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/ic/ - Artwork/Critique


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1842359 No.1842359 [Reply] [Original]

Anime/Manga/Cartooning Thread

"Success comes only with personal effort, aided by whatever knowledge the individual can apply along with the effort. If this were not true, we would be able to do anything in the world simply by reading books."

Previous Thread: >>1840108

A general message to aspiring artists: "Lack of knowledge can be greater torture than the effort of acquiring it. When all is said and done, nature is your best instructor."

Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun.

This thread is meant for artists who might want to try to make stylized work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.

>Fresh off the boat? Read the fucking sticky!
http://www.squidoo.com/how-to-draw-learn

https://sites.google.com/site/ourwici/
>Proko
http://www.proko.com/videos/
>Ctrl+Paint
http://ctrlpaint.com/
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
http://livestreamstatuslist.appspot.com/
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Japanese Animu Tutorials
http://iradukai.com/
>Figures
http://reference.sketchdaily.net/

Remember the words of our good friend Glen Vilppu: “No rules, just tools.”

/ic/: "Alggenpfflegger!"

>> No.1842512
File: 106 KB, 597x787, ss+(2014-09-20+at+12.54.11).jpg [View same] [iqdb] [saucenao] [google]
1842512

anybody really good with lineart? I feel like I'm on the cusp of good inking my something seems missing

>> No.1842514

cancer goes here people

>> No.1842515

>>1842512
I'm really not the best when it comes to linework, but I can tell you that you should probably be making larger strokes with deliberate thickness. As in, less chicken-scratch looking, and have thickness vary with a clear purpose. Look into some lineart theory. Hope this helps.

>> No.1842552
File: 210 KB, 960x960, IMG_20140920_015008.jpg [View same] [iqdb] [saucenao] [google]
1842552

Well I guess I'll post some of my sketches here. Apologies, I already posted in another thread, when I prolly should have been posting here instead.

Anyway, a quick sketch I did about 2 weeks ago. And yes, the lightning bug is wonked up, I know. I was just working quickly and not really referencing.

>> No.1842606

>>1842552
I like it. I like the angle of the camera and how the foreground works with the back. It's very simple and not without some mistakes, but it really creates a nice scene.

I won't go into the wonkiness of the bug since you said you acknowledge it (hopefully including but not limited to how huge it is), so I'll just stick to the mouse.
The shape of his skull rather bothers me. I'm not sure if its because it's still sketchy and unfinished, though. I'm also not sure if you decided or not on the position of his ear that isn't facing us, but that's also because it's a mess back there. I'm also not crazy about the way you drew his mouth, but maybe that's just your style, and I can deal with it.
However, the tail is a bit too fat, especially at the base. For a while right after I opened the image, I had to make sure that it was actually a mouse.

I don't really have much else to say. Like I said, overall I really like the image. And most of the stuff can be fixed, or better critiqued upon by simply cleaning the pic up.

>> No.1842627
File: 142 KB, 1000x1200, animno.jpg [View same] [iqdb] [saucenao] [google]
1842627

>>1842359
i was thinking of doing some like nice organic brushy line work. and i thought, "why not make in animo so i can post it in the animosity thread?"


so here's a prototype sketch, any input on the design is very welcome and will be mulled over thoroughly.

>> No.1842647
File: 182 KB, 1305x1021, poppy sketch.jpg [View same] [iqdb] [saucenao] [google]
1842647

How do I make my characters/drawings of characters more fluid?

>> No.1842654

>>1842627
Unless that's meant to be just concept art showing a character design there needs to be something going on with the pose. Try to think in terms of creating an interesting and dynamic silhouette and don't have a character just stand there. Cartoons are all about conveying a sense of movement and intention.

>> No.1842655
File: 227 KB, 1600x1111, Scan 3.jpg [View same] [iqdb] [saucenao] [google]
1842655

>>1842647
Use lines of action.

>>1842627
And you too.

>> No.1842661
File: 1.54 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1842661

Diversity day - no faces

>Haven't gestured in a long time - enjoy the chicken scratch
>tried to draw a mech from model pic - it sucks, does not merit coloring. It's too hard to translate the details from the picture to the drawing. Probably won't try this again...
>drew a few toons
>I like how Calvin turned out - used the brush pen for inking
>got over zealous with the black on Hobbes face, but some parts of the fur came out ok...
> Tweety was a request from home. I hate tweety.

>> No.1842662

>>1842661
Those are movre figures than gestures. Good figures though

>> No.1842665

>>1842661
Tweety looks kinda stiff, awkward and dA.

Your style of linework fits Calvin really well.

The robot is cool.

>> No.1842670

>>1842661
tableguy, I love your mechas, post more please

>> No.1842682

>>1842661
https://www.youtube.com/watch?v=74HR59yFZ7Y

>> No.1842686
File: 300 KB, 500x741, tumblr_nbyyipHLns1sg6405o1_500.png [View same] [iqdb] [saucenao] [google]
1842686

>>1842512
Check Idlecil.

>> No.1842687
File: 258 KB, 809x842, JokerSketch.jpg [View same] [iqdb] [saucenao] [google]
1842687

Sketchy sketch. Proportion be damned, this was just playing with my new toys and seeing how they play with my old toys. Platinum Preppy (with Carbon Black ink) + Grey Copics + Dr Ph Martins WC.

I'm happy to say all of these things play well together. Gonna buy a bottle of the Carbon Black ink and use that to refill all of my pens to keep things Copic proof (not to mention pitch black and waterproof).

>> No.1842695

>>1842686
that one dick looks like a snake biting into her breast

>> No.1842716
File: 63 KB, 403x240, top kek.png [View same] [iqdb] [saucenao] [google]
1842716

>>1842695

>> No.1842757

>>1842201
This is your and Teal stalker, probably
http://jayelstuf.tumblr.com

>> No.1842762
File: 76 KB, 600x600, IMG_20140920_105110.jpg [View same] [iqdb] [saucenao] [google]
1842762

>> No.1842764

>>1842552
>>1842762

Just thought I'd share/point out the difference between a 30 min sketch and a 3 hour illustration is for me.

>> No.1842767

>>1842764
This post is me trying to pretend to give a fuck

>> No.1842779
File: 87 KB, 364x567, 27597_original.png [View same] [iqdb] [saucenao] [google]
1842779

>>1842767
Wow
Such critique
So criticism
Very art

Somebody already replied to my first post with good criticism and I thought I'd share a different, more developed piece to compare to. Thanks for trying, though

>> No.1842795

>>1842662
>>1842682
Oh yea haha - that's right

>>1842665
>>1842670
Not sure what u guys see in the mech... Maybe I'll use him as marker practice... Will try to post more for you

>awkward and dA.
Can someone explain what makes something DA? I don't really get it

>> No.1842824
File: 1.01 MB, 3000x3000, MAIKO (舞子).png [View same] [iqdb] [saucenao] [google]
1842824

Working on character design for an OC, but I'd like to know did I do the anatomy right? and the cloth folds?

>> No.1842839

>>1842779
nice meme

>> No.1842873

>>1842824
the legs on the side view do not have any structure at all. from the front, her legs have that "thigh gap" and are toned looking and cute. In the side view it looks like a fat chick's legs. She has cankles, bro.

>> No.1842887

>>1842873
Thanks! I'll rework those legs-

>> No.1842918

Hands and feet are too small. Breasts are too high. Face from profile view is fucked.

>> No.1842953
File: 277 KB, 1000x473, 1410390180.veramundis_gadget.png [View same] [iqdb] [saucenao] [google]
1842953

What do you guys think of Veradundis?

I like his lighting/shading technique. Really good painter.

>> No.1842956

>>1842953

he is a boss nigga

>> No.1842957

>>1842953

Absolute pro, glad he came back recently.

>> No.1842958

>>1842953

I talked to him a year ago and he says he is self-taught. He is either very very dedicated or he is very very talented. Or most likely a combination of both.

I wish I had his lighting sense. How do you think he gets his gradations to be so smooth across his characters skin/fur?

>> No.1842960

>>1842953
That's crazy good for grayscale to color.
Do you use opacity/hard light layers to achieve this or is it possible just with normal layers?

>> No.1842971

>>1842762

glasses and eyes look wonk as shit m8, just a tip, if you have a character with glasses draw the glasses on a seperate layer so you can tweak their shape and plane or perspective until they look right

>> No.1842979 [DELETED] 
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1842979

>> No.1842985
File: 625 KB, 1548x2064, 20140920_153358_resized.jpg [View same] [iqdb] [saucenao] [google]
1842985

Im picking up the pencil again after giving up years ago

>> No.1843142

I'm trying to go through the first ctrlpaint videos but I've noticed that my pressure sensitivity and opacity doesn't immediately work in photoshop unless I enable the settings "tablet pressure control size/opacity" in the top brush settings.

In the video though he does not have these enabled but his pen works just fine. Why is this?

>> No.1843143

So how do I achieve a good character design sense? I don't really know how to tackle making my own characters, or have their own dynamic poses. Where do I start to having good design in creating my own characters?

>> No.1843151

>>1843143
Immitate others but add your personal touch and ideas, remove things, change things, mold it untill it becomes original.
I've also seen people create characters out of the mix of people/animals+food/thinngs,a great excercise imo.
pic related, avocado kendo warrior by shelly chen

>> No.1843152
File: 301 KB, 1280x891, tumblr_n4k49em8Uf1skam7vo1_1280 (1).jpg [View same] [iqdb] [saucenao] [google]
1843152

>>1843151
fuck

>> No.1843154

>>1843142

We can't read minds ya dangus, what's your tablet?

>> No.1843155

>>1843142
>>1843154
Nevermind anon I found a solution after searching.

"Exit out of photoshop

Go to C:\Users\\AppData\Roaming\Adobe\Adobe Photoshop CS6

and rename the folder "Adobe Photoshop CS6 Settings" to "Adobe Photoshop CS6 Settings_OLD"

Then restart photoshop"

Maybe I messed something up in the settings myself?

>> No.1843156

>>1843155

Most likely

my first assumption was that your tablet drivers were fucking around somewhere

>> No.1843157

>>1843152
>>1843151


Nice.

I'm always hesitant to copy others because I feel like I'm just being a thief. But I know I should be imitating others to gain their design sense. It's tough getting into that though process though since I'm strongly against art plagarism.

>> No.1843160

>>1843143
World before character. When you have a context to put the character in it's easier to design it.
Logical thinking. Try to brainstorm ideas. Question your design decision (what kind of a hair would this character have, and why?).

>> No.1843174
File: 574 KB, 824x430, the-basic-elements-of-creativity.png [View same] [iqdb] [saucenao] [google]
1843174

>>1843157
Don't think like that, plagiarism would be to claim work of others as yours, you are in no way doing that, you're copying, then transforming, and then combining, which gives you a totally different and "original" idea (original in quotes because originality doesn't exist as the masses percieve it).
Ideas don't come out of thin air, they're built on previous ideas/knowledge.
The more you know, the more you're able to invent.
https://www.youtube.com/watch?v=wq5D43qAsVg
Even though this is the most art-relatable fragment of the film (at least what's said on the very beggining), I strongly recommend watching all of it.

>> No.1843176

>>1843143
First of all you should think about what it is you want to achieve with your design. Who is the character and how can you communicate their personality, abilities and background through visual elements to the viewer?
Look at other peoples designs and try to analyze how they achieve this. People tend to associate certain emotions and attributes with colors and simple shapes, so that is something to pay attention to (or read up on, if you want to).

Once you have a general idea of where you want to go with the design, collect reference to give you more ideas/options.

On a purely visual level a good design should have detailed (important) areas as well as relatively empty/simple ones. A design with too many details is busy and unpleasant to look at while a too simple one might seem bland or boring.

A character should also be easily recognizable by their silhouette alone and it should read clearly - meaning that a dude character with a huge sword should be identifiable as a dude with a huge sword from his silhouette alone even by people who don't know who he is already.

>> No.1843209

>>1843156
It messed up again until I found out that the issue was in individual brush settings.
Apparently some are set to be completely thick no matter how much pressure you put on them, I did not see this before.

>> No.1843288
File: 165 KB, 600x450, paja beha3.jpg [View same] [iqdb] [saucenao] [google]
1843288

will dump some of my cartoon drawings

more here: camotron.tumblr.com

>> No.1843291

>>1843288
that's neat

>> No.1843293

>>1843291
ty

>> No.1843294
File: 131 KB, 600x492, pericana beha 3 copy.jpg [View same] [iqdb] [saucenao] [google]
1843294

>>1843288

>> No.1843295
File: 215 KB, 2448x1188, colores1.jpg [View same] [iqdb] [saucenao] [google]
1843295

>>1843288
and the last before going to sleep

>> No.1843307

>>1843295
i like the rabbit, the other two shits can get fucked with an icepick imho

>> No.1843342

>>1843288
cute

>> No.1843369

>>1842686
Is that Rarity

>> No.1843380

How much will I be shit on for posting a furry WIP?

>> No.1843384

>>1843380
If its good, people will shit on you for being or drawing furry.

If its bad, people will shit on you for it being bad, as well as for it being furry.

>> No.1843391

>>1843384
Good to know.

>> No.1843395
File: 392 KB, 800x646, 1371004554.veramundis_boston-fighterfa.png [View same] [iqdb] [saucenao] [google]
1843395

>>1842953

>you'll never draw as good as Veramundis

Tell me guys. I-is it natural born talent that he has?

How does he get such smooth gradation and wonderful lighting? Every is so soft yet crisp.

>> No.1843400
File: 480 KB, 1000x762, tumblr_mrg4neHjIa1sf2w7do1_1280.jpg [View same] [iqdb] [saucenao] [google]
1843400

>>1843157
>>1843174
A good artist borrows. A great artist steals.

Nothing is original.

>> No.1843412
File: 1.38 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1843412

Finished early today - for whatever reason lots of purple today...

Tried to add effects today
> markered the shit mech as fast as I could! shirty line work matches the shitty markering
> accidently shrunk her left leg REALLY bad - didn't notice till I inked it, used the Sakura micron to ink. Oh well moving on...
>inked mech on right with brush pen - after adding yellow jet effect, looked like fist was being launched - can't undo :(

Going out of town for a few days - don't git gud without me!

>> No.1843418
File: 616 KB, 697x900, 1355930934.veramundis_froggyfa.png [View same] [iqdb] [saucenao] [google]
1843418

>>1843395

Check out his photo-realistic rendering skills. This guy is a beast (pun intended because he likes furries)

>> No.1843420
File: 223 KB, 937x659, IMG_4991.jpg [View same] [iqdb] [saucenao] [google]
1843420

crits on my remilia?

>> No.1843429

>>1843395

Because he takes care of his stuff. He most probably has a custom blending brush and a steady hand.

>> No.1843430

>>1843420
It's pretty good.
The hand is a little small, however. Not only in general proportionally, but it appears to be closer to her viewer than any other part of her. It may also be a bit misshapen, but I can't really tell.
Honestly, I can't really tell what the heck's going on in a lot of the pic. You should probably use more and clearer lines to allow things to make more sense and not look like a collection of different shades juxtaposed to each other.

But perhaps more important than any of this, what the fuck did you do? Draw the picture over two pages of a book? Draw it on a normal sheet of paper and then fold it in the middle? Why would you do that.

>> No.1843432

>>1843430
it's on two different pages of my textbook

the image is a little complicated do i want to study composition, maybe i'll find a book

>> No.1843434

>>1843432
sketchbook*

>> No.1843441

>>1843429

There's a brush used specifically for blending?

I just use the standard circle brush with low opacity and low hardness to blend my colors.

>> No.1843444

>>1843441
I couldn't find anything listing her brushes, but from the looks of it she uses a fairly hard brush and presumably just uses the eyedropper.
http://veramundis.deviantart.com/art/Skin-tones-study-415284778

>> No.1843445

>>1843369
Not the poster, but damn can't unsee

>> No.1843446
File: 58 KB, 600x900, 1375400267.veramundis_websterfa.jpg [View same] [iqdb] [saucenao] [google]
1843446

>>1843444
>http://veramundis.deviantart.com/art/Skin-tones-study-415284778

>she

I didn't know Vera was a girl. But I would agree with you about the hard brush.

>> No.1843447

>>1843446
Oh, I could totally be wrong.
I don't know, they just come off as a she.

>> No.1843448

>>1843447
Scratch that, definitely not a she.

>> No.1843451

>>1843447

I want to ask her what brushes or technique she uses but I feel like she'd be giving away trade secrets. I hope not and she's cool with hellping people out.

>> No.1843452

>>1843444

Found some comments in the bottom that says what she uses.http://veramundis.deviantart.com/art/Gadget-disapprove-481570050

What is a blend brush though? I don't know what tha tis.

>> No.1843453

>>1843452
I still don't know if he uses PS or SAI.

>> No.1843455

I don't see anything special about the brushes or the blending. It looks good mainly because of the great use of value and shading.

>> No.1843461

>>1843453
And once again, I answer my own question whereas he uses both.

If he mostly works in SAI, I have some pretty nice blending brushes I could share.

>> No.1843464

>>1843461

Man I don't know how to approach people like these. You know, as a fan. I love their work and I want to tell them I like their work and how much I want to be like them but I know that's a bad approach. But at the same time I really would like any help they could give, but I"m afraid they'll be turned off by amateurs asking for help.

I just wish he could go into how he approaches coloring.

>> No.1843466

>>1843464
Pop him a note or ask him in the comments. I can't imagine he's that pretentious that he thinks he's too paramount to talk to amateur artists.

>> No.1843511

>>1843295
I really like these, especially the rabbit and the bird on the right

>> No.1843518

>>1843412
Mech on the right looks pretty cool!

I don't think the effects you were trying really work. The yellow looks dynamic but the way it's cut off is sort of odd and it actually took me a while to understand that the girl is floating because of these energy balls. They look somewhat flat and more like background decoration.


>don't git gud without me!

We're not going to wait for you, better take a sketchbook along!

>> No.1843523 [DELETED] 
File: 1.27 MB, 1300x1690, pst.jpg [View same] [iqdb] [saucenao] [google]
1843523

First piece of digital art I actually finished and not give up halfway.. Just got a tablet recently and it turns out drawing digitally is much harder than I thought it would be...

>> No.1843524
File: 722 KB, 900x1170, pst.jpg [View same] [iqdb] [saucenao] [google]
1843524

First piece of digital art I actually finished and not give up halfway.. Just got a tablet recently and it turns out drawing digitally is much harder than I thought it would be...

>> No.1843525

>>1843524
Kudos for completion, man. Also perspective's off. Since the character looks normal, I would assume that you meant for the viewer to look at the character at eye level. This would mean that the horizon line would also be at eye level with regards to the character. Also, I know it's stylized bu the head is really big and the arms are really small, especially his right arm.

>> No.1843530

>>1843525
Thanks, I'll work on my perspective and proportions, tho I'm not sure about what you said about horizon line... can you put a red line where it's supposed to be cause I feel like I would fail again.. if it's not too much trouble.

>> No.1843532
File: 1.33 MB, 1600x1200, asdf.png [View same] [iqdb] [saucenao] [google]
1843532

>>1843530
Here you go, man. A quick rule of thumb with regards to the usage of a horizon line is anything above the horizon line you cannot see the top off. Any thing below, you cannot see the bottom off.

>> No.1843534

>>1843532
Not him but, dude. What?.

For a moment actually try imagine the background having the horizon line at that level, do you really think that's correct? I'll agree that its a bit low but eye-level seems too much.

>> No.1843536

>>1843534
https://www.youtube.com/watch?v=1VwDmT_IWhA

Here. Basically if you were to look at a bunch of people of the same height as you, no matter how far away, their eyes would always land on the horizon line. Also it looks off because the drawing did not take into account the true perspective. If you adjust it to what I recommend, the upper area of the body would feel right while the lower part would feel off.

>> No.1843543

>>1843536
So, thats: smaller head, bigger arms, better perspective. I'll study what I've seen in that video and try to make it better. Thanks again!

>> No.1843548

>>1843543
I would also add that work on your values, particularly the head. It looks kinda flat. But don't overwhelm yourself, man. Take it nice and slow and at your own pace and you'll do fine. Goodluck

>> No.1843555

>>1843536
>>1843532
the character is not so close, nor is the perspective so warped, that there would be any significant changes to the characters perspective were you to move the horizon line up or down a bit. For example even if you were to lower the horizon line to his waist (where it is according to the artist), we still probably wouldn't see under his chin too much, not enough for the artist to show it.

The problem is more about the composition. There need to be more room above the character. in my opinion

>> No.1843562

>>1843555
Since you put it that way, I could be wrong too. Although I would argue that instead of the waist, maybe somewhere on the shoulders perhaps?

>> No.1843588
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1843588

>> No.1843593
File: 664 KB, 1500x1500, study3.png [View same] [iqdb] [saucenao] [google]
1843593

The turd polishing continues.

>> No.1843605

>>1843588
are you going to fix her face lol

>> No.1843612
File: 17 KB, 300x212, 300px-Its_afraid[1].jpg [View same] [iqdb] [saucenao] [google]
1843612

>>1843588

>> No.1843640

>>1843532
If the eye-level was there, we wouldn't be able to see the underside of the sign.

>> No.1843660
File: 285 KB, 716x576, k.jpg [View same] [iqdb] [saucenao] [google]
1843660

how come i always choke so hard when it's time to do something properly

>> No.1843681
File: 582 KB, 1152x2048, 20140921_085415.jpg [View same] [iqdb] [saucenao] [google]
1843681

Criticize me.

>> No.1843684

>>1843640
>>1843562
>>1843555
>>1843548

Ok, so, from what I gather so far I need to show more area above his head, raise the horizon line up to shoulder area(?) and fix his proportions a bit. Also what you said about values, I thought it was fine untill you said it... any insight what I could do to improve it?

>> No.1843690

>>1843681
you're fat

>> No.1843691

>>1843690
I know, that's why I've been running every other day for the past 3 months.

You should criticize the drawing too.

>> No.1843701 [DELETED] 
File: 2.82 MB, 600x338, kyouko;_;.gif [View same] [iqdb] [saucenao] [google]
1843701

>>1843660
I still can't let you go, after all

>> No.1843711

I figure you guys would probably know more then the Q&A thread about this, what are some good brushes for SAI? I'm overwhelemed if I just search for sai brushes, there's so many.

>> No.1843723

>>1843711
Good brushes for what?

>> No.1843728

>>1843723
for SAI

>> No.1843732

>>1843723
Blending/panting, sorry I forgot to mention.

>> No.1843734
File: 201 KB, 480x272, KiaraSG.png [View same] [iqdb] [saucenao] [google]
1843734

>>1843660
>small Kiaras
What brushes do you use?

>> No.1843736

>>1843294
charming

>> No.1843756

>>1843605
what about the face?

>> No.1843792
File: 133 KB, 1024x768, another style test.png [View same] [iqdb] [saucenao] [google]
1843792

Trying out a new style

>> No.1843793
File: 77 KB, 664x460, lo.png [View same] [iqdb] [saucenao] [google]
1843793

>> No.1843801
File: 2.21 MB, 2202x4249, sai_brushes_by_sinistar1-d4ugcsw.jpg [View same] [iqdb] [saucenao] [google]
1843801

>>1843732
Water tool+ a little bit of blur are eggcelent to blend/render when you know how to use them.
For painting there are several, like the marker and brush, nut you really need to experiment with all the option to get something you like, or look for images of people already doing that and telling you how to do it.

>> No.1843800
File: 2.26 MB, 1280x526, bakemonogatari_cry.webm [View same] [iqdb] [saucenao] [google]
1843800

>>1843660
I love you, always.

>> No.1843803

>>1843792
jeez, read the sticky and start trainning with the resources listed.

>> No.1843804

>>1843803
i KNOW how to draw a real human. I'm trying a new style. This is the Alternative Art/Stylization General thread right? If you don't like my art then don't be rude!

>> No.1843805

>>1843691
It looks like it was drawn by a fat person

>> No.1843806
File: 203 KB, 1200x1600, Trash_Can.jpg [View same] [iqdb] [saucenao] [google]
1843806

>>1843801
>no calligraphic ink
into da trash it goooooes

>> No.1843809

>>1843804

bait.

>> No.1843813

>>1843809
You're only realizing this now?

>> No.1843829
File: 104 KB, 800x1200, togethecolor.jpg [View same] [iqdb] [saucenao] [google]
1843829

>>1842359
Thoughts please.... I know there isn't any kind of interesting angle or posing going on here... out side of the fact that it is dull... really just learning.

>> No.1843842

>>1843801
do you happen to have these instructions for photoshop?

>> No.1843873
File: 1.01 MB, 900x1024, 1354967956.veramundis_sunilybisfa.png [View same] [iqdb] [saucenao] [google]
1843873

>>1843466

Yeah, I think you're right. I just don't want to crepe them out with my enthusiams.

Anyway, I tried talking to a fellow artist about Veramundis and how I love his gradation. But then I realized Veramundis is a furry artist and I didn't know if I wanted to tell him or not so I said I forgotten his name.

Geez, what is some tame art I can show my friend without him thinking I'm a furfag?

>> No.1843882

>>1843873
If your friend cannot see how obviously learned Veramundis is, whether he's drawing furry subjects or not, he's probably not the type to learn much in the first place, and thus you shouldn't care.

>> No.1843885

>>1843873

I know how her left arm is working, but from a first glance is looks almost like she's an amputee.

>>1843882
Would you show your close artist friends furry art? Are you telling this anon to do so?

>> No.1843886

>>1843885
I do all the time, sure. Being a furry artist doesn't invalidate skill. Come on, we're not 14 years old on our first trip to /b/ here, we're artists trying to improve. Who gives a fuck what the subject matter is if it exhibits skillful execution?

>> No.1843887

>>1843660
Clean up your edges and that purple shit spilling into places

>> No.1843890

>>1843681
Hair and scarf blowing in opposite directions, there isn't enough twist on the torso to warrant her legs to be facing that direction.

>> No.1843892

>>1842953
>Veradundis
Does this nigga have a site or blog or something?

>> No.1843894

>>1843892
>http://veramundis.deviantart.com
Pls read more

>> No.1843914

>>1843886

Okay I guess. I just don't want to be seen as the furry guy. Cause Veramundis is the only digital painter I like so far. My list of digital painters isn't that big

>> No.1843938

>>1842971
Yeah I have a hard time sometimes maintaining good ovals, especially when I have to double them like in glasses frames. I actually cut the glasses out and pasted them back on a different layer, but I still wasn't satisfied enough and figured I'd prolly spend hours being frustrated with no clear results.

So I just left 'em the way they were lol

I haven't been drawing nearly as much as I probably should be drawing in the last couple years, but I plan on changing that soon. Life got complicated for a while and now things are lightening up a bit lol

>> No.1843942
File: 629 KB, 851x1000, 1351577203.veramundis_astrocat-combisfa.jpg [View same] [iqdb] [saucenao] [google]
1843942

>>1843892
Also if you're feeling more adventurous:
http://www.furaffinity.net/user/veramundis

He's got such a wonderfully classical flair to his work that is spiced with some Japanese influence I cannot get enough of. It's like the best possible way to combine Renaissance painting with Japanese manga and anime.

I know some people are going to hate that comparison, but it's the best way I can describe it at the moment.

>> No.1843945

>>1843464

He's pretty humble from what I've saw.

>> No.1843947

>>1843453

He uses both, he uses one software for lines and one for painting.

>> No.1843949

>>1843942

Is that how you would describe his style?

I mean, I know there's something very unique about his art. There's something there that separates him from contemporary artists right now and I can't place my finger on it but I know it has to do with how extremely well he handles lighting and textures.

Is it classical? I just want to know what he is doing right, it's driving me crazy and all I want to do is emulate his style.

>> No.1843951

>>1843947

what is the difference between SAI and PS?

SAI better for lines?

>> No.1843952

>>1843380

It just has to look good. I've posted mine in the draw threads before and I've received good reception. It'll be criticized if it doesn't look good.

>> No.1843954

>>1843829
That you seem to be using white to highlight the hair looks really bad.

>> No.1843956

>>1843873

>tfw all the great artists you want to show your real life friends are either furries or porn artists like InCase.

>> No.1843957

>>1843956
>actually liking those fucking fags

>> No.1843960

>>1843957

Is it because he draws dicks?

Dicks on girls?

Is that why you don't like him, anon? Sounds like someone is insecure about his own dick.

>> No.1843963

>>1843960

I'm talking about all of those furry and porn fucks. All the lewd shit needs to fucking go.

>> No.1843964

>>1843942

Do you mean he kind of paints like "chiaroscuro"? He does have strong contrast in his work.

>>1842953

Such as that ^^

>> No.1843967

>>1843963
>All the lewd shit needs to fucking go

It's like you don't want to make money off your work.

>>1843964
>^^
Are you that Anon who lurks /pol/? If so why haven't they cut the faggotry out from you?

>> No.1843968
File: 232 KB, 896x700, 1296945158.goldenwolf_sacredwaters.jpg [View same] [iqdb] [saucenao] [google]
1843968

>>1843914
I know you aren't into the whole furry art thing, but there's plenty of fantastic artists in the "furry" community that I would highly recommend checking out, who have ridiculous amounts of talent.

Theoretically, furry or anthropomorphic art is kind of just a subgenre of fantasy with a blackened reputation. I would never truly consider myself furry but I've been fascinated with anthropomorphic characters ever since my childhood with Disney, Warner Bros. cartoons, and my fascination with Egyptian culture and their gods.

Anyway, some artists I would highly recommend (that you really shouldn't be TOO ashamed about because they're fucking amazing):

Tracy JB: >http://tracyjb.deviantart.com/
Kaji: >http://www.furaffinity.net/user/kaji
Goldenwolf/Christy Grandjean: >http://www.goldenwolfen.com/site/
AlectorFencer: >http://www.furaffinity.net/user/alectorfencer/
Silverfox: >http://silverfox5213.deviantart.com/?rnrd=2693
Ursula Vernon: >http://ursulav.deviantart.com/
Chris Goodwin: >http://www.furaffinity.net/user/chrisgoodwin/
ChimeraSynx (WARNING: Creepy/gory and some fetish works): >http://www.furaffinity.net/user/chimerasynx/
Seyorrol: >http://www.furaffinity.net/user/seyorrol/
Wolf-Nymph/Katie Hoffgar: >http://www.furaffinity.net/user/wolf-nymph/

And that's just to name a few!

>> No.1843970

>>1843967

No dude, I accidentally put an extra carrot. Not your enemy, pal.

>> No.1843974

>>1843968

Honestly I like furry art, GOOD furry art that is. But it has such a sour stigma I would be afraid to bring up my enthusiam for it in my normal crowd of friends. I'm not ashamed of it when I'm by myself but with others I've got to check myself. A good handful of great artists on furaffinity but they are mostly mixed into porn or lewds.

anyway I'll check out your list. Thanks for the recommendations. I have some id like to share with you too if I can get back to my computer. Keep notice!

>> No.1843975

>>1843968
That's kitsch as fuck and the artist needs to learn value management. Yiff in hell, and mind the global rules furfag.

>> No.1843980
File: 1.92 MB, 700x1590, veracomparison.png [View same] [iqdb] [saucenao] [google]
1843980

>>1843949
>>1843964

I may be committing artistic mortal sin here, but let's compare with some definitive Renaissance/Post Renaissance artwork.

We have "The Nightwatch" by Rembrandt on top, and forgive me but I do not know the name of this piece but it is by Peter Paul Reubens. Of course, below is a piece by VeraMundis.

There's a bit of a pastel softness to Mundis' work, which makes it quite a bit more different texturally (aside from the obvious character choices as well). However, with the use of epic poses, the frequent use of cloth, smooth skin tones, a balance between lighting and shadows, and a very real, sort of organic sense to his work (a 'soul' you could say), we can see there's a few comparisons here.

>> No.1843981

>>1843968

Most of that is rote, boring wolfaboo or dragaboo shit

>> No.1843985

>>1843980
>>1843980

What do you mean by pastel softness? Maybe I just don't know what pastel soft looks like


Also I kind of just noticed this but it seems Mundis art always has a "spotlight" in his picture. Like things around the corners are somewhat darker than the main focus. Could just be only this picture you posted.

>> No.1843993

>>1843985
>Also I kind of just noticed this but it seems Mundis art always has a "spotlight" in his picture. Like things around the corners are somewhat darker than the main focus.
This is a common attribute of baroque paintings.

>> No.1844002
File: 1.96 MB, 700x1871, veracomparison2.png [View same] [iqdb] [saucenao] [google]
1844002

>>1843980
>>1843964
>>1843949

Now, for some secondary comparisons, based on the compositional setup. I've already established some similarities between classical work and Vera's, but let me describe the latter observation of a Japanese or perhaps Korean sense to the artwork.

Sci-Fi Anime and Asian fantasy art have some very similar characteristics to them: High detail, usually incredibly explosive action, mecha/technological fixation, crazy camera/perspective angles, big weapons, bizarre outfits, and usually harsh constrasts typically with a penchant for bright, vivid colors.

First, we have a screengrab from Ghost in the Shell, one of the top animes ever made. Below it a reasonable style comparison from a more modern series, Appleseed. And below that further, some of the design concept artwork for Soul Calibur games. Vera's own work is at the bottom. What we see here is some other similarities, including the active poses, use of highly detailed tech, magic, and clothes; similar facial design setup, anatomy proportions, and action poses; Colors also play an incredibly vibrant and important role in all of these pieces as well.

That's predominantly where I was going with my observations. I hope these comparison photos helped me explain myself a little. (Yes, I'm not big on technical terms yet, working on that)

>> No.1844005
File: 100 KB, 500x375, pastel-group.jpg [View same] [iqdb] [saucenao] [google]
1844005

>>1843985
A decent portion of his work utilizes hues and colors that aren't typically found in nature, or those which are bold and blatant, like hard reds, blues, yellows, etc.

He tends to use softer colors and tones in ways that give his characters more of a dreamy, surreal and perhaps even an elegant radiance to them. His flesh tones are soft and almost clay-like, and are often off-color of real flesh as well (speaking aside from characters whose flesh is moreso covered in fur).

That's kinda what I was trying to hint at.

>> No.1844008

>>1843981
Perhaps to a certain degree, but it's also a selection of super-talented artists with styles that are somewhat more classical in nature and are capable of producing a whole multitude of different works in various media. Per-se, they are more obvious "artists" in the artistic sense.

I could have easily included people like Narse, Zaush, EC Major (who actually is an amazing artist), Strype, Blotch, Meesh, Zen, etc... But that's treading far more fetish and "aboo" territory.

>> No.1844049

>>1843873
Exactly how is this guy not able to make a living drawing (going by what he posted)? I'd say he is pro level already. That's pretty depressing.

>> No.1844056

>>1843684
any insight what I could do to improve it?
Basic value study, I guess. Head over to the beginner thread and find a grayscale photograph of a face and study it. Pay careful attention to how well the planes of the face are lit with regards to the light source.

>> No.1844057

>>1844049
That's the way it is for hundreds of artist though. Look at impressionists and how a good portion of them died with hardly a penny to their name, and it wasn't until 10-30 years after their deaths that people began to realize how accomplished such artists were/are.

Sometime's, that's life, I guess.

>> No.1844064
File: 995 KB, 900x1169, 1309140354.veramundis_theroguewolf-com.png [View same] [iqdb] [saucenao] [google]
1844064

>>1844057

He also lives in France. Maybe not abundant in the type of job he's looking for over there. And who says he doesn't have a good living with what he does now?

>>1844005
Thanks that makes sense. His flesh tones do feel smooth as clay. They are what made me attracted to his work in the first place.

>>1844002
I agree with this post. I think you did a good job analyzing what he does with this and our other post. He's definitely a new favorite of mine now and made me want to be a better painter.

>> No.1844085
File: 179 KB, 800x911, cinder_costume_by_nambroth-d6aky1t.jpg [View same] [iqdb] [saucenao] [google]
1844085

>>1843974
I'm the same way. People are really quick to judge some sort of sexual deviancy or extreme fandom for the art style, and are quick to joke. Those who I've shown some pieces of art to, I explain to them how a majority of it is no different than regular cartoons and fantasy art, just with more of a fixation on cherished childhood themes or otherworldly/dimensional concepts. I also explain that I'm definitely not one of those guys into suits and the fetish scene, but I also have no problem with people who are. (However, I will note some of the more intricate costumes people have come up with in more recent times are fascinating and kind of really cool too, pic related)

I'm not as easily offended or disturbed by the pornographic art of the fandom (a large portion of it originating in rule34 art) but it's still not really my thing and there are fetishes I have major personal issues about. However, some of the artwork is just downright hilarious with how impossible and ludicrous the concepts are, I sometimes look up furry porn and rule 34 for a good chuckle. That art weighs heavily on people's opinions of such a wide genre though, and does make it awkward or embarrassing to have a fascination with it. Now you got all these extreme 'kin' tards running around too... But I'm not gonna go into that too much.

And hey, good art is good art! I have a huge appreciation for a wide variety of talents in multiple styles and genres! It's good to be fairly well rounded!

>> No.1844086
File: 1.38 MB, 754x1150, tumblr_nc5uoaoyde1qej3mdo1_1280[1].png [View same] [iqdb] [saucenao] [google]
1844086

>>1844008

They're even worse

Seyorrol and Tracy Butler are pretty based, I'll give you that.

I'm talking artists like them and Goldentusks, went to RISD I think

http://guldentusks.tumblr.com/

>> No.1844088
File: 1.09 MB, 1000x725, 1302231077.louvelex_ghostofchrimbuspresentsm.jpg [View same] [iqdb] [saucenao] [google]
1844088

>>1844086
Formerly known as Louvelex, and was friends with BooBun.

Louvelex is actually a great artist with an awesome, Nouveau/Schultz flavor to it, perfect for children's literature and picture books. I wish there was more variety to her art though, or that she elaborated on her outside projects more.

>> No.1844106
File: 390 KB, 1000x1185, file.png [View same] [iqdb] [saucenao] [google]
1844106

>>1843952
>>1843384
Fuck it, It's now or never. I need the constructive criticism anyways. I won't get better if I don't have it.

Posted in another thread, but the thread doesn't seem to be getting as much action.

A pose is a pose is a pose.

>> No.1844108

>>1844064
Is there a digital artist with a similar style that isn't furry? No offense to the artist, but I'm not a fan of the subject matter.

>> No.1844109

>>1844106
Face looks surprisingly clean, rest is chicken scratch. Long torso.
Diagnosis: Use a reference next time.

>> No.1844110

>>1843968

Not bad, but I feel like most of this is just the same. I did like Silverfox's work, nice coloring. I don't know, I think what made me like mundis so much is because his art stood out from the other furaffinity users.

I personally like Wolfy-Nail even though most of her stuff is just porn.

Polywomple: >http://www.furaffinity.net/gallery/polywomple/

Is really good with character design, I like the shape of her characters. That's pretty much it.

>> No.1844113
File: 636 KB, 1024x620, steampunkette_by_vera_mundis-d4nodxp.png [View same] [iqdb] [saucenao] [google]
1844113

>>1844108

He paints some other stuff, but yeah it's mostly furry. I think his best work is in the furry art though, so it's your loss. At least he doesn't do any explicit porn, just naked anthromorphic animals every blue moon

>> No.1844114

>>1844109
Yeah, it was originally a sketch on lined paper. Traced it over in SAI, went to Photoshop for the warp tool a bit, then got carried away in PS and continued the sketch with softer brushes instead SAI's harder ones.

Is it redeemable?

>> No.1844115
File: 672 KB, 715x1100, aurora_by_veramundis-d7you7s.png [View same] [iqdb] [saucenao] [google]
1844115

>>1844113

Why does that piece look good but this one doesn't? The head doesn't have the right anatomy. I'm sure he knows how to draw human heads but it looks like he messed up here.

>> No.1844119
File: 382 KB, 700x740, test.jpg [View same] [iqdb] [saucenao] [google]
1844119

>>1843524
Is this better....I am lost. I suddenly question everything..

>> No.1844120

>>1844119
I think what that anon meant is...his head is really big, but doesn't look child-like. His face has got the proportions of a late teenager, and that's really strange. Kids have much rounder faces and larger features.

>> No.1844121

>>1844120
The idea was to do a chibi character ( if you know what that is ) but with some more anatomy and details, you know, not just a a simple shape and symbols, guess I failed at it huh?

>> No.1844127

>>1844110
As I mentioned once already, I was mostly posting more of the "classical" style artists. Artists with a variety of style and media capability or a firm ground in artistic composition.

There are a bunch of fantastic artists more toony like Polywomple out there. You have Ajin, Betsy, Spunky/Jen Seng, Grau, Ricket, O-Kemono/Alex Cockburn, SuperStinkWarrior, Pac, Sulacoyote, and Ghostmeat.

>> No.1844130

>>1844106
Torso looks too long, the arm is a tad too long and, I'm not sure if that bulge implies a knee - but it looks like it (in which case it's too high) - so I'd suggest working on your proportions a bit more.

Otherwise, aside from the legs being a bit scratchy, nice.

You'll probably find there's actually a surprising amount of incognito furfags in here, so don't be overly apprehensive about posting shit (though a bit of caution can't hurt). Saying that, your style seems pretty familiar but I can't place it.

>> No.1844134

Are any of you guys on furaffinity too?

I think Kriscrash is

>> No.1844135
File: 1.29 MB, 743x1200, 41606539_p0.jpg [View same] [iqdb] [saucenao] [google]
1844135

>>1844130
Thanks a ton. It's refreshing to get some actual constructive criticism. I'll try and keep it updated if I get to drawing a bit tonight.

For style, it might be because I really admire a lot of eastern artists.
As far as some of the furry artists I admire go, Ovopack (http://www.pixiv.net/member.php?id=16666)) and Goro Suzki (who does furry & other stuff: http://gaialot.com/gallery.html)) come in as a few of my favorites.

>> No.1844136

What's with the fur shit?

>> No.1844139
File: 122 KB, 720x960, 1797318_10200729824486485_1334077459_n.jpg [View same] [iqdb] [saucenao] [google]
1844139

>>1844134
Yeah, I don't post much atm and most of my shit is YEARS old, but I got an FA. I plan to start posting more again soon.

>http://www.furaffinity.net/user/mikita7182/

(that's some dry-erase Redwall tooning)

>> No.1844140

>>1844136
Why not?

>> No.1844141

>>1844136
Morning.

>> No.1844142
File: 3.74 MB, 2880x1800, deadfred2013fin.png [View same] [iqdb] [saucenao] [google]
1844142

>>1844136
Just became a topic, not much else is being posted atm.

>> No.1844144

>>1844121
>The idea was to do a chibi character
His arms are too long, his hands too small (way to small for the arms, but also a little bit small for chibi though the whole proportions are skewed for that style in that pic anyway).
His torso is too long.

>> No.1844145

>>1844106
>arm is way to long
>don't work on clothing yet you don't seem to understand wrinkles properly

the head is nice though what reference did you use?

>> No.1844148

>>1844145
Some were just arbitrarily placed prior that I was supposed to clean up but never got around to doing. I should've just erased most of it and started from scratch.

As for the head, none. It was done off the top of my head during a study hall during school and then scanned and traced over in SAI.

>> No.1844149

>>1844136

At least it's good fur art. And not fetish.

>>1844135

Cool, I like the picture you posted. I think I've seen Ovaltine's work before, but that is nice.

>>1844139
That's actually pretty cute. Did you read a lot of Redwall as a kid? I know I did.

>> No.1844154
File: 1.17 MB, 2351x1200, the_tapestry_by_chichapie-d3enxae.jpg [View same] [iqdb] [saucenao] [google]
1844154

>>1844149
Pretty much my favorite series man. Even to this day I enjoy going back to the books occasionally. Just alotta bad-ass characters in an Aesop fable-esque world.

>> No.1844155

>>1844135
That explains it, then. It reminds me of a clip of some anime or something I watched a while ago.

Out of curiosity, how do you work on the heads? While everything else of mine seems to be coming along rather nicely, my heads always seem to come out rather flat and mechanical, even with underlying indication of form and I'm pretty sure it's due to having to base them entirely off artists' work rather than photos or objects (as they don't tend to directly reflect actual animals besides key features).

>> No.1844157
File: 254 KB, 700x1167, 232.jpg [View same] [iqdb] [saucenao] [google]
1844157

I haven't been drawing too much because of college but I posted this about a weekish ago and wanted any last thoughts on it. Is it too cluttered on bottom? Does it look off in anyway? I wish I took a art design class because I kept running into things that bothered me trying to make this poster.

>> No.1844164
File: 82 KB, 800x468, cabanel-birth-of-venus.jpg [View same] [iqdb] [saucenao] [google]
1844164

>>1844157
I'm not so sure about the application of the characters at the bottom and how they fit in with the rest of the poster. They may need a splash of color to help them reestablish unity with the piece.

I apologize for a lack of knowing the characters name, but the character laying on her back requires some minor adjustments in positioning that could really spice up the overall appearance a little. Mostly in the right hand resting on her head and the arm. I know the pic related is a totally different style and it's a more extreme pose, but notice the positioning of the left arm resting on the head of Venus. Notice where the elbow is in reference to the head, and how the hand is positioned. If you added a more extreme outward angle to the arm, repositioned the elbow, and drew the hand in the correct position, it would help give a more believable appearance of exasperation or perhaps exhaustion. But that's just a suggestion!

This looks like a great poster/manga cover design otherwise!

>> No.1844167

>>1844154

I forgot how it went but:

Mouse: Peace keepers
Ottters: Sailors/pirates
Squirrels: Archers
Badgers: Berserkers
Rabbits: Squires/morale support

right?

>> No.1844168

>>1844164
Thanks for the advice man. I'll see what I can do about the pose. And the bottom of the poster would be a quick fix for me. It feels too cluttered now that I keep going back to it.

>> No.1844171
File: 1003 KB, 815x595, chenday.png [View same] [iqdb] [saucenao] [google]
1844171

Happy Chen Day!

>> No.1844173

>>1844167
Pretty much, not to forget Shrews doubled as both Seafarers and even Tribal groups. Mice also function as great adventurers and champions/knights.

>> No.1844175

>>1844173

Who were the badguys then? I could had sworn there was a hero rat in one of the books. I think my favorite book was the one where the Otter was raised by vermin. Saratoga or something I think the title was called.

>> No.1844176

>>1844154

Checked out the rest of his stuff. Not bad for a furry artist. Nice texture and lighting, soft wonderful feeling.

Also not any fetishes I see.

>> No.1844178
File: 732 KB, 1500x1680, 43538170.jpg [View same] [iqdb] [saucenao] [google]
1844178

>>1844155
You're not talking about the coloured picture I posted there, right? Because I didn't draw that one. No way in hell.

For what I was working on, I like to think that the fur on faces works in "layers".
For the face and the cheeks there's some that comes off, and then the back of the head has additional fur that comes off.
From a 3/4ths perspective I just like to draw it all as one line, because it works. If you were to draw the entire muzzle as a circle instead of it just being part of the face, then it looks way too disconnected.

Keep it simple.

>> No.1844179

>>1844178
From a 3/4ths perspective I just like to draw the muzzle and the jaw all as one line, because it works*
I wrote that very vague, my bad.

>> No.1844181

>>1844178

Did you draw this? it's really nice, I like his character shape.

9/10 because tigers don't have manes, you weirdo

>> No.1844183

>>1844181
No dice. Sorry, I should give credit where credit is due.
Artist for that is 藤三郎.

>> No.1844184
File: 187 KB, 734x1087, ferahgo_the_assassin_portrait_by_yasminfoster-d5r8wbv.jpg [View same] [iqdb] [saucenao] [google]
1844184

>>1844175
There was actually a book where a good guy (an otter, "Taggerung") was raised to be bad, and another where a bad guy (weasel, "Outcast of Redwall") was raised good, but eventually the reality split lead to his demise in the end.

Rats, Weasels, Stoats, Foxes, Snakes, and Cats were typically considered evil. One exception was Gingivere the cat, brother to the evil Tsarmina, and an outcast from Tsarmina's court for his kind and forgiving nature.

According to Jacques, he went by the British farmer's standards of friendly and unfriendly critters for who he picked as good and bad, but occassionally mixed that up because he knew the real world isn't exactly cut-and-paste, set-in-stone like many other books in various genres make it out to be. One of my favorite villains is still Ferahgo the Assassin, a stoat who was incredibly handsome, silver-tongued, with blue eyes that could hypnotize, yet he was a complete fucking psychopath and basically a serial killer, and didn't give a shit who he killed, good or bad.

>> No.1844185

>>1844178
I have been noticing a lot of great art where the feet are just stubs lately. After all you have mastered you give up on feets anon?

>> No.1844186

>>1844185
Again, not mine. Sorry, I should've pointed that out in the post.

>> No.1844190

>>1844184

Wow that's a terrible picture.

I didn't think Cats would be considered evil to British farmers but who knows. Man it's hard to believe Jacques is dead. I really liked his novels. I'd read them in elementary school for book points that would increase my grade. I remember Taggerung was like 800 pages and I was so proud that I could finish that in like 1-2 weeks at the 6th grade level

>> No.1844194

>>1844190
I went through about 4 of his books in one summer vacation, I believe it was "Mariel of Redwall" up through "The Bellmaker". One of my finer literary acheivements.

Speaking of Mariel, what a bad-ass! One other reason I loved Jacques; His females could whoop massive amounts of ass and didn't take shit from anybody. There were of course wife-type females and those who preffered staying at home, but he had awesome badger Warioresses and a bullseye archer otteress in "Pearls of Lutra" and of course Mariel was the literal Joan of Arc in the series.

Loved his books, wish I knew more people growing up who were into them too.

>> No.1844197

>>1844194

Hey man, do you got a steam or something? You sound like a cool guy and we both like Redwall. I don't think I've met anyone else who liked Redwall this much as you do.

>> No.1844198
File: 1.01 MB, 1920x2276, New Doc 1_2.png [View same] [iqdb] [saucenao] [google]
1844198

Well, I just did a quick pass with the liquify tool. I just wanted to make sure that before I fix it up more, the proportions are more in place for me to work with on a layer above it.
How are the proportions before I work on redrawing some stuff?
Better, worse, better but still with issues?

>> No.1844201
File: 366 KB, 1000x1185, New Doc 1_2.png [View same] [iqdb] [saucenao] [google]
1844201

>>1844198
Deleted and reposting because I'm an idiot and forgot to resize.

>> No.1844214

>>1844197
Unfortunately no steam account man, just that FA one and this DA account.

>http://meecesmikmouse.deviantart.com/

If I ever got a steam or something I could definitely let you know!

>> No.1844221
File: 99 KB, 720x960, 1621707_10200729782165427_1493647528_n.jpg [View same] [iqdb] [saucenao] [google]
1844221

>>1844197
Also letting you know if you got any more questions or anything to go ahead and post 'em. I'm a trucker in training testing to get my CDL in the morn and so I gotta hit the lights and catch some Z's.

Like I said if you want go ahead and follow either account! You can message me on either as well!

>> No.1844228

>>1844214

Okay added you on furaffinity. Talk to you then!

>> No.1844242
File: 970 KB, 1061x1500, pagedemo.jpg [View same] [iqdb] [saucenao] [google]
1844242

got a short script from a writer friend and am making a page comic from it. Did some layout, let me know what works.

>> No.1844245

>>1844242
In the middle panel, I would flip the whole thing so the composition makes a z. Also put some perspective on the character on top. That gun and hand should be a bit bigger as it's coming at you

>> No.1844252

>>1844245
Anon you quoted here, I agree with the hand thing, but flipping the middle panel makes them seem like they're on the same side of the room.

>> No.1844311

>>1843593
Eyes are way too fucking big, man.

>>1843792
Perspective is off, but coloring is dead-on.

>>1843829
Study anatomy and form. This looks like a shitty version of a vector cartoon by someone who doesn't understand cels. It's apparent you're still a beginner (nothing bad about that), so you need to hit the books and study.

>>1843951
They both simply have strengths in different areas. Photoshop has significantly better blending and coloring tools, while Sai has an amazing line-stabilizer for cheap tablets and probably the best imitation water color.

>>1843963
>>Stop liking what I don't like.

>>1843980
I actually like the last image best. Except for her fucked up left leg.

>>1844242
The head in the first panel is fucking massive.

>> No.1844332

>>1844252
Well I don't know who is who as there isn't enough information to tell the figures apart. By flipping I don't mean to literally flip it, it's just if you notice the flow of heads goes diagonal down, when it should go diagonal up. That flow line you drew inside of it should be flipped

>> No.1844344

>>1844145
>>don't work on clothing yet you don't seem to understand wrinkles properly
>don't do something you can't do
Horrible advice.

>>1844109
It's extreme symbol drawing

>> No.1844348

>>1844242
had a go

i didn't know where they were so i assumed it was a warehouse

what i did was take out the middle panel and make it a full page thing, i wasn't sure if this was the first page or what so i did this so the reader knows what the location is and where everything is and what the hero (the guy on the left) looks like when you can see his whole body. and because it looks cool i think. i also moved the guy getting shot in the neck thing into that 'big picture' just so you know which guy gets shot...and because i think it's cool to recontextualize the big picture with a panel so it moves forward in time while still being the same picture...that's just me though.

i kept your direction of action and that diagonal compositional element hopefully.

in the next page or so i would want to have a nice big full body portrait of the hero looking cool.

>> No.1844349
File: 135 KB, 1061x1500, layoo.jpg [View same] [iqdb] [saucenao] [google]
1844349

>>1844348
oops.

>> No.1844361

>>1844344
>symbol drawing
I have heard that term a lot around here, what does it mean

>> No.1844362

>>1844361
Butthurt loomisfags that only know how to draw realistically, not stylistically.

>> No.1844364

>>1844362
That's not what it means at all you dumbass. In fact, lots of beginners tend to wrongfully study Loomis in a way that they memorize anatomy in form of symbols instead of understaning the volumes of the construction. The end result is that they draw just as bad and flat figures as shit tier animufags.

>> No.1844365

>>1844362
depends on the context. if you are trying to copy a picture and you end up with the face of an anime character then you have a serious symbol drawing problem because you aren't drawing what you see, you are drawing what you think you see.

if you are drawing from imagination then you cant speak of symbol drawing unless you are actually trying to draw realistically. the important aspect here is that stylisation has to be intentional. if it's not then you are symbol drawing.
also, if you want to be successful in your stylisation then you need to know how to draw an object realistically. stylisation intentionally plays around with the features of an object. if you dont know how that object looks like then you are basically just guessing. you might have success with this one or two times but it wont work in the long run, as drawing an object in perspective requires you to have extensive knowledge of said object. and guessing just isn't enough. you have to know each feature's place in perspective and how it relates to the other features/objects.

>> No.1844366

>>1844364
Thanks for retelling what I just said?
Most people who instinctively spout luumis, seems to be the ones that fell into that trap.

>> No.1844367
File: 953 KB, 1429x1080, sym.png [View same] [iqdb] [saucenao] [google]
1844367

>>1844361
where you use 2d 'symbols' to represent features rather than trying to in some way represent their optical characteristics.

so circles for boobs, almond shapes for eyes, 'jutting out bits' for fingers etc.

>> No.1844394

>>1844361

It means to draw like a child. If you don't know how something is built, like not knowing construction or anatomy of the figure, you will just draw humans the way you've been doing all your life. The symbol drawing bs is for fine artists. Most of everyone here wants to draw from imagination.

You still need to know angle relationships, but that's about it.

>> No.1844396

>>1844201
Better but he still looks slightly long. If you're measuring in heads, don't include the ears.
Also, considering the perspective, the leg on the left looks like it's crossing the one on the right, rather than being behind it.

>> No.1844410

>>1842757

Why in the fuck would I stalk or impersonate someone? Who is Teal anyway?

>> No.1844411

>>1843441

Some people like to have one dedicated to blending.

>> No.1844440

>>1844113
>add goggles
>call it steampunk

>> No.1844451

>>1843980
I'm going to just reiterate myself and say he simply has a great use of values. It's kind of ironic that his "style" stands out so much simply because he avoids using tacky gimmicks like exaggerated highlights, differently coloured backlights coming from every which way (not) possible, plastic wrap like sheens on skin, lens flares, etc. that so many digital artists rely on to impress plebs.

He simply just shades well in a classical sense. Probably has done his master studies

>> No.1844457

>>1844451
His stuff could actually use more textures on top of his great values, actually.

>> No.1844507

>>1844361
In the general sense it means drawing everything as symbols. Eyes become ovals with dots in the center, legs are sticks, the sun is a ball with lines coming out of it and so on.


In this case, what I mean is that judging from your drawing, and the contrast between the line quality of the face and the line quality of the clothing, you obviously have this pattern that you do to create a fairly nice looking anthro-face. You just know "if I put lines like this and that it's going to look good".
The symbol drawing is not as obvious (that's why I called it "extreme"), and is arguably more forgivable because it looks okay, but it ain't a healthy habit and makes your drawings look samey in the long run.

>> No.1844515
File: 431 KB, 2334x1300, wasting my life.jpg [View same] [iqdb] [saucenao] [google]
1844515

Some OC expressions I've been working on. I sort of feel like some of them lack life. If anyone feels the same or has any other crits, I'd greatly appreciate hearing.

>> No.1844568

>>1844515
It looks to me like it's just because of how little detail those sorts of faces have, the ones with more lines look less deadpan. Not bad though, they don't look rubbish.

>> No.1844569

>>1844451
>>1844457

Do you know anyone who copies or imitates VeraMundis style? I don't see why other artists can't do this, it's a great style.

>> No.1844573

I forgot, but what's the rule on drawing >>1843980
poses like these? I mean, do you do it from your head or can you use reference from a phooto?

And if you use it from a photo does it have to be a photo YOU took? Or can it be something found online?

>> No.1844574

>>1844573
you can do it from a photo, and unless you reference it really heavily you should get away with it (legally it's cool either way, usually).

>> No.1844575

>>1844569
https://jiyu-kaze.deviantart.com/ Kinda?

>> No.1844584

>>1844575
>https://jiyu-kaze.deviantart.com/

Sorta, maybe.

The Frozen girl looks nice. Did he sculpt it or was his shading just that good/

>> No.1844641
File: 187 KB, 1553x1600, 1956698_604410012982274_1882986005_o.jpg [View same] [iqdb] [saucenao] [google]
1844641

>>1844584
This is from his facebook.

>> No.1844670

>>1844641
I'm not even sure what's happening here.

>> No.1844675

>>1844670
Ambient occlusion mustardface.

>> No.1844680
File: 95 KB, 719x1111, metroid2_by_jiyu_kaze-d7j9qn8.jpg [View same] [iqdb] [saucenao] [google]
1844680

>>1844670
Some time ago, this guy was "unmasked" as a talentless photobashing hack.
Now though, looking at his profile, I'm not really sure, it's painfully obvious that some of his works are photo paintovers, but others actually look like legitimate drawings.
He's either in the direction of algen (you know, with the ocasional heavy reference and photobash but actual skill to draw from imagination) or very good at hiding the dirt under the carpet.
Btw, I think algen fits more the veramundis comparison.
http://algenpfleger.deviantart.com/

>> No.1844714

>>1844457
Why?

>> No.1844721

>>1844714
not polish photobash concept vomit enough

>> No.1844723
File: 178 KB, 1370x503, abdicator.jpg [View same] [iqdb] [saucenao] [google]
1844723

>>1844332
I see
>>1844311
noted
>>1844348
I actually have little to no context for the scene, it's just a try out page. I can post the script if anyone's interested though.

>> No.1844726

>>1844723
>And I'm all outta bubble gum

you gotta ditch your writer, man

>> No.1844731

>>1844726
It was a bad joke between me and him, not actual dialogue.

how does the gun look btw?

>> No.1844736

>>1844714
Because some of his stuff end up looking like plastic instead of fabric.

>> No.1844758
File: 146 KB, 1920x998, nurzhan-bekkaliev-girlzddsd7-c44.jpg [View same] [iqdb] [saucenao] [google]
1844758

>>1844680
Ambient occlusion + strong value groups creates a more realistic (aka photographic) look.

>> No.1844759
File: 987 KB, 3231x743, 1410976025.veramundis_monster-faces.png [View same] [iqdb] [saucenao] [google]
1844759

>>1844064
goddammit

>> No.1844771

>>1844758
Can you explain how to do ambient occlusion in practice? It's one of those things where I understand the basic theory of but have no idea how to realise when I'm painting.

>> No.1844777

>>1844771
The areas that aren't hit by secondary/bounced light will be much darker than the rest of the shadow areas.

>> No.1844778
File: 147 KB, 752x1063, goku_super_saiyan_god_by_jiyu_kaze-d6wsog8.jpg [View same] [iqdb] [saucenao] [google]
1844778

>>1844758
>Oh no, he doesn't photobash, he's just really good!
Do you really expect me to believe that when this is also a work of his?
Look a the face, it's not even rendered, look at the body, now look at Elza's face, like, dude, how can he fuck up so bad one particular feature and supremely excel at the rest? not to mention the huge skill gap between works.

Unlike what you posted, this guy is really shady and I wouldn't be surprised if he didn't knew how to draw properly without heavy reference.

>> No.1844784

>>1844777
>>1844771
Another way of looking at it is objects that are closer to each other will be darker such as concave corners. You will usually find these in the crotch, armpit, under the chin, under the breasts where they meat the torso, etc.

>> No.1844788

>>1844778
Too many conflicting styles

>> No.1844795
File: 31 KB, 400x300, 1407537474707.jpg [View same] [iqdb] [saucenao] [google]
1844795

>>1844778
goddamn that goku face

>> No.1844798

>>1844778
He seems to have a variety of methods in his works. This piece was labeled as an oldie, so it's more than likely experimental and not as good as his previous works.

He also might have just not really posted for a while between works as evident by the fact that his gallery doesn't have a lot in it. Not every art will have a gallery showing a very gradual rise in skills

>> No.1844850
File: 75 KB, 552x660, Screen Shot 2014-09-22 at 4.34.30 PM.png [View same] [iqdb] [saucenao] [google]
1844850

>fucking around with this bullshit when I should have been doing studies

>> No.1844855

>>1844850

not bad

arm forms kind of suck though

>> No.1844905

>>1844758

what is ambient occlusion?

>> No.1844970

Bros, I'm working on a graphic novel, well, I have the story mapped out, but now I'm working on concept art for my characters, but they look like a 14 year old drew them. The body is fine, no problem there, but I can't get a face or hair I like. The hair always ends up being too big like DBZ or something, and the eyes too big. What do?

>> No.1844975

>>1844970
Loomis

>> No.1844976

>>1844970
post a picture man. from what you gave us all we can do is tell you to make the eyes and hair smaller.

>> No.1844978

>>1844976
You can't even say that yet. What if the eyes and hair are normal and everything else is just super small

>> No.1844979

>>1844975
>>1844976
>>1844978
Sorry for the autarded post, I'm at work and didn't have a pic related, I'm almost done sketching some stuff out, hang on 2 seconds.

>> No.1844980
File: 33 KB, 991x513, gay.jpg [View same] [iqdb] [saucenao] [google]
1844980

Alright, in sanic speed I shit this out, but it's basically what the characters look like. Could this be taken seriously in a book or what? I don't like the hair and the eyes. Although, could it just be considered stylized or something?

>> No.1844984
File: 24 KB, 744x565, gay 2.jpg [View same] [iqdb] [saucenao] [google]
1844984

>>1844980
Here's one of one of the monsters, not sure if I like the horns and shit though, I'm reworking a lot of these. Some for practical purposes, I don't want too much overdesigned shit that's gonna take 4 hours per panel to draw.

>> No.1844995
File: 41 KB, 350x230, reiz.jpg [View same] [iqdb] [saucenao] [google]
1844995

>>1844984
maybe it's just a mistake in the sketch but his eyes are really close together. he appears reptilian, and actual lizards have very distant eyes, basically on the sides of their heads. i did a quick edit for the eye placement in this pic and imo it looks a lot better.
the guy's eyes are really close in >>1844980 as well, maybe make them a bit smaller and further apart? you can say it's your style, but if you don't like it you should definitely make some changes. maybe tone down the stylization a bit or make it more "modern"- the character looks really "90's" if that makes sense.

>> No.1844996

>>1844995
Yeah, I completely get ya. The touch up on the monster looks good too. And this shit probably looks '90s because I originally drew all this shit when I was 14. I just wanted to revisit it and actually write the story. Thanks for the tips though, I'll see what I can do.

>> No.1845005
File: 217 KB, 1280x720, 1364056311478.jpg [View same] [iqdb] [saucenao] [google]
1845005

>>1844515
Got a blog? These are pretty cute.

>> No.1845030

>>1844980
It looks like dragon ball fan art

>> No.1845069

>>1844980
>Could this be taken seriously in a book or what?
no

>> No.1845076
File: 217 KB, 1500x963, spaceapes.jpg [View same] [iqdb] [saucenao] [google]
1845076

>> No.1845080
File: 65 KB, 640x960, Hrt5f8I.jpg [View same] [iqdb] [saucenao] [google]
1845080

i like perspective too much

>> No.1845083

I stumbled upon an interesting tutorial today, it's not great, but if you want to draw anime and only anime, it's pretty good. It's very simplified and explained nicely with examples. Anyone can take something from it, imo.

(link because resolution too large)
http://fc01.deviantart.net/fs70/f/2011/329/b/c/how_to_draw_beautiful_pictures__with_examples_by_masterteacher-d4grvdh.jpg

>> No.1845084
File: 419 KB, 1288x1805, 5786354.jpg [View same] [iqdb] [saucenao] [google]
1845084

>>1844980
I don't know what to tell you, brother.
If you want a small bit of advice, I can tell you simply drew a face and then stuck some hair on top of it. Rather than doing that, it would be better if you drew an actual head before drawing the hair. And when you do draw the hair, you should start from a hairline.
There are a plethora of other things wrong with it (but I of course won't say there's no hope for you), but I really don't know how much you're trying to divorce yourself from that Dragonball style, if at all.

In any case, just study.

>Although, could it just be considered stylized or something?
This is exactly why no one takes anime artists seriously.

>> No.1845089
File: 328 KB, 388x532, animu.png [View same] [iqdb] [saucenao] [google]
1845089

>>1845083
There are some true things in there, but that's far from a good tutorial. And that example image...

>> No.1845090

>>1845089
It's just one image, obviously the creator lacks experience and practice, that doesn't mean he doesn't know the theory.

>> No.1845111

>>1845083
I don't think I want to read some guy's regurgitated opinions esp. if he fails to apply the principles he's talking about to his own work.

>> No.1845121

>>1845111
by your logic the whole of /ic/ is worthless, top k...oh wait.

>> No.1845126
File: 101 KB, 489x648, file.png [View same] [iqdb] [saucenao] [google]
1845126

I can't into clean, line art, every time I try to make a clean line art it'll look worse than the sketch and more amateurish

It's been bothering me for YEARS

Is there a video of how a good weeb/japanese artist do their lines? I need very specific instructions

Oh God I'm going crazy

>> No.1845132

>>1845126
you make a big huge canvas so the lines are massive, then when you zoom back out they look nice and smooth

>> No.1845142

>>1845126
You probably either

- simply have no clue how to ink and need to watch some tutorials and then practice A LOT

or

- things look okay as long as you have several light lines that SORT OF describe the right form but once you need to decide on a single one it looks bad because you don't actually know what the right should look like (in which case you should try to figure out the correct line before you start inking instead of doing chicken scratch in areas where you're unsure, and also probably study some anatomy)

or

- have both problems at once


Either way, the only real solution is to look up information and then practice.

>> No.1845143

>>1845126
>every time I try to make a clean line art it'll look worse than the sketch and more amateurish
If this is true, then it's quite possible that the sketch was never that good in the first place.

However I can sympathize with what you're coming from, and falling in love with the sketchiness of a drawing. Somewhere in that mess is a good picture. Probably. But you should be able to find it, if you knew what you were trying to do, and what you were after when you made those lines in the first place.

Looking at the picture you posted however, I can already see mistakes. Her face (especially her mouth) could use some work, her left arm is bent in an awkward way and her left hand should probably be visible on her waist, unless you're trying to imply she's actually trying to scratch a spot somewhere near the small of her back, the anatomy of her entire lower half is wonky, and I'm really not sure why she's so tilted.
And of course her her is just flowing lines. But I'm assuming you know how to fix that.

That aside, there are also a lot of good things about your picture. So I'm sure you'll be fine.

>> No.1845144

>>1845126
You do what>>1845132 said and make a big canvas, 5000x5000, then do a loose sketch on a new layer then raise the opacity, make a new layer and refine the sketch. Repeat until you're happy. It's a bit lazy but eventually you should be able to just do good clean sketches first try.

>> No.1845145

>>1845143
>her her
*her hair

>> No.1845153 [DELETED] 

>>1845126
dare I fix this entire thing by redlining in mspaint with a mouse
FIND OUT NEXT TIME ON DBZ

>> No.1845155

>>1845083
> correct anotomy is too difficult

Stopped reading there.

>> No.1845156

>>1845080 here

>>1845126
dare I fix this entire thing by redlining it in mspaint with a mouse
FIND OUT NEXT TIME ON DBZ

>> No.1845173

>>1845155
well then your comprehension is pretty low (u dumb)

the tutorial says that the rather involved loomis method for working out proportions is too difficult. not that correct anatomy is too difficult. 'correct anatomy' is the title of the section.

>> No.1845182

>>1845155
>>1845173
I think a better place to have stopped reading was the point where he spelled genitalia with a 'y'.

But more importantly, that entire thing looks almost like a troll post.

>> No.1845190

>>1845132
>>1845142
>>1845143
>>1845144
>>1845156
Thank you Anons, I'll keep working on it

>> No.1845197

These threads


https://www.youtube.com/watch?v=k-QW2YhKq-A#t=26

>> No.1845241
File: 448 KB, 1420x977, non-disembodied head version.png [View same] [iqdb] [saucenao] [google]
1845241

>>1845005
No, I don't. I don't draw nearly enough for something like that. Thanks, though.

>> No.1845318
File: 79 KB, 489x648, THEY'RE HAVING REDLINE ON ROBOPWORLD.png [View same] [iqdb] [saucenao] [google]
1845318

>>1845156
>>1845190
PREVIOUSLY ON DBZ

>>1845197
HAH

>>1845241
you got quite a bit to work on anatomomomo an clothin junk but dammmmmmmmmmmmmmn ur lines is p pretty

>> No.1845327
File: 312 KB, 2000x1818, asss.jpg [View same] [iqdb] [saucenao] [google]
1845327

implying this thread can lift this many pounds of ass.

>> No.1845373

>>1845327
I think I'm asexual now

>> No.1845389

>>1845373
they are that bad ? I learned stuff about rendering by doing them so im happy anyway.

>> No.1845393

>>1845389
the studies are good, vaginas are gross

>> No.1845396

>>1845393
yeah, they look like nasty sex toys
member, draw what you see, not what you think you see. when you view a woman as only 20 pounds of ass n pussy, you end up drawin them like 20 pounds of ass n pussy

>> No.1845400

>>1845389
I don't think they're that bad, You got the large soft curves done really well but then kinda lost it when you got to the vulva. you lost the softness with the jagged lines you have there.

>> No.1845405

>>1845400
Thanks, didnt noticed that.

>> No.1845442
File: 79 KB, 489x648, THEY'RE HAVING REDLINE ON ROBOPWORLD.png [View same] [iqdb] [saucenao] [google]
1845442

>>1845318
minor edit/fix cause the connection of the raised shoulder to da neck was bodderin me

>> No.1845543

>>1845393
you haven't seen a real vagina, have you? they're really gross irl, not like he drew.

>> No.1845544

>>1845241
nice. is there a point to these? are you working on some story project?

>> No.1845559
File: 509 KB, 1492x1304, dalish.png [View same] [iqdb] [saucenao] [google]
1845559

drew this yesterday

>> No.1845564
File: 110 KB, 1200x1200, erensai.jpg [View same] [iqdb] [saucenao] [google]
1845564

>>1842359
how'd i do?

>> No.1845568

>>1845564
Are you that same Anon who is always drawing front profile faces in the same perspective? If so, get out of your comfort zone and try a different angle or head rotation.

>> No.1845572

>>1845564
stop using the airbrush for hard edges (hair)

>> No.1845573
File: 33 KB, 640x480, pokegroupfin.jpg [View same] [iqdb] [saucenao] [google]
1845573

>>1845568
i'll do a 3/4th every now and then... but yeah...

>> No.1845574

>>1845572
that was the sai ink pen.

>> No.1845577

>>1842359
New Thread:

>>1845576
>>1845576
>>1845576

>> No.1845579

>>1845564
Not only is it boring because its just a front facing portrait without emotion, but it looks like you just used the line tool for half of this. Theres no variation in line weight anywhere. using crutches like a line tool might make your work look "better" now but its only going to keep you from getting better in the long run. Put the work in, don't take the easy way out.

>> No.1845590

>>1845574
whatever it was, pick something that doesn't create a soft edge if its not appropriate for what you're drawing.

>> No.1845591

>>1845590
agreed...

>> No.1845705

>>1845080
she pregnant?

MOAR!

>> No.1845732

>>1845543
anime pussy is best pussy

>> No.1845847

>>1845564
>how'd i do?
You used proprietary software and not something like Krita.

Probably not chinese enough for you, huh?

>> No.1846104

>>1845393
Grow up, faggot.

>> No.1847034

>>1843400
Dude, don't justify swiping. Yea even golden age comic greats swiped but that doesn't change that its fucking low. Fuck you cunts who argue "nothing is original" if thats the creed you live by then you will most certainly never make anything close to original.

>> No.1847036

>>1843800
60 fps in anime looks terrible. You can see who it kinda just greases across to the next frame

>> No.1847039
File: 264 KB, 719x1111, notes_for_foreshortening_with_eric_by_funkymonkey1945-d7yytuf[1].jpg [View same] [iqdb] [saucenao] [google]
1847039

What do you guys think of this persons guides?

>> No.1847374

>>1842359
>Proko
Proko is a cool guy, but I hated his premium example videos because of the intros and shit.

So I hacked together this script here:
#!/bin/bash
for i in ./*.mp4; do ffmpeg -ss 00:00:14.98 -i $i -c copy -t $(bc <<<$( ffprobe $i -show_entries format=duration -v quiet -of csv="p=0")-20 ) ${i}cut.mp4;done

it requires ffmpeg and bc.
usage is:
navigate to directory with example videos
run script
receive a new set of videos that lack the intro and the ending drumroll.

if you like the ending drumroll:
#!/bin/bash
for i in ./*.mp4; do ffmpeg -ss 00:00:14.98 -i $i -c copy ${i}cut.mp4;done

to only cut the intro.

once you are done you can
mplayer (or mpv) *.mp4cut.mp4
and you will have a nice, continous show of examples you can navigate with the < and > keys. (previous/next file)