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/ic/ - Artwork/Critique


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File: 418 KB, 1802x1221, U234d-1.jpg [View same] [iqdb] [saucenao] [google]
1830873 No.1830873 [Reply] [Original]

ITT: we explore color palettes through very rough, simple landscapes (or just an arrangement of planes and blobs with atmospheric perspective and a sky)

>> No.1830920

>>1830873
Shadow of the Colossus?

>> No.1830946
File: 195 KB, 1500x825, thumbspost.jpg [View same] [iqdb] [saucenao] [google]
1830946

ooga booga i'll bite

>> No.1830966

>>1830946

these are nice! need to control saturation better though!

>> No.1831017

>>1830873
color gestalt between left rock and front "shore" doesn't work well. Also the lighting isn't great: the big rock in the back has a different light/shodow pattern than the left rock-- back goes top to bottom; left goes front to back.
Picture would look much better without that left rock.

>> No.1831160

>>1831017
>color gestalt

what does that even mean?

>> No.1831206
File: 521 KB, 600x1437, landscapes2.jpg [View same] [iqdb] [saucenao] [google]
1831206

Tried my hand at a few. Tried to keep it quick and loose. I find it is fun to paint one, then instead of starting a new file just paint directly ontop of the previous one, and you sometimes get some idea or colours from there before that might not have occurred to you to use in the new one.

>>1830873
Nice idea for a thread. Maybe be more aware of your lighting scenario...as the other anon pointed out you have conflicting lighting here. I'm not a fan of the purple sky either, maybe try other colours there.

>>1830946
Very vibrant thumbs. The colour schemes look strange I think because you chose colours that are not very natural and you are mixing your temperature up a lot so it gets muddy. Like in the first image the bright red sky would influence and warm up the entire mid and foreground, so the current cold green there looks muddy and strange. The last thumbnail has some nicer colour relationships, but I think you blew out the sky a bit too much.

>> No.1831224

>>1831160
I assume he means the composition of shapes/forms. The foreground creates a bit of a tangent with the rock behind it. I can't really tell if it's just a shadow or an actual elevated plateau in the shade.

>> No.1831231

>>1831206
Just as an idea, the wonky lightning could work with a few alterations by making it shadows of overgoing clouds.

>> No.1831317
File: 606 KB, 500x1796, Landscapes3.jpg [View same] [iqdb] [saucenao] [google]
1831317

>>1831206
Doing a few more. I had fun with using almost hte same colour for both a snow environment and a desert. Also the last one the colours were based on what I remembered of colours from outside as I ate dinner.

>> No.1831356

>>1831317
Got bored and decided to do more. I think I'm running out of my visual library already haha, gotta probably do more studies.

>> No.1831357
File: 368 KB, 500x1198, Landscapes4.jpg [View same] [iqdb] [saucenao] [google]
1831357

>>1831356
Woops for got the file

>> No.1831430

>>1831206
>>1831317
>>1831357
These are really nice. Lovely colors.

>> No.1831468
File: 507 KB, 1165x1000, env017s.jpg [View same] [iqdb] [saucenao] [google]
1831468

oh god, why is this so hard

>> No.1831471

I'm having difficulty understanding color palettes.

So some color combinations look good together, what exactly is the process for keeping them all looking like they belong? Sometimes I'll add a color to a work and it just clashes.

>> No.1831521
File: 109 KB, 930x960, 10155699_10152402024054040_3893977495075143796_n.jpg [View same] [iqdb] [saucenao] [google]
1831521

>>1831471

just do it mang. fail over and over again, and you'll start seeing which look good and which don't. have some nathan fowkes for reference. feel free to steal some of his palettes.

>> No.1831525

>>1831357
I really like the last one, but I'd work on leading the eye more towards the point of interest. Even though the figure sticks out due to the color, it seems like the tree on the left, and the figure are fighting for attention.

>> No.1831533

>>1831521
and into the inspo folder it goes

>> No.1831542
File: 364 KB, 1000x676, colordoodles.jpg [View same] [iqdb] [saucenao] [google]
1831542

Oh, fun stuff.

>>1830946
Looking good. I do think some of your color combinations come off as unnatural, but it'll just be that way for a long time as you develop better senses for it. Try reading up on huevaluechroma.com and studying the old masters for a bit - even just taking a color picker and seeing how simple their color choices actually are should help. Also, pay attention to the relationships of your tempatures - you can make anything look just about right with the correct value and temperature.

Also, grab some crutches when you're doing this sort of stuff. Find a photo you like and steal its composition, the value structure, and the form information, and then just have fun painting in colors in different combinations and lighting scenarios. It's harder to learn when you're juggling so many things at once, use every tool you can find to help you really focus on one thing at a time.

>>1831206
>>1831317
>>1831357

Lovely stuff, these are a bunch of fun to look at. I especially love the ones where things are pretty much broken - mostly in your second set. I'm curious to see how a few more would turn out if you utilized some extremely deep colors, like 90% saturated Cyan/Blue, or deep dark purples, reds. Try pushing some broken color too - like how Monet would.

>>1831468

You're tackling way too much at once, with way too many tools. These'll be hard enough just as color experiments and studies, so focus your energies on that and use crutches for everything else. There's a bunch of potential in these, you just need to keep it simple so you can focus on the colors and effects.

>> No.1831544

How do you go about painting straight with color while still keeping your values in check? Do you assign certain colors for each value while building your palette?

>> No.1831550

>>1831544
There's several options:

Just check your picture on grayscale mode once in a while. (or have a fill black layer on... some mode I can't remember because I know some modes actually fuck up the grayscale values.) Very common method.

Actually start with a very quick grayscale layer and then just throw your colours on it, though that's not exactly going straight with colour.

Just practice and pay attention to how high/low on your colour picker, really.

>> No.1831569
File: 20 KB, 355x262, 1407161264543.jpg [View same] [iqdb] [saucenao] [google]
1831569

finally a good thread, and there's even people contributing

>> No.1831645

>>1830873

that feel when i wanted to do this, but after playing hearthstone all morning now my buddy wants to go play dota.

sucks to be me. and im seeing a girl later. fuck guys. enjoy not having a life... i envy you.

>> No.1831680

>>1830946
Super flashy. You want to work for blizzard?

>>1831206
Nice stuff, except the last one is ugly.

>>1831468
Too much texture going on. The thumbnails don't look as terrible.

>>1831542
Sprias? I like the first and the last one.


I might contribute later, but I'm so completely shit at this, I'm embarrassed to post.
I actually started drawing/painting to be able to do awesome environments some day, but I just don't know how to even attempt doing them, there's no material and just studying photos is shit.

>> No.1831687

>>1831680
>I'm embarrassed to post

dude who gives a fuck. you have to dare to do bad work if you ever want to do good work.

>> No.1831707
File: 516 KB, 400x1196, asdf.png [View same] [iqdb] [saucenao] [google]
1831707

Help pls. P-please no bully.

>> No.1831757
File: 324 KB, 954x1000, thumbs1.jpg [View same] [iqdb] [saucenao] [google]
1831757

I like this thread.

>> No.1831768

>>1831468
Not bad man, some look kinda flat though. Maybe exaggerating the foreground, midground, background separation would be good. You probably can also get more saturated in places.

>>1831471
Good values and good colour temperature is all there is to it really.

>>1831542
Strong stuff. I feel like you overuse grey in your paintings though, try bringing in more colour overall. Play up the temperatures a bit more too!

And what did you mean by you like when things are broken like in my second set?

>>1831544
It's just experience really. As the other anon said you can check your values by having a layer filled with black and set to saturation and turn it on/off. But I don't use that for these.

>>1831707
These look too dull and boring. They are very monochromatic, very low saturation, and don't have much value contrast. I would try adding in more hues and values. Think of colour temperature too. I can do a paintover later today if you'd like.

>>1831757
Strong stuff. I'd like to see more experimentation though, these look all like they were pretty easy and comfortable for you. Maybe try some weird colour combinations you have never used, or some images that are pushed very far in one direction (very saturated or very little saturation or very warm or very cold etc). You can also play with some direct light too maybe since these are pretty much all ambiently lit. Just push yourself. But very good stuff man, love how simple you kept it.

>> No.1831891
File: 177 KB, 1224x1224, landscapes.jpg [View same] [iqdb] [saucenao] [google]
1831891

loving this thread! Say, for a newb, are there any special ways to go about painting landscapes like this? Or should i just have at it?
I made one, it looks like shit.

>> No.1831909

>>1831891
Landscape you dont need to study form really.

Due you being a new fag, just focus on the atmospheric perspective and importanace of th3 depth.

For land as it fets further ir gets drker
For the sky as it gets further it gets lighter

>> No.1831927
File: 1.44 MB, 4000x1248, my pretty landscapes.png [View same] [iqdb] [saucenao] [google]
1831927

meeh I used reference for these because I have no imagination at all -- I only used them for inspiration - didn't copy

>> No.1831947
File: 400 KB, 848x522, magicCity.png [View same] [iqdb] [saucenao] [google]
1831947

What an awesome thread!
I decided to follow >>1831542 advice and started with a photo for general composition (or from a screenshot to be exact - ).
Wanted to make 4 quick thumbnails but ended up using all the time for this one, it was just super fun to paint and experiment.
Tomorrow i'll limit myself at ~15 minutes for each thumb and post again.

>> No.1831950

>>1831947
Forgot to post the link for the ref - http://hydra-media.cursecdn.com/wowpedia.org/f/f3/Shadowforge_City.jpg

>> No.1831992

>>1831645

>my buddy wants to go play dota
You can just pass

>seeing a girl later
Again, you can just pass

>> No.1831994
File: 213 KB, 1400x800, idonotknowwhatiamdoing-9-7-14.png [View same] [iqdb] [saucenao] [google]
1831994

I have no idea what I'm doing. I tried to look at some photos to get an idea of what to do, and it didn't work. Please send help.

>> No.1832082

no man can justly aspire to honour, but at the hazard of disgrace

>> No.1832151
File: 596 KB, 1205x800, landscape colourstudy1.jpg [View same] [iqdb] [saucenao] [google]
1832151

This is definitely something I should work on.

>> No.1832153
File: 196 KB, 603x400, landscape colourstudy1.jpg [View same] [iqdb] [saucenao] [google]
1832153

>>1832151
Whoops I made that massive

>> No.1832177
File: 172 KB, 603x400, landscape colourstudy2.jpg [View same] [iqdb] [saucenao] [google]
1832177

>>1832153

>> No.1832191

>>1831542
Don't use purple on the ground in a shadow if you have warm light.
Just make the underpaint blue for it.
Just check out Jamie jones.
He keeps the purples for the shadows in the direct light.

>> No.1832202
File: 295 KB, 1000x500, 244.jpg [View same] [iqdb] [saucenao] [google]
1832202

>>1831891
Well the first thing I see are some value issues. The sky is too dark, and then the foreground is dark as though it is in shadow but the tree casts a shadow there. It's inconsistent and confusing.

The other thing I notice is that the colours are all almost he same orange yellow--there is almost no variation in hue or saturation.

I repainted your image, choosing a lighting scenario and sticking with it. Notice the sky and ground are lighter than yours. The sky has some cooler hues in it, some pale blues, but also has some yellows and pinks. The far mountains have a lot more saturation to them for interest. I also placed them so they are at different depths so the image isn't as flat, and placed another mountain even further back.

The image was also a bit boring composition-wise. It is a square canvas with the horizon dead center with a tree in the center. I kept the square format but moved the tree and horizon.

Anyways, these are the types of things that you need to consider when painting. Ask yourself what makes the image boring? How can I add interest? Is the image consistent? Is it believable? If not, how can I fix it?

I didn't use reference on my images in this thread, but I do use reference when I need to. Since you are a beginner it might be good to open up an image or two on the side and take a look at the types of colours they use.

>> No.1832203

>>1832202
Also forgot to mention that it is good to stay zoomed out. I posted it at the most zoomed in size I worked on it, but actually was even more zoomed out for most of the painting process.

>> No.1832209
File: 36 KB, 800x800, 5 colors.png [View same] [iqdb] [saucenao] [google]
1832209

how about a challenge

use the 5 colors shown (grey is the background) to make what ever you want,

no low opacity
no flow adjustments
only hard round (any size)

>> No.1832217

>>1832209

it's gonna look like shit with those colors. pointless challenge.

>> No.1832218

>>1832209
>no low opacity
>no flow adjustments

That is stupid. When you have a bunch of random colors, you need to mix them to harmonize the palette.

>> No.1832259
File: 215 KB, 665x432, 423950.png [View same] [iqdb] [saucenao] [google]
1832259

>>1832209

>> No.1832276

>>1831768
>I can do a paintover later today if you'd like.
Yes, please. Thank you in advance.

>> No.1832353
File: 197 KB, 1402x692, worst palette ever.jpg [View same] [iqdb] [saucenao] [google]
1832353

>>1832209

>> No.1832362

>>1832353
That's actually amazing

>> No.1832366

>>1832362
welcome to /ic/ faggit

>> No.1832391
File: 89 KB, 766x586, eyerape.png [View same] [iqdb] [saucenao] [google]
1832391

>>1832209

>> No.1832413

well.. I guess the thread is ruined now...

>> No.1832414

>>1832413
could be worse

>> No.1832438
File: 253 KB, 911x1280, MACHNTZ_003.jpg [View same] [iqdb] [saucenao] [google]
1832438

>>1832209

>> No.1832526
File: 434 KB, 1000x837, 9-7-14b.jpg [View same] [iqdb] [saucenao] [google]
1832526

You're all lovely

>> No.1832632

>>1832438
fucking nice

>> No.1832642

>>1832526
Fuck off.

>> No.1832645
File: 46 KB, 450x415, 12312399.jpg [View same] [iqdb] [saucenao] [google]
1832645

>>1832642

>> No.1832648
File: 243 KB, 1200x393, colordoodles2.jpg [View same] [iqdb] [saucenao] [google]
1832648

It's stupid late over here but I'll try my best to keep this sensible and coherent. I did two quick ones.

>>1831680
It could be, and thank you! interestingly coincides with later anon's comments about utilizing less grey.

>>1831768

Noted. There's a perfect balance where the right grey makes the rest of the colors come alive, but I often overshoot it. I'll try to pay more attention to it, though I'm not sure how I did on this set - A bit too sleepy.

Also, broken in terms of how the colors vibrate together - like the background of the second one isn't just blue or blue green, it's green with blue overlain on top. There's a kid of balance to that, too - Frans Hals did it very well, like the perfect amount of smooth transitions paired with some very opaque brushstrokes, which could just be considered a texture as your frenetic strokes are.

>>1831757

This thread likes you too. Do something bright and vivid, with direct light.

>>1831947
There's improvement, to be sure. Remember to simplify so you don't have to deal with much of anything but color. It sounds like it'd be too easy, but even if you just paint a hill being lit from the side you're dealing with values, drawing, edges, hue shifts, and transitions within planes.

>>1832191

I'll use purple wherever I damn well please.

Hahaha and thank you for the advice, I agree. It did come out looking a little strange, didn't it? I suppose that's the point of experimentation, though. I would argue that it's just a case of it not being appropriate - if the environment felt hot and humid then the purple would be appropriate. As it is, it's a bit out of place.

>>1832526

Oh anon~

You posted earlier in this thread, yeah? These are looking lovely as well. You do have a habit in these of setting up your colors in a somewhat monochromatic/analogous fashion and then adding a small blip of focal color. It's not a good thing or a bad thing, just something to pay attention to so you don't end up doing it all the time.

>> No.1832896
File: 353 KB, 800x885, 246.jpg [View same] [iqdb] [saucenao] [google]
1832896

>>1831707
K sorry for hte delay with the paintover. Essentially you need to get mroe variety in your images. It's a bit tough since you chose night scenes and stiff with lots of fog, which means that there is less colour and contrast than other scenarios. But you can still put in more variation. Think of the local colour, then shift the temperature of different parts of it based on the lightsource. You can also extend the value range on these as they feel washed out.

I don't feel much like typing at the moment, so hopefully the images will speak for themselves. If you have any questions or are confused as to the changes made, then ask away and I'll answer.

>> No.1832918
File: 487 KB, 1280x909, 9-8-14.jpg [View same] [iqdb] [saucenao] [google]
1832918

>>1832648
Thanks for the crit!

>>1832526
Here.

Hmm...return crit for sprias...

You have a lot of good things going as far as value/color relationships. What would make your stuff absolutely killer is some intense drawing practice.
You make nice marks but they could be better placed. Feel that form yo.

>>1832896
Good paintovers man.

>> No.1832941
File: 918 KB, 1280x1814, 247.jpg [View same] [iqdb] [saucenao] [google]
1832941

>>1832918
Since you liekd my other paintovers and we're on the subject of colour, I made a few changes to your image, hope you don't mind!

>> No.1832948

>>1832941
Nice going sprias :)

>> No.1832974

>>1832941

Oooh! Yeah thanks man. Gonna incorporate this. That little door and chimney. +Comfy

>> No.1832997
File: 1.11 MB, 1310x983, turds.png [View same] [iqdb] [saucenao] [google]
1832997

I would like to see these turds polished.

>> No.1832999

>>1832941
I think both are great, but they've got a different atmosphere. The second one is just warmer are comfier.

>> No.1833057
File: 662 KB, 742x522, wip1.png [View same] [iqdb] [saucenao] [google]
1833057

Not sure if this is the right thread to ask, but landscape related I guess.

Can anyone help me salvage this wreck?

>> No.1833175

>>1832896
I'm kinda new to this color temperature thing so please go easy on me but what does it mean to
>shift the temperature of different parts of it based on the lightsource

>> No.1833180

>>1833175
Well for environments usually the light is from the sun, which is a warm light source. So if you paint an object then it will be the local colour and then in the light side of the object it will be brighter and warmer from the warm sunlight, and in the shadow side of the object it will be darker and cooler (because the blue sky will make it cooler). If the scene is later in the day then the sun is lower in the sky and even warmer than usual, so things hit by the light will be their local colour plus a orange hue. At night the scene will probably be lit by moonlight, which has a distinctly cool temperature to it, so things may take on a more blue or green or purple cast to it when hit by the light (although night get a bit more complex since your rods and cones in your eye fire differently). If you have artificial light, then whatever colour of light it is will influence how objects will look.

>> No.1833181

>>1832997
I would re-evaluate your value structures and your composition. I think you are trying to put in too much detail and not focusing enough on a simple initial read.

>> No.1833184

>>1833180
This is a whole lot to grasp. I should do some more reading on this. Thanks, Anon.

>> No.1833338

Great Thread guys.

>> No.1833470

>>1833184
Its really important that you get a solid understanding of value. Color kinda falls into place and almost doesn't matter if your values are strong. Start off monochromatic according to the general color of your light source and kinda wiggle in other directions. Linran's RGB slider method has helped me with this.

>> No.1833476

>>1833057
The perspective is really wonky and the composition is nonexistent. You'd be better off starting this from scratch but this time try to do a drawing first and figure out the perspective. It's kind of pointless to work on colors or even values when the very core of the image is this heavily flawed.

>> No.1833554
File: 489 KB, 1000x838, 9-9-14.jpg [View same] [iqdb] [saucenao] [google]
1833554

Study apply study apply. Levitan flavored.

>> No.1833591
File: 352 KB, 1488x1090, 234234-1.jpg [View same] [iqdb] [saucenao] [google]
1833591

>>1830873

meh. liking the palette though

>> No.1833592
File: 311 KB, 1350x900, Untasdgled-1.jpg [View same] [iqdb] [saucenao] [google]
1833592

this one not so much. saturation is hard man.

>> No.1833699
File: 6 KB, 486x315, drawpoop1.gif [View same] [iqdb] [saucenao] [google]
1833699

>PENCIL TOOL
>STANDARD BRUSH
>ONLY 5 COLORS
>NO ITEMS
>FOX ONLY
>FINAL DESTINATION
>IT LOOKS LIKE SHIT
>WHATEVER

>> No.1833814
File: 76 KB, 826x492, sketches-a.jpg [View same] [iqdb] [saucenao] [google]
1833814

bump

>> No.1833897
File: 117 KB, 826x492, sketches-b.jpg [View same] [iqdb] [saucenao] [google]
1833897

>>1833814

>> No.1833972

>>1833814
>>1833897
Nice man

>> No.1833973

where r u guys getting refs

>> No.1833977

>>1833973
these sketches dont have references they're just quick imaginary landscapes

>> No.1834014
File: 256 KB, 793x500, landscape4small.jpg [View same] [iqdb] [saucenao] [google]
1834014

>>1833814
>>1833897
Tried my hand at using lasso tool like you but kinda failed, ah well!

>> No.1834056

>>1834014

I think what you did is very nice. It takes time to reflect on a technique and how to make the best use of it.

>> No.1834341
File: 3.01 MB, 1366x768, Rock Platform concept.png [View same] [iqdb] [saucenao] [google]
1834341

Am I doing it right?

I'd like to think I'm doing it right.

>> No.1834458

>>1834341
There's a lot of things you can improve. I'd start with working on perspective and composition, then focus on lighting and colour.

>> No.1834671
File: 3.54 MB, 3024x1264, palettestudies.png [View same] [iqdb] [saucenao] [google]
1834671

Tried some limited palettes. All colors are derived from mixing the swatch colors.

>> No.1834684
File: 511 KB, 955x800, 248.jpg [View same] [iqdb] [saucenao] [google]
1834684

>>1834671
Cool stuff man, maybe just rework some of your values for a clearer read. Like the sky can be brighter in the left image with a darker ground plane and windmill so it stands out with contrast on top, and for hte right image the local value of the trees can be much darker.

Oh also, resize your image before posting it so it isn't massive.

>> No.1834695
File: 1.63 MB, 2207x1695, regaererer.jpg [View same] [iqdb] [saucenao] [google]
1834695

bump

>> No.1834702

>>1834695
The lava rocks are nice. The second row first one needs something to make it interesting on the bottom. Top is overpowering.

Not sure where I am in the bottom middle pic.

Rest are decent-nice.

>> No.1834724

>>1834684
I think the original does a better job at conveying depth, although the mill doesn't read well in the thumbnail. You make good points, but your edit seems overkill in contrast and saturation, to the point that it detracts again.

>> No.1834830

>>1832217
>>1832218

see

>>1832438
>>1832353

and to

>>1832391
you tried and ill give you credit, but eyerape, crosshatch the blue color and pink

-----------------------

seriously, i said challenge, if i let you mix, you could create damn near so many colors with those the challenge would be pointless.

to be honest i was expecting someone to do a high contrast black and white with the colors being used to highlight things, didnt expect cartoon characters or the robot...

seriously with that robot though... i could honestly see that on a poster or a shirt, may want to actually do that and see if you can get some free money.

>> No.1834964
File: 976 KB, 1600x1200, sp13 underwater obelisk.png [View same] [iqdb] [saucenao] [google]
1834964

>>1832896
So I'm the guy you paint overed. I made this. Is it any better?

>> No.1835168
File: 442 KB, 1400x1014, studi.jpg [View same] [iqdb] [saucenao] [google]
1835168

what do you think?

>just realized last one is a semi-copy of one posted above.

>> No.1835508
File: 1.04 MB, 2730x2763, 9-11-14b.jpg [View same] [iqdb] [saucenao] [google]
1835508

>>1834964
You pulled off the underwater look pretty well. I like it more than your previous paintings. You could still go quite a bit darker in the foreground.

>>1835168
You should spend some time practicing perspective and composition. You're kinda layering your shapes horizontally on top of each other. Maybe look at how Eytan Zana handles the early stages of a painting. Good variety in lighting though!

Study and application after Parrish and Sargent.

>> No.1835510

>>1835508
That Parrish application is super solid. The Sargent application is a little odd compositionally, at first it looks like a painting within a painting.

>> No.1835541
File: 381 KB, 1280x1488, tumblr_n0vgk56C3i1t47z7qo1_1280.jpg [View same] [iqdb] [saucenao] [google]
1835541

>>1835508
>Eytan Zana
This looks deceptively simple

>> No.1835574
File: 401 KB, 397x896, asdf.png [View same] [iqdb] [saucenao] [google]
1835574

>>1835508
>You pulled off the underwater look pretty well.
I looked at reference for that one though. I like to avoid looking at references, I just can't get over the fact that it feels like cheating for some reason.

I painted a few more. The first one I used a reference too.

>> No.1835580

>>1835574
These are getting better and better! Don't be afraid to use reference, especially when you don't have a ton of experience under your belt. Anyways, the values and colours are getting better, but you can stiull push it a bit. Maybe try experimenting with Levels in photoshop when you are done, and see how it looks when you push the values in different ways, maybe then you can start to see how your value structures can be pushed a bit more.

But nice job, keep doing more and use reference when you get stuck!

>> No.1835584
File: 974 KB, 1600x1200, asdf.png [View same] [iqdb] [saucenao] [google]
1835584

>>1835580
Thank you. I'm reading some tutorials. It's nice to know I picked up some things.
>Maybe try experimenting with Levels in photoshop when you are done
I can't really go all insane on that because I use SAI and using toaster but I did tinker with this a bit with SAI. Is it any better? Is this what you mean by pushing it further?

>> No.1835594

>>1835584
It's a little extreme in that example, but essentially yes. I've never used SAI, but in photoshop with levels you can brighten or darken separately the highlights, midtones, and darks. Many painters fiddle a bit with it near the end of an image to get something that looks a bit better. But if you have trouble with contrast or values in general you can play a bit more with it just to see what impact it has on a piece.

>> No.1835599

>>1835594
I'll look more into it, thank you

>> No.1835745
File: 483 KB, 2516x2534, 9-11-14g.jpg [View same] [iqdb] [saucenao] [google]
1835745

A couple more from the head before bed. I'm going to do some of these daily for a while. I feel I've already improved a bit :D

>>1835584
Did a paintover for you. Don't drown out half the picture in black. Not with this scene anyway. Light is bouncing around fucking everywhere bro. The only places I left black are those little bits actually underneath the rock. Keep pushing for simpler shapes and study primitive objects from life.

>> No.1835810
File: 580 KB, 398x899, asdf.png [View same] [iqdb] [saucenao] [google]
1835810

>>1835745
I just upped the contrast on that pic but yeah I see now what you mean.

>>1835574
Posting some more I made after reading more tutorials

>> No.1838098

Bump because this thread can still do more

>> No.1838131
File: 1.06 MB, 1000x1000, gud.png [View same] [iqdb] [saucenao] [google]
1838131

Muh style.

>> No.1838133

>>1835810
Drawing and studying in pencil would do your paintings a ton of good

>> No.1838136

>>1838131
>1000x1000
Why?

>> No.1838145
File: 34 KB, 900x810, pretty.jpg [View same] [iqdb] [saucenao] [google]
1838145

Muh pretty green canyon

>> No.1838161

>>1838145
paint from life more.

>> No.1838164

>>1838131
I love this.