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/ic/ - Artwork/Critique


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1825079 No.1825079[DELETED]  [Reply] [Original]

Anime/Manga/Cartooning Thread

"Success comes only with personal effort, aided by whatever knowledge the individual can apply along with the effort. If this were not true, we would be able to do anything in the world simply by reading books."

Previous Thread: >>1819601

A general message to aspiring artists: "Lack of knowledge can be greater torture than the effort of acquiring it. When all is said and done, nature is your best instructor."

Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun.

This thread is meant for artists who might want to try to make stylized work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.

>Fresh off the boat? Read the fucking sticky!
http://www.squidoo.com/how-to-draw-learn

https://sites.google.com/site/ourwici/
>Proko
http://www.proko.com/videos/
>Ctrl+Paint
http://ctrlpaint.com/
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
http://livestreamstatuslist.appspot.com/
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Japanese Animu Tutorials
http://iradukai.com/
>Figures
http://reference.sketchdaily.net/

Remember the words of our good friend Glen Vilppu: “No rules, just tools.”

/ic/: "Alggenpfflegger!"

>> No.1825093

Anyone have a source for Alt. style mouths/lip expressions? My mouths lack in variation.

>> No.1825104

threadly reminder that if you have shit sense and taste you will always be a shitter

>> No.1825112

>>1825093
>front view
_

>side view
-

>pouting
3

there you go, no need to thank me

>> No.1825140

>>1825104
take your own advice, you piece of shit.

>> No.1825209
File: 267 KB, 1172x1360, sketch.png [View same] [iqdb] [saucenao] [google]
1825209

Anything before I ink? reference here

>>1824177

>> No.1825211

>>1825209
Well, it's nice that you're trying to tell a story with your image, but...
It's kind of stiff. Maybe exaggerate the pose a bit more? Make her body language say with clarity, "I am sad because of 'blah"

>> No.1825215

>>1825209
>reference
I don't think I use the word in the same fashion. Your draft rather vaguely resembles similar ideas. And in case you tried to draw basic anatomy the right way, you failed. Arms don't look like long tubes. The ribcage isn't 20x10x100 cm.

>> No.1825216

>>1825215
Yeah about that if I drew those big arms or referenced the anatomy it would look grotesque like I hate to use this word but I am trying to not be uncanny.

>> No.1825220

>>1825216
Using straight lines to draw the arms makes it even more uncanny. The fact that you kept the weird bulky hands doesn't help.

>> No.1825223
File: 266 KB, 612x792, imuginition.png [View same] [iqdb] [saucenao] [google]
1825223

I've seen what doing nothing but studies can do other people so I'm trying to break out of my comfort zone. Help meh

>> No.1825237

>>1825223
don't fuss over the "imagination" aspect too much.
just try to plan out a piece of artwork. rather than "imagination", this should be about "adapting your ideas to paper", with the key focus being the "idea" part.

basically, rather than focusing on drawing from imagination, focus on WHAT you are drawing, and what you want to draw.

for example, did you start that piece you posted with any ideas in mind? or did you just want to "practice drawing from imagination"?
really try to focus on the idea and execution part of things, or you will just end up with a bunch of sketches.

>> No.1825246

>>1825237
I see what you mean. I didn't really have an idea in mind when I started that sketch. I'll remember to plan things out next time. Ty, anon.

>> No.1825305
File: 70 KB, 600x600, ruggert.png [View same] [iqdb] [saucenao] [google]
1825305

more from gregory, the story would be called gregory's garden
this is his brother , maybe called ruggert, im not sure

>> No.1825315
File: 71 KB, 592x600, awarrior.png [View same] [iqdb] [saucenao] [google]
1825315

and heres a warrior i did in like 10 minutes
i dont want my computer to freeze again

>> No.1825343
File: 26 KB, 228x116, 4wu.png [View same] [iqdb] [saucenao] [google]
1825343

http://www.jlist.com/product/AIP126

Do you guys think "It's for my art" is gonna be a good enough excuse when my dad finds this book ?

>> No.1825344

>>1825343
Not when the internet exists, anon.

>> No.1825346

>>1825343
if you have lots of draws to show him it probably would be, try drawing from that book so you have something to show when he questions you.

>> No.1825375
File: 213 KB, 1000x1000, Untitled-4.jpg [View same] [iqdb] [saucenao] [google]
1825375

Not particularly happy with how this is turning out, I'm gonna have to re do the hands and shoes. Rip it to shreds, if you like.

>> No.1825379
File: 82 KB, 468x484, 3423423.png [View same] [iqdb] [saucenao] [google]
1825379

Doing muh loomis.

>inner peace....inner piece...muffins...inner peace...

>> No.1825434
File: 52 KB, 594x442, 79890399-an-iranian-revolutionary-guard-weeps-by-the-gettyimages.jpg [View same] [iqdb] [saucenao] [google]
1825434

>>1825209
I'd change her posture to fit her expression.
If she's sitting there bawling her eyes out, I wouldn't expect her to keep her back and head straight.
In my pic, note the slouch leading to a bend at the stomach and how the head is a bit low.

Are the forearms a bit long? Maybe it's because they look tube-like.

>> No.1825441

>>1825379

this one's full of character

more than i can say for most people i see doing this exercise!

>> No.1825445

>>1825441
Thanks dude.

>> No.1825593

>>1823909
Not noobish at all. This one was drawn in photoshop first, but I did a lot of concepts for posing on paper first. Sometimes I do the traditional-scanning method, but that's usually because I spent a significant amount of time sketching it out because i'm bored during a class/church/etc. It really doesn't make a difference either way...

>> No.1825645

>>1825209
hey mikufag would you mind sharing your iiniku folder?

>> No.1825652

>>1825645
I have the torrent it has about 5 gigs of pictures do you have a way I can share it?

>> No.1825664

>>1825652
Nevermind the torrent is dead but I put stuff at random in this folder its uploading now. I'll keep it there for a day before they delete my account or whatever.

https://www.mediafire.com/folder/qxgc7yr5ztfe6/Anon

>> No.1825683
File: 72 KB, 907x680, WIP4.jpg [View same] [iqdb] [saucenao] [google]
1825683

Graveyard anon from last thread.. I took someone's advice as to change all of the colors (they were right, I slept on it and looked at it again, all the colors were shit tier)

But now I'm having trouble picking a cohesive color scheme. Thoughts? I made everything a bit darker and more desaturated.

>> No.1825697

>>1825209
I think you shouldnt sketch with pure black. It dosent allow you to make subtle lines.

>> No.1825700

>>1825697
I changed it to black in the hopes people wouldn't recognize me but it's pointless now

>> No.1825703

>>1825697
completely wrong.
sketching with black marker like settings is good practice since it's unforgiving.

don't be like teal and hide your incompetence in pale colors.

>> No.1825714
File: 115 KB, 894x894, sweaty_guy_by_dodicin-d7xfbo9.jpg [View same] [iqdb] [saucenao] [google]
1825714

How is it? The muscles are obviously all jumbled, one of these days I'll come around and study a bit of anatomy.

>> No.1825717

>>1825714
Stop chicken scratchy

>> No.1825719

>>1825717
I know right ;_;
I'm trying, but I find really, really hard to make the right line, and having to ctrl+z everytime is killing me.

>> No.1825772
File: 257 KB, 1204x2000, onbed.jpg [View same] [iqdb] [saucenao] [google]
1825772

any mistakes ? Something looks bad ?

>> No.1825778

>>1825664
Thank you mikufag

>> No.1825854

>>1825683
>But now I'm having trouble picking a cohesive color scheme.

Collect images with a good color scheme for reference, then do some color thumbnails for your picture and either just pick the one you like best or show them here for feedback.

>> No.1825857
File: 479 KB, 805x1043, Boneclaw Vi.jpg [View same] [iqdb] [saucenao] [google]
1825857

Give me some opinion on my latest drawing? The legs are cropped because It was supposed to be a wallpaper... but then I ruined it after merging the layers and finished it off as a cutout...

>> No.1825900

>>1825772
boobs just a bit weird tho, fake-ish, operated, etc. You may be going for that look tho, if so, keep it up

>> No.1825927
File: 119 KB, 1272x823, WIP5.jpg [View same] [iqdb] [saucenao] [google]
1825927

>>1825854
I ended up going to one of those color scheme creator websites, and hitting random until a decent palette came up. Then tweaked it a ton until it looked alright.

Thoughts?

>> No.1825932

>>1825927
Most of your palette seems rather muted which contrasts with the eyes and the statue. I think it works for the girl (though maybe a different color glow for the eyes would look nicer) since it leads the viewers eyes towards her face, but the statue is distracting.
The statue isn't even on the canvas entirely, so making it stand out looks really odd.

>> No.1825934

Is there any way to use another colour than white as default background in SAI? My eyes can't handle the brightness.

>> No.1825935

>>1825932
Thanks, anon. I am noticing that the glows are too bright. I will definitely change them.

>> No.1825936

>>1825934
bucket tool

>> No.1825946

>>1825936
Yeah this is pretty much all you can do. Bucket tool a darker color as soon as you open a new canvas.

>> No.1825949

>>1825946
>>1825936

Yeah, that's what I'm doing. Bummer. Have to take a look and see if I can edit some ini file to change the colour of the interface too.

>> No.1825960

>>1825927
More of a value than a colour issue, but the picture is too dark/has too many similar values and doesn't read well as a result. I can't really make out anything except the girl and the statue in the thumbnail which is always somewhat of a red flag.


Also, and I hope this doesn't sound mean, but the colour palette is still unappealing. Just because it's a night time scene with lots of grey and brown doesn't mean you have to use muddy shades like this.

>> No.1826026
File: 342 KB, 2000x1500, wardens.jpg [View same] [iqdb] [saucenao] [google]
1826026

finished this today
Opinions?

>> No.1826030

>>1826026
My opinion? You're a dirty pozzed faggot. LOL

>> No.1826032

>>1826030
that's nice but do you have anything constructive to say?

>> No.1826043

>>1826032
Yes. Stop being a faggot and become a real american you dirty diseased bitch-boy.

>> No.1826048

>>1826043
lol okay

>> No.1826055
File: 115 KB, 978x524, pong.png [View same] [iqdb] [saucenao] [google]
1826055

>>1825079

>> No.1826059 [DELETED] 
File: 189 KB, 996x713, anime in a nutshell.png [View same] [iqdb] [saucenao] [google]
1826059

>> No.1826061

>>1826026
Naked guys penispective is wrong

>> No.1826063

>>1826026
stop shading with black you pozzy faggot fuck. Also refrain from posting your disgusting homo porn like the rest of us out of respect for the eyeballs of our heterosexual brothers.

>> No.1826069

>>1826063
>like the rest of us
hiding something anon?

>> No.1826073
File: 651 KB, 907x1355, spo.jpg [View same] [iqdb] [saucenao] [google]
1826073

>>1826026
I like the lantern, I don't like the black shading as much. Also your dick placement on top guy is off a bit.

Trying to actually finish digital painting so doing simple stuff.

>> No.1826074

>>1826061
It's supposed to be angled slightly towards the viewer?

>>1826063
I didn't, and no.

>> No.1826079

>>1826026
I like the gay, but yeah. Avoid shading with black

>> No.1826083

>>1826026
Not shading with black was already mentioned. Generally it looks like you put more effort into shading parts of the background/foreground than the characters. In fact, you didn't shade the half-naked guy's lower leg and boot at all for some reason, what's up with that?

The striped part of the warden armor looks lavender, pretty sure it should be blue like the pattern on the arm.

>> No.1826101

>>1826074
Its still wrong, if you have a penis go put it against a body at that angle it isnt possible. Becuase of how his hips sre rotated the penis cant go that angle while neong that erect

>> No.1826110
File: 794 KB, 951x1627, spo.jpg [View same] [iqdb] [saucenao] [google]
1826110

>>1826073
already loosing motivation. Not sure I like her hair colour any more either, would it look better lighter or just a different colour?

>> No.1826139
File: 281 KB, 798x613, doodlecrop.png [View same] [iqdb] [saucenao] [google]
1826139

>>1826110
Don't give up, I want to see it finished!
Most of her joints are a bit off, but the raised arm really needs redoing. I'm not gud enough to tell you how to fix it though, sorry.

As for colours, just make a couple of versions by adding a colored layer over the top of different parts and playing with the settings until you find a scheme you like. You can open all the versions at once to have a really decision session about it. Some darker contrast might help but I'm not sure you're going for that.

I did a sketch thing too, I have no idea what I'm doing.

>> No.1826191
File: 574 KB, 839x1239, spo.jpg [View same] [iqdb] [saucenao] [google]
1826191

>>1826110
>>1826139
Yeah all of her anatomy is pretty messed up. I redid part of the arm but might fix it more tomorrow because I accidentally watched a 40 minute documentary on conjoined twins and now I'm done for the night.

>> No.1826246

>>1825927
Your perspective is way off man, I like the girl and the concept- even the colours, maybe do some landscape or interior studies and come back to it

>> No.1826252
File: 186 KB, 1891x836, somethingss.jpg [View same] [iqdb] [saucenao] [google]
1826252

Recently started to color this in and now having second thoughts about the perspective of the tv and game console thing. Also general critique on it would be helpful.

>> No.1826258

>>1826252
Move the rightmost character down a bit more.
Redraw the console and TV.

>> No.1826278

>>1826252
realize that the bigger and closer you get to the "camera" the bigger the distortion will be. this is why it's recommended to choose vanishing points that are quite far apart. also depending on where you place the vp you can turn the object to either side. see perspective made easy page 52 and page 53, aswell as page 103

>> No.1826311

>>1826258
Thanks for your advice and I tried it. But I think I'll just have to redraw it more later since I have class all day today. It still looks off to me.
>>1826278
Thanks for your advice and I will defiantly read this

>> No.1826312
File: 183 KB, 1695x827, somethingss.jpg [View same] [iqdb] [saucenao] [google]
1826312

>>1826311
forgot to post the drawing

>> No.1826348

>>1825900
hmm i meant for them to be pushed up by the force of thurstin. didnt do a good job then i see.

>> No.1826366
File: 241 KB, 1470x1696, qwertyuiolkjlsdf.jpg [View same] [iqdb] [saucenao] [google]
1826366

i don't know if this actually looks good.

>> No.1826368

>>1826366

Looks pretty good to me. Personaly not a big fan of the 4 fingers but thats your choise.

The 2 things that bug me most are the horns, the right one seems to follow the form of her head but the left one look like its going to the left side.

also her right arm could be used better by letting her lean in on it instead of just having it sorta hang by her side.

>> No.1826374
File: 79 KB, 319x450, sdghhs.jpg [View same] [iqdb] [saucenao] [google]
1826374

>>1826366
>4 fingers

>> No.1826399
File: 374 KB, 500x671, alistair.jpg [View same] [iqdb] [saucenao] [google]
1826399

>>1826083
>>1826101
The funny thing here is I didn't actually use solid black anywhere in the picture. The shadows are all dark values of blue and purple. But I I did use warm tones for the highlights and midtones so mixing those may have muddied the colors.

I'm aware that I pushed the contrast a great deal,(probably why everyone thinks I used black) but it was intentional, since it's supposed to be dark and the lantern is the only lightsource. I've been told in the past that I actually don't push values enough and thats why I painted this like I did. I need more practice so I can find a comfortable middle ground.

As for the leg... I forgot to color that part. whoops! I only noticed it after I posted the jpg here and I've already fixed it, but I didn't see any point to uploading another picture that was essentially the same.

I will admit that in process the perspective on the dick did look a bit funny, but I wasn't sure if it was just me, since I'm not super familiar with how those work. I'll definitely go back and change it.

(see picture) The arms are more of a dark navy compared to the royal blue stripes. I was trying to make the colors warmer because the lighting was slightly orange. But yeah looking at this now I think I went too far with it.

Thanks for the critique!

Last second Question: Alistair's face looks really weird to me, and I remember struggling with it. But I can't pinpoint whats wrong with it.

>> No.1826404
File: 215 KB, 900x900, assssss.jpg [View same] [iqdb] [saucenao] [google]
1826404

A sketch I did a while ago, any tips on the expression? It just seems kinda off

>> No.1826411

>>1826404
The eyes seem just BARELY too far apart. You might shift the pupils closer to the inside too so it doesn't look like she's staring right through the viewer.
Also, if you're going for realistic features, eyelids don't naturally angle upwards like that unless they are being pulled. You can still have that cat like slant, but it's not quite like how you've drawn here. Look at some eye references.
Also, her mouth is a little too low on her face, but this might just be my opinion.

overall this looks way too symmetrical. In theory symmetry is good, but it rarely happens in real life to a perfect degree

>> No.1826562

>>1826399
Yeah, I think the picture would look better if the shadows weren't as muddy, the purple shading on the box in the foreground looks much better than the shading on the characters or the tent.
I think you also don't have the best understanding of 3d forms, it might help if you did some exercises shading basic forms.

As for Alistair's face... for one the DA faces are in fact a bit weird (and stylized in a different way than your own style, which can make things difficult), and secondly he kind of has a very generic face which can make it hard to draw him in a way where he's easily recognized.

Or are you talking about his expression/anatomy in general? I'd say his eye is a bit too close to his nose, otherwise it looks relatively fine to me. I honestly think the mage's face is more off, though I'm not entirely sure why. Probably the position and angle of the ear.

>> No.1826623

>>1826026
Love this! Was it a request for /y/ perhaps?

>> No.1826689

>>1826562
Hmm... I don't know, Alistair's face just looks really... flat? Awkward? I think it may be another issue with the shading because when I look at the plain lineart it looks fine. I think I may have made his eyes too big too? Yeah I definitely need to practice 3D forms because this is confusing.

>>1826623
...yes, I requested warden/alistair on /y/'s drawthread. But then I just decided to draw it myself. I posted it here because /y/ doesn't really do in-depth criticism? But thanks.

>> No.1826700
File: 290 KB, 884x875, 13fd4d9b5ed7b717090092c155a6a4b2.png [View same] [iqdb] [saucenao] [google]
1826700

I just get to this point where I've got everything in place to keep working on it but don't really know what's the next step towards completion, halp.

>> No.1826703
File: 458 KB, 2000x1500, wardensbones.jpg [View same] [iqdb] [saucenao] [google]
1826703

>>1826026
>>1826101
I'm really wishing I kept my very first gestures But Here I've gone back to my sketch and gone over it with green for the skeleton
Is the boner in the right place now?

>>1826562
Wow yeah the mage's face was meant to be more stylistic, but the ear and stuff ended up being really out of place for the angle, thanks for pointing it out.

>> No.1826709

>>1826700
That depends on what you want your end goal to be.
Want hyper realism? Work on diminishing the appearance of your marks/lines

Sometimes also just have to let a work go and move on to the next thing, which is something to practice in of itself

>> No.1826765
File: 217 KB, 2000x1500, wardensbg.jpg [View same] [iqdb] [saucenao] [google]
1826765

>>1826562
upped the saturation a little on the bg and went in and added blue/purple to the shadows manually. I think it looks waaaaay better, but at the same time it now seems too colorful?
(mind the unrendered patches. Those areas are behind the characters anyway so they aren't seen in the end result)

>> No.1826777
File: 228 KB, 951x912, Fiona Apple WIP.png [View same] [iqdb] [saucenao] [google]
1826777

First time posting, wondering if there was anything I'd need to adjust to not look fucked up or to improve upon, 'supposed to be Fiona from Vindictus.

>> No.1826787

>>1826777
her torso is way too long (or her arms are way too short)

>> No.1826827
File: 91 KB, 600x600, my anime.png [View same] [iqdb] [saucenao] [google]
1826827

what do u think of my anime
could i go pro?

>> No.1826848
File: 146 KB, 600x600, my-anime.gif [View same] [iqdb] [saucenao] [google]
1826848

>>1826827
who am i kidding of course it sjuld be anime-tid
listen to ur fav anime song and watch

>> No.1826850

>>1826848
this is actually really cute

>> No.1826853
File: 2 KB, 135x135, 1404767758824.png [View same] [iqdb] [saucenao] [google]
1826853

>>1826848
I like it

>> No.1826861

>>1826700
The next step to completion is to stop those horrible scratches

what the fuck were you doing before you decided to actually put in the color?

>> No.1826870
File: 20 KB, 889x540, my other anime.png [View same] [iqdb] [saucenao] [google]
1826870

>>1826850
>>1826853
i hope u enojoy my other anime
its m story

>> No.1826879

>>1826765
Hm. It does make for a more pleasing color palette but it does look a bit extreme. Right now the tent seems to go straight from light (yellow) to dark (violet) in some places without another shade in between for the midtones. I think the purple is too saturated, especially in the darkest areas. Partly because it looks odd and not really like shadows anymore and partly because the background might end up distracting from the characters.

I think that's generally a roblem with this piece - you rendered the background more than the characters, making the characters look flat in comparison. With a picture like that you clearly want the focus to be on the characters, so this is something to watch out for in the future.

>> No.1826892

>>1826870
moar

>> No.1826897

>>1826879
thanks a bunch, I'm gonna see if I can render the characters more to alleviate this problem, and also try to work more midtones in where appropriate.

>> No.1826956
File: 399 KB, 1875x1875, sketchy.png [View same] [iqdb] [saucenao] [google]
1826956

Is this one okay-ish?

>> No.1826958
File: 526 KB, 850x1280, 1409541600892.jpg [View same] [iqdb] [saucenao] [google]
1826958

>>1826956

>> No.1826966

>>1826956
From what I can tell you have disregarded any attempt at capturing the life/and or gesture of the reference. Added to that you haven't blocked it out in 3D shapes to give the proper depth and sense of perspective. Overall this is the kind of drawing you get by doing it by eye instead of going through the fundamentals.

What you're doing is kind of like advanced symbol drawing.

>> No.1826972
File: 538 KB, 1875x1875, zvx42311.jpg [View same] [iqdb] [saucenao] [google]
1826972

>>1826956

>> No.1826979
File: 257 KB, 1600x1242, 1402611710755.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>1826972
>Flaccid and small

This is an insult, it's Miku step it up.

>> No.1827105
File: 1.55 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1827105

Bought some warm grays with brush tips to try them out.

>1 warm up with the brush tip and using warm and cool grays
>2 tried to push the values a little harder, failed at hair with fine tip - needs brush
>3 tried hair with brush tip (better), tried pigma micron for sketch, tried to project a shadow on a curved surface (failed)

Things I learned
>Brush tips are awesome
>warm AND cool grays are awesome
>shadow projection is non trivial
>hair needs practice now that I have the right tools

I think I am going to buy some copics on amazon

>> No.1827120

>>1827105
are you drawing on your floor?

>> No.1827121

>>1827105
man, i kind of envy your ability to draw traditionally.
i just can't seem to get my shit together when drawing on paper.

>> No.1827128
File: 1.83 MB, 1049x1944, DSC_0140.jpg [View same] [iqdb] [saucenao] [google]
1827128

What do people think about this style? I've been trying to find something to draw consistently in fir ages. Already flipped it on the computer so I now its lopsided for a front on face but I drew it on a train so I couldn't really check then. On that note is there a tip for doing the flipping trick when working traditionally? should I use a mirror? Also will using marker over grey lead damage them?

>> No.1827129

>>1827128
Looks like a shitty tatoo

>> No.1827138

>>1827128
i like it.

normally you just have to leave it alone for a couple of minutes, come back, look at it from a couple of different angles. a mirror would work too.

>> No.1827156
File: 31 KB, 396x528, copic markers with caps off.jpg [View same] [iqdb] [saucenao] [google]
1827156

anyone here use copic markers? how often do you refill them?

>> No.1827163

>>1827156
Refill? I was the type of faggot that took them from my school whenever they ran out of ink.

>> No.1827166

>>1827163
at least you got something out of school.

>> No.1827179

>>1827166
50 or so "somethings" in total.

>> No.1827213

>>1827120
Kitchen table is wood and old as shit - need a desk

>>1827121
I only do traditional because of economics... too cheap to buy tablet

>>1827156
I use prisma colors, and I drained my 20% gray after 12 sketches - scale for copics accordingly?

>> No.1827216

>>1827213

imo starting out with traditional is better anyway.
this way you can focus on the actual drawing aspect of it first. with a tablet you get a lot of extra shit that you have to be comfortable with before you can actually start drawing.
traditional media feels better, you see exactly where you are putting the line(where your hand is), etc.

>> No.1827222

>>1827213
Tablets cost less in the long run. Better to make the switch as soon as you can.

>> No.1827231

>>1826777
Eyes aren't in perspective

>> No.1827248

>>1827216
It's all good till I need that undo function, but I get what you are saying. Does anyone use a Surface Pro 3? I feel like that gives you decent eye hand coupling since you draw on screen.

>>1827222
I think I can get a hand-me-down from my sister. I guess by the time I am a couple copic marker sets in I might as well have bought a tablet

>> No.1827267

>>1827248
>It's all good till I need that undo function

you shouldnt rely too much on it anyway. when you work traditionally, especially when you work with media that can't be erased than you have to think a lot more about what you are going to put down on paper. it's harder but it will also improve your draftsmanship.

scott robertson made a video on this:
https://www.youtube.com/watch?v=INHeI6Lwtes&list=UUrJhSmz4zo9t-Z2GdHECW7A

>> No.1827529
File: 688 KB, 777x694, yaung.png [View same] [iqdb] [saucenao] [google]
1827529

Just finished it. Wasn't able to draw much for a week, feeling a bit rusty.

>> No.1827597

>>1827529
looked good until I zoomed in. scratchiness doesn't suit a picture with little to no movement.

>> No.1827620

>>1827213
Copics should hold up longer than 12 sketches. Also depends on the type of copic, you can't fit as much ink into ciaos, so those need to be refilled more often.


>>1827216
>>1827222
I don't think starting digitally has to be bad, but since it gives you so many options to make your work look much better than it is, digital does end up being crutch for many people.

I'd say ideally learn to do both.

>> No.1827657
File: 1.49 MB, 2000x3500, garl and astraea.png [View same] [iqdb] [saucenao] [google]
1827657

Critique please
I feel my stuff is too stiff but when I draw more expressively the anatomy gets fucked up.

>> No.1827660
File: 300 KB, 700x585, Screen Shot 2014-09-03 at 05.23.3298.jpg [View same] [iqdb] [saucenao] [google]
1827660

How to improve?

>> No.1827661
File: 354 KB, 2000x1500, wardens.jpg [View same] [iqdb] [saucenao] [google]
1827661

>>1826026
>>1826879
After many tweaks, here's an updated version.
Maybe there are still some things that could be worked out, but I think at this point I think it's better to shelve this and move on to other things.

>> No.1827663

>>1827660
Studies.

>> No.1827664

>>1827660
its the gestural-ness of this drawing that does this credit, not accuracy of proportions. So I'm having a hard time envisioning this drawing being anything but generic shit if all the anatomical errors were corrected

so yeah, studies

>> No.1827666

>>1827657
learn to relax while drawing. better anatomy will come with practice. Don't take yourself too seriously.

and if I excuse obvious style choices this actually looks pretty good (the perspective on her left foot looks a bit weird though)

>> No.1827668

>>1827664
What are the anatomical errors? I've been trying to study up on anatomy recently so I'm curious what i got wrong.

>> No.1827678

>>1827668
mostly the face and the curve of the spine

>> No.1827732

>>1827661
The faces are much better in this version, especially Alistair's.

The original had a warmer light coming from the lantern that created more of a cozy tent atmosphere, I liked that.
I also think the mage's dick is too long in the newer version.

You said you're not going to tweak this anymore, but maybe this is still helpful for future images.

>> No.1827747

>>1827267
Jesus fucking christ! That was a great video, is that what you guys do in art school?

It would be an amazing exercise to go through all those letters, but I have zero self discipline to do it - there is a reason why you go to school even if you don't understand why at the time.

>> No.1827760

>>1827747
>That was a great video, is that what you guys do in art school?

That's one lecture you have to take and as Scott Robertson says; students hate it. It's only later when they realize how useful this is.

Btw. Scott Robertson is a teacher at art center and I assume his recently released How to Draw book will be mandatory for his lectures. That said, what I have seen so far, before getting the How to Draw book, you are better off getting Perspective Made Easy first, as How to Draw's focus is on perspective drawing and you need to know the basics of perspective to better understand it.

>> No.1827829
File: 21 KB, 389x492, skesui.jpg [View same] [iqdb] [saucenao] [google]
1827829

>>1825079
little sketch, thought it was cute. put in here because i guess it's a bit cartoony.

>> No.1827830
File: 847 KB, 922x1356, Bisky02.png [View same] [iqdb] [saucenao] [google]
1827830

Trying this kind of shading. What do you think of this sketch /ic/? Feedback is most welcome.

>> No.1827831

>>1827830
pretty kawaii my nigga

>> No.1827843

>>1827829
his is cool. Looks like fashion ilsutration

>> No.1827845

>>1827830
happening calf muscles brah

>> No.1827888
File: 1.46 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1827888

Today's marker adventures.

>left - quick copy pasta
>right - penciled, then inked, then markered.

When I inked over the pencil, I realized I need to work on line work - looked like shit. My normal chicken scratch is obscuring lack of skill.

Will practice more tomorrow...

>> No.1827891

>>1827657
drawing that fucking slut Astrea

>> No.1827898

>>1827888
Man, you really fucked up on the legs on the right picture.

>> No.1827906

>>1827898
Legs, face, neck, etc everything fucked up - you'd think that since I penciled it first, I'd have fixed it, but I didn't :P

I'll draw more tomorrow

>> No.1827910

>>1827906
>I'll draw more tomorrow

Why not today? Why not now? Mileaaage

>> No.1827916

>>1827910
It's 5am gotta sleep, I have to go to work in 2 hours, saving my strength for later this week. Slow and steady wins the race!

>> No.1827926

>>1827830
The eye is really bad, out of perspective and lazily done
We also need to see the underside of a skirt
Don't just stop at a sketck, ink a finished drawing even just for practice if nothing else.

>> No.1827934

>>1827926
This has been: Advice from Mr. Dunning and Mr. Kruger.

>> No.1827942

>>1827926
Not him but

>The eye is really bad, out of perspective and lazily done
Looks right by anime standards to me, the eyelashes project outwards and its clipped by the nose

>We also need to see the underside of a skirt

Take your festishes elsewhere, it looks too long for an upskirt shot and the cloth is obviously in motion with the opening facing backwards.

>Don't just stop at a sketck, ink a finished drawing even just for practice if nothing else.

Fucking lol, the guy wanted to practice shading and you give him this.

And before anyone takes shots at me for hugboxing or something, I'll admit there is some stuff wrong with the image, mainly her right shoulder and arm being too far forward, it sort of goes against the gesture where she's throwing her body forward, it should be held back further and the chest pushed out.

>> No.1827949
File: 825 KB, 1600x1200, monster queen 2.png [View same] [iqdb] [saucenao] [google]
1827949

My friend and I are working on a game an I'm the art guy. This is the splash art, how did I do? It's still a WIP though. Please no bully.

>> No.1827952

>>1826777
Anon, how do you get that clean linework?

Also I think the right eye (our POV) is off. And maybe the jawline

>> No.1827953

>>1827949
it' kinda ugly, sorry brah. Lazy hair, flat face, the figure isb' stiff, but it could use more clearly defined forms (also what that skirt is doing?).
Also I think simple cell shading would look better with this kind of style.

>> No.1827964

>>1827953
Thanks for the feedback. I'm gonna try to rework some parts. I've been avoiding cel shading since my linework is horrendous. Also could be just me, but is it stiff? I don't see it.

>> No.1827986

>>1827964
>>1827953
Oh you meant 'isn't' sorry

>> No.1828024
File: 372 KB, 1000x1500, elf1.jpg [View same] [iqdb] [saucenao] [google]
1828024

There's something gone screwy here with the pose, I think it's the hips and thighs, but it could also be the shoulders and the ratio proportions. Any crit?

>> No.1828027

>>1828024
Maybe its the complete lack of fundamentals.

Learn how to draw in 3D shapes, perspective, gesture etc etc.

>> No.1828031

>>1828027
Thanks anon, that was almost helpful.

>> No.1828037

>>1828031
What you are doing in that drawing is trying to copy what you have seen other artists do in their tutorials. You need to block out the form with 3D shapes which give the sense of perspective and shape to the figure. However doing this with just shapes just makes the form seem blocky and boring. This is why people do gesture drawings.

>> No.1828044
File: 89 KB, 329x415, sig.png [View same] [iqdb] [saucenao] [google]
1828044

this is how i do.

>> No.1828087
File: 1.25 MB, 1792x1088, kimandrew.png [View same] [iqdb] [saucenao] [google]
1828087

WIP

Kim Pine and Andrew from Seconds

>> No.1828239

>>1828024

You're not visualising in 3d space, and your initial gesture/sketch is not only stiff and awkward, but also doesn't fucking help. Gestures need exaggeration and flow, and be able to represent as much detail of the pose. as possible.

Examples are the right arm seemingly going forward in space (impossible), failed foreshortening on the other arm, right hand being a total mess and so on.

Heck, your anatomy is flimsy too. You fucked the shoulders and armpits up. You even managed to meld the legs together. Where the hell is the crotch?

You're lacking in fundamentals like >>1828027
said. Go train your fundamentals.

>> No.1828261

>>1827888
>chicken scratching while inking
You're not the only one here, I used to had this issue too annoyed me to hell, First practice with an erasable inking pen like Pilot frixions on hayday sketches, ink slow and steady or move a stork without touching like golfers do before they hit, be aware if your own lines and weight together.
Inking is tough to learn but relaxing to do.

>> No.1828263

>>1827986
yes, I was having a stroke

>> No.1828297

>>1828261
>>1827888

Adding also: Do quick sketches with a pigment liner. Do not use a pencil (or use it, but keep a minimun usage), only the pigment liner. It helps you with your pulse as well.

>> No.1828301
File: 1.53 MB, 877x1240, crow.jpg [View same] [iqdb] [saucenao] [google]
1828301

I'm the anon that did a painting with blue tones. Thank you to all the anons that helped me on that one. Now I'm working on this one and there's something that is bothering me: I want to add a sword on the pic and I can't find a "correct" pose for it. I accept any suggestions.

>> No.1828306
File: 282 KB, 1000x676, sword.jpg [View same] [iqdb] [saucenao] [google]
1828306

>>1828301
Some ideas I had, but I'm still searching more ideas from stock photos.

>> No.1828312

>>1828301
>>1828306
figure out how the character's weight is distributed, The sword would be more comfortably held in counterbalance to this weight distribution. Look up pictures or videos of fencing and observe.

>> No.1828315

>>1828306
#2 looks good

>> No.1828319
File: 90 KB, 800x450, nice.jpg [View same] [iqdb] [saucenao] [google]
1828319

>>1828312
Good point, anon. I'll do that. Thank you.

>> No.1828321

>>1828315
They're all dull as fuck imo.

>> No.1828326
File: 19 KB, 450x319, stock-photo-a-young-businessman-with-japanese-sword-83298493.jpg [View same] [iqdb] [saucenao] [google]
1828326

>>1828321
To be fair, yes they're dull. If I change the pose might be better?

>> No.1828341

>>1828261
I usually just use a pen, but I wanted to try inking over a sketch, and then erasing everything to maximize the clean lines. But in the end I was just tracing and all the line weights were identical and it looked like shit.

I ran over it again with a Sakura brush pen, it helped a little, but I need more practice gotta play with the line weight variation - I just don't have an eye for it yet.

>>1828297
When I sketch with the liner, I throw down some anchor points first on the knees and elbows etc, but it is easy to just overshoot a limb size/width when I fill in the contours - I try not to soil the body with too many sketch lines. I do enjoy the challenge of the pen over the pencil.

I force myself to finish every sketch from gesture to ink to render since I need practice in everything

>> No.1828345
File: 315 KB, 1389x1600, 1408881289930.jpg [View same] [iqdb] [saucenao] [google]
1828345

>> No.1828346

>>1828341
Brush pens are a way better opinion, a bit wee costly but worth it and hack the refills with fountain ink works a lifetime.

>> No.1828449
File: 75 KB, 1000x727, Cherry and Coffie Girl.png [View same] [iqdb] [saucenao] [google]
1828449

This is my style

>> No.1828455

>>1828449
This is satirical, right?

>> No.1828457

>>1828455
Yep, he's just trying to be funny, lol bad art xD 0/10 ^^b im 18

>> No.1828469

>>1828455
>>1828457
You guys cant be serious...is it really that bad? I mean I spend 14 years drawing and improving and its still bad? How this is upsetting. :(

>> No.1828480

I see everyone saying "Improve your fundamentals". How do I even go about this.

I want to draw what I want but I lack the skill to do it, so do I have to force myself to do boring shit and sketch objects I see in my room?

>> No.1828498
File: 138 KB, 500x616, f-1.gif [View same] [iqdb] [saucenao] [google]
1828498

>>1828480
it's for your eyes.
if you can't accurately measure the proportion and shapes of something you are seeing, you probably will fail really hard at drawing as well. it's one of the most basic requirements.
you just need to practice it enough so you know your eyes aren't fucking you over.
after that, it's not a necessity to perfect it, at least for animu and cartooning.

that being said it's still recommended. the ability to draw what you see is useful in many other ways as well.

>> No.1828499
File: 87 KB, 500x752, f-3.gif [View same] [iqdb] [saucenao] [google]
1828499

>>1828498

>> No.1828533

>>1828499
What book is that from? Is it on the Artist's library site?

>> No.1828574

>>1828498
Thanks so much for the explanation

>> No.1828576

>>1827888
You seem to be motivated and rather productive, I like that.

>left - quick copy pasta
>right - penciled, then inked, then markered.

So the left one is a study of an existing image and the right is from imagination? If that's the case I'd say you would really benefit from doing some clothing/drapery studies as well as practicing hair. Your anatomy is a bit wonky as well (as I'm sure you know) but it's on a much higher level than the clothes and hair.

>> No.1828578

>>1827949
There are several issues with this but the one that stands out to me the most is her thigh - it's unproportionally large compared to the rest of her body and her knee seems to just be in the middle of it instead of being a seperate section of the leg.

The positioning of her facial features and the way her head connects to the neck are off.
She seems to have rather thick hair but there are only two streaks that connect to the back of her head, there should be more hair in that area.

>> No.1828579

>>1828576
Copied both, but the left a little more literally - usually I just copy the pose and steal a couple features I like and taking shortcuts on things that exceed my skill

>clothing/drapery studies as well as practicing hair

I just started giving people clothes instead of body suits. I think I need brush tips to help soften the folds.

>motivated and rather productive
Just happy to draw instead of working

>> No.1828589

>>1828480
Well, yes. If you want to get better you'll have tp practice, though there are lots of different exercises so I'm sure you can find something that won't bore you to death. Even if it might be hard at first, it will most likely save you from frustration in the long run. Trying to draw something right when you have no idea how to do so it is stressful and eats up large amounts of your time.

Lots of quick studies are often better than a single long one, which might work in your favour. Just do a little work every day and you'll get results with relatively little boredom.

That said, what /ic/ likes to forget is that it's just as important to draw from imagination to learn to implement the new information you gained, otherwise you'll end up being great at spotting mistakes but unable to correct them yourself - which is obviously rather frustrating.


(I also have a suspicion that a good number of people on here just say "fundamentals/sticky" when they can see that a picture is not very good but don't know enough themselves to give an actually helpful critique, but that's another story. I mean there is obviously work so bad that it's pointless to say much else, but it happens often enough that people get "sticky" responses when they would benefit from actual criticism.)

>> No.1828618
File: 101 KB, 653x949, trackpad_hair.jpg [View same] [iqdb] [saucenao] [google]
1828618

>>1828579
Brush tips would definitely help, but (judgeing from that one sketch at least) it looks like you aren't sure where the folds should go in the first place.

The way her hair twists makes it look really flat, because there are parts with only outline, you shouldn't cross them like that. If you look at photos of people with bangs you'll see that the lines should converge towards the top middle. The ear should be visible as well with that kind od hairstyle.
I tried to do a redline for the hair, but I only have a trackpad here so it's a bit shitty. Hope you get something out of it anyway.

>> No.1828622
File: 165 KB, 1024x724, da_got_by_neighborstudios-d7rr48m.jpg [View same] [iqdb] [saucenao] [google]
1828622

>>1828480
>Motorics
>Line
>Shape
>form/structure
>gesture/rythm
>perspective
>proportions/placement
>anatomy
>values/light behavior
>Color
>Composition
>Balance/gravity
>Line usage/rendering techniques

I don't know if I'm missing anything or if I added things that aren't "fundamental", but the compound of these individual topics is commonly called "the fundamentals", necessary knowledge to be a proficient draftsman.

If you were a car or you were building a car, the fundamentals would be your engine, and every piece of the engine plays a role, one missing or defective piece means the whole car is broken and in need of repair, and of course, engines intrinsically need something else to run, engines need gas, and translated to art, your gas is your visual library.

The "visual library" is basically all the knowledge and images you have in your head about how things look and work.

>life drawing
>gesture drawing
>Still life
>perspective studies
>Landscape studies
>Master studies
>Photostudies

Everything you want to draw but you can't, you need to study it first to internalize how does it look and how does it function.

Doing these excercises will grant you visual library, and, check this shit out son, doing these will also reinforce all your fundamentals, since, believe it or not, you need and use them all, at the same time, to draw.

To sum it up. trying to draw without knowing the fundamentals is like triying to drive a car with gas but no engine, the other way around can't happen because everyone has visual library, it's just that artists have a shit load of it, but most importantly, engines to use it.

>TL;DR: Learn your fundamentals by studying (sticky), gain visual library trough excercises, reinforce your fundamentals, repeat. this is how you get the skill.

Also ,no one is saying you need to do the "boring shit" until you are good enough to draw animus, just fucking draw everything, volume of work is more important than quality of.

>> No.1828626
File: 146 KB, 767x1169, O2Vector2.png [View same] [iqdb] [saucenao] [google]
1828626

How do I utilize a digital tablet properly?
I've been using paper to draw for all my life, and when I eventually caved in and bought a Wacom Bamboo (forever ago, it feels like), I could never get used to it.
The surface is rough, the cord is short as hell, and it just feels odd not seeing your drawing instrument directly interacting with the artwork. Plus I can't seem to not draw with my wrist when using it.

I recently fell into a slump about it, as it's my goal to eventually get into animation or at least be able to make a digital comic.
But how would I do that without drawing digitally? (Or be able to share my work online?)

I eventually gave up, and just started fucking around with vectors, tracing previously drawn works I had scanned. Felt bad, and now I'm here. Vectoring feels like cheating.
Plus, it doesn't look that great, nor can I into shading with it.

>> No.1828635

>>1828239
Yes, I took a look at the pose by standing in front of the mirror and wow you're right. Time to start over.

>> No.1828636
File: 16 KB, 284x295, portableconvertability284x295.jpg [View same] [iqdb] [saucenao] [google]
1828636

>>1828626
If you seriously couldn't get into drawing with your tablet, you could get something like pic related.
It uses Wacom technology with pressure sensitivity and all that kind of thing. It's pretty much a poor-man's Cintiq that's also a laptop. You could probably find one on ebay for about $180.

>> No.1828643
File: 977 KB, 1024x1748, venus eye trap.png [View same] [iqdb] [saucenao] [google]
1828643

>>1828626
Bro, get yourself an HTC flyer and buy Autodesk Sketchbook on the android market for $5

The flyer has a pressure sensitive pen that comes with it, and it works like a charm!

I did my very first digital drawing with it and drew this on it my second attempt at using it.

It's not a good drawing, but it gives you an idea of the capability

>> No.1828655

>>1828636
Not him and seriously considering getting one.
Any experience with it? Doesn't look like they're terribly powerful. Are you limited in terms of software for it? Also how does it compare to a cheapo tablet?

>> No.1828656
File: 114 KB, 821x889, fun.png [View same] [iqdb] [saucenao] [google]
1828656

From imagination, almost.

>> No.1828657

>>1828656
do some anatomy studies mikufag so that you know how to modify those forms.

>> No.1828664

>>1828656
You need to completely grasp form (and everything else, but form is your lay in) if you want to draw completely from imagination.
Stop using refference, instead make structure studies, delve into perspective, draw boxes, elipses, foreshortened tubes and apply it to you drawings.

>> No.1828666

>>1828656
http://youtu.be/Ynxpq0E3Suk

>> No.1828667

>>1828618
Awesome! Thanks a bunch, I'll try to do some hair and clothes studies tonight - the night is young!

>> No.1828668

>>1825772
boobs look weird, like not connected.
kinda sad that your way way better than me and you didn't notice a simple thing like that?

>> No.1828703
File: 591 KB, 1387x965, 1-2.jpg [View same] [iqdb] [saucenao] [google]
1828703

Idk anymore, there is smth wrong but I can't tell

>> No.1828714

>>1828703
It's hard to judge with such a messy sketch. Chances are that it will be much more obvious what is wrong if you draw it with clear lines.

>> No.1828760

>>1828714
you are prolly right, thank you anon

>> No.1828843
File: 1.26 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1828843

Here we go again!

>>1828618
Tried some hair today. Longer strokes are better, but they all look like they are wearing wigs. Plus I got a little trigger happy with the hair... Everybody has lollipop heads.

Tried some clothes too - sleeves ugh

Also I forgot nipples on my first sketch

Brush pen on the last sketch - not so great, gonna try some different sized microns tomorrow.

>> No.1828870

>>1828843
Head shape in the first sketch is really weird.

Long dynamic strokes are definitely the way to go when drawing hair. I know this was probably mostly for practice reasons, but I really dig the outline-less look, makes the hair look very soft - I just wish I couldn't see the outlines of their ears through it.

What kind of brush pen are you using? A good brush pen is a much nicer inking tool than microns (as they lack line variety), though a bit harder to handle.

>> No.1828877

>>1828870
Forgot to say, you generally seem to have a tendency to draw the torso very long, so watch out for that (unless it's intentional, I guess).

>> No.1828878

>>1828843
there is something unappealing and ameturish about your faces that i cant point out.

>> No.1828883

>>1828878
It's mostly the positioning of the eyes, I think. He gets it right sometimes, but they are often off (too far apart). The nose is often placed very high and the mouth very low as well - it tends to look nicer if the distance between nose and mouth is the same or slightly shorter than the distance between mouth and chin.

>> No.1828886

>>1828622

Thank you for taking the time to write this all down, this will help allot.

>> No.1828887

>>1828843
>>1828878

Imo he's making the same mistakes I made (and still make), with anime faces.

>Worrying more about the size and shape of the eyes, making them too large. Instead of focusing on their perspective and placement on the face.

>Not spending enough time on getting the overall construction of the noggin correct

>Not paying attention to the way ellipses work in perspective. (I.e. the circular irises of someone's eye should become ellipses when they're looking away from the camera/viewer, with the minor axis of the ellipse being parallel to the direction their eye is looking at.

>> No.1828913
File: 451 KB, 1178x1155, qtarchers.png [View same] [iqdb] [saucenao] [google]
1828913

So uh, any thoughts or help on my crap guys?

>> No.1828923
File: 205 KB, 1294x1330, hisogood.gif [View same] [iqdb] [saucenao] [google]
1828923

>> No.1828977
File: 22 KB, 643x464, stylize or begin.jpg [View same] [iqdb] [saucenao] [google]
1828977

is this stylized or should I go to beginner thread

>> No.1828985

>>1828977
if it's finished, it's beginner

otherwise, good start

>> No.1829038

>>1828643

This is the ugliest thing I have seen in all of /ic/
how could you possibly post that and think you convinced anyone to buy your kiddy tablet for drawing

AND you've posted this more than 6 months ago, shouldn't you have better art to show by now than this raging turd

>> No.1829040

>>1828870
Using a Sakura Pigma Brush pen. The brush nib is super soft, so the line control is extra hard. Might warm up with some lines tonight.

I'll add the ears last next time, and only the parts that stick out. Note taken on the torsos, I like long torsos, but my table top is flat so I notice many of my sketches are unintentionally elongated from the perspective projection - need a real desk

>>1828878
Ayyyy faces, I struggle a lot with these. I'll work on grinding some faces tonight

>>1828883
>>1828887
These are all great tips - we'll see how well I can assimilate this knowledge tonight.

Thanks for the feedback! Sorry about the first sketch it was shit and I just finished it off for practice - posted it for completeness

>> No.1829058
File: 43 KB, 639x672, stylize or 1.jpg [View same] [iqdb] [saucenao] [google]
1829058

>>1828977
i don't know what to do for now anyone want to tell me whats really fucked up about it, I see the arms are small as fuck now

>> No.1829090
File: 585 KB, 4000x2450, preview (2).jpg [View same] [iqdb] [saucenao] [google]
1829090

Anything I should change? I feel as if though some of the hands don't seem natural

>> No.1829145
File: 122 KB, 1000x868, image.jpg [View same] [iqdb] [saucenao] [google]
1829145

First time posting in /ic/

Practicing coloring, but am struggling with it since I'm mostly used to working in gayscale.

Hair and necks are the hardest thing for me to grasp, along with coloring...

Any tips?

>> No.1829195
File: 225 KB, 1000x868, gayscale.jpg [View same] [iqdb] [saucenao] [google]
1829195

>>1829145

>> No.1829209

>>1829195
it seems you are having fun here.

NO FUN ALLOWED.

>> No.1829215

>>1829195
btw I said gayscale on purpose.

>> No.1829250

>>1829195
Troll-chan is that you?

>> No.1829293
File: 204 KB, 672x879, FAWIP2.png [View same] [iqdb] [saucenao] [google]
1829293

>>1826787
>>1827231
Is this any better? I think her face is starting to look long af.
>>1827952
Uhhh, I just did a rough sketch, then basically traced it over on SAI with the ink pen on a small size and a relatively high density.

>> No.1829405
File: 537 KB, 1000x667, slow dragon.png [View same] [iqdb] [saucenao] [google]
1829405

Opinons? Crits?

>> No.1829407

>>1829145
Drop the animu, do subjects from real life images and real life observation.

You don't know how colour works and your values are poor so the overall image ends up flat.

>> No.1829423

>>1829407
common misconception among newbies is that you need values to show volume. perhaps your minds are too underdeveloped to fill in the blanks in information?

>> No.1829429

>>1829405
What is it? I'm seeing a parsnip covered in covered in pond slime.

>> No.1829593

>>1829423
well, I just turned 18 so that makes since.

>> No.1829629

>>1829405
Please use 100% opacity and variable width instead

>> No.1829670
File: 418 KB, 587x900, stvince.png [View same] [iqdb] [saucenao] [google]
1829670

I thought this might be a better thread for this. I love doing linework, but I just don't know if I like the look...arrghsldkfjl

>> No.1829734

>>1829670
Fuck yea st vincent

>> No.1829738

>>1829670

Looks bretty gud to me brah

>> No.1829787

>>1828886
No worries man, we're here to help eachother in whatever way we can.

>> No.1829793
File: 460 KB, 780x897, 17838399210201001837493.png [View same] [iqdb] [saucenao] [google]
1829793

Could I bother someone for a redline on this? Just text would work fine too, though. I've been studying up on perspective lately but I still somehow managed to fudge this completely. Most of the problems lie with the perspective of the legs and the ring, I think, but I'm not sure how to fix it.
His forearms/hands are supposed to be big btw, he's got a Popeye sort of thing going on there.

>> No.1829795

>>1829040
I've never used a Sakura Pigma, does it have a felt tip or synthetic fibres?

Yeah I like long torsos myself and it's actually part of why I find your style appealing, but in my opinion you overdo it a bit sometimes - like on the left sketch.
What I do when I don't have a desk is taking a large (but not thick) hardcover book and put it on my lap. That's far from ideal but might be a bit better as a drawing surface than the floor.

Also no need to apologize for posting a bad sketch, you wouldn't get very accurate feedback if you only posted your best work.

>> No.1829797

>>1829090
Are they supposed to all look the same? Because right now they look like clones, which is fine if ithat's in fact what they are, but pretty bad if they are supposed to look different.

>> No.1829798

>>1829670
Well, the pose is a bit weird, but I like the style.

>> No.1829802

>>1829793
I'm really no expert when it comes to perspective, but I think it looks odd because the perspective you chose is so extreme.

We percieve things in perspective because of how our eyes work, it's not something that really exists. When we look at something directly it's usually not as warped, that happens more with things in our peripheral vision/stuff that's too large to fit into the area where we see best. (At least that's how it was explained to me.)
Of course perspective can be exaggerated for dynamic shots, but it doesn't really work here, maybe because the image is relatively static.

>> No.1829805

>>1829798
She's sitting with knees together, hands folded neatly on lap, but I don't think it reads perfectly well as that with where it's cropped. I had a hard time deciding that initially. I didn't think it was as bad as it is until you said that, thanks for bringing it up.

>> No.1829882

>>1829670

her hair looks like cuttlefish I don't know if you were going for that or not but it's pretty neat

>> No.1829883

>>1829793

The only thing really wonky there is his left arm/ hand on the rope, change it's position and foreshorten it more, even though popeye arms is part of the design the hand looks really big

>> No.1829888
File: 1.43 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1829888

Nothing but faces today
>used ref for everything
>used pencil before inking
>gave up on the brush pen after #3, just used a fine liner
>eyes should have been done in warm gray like #5 otherwise they all look dead

I think my marker control for hair is improving, but still needs some work, sometimes I just forget what I am trying to render.

Hair
2 < 4 < 3 < 5 < 1

Eyes
1 < 2 < 4 < 3 < 5

Head construction
3 = 2 = 1 < 4 < 5

Overall
2 < 1 < 3 < 4 < 5

>>1829795
I think the Sakura brush is synthetic fibers. My table just looks like the floor cause it is so old shitty - not that poor...

>> No.1829896

>>1829888

I'm going to stay away from the term turd polishing but

If your main issue is faces like the other anons have said, why bother going into them with markers? Is this 5 really the only thing you have to show for a day's practice?

>> No.1829909

>>1829896
>why bother going into them with markers?
Trying to squeeze in several exercises - like practicing hair, so I just marker and ink everything. My inking skills are also subpar.

But good point, I really should have just blasted through a fuckton of faces in pencil. I'll try that tomorrow.

> Is this 5 really the only thing you have to show for a day's practice
I fell asleep on the couch - I didn't get to practice as much as I wanted to today :(

>> No.1829926
File: 72 KB, 951x1054, n3Lzmlg.jpg [View same] [iqdb] [saucenao] [google]
1829926

>>1829888

>> No.1829967
File: 236 KB, 672x834, akai.png [View same] [iqdb] [saucenao] [google]
1829967

>>1829293
Her torso is really kind of long and thin, but the major problem here is the pelvic area and the hips. The bottom part of your picture is really wobbly.
Women have wider butts than shoulders.
And you really have to figure out what exactly her legs are doing.
Composition wise, if there's only a single character in a picture, you should put the free space in front of him. Except if you don't have a background planned or something, then it's acceptable. See pic related. (Moving the head is optional, it looks good as it is.)

>> No.1829974

>>1829967
>draws head smaller
>"torso too long"
no shit, because you made head smaller
it's fine, if you ever did photo studies, you'd know that skinnier women have longer-looking torsos, but if you measure, they're still proportionate to correct number of head lengths.
>what are the legs doing?
i imagine she's just standing or walking. not every character has to wave around their limbs like some kind of disney lunatics. just admit that you raised leg only because it's what you're used to drawing, it doesn't make any more sense or any more correct than it was.
you drew the neck too long.
learn to draw before you redline
kill yourself or fuck off.

>> No.1829984

>>1829926
10/10

>> No.1829986

>>1829793
The thumb on his left arm is wrong.
Everything else looks nice.

>> No.1830003
File: 229 KB, 672x834, akai2.png [View same] [iqdb] [saucenao] [google]
1830003

>>1829974
Sorry I hurt your feelings.
Here, that better?
Any other feedback?

>> No.1830035

>>1825703
>don't be like teal and hide your incompetence in pale colors.

If you think Teal used pale colors because of some sort of artistic inability and not just plainly a stylistic choice you're delusional.

>> No.1830044

>>1829888
pick up a pencil and start drawing heads from life, and collect several refs on how you want to stylize them (i.e. animu faces). Analize them and you will learn how heads works and why ppl estylize one or another way
My english just broke but I hope you understand what I said.

Also, pick up a pencil and sketch a lot, just ink what you like

>> No.1830052

>>1828469
Satire confirmed.

>> No.1830060

>>1830003
i don't see much improvement with your red line.

the anatomy was somewhat fix but it still isn't right

i'll blue line your red line, give me a minute

>> No.1830061

>>1828655
If you're thinking of getting a tablet with a wacom digitizer like that get something newer like a Microsoft Surface Pro (Key word "Pro" as the normal Surface tablets don't have the wacom tech).
You can get either the Pro 1, 2 or 3 depending on your budget.
But not that much is different from the SP 1st gen except better battery life and a slightly better processor.

>> No.1830068

>>1830061
Pro 3 doesn't use Wacom tech though. the pro 2 is where it's at.

>> No.1830081

>>1830068
Yea it's nTrig tech. But it's basically the same thing except that it has 256 levels of sensitivity, which basically means nothing given that programs like Photoshop only ever use something like 30 levels of pressure sensitivity anyway.
It uses a pen with a battery as well I guess.

>> No.1830107

>>1829926
Isn't it obvious? I used this as my ref.

>>1830044
I wasn't expecting to magically get better over night, but hopefully I won't annoy people if I keep posting my shitty faces. This might take a while to learn...

>> No.1830128

>>1829802
Yeah, I see what you mean...The whole thing with putting the vanishing points further apart, right? Still not sure how I'd fix it though. I might scrap it and start over.

>>1829883
Ok, I'll fix that.

>>1829986
Now that you mention it, the thumb does look pretty wonky. I'll fix that as well.

>> No.1830165

>>1829797
I'll take note of it

>> No.1830168
File: 290 KB, 1200x879, berserk-1591958.jpg [View same] [iqdb] [saucenao] [google]
1830168

>you will never be Miura

>> No.1830215
File: 195 KB, 501x534, Screen Shot 2014-09-05 at 1.23.04 PM.png [View same] [iqdb] [saucenao] [google]
1830215

So trying to get back into drawing; worked on this yesterday. What should I work on for the next time?

>> No.1830262
File: 136 KB, 1200x599, something2ss.jpg [View same] [iqdb] [saucenao] [google]
1830262

I posted this a few days ago and took some good advice. I wanted to post the finished end of it.

>> No.1830284

>>1830262
very nice. There is a persp issue with nintendo i think.

>> No.1830335

>>1830284
Thanks. I didn't notice the issue with the snes till you pointed it out. I'll probably readjust it.

>> No.1830340

>>1829090
>second from left clone
>gun is pointed at second from right clone
>accidental discharge or discharge from fault of mechanical error(much more likely after being recently fired as the bodies they are standing on suggest) would lethally wound its accidental target
0/10

lrn2faces

>> No.1830344

>>1829405
i-I'm afrAID.

>> No.1830391

>>1830262
nice work, man

>> No.1830406

>>1830262
Lookin' pretty good man.

>> No.1830423
File: 86 KB, 773x591, Sketchbook_191_yuri_resize.jpg [View same] [iqdb] [saucenao] [google]
1830423

>>1825079
how am I doing? I'm gonna color this but my colors usually end up looking 'muddy' how do I fix that?

>> No.1830457

>>1830423
Post your muddy colors so we can see what is wrong with it.

>> No.1830462

>>1830423
depends, people use muddy for different things.

so i agree with >>1830457

that's 2 votes.

>> No.1830476
File: 214 KB, 428x806, painten.png [View same] [iqdb] [saucenao] [google]
1830476

Can I get some feedback? I've been doing some rough painting to maybe try and learn something about it.

>> No.1830492

>>1830457
>>1830462
I'll start over, hold on...

>> No.1830498

>>1828656

That thing on her ear....

>>1830482

>> No.1830500

>>1830498

Mikufag stealing off Firez? Deliberately mirroring the image so its harder to notice?

W-what the fuck?

>> No.1830535

>>1830500
Pretty sure those are just standard Miku headphones. Who cares

>> No.1830550
File: 119 KB, 1280x1024, Anime-Girl-Headphones-Soniko-Girls-Detached-Sleeves-Tsuji-Santa-Us-Com-121765.jpg [View same] [iqdb] [saucenao] [google]
1830550

>>1830500
>plagiarism
>3/4 starndard shot, generic animu girl with headphones
Are you seriously that pruddish and inexperienced to blow this shit out of proportion? Or do you just want amuusement buoy?

>> No.1830553

>>1830550

Aight, I'll chalk it up as a coincidence, sorry for ruffling your feathers.

>> No.1830554

>>1830550
not him, but i just find it funny that he actually closely referenced firez's shit. i mean, why the fuck, i don't even... ugh. lol

>> No.1830556

>>1830498
They're probably both fanart of that vocoloid crap that Miku supposedly comes from. I'll leave it to another anon to confirm.

>> No.1830557

>>1830476
pls respond

>> No.1830558
File: 569 KB, 1378x933, I call dibs.png [View same] [iqdb] [saucenao] [google]
1830558

>>1830554
They are good headphones.

>> No.1830561
File: 310 KB, 1532x712, color.jpg [View same] [iqdb] [saucenao] [google]
1830561

I draw on a big IPS monitor and the colors appear fine but when I view the finished product on my normal laptop, everything appears washed out. Like sometimes it's entirely grey or blue. For this one I open the reference image on my normal monitor. Any tips?

>> No.1830562

>>1830558
one noob drawing from another noob... ok, i'm done here. everyone go home.

>> No.1830610
File: 179 KB, 1000x857, amazon1.png [View same] [iqdb] [saucenao] [google]
1830610

How's this looking so far?

>> No.1830630
File: 100 KB, 606x758, 3some.jpg [View same] [iqdb] [saucenao] [google]
1830630

Hey, posting this here instead of drawthread, because there seems to be more anime-ish stuff here.
Anyway, I'm trying to draw a yaoi thing threesome.
Crit/redline so far, please?

>> No.1830644

>>1830561
Maybe your normal laptop has shit colors? On another note, i have my monitor calibrated, but i always fear that people with shit panels will
look at my works and the colors will be off.

>> No.1830645

>>1830644

If they have shit monitors then their opinions shouldn't really matter anyway mate.

>> No.1830701

>>1830610
>>1830630
I like how there is always so much lewd in the style thread.

Always thinking with our dicks

The girl being lifted looks a little small - like a bunch of giants are about to rape a small person. Also, the lifters arm should grip the butt a little, the small girl looks like she's magically balanced instead of being forcefully carried (I am assuming based on the concerned look on her face). Maybe you should have the girl be kicking and struggling a bit.

For the dudes, blue dudes left hand should cup red dudes leg. Looks like blue dude just has his hands on his hips. Maybe green dude's left arm can be hooked up under red dudes armpit, for extra grip. I also would have thought a thrust in from green dude would be more aggressive, but I see what you're going for by showing some penis

>> No.1830712
File: 213 KB, 1000x800, study knight 5-9-14.jpg [View same] [iqdb] [saucenao] [google]
1830712

>>1830644
Hmm, I had to bump up the saturation and contrast to make it look more acceptable on shit monitor. Still, I realize then I paint wayy too desaturated.

>> No.1830723

>>1830561
Why are they making that same weird expression?

>> No.1830739
File: 52 KB, 295x1000, alleyne.jpg [View same] [iqdb] [saucenao] [google]
1830739

Haven't drawn in 5 days.

>> No.1830826

>>1829888
>I think the Sakura brush is synthetic fibers. My table just looks like the floor cause it is so old shitty - not that poor...

Synthetic fibres is good. You want to avoid felt tips when it comes to brush pens. They tend to lose their point pretty quickly and then you're unable to do thin lines, which makes them rather pointless.
(Also sorry about the table thing - I didn't think you were super poor, I kind of assumed you had just moved and didn't have all of your furniture yet.)


>>1829909
I totally get where you're coming from, but if you want to improve something specific it's better to do some exercises concentrating only on that. That tends to be more effective and you'll have enough time to improve everything else after that.

>> No.1830831

>>1830262
Looks pretty good, but I thought for a moment that the girl with the melon headband didn't wear pants, you might want to give them a different color.

>> No.1830849
File: 1.26 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1830849

Penciluuu time!!

I liked 4, 7, 9, 13 - rest are shit

>>1830826
I'll do some more faces tomorrow just for you, and cause I gotta git gud

>> No.1830859

>>1830849
I think the face thing stands out to so many because most people who start out drawing concentrate overly much on faces. They often go through a phase where they draw floating heads almost exclusively and therefore get okayish at them before they try their hand at bodies.
It seems to me you have been drawing both right away, which is probably actually a better approach, but it does make your faces seem weak in comparison.

I still think it's good you're practicing them because it's where people tend to look first, so they are rather important.


As for the bikini girl, the way her right (our left) arm connects to the body is off. The way you drew the side of her arm closer to her body suggests that her armpit is way too far up.
The part between her hip and ribcage seems rather weird to me as well. Would most likely have looked better if you had just connected the lines in a curve instead of adding that straight area.
Is there a reason you didn't use the same color for her eyebrows as for her hair and left them white instead?

>> No.1830871

>>1830849
they are much better.

>> No.1830887

>>1830262
Really like this one, the colors are super cozy

>> No.1830897

>>1830859
Yeah, I really hate faces, it's like someone compacted everything you have to know about figure drawing into just a head. I was thinking of working on facial expressions, but it might be too early, I'm only getting 30% yield on just normal faces.

> armpit noted. I have trouble with armpits and sleeves, I'll have to study these a bit more
> rib cage and hip - my rendering is over detailed which exacerbates the poor anatomy. I'll try just a single shade today
> eyebrows - just plain forgot to color them haha...

>>1830871
Well, I did set the bar pretty low the first time...

Got a whole day of drawing ahead of me!

>> No.1830919
File: 28 KB, 369x532, line.jpg [View same] [iqdb] [saucenao] [google]
1830919

>>1830897
Doing expressions really helped me to improve my faces, so practicing them is a good idea. At the very least you'll get a better idea of what you have trouble with.

I was actually talking about the outline and not the rendering, here's what I mean.

>> No.1830932

>>1830739
Arm receding in the bg is way too small, same with the hand. The other arm looks too short or unnatural compared to the length of her torso, which might be because her tits are too low.

>> No.1830949

>>1830919
the one brow cant be as much higher as the other one, try to do this by yourself.

>> No.1831197
File: 164 KB, 1000x664, 1409626441724.jpg [View same] [iqdb] [saucenao] [google]
1831197

>>1830476
it's not sexy. If you're going to draw naked anime girls, make it sexy/cute. Her face looks unappealing and overdone.
Wider hips and a larger lower half will make her less of a caricature and more "I can bang this"
also her abdomen doesn't make sense, and the colarbone is overdone, and is placed oddly.

>> No.1831202
File: 761 KB, 1571x2331, cutie honey.png [View same] [iqdb] [saucenao] [google]
1831202

crit pls

>> No.1831261

New Thread:

>>1831259
>>1831259
>>1831259

>> No.1831280

>>1830919
>>1830949
Cool, thanks! See you in the new thread

>> No.1831560

>>1830215
Why Waver and Kurapika in the same drawing?

>> No.1831892 [DELETED] 
File: 83 KB, 1920x1080, goodfridayoulookkindofcool.jpg [View same] [iqdb] [saucenao] [google]
1831892

>>1830476
Trying to go for this expression of character?

>> No.1831995
File: 226 KB, 1024x1447, olddrawing.jpg [View same] [iqdb] [saucenao] [google]
1831995

h-how is it?
i used a ref for the bear ofc

it's pretty old, but i don't have access to a scanner anymore

>> No.1832859

>>1831202
Would bang.