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/ic/ - Artwork/Critique


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File: 2 KB, 128x128, skellboss1.png [View same] [iqdb] [saucenao] [google]
1818211 No.1818211[DELETED]  [Reply] [Original]

Is pixel art a real art form?

>> No.1818354

>>1818211
I am a game developer, and my opinion is that it truly is. I guess the concept of art is kinda subjective, but certainly people like me who can't even draw fucking eyes can't get pixel-pretty images

>> No.1818365

>>1818211
pointillism is an art form, I think they can be compared, both are about making forms out of dots, or in this case squares

>> No.1818421

>>1818354
fucking eyes

>> No.1818446

>>1818211
Yeah it is imo

>> No.1818459
File: 87 KB, 200x100, protecteur_l.gif [View same] [iqdb] [saucenao] [google]
1818459

>>1818211
Yes. It's abused in gaming for the sake of ease. But it is definitely an art form at its base.

>> No.1818585

>>1818211
good pixel art is anything but easy. you don't just need your fundamentals, you need to know all the pixel art specific things

>> No.1818586
File: 2.90 MB, 1024x800, 1373706316261.gif [View same] [iqdb] [saucenao] [google]
1818586

forgot pic

>> No.1818587

>>1818211
It's not very difficult to make decent pixel art as a beginner, it seems. But I think mastering it could take a while longer than some other mediums.

>> No.1818592

>>1818587

it's also not difficult to draw, most people in the world can draw stick figures, right

>> No.1818595

>>1818592
But not properly fill areas with a fitting color. Pixel art being quite exact it's easy to just drag stuff around, change colours, change lines. without fucking up other parts of the picture. Which, especially for a beginner, is not as easy in mediums as digital painting, traditional painting, charcoal, etc.

>> No.1818599

>>1818595
moving stuff around in 20000x20000 digital canvas is way more forgiving than literally pixel-perfect stuff. as for such poor comparisons with traditional mediums, you might as well mention that saving backups is easier with pixel art and conclude some shit you pulled out of your ass.

>> No.1818604
File: 39 KB, 250x271, image.jpg [View same] [iqdb] [saucenao] [google]
1818604

Defeneatly.

>> No.1818609

>>1818599
Well, maybe some bad examples, but in my own experiences I've found that it's easier to polish a turd if it's pixel art, because you can change so much so easy.

>> No.1818614

>>1818211
ask chuck close

>> No.1818738

>>1818595

if you think making decent pixel art is just that easy and simple then you clearly haven't done any yourself, or your definition of decent probably doesn't hold very high. there are many things to take into account when doing pixel art which you are underestimating that require a good amount of experience and knowledge to use properly, for example, how color interacts with its surrounding colors (especially when using limited palettes), picking palettes, and how pixel efficiency must be maximized and describe as much in a picture as possible. this is especially true the smaller the pixel art or sprite is.

>> No.1818781

>>1818604
http://www.d-e-f-i-n-i-t-e-l-y.com/

>> No.1818824

>>1818365
Pointilism is not much like pixel art at all really. Pointilism is about creating the illusion of a range of colors by using a limited palette of dots. Pixel art doesn't treat color this way, except in some types of dithering, which has become partly outdated since LCDs hit the market.

>> No.1818826

>>1818609
Post your pixel art

>> No.1818834
File: 179 KB, 256x256, Mei_Fast.gif [View same] [iqdb] [saucenao] [google]
1818834

depends.

>> No.1818877
File: 22 KB, 1000x633, SkaterGirl(RetC).png [View same] [iqdb] [saucenao] [google]
1818877

I was pretty big into pixel art a while ago.
I rarely draw in pixels anymore, and I'm hardly any good, but I'm willing to say that I'm still decent with it.
Pic related, made that two years ago

>> No.1818896

>>1818211
This question is really stupid, pixel art is a part of the vast world of graphic visual arts, the term pixel probably derogates its meaning given other conceptions on the term that we already own, but pixel as you name it not a definer, its a "pigment", you are drawing using square dots that on a macro scale generate a composition, it's art because it stills holds a meaning, an intention, and an execution (technique if you will).

Long story short, yes it is, and you are retarded.

>> No.1818902

>>1818824
pixel art has usually very limited palette.

Check the smallness of palette in this picture:
>>1818586

>> No.1818929
File: 4 KB, 194x200, mw_pixel.png [View same] [iqdb] [saucenao] [google]
1818929

I wish I could pixel more, but there's only so much time left in a day for hobbies

>> No.1819041

>>1818902
Yes, but a limited palette doesn't mean that the pixels are being scattered around like buckshot to produce a wider array of colors. Pointilism is much more analogous to CMYK printing.

>> No.1819194

>>1818459
Wow. Where is this from? How was it done? It's fantastic.

>> No.1819195

>>1819194
http://www.pixeljoint.com/pixelart/31255.htm

>> No.1819266

theres a thread full of these on /wsg/ you guys should check out, all kinds of neat stuff.

>> No.1819267
File: 32 KB, 416x232, 2957_fool.png [View same] [iqdb] [saucenao] [google]
1819267

>>1818211
Is that a real question?

>> No.1819299

>>1818604
>.jpg

>> No.1819329

>>1818211
no

>> No.1819341
File: 121 KB, 640x1211, monks5_fool.png [View same] [iqdb] [saucenao] [google]
1819341

>>1819329
explain

>> No.1819358
File: 493 B, 32x64, size.png [View same] [iqdb] [saucenao] [google]
1819358

>>1818826
Made around 2 months ago. Denied sketch for project of someone else.

>> No.1819389

>>1819358
>most people in the world can draw stick figures, right

>> No.1821755

>>1818354
if you are a game designer, you should just give up and kill yourself now.

>> No.1821767

Yes, I don't understand where people would get the idea that it isn't. As a commercial medium it's impractical, if not defunct, but good pixel art always has a place in people's hearts as a dedicated and nostalgic craft. It's painstaking and rewarding in its own right.

>> No.1821770
File: 4 KB, 460x144, quote-from-cave-story.png [View same] [iqdb] [saucenao] [google]
1821770

if it isn't a couple of hundred pixels squared, it isn't pixel art. It's officially '8-bit indie garbage'. Long name for an art form, i know but they really claimed it as their own.

A limited palette is important. If you're using gradients, or freehand lines you aren't doing pixel art any more. You don't need to place every pixel, you have to consider every pixel. Alone or within it's local pattern.

Consider this image. The last image only contains one more colour, it remains limited in palette. The right one is way bigger than the original left, and gets away from being le homage 8-bit indie game tier. Still, compared to high res pixel art, it's laughable. Low res pixellated art is an art style, not an art form. When you get into higher resolutions, with more technical skill needed, the differentiation between pixel art and other forms becomes apparent.

>> No.1821816
File: 65 KB, 455x409, adfdfd991.png [View same] [iqdb] [saucenao] [google]
1821816

>>1821767
I don't know that anyone claims pixel art isn't art, I think we just get the same guy making the same pixel art thread every few weeks, and he always starts the thread by questioning whether it's an art form, for whatever reason.

>>1821770
>8-bit
Please stop abusing this term.
Also pixel art can be any size, you're just limited with what you can represent at smaller sizes and larger sizes become so time-consuming that they're not practical.

Gradients and transparent layers are fine in moderation, and a little bit of freehand is fine too imo, so long as it doesn't get too sketchy. look at the work of Uno Moralez for instance. This "NPA" stuff is just purist bullshit that I have to assume you picked up from pixeljoint.

Also I'd wager it takes more skill to make successful small work than large work, that's where it really comes down to pixel technique and proper cluster management.

>> No.1821830

>>1818211
who

cares
a
r
e
s

>> No.1821846
File: 10 KB, 200x150, emotive2_jouissance_by_graindolium.png [View same] [iqdb] [saucenao] [google]
1821846

>>1821830
you must care a little bit if you feel strongly enough to write out a post and decipher a captcha.

>> No.1821884

>>1821846
i'm a programmer and i also like to draw, where do i start if i want to develop a 2d game for android in java?

>> No.1821889

>>1821884
I know fuck-all about programming, so your guess is as good as mine. If you're talking about art assets, then it depends on the type of game.

>> No.1821890

>>1818781
>http://www.d-e-f-i-n-i-t-e-l-y.com/
kek

>> No.1821896

>>1821884
Not enough info.
How well can you draw?
What programs are you using for programming and drawing?
Do you have a tablet?
Can you animate?
Are you patient enough to work with Pixels?
Do you know any 3D? Even if the game is 2D you can do the DK thing and use pre-rendered sprites.
And most importantly, what exactly are you looking for? Someone to do the art, a program, etc.?

>> No.1821929

>>1821884
dude, there's a general for game developers on vg.
agdg

>> No.1821943

Andrae.. Lel

>> No.1822554

>>1821770
Furthest right has two more colours than left.
Middle one looks best.
>Every pixel needs to be considered
Bullshit, dat fill.

>> No.1822685

It's just another style.

>> No.1822701
File: 3 KB, 160x120, tallpixel_giant3_lackey.png [View same] [iqdb] [saucenao] [google]
1822701

>>1822685
it's more of a medium and a technique really, but I'm not looking to start a semantic debate.

>> No.1822759

>>1822685
>>1822701
Let's just say it's both.
Not everyone uses the same techniques and programs when making pixel art, but there is also a technique to it.

>> No.1822816

>>1819267
Gotta love Fool.

>> No.1822841

>>1822816
Yea, I don't really know other pixel artists than Fool. I know Cure roams around here, he's pretty cool.

>> No.1822862

  ▲
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>> No.1822889


▲ ▲

>> No.1822892

>>1822889
goddammit

>> No.1822895

>>1822759
It stops being a style when you do something a couple hundred pixels squared. A sprite 20 pixels high is something a monkey could do. It takes zero effort. When you get big res, you have to understand things like anti aliasing etc.

>> No.1822917
File: 53 KB, 900x600, unomoralez3.gif [View same] [iqdb] [saucenao] [google]
1822917

>>1818211
Why not?

>> No.1822918
File: 43 KB, 721x452, unomoralez4.gif [View same] [iqdb] [saucenao] [google]
1822918

>>1822917

>> No.1822922
File: 164 KB, 550x3869, unomoralez6.gif [View same] [iqdb] [saucenao] [google]
1822922

>>1822918

>> No.1822924
File: 71 KB, 639x819, unomoralez5.gif [View same] [iqdb] [saucenao] [google]
1822924

>>1822922

>> No.1822925
File: 35 KB, 720x576, unomoralez1.gif [View same] [iqdb] [saucenao] [google]
1822925

>>1822924

>> No.1822927

>>1822895
Wow, you have a really negative view of the word style. Hundred pixel high Pixel Art is closer to the Pixel Art style definition than it is to the technique definition. The style has to do with just looking like pixel art, the technique has to do with how it's made.

>> No.1822938

>>1822922
>>1822924
this guy is really interesting

>> No.1822946

>>1818211
If Pollack is considered art, why not pixels

>> No.1822953

>>1818211
no, it's a technique.

you don't say 'are brush strokes art?'
'is chiseling art?'
'is dragging a pencil around art?'

>> No.1823360
File: 1 KB, 64x64, thernz.png [View same] [iqdb] [saucenao] [google]
1823360

>>1822895
I agree that the super low-res stuff is overused a lot and can be really simplistic, but you can also make really tight pixel work on a small scale, and for a piece to be readable and effective at, say, 50x50, takes a LOT more pixelart-specific skills than some massive canvas where single clusters won't have a big impact on readability.

>> No.1823361
File: 21 KB, 460x276, Pollack.jpg [View same] [iqdb] [saucenao] [google]
1823361

>>1822946
Pollack is considered fish

>> No.1823364
File: 29 KB, 240x353, dead_knight_cyangmou_fin.gif [View same] [iqdb] [saucenao] [google]
1823364

>>1822953
art form, noun-
any activity regarded as a medium of imaginative or creative self-expression.

dithering is a technique. anti-aliasing is a technique. pixel art is a medium of creative self-expression, a subset of digital-painting. It has clusters instead of brushstrokes. It's both a medium and a method, it's definitely more than just a technique.

>> No.1823365

>>1818211
Pixel art is as 'real' as any other art form, but is it a serious means of self-expression? Rarely, I think. There are very few pieces of pixel art that I would even think of including in an exhibition in a museum or gallery, other than as a novelty about the history of computer graphics. I think pixel artists often come from a gaming background or at least find their work in this sector, so they tend to think of pixel art as a utilitarian tool for game assets much of the time. The technical prowess in a lot of pixel art is impressive, but pixel art is rarely moving or profound.

>> No.1823716
File: 79 KB, 548x480, bots1_fool.png [View same] [iqdb] [saucenao] [google]
1823716

>>1822816
He's a talented son of a bitch, no doubt.

>> No.1823717
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1823717