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/ic/ - Artwork/Critique


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File: 240 KB, 1152x720, IHSDCSNM.jpg [View same] [iqdb] [saucenao] [google]
1817788 No.1817788 [Reply] [Original]

Draw Thread!

Previous Thread
>>1816077 (OP)

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
fusroda.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
digitalbrushes.tumblr.com/
pandemoniumart.net/brushes

>> No.1817853
File: 163 KB, 800x789, bloobloo.jpg [View same] [iqdb] [saucenao] [google]
1817853

Any kind of advice would be greatly appreciated. I'm slowly trying to get the hang of drawing with SAI.

>> No.1817860
File: 120 KB, 600x600, giantdad3.png [View same] [iqdb] [saucenao] [google]
1817860

colors are naice, gonna draw the rest later

>> No.1817928
File: 183 KB, 1338x890, Untiasd124441tzfghled-1.jpg [View same] [iqdb] [saucenao] [google]
1817928

trying to solve compositional issues with awkward makes-no-sense ligthing.

>> No.1817963

>>1817928
yes I see it, shadows are weird, but maybe you can say there are 3 stars in their system.

Why did you took out the other guy? was he sacrificed to one of their 3 sun gods?

>> No.1817967

>>1817928
Dude, it's a good thing to know when it's time to drop something off. Not trying to bring you down, tho.

>> No.1817970

>>1817967
While you're right

http://www.ctrlpaint.com/videos/the-monkey-house

I don't think the piece is all that bad that it needs to be dropped.

>> No.1817984

>>1817928
sphere shouldn't have a specular highlight. a specular highlight typically means that the light source is extremely close to the subject.

>> No.1817985
File: 375 KB, 2550x1872, bonnie_level20.jpg [View same] [iqdb] [saucenao] [google]
1817985

>> No.1817993

>>1817984

huh? source on that? so the sun doesn't cause highlights?

>> No.1817996

>>1817984
Wat? Speculars are determined by the material of the object and the position of the lightsource compared to the viewer, not the distance of the lightsource from the object. The only bearing the lightsource has is if there is a low angle to the object, in which case there is higher specularity on objects.

>> No.1818006
File: 672 KB, 2550x3300, study werp.jpg [View same] [iqdb] [saucenao] [google]
1818006

im not doing it right.

>> No.1818015

>>1818006

But you're not doing it wrong.

>> No.1818043
File: 254 KB, 500x750, char.jpg [View same] [iqdb] [saucenao] [google]
1818043

>>1818006
It's too early to beat urself up. Put in some more work and then judge yourself. At least get to the point where you are adding hard edges.

I'm working on this painting to tease this girl that misses me.

>> No.1818044
File: 265 KB, 500x750, char.jpg [View same] [iqdb] [saucenao] [google]
1818044

Diff thumbnail, cuz I'm curious which of the 2 you would prefer.

>> No.1818046

>>1818043
looks kind of awesome how it is. i kind of hovered over the thumb without looking very closely and i glance up to see the pretty girl face and !! she has these gross holes instead of eyes. lol

>> No.1818050

>>1818006

this is nice

push values, add hard edges like anon said and solid study

>> No.1818052
File: 330 KB, 834x1520, image.jpg [View same] [iqdb] [saucenao] [google]
1818052

Started to study about the anatomy of the arm today. Quite fascinating how everything works together.

Forearm muscles are tedious but with time I hope to master them

>> No.1818054
File: 158 KB, 898x599, 75fghaled-1.jpg [View same] [iqdb] [saucenao] [google]
1818054

>>1817963
>>1817967
>>1817984

still struggling, thanks for feedback. no, no sacrifice lol. agree with monkey house, but gotta put things in perspective and measure it against your existing body of work i guess. this is definitely one of the best pieces i've ever made even if it has millions of flaws.

wouldn't be so keen on keeping the incas if my portfolio wasn't so void of any characters already. really have to get the dudes in here to work somehow.

>> No.1818056

>>1818054

damn this looks different on my primary monitor. holy shit

>> No.1818061

>>1818054
Having that sphere in there was a shit idea from the start and you haven't made it any less shit.
Let it go.

>> No.1818065

>>1818061

Why? I think it looks interesting. Otherwordly without being obvious and boring.

>> No.1818069

>>1818061
>>1818054
nahh, sphere is needed, the only problem is that it does not feel large of grand. it needs more context.

some low hanging clouds infront of it to show how large it is would do the trick

>> No.1818082
File: 233 KB, 508x750, char.jpg [View same] [iqdb] [saucenao] [google]
1818082

can't tell the diff between the thumbnails now lol time to start glazing this hoe, last update for a while i promise

>> No.1818084
File: 105 KB, 707x1000, feelgoodinc..jpg [View same] [iqdb] [saucenao] [google]
1818084

>>1817434

Hoooooook is a cool artist

>> No.1818115
File: 769 KB, 665x442, incaparty.gif [View same] [iqdb] [saucenao] [google]
1818115

>>1817788

ahaha when you play the wips in order it looks like some inca dudes running around doing stuff throughout a whole day.

>> No.1818116

>>1818115
that's pretty kewl

>> No.1818118

>>1818116

ikr? kind of awesome seeing your process sped up like that. will make a habit of screenshotting wips every 30 minutes i think.

>> No.1818136

>>1818115
>>1818118

that is really neat man

>> No.1818174

>>1818115
dude by the cauldron's slacking off. what a nigger

>> No.1818254
File: 44 KB, 800x800, Untitled-15.jpg [View same] [iqdb] [saucenao] [google]
1818254

WIP

>> No.1818255
File: 134 KB, 566x781, jiho234234.jpg [View same] [iqdb] [saucenao] [google]
1818255

>> No.1818260
File: 388 KB, 608x1080, rsz_2momma.jpg [View same] [iqdb] [saucenao] [google]
1818260

Posted this in the last thread and didn't get any feedback. Crit please, I really can't tell if it's awful or not.

>> No.1818265

>>1818260
its good, hands seem too small for arm length tho

>> No.1818277

>>1818054
The comp was never good from the start. It looks like you just drew random elements to make a background, and now you're clearly foraging for something interesting to do with these characters. For an illustration you should have planned all this out in the first place

>> No.1818303
File: 156 KB, 1250x1000, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1818303

still life

>> No.1818335
File: 121 KB, 640x640, 10534949_1516097605271193_1565378145_n.jpg [View same] [iqdb] [saucenao] [google]
1818335

critique/Opinion - Using Kolwitz style into my own

>> No.1818337

>>1817928
It's getting there, way too many light sources unless thats what you were going for - obviously just keep going with refinement :)

>> No.1818342

>>1818115
this is actually better than the piece itself

>> No.1818404
File: 585 KB, 2048x2048, image.jpg [View same] [iqdb] [saucenao] [google]
1818404

shit shit shit

>> No.1818408

>>1818115
Looking at the thumbnail of this gif, the very first piece seems to be the most interesting. This gif is like the definition of 'overworked'.

>> No.1818434
File: 217 KB, 621x496, Screen Shot 2014-08-23 at 1.12.45 PM.png [View same] [iqdb] [saucenao] [google]
1818434

>>1818303
Work on you composition a bit more. The values could easily be leading towards more interesting forms, but they feel really bland right now.

I've attached a quick paint over of one possible direction you could take this. I'm not saying you have to do it like this, but hopefully it gives you some ideas. Good luck!

>> No.1818443

>>1818054
I've tried to help you on this through all these different Draw Threads, but man - just move on to something new.

To me it seems like you're really proud of your sphere & island and reluctant to drop it. I'll admit it - that part looks okay - but your foreground is fundamentally fucked, and you're too timid to make any strong changes to it. You either need to simply redo the foreground or just move on to something new.

>> No.1818473

>>1818434
what you mean about work on composition? move objects? also what you mean about values?s

>> No.1818479
File: 979 KB, 331x255, thats_a_penis_reverse.gif [View same] [iqdb] [saucenao] [google]
1818479

>>1818434
>>1818473

>> No.1818483
File: 79 KB, 584x600, env11.jpg [View same] [iqdb] [saucenao] [google]
1818483

>> No.1818503

>>1818483
Greens are not supporting the current surrounding style. Go with more solid.

>> No.1818508

>>1818483

from imagination?

>> No.1818535

>>1818006
i like your strokes

>> No.1818540

>>1818503
Ok, thanks.
>>1818508
Sorry, no. random reference from earth porn I think.

>> No.1818547
File: 143 KB, 1472x743, Nora Turnaround WIP.jpg [View same] [iqdb] [saucenao] [google]
1818547

I never ask for things like this, but since it's concerning a character's structure rather than a single image, I'd like the help of someone who's a stronger draftsman than me to redline any inconsistencies/misplaced features in this turnaround, please. Something about the 3/4 front view and the half-back view just doesn't feel right.

>> No.1818562
File: 225 KB, 1152x720, Sketch214132045.jpg [View same] [iqdb] [saucenao] [google]
1818562

>>1817788

Prrogress....

>> No.1818566
File: 228 KB, 1152x720, Sketch214132045wog.jpg [View same] [iqdb] [saucenao] [google]
1818566

>>1818562
I wonder if this one reads better, I removed the gradient base layer from the previous one

>> No.1818570

>>1818566

Yeah, I'd say this one looks better.

>> No.1818571

>>1818562
>>1818566

aw daaaamn that's actually firez painting. congrats on doing something other than girls man! honestly. hope you learn and blossom.

>> No.1818603

>>1818547
It's not what you're asking for, but this fuckhuge lower body really doesn't work with the rest of the character.

>> No.1818606
File: 695 KB, 700x1190, hellyhansenchic.png [View same] [iqdb] [saucenao] [google]
1818606

rough character thing

>> No.1818608

>>1818566
I don't have the slightest idea what this is supposed to be.

>> No.1818615

>>1818547
>>1818603
Agreed.
Also the small space between the eyes make the face look creepy when it's not in profile and the upper body looks like it's placed on a ball in the 3/4.

>> No.1818618
File: 491 KB, 627x547, 4fccfb0c72a6a7859fb60e8fececdc12.png [View same] [iqdb] [saucenao] [google]
1818618

>>1817788
ehh, love some bits hate others.
crit?

>> No.1818619

>>1818606

face is amazing (her) left thigh is a bit fucked up. even if i can see it making sense anatomically, to the average viewer it will just look offputting

>> No.1818622

>>1818483
tree looks flat. lazy.

>> No.1818626

>>1818606
You gotta work on those folds...Clothes don't work like that at all. The torso area just looks like a mess, the form doesn't read well. Did you use a reference for the pose? It's quite awkward, but maybe that's just me.
The face coloring kind of reminds me of Alexandra Douglass' work. Not meant in a bad/good way, just an offhanded comment.

>> No.1818633

>>1818547
I see what you're going for and all, but, man...This is just a really visually unappealing character design. It's kind of an assault on the eyes.

>> No.1818634
File: 42 KB, 640x640, jumping girl study5.jpg [View same] [iqdb] [saucenao] [google]
1818634

Been busy offlline since last post, but still working on improving my mark-making. Photo study.

>> No.1818636

>>1818603
>>1818615

I know the design has its limitations, but I think all do to an extent. I've drawn enough expressions that show a good range, I think I can make it work. As for the upper-lower body contrast, it's just a visual statement on the fact that she's going through adolescence. Half of her is grown up, half isn't.

>> No.1818639

>>1818634
I feel like the ribcage is too long, got reference?

>> No.1818640
File: 1.47 MB, 1836x3264, IMG_20140318_125355_656.jpg [View same] [iqdb] [saucenao] [google]
1818640

This my current one.

>> No.1818642

>>1818639
No, I deleted it, sorry. It is a little long but I kind of liked the elongated look so I left it. Does it look bad?

>> No.1818643

>>1818633

What is it exactly that doesn't work for you? What would you do to make it better? I'm asking you sincerely, since I'm not closed to a redesign. At the same time, I don't want to use any symbols that belong to the libraries of a few popular styles.

>> No.1818651

>>1818619
>>1818626
thanks for the input. i used no ref, so yeah that explains most of it- especially the cloth folds.

>> No.1818652

>>1818636
I don't think expressions are the problem, but rather how the structure of the body reads. I liked those expressions you drew earlier.
>As for the upper-lower body contrast, it's just a visual statement on the fact that she's going through adolescence. Half of her is grown up, half isn't.
Gotta ask, is this for porn or not?

>> No.1818669
File: 173 KB, 285x714, a5fcf00ba372ef08027d2badd6959ca6.png [View same] [iqdb] [saucenao] [google]
1818669

>>1818643
Ok, I'll try my best to put it into words. I feel like the shapes are clashing a lot. There aren't a lot of repeating shapes so there isn't much harmony.
I get what you mean with the symbolism of the upper/bottom half and all, but I don't feel like it works this particular way. I think what's throwing me off the most is the legs. They're very off-putting. It almost looks like she's walking on stilts, and it looks like she doesn't have knees.
I also feel like it's strange how the arms go straight into the hands (which is fine in itself), yet the angles and feet are so tiny.
This is just my personal taste, so take it as you will, but here are a few changes that I feel would make her look less jarring. I made the legs flow a little more with the rest of the body, the torso goes into the hips less abruptly, and it's generally rounded out a bit. Which, I understand a round look might not be what you're going for, but it's just a few things to possibly consider.

>> No.1818676

>>1818652

Action-comedy. She commits corporate espionage and does other heroic things to keep future LA a utopia.

>>1818669

There aren't really a lot of repeating shapes, but they are similar in their proportions. That's why I tapered the calves dramatically, so they'd be balanced with the arms. The eyes, the jawline, and the head shape (with hair) have a similar teardrop shape. The body takes on less angles and more curves as the eye goes down to create a balance between the two.

But to address the "stilts" thing, I could thicken the calves near the knee even more for a smoother transition.

>> No.1818679

>>1818054
Make everything dark, Add Dragons, Aliens and flamethrowers
Done

>> No.1818681

>>1818676
Again, I understand what you were trying to do...But I just don't think you did it right. Maybe it's just personal taste etc so I guess we can agree to disagree. I would at least definitely recommend fixing the legs though. A smoother transition would help a lot.

>> No.1818684

>>1818669
This looks way better and retains the triangle/teardrop motif that seems to be going on. Nice work.

>> No.1818687
File: 72 KB, 549x743, Leg Adjustment.jpg [View same] [iqdb] [saucenao] [google]
1818687

>>1818681

Here's the adjustment.

>> No.1818692
File: 177 KB, 784x720, morning flit.png [View same] [iqdb] [saucenao] [google]
1818692

Still in the early stages, but I got a general idea of what I want. Crit on the lighting would be appreciated, for I /think/ I got the gist of it right, though I think the reflected light is actually incorrect.

>> No.1818703

>>1818618

>don't outline so hard
>work on eliminating chicken scratch

not turrible

>> No.1818709

>>1818676
Then I think the upper body to lower contrast is too exaggerated. You might intend to symbolize adolescence, but it's really not working for me. Maybe it's only my problem, though.
Did you draw her in an action pose already?

>> No.1818723
File: 46 KB, 1202x375, Dash.jpg [View same] [iqdb] [saucenao] [google]
1818723

>>1818709

A generic pose, but here. The pointed hair shape and fireball ponytail were done intentionally, to aid with movement like this. I'm a huge proponent of drawings with power and speed, and how the figure is warped to help with that.

>> No.1818724

>>1818723
kinda weird because as you read zzzzip your eyes are traveling quickly in the opposite direction of the girl, really she should be facing the other way.

not that it matters, just an odd little observation.

>> No.1818727

>>1818723
>The pointed hair shape and fireball ponytail
Yeah, that's done well. I think her design works better in flat views like this instead of 3/4 etc.

>> No.1818735

>>1818640
looks like a squid, why not add tentacles?

>> No.1818740
File: 897 KB, 968x1296, IMG_2440[1].jpg [View same] [iqdb] [saucenao] [google]
1818740

Sorry for the poor quality, not near my scanner. Trying to get back on the horse, feel like I'm banging my head against a wall.

>> No.1818743

>>1818735
Because I already drew a squid. I try not to do duplicates. >>1816455

>> No.1818749

>>1818640
I've been told this drawing looks better upside down.

>> No.1818761
File: 194 KB, 1000x393, chestburster2resize.jpg [View same] [iqdb] [saucenao] [google]
1818761

hi-res: http://www.artstation.com/artwork/alien-chestburster-redesigns

>> No.1818764
File: 496 KB, 1000x464, hippy4resize.jpg [View same] [iqdb] [saucenao] [google]
1818764

hi-res: http://www.artstation.com/artwork/smoke-break

>> No.1818765
File: 261 KB, 1000x504, western4resize.jpg [View same] [iqdb] [saucenao] [google]
1818765

hi-res: http://www.artstation.com/artwork/cowboy-vs-demons

>> No.1818768

>>1818761
>>1818764
>>1818765
That's all nice, but you aren't really asking for critique since they are all finished and uploaded images.

>> No.1818771
File: 252 KB, 1000x930, babybot.jpg [View same] [iqdb] [saucenao] [google]
1818771

>>1818768
this is the current wip!

>> No.1818772

>>1818761
I saw your work on facebook.
Didn't you miss the entire point of that challenge which was to redraw the mech suite?

>> No.1818774

>>1818771

haha that's awesome. too photobashed for my taste artwise, but fun designwise nonetheless.

>> No.1818775

>>1818772
shit, i should do that next!

>> No.1818777
File: 252 KB, 774x1070, m.jpg [View same] [iqdb] [saucenao] [google]
1818777

I'm almost done with this one.
What you guys think about it?

>> No.1818778

>>1818777
The hair...

>> No.1818779

>>1818774
thanks! <3

>> No.1818780

>>1818743
I knew that but that one looks like a squid too m8 why not draw real squids instead

>> No.1818782

>>1818777
You should think of the hair as a solid mass rather than a metric fuckton of lines..

>> No.1818784

I sewar I tried, are proportions right? Also Is perspective too wrong or does it look acceptable, I don't do much from imagination so I want to know if it looks credible enough and which point are the ones I need to work on the most

>> No.1818785

>>1818784

yep. looks all good to me anon.

>> No.1818787
File: 1.00 MB, 1530x2048, image.jpg [View same] [iqdb] [saucenao] [google]
1818787

>>1818784
fuking forgot pic

>> No.1818789

>>1818780
I've tried drawing in other styles and it has failed. Those drawings I would just throw away but my sister in law wants me keeping them. I also do some tattoo designs for friends. When I get home I will try adding tentacles to see how it looks.

>> No.1818790

>>1818782
>>1818778
Thank you guys, I'll work on it. <3

>> No.1818800

>>1817984
i like it

>> No.1818803
File: 512 KB, 2592x1936, HYyHX0n.jpg [View same] [iqdb] [saucenao] [google]
1818803

Still workin on it any suggestions?

>> No.1818808
File: 624 KB, 1132x1440, ilNoeqasmaller.jpg [View same] [iqdb] [saucenao] [google]
1818808

Alright I could use some help on this one, I need to know how to improve the hands. Is the bottom left hand (his right) any good? And I what should I have in the opposite hand the one thats currently has the globe? See the theme on this one is the atomic bomb.

>> No.1818819
File: 389 KB, 1000x1224, iced tea.png [View same] [iqdb] [saucenao] [google]
1818819

i like the way this iced tea is coming,
any tips on background, since its still being worked on?
crits appreciated

>> No.1818851
File: 158 KB, 1500x916, valkyriewip.jpg [View same] [iqdb] [saucenao] [google]
1818851

A sketch for a new painting, I need you guys to tear it apart, thanks!

>> No.1818855
File: 27 KB, 650x643, progress.png [View same] [iqdb] [saucenao] [google]
1818855

Had to take a break as I can't into perspective apparently and didn't want to get too burnt out because of it

>> No.1818861

>>1818851
Don't like the head. Decide if we're seeing it from the front or from slightly above.

Can't say much about the content or color palette as there isn't much there yet. You do seem to have a trend of overly saturated dark blue backgrounds, at least from what I've seen you post here. Try to vary it up, and think about what mood you want to convey.

>> No.1818863

>>1818861
Thank you, the head does need more work indeed, also the color palette. My main concern is the pose though.

>> No.1818866

>>1818863
I'd better resolve the shield arm. Draw through the shield and make sure it makes sense. I'd do the same with the legs too. Also be sure that the wings are attached to the back at the same point for each side.

>> No.1818882
File: 128 KB, 673x960, 2330624-steven_rogers__earth_199999__from_avengers_banner.jpg [View same] [iqdb] [saucenao] [google]
1818882

>>1818851
Shields seems to be up a bit high in comparison to where her arm is, maybe lower it pic related.

But so far looks ace, can't wait to see more :D

>> No.1818886
File: 2.52 MB, 4800x2728, PnB_MonsterGirls.jpg [View same] [iqdb] [saucenao] [google]
1818886

>>1818740
A quick glance at it:
1. Not sure about her breasts, I don't think you'd be able to see them at that angle.
2. The feet are a little short. A rule of thumb I follow is the foot's length goes from chin to top of the fore-head.

>>1818855
Lay out grids man. If you want the cheap way just make a checkered grid in photoshop and skew it to whatever perspective you want.

>>1818851
Looks okay so far, gonna need some highlights/stronger contrast to help push the forms apart I'd say. They kinda feel like they're on the same plane or something.

>>1818819
That book you stood the bottle on is not finished. Also I can't tell what angle this is at. The bottom looks like it's curved too much. I can't give much more advice unless I see what you're working from? Imagination? Still-life?

---

Alright, this is meant to be smut/hentai, fantasy, and meant to be stylized. It's in its early stages, but I want to do as much as I can for the line drawing before I go to tone/color.

I'm looking for advice on:

1. Anatomy, namely the proportions/prone pose on the guy.
2. Anatomy checks in general.
3. Advice on composition before I take this further. Right now I'm following the rule of thirds as closely as I can without cutting too much off the page.

Thank you for putting up with this.

>> No.1818888

>>1818886
you should not be giving advice to anyone on this thread.

>> No.1818897
File: 237 KB, 1152x720, Sketch214132045.jpg [View same] [iqdb] [saucenao] [google]
1818897

>>1818570
Thank, I made a compromise between the two, I think it look a bit better this way

>>1818571
Thanks for the good wishes.

I do have original pieces but since I'm a noob I try to prioritize studies and referenced stuff.

>>1818608
Neither did I at least at first, Now I'm thorn between a knight and a mecha..

I did a very crude sketch at first and since then I've been chasing shapes.

>> No.1818903
File: 55 KB, 450x442, 1398827052766.jpg [View same] [iqdb] [saucenao] [google]
1818903

>>1818886
Did you actually manage to miss your horizon line with the left vanishing point?
Also wtf is that growth on foot fetish trolls Tibia?
Just because you dumpe a perspective grid in there doesnt mean it did you any good.

Just take a step back and try to do just one character well before you start making a collage.

>> No.1818911
File: 2.27 MB, 1600x1200, akroma2.png [View same] [iqdb] [saucenao] [google]
1818911

>>1818317
I hope I'm good enough to move from the beginner's thread to the draw thread. Still a WIP. How is it so far, /ic/? P-please no bully.

>> No.1818912

>>1818777
It looks flat, m8. Try upping the contrast

>> No.1818919
File: 142 KB, 492x804, naked.jpg [View same] [iqdb] [saucenao] [google]
1818919

>>1818851
I'd watch out for your overall composition. Give more space on the spear side so you can finish the tip of it. That will push your entire form further to our right and make a better rule of 3rds.

>> No.1818922

>>1818819
Good start, but yes, the book which is the base needs to be finished. Also the eclipse of the bottom of the bottle looks to be more tilted at us, the viewer, than the book and shelf everything sits on.

Also that frame to the left of the bottle is cutting into the bottle and a weird angle making a tangent. Either overlap the two shapes more or make space between.

>> No.1818943

>>1818911
faCE FACE FACE FACE FACE ICKY

>> No.1818985
File: 119 KB, 565x800, snake2.jpg [View same] [iqdb] [saucenao] [google]
1818985

>>1818084
slow and steady.

>> No.1818990

>>1818985
>lamiASS

>> No.1819022

>>1818886
Why did you make a perspective grid?

>> No.1819173
File: 1.14 MB, 2000x717, Over Eternal Peace Study Part 6.jpg [View same] [iqdb] [saucenao] [google]
1819173

Still going, except THIS time, I finally grew some nuts and used a brush setting other than hard round to begin further rendering the clouds. The other good news is that I think it finally clicked with me as to how the fuck he painted that lake. It's gonna take a lower density brush to recreate it. Really the only thing I'm trying to teach myself now is patience and dilligence, to finish this. After this, I think I'll be much more speedy and courageous tackling my next painting study.

>> No.1819179
File: 46 KB, 606x875, Drunk_alchemist.jpg [View same] [iqdb] [saucenao] [google]
1819179

Critique?

>> No.1819180
File: 41 KB, 621x875, arcane_archer.jpg [View same] [iqdb] [saucenao] [google]
1819180

Too stiff? I think i may change the pose

>> No.1819181
File: 36 KB, 523x748, Captura.jpg [View same] [iqdb] [saucenao] [google]
1819181

Wip random guy

>> No.1819191

>>1819179
>>1819180

Poses are really dull but that's not the main issue.

The main problem is the design itself which is pretty mediocre verging on bad.

Another issue which may or may not be one depending on your intention with these pieces is the characters themselves. They are lifeless and unremarkable facially wise. If your main purpose was the clothing and nothing else then it's no big deal.

>> No.1819192
File: 1.12 MB, 2552x3508, Scanned Document.jpg [View same] [iqdb] [saucenao] [google]
1819192

kind of embarassing posting my junk on here. anyway rip it apart tell me what im doing wrong please and thank you

>> No.1819199

>>1819179
The head seems really separate from the body.

>> No.1819211

lol have barely started

>> No.1819254
File: 160 KB, 1250x1250, Untitled-3.jpg [View same] [iqdb] [saucenao] [google]
1819254

vegetables still life

>> No.1819262

>>1819254
You can go a bit darker in places, and put more saturation probably as well (the grey bg and shadows are likely more colourful). Overall not bad though.

>> No.1819273

First thing I've done on a graphics tablet. Any Critique?

>> No.1819274
File: 386 KB, 1920x1683, Serbian Frog.png [View same] [iqdb] [saucenao] [google]
1819274

Forgot Image.

>>1819273

>> No.1819275

>>1819262
oh, thank you, you right. try make another with your advice

>> No.1819278

>>1819254

take more time! you are doing the same thing over and over. be more exploratory, more focused, try different brushes, different stroke angle, different lighting.

not just different vegetables/objects.

>> No.1819289

>>1819191
>The main problem is the design itself which is pretty mediocre verging on bad.

Could you explain why is it bad and how can i fix it?
Also some resources on character design if possible would be great

>They are lifeless and unremarkable facially wise.

Dont know how to fix this either.

>> No.1819343
File: 45 KB, 540x960, 10457859_10204210583286002_5132454764243738090_n.jpg [View same] [iqdb] [saucenao] [google]
1819343

This is the latest thing I'm working on and I'm having a hard time finishing it. Something just seems lacking... I love the japanese brush pen shtick to define the space a bit more, but the face bothers me. I can't seem to get it to look like a mask and not a shitty face.

>> No.1819346

>>1819343

Holy chicken scratch batman

>> No.1819349
File: 111 KB, 262x234, 124.png [View same] [iqdb] [saucenao] [google]
1819349

>>1819289

>Dont know how to fix this either.

You put generic features in generic places. Try experimenting more with them. You seem to have a grasp of how a face works, which is good. Now it's time to start intentionally making them wonky to make them more appealing. Big noses, small mouths, really big separation between eyes, you get the idea.

That's as far as uniqueness goes. For the lifeless part, the only possible thing to do is experimenting with emotions. Try getting a bunch of references from movies with good acting and capturing the emotions of the actors. You'll be surprised at the amount of really really subtle movements that they do to make their characters more convincing. A face sitting in a relaxed " :| " position isn't envoking any emotion, and thus appears lifeless and robotic. Even when a character is supposed to be the "silent stoic" type they still have subtle variations in expression to not make them dull. It is worth noting that many people like to make the "character's default face" to be one that highlights his personality. For example, a holier-than-thou english royalty member would have a pedantic, eyes-half-closed-with-raised-eyebrows-and-a-frowny-mouth expression by default, while an avid world wandering adventure seeker has always a smirk on with an air of superiority, or an unconfident kid who is pushed over by all his peers has a murky and sad expression.

I get your characters aren't supposed to be telling stories, and you were focusing more on the clothing in this case, but as you seem to be interested in fixing this aspect, I suggest you start by following these advices, and as always, WATCH MORE REFERENCES, INTERNALIZE THEM, ANALYZE EVERYTHING, DRAW ERRYTHING.

>> No.1819354

>>1819346
Yeah, I enjoy rough sketching a bit too much.

>> No.1819363
File: 108 KB, 565x800, snake 6.jpg [View same] [iqdb] [saucenao] [google]
1819363

>>1818985
done

>> No.1819371

>>1819363
He looks like his posing for underwear. Except he's in chains. Then there's those half-snake half-ass girls looks like they're in a porno.

I don't get it. Did he win or did he lose?

>> No.1819381

>>1819371
the piece is a spinoff of the "maiden sacrifice to the monster" trope.I wanted to do a guy being sacrificed to female monsters instead.He's a willful sacrifice.The females turn more human the closer they are to him from their snake form.Also with the fear of sounding pretentious I think that it's rather crude to attach all nudity in paintings to porn.The piece was heavily influenced by Frazetta's work and people don't seem to have an issue with the nudity there.Im not doing it just for the sake of "sex sells".I just think that monsters wearing clothes is rather a stupid concept.

>> No.1819385

>>1819363
You've done a good job, skill wise but I feel nothing when I look at this painting. The story you described is not being told. There is no life.

>> No.1819386
File: 22 KB, 550x550, birdthingysketch.jpg [View same] [iqdb] [saucenao] [google]
1819386

>>1818851
looks good

>> No.1819388

>>1819385
I feel tingles
>>1819363
have a blog or something?

>> No.1819401

>>1818882
The shield could just be really big as well.

>> No.1819412
File: 19 KB, 550x600, monsterthingy.jpg [View same] [iqdb] [saucenao] [google]
1819412

>> No.1819413

>>1819363
The brushwork on the chains sans the upper left feel sloppy as they move into the background, making it look like you stopped giving a shit. I don't agree with the specular highlights on the snake woman's butt either.

>> No.1819415
File: 1.45 MB, 1684x1191, adam didn´t ask for this++.jpg [View same] [iqdb] [saucenao] [google]
1819415

What should i do to improve, /ic/.

>> No.1819418

>>1819415
Decide on a light source and shade forms accordingly. Ditch the harsh, dark line work on the face and torso. Add debris from punch in foreground. Add bowl of sink in mirror. Fix anatomy, such as neck, clavicle to pectoral, abs, etc.

>> No.1819428
File: 154 KB, 950x462, Unasd234gitled-1.jpg [View same] [iqdb] [saucenao] [google]
1819428

>> No.1819430

>>1819428
what are you trying to say with this image?

>> No.1819434

>>1819430

don't think i'm trying to say anything.

>> No.1819436

>>1819430
that your gay LOL

>> No.1819438
File: 409 KB, 799x1023, finaliter.jpg [View same] [iqdb] [saucenao] [google]
1819438

Last wip before calling it done... I guess.

>> No.1819440

>>1819428
nice one, for the virtual plein air group?

some thoughts, there's no reflections and the colors seems a bitt off in the river. there's no real focus point in the image - looks plainly copied rather than composed by an artist.

there's also some weird artifacts on the foreground, it looks as if you skewed a texture for the grass/dirt.

>> No.1819441

>>1819438
darken the pupils so the eyes pop, she looks dead

>> No.1819442

>>1818808
>>1818803
Can I please get a response for this?

>> No.1819443

>>1818808
Human character with antlers is a hipster cliche learn how muscles connect to each other, learn to draw hands the extra arms don't attach in a sensible way and it looks lazy.
>>1818803
Angle of the gun is off, you've for some wonky shit on the back leg. Looks like bioshock guy. Interesting design but I wouldn't mind seeing a more powerful gun.

>> No.1819444

>>1819438
so is it intentional that her eyes are out of focus and her lips and neck (to a lesser extent) are. if so, very interesting.

>> No.1819445

>>1819440
virtual plein air has got to be the saddest phrase ever.

>> No.1819449 [DELETED] 

WIP sketch before bed.

>> No.1819452
File: 173 KB, 904x1500, Doodle.jpg [View same] [iqdb] [saucenao] [google]
1819452

WIP sketch before bed.

>> No.1819456
File: 246 KB, 735x888, archer_drago - Kopie.jpg [View same] [iqdb] [saucenao] [google]
1819456

>> No.1819458

>>1819443
Its meant for it to have antlers, its more of a Mastodon like style to it, and the arms are suppost to be like a Hindu god.I thought the angel for that gun looked off.

>> No.1819459

>>1819440

thanks, no not for VPA, it's folio work. will drop a castle or some structure in there though, definitely missing a focal point (or any narrative element).

>> No.1819462

>>1819445

indeed. should be called virtual pseudo plein air atleast.

>> No.1819469

>>1819438
muddy edges, muddy values, muddy colors... are you mudkip?

>> No.1819472
File: 92 KB, 1000x750, snowstorm2.jpg [View same] [iqdb] [saucenao] [google]
1819472

>>1818851
Spear goes below wings. Wings traditionally go on the shoulder blades. Shield should be a higher degree ellips so the arm has room to exist behind it. This also lets you not add the hand showing and lets you detail the shield with a motif. Establish a light source. Is it looking up or looking down, if it's outside then you get more things to worry about. Wings let light through. Typically you hold a spear further back so you have reach, if you hold it like that it gets pretty unwieldy when it's so long. Though if you held it like that, it should point away more, the hilt could rest at the back of the arm, or at least closer to the back. Midriff gets hard to paint in this angle so just make it dark and seperate it from the breast, to also enforce that you look at the focal point of the area around the shoulder. More of the hidden thigh could be shown so it's not as difficult to draw that area, make her. some generic loose feathers, cloth in the wind, some ropes, hair or something to show the movement would help to tie the painting up .

>> No.1819487

>>1819428
Looks like a cheap photobash paintover

>> No.1819496

>>1819487

maybe it is

TIIIHIIIIII

>> No.1819506
File: 13 KB, 500x525, aliendoodle.jpg [View same] [iqdb] [saucenao] [google]
1819506

>> No.1819508
File: 1.48 MB, 1937x1950, Phorenice - Goddess.jpg [View same] [iqdb] [saucenao] [google]
1819508

Have I improved the composition on this? The perspective?

I worry it's too cluttered and the focal point of the queen isn't coming through. Maybe if I get rid of the temple in the background?

Any help is appreciated.

>> No.1819513

>>1819508

composition and value go hand in hand mane. you cannot separate them.

>> No.1819521

>>1819513
Yeah, I tried to keep the foreground dark, but I'm not quite sure what to do with the rest of it.

Maybe if the mammoth and the wall were darker it would make the girl pop better?

>> No.1819528

>>1819496

always knew you were a hack

>> No.1819529

>>1819458
I know the antlers and multiple arms are intentional, I'm just saying they're overdone (and the arms need more believable anatomy where they connect)

>> No.1819534
File: 1.48 MB, 1937x1950, Phorenice - Goddess.jpg [View same] [iqdb] [saucenao] [google]
1819534

>>1819521
>>1819513

is this better?

>> No.1819542

>>1819452
Face looks a bit large compared to the cranium.

>> No.1819543

>>1819521
sounds good. that tends to be what you do with subjects like this. sort of put them in a spot light.

look at some french academic paintings (just put that in google image search) and pay attention to what they do with the fore-, mid- and backgrounds in terms of dark and light. they did paintings with a similar feeling to what your're going for i think.

>> No.1819556
File: 49 KB, 826x960, 1623597_347190465432938_4534176147005237970_n.jpg [View same] [iqdb] [saucenao] [google]
1819556

>>1817788

>> No.1819558

>>1819556
I like it the style for the face is kinda nice, I think you should work on form more though, it seems a little TO flat.

>> No.1819559
File: 723 KB, 344x232, TryNLoop.gif [View same] [iqdb] [saucenao] [google]
1819559

>> No.1819561
File: 177 KB, 1898x890, Conq.jpg [View same] [iqdb] [saucenao] [google]
1819561

I finally have the time to get back into drawing and I intend to start doing bits like pic related again. Any ideas as far as composition, perspective and color go?

>> No.1819562

>>1819559
when he jumps it seems a little unnatural, have him squat down a little bit before jumping and maybe stumble a bit when he lands

>> No.1819573

>>1819561
Why would you decide all that stuff when you are halfway through? Composition is the backbone of your image, you need to decide it at the start. Anyways, that stuff is up to you to decide anyways--if we tell you all those decisions then you won't be creating your own image.

>> No.1819585

>>1819561
Specifically in regards to the pic, the far treads are out of perspective

>> No.1819616

>>1819562
Thanks, I will add that as I go back through it a second time and try to tighten everything up before doing the in betweens.

>> No.1819638
File: 148 KB, 700x376, earthshaker ult is op.png [View same] [iqdb] [saucenao] [google]
1819638

any tips on the composition so far?

>> No.1819647
File: 214 KB, 827x711, dragon sketch.png [View same] [iqdb] [saucenao] [google]
1819647

any advice on what sort of lighting to use on this before i start painting? the background will eventually be white, and I'm planning on making her purpleish (i know right, so original)

>> No.1819650

>>1819573
maybe they are just fucking around? not everyone plans every single drawing they do

>> No.1819652

>>1819561
I am a little confused about the barrel, it seems to be almost in profile when the treads are 1/3. shouldn't it be facing the same way as them? I don't actually know much about tanks though and if its aiming at something so if it is meant to be that way sorry

>> No.1819657

>>1819638
It's a clusterfuck and hard to read.

>> No.1819658

>>1819647
I absolutely hate those wings. Positioning is awkward, there's no real length to them, and the webbing doesn't cover much at all. Yes, dragons wouldn't actually be able to fly given their mass, but you should look to bats and pterosaurs to get the ball rolling. Compare the size of the wing to the rest of the body, and note how far the webbing extends down the torso.

>> No.1819660

>>1819528

why am i a hack?

>> No.1819662
File: 639 KB, 685x897, wip.png [View same] [iqdb] [saucenao] [google]
1819662

Can someone please give me some advice? I'm not too sure how to connect the shoulders to the neck. Is there a way to make it look more feminine? I'm mostly concerned about the right side because the left will be covered with her hair. Thank you for anyone that can offer some pointers.

>> No.1819663

>>1819662
Also, how could I integrate a hand? Possibly holding a flower or have a butterfly on in?

>> No.1819666

>>1819658
>>1819647

yes ah I haven't finished the body, the webbing does actually extend from the 'elbows'

how long do you think I should make the wings, twice body length? I'm having trouble cause I don't want the canvas to be too wide, thats why I sort of folded the left one. I think I will do that for both.

lighting ideas tho

>> No.1819667
File: 417 KB, 1101x1250, ic dragon.jpg [View same] [iqdb] [saucenao] [google]
1819667

>>1819658
Not him, but I tried to think of how to draw the wings. Are there any artists famous for their dragons, or good examples of a dragon painted from front view?

>> No.1819669

>>1819666
>>1819667
thanks for your help. I think I will only show one wing, my computer doesn't have enough spoons for such a large file. If it is any explanation, the positioning is such because I wanted it too look like when a bird lands awkwardly and stumbles

>> No.1819673
File: 123 KB, 1266x912, Clipboard01.jpg [View same] [iqdb] [saucenao] [google]
1819673

i feel like im almost but not quite ~there~

like im missing a key to open a lock and burst through a door into amateur drawing and can finally start improving

but its just so god damn hard projecting 3d onto 2d, i have such a hard time thinking in terms of 3d and placing lines that reflect that

>> No.1819675

>>1819673
Do not think with lines grasshopper. Think with form. Of course you can use lines to indicate the edges of form.

>> No.1819676

>>1819673
Ya need to start actually learning the basics, like form and all that.
http://www.ctrlpaint.com/

This guy helped me out alot i'm sure he'll help you.

Also plan your drawing before you start with shapes and forms before you begin.

>> No.1819679
File: 169 KB, 882x568, dragon sketch 2.png [View same] [iqdb] [saucenao] [google]
1819679

>>1819673
it looks like you have the same problems as me!

>>1819658
>>1819667

is this better by any margin? The composition has gone out the window but it wasn't there to begin with so I don't really mind. This is the first time since I was about 10 that I've drawn a dragon! thanks for the help once again

>> No.1819681
File: 328 KB, 3064x2695, moar dragons.jpg [View same] [iqdb] [saucenao] [google]
1819681

>>1819676
>>1819675
I can't think in form though, like I said I have a mental inability to project 3d onto a 2d plane. I can see it in my head, but I can't put it onto the proverbial paper. But anyway, that's what I'm talking about anyway. If I can just GET that then I can GET somewhere with what I draw

>>1819679
aside from your babbywings fuck up you're miles ahead of me

>> No.1819683

>>1819679
I think you need to just redraw the wings in general, don't be afraid to erase a whole limb or anything ya its a pain but ya get better that way.
And his right try putting your arm like that its not comfortable even for you. I doudte it'd be good for the dragon, make the wings slightly larger and the spacing between the fingers more so there more membrane.

>> No.1819684

>>1819681
Thats not a inability you just need to practice pull the sticks out of your ears and stop drinking and vomiting so much whiiiiine. Your not gonna get any better if you don't push through it.

>> No.1819685

>>1819684
nigga i came here to whine let me whine so i can finish this stupid snake with limbs

>> No.1819686

>>1819681

No, you can not see it in your head. If you truly could then you'd have no issues putting it onto paper. Like people said, start studying basic threedimensional shapes like spheres and cubes etc. Do a load of still lifes

>> No.1819687

>>1819685
No the only reason you came here is to get help, I gave you clear instructions and put you on a helpful road yet you ignore it because its "to hard".

If ya came here to whine then ya shouldn't have came at all the whole point of this thread, this board is to help and improve each others works.

>> No.1819689

>>1819687
>No the only reason you came here is to get help,
no im pretty sure i came here to whine

>> No.1819692

>>1819689
Then get out their is no helping you my child.

If you are not willing to take advice and help then you shouldn't come to here in the first place.

>> No.1819693

>>1819681
besides babby wings, I actually do have the inability to imagine 3d forms because of autism. You have to practice a lot and I still have heaps of trouble. Gesture and form is a bitch, but don't be disheartened because it is still very possible! I found learning to paint helped add depth to my drawing, and grinding my draw skills helped with painting. Good luck
>>1819683
thank you, I was a bit stubborn in thinking it could be salvaged lol

>> No.1819695

>>1819692
I already got some good info from >>1819676

i'll be back in a couple months, continue to eat shit while im away buddy :) thanks for being a presumptious asshole

>whining means you arent accepting advice
you're real dumb.

>> No.1819696

>>1819695
>already got good advice
>implying there is a good advice quota that you have filled
>implying that your brimming pint of good advice will help with all of your draw prollems

>> No.1819698

>>1819561
You're a nigger Boris.

>> No.1819700

>>1819695

Ignores my advice, then tells me he can't, then says its good advice, and he'll take it but calls me an asshole even though I gave him the advice in the first place.

Are you fuckin stupid? or just a massive bad at art troll?

>> No.1819703

>>1819700
>Ignores my advice,
and right here is where you're a presumptuous retard.

this whole time you've been spouting pathetic bullshit about MUH IGNORING ADVICE i've been watching his videos. kill yourself

>> No.1819705

>>1819703
I showed you the fuckin videos.
Ya didn't even know about them till I showed you the site then ya said ya didn't/ couldn't do it.

>> No.1819706

>>1819506
rubber johnny?

>> No.1819707

>>1819705
>I showed you the fuckin videos.
whats your point?

>> No.1819708

>>1819707
You're usually suppost to thank someone or gives you good advice and helps you, instead of calling them an asshole.
Not ignore it then take the advice and say the person was an asshole anyway.

>> No.1819709

>>1819708
>Not ignore it
epic bro, you keep saying it and it might one day be true

>> No.1819714

>>1819673
Ya ask for help here
>>1819676
I give you help here
>>1819681
Ya say ya can't and then ignore the advice/site I gave ya.
>>1819684
>>1819685
Which continues through here
>>1819695
Then here you call it good advice that you would use, but then call me an asshole for the same advice I just gave you and you ignored.

Get yo shit together nigga.
Because it is real.
This advice is real.
Your problems for your skills and drawing are real.

>> No.1819715

>>1819714
>Ya say ya can't and then ignore the advice/site I gave ya.
prove it.

>> No.1819717

>>1819715

>>1819681
You said in this very sentence that you can't and said nothing about the site and just ignored it acting like I didn't give you anything.

I'm done, you're autistic, fuck you.

>> No.1819718

>>1819717
the only autism here is you. just because i didn't think you for the link doesn't mean I didn't see it, read it, and click on it you shit sucking retard. and based on your pathetic over-reaction to me not thanking you, you clearly don't deserve the gratitude you were desperately looking for.

>> No.1819723
File: 485 KB, 2048x1536, 2014-08-13 09.54.44.jpg [View same] [iqdb] [saucenao] [google]
1819723

>>1819469
>>1819441
>>1819444

Thanks for the feedback, I also noticed that the whole set of features is misaligned inside the face :/. I will try to see what other stuff appears wrong tomorrow

>>1819647
.>>1819673
>>1819681

You guys just reminded me that I had a dragon sketch from last week, I tried working a bit more on it

>> No.1819724

>>1819723
looks more like a rat

>> No.1819725

>>1819714

lol anon why do you put up with people who don't want to get good? save your effort for people it's not wasted on.

>> No.1819726

>>1819725
this, i don't even want to get good. i fucking hate drawing and the only reason why i put it up with it is to draw more dragons.

>> No.1819727
File: 181 KB, 1152x720, Sketch214132045.jpg [View same] [iqdb] [saucenao] [google]
1819727

>>1819724
You are right... I guess I should do some reptile studies before attempting drawing a dragon.

On this one, I added some elements and rendered it a bit more

>> No.1819735
File: 506 KB, 1000x870, 00150_full.jpg [View same] [iqdb] [saucenao] [google]
1819735

>>1819726>>1819723
dragon party

>> No.1819736
File: 481 KB, 665x1000, 00111_full[1].jpg [View same] [iqdb] [saucenao] [google]
1819736

>>1819735
superior

>> No.1819738
File: 241 KB, 900x782, eowynandnazgul_donatob.jpg [View same] [iqdb] [saucenao] [google]
1819738

>>1819679
You simply need to do more research on how to handle wings, and how various winged animals fly. Birds, bats, pterosaurs, even insects are useful.

First, you need to understand the skeletal structure (most use bats or derivatives thereof as a base). Understand how the bones of a bat wing are analogous to human arms (humerus, radius and ulna, carpal bones, meta carpals, and phalanges). Study the proportions of the bones, both in relation to themselves and to the rest of the body size. Learn how they move and study their positions in flight - which bones (represented as curved cylinders) come towards the viewer and which go away from various angles. Think about how a wing would look in a certain position not only from the view you're drawing, but the front, back, top, bottom, sides, 3/4, etc. Build a model out of coat hangars and wire if you need to.

Next, pay attention to the membrane, and it's size while in flight. With the wings outstretched, notice how birds, bats and pterosaurs resemble kites or planes. Notice how much of the webbing is anchored to the side of the body. Notice how much extra webbing there is beyond the elbow. Pay attention to if a segment of webbing would be taut, or lose and folded on itself.

Third, study how professionals handle the subject matter. There's a lot of variety out there and a lot of the designs you'll find are still believable even if they stray from an exact replica of a real animal's wing. To start your search, look up Donato Giancola, Todd Lockwood, and art from things like MTG.

>> No.1819741

>>1819727
Reptiles as a whole wouldn't be too useful. Crocodiles are better, and birds are even better still. A lot of dragon designs are rooted in dinosaurs, and birds are modern dinosaurs (most apparent when you compare skeletons). Predatory mammals are also useful. Once you have the basic gist, I'd suggest seeking inspiration from very unusual sources to be the basis of your design (insects, microorganisms, fungi, exotic birds, etc). Chris Rahn has a post that talks about this on muddycolors.

>> No.1819768
File: 206 KB, 968x596, dragOnsketch3e.png [View same] [iqdb] [saucenao] [google]
1819768

>>1819738
thanks so much bro
this is the biggest canvas I can get without scaling down the whole thing, I think it is still maybe a little small but is it any better? being in this blue sketch stage is so frustrating but I know its necessary

>> No.1819799
File: 124 KB, 720x480, noodling2.png [View same] [iqdb] [saucenao] [google]
1819799

I am a retard

>> No.1819807 [DELETED] 
File: 677 KB, 1000x1333, throughsm.png [View same] [iqdb] [saucenao] [google]
1819807

just finished this

>> No.1819810
File: 347 KB, 600x800, throughsm.png [View same] [iqdb] [saucenao] [google]
1819810

just finished this

>> No.1819811

>>1819810
lol why did you upload a smaller version?

>> No.1819814

>>1819811
the bigger one looked to invasive, i don't like when you have to scroll to see the whole image.

>> No.1819815

>>1819814
hey man, good reason.

>> No.1819821
File: 436 KB, 799x1023, 123.jpg [View same] [iqdb] [saucenao] [google]
1819821

>>1819438
If you want to make this work,drop the anime aesthetic.It only drags down and reverts any progress you're trying to make.Also you're so hung up on making this look chinese in terms of renderring that you've lost all your hard edges in the image.The sooner you stop being an animefag the sooner you'll start improving...

>> No.1819824
File: 496 KB, 500x280, 1404303450647.gif [View same] [iqdb] [saucenao] [google]
1819824

>>1819821
Nice wonky pupil...

>> No.1819829

>>1819824
The man has a point regardless. FireZ's shit is muddy as fuck and I get pissed off every time I see it because I know that dumb fucker can do better than the blurry pieces of shit he farts out all fucking day.

Fuck you, FireZ. Stop using shitty brushes for hair, fucking paint something with hard round 100% opacity you muddy nigger.

>> No.1819830

>>1819829
you're not using muddy in the sense people usually use it.

>> No.1819853
File: 2.48 MB, 1600x1200, akroma2.png [View same] [iqdb] [saucenao] [google]
1819853

>>1818911
It's turning out like this. I've yet to add the wings but I don't know, I don't like it. It feels inconsistent. Please help. Also, anon's first time with luminosity layer.

>> No.1819858
File: 243 KB, 1224x792, The_Undaunted_wip.jpg [View same] [iqdb] [saucenao] [google]
1819858

I haven't picked up a stylus or worked on anatomy for a year now, been busy with scripting and programming.

>> No.1819859

>>1819698
fuck off 70

>> No.1819860

>>1819858
the armor barely covers up anything. Is she a whore? Why does she possess the ashbringer?

>> No.1819862

>>1819860
All high fantasy female heroes are whores, didn't you know?

>> No.1819865

>>1819860
Don't you know, anon? The less the armor, the higher the level.

>> No.1819868

>>1819858
>dat impractical armour
pls no

>> No.1819876
File: 193 KB, 708x1142, knight 2.jpg [View same] [iqdb] [saucenao] [google]
1819876

turtle knight

please point me in the right direction

i want to make it have more turtle features, how do I make the pauldrons look more like turtle shells?

>> No.1819878

>>1819876
>sword plunged point-first in the ground
ISHYGDDT.

>> No.1819879

>>1819853
it was going so well until you added the eyes and curved her nose

>> No.1819881

>>1819534
it feels like you are trying too jump too far ahead of yourself.
try doing some pure city or building studys along with actualy knowing how to use a perspective grid.

composition is extreemly weak, you are trying to fit too much into the windown of the painting.
kind of like "ohhh i need a pyramid...ohh there also needs to be a tower,....ohhhhh yea and also some collums.....and fuck it an elephant too".

the way you have laid things out , that pyramid (know for their fucking huge size) is retartedly small, like, it feels no less than 100 meters away.

go back and do your building studies,. also post ref for the body you are copying so i can help with that, because she looks still and like she is floating on the spot.

>> No.1819885

>>1818687
I preferred the first.

>> No.1819890

>>1819878
wanted to have some pose like old portraits of royalty/officers where hands rest on a sword hilt like a cane. what if it's sheathed?

>> No.1819896

>>1819858
Don't shade with black.

>> No.1819909

>>1819890
>wanted to have some pose like old portraits of royalty/officers where hands rest on a sword hilt like a cane.
Most of the time it IS a cane. Nobody would like to be depicted like an idiot ruining his own weapon in an era when everyone knew that's what would inevitably happen. You can do it now because people don't know how to use them anymore. It would be like a modern celebrity getting a portrait with him parking his car up against a wall.
>what if it's sheathed?
That's perfectly fine as long as you don't lean on it.
Well, you're going to ruin your scabbard eventually, but that's not that big of a problem.

Also remember this is a pretty autistic problem, most people will not care.

>> No.1819940
File: 133 KB, 1107x944, Muh_horns.jpg [View same] [iqdb] [saucenao] [google]
1819940

I really like where this sketch is going, but the pose looks to stiff. Is it because I fucked up his leg placement?

>> No.1819953
File: 144 KB, 1050x1350, TaxiDriver2.jpg [View same] [iqdb] [saucenao] [google]
1819953

WIP
posted it before but it didnt look enough like Robert Deniro, lasso tooled some bits of him around and blocked a little differently and i think ive made some progress. Thoughts?

>inb4 lasso tool crutch gitgud

>> No.1819962
File: 144 KB, 1050x1350, TaxiDriver.jpg [View same] [iqdb] [saucenao] [google]
1819962

>>1819953
heres the first one for reference

>> No.1819964
File: 85 KB, 677x893, mai hasubando.jpg [View same] [iqdb] [saucenao] [google]
1819964

>>1819962
Nice, I did the same study some months ago

>> No.1819968 [DELETED] 

>>181996
cool, he's mai husbando too

>> No.1819970

>>1819964
cool, he's mai husbando too

>> No.1819973

>>1818054

I love the colors, very complex illustration, you've got courage

>>1818606

loooove the face

>>1818761

they look really good, how do you create that photorealistic atmosphere where the background is blurred and the fore is full of detail?

>>1818764

amazing bro

>>1818771

the fetus thing really makes this special, good job!

>>1819363

the facial features of the guy are awesome, love em

>>1819386

woah cool bird

>>1819438

nice brushwork, love the face

>> No.1820010
File: 134 KB, 750x1066, beefy_ben_4_by_mer_boy-d6hlf4c.jpg [View same] [iqdb] [saucenao] [google]
1820010

Hows my drawing guys?

>> No.1820012

>>1820010
Keep up the good work!

>> No.1820017

>>1820010
Fucking Finally! Someone who doesn't post shit!

>> No.1820018

>>1819853
ayy lmao

>> No.1820020

>>1820010


Who the fuck shitposts on ic

>> No.1820022 [DELETED] 
File: 155 KB, 754x1059, beefy_ben_5_by_mer_boy-d6yqpsn.jpg [View same] [iqdb] [saucenao] [google]
1820022

>>1820020

Thats art

>> No.1820023

>>1819438
Stop namefagging, faggot. It's muddy and blurry and the eyes are creepy

>> No.1820025
File: 12 KB, 300x225, tut05_wings02.jpg [View same] [iqdb] [saucenao] [google]
1820025

>>1819768
Better. It looks like you have two extra joints on the radius+ulna that doesn't make much sense. Remember that it's an arm analog: you have a long upper arm, a very long lower arm, small and compressed wrist bones, and long fingers that branch out from the wrist. Look up photos of bat wings too for the webbing - the bottom should have much more webbing present. There's not enough membrane towards the torso; it should be very wide to support it's weight.

That's just the anatomy aspect. You still have to make it visually interesting through posture, design, etc. Have a clear idea of what the dragon is doing. Should some of the bones be coming towards the viewer, and some receding away in 3D space?

>> No.1820029

>literally 2 shitposts
>thread dies

>> No.1820047

>>1819881
Oh, there's no doubt I'm out of my comfort zone, but I figure I'll never learn if I don't try.

I thought the drawing looked too cluttered.

>"ohhh i need a pyramid...ohh there also needs to be a tower,....ohhhhh yea and also some collums.....and fuck it an elephant too".

Haha, yeah, that's kinda how it went. I wanted to frame the girl, so that's why the pillars, but the only things I really want to have in there and can't do without are the pyramid and the mammoth.

I will definitely do some more building and city street studies. I admit I'm very weak on that and have mostly been drilling figures since I started.

There really isn't a ref for the girl. I tried to find one, I really did, but resorted to drawing her pose from imagination, the hands are reffed from my own, and the feet from http://www.prevention.com/sites/default/files/images/thumbnail/walking-barefoot-298x232.jpg

I did find this pose ref, but only after I drew her so I didn't really use it.http://characterdesigns.com/bandaid/content/photosets/2605/2655/Photoset_030_050.jpg

>> No.1820048
File: 646 KB, 709x925, 2014-08-25_2335.png [View same] [iqdb] [saucenao] [google]
1820048

trying to match colors

>> No.1820058

>>1820048
>that right shoulder
worry.jpg

>> No.1820066
File: 889 KB, 1994x1335, slyproject1-2.jpg [View same] [iqdb] [saucenao] [google]
1820066

Need help on this piece, I'm trying to make the scene simple and cartoonish. I wanted to make fish-eyed when viewing heights but I feel Im doing it VERY wrong, any advice on it?

>> No.1820078
File: 454 KB, 1500x987, image.jpg [View same] [iqdb] [saucenao] [google]
1820078

>>1819876
Try imitating the shape of a turtle shell on the shoulders more. You've got the texture, but it doesn't quite say turtle until you have that shape

>> No.1820084
File: 534 KB, 713x919, 2014-08-25_2335_001.png [View same] [iqdb] [saucenao] [google]
1820084

extra long forearm coming through

>> No.1820150
File: 634 KB, 1284x721, 1408777115726.jpg [View same] [iqdb] [saucenao] [google]
1820150

>>1818054
>>1818115
Hey dude, like the others said, i think you need to solve some things compositionally, decide what is most important in the picture. There is no need to polish a picture that doesnt work cohesively, or tell the story you want to tell, else you will just end up with a well rendered failure. I think you are facing one of the most important lessons in artmaking, usually referred to as "Kill your darlings" if the sphere doesnt work, get rid of it, if the foreground doesnt work, get rid of it, if the figures are out of place, or whatever - get rid of them. dont settle for compromises, be ruthless.

Anyway, i had a little fun with your image, and i got a little carried away, so sorry for butchering it completely. i thought of a little story, maybe this guy sitting behind the pillar is stealing treasures from this ruin thats guarded by a dragon (oh wow guys, have you ever heard anything that original) anyway, i tried to simplify things more, and in this case use the working FG and get rid of the sphere.
One point in getting a little story going for yourself, is that painting gets way more fun, you start relating with that guy sitting there. I know that my example is kind of shitty, because its so fantasy clicheed, but you get the point, so all in all: You need to figure out what you want to say with that piece, and arrange the whole according to that single idea, you dont want things to compete, ever (unless you totally want things to compete ofcourse ;) )

Have a good day! and keep painting (and by all means, it is not bad to spend a lot of time trying to figure out a painting, but make some critical choices and grab yourself by the balls!)

>> No.1820164
File: 292 KB, 1000x1142, knight 2.jpg [View same] [iqdb] [saucenao] [google]
1820164

>>1820078
I just read this after I saved it.

Added sheathe, moved the leg a little to fix posture

Added a turtle emblem on the cape and an actual turtle because I need to study them

I will try to imitate a turtle shell on the pauldrons, which was my intention

>> No.1820166

>>1820164
Hey dude! great preliminary drawing, cant wait to see how this goes!

Anyway! try looking at the costume designs from Monster hunter (its a game by capcom) Maybe you can find the artbook floating around somewhere. Compare the armors there, with the wyverns/dragons they were supposed to be made of, and look at which design cues they used to get the same feeling from dragon/wyvern to the armor, and then try to see if you can do the samething with a turtle and your knight armor!

Good luck (its already looking neat though!)

>> No.1820182
File: 298 KB, 777x999, luna copy.png [View same] [iqdb] [saucenao] [google]
1820182

what do?

>> No.1820197

Can someone please start a new thread?

>> No.1820201
File: 358 KB, 1000x877, babybotresize.jpg [View same] [iqdb] [saucenao] [google]
1820201

>>1818771
finished!

>> No.1820210

>>1820166
I've got about 100 hours into Portable 3rd, I guess MH was a pretty big subconscious influence in animal-themed armor. Maybe making the helmet, gauntlet and shoes will make it more turtle-themed. A shield could help.

I actually don't know anything about (digital) painting though, I need to study it before I start putting colors and values and contrast to this thing

Might just go over it with better lines though.

I also noticed the left arm looks lifeless and messes up the pose, very easily visible when I mirror it.

>> No.1820217
File: 251 KB, 1097x1280, Sketch214132045.jpg [View same] [iqdb] [saucenao] [google]
1820217

>>1819741
Thanks for the info!

>>1819821
>>1819829
I have been thinking about that unfortunately it's a fan art and the original character art is anime-ish. Also fwiw very few of my stuff is anime pieces. When I uplaoded it, it didn't seem that blurry or that horrible but now I see your point, I will try to recover some hard edges

>>1819973
Thanks, I suppose that even at this point isn't that bad

>>1819412
>>1819506
Cool

Pic related, is a quick sketched study I drew with a wooden lead holder I just bought today

>> No.1820218

>>1820201
very good work so far. the edges and values aren't quite there yet, though, which is making the gun and feet look a bit cut and pasted, like its not part of the original image.

>> No.1820231
File: 329 KB, 1026x768, ungabunga.jpg [View same] [iqdb] [saucenao] [google]
1820231

Study I chumped out on towards the latter half of painting.

It's nappy time.

>> No.1820235

>>1820231
pretty dope man
>>1818761
nice

>> No.1820241

>>1820231
Why is it always the same lighting? Is it just the same guy or what?

>> No.1820245

>>1820218
oh man i gotta go back and do that. thanks man!

>> No.1820248

>>1820201

please tell me this isnt photobash

if this is photbash man fuckk you you fagt

if it isnt dude thats a good job, but still looks like a photobash m8

>> No.1820285

>>1820248
its photobash

>> No.1820291
File: 56 KB, 600x803, august 25 2014.jpg [View same] [iqdb] [saucenao] [google]
1820291

hey

>> No.1820292
File: 147 KB, 946x459, 53fghweh-1.jpg [View same] [iqdb] [saucenao] [google]
1820292

if you guys haven't watched the level up session (inb4 hate) with jama jurabaev, you should do so right now!

>>1820150

damn. thanks for taking the time dude. agree with your points but i really want to force myself to stop working on that piece now lol. i did actually throw out alot of stuff, my entire process is so non-linear that i inevitably end up copymerging everything, cutting something out and pasting it somewhere else or deleting it.

did you feel like the sphere was hurting the image? i'm not sure how to feel about it either, but i think it's more interesting than some in-your-face alien structure that would just take away all the mystery to it. competing elements is huge, yeah. i made a mental note to take more time in the prepainting phase and actually explore different compositions and shapes in thumbs for work in the future. right now i'm caught finishing all the psd's i have in a folder though, but i will try to be more confident and unattached after reading your post! thanks... also is that you andrew? you should post more often!

>> No.1820294
File: 38 KB, 484x648, august 25 2014 1.jpg [View same] [iqdb] [saucenao] [google]
1820294

hey again. this girl was really nervous last time i drew her cause there were a bunch of old niggas staring at her. when she saw i could actually draw her she got a lot more comfortable. also we asked her to keep her clothes on for some poses

>> No.1820297

>>1819456
Пошёл нахуй отсюда, пидорахен.

>> No.1820327

>>1820241
Anon got the ref from this photoset:
http://imgur.com/a/1132j

>> No.1820761
File: 162 KB, 1024x1024, skullthingwhat.jpg [View same] [iqdb] [saucenao] [google]
1820761

>>1820327
used this because no inspiration.
trying to match the values

>> No.1820821

>>1819179
Tiny legs, look detached from the rest of the body
>>1819180
Chunky legs, not supporting the weight of the body

>> No.1820877

>>1820182
any critique or redline or suggestions?

>> No.1822715
File: 340 KB, 500x636, 7867.png [View same] [iqdb] [saucenao] [google]
1822715

[shrug] i'm unhappy with it
i'll do better next time