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/ic/ - Artwork/Critique


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1808910 No.1808910 [Reply] [Original]

Anime/Manga/Cartooning Thread

"Success comes only with personal effort, aided by whatever knowledge the individual can apply along with the effort. If this were not true, we would be able to do anything in the world simply by reading books."

Previous Thread: >>1804780

A general message to aspiring artists: "Lack of knowledge can be greater torture than the effort of acquiring it. When all is said and done, nature is your best instructor."

Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun.

This thread is meant for artists who might want to try to make stylized work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.

>Fresh off the boat? Read the fucking sticky!
http://www.squidoo.com/how-to-draw-learn

https://sites.google.com/site/ourwici/
>Proko
http://www.proko.com/videos/
>Ctrl+Paint
http://ctrlpaint.com/
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
http://livestreamstatuslist.appspot.com/
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Japanese Animu Tutorials
http://iradukai.com/
>Figures
http://reference.sketchdaily.net/

Remember the words of our good friend Glen Vilppu: “No rules, just tools.”

/ic/: "Romanticism a shit."

>> No.1809019

first!

>> No.1809027

>>1808910
Where I can find the lastest courses of glenn vilppu?

>> No.1809032
File: 85 KB, 500x320, scarreallybitchreally.gif [View same] [iqdb] [saucenao] [google]
1809032

>>1808637
I see a lot of gay in this board
But all of it girl gay
naive optimism urges me to repost

>> No.1809033

>>1809027
cg peers.

>> No.1809034

>>1809033
DAmn thank you anon I always forget dat site.

>> No.1809035
File: 119 KB, 892x836, rinlift3.jpg [View same] [iqdb] [saucenao] [google]
1809035

I revisited this pic after shelving it and basically redrew the entire thing

will probably shelve it again and go back to practice, was a bit of a shock

>> No.1809038

>>1809035
I still find your faces fucking weird, man.

Probably because it still has some stiffness to it and (looking at your construction) the eyes are slightly too low.

>> No.1809093

>>1809035
Is that Kuuko in the back there? Please tell me it is.

>> No.1809097
File: 208 KB, 1000x479, Water Kami.png [View same] [iqdb] [saucenao] [google]
1809097

Work in progress

I'd be grateful for any crits or opinions

>> No.1809115
File: 183 KB, 500x684, tumblr_na5ni21OGO1qz53a8o1_500.jpg [View same] [iqdb] [saucenao] [google]
1809115

anyone can tell me how do i make the lineart 'blend" like this with color and values ?

>> No.1809128

>>1809115
>thin as fuck lines
>setting lines to preserve opacity/opacity lock and then coloring them in

>> No.1809132

>>1809128
thank you vm. It seems i have too thick lines then.

>> No.1809133

>>1809115
Colored and shaded lineart, simple as that.

>> No.1809136

>>1809133
this.

>> No.1809142

>>1809097
das cute

>> No.1809150
File: 435 KB, 892x836, still terrible.png [View same] [iqdb] [saucenao] [google]
1809150

>>1809035

The skeleton here is severely fucked up, and for some reason you keep drawing belly buttons that look like stab wounds. Your necks are looking better though, good job on that.

>> No.1809153

>>1809133
i'm going to nitpick you, get ready fagggit.

shading is part of color, so 'colored and shaded' is a tautology.

>> No.1809154

>>1809150
most unnecessary red line ever. 98% of it is you changing the pose very slightly.

>> No.1809156

>>1809154

Not him but can you not see the neck is a tad off?

>> No.1809157

>>1809154
Not that guy but why wont you go fuck yourself

>> No.1809169

>>1809097
Oh that's cute. I'd put more sprays/wake under it though, I get the impression that it's a pretty big thing so I imagine it would change the water under it a bit more.

>> No.1809173

>>1809156
>98%

>> No.1809182

>>1809150
>>1809154

I admit that the original looked stiff but doing an entire redline for just a few small nitpicks is too much.

>> No.1809183

>>1809182
Not the artist, to be clear.

>> No.1809191
File: 225 KB, 941x1000, redrawn.png [View same] [iqdb] [saucenao] [google]
1809191

I've started redrawing this. It looking better now? Still iffy on what I want to do with the other leg

>> No.1809207

>>1809115
Here you go:
http://www.ctrlpaint.com/videos/colored-lineart

>> No.1809227

>>1809207
Matt Kohr is such a boss teacher. He's not the best artist in the world (not that he's bad by any stretch of the imagination) but he's got that articulate candor and calm demeanor. I kind of want to hear what he sounds like when he loses his shit on somebody.

>> No.1809330
File: 480 KB, 968x1296, bookbinder.jpg [View same] [iqdb] [saucenao] [google]
1809330

Just an old, sage-y type character I threw together. Thoughts?

>> No.1809333

>>1809330
Saradomin, is that you?

>> No.1809346

>>1809330
looks like you just threw together an old, sage-y type character.

>> No.1809355

>>1809346
What kind of stupid critique is this?

>>1809330
I think it looks good. You've got a real eye for stylizing while keeping the anatomy intact as far as I can tell. Looks like the start of something I'd see in a professionally made cartoon.

>> No.1809372 [DELETED] 

>>1809032

>one drawing

are you even being serious, there is ten times as many pornographic drawings of women as there is of men

>> No.1809376
File: 204 KB, 956x734, ss+(2014-08-13+at+11.31.14).jpg [View same] [iqdb] [saucenao] [google]
1809376

>>1809032

I totally agree, but the drawing is literally traced gay porn which is stupid.

>> No.1809378

>>1809333
Pfft, I could've sworn I wasn't trying to draw him.

>>1809346
Good to know.

>>1809355
Ha ha, I'm flattered; it's been a little while since I've drawn, so it's good to know I haven't gotten too rusty.

>> No.1809396

>>1809378
one compliment and your ego is already inflated.

>> No.1809401

>>1809376
Not exactly, I did trace elements from various different sources because I'm not all that confidant with my anatomy, and one way I practice that is to copy photographic sources. I wont deny that there are better ways to learn but it's not like I have any models on hand, or mirror's large enough for me to study my own figure. Some of elements were freehanded, and either way it was only meant to be a preliminary sketch.
I had hoped to get input on the composition. Although, there are many small details about the picture that I have in mind, but havn't included in the sketch. I didn't think it'd be necessary for someone who wanted to tell me to maybe "move them over to the left or," "make them larger in the frame" stuff like that.

>> No.1809409
File: 27 KB, 500x500, 1405422705588.jpg [View same] [iqdb] [saucenao] [google]
1809409

>>1809401

You don't have to explain, really. There is no composition here, it's just a sketch. There is no color, no background, just the two figures so it's hard to fuck up and there's no input to give in that regard. Add things that you're going to add and then come back.

>> No.1809446
File: 341 KB, 2000x1500, um.jpg [View same] [iqdb] [saucenao] [google]
1809446

>>1809409
okay
This is what I've gotten done so far (The purple wiggles will eventually be weird shadow tentacle things) They're supposed to be inside a doctor's office

>> No.1809466

>>1809097
Das cute.

>> No.1809573 [DELETED] 
File: 1.27 MB, 1948x2356, swing.jpg [View same] [iqdb] [saucenao] [google]
1809573

been going back to this style every now and then

>> No.1809576
File: 266 KB, 586x691, ps3992.png [View same] [iqdb] [saucenao] [google]
1809576

been going back to this style every now and then for fun

>> No.1809597
File: 790 KB, 2550x2550, 8-14-2014 doodle 1.png [View same] [iqdb] [saucenao] [google]
1809597

>> No.1809598

>>1809597
samefag here, realized the the right side of stomach bends weird

>> No.1809602

>>1809598
what you and most who ever post itt need to realize figures are too complex for yore skillset and you should go down a few steps and drill primitives in perspective.

>> No.1809621

>>1809602
I was going to post in beginner, but its alittle slow there, so i posted it here for faster crits, but thanks, I'll read up on some perspectives

>> No.1809626

>>1809150
>That filename
Well, I'll keep on trying... thanks for the redline.

>> No.1809634
File: 24 KB, 700x438, ashdsh.gif [View same] [iqdb] [saucenao] [google]
1809634

made a legit anime

>> No.1809667

>>1809597
How horrifying.

Use a ref next time.

>> No.1809671
File: 330 KB, 1140x538, CCC.png [View same] [iqdb] [saucenao] [google]
1809671

>>1809035
still don't know how exactly to help you, but one major thing i'm seeing here is proportions.

your overall proportions are ok (blue line), but some of the landmarks are off. the most important one being the clavicles.
because your clavicles are too low, you are giving the breast area less space, and nothing works well after that. the hips will also look too large because of that

try to see on your own head, the distance between your chin and the bottom of your neck. you'll see that the distance isn't much. it's roughly the same as the distance from your nose to your chin.
and since animu faces are smaller, that distance should be even less than normal.

and remember, this is not just about placing the clavicles higher, lower or changing sizes, it's aout PROPORTIONS. it's about how things relate to each other and make each other look.
the female body is a simplified hourglass, but it's not just any hourglass. if you break too many proportional rules (like clavicles too low or breasts too low etc), it won't look right.

>> No.1809693
File: 152 KB, 600x488, 1405799680706.png [View same] [iqdb] [saucenao] [google]
1809693

>>1809634
>tfw I am korean
>mfw opening that image while drinking coffee
In any case, your animation = https://www.youtube.com/watch?v=zt_KfBaRWxs

>> No.1809698

>>1809671
if anime faces are smaller surely it would be more than normal.

>> No.1809708

>>1809698
it doesn't matter that much. the proportions just have to be right.

>> No.1809747

I took art classes a few years back and loved doing art but...I was pretty bad and mostly gave up.

I notice I have very shaky hands and all of my art was super scratchy and messy.

What are some good techniques for clean steady lines?

>> No.1809761

>>1809747
practice nigga

>> No.1809771

>>1809747
I have pretty terribly shaky hands as well, like seriously I shake like a mouse sometimes.

There are techniques you can use to compensate, (besides practice) like using your pinkie to balance your hand against something steady while drawing, like your paper, but the downside to that is if you're using graphite or charcoal this will lead to immense amounts of smudging.
You could also try working with larger works, because those would make you rely on your arm more than your wrist, and in my experience this almost always results in steadier drawing.

But you could always just accept that having clean pretty lines is a superficial quantifier for good art anyway, and just do what you want and fuck everybody else's opinion. that's what I do generally

>> No.1809776
File: 1022 KB, 1936x1681, image.jpg [View same] [iqdb] [saucenao] [google]
1809776

Sorry about the quality and size of the picture, but could I get some critique on this?

I know the pose is boring, and the guy was sort of a after thought, but shit still looks ugly to me. The nurse looks off and I feel like its barely above deviant art tier.... but I can't figure out why.

I've done 3 iterations of it and they all come out super plain and mediocre.

>> No.1809781

>>1809776
did you take a picture of your computer screen?

>> No.1809789

>>1809781
Yeah, I'm perma banned over "pedophelia" for whatever reason(I don't even have any cp), so it's just easier this way.

>> No.1809802

>>1809789
ayy roflmao

>> No.1809819

>>1809776
If it were up to me I'd make the boobs smaller, because thats probably the main thing thats making everything look out of proportion. They appear to be placed too low on the torso.
You might try making the nurse in general smaller compared to the person behind her. Because right now they're being dwarfed.

>> No.1809820

>>1809819
forgot to add that her boobs have a weird rectangular shape to them

>> No.1809824

>>1809820
me again
The base of the nurse's breast also appear to be far smaller in circumference compared to the areas closer to the nipple. thats not how boobs work bro

>> No.1809827

>>1809819
>>1809820
>>1809824
dont listen to that faggot.

>> No.1809831

>>1809824
Asking a lot, but would you mind maybe redlining all that? It's kinda hard to visualize. People really liked this picture, but I can't help but feel like it's still painfully mediocre. Only thing is that I kinda wanted her to be "giant" comparatively... but yeah, still not feeling this one myself. Maybe it's the boring pose as well.

>> No.1809935

>>1809576
cool

>> No.1810032

>>1809776
I think that looks cool. Could be one of those h-manga tagged with oppai and bbw.

>>1809819
A little bit of this. Size of the upper right nurse's boobs are perfect. But that's just my opinion.

>> No.1810044
File: 98 KB, 460x563, what is anatomy.png [View same] [iqdb] [saucenao] [google]
1810044

How do butts work?
No seriously, how?

>> No.1810058
File: 179 KB, 612x792, B&Wprac6.jpg [View same] [iqdb] [saucenao] [google]
1810058

I've been practicing painting the initial image black and white, then coloring. How do you make the colors you apply on top not appear so luminescent and bright? all the layer styles make the colors very unusual. I've watch some tuts on how to color B&W images, but the colors always come out strange. Also thoughts on the pic welcome.

>> No.1810061

>>1810044
Get a reference you idiot and do your anatomical practices.

>> No.1810064

>>1810061
Can you pose for me, anon-kun?

>> No.1810065
File: 465 KB, 200x154, 1387664046022.gif [View same] [iqdb] [saucenao] [google]
1810065

>>1810064
I second this motion, for the sake of study and the pursuit of knowledge.

>> No.1810079
File: 165 KB, 692x900, gottahaveyou.jpg [View same] [iqdb] [saucenao] [google]
1810079

>> No.1810116
File: 360 KB, 1224x1632, get-attachment.jpg [View same] [iqdb] [saucenao] [google]
1810116

help

something looks off. i feel like the torso is too long. i've been practicing anatomy with references recently, this is the first thing i've tried to draw without a reference in a while.

>>1810079
i love this so much. teach me senpai

>> No.1810127

>>1808910
>/ic/: "Romanticism a shit."
Wonder what that means?

>> No.1810155

>>1810079
we have >>>/s/ if you're ever lacking references ;^)

>> No.1810181
File: 1.12 MB, 1920x2560, 20140725_021611.jpg [View same] [iqdb] [saucenao] [google]
1810181

Hey guys,
I'm 19 years old, i always loved drawing but i do it once in a while (in the last years more like once a year) and never had lessons about drawing. Still, what do you think?
Even if i enjoy doing it i keep thinking that i can spend my time in a funnier way (vidya ecc) and that's why i do it that rarely. Any suggestions? Btw, the quality of the pic sucks, i know. Sorry bout that.

>> No.1810193

>>1810079
her right thigh looks like a cylinder

>> No.1810195

>>1810079
Did you post that in this thread because you thought it was too crude? because it's not you know. You could have posted it in the real thread if you wanted

>> No.1810196

>>1810181

Well it looks like you have a bit of knowledge about the muscles shape, but there's some errors. Also, the proportions are off, and his forearms are so tiny..

>> No.1810197

>>1810079
that background lines look fantastic. i have not idea how one could even begin rendering that.

>> No.1810207

>>1810197
well first you colour it in

>> No.1810242

Anyone have a good tutorial on drawing vagina and or panty shots? I need to study that anatomy but Vilppu doesn't have any videos on it.

>> No.1810243

>>1810242
>>>/s/

>> No.1810251

Do you ever just recline back in your seat, rest your hands behind your head and think "You know, I could probably animate miku and chen fucking right now"

>> No.1810330
File: 221 KB, 800x600, Gamegirl Handyboy.jpg [View same] [iqdb] [saucenao] [google]
1810330

I'm adjusting the composition and de-tubing her left leg tomorrow, but how are my lights? I feel like it's pretty finished, but that just means I haven't noticed something glaringly wrong with it.

>> No.1810724
File: 133 KB, 1280x792, image.jpg [View same] [iqdb] [saucenao] [google]
1810724

>>1810032
Well I really appreciate it. Here's a cleaner version of that pic to potentially get more criticism, it should make it easier to spot mistakes. The doodles on the side were cutoff from the original pic I took, but they aren't terribly important.

So the breast size might be a tad to big, and the pose is a bit static. I'm wondering if the pen I inked it with is to rough as well, perhaps some sort of ink marker in sai would compliment it better.

>> No.1810748

>>1810195
the alt thread tends to have more people with heads NOT in their own ass

>> No.1810756

>>1810748
it's ironic cause that guy really has his head up his own ass

>> No.1810757

>>1810748
> notsureifserious.tga

>> No.1810766

>>1810756
>>1810757
http://idioms.thefreedictionary.com/case+in+point

>> No.1810843
File: 162 KB, 640x480, 20140815_213741.jpg [View same] [iqdb] [saucenao] [google]
1810843

I drew it before I realized what I was doing. I blame the furries.

>> No.1810852

>>1810724
>the breast size might be a tad to big
It's not. Don't let those anons ruin your picture.

>> No.1810857

>>1810852
No worries, at this point I'm just looking on getting feedback and different perspectives to improve when I do my next sketches. I personally wanted them to be huge in this one so I could play around with them while seeing how natural I could make them fall and look.

The picture on the left and top right I would say look the best, while the one on the bottom looks all around stiff. Just wanting feedback to keep in mind. This one was very well recieved when I posted it elsewhere, so the breast size is just preference I believe.

>> No.1810895
File: 91 KB, 582x800, hundredsoftroubles.jpg [View same] [iqdb] [saucenao] [google]
1810895

ya'll need to calm those titties

>> No.1810896

>>1810895
You really need all those lines?

>> No.1810905

>>1810843
probably would look cool if pic weren't turned, dark and blurry

>> No.1810932
File: 16 KB, 200x204, 71179_347194452552_5371852_n.jpg [View same] [iqdb] [saucenao] [google]
1810932

>>1810895
>calming anime titties

>> No.1810955
File: 344 KB, 1000x769, Nanogundam.png [View same] [iqdb] [saucenao] [google]
1810955

how's this for a begginer

>> No.1810964

>>1810955
I'm guessing you're the type of person to complain they're fat yet they're below healthy weight for compliments, aren't you?

>> No.1810968

>>1810955
welcome to /ic/ faggit

>> No.1810970

>>1810964
t-thanks

>> No.1810971
File: 40 KB, 358x463, fml.png [View same] [iqdb] [saucenao] [google]
1810971

I hate myself.

>> No.1810995

>>1810971
...and then she farts?

>> No.1810996

>>1810995
Go away /d/

>> No.1811006
File: 46 KB, 358x463, fml2.png [View same] [iqdb] [saucenao] [google]
1811006

>>1810995

>> No.1811054
File: 18 KB, 514x385, gg.jpg [View same] [iqdb] [saucenao] [google]
1811054

>>1810896

>> No.1811075

So when drawing faces, lets say the chin begins to point at the ceiling. As the head tilts back. You still divide the face into 3 parts right, but because of the angle the 3 parts are much smaller compared to a 'eye to eye' perspective?

>> No.1811084

>>1811075
they squish together, and also the closest part is bigger than the other 3 parts.

>> No.1811108

>>1811006
wasn't expecting that. Thanks!

>> No.1811130
File: 3.14 MB, 3300x5100, 150814.png [View same] [iqdb] [saucenao] [google]
1811130

haven't had any formal training, read the sticky, currently planning on learning how to actually use photoshop
with all that said, 1 is essentially how I've been drawing faces and heads, 2 is the first hand I've done in a while, and 3 gives an idea of how I go about planning skeletons and posing (although this one kind of sucks)
thoughts?

>> No.1811136

>>1811084
Oh ok. Thanks.

>> No.1811164

>>1810896
ssh dont question the master baiter

>> No.1811182
File: 43 KB, 399x547, jsk4b9rc.jpg [View same] [iqdb] [saucenao] [google]
1811182

Where does this fall on the 1 out of 10 derp scale.

>> No.1811188

>>1811182

flip it and you tell us

>> No.1811194

What do you guys do when you feel like you are hitting a wall with your progression? Like studies or something? Get crits?

>> No.1811195

>>1811194
I give up and come back in a few months

>> No.1811196

>>1811194
i use my brain to think up new ways to approach studies.

>> No.1811197

>>1811188
I don't know, a 4.5?. Am I being too generous?

>> No.1811199

>>1811196
I hit a wall with drawing faces so I am moving into more dramatic expressions and and weird shaft like angles. Is that along the lines of what you are talking about?

>> No.1811203

>>1811199
well, not really. like i do a study with pencil and sometime later i draw over it cleanly with a pen, not looking at reff.
or i use different brushes. or i start drawing the big major shapes first and then "sculpt" them like masses. other times i pretend to be vilppu and start with gesture lines and add volume. other times i pretend to be kim jug ji and start drawing detail from any point and try to get it right. that sort of thing.

>> No.1811204

>>1811194
Just draw through it, no matter how depressing or burned out just draw through it.

>> No.1811229

>>1811194
Usually drawing pen on paper helps me

>> No.1811261
File: 101 KB, 853x795, ss+(2014-08-15+at+11.53.16).jpg [View same] [iqdb] [saucenao] [google]
1811261

I have no idea what to do for the background, but any other critique would be appreciated.

>> No.1811272
File: 319 KB, 1396x1920, illustration sketch 3.jpg [View same] [iqdb] [saucenao] [google]
1811272

Not sure if having a sniper rifle hanging from a strap in her hand is a good idea.

>> No.1811302

>>1811261
The line on the eye socket is too flat.

>> No.1811305
File: 807 KB, 2000x2000, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1811305

Any critique before I start colouring?

>> No.1811310

>>1811305
why is his feet mirrored

also the folds in the cloth are very unconvincing

>> No.1811410

>>1811305
you cant have big toes on the out side while the thumbs are on the inside. evolution dont work that way

>> No.1811418

>>1811272
definitely do

>> No.1811420

>>1811410
sure it does, plenty of animals have different numbers of phalanges on the back- and forepaw.

>> No.1811427

>>1811310
The feet were half on accident, it does look a bit stupid so I'll probably put them round the right way. Then I'll check a bunch of references on cloth.

>> No.1811507
File: 201 KB, 2456x2220, sniperROR.png [View same] [iqdb] [saucenao] [google]
1811507

>>1811418
Alright sketched it in. Supposed to be like a P90, only sniper rifle.

Also, I'm not too confident in my perspective (both girl and gun), so if someone could tell me what I did wrong, that would be great. I've never drawn anything mechanical in perpspective, just profiles, so I'm trying to get over that :P

>> No.1811576
File: 88 KB, 2274x2274, illustration-sketch-5.gif [View same] [iqdb] [saucenao] [google]
1811576

>>1811507
Tried going over it a little again.

Not sure if this is any better than what I had earlier :P

>> No.1811579

guys im painting something in PS but this fucking shit is hitting unnecesary commands on its own. like im not pressing anything and that fucker is roatating the canvas by 15 degree and zooming in by itself. wtf.

>> No.1811583

>>1811579
sounds like a ghost

>> No.1811625
File: 63 KB, 320x480, image.jpg [View same] [iqdb] [saucenao] [google]
1811625

>> No.1811915

>>1811182
If someone has nothing better to do, and could redline this, I'd be forever grateful.

>> No.1812024
File: 339 KB, 388x1214, GROWNUPMONOMOSUKE.jpg [View same] [iqdb] [saucenao] [google]
1812024

First digital drawing I've ever done, just got a graphics tablet. A fifteen minute concep sketch of Momonosuke from One Piece as a grown up.

>> No.1812027

Okay, which one of you faggots leaked Deviant Art in here?

>>1812024
Loomis.

>> No.1812029

>>1811625
cute. reminds of the kill of the jungle, captain keen era games

>> No.1812032

>>1812029
jill*

>> No.1812055

>>1812027
What about Loomis.

>> No.1812059
File: 354 KB, 900x1403, SmsTan.png [View same] [iqdb] [saucenao] [google]
1812059

I'm using a reference to design this one. What do you guys think?

>> No.1812067

>>1809097
you've been posting this for a couple of months now

>> No.1812069

>>1812059
loomis

>> No.1812071

>>1812059
Head is way too big for the body

>> No.1812097
File: 168 KB, 800x1423, Reference.jpg [View same] [iqdb] [saucenao] [google]
1812097

Here's the reference, source is /cgl/. But this pic is old.

>>1812069
Thanks for the feedback!

>>1812071
Could you please be more specific? I know Loomis' material and you just saying this is not going to help much.

>> No.1812098

>>1812097
I inverted the quotes, but I think you guys got it...

>> No.1812135

>>1812098
Why did you do that?

>> No.1812252

>>1810971
Does that have the entire cartidge clearing her skull? 65% more bullet, yes?

>> No.1812263
File: 154 KB, 385x570, Cave.jpg [View same] [iqdb] [saucenao] [google]
1812263

>>1812252
You betcha!

>> No.1812267
File: 108 KB, 948x2068, illustration sketch 7.png [View same] [iqdb] [saucenao] [google]
1812267

Not sure about how well the gun fits in perspective..

>> No.1812271

>>1812267
It looks like the barrel would hit the ground earlier than it should

>> No.1812279
File: 673 KB, 2100x1500, db_pres.png [View same] [iqdb] [saucenao] [google]
1812279

how can I make this better?

>> No.1812281

>>1812279
more havelshitters

>> No.1812327

>>1812279
put a couple of OP enemies behind the shitter like

I dunno a couple of dogs or Black Knights

been awhile since I played DaS I forgot what enemies shitters ran to making you fight them and the environment

>> No.1812329

>>1811006
cute

>>1810724

play or watch a non voice over for P.T on YT
make sure it's late at night with full volume

>> No.1812434
File: 592 KB, 2000x1500, um.jpg [View same] [iqdb] [saucenao] [google]
1812434

Why is it so hard to draw someone biting their lip

Also I feel like I should just go ahead and cover the rest of the picture with tentacles, but... not sure if that would mess up the balance?

>> No.1812440
File: 20 KB, 200x200, 1329116773813.png [View same] [iqdb] [saucenao] [google]
1812440

>>1812279
I-is that Sven?

>> No.1812467

>>1812434
Look up a picture of someone biting their lip or take one of yourself, think about how it feels, would someone be biting their lip yet the rest of their moth be closed?

>> No.1812473
File: 674 KB, 1864x2912, Characterconcept_07.jpg [View same] [iqdb] [saucenao] [google]
1812473

So how can I fix his arm? And besides that, does anything else seem outright wrong? Any critiques would be helpful!

>> No.1812481

>>1812473
That arm is too short. He can't reach his pockets.

>> No.1812482

>>1812440
Yes, that's Sven.
Farming the jungle peacefully while Giantdad tries to gank/invade him.

>> No.1812502
File: 311 KB, 1728x864, AN.jpg [View same] [iqdb] [saucenao] [google]
1812502

>> No.1812503

>>1812502
Forgot my comment, help me proportion-wise. There are things I'm already planning on re-sizing but I want to draw everything out first.

>> No.1812517

>>1812502
The one on the right's chin looks a big big and her right hand looks a bit small under the pinkie and her left upper arm might be a bit short.

>> No.1812571 [DELETED] 

>>1810971
post butts

>> No.1812600
File: 211 KB, 504x786, greenbikini.jpg [View same] [iqdb] [saucenao] [google]
1812600

I was a black man in another life

>> No.1812604

>>1812600
Nice chick. Is that all you can draw :^)

>> No.1812605

>>1812600
keep telling yourself that, faggot.

>> No.1812606

>>1812600
Can you post the link to your tumblr ?

>> No.1812607

>>1812606
There you go again pretending to be someone else asking to post your tumblr.

>> No.1812612

>>1812600
>fat tighs/legs
i say this every time, but seriously, how can anyone find those tree trunks like legs appealing?
as a refined gentlemen with refined taste (i.e. with a leg fetish) i find this absolutely disgusting.

>> No.1812642

>>1812612
surprise, it's subjective.

>> No.1812647

>>1812604
>>1812605
>>1812612
Low test beta's detected.

>> No.1812653

>>1812642
>>1812647
if i had to make a compromise, i can understand fat tighs. but fat muscular lower legs? what are you, hardcore gay?

>> No.1812677
File: 492 KB, 800x855, etna.jpg [View same] [iqdb] [saucenao] [google]
1812677

>>1812612
these are perhaps the slimest legs I've done for a commission so far

but really now, can't I experiment with different types of legs? toned legs, slim legs, chunky legs with big calves, I like them all!

>> No.1812711

>>1812329
Yuuup, I've seen it and I'm already pretty excited. Here's to hoping Kojima and Del Toro don't back away from the sexual themes due to constant bitching from jounalists. It would be cool to get another enemy like the bubble head nurse.

>> No.1812715

>>1812612

who gives a shit about your stupid tastes you fuck

>> No.1812732

>>1812600
Looking nice, though I would make her wrists a bit slimmer and/or hands bigger - right now the hands seem to have the same width as her arms which looks a bit odd.

Also, while I realize that the beach is not the focus of this picture, the sand could use a bit more work. Her feet should be sinking into the ground a little as sand tends to give way somewhat.

>> No.1812749
File: 278 KB, 600x600, sp.png [View same] [iqdb] [saucenao] [google]
1812749

was just going to do a little thing
maybe like 30 minutes idk

>> No.1812783

>>1812473
Yeah the arm is too short. Make the canvas side larger so you don't have to worry about things getting chopped off. You can always go back and crop the image in the end.
a good guideline for arm length proportion is to line up the elbow with the belly button, while the fingertips should lie around the character's mid-thigh.

>> No.1812814
File: 450 KB, 1000x1000, waterma003.jpg [View same] [iqdb] [saucenao] [google]
1812814

Looks like Saejin decided to make tutorials. I'm waiting.

>> No.1812839
File: 132 KB, 811x760, rinlift5-Recovered.jpg [View same] [iqdb] [saucenao] [google]
1812839

at least i could recgonize that i would be polishing a turd this time. thanks for the redlines to both the anons >>1809671 and >>1809150 , my progress might be abysmally slow but i do what i can with the little time i have after work.

>> No.1812843

>>1812839
why draw polished lineart if you're just going to paint over it

>> No.1812888

>>1812839
perspectives off on those weights

>> No.1812926

>>1812839
Is that a bulge I see :3

>> No.1812942

>>1812839
There is a penis but no balls. Also, how do you not get tired of drawing the exact same thing over and over again? And those faces are still creepy and ugly as fuck.

>> No.1812946

>>1812942
>There is a penis but no balls.
>Implying that's a bad thing

What are you gay or something? That's how futas work faggot.

>> No.1812950

>>1812843
so you can understand your boarders better ?

>> No.1812955
File: 3.78 MB, 2508x1764, 1manorgy.jpg [View same] [iqdb] [saucenao] [google]
1812955

WIP

>> No.1812986

>>1812955
are they supposed to look so miserable?

>> No.1812990

>>1812986
y-no

>> No.1813040
File: 3.29 MB, 2550x3300, wtfryuko.jpg [View same] [iqdb] [saucenao] [google]
1813040

Hey guys, I need advice. I know overall this is not good but just focusing on the armor for a moment anyone know what I may be doing wrong? It looks really shitty like it was done with marker or something. I'm just looking for advice on how I should go about painting armor. Maybe use a textured brush? I will be attempting to paint over this and see if I can get somewhere better with it, I just don't know how to make the body/armor more consistent with the face.

>> No.1813045

>>1813040
ffs sorry for file size, try looking at it in a new tab if possible.

>> No.1813049

>>1813040
It's so bad it's good. top kek

>> No.1813058

>>1813040
Painting and being worried about armor should be the least of your concerns, it's incredibly flat you've even managed to show the scalp. You are drawing symbols instead of form and shape, study linear perspective and begin drawing simple forms in perspective. Once you understand basic forms begin construction and work with these forms and apply them in perspective.

Read the sticky, get Loomis.

>> No.1813178

>>1813040
It looks like you found a bunch of tutorials on deviantart on how to draw specific facial features and copy pasted them into the same place. Because they look like symbols pasted on a flat surface with little regard for proportions.

Practice how to construct a face correctly.

>> No.1813179

>>1812843
It was good practice and helps me understand my edges better.
>>1812888
Just one of the many problems such as >>1812942 . I don't get tired of Rin because she gives me respite after work and she's the best girl.
>>1812926
Nope but rather terrible blocking in

>> No.1813257
File: 528 KB, 676x1423, pilotskelly.png [View same] [iqdb] [saucenao] [google]
1813257

I've been lurking a while, and it seems like 90% of what's posted here is anime, so, hopefully stuff leaning more towards cartoons is still ok?
Anyways, I'm working on this character for a small comic project, and I've been hammering out some design aspects to make sure I have something strong...Mostly the stylization of the skull. It's kind of tricky, since I don't want it to go into Halloween decoration territory, but I don't want it to be super realistic either. There are so many ways you can stylize a skull, too.
So after doing some skull studying and I think I may have come up with something feasible enough? The bottom sketches are what I have in mind for the way his face works.
Any kind of feedback would be appreciated.

>> No.1813264

>>1813257
i like it. i think you hit a good balance with it.
dunno, for some expressions, you can try to put a white light inside the eyesockets for more expressiveness.

>> No.1813265
File: 21 KB, 248x318, Capture.jpg [View same] [iqdb] [saucenao] [google]
1813265

>>1813257
I like it, what kind of character is he?
Also, I feel like this area looks a bit flat but that's all I can say against it.

>> No.1813268

>>1813264
I'll consider that.

>>1813265
I see what you mean, especially for that angle. I could try putting some sort of indication of the cheekbone sticking out there.
He was a WWI pilot that died in a plane crash caused by a fire in the cockpit. They told him not to smoke in there, but he did it anyway (because he's a smartass and doesn't like other people telling him what to do). Hence, the smoke coming out of him sometimes.

I'll test out some more angles soon as I get the time.

>> No.1813270

>>1813257
What a cutie, I love it

>> No.1813272

>>1813257
I don't know about anyone else but I enjoy seeing something more cartoony here.

I think the general design is very strong and I like it a lot.
I'm not entirely sold on the expressions, though I think the main problem is that a skeleton making expressions at all is always going to look a bit odd. I would try to do more subtle expressions and enhance them by creating the right mood with lighting, perspective, etc. in the actual comic.
Then again, this might be a personal preference - I realize that skulls making expressions is perfectly acceptable in a cartoony style.

(Also, if you have a place where you upload your work you should totally post the link, I would love to see more of your stuff.)

>> No.1813280

>>1813272
>I'm not entirely sold on the expressions, though I think the main problem is that a skeleton making expressions at all is always going to look a bit odd.
Understandable.

> I would try to do more subtle expressions and enhance them by creating the right mood with lighting, perspective, etc. in the actual comic.
Interesting suggestion, I could do that. Even with regular faces, angles and all that can play a lot into emphasizing expression.

>(Also, if you have a place where you upload your work you should totally post the link, I would love to see more of your stuff.)
I only have a tumblr. Pardon the mess, uh, just don't go snooping TOO much. Here's my art tag.
http://sir-grimmington.tumblr.com/tagged/myart

>> No.1813294

>>1813280
>http://sir-grimmington.tumblr.com/tagged/myart
Oh hey I recognize that shark dude you posted in the progress pic.

>> No.1813302

>>1812955
pls post finished anon ;)

>> No.1813307

>>1813280
Too bad I snooped. Great stuff, man.

>> No.1813341

>>1813280
Just realized I didn't mention color, the right color can help immensely to bring across a mood.
You also mentioned that there's sometimes smoke coming from his skull as a result of the way he died, if that's associated with certain emotions (and I'm assuming it's either that or somewhat of a running gag) it can do a lot to bring them across as well. Could be very dramatic.

That's a good art tag, no need to be insecure. Especially the shark guy is great - but then again, I love sharks, so I might be biased. Looking forward to reading your comic.

>> No.1813350

>>1810195
>you could drink whole if you wanted

>> No.1813352

>>1813294
Haha yeah, that's me.

>>1813307
Thanks.

>>1813341
Right, color can definitely do a lot. The smoke does coincide with his emotions, you can see in the sketches that some of it puffs out when he's angry, and likewise when he gets excited or otherwise riled up. It'll be fun to see how I can utilize that quirk.

Glad you like him, I'm pretty fond of him too. But I also love sharks, and buff dudes with a heart of gold, so I am probably biased as well!

>> No.1813426
File: 1.56 MB, 3264x2448, 20140817_204500~2.jpg [View same] [iqdb] [saucenao] [google]
1813426

All of Man's imagination
Fresh from the fridge

>> No.1813475
File: 1.75 MB, 2000x2000, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
1813475

I'm sure there's still tons wrong with it, but here's the end result. Crit?

>> No.1813491
File: 179 KB, 500x658, eren.jpg [View same] [iqdb] [saucenao] [google]
1813491

I'm wondering how this looks to other people. Does the posing look weird?

>> No.1813497

>>1813426
Worst girl.

>> No.1813510
File: 102 KB, 280x246, 1387591742202.png [View same] [iqdb] [saucenao] [google]
1813510

>>1812600
Everytime you post Kyle, you make me want to just stop with comics and try my hand at lewd.

>> No.1813516

>>1813491
Though I can't see anything major, it looks a little stiff and awkward, the right arm maybe is a bit small.

>> No.1813518
File: 44 KB, 465x382, sassy black woman.jpg [View same] [iqdb] [saucenao] [google]
1813518

>>1813475
atleastthefeetarerightthistime/10

You have no variations in line weight making it look like the kind of thing a genuine autist on deviantart would make (I'm just telling it like it is, not trying to be insulting). That mask is in a awkward position and looks completely out of place, it doesn't fit in the picture to begin with (owing partially to the crown) but it also wouldn't be big enough form around the contours of his face even if it did. His clothing choice of half an extremely flat looking jerkin with metal shin plates and his featureless crotch hanging out is very unappealing. Also you didn't draw any sort of crotch, featureless or no you have no indicative lines that there is anything there and it almost looks like it's all a part of his sticking out from where his MUH DICK would be.

Nigga you need Loomis but perhaps more importantly you need some character design books.

>> No.1813524

>>1813518
...and hell naw nigga I ain't correcting any omitted words or grammatical imperfections in this post. Ain't nobody got time for dat!

>> No.1813534

>>1813497
At least I had fun drawing in a while, and learnt gesture control on ball point pens.

>> No.1813535

>>1813518
Thanks sassy black woman, you always know just what to say to tear down that I was sort of ok with how I'd done and replace it with loathing.
Sincerely thanks, I'll try contain my autism, especially on line weight.

>> No.1813542
File: 54 KB, 465x382, namow kcalb yssas.jpg [View same] [iqdb] [saucenao] [google]
1813542

>>1813535
Don't be discouraged none honey chile, you just need to keep workin at it is all. You gonna be gotted gud before you even be knowin' it baby @;( I )

>> No.1813656

>>1812677
keep doing what you do, but draw some more huge tit girls once in awhile too it's been too long

>> No.1813660

>>1813542
Even namow kcalb yssas is helping out! I know, I'll draw a cheerful androgynous pirate as penance for my autism.

>> No.1813685

>>1813491

Redraw foot, use ref. Face is... It's cringebad but I can't tell you exactly. Mouth doesn't look rage, eyes look demented, eyebrows fucking magic. Hair too flat at top.

>> No.1813753

>>1809191
There's nothing wrong with putting it on her back like you originally had it, but the keep in mind perspective. I see you fixed the arm and it actually looks like she's close enough to lick her cootch. Front girl's right shoulder might be wonky, depending on what you do with her arm.

>> No.1813765

>>1809597
>>1812473
>>1813040
>>1813475

sticky

>>1812434
faggot/10
>>>/lgbt/

>>1812955
noice

>> No.1813768

>>1813765
>adds nothing constructive
>loves the smut
Not surprised in the least.

>> No.1813773

>>1813768
are you the faggot or one of the noobs who can't draw? either way, enjoy your butthurt, it's been a pleasure delivering it to you.

>> No.1813779

>>1808910
cool
>>1809097
interesting
>>1809446
gay
>>1809576
cute
>>1809597
sticky
>>1809634
funny ^_^'
>>1810058
lern2paint/10
>>1810079
sugoi 3D model aniki
>>1810116
needs work
>>1810181
epic sword
>>1810330
reminds me of flash hentai game on newgrounds
>>1810895
unnecessary lines
>>1810971
you should
>>1811261
lips green=fag
>>1812024
>>1812059

sticky
>>1812267
stop using mspaint
>>1812955
finish it you loser
>>1813426
mom approves
>>1813491
AoT is gay

>> No.1813781

>>1813779
you are what's wrong with /ic/

>> No.1813784

>>1813781

I'm sorry did I skip you?
>>1813475
sticky
>>1813257
sticky
>>1813040
sticky
>>1812839
somebody is already helping you
>>1812749
whatever
>>1812502
idkwtf a doodle
>>1812473
sticky
>>1812434
still gay
>>1812279
sticky
>>1811182
>>1811130

sticky
>>1810955
fine sticky though
>>1810843
underage
>>1810724
tumblr crap
>>1810044
use ref
>>1809376
gay
>>1809330
okay whatever
>>1809191
sticky

>> No.1813807
File: 129 KB, 1365x1500, justtwoguyz.jpg [View same] [iqdb] [saucenao] [google]
1813807

fa

>> No.1813823

upd8

>>1813685
This was good/useful feedback, thanks.

>>1813516
Damn, thought that might be the case, I really need to improve my posing somehow.

>> No.1813830

>>1813779
>mom approves
Made my morning

>> No.1813831

>>1813807
It must have been a long day.

>> No.1813888
File: 560 KB, 2000x1500, lgbt doesn't do art crit dumbass.jpg [View same] [iqdb] [saucenao] [google]
1813888

>>1813765
>>1813784
I'm not making you uncomfortable am I? Cause that'd just be horrible.

>> No.1813895
File: 3.89 MB, 5302x5078, Number1.jpg [View same] [iqdb] [saucenao] [google]
1813895

Hey guys trying to get into the whole computer art thing. I'm okay with a pencil and paper but i want to learn how to shade in and color in.

Pic related. It's my latest drawing.

>> No.1813898

>>1813895
read the sticky

>> No.1813900

>>1813898
Sorry. I took a second look and barely saw the links. Thanks kind sir.

>> No.1813902

>>1813888
marvelous.

do you have a tumblr?

>> No.1813907
File: 328 KB, 746x1226, day1.jpg [View same] [iqdb] [saucenao] [google]
1813907

The guy that drew OP here. I posted that about a week ago and have had around three classes since then. Here's what I've done there so far... they're all still unfinished.

day 1 (more like day 2, day 1 was still really rough and just black/white. Didn't save that)

>> No.1813910
File: 210 KB, 554x1386, day2.jpg [View same] [iqdb] [saucenao] [google]
1813910

>>1813907
day 2, drew some girl without a solid concept. This is a videogame character design class, which lead to day three..

>> No.1813912
File: 344 KB, 961x1386, day3.jpg [View same] [iqdb] [saucenao] [google]
1813912

>>1813910
day 3, still adding elements and refining the concept.

>> No.1813917

>>1813902
yes, but I'm not dumb enough to post it to 4chan of all places.

>> No.1813921

>>1813888
I think the way the guy on the right is standing is a bit confusing because at first I thought they were already fucking until I noticed that he still has his pants up. Maybe try to use shadows to make it more clear that he's standing to the side of the blue guy, not right behind him?

>> No.1813925

>>1813921
thanks for the tip, I hadn't gotten around to shading much of the guy on the right yet though, so thats probably why it looks weird.

>> No.1813933

>>1813910
>>1813912

I can see that you tried to improve the hoodie/dress but it doesn't really look like fabric in either of these. You should look up some references of how an oversized hoodie would drape and how light works on fabric.

The second version of the dress is also confusing (are these flared sleeves and bracelets or did you draw the fabric bunching over the narrower part of the sleeve in a really angular way?).
The fur part is not a flattering choice, either make it much thicker and more looking like actual fur or ditch it and go with a different collar.

>> No.1813937
File: 200 KB, 702x854, WELL FUCK.png [View same] [iqdb] [saucenao] [google]
1813937

I feel that I will never make it. I have read the sticky yet I don't know what should I focus this time.

Halp

>> No.1813939

>>1813925
Possible that it'll look fine regardless once shaded but I thought it was better to point it out so you can make sure.

>> No.1813946

>>1813765
>>1813779
>>1813784
gr8 advice dude, definitely a valuable contribution to this thread, yes siree

>> No.1813964

>>1813946
Right? We should all be thankful that a highly skilled professional can hand out such great, comprehensive advice like that here.

>> No.1814019

>>1813937
Your anatomy is currently fairly workable but your proportions are all over the place.

So, focus on proportions.

>> No.1814064

>>1812600
Even white boys got to shout.
BABY GOT BACK

>> No.1814078

>>1813937
when in doubt focus on the basics. Do figure studies and gesture drawings, and don't expect things to improve until you've done about 100 of them. Becoming good at art isn't some magical power that will be gifted to you one day, you have to work at it, slowly and painfully

>> No.1814162
File: 1.52 MB, 2972x2403, Calliope WIP.jpg [View same] [iqdb] [saucenao] [google]
1814162

Can I get some critique on this?

Particularly in the color and texture, that's where I feel I'm most lacking.

Lineart is a bit sloppy cause I was kinda lazy it. I'll be more careful next time. Anatomy's good though,at least it's what I was going for.

I'm looking for some pointers in color and texture mostly. Especially for this particular style.

I didn't wanna cell shade cause I hate the way it looks, but... well, you tell me.

>> No.1814172

>>1813907
>>1813910
>>1813912

This guy here: >>1814162


I need YOUR help. What am I missing man? In terms of color work? I feel like my entire approach is just totally off.

Any pointers?

>> No.1814175

>>1814172
Clean up your line art more and learn some color theory.

>> No.1814184

>>1814175
Yeah, like I said, I was sloppy with it. I kinda wanted to leave some of the pencil textures from the construction on there because it gave it some nice life...

I need to plan out what marks I leave in and whatnot next time I scan. Turn some of those markings into crosshatching...

Also, I goofed at when drawing the hair, I left it too simple when drawing it...

As for color theory. Art classes are over for the year, but we were doing some right at the end of last year. We were mostly working with watercolors, and blending colors and such... The basics pretty much. :/

This is much better than my previous super-high contrast color work I used to do. But it's still not as good as it could be.

Classes don't start again till Oct, but I wanna make use of the break to progress on my own, and work the characters I'm making for my comic.

>> No.1814185

>>1814162
It seems like you're simply using darker colors for the shadows, but shadows usually contain hues of color from the surroundings.
For example, if your character is standing in a red room, the shadows would have a reddish hue to them. If she's wearing a blue skirt the shadow it casts onto her legs would have a blueish tint, and so on.

Best look up a tutorial on how light works, especially in regards to color.

I would also recommend not giving every piece of clothing a completely different color, there is a reason why this is rarely done in fashion.
You'll get a more coherent and iconic character if you stick with fewer colors for the basic design (shading is another matter, as mentioned above).

(not the guy you were asking, but I hope this helps anyway)

>> No.1814187

>>1814162
her face is too round, like her eyes/nose/mouth are sitting on a circle or something, a face is not perfectly convex. The eyes especially need to be given more depth so that they can at least look like they're resting inside her skull.

Ear is out of alignment with the rest of the head

The the pigtails look really lumpy/tangled. Look up some references.

arms are too short

Shadow placement makes no sense, and they could also be deepened to give the figure more depth.

>> No.1814199
File: 14 KB, 574x417, 10353574_10203036602450466_3980602244983314407_n.jpg [View same] [iqdb] [saucenao] [google]
1814199

>>1814187
Thanks for the anatomy tip professor. Noted.

>>1814185
This is just the sort of advice I was looking for. Thanks. Yeah, I remember we briefly talked about color like that when we did lighting, be we didn't go in depth with it since it was the "introduction."

I'll go check out some guides then. Thanks.

Also noted on the design aspect. Actually, that partially crossed my mind when thinking of her color scheme. But I wasn't too sure what to do with her. I know light blue and pink are the two main colors I wanna have with her. I though about making the scarf blue... but... idk. Hair's gotta be blue though, just outta context of the story itself.

Thanks for all the tips though man, Appreciate it. I'll bear that in mind for future characters who do stick to mostly just one color. This one here is just a bit all over the place, but that's partially on purpose.

>> No.1814233

>>1814199
>Thanks for the anatomy tip professor. Noted.
Not that guy, but something tells me you were being passive aggressive. If you were, then what the fuck was that for?

>> No.1814253

>>1814162

looks like jinx and miku, not a really interesting or original

>pigtails
>guns

>> No.1814258

>>1814233
Tbh, I didn't mean to be a jerk. His advice was actually quite helpful once I stopped to read it.

It's just every time I come on here, I always get at least one rookie who tells me why the anatomy is off, and goes on to redline everything to show me how it's off and whatnot...

Then I gotta sit and explain that I do know anatomy, but I purposely distorted the proportions for style purposes, and then the advice I was looking for becomes another talk on "Loomis" and "work your anatomy." Which, while I'm no master, it's my strongest point. We do live drawing sessions every week for 3 hours nonstop. And then I spend 6 hours every weekend at a wrokshop drilling extra hours on anatomy. I know I still have more to go, but it's my strongest point... It's color where I totally fail, and where I should be focusing.

So it just gets frustrating to come here seeking advice on a particular sticking point, and then getting "moar loomis." I get that it's a sticking point and the beginning step for all beginnners, but...

Like I said, I got that mostly down pat, at least for now. Next year we get into muscle groups and that'll be exciting.

But anyway, I digress. His advice was solid. It pointed me in the right direction on fixing something with her face that I kept overlooking, but did strike me as odd. I simply needed to shade in the eyeholes to her skull to give make her face less convex like he said.

So thanks to that anon I was a total jerk to. Sorry for being a prick. :/

>> No.1814265

>>1814253
Inspirations are actually this bipolar girl I became close friends with on a gaming forum.

Actually the blue hair and yellow eyes, as well as the more Asian complexion draw from her.

The it goes:
Black Rock Shooter
Isaac from Golden Sun
Noel Vermillion
Edward Elrich...

But, it's kinda pick and pull with those. In terms of the character itself its more drawn from the original source and all the fucked up shit that girl used to share with me as far as what she did with her life...

So I guess you can say Asuka from EVA if you wanna nail the Tsun and Crazy. Though that was mostly accidental. Cause really, in terms of personality she's more like Clementie from Eternal Sunhine, hyperactive and whatnot...

Pigtails are cause again, the internet friend was very infantile, and it's fitting for denoting that trait. Guns are cause I like Noel, and I think Gunkata is cool.

It's not the design of the character that's overly original. It's the actual personality of the character and the story (which is like... GoT and MuvLuv in tone, but more of a futuristic fantasy setting? Hard to explain... But everyone dies, and there's no singular MC).

That's all I can really say without pulling out notes, which... it's late, so maybe some other time.

>> No.1814270
File: 195 KB, 450x600, 1373806847889.jpg [View same] [iqdb] [saucenao] [google]
1814270

>>1814265
Oh yeah, I should prolly post a photo. Red hair in this one, but scene chicks always change their hair color.

>> No.1814282

>>1814258
I'm that anon, no offense was actually taken. I gave my opinion, after that point it's up to you to decide if it's relevant to whatever you wanted to achieve.
It's really not a big deal

>> No.1814287
File: 2.27 MB, 1007x2273, color_idea.png [View same] [iqdb] [saucenao] [google]
1814287

>>1814199
I messed around a bit with the colors using hue and saturation sliders to give you an example of what I mean design-wise. Sorry that this is somewhat of a hackjob, but I'm on a friends laptop with only a trackpad.

In any case, I wouldn't advise making the scarf blue as well, that way it would blend into the hair which could end up looking strange.
(Black leggings and shoes aren't quite ideal either for that reason but oh well. I thought about doing pink boots but was worried that they might draw too much attention away from the face.)

Lots of clashing colors can look good in real life fashion, but in that case you should go for bright, saturated shades.
Honestly, I'm not sure if that wouldn't distract too much from her face in artwork. Maybe look up fashion references if you're set on going with that kind of clothing style?

Anyway, I hope this was helpful and not too overbearing.

>> No.1814305
File: 67 KB, 1152x1960, illustration sketch 9.png [View same] [iqdb] [saucenao] [google]
1814305

Would someone be kind enough to correct my shitty gun-geometry please

>> No.1814306

>>1814305
That thumbhole stock is far too thick and square for someone to use it effectively

>> No.1814335

I won't be able to make a new thread can someone take over while I kiss up to moot?

>> No.1814391

>>1814335
I could give it a go. Just copy/paste the stuff at the beginning and list the old thread?

And what did you do to piss off Moot?

>> No.1814393
File: 684 KB, 1240x1754, 4567890-0987654.jpg [View same] [iqdb] [saucenao] [google]
1814393

How first do you draw? I think I need to slow down.

>> No.1814394

>>1814393
>first
>fast

fucking 'ell m8

>> No.1814407
File: 357 KB, 804x1200, Faye Glock.jpg [View same] [iqdb] [saucenao] [google]
1814407

I guess I'll just post here then till autosage.

Finally got around to coloring a piece I did a while back.

>> No.1814409

>>1814393
When in doubt, pencil it out.

>> No.1814414

>>1814407
Really nice. I always look for the hatching in your art, and I like the little bits here and there on her body.

>> No.1814429

>>1814265
>gunkata
that's a whole new level of autism, you should really take a break to reality anon

>> No.1814460
File: 54 KB, 756x1893, sQOB4oe.png [View same] [iqdb] [saucenao] [google]
1814460

>>1814306
I hope this looks better

I'd better start collecting airsoft guns because I can't find good reference material.

>> No.1814505

>>1814460
Is the tip of the barrel at a different angle to everything else?

>> No.1814509

>>1814505

No, I just suck. Will fix.

>> No.1814511

>>1809671
not my pic, but thanks! that was helpful!

>> No.1814514
File: 200 KB, 943x1200, Ms Marvel Daddy.jpg [View same] [iqdb] [saucenao] [google]
1814514

>>1814414
Thanks!

Another old piece that I got around to coloring. Takes way too long.

>> No.1814518

>>1814393
Ha. That's funny cause one of her earlier designs was very high contrast. Though some aspects of that bugged me.

You really think it looks better like that? High contrast is just more like my older style, which is something I don't like so much. Nowdays I tend to go for less saturated tones.

I haven't been able to see your image yet btw since I'm on my phone and it wo 't load, but I'll check it out when I'm near a comp.

Something else I thought of is that I could make her main color scheme blue, matching her hair, and give her a pink scarf. What do think? I think it might work.


>>1814429
Bro, I never said you had to like it. I'm not writing this to please you or anyone else. I'm doing it cause I wanna do it, and it gives me a cpncrete reason to push forward in developing my skills as an artist.

I wanna write the comic cause I wanna tell a story to people. Not cause I wanna be popular, and thus, so lomg as I'm satisfied with the outcome mysrlf, I'll stick true to my vision.

As an avid Manga/Anime/Comic fan, I grow frustrated at times with the lost potential in a number of stories. But also find myself ibspired by the ones that do it right. And as such, I simply wanna try my hand it.

The comic itself is a series of different stories all set in the same world. So if you don't like Cal or her fighting style, well, there are others. I try to mostly draw the reader in through wotld building, the character themselves are more like the pawns that plau out in a grander set. They all have different themes and stories to tell, some might entwine others might not, but anyway... Point is, though important, I try not to make them the overall focus.

Still, critcizing me for using a fictional fighting style on a fictional character who will be fighting is kinda cynical... no? I like the concept bro, thats all that matters. I won't be just copy/pasting Noel Vermillion and Equilibrium onto Cal, but rather just taking yhe aspects I think work and dropping the rest.

>> No.1814521 [DELETED] 
File: 34 KB, 800x593, 098.jpg [View same] [iqdb] [saucenao] [google]
1814521

So anyway...It seems that no matter how much I try to mimic someone else's way of shading, it just seems wrong. No matter how I try to shade it, it just don't seem right for the hair.
I was wondering if anyone have any advice.

My only problem being the hair.

>> No.1814523
File: 78 KB, 800x593, 0098.jpg [View same] [iqdb] [saucenao] [google]
1814523

So anyway...It seems that no matter how much I try to mimic someone else's way of shading, it just seems wrong. No matter how I try to shade it, it just don't seem right for the hair.
I was wondering if anyone have any advice.

My only problem being the hair.

Repost because I saved it as low quality .Jpg. My mistake.

>> No.1814529

>>1814518

Hit the character limit, but I did wanna add... I actually AM looking critique on the writing. Anyone know what the best place to go? Either on 4chan or not...

I feel /lit/ would compsre me to a different standard, /co/ might help.. I might try them. It's just a lot of lenthy reading with the notes. But I would like someone other than me to look over the world building, the magic system and so forth since that's where I'm really trying to be more original... But man, magic is soooo done fantasy, its hard to feel like something is really unique, or at least hasnt been done.

Anyway.
>>1814393

I mostly do some rpugh sketches and try to get a feel for things. First drawing usually the best. So you just draw and redraw, always building on it, teawking and changing w/e.

Also, the more loose you start off the better. Just sorta let it flow.
>>1814514
>>1814407

I dig your style man. Not my personal draw, but I like the way you pull it off. Especially with that Faye pic.

Props.

>> No.1814531

>>1814523
Her legs are twigs and her left shoulder isn't sitting right, in general the proportions are off. The hair is the least of your problems.

>> No.1814535

>>1814529
>first drawing is usually NOT the best

Goddamn. I'm gonna head off to sleep. I prolly should.

>> No.1814536

>>1814531
> her left shoulder isn't sitting right
Damn, I should have know to drawn it closer or something. Thanks for pointing that out. I'll fix it as it comes.

>The hair is the least of your problems.
I know but no matter what it feels wrong. I feel that even if I just straight up copy another artwork and try to reshade it, I still don't understand how to shade the hair.

>> No.1814542

>>1814536
Yeah, I keep forgetting the shoulder starts to bend halfway to the neck too. Keep at it, man.

>> No.1814547
File: 24 KB, 218x300, 079.jpg [View same] [iqdb] [saucenao] [google]
1814547

>>1814542
To tell the truth I mostly just based on this pose. I assumed that even though she's not facing straight ahead I assumed the shoulder and arm bend the same or at lease close to the same.

>> No.1814563
File: 1.81 MB, 2048x2048, image.jpg [View same] [iqdb] [saucenao] [google]
1814563

Soo

>> No.1814600
File: 765 KB, 1954x2196, ah02.jpg [View same] [iqdb] [saucenao] [google]
1814600

>> No.1814608
File: 199 KB, 770x592, 112.jpg [View same] [iqdb] [saucenao] [google]
1814608

Since >>1814531 pointed out my mistake on the shoulder I'm actually seeing how much I fucked up in general, like on the far right the arm should be much closer. Since it comes to that I might as well post the full thing and try to fix it if I can.
I feel so embarrassed now that I relook through everything and spot how many times I messed up the proportion, as well as so many areas that I probably can't even spot.

>> No.1814718

>>1814608
Ooh, haha yeah. You should probably put it aside and watch/read some tutorials on figures and grind out some pages on anatomy for a week, then come back and draw a new version.

The head on second on the left though...

>> No.1814746
File: 995 KB, 5032x2253, Cal Color Scheme.jpg [View same] [iqdb] [saucenao] [google]
1814746

>>1814287
Ok, I messed around with the hues myself as well.

I kept the leggings a more brownish color cause those are always semitransparent, and the person's skin tone usually influences the final color. Unless they're really thick and stuff...

In any case I added yours, and the original as well as the two I came out with.

Which one do you guys think looks best?

I think Number 1 actually looks the best of them all, but I want some 2nd opinions.

>>1814547
>>1814608

I'll do a redline for you a little late if you want.

Your biggest deal is that you didn't pivot the shoulers/hips.

If a person raises their arm, that shouler is gonna natually come up, and thus, the hips will pivot in opposite to counter-balance, thus curving the spine some. In fact, hips and shoulder will almost never be perfectly parallel in a natural pose. Look at your anime girl for example, or even here:

>>1814514
>>1814407

Connect the shoulders and both hips, then draw a line between both of their midpoints. The spine will always curve.

That's your biggest mistake there, your girl ends up looking stiff. Like a doll.

>> No.1814763

>>1813907
>>1813910
art blog?

>> No.1814764

>>1813257
I seriously love your design

>> No.1814778
File: 300 KB, 1521x1200, Ms Marvel Daddy LS.jpg [View same] [iqdb] [saucenao] [google]
1814778

Hmm, compositionally does this work better in Landscape?

>> No.1814783

>>1814778
Land scape looks better in my opinion.

>> No.1814794

Whats the best book for learning the construction and proportions of a face?

Like how do I know where the eyes go and how far spaced they need to be and such?

I see tutorials and I see them draw a circle for the head, then make lines on it, but how do I know how to properly measure and place those lines?

Do people just make lines and go "okay I'll put the bottom of the eye on this line" and etc or is there a specific way to figure out where each line goes?

>> No.1814804

>>1814794
try charles hu's vid, heads is vol.4.

>> No.1814805

>>1814794
There's a reason people say Loomis

He has an entire book on it

>> No.1814807

holy shit this thread turned into a book.

>> No.1814809

>>1814783
I just printed it out at 11x14 and it does look gorgeous, so landscape it is. Sig is way too big so I'll cut that down. Thanks for the input.

>> No.1814913

>>1814718
>Ooh, haha yeah. You should probably put it aside and watch/read some tutorials on figures and grind out some pages on anatomy for a week, then come back and draw a new version.
Yeah, you're right. That would be the best course of action. I always felt antonomy was my biggest problem.
>>1814746
>Connect the shoulders and both hips, then draw a line between both of their midpoints. The spine will always curve.
>That's your biggest mistake there, your girl ends up looking stiff. Like a doll.
Yes, yes. It make sense now and I can see it. Now I understand why they look strange in comparison to other artwork I see. Thanks.

>> No.1814924

is deviantart accepting echii/ light bondage pictures ?

>> No.1814937

>>1814924
You mean filth and smut
It's deviantart bro that's their thing

>> No.1814941

>>1814794

The distance between the eyes is the distance of one eye. Like, you should be able to fit one eye between them.


Loomis is good though, he covers it as well.

>> No.1814944
File: 625 KB, 4000x4000, wip.jpg [View same] [iqdb] [saucenao] [google]
1814944

How do I go from a chicken-scratchy sketch to a fine lineart guys?
I drew it following a reference, and while I can see how bad it is, I think the proportions are mostly okay. I tried just taking a smaller brush and passing over the lines, but I just can't seem to find a single okay stroke.
I saw some people coloring over the sketch and then drawing the details, is that another approach?

>> No.1814950
File: 75 KB, 750x563, 2.jpg [View same] [iqdb] [saucenao] [google]
1814950

>>1814794
Okay, I must ask this first; are you talking about faces in general or anime faces?

Cause if you're planning on making anime and manga faces, normal proportion and distance is going to be out the window for the most part.

>> No.1814954

>>1814944
just make a new layer and ink it properly. Use eraser on lines to make them weight differently.

>> No.1814960
File: 130 KB, 600x840, mktchan.jpg [View same] [iqdb] [saucenao] [google]
1814960

makoto

>> No.1814987

>>1814950
I'm hoping to learn both.

>> No.1815024

hi guys i am looking for a site or forum witch is "specialized "in comics for i can learn the storytelling doing succesful panel...

better points it is "manga style" thx

>> No.1815052

>>1814987
While it's not impossible it's going to be hard. Most of the time the normal proportion for faces isn't used unless you're going for male character or something. If you look at most anime faces some of them don't have lips and nose and the eyes, depanding on the style, don't use eyelids and stretch beyond the eye and ear line.
From profile the lips, mouth and chin are much more flat, unlike how normally it's more round and curved.

>>1815024
You can just look at any manga and try to copy from those. If you're looking for action style try using shonen, if you're looking for sparkling try shoujo and etc. There isn't really any "specialized", just find ways to make it look like the next panel is related to the previous. Like, if your first panel someone jumping you can make the next few a cut in of them from another angle and than one where they land. Just don't cluster too much panels into one page.
Most mangas I see have about an average of 6-7 panel in one page.

>> No.1815062
File: 277 KB, 500x1980, lineart_tutorial.jpg [View same] [iqdb] [saucenao] [google]
1815062

>>1814944
Don't do lineart on Digital unless you have a Cintiq...

It's a waste of time. You take wayyyy too long and make more mistakes than you would on traditional.

No matter how good you get at digital, you'll always be holding yourself back and will be 40% as good as you are on traditional.

So, draw it out on paper. Clean it up. Value the lines (maybe even ink it).

Scan it.

And seperate the lineart from background with photoshop.

Voilá.

Takes half the time than it would on digital only, and ends up looking way better.

Digital is very conventient for painting, but it's absolute shit for linework.

Not to mention, you're gonna be so focused on getting it right, that you won't be as fluid with your lines as you could be if you did traditional only.

>> No.1815066

>>1815062
Is there another way to do this without photoshop? I have photoshop elements, which is basically a really water down version so I always wonder is there an alternate to digital lines besides photoshop.

>> No.1815071

>>1815024
I got a bunch of notes from my teacher on storyboarding/comic, but it's all in Spanish... Sorry.

I'll tell you this, before you even start to panel, first start by writing it out as a novel, then break it down by actions, the most important actions then become a panel each. From there on, it's kinda up to you.

You need to plan it out on a sheet and see what works best before anything... Sketch out what happens and how.

Comics can range from 4-13 panels. I think 13 was the max. I can't remember.

Biggest deal with comics is the flow... I can't teach you that I'm afraid, even if I scanned my notes, since we learned that by reference, looking at several successful comic writers to learn what works and what doesn't work in terms of flow.

Storytelling through comic is an artform all to itself. It takes more than just drawing well to make a good comic. In fact, drawing is only 20% of the work put into it. 80% is actually the planning of panels and such,

>>1814950
I disagree.

"Anime faces" is a very broad term. What you mean is cartoon, or less realistic. If you look at anime, the style is very diverse. Telling him to learn "anime style" is only gonna limit his abilities.

Regardless, in order to be able to properly distort the canon to stylize it he needs to learn the canon first. So he should definitely learn the proportions and such.

From there on it's a matter of him finding his own style drawing influence from artist he likes, anime or not.

He won't be able to do expressions properly if he learns "anime style." All faces are the same, it's just a matter of knowing what to distort to give it style. But again, for that, you gotta master the canon.

>> No.1815077

>>1815066
Photoshop CS6 is is up for torrent on tpb. It's an easy crack to. Just get that.

I don't know of any other methods I'm afraid...

>> No.1815083

>>1815062
what the fuck are you talking about digital is 200 % better for lineart. You can make any mistakes you want. You can use warp tool for lines to make them perfect.

>> No.1815085

>>1815083
please be a troll...

>> No.1815086

>>1815071
so if I were to master the canon, what book do I study?

I'm guessing the Loomis one, "Drawing Heads and Hands"?

>> No.1815087

>>1812600
bikini don't work like that, kyle
otherwise, it's nice

>>1813257
I really dig that one, nice shapes

>>1814944
Fix whatever's going on with the feet first.

>> No.1815092

>>1815071
i already try that but it look that you can't feel what
happening it look more like a bunch of illustration
than panel you know what i saying

>>1815052

that is the problem i can tell the difference good story boarding and a bad one (besides the clarity )
i can post my pages if you want
anyway thanks floks

>> No.1815098

>>1815083
An artist who can't draw on paper is a shitty artist.

Digital is only a tool. The tools don't make the artist. You should be able to do everything on traditional before you even pick up a tablet.

>>1815086
That's a good starting point, but read as many books as you can, not just Loomis and Vippuu. The more variety you can have in regard to teaching, the better you will be overall, and the more original your style will be, as it won't be fed off one teacher or one style.

Get some artistic anatomy books and draw from those as well. Get other books on drawing anatomy from your local bookstore. And make sure you draw from reference, and I mean a lot. Especially live drawing.

If you're serious, I say just go to an art school. Any creditable art school will teach you all those basics.

>> No.1815105

>>1815092
Yeah, do that, it might help.

I can tell you that comic and storyboard go hand in hand, since one was born from the other.

As such, comic is very cinematographic in terms of storytelling. You could try getting some books on that perhaps.

Again, my education was hands one, and I already had a certain feel for it, whereas most of my classmates struggled to get it right, I just sorta felt it by intuition, so for me, the biggest thing I learned was the breakdown of going from text to visual.

>> No.1815112

>>1815098
Well, I'm not too serious, yet. If this hobby becomes a more and more dominant use of my free time, then I'll consider going to an art school; or at least take a class or two at a community college or something.

Thanks for the suggestions. I'll be sure to do what you said and try to learn from as many books, artists, and general life experiences as I can.

>> No.1815118

>>1815092
It would be good if you post yours. It'll help to see what's wrong and what problem you're having.
For panels I always feel that it's not the art that's important but what you use within the panel and how you make it. If you see most mangas the pictures are usually covered up in text bubbles that you can't really see, unless it's pure action. That's when you use sound effects to let reader know what's going on.

>> No.1815122

>>1815112
>I'll consider going to an art school; or at least take a class or two at a community college or something.
You're better off saving your money and trying to just practice by yourself with books and whatnot. I'll speak from experience that art classes aren't much help, outside of trying to teach you the basics but the problem is that unless you're in a small class all you won't get help from the teacher. Even that all you really do is keep drawing and practicing, with little bit of learning.

But that was just my experience. People learn differently so it depends on you.

>> No.1815128

>>1815112
That's how I was man, then I dropped outta Uni to get serious with this, lol.

>>1815122
I both agree and disagree. It mostly depends on the teacher you get. Both of mine are very skilled, and very good teachers. Granted, what you do most of the time is draw, but a lot of what they have you draw is to get you to comprehend very basic things. I was fortunate to be in a very small class of 6 people, counting me, so...

But when it comes to art school, you get what you put in. That's the biggest thing, if you go the extra mile, you'll get a ton, don't just do the work, but LEARN as much as you can from your teachers. Watch them work, and ask as many questions as you can.

>> No.1815136

>>1815098
you just lost boy. The tools dont make an artist so no need to prove anything on trad.
>>1815085
learn to fucking use your tools for lineart idiot.

>> No.1815140

New Thread
>>1815138
>>1815138