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/ic/ - Artwork/Critique


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1808615 No.1808615[DELETED]  [Reply] [Original]

The Draw Thread

Previous Thread >>1807266

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
fusroda.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
digitalbrushes.tumblr.com/
pandemoniumart.net/brushes

>> No.1808616
File: 21 KB, 701x813, unnamed.jpg [View same] [iqdb] [saucenao] [google]
1808616

~35 min sketch. Spend a lot of the day doing Loomis heads (from Head and hands), and decided to do something for pleasure. I'm pleased with the progress I can see coming from what I'm learning.

>> No.1808618

did you paint that op?

huh bitch?

>> No.1808622

>>1808618
Nope. Twas taken from me desktop.

>> No.1808631
File: 271 KB, 1125x1500, face.jpg [View same] [iqdb] [saucenao] [google]
1808631

it's hard to imagine ever being good at drawing. so much apathy and anxiety preventing me from properly focusing. i might not ever finish this.

>> No.1808638

>>1808622
then why the FUCK is it itt

>> No.1808641 [DELETED] 

>>1808631
here's some more shit i've worked on recently

>> No.1808643
File: 213 KB, 1500x1125, tools.jpg [View same] [iqdb] [saucenao] [google]
1808643

>>1808631
here's some more stuff i've worked on recently.

>> No.1808645

>>1808643
so do you want crits or like

did you just post outlines of fantasy weapons for fun

>> No.1808647

>>1808645
for fun mostly, and for whatever replies that may just happen to follow.

>> No.1808648
File: 1.65 MB, 3264x2448, 20140728_230203.jpg [View same] [iqdb] [saucenao] [google]
1808648

Just a little snippet from a armour study I was doing, not too great.

>> No.1808653
File: 9 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
1808653

- - - Public Service Announcement - - -

Before you start warm your arms and hands up with basic exercises

Take breaks often. Ideally every 30 minutes or every hour for 10 minutes. Walk around. Stretch your legs.

Getting carpal tunnel and heart diseases are much worse than gitting gud a little bit slower. .

>> No.1808658
File: 232 KB, 1223x724, face values.jpg [View same] [iqdb] [saucenao] [google]
1808658

some heads from imagination

>> No.1808667
File: 632 KB, 2448x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1808667

Beginner fag here. This is my first serious drawing (one that's not doodling or what not). What do you think? What can I improve?

>> No.1808671

>>1808667
The drawing

>> No.1808682
File: 757 KB, 535x814, 2014_sketchbook_re4.png [View same] [iqdb] [saucenao] [google]
1808682

Been looking through the older sketchbooks of this year, kinda like how this one turned out.

>> No.1808683

>>1808667
I know it sounds boring, But you really ought to study drawing human anatomy. It will help you improve a lot, and faster than you might think

>> No.1808692

>>1808615
requestin artist of OP desktop?

>> No.1808706
File: 125 KB, 1500x906, varakopio.jpg [View same] [iqdb] [saucenao] [google]
1808706

>>1808540
made me think a lot, and whoever you were, youre right. I made a quick washover with color, I want a completely different mood and setting to this piece. I have come to the realization that most of my works have the same fucking color scheme all over, and it has to change, thank you.

>> No.1808709

>>1808706
That looks worse and even muddier.

I completely disagree with that other Anon in regards to the too dark and muddy comment. The previous version was a lot nicer.

>> No.1808712
File: 103 KB, 1500x906, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1808712

>>1808706
I really like that one. Though if you place the high contrast areas where they need to be, the image reads way better and starts looking much more interesting. I just made a few little level changes and you can see how much the image has improved. Compose the dark and light in the important ares and set everything else on low contrast. That's how Asians do it as well.

>> No.1808713

>>1808709
youre disregarding the fact that this is a quick washup,took me like 5 minutes to do, colors and values are nowhere near what i have in mind. Take a look at most of my work and youll see what im talking about, the same muddy dark greenish color in every single one of them.

>> No.1808717

>>1808712
This. Also this washup gives me the opportunity to have a fresh eye at shapes and values while im at it. The previous version was done in one day which is nothing at all.

>> No.1808720

>>1808717
You already placed the most values right in your version. Though there was some contrast missing in the midtones and the lights weren't light enough.

>> No.1808742

>>1808658
nothing much to look at here

>> No.1808766
File: 3.48 MB, 3792x4144, _MG_6762.jpg [View same] [iqdb] [saucenao] [google]
1808766

9 x 10" oil on canvas.

>> No.1808768 [DELETED] 

>>1808706
>>1808712
Damn, just from the thumbnail the background does look a lot more "Chinese" than it did before. I totally didn't even notice that it was too saturated before, but it's clear now.
This was very instructional.

>> No.1808769

>>1808706
>>1808712
Damn, just from the thumbnail the background does look a lot more "Chinese" than it did before. I totally didn't even notice that it was too high-contrast before, but it's clear now.
This was very instructional.

>> No.1808788
File: 89 KB, 583x525, 005.jpg [View same] [iqdb] [saucenao] [google]
1808788

5 mins drawing of a shell on my desk from last night.

This always happen when I get drunk. Scrappy pictures of crap off of my desk.

>> No.1808832
File: 141 KB, 1500x906, varakopio.jpg [View same] [iqdb] [saucenao] [google]
1808832

So here is where im at, the colors are pretty much there, still working on values. Taking a more relaxed grip on it instead of rushing things like i usually do.

>> No.1808835

>>1808832
i think at this point your focal point is mostly solved drawing wise, of course you will go in and solve things in a more nitpicky way, and flesh everything out, but dont forget to think of a nice way to frame the two characters, since you have a very central focal point, i guess your shapes will have to be somewhat symmetrical, but you can break things up here and there, to add some life and rhythm. anyway, main point im trying to state: dont forget the whole image, as opposed to looking at one part.

>> No.1808836 [DELETED] 

>>1808832
Please get some edge control in there.
A bunch of hard edges would do that picture so much good.

>> No.1808837

>>1808832
>the colors are pretty much there, still working on values
you're doing it backwards

>> No.1808840

>>1808835
>>1808836
Seconding both pieces of advice.

It's nice to see a piece change and evolve from all the good DrawThread feedback you've gotten, and you're still getting more great feedback. Most people get one reply telling them to 'Git Gud'.

I disagree with >>1808837 though. You're not necessarily doing anything backwards.

>> No.1808846

>>1808837
No im not, that is how my work flow goes, I block in the colors that i want to use and just pick them up from the image as i go, and when i need to adjust values i do so.

>> No.1808853

you should of kept going with the other one
all you needed to do was adjust the color temps & have better value groupings (and push the values a lil bit) and you'd be fine
you were better off just finishing it and then taking into account a different color scheme and style in a new piece

>> No.1808876

>>1808853
I couldve done that and raped the adjustment sliders like to no end. Ive been down that road and its not fun. I rather do it right from start and not resort to any of that. This way ill learn better.

>> No.1808889
File: 130 KB, 900x575, impractical-armour-design.jpg [View same] [iqdb] [saucenao] [google]
1808889

werkin on this
would like suggestions for the BG before continuing

>> No.1808894

>>1808889

arena imo.

>> No.1808899

>>1808683
This. There's just no way around it. I'd suggest Loomis' Head and Hands, and just using a reference for the front facing skull

>> No.1808900

>>1808682
This could be a lot better with more controlled and consistent line work. You should redraw it and post it; I am very interested

>> No.1808901

>>1808889
Yeah maybe a circle or hexagon etc. indented in the ground in the back with some lines of metal extending out. The whole floor is plate metal of course.

>> No.1808912

>>1808889

love how this looks (don't wanna call it style but you get the idea)

if you manage to take the illustration to a decent level of detail while keeping that look and balancing color temperature ontop of a compositionally interesting value arrangement it's not only gonna look fucking awesome, it's gonna have a very individual and unique digital look to it. which is damn rare in this day and age.

>> No.1808913

>>1808889
At Home Depot, in the pesticides aisle.

>> No.1808937
File: 2.86 MB, 3264x2448, d1fff65b-4ccc-412c-bed2-c7432d5c0.jpg [View same] [iqdb] [saucenao] [google]
1808937

here's two of my more recent acrylic paintings.

>> No.1808943
File: 175 KB, 2048x1536, IMG_1993.jpg [View same] [iqdb] [saucenao] [google]
1808943

>>1808615
last night thought I would play around with arches.

I really haven't fully detailed something and got super intimidated as I got further along haha.

>> No.1808951
File: 123 KB, 1500x667, john-hurt.jpg [View same] [iqdb] [saucenao] [google]
1808951

I know it is not like the reference and almost nothing ready, but anyone have any tips for the beard? It's something I can not do at all, maybe even some tutorial or tips

>> No.1808956
File: 323 KB, 2000x1500, mattb_wk2_2.jpg [View same] [iqdb] [saucenao] [google]
1808956

Trying to apply perspective on real world objects, other than the proportions, does everything look square?

Also, any insight into line work for tablets? I find my hand really unsteady compared to drawing a line/ellipse traditionally. I gave up and used the line tool but I'd like to avoid that in the future.

>> No.1808957
File: 681 KB, 1300x1920, BRS figma.png [View same] [iqdb] [saucenao] [google]
1808957

>> No.1808963

>>1808956
網後you arnt even following your perspective guidlines

>> No.1808965

>>1808956
Try looking more carefully at your reference, there are some pretty obvious mistakes in the bottle's shape. Not perspective (though that is also wrong) but the actual shape of the bottle.

>> No.1808966

>>1808963
how do you mean?

>> No.1808967

>>1808957
Am I ready for color yet?

>> No.1808999

>>1808889
the anatomy doesnt look right; the ribcage is a bit long, the shoulder is too low and the gap between the breasts is too wide

>> No.1809055

>>1808967
why not? cool pose

>> No.1809067
File: 149 KB, 900x575, remains-of-butchered-piece.jpg [View same] [iqdb] [saucenao] [google]
1809067

>>1808999
i noticed that as well and i've spent the past couple of hours lassoing the damn thing
still haven't added a background

>>1808894
>>1808901
good idea; i was initially thinking of adding oddly shaped rocks but i'll go with this

>>1808912
i'll try not to disappoint

>>1808913 lel

>> No.1809074
File: 846 KB, 1125x1500, 31389.jpg [View same] [iqdb] [saucenao] [google]
1809074

recent watercolour painting went very well, dont like how the beard turned out though

>> No.1809077

>>1808766
pretty cool

>> No.1809080
File: 2.08 MB, 2000x4290, practice.8.13.14.jpg [View same] [iqdb] [saucenao] [google]
1809080

just some practice from today

>> No.1809087
File: 213 KB, 1233x504, Facial Expressions.jpg [View same] [iqdb] [saucenao] [google]
1809087

Someone said last thread that a character I designed had a head that would be hard to move around in space or draw expressions on. That's fair, I'm still figuring out the design myself and I'm always refining things, so I drew this up to test the limits and see what could work. Maybe it just takes a little rule bending, although some of these could be dialed back. Don't think she would ever make half of these faces.

>> No.1809095

>>1809074
face is nice, the rest is pretty much fucked

>> No.1809099

>>1809074
I'm guessing his head is rising out of water? It's not conveyed very well and I thought for a while that it was some human-alpaca combo for a fantasy setting.

>> No.1809100
File: 237 KB, 696x855, Screen Shot 2014-08-13 at 3.27.53 PM.png [View same] [iqdb] [saucenao] [google]
1809100

i've recently encountered a gay anime

>> No.1809111
File: 225 KB, 500x883, Fairyx.png [View same] [iqdb] [saucenao] [google]
1809111

>> No.1809113
File: 417 KB, 650x897, Bench.png [View same] [iqdb] [saucenao] [google]
1809113

>>1809111

>> No.1809114
File: 131 KB, 484x800, Untitledb.png [View same] [iqdb] [saucenao] [google]
1809114

>>1809113

>> No.1809131

>>1809100
You should try encountering some Loomis instead

>> No.1809140
File: 110 KB, 750x1800, tut2.png [View same] [iqdb] [saucenao] [google]
1809140

(super amateur here) I had a coloured version of this, but I'm unhappy with it, so I'm thinkin' of redoing it from the lineart up. I'm torn between oranges and pinks, or blues and purples?

>> No.1809143

>>1809100
i don't see anything gay
the balls are not touching

>> No.1809165
File: 591 KB, 600x828, BenchP.png [View same] [iqdb] [saucenao] [google]
1809165

>>1809113
light color wash to test it

>> No.1809167

>>1809140
orange and pink

>> No.1809181

>>1809165
Maybe you should revisit the composition. My teacher pointed out one good quote "You are not composing the elements, but the forces they represent".

So when I look at your painting - the only thing I see is two huge trees, that are both tilted in opposing directions. It's like dark and white, bold diagonals creating triangle, that's leaning off-balanced to right. Here again, it doesn't matter if those are trees or not, it's amazingly strong force and sense of balance thats happening. Also, the whole background is almost at 45 degree angle, making it more pumped with speed and action.

And what do you have in the dead center of the image - girl sideways, almost in 2d. Those both represent stable and almost stopped forces. Nothing surprising or anything that provokes emotion.

I hope you see what I mean, cos when Im looking at it, feels like its satan reading a book.

>> No.1809188

>>1809181
He's so absorbed into the drawing that the world starts to flow around him, it will make more sense when I detail things out and fix his proportions

>> No.1809194

>>1809188
but how does that have an effect to that fuck-sized triangle, thats tilted? It's making me fall from the seat. Besides, that white tree will tear my eyes from anything else.

>> No.1809340
File: 468 KB, 720x1280, Sketch13320258.jpg [View same] [iqdb] [saucenao] [google]
1809340

Note 2 sketch.

>> No.1809345
File: 482 KB, 750x532, Last good thing I ever drew.png [View same] [iqdb] [saucenao] [google]
1809345

Err...How do I start with brushes other than the hard round? Should I go back to black and white values? Or should I focus on other things?

I recognize the thing currently is rather stiff and the composition is boring, but there's not much I can do about it now. Halp

>> No.1809350

>>1809345
if your values aren't strong and you have no definite light source, at least make colors more interesting.

>> No.1809352

>>1809350
So...practice black and white photos until values are more distinct? Would that be the first thing to work on?

>> No.1809358

>>1809352
that's not what i meant. you could have an overcast setting, but your colors are dull either way. black outlines hurt as well, they flatten it. the wings are the best part, because they're without lines and they contrast with the rest of the image being so bright. if working with black and white will help you define form better, then go for it.

>> No.1809359
File: 406 KB, 559x1343, drawing.jpg [View same] [iqdb] [saucenao] [google]
1809359

Drawing from imagination. A crit would be nice

>> No.1809369

>>1809359
The top of hair is very high up. It should be lower unless you meant to make it so ridiculously high. That would need a lot of hairspray.

>> No.1809370

>>1809345
Choose one new brush u want to use, paint with it it till you're comfortable, and yes BW paintings will help you ocncentrate only on brush behavior.

Regarding ur picture,

Adding white lines evoking highlights without actual lightsource seems weird.
Wings and have fucked up anatomy
Background could have had different color or value
Overall it feels fine though I like the washed out colors, look very graphical which works it was intetional (that hte wings are main foca lpoint).

>> No.1809373

>>1809359
Hair are not in perspective (above the forehead) and they have boring dynamics (they are not dynamic at all)
Fucked up hand anatomy
Eyes are fucked up
Pelvis is super fucking long
His left knee should be more prominent since is closer to us
Sword have different direction than it should have according the badly drawn hand implies
And please don't drown drawing in so much useless scribble

>> No.1809381

>>1809369
>>1809373
Thanks guys. I didn't notice all that wrong stuff before

>> No.1809483
File: 1.36 MB, 709x2000, Αναγέννεσης.jpg [View same] [iqdb] [saucenao] [google]
1809483

Greetings

So, from the previous thread, I posted this >>1807716

Well, here is the second half of the twin covers, titled Anagenesis. Its Wip, but its going sick right now.

I hope you like it.

>> No.1809485

>>1809095
>>1809099
could not contain my giggles

after distancing myself from it for a day I realise that the readability is horrible. It was supposed to be someone rioting and the mess underneath the face an implied body,

>> No.1809492
File: 106 KB, 1800x575, 1407959550718.jpg [View same] [iqdb] [saucenao] [google]
1809492

>>1808889
>>1809067
This one looks promising, I am liking the colors and values, but your composition, pose, anatomy and sense of action is lacking. Refer to my drawover.

>> No.1809497

>>1808615
thats a fuckin nice painting

>> No.1809512

>>1809340
I like. Please elaborate

>> No.1809514

>>1809483
Pretty cool.

>> No.1809545 [DELETED] 
File: 124 KB, 1200x1555, asdas.jpg [View same] [iqdb] [saucenao] [google]
1809545

Blocking in a portrait, something to do while taking a break fron painting bunnies

>> No.1809546
File: 132 KB, 1200x1555, asdas.jpg [View same] [iqdb] [saucenao] [google]
1809546

Blocking in a portrait while taking a break.

>> No.1809555
File: 112 KB, 816x816, SLJ.jpg [View same] [iqdb] [saucenao] [google]
1809555

Acrylic on canvas 20 by 16

>> No.1809559
File: 907 KB, 1445x2171, s3.jpg [View same] [iqdb] [saucenao] [google]
1809559

I want to do a painting from this but i know the face/ head positioning doesn't look right. but i'm not sure how to fix it...

>> No.1809560
File: 194 KB, 502x762, smalleroops.png [View same] [iqdb] [saucenao] [google]
1809560

>>1809559
oops, posted the large version by mistake sorry!

>> No.1809568
File: 331 KB, 1668x1039, freee.png [View same] [iqdb] [saucenao] [google]
1809568

Trying to get good manga faces, or more like a suitable shonen style, but i just fucking can't. manga is hard stuff

>> No.1809583
File: 747 KB, 2134x1192, afsafsafsa9.jpg [View same] [iqdb] [saucenao] [google]
1809583

>>1809568
De-emphasize lips

>> No.1809585

>>1809555
some of the stretch marks on the face(cheek and nose) remind me more of a balloon than a face.

>> No.1809608

>>1809568
>Trying to get good manga faces
what is that supposed to mean. what kind of result are you going for

>> No.1809644
File: 10 KB, 250x188, futureCraft.jpg [View same] [iqdb] [saucenao] [google]
1809644

Another one.

Here is a aircraft. I tried to do it without any straight edges haha.

>> No.1809647
File: 273 KB, 1280x960, futureCraft.jpg [View same] [iqdb] [saucenao] [google]
1809647

>>1809644
bigger

>> No.1809655
File: 13 KB, 500x296, orig-21080394.jpg [View same] [iqdb] [saucenao] [google]
1809655

>>1809608
i think he's trying to invent his own style.

>> No.1809659

>>1809647
>going over your lines multiple times
That's your main problem right now. If you're learning from How to Draw, by Scott Robertson, then go back to chapter one. Sorry ;(

>> No.1809660

>>1809659
nothing's wrong with going over lines if you are trying to find the RIGHT line. the alternative is the undo. you can also lower opacity and trace over your image to get clean AND correct lines.

>> No.1809665

>>1809660
>op posts pen and paper drawing
>anon offers digital methods

>> No.1809666
File: 59 KB, 1200x1500, 13.08.jpg [View same] [iqdb] [saucenao] [google]
1809666

Well how is this so far? Second portrait I did in photoshop.

>> No.1809668

>>1809583
oh ty, this is indeed pretty common in all of those, i was maybe too caught up on boichi/sakamoto shinishi's amazing art.

though i still really want to keep that volume in there, maybe lighten the effect a little bit.

>>1809608
I don't know, something that doesn't look...I don't know...too seinen like ? reach a good level of stylization for a humorous/action plot.

>>1809655
I don't know if that's a mockery with that image, but yeah, pretty much, and i'm okey with that. I mean, i'm not reinvinting manga ofc, but I just would like to create something original, or at least something i didn't copy, even if it somewhat looks like something else.

>> No.1809675

>>1809666
Pretty bland.

It would be 100x better if you put an equal amount of effort into the background. A lot of people who start drawing portraits & figures often neglect the background because it's "not important".

It is important, so work on the whole canvas from the get go. It isn't an afterthought, and it shouldn't be thrown in there lazily. This will make it loads better. Also - flip the lighting of the values in the background, so it follows the lighting of the portrait.

>> No.1809701

>>1809668
well, you're not simplifying anything. i don't see any beginnings of style at all.
i'd say stop drawing so many different faces, and try to get one type of face right the way you want it to look like, for example the guy in the bottom left. once you do that you may have some more ideas about how you want your style to look like, and then you move on to the woman and so on..
draw more, this is something that comes with experimentation and experience. right now it just looks somewhat semirealistic, but there are no ideas beyond that.

also don't just draw faces.

>> No.1809724
File: 45 KB, 513x333, wolf tattoo.png [View same] [iqdb] [saucenao] [google]
1809724

Id like some critiquing on this. I don't draw as much as I'd like, especially not animals. I drew a someone realistic picture that I found then traced over for the suggested image. Then tried adding in shapes to keep the aggressive look, but I feel its lost around the eyes.

Its for a tattoo I plan on getting.

>> No.1809742
File: 46 KB, 300x480, some.jpg [View same] [iqdb] [saucenao] [google]
1809742

So I made this thing. Does it make sense to you, /ic/? sorry

>> No.1809767
File: 306 KB, 1355x890, Usdfdfgdfgd-1.jpg [View same] [iqdb] [saucenao] [google]
1809767

sort of done

>> No.1809778

>>1809560
I love the motion in this sketch - looking forward to seeing it finished

>> No.1809779

>>1809767
is this a physical drawing or digital?
sorry im new to this stuff

>> No.1809784

>>1809779

you flatter me anon, it's digital

>> No.1809787
File: 280 KB, 693x1000, knight.png [View same] [iqdb] [saucenao] [google]
1809787

hi /ic/ my first time doing a character design... i wanted to try a simple knight. It was quite hard trying to incorporate many things/sets of armor into one character rather than doing a study of a photo. This is still unfinished, I'm still working on it but I would really appreciate any advice/painting/my mistakes that could be offered

>> No.1809790

>>1809666
not sure if this is just because you haven't finished yet, but all the texture in this is pretty uniform. take some time to practice replicating skin, hair, and clothing textures and applying them to your work. if you're going for realism, this piece looks like a step in the right direction, but your failure to address the distinct ways light hits different parts of the subject leaves it a bit lacking.
I agree with >>1809675 about the background, too - I would add that if you're going to keep that space around the figure, indicate the rest of his body in some way; if you're just going to draw a bust, crop accordingly. no need to have him fading off into the void. overall, a good start.

>> No.1809809

>>1809659
In his videos he goes over every line more than once.

He does so with much more accuracy than me but he does it without fail.

I am NOT defending myself though. I know it is a problem and it is at the top of the list for things I need to change. Could you explain why this would require going back to the beginning when the later exercises use the same techniques as the beginning?

>> No.1809810
File: 61 KB, 720x960, 10405411_1449523448657596_6794297096236326486_n[1].jpg [View same] [iqdb] [saucenao] [google]
1809810

>> No.1809822
File: 147 KB, 514x720, merblah.png [View same] [iqdb] [saucenao] [google]
1809822

>>1809778
>>1809560
thanks anon
I've started but I'm still having lots of trouble with the face, i just can't get it right.

>> No.1809834

>>1809555
the ears are off and the eyes are too far apart

>> No.1809835

>>1809787
You fucked up the legs so bad.

>> No.1809836

>>1809834
>>1809555
Yeah. Right (his) eye should be closer to the center than the left, given the perspective you chose to work with. But that skull is also abnormal which leads me to believe you just said 'fuck it' and went on with the painting.

Dunno what to say about the colors. That purple seems obscene to me.

>> No.1809849
File: 2.07 MB, 1508x923, pilgrimage.jpg [View same] [iqdb] [saucenao] [google]
1809849

Just finished this one up, comments and criticism appreciated

>> No.1809873

>>1809849
not a huge fan of the palette but I like how it's less noisey than most of your stuff
adding some sort of focal point would benefit it I think though

>> No.1809885

>>1809873
I don't think I'm who you're thinking of cause I don't think anyone knows me here but thank you. Yeah i'm not so sure about the palette myself but I tried a sunnier yellow kind of look and it lost some of the appeal to me. Yeah it is missing something but I'm not sure what. I was thinking that the figure in the middle was the focal point but maybe that's not strong enough. Any suggestions?

>> No.1809897

>>1809849
I really like this. It looks like a cartoon I'd watch on TV.

>> No.1809899
File: 51 KB, 1335x581, hghhhghg.png [View same] [iqdb] [saucenao] [google]
1809899

>>1809849
i like it. is it oc? makes me think of star wars

>> No.1809902
File: 153 KB, 600x1629, 11small.jpg [View same] [iqdb] [saucenao] [google]
1809902

nice to see you back kjk, juicy chars as ever.

i been overwhelming myself with big projects lately, i forgot the importance and fun of doodles...
i struggle with figures a lot still, crits are really welcome

>> No.1809906
File: 76 KB, 703x1200, hjgjghj.jpg-l.jpg [View same] [iqdb] [saucenao] [google]
1809906

Started in sketchbook, finished digitally. (Mucha insp.)

>> No.1809911

>>1809902
hi olly.
can you load you brushes? please.

>> No.1809919
File: 2.04 MB, 1508x923, pilgrimage.jpg [View same] [iqdb] [saucenao] [google]
1809919

>>1809899
>>1809897
Thank you! I watched star wars: a new hope yesterday so it probably leaked through, but it is OC. Also, tried to fix the focal point issue, and add more of a story with the crystal.

>>1809906
The gesture feels kind of stiff to me, I think because her head is at the same angle as her back, I don't know. Looks great though keep it up, I love the art nouveau style.

>> No.1809928

>>1809902

awesome. but why do you only paint pretty girls? do something different just to challenge yourself maybe. on the other hand i can understand one wants to just chill and paint something fun and comfortable inbetween gigs.

specifically critting, i think you overdid the broken color / color vibrance thing (don't know what it's called specifically). should have used it more sparingly or in a form-context-coherent way (such as only in spots with high occlusion, or only in spots where bounche light from a specific material (skin) falls onto another specifc material within a certain value range)

does that make sense? hope this doesn't sound like i'm just wildly throwing around art-terminology.

>> No.1809929

>>1809902
Isn't that like missing way too many light values? I never understand where's the point when a painting goes from just low-key to being simply too dark.
My paintings keep coming out missing light values too and my -insert everything else here- aren't good enough to make it pop, but even if they were I still feel like it's missing something whenever I see the difference between the actual version and an, for example, autocontrast'd one.

>> No.1809940

>>1809911
who? :) and i make them fresh each painting now, or going through the mullins ones linked in another thread

>>1809928
i need to relax between gigs and big projects now.
and thanks, you're right, but that's the underpainting mostly. i want to get some creamy opaque strokes on top of most of it.

>>1809929
my favourite kinds of paintings are subdued ones, with every non-focal point lost in darkness. i'll push values later on but i prefer working middling tones going out instead of establishing key at the beginning like a real painting.

i'll work more on it tomorrow!

>>1809919
really cool, very solid

>> No.1809945

>>1809483
noice

>> No.1809958

>>1809849
It's like moebius without the flat horizon

>> No.1809968
File: 32 KB, 800x600, filledtest.png [View same] [iqdb] [saucenao] [google]
1809968

>>1809724
Tried to clean it up a little and fill in the shapes, but I feel its lost its aggressive look and feels more like a dog forced to hold its mouth open. I think the messy lines contributed to the aggressive look.

Anyone's input is very much welcome.

>> No.1809972
File: 529 KB, 910x878, elf2.png [View same] [iqdb] [saucenao] [google]
1809972

>>1808615

>> No.1809978

>>1809928
sometimes he paints tigers
>>1809940
how does underpainting even work? like what do you aim for?

>> No.1809991
File: 555 KB, 1200x700, truckie.png [View same] [iqdb] [saucenao] [google]
1809991

ignore the blatant ripoff, I need help on colouring
I started with 3 tones: shadow, normal, light, but that looks too plain. I applied some soft brush but now it looks too dirty, not clean
how do I make it better? first digital attempt at colouring

>> No.1809996

>>1809991
more ambient occlusion, more contrast, more material diferentiation

>> No.1809997
File: 711 KB, 650x806, BenchP1.png [View same] [iqdb] [saucenao] [google]
1809997

>>1809165
update

>>1809194
I don't understand what you mean

>> No.1810003

>>1809996
sounds good, thanks

>> No.1810013

>>1809978

and sometimes, scenes of ethnic cleansing! how lovely <3

>>1809991

paint from life. grab some fruit and smooth-surfaced object, build a little still life next to your computer, and spend 3-4 hours painting what you see. you won't learn coloring by doing paint-by-numbers shit ontop of other peoples designs.

>> No.1810019

>>1809997
What is the light direction?

>> No.1810021

>>1810019
It's going to be more clear as I move further, but it's the top left I saw this in real life an I really liked the juxtaposition of the dark figure against the tree, the foremost tree shadows over the ground plane

>> No.1810022

>>1810013
do you make stream?
also you work with big size? you say you work like 20k pixel size.
and what laptop you use for plan air?

>> No.1810029
File: 208 KB, 1359x587, 6e1d93e6df34f557d39d69b59058b787.jpg [View same] [iqdb] [saucenao] [google]
1810029

>>1810021
So something like this ?

>> No.1810034

>>1810029
Not as extreme, but yes

>> No.1810050
File: 1.06 MB, 2000x2480, 1408052219692dasdsa.jpg [View same] [iqdb] [saucenao] [google]
1810050

>>1810034
tried paint over, maybe that can help you with direction

>> No.1810080

>>1809568
the nigga in the middle and the teeth look straight outta sun ken Rock

>> No.1810081

still life

>> No.1810083
File: 150 KB, 1352x1111, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1810083

>>1810081
forget pic

>> No.1810090
File: 248 KB, 1359x909, asd234gd-1.jpg [View same] [iqdb] [saucenao] [google]
1810090

couldn't help going back in and fixing stuff that bothered me. still so much there that bothers me though.

>>1810083
i think it's great that you try to avoid going full potatoe with value contrast and saturation (very olly of you), but pushing things a bit here and there wouldn't have hurt imo.

>> No.1810091
File: 863 KB, 867x885, skullpractice6.png [View same] [iqdb] [saucenao] [google]
1810091

Contribootin

>> No.1810102
File: 269 KB, 1030x957, Uasd345345fgh-1.jpg [View same] [iqdb] [saucenao] [google]
1810102

>>1810090

can't for the life of me figure out this cast shadow.

halp :V

>> No.1810105

>>1810102
The right pole is much taller and so is it's shadow. It's tall enough to cast a shadow on the handrail. What's so confusing about that?

>> No.1810111

>>1810105

but how... there's 2 planes. if it's not confusing to you make paintover plz bc it confuses the fk out of me

>> No.1810113

>>1810090
sorry i have terrible english so you can explain what you mean

>> No.1810120

>>1809701
ty for the advie, although I don't think stilyzation always means simplification. even if indeed, most shonen styled things are not overworked as much.

>>1810080
I didn't draw one at all in this, and I didn't use any reference in those, but I take that as a compliment, thx.

>> No.1810125

>>1810102
if there's a shadow on the right handrail there should be a lit surface on the left side of the longer pole. because you know. light on the one side, shadow on the other.

right now there's the main highlight on the top and front face (facing out) so there's a shadow on the ground. that shit looks good.
and just don't cast a shadow on that right side and it's okay.

>> No.1810130
File: 809 KB, 1026x955, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
1810130

>>1810111
Here's how I think It should look. There shouldn't be a gap of light between the shadow and the post on the handrail.

>> No.1810131

>>1810130
This makes more sense in terms of how the cast shadows work in that scene.

>> No.1810132

>>1810125
you know what, fuck what I just said and listen to this guy
>>1810130

>> No.1810136
File: 93 KB, 800x388, env07.jpg [View same] [iqdb] [saucenao] [google]
1810136

>> No.1810137

>>1810125
>>1810130
>>1810131
>>1810132

yessss immediatly clicked. that makes perfect sense. thanks man. how did you know? need to do more scott robertson stuff i think

>> No.1810139

>>1810137
I dunno, I wouldn't study this in books, go out and look at some cast shadows and reason through why they are falling that way based on the direction of the light.

Do this until it bakes in about how the directions and fall of shadows work. The benefit with real-life-study is that things like diffusion and combination of cast light will also start to turn up in what you pay attention to.

>> No.1810145

>>1809968
That's probably because the eyes aren't angry at all

>> No.1810152
File: 182 KB, 900x600, resize2.jpg [View same] [iqdb] [saucenao] [google]
1810152

>>1809492
thanks for the sketch kjk, here it is fixed to your drawover
I think i'll stop here for now, its pretty demoralizing redoing the whole painting ontop of hours of work, and i think the idea has stagnated from intially over rendering the figure- but its not like i had a good idea in the first place.

ill pick it up again mebe after some rock studies; who knows when the art gods will bless me with creativity.

>> No.1810171
File: 66 KB, 800x600, eye fix.png [View same] [iqdb] [saucenao] [google]
1810171

>>1810145
I feel retarded but sometimes you really just need someone else to point something out.
Added more to the snarl before fixing the eye But i think it was a good change. Also tweeked around the nose for better perspective.

>> No.1810190
File: 148 KB, 960x720, 2014-08-14 20.38.34.jpg [View same] [iqdb] [saucenao] [google]
1810190

Don't have the pen for this anymore so I can't complete it at the moment.

>> No.1810245
File: 321 KB, 945x1200, donato2.jpg [View same] [iqdb] [saucenao] [google]
1810245

>>1808766
Delicious brushstrokes, eyes are slightly borked though, they don't line up properly. Aside from that it's nice, you have a blog?

>>1809113
>>1809111
I like the sketches Anon, remind me of how Bumskee does them. Small tip on the trees though, don't do the bark going straight up and down, curving it around is a great way to show the forms of the tree and you can then make it as old and gnarled or young and smooth as you want. Pic attached is a bit excessive lower down but you get the idea. Keep at it.

>>1810152
Please don't lose the orangey underpainting too much anon, it looked cool and makes me think of Yu Dehong's work.

>> No.1810248
File: 131 KB, 900x680, angry_wolf_153_by_azurehowlshilach-d48jb8g.jpg [View same] [iqdb] [saucenao] [google]
1810248

>>1810171
I would suggest filling in the eyes. It has too much detail compared to the rest. The top jaw is a bit too short. The perspective on the bottom jaw is nice. There are too many wrinkles on the muzzle. I would remove the bottom two. The ear could be better. I'm not sure what's going on with the forehead.

>> No.1810254

>>1810090

pretty cool but overworked as fuck

>> No.1810255
File: 98 KB, 486x439, Untitled2.png [View same] [iqdb] [saucenao] [google]
1810255

What's more correct, the red or the grey? I feel like the red is more correct, but I don't know quite why. Every time I look a 3/4 view of a face the far eye and cheek are smaller than the closer eye, and I don't know if it's due to perspective or them perhaps not lying on a straight line.

>> No.1810259

>>1810255
I'd say the red, but a long lens could give you the look of the gray.

The corner of the jaw is misplaced. It will generally line up with the mouth from a front view, so wrap the mouth-line around the head cylinder to find it's location.

>> No.1810264
File: 99 KB, 473x440, Untitled2.png [View same] [iqdb] [saucenao] [google]
1810264

>>1810259
Is this a bit better? Having the jaw be parallel to the chin doesn't feel quite right.

>> No.1810265
File: 259 KB, 1024x768, xE8llp9.jpg [View same] [iqdb] [saucenao] [google]
1810265

>>1810264
It's possible for it to be a mostly straight line, but it's probably ideal to include the subtle S-curve that leads into the horseshoe shape of the bottom of the chin.

>> No.1810288
File: 101 KB, 484x453, Untitled2.png [View same] [iqdb] [saucenao] [google]
1810288

>>1810265
Perhaps a bit exaggerated, but is this what you mean?

>> No.1810290

>>1810288
Pretty much, though now I think it's more apparent that the mouth area might be too short, seeing how low the eye socket is on the head while it's also supposed to be tilted upward.

The vertical part of the back of the jaw (below the ear) might also be a bit too far back on the head.

>> No.1810298
File: 106 KB, 467x471, Untitled2.png [View same] [iqdb] [saucenao] [google]
1810298

>>1810290
Thanks for the help so far. I've moved the jaw forward and altered the mouth somewhat. Not sure how to fix the eye socket though.

>> No.1810345
File: 224 KB, 934x471, ic81414.jpg [View same] [iqdb] [saucenao] [google]
1810345

>>1810298
I found Vilppu's head anatomy videos to be very helpful for understanding the eye socket, particularly the first one. IIRC, both Hampton and Peck's Atlas of Human Anatomy have some great diagrams too.

The key things to note are:

1. The top of the eye socket leads into the 'keystone' shape above the nose

2. The two outside corners of the eye socket (bottom one from the cheekbone) are useful landmarks.

3. The bottom of the eye socket is the cheekbone, and it flares outward. Muscles of the cheeks build off of it as well.

4. The top of the eye socket is rounded with the forehead for the most part. The bottom of the eye socket (which again, is the cheekbone) has a flat front plane.

All of these can be seen in the skull ref I posted earlier. I also got a little carried away and included a drawing of how I think about it, but again try to refer to the expert instructors on the matter over my comparatively shitty redline.

>> No.1810358
File: 84 KB, 520x700, Franky study.jpg [View same] [iqdb] [saucenao] [google]
1810358

>> No.1810359
File: 176 KB, 1500x906, bunny.jpg [View same] [iqdb] [saucenao] [google]
1810359

>>1810152
Looking much better man, but like >>1810245 said, that orange color was very delicious, see if you can bring it back, good luck!

My progress so far, im quite happy with the colors, but edges and values need a lot more work. Also needs more details and render.

>> No.1810397
File: 855 KB, 936x1368, mobyfancke.jpg [View same] [iqdb] [saucenao] [google]
1810397

>>1810358
are you inspired by team fortress?

>> No.1810399

>>1809647
>>1809644
crimson skys?

>> No.1810411

>>1809997
this reads so well in thumbnail, i love it.
I also see a little bit of James Jean's fables in there.

>> No.1810413

>>1810345
Ah, that's fantastic dude, I'll have to give it another shot from the ground up I think. I'll definitely be sure to go through Vilppu's head videos again, too. Thanks for your help.

>> No.1810436
File: 113 KB, 594x800, Franky study.jpg [View same] [iqdb] [saucenao] [google]
1810436

>>1810397
the one true Moby.He's part of my artist waifu harem now.
Also realised that it was a bit flat so i decided to fix it up a bit

>> No.1810446
File: 213 KB, 600x451, Bryggen.jpg [View same] [iqdb] [saucenao] [google]
1810446

Put some more work into this one, still thinking of how to approach the texture of the foreground -midground transition. For now I added flowers for depth.

>>1810411
Cool to hear, I looked up James Jean's fables and I don't quite see the connection. The art is cool though

>>1810050
This is a bit extreme compared to what I'm going for but thanks for the input

>>1810245
Yeah he's a huge influence, though I don't get things ultra clean like he does because I just stop at first pass.

The trees as I saw them where straight (put in a garden they've got no chance to get gnarly) But I see what you mean I'll definitely exaggerate the lines in the future

>>1810359
getting cuter!

>> No.1810447

>>1810436

Have you looked at J.C Leyendecker as well? Looking at Franke's work I think it'd be a safe bet that he's at least very familiar with his work, and it might be nice to look at who he's taking inspiration from.

>> No.1810454

>>1810446
Looking really nice, very well thought out colors and shapes, values could use more tweaking, maybe give the horizon some lighter gray areas to make the midground pop up?

>> No.1810456
File: 408 KB, 927x1200, ScaryDemonArmor.jpg [View same] [iqdb] [saucenao] [google]
1810456

Dunno if this thread is gonna die soon..

I'm prolly gonna try and stay up all night and finish this scary demon helmet

>> No.1810459

>>1810359

I feel you're going backwards with this piece, personally I think this version: >>1808706 is by far the strongest in all aspects, the colours, values, detail hierarchy, even the design, the rabbits head for example. I much prefer the ears/face on the previous version, the background elements are nicer and combined with the desaturated palette gives the impression the characters are standing in some misty forest at dawn. The new version doesn't doesn't really do that for me, I can't "feel" the environment they're in like I could with the previous version. This is just my opinion though, and I think my monitor also has a fairly saturated colour profile so maybe what looks good on my screen might look too washed out on other peoples. It's a nice painting though and I'm looking forward to seeing the finished version either way.

>> No.1810483 [DELETED] 
File: 189 KB, 1500x906, bunnyknight.jpg [View same] [iqdb] [saucenao] [google]
1810483

>>1810459
It is a valid opinion and you are right in your own way, but as an artist this is just something I had to do, otherwise I wont learn. Thank you.

>> No.1810488

>>1810456
I got sleepy, i'm gonna take a nap

any advice?

>> No.1810490
File: 582 KB, 1191x1300, ScaryDemonArmor2.jpg [View same] [iqdb] [saucenao] [google]
1810490

>>1810488
fuck

>> No.1810492

>>1810359
get the face of the rabbit to be abit softer like in the previous one and its solid. armor looks good.

just the fur dont look like fur.

>> No.1810493

>>1810490
highlights.
you can add them.
also,
put some work into the guys eyes and skin. its pushing forward too much for me

>> No.1810506

>>1810288
>>1810265
look at the skull again, the red line would imply the eye sockets are at a steeper angle, turning away from us, like in the photo. the grey outline is at a different angle.

>> No.1810518
File: 331 KB, 505x509, 45c326cee5714a4d76ce3820f7e42096.png [View same] [iqdb] [saucenao] [google]
1810518

>>1808615
10-15min sketch today

>> No.1810520
File: 549 KB, 507x505, 1370dd7e5f23214f6d4fc5979148094f.png [View same] [iqdb] [saucenao] [google]
1810520

>>1810518
Think this was 1/2 hr. Not sure.

>> No.1810522
File: 421 KB, 544x677, Screen Shot 2014-08-15 at 8.13.06 AM.png [View same] [iqdb] [saucenao] [google]
1810522

>>1809131
I'm aware. But eh, I did it more to try out different coloring techniques anyway.

>>1809143
the entire show is fujoshi bait. there's a scene that's literally just a close-up of a speedo clad male butt clenching.

>> No.1810568

>>1810522
>the entire show is fujoshi bait. there's a scene that's literally just a close-up of a speedo clad male butt clenching.
i know, i watch it. it's not gay.

>> No.1810654
File: 45 KB, 800x873, k.jpg [View same] [iqdb] [saucenao] [google]
1810654

>>1810490
don't have my tablet atm so I can't do a proper paintover but why are you starting so dark instead of from the midtones?

>> No.1810664

>>1809849
oh great, noise, the new chromatic aberration
sweet lines tho

>> No.1810670

>>1810664
>noise, the new chromatic aberration

mullins has been overusing noise (particulary phototextures for noise) since the beginning along with all his fanboys

>> No.1810694

>>1810670
>>1810664

This level of noise is fine, sperglords.

>> No.1810702

>>1810694
dont quote me you faggot
I never said the noise was bad

>> No.1810728
File: 699 KB, 900x720, Cainele-cu-cea-mai-puternica-muscatura.jpg [View same] [iqdb] [saucenao] [google]
1810728

>>1810248
This was my reference, from this picture the top jaw and bottom are pretty good, I agree on the muzzle bit tho, and as for the forehead, that was an early attempt to make the eyes look more aggressive.

>> No.1810730
File: 80 KB, 837x990, sdfdsfdfg456-1.jpg [View same] [iqdb] [saucenao] [google]
1810730

haven't doodled a face in mooooonths

>> No.1810754

>>1809483
Reminds me of Evangelion--looking a lot like the Geofront in EoE. I love your stuff thematically, I really eat this kinda stuff up.

>> No.1810865

>>1810654
What's wrong with starting dark? Seems more intuitive if you know you're doing a dark image.

>> No.1810882
File: 198 KB, 600x578, brush-practice.jpg [View same] [iqdb] [saucenao] [google]
1810882

Testing out some new brushes + techniques onto a simple sphere for practice, turned it into a metroid for fun.

>> No.1810888

>>1810882
Hot damn, what brushes?

>> No.1810899

>>1810888
I THINK that it's these right here:
http://www.marcsimonetti.com/images/illustrations/Marc_Simonetti_Painting_brushes.zip
I downloaded them a while ago but only recently installed them, so I had to do a little searching. Hope this helps!

>> No.1810918
File: 236 KB, 1024x1024, Rock_Wall_7.jpg [View same] [iqdb] [saucenao] [google]
1810918

iunno.
all help is appreciated!

>> No.1810920

>>1810918
Looks incredibly artificial. Study from real life references and then try to replicate what you've learned into an imaginary piece, find out what you've done wrong/need to improve on, then continue studying until you've learned it.

>> No.1810924
File: 88 KB, 550x759, FrogMakeout.png [View same] [iqdb] [saucenao] [google]
1810924

>>1810454
Yeah you're right in the need for tweaks. Currently I like the complete value merge from the midground to the background. The flower color accents ended up adding much needed relief, so I'm currently just balancing those out.

>> No.1810928
File: 371 KB, 700x730, CloudsAndTheManSerpent.jpg [View same] [iqdb] [saucenao] [google]
1810928

>>1810924
And some cloud studies looking out from my window

>> No.1810936

>>1810920
Thank you! Yeah, this was mostly done from imagination with methods i've learned from tutorials.
Didn't turn out that well..

>> No.1810940

>>1810664
This amount of noise looks really good on flat colors and clean gradients. Stop trying to be such an insufferable hipster cunt.

>> No.1810943
File: 920 KB, 956x1083, Untitl43ed-1.png [View same] [iqdb] [saucenao] [google]
1810943

trying to practice coloring and dramatic lighting
don't think i did very well

>> No.1810952

>>1810943
You should practice your draftsmanship more than other things, Anon.

>> No.1811021

>>1810865
nobody is stopping you from starting dark it's just easier and you don't end up with a shitty painting like that one

>> No.1811027

>>1810136
Do you have a high-res pic of this, can you upload it?

>> No.1811038

>>1811021
How you start doesn't determine the outcome
Pointing out some specific problem in painting would be more helpfull than bashing his workflow

>> No.1811050

>>1810943
The lighting is a bit confusing and doesn't make sense in some areas (parts of the jacket should be darker, some of the highlights at the top of his head are off). Try to really establish where your light sources are coming from. I know its confusing at first but doing some simple light/shadow exercises will really help you.

Your coloring and brushwork/line weight ain't too bad though.

The perspective of the face is off. If his head is tilted like that then we'd barely see his other eye (now I'm just nitpicking)

Hope this helped a bit, anon.

>> No.1811109
File: 238 KB, 1250x1065, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1811109

still life

>> No.1811147
File: 851 KB, 1191x1300, ScaryDemonArmor3.jpg [View same] [iqdb] [saucenao] [google]
1811147

>>1810490
Just gonna do a few more touchups w/ the chest and maybe a bit of the head and then call it done..

>> No.1811156

>>1811038
saying something mindless is more helpful than a paintover?

>> No.1811184

>>1811147
I like hte design anon. Just work on cleaning up your edges and improving your forms and lighting.

>> No.1811245
File: 380 KB, 783x1200, studygirlgreenery.jpg [View same] [iqdb] [saucenao] [google]
1811245

Done

Or practically done, I'll probably do some minor adjustments.

Progress from
>>1807624

>> No.1811254

>>1811245
the fuck is that shit? git gud nigga

>> No.1811257

>>1811245
her right leg probably needs some more shadow because it draws the eye, and it's kind of ruining the pose. You also need depth in the background that you can just blur the fuck out so you dont have to detail it up a lot. some light in the trees by her face, and lots of blur could look nice. you definitely need to break that right edge of branches unless you want it to look like you're peeking from behind a bush. In which case, step it up.

>> No.1811259

>>1811257
really good crit, but wasted on firez.

>> No.1811264

>>1811245
so the main subject of the image is her elbow yes? Because I'll tell you where my eyes aren't drawn immediately to. Anywhere else. Seriously why does this woman's wenis have as much detail as her face?

>> No.1811270

Post the picture you copied, I mean umm referenced

>> No.1811283

>>1811245
This drawing just sucks overall. Don't take that as jealousy either, because it's simply not. The rendering of the girl is nice, but the overall image is lackluster. This is the type of shit people post on that bullshit FB group "Level Up". It's just a lame idea - an attractive, mystical, naked, forest girl. Yawn. Could you be any less creative?
Beyond the idea, what the fuck happened with the background? What's with this bullshit blur, and the awful colors? It's like the background and the figure were made by two different people.

You have the skills to be something more, Firez. Snap out of this uninspired 'pretty' bullshit.

>> No.1811285

>>1811254
I'm trying...

>>1811257
Thanks, I will try to incorporate these changes

>>1811264
>>1811270
This is the reference >>1795145 hopefully some more people will give this one a try.

>> No.1811287
File: 52 KB, 331x402, toggaf-truhttub.jpg [View same] [iqdb] [saucenao] [google]
1811287

>>1811283
>Snap out of this uninspired 'pretty' bullshit.

Yeah he should just draw simple geometric shapes or filth and degradation like your favorite jew artists, right? Fuck off nerd

>> No.1811290

>>1811147
I really like this. Who are you? Newish here?

>> No.1811332
File: 331 KB, 1600x2409, zombiekingcolor.jpg [View same] [iqdb] [saucenao] [google]
1811332

So is it viable at all to color without a drawing tablet? I was working on this earlier and just sort of quit but I think I have enough to at least get some input on. I understand that some of my proportions are all weird but I'm hoping that you guys can spot a few more flaws that I may have glossed over.

>> No.1811415

>>1811283
to be fair to firez i'm pretty sure he has some kind of weird philosophy of beauty thing he's trying to do. ..or at least he read up on it to justify drawing girls starring off into the distance all day.

>> No.1811416

>>1811332
yeah, it's not so hard. you just need to control more things manually.

i think that's a pretty cool vendrick, there's a few amatuer looking things here and there mainly the hand and arm coming towards us being too symmetrical and the front foot being turned to much , but it's pretty solid.

>> No.1811419
File: 184 KB, 471x1267, fb.jpg [View same] [iqdb] [saucenao] [google]
1811419

Killing myself now.

I'm going to back to the basics tomorrow when I wake up. I feel like I have a severe lack of understanding in every department.

>> No.1811437
File: 3.16 MB, 5113x3264, drawn1.0.jpg [View same] [iqdb] [saucenao] [google]
1811437

r8 m8

>> No.1811438
File: 338 KB, 1280x1024, ArrowGirl.jpg [View same] [iqdb] [saucenao] [google]
1811438

>> No.1811444

>>1811437
so indie

>> No.1811453
File: 546 KB, 978x856, New Canvas2 (2).png [View same] [iqdb] [saucenao] [google]
1811453

why is everyone so good around here lately? i need to try harder.

>> No.1811456

>>1811419
Atleast you can tell you lack the basics, but don't worry about it. You'll be better for it

>> No.1811459

>>1810928
>that aggressive brushwork in the clouds

noice

>> No.1811462

>>1811109
that looks more like still death

you are being too impatient i think.

>> No.1811469

>>1810928
they're really hard to read and undefined.

I'd suggest starting from the beginning and attempting to define th shapes and block them out first before going jiggly wiglly

>> No.1811471

>>1811109
disgusting muddy colors, you are not paying attention to what light does.

To recap
shadow isn't an area that lacks illumination, shadow is an area not illuminated by the main light source. Bounced lights ambient lighting whatever still has color and often more saturation than light area.

>> No.1811531
File: 338 KB, 800x644, colorgo.jpg [View same] [iqdb] [saucenao] [google]
1811531

fuggen done with this. scraping and trying a new, less faggoty cover.

>>1810359
pretty cool. i think your figures are interacting with the ground in a strange way. pigs feet are too low relative to bunnys. note the back of bunnys cape. blending of the sort between the green and violet would make sense when applied to the feet to a lesser extent.

really dig the transition from the back of the bunnys head to the background. maybe throw some brightish sky peaking from a few points at the very top of the frame?

>>1810152
that figure is wack. scrap him or the entire piece and start over. youre done with this one.

cool rendering of the grass, though.

>> No.1811533

>>1811531
whaaaaaaat, that figure is awesome.

>> No.1811539

>>1811531
shoot. responded to >>1810152 when i meant to respond to >>1810090

>>1811533
i missed an opportunity to show some ribcage. but im not going back in. otherwise ill spend another night on it.

>> No.1811540

>>1811531
His figure is fine.

As for you, what the hell is going on with that right hand?

>> No.1811542

>>1811540
you mean the hand on the right/figures left hand? when i finally found a position that i liked, it ended up conflicting with the glass on the table. that is part of the reason im done.

and his figure is fine. i mentioned that i responded to the incorrect post.

>> No.1811584

>>1811287
/pol stay on your containment board.

>> No.1811591

guys.

I dont get this whole saturation thing on the skin. I should put a more saturated color between the light and shadow ? yes? but then is this saturated color lighter value then shadow or the same ? is this saturation between shadow and light occuring everywhere in life ?

>> No.1811632
File: 188 KB, 600x450, leonardo-dicaprio-04292013-600x450[1].jpg [View same] [iqdb] [saucenao] [google]
1811632

>>1811591
there's sort of two things going on, one is a sort of aberration caused by the soft edge and the contrast, which makes a really red kinda saturated stripe. you don't need to include if you don't want to it's mostly a camera thing, it should be about the same value as the midtone it's next to. it only appears in certain circumstances.

the other is a midtone that has no direct light or any shadow on it. which is more or less the local colour and can sometimes be quite saturated when it comes to skin because light is being refracted through it.

pic: this would be an example of the first thing.

>> No.1811634

>>1811632
thanks.

>> No.1811638

>>1811634
oh wait, i realised you might be talking about a core shadow which is a different thing...do you have an example where you can point out what you mean?

>> No.1811642

>>1811638
well i was reading this http://androidarts.com/art_tut.htm
and came up with this question.

What can you tell me about core shadow and saturation ? from what i observed the skin is more satureted around core.

>> No.1811657

>>1810952
Yeah, I did rush this majorly since it's hard to find time between work and school, i just wanted it finished

>>1811050
It does help, thanks

>> No.1811672

>>1811419
what the fuck are you taking about its gr8.

>> No.1811683
File: 114 KB, 783x1200, 1408160349091.jpg [View same] [iqdb] [saucenao] [google]
1811683

>>1811245
Its not like im an expert when it comes to female anatomy or anatomy in general, but your painting seems to be wrong on quite a few levels, especially when it comes to anatomy and perspective. There are some major proportionbal issues as well, take a look at my paintover, and see if you can get something out of it. I love her face though and the edgework looks brilliant, could use some color and value work too.

>> No.1811690

>>1811683
On a second look maybe I made her head a bit too big but whatever.

>> No.1811696

>>1811683
oh jeez, this is embarrassing. do we tell him it's from a ref?

>> No.1811697
File: 160 KB, 784x1200, tumblr_n70oof7uzZ1t5m0uio1_1280.jpg [View same] [iqdb] [saucenao] [google]
1811697

>>1811683

>> No.1811702

>>1811683
Dude what are you smoking, the edge work is shit, do you realize this is from ref yeah?
I mean your fucking work is much better in terms of edge how can you even call this brilliant.
You are drunk go to sleep.

>> No.1811703 [DELETED] 

>>1811696
It surely is from a ref, but a lot of issues.

>> No.1811706

>>1811702
>>1811696
Oh snap, this surely is embarassing D: heheh.... disregard me. (back to anatomy lessons)

>> No.1811707

firez you pice of shit why dont you fucking draw something other than portraits and do a fucking dragon you heterofuck.

>> No.1811709

>>1811706
yours does feel better though as a pose. that's just how it is sometimes. reality, or photos can be weird.

>> No.1811713

>>1811709
yeah, anatomy isnt such a simple subject afterall, maybe I do really need a nap....

>> No.1811715

>>1811696
it doesn't matter if it was from ref. some of his points still stand. although he fixed them in the other direction in some ways like..firez made her arse way bigger without proper anatomical support, instead of making it into a small arse kjkallio corrected the support. fires changed her arm a bit which makes it look weird. he changed the boobs a bit too which made the costal compression look weird etc. i think ol' kj did a fine job spotting the stuff firez maybe fudged a little.

>> No.1811716

Firez I think you did a good job. Keep at it bro.

>> No.1811718

>>1811245
>>1811697
i love how signatures change when i flip through the original and the study. it's almost like he couldn't think of painting over the original copyright and instead copied the entire thing just to put his signature on.

>> No.1811719

>>1811709
>>1811713
photo might have been photoshopped to make her waist thinner among other things. it's a possibility :P

>> No.1811722
File: 985 KB, 3508x4961, Hunt for the Wendigov19v6.jpg [View same] [iqdb] [saucenao] [google]
1811722

WIP. Would like some crits..

>> No.1811731

>>1811722
Values, dickhead. Stop using the soft brush and get a reference for your background. Give it the same amount of love that you gave the figure, and use a more balanced range of values. There's too many blacks, when it could really use some solid mid-dark greys.

>> No.1811742

>>1811419
It looks like theirs one light source for the top half of her body, and second light source for the bottom half, neither of which are effecting the opposite half.

>> No.1811749
File: 436 KB, 1920x1157, windows3.jpg [View same] [iqdb] [saucenao] [google]
1811749

>>1811731
if it's a dead color layer then it's fine. it's really about contrast not value [not the artist btb]. if it's set to be black and white forever i agree.

some of the highlights look more troubling to me.

are you regularly checking a zoomed out version? it's got a bit of that high-pass looks fine, low-pass looks ..less fine thing going on.

if not you should have a window where you can glance at it zoomed out anytime you like, sort of liking stepping back with real painting.

you can have the 'navigator' a bit bigger or a separate instance. pic r. shows how to have a second window with whatever zoom you like, and the navigator, i don't usually have both open lol

>> No.1811757

>>1811731
>>1811749
ok, thanks for the feedback. trying to get the values right first before i start coloring

>> No.1811758
File: 764 KB, 783x1200, firez-comp.png [View same] [iqdb] [saucenao] [google]
1811758

tried for fun. Dark shadow where the arm rests on the arm shows them touching. darker under the handas well. Darker bottom and lighter top over all. Saturation by the face and in the hair, maybe overdid it. Separation of foreground and middleground through the suggestion of depth. Also put some slight greens on the shadows by the back. Taking highlights on the legs away makes them stand out less.

>> No.1811775

>>1811257
>unless you want it to look like you're peeking from behind a bush. In which case, step it up.
>>1811758
why aren't you doing that? put some leaves and branches in the foreground.
let's fuck with firez' creation some more, that'll teach him. or maybe not, he's dense as a brick.

>> No.1811777

>>1811775
y u so mean nigga?

>> No.1811803

>>1811777
truth hurts dont it faggit

>> No.1811845
File: 197 KB, 567x726, Screen Shot 2014-08-16 at 12.44.29 PM.png [View same] [iqdb] [saucenao] [google]
1811845

h-how am i doing so far..

>> No.1811847

>>1811845
yiffinhell/10

>> No.1811848

>>1811845
are you the traced homostuck gay porn guy ?

>> No.1811849

>>1808671
kek

>> No.1811855

>>1811847
eh, i don't particularly mind furries, but he wasn't intended to be a furry. rather, a demon shapeshifter that takes features from whatever he eats.

>>1811848
no i am not.

>> No.1811901
File: 213 KB, 650x678, Outpost&#039;bst.jpg [View same] [iqdb] [saucenao] [google]
1811901

>>1811469
True, I think I was after more the feeling of cloud rather than the structure of clouds.
>jiggly wiglly
lol


Anyway I'm streaming, if anyones interested. Trying to see if my comp can keep up. Will stop if it gets too laggy

https://www.picarto.tv/live/channel.php?watch=jundmund

>> No.1811924

>>1811462
yeah, i need longer study, thank you.
>>1811471
Oh, thank you, you right.

>> No.1811976

>>1811901
why don't you put on a trip, so i can filter your attention-whore noob ass?

>> No.1811985

>>1811855
cool concept

>> No.1812048
File: 218 KB, 526x700, crowrider.jpg [View same] [iqdb] [saucenao] [google]
1812048

>>1811901
That was fairly smooth, I'll try again another time

>>1811976
lol

>> No.1812090

>>1811901
omg, please finish this. plz

>> No.1812095

>>1811901
>>1812048
Are you sure your monitor is properly calibrated. Your stuff is missing values.

>> No.1812106
File: 3.61 MB, 2481x1661, skel.png [View same] [iqdb] [saucenao] [google]
1812106

First time trying without lineart. no references of any kind.
tell me what you think

>> No.1812111
File: 52 KB, 812x738, Capture.jpg [View same] [iqdb] [saucenao] [google]
1812111

>>1811758
That is a better bg than the reference, it kind of minimizes the chiaroscuro though

>>1811683
Thanks for trying to help

>>1811716
Thanks m8

>>1811707
Ok massa

For 5m this isn't that bad right?

>> No.1812138

>>1812106
too spooky

>> No.1812141
File: 184 KB, 538x755, Screen Shot 2014-08-16 at 7.50.20 PM.png [View same] [iqdb] [saucenao] [google]
1812141

>>1811985
thanks

starting to ink
i always ink hair last because inking hair makes me want to die

>> No.1812474

>>1812095
I don't know. I got to see my stuff on an IPS display recently and I almost got a stiffy looking at it. I work in a limited value range so that might be what you're commenting on

>>1812090
I'll try to later today

>> No.1812512

>>1812138
Thanks for the deep analysis dude

>> No.1813966
File: 408 KB, 924x594, t rex.png [View same] [iqdb] [saucenao] [google]
1813966

I'm focusing on getting the fundamental bottom layer right before moving onto the minute. Other than practising drawing 3D shapes, which is what I'm doing, anyone got any advice for this?

I find it tough connecting the shapes and building on top of 3D shapes. I've heard starting from the back and working towards the front can be a good way of avoiding this issue.

>> No.1813968

>>1811438
I like this. Nice balance to draw the eye. I can feel the action. Keep at it anon.

>> No.1815554

>>1812106
Needs darker spookier values and a spooky background.

>> No.1815899

>>1813966
i like how the only color is brown like you rubbed shit all over him.
work on not chicken scratching, read the sticky, go to the beginner threads.