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/ic/ - Artwork/Critique


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1808741 No.1808741[DELETED]  [Reply] [Original]

Non-artist guy here. Have a couple questions for some of you freelance artists that could possibly lurk here. Do you always look at the value sign when working for someone? In other words is money the pure reason as to why you will work for someone. I have met a handful of artists and I personally know the value of getting the fair money you deserve per project. I guess I am just curious because myself and a couple others have started a gaming studio and I feel really bad for a contest I am holding for our company logo/brand image. The prize is 10 dollars plus a guarantee for higher paying commissions later. It just sucks because we can only offer that much in order to allocate our other money towards other assets of our company development. I don't know. What do you all think? Money over everything?

>> No.1808752

Such an amount of money seems rather respectless, considering how much you would have to pay a marketing company to design a logo for you. I don't think you could expect serious artists to respond to it. What does that guarantee for higher paying comissions mean? Could be 20 dollars as well as 200 dollars.

>> No.1808757
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1808757

>>1808752
Well the general jist of the competition on this freelance site is that we are a starting studio with little money to be frivolous with at the moment and there is higher paying commissions down the road. And I know how stingy it sounds with that reward and deeply saddens me that we couldn't offer more. You bring up a good point though. They COULD be thinking to themselves: "Well what if higher paying is fifteen, or twelve, etc?" Which is what got me thinking on this matter. There is a lot of trust wavering in the field right now. And it can be dangerous. However we have received some great submissions.

>> No.1808771

>>1808757
I understand that you don't have a lot of money, but with such a low amount you can't actually expect professional freelance artists to respond. They need to make a living too, which is hard enough to do for most artists. It'll probably be amateurs or artschool rookies responding rather than professionals. Of course, those people can be fine to work with, but you may find (especially with amateurs) that they might not have the work ethic you need down the road.

>> No.1808774

>>1808771
Hey everyone starts somewhere, am I right? Our group of individuals apart of this studio are predominantly still in school minus a couple people. And I think even a artschool rookie could be valued at this point in time. Because we don't necessarly have to continue using this brand image. We can always hire a more professional and costly artist down the road. I think what the guys behind the money in my studio are currently thinking is get an brand image we can get behind for websites, press releases, etc and adapt later down the road. We'll see how things turn out. This competition lasts for nine more days. I appreciate your input btw, anon.

>> No.1809303

you guys should have scrounged up like at least 20 more bucks

>> No.1809316

Im not even a professional yet and 10 dollars would buy you a 15 min sketch.
Where I live 22.5 dollar per hour is the minimum wage and even now im worth atleast 30 when painting.

10 dollar as a price is an insult

>> No.1809454
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1809454

I find it hilarious how often I hear people saying they're starting up a "game studio" nowadays. It's self-aggrandizement pure and simple. Furthermore, If the success of your company is such a sure thing then why are you so unwilling to cover the initial costs? The truth is that your venture will in all likelihood fail, and so you are preemptively trying to mitigate your inevitable financial losses. You are a parasite mate.

>> No.1809455

>>1808741
Wtf, it's not even a 10$ payment, it's a CHANCE to get it. You do realize that NO ONE will bother with this (at least anyone who can do anything half decent). 10$, that's the price of lunch man. If you can't scrounge together at least a few hundred bucks for it, then you aren't ready to start your own company.

>> No.1809460

Your question of price over everything is pretty irrelevant considering you're charging (and i can't believe this shit) TEN fucking bucks. You're not even short changing those people; you're ripping them off.

Your behaviour is no different from the cancer that is the people who think they can get away with asking rock bottom prices. Unless you're paying everyone in your company five bucks an hour you have no right to pull of this shit. And if you are, then you should have began with more than just a pitiful amount of capital

>> No.1809476

>>1808741
There are 20 year olds who at least offer $75 prizes for shitty art.

>> No.1809487
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1809487

>>1809454
This, and I've been down this sad road before.

I worked with a family member and a couple of his friends on a game as an animator. I made a substantial amount of unfinished but earnest content while these guys used our weekly "meeting time" more often than not to make small talk about what television shows they were watching and whether or not they were going to go to lunch together the following day, while very seldom producing anything tangible themselves that I was aware of besides wholly superfluous news updates to their website that were viewed almost exclusively by us.

Despite the fact I felt dubious about the whole thing from the first month, for an entire year or so this went on until we just all gave up with the game's "creator" owning the distinction of having expended less effort in realizing his project's completion than anybody else in our 5 man staff, including another (better) artist that had come aboard the free-work express a couple months before we all fucked off.

To be sure, I was not the most prolific I could have been either, but working entirely for free and being oblivious to what if anything those other guys were doing was super demoralizing. Of course, having done all that I did for naught was perhaps moreso.

This is what it's like to be somebody's tool