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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 404 KB, 1500x2500, greek slave girl.jpg [View same] [iqdb] [saucenao] [google]
1802541 No.1802541[DELETED]  [Reply] [Original]

Draw Thread!

Previous thread
>>1800110

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
fusroda.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
digitalbrushes.tumblr.com/
pandemoniumart.net/brushes

>> No.1802549

Please help. I am new to digital illustration. When I paint in oil or acrylic, the flesh looks like flesh. Not so much wen I draw in digital.
Tell me what you think. Thank you.

>> No.1802550
File: 191 KB, 407x750, pleasekillmeithurtstolive.png [View same] [iqdb] [saucenao] [google]
1802550

can i get a quick crit before i move on to the next one? planning on doing studies all night.

>> No.1802554
File: 1.12 MB, 1564x886, Untitl.jpg [View same] [iqdb] [saucenao] [google]
1802554

>>1802549
Here is the pic

>> No.1802555

>>1802550
Proportion and values are off, and all the edges are uniformly blurry. Slow down and observe more carefully and don't rush things.

>> No.1802558

>>1802554
Your values and colours are off. The skin should be more of an orange colour and less of a pink. The shorts should be warmer and darker. The background can be a lot warmer and more saturated. You need to think is hue, saturation, and value, and then you can identify any colour with that simply by shifting one or more of those values.

>> No.1802563

>>1802555
my problem is that i want to do each study in a span of 20 to 30 minutes so i can improve faster, getting the basic foundation of each image down without worrying about doctoring up the image to presentable standards. I don't know if that's even a fruitful course of action though.

>> No.1802564

>>1802558
That is very helpful. Thanks.

>> No.1802566

>>1802554
>>1802549
>>1802554

It seems you took the sorta burnt orange skintone from the photo, but the other colors in the painting do not match the ref. The golden lighting in the photo gives everything a very warm hue - even the greens and blues. But in the painting your other colors are kept cool, so the skintone reads as way too warm. You also just made up some tones - e.g. the highlight on the collarbone, inside the calf

>> No.1802572

>>1802563
Yeah but when you are making major errors like the ones I pointed out, then you aren't learning efficiently. Try doing a few studies that take a few hours each, and then afterwards try a couple faster ones, and you will see they will be better. But if you can't capture the important information in 20 or 30 minutes, then you aren't learning. Slow down and don't worry about speed for now.

>> No.1802588
File: 1.21 MB, 2560x1920, 20140505_185543.jpg [View same] [iqdb] [saucenao] [google]
1802588

What do you think?

>> No.1802595
File: 526 KB, 2550x3300, loveboy.jpg [View same] [iqdb] [saucenao] [google]
1802595

love

>> No.1802597
File: 79 KB, 408x571, wipabcdefg.png [View same] [iqdb] [saucenao] [google]
1802597

wip

this chick looks like nyanners

>> No.1802599

>>1802595
whoever drew this must be an oinking piggy. oink for me piggy

>> No.1802600
File: 387 KB, 783x1200, wip.jpg [View same] [iqdb] [saucenao] [google]
1802600

Progress from

>>1801305

>> No.1802603

>>1802588
Didn't you already post this before like a week or two ago?

>> No.1802604

>>1802600
the way you do faces is sick

>> No.1802607 [DELETED] 

crit my kingam hert fanart

>> No.1802609 [DELETED] 
File: 76 KB, 500x500, Untitled-2.png [View same] [iqdb] [saucenao] [google]
1802609

>>1802607

>> No.1802612

>>1802600
cool, however i would move away from shading with dark brown and greens, it looks a little muddy

>> No.1802617

>>1802595
i don't really get what you could've gained from making this seeing as you cropped the flowers out of another picture. the least you actually could have done was use different flowers instead of the same one three times.

>> No.1802628
File: 52 KB, 295x600, Young I (Komi IX).jpg [View same] [iqdb] [saucenao] [google]
1802628

most recent one

>> No.1802630

>>1802628
You should move out of your comfort zone and do something else, man. Unless you don't care about improving (and if so, why are you even on this board?)

>> No.1802633

>>1802550
Probably is the angle but looks like a Rod Browning's freak. If intentionally deformed, it's still too ambiguous (give 'lordosis' a check) . The execution failed especially in the but. No need to make it blurry.

>> No.1802635

>>1802604
Thanks, it feels more natural starting right off the bat with values like I'm sculpting something. The con is that I almost never do construction and I've to fix some proportions on the go. For instance I just realized I screwed up the distance between her eyes :/.

>>1802612
Thanks for the tip, I'm now throwing around hues hoping to match the reference in some problematic parts so some of the muddiness will hopefully disappear later.

>> No.1802636

>>1802554
If you're going for a rotoscope style then just simplify more. If you're not, then everything is off.

>> No.1802640

>>1802600
I very much like the palette and the body. The pale pinky redhead (nymph?) works nicely over that green background. The face is nice, but the head seems a bit small and misplaced; mirror it to adjust it properly before continuing the rendering.

>> No.1802643
File: 130 KB, 878x595, temenis.jpg [View same] [iqdb] [saucenao] [google]
1802643

>>1802630
I normally have to do very rigorous stuff for sc. illustration and so I draw that girl whenever I can to divert myself, trying to make it resemble her more each time. But you're right, I guess; won't bother you with her anymore.

>> No.1802648
File: 130 KB, 408x571, 2.png [View same] [iqdb] [saucenao] [google]
1802648

done. crits welcomed.

>> No.1802649

>>1802628
You need to recognize when there is lens distortion in your reference, and then fix it. Look at how short her legs look and look how long her arms are. Otherwise it is pretty nice, except the lower hand is pretty poorly drawn.

>> No.1802650
File: 130 KB, 408x571, 2.png [View same] [iqdb] [saucenao] [google]
1802650

>>1802648
edit added some needed shading on the eyes

>> No.1802660

>>1802649
Thanks.

>> No.1802661

>>1802650
Muddy but somewhat fair. Is it intentional that her eyes do not look in the same direction?

>> No.1802664
File: 250 KB, 576x1024, old man.jpg [View same] [iqdb] [saucenao] [google]
1802664

Pencil Drawing....What do? How do I make shading with graphite more smooth without blending? And what is a more effective way of simplifying the values in the ref? I know about squinting, but it seems like if I try to capture all the variations I get splotchy values. fuck!

Here's the reference.
http://www.photography.ca/Forums/attachments/black-white-monochrome-monotone-photography-forum/7959d1279039390-environmental-portraiture-factory-session-dsc_1.jpg

>> No.1802667

>>1802597
Why is it that many of you guys work like this (like painting instead of drawing)? I thought for descriptive/realistic stuff we should always do at least a basic structural linework first and just then start to add tones and stuff.

>> No.1802673

>>1802667
i prefer blocking things in and working with values first, even with drawing if i'm not making an illustration i make a solid layer of graphite on my canvas to work from, using my eraser to work tone and shape out instead of doing lines. everyone is different but it's helped me get a greater grasp on anatomy and volume.

>>1802661
no that wasn't intentional but i feel like it's not a big enough mistake to notice without serious inspection.

>> No.1802678
File: 374 KB, 817x1211, 20140807_004302.jpg [View same] [iqdb] [saucenao] [google]
1802678

>>1802640
Thanks I will check against the mirrored version asap

This one is the biggest traditional piece I will try to finish 12" x 18" hopefully it will be better than the last mess.

Going to use the same method, charcoal under drawing + fixative + oil pastel layer

>> No.1802711
File: 492 KB, 634x900, fuschia.png [View same] [iqdb] [saucenao] [google]
1802711

I went into it wanting it to be kinda vaguely geometric and pop-arty, since I was doing clean linework...but on the other hand, it feels kind of flat and lifeless. Does the problem lie in the linework, or is it balancing depth of values?

I pulled back on the values since the lines do half or more of the defining, but I may not be tackling it correctly.

Critique totally welcome.

>> No.1802713

>>1802711
Your linework is lacking in parts especially where the flesh is pressed with one another (fingers on breast). Try pushing your thumb into a fatty part of your flesh, and see how it sinks inside.

Also check out and study Adam Hughes stuff for linework and color.

>> No.1802715
File: 261 KB, 694x882, drawing big.jpg [View same] [iqdb] [saucenao] [google]
1802715

>>1802678
Looks really, really good to me. Good work.

Drawing big is such a challenge, isn't t? I've only done it once or twice from the natural, though (I only had a shitty phone camera back then).

>> No.1802726

>>1802711
Linework shouldn't look like wrinkles; either correct that or use better porn actresses as reference.

Mucha has a great clean linework for feminine nudes. Give it a look.

>> No.1802736

>>1802713
I think I was trying to simplify the contact, and wasn't sure if it was better to define that with line or values. I'll think on it some more. And thanks for the Adam Hughes suggestion.

>>1802726
You mean in the face? I didn't want her to look over-perfect, but I'll consider that.

Mucha is glorious, but emulating him is such a dA fad right now. I will pay attention to how he handles the facial features, though. Thanks.

>> No.1802753
File: 106 KB, 600x340, ss172.jpg [View same] [iqdb] [saucenao] [google]
1802753

derp.

>> No.1802755

>>1802280
Thanks a lot for doing this sort of a paintover Anon! I like it!

>> No.1802764
File: 495 KB, 634x900, fuschia-update.png [View same] [iqdb] [saucenao] [google]
1802764

>>1802713
>>1802726
>>1802726

Trying your suggestions. I think it's a little bit of an improvement, but I'm sure it could be better. I think I'm out of steam on this one, though. Thanks again.

>> No.1802798
File: 112 KB, 520x1000, Asphyxia.jpg [View same] [iqdb] [saucenao] [google]
1802798

>:^)

>> No.1802799

>>1802753
neet composition, is it a study of something?

>> No.1802802

>>1802798
great, as always

i'd just like to see a finished pic for once

>> No.1802804
File: 43 KB, 320x480, 10 out of 10.jpg [View same] [iqdb] [saucenao] [google]
1802804

>>1802802
> I leave finishing for people like dan lubisi

>> No.1802808

>>1802798
Do you have a blog or somewhere you post your work other than here?

>> No.1802810

>>1802804
:) Nice

>>1802802
Why do you obsess over people "finishing" or not "finishing" stuff? Enjoy the guys selection for what it is.

Worst part is that you'll make noobs think that they need to make highly 'finished' pieces and so they set out and over the course of several days of absolutely nothing but dull work they have made a 'finished' piece but it is less finished than the sketch that they set out with initially.

>> No.1802811
File: 1.38 MB, 386x286, 1403317352400.gif [View same] [iqdb] [saucenao] [google]
1802811

>>1802798
absolute shit

>> No.1802813
File: 36 KB, 249x212, 133086589594.png [View same] [iqdb] [saucenao] [google]
1802813

>>1802811
finaly a gonest obbinion :D

>> No.1802814

>>1802810
>obsess

you dont know what this means.

btw. stop obsessing over your own insecurities, faggot

>> No.1802815

>>1802814
make me

>> No.1802816

>>1802798
>those appealing as fuck shapes.
>dat gesture.


Nice.

>> No.1802818
File: 223 KB, 900x675, 1395158248475.jpg [View same] [iqdb] [saucenao] [google]
1802818

>>1802815
oh, i will make you..

>> No.1802820
File: 78 KB, 641x960, Rigamortis.jpg [View same] [iqdb] [saucenao] [google]
1802820

crits are welcome. first time poster.

>> No.1802821

>>1802818

Go here instead of posting macros in the draw thread. Maybe you'll learn something

>>1800530

>> No.1802822

>>1802821
>instead of posting macros in the draw thread

completely irrelevant. it's not like there isnt gonna be a new draw thread general after this one anyway

>> No.1802823

>>1802820
>first time poster.

why do you think you should include this information?

I assume you will paint on this, right?

>> No.1802825 [DELETED] 
File: 1.06 MB, 1648x2046, photo (11).jpg [View same] [iqdb] [saucenao] [google]
1802825

>>1802823
I won't be painting on it. It's just a certain style I work in.

Here is another

>> No.1802829

>>1802825
>shit talking muh style

Get the fuck off kid, there is no place for you here

>> No.1802832

>>1802820
Nice, including the eye cataract.
The tittle is weird, though.

>> No.1802840

>>1802825
For studies and commissioned portraits might be ok, but as a series that kind of sketchy half finished sepia faces stop being interesting really quick.

>> No.1802848

>>1802603
I did, but all none of you faggots even bothered to replie.

>> No.1802851

>>1802848
>flipped
>blurry, shitty camera work
>cropped
>drybrush
>what is shadow area
>what are edges

have you been to an artschool? presentation is very important

>> No.1802853

>>1802848
You didn't even bother to fucking flip the image correctly, which takes literally 2 seconds to do, let alone re-size it. So why should anyone bother giving you any comment or critique?

>> No.1802856

>>1802588
I hope the NHS pays for my new neck :^(

>> No.1803054
File: 306 KB, 1250x1250, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1803054

still life

>> No.1803063

>>1803054
clean up yoh edges

>> No.1803085

>>1802600
Nice shading on the arms, buttocks, and face. I'd recommend making the left side, where the light source is, a little darker than the right side. It seems counter-intuitive, but the darks will make the lights pop out and vice-versa.

>> No.1803087

>>1802798
I don't know where the fuck is the source light but I like your brushstrokes. Your figures are pretty interesting also.

>> No.1803088

>>1803063
what you mean?

>> No.1803089

>>1802600

they day you paint a smiling/happy girl i'll eat my own shyt on livestream. with that out of the way, looking good brah. keep it up.

>> No.1803090
File: 202 KB, 1047x677, hotdick.jpg [View same] [iqdb] [saucenao] [google]
1803090

I heard you Americans like hotdocks?

>> No.1803092
File: 98 KB, 828x588, asd345d-1.jpg [View same] [iqdb] [saucenao] [google]
1803092

cardboard dragons head taking shape

>>1802678
maaaan you should paint this guy! nothing against pretty girls staring into the void but this drawing looks really promising!

>>1803054
loving dat loseness

>> No.1803100

>>1802600
>>1802635
You've already noted the eye distance problem, but there's still more. Your eyes are also too open, and your irises are vertically stretched. You also have too many red hues in that area that makes her look sunburned with bloodshot eyes.

The color temperature of her body is getting better, but there are still more greens you could push in places like her back. Seek out blues and greens in places like her thigh too. Having all of your blues, greens and grays where needed will make skin seem alive without having to resort to super saturated reds.

Your background is missing a lot of the cooler greens as well. If you background colors aren't correct, then trying to match colors on the figure will be moot, because the color relationship is different. I do like the emphasis on the warm greens in the background around her head, but be sure to introduce the cooler greens where they're needed.

Pay more attention to color temperature differences, not just between adjacent colors but throughout the piece, and you'll have a much easier time.

I want to see you draw portraits with a variety of expressions and a variety of models. Use yourself and a mirror, or friends and family if you have to. You always seem to lose a lot of expressiveness in eyes, mouths and the face as a whole. Without that liveliness your faces end up samey and uncanny - something I'm sure you've heard plenty of times on this board by now.

>> No.1803102

>>1803092
looks like a dick

>> No.1803103

>>1803102

sex sells tho. right? R-RIGHT GUYS?

no but seriously according to some study both men and women respond positively to phallic stuff. it's human nature to mire the D basically.

>> No.1803124
File: 393 KB, 700x1000, 235.jpg [View same] [iqdb] [saucenao] [google]
1803124

>>1803054
>>1803088
Right now all your edges are blurry and hairy from that one brush. Change the hardness of the brushes you use and the size of them, and then try to get some edge variety in there. I just did a super quick paintover slapping in some harder edges. You want to clearly show the shapes and the materials in your painting, so for things like the objects in your still life most of them are hard surface so will need harder edges to read properly. If you are doing something softer like hair then you can soften the edges more.

>> No.1803126

>>1803124
thank you! it is very difficult to learn to work with brushes in ps and make clear pictures

>> No.1803129

>>1803124
also can you load your brushes? and what kind of brush you use when painting

>> No.1803132
File: 532 KB, 393x483, f0263a1e51bd2783a69121a1c0da1d69.png [View same] [iqdb] [saucenao] [google]
1803132

>>1802541
Just did this.
Not my normal thang, kinda like it however.

>> No.1803135
File: 247 KB, 455x613, 2014Chart.jpg [View same] [iqdb] [saucenao] [google]
1803135

>>1803129
Yeah sure, I just gave them to a friend and made this chart yesterday. They're a mix of a bunch of brushes, you will have to see what works for you. I like brushes that are fairly opaque with hard edges, or lay down a bit of texture.

http://www.mediafire.com/download/9m7bh9iq39m67kf/2014.abr

>> No.1803137

i think i finished this :/

>> No.1803139
File: 249 KB, 1265x2048, 10499600_10201470857932910_2176955944828492200_o.jpg [View same] [iqdb] [saucenao] [google]
1803139

>>1803137

>> No.1803149

>>1803139
>>1803137

Good job on adding better lighting!

My advice going forward would be to continue practicing your understanding of color, and how to unify a piece together a bit better. Your tightness of the figure doesn't match too well with the much more loose background. Perhaps for the next one, you can try finding a good middle ground between the two. One way to work towards that is to work on the entire piece from the beginning, like working on the background and the figure at the same time. I think that will really take your work to another level!

>> No.1803155

>>1803135
thank you very much.
can we be friend and talk about art?

>> No.1803157

>>1803139
it's good but i feel like the face is kind of wonky. it could carry more personality, not that it's badly drawn it just looks really vanilla and holds up the rest of the image.

>> No.1803159

>>1803157
Also this. The face is not well done, and really 'pops' out of the image at you because it doesn't fit.

>> No.1803171

>>1803157
>>1803149

thanks guys for the critique :) i keep these infos in my mind next time

>> No.1803177
File: 76 KB, 1217x865, ouya2.jpg [View same] [iqdb] [saucenao] [google]
1803177

Someone said this sucked complete donkey dick. What exactly did i do wrong and draw over it so i can learn

>> No.1803196

>>1803177
you need to learn basic anatomy first before you do anything. keep at it just study more.

>> No.1803205

>>1803196
whats wrong with the anatomy here?

>> No.1803212
File: 264 KB, 1217x865, Untitled.png [View same] [iqdb] [saucenao] [google]
1803212

>>1803205
the hands are too small, everything is much too "flat", the hair is lacking enough detail and resembles melted marshmallow. the blanket she's wrapped it should contour around her legs and other body parts, instead of ballooning out into an oblong shape. there's no visible neck, she's missing an upper right arm, her breasts portrude out from the side of her torso instead of the center. That hat is way too big to fit on her head that way. The way her left shoulder comes out so far causes her to resemble quazimoto.

>> No.1803217

>>1803212
You could have said all that without being a prick and quasi-modoing the guy's picture

>> No.1803220

>>1803217
i'm sorry.

>> No.1803226
File: 147 KB, 1308x748, poses.jpg [View same] [iqdb] [saucenao] [google]
1803226

>>1802541
Working on my anatomy, I feel I'm doing better with finished drawings but I wanna fix the mistakes I'm making in the basics

Here are the 30 second poses I was working on last night on posemaniacs and then a sketch I did later that night,

The pose's look alright I'm sure there are things off about them such as legs or long or etc..

But to me they all just seem blocky, especially the last one (although I did quickly pump the body shapes out)

Is there a way I should be building upon the stick anatomy? I've looked at the bean technique and realized basic shapes make up the body but whenever I flesh it out it seems so stiff and not fluid.

What can I do?

Practice more obviously?

>> No.1803231

>>1803226
attaboy marty

>> No.1803232

>>1803231
I wish I could have a witty comeback but I honestly don't understand sugarbear

>>1803226
and oh god it's way more embarrassing now that I'm looking at it, look at that sword outline I threw in at the last second, or those short arms, or the lack of leg shape

>> No.1803235

Quick question, is it okay to use photos to add detail to paintings? For things like foliage/repetetitive buildings?

I see a lot of concept art that looks detailed to the pixel but it doesn't look like they painted in every little detail

>> No.1803242
File: 274 KB, 367x852, Screen shot 2014-08-07 at 1.28.13 PM.png [View same] [iqdb] [saucenao] [google]
1803242

hurhur

>> No.1803245

>>1803232
I encourage you in all of your endeavors but I think first and foremost you should try and let go of the formula you use to draw faces and work from a blank slate of observation when trying to cartoon. Focus on really representing how body parts and features look and then stylize. Make your strokes with your pencil as if you were using a paintbrush.

I strongly recommend you look into the book Drawing on The Right Sight of the Brain and one of Jack Hamm's anatomy texts. You'll get there.

>> No.1803247

>>1803226
Hi there although this guy isn't the greatest artist ever. I thought he taught me some simple tricks to proportions. You should check it out.
https://www.youtube.com/watch?v=eiKcI49l5uc
https://www.youtube.com/watch?v=K4nTEgET9DA

>> No.1803248

>>1803235
photobombing is something a lot of professionals do but it's important to make sure you're actually painting everything to avoid plagiarism.

>> No.1803255

>>1803245
Currently 1/3 of the way through Right side of the brain.

Oh you mean stop all the broken line bullshit?

OH and you mean stop making it a character with the face RIGHT as I start, Start it blank and then build a body then a character?

And do you mean build it realistically and then break it down and re build it stylized?

Cause that sounds like some damn good advice.

>>1803247
I'll check these out, they seem way more fluid then mine.

>> No.1803256

>>1803248
Alright thanks

>> No.1803258

>>1803255
You can work through Right Side of the Brain multiple times, like it's something you should come back to a few times every year because it's great for refining skill.

The broken lines aren't pretty to look at. And what I mean is you should do anatomical studies until you feel comfortable cartooning as if it were second nature to you. You need to learn how to draw in three dimensional space.

>> No.1803264
File: 82 KB, 1163x830, ouya3.jpg [View same] [iqdb] [saucenao] [google]
1803264

this better?

>> No.1803268

>>1803264
Your line weight makes no sense
That ear looks pretty bad
Torso looks flat
Hand is pretty messed up

You should consider doing construction before jumping to lines, and don't really on that stabilizer

>> No.1803269

>>1803258
What would you say is the best way to draw anatomy is 3 dimensional spaces?

I draw arms but I draw them as if looking from a picture, not as a body parts

>> No.1803270

>>1803264
no, there a re thread especially for you cartoon fags
b t f o

>> No.1803271

>>1803264
that's an enormous improvement, but it's still off in several places.

>> No.1803273
File: 57 KB, 1366x696, shreks big drek.jpg [View same] [iqdb] [saucenao] [google]
1803273

shrek cummin on mitt romney, it gud right?

>> No.1803275

>>1803271
well, point em out, besides the hand, im horrible at hands as it is
>>1803268
i kind of have to since my hand shakes.

>> No.1803282
File: 151 KB, 522x800, anatomy.png [View same] [iqdb] [saucenao] [google]
1803282

>>1803269
visualize boxes, spheres and cylinders, not lines and circles.

And that anon is right, you should move to the animu thread

>> No.1803288

>>1803282
Sorry I come on /ic/ kinda rarely, I should just work on my shapes/etc?

>> No.1803295
File: 155 KB, 814x581, 1407444509387.jpg [View same] [iqdb] [saucenao] [google]
1803295

is it any better

>> No.1803302

>>1803295
...well shes nude.

>> No.1803304
File: 77 KB, 1066x599, S&M_top_kek.jpg [View same] [iqdb] [saucenao] [google]
1803304

Will I ever git gud
Making concept art for some friends

>> No.1803307 [DELETED] 

>>1803304
better than i can do. Cant paint for dick, 565

>> No.1803311

>>1803304
better than i can do. Cant paint for dick

>> No.1803315
File: 9 KB, 259x194, images.jpg [View same] [iqdb] [saucenao] [google]
1803315

>>1803311
mfw someone from /ic/ liked my shit for the first time

>> No.1803316
File: 90 KB, 897x599, asd234d-1.jpg [View same] [iqdb] [saucenao] [google]
1803316

>>1802541

thanks to all the guys who gave me feedback and discussed the perspective in the last thread, can't reply cos lazy and drunk atm.

so i'm at that stage again where i have no idea what to actually paint. i like this so far and want to take it further, but since i sacrificed all creativity for a humble amount of painting skills i come to you in desperate need of aid.

what can i put in there that's interesting design wise?

>> No.1803317

>>1803315
looks like a cozy still from an old adventure game

>> No.1803318

>>1803316
Grim reaper opening the gate gently with a basket of flours in the crook of his arm

>> No.1803321

>>1803304
no, quit

you are shit

>> No.1803322

>>1802715
Yes but that's part of the appeal.

Btw that is really impressive especially if you haven't done much with traditional media seems like you have a knack for it.


>>1803092
Yes, I will do that with oil pastels, I hope I don't mess it up though.

>>1802628
I like your stuff, you have a very endearing way with the pencils. Please don't stop posting.

>>1802664
You need to start using your pencil to copy the angles of the face landmarks, try to copy those angles and the shadow shapes, your studies will get better.

>> No.1803324
File: 16 KB, 691x597, 1392664432803.png [View same] [iqdb] [saucenao] [google]
1803324

>>1803318

>> No.1803325
File: 25 KB, 640x480, ct57.jpg [View same] [iqdb] [saucenao] [google]
1803325

>>1803317
It's Captain Tsubasa, the soccer animu.

>> No.1803326

>>1803324
...wat.

>> No.1803327

>>1803325
i ment your drawing, you mutton head

>> No.1803329
File: 52 KB, 960x539, 76122_727721730577535_485799637_n.jpg [View same] [iqdb] [saucenao] [google]
1803329

>>1803321
There's the /ic/ I know. Any meaningful crit for me?

>> No.1803330

>>1803318
>basket of flours

>>1803316
tbh i think having old grim on his way to bake cookies will really liven up that piece.

>> No.1803335

>>1803330
fuck me i did put flour instead of flowers. DAMN IT ENGLISH STOP THE MADNESS.

>grim reaper shows up with flour and eggs

>> No.1803336

>>1803330

maybe give him a chef hat too.

>> No.1803337

>>1803336
>>1803335
>>1803330
>Grim honey? Dont you have work today?
>Nah love, going over to /ic/'s house to make some cookies and such.

>> No.1803338
File: 76 KB, 728x1000, tone1.jpg [View same] [iqdb] [saucenao] [google]
1803338

crit?

>> No.1803340

>>1803338
shit subject,
here you go mate

>> No.1803341

>>1803316
i don't know what kind of feel you're going for, how about a creature emerging from the ocean? a small mammal scurrying on the stones? a hobo drunkard sprawled out, surrounded by empty bottles? a flock of small birds picking at seeds?
imho you should do something about the left side of the image, it feels kind of empty.

>> No.1803342
File: 190 KB, 897x599, 1407446607627.jpg [View same] [iqdb] [saucenao] [google]
1803342

>>1803316
people in robes and big cruiser

works erry time

>> No.1803345
File: 164 KB, 576x1024, woman back.jpg [View same] [iqdb] [saucenao] [google]
1803345

Crit please! Should I blend it? Here's the ref.

http://images.fineartamerica.com/images-medium-large/2-womans-back-tony-mcconnell.jpg

>> No.1803348

>>1803338

Can you at least finish the painting before asking for a crit?

>> No.1803349

>>1803316
I kind of like it how it is. It feels mysterious. Maybe take it in a more surreal direction?

>> No.1803356
File: 87 KB, 728x1000, iceditspecial.jpg [View same] [iqdb] [saucenao] [google]
1803356

>>1803340
how about now? i tried to depict modern societies'
inclination towards waste

>>1803348
alright then i'll finish before asking for crit next time. at least.

>> No.1803358

>>1803330
>>1803335
>>1803336
>>1803337
anons please

>>1803342
brilliant! no wait... i do that in ever other painting already :|

>>1803348
i wouldn't know how. i think. might experiment a little tho..

>> No.1803372

>>1803235
Sure, it's the perfect way to show your laziness and limitations. Always very impressive.

>> No.1803378

>>1803372
I don't want to paint every little leaf and shit though
Is there another alternative to detailing without wasting hours?

>> No.1803382

>>1803378
Most people either simplify or used textured brushes to implicate detail.

>> No.1803385

>>1803382
>textured brushes
So how's that any different than using photos for similar purposes?

>> No.1803387

>>1803385
You aren't being lazy and just slapping parts of a photo in your work?

>> No.1803403

>>1803378
Not if you want your stuff to really shine. Look again at, say, Alma-Tadema's work and think if it was a wast time.

>> No.1803426

>>1803132
any comments?

>> No.1803456

Early pass of crap to sell at the convention table.

>> No.1803462
File: 300 KB, 647x1000, pass-1ee.jpg [View same] [iqdb] [saucenao] [google]
1803462

Sorry, file shat itself.

>> No.1803481
File: 198 KB, 994x1128, beast2wip4.jpg [View same] [iqdb] [saucenao] [google]
1803481

ohboy

>> No.1803484

>>1803462
Is that a boy

>> No.1803485

>>1803481

can you stream I want to see you paint.

>> No.1803490

>>1803485
unfortunately not i'm afraid. I'm lacking a good connection in rural bonglandistan

>> No.1803505
File: 1.22 MB, 4309x2424, Bridget 4.jpg [View same] [iqdb] [saucenao] [google]
1803505

>>1801933

>> No.1803506

>>1803490

I have a shit upload speed not even 1mb and I can pretty much stream aight.

>> No.1803518
File: 100 KB, 895x596, sdfe45-1.jpg [View same] [iqdb] [saucenao] [google]
1803518

>>1802541

>> No.1803545

>>1803505
Thats is really cool anon

>> No.1803562
File: 732 KB, 600x600, me.jpg [View same] [iqdb] [saucenao] [google]
1803562

idk what to draw
what should i focus on

>> No.1803563
File: 288 KB, 600x600, me.png [View same] [iqdb] [saucenao] [google]
1803563

>>1803562
my colors got messed up, not that it changes it a whole lot

>> No.1803565

>>1802628
Is her right shoulder dislocated?

>> No.1803566

>>1803506
Better than what a good chunk of the world has, Anon.

I have 0.05-0.1Mb/s on a good day.

(Not him btw.)

>> No.1803574
File: 1.54 MB, 2880x2170, poses.png [View same] [iqdb] [saucenao] [google]
1803574

Some poses from imagination. Guess I finally got my will to draw back.

>> No.1803575

>>1803505
her nose is big and swollen.

>> No.1803588
File: 297 KB, 557x800, IMG_0345.jpg [View same] [iqdb] [saucenao] [google]
1803588

With this I was attempting to shade a little bit better, but I still suck donkey dick at it. Did a H for overall, HB for medium range, and 2B for darker bits. I think I have a thing against contrast in my drawings, but I was pushing myself to put in darker darks, but I think I went too far, got discouraged, and I am taking a break from it today. Tried to not get too detailed or accurate, figuring that its just a quick exercise

>> No.1803605
File: 762 KB, 522x800, 3.png [View same] [iqdb] [saucenao] [google]
1803605

i think it's shit really

>> No.1803621
File: 112 KB, 800x480, Zep Valley.jpg [View same] [iqdb] [saucenao] [google]
1803621

I'm wrapping this up, I've overworked it and have no idea how to fix it.

Can I get some pointers for the next time I give it a try?

>> No.1803637

>>1803518
Nice overall. The sky is subpar, though.

>> No.1803676

>>1803605
The nose and funky eyebrows/forehead area give her a neanderthal/troll look. Fix that and I think it would look a lot nicer for starters...

>> No.1803688

>>1803345
no, do not finish this. look at the coccyx, you made it far too dark. and also the right ass cheek is pretty bonk. just work on construction or the finished piece will disappoint you man

>> No.1803690

>>1803688
by coccyx i really mean the rear pelvis..

>> No.1803693
File: 607 KB, 1102x1783, 10499600_10201470857932910_2176955944828492200_o3.jpg [View same] [iqdb] [saucenao] [google]
1803693

>>1803139

a few changes on her face according to you guys

>> No.1803701

>>1802798
Men I really want to know how the fuck do you do your shit or if you have a blog or something.

>> No.1803760
File: 70 KB, 771x1035, Madam R W.jpg [View same] [iqdb] [saucenao] [google]
1803760

W.I.P :)

>> No.1803774

>>1803693
scrap it

>> No.1803790
File: 744 KB, 768x1280, enough penetration.jpg [View same] [iqdb] [saucenao] [google]
1803790

>>1803563

>> No.1803800
File: 38 KB, 746x960, Taxi.jpg [View same] [iqdb] [saucenao] [google]
1803800

WIP

>> No.1803825
File: 116 KB, 480x480, 1406453854022.png [View same] [iqdb] [saucenao] [google]
1803825

>>1803693
>photo texture branches
Not gonna put in any effort of thought into this painting are we?

>> No.1803826

>>1803825
>implying digital needs effort

>> No.1803827

>>1803825
no wonder that was the only part of that pic I liked.

>> No.1803835
File: 144 KB, 1050x1350, TaxiDriver.jpg [View same] [iqdb] [saucenao] [google]
1803835

you talking to me?

>> No.1803838

>>1802588
Like the other anon said, this poor bitch has neck where there should be skull.

The thumbnail reads well though.

>> No.1803839

>>1802650
It hurts my eyes. Too blurry.

>> No.1803842

>>1803462
The way the legs attach to the hips makes no sense.

>> No.1803867

>>1803835
are you working in 8 bit or 16 bit

>> No.1803868

>>1803835
doesnt look like him, looks your own version, but not as if you were trying to copy the actor's face

>> No.1803883

>>1803867
>are you working in 8 bit or 16 bit
there is no difference

>> No.1803884
File: 2.17 MB, 500x281, pinkdude.gif [View same] [iqdb] [saucenao] [google]
1803884

>>1803563
Needs more muscles

>> No.1803892
File: 15 KB, 529x440, 8to16.png [View same] [iqdb] [saucenao] [google]
1803892

>>1803883
there is

>> No.1803896
File: 369 KB, 1822x839, 8to16.jpg [View same] [iqdb] [saucenao] [google]
1803896

>>1803892
>>1803883
you get disgusting results when you try to blend in 8 bit

>> No.1803899
File: 240 KB, 1205x906, 41645.jpg [View same] [iqdb] [saucenao] [google]
1803899

>>1803896
>>1803892

>> No.1803904

>>1803899
draw a huge black square and then set your opacity settings to 20% and then apply each stroke

>> No.1803905
File: 257 KB, 1409x852, 456786778.jpg [View same] [iqdb] [saucenao] [google]
1803905

>>1803899
>>1803896
>>1803892
btfo
t
f
o

>> No.1803909

>>1803905
>>1803899
clearly doing it wrong
http://www.photoshopessentials.com/essentials/16-bit/

>> No.1803910

>>1803575
Judan confirmed.

>> No.1803911

>>1803909
there is no real world difference, you will never do that leveling thing on anything ever

but fuck it, if you want to believe in your banding fairies you can

>> No.1803913

>>1803911
the article covered that but none the less you will get horrendous results

>> No.1803915

>>1803693
Would not the vial be on the inside, where it's less likely to break?
Why are her buttons on the left side?
For what purpose are those bands on her upper left arm?
Why is the cross orange? A dull gold would be more appropriate, unless you're looking to have a target to spot at long range so someone can put a bullet through your heart. What sort of setting is this supposed to be? Would anyone be shooting at her? She seems somewhat desperate to get where she's going.

Her outfit doesn't seem to serve any particular purpose and the environment is bland as fuck.

Boots feel under-rendered compared to the rest, and perhaps her right arm too. It's weird and it keeps attracting my attention. Moreso the boots.

>> No.1803919
File: 111 KB, 1024x1024, imaginary_friend.jpg [View same] [iqdb] [saucenao] [google]
1803919

I'm drawing this with the theme "imaginary friend"

Have I done any error in the anatomy/proportions? I decided to day that I have to improve my drawing skills, as I get dragged down in my animations because of it. Please tell me what I've done wrong/should improve on.

>> No.1803929
File: 97 KB, 448x410, czxczxc.png [View same] [iqdb] [saucenao] [google]
1803929

>>1803919
>any error in the anatomy/proportions?
Well, yeah, several. The main problem is that you are just, like, making him wear a fixed "muscle" t-shirt instead of building his position from the dynamical interaction of actual muscles.

Shitty red line with my mouse, but you get the idea.

>> No.1803931 [DELETED] 
File: 2.70 MB, 2448x3264, photo 3.jpg [View same] [iqdb] [saucenao] [google]
1803931

figure drawing class study. experimenting with charcoal and acrylic.

>> No.1803932

>>1803929
Okay, thank you. I am bound by some sort of "logical" and "static" building of my drawing, so I'm trying to break free. I will incorporate the red-line, thanks!

>> No.1803933

>>1803835
Yeah, is a fair work but not so convincing as a portrait of him after your last render.

>> No.1803936

>>1803931
gross

>> No.1803937

>>1803931
Good work for such an extreme Freudish scorzo.

>> No.1803938 [DELETED] 

>>1803936
i can't help it :^)

>> No.1803939
File: 377 KB, 643x900, karhubust.jpg [View same] [iqdb] [saucenao] [google]
1803939

working on 5min sketches, just to find the essentials.

>> No.1803941

>>1803939
>essentials

>> No.1803942

>>1803932
Actually I'm a former logician...

Anyway, this little video might help you to easily understand how to make naturalistic poses:

https://www.youtube.com/watch?v=b1nxf5KQ2Js

KEYWORD: contrapposto

>> No.1803943
File: 3 KB, 300x57, 45678.jpg [View same] [iqdb] [saucenao] [google]
1803943

>>1803942
>sycra
>valid advice

>> No.1803945

>>1803929
you lowered his arm because you don't know how to draw it higher, lel.

>> No.1803947

>>1803945
yeah, sure.

>> No.1803952
File: 137 KB, 1024x1024, imaginary_friend.jpg [View same] [iqdb] [saucenao] [google]
1803952

>>1803929
Tried to incoroprate a little of it. I wanted the shoulder higher up though

>> No.1803954

>>1803947
there's no other reason why you'd lower it.

>> No.1803959
File: 395 KB, 900x643, kbust2.jpg [View same] [iqdb] [saucenao] [google]
1803959

>>1803941
I was waiting for you to come. I see what you mean, but what I see is the features that makes it Ursus arctos.
Hunch on the back, round and thick ears, nose shape, hanging round cheeks, deep eyesockets and layered fur. That's what I see as essential to make that impression, especially when that certain bear is thought sacred here.

Here's another one.

>> No.1803960

>>1803943
go for the keyword then.

>> No.1803962

>>1803304
I think this is cool. I think it has a nice atmosphere and gives a little sense of wonder.

>> No.1803966

>>1803952
No, sorry, you followed it too literally. That was just a suggestion to show you how the right pectoral elevates and flattens and how the torso should tilt to put weight on the resting arm. Your new drawing also has a wrong dorsal to serratus insertion; you need to rethink the way you make the pose, not just force my lines into what you did. Good luck.

>> No.1803968
File: 149 KB, 523x651, oi.png [View same] [iqdb] [saucenao] [google]
1803968

Okay, so knowing how badly I can fuck up sometimes, I figured that I'll ask you for critique immediately after doing the first basic sketch, before even putting on any details.
Would you be so nice to point out any crucial screw ups?
And also maybe tell me how to make the feet look anything like feet?

>> No.1803972
File: 340 KB, 2048x1506, 10494332_708338245890606_6619570740354105635_o.jpg [View same] [iqdb] [saucenao] [google]
1803972

some oil paint fun

more like oil paint shit.
haha
a commission I did a few weeks ago.

>> No.1803979

>>1803972
gross

>> No.1803984

>>1803979
ssorg

>> No.1803988

>>1803972
The complementary color triad (blue-orange-white) works nicely. The left thigh is a little to vast, though, and the right arms looks detached. Otherwise is an appealing piece; I like it.

>> No.1803991

>>1803988
ahhh yes, the thigh and arm is what puts me off about this painting.
thank you though.

>> No.1804001

>>1803972
>oil
>painting as with gouache

you fuckers will never ever learn

>> No.1804002

>>1803972
looks great. :)

>> No.1804009

>>1804001
i'll never learn :(

>> No.1804010
File: 495 KB, 1024x753, 1407502480349.jpg [View same] [iqdb] [saucenao] [google]
1804010

>>1803972
implying this isnt 10 times more interesting

>> No.1804014

>>1804010
i honestly think that's pretty dope. that is way more interesting haha

>> No.1804017

>>1804010
you guys' shitty taste never ceases to amaze me.

>> No.1804018

>>1804017

For once I agree with the 'shit taste' guy. God dammit throwing on a filter doesn't make it more interesting.

>> No.1804019

>>1803972
O.K now you guys are really joking.
This looks intresting, is has emotion, texture interesting depth. The color on the hand is great.

>>1804010
This looks shit boring and flat.
Please tell me you are braindead.

>> No.1804020

>>1804019
>flat
now youre just throwing words out there

>> No.1804021

>>1804010
this is much better, nice anon

>> No.1804024
File: 91 KB, 600x713, WongColor.jpg [View same] [iqdb] [saucenao] [google]
1804024

>>1804010
Troll or not, give this a check so you understand why even the way that filter was applied was so imbecile.

>> No.1804027

>>1804024
>long sentence, no arguments, only insults

>> No.1804031

>>1804024
>I disagree with you therefore you are an idiot

stay stale

>> No.1804047
File: 54 KB, 600x533, 0063396000000-st-01-colorsaurus.jpg [View same] [iqdb] [saucenao] [google]
1804047

>>1804024
Nah, this more what they need right now.

>> No.1804083

>>1804020
The shadow on the bed makes it look good.
In the second one the shadow on bed looks crap and makes it look flat.
flat.
durr

>> No.1804085
File: 2.37 MB, 1746x3104, DSC_0045.jpg [View same] [iqdb] [saucenao] [google]
1804085

>>1802541
I did these two today.
Comments please

>> No.1804087
File: 1.75 MB, 3104x1746, DSC_0046.jpg [View same] [iqdb] [saucenao] [google]
1804087

>>1804085
I dident finish the background. Might dust it with graphite later.

>> No.1804090

>>1804083
you must be new.
I wont even argue, or try to teach you anything, as it would be completely futile.

You will never be good or achieve anything in art, because you are not curious, you do not like to analyze, understand pros and cons of different styles, techniques and expressions.

You have a single picture in your mind that you compare every single peace to. You are close minded hobbyist.

>> No.1804093

>>1804090
Are you really telling me that me liking the carefully thoughtout oil painting over the 5 second photo filter of the oil painting makes me bad?
Can I have that on record please.

>> No.1804094

>>1804085
>fat
>doesn't even have an ass
>had a tramp stamp on her not butt

Gross.

Nice sketches though.

>> No.1804096

>>1804093
please read the reply again, then, most probably, again

>> No.1804099

>>1804096
>I wont even argue
Top kek

>> No.1804148
File: 494 KB, 900x643, k2.jpg [View same] [iqdb] [saucenao] [google]
1804148

I have possibility to make some handmade prints with flexo. Any points to give, what to bring out more in prints? What sticks out, should it be more arrogant? What makes a good print?

>> No.1804162

>>1804148
I sell prints for a chunk of my living. Shit like this is popular on a lot of print sites like Society6, where people are really into vague, nature themed stuff like this.

However, there is a certain sloppiness that is not working well. Sketchy looking stuff can still sell, but this just looks lazy, especially in the fur. Give it a strong focal point, and really go in and make that fur more solid. But also keep the way it fades into the paper like that.

Overall though, when it comes to making and selling prints, showing prints to as many people as you can is more important than actually having a good drawing. Exposure, promotion, marketing > execution.

>> No.1804166
File: 626 KB, 1528x655, robotssketch2.jpg [View same] [iqdb] [saucenao] [google]
1804166

Any critique before i paint this?
Lightning, composition, design?

>> No.1804170

>>1804162
>Overall though, when it comes to making and selling prints, showing prints to as many people as you can is more important than actually having a good drawing. Exposure, promotion, marketing > execution.


>vomits

>> No.1804171

>>1804166
too messy for me

>> No.1804172

>>1804162
Thank you for this, this is really needed!

Those are good points and thats kinda what i was looking for. It's really hard for me to tell what's the right way to approach clean looking print and make it interesting. I think I'll stick with sketchy look, but like you said, with strong focal point and more solid look.

Now that you mentioned, I think it's time for me to check out that Society6. Yet again, thanks.

>> No.1804180

>>1804170
welcome to the real world

>> No.1804182

>>1804166
Where's my focal point at? My eye is just being a ballerina all up in that image.

>> No.1804183

>>1804166
The focal point is split awkwardly between the giant cannon on the left and the guys sitting on the cart in the back right. The perspective of those two vehicles isn't consistent either--they feel like they are sitting on different ground planes. Also why is the scene backlit? Is there a reason for this? It will just obscure the entire image, so unless there is a strong reason for it, I would change the lighting.

>> No.1804189

>>1804170
It's a sad truth. There's no reason you can't have both though.

>>1804172
You're welcome. I'm up to about $150 a month on Society6, and it's growing. Also check out Redbubble - it's a great alternative with a different audience. You can put the same work on all sorts of different sites, and I advise you to do so. Getting ~$100 a month off like 8 different sites is a great extra source of passive income, while you can also do other work on the side.

I've talked to some of the artists on there that make thousands every month of Society6 alone, and they all same the same thing - if you're work isn't selling it's probably because there aren't enough people seeing it. On a site like that (or any site really), you can't just upload stuff and expect it to sell.

If your other work is like that piece, you'll be okay. It's the type of work that a lot of online shoppers buy for their homes and such. Just remember to clean them up a little, and there's nothing wrong with touching them up digitally.

>> No.1804193

>>1804182
The medic cart is suppose to be vocal point, im going to try to get the most contrast in this area.
hope that will fix it?

>>1804183
>The perspective of those two vehicles isn't consistent either--they feel like they are sitting on different ground planes.

Yeah i think i see what you mean, the tractor thing which is pulling the medic is not in line with the cart. which i think gives this feeling?

>Also why is the scene backlit?

I feel like drop shadows would make it look cool, and like this i would have the most:\

>> No.1804194

>>1804189
can you look thought this thread and tell which peaces would sell there?

>> No.1804199
File: 125 KB, 916x623, dfgdfg1.jpg [View same] [iqdb] [saucenao] [google]
1804199

bigass mystic island coming through

think i'll leave it at that.

>> No.1804203

>>1804199
you werent kidding when you said your creativity is dead m8

rip in piece :^(

>> No.1804210

>>1804199
i think these would make a cool series

>> No.1804211

>>1804210
>mysterious island appearing in every day landscapes

>> No.1804214

>>1804194

Here's some that I think would do well on a site like Society6. Since a lot of them are WIP, I'm just going off potential here:
>>1804148
>>1802820
>>1802798
There's not a whole lot. The things that sell best on these sites are vintage-indie inspired shit, or pop culture stuff. Even just colorful stuff that looks cool. Since /ic/ is so concept-art & fantasy heavy, there's not a lot of stuff here that is thematically attractive to people who want to buy a print for their home.

A good thing about >>1804148 is that the work would fit well on a whole bunch of products. On these sites you're not just selling prints - a bunch of sales come from selling the illustrations on apparel, totes, cases etc. Designs that fade into a background can easily be put onto all sorts of products and look good, while illustrations that are confined by a rectangle composition look bad on products that aren't prints.

>> No.1804219

>>1804214
this sounds very exploitable

>> No.1804222

>>1804219
It sort of is. It's nothing more than pandering to the audiences, or catering your work to fit the taste of the site. Like I said, every site has a different audience. These sites are still swamped with tens of thousands of artists though, and you still need to put in effort to sell stuff.

>> No.1804230
File: 1.08 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1804230

Feedback pls

>> No.1804233

>>1804230
remove pencil, no one cares
flip
lower the resolution

>> No.1804235

>>1804233
I can't flip or lower the resolution with my iPad.

>> No.1804240

>>1804235
I cant critique it like this, you show no respect to the viewer with presentation like this

>> No.1804241
File: 1.09 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1804241

Okay now without pencil and hopefully flipped

>> No.1804243

>>1804240
You're making me regret my decision of asking for feedback in /ic/ with your retarded attitude.

>> No.1804245
File: 128 KB, 800x585, 1407519412772.jpg [View same] [iqdb] [saucenao] [google]
1804245

>>1804243
>retarded attitude.

I am teaching you things, thing that will make your life easier, and you discard it as retarded attitude

>> No.1804248

>>1804245
>Teaching things
>"Flip your drawing"
Kek

>> No.1804252

>>1804248
im teaching you respect to the viewer, else you wont get commissioned by the same client twice

>> No.1804257
File: 97 KB, 737x1200, k.jpg [View same] [iqdb] [saucenao] [google]
1804257

>>1804243
here you go, did it for you. sorry about that guy.
ic does have a lot of fuckers, gotta learn to filter them out.

>> No.1804260

>>1804243
>regret

we too regret that you did

>> No.1804264

>>1804257
Thanks
>>1804260
What

>> No.1804265
File: 437 KB, 700x700, k3.jpg [View same] [iqdb] [saucenao] [google]
1804265

Bad pic, my natural light escaped. But I think it required more complex shape and values, yet i bit overdid this one. But I think I'm on the right track.

>> No.1804269

>>1804264
this much retard in one post, incredible

>> No.1804273
File: 428 KB, 1817x1250, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1804273

>> No.1804278

>>1804273
zombie colorite is intentional?

if no then values with colors are completely off

>> No.1804282

>>1804273
dude, block it in with solid colors first. You're not gonna get anywhere like that.

>> No.1804288

>>1804203

nope wasn't kidding. but i can see the direction i would have to force myself to go if i wanted to make this more alive... i'm just lazy and scared of actually painting people.

>>1804210
how do you mean?

>> No.1804293

>>1804273
i think yours looks pretty cool, but it doesn't look anything like what you're probably trying to produce

>> No.1804297
File: 76 KB, 394x700, 1407524071200.jpg [View same] [iqdb] [saucenao] [google]
1804297

>>1804241
>>1804230
Your upper body is too big. Scaling up the head, hips and hands is most of what needs to be done, aside from some anatomical adjustments. Also, can't figure out what she's doing with her one hand, just to note.

>> No.1804311

>>1803790
That's some gay paladin.

>> No.1804326

>>1804199
there's some nice rendering here but I think your island is a little diminished in the composition, all the attention is on the 2 walls, and they dont seem to be framing much.

>> No.1804327

>>1803835
>>1803800
pls make rendering tutorial.

>> No.1804332
File: 153 KB, 1250x1250, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1804332

>>1804282
okay, thank you!
>>1804278
>>1804293
yeah you right, thank you
also made some quick still life

>> No.1804336
File: 1.00 MB, 2000x716, Over Eternal Peace Study Part 3.jpg [View same] [iqdb] [saucenao] [google]
1804336

Progress has been slow, but I think I'm finally overcoming my apprehension to paint beyond blocking things out. Now it's just keeping track of the subtle value shift on the hill and making sure I'm seeing the colors that are actually there.

>> No.1804341

>>1804336

values look great though man!

>> No.1804344

>>1804336
Is this a painting study, or a colour study?

If it's just a colour study (judging how you're blocking things in at full opacity), you don't have to be so accurate on the canvas as long as the actual colours are correct.

>> No.1804345

>>1804336
>flat as fuck

>> No.1804357

>>1804341

Thanks, I like to think I have a knack for making things "pop" early on with the values. It's just blending the values is where everything goes to shit for me, it starts to get muddied and I lose the subtlety that was there before.

>>1804344

It's a study where I'm trying to learn how to control my brushes (I use SAI, because CS6 is super slow for some reason). Hopefully a few more of these will make me confident and knowledgeable of how I can exploit my brushes to help streamline the process if that's even possible.

>>1804345

I agree with you, the clouds should have directional strokes of value that make them go back and push out, and I went horizontal for no good reason. I'll start over on those.

>> No.1804363

>>1804357
>It's a study where I'm trying to learn how to control my brushes
Looking at your picture, I don't even understand how this is helping.

Looks more like a plain colour study, dude.

>> No.1804368

>>1804363

I just don't have the control over using my brushes in a way that can economically define what I'm painting, let alone the edge control and subtle shifts in value that other digital artists who are really good do, that's all. Plus I'm not sure if I'm being too anal by having done an hour long preliminary drawing to make sure the proportions of everything were correct before I even started.

>> No.1804370 [DELETED] 

Acrylic on cheap paper. This is my first study of arms. Comments?

>> No.1804371

>>1804370
loomis

>> No.1804372

>>1804370
proportions off

>dat elbow

>> No.1804373

>>1802600
Been ages since I've been on here, nice to see you still active and you've improved a bunch. Keep going man.

>> No.1804379
File: 68 KB, 720x960, 10603027_584240005020564_1532647873_n.jpg [View same] [iqdb] [saucenao] [google]
1804379

Acrylic on cheap paper. This is my first study of arms. Comments?

>> No.1804389

>>1804379
choose better paper next time
instead of 2 arms, study one
its not really arm study if you pay so much attention to the blue background, its pointless and it only consumes you time
needs more loomis
to study arms, anatomy, it is better to draw, rather than paint, especially when you are a beginner

>> No.1804398

>>1804379
you shouldn't have tried to use hard lines to make the creases of the palms and fingers, try working with light and shadow instead. the whole painting is very stark and blatant.

>> No.1804402

thanks
that is true...but I wanted to try with paint
and I done background because I was bored....and then I stoped doing it because it was going worse and worse

>> No.1804405

on some parts I was doing shadows with my own fingers
you can find the fingerprints

>> No.1804407

>>1804336
According with /ic/ new standards, your thing is 10 times more interesting than the original.

>> No.1804483
File: 263 KB, 489x505, c916bc5c8a57667f4553ce637c363dd3.png [View same] [iqdb] [saucenao] [google]
1804483

>>1804087
Just did more life drawing.
crit pls

>> No.1804485

>>1804407
top kek.

>> No.1804534

>>1803316
hey


hey.

i like you.

>> No.1804605
File: 45 KB, 885x671, spoops.jpg [View same] [iqdb] [saucenao] [google]
1804605

spoopy sketch

>> No.1804682

>>1802541

test

>> No.1804705
File: 954 KB, 800x1100, family_portrait_commission_by_fangdangler-d7ucgia.png [View same] [iqdb] [saucenao] [google]
1804705

>> No.1804791

>>1804705
very unflattering

>> No.1804814

>>1804705
Is that some (wannabe) narc mexican family? Because the vulgar opulence and the cartoonish poor taste very much hint so.

>> No.1804817

>>1804605
Nice so far.

>> No.1804902
File: 2.59 MB, 1499x820, sketch_9.png [View same] [iqdb] [saucenao] [google]
1804902

It feels somewhat off balance, any ideas?

>> No.1806226

>>1802673
no you notice it right away and it messes up the painting terribly. also a lot of your facial symmetry is off, like in a way more than normal people

>> No.1807688

>>1804705
>those feet
god