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/ic/ - Artwork/Critique


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File: 279 KB, 643x643, drw.jpg [View same] [iqdb] [saucenao] [google]
1793462 No.1793462[DELETED]  [Reply] [Original]

Draw Thread!

Previous thread >>1790948

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
fusroda.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
digitalbrushes.tumblr.com/
pandemoniumart.net/brushes

>> No.1793473
File: 653 KB, 900x900, Nmkp.jpg [View same] [iqdb] [saucenao] [google]
1793473

doodling from ref, fucked up left-side hand.

>> No.1793498
File: 137 KB, 2037x976, capture.jpg [View same] [iqdb] [saucenao] [google]
1793498

fwuck started work on thumbnail
Kiss my week goodbye to rendering

>> No.1793507
File: 247 KB, 750x468, wc.jpg [View same] [iqdb] [saucenao] [google]
1793507

making progress I think

>> No.1793508
File: 2.12 MB, 1570x1430, img852.jpg [View same] [iqdb] [saucenao] [google]
1793508

Once the monster has ate
Hurry up
And lock the gate

>> No.1793510

>>1793508
This fucking guy

>> No.1793520
File: 91 KB, 950x1044, mmacx.jpg [View same] [iqdb] [saucenao] [google]
1793520

wip

>> No.1793528

>>1793520
Rad and/or bitchin

>> No.1793529

>>1793507
Why isn't that lantern a light source?

>> No.1793533

>>1793529
I haven't gotten to it yet

>> No.1793534
File: 69 KB, 601x701, amyadams5.jpg [View same] [iqdb] [saucenao] [google]
1793534

Just drew a portrait of Amy Adams.

>Captcha: 404

>> No.1793541

>>1793533
But the lantern should be the key light in this scene. I mean, purely from a story telling point of view, lanterns are used at night or in dark places, so having a strong top down light source kind of makes the lantern redundant. Also think of the mood you are trying to set here. Light sources are your way to achieve a strong mood and atmosphere, not just a means to render shit most conveniently.

>> No.1793546

>>1793534
Looks like you're symbol drawing. It looks very flat. I would work more on getting the values right if I were you. Think about where the light is coming from and how it would fall on the forms of her face. The cross hatching really kills the picture, too.

>> No.1793548

>>1793541
Well shit. It seems I fucked up then.

>> No.1793551

>>1793548
Yea Im gonna agree with >>1793541

if you want to just have a quick experiment you can try this
merge visible duplicate layer ctrl+J set layer to multiply and cut out the the dark bits to where the lanterns light is hitting him
photoshop is love photoshop is life

quick and e z

>> No.1793554

>>1793551
I'll try this. If worse comes to worst, I can just swap the lantern out for something else.

>> No.1793560
File: 134 KB, 1472x877, Sketch91201715-Recovered.jpg [View same] [iqdb] [saucenao] [google]
1793560

Some Bargue's plaques

Charcoal and mechanical pencil respectively

>> No.1793563
File: 559 KB, 1553x625, 2fd2aacebf94161893314e9ee5792085.png [View same] [iqdb] [saucenao] [google]
1793563

Crit will be appreciated, I know I need to make the guy on the right a bit smaller

>> No.1793566

>>1793498
It's funny coz I thought it looked like shit from the thumbnail then when I clicked it it looks pretty good

>> No.1793569

>>1793560
nice job

wish I could offer you something beyond that, but we're too close in ability

>> No.1793570

>>1793520
Fun design, boring composition. It looks like a random sketch that you just kept developing instead of something that you planned out with thumbnails.

If you're up to it, I'd consider doing it again from scratch, but have more of a story and more personality in mind. It doesn't have to be a blown out illustration, but even portraits have a lot of personality from just the posture and composition. Think about experimenting in the camera angle, and possibly having the character interact with someone - the viewer being the best candidate IMO

>> No.1793572
File: 107 KB, 720x586, wiiip.png [View same] [iqdb] [saucenao] [google]
1793572

im trying
please crit

>> No.1793577
File: 230 KB, 750x460, wc.jpg [View same] [iqdb] [saucenao] [google]
1793577

Alright, ignoring the helmet for the moment, is this more along the lines of how the light should hit his face? Should it be brighter?

>> No.1793581

>>1793577
the skin colors seem a bit too saturated, the treatment of the light source on the skin seems legit tho

>> No.1793584

>>1793566

dont kid yourself dawg it looks like shit

>> No.1793585

>>1793577
yo if the light of day is still hitting the helm why is the lantern lit

I mean right now he right is coming from above so there should be some pretty strong castshadows on the face

if you just make the glass on the lantern transparent and unlit it should fix some of the confusion

>> No.1793587
File: 66 KB, 612x792, Not sure.jpg [View same] [iqdb] [saucenao] [google]
1793587

WIP.
Let me know if I'm doing something wrong

>> No.1793589
File: 524 KB, 2048x1152, 20140728_185224.jpg [View same] [iqdb] [saucenao] [google]
1793589

Doing the "draw your phone" thing from ctrlpaint.net, but my phone is too flat and sleek so I'm drawing packs of index cards instead.

Am I focusing too hard on the lines when I should just be sketching?

>it's shit
Great observation, Sherlock!

>> No.1793590

>>1793577
This>>1793585
Also more light should be coming from below but instead it just looks like the light source is from the top

>> No.1793592 [DELETED] 

So before I start Inking, what's wrong with it? I'm trying to mimic the SG look. Anything wrong with the limbs? Could someone redline this or something?

>> No.1793593
File: 130 KB, 600x600, filiaWIP.png [View same] [iqdb] [saucenao] [google]
1793593

So before I start Inking, what's wrong with it? I'm trying to mimic the SG look. Anything wrong with the limbs? Could someone redline this or something?

>> No.1793597

>>1793534
looks traced: it's like you know where to put the features, but your lines and shading are childish

>> No.1793607
File: 196 KB, 750x468, paintover#a.jpg [View same] [iqdb] [saucenao] [google]
1793607

>>1793577
quick paintover. 2 major things you should keep in mind. Soft, colored light sources all have a strong fall-off and the highlights are not desaturated. Desaturated, white highlights only happen when the light source is colorless or very strong and overexposed. Midday sunlight as the most common one for example. but when you have a colored, much weaker and softer light source, the highlights will be the color of the light and then it mixes with the local color of the objects.

Also be careful with adding too much contrast.

>> No.1793632

>>1793587
ears look too damn large

>> No.1793636

>>1793607
Goddamn this is beautiful. Thank you bro. I'll try and implement these changes.

>> No.1793650

>>1793589
its shit

>> No.1793655
File: 403 KB, 720x717, skull-kid-colors-sketch_r.jpg [View same] [iqdb] [saucenao] [google]
1793655

Got no input in the last thread, so I'll repost my WIP.

Which background color do you think fits best? I like them all very much and I really can't decide.

If anything, I'm leaning toward the bottom-right.

Any thoughts?

>> No.1793675

>>1793655
Bottom left. I think bottom right is actually the worst one

>> No.1793682
File: 474 KB, 1428x571, two.jpg [View same] [iqdb] [saucenao] [google]
1793682

Working on two peices at the moment, the one with the sea monster I'm redoing the main subject becuase it didn't look right. And the second one is more just messing around and hoping something comes out of it.

>> No.1793696
File: 86 KB, 612x634, Not sure step dos.jpg [View same] [iqdb] [saucenao] [google]
1793696

>>1793632
Fair. Here's an update.

>> No.1793701

>>1793682
Second image looks pretty flat. The first, too. Maybe the value range isn't wide enough

>> No.1793704
File: 228 KB, 600x600, red line.jpg [View same] [iqdb] [saucenao] [google]
1793704

>>1793593
Here.
Keep in mind I have no idea what I'm doing.

Also your figure is falling over, not sure if you were going for that or not so I just left it the way you had it.

>> No.1793713

>>1793675
Bottom left eh? That's the one I was originally working with before I tried other options. I think the blues work well, but I think the top right, more pure blue works better than the bottom left teal blue.

>> No.1793727

>>1793704
THANK YOU SO MUCH! THIS HELPS A LOT!

>> No.1793734
File: 75 KB, 700x771, dudeface.jpg [View same] [iqdb] [saucenao] [google]
1793734

Am I chinese yet /ic/?

Trying out new brush technique.

>> No.1793738

>>1793704
you made arm and hand too large. actually, awful redline all around, you fucking bum.
>Also your figure is falling over
bird's eye view.

>> No.1793739

>>1793734
no chinese to layers of beautiful watercolouresque transparent painting. you do ugly pig poo gross messy tone crap fest.

>> No.1793740
File: 257 KB, 581x405, Screen Shot 2014-07-14 at 1.22.28 pm.png [View same] [iqdb] [saucenao] [google]
1793740

Sorry about the bad quality of the pictures

>> No.1793746

>>1793738
Okay.

You are of course free to post your own red line, there's no rule stating otherwise.

>> No.1793791
File: 29 KB, 591x422, gpZwR.png [View same] [iqdb] [saucenao] [google]
1793791

>>1793696
>tfw no mulatto qt to cook and clean for me

>> No.1793797

>>1793791
>clean for me
Sounds like you can't wipe your own ass.

>> No.1793807

>>1793569
Thanks and keep at it!

>>1793572
Use more values, don't be afraid of shadows

>>1793655
I would go with the top right mixed with the orange accents of the bottom right.

>>1793696
Put some warmer tones on the ear, hairline could be more elaborated without losing the painterly style.

>>1793740
Maybe get closer? Right one look fine as is, Left one's cheek seem a bit too plain.

>> No.1793847
File: 171 KB, 1129x765, 11111111111111111.jpg [View same] [iqdb] [saucenao] [google]
1793847

>>1793462

giant spacesquid was absolved of his duties at the firm. we got our intern to fill in for him though. but damn is he red. oh well...

>> No.1793848
File: 655 KB, 801x729, is this baka serious.png [View same] [iqdb] [saucenao] [google]
1793848

>>1793797
>talking about wanting a slave and the on criticism you get is for being a slob.

>> No.1793867

>>1793847
If you're going to use photos can't you just do it with more thought? That's a huge problem I'm seeing on this board in general. People just extrapolating shapes into things without much thought. It's more evident when people are using photos such as you since everything is wildly inconsistent.

The solution isn't very hard to do either; just be more careful in your arrangements

>> No.1793869
File: 507 KB, 1650x1275, practice 1.png [View same] [iqdb] [saucenao] [google]
1793869

did a bunch of 60 second quickposes

>> No.1793871
File: 569 KB, 1600x1236, practice 2.png [View same] [iqdb] [saucenao] [google]
1793871

>>1793869
how do i be less crap in 60 seconds

>> No.1793876

>>1793867

no photos there brah

>> No.1793877
File: 639 KB, 1832x1284, PICT01901.jpg [View same] [iqdb] [saucenao] [google]
1793877

First time working with soft pastel, crit please?

>> No.1793878
File: 867 KB, 1500x1000, 00 BTL smaller.jpg [View same] [iqdb] [saucenao] [google]
1793878

Preview of the second series of Between The L.E.G.S.

>> No.1793879

>>1793876
liar

>> No.1793880
File: 1.13 MB, 300x220, Ao.gif [View same] [iqdb] [saucenao] [google]
1793880

>>1793879

what exactly do you think is a photo ? why would i lie ...

>> No.1793888

>>1793880
Because in this post it's obvious that you put in a picture of the sky.
>>1793052

The planes angle is very similar to a photo I have in my ref folder as well.

Lots of reasons to lie it's not a big deal, anon. Most common is to try and impress others with 'It looks so realistig :DDD"

If you were truely able to paint those things from scratch this picture would have looked way different since then you'd know what you're doing.

>> No.1793892

>>1793888

kinda depressing but i wouldn't be able to convince you anyway. i will often throw photos into wips to search for a different direction in which to go, because my approach to painting is fucking retarded and unsystematic, but i never keep photos in there. would be ashamed of doing that.

i had a feeling people would assume top sky is a photo overpaint when they see the exploratory photobash in the bottom image. can't do more than to tell you it's not. nice looking skies aren't

>> No.1793893

>>1793892

*hard at all mane

>> No.1793900

>>1793880

just take it as a compliment

>> No.1793907

>>1793546
>>1793597
You are right guys. How am I supposed to improve shading? With that kind of stickiness all my works look like crap. Any handy tips?

>> No.1793925

>>1793607
Top crit

>> No.1793931

>>1793892
I think what that guy was getting at was that it just looks wrong. And that's probably because you relied too heavily on multiple references that have different lighting. However, regardless of whether you photobashed, used photo reference or drew direct from your brain, the light direction is quite confused.

>> No.1793945

>>1793931

It's obvious it's a work in progress.

>> No.1793946
File: 703 KB, 1989x566, friendsofpine2.png [View same] [iqdb] [saucenao] [google]
1793946

:)

>> No.1793947
File: 1.39 MB, 3900x5400, rav4.png [View same] [iqdb] [saucenao] [google]
1793947

>> No.1793950
File: 724 KB, 1200x750, yungmiamismall.png [View same] [iqdb] [saucenao] [google]
1793950

>> No.1793956

>>1793946
>>1793947
>>1793950
Post in the alternative art/stylization thread.

>> No.1793975
File: 211 KB, 700x553, kerpet.jpg [View same] [iqdb] [saucenao] [google]
1793975

first image for my ppproject.

>>1793560
bretty cool. wish i would have taken a cast drawing class.

>>1793847
why did you cover up that awesome looking sky with that homo shit? put something more subtle in the distance. not some flying wiener.

also fix something abou the dudes. i dont know what it is, but it needs fixing.

>>1793696
such a cutie

>> No.1793978
File: 219 KB, 1200x604, ice4.jpg [View same] [iqdb] [saucenao] [google]
1793978

sketch wip after seeing 'how to train your dragon 2'

>> No.1793988

>>1793945
This is a work in progress. >>1793607
The main values and forms are blocked in first and the details are yet to be rendered.
This, >>1793847 on the other hand has no foundation to build on. You can work in the details but nothing short of an overhaul will fix the lighting.

I don't say this to be mean. Nobody expects you to be shitting out Da Vinci's as soon as you pick up a stylus. However, all making excuses will do is prevent you from improving.

>> No.1793990

>>1793978
what am i looking at? is there a meaning to this picture?
are you even asking for critique? because even if we give any, you've just going to say >>1793945

>> No.1793991
File: 155 KB, 199x197, he just didnt.gif [View same] [iqdb] [saucenao] [google]
1793991

>>1793988
it's still a work in progress you absolute dingus. Don't make your own definitions. The quality of the piece does not in any way dictate whether or not it's a work in progress.

>> No.1793998
File: 276 KB, 906x613, witchhuntersplzgo.jpg [View same] [iqdb] [saucenao] [google]
1793998

>> No.1794004
File: 83 KB, 780x529, Untitlasd2343453.jpg [View same] [iqdb] [saucenao] [google]
1794004

>>1793988

no offense taken. i don't work in the same way as the other anon. i literally just threw that creature in there, focusing on its design and posted it in here to get feedback on the creature, not the image as a whole. look at the tentacles coming out of be back... it's pretty obvious they couldn't/wouldn't stay that way.

pic related is what i started with. once i nail a creature i like i'll handle the surface accordingly.

>>1793975

yeeees this anon gets it. i know... i was worried about that. but the sky would need a bit more character to really fill in as key element... still considering ditching the whole alien creature and trying to paint a super moody cloudscape.

>> No.1794005
File: 76 KB, 598x1000, teste.jpg [View same] [iqdb] [saucenao] [google]
1794005

Finally got the motivation to push this a little forward. Don't know if I'm going for a more rendered style or cell-shaded.

>> No.1794011

>>1794004
so they're like fighting a giant turd now? This is the shit (no pun intended) you're supposed to plan out in the beginning.

>> No.1794013

>>1794004
Why don't you go with what you have posted just now? Tentacles coming down from the clouds and the creature they belong to is hidden far behind the clouds. Like some unknown eldritch abomination ascending down to earth. Makes for a much more interesting and atmospheric painting than having some weird looking in-your-face monster thing floating in the sky.

>> No.1794018

>>1794005
That looks really cool. Getting a strong Zedig vibe from this. Though I don't like the expression of the face too much. The body language is upbeat and carefree, the face is gloomy and annoyed. It fails to have a clear message what you are trying to go for with this character.

>> No.1794021
File: 225 KB, 750x1000, Croqi.jpg [View same] [iqdb] [saucenao] [google]
1794021

quick thing from life, I think 40 mins total. No time for details, though she might model for me again

>>1793998
Nice, I think it would be better if you bent the texture around the forms. Right now the left part doesn't add anything and is distracting. Also brown guy doesn't cast shadows, what gives?

>>1793978
>>1793508
Cool

>>1794004
Clouds look like they belong to a straight horizon. Try and look at pics of clouds from actual planes. The formations are way different when seen from above

>> No.1794027

>>1794018

I get the same feelings and probably gonna change the face and the jacket, as it don't really fit in the universe I'm trying to create. The idea of his clothes are to indicate that he travels a lot and each piece is from a different set, but the jacket don't make sense. lol

Also, I won't lie. I am heavily influenced by Zedig's works and tried to get the same feel in the color scheme as I think it's spot on in his characters. I'm still very noob with colors.

Thanks for the insight!

>> No.1794073
File: 2.09 MB, 1500x989, winter mountain uferdig test.png [View same] [iqdb] [saucenao] [google]
1794073

well, how is this so far?

I know it's quite messy right now, but i try to get the values right (to some extent) before at render and sharpen the edges.

should the contrast between mid ground and background be pushed up?

>> No.1794077
File: 105 KB, 3000x2000, 28.07.14.jpg [View same] [iqdb] [saucenao] [google]
1794077

wip my second work in photoshop.

>> No.1794078

>>1794073
Neat looks like something out of skyrim. Might want to adjust the angle of those pillars, looks like theyre on tilt.

>> No.1794086

>>1794077
not too bad, a little bit off here and there but it's pretty enough.

oh and usually you want to keep a picture less then 1500ish on the longest side.

if you go 'file>save for web..' there's options there where you can easily resize it and pick the format and such.

>> No.1794092

>>1794073

hey brah would really love to crit this or see it atleast but i recently moved and i'm using my phone to procrastinate, if you can bring that to 200kb or something dat wood b fabulous aye?

>> No.1794094
File: 153 KB, 1000x659, jpeg.jpg [View same] [iqdb] [saucenao] [google]
1794094

>>1794092

sure.

horrible quality though

>> No.1794098

>>1794094

that's ok. i think i bit off a bit more than i can chew though. i think you are definitely heading in the right direction... value and composition would be my 2 cents!

>> No.1794116

>>1794086
Thanks for advice. The only thing that bothers me is that it took me ~7 hrs to paint it and it's not even finished it's too fucking long. But speed comes with experience I guess.

>> No.1794118

>>1794116

7 hours for that ? holy moly

probably a weak drawing foundation. had you spent those 7 hours drawing 14 torsos you would have gotten 1000% the gainz for your time. on the other hand there's always those first studies in photoshop, where you still kinda struggle with the tools and all that jazz, and you gotta grind through those sooner or later anyway.

meh, you'll get there.

>> No.1794134

>>1794118
Yeah, It feels completely impossible for me to draw even 7 torsos with this poor level of polishing in 7hrs. I started to draw 2 month ago, 3-4 evenings per week and was drawing only gestures and some perspective studies.

>> No.1794137

>>1794134
>I started to draw 2 month ago

then you are doing alot right, judging by that study. honestly. no worries there mate!

>> No.1794140

>>1793655
Anything but poop colour.

>> No.1794142

>>1794137
Thanks again m8, will keep working.

>> No.1794187
File: 319 KB, 906x615, Untiasd234ed-1.jpg [View same] [iqdb] [saucenao] [google]
1794187

>>1793462

>rendering anything ever
>say goodbye to your art gains

>> No.1794188

>>1793655

top right but maybe subdue it a little

>> No.1794193
File: 56 KB, 575x814, 擷取.jpg [View same] [iqdb] [saucenao] [google]
1794193

WIP

First time drawing women with muscle.

>> No.1794195

>>1794021

that's looking hella juicy man i admire and envy people who are able to paint like that. by which gradually overlaying lower opacity strokes to achieve that god tier painterly look.

aren't you going to finish this?

>> No.1794198

>>1794195
>by which gradually overlaying lower opacity strokes to achieve that god tier painterly look.

by which i mean*

too much caffeine

>> No.1794199

>>1794193
anatomy and proportions are pretty fucked.

>> No.1794207

>>1794073
>>1794078
>>1794098

thanks. I think i adjust the values, it's way to similar in mid ground and background.

Didn't really have any idea of the composition or perspective when i began painting, heh, i should probably make some thumbnails with more interesting perspective (and sort of correct values) and start over.

I'm gonna redraw those ruins completely.

>> No.1794209

>>1794193

you need some reference...
Arms are way to muscular (and a bit oddly shaped),
I like the general feel though, you got good ideas, you just gotta practice that anatomy before you can use it in a more complex piece like that. And remember, even the pros use reference.

>> No.1794217
File: 377 KB, 300x169, 5nAhAnd.gif [View same] [iqdb] [saucenao] [google]
1794217

>>1793990
Not the artist, but what is your point?

Not all posts in the drawthread are for the sake of critique, not that I'm implying you shouldn't give any, but if you can't give critique because it's a work in progress, there's no reason to say so as if it is the artists fault.

If he wants to post a wip, he can and shouldn't be questioned about why he posted it.


Btw, given the context, it's probably a cluster of boulders on a northern island that's been struck with some sort of ice breath. I don't know how hard to understand that is.

>> No.1794238
File: 537 KB, 2048x2048, rockwall2.jpg [View same] [iqdb] [saucenao] [google]
1794238

another rock wall texture
all help is appreciated

>> No.1794245

>>1794238
edges of rock need to be sharper. Also the mortar needs some definition to it, not just plain grey.

>> No.1794246

Any good resources on composition that goes beyond "use rule of thirds lel"

>> No.1794250

>>1794246
Rule 1
Does it look good?

Rule 2
If you find a rule, there are plenty of good looking things that break that rule.

>> No.1794253

>>1794250
Thanks Rembrandt.

I get what you're saying, but there obviously is more to composition than what you're saying and I'm looking for a nice collection of info about it.

>> No.1794254

>>1793950
>>1793947
>>1793946
Fangdangler, is that you? =O

>> No.1794272

>>1794246
Loomis' creative illustration is pretty good. It explains the 4 value structure very well. Also muddycolors and gurney's blogspot have some good posts about it.

Basically, composition can be broken down into 3 major aspects: Leading the eye, arranging the shapes and grouping the values. The first 2 are kind of up for debate as to how close to the textbook someone needs to stick, but the last one is something every single great artist does. So a good exercise to do after you've read up on it, break down masterpaintings into thumbnail value studies, blur your eyes and look for those 3 to 4 main value groupings.

>>1794250
The only people who successfully break the rules are the ones who thoroughly understand the rules.

>> No.1794277
File: 155 KB, 500x334, top_cunt.png [View same] [iqdb] [saucenao] [google]
1794277

Remember that tiger from /mu/?

>> No.1794281
File: 160 KB, 615x461, rocks-wall-wallpapaer.jpg [View same] [iqdb] [saucenao] [google]
1794281

>>1794238
Is this supposed to be realistic or hand-painted?
Look at the real-life reference. Rocks are uneven in colour and texture, have moss and lichen on them. Spaces in between have to have shadow and detail variation as well. And why is it brown? Cement used to stick rocks together is grey-ish, more yellow or green if it's old.

>> No.1794284

>>1794245
>mortar needs some definition to it
what do you mean?

>> No.1794288
File: 637 KB, 1544x1000, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1794288

>>1794073
>>1794094
>>1794207

Isn't my best overpaint, so take it how you will. I think you could go into 'Levels' and turn down the whites and blacks a bit. Colors are a bit weak, so consider making them a little bit more unified.

I think the weakest point is your over rending of some elements in the distance and the lack of rendering put into the foreground rocks. They are really, really dark and you can show a lot of good detail in there without just covering it up in complete shadow. You are already differentiating the foreground and background by a stark contrast in values, so there is no need to differentiate between them with more or less detail. I think working on those rocks a bit more will really help give the piece a more unified look.

Good luck!

>> No.1794289

>>1794195
>>1794198
It's just a quick study, if she wants to sit for me again I might continue it but there's some drawing issues that are much easier to clean off if I just start over. Besides I might get her to wear a cozy dress if I start over =3

>god tier painterly look
That's an exaggeration but I appreciate the compliment

>> No.1794298

>>1794281
it's supposed to be "stylized"
cartoony, blizzardy looking texture
>Spaces in between have to have shadow and detail variation as well.
yeah, the big gap between the rocks was not supposed to be that big
I'll do another one with more variation

>> No.1794302
File: 2.78 MB, 2232x3968, devil.jpg [View same] [iqdb] [saucenao] [google]
1794302

Pen line drawing

>> No.1794304
File: 190 KB, 550x778, edgy.jpg [View same] [iqdb] [saucenao] [google]
1794304

Watch out, edgemaster coming through.

>> No.1794305

>>1794288

Thanks! I think i understand your point with the paintover.
Hadn't really started on the final rendering of the stones and such, but it's definitely to dark in the front yes...
The light would probably bounce and reflect everywhere in a snowy environment.... guess i'll just have to find some reference for the color, the snow seems to turn quite saturated blue when in shadow of direct sunlight.
I wanted the sunlight to shine though an opening in the skies right behind the ruin thingy as a more light value focal point, but i probably didn't emphasize that good enough...

>> No.1794322 [DELETED] 
File: 539 KB, 2371x6000, VALUE STUDY 2.jpg [View same] [iqdb] [saucenao] [google]
1794322

doing value studies, crits/comments?

>> No.1794328 [DELETED] 
File: 539 KB, 2371x6000, VALUE STUDY 2.jpg [View same] [iqdb] [saucenao] [google]
1794328

value study. comments/crits

>> No.1794333
File: 147 KB, 1000x2434, VALUE STUDY 2.jpg [View same] [iqdb] [saucenao] [google]
1794333

value study. comments/crits?

>> No.1794336

>>1794304
Pretty fucking edgy.

>> No.1794343

>>1794272
Thanks for an actual, useful response. I'll try those exercises out.

>> No.1794347

>>1793570
what the fuck

>> No.1794348

>>1794288
I dunno man, I think the original looked better. Yours looks kinda washed out in both colors and values.

>> No.1794351

>>1794348
>>1794288
To better clarify, on the overpaint, the bottom left corner has incredibly similar values structure to the point where it's hard to read the distance between them.

>> No.1794352

>>1794351
er fuck me, bottom right*

>> No.1794354

>>1793978
Nice--the approach and colours are reminiscent of Paperblue...the icicle things can be better designed though, and maybe you can flesh out the clouds and foreground a bit more. Also why is the rock bunch the focal point? Wouldn't an interesting ice formation be more important?

>> No.1794369

Does this work?

>> No.1794370
File: 107 KB, 555x880, Figure.jpg [View same] [iqdb] [saucenao] [google]
1794370

>>1794369
Forgot my file

>> No.1794378

>>1794370

upper body works to some extent, but the legs is not foreshortened right at all. Hands are wonky too, try to decompose all the shapes which makes the limbs and torso, draw the legs cylinder by cylinder, and make sure the right amount of the upper, circular plane of the cylinder is visible.
Find some reference for top down perspective and make some guidelines.

>> No.1794392
File: 748 KB, 1877x2427, IMG_20140729_155317.jpg [View same] [iqdb] [saucenao] [google]
1794392

30 min pen doodle at work.

>> No.1794397

>>1794392
>1794392
LOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMISLOOMIS

>> No.1794401

>>1794397

bakaaaaaak

>> No.1794412

>>1794392
This is a 18+ website.

>> No.1794420

>>1794302
the lips are kinda weird, otherwise i do enjoy your drawings, even if you exaggerate the proportions quite a bit(especially the arms). your drawings remind me of the album art for GYBE!

>>1794304
bad style is bad.
technically it isn't too bad, you just manage to make it not look pleasent

>> No.1794434
File: 141 KB, 900x506, city.jpg [View same] [iqdb] [saucenao] [google]
1794434

wip
I'm using photos

>> No.1794439

>>1794434
Kill the intensity of that orange or spread it around and darken everything under the horizon.

>> No.1794442

>>1794434
Looking fine, only just a bit dull right now. Do you plan on adding anything interesting?

>> No.1794445

>>1794434
Really pretty.

>> No.1794447

>>1794420
>bad style is bad

Is there anything in particular I could do to make it more appealing, in your opinion.
Apart from the obvious
>git gud, scrub

What makes it unappealing?

>> No.1794464

>>1794447
>What makes it unappealing?

the proportions look kinda weird. you have a sense of form in your drawings which is good but the way you exaggerate form looks weird. for example the hips. they make the whole character look really unappealing.
also you seem to rely mainly on soft/round lines to describe forms. that's not good. the human body is a balanced mix of soft and hard shapes(however, women are more soft and round than men).

try looking into some hampton.

also i think your perspective may be a bit off, especially the woman
also try experimenting with line weight. you do have line weight in your drawings but you still have room for improvenment in that regard.
also gesture, your characters look kinda stiff. they dont look like "people" that are hanging from hooks, they look like people with hooks in them

>> No.1794470
File: 1.04 MB, 2480x3508, WO WO.jpg [View same] [iqdb] [saucenao] [google]
1794470

>> No.1794485
File: 160 KB, 2036x969, ping pow fried rice noodle.jpg [View same] [iqdb] [saucenao] [google]
1794485

...........

>>1794187
say hello to render gains
dun dun DUNNNNNNNNNNN

>> No.1794495

>>1794187
>Not rendering anything
I'm sure your portfolio of scribbles looks fantastic.

>> No.1794497

>>1794420
>the lips are kinda weird

Oh man, people like you should GTFO.

What kind of critique is that, seriously? You remind me of those people who just throw stuff in the group to sound interesting and knowledgeable...

>> No.1794500
File: 846 KB, 1248x1280, july 29 2014.jpg [View same] [iqdb] [saucenao] [google]
1794500

i feel like im getting worse

>> No.1794502

>>1794470
Neat, though the forearm is too cold in colour, torso feels an extra .5 head longer than it should be, and the photo texture (imo) really cheapens it.

Look at the skins of actual turtles for reference, their scales aren't actually randomized like that. It looks too much like a leaf.

>> No.1794635

>>1794470
you're going to like, actually draw a city behind him, right?

>> No.1794652

>>1794199
>>1794209

Thank you.......
Hope someone can red line me.......

I shall find more reference before start the drawing.

>> No.1794653
File: 1.88 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1794653

I tried with a brush pen and failed like a worthless whore.

>> No.1794665

>>1794653
not too bad.
But better use pencil
Brush are too expensice

>> No.1794678
File: 1.07 MB, 2512x1544, samuraicomparison.jpg [View same] [iqdb] [saucenao] [google]
1794678

2 1/2 hour study, crits?

>> No.1794683
File: 205 KB, 750x470, lanternhelmet2.jpg [View same] [iqdb] [saucenao] [google]
1794683

Tried to fix some of the things. Think I'll move onto something else now. Thanks for all the help guys..

>> No.1794687

>>1794678
Get the proportions right before rendering. Shit is wack

>> No.1794700
File: 811 KB, 1396x980, tubmancomparison.png [View same] [iqdb] [saucenao] [google]
1794700

harriet tubman study

>> No.1794710

>>1794678
The samurai in photo is really shirt lol .

Becare of the black placement.
Your render lack of bkack placement

>> No.1794717

>>1794005
please look at references if you're not sure how people walk.

also you suck at perspective.

>> No.1794722

>>1794005
not too bad other than the walking pose.

Also, I think the neck should be shorter

>> No.1794725
File: 488 KB, 1500x869, image.jpg [View same] [iqdb] [saucenao] [google]
1794725

>>1794683

Dood it's cool but realize that if he trips or gets pushed at all that latern is gonna hit him in the face. Even when he is walking it will still bob back and fourth and continually hit him

>> No.1794743

>>1794678
A lot of your major values are off. Focus more on the major forms first before worrying about details. This is very apparent on the helmet, but exists everywhere. Look at both the ref and your painting zoomed out if you don't see it.

>> No.1794752

>>1794485
i kinda agree with what j1 said it feels a bit empty in the middle so far and the right side of the image is a lot more interesting than the rest. i like how you toned down the green and added some blue it helps a lot. maybe try to remove some of those black shadows in the clothing by adding a bit more color to them. anyways looking gud :3 cant wait to see how it turns out!

>> No.1794763
File: 1.73 MB, 3264x1836, tmp_20140730_014537812920614.jpg [View same] [iqdb] [saucenao] [google]
1794763

Thoughts?

>> No.1794787

>>1794497
butthurt much? that's a legit critique

>> No.1794789

>>1794763
>>>beginner general

>> No.1794813

>>1794464
Thanks, bro, I really appreciate the input.

All my drawings look so 'pudgy', because I had, and still have, a hard-on for that Vilppu/Renaissance Masters-esque wibbly wobbly line work. So I tried to force it as hard as I could in every drawing, thinking it would make it look better, and now I'm trying to slow down on that.

But yeah, I've taken note on all the other points, and once again really appreciate it.

>> No.1794929
File: 230 KB, 1267x614, as2345fjgh.jpg [View same] [iqdb] [saucenao] [google]
1794929

w-what say you

>> No.1794939
File: 222 KB, 818x1106, asd2341.jpg [View same] [iqdb] [saucenao] [google]
1794939

>>1794434

are you going to make the right tower into something really awesome and breathtakingly designed? else i can only see the eye wandering to the sun popping in from the left and if there's nothing eyecatching there either it's gonna be a lame image, no matter how pretty the thumbnail reads (which it does).

>>1794470

lot i like about this but since this is /ic/ YOU AINT GETTIN NUNNODAT. so what i don't like: eye is pulled to turtlebrahs ass. that spotlight wrecks your composition. then i feel like you desperately need to show the left hand, no matter how little. to do that and add a compositional diagonal i did pic related. then head needed much more room to breathe. no matter how awesome that arm looks, head needs some space. so cropped out alot of the bottom to give top some room without making the image door-ratio. just some ideas, it's your image, you should follow what you feel is best.

>> No.1794956

>>1794470
youre that guy that did the red spartan with the spear right?
your shit is pretty boring ;^p

>> No.1794958

>>1794939
Is everything you do things facing sideways in some form or another? I'd like to see you actually do something dynamic for once.

>> No.1794960

>>1794958

brah i'm just critiqing here mkay

>> No.1794966

>>1794929
Your shapes are all very uncertain, and it can use more consistent lighting. Is there a reason the people are just silhouettes?

>> No.1794969

>>1794966

yeah because he is a fucking hack

>> No.1794973

>>1794960
Oh haha I didn't read the post I thought it was an update of some sort.

Crit goes to the OP of course

>>1794966
Because he can't paint in general.

>> No.1794979

>>1794700
skin colour is too dark

>> No.1794985

>>1794966

what do you mean by uncertain? trying to make super soft hills and eventually throw a castle in there or not. they are just a place holder to give me a sense of depth and dimension.

>>1794969
>>1794973
oh snap. atleast tell me why you think so.

>>1794973

no worries m8

>> No.1794993

>>1794985
Try watching Shaddy's video on youtube. His process is kinda weird (I don't like using it personally) but he discusses shape design really well, which I think would improve your stuff tenfold. The tutorial is in a bunch of parts, pretty sure the shape stuff is mostly discussed in one of the earlier parts, but the whole thing is worth watching imo, even if you don't ultimately end up using his exact techniques.

Anyways, that should explain what is wrong with your shapes at the moment better than I could without me spending a lot of time on it.

>> No.1795017
File: 184 KB, 923x597, asd2341.jpg [View same] [iqdb] [saucenao] [google]
1795017

>>1794993

oh i've watched those, didn't like them too much but you are right that he made some good points about shape design. and his is really strong.maybe it's time to rewatch them with more open eyes.

not really sure how shapes can be 'wrong' unless you are looking at a finished illustration though. it's like you claim to know what direction the person wants to take the image... anyway thanks for crit.

>> No.1795028

>>1795017
>it's like you claim to know what direction the person wants to take the image
Not sure where you got that from.

But basically your shapes especially on the back mountains looked very hesitant, with lots of small shaky shapes that weren't very clear. Regardless of who you look at, any good pro will simplify or modify those shapes slightly to have more impact, better describe the material, have direction, etc. The way they do that will be slightly different from person to person (obviously since people have different styles and tastes). I'm not telling you to make your work go in any particular direction, but I am pointing out how the shapes seem like you weren't planning and designing them as well as you could, and it is something you can work on. Shaddy explains rather well how "essence" is more important than anything else with it, and shows nicely how much you can change a shape and how he approaches shape design. He's obviously not the be all and end all, but it is a good initial explanation that you can expand off of.

As for your new image of the fire, I think it reads fairly well, but the image is very flat. I think adding some more depth cues would be nice. At the moment the scale and distance of the fire from the guy is ambiguous. Hinting at more perspective and possibly adding a faint ambient light (a desaturated purple or blue might be nice) on the foreground to pull out some form/get rid of the flat black would help. And I realize that the fadeoff for fire light is very rapid, but perhaps a subtle hint of the light from it hitting the guy or the foliage in the foreground would be nice and kind of connect the two a bit more.

Anyways, a lot of your sketches look decent and I realize they are just quick sketches, but in my opinion it is worth spending an extra 20 minutes on each just to resolve some of the issues such as the ones I mentioned that you didn't yet have a chance to include since it was just a quick sketch.

>> No.1795031
File: 108 KB, 639x691, 30 1.jpg [View same] [iqdb] [saucenao] [google]
1795031

study to test some brushes i made

>> No.1795033

>>1795031
Oh man catbib you are stepping up your game! I'm jealous of your edge and value control....any tips?

>> No.1795035
File: 1.19 MB, 2550x3300, practice1.jpg [View same] [iqdb] [saucenao] [google]
1795035

Havent drawn anything since I did muh ap art portfolio. Forgot about drawing stuff even though I got into an art school and have been just sleeping all day, browsing /fa/ and feeling sad for months. I've just discovered this board and I feel like I can be motivated again. Thanks guys. I dunno if you guys like animu drawings but this is what I started today.

>> No.1795039

>>1795035
That chin.

>> No.1795040

>>1795031

wow looks incredible...

>> No.1795054

>>1795031
Do you livestream? Do you have some step-by-step paintings? I'd love to see your painting process.

>> No.1795056

>>1794005
I thought this was really good.

>>1794193
theres a "cute bodybuilders" thread in gif, look at it. nice colors tho

>>1794302
pretty awesome. only thing i would point out is that things look kind of deflated, like theres no bones, just an empty floppy skin. try sketching in faint geometric blocks in the beginning to build the soft flesh around.

really cool line quality.

>>1794678
fuck the haters man, this is cool. the pose itself is a little stiff, prolly cuz the guy had to hold it for old timey photo styles.

Just be careful not to lose the dynamism of the lines by copying them imperfectly/ relying on "symbol" drawing/ drawing what you think instead of what you see

>>1794700
smaller brushes man. gj tho

>>1794763
exaggerate whatever geometry you can find in the face. Think about blocks of different shading instead of lines.
make the darks darker and use a white eraser to brighten the parts that should be white

>>1794929
really cool landscape. i would say dont be afraid to draw just landscape, the people seem like kind of an afterthought

>>1795031
wow, really good. the face seems a little "lost in the dark tho", maybe a bit more contrasty? just my 2cents

>>1795035
colorings a little weird and blendy to me. maybe try for more of a cel-shaded look to match the lineart?

>> No.1795057

>>1795035
im in like the exact same situation.

how did your ap art portfolio go and what art school did you get into?

>> No.1795072

>>1795054
it's probably undoundoundoundoundoundoundo... ok
undoundoundoundoundoundoundoundoundoundoundo...undo

>> No.1795074
File: 1.51 MB, 2392x2392, image.jpg [View same] [iqdb] [saucenao] [google]
1795074

Thoughts and feelings?

>> No.1795078

>>1795074
soo hipster and edgy

>> No.1795079
File: 1.25 MB, 1875x3000, IMG_3814 (Custom).jpg [View same] [iqdb] [saucenao] [google]
1795079

>>1795057
i actually got a 5 in drawing. It had a super edgy theme about why true modern love is nonexistent, but it was mostly bullshit tbh. I got into wustl sam fox.

>> No.1795083

>>1795079
congrats! if that's one of your pieces it's real nice.

>> No.1795116
File: 104 KB, 2053x555, ccafe_1.jpg [View same] [iqdb] [saucenao] [google]
1795116

Did life drawing from onairvideo. 1,2,5 min poses respectively. Any help would be awesome cause omg I need help lol. https://www.youtube.com/watch?v=UuTEx7ynNfY

>> No.1795118
File: 404 KB, 583x653, 002.png [View same] [iqdb] [saucenao] [google]
1795118

Newbie report. 15 minute sketch without reference.

>> No.1795119

>>1795118
Use reference.

>> No.1795150
File: 133 KB, 585x766, 003.jpg [View same] [iqdb] [saucenao] [google]
1795150

>>1795119
Ok, i use.

>> No.1795155
File: 968 KB, 3000x1428, practice2.jpg [View same] [iqdb] [saucenao] [google]
1795155

2 hours study

>> No.1795210

>>1795150
Much better.

>> No.1795217
File: 83 KB, 480x640, Photo on 2014-07-30 at 16.14.jpg [View same] [iqdb] [saucenao] [google]
1795217

I made the water around the lotus flower too dark..., if you guys could give me any thoughts on this that would be nice.

>> No.1795219

>>1794939
>Giving Raphael a staff for the sake of composition.

You fucking disgust me.

>> No.1795241
File: 217 KB, 933x1024, image.jpg [View same] [iqdb] [saucenao] [google]
1795241

Hot or not?
Also can anyone recommend some good reads/tuts on how to draw the head better?
I have watched syrca and proko so far

>> No.1795242

>>1795155
Think more about clearly defining the planes and forms with your values bruh

>> No.1795269

>>1794653
brush pens are hard as fuck to use. they require such control.

>> No.1795273
File: 78 KB, 467x700, statue study.png [View same] [iqdb] [saucenao] [google]
1795273

Almost done. Crit?

>> No.1795275
File: 57 KB, 467x700, 1403572570838.jpg [View same] [iqdb] [saucenao] [google]
1795275

>>1795273

Ref

>> No.1795276

>>1795273
push the eye further down-left

>> No.1795280
File: 634 KB, 1529x2048, 10582999_735596926504874_5345091142341538898_o.jpg [View same] [iqdb] [saucenao] [google]
1795280

Seeing some great stuff guys.

I'm doing a mural for a friend of mine who happens to be my boss on our whiteboard at our guard shack. I am using sharpies, a ballpoint pen, hand sanitizer, a beanie as a smudge tool, and an old dry erase marker as a type of felt eraser.

Really fun trying to be an artistic macguyver in a dirty ass shed lol.

>> No.1795288
File: 706 KB, 465x621, lanadelrey.png [View same] [iqdb] [saucenao] [google]
1795288

wip

>> No.1795292
File: 1.94 MB, 2231x3542, first profile.png [View same] [iqdb] [saucenao] [google]
1795292

First side profile sketch

>> No.1795300

>>1795241
Proportions aren't terrible but they're still pretty off.

I'd suggest Hampton. He pretty much takes Loomis' method and expands on it rather well.

>> No.1795301
File: 1.79 MB, 3264x2448, 20140730_221806.jpg [View same] [iqdb] [saucenao] [google]
1795301

Im sketching a female warrior and i wanna know if the pose is right.

The left foot have to be drawn lifted?
Also want some advice about the pose

>> No.1795302
File: 340 KB, 1000x571, monsters of the deep update.jpg [View same] [iqdb] [saucenao] [google]
1795302

Hoping to get this done by tonight.

>> No.1795312

>>1795302
The green plants are really distracting me from the monsters.

>> No.1795320

>>1795302
try moving the plants to the area in front of the monster, that way our eyes get pulled to them, and then the monster.

>> No.1795336
File: 309 KB, 1800x600, progress.png [View same] [iqdb] [saucenao] [google]
1795336

i posted this the other day. I have it where the whole thing is in greyscale and the glowsticks and color are on another layer. im not 100% sure how to go about putting a background in that works atm. any ideas or thoughts?

Im definitely going to bulk up on the amount of bones hanging from him.

>> No.1795347
File: 95 KB, 795x877, pls critique.jpg [View same] [iqdb] [saucenao] [google]
1795347

Help. It seems wrong but I don't know where it is wrong.

>> No.1795360

>>1795336
Is that Nito? He looks familiar.

>> No.1795361
File: 912 KB, 700x648, bridgeatgivernystudy.png [View same] [iqdb] [saucenao] [google]
1795361

an attempt at repainting the japanese bridge at giverny

>> No.1795364

>>1795360
yes its gRave lord nito. first to the party

>> No.1795366

>>1795336
More glowsticks.
Fishnet.

>> No.1795371

>>1795366
agreed, maybe those fuzzy legwarmers. i still need an idea or tips on how i should go about putting a background that fits

>> No.1795378
File: 539 KB, 1456x2592, IMG_00000248.jpg [View same] [iqdb] [saucenao] [google]
1795378

Still my most recent till i fix my dell

>> No.1795387
File: 2.39 MB, 3000x3000, wip1.jpg [View same] [iqdb] [saucenao] [google]
1795387

quick ruin thing

>> No.1795402
File: 287 KB, 1999x717, Over Eternal Peace Study WIP.jpg [View same] [iqdb] [saucenao] [google]
1795402

So I don't know what the hell I'm doin. I got a study here, which I cited to get the proportions right by toggling back and forth between two canvases. Then I blocked in what I thought were the base colors, and then I used as big a brush I could while still maintaining control to block in a few patches here and there and uh... now I'm stuck, I just reached this point. Don't wanna go any further because it's not like Photoshop where I can mass undo or whatever, this is SAI I'm usin. Am I on the right track?

>> No.1795415

>>1795402
>using paint tool sai
found your problem buddy

>> No.1795425
File: 341 KB, 926x1234, 20140731_001023_20140731001459224.jpg [View same] [iqdb] [saucenao] [google]
1795425

Quick portrait

Charcoal 8"x10"

>> No.1795428

>>1795425
Facial features are all tiny, and the ear should be lower down. The perspective of his left eye is all fucked too. Is this from life, photo ref, or imagination?

>> No.1795432

>>1795402

why bother with mass undo? you can stack digital paint until your mom grows a third tit brah. youy can always paint over everything so no worries. just paint.

take a deep breath. and seriously just paint. forget all the "gotta do this first - gotta arranga that first"... just fucking paint.

also gorgeous image, gonna study it too after my morning coffee. brb

>> No.1795433 [DELETED] 
File: 1.65 MB, 3000x3000, chickies.jpg [View same] [iqdb] [saucenao] [google]
1795433

goddammit

>> No.1795435

>>1795428
It's from a photo, besides the ear it didn't seem to me to be that bad considering I only spent 30m - 40m on it.

I will probably try again tomorrow

Thanks for the feedback

>> No.1795508
File: 616 KB, 1872x1000, sketch.jpg [View same] [iqdb] [saucenao] [google]
1795508

>>1793462
study... about 1 or 2 hours.

>> No.1795511

>>1795428
the ear could be right, because the neck pivots before the ear it can move all over the place. because the guy's head is tilted down a bit it should be a little higher up. i think though that there is a bit of a problem with parts of the face not reading as tilted as they should. but we'd have to see the photo you may be right.

anyway, the bigger problem is how the medium is handled but i suppose that will come with time. some parts are quite okay. probably a bit rushed.

>> No.1795512

>>1795347
His face is small compared to his cranium.

>> No.1795513

>>1795508

good stuff. but pecs are too high aka compressed vertically. rest of image isn't loading and probably won't load until about in an hour. fuck my shitty phone hotspot 10kb/s bullshit.

>> No.1795514

>>1795508
he's missing the back of his head mate

>> No.1795516

>>1794005
this is the shit anon.
blog or DA?

>> No.1795519

>>1795508
normally when you draw you exaggerate the rhythmic qualities of the figure. in this drawing it almost looks like you went through and intentionally fucked them all up.

>> No.1795523

>>1795519
how so?

>> No.1795525
File: 200 KB, 875x1000, sketchwip2.jpg [View same] [iqdb] [saucenao] [google]
1795525

>>1795513
thanks anon. good call.
>>1795514
true... tried to fix.

>> No.1795527

>>1795519
Not sure why this made me laugh so much.

>> No.1795565
File: 117 KB, 752x510, ad5245345-1.jpg [View same] [iqdb] [saucenao] [google]
1795565

not feeling it. probably ditching the image entirely at this point. ground is a high res photo of a rusty door painted over and thrown into perspective. also dude is still missing a face.

>>1795028

hey man thanks for taking the time. really. i get what you mean now, i don't think i had the right concept of what shape design actually meant in practice.

>> No.1795566

>>1794958
the guy can do dynamic stuff from what I've seen

http://rindoukan.deviantart.com/art/Rumble-in-the-JBronx-456004739

seems like he's not pushing it out of his comfort zone on this one though

>> No.1795588

>>1794787
Butthurt?

I'm not even the artist, how can I be butthurt.
Wait a sec, I AM butthurt. Butthurt how retarded people can comment and think they actually have a point.

When was the time when you could only open your mouth when you actually know something about the subject? The internet made it so that people like you can hide behind their computer with and comment with no real knowledge.

Since when is "weird lips" a good critique? Do you go to fucking Van Gogh and tell him his moon looks "weird"? You don't tell Munch how "weird" this guy on the bridge is.

Fucking hell, if you want to say anything, say something clever. Exaggerated arms? Fucking hell, maybe art is already an exaggeration of what reallife is?

Shit, choke on a cock or something. Yes, I mad.

TL;DR go comment on Deviantart, and do the community a favor.

>> No.1795644

>>1795565
I think that many people have told you that already, but you really need to study some fundamentals, instead of polishing shit with nice brushes. There's more like you on this board, people that have the same style, you have decent brushwork and copy some master's style and you think you're good. Try to understand what you're doing, don't just hide your lack of fundamentals under bright nice colours and such tricks to fool stupid people.

>> No.1795649

>>1795588

Critiquing critique is almost as bad as bad critique.

Oh shit I'm a hypocrite now

>> No.1795672

>>1795644

you project too much out of your own insecurity. i don't think i'm remotely good. and i try to understand what i'm doing ... believe me. what do you mean by 'nice bright colors and such tricks' ? not trying to hide anything or fool anyone. just trying to make pretty pictures.

i post stuff here to get specific feedback (studying fundamentals is something we all do i assume) and i wouldn't still be posting here if it had not helped me a fuckton in the past.

>> No.1795675
File: 327 KB, 1602x1089, nimbus6.jpg [View same] [iqdb] [saucenao] [google]
1795675

I'm new to coloring but why doesn't the color scheme I intended always pales in comparison to some blending mode such as this "difference" one.
I initially colored this guy with human skin tones but this looks better imo...
what do?

>> No.1795676

>>1795675
why does*

>> No.1795683

>>1795415

I have Photoshop CS6, but it's so resource-intensive, even after fiddling with the preferences. Any brush bigger than 50 takes like two seconds to be put down.

>>1795432

Well okay, if you say so.

>> No.1795686

>>1795672
When he says fundamentals I think he is referring to your draftsmanship. The figures are really stiff and awkward and the drapery can be improved too.

>> No.1795847
File: 230 KB, 1210x716, Thunder.jpg [View same] [iqdb] [saucenao] [google]
1795847

90min brush test

>> No.1795852
File: 2.28 MB, 5800x3262, post_apocalyptic.jpg [View same] [iqdb] [saucenao] [google]
1795852

>>1795847
after all, i made this speed painting in two hours.. crits?

>> No.1795878
File: 168 KB, 986x656, 78990ß1.jpg [View same] [iqdb] [saucenao] [google]
1795878

inb4 use reference for the horse

>>1795686
really wish he would have specified. you are right with the figures, will def rework them if i ever open that psd again

>>1795852
might want to resize that monstrosity so people with shitty internet can crit it

>> No.1795894
File: 918 KB, 1366x768, forShitty.jpg [View same] [iqdb] [saucenao] [google]
1795894

>>1795878
oh, thanks for the tip anon

>> No.1796008

>>1795878

get rid of the rider entirely and focus on making the architecture interesting (main narrative element)

>> No.1796024 [DELETED] 
File: 168 KB, 979x1500, 73114a.jpg [View same] [iqdb] [saucenao] [google]
1796024

Just expanded and would like critique.

General digital portrait. Minimal reference used. (myself on iphone and inspiration from previous life drawings)

>> No.1796062

>>1795878

>'Doesn't know how to paint generally'

Clearly anon, clearly

>> No.1796114

>>1793871
Instead of drawing the head first and worrying about proportions try to see in terms of force being exerted. Try beginning your drawings from the feet or wherever the most weight is being exerted on the most and work your way up trying to balance everything and keep in mind that gesture drawings aren't for the audience, they're for the artist doing them.

>> No.1796367

>>1796114
oh
thank you man that was really fucking helpful

>> No.1796401

Can I get some crits on this? Am I getting any better with values? In this piece in particular there are a couple of places where I did a poor job defining for like the right side of her neck, and I think i might polish this up a bit more.

>> No.1796402
File: 244 KB, 800x1131, someonenoticemebig.jpg [View same] [iqdb] [saucenao] [google]
1796402

>>1796401

>> No.1796406
File: 855 KB, 843x1145, sketchy.jpg [View same] [iqdb] [saucenao] [google]
1796406

Sketching along... Do any of these lines look worth pursuing?

>> No.1796420
File: 19 KB, 405x500, nathan fowkes.jpg [View same] [iqdb] [saucenao] [google]
1796420

>>1796401
>>1796402
Focus on getting a good drawing - that's where you're biggest problems lie. You can have all the right values, but if they're the wrong shape and in the wrong places, the form won't read correctly.

In terms of major shapes, you don't have enough major value groups and their usage is unappealing in terms of composition. Look at your image at a thumbnail view and compare that with a grayscale master-level portrait. Pic related. Aside from the dynamic lighting, the portrait reads well from the thumbnail, and the big value shapes are interesting to look at.

At the same time, a lot of your smaller value shapes could be simplified and flattened. A good rule for the block-in is to only have a value change when a plane changes (assuming local color doesn't change). It's a very sculptural approach and it will take you far. You want to block in something similar to an Asaro head, but with more appropriate edges.

>> No.1796433

>>1796420
>good drawing
>more value groups
>better thumbnail reads
>only value changes when plane changes
Got it thanks!

>> No.1796454

>>1795852
Not at all a fan of those colors.

>> No.1796465
File: 244 KB, 337x517, fletchwip.png [View same] [iqdb] [saucenao] [google]
1796465

From imagination, trying to get away from doing fanart all the time.

>> No.1796503
File: 178 KB, 588x1000, Studie55.jpg [View same] [iqdb] [saucenao] [google]
1796503

study of the day

>> No.1796505
File: 192 KB, 1152x1420, rsz_wrx1esj.jpg [View same] [iqdb] [saucenao] [google]
1796505

I... I dont know if this is the correct thread to post it but making a thread for only one painting felt wrong

Cant do much about the quality of the picture sadly.

>> No.1796506

>>1796503

Well you must know the dark value on her back is far too dark. Unless there was some object out of canvas blocking the light source, which there would be no way to infer

The back and hip/buttocks are fucked up.

The back looks like it's two logs shimmed together with a coat of skin

>> No.1796529
File: 302 KB, 2000x716, Over Eternal Peace Study Part 2.jpg [View same] [iqdb] [saucenao] [google]
1796529

Honestly, I just FEEL like something is not right here. The shapes and accuracy to the contours of the original seem "correct" enough, and the colors look appropriate, but the way I'm applying my strokes to block out the clouds and the lake and the hill, I have this horrible feeling like I'm about to step on an artistic landmine that will force me to go back to the base colors for everything. Am I just worrying over tiny details because I can see them on the surface, and that's something to be resolved as the painting eventually builds up in layers? Or is there something to my strokes that needs to be rectified right this instant? The image has been shrunk to 50% and comprises of two separate canvases stitched together.

>> No.1796538
File: 681 KB, 2000x716, chan.jpg [View same] [iqdb] [saucenao] [google]
1796538

>>1796529
Im drunk but I think I see an issue off bat

That little island receding into the BG is arching upward

The whole canvas looks spherized. Maybe try flattening to the horizon

>> No.1796545

>>1796538

Nah man, the image on the left is the reference, that's what I'm going off of. I can't flatten the island for that reason.

>> No.1796549

>>1796503
i like that funky expressionistic style

>> No.1796552

>>1796545

What? Yeah you can make a change from the reference. Might help you too

>> No.1796557

>>1796538
you know the distant horizon seems to curve in real life.

>> No.1796560

>>1796557

Sure, but islands don't curve upward like stingrays

>> No.1796561

>>1796560
yes they do, do you live in the mountains or something?

>> No.1796565

>>1796561

haha, I live in reality. where are you drawing from where the islands so close to the horizon curve up towards outer space?

>> No.1796574

>>1796565
well i live by the sea. so i can look out, see the islands and see how they seem to curve like that due to the fact they're not as flat as they look and that there is so much distortion over those kinds of distances.

you must know you're wrong, why do you persist.

>> No.1796575

>>1796529
Am I missing something or why haven't you added the house and trees yet? The trees are really dark, maybe your values might look off after you add them.
Clouds and lake look good.

>> No.1796579

>>1796574
Yeah I've lived on the coast my whole life. Your perception is distorted if you think the edges of distant islands curve toward the heavens.

>> No.1796589

>>1796575

I'll add them in soon, I just wanted to make sure I got the values on that hill right.

>> No.1796591

>>1796579
it's a fucking illusion you idiot, you are above the island, the island also isn't flat. the sea looks distorted like it bulges up before the horizon. it's just a fact. the artist was accurately and skillfully representing visual reality.

and i don't believe you live by the sea, or if you do you've never had a good look.

>> No.1796604

>>1796591
also thinking about how you could be such an idiot i realised you might think the island is further away then it is, it's actually rather close.

>> No.1796650
File: 752 KB, 1333x2557, 4.png [View same] [iqdb] [saucenao] [google]
1796650

i wish i could get my studies to stop looking like cake

>> No.1796652
File: 492 KB, 600x600, waterstudy.png [View same] [iqdb] [saucenao] [google]
1796652

>>1796650
and a quickie from this morning

>> No.1796669
File: 299 KB, 906x613, asd345-1.jpg [View same] [iqdb] [saucenao] [google]
1796669

>>1796062

you're a sweetheart anon

>>1796008

that's actually not a bad idea

>> No.1796714
File: 82 KB, 409x450, 20140801 - human imag digi 20min.jpg [View same] [iqdb] [saucenao] [google]
1796714

>>1793462
Dammit I'm in that phase where... people who don't draw think I'm awesome and people who do draw know that I suck.
>would be easier if everyone told me I suck

>> No.1796722

>>1796714
well you definitely suck, so hopefully that comforts you.

>> No.1796723
File: 198 KB, 660x1044, luki.jpg [View same] [iqdb] [saucenao] [google]
1796723

>>1796669

Hats off to your work ethic

>>1796714

You've come to the right place then anon.

>> No.1796728

>>1796669
Ditch the patterns on the wall. It's not working too well.

>> No.1796772
File: 502 KB, 442x674, SYbDfCR.png [View same] [iqdb] [saucenao] [google]
1796772

>>1796465
Update.
I'm not great at ears, or necks for that matter.

>> No.1796775

>>1796772
ears arnt even on the same level

>> No.1796783
File: 160 KB, 700x394, color.jpg [View same] [iqdb] [saucenao] [google]
1796783

>>1793975
added some color today.
>>1794021
this is cool. digging the face area. see if you can get her naked.
>>1794725
good god thats great.

>> No.1796808
File: 378 KB, 446x504, 61067f2bb8bc46c08764f7ef9e5db937.png [View same] [iqdb] [saucenao] [google]
1796808

>>1793462
My first life drawing session. :)

>> No.1796821
File: 212 KB, 907x613, 243dfgdfg4-2.jpg [View same] [iqdb] [saucenao] [google]
1796821

>>1796723

thanks mr egghead

>>1796728

agreed. can't deny that i got carried away after having discovered the mixer brush. how's this ? lol ... the idea of sneaking in an old shitty drawing in professional work must be one of those achievement unlocked moments.

>>1796783

looks interesting but i honestly can't tell what's going on in there. there's fragments of a room there somewhere but it's really hard to make out any depth or sense of space.

>>1796808

congrats on that milestone anon

>> No.1796824
File: 332 KB, 1153x1500, untitled.jpg [View same] [iqdb] [saucenao] [google]
1796824

1 layer, 32 mins.

>> No.1796828

>>1796406
the top one

>> No.1796937
File: 238 KB, 940x649, gfghfghd-1.jpg [View same] [iqdb] [saucenao] [google]
1796937

>> No.1796964
File: 186 KB, 574x994, chibisk.jpg [View same] [iqdb] [saucenao] [google]
1796964

>> No.1797092

>>1796824
Could use more definition between the nose and her left cheek, but good shit. Keep it up.

>> No.1797114

>>1797092
Thanks, you keep me motivated :3

>> No.1797154

>>1795508

I recognise a turkish oil wrestler where I see one.

That bulk, holy shit.

>> No.1797158

>>1796420

I gotta ask, what pencil and how do they use it to make this shit?

I don't see lines, how do they do it? I wanna practice this.

>> No.1797690

>>1797158
It's charcoal

>> No.1798123

SINIX BROWSE 4CHIN CONFURM

>> No.1799128

>>1796964
WTF is this abomination

>> No.1799459
File: 368 KB, 700x906, 137.jpg [View same] [iqdb] [saucenao] [google]
1799459

My most recent work