[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 148 KB, 500x291, questions1.jpg [View same] [iqdb] [saucenao] [google]
1785597 No.1785597 [Reply] [Original]

Want to ask something? Don't make a new thread. Post it here!

Also: If you ask a question, look through the thread and see if you can answer other people's questions

Previous thread >>1779595

>> No.1785603

What are some good references for sci-fi armours? I love drawing sic-fi, but since making my first post on /ic/ only a few minutes ago, it's come to my attention that a good amount of my work takes too much inspiration from the Halo series.

>> No.1785625
File: 446 KB, 697x1920, http%3A%2F%2F31.media.tumblr.com%2Fcfc368346ba263e414962ac1e71356c0%2Ftumblr_n8y8bw6Z6T1s4c440o1_1280.jpg [View same] [iqdb] [saucenao] [google]
1785625

For creating large buildings that receed into the distance, would you have to stretch the vanishing points? How do you make a sense of scale with things further than or on the vanishing point? I have been experimenting with perspective a bit. Sorry for the large image, ripped straifht from my tumblr on mobile

>> No.1785664
File: 552 KB, 1920x1200, Creative_block_by_SL05NED.png [View same] [iqdb] [saucenao] [google]
1785664

How do you artists on /ic/ deal with depression, lack of motivation, and artblocks? It's getting harder for me to bring myself up to draw.

>> No.1785666

>>1785625
You would only move the vanishing points if an object is rotated from the initial grid created by your first two vanishing points (this is ignoring inclines and assuming objects rest on a flat surface).

>How do you make a sense of scale with things further than or on the vanishing point?
Larger objects take up less room on the page as they get closer to the horizon. Scaling is easy to do and covered in practically every perspective book out there. Have you been reading up on perspective? What sources are you trying to learn from?

>> No.1785667

>depression
Talk to a shrink. Seek out some CBT and possibly meds if needed.

>lack of motivation
That's just a matter of discipline. Get rid of distractions (including the internet), and stick to a schedule. Don't burn out by trying to draw 8 hours a day consistently before you can draw 1 hour a day consistently. You want to slowly increase the amount of drawing you do.

>artblocks
Not a real thing. Just sit down and do your work. If you need direction, there's a ton of character/creature generators used from things like D&D. There's also weekly challenges on many art boards that you could take part in. If you don't know what to create, then just work on your studies and tighten up those fundamental skills.

>> No.1785670

>>1785603
take inspiration from other eras and make it apt to your sci fi setting

>> No.1785675

>>1785664
There's no magic way. But it's ok to feel that way, we all do at some point. The important thing is not to stop learning. early on i'd feel too burnt out from drawing crap very often so i'd watch long vilppu videos instead, that way i just had to sit and look and try to understand instead of have to bare seeing myself draw the gayest shit ever.

Your probably still newish, when you build up enough skill you'll naturally become confident in drawing and then it be much more effortless.

>> No.1785678

>>1785664
Stop being a sensitive bitch and get back to work.

At least that's what I tell myself

>> No.1785689

I've been doing nothing but studying and drawing gestures for almost a week, is that a bad idea? Should I continue to practice gestures until I get it or move on to other things while continuing to do gestures?

>> No.1785693

>>1785689
If you're just beginning then any focused time spent drawing will be beneficial

>> No.1785694

>>1785689
do more than one exercise. learn all of the foundations, practice them all, don't lose the forest for the trees.

>> No.1785706

>>1785693
Yeah I did start drawing recently, thanks for the tip.

>>1785694
>do more than one exercise. learn all of the foundations
Do you mean exercises and foundations on gestures alone or other topics?

>> No.1785708

>>1785706
foundations means everything. anatomy, perspective, values, rendering, all of it.

>> No.1785712
File: 11 KB, 260x239, mint ogre-load.png [View same] [iqdb] [saucenao] [google]
1785712

Should I keep doing these stencil-like b&w drawings? They don't take more than half an hour to do depending on the complexity, I don't need a tablet to do them and I can get them done in MSpaint without a hassle. I guess I'm curious as to whether or not there's a real demand for things like this, though I like just making a few and letting many others use them as they like. Pic related it's shrek.

>> No.1785720

>>1785708
Got it but for multiple subjects/topics what do you suggest? I'd say to increasing my drawing time and split things up (I.E, 30 minute gestures, x amount of hours learning about the current main topic, 30 minutes drawing what the fuck I want, etc), the main topic changes everyday. Like on monday i'm learning about atonomy and then on tuesday i'm learning about shading and values and then on wednesday... yeah you get it.

>> No.1785724

>>1785720
worrying about micro-managing a schedule is another form of procrastination. just do it.

>> No.1785728

>>1785724
Alright, thanks man.

>> No.1785730

One of my friends recommended me getting a set of brush pens.
What some brands that have good quality but not so expensive brush pens?
I just wanna try them out, if i get comfortable enough I'll buy a more expensive set.
Should i get a full set with colors or just grayscale?
Also, will I need some thicker paper for using brush pens on?

>> No.1785738
File: 86 KB, 680x736, Pugrilla.jpg [View same] [iqdb] [saucenao] [google]
1785738

/ic/ probably gets this a ton, but..

What's the best value in terms of getting my first tablet?
I'm looking for something that is good at a beginner level and decent at an intermediate level. US Letter size is probably the most I'll need and maybe something that feels like I'm drawing on paper, if that's possible.
I've already got CS6 which I use to edit some of my photos and such. My price range is about $120 at the moment.
I'm just looking to explore other mediums in art and digital creation is something that interests me.

>> No.1785742

>>1785738
Shut up and skip the "uh but uhh beginner level tablet uhh" It's a tool. Just get an bamboo/intuos if you're serious about this. I got a graphire early on and then regretted it because it wasn't at all what I needed. I'm sick of this question

>> No.1785783

I have a tablet question as well. My main concern with a tablet is how far above the tablet it detects the pen. When I've doodled on my friend's Bamboo I noticed that the tablet stops tracking the pen if you lift it more than 1 inch above the tablet, which made it really fucking annoying to use because I'd have to keep my hand incredibly close to the tablet at all times.

Which tablets give me more freedom to move the pen around? Or is my friend's Bamboo just fucked up or something?

>> No.1785801

>>1785783
>the tablet stops tracking the pen if you lift it more than 1 inch above the tablet
That sounds normal

>which made it really fucking annoying to use because I'd have to keep my hand incredibly close to the tablet at all times.
What kinds of actions are you doing that requires you to move the cursor around without clicking? Except for maybe the pen tool or the polygonal lasso tool, I see nothing that requires hovering. Most actions require a click or a click and drag.

>> No.1785804

>>1785801

I just move my hand further than 1 inch above the tablet when I'm using a pen, it's a habit.

>> No.1785815

>>1785804
That should have no effect on your drawing, because bringing your pen back into the detection area will have the cursor automatically jump to where it's supposed to be.

Assuming your friends tablet is in pen mode and not mouse mode (the default and correct setting), if you hover the pen in the detection zone in the top left corner of the tablet, the cursor will appear in the top left corner. If you remove the pen from the detection zone then reintroduce it in the bottom right corner, then the cursor will appear in the bottom right corner. It's a one to one mapping.

For each line you draw, the pen is making contact with the tablet so it will always be in the detection zone. Lifting up your pen out of this zone between strokes should have zero effect on your drawing.

>> No.1785818

>>1785815

It might be just his tablet then, because when I move the pen off the tablet surface and then put it back in a different area the cursor just kind of hangs where it was for a long time. Driver problem?

But I'm curious anyway, is there a tablet that detects the pen really far off the surface?

>> No.1785820
File: 222 KB, 1260x890, female_hobbit.jpg [View same] [iqdb] [saucenao] [google]
1785820

What do you fellas think of Incase? Doesn't he frequent here once in a while? He's been going to /d/ is all I know currently.

>> No.1785826

>>1785818
>when I move the pen off the tablet surface and then put it back in a different area the cursor just kind of hangs where it was for a long time.

It should NEVER do that, unless it's in mouse mode. In mouse mode it behaves like a mouse, and movement isn't 1:1. It's a retarded setting, and your friend should set it to pen mode immediately. I have no idea why he would change it to mouse mode in the first place. Pen mode behaves exactly like a pencil and a sheet of paper (the active area), except that active area maps to the screen.

You should be able to make a mark in the top left corner of the tablet, and have it appear in the top left corner of the screen, remove the pen entirely, place it in the top right corner of the tablet and make a mark that appears in the top right corner of the screen.

This is assuming this is a wacom tablet we're talking about. There shouldn't be any brand that detects the pen extremely far away from the tablet surface, nor should there be a need to. If your friend can't find a way to turn on pen mode instead of mouse mode, have him delete all of his tablet preferences, uninstall the tablet, download the latest driver, and install the new drivers.

>> No.1785829

>>1785820
I'm here because he recommend.

>> No.1785830
File: 35 KB, 500x615, rukc.jpg [View same] [iqdb] [saucenao] [google]
1785830

Will copying Bargue Plates using comparative measurement improve my observation skills as much as doing still lifes? Assume spending 3-4 hrs per plate.

>> No.1785832

>>1785829

You've talked to him? I heard he is a chill person, but from the FAQ he posted on his website, I feel like he may be one of those people who don't do well with their fans or followers. I imagine he brushes them off like nothing, that's why I'm still trying to figure out how to contact him without repeating things he's already heard.

>> No.1785834

>>1785830
Do Bargue plates first, because it's easier to observe and copy shapes from a 2D source. Once you can do that well, apply the same visual measuring techniques to drawing from life. Once you can do that well too, you can move on to perspective, construction and everything else out there depending on your goals.

>> No.1785862

>>1785830

Eh, I'd say both sit at about the same level of difficulty, and both will yield equal results. At this point it's about translating 3d points onto a 2d plane. What's better than Bargues and still lifes are casts, in my opinion. You can get get your hands on a decent starter cast set with the nose, eye, etc. for relatively cheap these days. Put it under a strong light and you probably have your best way to study for a good while.

>> No.1785894

>>1785675
Yeah I'm tired of the abominations I create so I'm usually unmotivated to draw.

So there's no way to get past this :(?

>> No.1785909

>>1785832
Haven't talked to him. Just him link 4chan in his ask.fm page.

>> No.1785910

>>1785909
*Haven't talked to him personally, just saw a link to 4chan ic board in his ask.fm page.

>> No.1785937

How do i get better at drawing still-lives?
Is it just something i get better at as i get more milage and fundementals, or is there some books that can help me on the way?

>> No.1785965

>>1785937

Learning to draw is just coming to conclusions on how light and perspective work. The other part is learning what technique you can utilize the easiest while getting the best results possible. That's what takes time and experimentation. The other stuff just "clicks" after you think about it enough. Drawing is a mental game.

>> No.1785983

Is there any cheat sheet that indicates what kind of edges a face should have?

I just noticed blurring the far corners of both eyes helped me tremendously to achieve likeness in a no-ref portrait I've been working on and I would like to know what other edges should I review before finishing.

>> No.1785991

>>1785983
The Asaro head could be somewhat useful. Though all the planes changes are hard, you could use the angle of the plane change to determine the hardness of the edge (steeper angle = harder edge).

Next there's the surface qualities of what you're painting to take into consideration. Eyelashes are soft and fuzzy, so those will be softer edges. Same with eyebrows and hair in general. Lips tend to have softer edges, save for maybe the division between the lips.

Lastly, and probably the most useful, is to study master portraits. There you'll learn some commonly used trends, like making the edges of the pupil soft, and most of the eye softer than what you think it should be. You can read about that with some picture examples of you google 'Gurney Softness In Eyes'.

Don't forget that painting a ton of portraits from life will probably be extremely informative in the long run. It's easier to make sense of a lot of master portraits once you have your own experiences, problems and solutions as background.

>> No.1785992

>>1785983
>>1785991
Oh, and when it comes to painting portraits from life, I'm assuming you've already read Ala Prima and are squinting to compare edges as shown in the book.

>> No.1786002

Is there money to be made with comissions if you're restricted to traditional medium?
I now have some really important things going on in my life and can't invest in a tablet nor can I invest the time to work with a mouse for about a year. So I was thinking of trying commissions to get myself a tablet by the end of said year period. Should I include the option to send via mail the piece people pay for or keep them? also any tips and tricks for scanning traditional to make it look as good as possible (have a VERY shitty old scanner).

>> No.1786006

So I'm only now realizing that learning the skeletal structure and musculature of people will be essential to learning how to draw people right. Any book or video recommendations/exercises?

>> No.1786007

>>1786006

bridgman or hogarth, just to limit your options and make it easier on you. there's so many people out there that teach this that it gets annoying and youll end up saying like "oh i should buy this and this and this shit and this fucking shit". just pick one of the two, buy one of their books, copy their drawings, apply what they talk about by drawing people from life or pictures, repeat ad infinitum, and try to limit how often you ask for recommendations. it's you unconsciously asking "is there a shortcut for all this work I have to do?"

>> No.1786012

Is brightness as simple as "More rays hitting the eye = brighter"?

>> No.1786013

>>1785992
Thanks a lot!

>> No.1786049

What is a Bargue Plate? why do you guys recommend copying them? Just curious

>> No.1786080

Looking to get into a design based job some day possibly without a degree is it still possible? How do I go about making a portfolio?

>> No.1786161

even when i squint i see not much difference between light and shadow in some photos.Dose that mean the photo is bad for reference ?

>> No.1786190

>>1786161
Yes, tween selfies or asian photoshops with whitewash filters are not good references.

>> No.1786197

>>1785597
Hey /ic/, how do you into unforgiving, difficul and painful black pen sketching?

It kills me inside, anything I try to do with a fine liner looks like a kindergartner's drawing. It really discourages me.

I can draw a still-life in charcoal that doesn't make me want to kill myself, and sometimes even impresses me.

But, when it comes to the black pen, I want to kill myself every single time. It just don't work. Should I leave it off for later?

>inb4 practice boxes, lines and ellipses with black pen.

I did for at least 10 hours, I have 50 A3 sheets filled with boxes, lines, curves, and ellipses in black pen. I thought that will help a bit, but my black pen drawings didn't change for shit. It's really a pity, since I like drawing in pen so much more than in pencil or charcoal.

>> No.1786198

>>1786049
In the 1800s there was an epidemic in France of bad students and bad teachers when it came to art.

France back then relied on artists because they were an important part of the economy.

So Charles Bargue and Jean-Léon Gérôme made up a course to teach students how to draw properly.

In the course you copy drawings (called plates), and then transition to drawing sculptures (called casts) then lastly transition to life drawing.

http://www.florenceacademyofart.com/en/certificate-programs/?id=9

Click on intensive drawing

>> No.1786204

>>1786197
Thats the reason a lot of teachers make their students use fine pens in a lot of excercises, because you notice if you make a mistake straight away, and you cant erase it, so you have to carefully think and plan out lines in advance.

Always always practice with a fine pen, it'll really come in handy in the long run.

>> No.1786208

>>1786197
Also
https://www.youtube.com/watch?v=wgDNDOKnArk

>> No.1786213

>>1786208
>>1786204

Oh yea, I have his whole series. Those are the exercises I did, and some of Scott's as well.

And I can see the mistake right away indeed, but it discourages me really fast.

I'll just keep trying!

>> No.1786371

I just started chapter 2 of glenn vilppu's drawing manual (taking time with the lessons here), what does he mean when he says "combine the spheres"? Does he mean drawing 2 spheres overlapping one another and erase the overlapping lines to make them connect? Or draw what SEEMS to be 2 combined spheres when in reality you just drew one shape? I'm a little confused.

Also Hampton's books are confusing, that or i'm shit at english, I have to read every page on the letter several times before I can comprehend what he's trying to say, he's really helpful otherwise. Any tips?

>> No.1786516
File: 26 KB, 485x221, Fred-Hatt_c.jpg [View same] [iqdb] [saucenao] [google]
1786516

Any recommendations on how to learn form?

>> No.1786525

>>1786516
wireframe it.If you do it properly it's way easier.

>> No.1786539

How much better to use is the Intuos Pro compared to the Bamboo?

>> No.1786540

>>1786516

Do a bunch of drawing from life, including still lives and figure drawing.

>> No.1786569

>>1786539

its awesome

>> No.1786614

>>1785597
The book drive states that 3 things need to happen in order to be motivated. Let's apply it to drawing.

There must be mastery - this one is obvious with drawing,

There must be autonomy - which you have more than you can bite off if you're self-taught.

And the last one is purpose - now this one I struggle a bit with. Why do I want to draw and imrpove? I mean, I don't particularly enjoy the process, it pisses me off sometimes. But, mostly it's just a state of being a zombie where you only focus on the drawing, which is fine,

I was thinking it might be a secondary revenue source sometime in the future, but that's not convincing me a bit since there's a whole journey to go through to get to that point.

And the last one is to basically show off, which also don't a good reason. It's the last one for .

To express my ideas that fine to mins is a big one, but again you must first get good.

What's your purpose?

>> No.1786616

>>1786614
To draw decently before I die. Don't have to impress others, just experience a sense of accomplishment - sit back, look at what I've drawn and know its decent or even good, maybe show it to someone.

>> No.1786617

whats a good amounts of pencils, paper, erasers, to stock up on for drawing?

>> No.1786619

>>1786617

enough so you dont get that feeling where you dont want to use something because theres only that one

so like dont have only 1 blank sketchbook at a time or only 1 marker

>> No.1786625

>>1786619
got it but i mean, i have an 8 pc pencil set (2h, h, hb, etc) a couple charcoals, a kneaded eraser, plastic eraser, eraser pen, and a 100 st strathmore 400. a,pm i good for a while or will i run out of any of these a lot faster than the rest?

>> No.1786631 [DELETED] 

So I've been drawing for about a month now and just got through Keys to Drawing and now I'm not sure what direction to go. I'm torn between going to perspective to figure drawing and then spend an entire hour or day wondering what to really focus on. I'm wondering how your road maps went as I can't seem to map something out for myself.

The plan was Gesture > Landmarks > Faces > Anatomy then to other fundamentals but someone said "do perspective first before anything!" and now my thoughts are fucked and scattered as I try to go through both everyday. This might seem silly but damn, I'm not sure what to do.

>> No.1786645

>>1786625

yeah pencils and erasers last a while. just make sure you sharpen your pencil right

i was talking more along the lines of pens since those run out before you realize

>> No.1786647

>Procrastinate BIG TIME on anything that's not video games and browsing /v/
>This includes sports, changing habits, work, getting fit and ensuring my future, I tell myself i'll do it later
>End up not doing any of them except for the mandatory shit which I do at the last minute
>Things I actually end up doing I drop it after like the first few times
>Find a new passion for art as something inspired me to work hard and strive towards it
>REALLY, REALLY don't wanna procrastinate or drop it after like a day
>Like i'll never forgive myself If I do end up dropping my passion for art
>Actually get to it, I even grit my teeth and study the fundamentals of art even though it's complicated, boring and I don't learn much with it.
>Slowly getting distracted away from art, losing passion and motivation
>Something in my chest is screaming at me to not lose my way with art
>Help me

How do I stop being a fucking bitch? How do I grind down fundamentals without getting bored or dosing off? How do I spend more than 2 hours a day on my art? I need help.

>> No.1786651

I've lot interest in Art, even looking at paintings does not give the same awe as it did a few months ago.
What to do /ic/ im scared to death.

>> No.1786653
File: 31 KB, 500x687, hawkbaby.jpg [View same] [iqdb] [saucenao] [google]
1786653

>>1786651
I feel this way about graphic design (my major). Now I want to become an fine artist.

Passions change, anon. Try new things, see what speaks to you.

>> No.1786657

just starting out..
What should I get for inking pictures, what kind of ink should I use, and what scanner should I get?

>> No.1786659

>>1786645
ok i wont worry about it too much. thanks anon

>> No.1786665
File: 123 KB, 480x600, stratified ice_by_hellyas_xl_2090.jpg [View same] [iqdb] [saucenao] [google]
1786665

it is possible to render in like that (i am pearly sure yeah) but how i start i am not bad in general )doing a lot of animu,cars and building just started in painting ) but one of my goals is to do ice armor like that within a comic panel

>> No.1786673

I read the sticky and I still have no idea what the fuck I'm supposed to do. Do I just grind anatomy, form, construction, perspective, loomis, vilppu and all that?

>> No.1786675
File: 1.72 MB, 1398x1984, profilof_001.png [View same] [iqdb] [saucenao] [google]
1786675

>>1786665
and those are my drawings

>> No.1786693

>>1785820
Really good artist but he tends to draw women that have one too many dicks for my taste.

I am envious of his studies.

>> No.1786762

What's a good way to study values, colour, rendering, and anything else similar? Until now everything I've done has been line with none of the above, but I feel like I've plateaued and need to begin incorporating these into drawing so I can start to progress again.

>> No.1786766

>>1786762
Still lifes and master copies.

>> No.1786767

>>1786762
Learn value (with grayscale) first.

Start rendering simple objects such as fruit until you're learned basic rendering, and learn when to use hard and soft brushes. When you're more comfortable, start doing coloured studies (no eyedropper obviously) of more complex subjects.

Only use a round brush if you're starting off mainly. Don't worry about texture shit until you know how to actually render.

>> No.1786775

>>1786767
Thanks man
>>1786766
Will definitely do more still lifes, I've neglected them up until now due to being completely digital.

>> No.1786882

>>1784949
http://www.mediafire.com/download/zyzjl224mb4r94j/Alfons_Mucha.zip

>> No.1786886

How do you draw objects in 2 and 3 point perspective that are rotated differently? Do you set up new VPs?

>> No.1786891

How do you turn a sketch in Photoshop into a lineart...Do you use the pentool or the brush...and if so what brush settings do you guys use.Thnx

>> No.1786893

I'm a painter, but I realize I have yet to try and do anything technically challenging when it comes to perspective. What's the best way to learn more about perspective and become better at it?

>> No.1786903

Can anyone help me or explain to me a easy way to get head proportions correct after moving from the gesture stage of the drawing? When moving from the gesture stage since I don't use a completed head I use the oval or the circle suggested by vilppu and hampton, I find it hard to have it proportioned correctly after I get out of the gesture stage.

>> No.1786915

Lately, I've been trying to draw things for a tabletop role playing game my friends and I have been working on since high school : the game system is now pretty neat and we need visuals.

The thing is, despite being decent at drawing, I realized I really lack historical knowledge... For armors and architecture for instance, what civilizations, should I take inspiration from ?
I guess a mixture of Romans and Norse for dwarves is appropriate ?

>> No.1786922

>>1786886
Yes, but you need to keep the station point the same.

>> No.1786923

>>1786893
Start off with Perspective Made Easy. There's more in Successful Drawing, a lot of Scott Robertson content, and even some youtube videos.

I recently found this series and found it incredibly helpful when it comes to measuring points:
http://www.youtube.com/watch?v=MDTLSybVfuY
(9 parts in total)

>> No.1786951
File: 47 KB, 872x595, 1397502055780.png [View same] [iqdb] [saucenao] [google]
1786951

Does mediation help with drawing?
Back when i meditated once a day for around 2 weeks i could think and imagine much more vividly, does it help?

>> No.1786952

>>1786213
do you? can you share them?

>> No.1786960

>>1786951
yep, heaps.

>> No.1786965
File: 999 KB, 320x180, 1385652484486.gif [View same] [iqdb] [saucenao] [google]
1786965

So, I've always used my mouse to draw things in non-profissional programs, like paint.net and such.

I'm really new to this and I dont even know how to call it, but I was looking for some of that equipment that you plug into your computer and you get to use things like "pen and touch" or something.

I dont know much, but perhaps I've made my point. Is there any specific type of those tablets of some sort that I should try?

>> No.1786975

>>1786965
is called a tablet. most people use photoshop as the software, is easy to get a pirated version.

there is a range of tablets, from cheap to very expensive.

probably the best value for money you can get is a good second-hand wacom intuos3 medium.

>> No.1786995

>>1786951
Anything that doesn't involve drowning yourself in cheap/pirated entertainment/pornography will almost definitely help.

tl;dr get off 4chan.

>> No.1787001

>>1786647
You're probably still pretty mindfucked by the internet (like 90% of us here) so you have to trick your entertainment addled brain that you're doing something mindless and easy. Watch some art videos on youtube and torrent some tutorial vids.

>> No.1787004

What happened to those how to draw by scott robertson scans?

>> No.1787118

When should i change from traditional to digital?
Currently i do linework and practice fundementals on paper, should i change to digital once i need to use color?
I got charcoal for values.

>> No.1787120
File: 221 KB, 845x1024, image.jpg [View same] [iqdb] [saucenao] [google]
1787120

Drew this when I was 4.

What do you think?

>> No.1787122

>>1786975
>>1786965
the guy can probably invest in a monoprice 10x6.25 (http://www.monoprice.com/Product?c_id=108&cp_id=10841&cs_id=1084102&p_id=6814&seq=1&format=2)) as a first beginner tablet. It's been decent for me for a while and I really like it aside from trying to install the correct drivers. It's a cheaper alternative that works well but probably not like the intuos3.

>> No.1787123

>>1787120
Bullshit, you were 7.

>> No.1787127

>>1787123

It's dated 2001. Which was 13 years ago. I'm about 18 now

>> No.1787131

>>1787127
>about

>> No.1787132

Has anyone else here been distracted by having a hot model during a life drawing session?

I'd never thought it would happen to me, but it totally did and drew the shittiest things I ve done in a long time

>> No.1787134

>>1787127

You got to be 18+ to post here...you know what to do boys.

>> No.1787137

>>1787132
i'm afraid i'm a bit "l'artiste" about it and try to use it to inform the drawing

>> No.1787164

Is it important to 'finish' pieces while you are learning, (taking a long time like several hours on each) or is it better to fire off quick sketches? I've heard opinions for and against both.

>> No.1787248

>>1787164
You'll learn a lot doing both. Basically, the longer you work on something, the more you'll be able to practice getting something correct; while the less time you work on something the more you'll get to experiment.

Longer pieces will also help you build the concentration and patience necessary to work on stuff, but it'd be a waste of time to spend 20 hours on every single thing you draw or paint.

>> No.1787249

>>1787248
okay thanks

>> No.1787251

>>1787164
Along with >>1787248, actually not finishing your pieces (30-few hrs) can be better on the long run, such as grinding colour studies when rendering isn't much of a priority.

>> No.1787252

Any good drawing programs for Mac?

>> No.1787258

>>1787164
As long as your drawing anything will be beneficial at the early stages, just remember that if you start taking too long on one piece then that's time that could be spent starting and working on another one.

>> No.1787261

>>1787252
most art programs are mac compatible

>> No.1787263

I'm confused and don't know what to do with my time. I'm a beginner, my end goal is to animate well. I started keys to drawing and did a few chapters, stopped after I got to the lightning chapter. I then started learning perspective, can get the basics of it by now, but it's quite boring, I spent 6 hours drawing boxes the other day and I'm burnt out. Now I have some figure drawing books I bought and also some videos on gesture but I don't know if I'll able to fully understand them with my current skills

tl;dr: If I want to animate what should I focus on at the moment?

>> No.1787265

>>1787118
learn to paint traditionally first

>> No.1787266

>>1787265
Color and everything?

>> No.1787267

Wat do you guys think of Loomis books? I've seen them recommended a few times, they look really cool and since they are available online I think I'll start with them(super beginner).

Also what do you thing about the Drawing on the right side of brain? (seems like cheating to me)

Any other recommendations for drawing beginners?

>> No.1787269

>>1787267
Don't get the right side of the brain. Get Keys To Drawing and RapidViz

>> No.1787289

>>1787266
yes. it's much easier to transfer traditional painting skills to digital.

start with black and white object studies. then b/w still lives, then monochromatic object study, then monochrome still life. then limited palette still life. use 3 colours for limited palette. one of each primary. do each step until you feel comfortable moving onto the next. after you feel comfortable with 3 primaries, used 6. one warm and one cool of each primary. after that, experiment

>> No.1787313

>>1787267
Loomis is fine as introductory material. Books like Successful Drawing and Figure Drawing For All Its Worth at the very least introduce a lot of important concepts, though many are covered better/in more detail elsewhere. Fun With A Pencil is generally pushed for those who've never drawn before, but I don't personally find it as useful.

Drawing on the Right Side is about getting you to see accurately. I don't know what parts you think are cheating, but exercises designed to teach you are never 'cheating'. Be sure to ignore the sections on the brain and just focus on the exercises, because the book has a lot of pseudoscience.

>> No.1787406

How do you guys go about picking colors accurately? Is it something that you just need to train over time?

>> No.1787409

>>1787406
Especially for something like an apple that has fairly dramatic changes in hue.

>> No.1787433

>>1787406
>Is it something that you just need to train over time?
Yup.

Something that might help is to work general to specific (like everything else in art). Establish your large color shapes before refining down to the smaller shapes with subtler transitions in hue, value and saturation.

You may also find it helpful to be mindful of the temperature relationship between light and shadow. In many cases when you're working with a single light source, you'll have cool shadows with warm lights and warm shadows with cool lights (there are of course exceptions).

>> No.1787439

>>1787433
really helpful stuff. thank you for the advice

does anyone else have trouble with specular highlights making shit confusing?

>> No.1787457

>>1787439
You just need to understand how specular reflections work.

Diffuse reflections are how we perceive matte objects. Light behaves in a 'normal', very predictable way. Specular reflections on the other hand are mirror-like reflections. Like what you'd see on a spoon or a christmas ornament. Most objects show some degree of both diffuse and specular reflections.

A highlight is just the specular reflection of the lightsource. It's position moves with the viewer, and it's found on a point of a surface where the angle to the light source and the angle to the viewer's eye are equal. If the viewer and the light source are at the same point in space, the specular highlight will be at the center light (brightest point of diffuse reflections). As the viewer moves around the object and the light source stays fixed, the specular highlight drifts away from the center light.

This is all better explained here:
http://www.huevaluechroma.com/021.php

>> No.1787467

>>1787457
Thanks again. I'll be sure to read through the material.

>> No.1787488

>>1787127
>about

uh oh

>> No.1787528

i did a couple of gesture today

i want to study anatomy but a i dont know where a start

>> No.1787571

Pencil and paper fag here. I'm thinking about going into digital art because I can't color my sketches for shit and a lot of what I've seen looks so much cleaner and neater than what I can do on paper.

Can anyone advise a tablet to dump money on? I'd be willing to go just a bit above the 400$ range.

>> No.1787587

>>1787571
Anything by wacom is good. The intuos pro line is best (previous called intuos in older generations), but the intuos line is fine (previously called bamboo in older generations). Pay attention to the levels of pressure sensitivity, minimum pressure for detection, and tilt sensitivity, which is often the major difference between the two lines. Note that bigger is better. 6x11" active area is good, but you can go bigger if you prefer (you'd have to look up the spec sheets because I don't know what naming conventions they use for different sizes.

>> No.1787589

>>1787571
>>1787587
Oh, and I'm assuming you mean a usb tablet without a screen, not an ipad-like device.

>> No.1787590

>>1785820

Anyone got a .rar of InCases art? I dig his work a lot. If no one has one I'll probably make one myself and post it in the artists pack thread, but this would save me the hassle.

>> No.1787610
File: 723 KB, 1200x801, Wacom-Intuos.png [View same] [iqdb] [saucenao] [google]
1787610

I can find an Intuos Pen & Touch M for 175 bucks in Amazon, but the equivalent to Amazon.com in my country has the same tablet at a price that equals around 475-500 fucking dollars. The ratio stays kind of the same with the rest of them. So, /ic/, what's the best way to kill myself?

Alternatively, is there any other Argentinian d/ic/k who knows if buying it from amazon would develop into some kind of problem in the Aduana making me pay even more? getting it for such a low price sounds too easy to be true, which is why I'm very insecure about buying it on amazon since my luck is not the best one most of the time.

I've wanted a tablet for a very long time, and I bet there's some random 12 y/o weeb in deviantart getting it for his birthday right now. Pls halp.

>> No.1787623

Does anybody know ways of studying good compositoin? I'm talking beyond the rule of thirds thing. Would studying design help for compositon? If you could give me any references for either of the two I would really appreciate it. >>1787610
If you can't find that one at a good price maybe try looking for a different model? I think there's a lot.

>> No.1787624

>>1787610
Man pls. Get yo self a Monoprice tablet. They're only around 50-70 buckaroonies.

>> No.1787651

>>1787624
Same problem, this time I can't even find the Monoprice or the Huion in our biggest online store. And if I can get a Monoprice from Amazon without problems I would just get the Intuos.

>>1787623
I did, but even the cheapest ones are still overpriced in comparison to the US price. I know they're imported and all that stuff, but getting them for that price would feel like they're ripping me off.

>> No.1787750

>>1787589
Yes he does. It isn't too hard to get used to using one. Just keep your drawing hand in your peripheral vision while you keep your eyes on the screen. I'd recommend at least a medium sized Intuos Pro. Small looks okay at first but you soon get annoyed with the small area to work with, especially if you prefer to draw from the arm rather than your wrist.

Getting quality AND a display with your $400 budget just isn't very likely to happen at all. I don't even think that any of Wacoms underdogs would be so generous.

>> No.1787753

What do people look for in commissioned art? Say, my little pony, is copying the shows style 1:1 the best, having your own style?

>> No.1787892

Is is true that it's best to just specialize on a certain area in art rather to try and grasp a bit of everything? For example, "I suck at drawing hands but I can totally make it go unnoticed with my superior painting skills"

>> No.1787910

>>1787623
Muddycolors.blogspot, search for composition. Solid advice by professionals.

Studying your favourite paintings would help train your sense of designing an effective composition.

There's a pastebin compiling various links about composition floating somewhere, but I don't have it right now.

>>1787892
If you're already that superior in painting, you probably don't suck at drawing hands.

>> No.1787945

>>1787892
No.

>> No.1787948

>>1787624
I've heard that the stylus that comes with it is terrible?

>> No.1787955

>>1787910
>If you're already that superior in painting, you probably don't suck at drawing hands.
drawing and painting are different things, anon.

>> No.1787957

Do you need a good understanding of anatomy to create good gesture or do you just FEEL it?

>> No.1787960

>>1787957
both...you get most of your anatomy knowledge early on so you'll know quite a bit anyway. takes a lot longer to get the subtle stuff, and a good idea of the mechanics, but in general in a month or two your question is moot.

>> No.1787967
File: 845 KB, 1000x835, la_sketches.jpg [View same] [iqdb] [saucenao] [google]
1787967

I am working on a webcomic (obviously fantasy themed) - still trying to find the right/consistent style. any critic is much appreciated.
also I am looking for a good website, where I can post the webcomic. I don't wanna spend any money on a domain yet. was thinking about wordpress or blogspot.
any suggestions?

>> No.1788002

>>1787967
Kricfalusi go home

>> No.1788038

>>1788002
do I need to take this as a 'too much like John K'?

>> No.1788044

>>1788038
Yeah. For the top left anyway. Just stay away from those really goofy facial expressions and doe eyes that he's known for. The stuff that mixes nickelodeon-esque looks with more realistic anatomy is more successful imo.

>> No.1788066

>>1788044
alright, will keep that in mind, thanks for the suggestion

>> No.1788139
File: 203 KB, 683x926, picture173.jpg [View same] [iqdb] [saucenao] [google]
1788139

Who all here is inspired by Bionicle with their robot designs? To me, there's quite a few untapped unique design tropes they presented especially in their earlier years.

>> No.1788297
File: 15 KB, 260x315, index.jpg [View same] [iqdb] [saucenao] [google]
1788297

What is your opinions on this book?

>> No.1788298

>>1788297

It's the shit.

>> No.1788309

>>1788298
Are you saying its funky fresh?

>> No.1788311

>>1788309

It's the real deal fa'shizzle for c̲o̲n̲c̲e̲p̲t̲ ̲a̲r̲t̲.

>> No.1788319

>>1788311
Cool! Thanks homeslice.

>> No.1788322
File: 449 KB, 1591x897, grinde.jpg [View same] [iqdb] [saucenao] [google]
1788322

be honest. should I just admid I am a fag and give up?

>> No.1788323

>>1788322

You are looking for "WOWWW that's great anon why would want to give up?" reply. Well you aren't getting it from me, fag.

>> No.1788329

>>1788323

I need critics just like everyone else, and I' d rather have you punching me in the stomache than anything else.

>> No.1788334

what are you trying to learn with that drawing?

>> No.1788335
File: 125 KB, 880x1281, hg2gafag.jpg [View same] [iqdb] [saucenao] [google]
1788335

>>1788322
hoollyy shitt thats a BIG ASS TORSO

>> No.1788340

>>1788334
>>1788335

perspective, I can see how I messed that up.
anatomy, light, the basics.

>> No.1788345

>>1788340
first of all,mind posting the reference picture?

>> No.1788353
File: 56 KB, 500x750, 12342345.jpg [View same] [iqdb] [saucenao] [google]
1788353

>>1788345

>> No.1788369

>>1788353

Is that Noah Bradley?

>> No.1788371

I'm halfway between "total shit lel MSpaint 4evrer" and "oh jeez photoshop is a thing".

How do I get used to using the brush & pressure sensitivity to produce line art that isn't shit and doesn't take a million years to make?

>> No.1788373

>>1788371
Do you have a stylus/tablet, first off?

>> No.1788374

>>1788369

nope.
http://www.modelmayhem.com/2776687

>> No.1788377

>>1788373
Yeah it's a healthy intuos4. 9" i think

>> No.1788413

Are community college drawing courses worth it?

>> No.1788419

>>1788413
Probably. Courses are a great motivation tool. You just have to keep yourself going after the class ends, or it was for naught.

>> No.1788434

How many hours a day should one devote too drawing?

>> No.1788452
File: 43 KB, 464x600, 2_43tesK.jpg [View same] [iqdb] [saucenao] [google]
1788452

What do I need to learn to go from anime style drawing to realism like this?

>> No.1788469

>>1785894
The only way to overcome it is to keep pushing on, try drawing something unconventional or different, it might spark the creativity in you and motivate you more.

>> No.1788480

>>1788452
You need to learn what humans actually look like and not simplified anatomy that relies on symbolic features. Study the bone and muscle structure of the human body, read the sticky, and draw from live models or a mirror.

>> No.1788483

>>1788434
As many as you can without burning out

>> No.1788516

I don't really like drawing, but I need this skill if I'm gonna avoid half-assing my sprite work. How do I gyt gyd at shit I don't like doing?

>> No.1788519

>>1788516
Trick yourself into liking it? Offer an external motivation that you are willing to persevere through drawing sprites for.
It takes some willpower to do by yourself but it's wyrth.

>> No.1788549

How do I learn to use the brush tool effectively?

>> No.1788554

Heres a question

Why is this board less shit than /3/?

Doesnt seem like the lot of you are bashing each other for posting work or bitching over the most superior software.

None of them barely know shit about 3D either.

>> No.1788563

>>1788554
Nah, that shit does happen unfortunately.

Whether it's worse than /3/ I cannot answer, as I'm not a regular t here. But yeah /ic/ is pretty shit, especially considering some of the former best contributors here have left (for unsurprising reasons.)

>> No.1788601

How does the cone of vision work in perspective drawing?

>> No.1788640

Are there any good tutorials or guides for how to paint in Clip Studio Paint, a.k.a. Manga Studio 5?

>> No.1788646

>>1788640
I don't use Clip Studio Paint, but should it not be essentially the same as painting in Photoshop? ie. manually rendering it, and sometimes using blur or smudge tool to aid.

>> No.1788667

>>1788601
The cone of vision is basically the limits of what the human eye can perceive while looking straight ahead (ignoring peripheral vision). The picture plane can be simplified as a square plane that encloses the circle from the cone of vision. The cone of vision gets wider for wide angle lenses, and narrow for long lenses. It, in conjunction with the station point and horizon, allow you to place your vanishing points at the right places for two point perspective and define the widest possible dimension for your canvas while avoiding distortion (ignoring cases like panoramas).

>> No.1788668

>>1788667
Wow thanks, I'm still foggy on how to actually apply a cone of vision.

Robertson says 60 degrees is an optimal size but I'm not sure how I would even measure that in a drawing (freehand anyway).

>> No.1788690
File: 156 KB, 1200x800, fov.jpg [View same] [iqdb] [saucenao] [google]
1788690

>>1788668
Well, you can't really apply the cone of vision freehand properly, nor it it necessary in most cases. All you really need is that both of your vanishing points can't be on the same page and whatever you draw on the page should look fine, except maybe the distant corners of the page.

I whipped up a quick diagram that should be the same as in Robertson's book. Setting the horizon and a vertical line that goes from the center vanishing point down to the station point, you can then place your two vanishing points for 2 pt perspective anywhere on the horizon as long as the two points meet at the station point at a 90 degree angle. With that in mind, if you were to start from a drawing or photo, you could find the horizon and two vanishing points and use those to find the station point.

The cone if vision (or the circle at the base of it) is found by taking lines from the station point to the horizon that are each 30 degrees from the center line (the two add up to 60 degrees). Anything in that circle should look normal, but get progressively more distorted by perspective the further you get from the center. You can't go beyond red circle without getting more noticeable distortion. The blue box that surrounds the red circle represents your picture plane. Your entire picture that you want to show should be contained within that box, but you can crop that box down further as needed.

Again, you can technically go beyond that box, as the only consequence is more distortion from perspective. Get too distorted and it would appear natural anymore. If you had a wide angle lens, then the green lines in the diagram would be at a wider angle than the 30 degrees shown. The result is a larger circle, and thus a larger box for the picture plane, and finally in turn more distortion from perspective in your canvas.


tldr; The cone of vision defines the edges of your usable canvas to avoid unnatural looking distortion due to perspective

>> No.1788695

What's a good external monitor to use with a mbp-r and a drawing tablet?

So far i have been using the laptop only but i got a budget of 700$ or so for an external display to have better work space.

I figure low input lag would be a good thing but does someone use that kind of setup? laptop + external monitor and has good results?

i hate input lag on drawing tablets like in the Ipads i just can't have fun there.

>> No.1788697

>>1779595 (OP)
When is it a good time to start painting? I've been working on learning how to draw for the past few months and gone through loomis, Hampton, and some villpu but haven't done any painting. I wanted to know if it's a good time to start learning value and color. Also where is a good place to get started with painting (digital)?

>> No.1788698

>>1788668
>>1788690
Forgot to add:
The bottom of the blue square is your ground line, which is useful in architect's perspective drawing, and having accurate measurements within your scene. Note that the distance to the horizon line to the station point is always ~1.73 the distance from the horizon line to the ground line. This is found mathematically from using a 60 degree cone of vision, and the ratio can be a useful shortcut if you need to work with a clear station point and ground line but don't want to draw out the entire cone of vision.

Also note that the cone of vision is centered around the center vanishing point, and it's edges meet the horizon line at the same point that the rays from the two 30 degree angles meet the horizon line.

>> No.1788704

>>1788695
Input lag on most external monitors is usually on the order of milliseconds, and only really makes a noticeable different in gaming. You won't notice it while painting. Slow down from your laptop is more likely to cause lag that's actually noticeable.

You should be able to find a suitable monitor for around $200, just be sure to read up on reviews from places like newegg and amazon. If you can find artist boards or artist recommendations, pay attention to them. The most important thing you should be on the lookout for is a good color space, which makes a much larger difference than the minimal input lag. Having a stellar color space will drive up the price of the external monitor substantially from the $200 price point.

When you're searching, I believe input lag is usually listed on the spec sheet as the response time.

>> No.1788708

>>1788704
Thanks man, i guess i will check some digital art boards for reviews as most generic review sites are geared towards other areas like gaming and image editing whilst i am strictly looking for drawing performance and work space.

>> No.1788710

Any advice on pencil shading?

Doing it with the side of the pencil looks too grainy and uneven, am i doing it right?

Slowly building up value by just brushing the paper with the point takes a long ass time for any kind of drawing that isn't tiny

>> No.1788711

>>1788710
What kind of paper are you using? Because if it's rough or even has some texture, there is going to be a grain-like texture to it.

>> No.1788712

How do I apply vanishing points to environments that aren't completely uniform and straight?

>> No.1788714

>>1788708
Anything for image editing will be fine. Again, lag on external monitors is on the order of a couple of milliseconds. I promise you won't notice that while drawing. You will however notice slowdowns from your computer's end, especially if you're driving two monitors. The monitor won't make much of an impact at all in that area.

If you wanted to be super safe though, find something that has great reviews for both image editing (color space and viewing angles) and gaming (response time).

>> No.1788717

>>1788712
What do you mean? Geometric objects (like buildings) that aren't aligned to a grid? Geometric objects on an incline plane? Organic objects on uneven terrain (shrubbery on a mountain range)?

>> No.1788761

>>1787120
I deduce you were raped as a child.

>> No.1788829

You guys told me to get good at perpective before anatomy or figure drawing, and I'm almost done, what should I continue with?

>> No.1788835

>>1788690
Thanks again anon.

>> No.1788836

how do i git gud quickly without trying

>> No.1788837

>>1788829
You want to be able to freehand all of the basic forms (cubes, spheres, cones, pyramids). You want to be able to freely rotate them or distort them, relying on your knowledge of perspective if you're ever stuck. Once you can do that easily, you want to learn how to draw complex forms by constructing them out of your basic forms (a shoe or a head from a box; an arm from two cylinders; an intricate vase from a basic vase shape; etc). Once you can do that well, you're ready to tackle figures (assuming you've already tightened up your ability to see and copy what you see before perspective - think Bargue plates and the like).

Now for the figure, you always want to work general to specific. First learn the major forms and their proportions, then slowly narrow down to anatomically correct forms, and finally learning important bony landmarks and muscle origin and insertion points to really know that shit. Most figure drawing books will walk you through all this in a logical manner - just experiment with different ones and see what you like. Either way you'll still have to do a ton of studying and drawing the figure from life to really get good.

>> No.1788839

>>1788836
Literally impossible. If you could then it would be easy, and if it were easy then everyone with a vague interest in the subject would be doing it well.

>> No.1788870

How do I do a fish eyes lense perspective? I have a clear understanding of how 1 point, 2point and 3 point perspective works but I never learned anything about the fishbowl trick.

>> No.1788881
File: 31 KB, 500x500, fourpointperspective.gif [View same] [iqdb] [saucenao] [google]
1788881

>>1788870
4 point perspective

>> No.1788934

whats the deal with charcoal and pens. it seems every book i look at teaches those mediums along with graphite pencil. should i learn those too?

>> No.1789132
File: 230 KB, 800x600, 2543634.jpg [View same] [iqdb] [saucenao] [google]
1789132

Is it a bad idea to believe you have talent?
A part of me says i am talented when drawing, i started drawing about a month ago and my line quality, ability to draw straight lines and circles is improving at a rapid rate, and i seem to pick up methods from books very quickly. The only thing that truly matters for me in my life is drawing, it's all i want to do.
Do i just have a bloated ego?

>> No.1789142
File: 1.21 MB, 1200x1600, sketch128.jpg [View same] [iqdb] [saucenao] [google]
1789142

I honestly don't get it why so many artists do this. Make a draft and make it sketchy as fuck.

I want to know what you guys think is the reason behind it.

The artist is ShindoL by the way.

>> No.1789144

>>1789132
it doesn't fucking matter. talent is just a word. if you really love drawing you'll just draw and stop trying to find ways to compare yourself to everyone else.

>> No.1789145

>>1789142
less anxiety

>> No.1789146

>>1789142

More sketchy = less precise shapes = your mind uses the lines it likes the most to perceive the image.

It's why beginners use chicken scratch so much. It's an easy way of getting an image to appear on the page.

>> No.1789148

>>1789145
>>1789146

Thanks a bunch anons. Needed it.

>> No.1789175

Do you know any Websites/Tips where I can find good pictures of Persons who are doing poses? Not only the model-things, but such as Running, different ways to sit?

Because I learn best from covering.
Basics about Anatomy with poses would also be nice.

Thank you in advance.

>> No.1789321

any advice on starting oil painting?

>> No.1789356

What does /ic/ think of Sycra?

>> No.1789376

>>1789142

well, for most digital artist it's common when they draw from memory alone. you try to feel it out. size, shape, perspective and then you create an other layer and do clear lines. I don't know how you do but beeing sketchy is totaly ok for drafting. sometimes inspiration strikes and you just have to get it out fast. man, sometimes this board, srly.

>> No.1789394

which is more effective to learn:
-copying a lot of human bodies in weird positions and relying on memory and passive learning to build an archive of mental references
-making a lot of wrong human bodies from memory and then try to spot the mistakes using references
?

In the first case I feel like copying might produce results, but it's not like you really understand what you're doing. The second method looks like it would be better, but if you lack the ability to understand what's wrong and how to fix it it's probably not doable

tldr how do I teach my brain shapes and gesture

>> No.1789397

>>1789394
do both

>> No.1789459

>>1788837
Thanks man, I guess I'll stick to perspective a little longer.

>> No.1789559

Anybody know how to learn form and construction? Without "Fun with a Pencil"

>> No.1789563

>>1789559
Vilppu's Drawing Manual
https://www.youtube.com/user/moatddtutorials/videos good videos that are similar in feeling to glen vilppu

>> No.1789567

>>1789559
youtube.com/user/ProkoTV

>> No.1789570
File: 86 KB, 500x500, IncrediblyShacky.jpg [View same] [iqdb] [saucenao] [google]
1789570

Hello /ic/, i've got a problem with my Intuos 3 A4 tablet, my lines get incredibly shaky in Photoshop as illustrated below. I have no idea how to fix and i've tried multiple things like installing new drivers, old drivers or third party software to smoothen my lines. However i just want things to work like normal.

>> No.1789575

>>1789570

You have to make sure your tablet is mapped or your drawing will be distorted.

>> No.1789579

>>1789575
My wacom is mapped to the computer screen. So drawing in the corner moves the mouse to the corner of my screen.

>> No.1789583

Where can i get magic picker for free? cant find it anywhere

>> No.1789584

>>1789570
Nigga yo hands are shaking

Have you set the mapping to proportional mode? Dunno if that helps. There should be a "Force Proportions" option.

If there's something near your tablet, that might mess it too. I used to have my laptop slightly on top of my tablet, and it caused the top side of my tablet glitch out, making my cursor shake if I brought it close.

>> No.1789587

>>1789583
Is that a color wheel plugin?

There's a free one too:
nerdchallenge.com/lenwhite/LenWhite.com/LenWhite.com/Entries/2012/9/16_PW_CS6.html

>> No.1789598

>>1789587
thanks! i still think is kinda weird to not find magick picker pirated, i mean everything gets pirated but that?

>> No.1789600

Recentlt I havent enjoyed drawing as much as I use too, its been a year since I've been drawimg daily. Just recently I attempted to do finished work, but discard it as soon as I found a flaw in proportions.

>> No.1789604

>>1789570

Don't know what you mean then. It is working as intended.

>> No.1789608

>>1789600
Thanks for sharing.

>> No.1789618

>>1789600
>discard it
The right course of action is "fix it".

If that doesn't work, do it again until it does. Once you figure out, you'll have learned way more from it than you would if you did 100 failed scribbles that you deleted.

>> No.1789638

>>1789175
>Running
Sports photography. Find photos of football players, soccer players, basketball, tennis track and field, etc. Often time sites have a section dedicated to it (like espn).

>> No.1789642

>>1789570
If you're certain it isn't your hand, then it's a driver issue. Before you uninstall the old drivers, you need to go in and delete your old tablet preferences (there's a wacom utility in the install directory that does this). Then you want to delete the tablet from your device manager (uninstall and delete). Restart, download latest drivers, install, restart.

>> No.1789886

How much oxycodone should you take to get high? I'm doing an art expiriment

>> No.1789936

>>1789886
check out erowid.org

>> No.1789962
File: 237 KB, 737x1044, tumblr_n7zqboGr8Z1sm2calo1_1280.jpg [View same] [iqdb] [saucenao] [google]
1789962

how do you shade/render like pic related and the way other pros do, like wes burt ,marko etc.
It's clearly not with the flat of a pencil right? Im fairly decent at drawing but when it comes to adding tone with a pencil im pretty bad. Is there some way i can learn to render this way?
thanks

>> No.1789966
File: 176 KB, 717x1000, 0906011338fb226fdcf377393c.jpg [View same] [iqdb] [saucenao] [google]
1789966

>>1789962
im interested in this as well.

>> No.1789968

How do you configure your Sai?

>> No.1789975

>>1789962
>>1789966

Watch scott robertsons "how to render matte surfaces", he has exercises on creating value scales and stuff.

You can also buy a 2B and 4B pencil and do experiments of your own. Take a segment of the image and try to recreate it.

>> No.1789991

>>1787967
Looks a lot like korgoth or barbaria. what are you naming the comic?

>> No.1790001
File: 155 KB, 640x640, 1391268_1431026493785061_1639145305_n.jpg [View same] [iqdb] [saucenao] [google]
1790001

>>1789966
>>1789962
Here's my analysis

Value and edge control. Both use kneaded erasers in their work(related image is Wes's workspace). Miles probably uses stumps for certain areas.

The clouds in Mile's piece were most likely erased out with a kneaded eraser, then the border between the shapes is drawn in darker at certain places as accents. Both styles of work are very heavily-reliant on making sure the borders between shapes are distinct. Push dark against light and pull off clever transitions. Use a variety of edges.

Wes uses a lot of parallel strokes. Mechanical pencils are arguably better for that. Only on the girls face in the other anon's image did he really build up value by lightly going around in circles, better to be used with wooden pencils).

Notice the white shape above the girls chin; erased with a kneaded eraser I bet. Notice the white jizz-like shapes in the background, since the background is dark, it's harder to erase that, so you draw around the shape in the first place.

Actual rendering comes down to shape control, value control, and edge control(ignoring how knowing actual lighting helps, in saying this). Don't forget to pop out the occlusion shadows to give depth to the drawing. Draw the dark shapes last because they don't erase well. Draw often in sketchbooks; focus on shape control, edge control, value control(and accuracy as well, of course), and eventually you'll easily be able to pop out those sweet shapes like Miles and Wes does :)

One last thing, that mech. pencil Wes has is a pentel P205. I happen to have the same model, but in black. It's a very good mechanical pencil if you need one.

>> No.1790002

>Friend wants me to make him a band poster
>Have a few drafts down
>tfw as soon as I put color to something it looks like shit

How can I not ruin my drawings with shit color scheme?

>> No.1790017

>>1790002
Color thumbnails. Plan that shit out, yo

>> No.1790019

>>1790001
Thanks, this is really helpful.

>> No.1790028
File: 1.35 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1790028

I drewed this. How bad do i suck?

>> No.1790042

Amateur comic artist trying to figure out if the method I do things in will hinder myself in the future or even now.

I'm trying to become a penciler and everything I do is traditional. I draw straight on the bristol with a light 4h lead then take a kneaded eraser and go over it again as tight as I can with a 2H. I got the idea from artist David Finch but I'm afraid that that method will leave me....stagnant? i'm not sure of the right term to use here for it, but if any other comic artists lurk /ic/ I'd love some suggestions, tips, or spark up some conversation on the subject.

I've also already tried digital, blue pencils, and lightboxing but didn't like the effect of any of them.

>> No.1790043

>>1790001
man thank you for typing that, great analysis.
I think i need a kneaded eraser for my pencil stuff, also gonna buy a mechanical pencil.
their stuff looks so crisp damn,gonna need to experiment with that kind of shading with many parallels.
anyway cheers man!

>> No.1790061

Any Krita users here? Where is this "Posterize" filter that is claimed here? https://userbase.kde.org/Krita/Manual/Filters/Artistic

I have the latest stable build (2.8.3), and I know a guy is working on an improved posterize plugin, but was the prototype removed from .3? As recent as April people say it was added.

captcha: toignif edging

>> No.1790063

>>1790061
(cont)
I mean, it doesn't show up in my filters column. All the other artistic filters do.

>> No.1790086

>>1790028
Doesn't matter. What does matter is that if you study hard you can get much better.

>> No.1790089

>>1790028
>>1790086
I think it's pretty cool as a caricature.

>> No.1790127

So I've been studying hampton and watching his cgma lectures and he explains how to do gesture very well but I only have one problem that I believe is due to me being incompetent. All of the gestures he showcases and draws have a weight-bearing leg "which I mean by its tilted or so." So I was wondering how to complete the gesture if it was a actual balanced pose instead of a mid-action pose that he loves to do. Would I do it the same way or different? Because when I do it the same way it seems to make it symmetrical which makes the gesture look kinda of poo poo

>> No.1790158
File: 1.37 MB, 2592x1936, IMG_0368.jpg [View same] [iqdb] [saucenao] [google]
1790158

>>1785597
Can anybody give me a link to a tutorial video about digital painting on Gimp or Photoshop ?
I've been wanting to learn how to do this.
I wanted to start a comic but never did because I can't paint.
I can just do the drawing.
This is a random drawing sorry is not a good one.
I would like to finish it and put some color though.

>> No.1790187

>>1790158
you should probably think about fixing those atrocious proportions before even considering putting color on it.

>> No.1790202
File: 30 KB, 678x406, s-senpai.png [View same] [iqdb] [saucenao] [google]
1790202

How do I add a second color to the belly of the shark? I'm using Inkscape for this.

>> No.1790212

>>1790202
This is the absolute cutest thing I have ever seen mother of god make it's belly white.

>> No.1790216

>>1790202
Use masks, google.

>> No.1790299 [DELETED] 

Are there any books that try to explain color/values?

I know the general idea of how light works, but it's so hard to recreate it in paper.

I've been trying to learn, but I never seem to get it. I've had several heureka moments where I think I learn something important, but when I try again, nothing has changed.

It's as if I use too much contrast, but not enough contrast. Like my colors are too desaturated, but too saturated at the same time.

>> No.1790300

Are there any books that try to explain color/values?

I know the general idea of how light works, but it's so hard to recreate it in paper.

I've been trying to learn, but I never seem to get it. I've had several eureka moments where I think I learn something important, but when I try again, nothing has changed.

It's as if I use too much contrast, but not enough contrast. Like my colors are too desaturated, but too saturated at the same time.

>> No.1790356

>>1790158
>>1790187
This. Unrealistic art-styles are fine but their is some blatant "wanking arm syndrome" going on here. And that's not the only seeming mis-measurement.

But consider getting a graphics tablet before getting a digital painting. Youtube and google, usually leading to yahoo answers or some shit, will be able to answer every specific question you have regarding at least photoshop. And you will have a lot of them mid-work.

One of the most important things you should do before putting a drop of colour on your image is to look up shading methods and figure out which one you're going to use. It will be the most important part of deciding what solid colours you're going to use first before filling in the details. Usually they're roughly in the middle of your lightest or darkest value with a slight leaning to one or the other.

>> No.1790359

>>1790300

study it. build a little still life on your desk, put your desk lamp above, and get to painting. do this every day with a different arrangement (don't overrender, ain't nobody got time fodat) and things will start clicking into place pretty soon.

>> No.1790410

Can anyone recommend a simplified anatomy source on drawing limbs? I've looked at both Vilppu and Hampton and holy fuck; Vilppu goes into a hundred different fucking muscles, half of which aren't visible on the surface, and Hampton breezes right over the top and pushes you to work out the whole leg structure based on his sketches.

I just want something that shows me a simplified process of breaking down the leg into the absolutely bare minimum large masses, the overall structure / contour, and the basics of what happens when the leg is bent, straightened, etc.

I had this exact sample problem with the arms. Vilppu was information overload and Hampton breezed over it, so I skipped the arm too after just not being able to work it out. Hands, feet, head, torso, back, etc., easy as shit, but limbs = ass pounding.

>> No.1790465

>>1790359
There's only so many subjects and lighting conditions I can achieve with a desk and assorted objects in my home.

>> No.1790483
File: 47 KB, 500x332, how-to-draw-scott-robertson-1.jpg [View same] [iqdb] [saucenao] [google]
1790483

I'm reading this, and in the book the Z axis is pointing upwards and the X and Y are pointing left and right. I was always taught that Y pointed upwards, so why is it different here? Probably a stupid question

>> No.1790491

>>1790483

It's not a static rule. He says later on that some use different axis labels, but that it doesn't matter at all at the end of the day.

>> No.1790493

>>1787590
please do it

>> No.1790494

>>1790491
Thanks a lot!

>> No.1790542
File: 34 KB, 659x390, thank-you-s-senpai.png [View same] [iqdb] [saucenao] [google]
1790542

>>1790212
>>1790216
Thanks

>> No.1790565

>>1790483
mathematically the Z should be the Up axis as it is tangent from the 2d plane.
The thing is a lot of people have it relative to the 2d (screen space) plane so they have Z associated with depth.

A lot of software has Z as the up axis except those that wish to keep things relative to screen space.
3ds max and blender and such use Z as the up axis while Maya and Softimage have Y as the up axis.

I prefer Z personally

do you have a pdf of that book

>> No.1790601

>>1790410
>Vilppu was information overload and Hampton breezed over it, so I skipped the arm too after just not being able to work it out.
So are you saying you didn't watch the entire Vilppu videos? Did you start with the basic drawing course videos before jumping into the anatomy videos. They're the one's that cover gesture, spherical forms, box forms, etc. Those simplify the body.

As for his anatomy videos, he doesn't teach you anything that you don't need to know. Knowing those muscles and where they attach allow you to make sense of the body from any angle, and get your overlapping shapes correct because you understand what's happening beneath the skin.

>> No.1790604

>>1790465
Well, then get good at those lighting conditions. If you have a window, paint what you see outside as well. Grab a sketchbook, go outside and draw what you see. You don't need to always be working with color to understand how light works. You could also look into various portable painting solutions - Gurney covers this often on his blog.

>> No.1790666
File: 74 KB, 521x316, intuos.png [View same] [iqdb] [saucenao] [google]
1790666

Does anyone here own a wacom intuos?

I'm thinking about purchasing my first tablet and I'm wondering if this would be a worthwhile investment

>> No.1790686

>>1790666
>I'm wondering if this would be a worthwhile investment
Yes, it will.

I have one at work, but my old intuos 4 is way better, so I don't use that one a lot.

>> No.1790687
File: 332 KB, 709x1000, yande.re 163569 sample.jpg [View same] [iqdb] [saucenao] [google]
1790687

What is the best way to develop a visual library? I want to learn the the fundamentals and such but always struggle drawing from imagination, creating characters, poses etc.

>> No.1790694

>>1790687
look at art, observe interesting things in real life, think about how youd paint/draw them, actually paint/draw from real life. its all about experience and time.

>> No.1790701

>>1790686
They don't sell those anymore.
It was really confusing when I first started to do research about tablets, because wacom renamed all their products.

So you think I would be able to produce quality work with this?
I read that it has less pressure levels than more expensive tablets, I have no idea how important that is and if it will come around to fuck me in the ass later

>> No.1790703

>>1790687
Draw lots of cubes in perspective, fill a sketchbook. Then go back to the start and put objects you can see or think of into those cubes.

>> No.1790716

>>1790701
Yeah, pretty stupid decision IMO. Only makes things more complicated, because you can't refer to the new intuos as just "intuos", because the old "Intuos Pro" equivalent used to be just "intuos".

Why not. The pressure levels don't make a significant difference, chances are you're not even able to tell the difference between 1000 and 2000 if you compared. Think of it this way: you'll have 1000 different pressure levels, but there's only 255 levels of gray in computer graphics.

The main downside of it is that it's a smaller than intuos pro. So if you have a very big screen, it might be hard to do small details without zooming in.

>> No.1790735

I'll probably buy a new computer soon. What does /ic/ look for in terms of computers?

>> No.1790739

>>1790687
do figure drawing three times a week for 3-5 years

do painting studies

study design

>> No.1790774

>>1790735
Might want to head to /g/ for that and lurk or boot up a thread on /v/ and get them to spoonfeed you. People can draw on shitty computers as long as it supports a tablet, doesn't lag in [insert your program of choice], photoshop has horrible memory management so 4gb of ram is recommended and if you're going to do things other than photoshop, you're going to need 8gb at least. 64bit OS is needed for 8gb. If you're going for more than 1 screen set up, I recommend getting a low profile or mid-tier graphics card.

>> No.1790804

How well does the Charles Bargue drawing course hold up against the other material recommended here?

>> No.1790805

>>1790804
Second-hand information/parroting but most have said so far that the plates are decent materials to study off of to be able to see.

>> No.1790815

>>1790804
It has improved my work quite a bit. The biggest obstacle you will have to climb over with it, is patience, the measuring alone will take you ages. The positive of course is it will teach you to see things you are drawing, better.

>> No.1790832
File: 87 KB, 662x127, TRACING.png [View same] [iqdb] [saucenao] [google]
1790832

Can tracing help me improve faster? I have a monitor i can put a piece of paper on and draw over.
I know that i should never take credit for traced drawings, but i am looking for improvement.
I'm also a beginner.

>> No.1790834

>>1790832
It will help you see new things and shapes and aspects you didn't notice before, but will not directly improve your skills.

>> No.1790841

>>1790834
I'm going through books (one at a time) and doing the exercises there, it's just that tracing is a relaxing thing todo for me, so i think it could replace my normal time wasting with actually useful enjoyment.

>> No.1790843

>>1790832
If you're just tracing the outline, like that, it's not going to be helpful to you. Tracing won't help you understand the forms. The sooner you start actually drawing, the better.

>> No.1790859

>>1790832
Tracing can be useful and informative, but only for those who can already draw. You can learn a lot about what to simplify and line weight among a few other things.

The general rule is if you can't freehand draw whatever you're tracing, then you probably won't learn anything by tracing.

>> No.1790870

I enjoy making lots of thumbnail sketches on smooth paper and I often start with copics as well.
I'm looking for a sketchbook with thick enough pages that don't bleed my markers but with nice smooth white pages.
any suggestions?

>> No.1790874

Why do people suggest not drawing famous faces? Is it just because it's cliché?

>> No.1790876

>>1790874
Yeah and usually covered in makeup
Loomis writes why it's bad in the book

>> No.1790880

>>1790874
because too many get caught up in drawing faces without understanding how to draw the rest of the body. its much less important than getting your anatomy, proportions, and construction down.

>> No.1790920

>>1785597
How much minimal amount of drawing should I do every day to keep improving? I have to keep a schedule or I'll resort to my habits of masturbation and 4chan. I was thinking an hour a day.

>> No.1790934

>>1790601

Well since I covered gestures and the stickfigure in Hampton, Vilppu was just repeating what I already knew so I skipped the Vilppu manual and jumped into the anatomy drawing section.

And like I said, the rest of the body is straight forward, it's just trying to work out how legs and arms work when there are so many muscles involved, from all neutral angles, from all twisted angles, and then all those different angles when flexed.. fucking nightmarish shit.

I suppose I'll try and go back and watch Vilppu's stuff on it again and just rewatch it over and over until I get somewhere.

>> No.1790965

Is it better to draw from life/photos and summarize the figure yourself or copy Loomis?

>> No.1791018

>>1790965
From my experience copying Loomis bad. I copied his figures a lot but in the end I don't ever use them. They might have helped me with proportion but I think drawing from life and photos is far more valueable.

>> No.1791019

How can you tell what skill level you're at? Like, how can you tell when you can take a break from studies and make a portofolio or submit to galleries?

>> No.1791020

>>1791019
Stop using reference for a drawing, if you fail to draw from imagination without relapsing to a reference according to the Sticky you are an Absolute Beginner.

>> No.1791028

>>1791020
Well like, anybody can TRY and I feel like I can do that pretty well but sometimes I have trouble. I'm in this really gray area. Do you think we could make a thread about this?
Like "draw something for a solid 30 minutes, see what comes out and we'll tell you how good you are"?

>> No.1791030

>>1791028
>"draw something for a solid 30 minutes, see what comes out and we'll tell you how good you are"

>>>/i/

>> No.1791031

>>1791028
It would be better if there was a set illustration to draw and then everyone tried it in a set amount of time. Like, "draw your waifu riding a broomstick through a crowded city street running away from a dragon" or something like that. Otherwise people might resort to their comfort zone which is unreliable.

>> No.1791033

>>1791030
What the FUCK is this board?!?
I thought "oekaki" meant drawings you did on the computer. This just looks like that + a bunch of porn.

>> No.1791034

>>1791033
>>>/i/384891

This is our little Sister board.

>> No.1791035

>>1791034
Is it SUPPOSED to be entirely porn??

>> No.1791044

Any good website to upload my stuff and make some kind of portfolio?
I wanna get serious into this so I won't be using tumblr or devian

>> No.1791106

>>1791044
http://carbonmade.com/

>> No.1791275
File: 65 KB, 283x161, HOW.png [View same] [iqdb] [saucenao] [google]
1791275

When working with pencils and paper, how can i use construction lines and make an actually finishes drawing? I keep having to just add basic shapes on it and then just go to the next drawing.
I do have a tablet, should i go digital already?

>> No.1792765

>>1788297
Yo I just recently started a tumblr working through How to Draw.

If you're interested in seeing some of the exercises and see the time frame of progress then check it out.

http://breezetreesme.tumblr.com/

>> No.1792768

>>1792765
This is pretty sweet.

You got way better from the beginning lol

I think I may pick this up.

>> No.1792771

>>1792765
Your lines need work.

Stop going over them so much

>> No.1793136

>>1792765
Your camera kind of sucks but thanks for showing your progress.