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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 1.09 MB, 991x1338, camera_20140706142106693_20140706145538308.jpg [View same] [iqdb] [saucenao] [google]
1771972 No.1771972[DELETED]  [Reply] [Original]

Draw Thread

Previous thread
>>1769673

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
digitalbrushes.tumblr.com/
pandemoniumart.net/brushes

>> No.1771994

>>1771972
>over rendered blob of smudged facial features
>tumblr tilt with tumblr tools showing on page
>that fucking font
>signing with your e-sona

You're the biggest cunt in existence.

Chauncy is an upgrade over you.

>> No.1771997

>>1771972
pls tell me you didn't try to draw the great Rf there.

>> No.1772016
File: 1.43 MB, 1364x728, ogres.png [View same] [iqdb] [saucenao] [google]
1772016

>>1771972
One of my first digital drawing attempt, it's pretty shit, I know. :) I have a long road ahead.

>> No.1772017
File: 419 KB, 1000x1000, 2014-7-06 quick gestures.jpg [View same] [iqdb] [saucenao] [google]
1772017

I'm on the 30th consecutive day of daily gestural drawing, not really sure how I'm doing. these are 30 second gestures.

>> No.1772025
File: 506 KB, 1000x1152, ffattempt.jpg [View same] [iqdb] [saucenao] [google]
1772025

Hey guys, this was a reference study I just did, I was just wondering how I could go about improving this piece. Is it mostly I just need to keep throwing more time into it? Should I tinker with trying to apply more of a texture to it? Right now I've just been using a flat brush and air brush in PS. Any critique or advice would be appreciated.

>> No.1772026

When the fuck will you stop making generals with a trip on? I bet half the board misses the draw thread because they've filtered you. Somebody make a new one, I don't have a picture at hand.

>> No.1772027
File: 448 KB, 1920x1200, funny-face-54406.jpg [View same] [iqdb] [saucenao] [google]
1772027

>>1772025
Heres the ref I used

>> No.1772034

>>1772017
I really like these keep it up! Only advice I could give is that I'm seeing a lot more hard edge's than curves.

>> No.1772043
File: 557 KB, 645x362, Lens Focal Length.png [View same] [iqdb] [saucenao] [google]
1772043

>>1772025
>I was just wondering how I could go about improving this piece
I know this isn't what you want to hear, but there isn't much you can do to improve this. The problem is that you relied on a reference with horrible lens distortion. When it's present in a photograph, the viewer is willing to accept it as 'true to life', but as soon as you make a drawing/painting from it, and replicate the proportions perfectly, it will always look and feel 'off' because it is no longer a photograph. To the viewer, it looks like a mistake on the artist's part, rather than the reference.

Pic related

>> No.1772046 [DELETED] 
File: 838 KB, 3094x2736, copy.jpg [View same] [iqdb] [saucenao] [google]
1772046

First time drawing a character design, she's supposed to be a street performer/ dancer in a post apocalyptic world. Inspiration for dancing drawing is flamenco and belly dancing and third drawing is supposed to be combat, mostly inspired by fallout and really blatantly borderlands 2 maya.

My problem is with the first drawing, which are her civilian clothes as they just look really plain and boring, so if anyone has any idea and could post some help, that would be greatly appreciated.

Overall would just like a critique of my first character design, any comments would be a big help.

Thank you!

>> No.1772062
File: 1.08 MB, 1534x2348, image.jpg [View same] [iqdb] [saucenao] [google]
1772062

>> No.1772074

>>1772043
Ah yeah that makes sense. What if I did a paint over now though using this as a basis and tried painting a face from scratch? No longer using the ref image, I'm mostly trying to figure out how you get a painterly look. Most things that I paint in PS look almost as though they were done with marker. I've tried blocking in colors but I always go back to airbrushing which might be the problem?

>> No.1772079
File: 210 KB, 1200x900, image.jpg [View same] [iqdb] [saucenao] [google]
1772079

>> No.1772091

>>1772074
>What if I did a paint over now though using this as a basis and tried painting a face from scratch? No longer using the ref image,
You can do that as a fun exercise. I don't see a problem with recycling your palette. Just be sure to get refs for things you might need refs for (maybe something that clearly shows facial structure with minimal distortion). I could see incorporating the lighting, palette, and even the likeness of your original ref to an extent.

>Most things that I paint in PS look almost as though they were done with marker. I've tried blocking in colors but I always go back to airbrushing which might be the problem?
Airbrushing seldomly enforces a painterly look. You can use it to soften some edges, but you really want to be thinking about brush economy, and getting things down with as big and as efficient strokes as possible. A lot of the principals of a painterly look for oils or acrylics applies when working digitally. You'll just have to take care to vary up your brushes to introduce some natural-looking characteristics to your brush strokes. Nothing too elaborate, but it does require a lot of experimentation. At the very least, a couple of chalky brushes can do the job.

>> No.1772095
File: 209 KB, 477x800, Vermillion.jpg [View same] [iqdb] [saucenao] [google]
1772095

Fucking around after looking at some Michael Hussar.

>> No.1772096

>>1771994
>>1771997
i'd rather see him post, than you

>> No.1772099

>>1772079
>>1772095
ooooooh niggas, I am a fan. Keep it up!

>> No.1772110
File: 106 KB, 1024x394, 03.png [View same] [iqdb] [saucenao] [google]
1772110

>> No.1772114

>>1772110
nice.

are you the guy who teaches an art class?

>> No.1772115
File: 2.01 MB, 1944x2592, IMG_20140706_093705.jpg [View same] [iqdb] [saucenao] [google]
1772115

One of my first few acrylic paintings, copy of another digital piece.
Gonna start using colors next so what's the best way to get good at picking colors? Just do thumbnails and stuff?

>> No.1772117

>>1771994
Agreed, also baffles me why he feels the need to be the OP of every fucking drawthread, as if there's anyone /ic/ who's going to commission him or think he's any less shit at drawing

>> No.1772123

>>1771994
>>1772117

/ic/ never changes

>> No.1772127
File: 875 KB, 1920x1200, ztadi taim.jpg [View same] [iqdb] [saucenao] [google]
1772127

any advice on this study?

>> No.1772133

>>1772110
love these, i love insects and weird creatures, mind linking your site ?

>> No.1772134

>>1771972
I like the result. you should consider dropping the trip in order to avoid the noise in comments

>> No.1772139
File: 248 KB, 875x1068, 1400726205591.jpg [View same] [iqdb] [saucenao] [google]
1772139

>>1772091
>>1772074
Also i have found that a big and varied colour palette adds enormously to the realism but also to the painted look of it. What you must do to reinforce the second, is make every tone accentuated, and make it have its counterpart in shadow as well.

Look at the variety of yellows, greens, oranges, blues there are in this painting.

>> No.1772143
File: 234 KB, 562x768, crop1.jpg [View same] [iqdb] [saucenao] [google]
1772143

>> No.1772147

>>1772123
Good. I don't want this smug faggot thinking he's welcome.

>> No.1772154

>>1771972
>dat fucking nose
>dat right eye

Jesus Christ after all those countless 'studies' you've done you'd think you could construct a head properly by now

>> No.1772161 [DELETED] 

>>1772062

The left side of her face is slipping. You are depicting face features as symbols. I recommend drawing more from references before using your imagination.

On the bright side I like her jacket and you are on the right path with the hair.

>>1772095
The eyes seem misaligned considering the rest of the face features.

>>1772115
It looks fine from the thumbnail but I feel you could achieve a better job with her hair and neck muscles (they are too prominent), maybe consider decreasing the height/shape of her forehead too

>>1772127
Her head should be much more titled and narrower, same for the nose and mouth.

I feel you're going dark too soon on several places.

I think you would benefit greatly from being aware of negative spaces and squinting your eyes or turning the reference b/w in order to see better the values.

>>1772134
Thanks, It was a request from my sister to give as a gift, sadly she asked me way too late and I had to rush it to finish it in 1.5 days.

>you should consider dropping the trip in order to avoid the noise in comments

I already tried doing that but people can tell it's me. On the first days I used to gave a fuck but not now. it's just like you said: Noise.

Besides I only do these threads because no one else seems to bother even after several hours and I like seeing what /ic/ is up to.

If I were him I would do the DT before I notice but since he doesn't I can only say that he hasn't business questioning a thing.

Also lol at the commissions comment like I have ever announced or even done one before.

>> No.1772162

>>1772016

HAHA! that is kind of awesome.

>> No.1772165
File: 168 KB, 800x1236, dragon.jpg [View same] [iqdb] [saucenao] [google]
1772165

Ignoring the shitty bird, is the perspective on the dragon right?

>> No.1772166

>>1772062

The left side of her face is slipping. You are depicting face features as symbols. I recommend drawing more from references before using your imagination.

On the bright side I like her jacket and you are on the right path with the hair.

>>1772095
The eyes seem misaligned considering the rest of the face features.

>>1772115
It looks fine from the thumbnail but I feel you could achieve a better job with her hair and neck muscles (they are too prominent), maybe consider decreasing the height/shape of her forehead too

>>1772127
Her head should be much more titled and narrower, same for the nose and mouth.

I feel you're going dark too soon on several places.

I think you would benefit greatly from being aware of negative spaces and squinting your eyes or turning the reference b/w in order to see better the values.

>>1772134
Thanks, It was a request from my sister to give as a gift, sadly she asked me way too late and I had to rush it to finish it in 1.5 days.

>you should consider dropping the trip in order to avoid the noise in comments

I already tried doing that but people can tell it's me. On the first days I used to gave a fuck but not now. it's just like you said: Noise.

Besides I only do these threads because no one else seems to bother even after several hours and I like seeing what /ic/ is up to.

If I were him I would do the DT before I notice but since he doesn't I can only say that he has no business questioning a thing.

Also lol at the commissions comment like I have ever done or even announced to be available for them before.

>> No.1772169

>>1772165
Is this a study? I feel like I've seen a near identical painting.

>> No.1772173

>>1772169
I think it may be too similar to a jaimie jones painting I saw earlier. Oh well, back to the drawing board and stuff.

>> No.1772179

>>1772173
I see. Try to iterate a few different thumbnails before committing on a composition/pose/etc.

>> No.1772180
File: 186 KB, 850x621, dragon2.jpg [View same] [iqdb] [saucenao] [google]
1772180

>>1772169
>>1772173
Yep, goddammit. I wasn't even thinking about it when I did this. Maybe I could try at a different angle.

>>1772179
I mean, this only took me 10 minutes, I'm not gonna fret too much over it.

>> No.1772226
File: 37 KB, 800x828, 1404694880610.jpg [View same] [iqdb] [saucenao] [google]
1772226

Warm-up (no reference)

>> No.1772234

>>1772143
Purty

>>1772110
Ooh, very nice! That's some tight rendering.

>> No.1772254
File: 131 KB, 800x1236, dragon.jpg [View same] [iqdb] [saucenao] [google]
1772254

>>1772180
>>1772179
Alright, I just got back from singin' happy birthday, and I'm here with a new sketch. How's this look?

>> No.1772274

>>1772226
Protip
>use a reference

>> No.1772278
File: 155 KB, 800x1236, dragon.jpg [View same] [iqdb] [saucenao] [google]
1772278

>>1772254
Made another real quick one. I know you guys are gonna get on me about line quality, but to be fair I did this zoomed out to like, 20% or something. Either way, I'm liking this one a lot more. I think I'll go with this over the previous.

>> No.1772288
File: 553 KB, 2893x4092, test.jpg [View same] [iqdb] [saucenao] [google]
1772288

Testing SAI, didn't really bother to try a tight line drawing, but I already saw it will solve my problems with line in photoshop. :)

>> No.1772329
File: 1.13 MB, 1500x1145, 001c.jpg [View same] [iqdb] [saucenao] [google]
1772329

just finish this ladies

>> No.1772336
File: 90 KB, 768x1024, MUGAMI.jpg [View same] [iqdb] [saucenao] [google]
1772336

>> No.1772338
File: 1.26 MB, 1090x610, spare my bum pls.png [View same] [iqdb] [saucenao] [google]
1772338

Fuhgeddaboudit Jake, it's China Town.

Crits? I know I kind of blow. At least it's only 15 mins of work or so.

>> No.1772342
File: 106 KB, 1280x1024, dotamage.jpg [View same] [iqdb] [saucenao] [google]
1772342

>>1771972

>> No.1772344

>>1772342
CARL

>> No.1772348

>>1772344
huh?

>> No.1772351

>>1772348
Not him, but Carl is invokers fun name. Actually its his official name in DOTA2.

>> No.1772352

>>1772348
That's Invoker's actual name.

http://hydra-media.cursecdn.com/dota2.gamepedia.com/1/18/Invo_rare_04.mp3

>> No.1772354

>>1772352
heh

>> No.1772368

Just wanted to share; after struggling with loomis for months I decided to download every single book about faces and boy, hogarth is my new jesus. Thanks for the "Drawing the Human head" hogarth, you rock.

>> No.1772370
File: 328 KB, 1600x1200, Kangaroomouseperson.png [View same] [iqdb] [saucenao] [google]
1772370

first time drawing on a computer. what do you guys think? I find it ALOT easier to draw with a regular pencil and paper (and im just getting back into the hobby)

>> No.1772385

>>1772274
for a mere doodle? lel

>> No.1772391

>>1772368

until it shows in your work all the reading and posting about how great the reading is, is WORTHLESS. FAGGOT.

>> No.1772407 [DELETED] 
File: 507 KB, 870x1144, e567a18d-532f-484b-8cd5-357232ce3.jpg [View same] [iqdb] [saucenao] [google]
1772407

>> No.1772408
File: 222 KB, 744x558, Screen Shot 2014-07-06 at 10.37.38 PM.png [View same] [iqdb] [saucenao] [google]
1772408

i'm fairly new to digital painting and right now i'm trying to work on rendering...

i can't seem to make anything look smooth though, I mean I'm only using a hard flat brush rn, should I be using a soft brush?

I mean it seems like anytime i try to render using the soft brush it ends up looking like a bunch of shit

>> No.1772410
File: 507 KB, 870x1144, 9221d8ff-2c91-4dc5-90aa-838c97446.jpg [View same] [iqdb] [saucenao] [google]
1772410

Just a quick drawing, I don't usually draw anime, how do?

>> No.1772413

>>1772408
It's all about big brush strokes to get the large flat shapes in place, and refining your edges. Identify what type of edge you need for every shape (hard, firm, soft, lost, and everything in between). Doesn't matter how you accomplish it, but if you satisfy those two criteria then it will look fine.

>> No.1772415
File: 233 KB, 864x1412, smudge tutorial 1.jpg [View same] [iqdb] [saucenao] [google]
1772415

>>1772408

>> No.1772416
File: 276 KB, 864x1243, smudgetutorial 3.jpg [View same] [iqdb] [saucenao] [google]
1772416

>>1772415
>>1772408

>> No.1772418 [DELETED] 
File: 722 KB, 1841x2472, img0112SS.png [View same] [iqdb] [saucenao] [google]
1772418

>> No.1772419
File: 689 KB, 1841x2472, img0112.png [View same] [iqdb] [saucenao] [google]
1772419

My best

>> No.1772420
File: 849 KB, 616x866, Forget about it Jake.png [View same] [iqdb] [saucenao] [google]
1772420

>> No.1772424

>>1772415
>>1772416

It's great of you to help others by making a tutorial and I don't mean to pick, but is english your first language? Some of this seems unclear.

>> No.1772426

>>1772420
>>1772419
>>1772410

Beginner General is where it's at for you three.

>> No.1772456
File: 613 KB, 916x1416, 4c4d143b-b330-439a-8c8f-cd9985f24.jpg [View same] [iqdb] [saucenao] [google]
1772456

>>1772426

improvement?

>> No.1772458

>>1772424
The second tutorial read fine for me.

>> No.1772460
File: 213 KB, 1465x873, Capture.jpg [View same] [iqdb] [saucenao] [google]
1772460

At some point I felt I had done goofed this one by applying the color layer with a very cheap brand of pastels (probably the only one around this shithole anyway), employing hair spray as fixative and mostly by taking a very small area (now I realize I should have gone at least 2.5x bigger)

Anyway, I think I can swing it by decreasing the level of detail.

>> No.1772494

>>1772456
Adding a blush and a ponytail isn't going to help anything if your general foundations for drawing are shit. Learn the actual proportions of the human face and then try drawing it, and don't be afraid to use reference that isn't anime

>> No.1772505
File: 164 KB, 720x960, gurll.jpg [View same] [iqdb] [saucenao] [google]
1772505

dream girl

>> No.1772510

>>1772505
are you the person that draw the chick infront of the train?

>> No.1772511

>>1772505
Eyes seem really big, to me. Dunno if thats intended.

>> No.1772515
File: 550 KB, 1780x1600, recent stuff.jpg [View same] [iqdb] [saucenao] [google]
1772515

Wooo, Vilppu!

>> No.1772516

>>1772505
You're drawing the face on a flat surface, m8, which is also why it seems off. Skulls have forms.

>> No.1772517
File: 47 KB, 960x600, castle.jpg [View same] [iqdb] [saucenao] [google]
1772517

been too happy lately to be working very hard

>> No.1772532
File: 874 KB, 2304x1536, image.jpg [View same] [iqdb] [saucenao] [google]
1772532

Last thing I did

>> No.1772544

>>1772517
try using a reference for the texture of the flagstone
try not to cut off peoples legs in pictures- it generally looks very bad compositionally unless you really know what you are doing

thats said- well done on actually finishing a picture without quitting, its the best way to learn

>> No.1772548

>>1772532
Holy shits those are some tiny tiny teeth

>> No.1772583
File: 1.61 MB, 1920x815, goodbadugly1v2.png [View same] [iqdb] [saucenao] [google]
1772583

I've been trying to learn how to reduce complex forms like rocks, mountains and plant life into simplified readable forms. If I zoom in close enough I can stop myself from getting confused by all the visual noise and just focus on what I see but I'm worried I'm just learning how to be a photocopier. Do I just need to keep painting rocks until I know what one looks like?

Also, any ideas how could I represent that scrappy grass and dirt better?

>> No.1772586

>>1772329
i cant fap to this 0/10

>> No.1772587
File: 1.55 MB, 1920x815, goodbadugly screen.png [View same] [iqdb] [saucenao] [google]
1772587

>>1772583
The reference image.

>> No.1772588
File: 42 KB, 623x880, Captura.jpg [View same] [iqdb] [saucenao] [google]
1772588

Not feeling it today guys

>> No.1772589
File: 180 KB, 1250x1250, lll.jpgioiuo.jpg [View same] [iqdb] [saucenao] [google]
1772589

try draw a character

>> No.1772590

>>1772588
just photobash

>> No.1772591

>>1772589
I saw you post months ago and you are still drawing those weird one arm bigger guys ? you didnt improve at all sorry.

>> No.1772594

>>1772591
I had a break of several months.
I need to star learn drawing now

>> No.1772595

>>1772594
oh than its ok.

>> No.1772598
File: 145 KB, 1250x1250, Untitled-3.jpg [View same] [iqdb] [saucenao] [google]
1772598

>>1772595
what i need work at?
i draw some still life but idk where to go

>> No.1772600

So, i bought tablet, how do i get gud?

>> No.1772602

>>1772598
look at how the objects actually look and then make it look like that

People can't "give" you the answers, that's not how you really learn

>> No.1772618

>>1772583

>wow

Do some fucking research before you post your shitty art again. Look at those rocks. They are wonky as all hell. I want you to look me in the eyes and tell me any of those rocks appear in nature.

>> No.1772623
File: 164 KB, 468x654, sdr45.png [View same] [iqdb] [saucenao] [google]
1772623

>>1772114
No that's not me.
>>1772133
Oh, I don't have one right now. Thanks though!
>>1772234
Yeah it looks sharp when they're that tiny. Thanks!

>> No.1772629

>>1772623
Oh, it's you! I thought I recognised the style.

>> No.1772630

>>1772456
Stop drawing on lined paper goddamnit. Also, that isn't how a persons face looks like. Study facial anatomy and how hair works and MAYBE your little sketches wouldn't turn out to be so shit

>> No.1772632

>>1771972

Awwww sheeeeit! I just realized who Firez is! He was that guy some months ago posting pretentious pencil redraws of everyone's work and it kept pissing people off.

The white pencil and shitty smudging gave you away.

>> No.1772642

>>1772623
is it just grayscale and on top of it some blending mode ? if so wchih one ?

>> No.1772662

>>1772629
It is me!
>>1772642
Color

>> No.1772700
File: 725 KB, 1380x850, c_prc_23oijsokfasllg_reduxf.jpg [View same] [iqdb] [saucenao] [google]
1772700

Dug this out to attempt to fix up the composition.

>> No.1772724 [DELETED] 
File: 1000 KB, 1489x1129, stilllife1wip.jpg [View same] [iqdb] [saucenao] [google]
1772724

Any mistakes so far?

>> No.1772727
File: 1000 KB, 1489x1129, stilllife1wip.jpg [View same] [iqdb] [saucenao] [google]
1772727

Any mistakes so far?

Sorry for the terrible quality, I don't know what happened there.

>> No.1772730

>>1772727

still life ? looks like you just copied the simplified version of a still life Loomis did in his book Creative Illustration.

>> No.1772763
File: 1000 KB, 2560x1920, 2014-07-07 16.37.18.jpg [View same] [iqdb] [saucenao] [google]
1772763

>>1772730
Nope, I set it up IRL.
I'll have a look at the book though if it deals with drawing something very similar.

>> No.1772768

>>1772583

dude it looks ugly because you didn't turn your own mind on. you just went like "the ref is like this so i gotta make my rocks the exact same value, and here this hue gotta be the exact same hue" ...

don't be scared of steering away from the reference in order to improve the image. even when studying.

>> No.1772770

>>1772700
lighting on the girl makes no sense.
she should be mostly flat tones, especially the legs.
dragon looks amazing, rest is very lacking.

>> No.1772772
File: 417 KB, 1489x1129, 1404749440687A.jpg [View same] [iqdb] [saucenao] [google]
1772772

>>1772727
The structure looks okay so far. The cup looks too small compared to your reference. Jug needs to skew more towards left?

Tip : It's beneficial to make a few quick silhouette thumbs just to block out the shapes and suggest the overall composition. Right now, your silhouette doesn't read well, the apples are lost.
Do a few thumbs until you find one you like. Keep this in mind for future studies.

>> No.1772774

>>1772700
>>1772770
i'd say it's the opposite. dragon's a mess. girl is least of your worries. lrn2 lizard/dino anatomy or something, looks like a furious blanket.

>> No.1772775

>>1772226
even with the paisely shit?
That's impressive for no reference.
or are those parts some sort of photo mash?

>> No.1772778
File: 11 KB, 400x400, 444.jpg [View same] [iqdb] [saucenao] [google]
1772778

>>1772727
I'm assuming this is meant to be a full on drawing and not a quick underdrawing for a painting, if it's the former it suffers from a severe lack of construction. Especially in that melting saucer and the asymmetrical teacup.

Try constructing it with basic shapes, for example the saucer is basically three ellipses and a curve. Imagine that the objects are completely transparent except for outlines like a simplistic wireframe like pic related. Also it helps knowing how geometrical shapes interact with perspective but this is all drawing 101.

>> No.1772788

>>1772774
Put it this way, the dragon's form is abstract, but aesthetic. Dragon looks good, girl looks out of place, pasted in, doesn't fit with the lighting and atmosphere.

>> No.1772817

>>1772772
Thanks, I'll keep those points in mind.

>>1772778
Man, I always forget the basics when doing something entirely from scratch. Thanks!

>> No.1772821

>>1772456
is that a signature beneath the pic
TOP LEL

>> No.1772823

>>1772166
>neck muscles are too prominent
The lighting is coming from behind, is that not what it looks like no?

>> No.1772825

>>1772700
Lighting and environment are poorly realized. Your shadows are completely devoid of color, and your light source(s) and direction are inconsistent. For the environment, I have no idea where they are or why.

It looks to me like you tried to draw a dragon in a cool pose, then retroactively turn that into an illustration. Doesn't work that way. You need to have a plan and clear direction. Know what you want to draw (down to all the details of content, setting, time, story, camera, etc) and why. Then, you generate tons of thumbnails to explore many different takes and go forward with the best one. Then you compile references for things you don't know how to draw. Then you make a detailed sketch. Then you do your color thumbs, again seeking references if you need it. Finally, you'll have everything you need to tackle the final illustration. http://pastebin.com/fZM8NdBr

Too much of this is either ambiguous or poorly thought out. You don't dig up old pieces to try to
>fix up the composition.
A working composition should be the very first thing that's established. If it isn't working, you start over from scratch, not try to salvage what you already painted just because you invested time in it.

>> No.1772828

>>1772115
>>1772823
The lighting isn't the issue, it's the forms you're trying to describe. The edges are too sharp, which read as harder plane changes than they need to be. The muscles in women's neck are often softened a bit in drawings and paintings. You should be emphasizing the overall cylindrical form of the neck, not it's subparts. This doesn't mean ignore the anatomy, but make it less prominent and the overall form more prominent.

>> No.1772830

>>1772825
Not him but das some clean, clean advice mayne

>> No.1772836

>>1772828
Yea that makes sense, thanks man. I was also kinda thinking that but I was pretty much just photocopying another piece, I'll do one from a photo next

>> No.1772840
File: 11 KB, 225x225, images.jpg [View same] [iqdb] [saucenao] [google]
1772840

>>1772788
>aesthetic
ok if the dragon has rights to be "abstract", might as well bundle the girl right in there.

>> No.1772860
File: 137 KB, 700x933, gymshitt.jpg [View same] [iqdb] [saucenao] [google]
1772860

>>1772516
yes thats me

>>1772511
it's intended ^^

>>1772510
aha. I'll look into that. thaaats why my faces often get a bit wide i think.

>> No.1772863
File: 1.43 MB, 1102x616, Death's Head.png [View same] [iqdb] [saucenao] [google]
1772863

>> No.1772889
File: 209 KB, 860x557, ptr.jpg [View same] [iqdb] [saucenao] [google]
1772889

So I've been doing animu for years and haven't done any proper studies for at least three years now...saw myself stagnating so going back to fundamentals.
I spent exactly 30 minutes on each head with ref, I feel they look 'plastic'. I've just been using hard round at varying levels of hardness/opacity.
How do I improve faster? Do I just keep drawing portraits and anatomy studies? How do I make the figure look less...flat? I'm guessing I need more dynamic colors but how fast should I be going for 30 min?

>> No.1772894
File: 302 KB, 860x557, ooooo.jpg [View same] [iqdb] [saucenao] [google]
1772894

>>1772889

>> No.1772921

>>1772889
>How do I make the figure look less...flat?
You need to do portrait studies from life. It will force you to think about forms, and it gives you truer colors to work from, rather than the already flattened color space of the photo.

You need to have a lot of experience painting and drawing from life before you can yield the most benefit from painting from photos. Painting from life is the fastest way to improve.

>> No.1772930
File: 319 KB, 717x1176, slobberish.png [View same] [iqdb] [saucenao] [google]
1772930

ehhh

this board IS reminding me I should actually try

>> No.1772931

>>1772921
parrot pls go

>> No.1772937

>>1772931
At least put some effort into your b8

>> No.1772945
File: 1.36 MB, 1101x620, Death's Head.png [View same] [iqdb] [saucenao] [google]
1772945

>>1772863

>> No.1772965

>>1772937
I wouldn't call it a bait, as there is plenty of artists who never painted from life and are doing great.

>> No.1772966
File: 246 KB, 800x1236, dragon.jpg [View same] [iqdb] [saucenao] [google]
1772966

Slooowly working on this. I've had to put it away to do more studies, but yeah!

>> No.1772967

>>1772965
>>1772921
Alpenfeiger is one of them. I mean, he's painted from life for sure, but very, very, very few portraits. Hell, most of is environment studies were from photos.

>> No.1772969
File: 645 KB, 320x240, 127798649.gif [View same] [iqdb] [saucenao] [google]
1772969

>>1772965
>there is plenty of artists who never painted from life and are doing great.
Now that's some quality b8

>> No.1772970

>>1772969
It's true honestly, I don't know why you think otherwise. Not even the dude you're responding too.

Well, maybe never drawing from life is a hyperbole, but there are plenty of artists who learned from photos and such.

>> No.1772972

>>1772970
I agree completely, especially the "never" part.

Plus algen does do most of his studies from photos, but he's still done a lot from life. You'd be hard pressed to find a single good artist who's never drawn or painted from life.

>> No.1772974

>>1772972
Ehhhhh, Alegen has like one folder of life stuff and almost all of it is incredibly beginner-stage. The last quarter of it he does some actual good still lifes (his paint brushes, the drum, etc), but I think he only has like, 3-4 portraits in there if that.

>> No.1772975

>>1772974
To clarify, while he has one folder of life stuff, most of it isn't that challenging for him until the end.

>> No.1772979

So the great digital artists of today who are stuck with uncanny, souless, over rendered shit like Algen don't ever draw from life? You DON'T SAY.

>> No.1772980

>>1772979
Who gives a shit, they're happy with their stuff, other people are happy with their stuff, and they get paid.

Also
>muh subjective opinions

>> No.1772983
File: 66 KB, 960x882, poleaxe.jpg [View same] [iqdb] [saucenao] [google]
1772983

>> No.1772990

>>1772980
Nice argument against life drawing there, bub.

I'm not part of this argument but as the parrot earlier said, life drawing is a good catch all for improvement. studying only photographs will get you nowhere, and listening to advice from people who say there are pros out there who never study from life will get you less than nowhere.

>> No.1772993
File: 46 KB, 812x596, kucing.jpg [View same] [iqdb] [saucenao] [google]
1772993

cont?

>> No.1772997

>>1772990
You're not really providing an argument yourself there though. Yes there are nuances that life drawing can give you for sure, such as subtle colors that a photo couldn't provide, but such nuances aren't needed in order to become a good artist. Not a master for sure, but one with a good set of jobs, sure.

>> No.1773000

tips pls. is there any hope? i'm 20 and I don't want to be kill already /ic/. ;_;

>> No.1773004
File: 274 KB, 1275x1288, Untitled-1.png [View same] [iqdb] [saucenao] [google]
1773004

>>1773000
ahg

>> No.1773012

>>1773000
I'm 32.

>> No.1773014

>>1772990
You're the parrot here, since is "common sense" to say that life drawing is a MUST. There is in fact plenty of artists who never did, or did so little when they were starting that is pointless to notice. Algen did some self portraits and still lifes, but they where little compared to how much photo studies he did. If you think his art is soulless, that's because of artistic choice of him. Dave Rapoza probably never studied from life either, Brad Rigney too, if I'm not mistaken. Also, a lot of artist who aren't living in first world countries don't have plenty of ateliers and such that some countries have where you can go paint naked people.
Get out of your bubble. Also, if you're saying that not studying from life will get us nowhere, please show us where studying from life placed you, as you're probably a high end artist in this industry.

>> No.1773016

>>1773000
industry is kill already

don't do it unless you have 5 years and 8 hours a day to grind to A tier

>> No.1773058
File: 541 KB, 1920x1080, Greyback.png [View same] [iqdb] [saucenao] [google]
1773058

Beginner-tier desktop in progress. First time doing a desktop without the symmetry tool (because that's akin to insinuating that everyone's mother is a whore).

>> No.1773059
File: 454 KB, 1200x650, 070714.jpg [View same] [iqdb] [saucenao] [google]
1773059

Filling up a cluttered workshop is going to take some serious time.

>> No.1773061

>>1773000
You have a long time, don't worry. You can become really good in a single year if you really shut up and focus on your work.

>>1773016
>industry is kill already

No it isn't. If anything it's getting better.

>> No.1773062
File: 337 KB, 600x876, quetzalcoatlus.jpg [View same] [iqdb] [saucenao] [google]
1773062

How shit are the values and composition?

>> No.1773064

>>1773061
It's good if you're great already. If you're average it's no life. Those names you know of that are still mediocre are all like 30 already. Standards ARE rising, despite temporary scourges like phototrash

>> No.1773071

>>1773059
i recognize who you are from your motifs.
not my thing, but good work (i know it's gonna b gud when finished).
show the floor.

>> No.1773074
File: 95 KB, 551x620, Klaudia21.jpg [View same] [iqdb] [saucenao] [google]
1773074

>>1773062
its a great start anon, keep refining values / also lighten the background more so you have foreground middle ground etc....

>> No.1773077

>>1772983
pose is very stiff, when doing your gesture and the stages to follow make sure you keep the sense of movement

>> No.1773092

>>1773074
Ok, thanks!

>> No.1773093 [DELETED] 

>>1773062
I also just did a sketch of this.

>> No.1773095
File: 325 KB, 700x467, megusaurus.jpg [View same] [iqdb] [saucenao] [google]
1773095

>>1773062
I also just sketched this.

>> No.1773097
File: 188 KB, 766x990, crop2.jpg [View same] [iqdb] [saucenao] [google]
1773097

>>1772143
turning it into a thing

>>1772234
thank

>> No.1773104
File: 95 KB, 909x2073, help.jpg [View same] [iqdb] [saucenao] [google]
1773104

does anyone know what's going on with this gradient and why its so... not smooth?

Is my resolution just too low or something?

>> No.1773106

>>1772166
https://www.youtube.com/watch?v=YgHNtzxO0y8

>> No.1773108
File: 37 KB, 723x589, help3.jpg [View same] [iqdb] [saucenao] [google]
1773108

>>1773104

heres a higher quality one so you can see what's going on better... sorry for shitting up the draw thread, I just didn't think this warrented it's own thread

>> No.1773110
File: 138 KB, 475x598, goatbaby.jpg [View same] [iqdb] [saucenao] [google]
1773110

am i marketable

>> No.1773111

>>1773104
oo, just an anon passing by, but i also have the same issue.

>> No.1773112

>>1773110
You could definitely illustrate for indie album covers.

>> No.1773118

>>1773110
Generic as fuck

>> No.1773119

>>1773111
>>1773104
You both need to up the channel mode you're on. You start at 8-bit, and it goes up to 32. 16 should be plenty, but do note that it will fucking wreck your computer depending on how big the picture is.

To change, simply go to image > mode > 16 bit.

>> No.1773121

>>1773104
Actually looking back at it, you could also just have an extremely low resolution.

Industry standard is 300 to 3000

>> No.1773136
File: 300 KB, 572x600, takamac 2.png [View same] [iqdb] [saucenao] [google]
1773136

bleah

>> No.1773140
File: 279 KB, 800x1236, one day ill paint that plane.jpg [View same] [iqdb] [saucenao] [google]
1773140

>> No.1773142

>>1773140
Also just noticed that the profile I assigned to the painting isn't coming up when I post it to /ic/. What's up with that? Looks really muddy now.

>> No.1773157

>>1773121
>>1773119

cranked my res up to 1000 ppi
switched the channel mode to 16 bit, still the same problem, i feel like it has to be something else

>> No.1773158

>>1773157
It won't change the existing values, only new ones.

>> No.1773160
File: 262 KB, 1280x800, help4.jpg [View same] [iqdb] [saucenao] [google]
1773160

>>1773158

no, i know that much.
when i go back in to start laying down the darks it does the same gradient thing...

i wonder if it could be the brush i'm using.

>> No.1773161

>>1773160
You know what, I am dumb. I have a feeling it's your monitor calibration, specifically the gamma. Try configuring it.

>> No.1773162
File: 786 KB, 1536x1874, IMG_20131224_015832.jpg [View same] [iqdb] [saucenao] [google]
1773162

>> No.1773163

>>1773161

haha well you're still not as dumb as me, i mean i have no fucking clue what this is...

been fucking with my display calibration for a bit now, still nothing different

>> No.1773164

>>1773163
Well fuck man! I guess we can break this down.

Go look at a dark image somewhere on google and see if the values are as choppy as your photoshop stuff. If not, then it must be a photoshop thing at the very least.

>> No.1773165

>>1773161
Photoshop will always gradient like that.
Its just a limitation of color depth, increasing the depth will only solve it to an extent and you'll be taking a huge performance hit.
My suggestion is just use a wider range of values.

>> No.1773166

>>1773164

nothing as severe as in photoshop. i mean i notice it in low res images, but even then not so much...

thanks for helping me out with this by the way

>> No.1773167

>>1773165
I mean, it shouldn't be doing it that bad though. Like, that's real bad. Granted, I dunno how much he's zoomed in, but still.

>> No.1773168

>>1773167

for reference: right now i'm zoomed at 50%
and my resolution is 700ppi

dunno if that gives you any clues or not

>> No.1773177
File: 274 KB, 800x1236, dragon.jpg [View same] [iqdb] [saucenao] [google]
1773177

Still slowly pecking at it. Can someone pls gimme some critique on it so far?

>> No.1773188
File: 9 KB, 914x185, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
1773188

>>1773167
Both of these gradients are a 10% difference.
I think it just more pronounced the closer you get to black.

>> No.1773192

>>1773177
No, just finish it

>> No.1773193

>>1773162
+1 for presentation

>> No.1773195
File: 40 KB, 500x419, chickenorsomeshitsketchthing.jpg [View same] [iqdb] [saucenao] [google]
1773195

>>1773062
hard to see exactly whats going on due to lack of definition but it looks like you're heading in the right direction
>>1773095
I like the colors on this one but what's going on with the bg?

>> No.1773199

>>1773192
T-Thanks senpai

>> No.1773202

>>1773195
I assume the bg is supposed to have that heat effect where the far back sorta merges with the sky.

>> No.1773211
File: 968 KB, 1536x2048, image.jpg [View same] [iqdb] [saucenao] [google]
1773211

Doing a study off of one Vermeers paintings in oils. Excuse the size - on mobile

>> No.1773212

>>1772600
You dnt get good with a tablet.

>> No.1773218

>>1773016

Fuck off you self defeating husk.

>> No.1773228
File: 163 KB, 545x491, re65443342.png [View same] [iqdb] [saucenao] [google]
1773228

>>1773195
that's awesome

>> No.1773229
File: 212 KB, 750x860, spe.jpg [View same] [iqdb] [saucenao] [google]
1773229

I know there's not much to go off of, but before I continue, is my anatomy fucked?

>> No.1773230

>>1771972
drawing i did a few months back, im in year 12 but i just draw off the picture

>> No.1773231
File: 54 KB, 640x426, Photo on 8-07-14 at 1.30 PM #2.jpg [View same] [iqdb] [saucenao] [google]
1773231

>>1773230
forgot pic

>> No.1773232
File: 380 KB, 1635x951, wip.jpg [View same] [iqdb] [saucenao] [google]
1773232

>>1771972
Newbie here, having some difficulties with digital drawing I am use to doing simple stuff that does not require much contrast. How can I train myself to stop doing such smooth stuff and go for more texture and contrast?

>> No.1773240

>>1773231

Protip: don't try to force extra cutesy designs or decoration. It almost always turns out bad.

>> No.1773242

>>1772945
it would of been better if you added more colour to the moth, and added more too it to make it more interestng

>> No.1773244

hey that irc channel doesn't exist >:/

>> No.1773245
File: 139 KB, 716x960, 10521793_918268454855505_5600831296802900180_n.jpg [View same] [iqdb] [saucenao] [google]
1773245

Waiting for the paint to dry before I start a second coat, but what do you think?

<This is my first time using acrylic paint, so any tips on how to utilize it in a more efficient manner would be greatly welcomed.

>> No.1773248

>>1773232

Adopt an "I don't give a fuck" attitude and do the same approach except with harder brushes, fuller opacity and far less blurring. Don't be afraid to duplicate and hide other layers when you're about to try something new. The good news is, your facial construction is solid. Although the back section including the wings run a major risk of getting fucked up beyond repair. The only clue that she is turning over her shoulder is that there are wings on her back. Sort out your anatomy construction, look at a few hair references and experiment with some hair brushes and small soft brushes at high opacity for single hairs. Do that and you're good to go, although I have a feeling you already knew everything I just said.

>> No.1773249

>>1772426
>>1772420
this guy isnt beginner ?

>> No.1773251

>>1772600
first you put aside the tablet and use pencil and paper every day for 3 hours a day 7 days a week for 2 years

>> No.1773253

>>1773232
Don't be afraid to go super dark on the shadows.

>> No.1773256
File: 289 KB, 716x960, edit.jpg [View same] [iqdb] [saucenao] [google]
1773256

I just tried something cool. I saw in an interview with Frank Frazetta's son and grandson, that Frazetta always kept a mirror in his room, so that way he could see his pictures backwards and see any defects because it would look new too him. Of course, Frazetta didn't have Microsoft Paint, so I turned my pic around, and this is what I found I could change.

Protip: Definitely reverse the image if you ever wanna see defects. Looks totally different.

>> No.1773260
File: 585 KB, 1186x1297, Untitled-1.png [View same] [iqdb] [saucenao] [google]
1773260

just a ref less doodle
shrug

>> No.1773261

>>1773249

Yes. Yes he is.

>> No.1773263

>>1773256

Everyone already knew this.

>> No.1773267

>>1773263
Well I didn't so somebody somewhere failed me.

>> No.1773268
File: 306 KB, 800x905, hgerg.png [View same] [iqdb] [saucenao] [google]
1773268

>>1773256
I discovered that a while ago by accidentally hitting the mirror hotkey in SAI and losing my shit over everything wrong with my pic. Its a pretty common tip but thanks for sharing anyway.

No amount of mirroring could save this metal study though. I'll attempt it again tonight under different lighting conditions.

>> No.1773270

>>1773229
This looks terrible in the thumbnail

>> No.1773273

>>1773248
Nah I have been at a stump for learning lately been trying to learn as much as I can but my brain is not handling it or adsorbing, I think just drawing for fun will help me a lot maybe just experiment like you said. I have been only really using the starting brushes for SAI and photoshop for the past year been too afraid to not really know what to do with the new brushes, I see everyone adding texture with these weird ass shaped brushes. My biggest challenge is creating something like this http://youtu.be/2keBrsCGUMU with the back ground shit that I see everyone doing. No matter how many times I watch videos or see people with art done with that I cant manage to do it. I get where lighting comes from and can draw objects but when it comes to drawing the light source suddenly becomes nope. Any suggestions on where to look for brushes? I thought of adding the shoulder blade but it always looks too pointy or too round maybe adding texture ontop with lighting and shadows will help get rid of the awkward shape? Thank you Anon I really appreciate it.

>>1773253
Will do Anon thank you !

>> No.1773295
File: 745 KB, 946x1246, 2014_07_08 Jiffyrocks.jpg [View same] [iqdb] [saucenao] [google]
1773295

most recent drawing

>> No.1773300

>>1773273

Despite how much shit Luvisi and his friend Reid get, they've got some nice brushes for you to get used to.

http://danluvisiart.deviantart.com/art/My-Brush-Pack-118954791

http://rahll.deviantart.com/art/My-Brush-Set-Pore-Brushes-184155746

>> No.1773301

>>1773240
yea i was just pissing around

>> No.1773302

>>1772420
>>1773249

Yes, he is a beginner. He's definitely got a brain and talent, but he has major anatomy and scaling issues to sort out.

>> No.1773303

>>1773300
Houston Sharp has a good pack too, shame he's shit who only got popular due to fucking portrait studies of all things.

http://houstonsharp.deviantart.com/art/My-Brushes-424639896

>> No.1773304
File: 7 KB, 500x375, zBlackCalCheck.jpg [View same] [iqdb] [saucenao] [google]
1773304

>>1773104
I have the very same problem both in ps and painter, so i suspect my shitty led monitor is at fault. you're supposed to barely distinguish the 5 square from the pure black one, but in my monitor the difference is pretty clear.

Adding a *little* monochromatic noise eliminates the problem

>> No.1773307

>>1773302

Yeah I rarely draw people. First figure or portrait or whatever you'd call it that I've done in at least 3 months, it's terrible, I know. Any more detailed crit though?

>> No.1773308

>>1773304
>A little

God, sometimes it feels like I need more. Is noise liked around here in people's paintings? I dunno if I should use it or not.

>> No.1773312

>>1773308
Don't worry about what people around here like. Paint things that YOU like.

>> No.1773313

>>1773307
His overall headshape (from the side) is pretty oblong in the sense that it's just an oval. The back of the skull should be protruding out more (in this picture, essentially make his skull longer towards the right.

A few problems I'm gonna quickly name off, as I have to get to bed soon. The eye is pretty tiny. Don't go and make it fucking anime uguu huge, but really focus on that eye. Compare the shit out of it to other parts of that face, Use "plum lines" (essentially straight lines connecting one part of the body to another) to find a sense of where everything is.

Also, the man has gills. Get rid of them.

>> No.1773318
File: 119 KB, 1600x817, CHITOWN.jpg [View same] [iqdb] [saucenao] [google]
1773318

>>1773313

Thanks a bunch man. He kinda has gills in the ref though haha

>> No.1773324
File: 676 KB, 2920x1616, bladerunner.jpg [View same] [iqdb] [saucenao] [google]
1773324

>>1773318
To add further, his face is for the most part, stretched up/down in your drawing compared to that picture.

Also, I wouldn't worry too much about shading in a study like that. As a beginner, I would focus more on hard lit studies, ala every faggot's fucking favorite study-movie.

DeviantArt and other sites can help you in this aspect too. That said, remember to have fun anon! You'll meet a ton of faggots on this board, but there's always someone out there that's willing to give you advice other than "lul ur fucking shit m8"

>> No.1773327

>>1773300
>>1773303
Wow thank you so much Anon! I am now going to go draw for 10 hours. I really appreciate it.

>> No.1773328

>>1773308
Actually there's a LOT of documentation about this issue, it doesn't seem like there's a definitive answer, and people usually don't like adding noise.

Search for "photoshop banding"

>> No.1773329

>>1773328
Weird, I think I'm gonna use it, albeit very little.

>> No.1773330

>>1773260
Try rotating when drawing it well you figure out what needs to be fixed.

>> No.1773375
File: 1.17 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1773375

there isnt a new beginner thread up so heres this. ref pic next!

>> No.1773376
File: 523 KB, 1005x526, FantasySunset.png [View same] [iqdb] [saucenao] [google]
1773376

I'm not going to make it :(

>> No.1773377

>>1773375
nm i guess ref pic is in another thread

>> No.1773378

>>1773376
>>1773375
its better than my 'shell'. keep at it man

>> No.1773379

>>1773375
Right here dude
>>1772363

>> No.1773380

>>1773379
ah thanks anon

>> No.1773381
File: 909 KB, 1536x2048, 2014-07-08 00.26.46.jpg [View same] [iqdb] [saucenao] [google]
1773381

>>1772460

Better... I hope

I think I'm going to buy sanguine or sepia in pencil form to do the eyes, there's no way I can put the detail I need for them with these crayolas for adults

>> No.1773385

>>1772821
why you make me cry anon?
I tried really hard.

>> No.1773390

>>1772079
like this a lot.

>> No.1773395
File: 131 KB, 700x522, surreal.jpg [View same] [iqdb] [saucenao] [google]
1773395

what do you think of this kinda weirder drawing i did? does it make you feel anything?

>> No.1773405

>>1772166
This is a wonderful critique. All the suggestions are sound as fuck.

>> No.1773414

>>1772166
I like you bro. you're doing art god's work and it's a thankless job on this board. I've come back and quit so many times because this place can either be a hateful hive of scum and villainy or generally a good place to get motivation and help from (like the irc channel which back in the day used to be really good) but you keep trucking and I respect that. so just a head's up that someone appreciates what you're trying to do

>> No.1773437

>>1773195
Thank you. I hadn't thought about the background on that piece. It was just a mindless sketch really.
I love your chicken thingy! I want to see more.

>> No.1773449
File: 3.02 MB, 1275x1650, tree.png [View same] [iqdb] [saucenao] [google]
1773449

Just an imagination sketch.

>> No.1773453

>>1773449
Colours are quite nice, although there is no composition and no focus

>> No.1773460

>>1773395
I like the repeated eye imagery (although maybe someone else will think it's overused) but currently feel like it's too much of a mish mash. I know with abstract art it's hard to not be told that as a criticism. No central focus, maybe? My first impression is it could benefit from either a fisheye perspective or one of the objects winding through and jumping out towards the viewer.

>>1773229
Looks A-OK from here but those dreamworks eyebrows are getting to me.

>>1773177
Really liking the angle; I'm expecting the palette on that plane to be fixed by the end of it.

>>1773097
You're probably already done with this but I feel like the clothes got fudged after the cutoff on your first picture. Is that from reference? I don't want to pull a "disbelieving reality" here. I feel like drapes don't fall like that and you're missing the shadows it casts on the jeans.

OK, I should probably stop scrolling upwards before I waste my entire night.

>> No.1773481
File: 20 KB, 400x400, 1404311811111.jpg [View same] [iqdb] [saucenao] [google]
1773481

>>1771972
Tears are missing on dat roger.

>> No.1773483

>>1773449
tehmeh rite

>> No.1773484

>>1773483
loool

>> No.1773492
File: 444 KB, 1475x768, myeh.jpg [View same] [iqdb] [saucenao] [google]
1773492

urghh

>> No.1773506
File: 398 KB, 800x905, Still Life4.5.jpg [View same] [iqdb] [saucenao] [google]
1773506

>>1773268
Tried it again with a sheet on paper held in front of the lamp and books and cardboard to block any ambient room light to try get single source, softer light.

Still got a long way to go.

>> No.1773507

>>1773506
Looks way better

>> No.1773508
File: 184 KB, 600x643, por3.jpg [View same] [iqdb] [saucenao] [google]
1773508

Feed me insults /ic/.
Tell me how shit I am.

>> No.1773509

>>1773507
Thanks man.

>>1773508
Why so masochistic man
To me the bridge of the nose seems very narrow and the iris of her left eye curves too much like an ellipse, looking squashed.

>> No.1773511

>>1773509
Yeah, I'm not happy with the nose.
The eye was actually too big, so I DID squash it a bit. Didn't notice the iris, so I'll fix that later.
Thanks bro.

>> No.1773513

>>1773508
dude that's really crappy. a real stinker. super smelly.

>> No.1773530

>>1773508

Looks like you used liquefy over her face and just dragged the cursor around.

>> No.1773531
File: 879 KB, 1300x1200, orc.png [View same] [iqdb] [saucenao] [google]
1773531

Tried giving fantasy heads a try, I think I need to understand the muscles work in the face and the overall construction a little better.

Anyway back to learning.

>> No.1773540

>>1773530
Gratuitous use of the smudge tool

>> No.1773602
File: 111 KB, 1600x800, hamps.jpg [View same] [iqdb] [saucenao] [google]
1773602

I've been working through Hampton's book. Just got onto the head chapter, but could someone tell me if these are looking right so far or am I ballsing it up?

>> No.1773610

>>1773602
I guess they're okay. None of the joints are well understood though. And the pelvis is tilted wrong in both of them. THey are both posed so that the weight it primarily or entirely supported through one leg (the more vertical one), so that side of the pelvis should be raised. Looked up contrapposto.

>> No.1773620

>>1773602
Oh man, we're at about the same progression through the book, but your stuff looks much cleaner than mine.

>> No.1773627

>>1773620
Really? Mine is a chicken scratchy mess. Can I see some of yours? Maybe see how you're approaching the book?

>> No.1773629

>>1773627
Sorry I have done NO digital drawing so far. I'll try making some gesutres now, and if they're worthy I'll post them in the newby thread.

>> No.1773635

>>1772288
> it will solve my problems with line in photoshop. :)

What do you mean, what's the difference? The lines do look pretty nice there btw

>> No.1773638
File: 145 KB, 1041x1058, Capturaa.jpg [View same] [iqdb] [saucenao] [google]
1773638

>>1772588
>>1772590
Ha

I think im feeling it now

>> No.1773643
File: 822 KB, 2847x2000, 1.jpg [View same] [iqdb] [saucenao] [google]
1773643

Been listening to a lot of doom metal, lately. Spent a good hour staring at myself in a big mirror.
I know the Halo needs work, but I can't pin the issue..

>> No.1773649

>>1773643
Halo has ye olde beginners mistake of making it pointy on the sides there. It needs to be elliptical, otherwise it just makes it look like it's eye shaped instead of like a circular hoop.

Also generally dismal anatomy on the dude.

>> No.1773654
File: 331 KB, 800x1236, dragon.jpg [View same] [iqdb] [saucenao] [google]
1773654

>>1773460
Hey thanks man. Yeah it'll be fixed. It was a totally different palette when I started and I kinda just left it because all it needed to be in the thumb was a big slab of brightness.

Hopefully the head looks fine, had to move it around to make the neck connection work.

>> No.1773656

>>1773649
I just noticed the left arm is way too short- fixing now. Anything else about the anatomy that needs fixin?

>> No.1773661

>>1772278
I like this one a lot more than the other ones anon, good camera placement.

>> No.1773663

>>1773661
thanks senpai, any thoughts on the latest version? >>1773654

>> No.1773669
File: 308 KB, 1569x717, dragonref.jpg [View same] [iqdb] [saucenao] [google]
1773669

>>1773104
If you mess around with the levels a bunch, like brightness/contrast and such, then that leads to pixellation like this sometimes.

>>1773654
>>1773663
Work on the value design, I feel like it might be a god idea to either have the plane as dark against the clouds, or have sweet dark menacing could formations with the plane as a brighter speck among them. The scale/distance on the plane seems off too, either it's big as dicks or the dragon's pretty small.

For the dragon, he looks weird in a few places, the join of the wings to the back for one, the tiny arms, the head being really small for the neck, etc, but you make him slightly better with each update. I'd suggest you get some reference, especially if you can get some of a similar angle. Crocodiles, komodo dragons, all those usual things would be good, and maybe some good Hobbit 2 screenshots too, pic related.

>> No.1773692
File: 684 KB, 1000x1200, plumeria.png [View same] [iqdb] [saucenao] [google]
1773692

Looking at ancient jewelery and imagining who would have worn them is fun

>> No.1773731
File: 225 KB, 800x1236, dragon.jpg [View same] [iqdb] [saucenao] [google]
1773731

>>1773669
Thanks! I enlarged the head and am looking up various reptiles as reference. That said I'd like to keep the tiny arms, as I think they look funny.

I am curious on the value though. I personally think it reads fine in the black and white thumb, but I'm not at all opposed to hearing why you think the plane should be darker or the background should.

>> No.1773734

Why do you insist on posting the trip with the op? You crave any attention so much? You do realize people have your sorry attention whoring ass filtered right?

>> No.1773739
File: 1.10 MB, 1366x768, EngineTest.png [View same] [iqdb] [saucenao] [google]
1773739

>tfw you can never be at least half as good as this guy
>>1773654

>> No.1773741

>>1773739
Dude, your colors are looking good, just keep going, plus, while not the best focal point, you've got a composition going at least. Just keep it up man.

>> No.1773744
File: 512 KB, 2048x2560, 8ok20Fj.jpg [View same] [iqdb] [saucenao] [google]
1773744

>>1773739
found the ref pic.

at least be honest when you are using refs.

>> No.1773747

>>1773739
Sure, thanks man.
>>1773744
ah, but i never said that i didn't use any ref now did i?

>> No.1773750

>>1773747
which is the same as not saying you used one

>> No.1773752

>>1773750
You got a point i guess, heh

>> No.1773755

>>1773747
Not him but why would you mention you were using ref when youre supposed to be always using ref? I guess unless you used it directly and not just as color palette/inspiration and are afraid about copyrights and shit.

>> No.1773783

>>1773755
this
acting like an artist is supposed to announce "I used ref" every time he posts a picture, or else he will be accused of somehow "hiding" it and not being honest about his process, is fucking bullshit

>>1773744
get over yourself, there are people on the internet who photobash and paint over 3d models, and who never bother to mention that their artwork isn't painted from scratch. and nobody cares. except for some shitlords taking every opportunity to accuse someone of "cheating".
don't be a fucking shitlord.

>> No.1773818

>>1773731
Glad to help, and the ref will help even more. For values, the plane's super bright against a pretty light backdrop, and I feel like it should contrast more. Yes it's white where the dragon's dark, which is great, but you should also make sure that it looks fine against it's own background.

>> No.1773824

>>1773818
Thanks. I'll try it out at the very least. I just sorta wanna remain a bit more subtle with this piece.

Either way, thanks for the help!

>> No.1773827
File: 82 KB, 553x1000, 121212.jpg [View same] [iqdb] [saucenao] [google]
1773827

>> No.1773859

>>1773827
those breasts are really low, the left foot is twisted and the right leg is Bayonetta-long

>> No.1773894
File: 39 KB, 800x600, gucci-22001.jpg [View same] [iqdb] [saucenao] [google]
1773894

>>1773827
guuurl, you need to reference them shoes, those heels look like it gon wobble and give out.

>> No.1773942
File: 183 KB, 766x990, crop3.jpg [View same] [iqdb] [saucenao] [google]
1773942

>>1773097
contd

>>1773460
Nah, I'm not going to be done with this anytime soon. The top was originally a weird, heavy knit thing, and I'm having a hard time giving the fabric weight without copying the ref 1:1. I'll struggle some more and see what happens, but I might just turn it into something else in the end, so it reads better. Thanks for the crit.

>> No.1774029

>>1773453
Hah, nope. Thanks for the indirect compliment, but Olly kicks my ass.

>> No.1774030

>>1774029
Er, this was meant for >>1773483

>> No.1774043
File: 42 KB, 640x640, 10500295_800837623283991_3042866261675156240_n.jpg [View same] [iqdb] [saucenao] [google]
1774043

>>1771972
How do I improve this?

>> No.1774044
File: 342 KB, 1920x1080, 2014-05-12_00001.jpg [View same] [iqdb] [saucenao] [google]
1774044

>>1774043
Original for reference.

>> No.1774048

>>1774043
Loomis. Basic proportions are off, fix this before looking any further and worrying about anything else. .

>> No.1774074
File: 126 KB, 716x960, 10011167_918749264807424_2727885936209010819_n.jpg [View same] [iqdb] [saucenao] [google]
1774074

Day 2 of messing with acrylic paint. What I have learned thus far: Water is your best friend...ish.

Essentially what I am doing is putting down the color with a dry paint brush until it starts to fade, then I dip it in water, and spread the color over as much area as I can, in an area which that specific color is needed. I would spin and twist the brush along with the contour lines of the body (mostly circles and ovals) working my way from bottom too top. When it became too watered down, I would simply dip the brush and start the process over.

Is there a more efficient way I am missing? Is there anything in particular wrong with my method, which would deem it unwise to continue using?

>tl;dr I am practicing with acrylic paints, and any info on how to use them properly would be welcome

>> No.1774203
File: 417 KB, 854x480, dfs.png [View same] [iqdb] [saucenao] [google]
1774203

Following some stuff from the sticky, I'm a beginner and can any critique this?

>> No.1774207
File: 743 KB, 2500x1875, BeFunky_109_8258.jpg.jpg [View same] [iqdb] [saucenao] [google]
1774207

Made this shortly before getting a tablet and pretty much abandoning traditional art. I was and still am pretty proud of them. Got them cut and framed too. This was before I put their backgrounds on. Didn't like them too much. I was never good at traditional backgrounds anyway.

>> No.1774208
File: 35 KB, 640x640, 10544379_800903903277363_8266864378786821157_n.jpg [View same] [iqdb] [saucenao] [google]
1774208

>>1774048
So I fixed the head by making it a bit bigger in relation to the body and moving it over slightly. Is that what you meant?

>> No.1774218

>>1773395
Dude its fucking shit, its like 7th grade abstract.

>> No.1774219

>>1774074
I'm >>1772115
That seems like more effort than what I do. I just do (and most people) an underpainting first, like just cover the canvas with a wet brush with a little bit of paint of a neutral color. Makes it easier spread paint and mix and stuff

>> No.1774221

>>1774219
and also if there was anything wrong with your method it seems like your page would end up fucking soaking lol

>> No.1774230

>>1774207

There's so many things wrong with your sentence it isn't even funny

>> No.1774255
File: 406 KB, 1239x847, Unasd123d-1.jpg [View same] [iqdb] [saucenao] [google]
1774255

who am i kidding... i should just become a painter.

>> No.1774257
File: 476 KB, 1840x921, faces.jpg [View same] [iqdb] [saucenao] [google]
1774257

trying to combat sameface

>>1774255
Really love the thumbnail, nice lighting

>> No.1774260
File: 20 KB, 400x388, 4.jpg [View same] [iqdb] [saucenao] [google]
1774260

>>1774257

>really loving... the thumbnail. just the thumbnail anon!

:[

>> No.1774261

>>1774260
you need to add details somewhere. when you zoom in it's just a blurred mess.

hence why it looks good in the thumbnail.

>> No.1774263

>>1774203
no takers?

>> No.1774265

>>1774260
all i see is texture brushes when it's enlarged :[
I guess what I could have said was that I enjoyed the composition, atmosphere, and colors but the image could use some refining, specifically the trunks of the trees, and the ground looks flat when zoomed in because of the textures. I like it!

>> No.1774267

>>1774203
draw the entire image, not just the face. values are relative, some will appear lighter or darker than they really are due to being next to another value.

there's a few problems with the anatomy and placement of key features, it helps to step away from your image for a few minutes to refresh your view.

>> No.1774268
File: 117 KB, 891x594, Uasd123led-1.jpg [View same] [iqdb] [saucenao] [google]
1774268

>>1774261
>>1774265

thanks brahs

here's another shitty little uninspired sketch.

>> No.1774270

>>1774208
unfortunately what that guy means is the drawing is fundamentally flawed to the point that there's no real way of fixing it.

before drawing in the details, people block out the image they are trying to draw. this is done by simplifying the shapes of the image.

>> No.1774275
File: 501 KB, 1000x750, 7-8-14.jpg [View same] [iqdb] [saucenao] [google]
1774275

Speed painting from a photo I did earlier today.

>> No.1774281
File: 429 KB, 800x1236, dragon.jpg [View same] [iqdb] [saucenao] [google]
1774281

gonna un-blur those wings, don't worry. Trying to decide if I'm liking the background so far.

>> No.1774282

>>1774260
Getting the thumbnail to look good is where most beginner artists fail, so you're one step up from them.

While details are certainly important, you learn a lot about lighting and mood through many thumbnails.

>> No.1774293

>>1774281
I dont think the blurred wings look bad, overall pics looking good atm but those birds are fuckn up the composition, I would maybe put them lower to the right or something

>> No.1774297

>>1774293
yeah, I just want them in there to convey scale. They'll probably be the last thing I ever do on the painting.

>> No.1774343
File: 426 KB, 1600x1200, audrey hepburn study.png [View same] [iqdb] [saucenao] [google]
1774343

Please be gentle, Anon-senpai...

>> No.1774344
File: 517 KB, 1600x1200, still study 1.png [View same] [iqdb] [saucenao] [google]
1774344

>>1774343
Also this

>> No.1774346

>>1773894
dayum gurl, you sho kno yo shit.

>> No.1774347
File: 216 KB, 600x648, chung.jpg [View same] [iqdb] [saucenao] [google]
1774347

>> No.1774357

>>1774257
Really like these

>> No.1774388

>>1774267
Thanks for taking the time and commenting I appreciate it.

>> No.1774511

dis nigga on autosage?

>> No.1774659

>>1774511
i think it is, somebody should make a new thread

>> No.1774672

>>1774659
>>1774511
Don't worry, as long as FiReZ lives he will keep making threads to get that all important OP image for ultimate attentionwhoring.

>> No.1774809

>>1774281

The upper right of the painting is very vexing to me. The plain points toward it, but it leads to nothing. I think adding some interesting clouds in the vacant space would improve the composition

>> No.1777454
File: 78 KB, 606x496, doodlegirls.jpg [View same] [iqdb] [saucenao] [google]
1777454

Quick doodles.. trying to loosen up my styles. I'd welcome some feedback for what it's worth.