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/ic/ - Artwork/Critique


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File: 184 KB, 1000x756, ask-question-1-ca45a12e5206bae44014e11cd3ced9f1.jpg [View same] [iqdb] [saucenao] [google]
1771578 No.1771578 [Reply] [Original]

Want to ask something? Don't make a new thread. Post it here!

Also: If you ask a question, look through the thread and see if you can answer other people's questions

Previous thread >>1765126

>> No.1771597

Is there a site that isn't dA where I can browse various artists that I (not an artist nor know much about art) may browse and discover and learn?

Basically an alternate to dA

>> No.1771637

Why are the muscles of the forearm such a bitch and a half to learn?

>> No.1771657

>>1771637
Because you are too fat to use your own body for reference.

>> No.1771658

>>1771597
Twitter, tumblr, facebook, instagram.. if you would, you know, explore and use the search function of these platforms :)

>> No.1771671

>>1771657
>2fat
>6' and 116lbs is apparently fat these days

Top kek

>> No.1771673
File: 349 KB, 215x194, skeletons.gif [View same] [iqdb] [saucenao] [google]
1771673

>>1771671
forgot my gif

>> No.1771686

im so pissed off i dont know what to do.
I wanna make some actual paintings, scenes with characters doing something and not the usual face or still figure.
I feel my anatomy and figures are decent but when i wanna do a scene painting i endup sketching characters in an empty surrounding.. when i try and add say a forest for example it looks shit. Its like i cant imagine the setting/the composition/the "overall" but only characters doing actions in an empty space.

>> No.1771689

>>1771686
Use refs. Make lots of thumbnails.

>> No.1771693
File: 11 KB, 300x192, Breville-EW30XL-Electric-Gourmet-Wok-300x192.jpg [View same] [iqdb] [saucenao] [google]
1771693

I don't know if this is the right forum, but i just bought some oven bake terra cotta clay to mess around with and I don't have an oven but i have a wok. can I use my electric wok to harden the clay? Would it release Toxins.

My wok would get hot enough, so temperature isn't a problem.

>> No.1771713

What's the most important fundamental? Which one should a beginner study first?

>> No.1771716

>>1771713
line then perspective, rest doesnt matter what order.

>> No.1771742

>>1771693

bad idea

>> No.1771754

>>1771742
Why?

>> No.1771778

1. Decided to pick up drawing. Slow stuff, lots of practice, gotta bad it up to greatness. What kind of pencil am I after? Some 0.5 mechanical off the walmart shelf?

2. Am I looking to use my hand or forearm for the movements?

>>1771693
Probably a bad idea, since it will mostly heat the bottom part of the clay.

>> No.1771793

I have a question.

What tablet size should I purchase for a 27" monitor?

Thanks.

>> No.1771804

>>1771793
A smaller monitor.

>> No.1771813

>>1771754

Because it's a different way of heating than an oven. An oven uses extremely hot dry air, a wok heats by conduction. (Not sure if I explained this well enough, English is not my native language.) I think you might end up fucking up your wok before the clay's outer surface has even so much as dried.

>> No.1771818
File: 383 KB, 897x1200, N7qJ2Rb.jpg [View same] [iqdb] [saucenao] [google]
1771818

>>1771813
I think i know what you mean. Guess i will just have to get a proper kiln.

Thank ya kindly!

>> No.1771822
File: 23 KB, 530x298, wacom_bamboo_pen_touch-2.jpg [View same] [iqdb] [saucenao] [google]
1771822

I chicken scratch, like shit.
I need to draw with my arm to get things better.
But how the fuck do i draw with my arm on this little tablet?

>> No.1771826

>>1771804
What monitor size and tablet size is the best combination?

>> No.1771829

>>1771826
Don't listen to him, just get the biggest tablet that will fit on your desk.

>> No.1771861

>>1771671
>6' and 116lbs
Jesus fuck what are you doing here?! Go eat something!!!

>> No.1771866

>>1771693
I'd look for a used toaster oven that you can dedicate to hardening clay.

>> No.1771869

>>1771822
>But how the fuck do i draw with my arm on this little tablet?
You can't.
Well, you can to a very small extent. Remember that drawing from the arm isn't just drawing from the shoulder, but the shoulder and elbow in conjunction. Practice drawing with your whole arm on small pads of paper that are the size of your tablet.

Aside from avoiding RSIs, most of the benefit from drawing with your whole arm becomes apparent when you're drawing on larger surfaces. For small marks drawing with your whole arm could even worsen your line quality.

>> No.1771886

>>1771869
Ty

>> No.1771965

How the fuck does one find the perspective within a drawing or figure. Or rather, how the hell do I find the correct vanishing points to something that's basically cropped? I'm feel like I might burn myself out, shit's seriously driving me insane.

>> No.1772024

>>1771965
Read Norman's book about basic perspective, there's also a technique to do that in Scott Robertson's book.

Basically, simplify the forms into cubes and apply perspective to them.

>> No.1772129
File: 23 KB, 1556x218, Screenshot 2014-07-05 21.04.24.png [View same] [iqdb] [saucenao] [google]
1772129

An anon suggested a method for me to improve my line confidence but I' finding it difficult to apply it towards arcs, waves, and circles. Either my elbow gets stuck on the desk or it just feels awkward to draw and I go back using my wrist for circles. How do I stop this from continuing?

Pic is the suggestion given to me.

>> No.1772144

Does anybody know how to get a more traditional feel in photoshop ? like, settings and brushes ? cause all the default brushes and settings do not seem optimal for line work/control.

any advice appreciated.

>> No.1772171

>>1772024
>Read Norman's book about basic perspective

Which is the title? I can't find it.

>> No.1772217

>>1771578
Anyone know where i can get Ernest Watson's perspective book online?

>> No.1772218

>>1772171
Anon probably means Norling.

>> No.1772225

>>1772129
youre question has nothing to do with the pic. if its about arm vs wrist drawing its largely dictated by the size of your paper. if your elbow gets stuck, lift your elbow.

>> No.1772353

are there any good resource on composition?

>> No.1772392
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1772392

How good is this book compared to Figure Drawing for All It's Worth and the complete Bridgman guide?

>> No.1772522

>>1772392
It's fucking Bammes, it's good.

>> No.1772531

On physical versus digital sources.

Hi.
I just bought Bammes' Die Gestalt des Menschen and I took a look at the books I have (Peck's Atlas of Human Anatomy for the Artist, The Pencil by Paul Calle, Robertson's How to Draw and Drawing on the Right Side of the Brain from Edwards') and realized that these I do read while I have hundreds of digital files on my drives, which I barely touched.
Does anyone else face this weird reaction to digital things, that they seem less important and less interesting, maybe even solely because there was no product, no money involved beyond the electricity bill?

>> No.1772533

>>1772531
>that they seem less important and less interesting, maybe even solely because there was no product, no money involved beyond the electricity bill?

It's just more tiring for your eyes to read a book through an illuminated surface like a monitor or a tablet That is why you prefer to read on paper.

Also on computers now we tend to have thousands of files we forget their existence. While a physical book will be visible to you if you have it in your room or in a place you see it everyday.

>> No.1772535

>>1772533
Thanks for your response. I'll see if I can work around this backlit/reflective surface issue of mine by tricking myself into reading some of these digital works.
Maybe project the book's pages unto something. Print parts out. Change the white temperature of the screen away from blue.
Because I get the feeling that I am supposed to actually read whatever the source is, digital or physical.

>> No.1772604

Do you have to lower your expectation of your art to improve or do you set an expectation for you to follow?

>> No.1772610

>>1772604
both. have a long term goal in mind, but don't expect to get there overnight. meanwhile, just grind it out with some studies. you'll get there, i promise.

>> No.1772611

>>1772353
i'd like to know this as well.

>> No.1772616

So I want to work on seeing in 3d/construction, what kind of study would target that?

>> No.1772639

Do I start from "Fun with a Pencil" and try drawing on paper? I know nothing about anatomy, perspective, flow, color and shading.

I've had this tablet for a while but I still feel very unconfident in my brush strokes.

>> No.1772658

>>1772639
yes, start with paper. If you know nothing to little bout art then it would be a good idea to start with paper. I think its eaiser to switch from paper to digital than the other way around.

>> No.1772690

>>1772639
If you do not feel confident about brush strokes, then you need to practice line and hand control. Learn to draw lines before you use them, and after that, understand shape and form before trying to construct the human body.
If you haven't already, pick up the Betty Edwards book and read the sticky, I don't really recommend Loomis if you don't know how to see yet.
After that, you would probably move onto perspective, and then gesture, construction, anatomy, and value. Try to follow that order. Once you get those pretty decent, you can then move onto color and painting.
I highly recommend you do this traditionally on paper, even painting if you can, so many newfags try to think that a tablet is the magic paper that will make your drawings good.

>> No.1772708

>>1772616
Make sure that you can accurately draw lines/curves/ovals and can (again, accurately) draw what you see instead of symbols first.

But you do linear perspective. 1 point, 2 point, 3 point. Study some photos and real life to get a feel for how far away the vanishing points normally are, all that jazz.

When you can draw the primitives (cube, cylinder, donut/ring, pyramid, etc) from any angle you can imagine in proper perspective, it will be easier to construct.

And construction is this: What is the simplest form I can break this down into while still keeping it looking like the object? If I were to wrap this up for shipping or make a custom box to fit around it, what would it look like?

Start with simpler things that are as close as possible to primitives and learn to add/remove parts to sculpt out the form. Coca-cola can from a cylinder, coffee cup from cylinder/ring, etc. Get slightly more complex each time, enough that there's something familiar but also something more challenging.

>> No.1772709

>>1772690
>perspective, and then gesture, construction
Those three are normally around the same time. And value is definitely before perspective and construction because some exercises you do require it.

So you'd ad least dabble in value and get an understanding before going in depth later at least.

>> No.1772816

>>1772353
>>1772611
Framed Ink talks a lot about composition, even though some of it is indirectly. The only other good resource I know of is looking for posts by professionals that show their workflow, particularly the thumbnail stage; they'll often talk about composition. There's a few of those on muddycolors, just search for the keyword "thumbnail" or "composition". You can learn the most by doing compositional thumbnail studies of master paintings - flatten everything down to their most simple, abstract shapes and flat value groups (2-5 values). Draw this out at a thumbnail size. Do a ton of these and you might slowly pick some things up.

A lot of composition is fairly abstract. Depending on the source, there are various 'rules', but often they are more like helpful guidelines than anything else, and you can often create more interesting compositions by purposefully not following them.

In the long run, you'll dealing with abstract shape and line design when it comes to your big value shapes, and your flow lines respectively. For any piece, first generate tons of thumbnails. Ask if something is interesting to look at, and why. How is the viewer's eye led through a piece? What looks important, and is the eye inclined to stay there? What kind of feelings does it evoke, and why? (Calm vs tense, smooth or harsh, etc)

>> No.1772857
File: 65 KB, 1200x900, 1399634538028.png [View same] [iqdb] [saucenao] [google]
1772857

Is studying graphic design a dumb idea?

What jobs would I be able to pursue with such a degree and how likely is it that I will find work?
Is there any money in the field?

I would be very thankful for any advice or experience reports regarding the topic.
I'm not sure what to do with life and this seems like somewhat of an option, if I can actually make a living this way.

>> No.1772872

How does one get better at seeing and putting value down on paper? We went over value today in my drawing class and it's impossible to remain consistent with a pencil.

>> No.1772877

I don't feel confident in the way I draw my circles and thought that drawing a circle using a stencil then try to get close to the example using freehand. Is that a good idea or is there a better exercise.

>> No.1772888

>>1772877
Eyeball it, try to use your whole arm, and rehearse the line above the paper before placing your pen down.

Follow along with the Peter Han exercises and do the entire homework assignment exactly as specified:
https://www.youtube.com/watch?v=wgDNDOKnArk

>> No.1772891

>>1772877
I think nice lines just come via a lot of practice, so while drawing things. Some artists draw circles and lines as a warming up. If you really need to be exact, you can use those ellipse or circle templates. Plebs don't care about your fancy freehand circles

>> No.1772903

>>1772872
Create value scales:

Grab a ruler and a thin marker. Make a rectangle that's 1cm x 9cm. Divide it so that you have 9 1cm squares. Now, using your pencil of choice (2B is good, but it comes down to preference), fill each square with a uniform value going stepwise, so that the first square is as light and uniform as you can make it, the last is as dark and uniform as you can make it, and every jump in value is roughly the same between each square. The middle square should be halfway in value between the lightest and the darkest.

Repeat this again, but going darkest first, down your way to the lightest.

Repeat this again, but this time use the side of your pencil instead of the tip.

Repeat this again, but don't subdivide the rectangle. Instead fill it with as smooth a gradient as you can. If the first one you go light to dark, do another one where you go dark to light.

Repeat this again, but with the side of the pencil instead of the tip.

If you have a tangible value chart in front of you, you can check the values you make against the scale for accuracy, keeping in mind that your darkest darks with a pencil probably won't be as dark as the darkest value on the scale.

Do these exercises whenever you're bored, or want to warm up. Try making gradients/solid values along a curved path instead of a rectangle. Try without a discreet bounding box. Try with different types of pencils (one pencil type per scale). Try different sized scales (9" x 1").

You can do the same types of scales using paint as well (and you can get darker darks while you're at it). Practice identifying values around you, having an accurately printed scale with you for comparison. When in doubt, compare the value in question to pure white, pure black, and a neutral gray that's in between. How does your mystery value compare to all of these? And by what degree?

>> No.1772955

>>1772392
anybody got a dl link to this or is How To Draw 2.0

>> No.1773027

I'm trying to learn how to draw thicker models. Any tips for body fat?

>> No.1773081

>>1773045

Realised late there's the new thread

>> No.1773082

>>1772955

I'm afraid so. Your local library should have it (mine does) :^)

>> No.1773109
File: 50 KB, 1440x1080, 10380955_10152495786373605_1693901588977147855_o.jpg [View same] [iqdb] [saucenao] [google]
1773109

when client wants cmyk picture, do you still start it in rgb, and convert at the end ?

>> No.1773116

>>1773109
i want to know this as well. also, should we lighten the finished picture a bit so when they want to print it on paper, the ink bleed doesn't make the print look darker? or does cmyk fix that shit?

>> No.1773117

>>1773109
That's what I've done. I'm not sure if it makes a difference really. And in my experience the clients that ask for cmyk have zero clue about any stuff, like they ask for vector images when I work in photoshop and stuff and need it explained.

>> No.1773125

>>1773117
yeah thing is, what if the client wants a well layerd psd as well D: cause to convert to cmyk you have to collapse all the layers

>> No.1773127

>>1771578

are these gumroad videos supposed to be without sound?

>> No.1773131

>>1773125
>>1773117
>>1773116
>>1773109

my fucking kek guys
cmyk is for printing
rgb is for web pictures mostly

It's convenient that you start painting in the setting that would be beneficial for the use you will give to the pic
If it is for printing then start with cmyk mode if it is for a screen or for the web start in rgb

I hope you guys have 12
go do your homework

>> No.1773156

>>1773131
k... well.... i still want to ask
>should we lighten the finished picture a bit so when they want to print it on paper, the ink bleed doesn't make the print look darker? or does cmyk fix that shit?

>> No.1773221

>>1773131
what if i screwed up and started in rgb ? any way to preserve the layers and switch to cmyk ? ty

>> No.1773331

I've been drawing for a while now. I'm mostly self taught, but the problem is that I am a rotten teacher. I feel like I've learned and practiced things the wrong way, and I am actually worse off than being a blank slate.

Anyone been through this before?

>> No.1773339

>>1773221

Do it in RGB and convert to CMYK. If you work solely in CMYK you can end up overloading ink levels.

>> No.1773359

This question can be answer basically by anyone (I'm doing a survey cuz muh homeworks)

How long have you been drawing/painting? Did it start with a spark of interest or were you natural at it?

>> No.1773360

How do I regain my motivation and love for art?

>> No.1773361

>>1773360
look at things that inspire you
think of what it may bring you
figure out what makes you truly happy, if your love and motivation for art isnt in that, then maybe losing it was for the best
do whatever helps you get up every morning, if you truly want to be motivated and love art again then figure out why you were in the first place

>> No.1773364

>>1773359

I guess I was drawing since I was a kid, but I only seriously got into it like a year and a half ago.

I dunno if I'm talented or not though, I'm still a novice. My friends always compliment my drawings, but friends can't always be trusted to give good criticisms anyways.

>> No.1773366

How good is Ctrl+Paint as a beginner's resource? I'm planning on using the videos there to supplement all the books I have

>> No.1773368

>>1773359
i started a couple of months ago casually browsing here but lacked initiative and just drew for like an hour a day and spent time being frustrated, a while ago i decided it wasnt cutting it and started drawing for 6+ hours
i wasn't a natural, i just wish to create worlds/people/places how i want them to be

>> No.1773392

For anybody here who is feeling like they will never "get good"
http://willterrell.com/2012/07/10/dark-ages-comic-book-15th-anniversary/
may find inspirational

>> No.1773393
File: 1.37 MB, 1189x1109, Chanel.png [View same] [iqdb] [saucenao] [google]
1773393

Alright guys, I need to ask you something.

I was playing around with shading and ended up with a somewhat nice image (pic). The thing is, when a website shrinks it down to thumbnail size, it looks like fucking shit.

Is it because of the low contrast, small details, etc, or is there another reason? And how the fuck do I fix it on my future works?

>> No.1773394

>>1773393
It looks like shit when small because you can see the entirety of it and it simply is shit.

>> No.1773416
File: 10 KB, 216x250, 1360203882700.jpg [View same] [iqdb] [saucenao] [google]
1773416

I'm doing oil paintings on boards coated in gesso. Once I'm done with the painting is there some kind of coat I can put over it to protect it?

>> No.1773417

>>1773416
Varnish.

>> No.1773698

What is the best way to learn how to mythical creatures? Is the best way to learn to draw them is getting references from existing creatures (i.e. Minotaur=Man+Bull)?

>> No.1773718

>>1773339
what ? im confused

>> No.1773730

>>1773698
draw them like anything else, break it down into simple shapes, references may be good and knowing animal anatomy will help

>> No.1773746

what's a good program for pixel art and animations? also, any recommedned pixel tutorials?

>> No.1773763

>>1773131
This guy knows nothing
>>1773718
You always work in RGB, unless you've got total control of the whole printing process

>> No.1773781

>>1773393
Good art always looks good in thumbnails because the value statement holds up regardless of a lack of detail. If your art looks like shit in the thumbnail, then it also looks like shit in regular resolution, but you are unable to see it because you get distracted by details. Remember to zoom out and look at your image from thumbnail size every so often to prevent this from happening.

>> No.1773830

>>1772708
Thanks anon!

>> No.1773878
File: 731 KB, 774x732, muddy.png [View same] [iqdb] [saucenao] [google]
1773878

>>1773698
What he said >>1773730
Be sure to also seek inspiration from unusual sources. For example, if you're creating a dragon you don't have to only go off reptilian anatomy, but can take design inspiration from bugs, plants, anything unusual out there.

Pic related. Follow the link (googling Chris Rahn muddycolors will find it).

>> No.1773974

>>1773878
>write a lot of text about how you found true inspiration and shit
>paint the most generic thing ever

>> No.1774002

I just drew upside-down Stravinsky and I need a couple more similar pieces of lineart to draw upside-down.

Suggestions? I've tried hentai lineart but all I find is either too simple (not as "busy" as Stravinsky) or features such positions that form isn't obscured when flipped.

>> No.1774006

>>1773974
>commissioned to paint the most generic thing ever for a card game
>painting something that is visually unique from the dozens of other dragons done by MTG artists
Sounds successful to me anon.
9/10 - got a reply

>> No.1774008

>>1773878
>>1773730

Thank you, you two.

>> No.1774011

Is there something like a random generator site that generates areas of art to practice?

For example, you would go to the site, hit a button, and it would generate something like "anatomy of hands" or "landscape" or "color theory". I have a lot of areas I need to work on so it's sometimes difficult to choose one particular thing to focus on for a drawing session.

>> No.1774015

>>1774011
Actually someone came to /ic/ recently talking about something like that. It was like "draw 10 hands" and stuff though.

>> No.1774016

>>1774011
Here's what you do:
-Make a list of areas you need to practice. Make it as general or specific as you need it.
-Number that list as needed. Ex: 1: anatomy; or 1-5: anatomy of hands (depends on if you made a general list, or a specific list)
-Go to random.org, select the number range that's applicable to your list
-Generate a number, if it doesn't exist re-roll.

>> No.1774036

>>1772610
I-if you say so anon-san....

>> No.1774071

Some time ago there was a thread with a challenge to paint faces using a site with a random generator of hisometric shapes that vaguely resembled faces as a reference.
Does somebody have the link?

>> No.1774082
File: 352 KB, 1200x800, image.jpg [View same] [iqdb] [saucenao] [google]
1774082

>>1774071
Now i feel stupid bcs i just had to google it
http://iobound.com/pareidoloop/

>> No.1774102

assuming i spent like 6-7 hours drawing/studying a day how long will it take before i can start accuratley drawing from imagination
i dont feel like im making progress

>> No.1774127

>>1774102
You need to learn how to study the right way.
Google the shrimp method, I can't post the image I have for it on here.
That's how you study to build up your visual library, though.

>> No.1774164

How do I into graphic design? I'm aspiring concept designer, going over fundamentals right now. So gd is not my main focus.
Should I approach it like everyone else from zero or is there other way?
I have no idea where to start, there is no useful sticky on gd as we have here.

>> No.1774167

>>1774102
It's really variable - depends on how long it takes you to get a solid grasp of perspective, forms, and construction. Once you have those down, it's just a matter of learning/referencing what basic forms make up various objects and their proportions.

Working with values and color from imagination would take more time on top of that.

>> No.1774173

>>1774164
GD bachelor graduate here, there are tons of books on GD if you really want to research it. There are history books, theory books, business books and there are collection books (on websites, logos, package, etc).
remember that design has to serve its function, like the most important thing is legibility/readability and the message needs to come across strong and clear. don't break the rules until you've mastered them, etc.
Also, learn the grid.

>> No.1774177

>>1774173
Yeah but where do I start? Getting those tons of books?
Also thx for reply.

>> No.1774190

Is there free/pirated app/model of 3d horse anatomy?

>> No.1774194

>>1772144
anyone ?

>> No.1774202

>>1774194
What do you mean by traditional feel? A pen is a pen in both, pencil and brushes will have texture irl however.
Try dual brush?

>> No.1774214

>>1774177
what do you want to learn specifically? design styles? choosing and setting fonts? layout?
hmm, for beginner i guess basic design principles? just google those. then the grid.
for styles, history and contemporary collection books are really good.
i could recommend books (which i have), but this stuff is mostly online nowadays...

>> No.1774222

Is it illegal to sell fan art?

If I've made some gifs of a video game character can I get sued?

I can't seem to find a straight answer on the web. I hear that companies don't care enough to sue unless you get really popular? Plz halp I'm bout to have an anxiety attack in dis bitch

>> No.1774224

I want to start drawing everyday and posting it somewhere.

For better critiques, should I make an account on ConceptArt or DeviantArt?

>> No.1774225

>>1774224
Why not both? But from what I read here, you won't get any critique or comments on deviantart unless you submit it to the right groups, and ConceptArt is dead, but probably the better option out of the two.

>> No.1774227

>>1774222
youtube.com/watch?v=xKBsTUjd910

>> No.1774228

>>1774214
I want to learn things that are connected to concept design in one way or another. Like racing liveries for vehicle for example, some branding, logos. Mostly stuff that will go on 3d objects or will be 3d itself. A game WipEout is a good collection of things that I need from gd.

>> No.1774229
File: 1.51 MB, 1920x1080, Wipeout-HD-FURY-1080p-Wallpaper-Sol-2-Sol2-set2-05-ICARAS-SHIP-MODEL.jpg [View same] [iqdb] [saucenao] [google]
1774229

>>1774228
shit, forgot pic

>> No.1774233

>>1774229
>>1774228
oh that's just style then, i'll post a few books i recommend tomorrow. going to bed.

>> No.1774235

>>1774233
k then, thx

>> No.1774237

>>1774127
how would i do this traditionally though?
>>1774167
well i've been working for almost a year now and even when i build things from basic forms it always looks lifeless or wrong

>> No.1774242

>>1774237
Not any of the anons you replied to but.

>how would I do this traditionally though?
You use traditional tools? Its not hard. Draw what you don't know on paper, look up a reference, study it, and draw it again on paper.

>when I build things from basic forms it always looks lifeless or wrong.
If its lifeless then, well of course it is because you've converted it to basic forms. If it looks wrong then you need to practice more perspective. Keep at it.

>> No.1774271

>>1774237
>it always looks lifeless or wrong
What he said >>1774242

And for organic, moving forms, you're probably neglecting/failing the gesture before the construction.

>> No.1774284

How does one "study" perspective, I picked up Norlings book a while ago and am not sure how to use it.

>> No.1774287

>>1774284
You read it, take in the knowledge and 'try out' what you've learnt. You can do the 'homework' he gives you or just do your own thing.

>> No.1774303

>>1771637
the muscles of the forearm are connected to the rest of the arm oddly and they don't really work or look like muscles such as your bicep or tricep do

what are you trying to draw? the forearms of a thin girl, guy who is a bodybuilder, average joe?

>> No.1774337

>>1773746
bump

>> No.1774340

Do people at professional levels still start drawing by drawing circles/cylinders guidelines?

>> No.1774349

>>1774340
no.

as you get better it's a good idea to get rid of most guide lines and use as few as possible. the idea is to get good enough/enough experience to have the guidelines in your mind. this will make your working process noticably faster and cleaner.
in the beginning, you should def. rely on them

>> No.1774351

>>1774349
correction:

the idea is to get rid of guidelines over time, but depending on what you are trying to achieve, you still may rely on them even when you are a pro.

>> No.1774354

>>1774349
>>1774351
ty

>> No.1774403
File: 302 KB, 1155x1100, build_13.jpg [View same] [iqdb] [saucenao] [google]
1774403

>>1774233
>>1774229
>>1774228
back. The Wipeout game style was designed by The Designers Republic http://en.wikipedia.org/wiki/The_Designers_Republic
Their website used to feature their complete list of works, but they've simplified it and now you can only see a small fraction. I saved a bunch of their stuff, but it's mixed with everything else in my folder. You might find it if you search for it on the net, though.
Honestly, there is no guide book for style, you just have to look at what other designers have done and absorb it. Graphic Design is a visual language and like any other language, it has elements that serve to communicate and it has a grammar. Study those elements and the way the are used. They are everything, the font, pictures, symbols, colors... if you want to integrate Wipeout style, then you have to deconstruct it yourself.
GD History books explain styles very well, but I don't think Wipeout is included in any of them, but it might. I have Graphic Style: From Victorian to Digital and I like it a lot, but there are better, newer, more expensive books that have been printed since the time I got it.
Sorry I can't be of more help. /gd/ might know more.

>> No.1774406

how do I study?

>> No.1774408

I'm trying to remember the name of a site similar to flockdraw, except it wasn't flockdraw. It was pretty popular on 4chan like a year or two ago. It was almost like an online version of MSpaint. I think it required a java applet to run.

I'm wracking my brains trying to figure it out, and the one person whom I know that remembers it that I could ask is some whore whom I've broken up with due to her pedo/backstabbing ways and never want to speak to again.

Any chance you folks could help me remember what it was?

>> No.1774426

>>1774408
Paint chat?

>> No.1774614
File: 8 KB, 454x340, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1774614

I need some help, I've searched about this problem and can not find a solution. Whenever I'm painting the brush is no longer smooth and then those damn circles appear, I've reseted the settings several times, sometimes it comes back to normal, but now seems to always be so, my table has pressure support. I guess I'm just too dumb and it should be easy to solve.

>> No.1774621

>>1774614
Open the brush window and under brush tip shape change the spacing of the brush to 1%. It might lag a bit like that depending on size of brush and file and your computer. But yeah just lower the spacing.

>> No.1774627

Is it a waste of time to do skin-tone studies using photographs?

>> No.1774631

>>1774627
No in the sense you will still learn something.

Yes in the sense that it is not a very effective method. Better to study from life or by copying a master painting. If you do use a photo, pick it carefully for one that shows the colours nicely, has good exposure, and hasn't been covered in filters and photoshop.

>> No.1774639

>>1774621
Thank you dear gentleman

>> No.1774674

>>1774406
Every thread someone asks this
http://prrb.tumblr.com/post/30177790499/shrimp-method

>> No.1774693

I feel like I need to be more disciplined and I think a fixed schedule would help with that.

Are there any quality schedules that will help me improve my drawing?

>> No.1774694

im so fucking confused when i should use what brush with what opacity and flow. I dont even know which one should i use to blend

>> No.1774697

>>1774693
only one you can comfortably follow.

in the past, i had to shut myself off of all social networking sites (deviantart, facebook, and what have you) and isolated myself to a blog that probably only had me as a visitor in order to stop distractions.

i forced myself to do at least 1 study every day, especially when i was feeling bored, i just added more studies to do. i eventually kind of learned to enjoy studying.

then i got to school and became social again. it's hard to go back to studying now.

>> No.1774699

>>1774694
Flow makes the edges of the brush less prominent when you turn it down. It's good for blending.
Opacity is how opaque or translucent it is.
Most people use the hard and soft round brushes for 90% of their work, the other 10% is special cases (general textures to use during rendering, metal brushes, chains, foliage, etc)

See:
http://www.ctrlpaint.com/videos/opacity-vs-flow

And for how to blend:
http://www.ctrlpaint.com/videos/brush-technique-blending
http://www.ctrlpaint.com/videos/paint-blending-practice

>> No.1774705

>>1774699
thanks. I have one more question.

how important is knowing how light works from imagination and from still life. I mean im waching this schoolims videos and guy is explaining how light works so you can use it to render stuff. Should i learn more from still lifes at the begining or what ?

>> No.1774709
File: 17 KB, 236x306, post-880894-1403260913.jpg [View same] [iqdb] [saucenao] [google]
1774709

Trying again:
I'm a beginner, but I used to draw lots of animu crap for years. I have control over my lines, but not a lot of art knowledge. I'm very interested in figure drawing and I just want to start studying anatomy right away. Should I go with Hampton or do I need to have an understanding of important fundamentals to get the most out of his book?

>> No.1774711

>>1774709
Just start with Hampton and see how it goes. If you are not absorbing the info properly try Vilppu's Drawing manual instead and don't skip the early exercises he lays out.

>> No.1774715

>>1774705
Very important, that's part of learning about value, which is something you need to get to be able to show form (different values are seen as different planes) and you need a good grasp on it before going into color (that's a big chunk of people's troubles with color).

So yes, learn from as many still lifes as possible. Study a lot of them and learn about the different parts of light and shadows, then do some from imagination to test yourself. Set it up and do it again to see what you left out or what was different than you thought it would be.

Once you get the hang of doing it they can be fun. Just make sure you put some objects in that interest or challenge you, if only just a little bit, so that you don't get bored.

>> No.1774717

>>1774709
Fundamentals first, definitely.
If you can't handle simple forms, how do you expect yourself to work with complex forms? That's like trying to run before you can walk.

That doesn't mean you can't do figure drawing, but I'd advise against any in depth anatomy until you have that other stuff down, it will turn your fun into pure frustration.

I'd suggest going through shapes and form practice first, then do a little gesture (practicing form and gesture, proportion) first. Then you can attempt figure drawing and some anatomy but if you find you're having a hard time go back to shapes and forms and learn what you need to move on.

>> No.1774721

>>1774717
>>1774711
Thanks for the answers

>I'd suggest going through shapes and form practice first
Any recommendation? Please don't say FWAP.

>> No.1774726

>>1774721
FWAP?

>> No.1774733

>>1774726
Fun with a pencil.

>> No.1774743

>>1774721
cmon man take a look at the sitcky
https://www.youtube.com/watch?v=mk84EpHmZKQ

>> No.1774754

>>1774614
This video explains everything

>> No.1774756

http://www.ctrlpaint.com/videos/brush-troubleshooting

>> No.1774790

Anyone know of a pack where I can download models?

I'm working off of quickposes atm, but it seems tedious to use it for anything other than gesture.

>> No.1774792

>>1774790
You talking pictures, or like 3d models or what

>> No.1774793

>>1774792
Pictures man.

>> No.1774803

>>1771671
THANK YOU HUNGRY SKELETON

>> No.1774814

How do I judge the size of the ribcage when constructing? I always seem to make it too wide or narrow and any attempt to draw without one makes the whole thing look flat.

Unless there's any alternatives, of course.

>> No.1774859

>>1774814
Well if you're going by Vilppu, for the "standard" ribcage:
-For the height, the distance from the top of the head to the bottom of the nose equals the distance from that point to the top of the ribcage, which equals the distance from that point to the bottom of the sternum (ignoring the xiphoid process), which equals that distance from that point to the bottom of the tenth rib.

-For the width, the corners of the 10th rib line up with the anterior superior iliac spine (ASIS) for males, give or take.
The top of the ribcage is the width of the base of the neck.

What you can do is a bunch of construction studies from an anatomically correct skeleton to get a better feel for its proportions and the placement of key landmarks. Then it's just a case of building up the muscles on top of this base.

>> No.1774864

>>1774859
>Well if you're going by Vilppu, for the "standard" ribcage:
>-For the height, the distance from the top of the head to the bottom of the nose equals the distance from that point to the top of the ribcage, which equals the distance from that point to the bottom of the sternum (ignoring the xiphoid process), which equals that distance from that point to the bottom of the tenth rib.
Oh man Vilppu says that? It sounds remarkably like the cranial measurement system developed by Mentler.

>> No.1774903

>>1774859
Fair enough. So it's just a question of mileage for judging it without measurements, then?

>> No.1774910
File: 257 KB, 512x700, Sketchbook 2 11.jpg [View same] [iqdb] [saucenao] [google]
1774910

>>1774903
Yeah it's all mileage really. And to be honest you don't even need a very accurate ribcage in there so long as you don't slavishly follow it to the final. You just need ti there to help visualize stuff. Pic related, quick roundish shape placed for ribcage, then torso constructed around it. But notice how they don't even follow it exactly.

>> No.1774919

>>1774403
Thx man. I pointed to that game as an example of stuff that I want to be able to come up with, I don't want to integrate wipeout style. It doesn't have to be same style. Lets say there will be a project that will have same amounts of GD as wipEout that I will have to work on.
I'm still not sure where to start, maybe I'm being stupid...

>> No.1774923

>>1774910
Ah. Great, thanks!

>> No.1774929

>>1774919
just don't try to invent a style, you are most likely not at that level yet. borrow it from something and change the stuff to suit your needs.
a style doesn't belong to anyone. maybe illustration snobs might think that they're special, but i'm willing to bet there's are thousands of other artists that draw the same way.

>> No.1774936

>>1774929
So what you are saying is to take something that already exists and change it to my needs? That's more clear.

>> No.1774962

Do I seriously need to master realism before I can draw animu effectively? I don't feel like taking this long, boring Loomis road just so I can draw floppy tits and curvy curves. Yup, I'm planning on cutting corners.

>> No.1774965

>>1773027
Learn what places the fat tends to collect in and how. Looking at some weight loss before and afters might give you a good idea of it. Know your anatomy too though.

>>1773331
Yes. Solution: post work on /ic/. /ic/ tells you what to work on and how. Problem solved.

>>1773366
It's fine. Start with the unplugged stuff first though.

>> No.1774968

>>1774962
>Do I seriously need to master realism before I can draw animu effectively?
No, you don't need to master realism, that's stupid.
However, you do need to be able to draw what you see, use perspective/form, value, line, shape, gesture, anatomy, etc. So yeah, you have to actually practice real art skills if you don't want to be complete shit. Duh.

>I don't feel like taking this long, boring Loomis road just so I can draw floppy tits and curvy curves.
Then you probably won't take any advice anyone gives you and put in the effort anyways. In case you aren't going to pussy out on me here, you don't have to stick to just Loomis. There are other beginners books too.
But hey, if practice is taxing, you don't have to do it. Just know you're not going to get any better without it.

>Yup, I'm planning on cutting corners.
Yeah that's what I thought, you want all of the skill without putting in the work.
Have fun being a shit artist. You're only cheating yourself by cutting corners. Some people have to learn the hard way though, maybe you're one of them.

Good luck, shithead.

>> No.1774975

>>1774968
Thanks for the words of encouragement, headshit.

>> No.1774977

>>1774975
No problem faggot.

>> No.1775141
File: 33 KB, 435x317, Photos_bieber_pickle.jpg [View same] [iqdb] [saucenao] [google]
1775141

Can anyone thing of any exercises to do when your bored? For example Peter Han's line confidence practice, hue practicing from >>1772903 just trying to thing of some simple things I can work on when I'm just finishing up a study and I'm not quite ready to hop on to the next study.

>> No.1775313

>>1775141
While waiting on customers at work, I usually whip out some paper and draw shapes.

You can also take the exercises from Peter Han and fill in between and connecting the lines with more lines, arcs, and waves. Then fill that with the ellipses.

You can also try the value thing with a pen. Pen is fun.

>> No.1775321

>>1775141
>Peter Han's line confidence practice
Link?

>> No.1775327

>>1775321
dynamic drawing
find it on your own

>> No.1775935

say im drawing a cube in perspective where do i start first? horizon line and vanish points or i sketch a cube and adjust it by drawing horizon line and v.p. later?

>> No.1775945

I want to take some life drawing classes and I was wondering if I have paying for the class up to a certain point or every time I go?

>> No.1776017

i was wondering about this earlier when i fucked up my figure studies. which mistake is more noticeable/ less forgiving? drawing a person's body too short, or drawing a person's body too long?

>> No.1776022

>>1775935
Doesn't really matter. Typically when you are learning you will put the horizon line in first and then do the vanishing points then put in the cube. But as you get more advanced and can eyeball it you will usually just draw in the cube (the building or car or whatever you are drawing) and once you get the composition and stuff in you will then go and correct it.

>>1775945
Depends. If it is an open session with no instructor then you pay each time. If it is a course with an instructor you typically pay for many classes ahead of time.

>>1776017
Better to do it a bit too long. Typically artists will idealize slightly and lengthen the legs and torso a bit anyways. The average person is around 7 or 7.5 heads tall, but in art it is typically done closer to 8 heads, and you can get away with a bit more. At various points in history figures were intentionally lengthened quite a lot--take a look at Mannerism.

>> No.1776030

Anyone good painting with spray-paint? Can anyone tell me how much gas should i let go and how exactly to do it, for getting a really really low pressure with a very thin diameter?

Not talking about caps, i need to go further than skinny caps but whenever i try it the pressure goes up and down and fucks my painting.

>> No.1776062
File: 460 KB, 850x601, will_you_join_me__by_negshin-d2zveju.jpg [View same] [iqdb] [saucenao] [google]
1776062

I feel like there some kind of "after effect" in this painting. After painting, the artist applied some effect that make everything more "soft" or even "muddy". I don't know how explain but it's very visible. I know the artist use photoshop and painter. Do you know how this effect is called?

>> No.1776065

>>1776062
Looks like the background is a photo with the Gaussian Blur Filter applied. The soft glow on the outline of the man's collar looks to be just a soft brush.

>> No.1776076

>>1771578
I'm actually afraid to know.

I've had some brand-new acrylic paint I have not opened for maybe a couple years (procrastination is a bitch). Primary colors + white, about $50 if I remember correctly.

Do these paint go "bad" or expire or whatever? I'm afraid of what I'll find out if I google it.

>> No.1776077

>>1776076
As long as they haven't dried up they should be fine to use.

>> No.1776089
File: 1.10 MB, 2106x798, paint.jpg [View same] [iqdb] [saucenao] [google]
1776089

What happened between step 3 and 4? Holy shit.

>> No.1776090

Is there anyway to change the brush in macromedia flash 8? I've used it for some time but never really got into the program. I was wondering if there was a way to change how it looks or how to draw without it filling in part of the line and giving it a shaky look in the final outcome.

>> No.1776093

>>1776089
They painted over the linework, rendered a bit more, and added in textures.

>> No.1776128

>>1776093
Rendered A LOT more you mean, since this phase probably took him most of the total time spent in the piece. If I would guess, maybe 2/3x times the rest of the work. lol

>> No.1776153

>>1776093
the perspective from 3 to 4 even changed doe

>> No.1776159

i've been away from /ic/ for a while, what happened to that chumbum(?) guy?

>> No.1776160
File: 1.53 MB, 2191x1219, study_01.png [View same] [iqdb] [saucenao] [google]
1776160

Is there any point in doing loose studies like this and/or is there any point in pushing the study further? I don't really know how this studying thing works

>> No.1776163

>>1776153
Actually, it didn't. It's just that the pipe has been placed differently/increased in size and that's just throwing you off.

But yeah, ultimately it's just flats > painting > completely rendering everything out to the point that it makes you think if step 3 is even relevant to show at this damn point.

>> No.1776215
File: 17 KB, 460x276, me.jpg [View same] [iqdb] [saucenao] [google]
1776215

is there any way to make yourself draw faster?

i find myself taking 2-3 hours to do what i see most people do in 2-3 mins.

>> No.1776225

Is anyone here good with Krita? I want to know how/if it's possible to remove the "move a little bit to add the brush stroke" feature. I mean, in order to make a mark, the input device has to be moved at least a bit. I can't just point and make a mark instantly.

>> No.1776227

>>1776215
speed will come in time anon. just focus on working in 30 minute bursts.

>> No.1776230
File: 8 KB, 341x242, New Canvas.png [View same] [iqdb] [saucenao] [google]
1776230

I'm using Sai and I'm using the 'click, shift+click' hotkey to draw straight lines. Problem is that the line doesn't always start where I click at first. It ends up where I want it, but is usually pixels off of where I first clicked. It's not terribly noticeable on the large brush sizes, but still.

Why is this?

>> No.1776233

>>1776230
You're not being accurate enough or you're using the stabilizer option, which results in your 'click' becoming off centered. At least that's what stabilizer did for me before I stopped using it.

>> No.1776234

>>1776233
Nice, I think you're right. Putting the stabilizer to 0 seemed to fix it. Weird that it does that. I'm not even sure what the stabilizer does

>> No.1776236

>>1776234
It delays your brush movements or something, smoothing it out. What I found happening was that I would put down a dot, but the stabilizer made it so my pen's movement would give the dot a little 'tail' or smaller streak, which would then become the starting point of the straight line instead of the initial point. Glad it worked.

>> No.1776237

>>1776215
gesture drawing. 30 seconds to 3 minutes

do an hour a day for a week, then compare your speed to the week before

drawing is a difficult skill to master, don't feel let down if you don't notice much of an improvement.

>> No.1776288

>>1776093
>>1776128
>>1776153
>>1776163
Alright masters, how I color like this?

>> No.1776289

>>1776215
You just have to draw faster anon

>> No.1776444

Is drawing with my wrist a rookie mistake?
At the moment i try and draw everything with my shoulder and elbow instead of my wrist, but it looks much worse when i have to do anything that is not a straight line or a pure shape.

>> No.1776488

>>1776163
I guess your right
I've been bamboozled

>> No.1776489

What's the best way to learn to draw people without a live model?

>> No.1776490

>>1776489
Photos and mirrors.

>> No.1776498

>>1776489
invent.

>> No.1776501

is this where legoman is from

>> No.1776519

Can someone please link me to the website that gives you people in random poses to draw?
I even looked at the sticky but I can't find it

>> No.1776522

>>1776519
This one?
artists.pixelovely.com/

>> No.1776525

>>1776522
I think that's it, thanks anon!

>> No.1776538

>>1771578
Any of you have experience of drawing perspective city-streets without a view-finder? I find it very hard to not have any boundaries or try to imagine them, but standing there with a view-finder like a retard is also retarded. Wat DO?

>> No.1776596
File: 81 KB, 449x312, 1324501204.jpg [View same] [iqdb] [saucenao] [google]
1776596

I hate the idea of genetic talent, it makes me insecure as fuck and is the only thing that makes me anxious when drawing, the idea that i will never be good.
Both my Mom and Grandma were and is artists respectively.
What can i do to overcome this anxiety?

>> No.1776772

>>1776596
What you can do is: keep drawing.

There is no genetic talent, but genes do influence, perhaps, people's tastes. And when someone likes drawing, for example, they will draw a lot. And because they are always drawing, they eventually get really talented at it - over the course of many years, of course.

There aren't gifted people, only people who do something a lot.

>> No.1776778
File: 334 KB, 645x596, Bez-nazwy-1.jpg [View same] [iqdb] [saucenao] [google]
1776778

>>1776519
>I even looked at the sticky
yeah, right
you just said that to get your answer

>> No.1776780

I was reading and working on learning from the book drawing on the right side of the brain but the materials like the graphite and plastic square and cardboard a to make some sorta viewfinder put me off a bit I'm just wondering what should I do I was kinda hoping pencil and paper would be enough to do this

>> No.1776786

>>1776778
No, I actually looked at the sticky.
Not for long and I wasn't very thorough, but I did look at it

>> No.1776797

>>1776786
You must be quite the neet.

>> No.1776798
File: 455 KB, 777x1195, image.jpg [View same] [iqdb] [saucenao] [google]
1776798

I was reading and working on learning from the book drawing on the right side of the brain but the materials like the graphite and plastic square and cardboard a to make some sorta viewfinder put me off a bit I'm just wondering what should I do I was kinda hoping pencil and paper would be enough to do this? So my question is how da fudge can I get past this equipment problem cause I'm fucking to lazy

>> No.1776803

Do I really need Masks/Layermasks in Photoshop?? If yes, why?

YT-Video 3 Min Avatar Photoshop Making of (Without Layermasks)

https://www.youtube.com/watch?v=DbetnIW8afo

>> No.1776804

>>1776596
>>1776772
actually some people are just born with a better eye-hand coordination than others, be quicker to pick up patterns, and etc. that all contributes to their talent.
but that's just that; you can learn to be just as good as them with some practice. even naturally gifted people go to study to further enhance and understand their abilities better, rather than just to rely on their intuition.

just think of it this way; life may have rolled them a level 4 in drawing, but both of you have a lifetime to reach the max level. figuratively speaking of course; i know drawing talent doesn't exactly have a "maximum" but there's definitely a cut-off where people can consider you a professional.

>> No.1776805

>>1776803
It may would be easier for you, because you don't risk it to lose already finished steps

>> No.1776806

>>1776804
also, some motivational speaking here:
nigga, if you reach the same level as someone who is naturally gifted through hard work, then that means you were born with incredible work ethic and concentration; a trait that is incredibly admirable and flexible. you can do it son.

>> No.1776812

>>1776090
anyone for this?

>> No.1776813

>>1776798
Then sit there in newfag hell and rot.
If you're so lazy as to not cut a square out of cardboard, and buy some $2 graphite, then you should just quit right now. It's not like you're going out to buy a Cintiq

>> No.1776816
File: 50 KB, 500x346, image.jpg [View same] [iqdb] [saucenao] [google]
1776816

I hate you dad

Ff fine il go out and buy one

>> No.1776826

What do you guys do to keep a steady hand? What I mean by that is when you draw a line or circle, it ends up looking like the line or circle you had in your head, there is absolutely no squiggles, waves and such. What does it take to achieve that? I bet it's probably lot's of practice drawing basic shapes and lines but I just wanna make sure.

>> No.1776829

>>1776826
takes practice and coordination

>> No.1776837

>>1776829
Of course, but how do you use coordination if you don't have any to begin with?

>> No.1776838

hi everyone i have question

do you have any tips to paint low contrast materials like cloth skin wood orange (in value ) ?

>> No.1776840

>>1776837
Do line control exercises

>> No.1776843

>>1776840
You mean by drawing lines and circles over and over again? That's what I've been doing for a good chunk of today, I don't plan on stopping it.

>> No.1776846

>>1776826
>>1776843
Draw faster. And draw with your whole arm.

>> No.1776853

>>1776846
So keep drawing simple shapes, figure and lines, but faster and using my whole arm? Got it, thanks.

>> No.1776856

>>1776853
Circles/ellipses and straight lines faster.
Not whole figures.

>> No.1776857

>>1776856
Understood, thanks.

>> No.1776865

>>1776160
halp

>> No.1776881

>>1776865
if that's from a reference you don't need to do it so large, just do thumbnail size first.

decide what you want to study (colour, composition, value, edges, etc) before you begin. it's quicker to extract analysis knowing what you want to get out of the study than doing a "copy" and trying to figure out what you actually learned later. don't spend too long on them either, it's only a study.

also use a bigger brush to block out general shapes and colors before doing specific details.

>> No.1776973
File: 113 KB, 600x600, image.jpg [View same] [iqdb] [saucenao] [google]
1776973

I've finally got the supply's sorted for the book to learn how to use the right side of the brain and I don't have a graphite stick on hand should I skip on it since it's basically just a giant piece of lead of a pencil anyhow and I could always just use my pencil it just I really want to start now and I can't wait for the time I get the chance to go to an art shop which by the way isn't close by

>> No.1777005

>>1776881
The pic was pretty much a thumbnail size when i sketched it out, I mostly just want to absorb some of the magic the guy put into his piece. I felt like I understand his thumbnailing, values and composition okay-ish but the colors are a total mystery to me

>> No.1777008

>>1771578
New graffiti tag? I need something cool. Thanks guys

>> No.1777026

How do I get better at inventing gestures in my head? Do I attempt to build a mental library from photos because that doesn't sound very efficient.

>> No.1777043

>>1771965
can someone explain what he meant to say?

i don't get it.

>> No.1777047
File: 140 KB, 850x580, Untitled.jpg [View same] [iqdb] [saucenao] [google]
1777047

How do I draw correct proportions on the head? Do I need to memorize these measurements on pic related or do I just eyeball it after grinding thousands of heads?

>> No.1777052

>>1777047
draw 10 heads while checking proportions.

you now have them memorized.

>> No.1777057
File: 381 KB, 1600x1200, image.jpg [View same] [iqdb] [saucenao] [google]
1777057

I've finally got the supply's sorted for the book to learn how to use the right side of the brain and I don't have a graphite stick on hand should I skip on it since it's basically just a giant piece of lead of a pencil anyhow and I could always just use my pencil it just I really want to start now and I can't wait for the time I get the chance to go to an art shop which by the way isn't close by

>> No.1777065

Can I work with "Drawing on the right side of the brain" if i'm working digitally? I don't have the viewfinder and the picture plane so how do I 'make' them digitally?

>> No.1777079

>>1777026
Inventing gestures is simply mixing and matching other gestures that you've done before. In short, there is no such thing as drawing a gesture from imagination because your imagination is just your visual library.

>> No.1777091

>>1771597
try conceptart.org

it's filled with artists at different skill levels, their sketchbooks, recommendations for various art books, and a lot of other useful tools for learning.

>> No.1777094

>>1771778
Use art pencils (4H, H, HB, 2B, 4B, 5B, etc.) and avoid using mechanical. Always keep your pencil sharp.

In general, you want to use your elbow and shoulders to draw. Only use your wrist for small details.

>> No.1777108

>>1772531
I just prefer physical when it comes to books in general. It's so much better when I can sift through the pages, don't have to be tethered by a battery, and using the book to draw with outside is much more enjoyable.

>> No.1777111

>>1772604
It also helps to accept that your art is going to look terrible and unappealing for awhile. You might get some things right, but most of it's going to look off to you.

Just keep reminding yourself that everyone started out drawing terribly but got better through perseverance and practice.

>> No.1777113

>>1774284
I just use what I learned from his book to better understand what's going on in an image. It offers a guideline of how to our eyes see environments and the objects in them, and how to apply these concepts on paper.

>> No.1777115

>>1774408
Doodle or Die?

>> No.1777175

I forgot nickname of netherland guy, who rarely posts here. I know he is 25 and his neck starts something with "tit" or so. Can anyone remind me?

>> No.1777193

Any tricks for beginner who has tremendous problems drawing twisting boxes, etc.?

>> No.1777199

>>1777193
draw the flat sides first.

not sure if i understand your question right.

>> No.1777246

>try to draw a head
>do the whole construction shit
>looks okay-ish (it's probably shit but fuck you)
>try to add in the features
>everything gets flat as fuck

>> No.1777249

>>1777246
feel thread is here: >>1763624

>> No.1777257

>>1777246
Are you constructing the individual features or just trying to jot them down onto your head?

>> No.1777374
File: 95 KB, 424x362, 1403619845162.jpg [View same] [iqdb] [saucenao] [google]
1777374

Does anyone else experience an unusual tendency to have negative thoughts of doubt and self loathing whenever you either start to draw or see a drawing of someone else? This has been going on for the past couple months now and it is starting to bother me.

Funny how I feel a bit better just typing this I hate these mood swings.

>> No.1777377

>>1777374
I hate everything I draw. It's so ugly and terrible, I feel like I'll never get better.

>> No.1777385
File: 10 KB, 259x194, 1404927480621.jpg [View same] [iqdb] [saucenao] [google]
1777385

>>1777377
Well at least we're not the only ones someone else has said that these thoughts we have do not for the most part actually reflect you or your work. Maybe it's something to do with the nature of /ic/ I want to take a break from this place but I can't leave.

>> No.1777403

>>1777385
Supposedly, it's a good thing. Showing that we recognize what's wrong with our work.

That doesn't solve the problem of not being able to draw. How do I even know when I'm "better". I feel like there's no difference between the crap I drew in high school and the crap I'm drawing now.

>> No.1777406

How I render robots and sci-fi stuff?

>> No.1777796

>>1777374
I only get feelings like this one I'm doing a drawing that requires a lot of time and patience. It's mostly because I'm forced to notice all my current issues with drawing, and that I will continue to look at this shitty accumulation of all my faults for a prolonged period of time until I'm finished.

>> No.1777797

Will studying art at uni help me to become a better artist?

>> No.1777799

>>1777199
He's talking about distorting cubes.

For instance, let's say you have a perfect cube made out of silly putty. Now, you take your thumb and index finger to the top of the cube and twist it 45 degrees. So now you have a twisted cube.

He was wondering if there's any kind of tricks or techniques to drawing these kinds of twists and distortions to primitive shapes.

>> No.1777802

>>1777797
As long as you put in the work to improve independently or at a school, you will become a better artist.

Just don't go into a career as an artist unless you're willing to be paid jackshit and put several thousands of hours into drawing.

>> No.1777852

Anybody know any good books on finding proportions on the human body/face. Keys to Drawing isn't working for me.

>> No.1777868

should drawing blind be a part of my daily routine? are blind contour drawings supposed to look like the subject, or are they just an exercise in drawing what you see?

>> No.1777901

>>1777868
It's an exercise in drawing what you see and hand-eye coordination.

As far as making it a routine, that's entirely up to you. There are many different drawing exercises that you can use to warm-up with.

I'd suggest checking these videos out: http://www.youtube.com/watch?v=D5ZVMCMU-r0

>> No.1778018
File: 327 KB, 954x1162, Is He Coming.jpg [View same] [iqdb] [saucenao] [google]
1778018

How people in the old days learned to draw?

>> No.1778025

>>1778018
Art school, apprenticeship or self taught.

>> No.1778050
File: 65 KB, 1600x900, 4ef.jpg [View same] [iqdb] [saucenao] [google]
1778050

Who's the artist behind those well draw animals maymay wallpapers? There is a whole serie of it.

>> No.1778104

How can I find out how to draw a proper cube in perspective without eyeballing it?

>> No.1778170
File: 50 KB, 1268x921, cube.jpg [View same] [iqdb] [saucenao] [google]
1778170

>>1778104

Someone asked the same thing a while ago. But the method is really more a thing for technical drawings.

Choose this way:
Print this pic. Cut it and make a real cube. Use this one to draw/study a cube and an ellipse in perspective

>> No.1778212
File: 125 KB, 669x800, 0713140947c.jpg [View same] [iqdb] [saucenao] [google]
1778212

Speaking of Peter Han, I've been going over his workshop again in order to prepare for his class.
I was wondering if I was getting the hang of his organic shapes exercise?

>> No.1778404

>>1778212

I like the big one at the bottom. The others seem ugly.

It's better to make a wrong shape with a confident line than the opposite.

>> No.1778681

How can perspective help me with figure drawing?

>> No.1778691

>>1778681

Why not? Bodies are nothing else than 3d objects. When you draw you simulate the 3d enviroment, if you don't know how perspective works the figures will look like flat.

>> No.1778692
File: 617 KB, 1090x1500, wk2_1400631304_2.jpg [View same] [iqdb] [saucenao] [google]
1778692

>>1778212

here's a page from my hw when I took the class.

- Use pen only, no markers yet. He doesn't intro markers until week 3 or something.
- If this is your first page, produce a lot more pages of this, like at least 10. Do a page a day.
- Start with the bean shape, get that to read like a bean. Do it many times.
- You should draw through your shapes at first with the contour lines. So instead of just curves that represent contours, the contour lines will become ellipses (this will help you out with dissections anyway). The goal of the blob shape exercise is to understand how different types of curved contours show form.
- Draw the exact same silhouette 3 times. Now contour it differently. With only contour lines, can you make it round? Can you make it like a pancake? Can you make it like gumdrop?

Also ignore highlights for now. He's real picky about not doing highlights until kinda far into the class.

>> No.1778696

>>1778692
Forgot one:
-Use fewer contour lines. You only want to put enough ink on the pages to effectively show the form, no more.

>> No.1778714

>>1778681
Just as you construct buildings, cars, furniture and other things out of forms you do the exact same with the human figure. Perspective will tell you how these forms correlate with the space surrounding it as well as how the figure should look in space by itself.

If you want to be successful as an artist you can't skimp out on perspective. It might not seem like it now but if you learn, practice and apply perspective regularly it will take a lot of the guess work when you're drawing.

>> No.1778738

What are the essential drawing books for beginners? I've seen Loomis, Hampton, Scott Robertson, and Vilppu talked about a lot, but which books in general are best for a beginner?

>> No.1778868

>>1778738
Vilppu's Handbook. Also, Stephen Rogers Peck's Atlas of the Human Anatomy for the Artist. And any structural kinesiology book will teach you anatomy very well. After you understand these books, then apply the Loomis technicals.

>> No.1778935

>>1778738

just start with one. I know every beginner is afraid of wasting time and wants the best book and a clear path. But it doesn't work that way. Also don't count too much on the book, but concentrate on your spirit of observation when you're around. An artist activity is 80% observation and 20% practice.

>> No.1778983

Feeling form. Who the fuck do I get to feel it. I remember Alpen once said: "draw lines around the object until you have a net-ish thing, keep doing it until you understand what you doing", I've been trying it but still. I just can't feel it.

Or please someone explain how does it fucking feels

>> No.1779017

>>1778983
It takes a long time to be able to better visualize form or at least it did for me. Start reading up and practicing perspective, it should help demystify it if you approach it from a rudimentary level.

>> No.1779041

>>1778983
Smoke weed

>> No.1779048

>>1778983

Draw more from life, less from photographs. You're describing a common side-effect of drawing too much from photos before you've learned to understand form.

>> No.1779199
File: 26 KB, 277x720, Prima.jpg [View same] [iqdb] [saucenao] [google]
1779199

How I learn to draw complicated armors and robots? I have no clue of how even start to make an original armor. Copy armors would help me?

>> No.1779216

whats the best way to approach teaching yourself how to do enviroments ? what are the good resources to use for grinding enviroments ? all is see from photos is those photoshoped landscapes, i want real things.

>> No.1779291

>>1779199
Learn and understand the parts that make up real world armor, both present and historical. From there it's a hop, skip and a jump to making your own armor. Same principal applies to robots - study the real ones and their parts. Structure follows function, but once it's established in mind you do still have some freedom for aesthetic choices. Case in point are guns - you can find a lot that function very similarly to each other for loading, firing and ejecting, but they still look unique.

It can also help to study the best at armors and robots, but don't just copy their design choices blindly as they could be making errors as well.

>> No.1779355

So I've been doing the whole draw 8 lines over each other and its variations by Peter Han for about 2 weeks.

I can see improvement, but it is goddawful slow. Like very slightly frayed lines which just make the line look bigger.

Am I lagging behind, or par for the course?

>> No.1779364

>>1779355
You're building up basic motor skill - it's supposed to take a while. That doesn't mean you can't also study other things at the same time while you're still building up that motor control. Technically speaking, every deliberate mark you make will build up your motor control.

>> No.1779366

>>1779364
So, if I can say this without being crass.

Work more, bitch less? Can do, anon.

>> No.1779370

would this be the right place to get critique on poetry? all the threads seem to be about drawing.

>> No.1779371

>>1779199
It starts with understanding the what makes up armor, the parts and the way they function together as a cohesive suit. Then study tons of mechanical things to understand shapes and design found in them. Then apply.

You have to think a bit out of the box, try not to associate certain parts or shapes with something specific, otherwise you'll end up limiting yourself. An example : the identity discs in TRON are essentially a frisbee, but with lines inside to subdivide the parts in a manner that is visually appealing.

Always ask yourself questions as you're drawing. "Would this work?" "How does it work?" "If I wore this, would my mobility be limited?" and etc.

>> No.1779373

>>1779370
>>>/lit/

>> No.1779376

>>1779373
yeh thats what i thought cheers

>> No.1779380

>>1774790
someone pls this

>> No.1779525
File: 1.22 MB, 473x670, 1404503429331.gif [View same] [iqdb] [saucenao] [google]
1779525

What's a good book with exercises to try?

I've read a bunch of books about art, but I barely get a chance to try drawing shit and I'm really behind on it.

I've been drawing crap for too long and I just recently got a critique that gave me a reality check about it, mentioning how my drawings lack any formal foundations and that I should try re-learning anatomy again.

Before that I used to study Loomis' plates while I drew, but it only helped me to keep bare proportions right, without understanding the anatomy behind it.

Any ideas?

TL;DR: my drawings are shit, must go back to fundamentals, but i need a book with exercises and not so much on theory.

>> No.1779579

What are the top Japanese art schools?

>> No.1779596

New thread >>1779595