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/ic/ - Artwork/Critique


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File: 62 KB, 969x1370, ugh.jpg [View same] [iqdb] [saucenao] [google]
1768855 No.1768855[DELETED]  [Reply] [Original]

Hey /ic/, I need help.
Apart from the obvious errors (that I'm aware of) I really need help with rendering his face.
Suggestions? Crits?

>Aditional info: He's a 12yo boy

>> No.1768870

read sticky, gain loomis

there's really no way to fix it besides scrapping it.

>> No.1768875

>>1768870
I'm not a begginer, I've read loomis and read the sticky already.
I know anatomy, just don't know how to make the render work.
If you don't want to really help, then don't say anything.

>> No.1768878

>>1768855
Push values, go darker for the darks and lighter for the lights. Nostrils, under the nose, above the upper eyelids, under the mouth, between the lips. All these spots are usually very dark often completely black.

a 12 year old would have a much smaller nose, a low curve to the bridge of the nose itself and a underdeveloped jawline. You drew an older persons face with so it looks like a 34 year old crackhead. Tone down the lighting on the nose, its way too severe for a little boy.

>> No.1768881
File: 1.11 MB, 1598x2412, the-hard-lesson-1884.jpg [View same] [iqdb] [saucenao] [google]
1768881

>>1768875
sometimes i wonder what goes through some artists' heads when they claim they're not a beginner and know anatomy but can't understand how to fix their drawing.

can you honestly look at pic related and back to yours and say you understand anatomy and that you're not a beginner? (though bouguereau would probably make any artist feel like that lol.)

oh well, ref for you. most 12 year old boys look like little girls anyway.

>> No.1768885
File: 121 KB, 1147x621, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1768885

>>1768878
Not really, I used Loomi's methods for this so I know the anatomy is right, what may have happened is that while painting over the lines I unintenionally changed some things. But as you can see, it's correct.

>pic-related: my sketch on the right and Loomis's drawing on the left.

Thanks for the input on the colours, tho.

>> No.1768890
File: 679 KB, 969x1370, 1404350834710.png [View same] [iqdb] [saucenao] [google]
1768890

>>1768855
Looks like you have a strong light coming from the left. You have the side of his face highlighted but that's not consistent with the rest of the face. I highlighted where a strong light from the left would hit. Let the light hit these parts.

>> No.1768891

>>1768881
Sometimes I really wonder if the people who give critique here really want to help and are fellow artists or just want to send b8 all over the place.
Like you, shitface.

Everyone feels lost while drawing and asks for help, and I've just showed you I know that I've studied Loomis to do this.
Just feel lost with the lights.
And so you know, It's an OC of mine which is supposed to look like a girly boy.
So STFU :)
Btw, thanks for the pic.

>> No.1768892
File: 35 KB, 550x283, anatomy.jpg [View same] [iqdb] [saucenao] [google]
1768892

>>1768885
it's one thing to keep proportion, but it's another to know anatomy.

dude, how could say you used loomis's method when you completely skipped over his head construction chapter? too lazy to grab it, here's a pic showing construction of the nose. looks like you'll need it.

>> No.1768893

>>1768890
Thanks alot anon, I'll take that into consideration.
I'm going to erase the colour layers and restart from scratch because when I inverted the thing, I found out the sketch is a bit fucked up.

>> No.1768895

>>1768891
>implying you're not setting up bait by telling everyone you know anatomy and that you aren't a beginner.
>i shiggy diggy
please refer to my other post. >>1768892

>> No.1768899

>>1768892
I'm not gonna lie I have difficultity constructing noses, but as you can see this is a WIP and it's not finished, I change alot of things while I draw.
And I've studied that part too, but thanks, I'm going to revise it now you pointed it out.

>> No.1768900
File: 4 KB, 146x211, r41.png [View same] [iqdb] [saucenao] [google]
1768900

>>1768881
captcha: loli jappens

>> No.1768904

>>1768885
>>1768875
>>1768891
>>1768895
Not that anon, but you're going to render that which is one huge error? Never mind that on an objective level this looks nothing like a 12 year old boy, but if you know that there is a multitude of errors, then you need to go back and study/draw more, because it's clear from this image that you know jack shit about anatomy, or rendering faces for that matter.

Pick some references with a variety of lighting situations and study how young faces are constructed. You'll find that young faces are not nearly as defined as in your images. You may have studied, but not nearly enough; and for stylization you're going to need a lot more practice as what characteristics you exaggerate and how you exaggerate them matters tremendously.

Also, If you're going to get ass-ravaged that someone is pointing out the obvious flaws in your work, then take your work elsewhere, or learn to take the heat. There's no need to be overly defensive over such an unimportant piece.

>> No.1768905

>>1768895
>implying I'm lying.
You don't know I've studied anatomy for realz or not so don't assume.

>> No.1768908

OP, are you on the cough syrup?

Your 12 year old looks like an old crackhead tranny grandma and you claim you know your head construction and anatomy? Dohoho

You can argue or think we're dicks but the work speaks for itself. take advice and take a step back and work on construction before you render or just ignore EVERYONE and keep gimping yourself as an artist. you'd only be hurting yourself.

>> No.1768911

>>1768899
yeah i guess you technically CAN "edit" it, but given your current knowledge of your subject, it's not going to be edited well.

>>1768905
i can believe someone when they say they've looked through the book. but i won't believe them if they drew like this and claimed they "studied it". you clearly don't understand what the book was trying to say.

>> No.1768912

>>1768908
>>1768904

As you can see yes, I know anatomy.
Like everyone I have mistakes and am improving, but i know.
Thing is i'm trying to do a realistic drawing without reference.
As I've proved, the head construction is correct.
>My other drawing with reference >>1766129

>> No.1768913

>>1768855
>Neck too thick
>lips too wide&thin
>datlolwtf haricut
>nose too sharp
Proportion isn't just constructing the head, its the everything:Everything ratio

The render is fine, but as people have said more harshly, you're polishing a turd and the lineart has some fundamental problems, its a -fine- head but I asked my 8 year old how old he looked and he said "He looks grandpas age"

>> No.1768914
File: 47 KB, 500x375, 1343616537990.jpg [View same] [iqdb] [saucenao] [google]
1768914

>>1768912

>> No.1768915

>>1768913
Thanks, now I know why it actually looks like a granny. That's why I wasn't listening to the other idiots here.
I'll redo the sketch and restart, thankyou very much anon :)

>> No.1768916

>>1768913
Btw, his haircut is bangs with a short ponytail, why is it looking bad please?

>> No.1768921

>>1768916
i'm the asshole anon but he has no hairline like from where his bangs are coming out and his ponytail looks like it's glued to the back of his head rather than tied back.

also on the right side of the head, the flinging bangs make it look like a toupee.

>> No.1768923

>>1768921
Thanks, I'll try to make them more natural-looking since I'm trying to make it realistic.

>> No.1768987

>>1768915
Not a clue honestly, hair is my weakest point but it does look whack. Sorry I can't be of much help.

>> No.1768996

>>1768885
>girly boy

consider looking at paintings and pictures of actual children, young girls even (inb4 van) for rendering.

the line art still looks like an adult. soften the jaw. plump up the lips. lighten up the eye brows. the eyes have a strange shape. the brow on loomis lines up with the top of the eyes. children have their features more toward the bottom of the their faces.

learn to draw hair from something that isn't anime.

>> No.1769000
File: 123 KB, 813x883, norman-rockwell-day-in-the-life-of-a-little-girl.jpg [View same] [iqdb] [saucenao] [google]
1769000

>>1768855
Holy shit.

Anyway, to paint small boys, girls, or young woman for that matter, you should probably use less contrast. Their features are usually 'softer' in terms of feel, and doesn't feature much sharp and hard defined shapes. These groups of people I mentioned earlier, you don't need to try to show your face anatomy skills since it will ruin it completely, unless you've done an exceptional amount of studies on the human face, like Norman Rockwell. Use less contrast, and don't try too much to define their features. To play it safe, make it more on the flat side.

For children, it's important to notice that they have under developed skulls, still growing, so the head will be slightly smaller, with larger eyes (skull grows, eyes don't, so that's why they appear bigger on kids or babies). Use that knowledge. Since they have not yet reached puberty, boys don't have hard and chiseled faces. You should probably aim for something like this >>1768881

Well, unless it's a style thing, then it should be consistent across the board for all your other drawings. But it does not read as 12 year old boy for me on first look.

>> No.1769001
File: 44 KB, 446x400, rxn laughing.jpg [View same] [iqdb] [saucenao] [google]
1769001

>>1768885
> I know the anatomy is right

>> No.1769002

>>1769000
Shit, forgot to un-namefag.

Ruse-mode = off.

>> No.1769005

>>1769000
hi tehmeh, how are you?

>> No.1769008

>>1769000
i didn't know it was you til you mentioned it.
hey tehmeh, didn't know you're still around these parts.

>> No.1769010

>>1768916
For one, the hair visible at the top of his head should look like it's being pulled back- the lines above his bangs should be nearly vertical, not going the same direction as his bangs. The bangs themselves look way too big and have way too much volume, unless this kid's going through a tub of pomade a day. The bangs extending past his ears doesn't make a whole lot of sense with his hair pulled back, unless he has a really ridiculous grown-out mullet.

In the actual rendering of the hair, you use too many individual lines. If you break the hair down into its highlights, lowlights, and midtones, and render the hair in blocks as opposed to lots and lots of individual lines. Add a few stray hairs with a very thin brush and the hair will look much more natural, and less... anime-y.

Also, push your tones. The nostrils, the place where the lips meet, and the very insides of the ears should be very nearly black, and here they're a wishy-washy midtone.

>> No.1769011
File: 19 KB, 268x265, 1282841334377.jpg [View same] [iqdb] [saucenao] [google]
1769011

>>1769005
>>1769008
Sorry to break it to you, but no tehmeh. Just a name to shit up the schedule thread for lulls.
...Or am I.

>> No.1769013

>>1769011
cya tehmeh, was nice talking to you.

>> No.1769017

>>1769011
i'm almost half convinced it's you because the crits weren't shit.

>> No.1769031

>>1768996
>>1769000
>>1769010
Thanks guys I'll check on this.
Thing is he's not just a random portrait I decided to do for practice, it's an OC of mine and I wanted to draw him as a child. I wanted his features to show, but I guess I exagerated on that.
About the hair, you're absolutely right, I wanted his face more realistic but ended up doing crap on the hair. I didn't spent much time there tho, I was just doing random lines.
>The bangs themselves look way too big and have way too much volume, unless this kid's going through a tub of pomade a day
I laughed because the story where he comes from hair gel doesn't exist.
I'm going to restart this, hopefully with better results, paying attention to what you all said.

>> No.1769032

>>1769001
Isn't proportion a part of anatomy?

>> No.1769042
File: 497 KB, 500x281, weesnaw.gif [View same] [iqdb] [saucenao] [google]
1769042

>>1769031
More'n welcome, dude. Best of luck with the restart, post your sketches when you've got 'em.