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/ic/ - Artwork/Critique


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1765126 No.1765126 [Reply] [Original]

Want to ask something? Don't make a new thread. Post it here!

Also: If you ask a question, look through the thread and see if you can answer other people's questions

Previous thread >>1758602

>> No.1765148

>>1765126
https://www.youtube.com/watch?v=wfENoePp36o
What pen is she using?

>> No.1765225

I'm not completely sure about my skill, but my eye has evolved to a point where I don't fucking know how "normal people" see X artwork. For example, impressive drawings of dragons or other generic stuff are more admirable than some 2deep4u painting of a girl with a bunch of colors? I know Art is one of the most subjective terms ever, but what do people like in general? I kinda miss my normal person eyes.

>> No.1765230

>>1765148
mechanical pencil it seems

>> No.1765269

>>1765225
When people look at art (or anything) they are looking through it through their experience and expectations for it.
Most people look at fantasy art which is often gorgeously painting and it only registers as 'fantasy art' cos lots of fantasy art looks lovely. Ask your average person who plays Magic: the Gather what their favourite piece of card art is and they wont have an answer, its just 'fantasy art' to them.
The same applies to other genres of art, once someone has seen a handful of pieces from a genre and they build up expectations for what a new piece will have.

The trick is to follow enough of they expectations of a genre so that someone can know what lense to look at it through (otherwise itll come across as just experimental weirdness) but do just enough things differently so you stand out when next to other examples of that genre.

>> No.1765272

What are some good tutorials and/or indications to start painting with gouache?

My experience with traditional media is limited to "dry" stuff: Pastel, pencil and charcoal but I bought a set of very cheap set of gouache colors hoping that I can use the experience to make a proper oil painting on canvas someday

>> No.1765273

>>1765269
apologies for the awful grammar in this post, just woke up and still a bit out of it

>> No.1765291

Is Conceptart's Learn subscription worth it?

>> No.1765295

>>1765272
I would actually like to know this too.

>> No.1765297

>>1765272


http://artiststoolbox.tumblr.com/post/78777203220/yoyonaki-i-really-tried-making-this-tutorial-i

>> No.1765329

Any way to get a finer point on a 18 round watercolor brush?

>> No.1765342

Can there be a thread on character design critique?

>> No.1765346

>>1765342

fuck no. what do you think this is, an artwork critique board? fuck off

>> No.1765386

i haven't painted or even drawn for 4 years. i had 3.5 years working towards a BFA; concentration was painting/graphic design. So anyway, what are your guys suggestions? Run through the sticky then what's next?

>> No.1765388

>>1765297
Thanks!

>> No.1765392

>>1765386
I went to ULL 07-9 i think, crappy school, really really really nice art dept tho, too bad the had to cut budgets

>> No.1765394
File: 9 KB, 267x181, 1s4ocef6.wizardchan.sad frog gun.jpg [View same] [iqdb] [saucenao] [google]
1765394

Not sure where to ask this and most likely this post will be ignored anyways so what's the harm?

I don't know if I'm burning out or what, but after prolonged struggling with studying and being on edge, my brain can't comprehend simple drawing mechanics. I was just doing a study today and now I don't even know where to begin, go, or what I was doing. How do I stop this?

>> No.1765401

>>1765394
stealing everyones thunder with images, wait your turn

>> No.1765410

Colourblind and in need of assistance.

>Draw character with blues & purples.
>Red/orange blood moon floating above hand.
>Finally reached stage where I need to incorporate red/orange light source shading into the piece.
>Can't actually see half the colours that I am currently using.

My question is: has anyone saved/seen an art tutorial that deals with red/orange shading atop primarily blue surfaces?

>> No.1765421

I'm lefty, do smudgeguard really works?

>> No.1765423

>>1765421
smudgeguard is primarily used for reducing friction when drawing on a tablet, not reducing smudges with graphite as the name might imply to some.

>I'm lefty
Doesn't matter. If you have a smudging problem with drawing, then you'd still have that problem if you drew with your right hand. This isn't like writing english where left to right can be a hindrance with some mediums.

>> No.1765428

>>1765423
#rekt
but seriously guys
>>1765386

>> No.1765449
File: 44 KB, 412x500, 51u1fomD-IL.jpg [View same] [iqdb] [saucenao] [google]
1765449

I thought of getting this book.
Is it worth the 30 bucks?
Does it compliment Hampton's Figure Drawing book?
Is it a good start for learning how to perspective?

>> No.1765458

>>1765449

It's a very good book and the perspective part is well summarized. Though to understand perspective I had to use multiple sources:

OT: Yesterday I wanted to buy Michael Hampton's book, but the second edition has an insane price: 83 euro!??!?!

>> No.1765472

>>1765458
http://www.amazon.com/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819/ref=sr_1_1?ie=UTF8&qid=1404032011&sr=8-1&keywords=hampton+figure+drawing

30 bucks on amazon

>> No.1765483

>>1765449
Oh hey, I have that book. You know that the paperback is less expensive, right?
Anyways it's got some great line exercises in the beginning to get you ready to learn. Go for it! I think it's definitely worth it.

>> No.1765487

>>1765126
how do i gitgud

>> No.1765490

>>1765487
Go to the sticky
Do what it says
Draw for 8 hours a day
Don't skip your fundamentals, learn the shit out of that shit and you can draw anything.

>> No.1765492

What is the point of doing Bargue's course and taking up to 80 hours per drawing? Will it help how I render stuff from my imagination? I plan to be a concept artist and I wonder if I should spend my time doing studies instead of rendering an ear from the book.

>> No.1765510

>>1765492
Autism simulator, for people who aren't naturally autismal

>> No.1765535
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1765535

How do I do a value study? What is the process?

I try to block in the main masses of color but the lack of detail makes it look like desaturated liquid feces. Do I have to study those shapes of value and how the different values affect the composition or the goal is to learn to render form?

Should I mentally make a shadow-map of the different values?

>> No.1765537

>>1765535
post your work

>> No.1765538

>>1765472

that is the first edition. The second edition is much more expensive:
http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=hampton%20figure%20drawing%20snd%20edition

>> No.1765540
File: 606 KB, 2480x3508, value studies.jpg [View same] [iqdb] [saucenao] [google]
1765540

>>1765537

>> No.1765541

>>1765540

sorry. I should have resized it

>> No.1765547

>>1765537
>>1765540

so? Any advice?

>> No.1765549

>>1765547
>Do I have to study those shapes of value and how the different values affect the composition or the goal is to learn to render form?

Obviously both are important. Just make sure you know what you want to study in the ref and then approach it accordingly. Don't try to do everything at once, if you want to study the how to render forms, then focus on that, if you want to study the compositional structure, then block in big shapes of value and don't worry about detail and rendering.

>> No.1765557

>>1765538
is there a substancial difference between them?

>> No.1765581

/ic/ I need your help, I have an assignment at college where we have to redesign War of the Worlds into a game. Unfortunately this subject matter has been done so many times there's nothing really original I can design for a new type of tri-pod. I'm thinking of trying to incorporate a half bug/machine but that's really all I got so far.

Any other ideas that can help me to outstand from the rest of the class?

Even if it's just something I can take inspiration off it would help a lot as I'm already into the sketching process for different designs.

>> No.1765594

>>1765581
just try experimenting with different themes and maybe deviate from the original idea a bit(while still being true to the overall idea, e.g.: if you think that tripods are overdone, then dont make tripods, make something different but it still has to have some connection to the book)

>> No.1765611

>>1765230
Thank you but I meant the brand/model of the pen.

>> No.1765616

>>1765148
1) damn she is drawing fast
2) why the fuck does she make all those black lines, instead of making light lines for the construnction?
3) who holds a pencil like that?

>> No.1765622
File: 65 KB, 927x348, portrait.jpg [View same] [iqdb] [saucenao] [google]
1765622

When doing a portrait, do I have to take measurements of everything and carefuly set a series of measuring points as if I wanted to capture what I can see in the picture plane or should I have a more constructive approach and start with the skull mass and then carve the features? Imagine that both are from life.

>> No.1765627

>>1765622
dont take my word for it because i am far from being a pro, but i see it like this: they serve different purposes. i think the purpose of construncting the head is to learn how to construct the head for your drawings from imagination. the other method is more about copying the pic 1:1

>> No.1765632

>>1765627

I find way easier to do the second. Measuring is tedious as fuck.

>> No.1765637

>>1765557

I have no idea. Since it's so expensive I doubt anyone here has the 2nd edition.

>> No.1765639

>>1765637
i doubt the price is justified.
i cant imagine the difference to being that big, after all it's still the same book

>> No.1765667

>>1765639
According to Hampton's site: http://www.figuredrawing.info/book/

What you see on
http://www.amazon.com/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819/ref=sr_1_1?s=books&ie=UTF8&qid=1404060938&sr=1-1
is the latest edition... of which there are six. So don't waste your money buying an overpriced older edition.

>> No.1765675
File: 75 KB, 635x293, 2143324121243143124213.jpg [View same] [iqdb] [saucenao] [google]
1765675

>>1765667
>So don't waste your money buying an overpriced older edition.

word.

>> No.1765754

>>1765492
The Bargue course is about learning your fundamentals. Think of it as learning to speak a language before trying to write poetry. The goal is to learn to see properly, to break down complex forms into simple, measurable shapes, to render light and dark as distinct parts, and also to impart some classical aesthetic sensibilities. I think the exercises are a great starting point for teaching you to observe carefully and to control your drawing instrument.

Also, unless your goal is to be a fine artist painting from life in a studio, you don't need to spend 80 hours per drawing. Try to keep it under 5 hours (arbitrary number), but allow more time if necessary for the more complex plates. Read the actual book that covers the course (Bargue and Gerome Drawing Course).

>> No.1765761

>>1765622
You can actually do both in a single study. Observe the model and place your landmarks like in the first example, then use those marks to guide your construction.

What you should be doing is whatever works best for a given situation, and whichever better aligns with your goals for the study and your long term goals. Keep in mind that you'll usually implement a mixture of the two: it's possible to draw observed shapes while thinking about form, and it's possible to construct forms and using 2D value patterns to check for errors.

If you mostly want a likeness, the first approach will get you closer on a more consistent basis.

>> No.1765811

I know that I'm supposed to read the sticky and shit, but I have an extremely low tolerance for drudgery and find practicing pretty boring. I can doodle and draw fun shit for days but not gestures and shit.
If I read and watch videos and just try to keep them in mind while I draw from imagination do you think I''l make any significant improvements?
P.S. I'm a disgusting anime faggot, so I'm not looking to be doing any realistic stuff.

>> No.1765839

I feel self conscious because the only thing I appreciate and enjoy is escapist puerile shit, especially when I talk to artists and they talk about art as this idealistic thing, or ask what I want to capture or portray in my work and I'm like "uh, giant robots fighting dragons?" I wonder sometimes if I shouldn't even try to be an artist because I don't appreciate what it's supposed to be about, or have any real interest in art history. Does anyone else feel this way? Should I even give a fuck?

>> No.1765842

>>1765811
>find practicing pretty boring
Then you won't ever get good, unless you're goal isn't to get good which is also fine. If you want to be competent you're gonna have to draw things you don't like - eventually you'll learn to love the process.

>If I read and watch videos and just try to keep them in mind while I draw from imagination do you think I''l make any significant improvements?
Possibly, but it depends on what kind of videos we're talking about, and how well you can apply the concepts that are taught. If you sit in on a lecture, don't take notes, and don't do any of the assigned work, chances are you won't retain anything in a year's time. Learning from videos is no different. If you're not actively trying to learn and trying to apply what you learn, you're probably just wasting time.

>I'm a disgusting anime faggot, so I'm not looking to be doing any realistic stuff.
It's generally advised to iron out the fundamentals before forcing some kind of style. This is again assuming you want to get good, and you want to do it in a timely manner.

>> No.1765846

>>1765839
Depends on your goals. Knowing your art history won't ever hurt. Your tastes could also mature as you go along your journey - you shouldn't feel bad about painting robots n shit. Do what makes you happy.

Plus, depending on if you want to make a career out of art and what field you're seeking, it pays to be able to draw robots and dragons among many other things.

>> No.1765863

>>1765839
Knowledge of art history is completely irrelevant and you'll note is just something for abstractfags to stroke their egos with while they fart globules of pigment on their canvas and feign some connection to their dubious "masters", and unless you're doing socialist realism art is not necessarily idealistic. Artists are not philosophers, contrary to the ludicrous posturing of low-iq, cancerous abstractfags; artists are explorers of imagination and possibility, and when you draw what you love be it badass robots, mighty warriors and/or huge tits and can do so at such a level where you're able to take your audience deep into that world with them, you've succeeded.

>Should I even give a fuck?
When your most dismissive critics are going to be grown adults making the kind of finger paintings that are normally associated with indentured toddlers why should you?

>> No.1765867

There was a really nice figure drawing in the last gesture thread that got deleted. It had some dark outlines and the post that came with it said the artist's name and something about how he says rendering is supposed to strengthen the gesture. Does anyone have the pic or the artist's name ?

>> No.1765887

>>1765863
You do know there's much more to art history than abstract art, right? Go draw instead of bitching about things you don't like.

>> No.1765902

>>1765887
I do know that, I also know that it's completely irrelevant to the here and now. It's basically just something fun to read about and go "Oh, that's interesting" but it's not something particularly useful to advance yourself as an artist. Looking at historical art itself is useful, but studying the drama and personalities behind it is far less so.

>> No.1765916

>>1765863
thank you, for great answers.

>> No.1766602

If a middleground or maybe even background object is supposed to block the main character's way, but this object is a character too, is it good if I don't show the full body of the blocking character? (yes, the blocking character is pretty huge). I'm sorry I can't provide pics to explain it, but if you want me to I can make a quick sketch in ms paint or something.

It's funny how composition is giving me the hardest time, I didn't know it was such a pain to control.

>> No.1766608

Question: Have you taken life drawing classes? If so, did that help you greatly?

>> No.1766640

>>1766608
moebius says that drawing from life is what helped him the most

>> No.1766656

>>1766602
>is it good if I don't show the full body of the blocking character?
It depends. There are no real 'rules' in composition.

If you're stuck on composition then that means you probably aren't doing enough exploratory thumbnails. Try out different vantage points, different poses and placement, different points in time, etc.

http://pastebin.com/fZM8NdBr

Also, people can't really help you on composition without seeing what we're working with. That's like asking for a critique on your color palette without including a picture of the painting.

>> No.1766733

I feel like my lineart is really weak, how can I improve it and are there any good videos of line artists drawing i can watch for example?

>> No.1766737
File: 61 KB, 490x734, 167525bf12350b17cb8c615bd4bbc112.jpg [View same] [iqdb] [saucenao] [google]
1766737

I haven't really delved outside the realm of portraits , how does one even tackle a picture with this much "detail" in it? How do you plan something like this out

>> No.1766744

>>1766656
Thanks for the link anon, yeah it was kinda dumb of me. Anyways, I already figured out how to do it, I'll keep playing with it though.

>> No.1766755

>>1766737
Simplify. Focus on big shapes first, then refine as necessary. For a lot of the details, if they aren't important you can either omit them altogether, or merely 'imply' their existence. Focus on differentiating materials through texture instead of painting in every little bit with a small brush.

>> No.1766760

What should I incorporate in my daily routine? I also want to study other things, so I can't devote all day every day to drawing.
So far I have I do gestures to warm up, but then idk

>> No.1766763

>>1766737
Paint everything but the superficial details, really. Stuff such as the jewellery, engraving on the chest, etc is to be painted last on their own respective layers.

Start blocking out everything and simplifying. Same thing you'd do with a portrait.

>> No.1766764

>>1766760
Focus on your fundamentals and your problem areas. Once you're proficient with your building blocks, you'll spend less time on the fundamentals and more time on creative pursuits

>> No.1766765

>>1766764
Yeah, I guess that'd be the best thing to do. Completely forgot about that stack of pdfs for a moment.

>> No.1766778

Does anybody have one of those planned routines that would be good for a novice, the pictures that go over suggestions of how much of what to do each day

>> No.1766802

how does one draw ugly people? I tried looking at the mirror as ref but apparently I'm too handsome.

>> No.1766810

>>1766802
Don't do perfect symmetry and just add big noses, facial hair and other things that don't appeal to our standard of beauty, I guess. Bone structure can probably also help. But don't overdo it, or it'll look like a caricature.

>> No.1766845

How important is it to draw from the shoulder? Also how do you draw from the shoulder if your refs are in your computer screen? Do you put your pad on your lap?
And what would be a cheap substitute to newsprint paper? I live in argentina and we don't have that over here :( is printer paper any good?

>> No.1766905

>>1766778
Also intersted in this.
>>1766845
I don't see the problem. Why can't you draw from the shoulder if your references are on your monitor? As for printer paper: Yes, absolutely fine.

>> No.1766916

>>1766905
Because it is too cumbersome to draw from the shoulder in a horizontal position.

>> No.1766945

Any tips on rendering buildings in pencil? I have no problem with the perspective, but I discovered this huge weakness of myself where I can't render a fucking wall. And leaving it completely white looks unfinished of course, pls help.

>> No.1767038

Does anyone have any experience from Malaysian multimedia programs in universities?

>> No.1767088

What's a better plan for someone looking to make it in the game industry? I've got enough money saved and low enough expenses that I can afford to stay unemployed and practice full time for 3-4 years. Or I could go to school. No cost or sacrifice concerns me, and there is no plan B. I just want to take the option that combined with hard work is most likely to yield success. What do you guys recommend?

>> No.1767106

>>1767088
Go to a school that will actually get you skills and make you do hard work instead of some shit that'll pass you with good grades and hand you a degree cause you gave them money.

Talk to people, make connections, git gud.

>> No.1767177

>>1767106
Thinking about it, that does seem like the best option, rather than having a depressing 3 year hole in my life where I shut myself in my room and hope I come out of it with a job. At least this way I'll be getting feedback, making contacts, and having a tangible sense of progression.

I'm assuming an illustration program would be my best bet? Most game art courses seem kind of bullshit and I'm worried in fine arts I'd learn too many things that are completely irrelevant to an artist that wants to produce commercial work.

>> No.1767217
File: 266 KB, 1022x814, sketches_0019.jpg [View same] [iqdb] [saucenao] [google]
1767217

I don't think I get this part in Hampton's figure drawing book. constructing the figure from cubes and cylinders. Is it necessary to build up a correct drawing to include all of these cubes and cylinders?
Eventually i want to work from head, I thought that if i make 5000 gesture drawing, trying to make them as dynamic as possible, that i will develope a mental library. But i see these cylinders and boxes there and there, and i don't know if I should start to focus on this, while most of the times two spheres and focusing a bit on proportions during the first phase solves the problem to create a correct drawing.

sketches in picture aren't mine

>> No.1767221

>>1767217
These boxes mean to serve as a guide for FORM rather than accuracy of anatomy. It's easier to determine the perspective of the figure when you have boxes and cylinders.
Spheres don't communicate perspective as well as boxes can.

>> No.1767223

say im studying something like a palm tree or a plant witn flowers, is it important to draw the plant exactly as i see it or can i just draw the palms/flowers however as long as they look realistic?

>> No.1767230

>>1767217
the cubes and cilinders are a tool, they're not tied to a method. when you draw complex things 3dimensionally you are well served by simplifying the problem in your head. cubes and cilinders are ideal for this because they provide accurate and consistent points of reference that you can relate to the more complex structure you're trying to draw. this is their value.

a sphere is less ideal for checking structure because a 2 dimensional sphere viewed from any angle is just a circle. you have no points of reference other than 2 dimensional proportion. at best you can draw some lines on it that intersect.

remember again that it's just a tool. just realize that when you struggle to place something accurately in as complex a structure as a torso or a pelvis, you can always simplify the problem down to a cube to help you out.

>> No.1767236

>>1767230
thank you. it makes more sense now

>> No.1767243

Lets say I want to make a print of a A1 format work(a work done by pencil, so it will have to be scanned). Can I make the print smaller? A2 or ever A3? Will that not distort, mash up the quality?
Also, any tips for making prints for your work?

>> No.1767249

How does your overall skill translates to other drawing mediums? I know that you need to learn your tool but still.

>> No.1767254

I want to know what you guys do when constructing a picture. I don't mean a tutorial, I wondering how most of you tackle it.

>> No.1767283

>>1767177
Depends on what you're wanting to do. Illustration is cool if that's what you want to do.
Try and find a place that works like an atelier or doesn't make you waste your time on useless classes.

>> No.1767284

>>1767254
Start with and idea, make some thumbnails (value/silhouettes only), get a good composition. Small studies to figure out best colors. Pick one. Block out big areas, block out slightly smaller, then smaller then smaller then smaller. General big things down to little details. Render render render.

Done.

>> No.1767367
File: 1.48 MB, 260x173, 1378249728552.gif [View same] [iqdb] [saucenao] [google]
1767367

I am by no means new to art. but how do i start figure drawing? It's something i never really took the time to practice and i think it's starting to show. especially since i want to try cartoon styles now.

>> No.1767369

>>1767367
ah. not figure drawing. I mean gestures.
well actually i suppose that's part of figure drawing but I'm thinking of gestures specifically.

>> No.1767371

>>1767369
Vilppu, Proko, Hampton are all good starters.

https://www.youtube.com/watch?v=74HR59yFZ7Y

Generally I see a big pad of newsprint + sticky of charcoal recommended for starting gesture drawing, but pencil and printer paper will do.

And as always, feel it bro.

>> No.1767374

>>1767371
>sticky of charcoal

*stick goddamnitslate

>> No.1767408

>>1767369

>>1761208
if you start to undertsand it, let me know because i still don't get it

>> No.1767585
File: 1.92 MB, 5000x5000, gestures.jpg [View same] [iqdb] [saucenao] [google]
1767585

About 2 years ago I did a ton of gesture drawings (pic related). Just ground them out. Now I feel really confident when slapping down a pose. I can place figures in scenes and I feel like they're proportional.
My question: Is there any kind of "quick and dirty" study method I can do for faces and expressions? I really like being able to throw the idea out quickly and get the proportions right before noodling on something, but with heads and faces I feel like I have to do 30 years of measuring to avoid having my people look deformed. Is there anything like posemaniacs for faces where you can just draw 100 of them in a couple hours?

>> No.1767591

>>1767249
I'm not really sure what you're trying to say here.

You have to be a very good draftsman to be a good painter, if that's what you're asking. Your skills translate over to other mediums because they all use the same basics. If you can construct and know your shit about values in pencils, then it will go over to painting. And learning how to paint traditionally translates to digital painting.

tldr learn your basics and get your skills super good with charcoal or pencils and it will go on to other media because everything uses the same fundamentals, even if the techniques differ.

>> No.1767593
File: 70 KB, 725x474, villppu.jpg [View same] [iqdb] [saucenao] [google]
1767593

>>1767585
Yeah nigga

http://www.quickposes.com/pages/random

>> No.1767595

>>1767243
>Can I make the print smaller? A2 or ever A3?
As long as the ratio is the same (you're not squashing / stretching to make it fit, instead keeping the proportions how they were) it should be fine.

>Will that not distort, mash up the quality?
Distortion only happens when you stretch/squish it. Don't do that and it'll be okay. As for quality as long as you're not doing this in ms paint or making it smaller then bigger again there should be no problem.

Experiment with it.

>Tips for making prints for your work
Make sure your monitor is calibrated. Otherwise you might adjust something and get it just right, then print it and end up with shit that's way too light or dark. And print a proof before you go on to like 50 copies or whatever to make sure it's all good.

>> No.1767597

>>1767593
Thanks m8.

>> No.1767604

>>1767585
>Is there anything like posemaniacs for faces where you can just draw 100 of them in a couple hours?
Not to my knowledge, and you especially wouldn't want 3D models when you're studying expressions. One of the figure drawing tools from the sticky/first post in the draw thread allowed you to limit the selection down to faces, but it might have been the tool that no longer exists.

Best thing for you is to learn the skull's proportions and relevant landmarks. Then gain some familiarity with the major muscles of the face and what direction they pull in. Then find a resource that goes over various facial expressions (IIRC Peck's Atlas of Human Anatomy covers it).

Then, find a ton of facial expression references (you could try deviantart stock gallery, or movie stills). Construct the skull, then build up the rest of the face on top of that base. Remember that the cranium doesn't change shape, so with the wealth of expressions out the the underlying architecture remains constant (save for the mandible).

>> No.1767613

Is there a recommended schedule for how to allocate one's time while grinding?

Like half an hour of gestures, half an hour of contours, anatomy practice for an hour, etc.. Something like that?

>> No.1767620

I just bought a Pentel brush pen. Never used them before, are there any good exercise tips you guys have for developing control? I can't seem to draw lines with consistent volume, let alone draw with a light touch.

>> No.1767622

>>1767613
Don't make it such a science. If you want a structured learning program, join an online class or crush through a good art book. If you have a list of specific stuff you want to improve, then by all means, grind it out until you get bored, but I wouldn't set up a strict schedule.

>> No.1767625

>>1767622
Huh.. Well alright, I'll just go through art books I suppose.

No strict schedule then... Gotcha'. That actually sounds good. Just going through a book. Thank you.

>> No.1767628

>>1767613
I pretty much agree with the other guy, but I would actually add something.
Make sure you draw every day unless you are feeling burn out coming on. Then you take like a one or two day break and get back to it. Or however long just limit yourself.

Secondly, every day that you draw you would need to do gestures as warm up. Maybe 30 mins every day - pixelovely has a class mode that is great for this. It's a good way to loosen up so you don't focus so much on small details when you do start your studies. It forces you into working from general to specific, which is so important.

>> No.1767644
File: 21 KB, 640x425, wat.jpg [View same] [iqdb] [saucenao] [google]
1767644

>>1767367

What is this gif from?

>> No.1767651

>>1767628
I think that's taking it TOO easy. I'll start with gestures everyday but I absolutely refuse to take a break and actually not draw for a whole day.

At this point in my life I don't care about anything else other than being able to draw well. I actually get depressed if I don't draw anything for a day.

>> No.1767657

>>1767651
There are some people who get bogged down. Again, it's only if you feel burnout. Drawing through something like that generally makes people do and feel way worse.

I'm glad you can draw every day though, rock on man.

>> No.1767659

>>1767651
Im in the same boat as this anon, except i struggle with wondering if what im doing for 'practice' is the right choice
>>1767593
how exactly do you do a gesture with faces, would you just do quick sketches(5 minutes each?) for these people?

>> No.1767676

>>1767659
What are you doing? You could also show some work and maybe someone will know which direction to point you in from there.

>how exactly do you do a gesture with faces
Quick caricatures, most likely. Either that or just quick realistic sketches of faces. It's just like normal gesture, general to specific, big to little, and feeling the flow of the forms.

>> No.1767697
File: 75 KB, 957x665, ss (2014-06-30 at 03.53.jpg [View same] [iqdb] [saucenao] [google]
1767697

>>1767676
Sorry only 3 pictures, I lost almost all of my files recently and this is about all I have left.

I've been spending most of my time lately just picking up pictures or paintings done by masters I like and painting them. I noticed a couple of days ago that I've really not made much advancement in anything but making paintings that look okay, and am struggling to find things to do that will really help me improve.

>> No.1767713

>>1767595
Thanks man, that covers it ;]

>> No.1767954

How doth clean, not amateur lineart? all my lines end up bumpy if I use eraser. Undo spam takes up a lot of time. Going slow/steady and not using sweeps gives me a very shakey line. There must be something critically wrong in my technique. Somebody told me draw "with my whole shoulder" or something but that's extremely exhausting.

>> No.1767973

>>1767954
>Somebody told me draw "with my whole shoulder" or something but that's extremely exhausting.
Elbow and shoulder. Shoulder is good for circles, elbow for curves/lines. Not just your shoulder. Keep your wrist straight unless you're doing details though.

Also, work on a big canvas. People will view it zoomed out where they can't see how crappy lines really get. Also then you just layer 'em up instead of draw and erase and draw and erase.

Work on straight/curved lines though. Do exercises, a lot of them. You've gotta get them programmed into your muscle memory, brah.

>> No.1768016

Did alpenpfleger go to a school or did he just learn on his own at home?

>> No.1768019

How many hands, approximately, would somebody have to grind to get fairly decent at it?

>> No.1768070
File: 5 KB, 300x300, 31h6pOpiGtL._SL500_AA300_.jpg [View same] [iqdb] [saucenao] [google]
1768070

How I get used to drawing with tablet? I have a wacom bamboo.

>> No.1768074
File: 55 KB, 601x487, Capturar.png [View same] [iqdb] [saucenao] [google]
1768074

>>1768070
Also, my try with this tablet.

>> No.1768082

>>1768070
The only way is to keep drawing in it everyday.

>> No.1768085

>>1768016
Self taught for the most part AFAIK. You can probably find out more about him from an interview linked on his dA, or through combing his old conceptart sketchbook thread.

Him and Janaschi were pretty tight at some point and a lot would argue that he learned a lot from her. They also did a ton of collabs, and his earliest MTG work listed the two of them as the artist.

>> No.1768086

>>1768019
There's no approximate number, as it's different for everyone and depends largely on where you are in your journey. If you have mastery over form, and invest a little time learning the anatomy and range of motions possible, then it doesn't take that much time at all. If you're not adept at constructing complex forms using basic forms from any vantage point, then you'll never truly grasp hands (from imagination at least).

>> No.1768087
File: 113 KB, 900x643, 1369772885478.jpg [View same] [iqdb] [saucenao] [google]
1768087

What are some exercises I can do to practice 'fundamentals'?

>> No.1768093

>>1768087
Identify what fundamental you want to practice. There's no exercise that practices all aspects equally (or even adequately), but painting from life (still lifes, figures, landscapes, etc) is a great way to practice all to some extent. There are ways to tailor them towards whatever you're focusing on. Link related:
http://www.ctrlpaint.com/videos/reintroducing-the-still-life

>> No.1768144
File: 156 KB, 800x794, new-paintings-09-5594.jpg [View same] [iqdb] [saucenao] [google]
1768144

>>1768093
Hate doing still lifes but good advice nonetheless. Never done painting but I'll try and incorporate both.

>> No.1768151

any good resources on designing the value structures for a full painting?

>> No.1768153

I'm seriously lacking in anatomy. It's time to take it seriously. Including drawings bones, specially skulls, since this will make understand how the head works. Hampton, Bridgman, Rogers Peck or Hogarth? I'm ready to eat some intense, smelly shit and suffer the greatest frustrations. I want to get real good.

>> No.1768160

>>1768086
Nah, I'm definitely not a beginner when it comes to construction, forms, and such. However, I'm an idiot and decided to not leave my comfort zone in regards to hands and I'm poor at it in comparison to other aspects.

I assume doing anatomical studies of the hands, followed by a grinding of 100 hands from reference (1-2.5 min each) will be sufficient. Only done 25 so far and it feels like I've improved a bit.

>> No.1768161

>>1768153
Not too familiar with Rogers Peck, but everyone you've listed there is solid.

I personally use Hampton and Hogarth. Go through them all (pirate them, then buy what you like as it's nicer to have the physical copy) and see what you prefer

>> No.1768163

>>1768070

Something I found that helps a lot is to tape a sheet of thick paper over the drawing area of the tablet. Feels a little less weird and it's nice to have a little resistance when using the stylus instead of the tablet's unnaturally smooth plastic (as someone who just drew in sketchbooks all the time)

Also draw erry day.

>> No.1768166

Anybody know how to draw from imagination? I'm also unsure on how to apply my studies to my personal drawings.

>> No.1768172
File: 48 KB, 1024x1024, New Canvas.png [View same] [iqdb] [saucenao] [google]
1768172

How's my blending?

>> No.1768173

>>1768153

Bridgman is sort of old and esoteric

Hogarth and Hamton are okay

>> No.1768209

>>1768160
>100 hands from reference (1-2.5 min each) will be sufficient
Probably not. You want to do a few longer studies where you paint and think about the plane changes involved.

You also want to constantly observe hands and take mental notes. Pay attention to people's hands in real life, hands in master paintings, etc.

>> No.1768211
File: 342 KB, 757x1440, gist.jpg [View same] [iqdb] [saucenao] [google]
1768211

>>1768153
Bridgman is great, but you'll need another anatomy book to supplement. Pic related.

I'm a fan of Hampton and Peck as well. Hogarth I'm not particularly fond of, as a lot of his figures have all muscles groups constantly contracting. His hands are pretty good though.

Study from as many sources as possible. No need to limit yourself to one resource when they're all easily available.

>> No.1768213

>>1768166
>how to draw from imagination?
Construct your forms, know your perspective, and look up references for anything you don't already know. If you don't know what an elbow looks like at a particular angle, look it up instead of trying to bullshit it.

>> No.1768221

>>1768209
If it makes a difference, paying attention more to my timer it's more like 2-3.5 minutes each.

And yeah, I was planning on painting hands from real life and paintings. It just feels rather counter productive(?) to spend a long duration of time on something when I cannot grasp simply drawing them (sans reference) so well. Like the equivalent of producing 6-10hr paintings opposed to several 1-2hr speed paintings when you want to learn how to paint a certain type of environment, you know what I'm saying?

>You also want to constantly observe hands and take mental notes. Pay attention to people's hands in real life, hands in master paintings, etc.
I'm definitely familiar with that. This isn't the first thing I've studied.

It's just that studying hands always felt more foreign to me; I don't know how to actually go about it unlike the head or other limbs.

I was just thinking of grinding through them to get the basis of proportions and how to simplify them (so I can draw somewhat decent hands without reference) and then go more into depth with doing thorough paintings.

>> No.1768226

>>1768221
Well, Bridgman's Constructive Anatomy is a great start. Read the section on hands, follow along with the diagrams, and look up anything that doesn't make sense. Then do studies of all the hands in that section using the technique mentioned in this picture >>1768211

That will get you the greatest working knowledge to start off with.

>Like the equivalent of producing 6-10hr paintings opposed to several 1-2hr speed paintings when you want to learn how to paint a certain type of environment, you know what I'm saying?
I do, but I'm thinking more in terms of spending 15-20 minutes on a few hands, instead of under 5 minutes for every hand you draw. Yes you do need to draw a lot of them, but at the same time you need to take your time on a few of them to really iron out and observe some of the nuances.

After you go through the Bridgman, for future hand studies try this:
-Gesture
-Construction: Flattened (possibly curved) box for the palm, box for the wrist, cylinders for fingers and thumb.
-Refine as needed (skin folds, bumps from bones, bulging muscle, etc)

>> No.1768228

how the FUCK do i draw hair and not make it look like complete shit? granted, i don't think i should be worrying about that until i get all the other shit i've been trying to fix for the last 5 years under control, but...

I just feel like im never going to get this shit.

>> No.1768229

>>1768228
Google the following:
-Gurney Ribbon Technique (one relevant post on his blog)
-Proko youtube hair (two relevant videos)

>> No.1768231
File: 530 KB, 320x175, (2).gif [View same] [iqdb] [saucenao] [google]
1768231

COLOR STUDIES
how to do them, and how not to do them?

>> No.1768232

>>1768229
thanks, i'd post something to show where im at, but its not worth it at my skill level.

>> No.1768238

>>1768232
wow, those feel way too advanced.
i figured it'd be about how to draw hair and not going into shadow and light and such. i understand how its important as to making it look like hair, but man this shit looks tough as fuck.

>> No.1768248

>>1768231
How to do them:
A (photostudy or master study)
Look at subject. What color is this? Put down colors. Try to be accurate but don't get bogged down in details, go from general to specific things. Oh look you're done. Check your accuracy with color picker, you'd be surprised what kinds of colors are really there in things like skin or metallic gold.

Take note of what you learned, do it again.

B (Experimenting with colors for a piece)
Make a thumbnail. Values good? Ok do colors. Nah those colors suck, change them. What about a different color scheme? Pick one that's lookin neato and you're good.

How not to do them:
lol im going to use the colorpicker to take colors from my ref. paint by numbers is so fun!

>> No.1768249

>>1768238
They may look tough for now. Go back to shapes, forms and values. When you get those down better you can move on to hair and I promise it's not tough as fuck anymore when you know what you're doing with it.

>> No.1768253

>>1768249
shit always makes sense when you know what you are doing. guess im gonna start over again, feel like i wasted my time trying to learn only to not get shit and start over again.

>> No.1768254

>>1767676
>Either that or just quick realistic sketches of faces. It's just like normal gesture, general to specific, big to little, and feeling the flow of the forms
Thinking back on this, anon, you would do facial gesture either normal draw what you see with more extreme expressions, or by doing something a little more caricature-like where you exaggerate some.

>> No.1768256
File: 254 KB, 900x600, enviro_thumbs_demo_small.jpg [View same] [iqdb] [saucenao] [google]
1768256

>>1768151
>any good resources on designing the value structures for a full painting?
What? Try and say it again but this time use smaller words. Just tossing out a bunch of art terms isn't going to get you anywhere.

Are you asking if there are any good resources on how to compose a painting (with thumbnails, which are done with value)? See pic related, is that kind of thing what you're talking about?

>> No.1768257

>>1768166
Shrimp method. Study the shit out of something until you can draw it at any angle without a reference for that specific angle. The human body is pretty complex and there are muscles that poke up in places so idk that that's the best option for you. Start simple, cubes and teapots and stuff.

On applying studies to your drawings, it depends on what you're studying. Did you just do some studies on value? Good, now go make a drawing where you get a full value range out of it. Did you just learn about one point perspective? Draw a subway or something. Throw a teapot in there.

Don't think of your studies and personal drawings as separate things either. You shouldn't be unsure about how to apply your studies to your drawings, because what you study should actually come from what you are lacking when you do those personal pieces. Say you draw something and notice you have a hard time with hands. Okay, it's hands time. Then you try to draw them from imagination. Still fucked up? Do it again and keep testing yourself with personal works until you can do it right.

That's all it is brah.

>> No.1768258

>>1768172
It could be a lot better but at least you're on the right track. Try turning the flow on your brush down, that will keep the edges from showing so much.

Also please look into ctrl+paint. Go search the library for blending, the guy has a bunch of videos that are very good for learning this shit and different ways you can blend. I'm not going to look that shit up for you but if you're serious about this you can take the time to go look it up.

>> No.1768259

>>1768256
yes, stuff like that.

>> No.1768260

>>1766656
>http://pastebin.com/fZM8NdBr

Not that anon, but these links are great, thank you.

Any other links or information or suggestions for learning better composition, I'm all ears. All I've really been doing to practice is pausing movies and games and sketching scenes from them and trying to understand what it is that I like about the layout in general.

>> No.1768261

>>1768253
It's never time wasted, man.
Look at it this way, you're just figuring out what you need to improve on. It honestly is a good thing to test yourself and sometimes come up short - at least then you find out what you need to improve on.

Just like a test, sometimes you walk in and think you've got this, then fail and find out you need to brush up on your WWII shit a hell of a lot more. Then you do your corrections and work hard so you can pass the final.

>> No.1768264

>>1767644
it's john k re-enacting some of his storyboards

>> No.1768277

>>1768260
It's tricky to find good sources on composition. Across the net there are a few workflow posts like those in the pastebin done by various professional illustrators, but none come to mind off the top of my head. Since that pastebin was made there have been at least a couple of new posts on muddycolors that you can find by searching 'thumbnail' or 'composition' or 'sketch'. I wouldn't be surprised if there are also a few from the old days on CA, but it's near impossible to find the good posts unless your searching for something you've seen before.

Framed Ink talks a lot about composition, story-telling, paneling, etc. The entire book is worth a read as it's fairly short and there are useful concepts spread throughout.

Probably your best bet for learning composition is to study from the masters. Find paintings you like, or paintings by artists who are said to have superb compositional skills. Reduce the paintings down to 2-5 values and simplify and group shapes as needed (somewhat similar to what a cutout filter would do in photoshop, but do it by hand - you'll be working with abstract shapes). Fill up sketchbook pages with 1-2inch compositional thumbnail studies from the masters. Try to figure out how they framed what's important, how they lead the viewer's eyes through a piece and why. You don't necessarily need the answers to be perfect as a lot of it might be subtle, but the act of critically thinking about it as you do these thumbnails will ideally cement an intuition of what makes a composition strong and what makes it weak.

>> No.1768289
File: 1.99 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1768289

should i just give up?

>> No.1768290

>>1768289
jesus i cant even post a picture right side up

>> No.1768293

fist time on this board, im learning how to draw basically from scratch now and was wondering how many hours will I have to but in to go from a complete beginner to someone who can draw relatively good

>> No.1768295

>>1768293
READ THE STICKY >>1579290 >>1579290 >>1579290

>> No.1768297

>>1768295
that doesnt answer my question.

>> No.1768298

>>1768293
The more you learn about art the higher your perception of what is 'relatively good' goes.

>> No.1768299

>>1768297
>how many hours

The fact that you're measuring it in hours and not months or years is answered in the sticky

>You will have to practice till the bones in your hand crumble.

>> No.1768301

>>1768299
>measuring a skill in months or years
yes, ill practice 10 minutes a week and be good in 1 year, someone who practices 2h a day will also be good in 1 year, am i right?

>> No.1768304

>>1768301
Just kill yourself if you're going to be this difficult over it.

>> No.1768307

>>1768293
You could be really good in a year. Might take you twenty. It depends on you and how much you're willing to listen to critique and practice intentionally on the things you're bad at, instead of just drawing the same comfortable crap over and over.

>> No.1768327

Whats a good program for animating?

>> No.1768339

>>1768327
adobe flash, toon boom

>> No.1768467

>>1768226
Already, thanks for the advice.

>> No.1768523

>>1768248
Fantastic, it was pretty much as I thought, thank you anon

>lol im going to use the colorpicker to take colors from my ref. paint by numbers is so fun!
I did this once... long time ago

>> No.1768524

>>1768290
no, never.
Even if you just can draw stickmans

>> No.1768571
File: 55 KB, 978x673, Capture.jpg [View same] [iqdb] [saucenao] [google]
1768571

Why is Photoshop doing this to me and how the fuck do i make it stop?

>> No.1768582
File: 1.12 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1768582

Something is off but I'm not sure? How can I improve this when I re do it? Aside from the foreground.

>> No.1768596

>>1768258
Thanks for the reply. I followed your advice and got ctrl+paint videos, I'm going to watch it. You know of what I'm afraid? Overblend and lost the value. That's why I left few edges. I'll blend more next time.

>> No.1768599

>>1768582
Looks pretty good to me

>> No.1768600

>>1768571
It's on brush settings, I can't remember how to fix it right now tho

>> No.1768605

I've picked up drawing again after a long time. When drawing from life, how do you stop yourself getting overwhelmed with all the lines that objects create?

Started doing the 'Keys to Drawing' exercises and found drawing my own feet fine. Drawing my own hand and I freaked out because there were so many lines to try and figure out.

>> No.1768606

How do I install a color wheel in a downloaded version of ps6? i've been trying for a while and it's getting frustrating
>>1768248
this is good advice btw, thanks

>> No.1768609
File: 13 KB, 201x251, download.jpg [View same] [iqdb] [saucenao] [google]
1768609

So, I bought Betty Edwards' "Drawing on the Right Side of the Brain" book and I really couldn't keep up to it. So, I decided to begin learning how to draw in a more simple way:with Mark Kistler's "You can draw in 30 days". I haven't bought it yet. Does anyone here recommends it?

>> No.1768610

>>1768609
I'm just going to say that cover is a bad sign.

>> No.1768611
File: 118 KB, 800x532, Surface_Pro_3_pen.jpg [View same] [iqdb] [saucenao] [google]
1768611

What does /ic/ think of N-trig digitizers for art?

>> No.1768625

>>1768609

I have it. Well it's a very simple book, but if you felt intimidated by Betty Edwards maybe this is more suited to you.

>> No.1768628

>>1768625
Call me a retard, but yes, I did. I felt really really nervous when doing some of the lessons, then I gave up on the book. I might go back to it later, but right now, I can't produce the results the book asks me to.

>> No.1768632

>>1765126
One thing that's been kneecapping the shit out me lately is that when I want to for example just draw a character I can't settle on a pose. I end up sifting through tons of reference material and everything feels either too boring or too weird and I end up just not doing anything at all.

Just wondering if anyone's in a similar predicament. I suppose the best remedy probably is to just suck it up, pick one and do it.

>> No.1768634

How I start to believe in myself?

>> No.1768635

>>1768632
Think about the character you're drawing and what kind of poses would fit them the most, maybe even try to do those poses in front of a mirror to help you.

>> No.1768664

>>1768628

I bought that Betty Edwards book in 1994. Some stuff gave me a lot of enthusiasm, like drawing the picasso upside down. But the rest of the book isn't so helpful.
If I could go back I'd start with Keys to Drawing.

>> No.1768675
File: 543 KB, 1224x1632, scrunched up hand.jpg [View same] [iqdb] [saucenao] [google]
1768675

>>1768605

Tried to concentrate on lines and the relationships between them. How did I do?

>> No.1768680

>>1768675
Looks alright, you can move on. The point of that task was just so you'd try to draw what you see and now what you know, and you passed it. It doesn't have to be very detailed or 100% accurate.

You might want to check the beginner thread.

>> No.1768725

>>1768571
Try searching for shoelacing wacom/photoshop.

If memory serves, it could be a driver issue. If that's the case and you're willing to experiment, do the following:
-Delete old wacom preferences. there's a utility in the install directory that does this
-Uninstall the tablet. Delete any mentioning of a tablet in the device manager (usually under human interface devices)
-Restart
-Download the latest wacom driver
-Install
-Restart
-Launch photoshop and test. If it didn't work, you could try with older drivers and see if they help any
-If you ever get it working and a new issue comes up down the line, you can close photoshop, run services.msc, and restart the WacomISD service

If you'd rather muck around with photoshop brush settings, try changing the minimum diameter of a brush to a larger or smaller value than it currently is.

>> No.1768728

>>1768632
What he said >>1768635
Also, you shouldn't let the photos you find determine what poses you use. Instead, you should develop that first, then correct where necessary with the aid of multiple photos (or take photos of yourself). You're the artist - it's your decision as to what pose is suitable, not what happens to be in your ref folder.

>> No.1768745

>>1768664
I saw that book when I bought Betty's book at Amazon, but I preffered Betty's. Oh well, I gotta do thw best with what I have.

>> No.1768802

Are there any exercises to help me improve my line confidence?

>> No.1768814

>>1768802
Take a piece of scratch paper and make a shit load of dots on it. Connect a line from one dot to every single dot on the page in one unbroken line so eventually every dot will be connected to every dot with a line. Start drawing ovals too with one unbroken line.

Spend 5-20 minutes working solely on your lines a day and see how much you've improved in a month or so.

Further more, just start drawing more but rather than scratching and petting your lines out envision what you are trying to draw, rehearse and plan out your strokes. It will take a long time and a lot of hard work to get satisfactory results but just keep in mind that one somewhat misplaced line drawn with confidence always looks better than un-confident hairy lines.

>> No.1768816

>>1765126
Anything similar to Sycra/Proko on Youtube but for learning 3D specifically? I mean, in general, for someone who wouldn't know where to start in 3D animation. Any advices that would sound obvious to 3Dmakers but not to someone who only draws 2D? Etc.

tl;dr how do I 3D?

>> No.1768817

>>1768816
Wrong board buddy. Ask /3/

>> No.1768819

>>1768817
Oh. Didn't even know about this board, I only have /ic/, /a/ and /mu/ catalogs as fav. Thanks brah.

>> No.1768936

whats the actual process to "drawing" traditionally on paper or making line art
im so used to painting at this point where i can just throw colours around and meld them into something

>> No.1769124

Let's say I want to buy A surface pro 3 with 4 G ram. Would that be enough to run Krita, Photoshop?
Actually my laptop has 2 G ram and runs those, but maybe it's different for a tablet, idk.

>> No.1769127

>>1769124
surface pro 2 and 3 is not a tablet. it's an ultrabook without a keyboard.

>> No.1769128

>>1769127
Oh. Yeah. Well I guess painting apps should run, then. I don't plan on playing games with this so I don't think I need more ram anyway.

>> No.1769136
File: 2.90 MB, 3264x2448, 20140703_011347.jpg [View same] [iqdb] [saucenao] [google]
1769136

When underpainting how dark should I go?

>> No.1769189

So how exactly does one make a few bucks out of drawing? I'm not quite pro yet but I'm decent and I'm getting there.

Not saying I want to work for wizards right away but how do I find lower paying jobs which don't require as much skill?

>> No.1769226

How can I activate the extensions menu in the pirated version of Photoshop CC? The Menu is grayed out.

>> No.1769264

Where do you guys find good pictures for studies?

>> No.1769277

Just when i finally learned to draw from arm, i realized, that when moving to computer with my tablet, my lines are shit again, and i start to chicken scratch. should i do the same line practice for tablet as well?

>> No.1769278

>>1769264
google. seriously. everything is there.

>>1769189
what's your level of skill? you could always get commissions from people on deviantart, furaffinity, and tumblr if you promote yourself enough. on DA and FA, i know adoptables is a thing. (it's like selling a pre-made character design) i made at least a few hundred selling them for 40 bucks a pop.

also some anon around here suggested Elance, which worked out for me. i can't thank that anon enough.

>> No.1769317

>>1769189
Email us a link to your online portfolio, we're always looking to commission new artists.

>> No.1769335

>>1768819
>Oh. Didn't even know about this board

You have no idea how lucky you were. Now /ic/ compared to that shithole called /3/ will look to you like le Café Guerbois during the late 19th-century

>> No.1769462

hello I have cuple of question about measuring real things.

1. I need to extend my arm but do i have to lay my head on the arm and close my eye ? i think laying my head on arm makes it a different angle then it should be
2. do i have to have the thing im measuring right in front of me or can it be below me, up from me, right and left from me ?
3. Will correctly measuring things from life do anything useful for me ? i want to mainly draw porn so Im not sure about it.

>> No.1769745

How the fuck do you properly blend in Photoshop?
Even after going over something with the eyedropper maybe 30-50 times it still looks gross. No matter what it never looks smooth.

What am I doing wrong?

>> No.1769749

>>1769745
-Go to ctrl paint
-oh look a library
-wow lets watch all these videos on blendiiing
-practice that shit
-wow now i am a blending master

>> No.1769755

>>1769277
Yes. Find a height to sit at and a place to put your tablet to where you can draw from your arm comfortably still.

>> No.1769759

>>1768936
You throw values around and meld them into something. It's just adding more and erasing out.

Like you need a general sketch first. Preferably something accurate. But the process goes:
Gesture/structure, general to specific. Big areas of shape/forms, then break it up into smaller and smaller and smaller parts.

>> No.1769844

Good exercises for line work? And by line work, I do not mean long, steady lines - those aren't a problem, but more for learning when/how to uses thin lines, thick lines, fade outs, etc. I have the reference TLG did, but I need exercises to learn to apply them.

>> No.1769864

I'm trying to figure out what order I should be going through these books
How does this look?

Fun With a Pencil
Successful Drawing
Figure Drawing for All It's Worth / How to Draw (Scott Robertson)
Drawing the Head and Hands
Vilppu / Hampton
Bridgman's Complete Guide to Drawing From Life + any other Bridgman books

>> No.1769882

>>1769864
I'd move Vilppu up to 1 or 2. Loomis' books are great and all - but he's too wordy and technical for beginners - whereas Vilppu's drawing manual is great even for beginners. However, Fun with a Pencil isn't nearly as technical as the rest of his books.

Successful Drawing is also useful - AFTER you have the basics down.

>> No.1769887

any tips/imageguides for drawing arms/legs and keeping them proportional and not sticklike?

>> No.1769888

>>1769882
Thanks for your reply. At first I thought it would be a good idea to do all the Loomis stuff before Vilppu since I remembered a couple of posts which said that Vilppu would be rougher without knowing construction and some other things from Loomis. I'll go with your input though and get into Vilppu after Fun With a Pencil. I'm guessing then that the other books are fine where they are?

>> No.1769890

>>1769882

How does one effectively get the basics down? And how does one effectively study?
Would a good study for a beginner to draw still life's?

>> No.1769962

Say Paypal blocked my account, am I done as a freelance artists? Will clients be less inclined to buy if theyd have to pay you through something else thats not paypal? Thanks

>> No.1769965

>>1769962

I'd never give my credit card number to a freelance artist. I would make an exception for a worldwide known artist, but that would be too expensive for my pockets.

>> No.1769968

>>1769965

Not the guy you replied to but wouldn't something like Western Union be a viable alternative for paypal?

>> No.1769980
File: 480 KB, 1401x731, backmuscles.jpg [View same] [iqdb] [saucenao] [google]
1769980

How correct is this?
Are the Infraspinatus and Teres Major the only muscles of the rotator cuffs I have to worry about?

>> No.1770012

Beginner here, want to be able to draw humans with accurate anatomy. Should I just pick up Hampton's book and grind or do I need to be able to understand some important concepts before I try going through it?

>> No.1770014
File: 403 KB, 1792x1642, proportions.jpg [View same] [iqdb] [saucenao] [google]
1770014

How the fuck do I into basic proportions?
I was just going to start this study but I can't even get base proportions of the frame right, I end up with shit like pic related even after multiple tries. Extremely frustrating.

>> No.1770015

Where are the older drawthreads archived? I've been trying to find the one before this->>1767175

>> No.1770019

>>1770015

warosu.org or something maybe

>> No.1770040

>>1769462
guise plz.

>> No.1770042

>>1770015
what do you need it for? just curious

>> No.1770049

>>1769462
>>1770040
The important thing is that you always look at your subject from exactly the same head position at exactly the same angle. If you shift your head or body it becomes inaccurate.
So for 1. it doesn't matter. For 2. it's just easier to draw a thing when you can just glance up at it rather than turning your head completely. But it's not obligatory. 3. Yes, proportions are needed for everything. Measuring gives you proportions.

>> No.1770078

>>1770049
ok thanks, im often changing my head position maybe thats why its always draw at wron angle.

>> No.1770204

>>1769980
>superior trapezius
>middle trapezius
>inferior trapezius
Just call it the fucking trapezius you double nigger

>> No.1770219

>>1769980
I'd focus more on the origin and insertion points of muscles, rather than the bumps they make. I don't know how much you know or how well you can draw, but that diagram looks like a surefire way to think of the body as a series of floating bumps instead of muscles that stretch and wrap around/overlap other muscles and bone.

And as the other anon eluded to, it's generally not that useful to separate the deltoid and trapezius into their functional subunits. You run the risk of making the distinction between subunits as clear as the distinction between different muscles.

For the back, it helps to learn the biggest muscle they lie underneath the latissiumus (and the trapezius to an extent) as they can create noticeable form changes.

>> No.1770222

>>1769980
Looks pretty correct to me. As the other anon said there isn't a whole lot of point splitting up the traps into those three parts. You also are missing the little diamond window in the middle of the traps.

As for the scapulars, there is also the teres minor, but it;s not that crucial.

Imo the lats are irrelevant essentialy once you get farther away from the armpit since it is such a flat muscle. Notice how in the lower back the erectors of the spine are far more important to surface form. You also sometimes see the serratus from the back showing through the lats.

Also you aren't noting the position of the scapulas--make not of the spine of the scapula and the medial edge of it, since those two landmarks will let you figure out if the scapula is rotated in any way (it is freefloating and moves a lot) and also will let you place all the surrounding muscles much easier.

>> No.1770224

>>1770014
Read this:
http://www.erikgist.com/ErikGist_WattsAtelierFigureTutorial.pdf

IIRC, he doesn't go much into negative shapes, but that's another useful tool that you can use where possible.

In general, you want to get the big shapes correct first, then refine until you have all the smaller shapes correct. Don't even think of it as a figure for the earliest steps if it helps you.

You can also look into the method used to copy Bargue plates, which is discussed in Bargue and Gerome Drawing Course. Drawing Made Easy by Lutz also covers what is essentially the same concept.

>> No.1770255
File: 508 KB, 1920x1080, shining_hearts_shiawase_no_pan_girl_hat_cat_joy_40620_1920x1080.jpg [View same] [iqdb] [saucenao] [google]
1770255

how do I paint like this?

any tips welcome, pls respond

>> No.1770259

>>1770255
Soft-mid soft brushes over lineart, really.

It's very easy to replicate the style of painting. Just make sure to have your lineart layered (hair, gloves, etc) because you'll need to be replacing the colour so it 'blends' with the colour of the subject, so to speak.

>> No.1770261

are pigma micron pens shit or am I using the wrong kind of paper?

>> No.1770264

Should i learn pen & paper before i go digital? I bought charcoal and an eraser pen so it's not really a limitation unless i need color.

>> No.1770267

>>1770264
I'd recomend learning traditionally first and working on the basics. If you develop a strong skill set through traditional methods you'll be able to better appreciate and utilize digital.

>> No.1770277

Is there a certain order I should be doing things? I'm paranoid because I have a lot of places to be improving in like color, composition, shading, and whatnot, but I have no idea which to tackle first and I feel paranoid even learning anything at this point because I feel like I may be taking information in the wrong "order".

Anyone have any suggestions? For the record I'm still arse at drawing realism but I understand the fundamentals of human anatomy and I'm grasping the basics of dynamic figure drawing (as in I read the books, I just need to practice)

>> No.1770280

>>1770277
Learn good draftsmanship and construction, then learn value/rendering, then learn colour. Of course this is a rough guide and you will likely learn a few things at once and have some overlap, but that is a logical progression of skillsets.

>> No.1770281

>>1770277

I'd also like to mention I can't afford other tools at the moment so I'm stuck on a lot of tutorials that would require me to have them. Right now I have graphite pencils, pens, ink pens, and a tablet.

Also is CtrlPaint dead for anyone else right now.

>> No.1770282

>>1770280

Thank you very much

>> No.1770284

>>1770277
>Is there a certain order I should be doing things?

Just study what you prefer. Though studying perspective helped me a lot.

>> No.1770358

>>1770224
Thanks, I'll check it out tomorrow.

>> No.1770369

>>1770204
I did that at first, but the pattern of the muscle bumps didn't make sense to me that way. This way it does.

>>1770219
>>1770222
Alright, I'll keep those points in mind. And I guess I'll have a look at those muscles as well.

Thanks!

>> No.1770383

How do I reset my pen pressure in paint tool sai?
There was an tutorial about that, I'll be glad if someone post it.

>> No.1770386
File: 152 KB, 800x965, kwiatuszekua.jpg [View same] [iqdb] [saucenao] [google]
1770386

how do i stop seeing penises in everything i draw

>> No.1770388

Should I spend more money on my monitor than my PC if I'm only going to use it for editing?

>> No.1770434

>>1770386
stop drawing penises

>> No.1770445

How do you draw perfectly tiled floors in 2 point perspective? that is to say, how do i determine where to put endpoints on my perspective grid, assuming they're of the same size?

>> No.1770450

What tablet size should you use with a 27" monitor?

As well, what monitor size is best for a small Intous tablet?

>> No.1770460
File: 61 KB, 650x497, Strawberries.jpg [View same] [iqdb] [saucenao] [google]
1770460

So I'm new to water coloring and I've come across this problem. How do you watercolor a strawberry? I mean, specifically the seeds and the white reflection?

I know with watercolor you can only go light to dark, one way. So I'm not sure how you add those white highlights in the end

>> No.1770477

>>1770383
pls respond

>> No.1770479

>>1770460
1. masking fluid
2. opaque white
3. patience and meticulously leave whites

>> No.1770486

>>1770477
Go to control panel, Hardware and Sound, under Wacom Tablet press remove preferences, restart Sai.

Works for me.

>> No.1770495

Heres my question:

Why does every person on here shit on creativity? Why does everyone look for the realism in every piece when the realism wasn't intended in the first place? Why is abstract art frowned upon? Why is a cartoonish/anime style frowned upon here? Why is this board so god damn pretentious? Its like all your guys art is exactly the same, its so bland, its no brained, you've followed the sticky so many times you've lost what makes art important, and thats your own style.

>> No.1770500

there's an itchy spot on my skin but there's nothing there and when I scratch it there's it doesn't give that sensation like when you scratch a bite itch, it just itch, what's happening.

>> No.1770532

>>1770486
Thanks alot anon!

>> No.1770572

>>1770495
Realism is easy to critique. Abstract art in general either has lovers or haters, which is also the case on this board.
Anime style is frowned upon because of the people who don't bother learning fundamentals but instead go straight to stylization.
I don't agree with the last sentence, fundamentals are (in most cases) essential for a style to work.

>> No.1770589

Some one has commissioned me to draw a picture for them and have asked me how much I want to do it and I have no idea how much to say.

>> No.1770604

whats a good way to "study" figure drawings, should i just go on pixellovely or something and crank out a bunch of finished drawings or?

>> No.1770608
File: 2.28 MB, 2351x3000, Leyendecker6.jpg [View same] [iqdb] [saucenao] [google]
1770608

How DRAW (not paint) like Leyendecker? Any book that can teach me approach his style?

>> No.1770616

>>1770608
>learn how to draw realism well (ie. study your fundamentals)
>imitate his style; see how he draws such-and-such differently opposed to real life, how he uses his lineweights, etc
>????
>PROF--do people even say this anymore?
>>1770589
Minimum wage x hours of work you think it'll take + dollars depending on your skill level

>> No.1770641

>>1770608
fyi they called him line - decker for a reason.

learn to deck lines anon.

>> No.1770666

Are gestures supposed to be so messy the first time? I've always had some nice understanding on human figure, however my poses looked stiff and boring, so I just started with some gestures. And they look like shit.

>> No.1770667

>>1770666
Some people argue they should be messy, others argue they shouldn't. It's a matter of opinion really what constitutes a gesture, how you should do it, what it should look like etc. So long as you find it makes sense to you and actually captures the gesture then it's prpbably fine.

>> No.1770673

>>1770667
>So long as you find it makes sense to you and actually captures the gesture then it's prpbably fine.
I forgot that. I do fine with the 30s to 1 min ones, but what I'm supposed to do on the 5 to more poses? detail?
thanks beforehand

>> No.1770677

I got How To Draw Aircraft from Scott Robertson. Anyone interested? If yes, what a good site to upload files? One that doesn't require account.

>> No.1770678

>>1769887
asking again because needing help

>> No.1770680

>>1770678
post a draw

>> No.1770688
File: 1.55 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1770688

stupid question, should i stick to one drawing per sheet in my sketchbook or use both the front and back?

>> No.1770699
File: 23 KB, 657x720, philfishy.png [View same] [iqdb] [saucenao] [google]
1770699

So i'm gay, and i don't find drawings of qt girls interesting at all, but it seems a lot of artists make drawings / paintings of them, is it because they enjoy it or because its a way to get more publicity?

>> No.1770700
File: 38 KB, 700x654, selfpotr.jpg [View same] [iqdb] [saucenao] [google]
1770700

>>1770688
totally up to you, no rules!

i sometimes skip a page if i want to reserve what was previously drawn for scanning purposes...

>> No.1770702

>>1770699
sometimes after spending alot of time studying i sit and wonder why i even bother and if ill ever even amount to something. and in those moments i just take solace in the fact at one point i will be good enough to draw cute girls for people and for myself atleast.

>> No.1770840
File: 18 KB, 176x176, helplines.png [View same] [iqdb] [saucenao] [google]
1770840

How can i erease help lines and keep my drawings? I am adding more and more guidelines and i want to see my drawings without them. Is inking really the only way?

>> No.1770978

Sup guys, I recently wanted to increase my library by a lot due to new projects coming up and I was wondering if theres a good way of quickly bulking up your ref. folders.

I tried using Pinterest in combination of Downloadmyboard but I can't seem to get it to work properly (I click the Download It button yet it doesnt "download it").

Thanks in advance!

>> No.1770979

>>1770699
why not draw qt boys? plenty of artists draw qt boys.

>> No.1770980

>>1765126
Newbie to commissions here.
A big business wants me to draw them a comic using Disney characters, will I get in shit for drawing Disney characters?
I am not being paid.

>> No.1770981

>>1770980
>big business
>not getting paid

top kek

>> No.1770982

>>1770981
I need experience for my resume.

>> No.1770987
File: 343 KB, 2200x1221, workforfree.jpg [View same] [iqdb] [saucenao] [google]
1770987

>>1770982

>> No.1770990

>>1770980
>I am not being paid.

What do you mean? Youre doing free work? (potential massive kek and kill yourself)

>> No.1770992

>>1770980
Let me guess, while communicating with you they use words like

>opportunity
>exposure
>opportunity
>your portfolio
>opportunity
>experience

>> No.1771003

>>1770980
>commissions
>not being paid
I don't think you quite know what commissions are.

>> No.1771004
File: 109 KB, 1872x640, 5deb36c204f9468ba618888cd803813a.jpg [View same] [iqdb] [saucenao] [google]
1771004

I'm currently using a small Bamboo CTL-470 and want to upgrade. I have an eye on the Intuos medium which is 200 bucks(left). I also have an eye on the Intuous pro medium(right) which is 350. I know that the Pro is better but I'm a little bit on a tight budget but I can get it. My question is, is the extra 150 worth the Pro or is the regular Intuous good enough for drawing/painting?

>> No.1771010

>>1770982
Unless it's McDonalds-big, no one gives a shit about your resumé.

>> No.1771051

>>1771004
you get pen tilt!, line stability when drawing slow strokes, 2048 pressure levels and better drivers, your call

but i have an old bamboo pen and i'm happy with it

>> No.1771053

>>1768571
get lazy nezumi

>> No.1771055

>>1771051
And wireless, which is probably the most useful part.

>> No.1771075

>>1770699
its just what you want to do. People are usually better at one or the other and it shows. People who do good men have women that look like men, and vice versa. Women are technically easier to draw and simplify, though.

>>1770840
Sketch lightly. And get an eraser. And use line economy. Sometimes you don't need to make a guideline across the entire sketch. Sometimes you don't need to do the guideline at all.

>>1770604
First get the gesture. Then try to complete a study of the values. Lastly you can practice some muscle anatomy on top.

>> No.1771198

Should I try switching from realism to alternative every so often? I feel fairly confident with the fundamentals but at the moment I am complete shit at anything that isn't going for realism

>> No.1771207

>>1770450
Asking again plz.

>> No.1771254

>>1771075
thanks man, i really wish somebody would just put together a big guide on how to study things rather than what you should study

>> No.1771265

Is there really any merit to using Photoshop over something like SAI? It feels like all the pros use Photoshop but I've been using SAI for ages and I'm pretty comfortable with it.

>> No.1771469

>>1771207
Do NOT get a small. Get a medium if you can.

>> No.1771470

>>1771254
Shrimp method, google it. It is mentioned a lot here. That goes over many ways people study things.

>> No.1771504

>>1771198
I don't know, but getting out of your comfort zone is almost always a good thing.

>> No.1771579

New >>1771578

>> No.1772322

>>1770460
There's always white paint or white get pen.

>> No.1772323

>>1772322
*gel

>> No.1773045

I want to do a semester/half year at a school taking exchange students. I'm into concept art/3d/cgi just those visual stuffs. I am trying to find something Japan/Korea/Singapore/it does not have to be asia if its good though. But I want something hardcore :P... But cant seem to. Does anyone know something?