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/ic/ - Artwork/Critique


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1724263 No.1724263 [Reply] [Original]

Anime/Manga/Cartooning Thread

In order to do something right you must first do it wrong.

Previous Thread: >>1719771

A general message to aspiring artists: Fear is the mind killer. Do not be afraid to make mistakes as no one is perfect, you will make mistakes. Learn from those mistakes, break from your comfort zones and explore new horizons.

Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun.

This thread is meant for artists who might want to try to make stylized work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.

>Fresh off the boat? Read the fucking sticky!
http://www.squidoo.com/how-to-draw-learn
http://www.squidoo.com/w-ic-i
>Proko
http://www.proko.com/videos/
>Ctrl+Paint
http://ctrlpaint.com/
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
http://livestreamstatuslist.appspot.com/
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Japanese Animu Tutorials
http://iradukai.com/
>Figures
http://reference.sketchdaily.net/

Remember the words of our good friend Glen Vilppu: “No rules, just tools.”

/ic/: "Stop drawing Anime."

>> No.1724267
File: 47 KB, 518x775, 13.png [View same] [iqdb] [saucenao] [google]
1724267

WIP, need to work on my fundamentals, I have no knowledge on anatomy and I feel pretty bad when I need to look at references... Need to change that.
>mfw it's not just the anatomy what is wrong

>> No.1724286
File: 246 KB, 550x679, qhgbtzao.jpg [View same] [iqdb] [saucenao] [google]
1724286

Reposting

working on actual illustration getting distracted by rins

>> No.1724307
File: 212 KB, 930x1236, sinonononoonon2.jpg [View same] [iqdb] [saucenao] [google]
1724307

Just starting out, how do you think?

>>1724267
the skull looks weird thats probably it; and you shouldn't ever feel bad for looking up references

>> No.1724315

>>1724267
the bottom of the shirt is odd. the skull, as you said, needs work. Just pull some google images up nigga, expand your visual library.

>> No.1724345
File: 57 KB, 510x561, ss (2014-05-08 at 02.28.55).jpg [View same] [iqdb] [saucenao] [google]
1724345

>> No.1724363

>>1724345

R.I.P. perspective.

>> No.1724366
File: 77 KB, 300x435, Vagabond21.jpg [View same] [iqdb] [saucenao] [google]
1724366

How I can learn to draw like Takehiko Inoue? Is there any specific "path" in stylization that can teach me how draw like this?

>> No.1724367

>>1724366
Gotta learn to draw real people mang.
Learn your fabrics, anatomy, and perspective. Focus on linework.

>> No.1724378
File: 141 KB, 640x332, the-basic-elements-of-creativity.jpg [View same] [iqdb] [saucenao] [google]
1724378

>>1724366
Learn well your fundamentals, and then imitate him, draw features and proportions as he does, do lines as he does and pretty much do everything as he does, study him.
the style will sink into you, but I say don't just do it with him, do it with various artists so you get some repertoire of styles at your disposal.

>> No.1724381

>>1724378
i hate that picture, it's like a salesman's idea of creativity

>> No.1724386

>>1724381
That's how creativity works.
Do you find trouble in the dull presentation? Or do you doubt the principle by itself?
I'm sure everyone would find it more appealing if it heppened to be a picture made by craig mullins, but If it's the later then try it for yourself.

>> No.1724406
File: 1.10 MB, 971x1500, ggg.png [View same] [iqdb] [saucenao] [google]
1724406

little more progress.

>> No.1724407

>>1724367
>>1724378
Thanks both of you. I'm working hard on fundamentals, practicing gesture, anatomy, construction, and everything /ic/ says. I know I'm improving and I keep going. My only worry is proportion, it looks pretty fucked up. You can ignore it in few drawings, but some are so fucking visible. Hopefully, my proportions will get better as I draw.

>> No.1724411

>>1724263
You miss a thread. Still think it's that 1 guy?

>> No.1724413

>>1724406
In the second panel her torso is extremely small. If you were to keep the panel this size you
probably shouldn't even be able to see below her navel.

>> No.1724414

>>1724407

you have to eat shit before eating lavishly

>> No.1724426
File: 25 KB, 450x278, mm.jpg [View same] [iqdb] [saucenao] [google]
1724426

>>1724406
I agree with >>1724413, would also suggest trying to lower the angle of the head and working on the tension and perspective of the arm that holds the spear, something doesn't seem right. In a way, it's like she's posing for a photoshot, not trying to intimidate the one she's staring at.

>>1724307
Well the thing that strikes me the most are the eyes. They're too big, and I know it's a weird thing to say considering it's an animu drawing, but look at this picture. Try to avoid placing eyes too close to the ears/the corners of the face.

>> No.1724427

>>1724366

Make a cookie cutter then put a beard on it BLAM this one is musashi put an eyepatch on it next blam this is Kohei

He's good but I swear If I see another modified Tazeko or another short ugly chick that's short and ugly just to make Otsu,Akemi and Oko look better...

>> No.1724439
File: 531 KB, 700x1188, plugcolor.jpg [View same] [iqdb] [saucenao] [google]
1724439

Playing around with color..

Color has never been my strongest side, so all thoughts are welcome. Personally feel that maybe the hair and brooch are most imbalanced.

>> No.1724440
File: 146 KB, 507x558, style.png [View same] [iqdb] [saucenao] [google]
1724440

>>1724366
for faces at least, it's not that hard really, basic facial proportions, and a LOT of hatching. he kinda shades the eyebrow bumps, nose lips and the side of the cheeks a lot though. image is from memory but I think it looks kinda similar.

then theres the kimonos and all, but he keeps his shading method, hatching, a lot, everywhere. remember that he also draws with a very small brush and ink, not with a pen.

>> No.1724443
File: 150 KB, 507x558, style.png [View same] [iqdb] [saucenao] [google]
1724443

>>1724440
wtf are those, I didn't see that on the original, they just appeared.

>> No.1724446
File: 30 KB, 200x240, Feels.png [View same] [iqdb] [saucenao] [google]
1724446

>>1724440

>> No.1724447
File: 87 KB, 507x558, style.jpg [View same] [iqdb] [saucenao] [google]
1724447

>>1724443
wat da fuck is this bullshit, fuck pngs

>> No.1724450

>>1724440
>>1724443
>>1724447
I'm literally dying

>> No.1724456

>>1724450
>>1724443
>>1724447
I feel like I'm missing something.

>> No.1724457

loss of transparency when saving the.png file. watch out.

>> No.1724461

>>1724457
doesn't PS have a 24/32-bit save mode option for png?

Sai has it

>> No.1724463

>>1724457
I just learned it the hard way, thx.

>>1724461
this is on sai, is it something you able somwhere ? it's not automatic for me at least.

>> No.1724464

>>1724439
Really dig the design, nice shapes. The shoulders/neck combo remind me of Kill la Kill's Junketsu design.

>> No.1724467
File: 41 KB, 375x375, 1390253098047.jpg [View same] [iqdb] [saucenao] [google]
1724467

>>1724461
>>1724463
>2014
>STILL not using manga studio

>> No.1724468

>>1724467
I don't put money into those things anon, and I can't find a way to download for free without it being shit, so yeah, sai is better than photoshop for lines. If you have a link, I would gladly try.

>> No.1724469
File: 976 KB, 1366x3080, dwa.png [View same] [iqdb] [saucenao] [google]
1724469

>>1724463
you should find an actual full version of it. it's automatic no matter what in a full version. there should be a bunch of copies floating around in the internet if you google long enough.

>>1724467
Trust me, i have Manga Studio. Hell, I even have RETAS because i want to try animation. I just really like SAI.

>> No.1724470

>>1724468
>and I can't find a way to download for free without it being shit
How did you even find your way to /ic/
>>1724469
SAI is like shit on a computer with high DPI

>> No.1724471

>>1724470
how high

>> No.1724472

>>1724471
I set mine to 160%

>> No.1724474

>>1724472
what

>> No.1724476

>>1724469
thx anon, and yeah, Sai is...i don't know, simplicity and efficiency by excellence ?

>>1724470
well as i said, If you have a link i'll gladly use it, even just to try.

>> No.1724477

>>1724476
>simplicity and efficiency by excellence
other way around son

>> No.1724479

>>1724474
I have a 13" rMBP running bootcamp (for uni stuff). It's impossible to see text and other windows ui elements on 100 DPI.

>> No.1724481

>>1724470
>SAI is like shit on a computer with high DPI

You don't really know what you are talking about, do you? Computers don't have DPI you idiot. Did you mean a computer that can handle high DPI files? Even that wouldn't make any sense as resolution is all that matters, DPI matters only for physical prints. Seriously, educate yourself on a subject before you try to talk out of your ass, looking like a complete fool.

>> No.1724483
File: 54 KB, 247x610, 554.jpg [View same] [iqdb] [saucenao] [google]
1724483

I find the fact that you guys come on here daily and try to better your art highly admirable. I can't even bring myself to start learning. Any advice on how to stop being a lazy blob?

>> No.1724484

>>1724483
it's pretty easy, you transfer all your anxiety into your lack of ability to express yourself creatively then you can't relax enough to be lazy.

>> No.1724485
File: 20 KB, 573x395, Untitled.png [View same] [iqdb] [saucenao] [google]
1724485

>>1724481
0/10 apply yourself.

>> No.1724486

>>1724479
could you run that by me in layman's terms?

>>1724481
now now, let's keep this civil.

i think he's just mixing up DPI and resolution. it's understandable for someone to do that sometimes.

but even then he could've just upgraded the ram and other stuff.

>> No.1724487
File: 26 KB, 336x229, 1388209873503.jpg [View same] [iqdb] [saucenao] [google]
1724487

>people use something different then PS

>> No.1724488

>>1724483
I don't know man, seeing others' work makes me motivated to draw. I want to get better.

>>1724468
>sai is better than photoshop for lines
I keep hearing this. In what way?

>> No.1724489

>>1724487
>using a program intended for photo manipulation

>> No.1724490

>>1724485
not him but i have no idea what that means

>> No.1724491
File: 238 KB, 515x565, photoshop.png [View same] [iqdb] [saucenao] [google]
1724491

>>1724489
I don't think pic related is intended for photo manipulation.

>> No.1724492

>>1724491
Brushes are used in photo manipulation. Since these days people have added a shitton of plugins and custom brushes for photoshop it has truly become the swiss army knife/frankenstein of a program so I guess you could use it for whatever he hell you want to.

>> No.1724494

>>1724485
>>1724481

Fuckin rekt

>>1724479

>13"
>2560x1600

Jesus christ

>> No.1724495

>>1724469
>using sai
not even japan is that weeb

>> No.1724497

>>1724495
and?

i didn't care who or what nation uses it back then and i don't plan on caring anytime soon. i like it and that's enough for me.

>> No.1724498
File: 386 KB, 971x1500, 1399544620772redline.jpg [View same] [iqdb] [saucenao] [google]
1724498

>>1724406
Yeah, now that you've fleshed out the forms of the 2 major characters, they're way off. The Queen doesn't sit in the chair correctly. Try roughing out the chair first, then place the figure in it. Her body should be more over to the edge of her hip and more centered in the chair.

The Barbarian's posture is all wrong. It kind of looks like she's threatening the wall instead of where the throne would be. You should see her more from the side, and the way she's gripping the spear is not convincing.

Sorry messy redline. I also had trouble visualizing the hand on the spear, I'd suggest having someone pose for you in the position you want and take a pic for ref.

I do like the fleshy feel of the bodies though, just need to work on fitting the characters into the space.

>> No.1724501

>>1724488
well I don't have a very good computer, I can work with photoshop, but it's not that smooth, even at very low ram settings. and the line on sai looks just wayy smoother.

>> No.1724502

>>1724487
sai is actually a lot better for drawing.

>> No.1724503

>>1724501

>line
>paint tool sai
>paint tool
>for painting
>>1724502
>drawing
>not just using a pencil brush in photoshop for drawing
>not just lowering the spacing
stop being so weeb

>> No.1724504

>>1724503
have you ever used SAI? I still use photoshop for everything else, but sai has way better tablet support. if you use it for a while and then go back to photoshop you'll know what i'm talking about.

>> No.1724505

>>1724503
well, i see you're having fun trying to start a fire.

>> No.1724506

>>1724504
i agree, has a lot less lag on my computer too, and is just much smaller in general.

>> No.1724507

>>1724504
I'm gonna give that program a shot and not use photoshop for a short while. Maybe I'll see why some people say it's better.

>> No.1724508

>>1724503
>photoshop
>shop
>for shopping
>photo
>for photos
cause you're so professional

>> No.1724509

>>1724507
it's just the digitizer support. like i said, I still use photoshop to color everything and basically everything after the initial sketch, but SAI is specifically designed to feel smoother and more like drawing on a physical surface. I couldn't imagine finishing a whole piece in SAI

>> No.1724510

>>1724507

That's all you needed to do in the first place instead of run your fucking mouth

>> No.1724511
File: 123 KB, 544x762, 1399554999059R.jpg [View same] [iqdb] [saucenao] [google]
1724511

>>1724469
Yo anon, next time try doing more gestures first before going onto the next step. Her pose currently looks unnatural.
inaccurateattempt.jpg but I hope it conveys my message

>> No.1724512

stop whining, stop replying to bait. that should be in the OP every time.

and take this ot shit somewhere else. people don't HAVE to use sai or photoshop. they can use whatever they want, end of story.

>> No.1724513

>>1724504

You will never be able to make a Mullins piece (I know I'm exaggerating) in sai. Top quality anime style art is never finished alone in sai. You can show me just 1 painting on the level near top quality made in sai by a professional, you can't.

>>1724506
Upgrade.

>> No.1724514

>>1724498
Bah, now that I look at it, the hand should be more underneath the spear shaft.

Reference when you need to. ;D

>> No.1724515

>>1724511
yeah, i know. that's from a year ago? i just grabbed the most convenient lineart file i had to illustrate the save function.

>> No.1724516

>>1724511
Nice. I like the hint of nippleage.

>> No.1724517

>>1724513
three times now i have said that I finish everything in photoshop. i just use sai for sketching.

>> No.1724531

>>1724513
>You can show me just 1 painting on the level near top quality made in sai by a professional, you can't.
Actually yes, not me though, there was a thread about this particular topic a while ago and someone posted top level pieces made in sai, needles to say everyone was flabbergastered.
>muh photoshop
>muh sai
>muh industry standard

>> No.1724533 [DELETED] 

>>1724464
Thank you, I'm happy to hear that! I recently discovered Kill la Kill and have been watching it a lot the past week, it really did wonders in terms of reviving my creative flow! Now that I looked it up I see that the shape and design is a lot more similar to Junketsu than what I thought it to be.. might alter it a bit for a more unique look in the future. Then again, this is just a leisure project, and I kind of like my influences showing a bit:)

>> No.1724535

>>1724510
I wasn't that other person, nigger

>> No.1724536

>>1724464
Thank you, I'm happy to hear that!

I recently discovered Kill la Kill and have been watching it a lot the past week, it really did wonders in terms of reviving my creative flow!

Now that I looked it up I see that the shape and design is a lot more similar to Junketsu than what I thought it to be.. might alter it a bit for a more unique look in the future. Then again, this is just a leisure project, and I kind of like my influences showing a bit:)

>> No.1724539

>>1724464
Thank you, I'm happy to hear that!
I recently discovered Kill la Kill and have been watching it a lot the past week, it really did wonders in terms of reviving my creative flow!
Now that I looked it up I see that the shape and design is a lot more similar to Junketsu than what I thought it to be.. might alter it a bit for a more unique look in the future. Then again, this is just a leisure project, and I kind of like my influences showing a bit:)

>> No.1724540

>>1724531
>Actually yes, not me though, there was a thread about this particular topic a while ago and someone posted top level pieces made in sai, needles to say everyone was flabbergastered.
Not him, but I want to see. Link the archive.

>> No.1724543

>>1724531

I know exactly what thread you are talking about and that never happened. Those were corel painter pieces made by chinks.

>> No.1724544

>>1724513
>>1724531
Are you guys fucking seriously debating this?

The tool doesn't make you a master painter. The reason masters use photoshop and shit is because it's better and because they can afford it, but that doesn't mean you need it to achieve the same. It's just more time consuming with less powerful tools, and you need to use different techniques in some places.

>> No.1724545

>>1724543
Still, is corel better than sai or photoshop? or chinks better than everyone else? you need to stop arguing about the stupidest things.

>> No.1724547

>>1724540

>>/ic/thread/S1611629#p1613035

>> No.1724549

>>1724547
so >>1724543 then?

>> No.1724550

>>1724549

yes

>> No.1724551 [DELETED] 

>>1724545
>corel
Enjoy losing hours of work due to incompetent assholes who are too lazy to fix their horseshit code. Only use it if you're coming from traditional and you're already too late in your life to adapt to new mediums.

>> No.1724560
File: 460 KB, 1000x701, white.png [View same] [iqdb] [saucenao] [google]
1724560

Sometimes I forget why I never paint. Then I start painting and remember - i fucking hate painting.

>> No.1724573

>>1724560
I don't even know how to paint and your painting looks almost godly to me.

>> No.1724578

>>1724560
it has some really good things going on in the flesh. eyes are werid in a sort of alice in wonderland jhonny depp version kind of way.

the biggest flaw right now is the neck is on backwards. the curve should face the other way.

another thing is on the back of the neck you didn't include the reflected lgiht in the dark shadow so it has a flattend look.

>> No.1724632

>>1724560
To me it looks like most problems you have aren't about painting at all. They should hit you when drawing, too.

>> No.1724641

>>1724632
That's true, but at least when I'm drawing I can fuck around with the sketch and lineart for hours and then relax while rendering. This way I don't see the problems at first, and then I need to fix them as I go and it feels really frustrating for me.

>> No.1724642

>>1724641
why not just make sketch/lineart then paint over it afterwards

>> No.1724646

>>1724642
I do that, and then i fuck up

>> No.1724654
File: 1.32 MB, 1920x1080, Screenshot (13).png [View same] [iqdb] [saucenao] [google]
1724654

WIP

>> No.1724663

>>1724654
Haha. Gonna draw right now.

I like her expression.

>> No.1724667
File: 119 KB, 481x854, kaine.jpg [View same] [iqdb] [saucenao] [google]
1724667

Crits? Just a modest sketch to practice and kill time. Kaine from Nier.

>> No.1724670
File: 755 KB, 3317x4922, sketch2.jpg [View same] [iqdb] [saucenao] [google]
1724670

Im doing some sketches and i made this pose, after you guys spot some mistakes i will design outfit and hair.

>> No.1724685

>>1724667
The drawing is highly inconsistent, some parts look good as others don't.
Do more fundamental legwork such as gesture and life drawing, read books and watch videos that cover anatomy, proportions and structure, michael hampton and sycra should do the trick for now, nurture your visual library, spend time watching photos and drawings, try to absorb details instead of just beholding le great picture.
Also dive into perspective, it will pay off.

>> No.1724686

>>1724667
Besides some weirdness with the crotch area and other anatomy, did she really just slice her head open with her own sword? If that was your intent, grats. If not, it's always a weird juxtaposition to have things like that incepting with the head.

>>1724670
Upper body looks good. Skull maybe a bit large on the side behind the ear (but anime!(tm))

But below the arms, the body doesn't seem to fit the upper part, a tad too thick. The leg on the left is a bit too thick for a front on view compared to the other leg, and the ankle area looks like she's already wearing some sort of legging instead of the anatomy that's supposed to go there.

Maybe thin it up a little and go for it.

>> No.1724689

>>1724686
>incepting

*intercepting* The other is a meddling dream technique.

>> No.1724695

>>1724492
wrong, I use CS2 with only the default tools and options(old PC that cant connect to the internet) and you can still perform every single artistic technique with them. CS6 is even more illustrator friendly with default tools.

its all a matter of customizing each tool to your needs or the needs of your specific project.

>> No.1724700

>>1724686
the character is a transvestite

>> No.1724713
File: 735 KB, 3317x4922, sketch2.jpg [View same] [iqdb] [saucenao] [google]
1724713

>>1724686
thanks Grey you are always a helpful human been. I think i fixed it more or less.

have two things to ask you or others tho.
>line weight
When I turn off the sketch layer wchih gives me some shadow i guess, the lineart looks dull and meh. I figured out that i need to define a lighsource and make thicker lines where its not facing light right ?. what else ? i saw some people skip spacees in line but i dont know when to do it.
the other thing is how should i approach design? Im always just studing and never done any inventions, my visual library have only musceles. I think i will google some outfit and recreate it, what ya think ?

i want to make her in cuple poses with the outfit.

>> No.1724721
File: 2.23 MB, 1746x2387, DrawingFINAL.png [View same] [iqdb] [saucenao] [google]
1724721

decided to finish this thing. im thinking of changing hair or eye color.

>> No.1724726

>>1724721
thanks doc

>> No.1724728

>>1724726were you the same guy from the last thread who was also thanking me? why?

>> No.1724730

>>1724721
thanks doc I almost forgot my dose.

>> No.1724732

>>1724730
im not sure what that means

>> No.1724735

>>1724721
What's with those blurs? it's like you don't have any transition from blurred to sharp

>> No.1724737

>>1724732
its just an old meme involving the colors purple and green

>> No.1724739

>>1724737
what the fuck.

>> No.1724740

>>1724739
newfag.

>> No.1724741
File: 292 KB, 700x1222, mechamooncol.jpg [View same] [iqdb] [saucenao] [google]
1724741

>>1724439

Cleaned up the lines and color, still at a concept stage.

Trying out two different color patterns for the boots.. Any thoughts on them or other things?

>> No.1724742

>>1724740
since when this this turn to /b/

>> No.1724748
File: 205 KB, 561x911, lancer.jpg [View same] [iqdb] [saucenao] [google]
1724748

here's another quickie, i played with gesture and angle a bit to give a rough example of my range of skill. crits/redlines welcomed and appreciated.

i'm aware the left hip points out too far but by the time i had started inking it was already too late to fix it.

>> No.1724749
File: 55 KB, 500x570, 1393813094063.jpg [View same] [iqdb] [saucenao] [google]
1724749

>>1724741
I know that armor in comics and anime is seldom realistic, but really, the easiest place to hit a ranged target is the torso. Nice concept otherwise.

>> No.1724753

>>1724345

Drop what you are doing and take some decent time to hit the books on perspective. There is just too much wrong with this.

>> No.1724754

>>1724749
Not everything has to conform to practicality, especially in fiction. God do I hate that picture.

>> No.1724757

>>1724754
personally i've always thought that realistic armor is boring to draw and look at. i'm a huge weeb though so i'm biased.

In works of fantasy I give sex appeal and unique aesthetic a higher priority than historic accuracy.

>> No.1724758

>>1724754
Ideally things would conform to the realms of reality within the fiction.
The design in >>1724741 although has big shapes, is strange because of the bullseye-enemy-critical-point patch of flesh in the middle.

I can't really tell how the character operates, so I can't say anything about the design. If she's flying quickly, her flesh would burn.

>> No.1724759

>>1724758
Ideally? For you personally I guess. It's fictional, it doesn't have to conform to practicality. Take that shit back to tumblr.

>> No.1724760

>>1724757
I feel the same, that is unless it fits the setting, say a super realistic, serious old time setting.

>> No.1724763
File: 462 KB, 1000x3221, uterus.jpg [View same] [iqdb] [saucenao] [google]
1724763

>>1724749
>>1724758

Psh! Don't you know the powers of a bared midriff!?

Kidding aside, I think I want to bare some skin for the fun of it, the design is supposed to carry some humor. And maybe the magnetic field of the of the power suit is so strong at it's center that it wards off harm, or leave particles flowing in a set pattern creating invisible armor.. ?

Anyway, thank you for the feed back and approving of the design otherwise:)

>> No.1724766

>>1724758
If everyone was following your way of thinking i dare to say that a good 1/3 of all animu and manga things would have
never existed. It all comes down to good artist to view communication, if i see such a unrealistic style i would not
be waiting for realism in setting either, but if i see something like monster or vagabond i would expect some kind
of logic.

>> No.1724768

>>1724763
>>1724766
Said "ideally". Just chiming in with that one anon. I'm in the anime thread afterall, I don't give that much of a shit about accuracy. Much like how it's okay to fuck up proportions if it looks good in the end.

Also, I'm not telling you to change your design. It has that bubbly megaman feel that I like.

>> No.1724771
File: 115 KB, 963x665, redwaaoverparadise.png [View same] [iqdb] [saucenao] [google]
1724771

Just made this. A friend of mine did the linework and I did the coloring and shading.

>> No.1724772
File: 67 KB, 963x665, waa sun over paradise.jpg [View same] [iqdb] [saucenao] [google]
1724772

>>1724771
Original lineart.

>> No.1724774

>>1724741
the design is very good i didnt thought it will turn out so good when i saw your previous stuff.

>> No.1724777

>>1724768
So you consider things that don't conform to practicality in fiction a "fuck up" or negative thing? This isn't ideal, this is your personal preference, and a very narrow minded one at that. Seems that it's just a tumblr bandwagon mentality really. Don't you think designs would get boring if they constantly had to conform to practicality? Especially in a fictional universe where things don't need to conform to such things.

>> No.1724779

>>1724774
Thank you! :)

I used to love making futuristic stuff with lots of details, never putting much attention to what I was putting down on the paper as long as it was fun. Working with this I was dealing with some slight paranoia of ruining the designs potential, but after a while I figured I just had to relax and enjoy the ride as in the old(er) days.

I'm really happy to hear you think the drawing improved during my process:)

>> No.1724786

>>1724777
>things that don't conform to practicality in fiction a "fuck up" or negative thing?
I don't. I feel that aesthetic design and functional design are both equal in terms of priority and there is no harm in going for one and the other. Personally, I like world building and designs that follow a logic present in all the elements of the same universe appeal to me. Since Kill La Kill ended recently, I didn't think their outfits were all good since it made sense in accordance to one another. Yes I think designs are boring if they're practical only.

I don't really know what this tumblr bandwagon mentality is (all I know from tumblr is the exaggeration of blood in the face, but really only to the nose). Why are you trying to pick a fight? I already said I liked the design the original artist went with. I also said I don't know the ideas the original artist wants so I can't say anything critical about the design either.

>> No.1724787

>>1724763
Yeah, that's awesome! :D

As for the design, I'd leave the head and cleavage open instead of separating the fleshy bits. Or have it totally open going down past her navel. There was an artist who did a sort of Shirow type armored bot where only the character's arms and legs were "housed." I guess it could work.

>> No.1724791

>>1724786
Simple, I don't like people like you. I also hate that goddamn picture of the elf getting shot and think it's just about the most retarded thing somebody can post while trying to make a point about practicality.

So yeah, I think it's shitty and is a stupid complaint that has become a huge deal to some vocal bitches and fedora wearing faggots recently.

>> No.1724794

>>1724791
Not that guy, but I fucking loathe people like you. You're the reason we live in this goddamn dumbfuck world where every piece of pop culture is aimed at retards, kids and the lowest common denominator. How about having some fucking standards?

>> No.1724795

>>1724791
>>1724794
>I don't like you!
>Every Liberal argument ever.

It's like I am on /pol/. I love you guys.

>> No.1724796

>>1724791
That was a different anon. I didn't post that pic of the elf and I don't like that picture either. I think functionality is a fine complaint when necessary.

>> No.1724798

>>1724795
I'm about as far from a liberal as you can get.

>> No.1724799

>>1724794
>mature things for mature people such as myself

>> No.1724800
File: 73 KB, 525x592, 1396978779367.jpg [View same] [iqdb] [saucenao] [google]
1724800

I don't like glue!

>> No.1724801

>>1724799
Yeah, some people actually grow up, and don't like the same things when they're 15 and when they're 30. Shocking, huh?

>> No.1724802

>>1724800
>>1724798
>>1724794
>>1724791

http://youtu.be/CCcLdQ7Z8oQ?t=40s

>/ic/ see's something they don't like

>> No.1724803

>>1724796
When necessary I agree, say when you have a setting based on realism and you have chicks designs showing massive cleavage in power suits, then that would be justifiable critique imo, of course that isn't the case most of the time and you have people just getting angry over sexualized or sexy characters as if were a inherently bad thing.

>> No.1724804

>>1724794
What a faggot.

>> No.1724805

>>1724804
So your definition of being heterosexual is being dumb as a brick?

>> No.1724806

>>1724796
Functionality should be necessary when the plot and setting demands it, if you are watching something that you know you are going for a
mature and down on earth setting you would want functionality so you dont leave plot holes, but don't tell me that you are watching things
like queen's blade and kill la kill while wandering what's up with the outfits.

>> No.1724809

>>1724286
I. Love. Your work!!
What is the thing in that photo? What's the concept?
Do you have a tumblr or anything?

>> No.1724810

>>1724791
I was the one posting the Elf pic. I was being serious about the critique and having a little fun at the same time.

If the armor was smaller, or not as bulky, I think it would be fine. but the armor is massive and the fleshy tummy just seems out of place, hence the suggestion to make it fleshy all the way from the head to the navel.

Also, some people have to relax. Art is fun! :D

>> No.1724812

>>1724748
That's very nice.

The drawing is a bit confusing though.

>> No.1724814

>>1724806
see >>1724786
Although I realized I made a typo.
I meant to say,
>I did think their outfits were all good
I liked the designs in Kill La Kill and it made sense in the setting. I remember when the original design for Ryuko came out and I was curious as to what was going to happen, but as soon as the show started everything fell into place nicely. I really liked Kill La Kill...

Anyways, this is way off topic now.

>> No.1724816

>>1724806
Queen's blade is designed to be a stupid fanservice show. I think even the creators know it's crap, and that the show wasn't made because it has a coherent plot. The problem is that it's become the norm. Look at any MMO or RPG.
I don't mind drawing sexualized character, and probably draw more of those than anything else. That doesn't change the fact that the bikini armor is fucking retarded.

>> No.1724822

>>1724816
>The problem is that it's become the norm
How is it a problem? As i said, if the plot doesn't demands it, you don't need it. As you said Queens blade and the mmos that you
are referring to have women with unrealistic proportions fighting things that never existed with huge weapons, and they add stupidly
sexy armors because they like what they are seeing, that's all there is to it, and if it's becoming the norm it's because people like it.
Just because you don't like this genre it doesnt mean its wrong.

>> No.1724826

>>1724822
Yeah, I already said that it appeals to the lowest common denominator. That's not just a buzzword, look it up if you don't know what it means. Seriously, popularity doesn't mean something is good, and it's usually the exact opposite. You don't find it frightening that artistic choices are determined by what appeals to horny teenagers and people who are socially retarded? What about the rest of us?

>> No.1724828

SHUT THE FUCK UP ABOUT THIS WHOLE DESIGN THING.

PEOPLE LIKE DIFFERENT THINGS YOUR OPINION MEANS SHIT SO SHUT THE FUCK UP

>> No.1724830

>>1724828
Seriously, I have no idea what's going on anymore. It seems like the guy is just trying to stir shit.

>> No.1724831

>>1724830
You don't understand the concept of disliking something stupid and superficial?

Wow...

>> No.1724833

>>1724826
What i don't understand is why you think that people like the one or the other, i would never be able to stand only
having plot heavy materials to enjoy, sometimes i want something plot heavy and realistic that will put my mind
to work, and sometimes i come tired from work and i just want to watch something light hearted with crazy and
beautiful designs full of character stereotypes just to pass some time and relax. So no,it's just your personal
taste at work, so stop telling people what they can like.

>> No.1724834

>>1724833
I'm talking about the fact that there isn't a balance between the two. The vast majority of popular culture is superficial shit. You can hardly find the "realistic" shit.

I know perfectly well why people like the dumb shit, and it's because we now live in a world where the majority of pop culture is aimed at young people. We no longer live in a time where adults are the main demographic, because young people are dumber, easier to entertain and have access to much more money than they did in the past.

>> No.1724835

>>1724834
I sure like the word shit.

>> No.1724836

>>1724834
I hate realistic stuff. I want words with diffrent logic and its own laws, I hate this world.

>> No.1724837

>>1724826
Most superheroes wear stuff that's simply unacceptable as functional wear or practical armor for a person to run around in all day. Sometimes it's just an accepted visual convention and nothing more.

>> No.1724838

>>1724834
i bet you like to eat shit too

>> No.1724839

>>1724838

I bet you came out of your mother covered in shit.

>> No.1724841

>>1724834
So what? You're not going to change the world with these posts.

Have some imagination, lighten up. Not everything has to be serious.

>> No.1724842

>>1724839
scat fetishes are entirely normal there's no need to be insecure my friend

>> No.1724844

>>1724837
Superheroes are superheroes. They sure dress like a bunch of faggots, but at least it's logical from a functional point of view. It's not like Superman needs to wear armor.

>>1724836
Yeah, losers love escapism.

>>1724838
What you're doing is called projection.

>> No.1724847
File: 778 KB, 2000x1800, inoue style.jpg [View same] [iqdb] [saucenao] [google]
1724847

>>1724366
nigga you gon' need a lot of hatching

>> No.1724848

>>1724844
>It's not like Superman needs to wear armor.
Plenty of the ones that do still don't to fit in with the visual convention.

Sometimes it goes in the opposite direction where the practical retcon is completely impractical like the dark knight immobilizing bat armor nolan had in his movies.

Honestly naturalism in fiction seems to be the current approach with comics and film deconstructing and trying to portray things darker and more realistic.

>> No.1724849
File: 89 KB, 809x1200, 1399577171219redline.jpg [View same] [iqdb] [saucenao] [google]
1724849

>>1724713
I will preface this by saying that there is no "One" inking style. The way I ink has been called "inky" where I really push the line variation, thinking about contour, form, light and shadow, weight, and what "feels" good. My inking also has a kind of cartoony feel to it, that being lines that go from thin to much thicker around a curve to thin again. When inking I like to push the muscle groups into each other. That requires some knowledge of anatomy to judge how to do that.

Skipping spaces can be just an exaggeration of the end of one line and the beginning of another. I call that a dash dot dash method. I actually have more of a dash dot style, starting bold and going soft, ending with an exclamation (dot).

If this is confusing, sorry, I'm not very good at explaining my process in words. Generally, I like to push my lines when going into curves. I hope you can see what I'm talking about. And the trick is to keep the energy from the original drawing.

>> No.1724850

>>1724841
>Have some imagination, lighten up.

In what way does copying the existing norms and appealing to the masses require imagination? Designing things to be both functional and visually pleasing requires infinitely more imagination.


>Not everything has to be serious.

Certainly. I just wish more than a tiny fraction of entertainment actually did aim for something more believable.
Also, it's not about being serious, it's about suspension of disbelief. If I watch a show, and its so superficial, poorly written and poorly acted that I feel I could personally beat up or defeat the hero or villain, then what's the point of watching? If I want to watch an extremely skilled action hero, than I want him to actually be extremely skilled. I'm not entertained by plot shields and the stormtrooper effect.

>> No.1724853

>>1724848
>Honestly naturalism in fiction seems to be the current approach with comics and film deconstructing and trying to portray things darker and more realistic.

Not really. There's this superficial layer, but it has no substance. Have you seen the trailer for the new Turtles movie? Michael Bay sure tries to make it look gritty and militaristic, but he just makes the silly things stand out even more.

So yes, I guess you have the opposite effect here. When you take wildly exaggerated concepts and try to make them serious, it usually doesn't work. It's very evident in superhero comics, which are just flat out pathetic. I think it's a result of taking a bunch of children's comics from the 30s and 70s and putting them in a realistic world, and the results are just sad. So yes, some things should remain silly and exaggerated.

Anyway, I guess this is part of the reason modern entertainment doesn't suit me. We have a generation of manchildren who grew up with comics, fantasy and cartoons, and never let go. Now we're in this bizarre twilight zone where they try to mix the silly, childish concepts with more mature themes, and I just don't feel it works. Look at Warcraft, with its affirmative action Orcs. All it's missing is a green Al Sharpton.

>> No.1724854

>>1724834

I really agree with you that the over representation of teens as an audience has made the amount of shit a lot bigger in most fields of entertainment, making it harder for more decent stuff to surface, but I also believe sensible adults can enjoy some easy entertainment.

In my opinion Kill la Kill, for example, is a lot more that just brain dead fan service and does offer some surprises and continuity.

>> No.1724856

>>1724854
Too bad the ending was a disappointment.

>> No.1724859

>>1724849
Its kind of hard to understand but thanks for info.

I rike your version much better.

>> No.1724861

>>1724856
was expecting something less sad...

>> No.1724862

>>1724826
Sorry to butt in, but don't you realize? You are the same as Anita, the same as every social rights warrior ever. Essentially you all want a series, a genre or even a whole medium to change just so it can appeal to you or a social group that you belong in. Have people forgotten that this is art we are talking about? Of course most game developers will make content that will please the majority so they can make money, just like artists make fanart nowadays, just like artists a few hundred years ago drew portraits. It's only natural that a money-making company want's to make content that appeals to the mass. It doesn't mean it's good or bad - art is subjective. If you don't like it - there's a simple solution. Commission an artist, fund a game, or shit, make a game yourself. Yes, I too complain that the music kids listen to nowadays are shit and a degeneration, but in the end of the day - it's art. It's subjective. It makes me mad that sometimes art with greater effort and knowledge put in gets underrated and forgotten, but instead of complaining, I could just make something myself or give money/gifts/appriciation to the artists I personally like, and so should everyone. You can't just change a persons taste. I've tried to change mine, just because everyone around me said that it was shit. You can joke around saying your taste is superior, but in the end - it's just taste. It's subjective. It changes based on your previous experiences, and it should never change based on someone else. As long as you're not hurting anyone else (I'm talking about fetishes that include violence mostly here), there is no reason to change your taste or anyone else's.

>> No.1724865

>>1724849
oh one thing. Do you use this thing in brush settings that makes your brush do bigger lines when pressed harder ?

>> No.1724866

>>1724861
>sad
You've gotta be kidding me. Anyway, this is off topic, let's stop.

Satsuki a best.

>> No.1724869

>>1724865
You mean pressure sensitivity? Uh, yes. I'm using Manga Studio 5 and I'm using the Pen tool with the Mapping pen.

>> No.1724871

>>1724862
> Have people forgotten that this is art we are talking about?

I hate that word. There's very little in the entertainment industry that can be classified as art.

Also, I'm as far from Anita as you can get. I'm talking about general quality and the prevalence of stupidity. I'm not trying to implement laws to ban what I don't like, nor am I trying to force devs to create content that appeals to me.

The state of modern pop culture is a result of capitalism. Now, I'm not an anti-capitalist, but I believe every system has its pros and cons, and the huge downside to capitalism is that money talks, and the lowest common denominator is the most profitable base of income. This means that the dumbest, most superficial and vapid people in society are the main demographic for most forms of entertainment, as that's where the money lie.

>> No.1724872
File: 182 KB, 738x1200, GuitarGuy sm.jpg [View same] [iqdb] [saucenao] [google]
1724872

>>1724865
Another inking example. Thicker lines for the contour, thinner lines for the interior

>> No.1724876

>>1724853
>There's this superficial layer, but it has no substance
I agree but it's still the hip thing. I, too would love a realistic adventure or thriller done right but it just seems above the skill level of the current wave of content producers.

>> No.1724932
File: 315 KB, 900x1500, aki.png [View same] [iqdb] [saucenao] [google]
1724932

Working on a picture for a friend. I'm not really going for any dynamic or interesting poses, just basic character art. Crit would be appreciated though.

>> No.1724936

>>1724856
I thought it was cute and nice.

>> No.1724955
File: 129 KB, 561x692, ss (2014-05-09 at 08.56.57).jpg [View same] [iqdb] [saucenao] [google]
1724955

>>1724809
it's some kind of slime waifu girl i guess
i'm really just drawing something else to catch a breather from the other things i usually draw

stil trying to fix the values before i start blending proper...

anyway http://yilx.deviantart.com

>> No.1724956
File: 112 KB, 553x688, ss (2014-05-09 at 09.03.48).jpg [View same] [iqdb] [saucenao] [google]
1724956

>>1724955
this one is also an option...

>> No.1724970
File: 226 KB, 642x984, img139.jpg [View same] [iqdb] [saucenao] [google]
1724970

Are comics ok to post here? Working on my speed on the coming pages. Working on some finishing touches for this one right now. Especially the height of the characters waist in panel 3.

>> No.1724976

>>1724970
Looks like a midget in panel 2, pretty obvious that you tried to cram in too much of the character than you gave yourself room for.

I can't tell if this is supposed to read left to right or not. Either way, why does her hood come off then come back on again?

>> No.1724981

>>1724976
Left to right.

And thanks for the observation. I'll lengthen her out in Panel 2.

>Either way, why does her hood come off then come back on again?

Does it not flow clearly? I was hoping to guide the eye across panel 3, down panel 4 (the one with the big door), then left again to panel 5, and down to panel 6. I suppose a hand opening a door would lead the eye right instead of down.

As for her hood, the circular panel in panel 5 is supposed to be where she takes the hood off and keeps it off. Does it look like she put it back on in panel 6?

>> No.1724988

>>1724981
>Does it not flow clearly?
I'm reading panels 3,5,6 as a unit, then panel 4. Probably because as a group the panels are lined up at the top and the bottom, so my inclination is to read it like a textbook with two columns of text.

>Does it look like she put it back on in panel 6?
For the very last panel, it's hard to tell whether the hood is on or off because the figure is so small. I didn't even realize that the circular panel was the one where she removes her hood because it's so small as well. In my mind it was magically off when it used to be on. Also, I'd imagine that the first panel where we actually see the character's face would be important, and thus larger. It takes up such a small portion of the page that it seems unimportant, and thus the action in that panel is glossed over.

Have you read any books on paneling? I know Framed Ink is pretty good, and there's also at least a couple of others that are reportedly good (can't remember the name as I haven't read them).

>> No.1724990

Anon who asked ho draw like Takehiko Inoue.

>>1724414
...What? Thanks for the advice, if it's a advice.

>>1724440
>>1724443
>>1724447
Amazing, thanks for all advice man, I hope I can achieve this level! I know I will. But, I have a dumb question, what shade method is "hatching"? Making "black lines"?

>>1724847
Wow, very nice. It's inspiring.

>> No.1724994
File: 157 KB, 915x528, hatching+cross.jpg [View same] [iqdb] [saucenao] [google]
1724994

>>1724990
>what shade method is "hatching"? Making "black lines"?

The use of parallel lines to shade something

>> No.1724995

>>1724988
I see what you're saying. Especially this:

>I'm reading panels 3,5,6 as a unit, then panel 4. Probably because as a group the panels are lined up at the top and the bottom, so my inclination is to read it like a textbook with two columns of text.

I'll keep that in mind for future pages. And yes I own framed ink and read it over many times. I did consider the size of the circular portrait panel (panel 5 if we count it as its own panel, which I suppose we should.), but I was hoping that the fact that the panel was circular AND inside an already existing panel would make it more pronounced. I also wanted some page composition with the moon in its position in panel 1 and the circular panel 5 to make for a much more interesting layout. But thanks for the input. I l elongated the characters legs and hips in panel 2. She's gone from 'midget' to 'teenager' height now, which does look a bit better.

>> No.1724998
File: 981 KB, 1280x1377, tumblr_n2n8s6jfyw1qft8o3o1_1280.jpg [View same] [iqdb] [saucenao] [google]
1724998

>>1724981
>I was hoping to guide the eye across panel 3, down panel 4 (the one with the big door), then left again to panel 5, and down to panel 6. I suppose a hand opening a door would lead the eye right instead of down.

That's not how the human mind works. As a general rule, never attempt to force the reader to read to the left in a left to right format. People generally read to the right and/or down. It's best to stick to that for maximum clarity.

That isn't to say you can't break the rules from time to time, but only when it makes sense. In this case, it only causes more confusion like the anon mentioned.

I'll go ahead and mention this in case you weren't aware, but you typically want to start by doing thumbnail layouts of each page. It saves a lot of time and can help keep you from making mistakes like the "midget" in panel two. I'm in the process of doing thumbnails myself.

Pic is Declan Shalvey, currently on Moon knight. Good example.

>> No.1725006
File: 325 KB, 994x769, img128.jpg [View same] [iqdb] [saucenao] [google]
1725006

>>1724998
Thanks for the tips. I'll try to keep my pages more straightforward next time when applicable to avoid confusion.

Here's my thumbnails

>> No.1725007
File: 506 KB, 1088x1148, adrian and crevan 2 and 3.png [View same] [iqdb] [saucenao] [google]
1725007

>>1724345
>>1724363
>>1724753
better?

>> No.1725010
File: 45 KB, 640x480, 1398638474565.jpg [View same] [iqdb] [saucenao] [google]
1725010

>>1725007

>> No.1725027

>>1725007
listen man i'm not trying to be offensive or rude, and i applaud you for drawing so much, but,

i really fucking hate your style. a lot. i want to scoop my eyeballs out like i'm carving ice cream with a spoon when i see your drawings.

>> No.1725028

>>1725027
Not him but, wow. Ow.

>>1725007
I have no idea what those line even mean and it's not better. You might as well finish doing this and draw more naked bodies in different poses and perspectives til you get good at it. There's still a long way to go.

>> No.1725030

>>1725007

gtfo and read the sticky

>> No.1725032

>>1725007

Now do it in 2 point perspective

Protip: put the VPs far away from each other

>> No.1725063

>>1725007

It's like you're adding the perspective lines and thinking to yourself "ayup, I'm done."

If the horizon is this low, then why the fuck are we seeing so much of the top of the girl's ass? Why are his thighs dropping down so low when they should be foreshortened?

It's like the John and Mary problem cited in Loomis's book on figure drawing, where the perspective on the two figures are completely different from each other. Except here it's glaringly obvious.

While we're at it, I'm just going to point out that the man's face has a lopsided brow and eye, and the mouth is too low. He's not even facing the girl, because his head isn't remotely tilted downward. His pose also seems stiff and static, and doesn't look like he's about to slap dat ass at all.

My advise is to just scrap the entire thing and redo it, this time keeping the perspective in mind. If you have difficulty imagining the angle, then building the figures from blocks will help some..

>> No.1725071

>>1724932

basic is best if you're not sure about your limits

her right arm and breast could both come down just a bit, the arm needs to be a bit more relaxed and the breast just looks like it's sitting up higher than the other one unless she's supposed to be leaning a bit?

>> No.1725105

>>1724763
he should have deleted the last 3 panels. they are fucking stupid

>> No.1725143

>>1725105
It's just way for him to make sure the viewer understands that even tough he draws semi-naked women that doesn't mean he is a loser at the bottom of the social hierarchy with no access to reproductive capital.

>> No.1725170

>>1724990
I'm >>1724447 and >>1724847
basically, hatching is drawing multiple straight lines where there would be a shadow, it's just a form of shading in a sense. but again, remember that you have to take into consideration the 3D surface, you have to go "the way the bump is", don't really know how to explain but hope you understand.

>> No.1725186

mikufag post something.

>> No.1725200
File: 137 KB, 717x593, Screen Shot 2014-05-09 at 9.49.32 PM.png [View same] [iqdb] [saucenao] [google]
1725200

Still working on this, crits or anything on how its going so far welcome

>> No.1725203

>>1725200

Learn how to draw heads before you draw heads.

(Read the sticky)

>> No.1725204

>>1725186
See
>>1724263

>> No.1725206

>>1725200
start learning and practicing drawing in forms

>> No.1725218
File: 54 KB, 717x593, 1399643487824redline.jpg [View same] [iqdb] [saucenao] [google]
1725218

>>1725200
You have a knack for being able to stretch proportions like taffy. Unfortunately even then the other proportions for the face are off for a typical anime head.

>> No.1725220

>>1725218
that was the style of character i was looking for, longer face

>> No.1725227

>>1725220
w-why?

>> No.1725230
File: 37 KB, 600x600, 126918443880.jpg [View same] [iqdb] [saucenao] [google]
1725230

>>1725200

>> No.1725231

>>1725204
op dosent count.

>> No.1725238

>>1724994
I see, thanks for the examples.

>>1725170
Yeah, I get it man. Thanks again!

>> No.1725252

>>1724345
>>1725007

>>1725027
I'm not drawing for you.
>>1725032
>>1725063
I'm not sure how to do the bed in two point.
I'm trying to fix the arms I felt that they were really weird.

>> No.1725253
File: 103 KB, 1089x677, ss (2014-05-09 at 11.27.23).jpg [View same] [iqdb] [saucenao] [google]
1725253

>>1725252

>> No.1725262

>>1725220
MUH STYLE

>> No.1725264

>>1725253
Holy crap, sorry to say this, but I'm getting REALLY tired of seeing these type of drawings. Don't you get tired of drawing the same situation and pose every fucking time?

>> No.1725266

>>1725264
Clearly he has a spanking fetish.

>> No.1725268

>>1725266
Well obviously, but when I didn't have a particular relationship with that fetish, I think I'm starting to hate it.

>> No.1725269

>>1725266
he misses his dad touching his naked ass

>> No.1725272

>>1725264
seconding this, it's time to move on and level up to scat drawings. :)

also fuck you >>1725264

>> No.1725273

>>1725253

If same anon, just redo it.

>> No.1725283

>>1725273>>1725264
>>1725266
>>1725272
>>1725273

This is a commissioned piece.

>> No.1725284

>>1725283
lmao

>> No.1725287

>>1725283
>commissioned piece.
Wut. You are already getting paid?....i have to open commisions

>> No.1725288

>>1725283
It's okay Anon we know you fantasized about being spanked by a giant elf man while calling you a bad girl and giving you girls names.

>> No.1725291
File: 72 KB, 509x725, ss (2014-05-09 at 12.03.27).jpg [View same] [iqdb] [saucenao] [google]
1725291

>>1725284
>>1725287
>>1725288
This is 2/3 Commissioned work- nothing serious. I don't charge very high for this sort of work. If you want to commission me let me know~
1/3 here

>> No.1725296
File: 74 KB, 399x468, New Canvas.png [View same] [iqdb] [saucenao] [google]
1725296

>>1725273
Commissioner said they "I really like the angle that you're using for this version of the pose."
>>1725288
Pic related

>> No.1725299

>>1725296
where the fuck do people see your work and ask for commissions ? is there a special website or something ?

>> No.1725300

>>1725296
You must be popular on DA.

>> No.1725301

>>1725299
Yes there are several.

>> No.1725302

>>1725299
Anon is basically stealing money from artistically literate people. Not that i wouldn't have done the same.

>> No.1725303

>>1725296
How much do you charge for that?

>> No.1725305

>>1725299
Well for one maybe this Anon socializes with others, has several social media accounts, is not a dick to others and well pretty much that. I can't stand people I hate it when they try to suck my dick I had to actually hide comments from people giving compliments on my shit drawings.

>> No.1725306

>>1725302
*illiterate

>> No.1725307

>>1725300
popular ? you mean that guy here is popular ? wtf is going on.

>>1725301
that's the short answer to say go fuck yourself isn't it ?

>> No.1725315
File: 398 KB, 577x739, bedgirl.jpg [View same] [iqdb] [saucenao] [google]
1725315

I make the shorts less shiny and added a denim texture. right now shes shopping for summer cloths that can fit her large butt

>> No.1725316
File: 137 KB, 989x653, ss (2014-05-09 at 12.20.54).jpg [View same] [iqdb] [saucenao] [google]
1725316

>>1725303
For the 3 works I'm getting $90 for the set.

>> No.1725318

>>1725316
holy fucking shit, I can draw in pretty much anything I want in any style I want, where should I post my work and git famous pls.

>> No.1725319

>>1725315
butt.

Your faces has gotten less uncanny vally since I last saw your art, good job kylechickenlegsdude

>> No.1725320

>>1725318
Get ready to sell out. People only buy extreme fetish art, unless you're REALLY popular and fairly good. Forums help with that kinda stuff. You need to build your popularity up with, and I'm not kidding, being nice to people.

>> No.1725321

>>1725319
That's what i thought when i opened it, he used to draw the most fucktup uncanny faces, i still don't dig
the borderline 3D disney style, but it's better.

>> No.1725322

>>1725315
that jeans looks like it was an ass painted to look like a jeans.

hint: that's not how normal clothes look when people wear them. you cant just color her fucking ass and expect it to do the job

>> No.1725323

>>1725262
>>1725227
the person who said he wanted a longer isnt the person who drew the photo, I posted the photo and just reloded the page, just to clear some shit up

>> No.1725326

>>1725323
sorry for bad gramer

>> No.1725327

>>1725318
You don't need to get famous, all you have to do if you desperately want money is to go to hentai foundry or tumbler,
post some anime drawings with some fancy perspective and rendering to show that you have some skill and then state
that you will do any fetish. Watch as the scat and loli guro commissions start flowing in. A Lot of people refuse to do loli or
very extreme fetishes so those people are usually left with shitty literally who artists to do commissions from, so if you really have some skill you can easily get money from them.

>> No.1725331

>>1725319
>>1725321

yeah I've been trying to make them look a bit more like disney characters. works a bit better with the body shading I like to do

>> No.1725332

>>1725327
>scat and loli guro commissions
I was thinking more about drawing their waifus/oc/whatever.
Fu

>> No.1725337

>>1725332
See what i am talking about, i am glad i can enjoy almost every fetish in existence.

>> No.1725351
File: 335 KB, 974x851, weeboo.png [View same] [iqdb] [saucenao] [google]
1725351

>>1725327
hooo, this was my first time drawing some weebo thing, or moe or whatever, is this kind of good ? didn't finish caus it's boring.

>> No.1725362

>>1725351
No one can really tell from something like this, but probably. Your line confidence is good and you seem to get how
to place color and light, at least on the hair. If you are going for some quick money i suggest you start trying to
develop a popular but authentic anime style, for example most western artist like kylie start to add more and more
western touches to their style as they get mesmerised by their ability to render semi realistically. So it's easier to
find clients that want their lolis full weeb.

>> No.1725376

>>1725296

IF your commissioner has no fucking clue that both characters are in fucked up perspectives, then by all means go ahead.

But if you don't at least keep all that critique in mind, you shouldn't be here at all.

>> No.1725378
File: 1.35 MB, 2317x2496, Bye summer.jpg [View same] [iqdb] [saucenao] [google]
1725378

>>1725362
heh, ty, better start drawing some kids then... but loli shit on DA, guess I have to post safe for work stuff right ? hentai foundy, and is there another website other than those two, (better increase my chances).

here's an unfinished illustration I did a long long time ago, how much shoud I charge for illustrations of this type.

>> No.1725382

>>1725378
Make a tumblr a pixiv and a hentai foundry i guess, DA is not that good for hentai things, it's good for ecchi but
most people won't look for extreme fetishes there, and extreme/unpopular fetishes are easy money. Oh and
furaffinity if you can draw furry, i don't have a personal experience with it tough.

>> No.1725388

>>1725382
should I post the same work on all three ? and keep the same pseudo ? or should I draw in different style for each ?

>> No.1725390
File: 135 KB, 729x641, jelly.jpg [View same] [iqdb] [saucenao] [google]
1725390

all the commissions I get are form hentai foundry pretty much.

>> No.1725391

>>1725388
Its not at all unusual for artist to have different galleries in different places, for example you can
post your sfw things on da and let them know in your profile that you also do nsfw things on your other
galleryes. Also for the price it depends, but i wouldn't charge less than the average minimum wage
of my country, also make it very clear that you will charge extra for any changes after he agrees to your
preview sketch so you don't fall to the trap of endless free revisions. We are getting a bit off topic for the
thread tough, search the archives you will find many related threads.

>> No.1725393

>>1725322
Have you seen a woman with a huge ass, bend over while wearing a small pair of denim shorts? Because it pretty much looks like that.

Hint: Go outside.

>> No.1725396

>>1725393

pics it or didn't happen

jeans aren't skin tight. the anime girl looks like she is wearing a skin tight jeans colored latex pants.

>> No.1725414
File: 141 KB, 600x800, 31.jpg [View same] [iqdb] [saucenao] [google]
1725414

>>1725396

>> No.1725415

I want to draw a fox girl in a kimono, so I gathered some references but it's not enough. So I'm here hoping that anon can help me with this. Anime, games, movies, anything is fine really. I just need some more visuals.

>> No.1725417

>>1725414
Judging from the stitching at the crotch, they look more like jeggings to me.
The material isn't thick like denim either.

>> No.1725420

>>1725414
doesnt show cheek seperation

>> No.1725434
File: 143 KB, 1112x717, thx.jpg [View same] [iqdb] [saucenao] [google]
1725434

>>1725391
I thank you anon for your advices, pic done just for ya.

>> No.1725457

>>1725414
nice jeggings.
also even if it was a jeans, it wouldnt even illustrate whatever you are trying to prove.

stop being a faggot, stop looking for excuses and just fucking start taking the criticism.

>> No.1725464
File: 129 KB, 1112x717, hue.png [View same] [iqdb] [saucenao] [google]
1725464

>>1725434

>> No.1725465
File: 183 KB, 577x739, akai-kyle.jpg [View same] [iqdb] [saucenao] [google]
1725465

>>1725315
Fixed up her face a bit for ya, darling.
I won't edit it anymore, cause this is starting to feel more like a collab by now.
Still, glad that you picked it up, it's looking really cute. We can do that again some time. Hehe.

Told you to consider the volume of the pants. Anon here >>1725322 won't stop ranting about it now, that's what happens when you don't listen. Touched up the pants a bit as well, just because.

>> No.1725485

>>1725464
I'm dying, indee I shouldv'e drawn that instead

>> No.1725527
File: 2.65 MB, 4000x4000, Giant_RedHead_01.png [View same] [iqdb] [saucenao] [google]
1725527

>>1725316
And I thought I was scamming people for even pricing my (literal) shit.

>> No.1725552
File: 527 KB, 500x281, o.gif [View same] [iqdb] [saucenao] [google]
1725552

>made a cool gesture for next pose
>photoshop has stoped responding
>it didnt save it

I cant do anything now, it broke my flow. Fuck you photoshop.

>> No.1725556

>>1725552
Prt Scr if it's still visible?
I have a better one.
I was working on that one drawing for about 4 hours, turning out pretty nice, almost done with it.
For some reason I haven't saved it. Electricity goes out.

>> No.1725557

>>1725556
>Electricity goes out.
I had to deal with this on a daily basis and it made me paranoid as fuck.

Now I end up saving every time I make a few lines

>> No.1725560

>>1725552
>save file
>it hangs and crashes
>file output is corrupted
manga studio's tendency to crash consistently while saving a large file is worse

>> No.1725562

>>1725556
>>1725552
>Working on portfolio
>Save every 20 mins
>Finally done
Hard drive failure and I didn't back up since I did the sketch. Welp. Keep a drop box or something, guys.

>> No.1725563

>>1725560
I haven't had that problem yet luckily. But it does go into not responding mode if I do ANYTHING while its saving

>> No.1725566

>>1725562
Oh man.
I've been dealing with bad drives for a while. My biggest nightmare.

>> No.1725568

>>1725562
Lost three years worth of Photoshop files back in September. I was stupid enough to back up between harddisks, not realizing that I was going to fry all four HDDs, as a result of PSUs not using the same layout in their cables despite using identical plugs.

>> No.1725569
File: 499 KB, 500x335, 1376141156284.gif [View same] [iqdb] [saucenao] [google]
1725569

>>1725552
>flash
>made a huge work frame by frame
>frame by fucking frame on flash
>work on it so much my back hurts
>try to relax by stretching legs and hands
>foot press on the adaptater
>my long and tiring work set me up
>mfw

>> No.1725593
File: 236 KB, 694x955, cleaveland.jpg [View same] [iqdb] [saucenao] [google]
1725593

tried to mess around with sharpie since i've had one in my bag forever. crits?

>> No.1725605

>>1725593
I like what you aim for with your drawings, that's the problem though, you aim but fail to achieve something truly appealing, the idea is there but you don't deliver it consistently.
Reinforce everything there is to reinforce in foundation, a little push over your fundamentals and you'll be doing some nice job.
I would put special attention to light, structure and anatomy, since these are your weaker spots.

>> No.1725637
File: 462 KB, 1817x1000, 2014-05-09 - manga studio test.jpg [View same] [iqdb] [saucenao] [google]
1725637

I just installed Manga Studio and the lines are SO much fun I feel like I'm cheating.

>> No.1725639

>>1725637
it's the pens

>> No.1725644

>>1725639
Definitely. It also doesn't do that strange thing in Photoshop where my lines end in blobs. Now I just gotta go back to studies...

>> No.1725669

>>1725637
>Manga Studio
that sounds like the most weeaboo thing ever (inb4 this is 4chan)

is it good?

>> No.1725670
File: 910 KB, 971x1500, fuuuuckkk.png [View same] [iqdb] [saucenao] [google]
1725670

I'm probably not gonna finish this before the week is up. Good news is I think I fixed the perspective issues.

>>1725669
It's a more powerful Sai, I like it

>> No.1725671
File: 40 KB, 781x479, ss (2014-05-09 at 11.57.12).jpg [View same] [iqdb] [saucenao] [google]
1725671

crit on the hat plz?

>> No.1725686
File: 159 KB, 380x901, lockwip.png [View same] [iqdb] [saucenao] [google]
1725686

I'm in the process of taking a refresher course on color theory, but I thought I'd go ahead and post what I'm working on in the meantime.

Looking for critique on costume/character design.

>> No.1725697

>>1725686
really long legs/small torso, the color scheme looks appealing and the costume works, although I'd add some purpple bits somewhere to atract attention and harmonize the yellow.
also, it would be better if those yellow stripes on the knees had or were something instead of just being there. Consider giving her some bermuda shorts, the extra bags and the garment itself can add to that "I climb and I'm agile and shit" aura the character has.

>> No.1725709
File: 107 KB, 704x948, ring.jpg [View same] [iqdb] [saucenao] [google]
1725709

Any critique on this?

I actually have done this last month or so.

>> No.1725711

>>1725709
Oops, wrong hand.

>> No.1725712
File: 106 KB, 704x948, ring.jpg [View same] [iqdb] [saucenao] [google]
1725712

>>1725711

>> No.1725733

>>1725669
did you doawnload it fer free ? do you have a link ?

>> No.1725736

>>1725712
I like it. The viewer's hands (and ring?) are on the small side. Her right forearm doesn't seem to be coming at us enough to justify the huge size difference between the elbow and hand. Her left thum's a little too short.

Got a blog? I don't think you post here often.

>> No.1725737

>>1725556
That's why I got a battery backup. I'm too paranoid about power outages.

>> No.1725742

>>1725697
Thanks a lot! I'll give those ideas a try.

>> No.1725749

>>1725709
Why do I see so many people from the weekend threads here? It's definitely cute, I bet OR is very happy.

>> No.1725764

Do you use the stabilizer in Manga Studio?

>> No.1725766

>>1725764
Not sure who you are quoting but because i see a lot of people falling victims of the stabilizer, you are supposed
to only use as much is enough to cover for the equipment and program lag and inaccuracy. If you
abuse the stabilizer for it to cover your bad line control you will be sacrificing your lines life and will be making
stiff ungestural line work, and you will wonder why your lines are not as fluid as this guys is. >>1725712

>> No.1725768

>>1725712
Try making the neck thinner and less stiff.

>> No.1725769

>>1725766
Yeah I was afraid of using it as a crutch, do you think setting it to 2 is acceptable?

>> No.1725770

>>1725736
>>1725766
Thanks for the critique. No, I don't have a blog and this drawing is already around 1 month old. Yeah, I don't post often.

>>1725764
I use SAI and my stabilizer is always set to 0.

>> No.1725771

>>1725768
Can you explain the stiffness?

>> No.1725773

>>1725771
not that guy but i'd say anatomy, gesture and proportions

>> No.1725786

>>1725769
I usually have it at 3, yes its ok. If you get better with your lines you will find that the faster the response the more control you have and can do more fluid things, as long as the line follows pretty
much the speed of your hand it's ok.

>> No.1725787

>>1725786
Oh i forgot to say that i am talking about sai stabilizer not Manga Studio, but it's probably almost the same.

>> No.1725799

people, I just dowloaded the free trial manga studio version, is there a way to crack it ? I have to admit, only did a few lines and it's smooth as fuck. pretty impressed with it.

>> No.1725807

>>1725799
>is there a way to crack it ?
Sometimes I wonder if you guys even watch anime outside of toonami/netflix

>> No.1725810

>>1725771
Curve the lines inwards a bit more.

>> No.1725904
File: 123 KB, 682x1024, fear_sas_Robot_o3_SAI.jpg [View same] [iqdb] [saucenao] [google]
1725904

>>1724513
You can make some pretty cool stuff exclusively in SAI, but you are right about most pro art being finished in PS, as it has a lot more effects, filters and other nifty stuff then SAI.

>> No.1725986

>>1725807
why would that be ? As I've said up here, the only thing I find are shitty horse troups inside the files, horses everywhere. I have the full adobe cc suit cracked plus sai, but can't see to find a thing for ms5 anon.

>> No.1726028

>>1725904
I tend to prefer SAI because I feel the brushes are way more dynamic in the sense that you have better control over how they blend.
I usually can't get the same effects in PS, and it hinders my workflow a bit.

>> No.1726164

>>1725283
Why would anybody want to commission you though...?

>> No.1726232

>>1724654
You gave out your email once, I'm >>1724970 and you've helped me out in my pages before. Mind if I got your email again so we could possibly swap tips?

>> No.1726565

>>1725986
>what are VM's
>what are false positives
It's not my fault you can't into computer. I ain't gonna hold your hand when it comes up on absolutely every major public tracker.

>horse troups
I believe you mean trojan.

>> No.1727137
File: 496 KB, 2000x2200, New Canvas.jpg [View same] [iqdb] [saucenao] [google]
1727137

i know this'll probably be received badly, but say what you will. i tried a few things different and i know its rough. yeah yeah weird stretch effect. i was also gonna draw a balcony in the background, but i'm done with the picture now

>> No.1727180

>>1727137
dude what