[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 115 KB, 781x1023, 1393749967007.jpg [View same] [iqdb] [saucenao] [google]
1671210 No.1671210[DELETED]  [Reply] [Original]

update

>> No.1671309
File: 120 KB, 240x318, 1344309369793.gif [View same] [iqdb] [saucenao] [google]
1671309

>>1671210
floating head is a good touch.

Still full of weaboo elf bullshit though.

>> No.1671356

lol the fuck are you even doing?

do some black and white studies and stop drawing manga you white pasty ass weeaboo

>> No.1671360

>>1671356
Not OP, but does me being a yellow-ass weeaboo justify me in anything?

>> No.1671379

>6 characters
>1 visible foot
>1 visible hand
>both shit
Bravo

>> No.1671382

The figures are alright.
But everything else needs work.
Your colours are all over the place. The perspective is correct, but super boring. Composition is non-existent.

The order you do things in is wrong. First do the lineart completely, then do the colouring.

I suggest you go for something less ambitious for now.

>> No.1671422

>>1671382
I agree with this anon 100%

the figures are not great but they are fine.

>Values

>Perspective

>Composition

all biggest probems in this picture right now.

>> No.1671427

>>1671210
why do people insist on doing those ugly linearts with 100% black lines. Just paint it the values will be your borders.

>> No.1671437
File: 195 KB, 900x602, 7073162-19215142-thumbnail.jpg [View same] [iqdb] [saucenao] [google]
1671437

>>1671427
i agree that doing those dark lines is ugly and unessasary using lines to define your composition or layout before you get into painting isn't bad and someone at his level can't just jump into shape design like you are suggesting.

>> No.1671439

>>1671427
>>1671437
designing with line isn't wrong, most people just don't know how to take it to the next level. good luck trying to paint without line, i learned the hard way that i can't (yet).

>> No.1671443

>>1671439
what i was trying to say is use line just make it easier on your self to get rid of. using 100%black and thick lines like that is not a good idea. if you do do that bring that layers opacity down or put another toned layer on top of it.

unless you are going for that f - tier deviant art comic look.

>> No.1671457
File: 117 KB, 781x1023, 1393789057853.jpg [View same] [iqdb] [saucenao] [google]
1671457

Updates

>> No.1671505
File: 144 KB, 781x1023, 1393794462348.jpg [View same] [iqdb] [saucenao] [google]
1671505

The sphere is for color theory help?
Some one told me my colors didn't have harmony so I read a little about color theory but my mind if full of fuck I tried out Complimentary colors on the cloak

>> No.1671506
File: 295 KB, 586x867, 1393794633384.png [View same] [iqdb] [saucenao] [google]
1671506

>>1671309
He's not an elf. Sorry m8.

>> No.1671511
File: 81 KB, 894x894, 1393795225516.jpg [View same] [iqdb] [saucenao] [google]
1671511

Solid Snake as Jedi =U What have I done? I actually did that one by accident. This piece is coupled with the one I am currently working on- Hopefully these perspectives look okay

>> No.1671512

why do you have two separate threads for this as well as posting it in the draw thread?

>> No.1671513

>>1671512
I stopped positing in the draw thread- I had a progression thread but I lost it. This thread popped up when I was trying to reply to the progression thread- I created this one on accident. I am no longer in the draw thread.

>> No.1671525

>>1671513
Stop spamming the board with update threads. We have a drawthread for a reason, use it.

>> No.1671529

>>1671525
no he can have this thread, better than him updating in the draw thread.

>> No.1672430
File: 135 KB, 781x1023, 1393884601301.jpg [View same] [iqdb] [saucenao] [google]
1672430

Update- Think I'm going to start on either Braze's Clothing or his skin.

>> No.1672508

>>1672430
stop using shitty gradients and textures. they don't fit with the piece at all (especially the columns in the back).

>> No.1672519

>>1672430
Oh holy shit, my testicles ache now.

>> No.1672540

How did you manage to draw that red haired chick but fail miserably on everything else?

The skill level should be in line with eachother, not vastly different. Something fishy here.

>> No.1672550

Why does it look like armageddon and hell on earth in the background?
Stone floors,stone pilars, office cubicle walls, mid earth type clothing, high tec sci fi stuff. metal table. This thing is all over the place

>> No.1672560

>>1672540
The red head's face and hair style are something I see everyday (It's a self portrait) and it's much easier to do that. I'm not too good at inventing face planes that look realistic.

>> No.1672579

>>1671210
so much deviantart in one image

>> No.1672703

>>1672430
so, the pillars are supposed to be lopsided to the right, yes?

>> No.1673757

>>1672703
I see your point and it's a fine one.
>negotiations will be short

>> No.1673781
File: 126 KB, 781x1023, 1394039419543.jpg [View same] [iqdb] [saucenao] [google]
1673781

>>1671210

>> No.1673783

>>1671437
You should add a bit more sky, maybe a hint of it on the left would be tasteful.

>> No.1673789

Why does this special snowflake deserve his own thread for shitty art that he barely improves?

Anons stop posting here and OP go to draw thread. faggot.

>> No.1673791
File: 48 KB, 291x173, nigger.jpg [View same] [iqdb] [saucenao] [google]
1673791

nigger

>> No.1673937

>>1671210
I like your work man but this piece is all over the place. Where is the focal point?
why is there are like 5 different things going on in this piece. Everything is just so angular and stiff, paint freely man.
Get some motion and substance in your stuff.

>> No.1673946

>>1673937
This.

>> No.1674063
File: 139 KB, 781x1023, 1394064247449.jpg [View same] [iqdb] [saucenao] [google]
1674063

>>1673937
Ive been told my word is a bit stiff and I'm not sure I understand /how/ to make things more fluent or feel more flowy. Any explination on how would be appreciated.

I'm having trouble making my last figure fit n t the picture plane-

>>1673783
I took this advice for my own image and expanded on the sky a it more. I've gone a head and add in some more clouds and some light streams.

I'm not sure how to make Tempo's face I want it to be illuminated by a blue screen- any suggestions that could help with this?

>> No.1674073

>>1674063
I would make the lighting more dramatic. With those big ass suns in the back and the pillars you could really have the lighting effects stand out.

Its a bit stiff mainly because its relying on the outlines. Also making the poses fit the scene would help. It looks like the figures were made then placed in the scene other than working them into the scene.

>> No.1674089

What a fucking mess OP just stahp

>> No.1674126
File: 548 KB, 781x1023, 1394068633431.jpg [View same] [iqdb] [saucenao] [google]
1674126

That table better be a pentagon. And that lightsaber better not have parallel edges. And those arches better be rounded or not have any depth.

Also I might have been less charitable on certain lines but I was being lazy.

>> No.1674186

>>1674126
That moment when an object like a lightsaber has fucking nothing to do with perspective

>> No.1674190
File: 177 KB, 781x1023, 1394070835821.jpg [View same] [iqdb] [saucenao] [google]
1674190

>>1674126
oh yeah I did move the desk from it's original placement it just felt unsettling before where it was- So it's perspective IS off- I did that when the image was still in it's sketching phase with a fellow class mate giving me insight on why it looks so unsettling. I wasn't sure how to do the saber and put that in perspective That cubit thing on the desk will have rounded off edges and such before it's finished .

>>1670766

that's the previous thread I lost before ( Finally found it )

here are the perspective lines

>> No.1674213

holy shit just start over
the basic composition of this is beyond fucked

>> No.1674854
File: 192 KB, 800x372, 1394144546926.png [View same] [iqdb] [saucenao] [google]
1674854

>>1674213
>>1674186
>>1674126
>>1674089
>>1674073
>>1673937
>>1672550
>>1672519
>>1672508
>>1671439
>>1671443
The composition is fine. Everything seems to be in perspective. If anything is mildly off it helps improve the Gestalt. This is not an architectural rendering.
I’ve kept with the golden rule of three thirds for my composition. I created multiple areas of interest throughout the piece and I have a good mixture of harmonic and complimentary hues throughout. This composition has a heavy pull to the right and it’s weighted nicely on the left. The image has several implied rhythms as well. A few areas of emphasis have been toyed with to help engage the viewer- such as the largest sun s placed behind the pillars. Yes I realize the image so far had generic layouts of the shadow place meant- I am building this up slowly. I plan on adding more high contrast to the lighting in the future to help push the lighting effects and make it more dramatic and really tie the piece together. Once this work is finished it won’t have any lines. I’ve help identify the vanishing points on the horizon line. I would currently like suggestions / help for shadow placement and intensity. Also; The two point linear perspective of the table used to line up with the one point I moved it and it is still in perspective. The objective of this assignment is to create One point linear, two point linear and Atmospheric perspectives in one composition. The small desk and the light saber are two point- The hall way floor, pillars etc are One point .The background pushes atmospheric with the fading of mountains in the distance. The tree helps with the diminishment of clarity before the backgrounds. Adding halation to the pillars once the lines are gone to help add to the sense of light logic and that atmospheric perspective. The verity of clothing, the background,characters, and objects helps add a sense of mystery to the story this piece is conveying- There is a clear story here.

>> No.1674865

>>1674854
I find it odd that everyone here is pointing out flaws and issues with your work since you are the master of composition and perspective. Everyone is clearly jealous of your skills and must be making up points not to hep you improve but to sway your vision for the perfect piece.

Such a great story and scene you have, this should be put in the Louvre once its completed!
Of course something masterful like this would take years to complete based on your progress.

Goodluck my friend, not that you will need it :)

>> No.1674902

>>1674854
when you move vanishing points to change the angle of something in your perspective plane you have to move both points the same distance from the originals.

>> No.1674968
File: 892 KB, 781x1023, 0001394064247449.png [View same] [iqdb] [saucenao] [google]
1674968

>>1671210

>> No.1674969

>>1674968
>>1674968
>>1674968

>> No.1674974

>>1674968
forgot to add text oops
this is what i'd do with it if I were you - you need to be selective. As it is it's very cluttered, rigid and flat. There is just too much going on and there is no focal point, and you have light sources coming from all over the place. The main light source should be coming from that huge sunset meaning the figures would be mainly backlit.
Avoid drawing everything with the line tool as it ends up looking super stiff, also the horizontal angle of the table completely isolates it from the rest of the image making it hard for the eye to follow and tie into the rest of the image.

>> No.1675021

>>1674974
This is interesting and helps me out a lot. I like what you did with it changing the composition around it really adds more depth. The figures would need a little reworking should I take this rout.
Thanks Anon this is definitely going to help me with lighting ( it really brings to light a lot of questions I had about light logic. ) I was having trouble with the flooring color and count decide what color to make it and this really helps with harmonizing of colors. The size changes really helps emphasize the depth. Thanks again anon this is much appreciated this really dose show / explain so much

>> No.1675511

>>1675021
glad it helps you

>> No.1675514

>>1674063
The reason it looks stiff is because you're putting your work together like a lego set. It looks like you took 5 different figures from a "How to Draw:Anime" book and stamped them onto a basic template. The characters have no weight, substance, emotion or interaction with the environment or eachother, they just look like stamps.

>> No.1675637

>>1671210
OP just take what you learned and go back to deviant art with your shitty uninspired pillow shaded crap.

>> No.1675822

>>1671360
You can't be wapanese if you're not white to begin with. So, technically, our kind doesn't count. But if it looks like it was drawn by some dumb american without fundamentals nor stylistic knowledge of grorious nihonland cartoons, it'll still look like it was drawn by some dumb american without fundamentals or stylistic knowledge of grorious nihonland cartoons. So practice either way.