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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 49 KB, 447x611, cloakdoodlethingy.jpg [View same] [iqdb] [saucenao] [google]
1638039 No.1638039 [Reply] [Original]

Previous Thread:
>>1636126

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushe s-1/
pandemoniumart.net/brushes/

>> No.1638068
File: 272 KB, 1586x2118, skin.jpg [View same] [iqdb] [saucenao] [google]
1638068

ive improved my skin tones and such in that last few months but im still far from where i want to be. Any crits/input is very appreciated.

Ty

>> No.1638096
File: 769 KB, 1500x1000, 1390516273725.jpg [View same] [iqdb] [saucenao] [google]
1638096

speedpainting from today, i'm not happy with the values and hues :(
ref was somewhere from /hr/

>> No.1638111
File: 620 KB, 1250x1250, 1390517512511.jpg [View same] [iqdb] [saucenao] [google]
1638111

>>1638096
and here's something i did yesterday,
at this point i wonder should i stop speedpainting and take some more time and consideration while drawing so that i actually have time to think or should i still continue working under time pressure?
because this is abyssal and I am out of ideas.... but then this is like the 10th time i've done a speedpainting of a face....

>> No.1638115

>>1638111
lolllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll

amorld squazinagger in tobal reball

do a better drawing before you paint.

>> No.1638120
File: 185 KB, 835x990, sour.jpg [View same] [iqdb] [saucenao] [google]
1638120

experimenting

>> No.1638128
File: 1.39 MB, 200x150, 1382978406455.gif [View same] [iqdb] [saucenao] [google]
1638128

>>1638115
>>do a better drawing before you paint.
this makes no sense, my problem is that i suck at anatomy so i should do better before i draw, meaning i shouldn't even start in the first place?
I'm trying to improve not to stagnate

>> No.1638132

>>1638128
drawing for underneath a painting is super easy. you just plot out the points, move stuff around until it's pretty much right. add a little detail where you might need it later. and then paint the thing.

you don't need to know anatomy, you learn that by painting. you only need to know anatomy if you're drawing from imagination.

>> No.1638140
File: 308 KB, 1250x1250, shapes.jpg [View same] [iqdb] [saucenao] [google]
1638140

>>1638111
Whether you start with a drawing or a painting, you need to ultimately get the placement of all key landmarks for that pose correct. If you're doing a painting without a drawing, establish your big shapes and fill them with uniform value. Refine what goes on in those shapes, and the edges for all your shapes, as you progress. It doesn't matter what tools you're using (sight measuring, construction, etc), you still need to get the major relationships correct before moving on to the minor relationships.

Pic related, if you were to divide this into 2 values, this is what your first big shapes might look like. Note how I used line segments instead of curves. This way, definitive statements are made with your marks. It's easier to measure angles, compare lengths, etc. You can later turn points into curves as you refine the piece.

I also overlayed the same red lines traced from the photo onto yours so that you can see where your big shapes are off. Accuracy super important for the major spatial relationships. The minor ones are less important, but they're still much easier to get right when all the major ones are correct.

>> No.1638142
File: 761 KB, 710x969, weirddoodlethingy.jpg [View same] [iqdb] [saucenao] [google]
1638142

>> No.1638145
File: 201 KB, 1350x900, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1638145

>>1638039

>> No.1638149
File: 932 KB, 300x171, 1350290776197.gif [View same] [iqdb] [saucenao] [google]
1638149

>>1638140
great post

>> No.1638151
File: 1001 KB, 1167x2000, Canyon.jpg [View same] [iqdb] [saucenao] [google]
1638151

>> No.1638163

>>1638140
first of all thanks a lot for the time and effort you put into this post, much appreciated !!

Now my problem:
that's how i approached this drawing, actually this is one of the very reasons i've chosen this image due to the high contrast, only 3 base values and next to no background i have to waste time on that i don't have.
than i lassoed the genereall position of the head and tried to construct the features depending on their relativ position in the ref, like for example that the lamp is pretty much halfing the image.
My biggest problem is just what you wrote in the end, getting the majors correct, since I thought using a paintover for lines is frowned upon :/

>> No.1638164

>>1638149
If you like that then you'll love this write-up:
http://www.conceptart.org/forums/showthread.php?t=135935

The section on Shapes is relevant, but the whole thing is full of useful information.

>> No.1638173

>>1638163
>My biggest problem is just what you wrote in the end, getting the majors correct, since I thought using a paintover for lines is frowned upon :/

They're frowned upon if your goal is to learn, as you won't always be working from a photo or a source that you can trace. There are many visual tools that you can use to get the major shapes accurate, from drawing the negative shapes, to using a stick at arm's length to measure proportions. An example of that is shown here:
http://www.youtube.com/watch?v=hakaoQ9L1RM

Though calipers are used, the same principle works with a thin stick and your thumb to mark off an arbitrary length. Don't be afraid to slow down, take your time, and measure things out. After you have everything established, recheck all your measurements. Then check them again as you refine, as it's very easy to mess up what was originally an accurate drawing.

If you're good with forms, and you wish to do a lot of drawing from the imagination in the future, then you'll find it helpful to learn how to construct the head (Loomis, Bridgman, Vilppu, Hampton, Reilly, etc. all cover this to different degrees). If you were to do that approach, you'd have to be able to recognize where the model's proportions and features differ from the idealized average, and reflect that accurately in your construct.

I'd also check out the write-up I linked earlier for more helpful tips >>1638164

>> No.1638172 [DELETED] 
File: 106 KB, 669x505, bargue study.jpg [View same] [iqdb] [saucenao] [google]
1638172

Not 1:1, but besides that what does /ic. think?

>> No.1638176

>>1638172
Are you following the proper technique, as outlined in this book?
http://www.amazon.com/Charles-Bargue-Jean-L%C3%A9on-G%C3%A9r%C3%B4me-Ackerman/dp/2867702038/
(You can find online pdf's relatively easily)

I'd say slow down and take your time. Yours differs a lot from the original both in minor proportions/shape changes, and in quality of marks. You want it to look pretty much identical to the original, though it shouldn't take dozens of hours like some schools will have you do.

In terms of major shapes, it's pretty close. You're off in a few places, but not to a degree where it's unrecognizable. The bigger issue is definitely quality of marks.

>> No.1638177
File: 104 KB, 669x505, bargue study.jpg [View same] [iqdb] [saucenao] [google]
1638177

>>1638176
reposting since I saw that I left a layer on.

>> No.1638181

>>1638176
Same person. How do I make better marks?
Also my tablet is a small intuos 4.

>> No.1638188
File: 1.33 MB, 1534x2366, image.jpg [View same] [iqdb] [saucenao] [google]
1638188

amorld squazinagger or klaus klinski?

>> No.1638191
File: 579 KB, 1200x800, Idyllic.jpg [View same] [iqdb] [saucenao] [google]
1638191

>>1638145
Totally inspired me.

>> No.1638192

>>1638181
The Peter Han exercises will help:
http://www.youtube.com/watch?v=wgDNDOKnArk
You'll get the most benefit doing them traditionally, but I'd repeat the exercises on the tablet as well. You want to aim for smooth, continuous lines.

The issue is drawing is difficult on a tablet that doesn't have a screen. When you can't see your tool and your arm movements aren't quite 1:1, it becomes difficult to make smooth, continuous lines (but not impossible). You may find you'll have to use multiple layers and zoom in a bit to get pretty lines, but I don't think that's necessary IMO.

Other than that, make sure you're working on a high res image, and stay away from whatever tool is giving you those super fine aliased lines in there. For the values, pay attention the shapes that each value group makes, as well as the edge quality all along the shape (hard, firm, soft or lost).

>> No.1638193

>>1638181
>>1638192
>small intuos 4.
That might also give you problems when making smooth continuous lines. You want to be able to use your whole arm, and the surface area of your tablet might be too crammed for that. This doesn't mean you need a new tablet, or a tablet with a screen, but you might want to consider doing the Bargue copies with traditional tools. The motor control you develop working with traditional media will help you when working digitally.

>> No.1638194

>>1638111
Let me give you a tip: take your reference and apply the cutout filter to it in Photoshop. Set the number of levels fairly high.

This will reduce your reference to a series of geometric shapes and simpler block values you can use to eyeball the beginnings of your painting a lot easier.

>> No.1638197
File: 636 KB, 993x1161, len.jpg [View same] [iqdb] [saucenao] [google]
1638197

thinking about using this for my pretentious indie game development studio, how does it looks like?

>> No.1638198

>>1638191

nice :) glad i did

>> No.1638199
File: 215 KB, 858x818, 1390525122634.png [View same] [iqdb] [saucenao] [google]
1638199

For whatever reason the site wouldn't let me delete this from the last thread...

Do you think I should carry on rendering the face or just throw in some hard edges, finish the blood and bruising and leave that part at that?

>> No.1638208

>>1638198
do you have an online portfolio anywhere?

I love the use of atmosphere. The muted palette just sings to me.

>> No.1638206

>>1638197
There's already a lionshead studios

>> No.1638210

>>1638206
>>1638197
It took me ten full minutes to work out this was supposed to be a lion.

Make it a little less abstract.

>> No.1638209

>>1638199
visiting from /lit/
wow the contrast between skills here is almost infinite

>> No.1638212

>>1638210
Shit nigro is u dumb?

>> No.1638213

>>1638145
>dat impression
amazing
>>1638191
This is good but having one tree lean and the other tall makes no sense, you're thinking simplistically, make all the trees leaning or none at all

>> No.1638215

>>1638213

This is true. I'll go back and rework it some more.

>> No.1638216

>>1638210
do u have autism?

>> No.1638219

>>1638212
>>1638216
Such well-reasoned and cogent responses to criticism.

You'll go far in indie game development.

>> No.1638220

>>1638210
What wheres the lion?

>> No.1638223

>>1638219

Wait a minute I didn't said that! Wtf

>> No.1638229
File: 632 KB, 1200x800, Idyllicmark2.jpg [View same] [iqdb] [saucenao] [google]
1638229

>>1638213
?

>> No.1638230

>>1638229
damnit, fucked up the water.

Back to other things, I guess.

>> No.1638233

>>1638199
Your edges are pretty fucking ugly. I recognise your rock studies everytime; theres something constant between them.
Its either the screenshot doesnt come out properly using puush, or you need new brushes because its extremely blurry even though it reads well in the thumbnail

>> No.1638243

>>1638233
I've never done a rock study in my life. I think you've got the wrong person.

>> No.1638256

>>1638243
Dont lie to me sonic

>> No.1638258

>>1638256

sonic?? wtf is going on here lol

>> No.1638262

>>1638208

damn i never get a chance to post my stuff without being an attention whore! and i rly apreciate the interest :)

http://atmatmat.tumblr.com/

you can link to my shitty website from there but there's not much to see

>> No.1638264

>>1638193
Yeah, I had a feeling that it's best to do them traditionally till I can afford a bigger tablet. I have used a larger one(from my uni) not sure if medium or large, but fuck was it easier to use.
>>1638193
Thanks

>> No.1638269

>>1638262

The plane was you?? I thought that was a good design.

I think the 15 Dec is my favorite. Love the color palette; though I do feel it's a little heavy on texture brushes, it probably would just not look the same without them.

Consider yourself followed, by the way.

>> No.1638272
File: 329 KB, 1200x480, Mini-Golf-Course.jpg [View same] [iqdb] [saucenao] [google]
1638272

>>1638039

where Giants go to play mini-golf.

>> No.1638289
File: 108 KB, 469x640, weirddoodlethingycontinued.jpg [View same] [iqdb] [saucenao] [google]
1638289

>>1638142

>> No.1638290
File: 89 KB, 730x503, goblinimpheaddoodlethingj.jpg [View same] [iqdb] [saucenao] [google]
1638290

>>1638289

>> No.1638295

>>1638290
do you ever finish anything? are you only capable 30 min sketches?

>> No.1638296
File: 659 KB, 1829x912, ddazz.jpg [View same] [iqdb] [saucenao] [google]
1638296

>> No.1638302

>>1638295
after 30 min I get bored and end up playing video games or jacking off

I'm guessing my shitty doodles are getting annoying though I'll stop posting them

>> No.1638320

>>1638302
I like 'em.

>> No.1638322

>>1638210
How did it take you a full ten minutes to recognize it's a lion? I can only imagine this happening if you opened it to its full size first rather than the thumbnail, then got lost in the scratchy lines.

It's pretty obviously a very abstracted lion. The design looks okay from the thumbnail but once you open it up, it's kind of ugly.

>> No.1638335

>>1638322
autistic people have problems with abstraction

>> No.1638344
File: 1.49 MB, 3000x2500, nite bbz.jpg [View same] [iqdb] [saucenao] [google]
1638344

Should I kill myself now or later also there is going to be a door with a shit load of light coming from the right. pls help

>> No.1638357

>>1638262

u working professionally yet?

>> No.1638366

>>1638357
that subtle :) soft trolly.

>> No.1638370

>>1638173
Andrew?

>> No.1638372

>>1638262
What software do you use Anon? Mirin.

>> No.1638375

>>1638370
Nope

>> No.1638381

>>1638357

lol does it look like it? i wish

>>1638372

mirin? fitizen detected!
pretty much only photoshop. thanks man, means alot to me!

>> No.1638481
File: 2.02 MB, 1618x2079, portretwip.jpg [View same] [iqdb] [saucenao] [google]
1638481

what ia wrong with it?

>> No.1638490

>>1638481

l-l-loomis

>> No.1638493
File: 526 KB, 1600x1200, 152.jpg [View same] [iqdb] [saucenao] [google]
1638493

>>1638481
i think it is amazing but
i want to see the reference !

>> No.1638496
File: 116 KB, 1024x512, TpsQHv6h.jpg [View same] [iqdb] [saucenao] [google]
1638496

>>1638490
I'm pretty sure this is just a joke now.

Instead of just saying Loomis, maybe say what's wrong with it so we know what to look for in Loomis' book you fucking autism?

>> No.1638504

>>1638496
Spony, or Spontaneous Orgasms. The guy who owns this character on Gaiaonline.com seems like he spent a fortune on these commissions.

>> No.1638505
File: 339 KB, 800x815, 1390556658154.jpg [View same] [iqdb] [saucenao] [google]
1638505

>>1638504
sponty**

>> No.1638507
File: 895 KB, 1365x2048, 1390557052508.jpg [View same] [iqdb] [saucenao] [google]
1638507

>>1638493
I don't even want her to look similar, because I don't like the lips on the original photo .. but idk, something just irritates me on my picture

>> No.1638530
File: 401 KB, 1320x1235, portrait.jpg [View same] [iqdb] [saucenao] [google]
1638530

How do I into hair?

>> No.1638532
File: 558 KB, 1600x1200, New Canvas.jpg [View same] [iqdb] [saucenao] [google]
1638532

>>1638530
u use photoshop i had some problems too
just did this with sai

>> No.1638535

>>1638530
look at some old paintings, generally you can get away with vast simplification. dark hair especially is pretty easy as long as you get the edges on the highlights right.

>> No.1638540
File: 206 KB, 900x1246, remote_image_73cd95feaf.jpg [View same] [iqdb] [saucenao] [google]
1638540

>>1638530

get it as close to this as you can manage lol

>> No.1638542
File: 62 KB, 1320x1235, 1390560298878.jpg [View same] [iqdb] [saucenao] [google]
1638542

>>1638530
tried to do it with sai ! not of a much difference
captcha: much neirmo

>> No.1638543
File: 918 KB, 960x540, screenshot-lrg-14.png [View same] [iqdb] [saucenao] [google]
1638543

>>1638542
>>1638540
>>1638535
>>1638532
Straight hair seems to work alright. I could've probably gotten it to look decent with a larger brush.
But the curly parts towards the bottom I have no clue what to do.

>> No.1638559

>>1638530
Don't paint individual strands. Render hair as a series of geometric volumes.

>> No.1638561

>>1638543
sounds like a good start doesn't it ?

>> No.1638562
File: 56 KB, 1980x1020, sophl.jpg [View same] [iqdb] [saucenao] [google]
1638562

>> No.1638564
File: 493 KB, 1600x1200, curly.jpg [View same] [iqdb] [saucenao] [google]
1638564

>>1638543
you make patches of contrastive colors and you blend using some paint brush

>> No.1638588

>>1638543
Do the exact opposite of what >>1638564 did and it should look fine.

>> No.1638593
File: 215 KB, 1525x774, bus sketch.png [View same] [iqdb] [saucenao] [google]
1638593

Sorry for the large size, but I feel the need to show the grid in order to see if you guys can help point out why the bus feels so warped. Should I change my grid? Am I using two point perspective incorrectly?

>> No.1638597
File: 1.15 MB, 3300x2550, art1.jpg [View same] [iqdb] [saucenao] [google]
1638597

Ink pen and sharpie drawing I did a few months ago

>> No.1638598

>>1638597
The torso is kind of long.. and the ass seems pinched in, probably because of the torso. The skinny man also seems out of perspective. It looks more like he's getting mad at a fat person mural..

>> No.1638599
File: 58 KB, 1980x1020, sophl.jpg [View same] [iqdb] [saucenao] [google]
1638599

>>1638562

>> No.1638600

>>1638562
why would you post some ugly half assed painting of an eye? do you expect to get some ass patting here? critique is certainly out of the question since you didnt draw anything worth critiquing. i really hope youre a troll. otherwise, gtfo and practice. you need it. and stop posting till you have something good.

sage for pointlessness

>> No.1638601

>>1638588
This.

>> No.1638602

>>1638600
it's not even done yet, i'm drawing this at the moment

sage for pointlessness

>> No.1638604

>>1638600
and next time before you post read the thread, it says current drawing, not your last finished one

>> No.1638605

>>1638602
>>1638600
>>1638562

I think what the person was trying to say but, obviously lacking the tact to express himself probably, is that you posted one fucking eye. That's all you did, one eye and you post it here like people are going to give a shit. Work on the damn picture longer, nobody wants to see every 5-10 strokes you make.. You're just flooding the thread.

>> No.1638606

>>1638605
properly*

>>1638604
Please no.

>> No.1638607

>>1638602
That anon's right, you know. Post a wip that's at least worth critiquing, or at least post a wip and comment on some things you're struggling with, otherwise you're just holding back the thread.

>> No.1638610 [DELETED] 
File: 298 KB, 1176x1650, art21.jpg [View same] [iqdb] [saucenao] [google]
1638610

>>1638598
Agreed about the torso. I was working with ink and sharpie and made a few small mistakes and could turn back. I covered the mistakes up and worked with them the best I could. Also I never took anatomy and I'm self taught and dont practice regularly.

Pic related: Another ink pen sharpie drawing.

>> No.1638611
File: 298 KB, 1176x1650, art21.jpg [View same] [iqdb] [saucenao] [google]
1638611

>>1638598
Agreed about the torso. I was working with ink and sharpie and made a few small mistakes and couldn't turn back. I covered the mistakes up and worked with them the best I could. Also I never took anatomy and I'm self taught and dont practice regularly.

Pic related: Another ink pen sharpie drawing.

>> No.1638616

>>1638611
I really like this one. The only thing I have to complain about is that the chair tilted up a bit and not grounded on the floor. I really like your work though dude.

>> No.1638619
File: 101 KB, 681x960, art8.jpg [View same] [iqdb] [saucenao] [google]
1638619

>>1638611
More ink and sharpie. I drew this earlier last year.

>> No.1638623
File: 133 KB, 720x556, art9.jpg [View same] [iqdb] [saucenao] [google]
1638623

>>1638616
If I ever had actual art classes and a little training, I would be a lot better I'm sure.

This one was done with ink pen only.

>> No.1638625

>>1638611
Love this

>> No.1638626

>>1638543
>have in mind direction of the hair
>general masses
>highlights play a big role
> you need to draw-paint them out, if that makes sense

>> No.1638627
File: 162 KB, 759x990, ll3.jpg [View same] [iqdb] [saucenao] [google]
1638627

>>1638626
pic

>> No.1638628
File: 1.30 MB, 2353x3300, art20.jpg [View same] [iqdb] [saucenao] [google]
1638628

>>1638625
Thanks. I drew this one last year some time also. Same method(pen and sharpie)

>> No.1638630
File: 127 KB, 767x700, 2.jpg [View same] [iqdb] [saucenao] [google]
1638630

another spitpaint

>> No.1638631
File: 202 KB, 701x900, 1386537278723.jpg [View same] [iqdb] [saucenao] [google]
1638631

>>1638630
started off by making an abstract mess out of this image

also it is just me or did the captchas get a lot harder?

>> No.1638637

>>1638630
>dat thumbnail

>>1638631
when it asks you to type in numbers just press the backspace button until you get a captcha that's easier

>> No.1638638
File: 121 KB, 561x732, 778.jpg [View same] [iqdb] [saucenao] [google]
1638638

have sketch like this, what would be the best way to continue

>> No.1638640
File: 38 KB, 960x681, art5.jpg [View same] [iqdb] [saucenao] [google]
1638640

>>1638628
I was feeling inspired that day. A quick pen drawing.

>> No.1638643

>>1638630
That's half an hour?

>> No.1638644

>>1638643
no, more like 50 minutes. I'll call them speedpaintings from now on

>> No.1638650

>>1638644
That's still pretty intense.

Jelly as fuck.

>> No.1638658
File: 603 KB, 1650x1174, art22.jpg [View same] [iqdb] [saucenao] [google]
1638658

>>1638640

>> No.1638659
File: 68 KB, 720x556, art14.jpg [View same] [iqdb] [saucenao] [google]
1638659

>>1638658
All ink pen

>> No.1638660
File: 1.20 MB, 3292x2338, Art19.jpg [View same] [iqdb] [saucenao] [google]
1638660

>>1638659

>> No.1638661
File: 125 KB, 556x720, art3.jpg [View same] [iqdb] [saucenao] [google]
1638661

>>1638660
I drew this one over 10 years ago. (Pen)

>> No.1638662
File: 2.87 MB, 3300x2346, Scan0016-page-001.jpg [View same] [iqdb] [saucenao] [google]
1638662

>>1638661

>> No.1638667
File: 79 KB, 960x679, art2.jpg [View same] [iqdb] [saucenao] [google]
1638667

>>1638662
That's about all I feel like sharing. Constructive criticism is welcomed.

>> No.1638678 [DELETED] 

>>1638661
wow i wasnt evn born 10 yrs ago xD
good job mein neger xD lol

>> No.1638696

hey i just made this animation a couple of days ago. it's pretty poopy but i thought i'd share.

https://vimeo.com/84691585

>> No.1638701

>>1638678
Not this underage bait shit

>> No.1638703

>>1638344
You can kill yourself when you've realized your true potential in drawing, excel in fine arts and have a lifetime of experience - maybe even written a couple of books for future /ic/-fags to refer to like we're using Loomis today.

>> No.1638705
File: 1022 KB, 1536x2048, 2014-01-05 17.02.46.jpg [View same] [iqdb] [saucenao] [google]
1638705

Via black colored pencil

>> No.1638706

>>1638696
This is really fucking good man, stop underselling yourself. I could show you some really shitty animation I've seen done in my line of work, but I don't want to get into trouble.

>> No.1638707
File: 1.05 MB, 1536x2048, 2013-11-08 12.54.38.jpg [View same] [iqdb] [saucenao] [google]
1638707

Sketch of an artist friend, via colored pencil

>> No.1638711

>>1638593

With two point, vertical lines are straight.

>> No.1638714
File: 304 KB, 999x1000, izzetmagepr1.jpg [View same] [iqdb] [saucenao] [google]
1638714

yay or nay?

>> No.1638715

>>1638481
>>1638507
>something just irritates me on my picture
Probably related to a poor understanding of color and light, sloppy brushwork, and poor edge control.

On the subject matter side of things, you're probably bother by the extreme lens distortion that was present in the ref, and now exists in the painting. It's a very 'camera-esque' distortion, but the painting isn't photorealistic - it's doomed to look off. If you were proficient with perspective, and drawing portraits from life, it might have been possible to correct the lens distortion before you started painting, but it wouldn't be ideal.

To improve in the future, do a lot of painting from life to learn color and light (and practice brush control). Avoid references with clear lens distortion or any form of photoshoppery.

>> No.1638717

>>1638530
Google "Gurney Ribbon Technique". Check out the first link that comes up.

>> No.1638720
File: 31 KB, 423x600, lines.jpg [View same] [iqdb] [saucenao] [google]
1638720

>>1638039
line work for something I am about to paint.

>> No.1638731

>>1638481
her left cheekbone looks like it had a chunk taken out of it and her body and neck looks about 3 inches thick. also, your edges need cleaned up.

>> No.1638736

>>1638481
edges faggot, do you know them

>> No.1638742

>>1638593
You should be using 3 point perspective since we're looking up at the bus. I think it looks off because the two vertical lines seem to diverge at the top instead of converge like they should.

>> No.1638753

>>1638490
Every time

>> No.1638766
File: 151 KB, 561x825, sofa.jpg [View same] [iqdb] [saucenao] [google]
1638766

tried to keep everything clean and simple this time


comments please

>> No.1638789
File: 312 KB, 1784x952, turd lishish.jpg [View same] [iqdb] [saucenao] [google]
1638789

I did a portato and a sketch

I feel like polishing something but I feel like in limbo ATM no drive what so ever fuggin sucks mang

>> No.1638836
File: 67 KB, 756x800, horse.jpg [View same] [iqdb] [saucenao] [google]
1638836

i just dont know anymore

>> No.1638855

>>1638714
consider a pauldron

>> No.1638861
File: 128 KB, 423x600, 1390585034915.jpg [View same] [iqdb] [saucenao] [google]
1638861

>>1638720
something like this ?

>> No.1638867

>>1638836
make it crying glowing rainbows and you'll have something really special.

>> No.1638866
File: 1.16 MB, 1680x1050, lul.png [View same] [iqdb] [saucenao] [google]
1638866

inb4 "you only draw girls", I know, im not interested in ilustration, concept art etc

>> No.1638870

>>1638866
You could try fantasy women, I would mind seeing a female dwarf or elf once in a while.

Overall the pic you posted so far looks alright, all I'd fix is the lips. It might just be me, but they look a little swollen.

>> No.1638872
File: 89 KB, 480x640, P1030338.jpg [View same] [iqdb] [saucenao] [google]
1638872

my current project

>> No.1638878

>>1638151

I like it.

Do you use a large bush for blocking in colors? With a low opacity? That's what I would recommend trying, but maybe you just completely covered large brushwork with smaller detailed brushwork....

>> No.1638881

>>1638866
I know how you feel mang

I'm learning to draw just so I can draw my own porn. Do you know how good it feels? It's like the highest high to be able to jack off on something you drew. Nothing can compare.

>> No.1638882
File: 1.68 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1638882

First half-finished still life in acrylic on board. Havent even begun the background, began adding tones to the apples, using 5 color pallete and mixing my own inbetweens. Is there anything obvious I am missing so far?
Sorry for the shit quality photo

>> No.1638886
File: 24 KB, 423x600, aport.jpg [View same] [iqdb] [saucenao] [google]
1638886

>>1638861
You are a master.

>> No.1638899
File: 168 KB, 1200x1752, 13.jpg [View same] [iqdb] [saucenao] [google]
1638899

35 min spitpaint

>> No.1638902
File: 494 KB, 2000x1600, Ice workers.jpg [View same] [iqdb] [saucenao] [google]
1638902

Gah I need help before I go any further, are there any leather tutorials I'm just going off memory at the moment.

Also what do you think of the designs sketches so far?

>> No.1638918
File: 1.07 MB, 1000x1081, slarken.png [View same] [iqdb] [saucenao] [google]
1638918

Polished this up from the last thread.

>> No.1638919

>>1638918
i think you should get rid of that rim light man. it flattens your image having a light source that reacts to all materials the same way.

>> No.1638920

>>1638918
There should be a bit of light coming through that fin at the top of his head, some SSS is always nice

>> No.1638921

>>1638920
I thought so too but I couldn't make it look any good so I took the lazy way out.
>>1638919
Got it! Going to fix that for the next pass.

>> No.1638924

>>1638902
legs are too short and the anatomy as a whole seems pretty off

>> No.1638927

>>1638924
Yeah I know I kinda suck at the anatomy, I'll be sure to practice it more. But at the moment I'm trying really to do clothing, does one of them suit functionality as an ice miner.

>> No.1638928

>>1638886
you are my dick

>> No.1638951

>>1638766
Hardly any value
Arrangement of composition does not follow through to the depth of field

>> No.1638977

>>1638650
it's a photobash, he used sampling from the painting he posted.

Still impressive though, it looks nice.

>> No.1638992

>>1638631
>not supposed to use photos

>does it anyways.

you are the cancer.

>> No.1639000
File: 1.94 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1639000

What do you think?

>> No.1639004

>>1639000
x = L+o.2+mis.

>> No.1639011

>>1639000
I think you posted a picture sideways and far too large, heedless of common courtesy while asking for feedback.
read as >loomis

>> No.1639026
File: 271 KB, 1088x821, 012414.jpg [View same] [iqdb] [saucenao] [google]
1639026

Just trying to feel the forms. I need to put figures in "space" more often.

>> No.1639030

>>1639026
Watch this: http://youtu.be/xPdkxTSn9s4?t=2m37s

>> No.1639040
File: 472 KB, 1180x964, 1390613939861.png [View same] [iqdb] [saucenao] [google]
1639040

>>1638199
Think I'm done with the face. Going to take a break and start rendering in the armour.

http://www.youtube.com/watch?v=0xyDyDfOlHc

>> No.1639041

>>1639026
perhaps not a profile view if you're looking for space.

>> No.1639113
File: 572 KB, 1024x721, Aroma.png [View same] [iqdb] [saucenao] [google]
1639113

What you guys think?

>> No.1639116
File: 1.09 MB, 3300x2550, Sketchbook_73.jpg [View same] [iqdb] [saucenao] [google]
1639116

>>1638039
I'm sketching this, what you guys think

>> No.1639117

>>1638992
wut?

>> No.1639135

>>1639116
>sketchbok

>> No.1639139
File: 1.07 MB, 3600x3000, fukken shredded m8.jpg [View same] [iqdb] [saucenao] [google]
1639139

Started this today, I'm new to photoshop so any tips and tricks for painting would be much appreciated.

>> No.1639143
File: 884 KB, 3600x2400, Red Field.jpg [View same] [iqdb] [saucenao] [google]
1639143

>>1639139
And I did this yesterday. It's far from finished, trying to figure out a good method for making the meadow look good. Also I should probably redo the sky

>> No.1639149
File: 135 KB, 250x216, 1390622581157.png [View same] [iqdb] [saucenao] [google]
1639149

>>1639135
do'h... Thanks man, gotta correct that.

>> No.1639150
File: 27 KB, 600x426, 1389300950726.jpg [View same] [iqdb] [saucenao] [google]
1639150

>>1639139
Step 1: go to DeviantArt and download Dan Luvisi's brush pack 2.0
Step 2: chalk brushes
Step 3: Mess around with opacity and flow until you find a comfortable level for blending

Also this: http://digitalbrushes.tumblr.com

And try editing your background layer to have a solid colour fill, I like starting off from a neutral grey personally.

>> No.1639153

>>1639150
Thanks, that's a huge help

>> No.1639158
File: 1.19 MB, 3300x2550, Sketchbook_73_1.jpg [View same] [iqdb] [saucenao] [google]
1639158

>>1639116
>>1639135
There... Also, I want some advice before tackling that Wet Cupid.

>> No.1639160
File: 482 KB, 2226x1306, halpme.jpg [View same] [iqdb] [saucenao] [google]
1639160

help pls?

>> No.1639164
File: 336 KB, 1074x1524, 25 1.jpg [View same] [iqdb] [saucenao] [google]
1639164

some little sketches

>> No.1639170

>>1639160
Loomis

>> No.1639175

>>1639160
the face needs to come out a bit more horizontally while compress a bit vertically. too much chin. not enough forehead.

>> No.1639176

>>1639170
should i just practice the ball without faces more?

>> No.1639182

>>1639164
These are really great.

>> No.1639187

>>1639164
did you invert that or did you write backwards, only asking because sometimes i like to write backwards

>> No.1639191
File: 381 KB, 500x471, bleebloobleebloobloop.png [View same] [iqdb] [saucenao] [google]
1639191

So guys, how's this going?

>> No.1639202

>>1639164

fucking gorgeous. post more often.

>> No.1639205

>>1639191
I think it's time to learn forms, construction, and head anatomy.

>> No.1639210

>>1639160
It looks like you need to learn how to observe, and how to translate that to the page. Drawing on the Right Side of the Brain has some exercises that will help (ignore the pseudoscience). I'd look into resources like Drawing Made Easy by Lutz and copying Bargue Plates (outlined in the Bargue and Gerome Drawing Course).

The goal is to learn to start seeing big shapes, and translating those properly. Once you can draw what's in front of you from 2D sources, you can move on to 3D sources (life drawing, still lifes) while learning about perspective, forms, and construction.

>> No.1639214
File: 1001 KB, 2226x1306, greyline.jpg [View same] [iqdb] [saucenao] [google]
1639214

>>1639210

This anon has the right idea.

Start your drawing with a block in (image related). Get the major angle and proportions down first, and then, like a sculptor, "chip away" at the large plans until you have a proportionately accurate drawing. Once you do that, you can round off contour lines. Like a sculpture, you go from rough to smooth; general to specific.

Don't think of 'drawing an eye' or 'drawing lips'. Think about the angles that make up the shapes of the lips. Find the shadow shapes by laying in the contour of the value border. Find the shapes of the main features.

Once you have an accurate drawing, which is especially important for something like a portrait or figure, you can focus solely on the rendering of the form. It comes a lot easier when you know you don't need to worry about fixing the drawing.

>> No.1639217
File: 35 KB, 448x600, Hand-With-Whetstone.jpg [View same] [iqdb] [saucenao] [google]
1639217

>>1639214

Related, a Bargue plate demonstrating the technique. Almost every single atelier in the world starts beginners with copying bargue plates before drawing the cast and figure.

>> No.1639222
File: 219 KB, 1136x816, halpme2.jpg [View same] [iqdb] [saucenao] [google]
1639222

>>1639210
>>1639160
Heres another

>> No.1639226
File: 90 KB, 539x750, fundamentals_cover.jpg [View same] [iqdb] [saucenao] [google]
1639226

>>1639217

This isn't to say that this 2D drawing method can't be used to create 3D forms. The Repin Academy of Russia uses the academic method to create 3D forms.

Google "Fundamentals of Drawing". It's in Russian, but the images alone explain everything you need to know about applying this method to form.

>> No.1639227

>>1639226
>>1639217
>>1639214
Thanks guys, I actually just got that book in the mail today so i'll get started soon

>> No.1639246
File: 1.24 MB, 3600x3000, fukken shredded m8.jpg [View same] [iqdb] [saucenao] [google]
1639246

>>1639139
Update

>> No.1639248

>>1639246
dece mirin

>> No.1639250

>>1638882
you're supposed to start with the background

>> No.1639254
File: 231 KB, 1008x812, halpme3.jpg [View same] [iqdb] [saucenao] [google]
1639254

>>1639222
and another for you guys to call me a faggot for

>> No.1639262

>>1639254
Too many lines, try drawing the shape without thinking about outlines. Think of the reference photo as an arrangement of dark and light values, not a specific shape that you're familiar with. If you go into it saying "I'm going to draw a human", then you will draw more what you think rather than what you see. Try flipping that photo upside down and draw it again, trying to draw the dark and light values rather than just the lines and the skeleton.

>> No.1639263

>>1639262
I'm not sure how to do that to be honest.
I'd have no idea how to approach it like that. I'm in an animation program ( a mostly 3d based one ) because it was all I was accepted to, the traditional art class I'm in is doing mannequins and shit based off loomis. Would you have any tips?

>> No.1639272

>>1639263
It's hard to teach without being there, but basically, don't draw a person, look at the image as an abstract collection of color and draw that instead. Draw the whole scene too, not just elements of it. The main thing is, don't try to draw a human, or a bed, or anything in specific, just draw what you see.

A good way to practice is to set up your paper/canvas/whatever, and keep your eyes on the reference image. Looking at your paper might encourage you to fix things that your brain is thinking needs to be fixed, while you should be simply translating what you see into movements of your pencil. It will look like shit at first, trust me, but it will benefit you in the long run. You'll start applying that method of perceiving objects into other drawings.

>> No.1639276

>>1639272
could you show me an example with the reference you'd use?

>> No.1639278
File: 408 KB, 1000x574, finishedboat.jpg [View same] [iqdb] [saucenao] [google]
1639278

finally found the time to finish this

>> No.1639282

>>1639276
It goes for any reference. You can do the same with
>>1639254

>> No.1639283

>>1639282
Could you show me what you mean?

>> No.1639289

>>1638878

Thanks! I do use a large brush first, high opacity, then lower the brush size and opacity as I go over it, followed by hard opacity highlights and detailing.

>> No.1639315
File: 23 KB, 512x512, image.jpg [View same] [iqdb] [saucenao] [google]
1639315

Critiques please

It's an abstract, so think before you judge.

>> No.1639319
File: 590 KB, 741x864, No3.png [View same] [iqdb] [saucenao] [google]
1639319

No.3

>> No.1639330
File: 220 KB, 549x382, 20140125094938460.png [View same] [iqdb] [saucenao] [google]
1639330

>>1638039
advice on painting colour? i'm having some trouble

>> No.1639336

/ic/ give me a subject for clothing, I'm working on clothes design at the moment and want it to be like a loose brief.

>> No.1639345

>>1639319
his right arm, get areference for it, arm[it doesnt seem right

>> No.1639352

>>1639345
i agree with this guy.
overall the pic looks nice though and i really like the movement.

also his left leg looks a bit like it wasnt fully part of the body but that just might be my brain fucking with me

>> No.1639354

>>1639345
>>1639352
It's supposed to be foreshortened. But does it look really weird? I'll have a look again. For the leg, I think it has something to do with the placing of foot maybe. I do have a feel that they are floating somewhat, but I'm not sure.

But thanks anyway. Will look at it again.

>>1639336
Fantasy setting. An evil, but elegant queen with
knowledge of the dark arts. Can transform into a wolf.

>> No.1639355

>>1639278
neat
the lighting on the buildings seems odd with the diagonal shadows. as flat surfaces the whole walls are equally facing away from the sun, so they should have pretty much the same value across the whole wall.

realism nitpicking. good atmosphere.

>> No.1639356
File: 113 KB, 578x850, 1390647733158.jpg [View same] [iqdb] [saucenao] [google]
1639356

1hr

>> No.1639357

>>1639356
Neat.

>> No.1639362

>>1639356
Looks cool, the forms are fucked up tho.
face isnt symmetrical

>> No.1639364
File: 275 KB, 741x864, 1390643502687.jpg [View same] [iqdb] [saucenao] [google]
1639364

>>1639354
when trying to show foreshortening its always better to render by wrapping around the form, rather by going across it.

>> No.1639369

>>1639356

like it. link to blog/da/folio/cargo/buttplugstore?

>> No.1639372

>>1639369
http://www.equestriadaily.com/

>> No.1639373

>>1639369
you shouldnt have asked for the buttplug store

>> No.1639452
File: 416 KB, 1092x740, doodledi.jpg [View same] [iqdb] [saucenao] [google]
1639452

having a spaceship phase :CCCCC

>> No.1639455

>>1639452
Might be better if you have cleaner shapes.

>> No.1639454

>>1638866
How about drawing more then just faces? If you like to draw girls, draw the whole girl once in a while! It's like... when you've seen one of these portraits you've seen them all! Branch out a little bit. You can still draw pretty ladies, just with more interesting results. (I pretty much stopped commenting on your drawings long ago, they are all the same and I can't find anything else to say, critique or praise)

>> No.1639461
File: 591 KB, 741x864, No3b.png [View same] [iqdb] [saucenao] [google]
1639461

>>1639364
Good advice.
I took a look at some reference photos and tried to refer to it, but I'm not sure how it looks like.

Either way, I tried addressing to the problems mentioned earlier.

>> No.1639470

>>1639362
>the forms are fucked up tho.
What do you mean by that, could you please elaborate?

>> No.1639479

>>1639362
>face isnt symmetrical
It doesn't need to be.

>>1639222
Thanks for showing me the true horrors of chicken scratch.

>> No.1639482

>>1639479
>Thanks for showing me the true horrors of chicken scratch.

that's not chicken scratching.
that are just a lot of lines.

>> No.1639489

>>1639482
Well, the sticky describes chicken scratch as painting over your lines many times... did the sticky just lie to me?

>> No.1639495

>>1638068
youre improving, still wanting to quit?

>> No.1639510
File: 321 KB, 863x898, figureshit.png [View same] [iqdb] [saucenao] [google]
1639510

Figure stuff, feel like I'm learning shit.

captcha described ityBabi

>> No.1639543
File: 27 KB, 423x600, aport.jpg [View same] [iqdb] [saucenao] [google]
1639543

>>1638886

>> No.1639544
File: 131 KB, 750x750, iso.png [View same] [iqdb] [saucenao] [google]
1639544

How's this look?

>> No.1639566

>>1639544
would use as a reaction image/10

>> No.1639609
File: 62 KB, 548x800, irCo7kVW7QZjB.jpg [View same] [iqdb] [saucenao] [google]
1639609

word up

>> No.1639612

>>1639330
You need to learn color by painting from life. Start painting still lifes.

>> No.1639617
File: 21 KB, 500x500, 1390672153920.jpg [View same] [iqdb] [saucenao] [google]
1639617

>>1639543
now you are the master :)
can't wait to see the finished one

>> No.1639634
File: 323 KB, 890x1000, izzetmagepr6.jpg [View same] [iqdb] [saucenao] [google]
1639634

>>1638714
continued a bit, sadly I work in the weekends (photo at clubs... eh.) so I'll probably have to put it on hold as I mass process photos tomorrow

>> No.1639636
File: 78 KB, 510x750, galad.jpg [View same] [iqdb] [saucenao] [google]
1639636

some relaxing painting

>> No.1639638
File: 578 KB, 1150x1350, cindy.png [View same] [iqdb] [saucenao] [google]
1639638

1 hr

>> No.1639639

>>1639634
I'd increase the head size a bit.

>> No.1639646
File: 378 KB, 1913x1275, OldMan2.jpg [View same] [iqdb] [saucenao] [google]
1639646

What do you guys think?
No color picker used, no tracing.

>> No.1639648
File: 32 KB, 750x750, iso1.png [View same] [iqdb] [saucenao] [google]
1639648

>>1639544
update

>> No.1639655
File: 317 KB, 890x1000, izzetmagepr7.jpg [View same] [iqdb] [saucenao] [google]
1639655

>>1639639
yeah you're right
now I gotta run ;_; hope to finish it next week

>> No.1639663

>>1639646
Needs more red in it, and the face isn't facing quite the right way, your's is facings forwards a lil bit too much (not sure how to best explain it) and nose needs to be a bit higher

>> No.1639664

>>1639646
I really like your colors, but why did you change the eye color?
You should check the proportions.

>> No.1639705
File: 315 KB, 1000x706, dragon.jpg [View same] [iqdb] [saucenao] [google]
1639705

gonna ink & start coloring this today, I think. besides the perspective/physics on the guy's sword, is there anything else wonky in the image?

>> No.1639708

>>1639655
looks a lot better, keep at it man.

>> No.1639713

>>1639489
I was using various different colours at different stages of the drawing, there was smudging too

>> No.1639752

>>1639634
That red and blue is eye watering.

Please adjust them.

>> No.1639754

>>1639705
You might have better luck in the alt art/stylization thread.

Looks good so far, though

>> No.1639753
File: 248 KB, 1500x1000, red.jpg [View same] [iqdb] [saucenao] [google]
1639753

>>1639646
Your proportions and big shapes are off. Hopefully this helps illustrate that.

>> No.1639755

>>1639753

Hmm, would it be "cheating" if I started with those big red outlines, tracing them, moving them to the side and then starting with the basic colors?
I think its difficult to get all those angles and shapes exactly right

>> No.1639756

>>1639755
Try to make the shapes like that without tracing them. Use basic shapes if it helps you instead of the precise contour lines going on in that redline; a rectangle for the head, a triangle for the beard, etc etc. Really examine the picture and look for relationships and landmarks within those shapes that will help you accurately freehand them.

>> No.1639758
File: 57 KB, 612x894, Capture.jpg [View same] [iqdb] [saucenao] [google]
1639758

I got requested an illustration similar to my last piece to be used in a poster, its theme is national education.

>> No.1639759

>>1639755
Different anon here.
What i do is this: I create a window that has exactly the same size as the reference i am using(it's a rectangle) . the reference will be either to the left or the right of my drawing space(photoshop actually has these rules that can easily help you creating this drawing space). Anyway, now that my drawing space has the same proportions as the frame of the ref. pic i can easily find a ton of reference points. it's harder than what you want to do but it usually works fine for me.

>> No.1639760
File: 190 KB, 717x960, image.jpg [View same] [iqdb] [saucenao] [google]
1639760

Any critiques?

>> No.1639762

>>1639760
did you draw it from reference?
if so, post the reference

>> No.1639765

>>1639758
Who are you copying from now?

>> No.1639766

>>1639755
Read into the techniques mentioned in Drawing Made Easy by Lutz and copying Bargue plates as shown in Bargue and Gerome Drawing Course.

Use visual tools to your advantage. Draw negative shapes, measure lengths between two landmarks and use that as a guide for measuring other lengths. Compare where landmarks line up compared to horizontal and vertical lines. Compare angles of line segments to horizontal and vertical lines, etc. Some of these techniques can also be seen here: http://www.youtube.com/watch?v=hakaoQ9L1RM

You shouldn't just trace the big shapes, because that defeats the point of drawing. You won't be able to judge relationships of small shapes accurately if you can't do it for the big shapes. You also won't always have a photo to work from that is traceable.

>> No.1639769
File: 876 KB, 1536x2048, image.jpg [View same] [iqdb] [saucenao] [google]
1639769

>> No.1639770
File: 393 KB, 1842x1228, Example.jpg [View same] [iqdb] [saucenao] [google]
1639770

>>1639759
I have worked like that until now, my reference photo having the same height as my drawing.

However it felt a little bit like cheating and I think that seeing shapes and being able to scale them up or down while retaining their form would be truly mastering this form of drawing.

>> No.1639772

>>1639758
Cropping is uncomfortably tight, especially above the head.

Your proportions kind of feel all over the place. Try breaking all of the big forms down into boxes, so you can better judge everything in 3D space.

>> No.1639775

>>1639769
The drawing is a little lopsided, like italicized text. Make sure your proportions and alignments are correct in the first, lightly drawn preliminary sketch before laying down your darker values.

Your line quality is also poor, try to lay down your lines efficiently, instead of drawing multiple tiny lines to create one large line.

>> No.1639777
File: 187 KB, 1556x968, ff2.jpg [View same] [iqdb] [saucenao] [google]
1639777

>>1638039
I enjoy perspective drawings a lot recently. Here is a simple design I did in 3/4 view.

>> No.1639778

>>1639775
Thank you.

>> No.1639776
File: 333 KB, 726x437, 143124132.png [View same] [iqdb] [saucenao] [google]
1639776

>>1639770
i do it differently.

i just create the drawing space the same size of my ref. pic and the rest i will do by just looking at it.

this is not the actual rectangle i used. but you get the idea.

i dont draw these lines. that would make it too easy for my taste

>> No.1639779

>>1639775
>lopsided

This is the accent of the half hearted land
Does it all make sense now
And if the ship was built in bottled sand
Does it all make sense now

>> No.1639782

>>1639779
it was a long time since I listened to something so shitty, reminds me of some times, distant now, decaying, not making much sense now.

>> No.1639783

>>1639782
in/casino/out is okey.
relationship of command and vaya ep are really good though for post hardcore albums.
the mars volta insanely good though.

>> No.1639789
File: 130 KB, 498x749, Loomis1.jpg [View same] [iqdb] [saucenao] [google]
1639789

i don't like loomis, how's hampton?

>> No.1639791
File: 376 KB, 1772x1181, existensialism.jpg [View same] [iqdb] [saucenao] [google]
1639791

Tried it this >>1639776 way

>> No.1639792

>>1639283
Not really, just set up some objects on a table (glass pitchers, books, anything), set up your paper/canvas and start drawing without looking at your paper. If you have access to charcoal that would be best. Also try to set it up where you have sharp lighting so you don't have weird shadows, at least until you're better.

>> No.1639793

>>1639713
Don't use lines for everything, you won't get better that way. You have to think of the objects as 3d spaces instead of outlining them. Try drawing the shadows and highlights and shading in the figure rather than just drawing lines

>> No.1639809

>>1639766
That was very helpful, thanks!

>not same guy

>> No.1639811

>>1639789
>how's hampton?
sucks
book is just an excuse for him to show his anatomy sketches
go with Bridgman, the patrician's choice

>> No.1639817

>>1639791
not bad for a quick sketch

>> No.1639854

>>1639648
Which program you used to give it those textures?

>> No.1639858
File: 21 KB, 750x750, cover2.png [View same] [iqdb] [saucenao] [google]
1639858

here's the final update
>>1639854
photoshop with pattern stamp

>> No.1639902

>>1639772
Thanks for the feedback.

>> No.1639903

>>1639455

yeah definitely!

>>1639777

like it alot. it shows that you push yourself to create interesting geometry rather than just easily constructible shapes/parts.

>> No.1640135
File: 330 KB, 1366x769, robot.png [View same] [iqdb] [saucenao] [google]
1640135

was just doing some sketching and im hoping to get it to a full body picture. just wanted some opinions. the design is just mostly happening as i go

>> No.1640144

>>1638111
Your painting looks like Christian Bale in the thumbnail.

>> No.1640147

>>1639793
i don't have any idea how to approach value, what im in right now doesn't encourage it, saying we should get down structure first

>> No.1640167

>>1639776
Kinda wish you's kept the nice cross hatching consistent in all the shadows.

>> No.1640176
File: 467 KB, 411x595, 1390037878237.png [View same] [iqdb] [saucenao] [google]
1640176

My fox

>> No.1640177
File: 559 KB, 3408x2432, shin WIP outline.jpg [View same] [iqdb] [saucenao] [google]
1640177

Current thing I'm working on for a friend of mine. I figured I'd spend about a day or two here, on conceptart.org, and squeeze what critiques I can actually get on DA before either using charcoals or an ink wash on this.

I like what I've done with it so far, since it took me a few hours after my friend gave me the details on what she wanted, but I feel that there are a lot of things still off with it, and I know I can do better than this.

>> No.1640178
File: 139 KB, 1554x904, Stravinsky.jpg [View same] [iqdb] [saucenao] [google]
1640178

Watch out, /ic/!

>> No.1640181
File: 378 KB, 1238x909, 1261188527553.jpg [View same] [iqdb] [saucenao] [google]
1640181

Drew this a bit ago for a Drawthread.

Pretty rough, but I think it came out nice considering my "artistic talent."

>> No.1640241
File: 27 KB, 423x600, aport.jpg [View same] [iqdb] [saucenao] [google]
1640241

>>1639543
Not sure what to do with the hair. I wanna do something more imaginative with this
>>1639617
Thank you anon

>> No.1640246

>>1640241
>I wanna do something more imaginative with this

then maybe you should have thought of this at an earlier stage.

>> No.1640252

>>1640241
tribal face paint bro.

>> No.1640257

>>1640241
I don't know why but I really don't like this ultra soft shading it just makes my dick go limp.

>> No.1640261

>>1640257
i kinda agree.
i liked the original drawing a lot more

>> No.1640264

>>1640257
I think it's the combination of excessively soft shading, along with the hard edges you see around the nostrils and lips. It's an extremely common mistake, and makes it look like a relief.

>> No.1640266
File: 202 KB, 1632x1224, 20130914_093354.jpg [View same] [iqdb] [saucenao] [google]
1640266

So this is something I do a lot in my freetime. And I am curious to how what people think of them, and by the way, the one on the bottom is a work in a progress.

>> No.1640272

>>1639791
You squished the eyes together and the head is much bigger than it should be. Lack of detail and value makes the ear and coat collar look way off from the reference. In fact, the ear 'shadow' looks as if he's growing another ear. Chin needs to be smoothed down, no jutting outward.

>> No.1640275

>>1640177
You're suffering from a lot of symbol drawing. You should refer to the sticky for that. Your anatomy is distorted. The arm seems detached. The anchor or heavy metal weight in front of his mouth doesn't seem like a good placement choice. It looks as if he's holding it in his mouth, or you tried to make it seem that way. It just seems really out of place, unnecessary. The scarf/cloth doesn't make sense. It is defying the movement of the character and could have better placement. You signed it and then didn't finish the other arm.

>> No.1640278 [DELETED] 

How do elbow folds.
Too damn difficult.

>> No.1640279
File: 1.02 MB, 1200x1600, gunman.png [View same] [iqdb] [saucenao] [google]
1640279

How do elbow folds.
Too damn difficult.

>> No.1640280

>>1638992
Craig Mullins does that all the fucking time you fucking moron.

>> No.1640282

>>1640280
He's probably talking about the fact that the guy said it was a spitpainting, which is a term used by the facebook group of the same name. They do have the rule to not use photos if you want to participate. If it was just his personal sketch, obviously no one cares whether or not he started with a photo.

>> No.1640287

>>1639495
nah thanks i have a more positive mindset now :)

>> No.1640288
File: 93 KB, 376x662, fgfgfgfgdfh.jpg [View same] [iqdb] [saucenao] [google]
1640288

>>1640241
forget soft brush, its no good, I see you are tiring yourself

>> No.1640293
File: 77 KB, 1732x2462, b2.jpg [View same] [iqdb] [saucenao] [google]
1640293

help/critique aprecciated

>> No.1640295

>>1640293
Eyes too large, mouth too small ^^

>> No.1640296
File: 611 KB, 256x192, 1335509325487.gif [View same] [iqdb] [saucenao] [google]
1640296

>>1640295
>^^
oh boy

>> No.1640298

>>1640296
^_^
u_u
(~._.)~
~(._.~)

>> No.1640311

>>1640293
Work on facial construction, don't blur or over blend with your fingers.
Also what this >>1640295 anon said.

>> No.1640321
File: 42 KB, 751x783, IAmTheBlackWizards.jpg [View same] [iqdb] [saucenao] [google]
1640321

Did this for the wizard roll thread, but since it got deleted, I'll post here.
>black metal wizard

>> No.1640337
File: 295 KB, 930x981, wizzy.jpg [View same] [iqdb] [saucenao] [google]
1640337

>>1640321
Wiking Vizard

>> No.1640346

>>1640337
nice.
i like the look of it, especially the hammers
hat doesnt look all that viking-ish though

>> No.1640358
File: 131 KB, 423x600, second sample.jpg [View same] [iqdb] [saucenao] [google]
1640358

>>1640241
i tried to improve from this one >>1638861
think i will never get as good as you :(

>> No.1640360
File: 79 KB, 487x812, Daddario.jpg [View same] [iqdb] [saucenao] [google]
1640360

Currently recuperating from an opiate hangover.
WIP I guess.
Blending is getting tedious.
>Forever blending.

>> No.1640382
File: 833 KB, 1500x1500, fgfg.png [View same] [iqdb] [saucenao] [google]
1640382

>> No.1640383
File: 1.09 MB, 1920x1080, screenshot-lrg-46.png [View same] [iqdb] [saucenao] [google]
1640383

>>1640382
ref

>> No.1640436

>>1640382
The colours are a bit muddy, are you using the colour picker tool or are you eye balling the colours ? Needs proportion work on the head and torso/shoulders. You've elongated the figure too much.

>> No.1640451
File: 32 KB, 423x600, aport.jpg [View same] [iqdb] [saucenao] [google]
1640451

>>1640246
I done it in black and white so I could give myself more options as I went along.
>>1640257
>>1640288
I have been trying to find a successful way to render correctly without having to go over my brush strokes over and over until I get the right edges, so I just went with the Ctrl paint method. If you have any recommendations for better rendering, I would be happy to switch.
>>1640358
I'm not even good to begin with anon. Don't worry, time and effort pays off eventually.

>> No.1640538

>>1640337
>>1640346
made him more like a shaman now,but the hammers are questionable, as it sits atleast

>> No.1640539
File: 250 KB, 882x930, whizzy.jpg [View same] [iqdb] [saucenao] [google]
1640539

>>1640538
file

>> No.1640546

>>1640436
eye balling the colours.
i try work on proportion
thank you

>> No.1640557

>>1640275
Thank ya for the honest post! Guess I've been getting too bogged down in what's "cool" rather than focusing on what I should be focusing on. After I finish this for her I'll probably focus myself back on traditional studies.

>> No.1640672

>>1640539

is dat you KJ? looks alot better than what i've seen of you far

>> No.1640678

>>1640539
his head/face area is not clear enough. Took me to much time to figure out what was going on. I like it however, mr. kalloo

>> No.1640907
File: 87 KB, 638x877, 56wizard-copy.jpg [View same] [iqdb] [saucenao] [google]
1640907

not sure how to link previous draw thread
currently working on yesterdays wizard :)
Draw Thread Anonymous 01/24/14(Fri)08:24 UTC+11 No.1638039
Replies: >>1638145 >>1638272 >>1638720 >>1639116 >>1639330 >>1639777

Previous Thread:
>>1636126

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushe s-1/
pandemoniumart.net/brushes/

>> No.1640909
File: 24 KB, 320x240, abacus.jpg [View same] [iqdb] [saucenao] [google]
1640909

>>1640907
that worked lol fail

>> No.1640925

New Thread:
>>1640924
>>1640924
>>1640924

>> No.1641115
File: 69 KB, 741x864, red2.jpg [View same] [iqdb] [saucenao] [google]
1641115

>>1639461
The left gun doesn't look like a continuation of the arm, instead it's making a right angle with it in the wrist. Generally arm looks a bit skewed but if you fix the wrist and gun positions it'll be fine and it could even contribute to the gesture.
Right leg doesn't support the mass of the body, also define its knee to show the weight. The left foot could use some tweaking as well but it generally looks pretty stable.
The right gun looks too light for its size, you could use some thick/dark/sharp lines to show its weight where needed. Put some pressure on the right arm to show the weight as well.
Isn't that gun chord too still considering the flow of the hair and scarf/cape?
Pic related.

Hope that didn't seem like too much critique, little tweaks can only improve an already good concept. When making action poses consider defining movement and weights with thicker brushstrokes.

On a side note, even if you don't fix the things above, I really like your concept. Everything is in place and there are no unnecessary things! Without any of those element it just wouldn't be as good. Aaand, it gives me a good vibe, that iPod is a killer detail. Is this a part of a project?

>> No.1641118

>>1639648
Yeah! I like it!
Is he sad because he doesn't have a keyboard and a mouse?

>> No.1641121

>>1639760
Nice!

>> No.1641123

>>1639858
>>1641118
Whoops I'm too slow.

>> No.1641460

>>1638623
are those ss troopers in california?

>> No.1642125
File: 852 KB, 1920x1080, joker6174.jpg [View same] [iqdb] [saucenao] [google]
1642125

>> No.1643282

>>1641460
No. Its Baghdad.