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/ic/ - Artwork/Critique


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1627073 No.1627073[DELETED]  [Reply] [Original]

Draw Thread!

Previous Thread:
>>1624699

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>BEST ART VIDEO EVER
http://www.youtube.com/watch?v=mZ9KMFY_1Aw [Embed] [Embed]

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushe s-1/
pandemoniumart.net/brushes/

>> No.1627078 [DELETED] 

nigger nigger nigger

>> No.1627090

>>1627078

damn ... #3

i wanted to break your combo but we will have to wait until the next drawthread. i guess you have even less of a life than me.

>> No.1627094
File: 267 KB, 1296x1377, Victoria.jpg [View same] [iqdb] [saucenao] [google]
1627094

>> No.1627102

>>1627094
Too many fine lines where you don't need them. This is creating excess visual noise. A good rule of thumb is to use a brush bigger than the largest you think you can get away with. Think about stroke economy.

You should aim to push the major forms. The head is essentially a complex 'egg' shape. Have a clear divide between shadow and light, and pay attention to the quality of the edge between those value groups. Painting simple still lifes will help a lot.

>> No.1627115
File: 453 KB, 900x1500, thumbnails.png [View same] [iqdb] [saucenao] [google]
1627115

I've gotten a lot of advice outside of /ic/ that led me to rethink how I make images. I'm taking this >>1626698 and reworking it from the ground up.

I did a lot of thumbnails and got a couple that I really like (marked in red). But now I'm not sure how I proceed, I want a good workflow out of this, so any help is appreciated..

>> No.1627118

>>1627094
bigger brushes (hair, mainly)
more values, more contrast. Things are blending in a bit.
Recheck that jawline. Keep at it. You're getting there.

>> No.1627123

>>1627115
Now you need to figure out how the eye will flow through the piece, the pose of the figure, the content in each value mass, what and where the light source is, etc. Do a lot of sketches, then find/take reference to better inform your sketches. At some point you'll need to do color thumbs as well.

Once you have everything planned out, use your sketches and thumbs as a guide to make a tight line drawing (if you prefer to work that way). Otherwise, use them as a guide to start the new painting, working general to specific.

Much more on thumbnailing:
http://pastebin.com/fZM8NdBr

>> No.1627153
File: 789 KB, 1280x800, POSE2.png [View same] [iqdb] [saucenao] [google]
1627153

>>1627094

Use bigger brushes and don't be afraid to alternate between hard and soft, things will look much less wiry this way.

>> No.1627156
File: 298 KB, 1073x894, 1389162852453.png [View same] [iqdb] [saucenao] [google]
1627156

Just made a sketch, wanted to get you opinions before i really started painting

>> No.1627157

>>1627156
Perspective needs some help.

>> No.1627159

>>1627157
What do you suggest?

>> No.1627161 [DELETED] 

>>1627157

A little too early for that don't you think? I can't even tell what else the artist is trying to accomplish just yet. What is it with people looking at works early on in their lifetime and constantly saying "hurr durr" perspective composition when those sorts of judgements aren't entirely relevant yet?

>> No.1627162

>>1627157

>>1627157

A little too early for that don't you think? I can't even tell what else the artist is trying to accomplish just yet. What is it with people looking at works early on in their lifetime and constantly saying "hurr durr perspective composition" when those sorts of judgements aren't entirely relevant yet?

>> No.1627163

>>1627162
On what planet is that sketch too early to think about perspective? The face and body are already drawn out - perspective should have been solved earlier.

>"hurr durr perspective composition" when those sorts of judgements aren't entirely relevant yet?
Composition? Really? That should be the very FIRST thing that's solved. Are you suggesting that for this piece, it's not only too early to think of perspective, but it's also too early to think about composition?

>> No.1627168

>>1627156
requesting redline

>> No.1627169

>>1627163

Not too early to think about, too early to criticize. These things are still being solved and worked out as we speak, their solutions are not totally self evident just yet. Maybe I'm just too sore from being around over-critical asshats all the time.

>> No.1627172

>>1627168
red line? not sure what that is

>>1627163
lets just calm down here, i just wanted some tips :P , but i see your point, you are right about the perspective, not sure how to fix it though

>> No.1627173

>>1627169
Critique received is always a mixed bag. Sometimes people will point out issues that the artist already knows about and hasn't had time to address yet. I feel the original point about perspective was fair game. We don't know if the artist knew about perspective issues or not, so it's hard to say that it was too early to bring up that point.

Now, if anon instead said that the colors or edges needed work, then I'd agree that those points are too early to criticize.

>> No.1627197 [DELETED] 
File: 2.43 MB, 4000x2615, w1.png [View same] [iqdb] [saucenao] [google]
1627197

Trying to practice over laying colours... Critique/Advice is really appreciated.

>> No.1627200
File: 541 KB, 1500x981, w11.png [View same] [iqdb] [saucenao] [google]
1627200

Trying to practice over laying colours... Critique/Advice is really appreciated.

>> No.1627208

lookin a bit dull, maybe this'll help
http://juliedillon.deviantart.com/art/Mini-Painting-Tutorial-58099272

the idea is to tint it a bit in an overlay layer and then use a multiply layer on top of that, then you follow with normal painting

>> No.1627210

>>1627208
my bad. complete newfag here and didnt know how to reply properly

that was addressed to >>1627200

>> No.1627213

>>1627208
>http://juliedillon.deviantart.com/art/Mini-Painting-Tutorial-58099272
Thanks! I'll play with it a bit more with that tutorial.

>> No.1627217

>>1627200
who's he? kinda cute

>> No.1627224

>>1627217
Initially I was working off of a reference of a Thai K-Pop idol named Nichkhun but the reference was really low res so I kind of drifted from it..

>> No.1627247
File: 140 KB, 772x1262, 1389177082840.png [View same] [iqdb] [saucenao] [google]
1627247

just made a sketch, looking for any kind of input

>> No.1627253

>>1627247
i like it but why does she have a ice skate on his head?

>> No.1627261

>>1627253
her* , and you never know when your gonna fall head first into an ice rink (:

>> No.1627282
File: 847 KB, 1748x2480, headshot2.jpg [View same] [iqdb] [saucenao] [google]
1627282

maaaan

photobashing ain't for me.Alot of respect to Fightpunch.You don't even know how hard it is until you've tried it.

>> No.1627284

>>1627282
learn fundys first fagboy

>> No.1627288
File: 5 KB, 250x202, images.jpg [View same] [iqdb] [saucenao] [google]
1627288

>>1627284

>> No.1627295
File: 335 KB, 1500x1151, Still life copy.jpg [View same] [iqdb] [saucenao] [google]
1627295

Still life to kick off the year. Probably should have spent longer on the text.

>> No.1627297

>>1627295
do you have a blog nick son?

>> No.1627313
File: 2.49 MB, 250x141, tenay.gif [View same] [iqdb] [saucenao] [google]
1627313

>>1627295

mfw you were born 93

>> No.1627317

>>1627313
how do you know that?

>>1627295

why do you sign with various signatures also go back to redit.

>> No.1627318
File: 168 KB, 1034x769, stilleben3.jpg [View same] [iqdb] [saucenao] [google]
1627318

Drawing from life is hard work.

>> No.1627322
File: 123 KB, 786x399, thumbs.png [View same] [iqdb] [saucenao] [google]
1627322

First time doing thumbnails, is this what they're supposed to be like? I checked out muddy colors thumbnail sketching thingy like some anon suggested but I'm not entirely sure if understood it properly

>> No.1627339

>>1627322
It depends really, dan dos santos thumbs are bit more refined than this. so are ginacolas,

However i have also seen some other painters say they should only be about 10-seconds each. and never go into anydetail.

Than their is other guys like whit brachna who say a good thumb should say everything you want in it. He spends about 30 min on his i think.

Overall i think whit brachnas and the two top mentioned illustrators have the best method for thumbs.

Reading Andrew loomis Creative Illustration and watching some videos on compositon are going to help you a lot as well.

>> No.1627361
File: 141 KB, 1000x1603, fisherhand3.jpg [View same] [iqdb] [saucenao] [google]
1627361

worked on this yesterday any tips ? thanks

>> No.1627363
File: 300 KB, 1179x1500, thumbnails2.png [View same] [iqdb] [saucenao] [google]
1627363

>>1627115
>>1627123
a little more fleshed out, I'm partial to 3 and 4.

>> No.1627368

>>1627339
I was just thinking if I should refine and blend the values to make it look more like whatever I'm trying to convey or just stick to keeping the values divided and clear. Also I'm not exactly sure one goes about with the color warmth to the said thumbnails. What should be cool and what should be warm, what should be black and what should be white?

Also I know nothing at all about doing the actual painting from one of these. Do I just stretch the thumbnail up to a canvas size and paint over it or keep it as a reference and just follow the general theme without relying on it too closely. Are there any tutorials on how to start painting a figure out of a warm black blob for example? This all feels way over my head difficult but I can sorta see how this will help me in the long run if I learn to think with values and warmth from the get go

>> No.1627369

>>1627361
plasea make fish different from one another

>> No.1627374
File: 222 KB, 1208x889, swords1.jpg [View same] [iqdb] [saucenao] [google]
1627374

>>1627156
Not entirely convinced by that pose, it seems we're getting too much of her back for a three-quarter view, possibly? Or possibly not enough of a neck? I can't put my finger on what exactly, but I found some similar ref.

>> No.1627377

>>1627247
Looks fine to me. You could be a bit more adventurous with shading the drapery.

>> No.1627385

>>1627374
"Other than the fact they are holding swords how are they at all similar?

>> No.1627398
File: 40 KB, 1536x960, 1389198856893.jpg [View same] [iqdb] [saucenao] [google]
1627398

How is it so far? How can I make the skin more realistic?

>> No.1627407

>>1627385
The guy's drawing kind of combines the right shoulder of the chick on the left with the chest and left arm of the chick on the right. I.e. poses that would imply a different torso rotation.

>> No.1627413

>>1627398

Try the skin on another layer with harder brushes. Unless you want the skin gray, search for a color pallete on google images for human skin and find some reference pictures. After you have decent tones applied you can add the subtleties like creases, wrinkles, spots and hair. But if you go super realistic your guy will look weird as fuck because he is distorted.

>> No.1627415

>>1627284

HUE HUE HUE HUE LEARN FUNDIES HUE HUE HUE IT'S NOT FINISHED YET HUE HUE HUE

>> No.1627422

>>1627415
>implying i can't tell right off the bat your fundies are garbo

>2014

>> No.1627426

>>1627295

Yeah, you could have stood to rotate that text layer a little ;).

>> No.1627429

>>1627422

>implying I'm the artist
>implying there can't be more than one person that thinks its hilarious to insult fundies before a digital work is finished or at least nears completion

>> No.1627431
File: 390 KB, 2480x3508, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
1627431

Holy shitbagels, digital is harder than paper and pencil. I mean, I'm a total newb with traditional as well, but this takes the cake. For two days I've done nothing but gesture, even succeeding to get a straight line now and again, then I've finally listened to advice given to me earlier by someone here and watched Proko's vid on measurements. Thats the first attempt to use the methods there. Tell me how shit I am.

>> No.1627432

>>1627317

>boohoo bitching about signatures
>gb2labit XD 4chins is secret club XD

>> No.1627436
File: 258 KB, 908x615, asd1ed-1.jpg [View same] [iqdb] [saucenao] [google]
1627436

trying to do more of those spitpainting type things. relying on good edge control, composition and forms rather than rendering and brushstrokes. ala sparth.

shit's hard though

>> No.1627435

>>1627429
But you can easily judge the skill of an artist by the linedrawing, it doesn't have to be fully rendered before you can see all the mistakes.

>> No.1627440
File: 23 KB, 600x600, practice.jpg [View same] [iqdb] [saucenao] [google]
1627440

Any advice or comments? Besides "learn to draw", of course.

>> No.1627447

>>1627435

Hmm. Quite an assumption to make. Line layers are not always visible even though they may be present.

>> No.1627448

>>1627436
any immitations of sparth are going to be hard to pull off.

I would suggest instead pushing things as far and as accurate as you can. You can worry about pulling back detail when you are good.

simplification is something i want to learn as well. but it's a lot harder to do until you know what shapes are essential .

>> No.1627450

>>1627440
read drawing on the right side of the brain.

you seem to be at that level right now. Doing a shit tone of studys especially a life drawing course is going to help you a lot.

>> No.1627455

>>1627440

Learn to draw you delusional fedora'd shit smearer! Now throw away all your pencils and never come back!

>> No.1627467

>>1627435
neither did I have a line drawing in the first place,I rarely use such.Most my sketches always start with a rough block-in.
Neither you pointed out any of the mistakes you see. :/ I know it's an /ic/ custom to just say "learn foundamentals" and don't ground any of your statements with anything, yet again if Im posting this I obviously have failed to see what those mistakes are.
TL;DR If shit is wrong, say what's wrong, don't say "it's wrong"

>> No.1627470

>>1627467

Most of /ic/ is autism about subjective things and calling other people shit.

>> No.1627472

>>1627447
I wasn't necessarily talking about this guy, you said you couldn't judge the skill of an artist if the piece is not finished, but there's not point in finishing a piece with fucked up anatomy/values/colors etc.
Unless they somehow magically fixed it in the end.

>> No.1627481

>>1627284
> fagboy

>> No.1627494
File: 43 KB, 483x348, wowitsfuckingnothing.png [View same] [iqdb] [saucenao] [google]
1627494

I know it's fucking nothing, but I'm kinda proud if this. What you guys think? I'm using easy paint tool sai.

>> No.1627498
File: 483 KB, 1600x900, walkingboat.jpg [View same] [iqdb] [saucenao] [google]
1627498

Hello IC, im doing some stupid shit here, its like i sometimes understand local value / lighting ratio and other times i just fuck it up completely. Can anyone help me? this is annoying the fuck out of me, meanwhile ill read up on shit in case no one notices this post.

>> No.1627501

>>1627368
G-guys? I know I ask a lot of questions and most of them probably sound stupid as all hell but I'm kinda lost at this whole thumbnail thing

>> No.1627519

>>1627494
Nice droplet. It kind of needs the context of a surface to sit on to make sense (as a lot of the form comes from the associated shadow).

That'd make a neat addition to that cylinder texture exercise: glossy surface with condensation droplets.

>> No.1627523

>>1627519
Thank you very much for the comment, means a lot! I'll follow your advice, I'm going to study some cylinders and surfaces.

>> No.1627526
File: 378 KB, 998x1258, woman5.png [View same] [iqdb] [saucenao] [google]
1627526

how am i doing guys. first time drawing in a couple of years, cant find my wacom pen so did this with a mouse haha ><

>> No.1627530

>>1627526
I think you should clean up the linework before you color it.

>> No.1627540

>>1627448

yeeeah sparth is sparth for a reason

>> No.1627556
File: 411 KB, 863x674, Find My Way 3 copy.jpg [View same] [iqdb] [saucenao] [google]
1627556

Do you guys critique oil paintings?

This is one I finished recently. I'm trying to get better, it just takes me a long time to do these

>> No.1627561

>>1627556
Oil painting can be really expensive, at your level i would suggest acrylic. It's easier to learn cheap etc.

The painting is well done, i can tell you put time into it. but it is very unconvincing and looks amatuerish.

Studying fundementals is the best thing you can do. and painting from life. their is no reason you can't do this as trees are wiedly available in most if not all areas of the world.

Also do still lifes or vanitas paintings. most beginners and amauteurs think doing them is boring and gay. however it's a qunit essential for learning and becoming better fast. Pick 1-7 items you really like or have meaning to you and paint them.

don't just do a still life of some boring shit that you don't like or isn't realted at all to you.

if you find drawing from life dificult pick up drawing on the right side of the brain by betty edwards.

Knowing how to draw is an essential part of becoming a succesful painter.

You can also transfer your drawings to canvas pretty easily. Using carbon paper or a projector.

compositionally your painting is very centralised which in my experience almost always ends in a very boring piece of art.

>> No.1627567
File: 220 KB, 1000x669, nebx.jpg [View same] [iqdb] [saucenao] [google]
1627567

hard round brush adventure

>> No.1627584

>>1627561

Thanks for the advice. I've already done acrylic painting and I greatly prefer oils. My schedule is busy and I do this as a hobby, so it's difficult for me to find the time to do studies. I have alot of ideas though so I figure if I just keep painting and learning from what I've done I can improve

>> No.1627612
File: 1.36 MB, 1144x1500, wip_01.png [View same] [iqdb] [saucenao] [google]
1627612

this is my first time posting here so i hope i'm doing this right -
i'm very much a beginner at portrait painting, people are not my strong point, so any critique or advice is welcome! thank you

>> No.1627620

>watching anatomy video
>guy says "really interesting how god made us"

fuckin drooped

>> No.1627624

>>1627620
grow the fuck up.

>> No.1627626

>>1627620
Does it matter as long as it's still a helpful video

>> No.1627632
File: 85 KB, 1000x634, ffffffffgs.jpg [View same] [iqdb] [saucenao] [google]
1627632

>> No.1627653

>>1627620
I think you dropped your fedora.

>> No.1627661
File: 76 KB, 1000x634, asdasdas2.jpg [View same] [iqdb] [saucenao] [google]
1627661

>>1627632

>> No.1627660
File: 1.84 MB, 3552x2000, WP_20140109_002.jpg [View same] [iqdb] [saucenao] [google]
1627660

I haven't drawn for ages but i saw a drawthread on /k/ so i figured why the hell not. Since the thread was dying i figured to post it here. It's pretty meh but whatever.

>> No.1627670
File: 159 KB, 1000x659, atomic bomb7.jpg [View same] [iqdb] [saucenao] [google]
1627670

opinions on this?

>> No.1627671

>>1627612
This is pretty fucking good for an early effort, m8.

'Forehead too shiny' is the only criticism I can think of.

>> No.1627672

>>1627671
thank you! yeah, i agree, i'll try tone it down a little.
i generally draw animals and scenery, so skin and facial proportions are a real struggle for me

>> No.1627675

>>1627670
this is really nice, the tonal depth on the machine things on the horizon is lovely. the only thing I would say would be that the lines of the buildings look a little too static in comparison to the movement you have in the rest of the image - some of them look like they were drawn with a line too? so maybe try and loosen them up a little.
Also the foreground should stand out more - I didnt actually realise it was supposed to be the foreground until I saw the bird - try brightening it up so it contrasts the scene behind it. good work so far

>> No.1627676

>>1627670
your light sourcing is fucked up the ass
railings make no sense
compositionally bland and your values look like ass

>> No.1627680
File: 284 KB, 750x1000, opressive sun.png [View same] [iqdb] [saucenao] [google]
1627680

>>1627661
I like it

>>1627363
final-ish composition.

>> No.1627681
File: 398 KB, 1296x944, tank5.jpg [View same] [iqdb] [saucenao] [google]
1627681

Any suggestions? Please a constructive criticism, and not
>>1627676

>> No.1627682
File: 245 KB, 1243x1753, bruddqaa.jpg [View same] [iqdb] [saucenao] [google]
1627682

>> No.1627684

>>1627681
perspective on the footprints fucked
scale of the doors of turret screwed
hatch wouldnt cover hole
foreground figure has poor foreshortening, helmet size is huge
radar dish has candycane penus

>> No.1627685
File: 79 KB, 1000x634, asdasdas.jpg [View same] [iqdb] [saucenao] [google]
1627685

>>1627661
anons pls critique

>> No.1627688

>>1627685
why is the tail which is furthest back wholly unaffected by the atmospheric effect the rear legs are

>> No.1627687

>>1627685
The claws on the creatures front left limb seem slightly smaller than the ones on it's front right limb. I don't know what else to nitpick though, maybe put it in a nice environment? Grey space is not the most interesting lighting setting

>> No.1627689
File: 299 KB, 750x1000, opressive sun redline.png [View same] [iqdb] [saucenao] [google]
1627689

>>1627680

redlined cause its easier to explain, hope you don't mind - these are the only things i see that could be fixed. also she has a lazy eye..

>> No.1627690

>>1627687
i would also splay the claws more of its left limb at that portion of the run cycle

>> No.1627693

>>1627685
I like it. You might want to consider making the forward three claws follow an arc instead of a line, which would be more similar to a rhino/elephant foot.

>> No.1627697

>>1627687
>>1627688
>>1627690
>>1627693

I agree with everything so far

Also considering showing some of his hip or some other mass to define him better.

Also its hard to tell whether he's running in fear, or running after you

>> No.1627725

>>1627660
Perspective, my good nigga. Even just isometric would solve half your problems.
>>1627670
Very atmospheric! I like it.
>>1627680
You and your zany poses again. Don't you think you're biting off more than you can chew? Stick to a pose you can reference. Also, crazy nose and lips.
>>1627682
Butterface.

>> No.1627726

>>1627676
>>1627684

It wouldn't be /ic/ without our daily does of Aspergers

>> No.1627742
File: 195 KB, 638x826, fgyh.jpg [View same] [iqdb] [saucenao] [google]
1627742

Tried out some anatomy ... or should I say BUTTnatomy ...

...
what am I doing with my life ...

>> No.1627793
File: 248 KB, 617x651, pls ingnore hair.png [View same] [iqdb] [saucenao] [google]
1627793

tryed to do some reffed portraits
1/2

>> No.1627797
File: 198 KB, 600x600, psac.png [View same] [iqdb] [saucenao] [google]
1627797

2/2

>> No.1627825
File: 797 KB, 1280x960, Training Breath.jpg [View same] [iqdb] [saucenao] [google]
1627825

my third drawing

>> No.1627834

>>1627689
If you're going to redline somebodies work double check your own anatomy is correct.
There's a number of mistakes you made yourself.

You have the left side of the boob connecting to the wrong area. It's meant to connect around the bottom of the deltoid, not to the tricep branchii like you have it. Not to mention you would see a lot more of the deltoid even in that view as you're not raising the arm over the deltoid, you're rasing it with the arm.
Also with the arm raised like that you would have a noticeable curve on the side of the torso since that area has the rhomboid major and the lats to account for, not just a straight line like yours.

Some of the other issues can be accounted to being lazy when redlining, but if you're going to be lazy, why bother redlining somebodies work? For example: When you're redlining the arm, why not redline it with the proper muscle curvature instead of leaving it straight lines like the OP already did? How will that help him? Sure you shortened the arm but that's about all you did.

Anyway /whateverthefuckyoucouldcallthis

>> No.1627835
File: 111 KB, 450x305, 1389235075536.jpg [View same] [iqdb] [saucenao] [google]
1627835

>>1627742
you may want to play with this pic around a bit, it helped me understand the back muscles and triceps a lot. sorry for low res, it's from da vinci and featured in a book i have so i had to search on the interwebs for it, hope it helps

>> No.1627836
File: 342 KB, 2048x2048, IMG_20140108_163017.jpg [View same] [iqdb] [saucenao] [google]
1627836

Did this with markers today.

>> No.1627851 [DELETED] 
File: 851 KB, 3000x4400, Natsu &amp; Taki.jpg [View same] [iqdb] [saucenao] [google]
1627851

just kill me now. this sucks balls, but i've already sunk an obscene amount of time pushing pixels around on it. i thought i could apply what i learned in my recent studies, but obviously i didn't learn shit. back to more studies i guess.

>> No.1627853
File: 140 KB, 990x1452, Natsu &amp; Taki.jpg [View same] [iqdb] [saucenao] [google]
1627853

just kill me now. this sucks balls, but i've already sunk an obscene amount of time pushing pixels around on it. i thought i could apply what i learned in my recent studies, but obviously i didn't learn shit. back to more studies i guess.

>> No.1627862
File: 91 KB, 609x883, wip.jpg [View same] [iqdb] [saucenao] [google]
1627862

Trying something new to me.

>> No.1627867

>>1627793
>>1627797
Not bad. I'd like to see a little more emphasis on hard plane changes, as right now all of your forms are universally 'rounded' with all those soft edges. In particular, I'd aim to get the bony regions of the head to read more as hard forms.

Mouth seems a little small on the first one, but the overall proportions on both seem good.

>> No.1627869

>>1627825
If you're seeking to get better, I suggest spending some time in life drawing classes if they're available in your area.

>> No.1627871

>>1627862
Try using more opaque brushes with harder edges for your block in. You want to make clear, definitive statements on value and structure, which is hard to do with your transparent, 'hesitant' looking brush strokes.

>> No.1627881

>>1627871
Thanks, this is actually very helpful. I'm trying to udnerstand how to block values and I'm not so sure how to pick them. I'm trying to squint my eyes on the ref, but I don't really know what I'm looking for

>> No.1627884
File: 144 KB, 737x833, hjyjykgf.jpg [View same] [iqdb] [saucenao] [google]
1627884

how am I doing :x I kinda like how this one is going but I dont know , I'm having a hard time finding the mistakes lol

>> No.1627892
File: 187 KB, 700x838, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1627892

>>1627295
>>1627313
Got inspired by these to try a still life of my own. Damn I got a long way to go

>> No.1627895

>>1627726
dont be mad just take the crit and shut up hes right

>> No.1627897
File: 158 KB, 1355x966, sarg.jpg [View same] [iqdb] [saucenao] [google]
1627897

working on this. still wip

>> No.1627898
File: 56 KB, 409x694, wip2.jpg [View same] [iqdb] [saucenao] [google]
1627898

>>1627871
Is it more like it now?

>> No.1627899

>>1627881
Look for the large value shapes. As you squint, more and more smaller value groups slowly merge into larger value groups. Paint those, and try to keep the relative value relationships between groups consistent. Try to get the value of the largest value shape (might be the background) to closely match the ref. You can then use that as a guidepost to judge all other values in the piece.

Once your largest value shapes are established, you can slowly work your way towards smaller value groups, but be careful not to destroy the original large value groups.

It helps to know how both diffuse and specular reflections work, but try to look for major planes in the early refinement stages (after the largest value groups are in place). Google an Asaro Head for an example of a planar representation. A lot of the painting up to this point can be done with an opaque, hard edged brush. Once everything is in place, you can refine with softer brushes to correct your edges - paying close attention to whether an edge is hard, firm, soft or lost.

>> No.1627900

>>1627897
You got good value on the skin, a little lacking in the clothing though. And the head position is too high, But overall not bad

>> No.1627903
File: 199 KB, 2000x1100, jan08pleinair.jpg [View same] [iqdb] [saucenao] [google]
1627903

Any tips for digital plein air? I might pick up a tripod clamp for an umbrella, but what else can I use to fight against glare? Any advice for the paintings itself?

I feel like I should make a viewfinder.

>> No.1627902

>>1627899
Thanks a lot, you are being very helpful.

>> No.1627904

>>1627898
Better, but your edges still need some work. I feel that brush you're using isn't giving you enough control over the edges of your shapes. Stick with something that can leave hard edges where you want them.

>> No.1627909
File: 64 KB, 900x900, common_blackbird.jpg [View same] [iqdb] [saucenao] [google]
1627909

1 hour speedpaint from photo, first time using photoshop to draw

>> No.1627910

>>1627903
I'd use a brush set that is more opaque and leave cleaner shapes. It is just a faster way to work which is desirable for plein air. Shaddy Safadi's brushes are free to download and are pretty suitable for it.

>> No.1627911
File: 208 KB, 720x1200, EmberWarriorsmall.png [View same] [iqdb] [saucenao] [google]
1627911

I could really use some help on the anatomy, especially the arm. I keep trying to tweak it but can't seem to get it right.

>> No.1627912

>>1627632
>>1627661
>>1627685
Pls.
livestream your stuff.

>> No.1627913
File: 381 KB, 2000x689, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1627913

I am so fucking epic.
You all are jelly.

>> No.1627916

>>1627913
Wow.
Such skill.
Many impress.

>> No.1627918

>>1627916
Wow I've never seen anyone use photoshop filters so well. Hats off to you.

>> No.1627932

>>1627911
That's not how to hold a sword anon

>> No.1627936

>>1627884
Arms are too short and too skinny. Also try flipping the image to find mistakes.

>> No.1627940

>>1627936
Thanks , never thought of that :0

>> No.1627943
File: 401 KB, 750x1000, opressive sun.png [View same] [iqdb] [saucenao] [google]
1627943

>>1627725
not particularly, gotta be true to my vision, maaaaaan.

>> No.1627946

Been at photoshop for about 2 months, so I'm kind of stumbling around in the dark. Any advice on how to make folds in cloth?

>> No.1627948
File: 1.09 MB, 3600x3448, wip.jpg [View same] [iqdb] [saucenao] [google]
1627948

>>1627946
Forgot pic, excuse my retardation

>> No.1627950
File: 97 KB, 651x889, wip4.jpg [View same] [iqdb] [saucenao] [google]
1627950

>>1627904
What you said is making a lot of sense, I can understand the principles much better now.
This is probably the first time I feel like I know what I'm doing while painting.
Thanks again, anon.

>> No.1627953

>>1627911
The hand closest to the blade is upside down. Think about how you would hold a sword, look at yourself in the mirror holding a broom handle or something. I would suggest looking up human muscle structure and committing it to memory, it's the only way you'll be able to draw people from memory

>> No.1627955

>>1627948

I would say you've reached the point where you just need to keep doing what you're doing. As you continue to practice, certain things will just "click".

>> No.1627965
File: 490 KB, 1935x1423, Monk.jpg [View same] [iqdb] [saucenao] [google]
1627965

Messed up his right arm. But I think the thumbnail works really well.

>> No.1627968

>>1627965
Looks nice, bro.
The thumbnail is sick.
What is that string arround him?

>> No.1627972

>>1627498

I like where this is going! I also really like the face lloking directly at the viewer.
I'd make the hooded people brigher. Also, you're gonna need some really dark spots somewhere to create contrast

>> No.1627974

>>1627892
>>1627897

Those are quite great! They read well as thumbnails and are aslo nice to look at when opened

>> No.1627977

>>1627968
The string is holding what seems to be a second cross or some other kind of ornament, right under the big bright cross

>> No.1627978

>>1627965
great thumbnail.

>> No.1628050

>>1627972
Thank you! yes i came to the same conclusion, though i crammed the values more together on the on hooded people, because its supposed to be like overcast sky lighting. But yeah dark spots to separate the shapes from each other, and to create contrast! :D

>> No.1628078
File: 269 KB, 752x449, sho.png [View same] [iqdb] [saucenao] [google]
1628078

>>1627867
alright, i feel that. I'll focus on defining the planes more instead of smoothing them out at the end

and yeah i think the mouth on the first one might be a bit small

drew muh shoe from life

>> No.1628082
File: 104 KB, 972x1225, DINGINDINGINGING.jpg [View same] [iqdb] [saucenao] [google]
1628082

Let thine stages of greifith commence
back to work mentlegents

>> No.1628086

>>1627884
You remind me of the babe.
What babe?
The pig from the movie.

>> No.1628087

1627612>> it's pretty good but it looks like you just used a circular eraser on the back of her neck and it comes off with really sharp edges (i count 3) so i'd smooth that out

>> No.1628089

>>1627689
wowitsfuckingnothing.jpg

>> No.1628092
File: 177 KB, 750x1000, 1389223891668.jpg [View same] [iqdb] [saucenao] [google]
1628092

>>1627680
weird pose, avoid huge boobs, it doesnt help you understant the anatomy

>> No.1628093
File: 845 KB, 2159x2377, Alvaro dibu 1 COLOR 3.jpg [View same] [iqdb] [saucenao] [google]
1628093

I'm working on this, it's like my first attempt doing something like this.

I don't have any idea of how doing the face, any advices?

>> No.1628095

>>1628093
just don't be afraid and do it mate

>> No.1628099

>>1628092
>avoid huge boobs
Don|t listen to this, Anon.

>> No.1628100

>>1628099
>|
Fukn murican keyboard

>> No.1628102

repainting dis shit to see if i improved a bit

>> No.1628104
File: 985 KB, 1680x1050, 1.png [View same] [iqdb] [saucenao] [google]
1628104

>>1628102
forgot file im a huge faggot

>> No.1628107

>>1627556

Looks like you're thinning your paints too much, or being to stingy with them, there's none of the wetness and solidity of colour that oils can provide. Are you using cheap paints? They have less pigment and look a lot flatter. It just feels like you can see the canvas through it, but not in a good way. You could take what you have as a base layer, but I feel like you should work into it more and start really applying some paint.

>> No.1628111

>>1627912
pls buy me a new pc and ill do that,

my current pc wouldnt handle photoshop + stream

>> No.1628113
File: 346 KB, 1500x1125, 20140108_231136.jpg [View same] [iqdb] [saucenao] [google]
1628113

meh...

>> No.1628115

>>1628082
Draw a pretty little girl for change. In armor

>> No.1628116
File: 1.02 MB, 1680x1050, lol.png [View same] [iqdb] [saucenao] [google]
1628116

here is the progress, 1.30h maybe of work

the ugly one is from maybe a year ago,I dont know

>> No.1628124

>>1628116

i fucking LOVE your grills. but do you ever do anything else?

>> No.1628125
File: 975 KB, 1980x1020, bianca.png [View same] [iqdb] [saucenao] [google]
1628125

done this a while ago, i'm not happy with the eyes
any tips?

>> No.1628135
File: 222 KB, 1283x1512, Undf1asddd-1.jpg [View same] [iqdb] [saucenao] [google]
1628135

>>1627073
>http://kotaku.com/nice-day-for-a-white-wedding-1497601181

>> No.1628139

>>1628125
Clean up the edges on the eyes. Don't blend too much or make those chicken scratchy marks for the iris. Look at a real eye and take a look at the bold reflections it creates. Also if you want to do realism, even a young face has wrinkles and folds around the eyes. They look drawn on and not a part of the face, eye lids and and some folds will help define the brow a bit more. But it seems like the reference you used may have been a bit over exposed so its understandable working around that. Also, eye lids cast small shadows over the top of the eye, try observing these little details that may help add some depth.

>> No.1628140
File: 358 KB, 1200x675, ic_sheep_vs_hunter.jpg [View same] [iqdb] [saucenao] [google]
1628140

>> No.1628161
File: 202 KB, 711x1026, IMG_20140109_022114.jpg [View same] [iqdb] [saucenao] [google]
1628161

>> No.1628162

>>1628135
Looks pretty good from the thumbnail but it's a mess up close

>> No.1628170

>>1628162

i think it's the exact opposite lol

(not that guy)

>> No.1628177
File: 329 KB, 1000x1700, Goddess.png [View same] [iqdb] [saucenao] [google]
1628177

I'm so scared , i don't think i'm good enough to finish this.

>> No.1628178

>>1628177
I know that feel.

Nice start though.

>> No.1628184
File: 151 KB, 575x575, tren.jpg [View same] [iqdb] [saucenao] [google]
1628184

>> No.1628186

>>1628184
Are these what thumbnails are supposed to look like? I've been doing things so wrong

>> No.1628189

>>1628186
please, elaborate

>> No.1628191

>>1628189
I've been using non-opaque hard brush and keeping the blacks, whites and midtones separated

>> No.1628192

>>1628191
in my book ,theres no rules, only thing i keep telling myself is to look for interesting shapes, and keep myself entertained overall

>> No.1628206

>>1628192
It maybe that I just lack the visual library or creativity but all the settings I have come up with for thumbnails have been relally dull and simplistic. Maybe using the values more loosely will help a bit, along with lots of repetition and analyzing other peoples works. Thanks for the inspiration!

>> No.1628230
File: 1.99 MB, 1155x891, 1389288192779.png [View same] [iqdb] [saucenao] [google]
1628230

Still have a LOOONG way to go

>> No.1628237
File: 659 KB, 493x608, 1389288646854.png [View same] [iqdb] [saucenao] [google]
1628237

>>1628230
face detail

>> No.1628263
File: 93 KB, 1370x1024, girletc.jpg [View same] [iqdb] [saucenao] [google]
1628263

Im trying to get into digital painting
ive been following ctrl+paint videos and im trying to render this, but I feel like im relying on the soft brush way too much
help please

>> No.1628266

>>1628093
looks like feelguy in the thumbnail

>> No.1628272

>>1628116
Eyes on the newer one is retardedly far apart!

>> No.1628287

>>1628263
left boob ski slopes to much.
Also, get a crisp hard brush and define those edges.

>> No.1628300
File: 208 KB, 695x1005, maaaan.jpg [View same] [iqdb] [saucenao] [google]
1628300

le painting

>> No.1628301
File: 682 KB, 1748x2480, sp.jpg [View same] [iqdb] [saucenao] [google]
1628301

>>1628230

looks cool but the lighting setup doesn't make much sense.seems that light's coming from behind the character, but he's lit like in a studio seting topdown.It gives off a nasty Genzoman feeling that i don't really recommend.

<SP 1.5hrs. Not really happy with the result.Yes,I do turn into a striped gum from my neck down.

>> No.1628304

>>1628107

I guess I could say that I am stingy with the paints. I just use enough to cover up the white of the canvas

>> No.1628310
File: 159 KB, 1280x1280, Solid Snake.jpg [View same] [iqdb] [saucenao] [google]
1628310

>>1628301
looks good.
uuuhhh
I'm not good at drawing realism
or painting.
I basically suck at art in general because yeah.
So I kind of do a cartoony shitfuck style.
I also love Metal Gear Solid so....

>> No.1628313
File: 93 KB, 509x644, daaance copy.jpg [View same] [iqdb] [saucenao] [google]
1628313

>> No.1628320
File: 247 KB, 2552x3332, twworiginal.jpg [View same] [iqdb] [saucenao] [google]
1628320

I have no idea how to finish this.

>> No.1628326

>>1628320
then you need to stop trying to do pieces from imagination and do more studies.

>> No.1628341
File: 2.80 MB, 1200x1500, The-Fox.png [View same] [iqdb] [saucenao] [google]
1628341

my friend is looking for some critique on his work. It's supposed to be a logo for a news website he's making. Any suggestions for improvement, can anyone help improve it?

>> No.1628356
File: 180 KB, 1125x1125, fdhj.jpg [View same] [iqdb] [saucenao] [google]
1628356

ic pls kritik

>> No.1628380

>>1628356
Pretty cool.

Though it's better to paint a figure evenly so you can get the right tones and colors before getting into details.
>setting the right hues later with the power of photoshop technology
No. Should never rely on it. Get it right as early as possible.

>> No.1628394
File: 109 KB, 1500x750, page1wip.jpg [View same] [iqdb] [saucenao] [google]
1628394

wip, sorry for lo res
storybook commission - i'm really struggling on the foliage in the foreground, any crit/advice is welcome, thanks

>> No.1628405

>>1628356
I'll give you a critic if you give me a live stream.

>> No.1628408
File: 191 KB, 600x763, IMG.jpg [View same] [iqdb] [saucenao] [google]
1628408

I have never really drawn before outside of two years of art class in high school.

I'm just proud of making something.

>> No.1628412

>>1628408
good jerb anon

>> No.1628415
File: 225 KB, 768x1024, KBEamIUh.jpg [View same] [iqdb] [saucenao] [google]
1628415

>>1628412
Here's the ref I had

>> No.1628428

>>1627974
>>1627900
thx !

>> No.1628435
File: 177 KB, 689x881, gfrhyyrdhgd.jpg [View same] [iqdb] [saucenao] [google]
1628435

Not quite sure what I'm doing or going for ...

>> No.1628440
File: 275 KB, 600x1000, Ordelheide_Study_1.jpg [View same] [iqdb] [saucenao] [google]
1628440

working on color and edge control.

Still need to work on color and edge control.

>> No.1628447

>>1628310
Now, correct me if I'm wrong, but you don't meet the minimum age requirement of 4chan do you?

>> No.1628451

>>1628394
The foliage looks ok to me, it only needs to be suggested if it's not a focal point in the composition. The perspective of the cow is off though. The front legs should go to the horizon line vp or it looks like it's sinking into the ground, or if it's supposed to be at that angle then they need to be bent.

>> No.1628455

>>1628451
thanks for the advice, but could you please elaborate a little on what you mean about the legs going up the horizon line? I'm not quite sure what you mean by that. thank you ^^

>> No.1628462
File: 118 KB, 510x697, img.jpg [View same] [iqdb] [saucenao] [google]
1628462

i recently bought a basic water color intro set at a book store and tried my hands at it

can anyone give me some advice on watercoloring and critique what im doing wrong and could be doing better?

>> No.1628464

>>1628462
reminds me of those pictures made by the spicy keychain guy.

>> No.1628474

>>1628447
Yeah, I do. I'm just a shitty artist.

>> No.1628517
File: 100 KB, 695x912, wip6.jpg [View same] [iqdb] [saucenao] [google]
1628517

>>1627950
I'd like know what you guys think about where this is going, please.

>> No.1628531
File: 103 KB, 704x928, 1389327955251.jpg [View same] [iqdb] [saucenao] [google]
1628531

This was a doodle I did while high, that I decided to color. What do you guys think?

>> No.1628533
File: 310 KB, 1340x1103, T is for tiger.jpg [View same] [iqdb] [saucenao] [google]
1628533

>>1628531

Did this one with 15k "t"s. Took only 4 hours.

>> No.1628534
File: 117 KB, 500x355, 1389328189214.jpg [View same] [iqdb] [saucenao] [google]
1628534

+1 if you know what this is from.

>> No.1628537

>>1628534
Gaia online?

>> No.1628540

I'm just curious how to go about learning to draw and render faces?
I struggle a lot with them and I'm having trouble finding guidance.

>> No.1628545

>>1628537
Nupe, but close.

>> No.1628547

>>1628534
Neopets?

>> No.1628548

>>1628547
ding ding ding, internet points for you.

>> No.1628551

>>1628540
So, you're telling me that you need guidance, and you didn't think of just looking toward our lord and savoir Jesus Christ ?

>> No.1628557
File: 355 KB, 750x1000, opressive sun.png [View same] [iqdb] [saucenao] [google]
1628557

>>1627943
might just scrap this

>capcha youmake records

>> No.1628573

>>1628557
You're destroying the value massing and value relationships you established in your thumbnail. You have too many darks in your light mass, thereby breaking it up into several smaller light masses. Your middle value group also received a lot of values from your dark group - eliminating most the the middle group's existence. If you had a plan, stick with it - don't break what you set out to do.

For value masses, it's helpful to define certain ranges of the value scale to each group. Your darks might be 0-3, your mids 4-6, and your lights 7-10. Don't give a group values from another group, your you'll break that value mass (there are of course exceptions). Also, you've used a lot of pure white and pure black, which really should be reserved for accents. If most of your canvas is a 2, an 8 will look incredibly bright, without even needing to go anywhere near 10. Give yourself breathing room to render your forms, and stay away from extremes unless they are necessary.

You can read more about value massing a little ways down this page (with picture examples):
http://www.portraitartistforum.com/showthread.php?t=2238

If you feel the need to scrap this entirely, go ahead. I believe you're having problems partly because you aren't doing enough research (in terms of anatomy, lighting, and the rest of the content in the scene). After your thumbnails and initial sketches, you should compile useful reference sheets and use those to make more informed sketches before proceeding to the painting.

>> No.1628581

>>1628125
It looks like the left eye (our right) might be a little too high, or the right eye too low, or both. Her mouth is doing something similar.

Poosh ze values! The iris needs some dark in it. Even in a light iris, the outside rim is usually pretty damn dark.

Post ref?

>> No.1628582

>>1628548
what a fag

>> No.1628584

>>1628573
thanks for the link, having two pictures scrapped is disheartening though.

>> No.1628587

>>1628435
Correct me if I'm wrong, but isn't that face too big for the head?

>> No.1628591

>>1628557
On the bright side the picture is starting to read a lot better value-wise, especially in the thumbnail.

>> No.1628594

>>1628584
np. They were real shit, but if you learnt something from those pieces, you shouldnt feel disheartened by discarding them.

>> No.1628595

I made a thread earlier with a bunch of my recent doodles in it, what do you guys think I should work on in my doodles at work?
Sorry that I didn't have more to post there, also sorry that I'm just linking to another thread, it just seems like it would be a waste of time to repost them here.

>>1628357

>> No.1628599

>>1628584
>>1628594
>np. They were real shit,
wtf. I'm the one who posted the link and write up.

>> No.1628607

>>1628304

Well don't be. It's oils, you're supposed to lay them on thick.

>> No.1628609
File: 390 KB, 1528x1949, stupidwip1.jpg [View same] [iqdb] [saucenao] [google]
1628609

>>1627073
halp

>> No.1628614

>>1628609
There's something wrong with his shoulders/torso.

You have something planned for that giant window, right?

>> No.1628616
File: 264 KB, 422x627, stilllife.png [View same] [iqdb] [saucenao] [google]
1628616

I think I hate glass now.

>> No.1628617

>>1628616
is that why you painted a plastic cup? :3

>> No.1628619

>>1628617
;_;
How do I fix it? Do I need brighter/sharper highlights?

>> No.1628621

>>1628619
I think it looks like glass

>> No.1628698

>>1627317
My handwriting is terrible, going to stick with the block wording from now on.

>>1627426
It's weirdly offset on the actual pot, didn't get it right at all unfortunately.

>> No.1628775
File: 730 KB, 1364x685, cow.png [View same] [iqdb] [saucenao] [google]
1628775

>>1628394
foliage isn't the main problem imo but I do have one bit of advice, the foliage and the snail could be used as a framing device in the foreground and shouldn't be detailed and lightly coloured like the rest of the scene, the viewers eyes aren't going to be lingering there long anyway, make it darker and remove detail, making it darker also reinforces the sense of depth.

Now the main issue is with your composition, I kind of gave you some composition advice before but the main problem is how you lead the viewers eyes around the tree and the snail to the cow and then straight off the page, ideally you should not be leading the viewer's eye away from the page at all, but I assume that the bus going over the bridge should be the focal point am I right? if that is the case you are not even drawing any attention to that at all yet in your composition, the viewer will not focus on it at all, the use the environment more to draw the viewers eyes towards the bus, you may even need to completely move things around or change the perspective but at this point the illustration fails completely at doing it's job so it doesn't matter how much you render it up nicely it will always look vague and confusing, it just looks like a generic countryside scene.

I also just added in white the perspective lines that the other anon mentioned, the legs should be position should be around how I painted them in white but it was very quick so it's not perfect.

>> No.1628778

>>1628517
edge control motherfucker

>> No.1628783
File: 156 KB, 1355x923, sarg1.jpg [View same] [iqdb] [saucenao] [google]
1628783

>>1627897
finished. dont think im learning a lot at this point

>> No.1628785

>>1628775
Ignore my point about perspective i was talking out of my ass, it won't help. The rest is fine though.
>>1628783
what are you doing when you study? are you just fastidiously copying the image pixel for pixel or are you constructing the image and emulating the value, colour and form using logic and technique? you won't really learn much by just copying.

>> No.1628787

>>1628785
i just meant that perfecting it after this would not help me much more. I did learn a lot while doing it. :)

>> No.1628788

>>1628787
Oh okay good, perfect time to drop a study then.

>> No.1628791
File: 189 KB, 1300x975, z.jpg [View same] [iqdb] [saucenao] [google]
1628791

crit pls

>> No.1628794
File: 162 KB, 1355x923, sdsd.jpg [View same] [iqdb] [saucenao] [google]
1628794

>>1628783
Try breaking up the face you want to copy into different shapes. When you start comparing them with each other you'll have a much easier time nailing likeness and color.

>> No.1628795

>>1628783
Avoid using the background to show the contour of the head. Paint the background first then paint the foreground objects on top without altering the background - in this case the subject which is the head. Otherwise, use layers to make this process easier; but dont make brush strokes which purposely outline the subject.

>> No.1628798
File: 235 KB, 1500x757, WIP revised.jpg [View same] [iqdb] [saucenao] [google]
1628798

>>1628775
thank you so much man, i really appreciate it - helps a bunch.

I've darkened the foreground and warped the cow, it's screwed with the anatomy and head perspective a little but I can fix that, just as a mock up though what do you think now? Also, forgot to mention before that that framing of the foliage is where the text goes, if that makes any difference.

>> No.1628800

>>1628795
Not the anon you are critting but why is this bad exactly?

>> No.1628801
File: 33 KB, 494x371, 1389374078760.jpg [View same] [iqdb] [saucenao] [google]
1628801

>>1628791
>zoom out
>use bigger brush

>> No.1628804

>>1628341
aren't logos supposed to be more simple?

>> No.1628809

>>1628801
That's really helpful, thank you for your time anon.

>> No.1628813

>>1628800
Its not particularly bad if you blend it enough as to remove the brush strokes. However, it would be more efficient if you practiced getting the foreground right the first time. It looks more natural, there is depth implied simply from the order in which you lay your brush strokes and added to that, its much harder to draw a background when there is already a subject in the foreground. Matt explains the efficiency side of it quite well in this ctrl paint video:
http://ctrlpaint.com/videos/painting-backwards

Looking back at the painting, its there, but its not as prominent as to make a big fuss out of it. Plus, there is a slight outline on the ref itself. I guess its more tolerated for referenced, upclose studies, unlike in landscape paintings where outlining a far object like a mountain could put the eye off

>> No.1628826
File: 1006 KB, 1200x900, stuwwwdy.png [View same] [iqdb] [saucenao] [google]
1628826

How do you guys use hard round brush with 100% opacity to blend anyway? I can't seem to do it.

And yeah, you can laugh at this shit

>> No.1628827

>>1628813
Personally I only tend to use it when I paint the foreground and want to clean the edges of messy brushstrokes. I don't know much at all about painting though so that's why I was asking if there's something inherently wrong with doing so that will damage my progress in the long run or something

>> No.1628836

>>1628826
we don't. we use soft round when the situation calls for it.

>> No.1628838

>>1628836
I don't

>> No.1628841

>>1628826
Use the smudge tool and set it to scatter. Instant lazy blending tool.

>> No.1628845

>>1628836
ew.

>>1628826
I usually change the flow setting when using opacity at 100.

>> No.1628877

>>1628845

changing flow is a must. also set hardness to 70 or 80%. 100% is too sharp for anything to look good except for stuff that only looks good when supersharp.

hair or edges of cloth look especially shitty when done with 100% hardness brush

>> No.1628879
File: 212 KB, 833x681, demonsnakegirl.jpg [View same] [iqdb] [saucenao] [google]
1628879

>> No.1628885
File: 2.91 MB, 1326x1812, buzz.png [View same] [iqdb] [saucenao] [google]
1628885

>>1627073
Okay. I wanted to make a ww2-like poster but about the future.

>> No.1628886

>>1628885
Atleast you didn't put a giant american flag on the front of his chest

>> No.1628887

>>1628886
I'm not american.

>> No.1628889
File: 279 KB, 2351x1583, hat.jpg [View same] [iqdb] [saucenao] [google]
1628889

for this: http://cghub.com/forum/showthread.php?t=24298

Any crit, tips ? thanks

>> No.1628898

>>1628161
This a photo edit or a sketch from a fish-eyed photo or something? Anyway, I like it. Very M.C. Escher.

>> No.1628901

>>1628885
Not bad. I feel the word "friend" could have had more emphasis put on it. Good effort but you would have benefited from copying the style of authentic WW2 posters more closely e.g. the font, composition choices, etc.

>> No.1628926
File: 130 KB, 1039x573, Uasdd11dd-1.jpg [View same] [iqdb] [saucenao] [google]
1628926

respect for whoever knows this movie.

if you don't, you'll never make it as a concept artist anyway and you bling gleit shaime to yol famiri

>> No.1628944
File: 178 KB, 1182x768, evilpokemon.jpg [View same] [iqdb] [saucenao] [google]
1628944

>>1628926
Once upon a time in the west.

Yay will am conceptartzor!

>> No.1628955
File: 448 KB, 3000x2889, hat1.jpg [View same] [iqdb] [saucenao] [google]
1628955

>>1628889
meh :/

>> No.1628958

>>1628614
What might be wrong specifically? And yeah I'm going to have it looking over a city.

>> No.1628962
File: 1.78 MB, 357x296, 1389395202415.gif [View same] [iqdb] [saucenao] [google]
1628962

>>1628944

>> No.1628963

>>1628944
Don't use glows and Tron lines as a crutch to cover up mediocre designs. That being said, it also depends on the purpose of the design. This is good enough for an average indie game I suppose.

>> No.1628967

>>1628963
>good enough
>indie game
ha, its more like something you would get out of adventure quest.

>> No.1628969
File: 134 KB, 900x604, 1389396835775.jpg [View same] [iqdb] [saucenao] [google]
1628969

>>1628967
>>1628963
It's actually what the art director wanted.
Was looking for something like this image.
Its not that bad since i was a huge pokemon fan once.

Also adventure quest was kinda cool.

>> No.1628970

I dunno, I know I'm fuckinging up majorly i just can't see where..

>> No.1628971
File: 343 KB, 2000x1333, cow girl.jpg [View same] [iqdb] [saucenao] [google]
1628971

>>1628970
whoops

>> No.1628972
File: 734 KB, 1300x800, Deep Sea.png [View same] [iqdb] [saucenao] [google]
1628972

Always wanted to give a try of painting a large creature in the sea... this was my first ever attempt.

>> No.1628976
File: 145 KB, 503x745, 1389397592987.jpg [View same] [iqdb] [saucenao] [google]
1628976

>>1628898
It's done with pen & ink was, here's the ref photo. I decided to learn 5 point perspective and just did that for practice. Escher is one of my favourite artists so that was the look I was going for, glad you like it :)

>> No.1628984
File: 573 KB, 1022x1611, Red Wine.jpg [View same] [iqdb] [saucenao] [google]
1628984

Giving you my best so you give me your worst.
Thanks in advance.

>> No.1628986
File: 126 KB, 1132x800, 3hunterdones.jpg [View same] [iqdb] [saucenao] [google]
1628986

>> No.1628987

>>1628984
The poem is a bit naff, the arts not bad

>> No.1628989

>>1628986
Snowboarding in a swimsuit?!

>> No.1628990

>>1628989
Thats the joke

>> No.1628991

>>1628989
quite a common sport actually, many girls and guys do it for fun.

>> No.1628998
File: 83 KB, 928x490, girlsdone.jpg [View same] [iqdb] [saucenao] [google]
1628998

>> No.1629004
File: 1.25 MB, 2448x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1629004

Concept for a large mural

>> No.1629006

>>1628984
Asuka is such a slut

>> No.1629005
File: 84 KB, 526x720, 986g89.jpg [View same] [iqdb] [saucenao] [google]
1629005

>>1628462

same person here

can anyone that knows how to watercolor give me any tips? youtube doesnt really do much for me and the sticky doesnt seem to help, anything is appreciated

>> No.1629007
File: 1.99 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1629007

Another concept

>> No.1629008

>>1629007
demon mike wazowski

>> No.1629012
File: 390 KB, 482x737, wookieboobs.png [View same] [iqdb] [saucenao] [google]
1629012

>>1627073
Something feels off but I can't put my finger on it. Not as epic looking as the others I've made.

>> No.1629015

>>1629005
I don't think it's a problem with the medium, but with your general knowledge of color theory.

>> No.1629020

>>1628986
>>1628998

Really like these.

>> No.1629021

>>1628998
nice start... i'd like to see them fleshed out a bit more.

>> No.1629044
File: 304 KB, 900x900, 10.png [View same] [iqdb] [saucenao] [google]
1629044

critiques please

>> No.1629051

>>1628082
Straight outta dark souls niggle

captcha names him: outbron Blackstone

>> No.1629055

>>1628356
magical

>> No.1629057
File: 866 KB, 1600x1200, photo.jpg [View same] [iqdb] [saucenao] [google]
1629057

Painting I did for my art class.
We were to supposed to do an impressionistic type painting, so I did the Wall.
I think it turned out okay.

>> No.1629058
File: 287 KB, 910x547, FuckShitUp4.jpg [View same] [iqdb] [saucenao] [google]
1629058

having a blast with this so far but going very slow. Kind of been having motivation issues lately but this helps a lot. what u think?

>> No.1629060

>>1629058
This is pretty fucking awesome.

>> No.1629061

>>1629058
has that little guy never seen an axe before?

>> No.1629062

>>1629058
add some warmth to the left
dont make the stairs perpendicular to the pov that shits boring nigger

>> No.1629063

>>1629058
its a good start, but id work in a more general way at this stage. mayve thats just me

>> No.1629065

>>1629063
you mean like building them all up at the same time?

>> No.1629069

>>1629062
these shall be done

>> No.1629070

>>1629061
im trying to make some sort of head cleaver, like a bladed hook that he's wiping the blood off of with a rag, just have not quite got to that yet

>>1629060
<3

>> No.1629079

>>1628082
I like the way you render metallics. I can't quite get this material right. Got any tips?

>> No.1629165

>>1629058
damn dude, keep going. that shit looks great.

>> No.1629184
File: 69 KB, 648x900, 1389431165723.jpg [View same] [iqdb] [saucenao] [google]
1629184

>>1628971
Nothing majorly wrong here,I just think the pose is stiff and boring. Arch the back more. Give her big milfy glutes and thighs. She's meant to be a cowgirl, right? Expand dem titties! Also, the horns are hella lopsided.
>>1629004
Wtf is happening with his arm? Is it mutated, or exploding, or what? The gun is just a barrel, where's the rest?
>>1629012
The flow is a bit jerky. Good establishing panel, but the dialogue and character interaction is a bit jumbled and ambiguous. Maybe it makes sense in the context of the rest of the comic.
>>1629044
In that pose the armpits wouldn't be concave. Pic related.

>> No.1629419

>>1628826
its really only the head that looks that bad imo. its small an the features look wrong. try fixing it and see how it looks.

>> No.1629696

I know a lot of tutorials advise using the Blend tool, while other people claim it's overused. Is it worth using? What should I be doing beyond using the brush tool at various opacities?

>> No.1629709

How the fuck do I paint denim pants?

>> No.1629935
File: 1.52 MB, 1977x1449, redline6.jpg [View same] [iqdb] [saucenao] [google]
1629935

>>1627853
Bah I know this thread is pretty much dead and you won't see this but whatever.

Okay besides anatomy and proportion (which are off too, especially the standing girls foot) there's the rendering. Don't use such dark saturated shadows that are the same color as the base color. Blocky rendering is cool, but what you have going is between smooth and blocky. I used smooth because it seems like that's what you were going for based on the faces. The shading and shadows don't make much sense either considering where the light source is coming from.
Anyway I only did a paintover of bits of it and I'm not exactly good, but I hope it was somewhat helpful.

>> No.1630113

>>1628986
Who are these bitches ?

>> No.1630116

>>1629004
looks cool, whats happening with his left hand though ? I get that he as a large gatling gun in there, but is that a mutant arm or is he wounded or what ? Is he cybernetically modified ?

>> No.1630122

>>1629058
I like it.

>> No.1630593

>>1628986
>>1628998
I'd like to know your tumblr or something.