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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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1619532 No.1619532[DELETED]  [Reply] [Original]

Anime/Manga/Cartooning Thread

"There must be a genuine basic motive behind any genuine effort. ...search quietly and thoroughly for this basic motive, because if it is powerful enough, it will give you the strength to withstand discouragement, disappointment, disillusionment, or even seeming failure." - Andrew Loomis

Previous Thread: >>1614626

Try to keep calm, have a positive attitude and avoid making Kind Janitor-san angry!

A general message to aspiring artists: Don't ever think that you should stop attempting to learn how to draw because "it takes too long" or "drawing is just a hobby." Being shitty at your hobby is definitely not better than doing your hobby well, no matter what your laziness tells you. Have some dedication in what you love to do, damn it!

Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun.

This thread is meant for artists who might want to try to make stylized work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.

>Fresh off the boat? Read the fucking sticky!
http://www.squidoo.com/how-to-draw-learn
http://www.squidoo.com/w-ic-i
>Proko
http://www.proko.com/videos/
>Ctrl+Paint
http://ctrlpaint.com/
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
http://livestreamstatuslist.appspot.com/
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Japanese Animu Tutorials
http://iradukai.com/
>Figures
http://reference.sketchdaily.net/

Remember the words of our good friend Glen Vilppu: “No rules, just tools.”

/ic/: "Needs more Loomis."

>> No.1619701

[CANCER CONTAINMENT FIELD ACTIVATED]

[BOARD CORE STABLE]

>> No.1619811

>>1619701
Nice.

>> No.1619814

ppl asking for Kyle's way to color

http://kairunoburogu.. tumblr .com/post/58911694864/people-have-asked-me-how-i-color-skin-so-i-made

>> No.1619827

>>1619701
I'm now imagining Loomis, Hampton, and Bridgeman as superheroes, all looking very seriously at a dome-shaped containment zone with contorted anime figures twitching inside and a "How to Draw Manga" Chernobyl-esque building smoking in the distance.

>> No.1619826
File: 361 KB, 1363x914, hfdhd.jpg [View same] [iqdb] [saucenao] [google]
1619826

>tfw i don't feel like finishing anything because it's never any good and uninspired

>> No.1619830

>>1619826
a-an hero?

>> No.1619842
File: 35 KB, 719x719, 1388361514970.jpg [View same] [iqdb] [saucenao] [google]
1619842

>>1619827
draw it...fucking please

>> No.1619971
File: 357 KB, 1509x1151, gsdfdsf.jpg [View same] [iqdb] [saucenao] [google]
1619971

>>1619830
n-nothing so drastic.

>> No.1619979

>>1619814
>splitting links
>on fucking 4chan

>> No.1620033
File: 570 KB, 1500x1500, Eno_wip0020_resize.png [View same] [iqdb] [saucenao] [google]
1620033

The scope of the drawing has gone up. Starting to go into territory I have not studied as extensively and will stumble around harder in. Ah well, means pushing boundaries and learning. I should do creative exercises after I'm done with this drawing. Squeezed out what I could from my poor imagination and came up with a little scenario: Eno is waiting on a childhood friend she invited to hang out in her room. This friend hasn't been into the room since they were kids so Eno wanted surprise the friend by throwing a tea party just like the ones they used to have as kids.

Things learned:

Learned that imagination can be vague even though it can "feel" clear in the head. It's good to specify details/objects of the scene. It helps a lot to create a story too. Drawing Eno first was not a good idea without a clear vision for a scene because I was constrained by the pose when thinking of a scene to fit. Figure should be another element of composition and be just as malleable.

Learned thumbnails are very important. I did a lot of imagining in my head, if I did thumbnails first I might have been able to work out a scene faster as a visual aid. They also help with where objects should be and whether they are fit the scene.

Learned that I need to work on perspective and proportions of objects. I have to make sure objects in the room are not too big or too small for Eno.

Going to read more about rule-of-thirds and composition then continue working on the scene. Resize from 4096x4096

>> No.1620047

>>1619979
>muh 4chin

>> No.1620048
File: 16 KB, 242x467, redline.jpg [View same] [iqdb] [saucenao] [google]
1620048

Could I possibly get a redline on this shitty thing?
It's kind of my attempt at doing something in a more stylized/illustrated way.
I have no idea what I'm doing when I do this kind of art, but I've heard the best way to learn is to make mistakes and learn from them.

>> No.1620070
File: 97 KB, 859x503, ss (2013-12-29 at 09.32.06).jpg [View same] [iqdb] [saucenao] [google]
1620070

>>1620033
You couldn't really have known any better, but your perspective is really off, and you should practice it a bit before you really free-hand stuff. Doing exercises with a rule and pencil is really the quickest way to get the basics down.

I can't really give you the entirety of perspective in a single post, especially since the best perspective is simply one that "looks good" but there are some guideline off the top of my head:

-The horizon line = your eye line. That means that things lining up with the horizon line will be at eye level (except for things on the horizon itself, which is infinitely far away)

-Perspective follows rules. That doesn't mean you can't build the room as it suits the needs of your intended image, but once certain things have been established (the layout/size of the floor, for example), you need to live with those plans and allow them to help you determine the rules of your drawing. Draw things off of what you have already established, instead of drawing the back wall and then jumping to the front wall.

- In perspective, things that are farther from the center of the image will appear distorted in properly drafted perspective. This is why in most images (including photos) the vanishing point(s) of objects will often be somewhere far off the border of the image.

>> No.1620075

>>1620048
It's difficult to redline something like this.

Is his torso unnaturally bigger than his pelvis or is it stylized?

Are his legs and arms super-skinny or is it stylized?

Are his socks made of some weird wavey material of is it stylized?

I think you know where I'm going with this. The fallacy that mosts artists succumb to is the idea that if they stylize their work, they will make more good art.

The fallacy comes in when you are no longer challenging yourself to learn about the rules of how thing really look, and without a strong foundation in representational/figurative art, you won't knock anyone's socks off with your art (except maybe your mom's).

If you're ok with "stylizing" from the get-go, then you'd better resign yourself to being about as good as Gary Larson (who was, to his credit, a pretty funny guy, but nevertheless a terrible artist). However, I don't think that you are, or else you wouldn't be here.

tl;dr - The anatomy is all wrong, and it looks like you failed an attempt at perspective, but you could also just hide behind the "stylization."

>> No.1620079

>>1620075
>The fallacy comes in when you are no longer challenging yourself to learn about the rules of how thing really look
I totally see what you mean. I think at the moment I'm just super tired of practicing fundamentals and stuff like that, even though I don't think there's ever such a thing as practicing those too much. I think I'm just in a slump where I'm bored with my work.

Thanks for the reply!

>> No.1620087

>>1620079
I understand the feeling. It's difficult to self-motivate to do basics practice, which is why it helps to join a figure-drawing workshop. It doesn't matter if there is any teaching involved, the class pays for itself if you are getting ass to the studio for each class. Getting yourself into a habit is the primary advantage of having a workshop/class instead of using the online tools (aside from the fact that drawing a live model gives you the chance to look at the same pose from different angles).

If you're capable of disciplining yourself, then just do a set of drawings on the sketchdaily site. Or even look for figures to use on deviantArt, since most of the figure images on these sites come from there, anyway.

>> No.1620085

>>1620079
>practicing fundamentals
you lie

>> No.1620091

>>1620085
i do not
>>1620087
I really need to join a figure drawing class.
I'm kind of fucking worried because I recently got into a pretty prestigious art school and I'm worried I'm gonna get there and just be miles behind everyone else.

>> No.1620094

>>1620091
If the art school as figure drawing courses, you're set. If not, you better find a local studio or something. Something I noticed with a lot of art schools lately is they focus on training you in commercial design or something else lucrative while only giving you a once-over with the basics, as if you should have already learned that before you signed up for a bachelor's degree! I went to an animation school and had a grand total of ONE class that helped me improve my drawing skills. I left that program as bad at drawing as I ever was, but slightly better at animation. So I've signed up at a local atelier, because you can't really get hired anywhere if you don't really know your basics!

It's not really a problem to be behind other art students. I've seen with my own eyes how fast someone can improve under a consistent practice regimen. Sometimes it's quite scary.

>> No.1620097
File: 303 KB, 1810x704, afjlakef.jpg [View same] [iqdb] [saucenao] [google]
1620097

should I learn how to stop drawing sloppily before learning how to draw/imporving?
also any tips to stop chicken scratching?

>> No.1620099

>>1620097
https://www.youtube.com/watch?v=wgDNDOKnArk

>> No.1620114
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1620114

>>1619826

>> No.1620134

>>1619979
some links here a banned (like blogspot for some stupid reason)

>> No.1620141
File: 611 KB, 1500x1500, Eno_perspective.png [View same] [iqdb] [saucenao] [google]
1620141

>>1620070
The drawing did have the horizon and vanishing points that I worked everything off of. I had Eno in a rectangular prism and roughly placed objects in relation to aforementioned prism. But for where it seemed to fall apart...

Analyzed your redline and post. Big mistake I made was drawing incorrectly in perspective the two walls that meet in the back. Next mistake is placement of vanishing points. I did not know that the two points are usually placed off the image. The only reason I can think of is aesthetics when creating a drawing because the distortion you mentioned is probably what gives the illusion of depth. As a small consolation, most of the objects I have do seem to follow the rules regarding lines leading to the badly placed vanishing points.

Time to scrap the current room and start making a simple topdown floor layout of objects before moving on. Eno shall be my choice unit of measurement, especially being the first being of the scene.

>> No.1620147

>>1620141
Choosing the size of your picture's subject first is a good way to go about things -- then you can size everything else by relativity.

By the way, that's sort of how any architectural drawing goes. They draw an object in the image and make the declaration "this object is X feet tall."

Then, based on where that is related to the horizon line, you decide on the elevation of the horizon line. As you build on the logic that you are creating, your image starts to make sense.

>> No.1620239
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1620239

I need a real lineart brush/good settings for lineart brushes, send help.

>> No.1620261
File: 90 KB, 800x1000, kriemhild.jpg [View same] [iqdb] [saucenao] [google]
1620261

Any critique will do.

She's supposed to be raising her shoulders.

>> No.1620264

>>1620261
>She's supposed to be raising her shoulders.
yeah, but what is she doing?
instead of thinking of small details like that, think bigger, think about what she is doing and how she is expressing herself.
right now it's lifeless and dead

>> No.1620271

>>1619827
>>1619701

Do you even read the OP of these threads or just post dumb shit out of pure habit?

>> No.1620275

>>1620134
yes, but tumblr is not banned, so stop splitting links unnecessarily.

>> No.1620277

>>1620264
She is supposed to look sad looking at the sky standing in the edge of a bridge or some lonely place.

Gotta admit, I really haven't planned to draw anything below her shoulders.

>> No.1620279

>>1620277
>She is supposed to look sad looking at the sky standing in the edge of a bridge or some lonely place.
so, what does that have to do with raised shoulders? it just makes it look stiff

>> No.1620286

>>1620114
Mmm, early teens is the best. I love long torsos!

>> No.1620300
File: 97 KB, 800x1000, kriemhild.jpg [View same] [iqdb] [saucenao] [google]
1620300

>>1620279
Well, I went back at it and continued to draw her other arm.

>> No.1620302

>>1620300
Raising her shoulders kinda doesn't fit with having her arm in that sort of pose, I mean just try it yourself it's kinda unnatural.

>> No.1620380

>>1620239
just use default settings. A mechanical line doesn't lie, and plenty of artists get shit done with it. Practice figure drawing as a warm-up. make sure your arm/leg block-ins include the damned hands and feet.

>>1620261
block in/thumbnail the rest of the image/pose. Theoretically you could reason out the rest of the pose from what you've figured out, but that path is generally one of frustration until you have anatomy down pat.

>> No.1620463
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1620463

Happy new year pr/ic/ks

>> No.1620465

decent paint job... anatomy feels off a bit here and there. you're on the right track... maybe work on your construction a bit?

>> No.1620487
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1620487

Doodled this up in a few seconds, Im trying to go for a perspective from below but I can't find any reference for it. I want to get it right before I actually start.

>> No.1620513
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1620513

Sorry the low res.

>> No.1620540
File: 365 KB, 1500x880, deep breaths, small steps.png [View same] [iqdb] [saucenao] [google]
1620540

>>1620147
Great, that's interesting. I'm glad to know my line of thought reached a proper conclusion.


Looking at lots of references at once and picking elements I like is fun fun. About done designing the bed and quick rough mockup. After I design all the furniture Eno needs, I can design the proper floor plans to place them around in. Pardon the poor handwriting please.

I never thought I would be formally designing Eno's room when I started this drawing. In retrospect, the finish line is starting to feel daunting and I have no sense of its location. The only solution I can think of is to stop thinking about it or get used to it because I can't let it take focus away from the current task. Damnit, I will not give up finishing this drawing.

>> No.1620600

>>1620271
Stop being mad, learn to laugh at yourself, and get the fuck back to drawing, faggot.

>> No.1620661
File: 146 KB, 605x460, 1388389880558-crop.png [View same] [iqdb] [saucenao] [google]
1620661

>>1620141
Whoooa, man.
Yesterday(?) when I told you you should put some more thought in the scene, and think of a story, I didn't really mean you should make it that big. Don't take it literally.
It's more like.. to ask yourself some questions about the atmosphere and mood, basic situation in which you put the character. Not to think of a whole biography. (Exept, of course if that's not some OC of yours and not just a random character.)
You could try to 'finish' it as it is now but it would be a completely new drawing. Since your previous work had the focus on the character it's ridiculous to just shrink that detailed linework and put it in the middle of something bigger. Think about cropping the picture so the figure is bigger or just drop the room and think of something different. Personally, I liked the seaside part about your drawing but you could also go with something like pic related if you want.

>> No.1620758

>>1620661
Pictures I posted that include the room are resizes from 4096x4096 because of image size limits and I figure it would be easier to view. The linework and huge sizes are preserved in the real drawing. I'm hoping that when I'm done, everything in the room will have good quality. I'm okay with a new drawing from the original focus on Enomoto Yuiko (Love Lab). One day I want to be able create original stories with their own worlds. Though I am probably in terrible fanfic tier right now though haha. From the start there were two routes for me and both end in failure. Failure by burnout or failure by a subpar complete drawing. If I burnout that's just the end and back to studying. If the final drawing will be subpar then I aim for a conglomeration of my deficiencies in art that I can gauge my skill and stare at. What I'm worried about is whether I really believe in what I'm thinking or its all arrogant bullshit because I don't want to believe I'm doing something wrong.

>> No.1620783

>>1620758
Oh, I see. I didn't realize that this is fanart, since I haven't watched Love Lab. My bad, I guess.
Still, keep this composition only if you think you can handle it, cause it's kinda big.

>> No.1620825
File: 203 KB, 875x599, gsketch2.jpg [View same] [iqdb] [saucenao] [google]
1620825

hey guys.

anyone want to help me get rid of any glaring anatomical errors from this sketch before i proceed?

i posted in the old thread before i realised it was old.

>> No.1620908

>>1620825

They all seem to be standing on different floors/perspective planes. Some look like the camera is straight on while others looks like from above.

>> No.1621006
File: 338 KB, 750x1050, 224fix.jpg [View same] [iqdb] [saucenao] [google]
1621006

decided to finish it anyway
probably a very weak piece oh well
she is not sucks okay pls stop bully

>> No.1621021

>>1621006
Goofy face.

>> No.1621025

>>1621006
Don't steal art.
Though alternatively, if by some rare chance it is you, don't post old work.

>> No.1621032

>>1621025
His wip was in the fucking thread before this. Don't just drop by and claim stuff like that if you clearly don't visit regularly, man.

>>1621006
The last version was weird due to no eyebrows, but even with them, her eyebrows don't match the fierceness of her eyes. If anything, she's actually looking pretty lax, and her eyes are just naturally sharp, from the way they are now.

>> No.1621031

>>1620099
These exercises doable on a tablet too?

>> No.1621038

>>1621032
>His wip was in the fucking thread before this.
I'm not seeing it. But I could have sworn I saw that full piece a week ago on DA.

>> No.1621042

>>1621038
>>1618543

>> No.1621045

>>1621042
My mistake then. I guess I mistook it for a different piece.

>> No.1621058
File: 83 KB, 299x217, please excuse the paintover.jpg [View same] [iqdb] [saucenao] [google]
1621058

Pardon my mistake. In return, here's a paintover reflecting the suggestion of:
>>1621032

>> No.1621074
File: 978 KB, 1500x1500, Eno_wip_roomdesign0004.png [View same] [iqdb] [saucenao] [google]
1621074

>>1620783
Nah it's alright, can't expect people to know every anime. The room design and story are pieced together by me based on details I know surrounding Eno. I don't think Eno's room was ever shown in the anime and I cannot specify a childhood friend. I assume a lot with my scenario, hence the terrible fan-fiction/fan-art tier. And yeah, the longer I work on the drawing the more it hits me how big I made it. I'm feeling exhaustion because of my inexperience. In it to finish it!


Mostly done creating all room decor with a rough mockup and/or description of each object. Next in line are floor plans.

Learned that references are great and you can mix and match elements but make sure its plausible. For example, the desk and circular table used to be a single desk. Upon adding a new level to the original desk (included modifications to structure) to hold books/objects, I imagined heavy weights and realized that the glass could break easily. To solve this I split up the circular part from the desk into a separate table, changed some more structure, and noted a stronger material for the top layer. Then I added two small layers below the desk to hold supplies instead. Though I probably could have saved time by finding (different?) designs separately somewhere else.

Felt more the vagueness of imagination and the frustration of my deficiencies in art. Made sure everything had one detail minimum. Going to bed now, maybe I can dream about furniture and floorplans.

>> No.1621079
File: 412 KB, 539x2654, ET2.jpg [View same] [iqdb] [saucenao] [google]
1621079

>>1621074
i-it's nice that you are this enthusiastic about all those details, but don't forget the drawing side of things.

1/2

>> No.1621080
File: 878 KB, 522x2753, ET.jpg [View same] [iqdb] [saucenao] [google]
1621080

>>1621079
2/2

>> No.1621146

>>1621074
Stop.

It is painfully obvious from your lines and your handwriting that you are not comfortable with your tablet.

Move on to the next piece, please. You have been working on this one for so long now that it does not benefit you in any way, and only slows you down. Your draftsmanship with the tablet is still so weak that it is better for you to go for quantity over quality for now, just so you get better at the actual physical – or, rather, mechanical – side of drawing (with a tablet).

Working on a piece for that amount of time, while you're still a beginner, is incredibly unhealthy.

>> No.1621243
File: 185 KB, 1000x1000, ikigami.jpg [View same] [iqdb] [saucenao] [google]
1621243

Any critique will do.

Before I clean my drawings, I really want to get accustomed in using a tablet.

>> No.1621260

>>1621074
You write too much.

>> No.1621295
File: 266 KB, 713x1194, gurl.png [View same] [iqdb] [saucenao] [google]
1621295

Had my try at some manga-esque character. Had my fun now back to loomis.

>> No.1621327
File: 258 KB, 900x685, kor.jpg [View same] [iqdb] [saucenao] [google]
1621327

korina
need help on the pose...

>> No.1621375
File: 94 KB, 578x570, ss (2013-12-31 at 11.02.31).jpg [View same] [iqdb] [saucenao] [google]
1621375

>>1621243
Your anatomy and structure is unsound. Use construction and simple line forms to discover the pose before putting full details in. The pose should exist in the image before the clothing, hair, or facial features.

The pose doesn't seem to have much context. If he's on a sofa, why is the foreground foot so high up? Is he somehow resting both feet on the sofa?

You should try taking the pose yourself or find pictures of a similar pose on the internet, just to prove to yourself whether certain poses are physically possible. This one is not really.

>> No.1621377

>>1621327
>not this pose again

>> No.1621390
File: 104 KB, 721x557, ss (2013-12-31 at 11.14.36).jpg [View same] [iqdb] [saucenao] [google]
1621390

>>1621327
Her thigh is wobbly. Torso twist isn't depicted well enough, it looks like her abdominals go straight down and then suddenly her hips are a differen't orientation. Drawing a center-line on the torso will keep that in check. Her chin seems to get sucked directly into her neck rather than having a point.

For an image like this you should familiarize yourself with the anatomy of the hips and legs, the skeletal structure at the very least, and the more you learn about the muscle groups the better.

>> No.1621400

>>1621327

Pay special attention to rendering her spats please.

>> No.1621428
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1621428

>> No.1621430
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1621430

>> No.1621438

Newfog here, do you guys think when you draw or is it just mechanical practice? I can vizualize what I want to draw but not so well.

>> No.1621446

>>1621390
you just traced over it.

you're not qualified to do any red line until you get better.

>> No.1621457

>>1621446
It's a visual aid for the statement about the center-line. Make a better red-line yourself if you can.

>> No.1621470

>>1621457
If you don't know any better, then keep quiet please. Don't be a degenerate. You're clearly not as good as the person you're 'redlining'

>> No.1621476

>>1621470
You didn't even address the critique itself. I didn't see you add anything constructive to the conversation. If I didn't know any better I'd say you were the artist himself, unwilling to fix his anatomy (and my statement would be just as unfounded and irrelevant). How about YOU just be quiet if all you're gonna do is flame people.

>> No.1621479

>>1621390

You pretty much copied the picture and changed nothing with the perspective or the pose. Essentially you're saying "No you're wrong, how you did it is how you do it.

You know what an actual criticism is? The hand by her head looks VERY wonky.

>> No.1621478

>>1621476
just passing by actually. I like to laugh at the imbeciles in cancer containment blithering amongst each other, exchanging shitty redlines and bad habits.

>> No.1621482

>>1621479
If you weren't fucking blind you could see how it illustrates construction and center-lines. Redlining is not about making radical changes to the image, especially since the pose in question doesn't call for it. Essentially I am saying >>1621390
if you'd get your head out of your ass and read the post.

>> No.1621483
File: 2 KB, 125x125, 1358434404730s.jpg [View same] [iqdb] [saucenao] [google]
1621483

>>1621482

I love how you're crying MUH STYLE over your shitty redline.

>> No.1621485

>>1621478
No, it's just /ic/ as usual. You must be new here, otherwise this would be entirely normal to you.

>> No.1621487

>>1621485
no, not new, /ic/ is just interesting like that. it's like each thread is it's own sub culture.

>> No.1621488

>>1621483
The word "style" was not even mentioned once. Contradicting my statements is one thing, but it's ridiculous to do so without offering something yourself. "Wonky hand" is the only thing I've heard out of anyone.

>> No.1621490

>>1621488

Your red line was really well done and shows the construction problems in the original very plainly. Good job and please ignore the haters and keep doing what you're doing.

>> No.1621536

>>1619826
It's good enough for me to fap to it if that give you any consolation

>> No.1621538

>>1621536
>Letting anyone know on /ic/ you're fapping to their drawings
>Giving them that type of satisfaction
>on /ic/

I understand you may get aroused every now and then, but...

>> No.1621577
File: 150 KB, 491x1297, hdfh.jpg [View same] [iqdb] [saucenao] [google]
1621577

>>1621536
it did, thanks anon. happy new year.

>>1621538
great, i'm going to get torn to shreds now, as usual...

>> No.1621578

>>1621577
It's not just you it's anyone here because subconsciously we're all competing against each other and no one wants to admit it.

>> No.1621588

I want to try making a comic, but I have no ideas. Where do I go to find a person who has an idea, and can maybe make a basic lay out?

>> No.1621591
File: 177 KB, 394x486, Untitled16546.png [View same] [iqdb] [saucenao] [google]
1621591

critiques pls

>> No.1621601

>>1621591
It looks flat. The contour of the face and the alignment of the face don't match. Drawing the head as an egg shape with a contour line for the eye line and center of the face to make a cross should help you with that.

The collar and her neck don't have the same width.

Her shoulders seem dislocated, and you didn't draw her left arm. Her right arm turns into a nebulous form and the dots on her glove don't help to illustrate the foreshortening.

You drew in the chest shape and etched some cleavage marks into it, which is not enough to convey roundness in that area.

You're at a stage where practicing a set of figure drawing should be your warm-up anytime you start drawing. You should finish the drawing stage before you start coloring, that means drawing the entire body that is in the frame (finish her torso or crop out the unfinished bit, draw an indication of her arm or lack of it if she is an amputee). I'm not going to talk about color because it will distract you from practicing form.

>> No.1621604

>>1621601
thanks for the critique

>> No.1621609

>>1621588
The /a/ drawfag thread is full of terrible ideas. Try asking around there.

>> No.1621634
File: 900 KB, 160x160, 1388251259718.gif [View same] [iqdb] [saucenao] [google]
1621634

>>1621430

>> No.1621659
File: 39 KB, 412x753, no.jpg [View same] [iqdb] [saucenao] [google]
1621659

Requesting for general critique.

Also, how do I emulate the air brush tool from Photoshop to SAI? I want to have those fancy inky lines you can do in Photoshop but CS6 is not detecting my pen pressure.

>> No.1621674
File: 213 KB, 638x893, shit.png [View same] [iqdb] [saucenao] [google]
1621674

>> No.1621697

>>1621659
>CS6 is not detecting my pen pressure.
Have you tried shutting it down and restarting it? Updating your drivers? Unplugging-plugging back in your tablet? Shutting the whole computer down and restarting it?

>>1621674
She has two right hands, anon.

Also, her legs are melting.

>> No.1621705

>>1621577
I like the face on the bottom left.

>>1621659
I usually have to restart PS a couple of times if it's not detecting it. Usually works after I close PS once and then reopen it. Sometimes twice.

Another solution is going to your tablet settings(I have a Wacom don't know what you use) and then resetting it. I got tired of that and then found out I could just reopen PS and it would work.

>> No.1621711

Are there any good books based on colouring and shading for beginners? I've got a few images here that have base colour, and I'd like to make them look better. Just wondering, but would it be okay to post one of the drawings? It's honestly the third drawing I've ever sat down and done in my life, but I'd like to fix any critical mistakes now rather than later.

>> No.1621716
File: 572 KB, 500x281, 1388550548356.gif [View same] [iqdb] [saucenao] [google]
1621716

>>1621659

Her right leg could be taken back, foreshortened a little bit. The angle her hips are, her left leg should be more in the foreground

brownie points for best midna

>> No.1621758 [DELETED] 
File: 35 KB, 508x736, yes.jpg [View same] [iqdb] [saucenao] [google]
1621758

>>1621697
Yep tried all that, still nothing.

>>1621705
I use a Wacom too but I can't find the option to reset it in the preferences. I guess I'll try constantly reopening PS when I can

>>1621716
How would I go about making her left leg more on the foreground?

>> No.1621759
File: 35 KB, 508x736, yes.jpg [View same] [iqdb] [saucenao] [google]
1621759

>>1621697
Yep tried all that, still nothing.

>>1621705
I use a Wacom too but I can't find the option to reset it in the preferences. I guess I'll try constantly reopening PS when I can

>>1621716
How would I go about making her left leg more on the foreground?

Here's something else I did, different character, slightly same pose.

>> No.1621760

Do you guys have any tutorials on blocking in skeletons and stuff like that?

>> No.1621762
File: 80 KB, 508x736, leredline.jpg [View same] [iqdb] [saucenao] [google]
1621762

>>1621759
hope you dont mind a lil red lining

having a bit of a shitty new year ;-;

>> No.1621764

>>1621762
i should've worked on the thighs a little more, my bad. i did it kind of quickly

>> No.1621770
File: 33 KB, 353x398, 1381212543428.jpg [View same] [iqdb] [saucenao] [google]
1621770

Hey so I took a drawing class last semester at my uni, learned a lot, and improved massively but being a weeb I'd like to try my hand at drawing some chinese girl cartoons. Are there any good books to help or should I just practice by drawing from a reference until I get better?

>> No.1621771

>>1621770
im not sure about how to draw anime books but you can always just watch cartoons with styles you like and just try to draw in a similar style

>> No.1621772

>>1621771
Yeah that's what I was thinking but I wasn't sure if there were actually any decent instruction books.

>> No.1621773

>>1621771
I'm this guy>>1621760
and I'm curious too. For instance I really like the whole skullgirls art style (I'm sure I'll get shit for this) and I also like noills stuff. How do you go about emulating their art style?
This is such a dumb question fuck

>> No.1621774

>>1621773
there are no stupid questions we're all here to learn

basically just copy the drawings, see what the original artist has done to achieve that style. how big is the head relative to the body? what kind of basic shapes make up the body? stuff like that

hope that helps but if youve hot more questions i'd be happy to try to answer them

>> No.1621777

>>1621774
I get what you mean. FAKE IT TILL YOU MAKE IT

>> No.1621780

>>1621777
Not the same anon but make sure you aren't mindlessly copying. It's analyzing and problem solving. Ask yourself what the original artist did to accomplish the drawing. Basically what >>1621774 said.

>> No.1621788

>>1621428
are you 0033?

>> No.1621806

>>1621762
Thanks for that, I kinda see now about the foreshortening thing

>> No.1621815

>>1621428
I like the crazy arms character. And you draw interesting eyes.

>> No.1621825

>>1621806
any time

thanks for validating me

>> No.1621829

>>1621770

Go 50/50 doing fundemental studies (still lifes, life drawing, perspective form drawing) and doing studies (analyzing and problem solving, like the other anon said) of pictures in the style you want to learn. Don't just be a stylist, bulk up your chops underneath too, which is the main goal of these threads.

Who knows, you might git gud and be the next big thing after Noill and o_8

>> No.1621841

>>1619971
Please show me your brush and file settings, I do 6000x8000 at 300 DPI with a 10 size round brush with stroke, and they come out looking like shit.

>> No.1621956
File: 426 KB, 2000x1432, IdMG.jpg [View same] [iqdb] [saucenao] [google]
1621956

>> No.1621957
File: 304 KB, 1107x601, whatever.png [View same] [iqdb] [saucenao] [google]
1621957

dunno how I feel about it, so I wanna know how you d/ic/ks feel about it

>> No.1621972
File: 564 KB, 952x1079, settingz.jpg [View same] [iqdb] [saucenao] [google]
1621972

>>1621841
well, for starters, are you using Sai?
it's nothing special, i saved that picture at original size and i only work at 72 dpi, because my shit never goes to printer.
as for the brush, i usually play around with it, but for that picture i used 10 px too, as you can see.

>>1621956
i think it looks pretty nice, took me a while to recognize christmas tree. the right hand feels a bit too long, though.

>> No.1621976

>>1621972
*right arm, not hand

>> No.1621978

>>1621788
>0033
>on 4chan
Nippons can't speak english anon.

>> No.1622135

>>1621956
Is that Ai riding Akari?
The resemblance isn't that great in my opinion.

>> No.1622153
File: 997 KB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1622153

I re drew some shit I found from fourth grade.
How time flies...

>> No.1622155

>>1622153
Dammit, iPod flipping my images.... Sorry

>> No.1622173

>>1622153
legitimately can't tell which you drew in 4th grade and which you drew now

my guess is that an unhealthy preoccupation with animu is stunting your development as an artist

but if you enjoy it, who cares, I guess

>> No.1622174

>>1622153
>implying there's a difference

>> No.1622177

>>1622173
I typically do not draw stylized art, but I tried, for the sake of redrawing some shit animus

>> No.1622187

>>1622173
Can you actually not or are you just being a dick for the sake of being a dick? It's pretty clear the one in pencil is the one he redrew

>> No.1622220 [DELETED] 
File: 92 KB, 550x550, bow.png [View same] [iqdb] [saucenao] [google]
1622220

More Vilppu?

>> No.1622228
File: 62 KB, 550x550, bow.png [View same] [iqdb] [saucenao] [google]
1622228

More Vilppu?

>> No.1622231

>>1622228
I can't really tell that her fingers are actually holding that string. It looks like they're kind of resting on it rather than actually grabbing it with the tips

>> No.1622254
File: 84 KB, 482x810, fggh.jpg [View same] [iqdb] [saucenao] [google]
1622254

help with this sketch so far?

>> No.1622262

>>1622187
I'm being serious.

>> No.1622266

>>1622262
you're stupid then

>> No.1622278

>>1622228
A taut string is a straight line anon.

>> No.1622298
File: 126 KB, 640x480, 2014-01-01 21-28-10.857.jpg [View same] [iqdb] [saucenao] [google]
1622298

Okay, this is a really quick sketch, but it's usually how I go about in drawing faces, and I wanted to know where I'm going really wrong, what I should stop doing, what I should begin doing, maybe a redline, etc etc

>> No.1622313
File: 263 KB, 681x679, gg8574225.jpg [View same] [iqdb] [saucenao] [google]
1622313

I am not sick of this yet.

>> No.1622317

>>1622313
it looks nice anon!

>> No.1622322
File: 463 KB, 851x1143, hjkgfghsdfhshsdgjg.jpg [View same] [iqdb] [saucenao] [google]
1622322

I'm always very inconsistent with my art.
Like, I can't turn a head around without making the eyes too far up or the face to big in the next draw and stuff like that. I have a really hard time trying to draw from life or draw what I see because my proportions are a huge mess. Anyone know how I can improve on that? I think it would help more than a lot.

>> No.1622326
File: 120 KB, 1440x900, pr.png [View same] [iqdb] [saucenao] [google]
1622326

>>1622322
>Line paper

Get yourself some real drawing material, Acid free drawing paper or something and I understand you might feel more comfortable using lines because it might help you keep things in relation to one another but you gotta really visualize that without the aid of lined paper.

As for keeping proportions in check, consider mapping them out like pic related; Loomis gives a much better example of this.

>> No.1622351

>>1622313
face structure is still very uncanny.
also notice how the eyes are looking into different directions

>> No.1622369

>>1622326
>lined paper hurrr
No, I've never understood the deal with that, it literally makes no difference if you draw on cheap notebook paper or some expensive moleskin leather acid free paper nimbus 2000.

Draw on and with whatever you feel most pleased with, don't let meekoo fag tell you otherwise.

>> No.1622370

>>1622313
study real faces anon, this looks very disturbing

>> No.1622375
File: 28 KB, 553x443, 1376099157590.jpg [View same] [iqdb] [saucenao] [google]
1622375

>>1622322

Get out of here you're too above us

I mean, you shouldn't even be worrying about shit like that because it doesn't show up in your art at all

In a more serious approach to your question, if you're feeling like you're hitting the edge of your ability, life drawing and studies might help you get you over that observational drawing hump. Even doing boring shit like Bargue plates will help, doubly so if you use a view finder like this guy

https://www.youtube.com/watch?v=NFitUPCmhK8

>>1622326

>mikufag giving advice to sunibee

pic related

>> No.1622378

>>1622322
I like your faces, they seem quite consistent to me. I'd like to see you draw full figures, though.

>> No.1622380
File: 252 KB, 1280x1025, 223807-Alecto.jpg [View same] [iqdb] [saucenao] [google]
1622380

>>1622370
>>1622351
I do study real faces, it just happens this one was a study.

>> No.1622382

>>1622369
it doesn't matter if you're just drawing for yourself, but if you want to show your drawings to other people then it's just much nicer that there's nothing obscuring the drawings

>> No.1622388

>>1622382
That is indeed true, but looking at his doodles, it didn't look like those were in any way meant to be finished pieces.
>>1622380
That face is horrendous, be careful who and what you study, you might end up with a completely twisted idea what a face actually looks like.

I'd recommend to study from either photos or people who definitely knows what they're doing.

>> No.1622418

>>1622380
If you're going to do a study, I'd recommend doing a study of a photo, or a historically prominent artist rather than someone contemporary.

>> No.1622447
File: 30 KB, 298x655, notreally.jpg [View same] [iqdb] [saucenao] [google]
1622447

I've been practicing how to do chubby bodies.

Does this look convincingly chubby?

>> No.1622449

>>1622447
almost, just needs fat around the neck.

>> No.1622455

>>1622449
This is the part where personal taste goes in.

>>1622447
Do what you find most pleasing for you, personally I already find her to be quite the delectable dish!

>> No.1622459

>>1622455
>This is the part where personal taste goes in.
says you.

>> No.1622465
File: 1.06 MB, 683x1024, 1388632740479.png [View same] [iqdb] [saucenao] [google]
1622465

>>1622375
Just because you don't notice it doesn't mean it isn't there. I HAVE to work on it. if i don't work on the even unnoticeable things like that i'll end up stuck and frustrated somewhere along the line. the whole inconsistency thing shows up hella easy when i animate or do turn arounds or something of that nature.

>>1622378
I can't pull off realistic faces yet, and I'm working on whole forms. I plan to give those a lot of work! thank you.

>> No.1622466

>>1622465
>that butt
Do people really find that attractive?

>> No.1622468

>>1622466
Some people like a ghetto booty. It can't be helped.

>> No.1622470

>>1622468
It doesn't look right at all.

>> No.1622471

>>1622466
Yes. Not everyone is found of flat butts.

>> No.1622472

>>1622471
Who said anything about flat butts? I like big butts, but that shit is the size of the moon and defies gravity.

>> No.1622473

>>1622472
it's because shes sucking in her stomach it feels a bit out of place. Otherwise, it would fit her figure fine.

>> No.1622475

>>1622466
Fuck yes. The more ass, the better.

>> No.1622476

>>1622472
i wouldn't be surprised if it had some photoshop 'enhancement' done to it

>>1622466
GOD NO

>> No.1622487

>>1622472
>I like big butts, but that shit is the size of the moon

There are plenty of women out there with way bigger derrieres out there.

>> No.1622488

Barring 'muh style', the heads look disproportionately large on some of the bodies.

>> No.1622489

>>1622135
Akari yes, the child is an OC for a request

>> No.1622497

>>1622449
I don't have many references, but how does one make a fat neck?

I wouldn't give Midna a fat neck though but would like to know

>> No.1622506

>>1621957
please respond

>> No.1622525

>>1622506
I thought it looks androgynous. I mean, I can't exactly tell if it's supposed to be a guy or a girl. The eyes are looking very goo.

>> No.1622530

>>1621957
Facial structure is sound and within the context of the image. Ear might be a tad high. from the neck-down, it looks quite flat. There are some problems in the shading below the chin.

The mood and palette of the image is nice, and it looks fairly complete. I think it's ok to move on and start something new.

>> No.1622535

>>1622530
>>1622525
Thanks. I see what you mean about the ear, seems I have a problem with making them too large and high up. I'll admit that I didn't know what the fuck I was doing with the neck area.

>> No.1622585
File: 876 KB, 1500x893, facepaitnover.jpg [View same] [iqdb] [saucenao] [google]
1622585

>>1622313
not really sure whats going on with the mouth

tried to keep the same expressoion

>> No.1622586

>>1622585
You might want to mirror that.

>> No.1622606
File: 529 KB, 900x911, dsfasdf.jpg [View same] [iqdb] [saucenao] [google]
1622606

>>1622586

>> No.1622608
File: 132 KB, 489x851, chubs.jpg [View same] [iqdb] [saucenao] [google]
1622608

>>1622447
my version of chubby minda

>> No.1622614

>>1621428
Do you have any blog or something? I really want to see more of your stuff

>> No.1622617

>>1621957
It's full hipster, but other than that I really like it! Color palette, textures and over all style works great!

>> No.1622618

>>1622608
Maybe even too chubby and bigtits

>> No.1622621

>>1622606
really nice blending and rendering must have taken you ages.

but your proportions are so bad! with portraits especially make sure your inital construction is done correctly. saved tons of time later

its not the end of the world you just gotta fix that mouth and eye and i'd say your done

>> No.1622622

>>1622608
epic work with those values!!!

>> No.1622624

>>1622621
There was no construction. It was just a quick a paint over I kept the origonal drawings portortions. This is a style thread after all.

>> No.1622626

>>1622617
Thanks, I'm glad the style is appealing to someone other than myself.

>> No.1622629
File: 105 KB, 678x1706, sszombie_female.jpg [View same] [iqdb] [saucenao] [google]
1622629

Critique me please !

>> No.1622631

>>1622228
More actually using a bow yourself.

>> No.1622638

>>1622326
Do you realise in you're drawing the left (it's left) side of the head is jutting forward in space? It should be receding and therefore taking up less space on the page, but you've got the two halves of the face pretty much equally sized.

>> No.1622641
File: 23 KB, 250x363, image.jpg [View same] [iqdb] [saucenao] [google]
1622641

>>1622638
>giving advice
>to mikufag

>> No.1622649

>>1622638
it is receding, you must be blind. however, it really should be smaller in width than the right side of its face.

>> No.1622697

>>1619826
>tfw your work is not any good cos u dont finish anything.

>> No.1622708
File: 521 KB, 1523x1444, IMG_0003.jpg [View same] [iqdb] [saucenao] [google]
1622708

>>1622153
Neat, I did the same thing once. On the left is 10th grade and on the right is 4th grade.

>> No.1622714
File: 283 KB, 1162x946, sdgsgsdfs.jpg [View same] [iqdb] [saucenao] [google]
1622714

>>1622254
nothing? i'm sure there is SOMETHING wrong with it

another sketch

>> No.1622717

>>1622254
The arm and the leg on the left should be closer to the body, I think.

>> No.1622723

>>1622714
i made ass too large, i fixed it but i can't delete post and i don't want to repost with just a minor change.

>> No.1622741

>>1622254
Heads are too small. I can't tell if they are lying down or leaning against a well, the poses need to read better.

>>1622714
You went in too soon and spent time trying to draw each bodypart, now everything isn't aligned with each other anymore. Her skeleton does not seem to exist with how everything is placed. Head is too big this time, shoulders are strangely placed, her pelvis has suffered for the sake of just drawing a groin.

Draw and construct the entire pose without worrying about details. That includes mucles, fingers, and facial features. Keep the pose as a simple illustration of proportions until you get it to look right, and keep studying anatomy.

>> No.1622744
File: 127 KB, 727x454, head.png [View same] [iqdb] [saucenao] [google]
1622744

>>1622649
>it is receding, you must be blind.
I don't doubt that's what you intended but if you were to look at the head you've drawn from a different angle as it currently is, the (it's) left half of the face would be extending forward.

>> No.1622745

>>1622714
imo the head is a tad too big in relation to the body

>> No.1622753

>>1622608
do you have a process or something to show us?
those values are really good.

>> No.1622756

>>1622744
>I don't doubt that's what you intended

That wasn't I who replied to you, I have not replied to anyone other than Suni with that one drawing. Just to clear that up - the other Anon(s) seem to be arguing for me which is unheard of.

>> No.1622761
File: 40 KB, 411x913, jelly.jpg [View same] [iqdb] [saucenao] [google]
1622761

>>1622608
Legs and feet are too long for my taste but I am extremely jealous of your skills.

Chubby bellies like that are what I want to be able to do and the values are just great.

Do you have any tips? I'd love to see that finished too

>> No.1622771
File: 243 KB, 800x800, VinylPractice.png [View same] [iqdb] [saucenao] [google]
1622771

I would like a critique, please.

>> No.1622778
File: 561 KB, 739x1327, PostApocalypsa Gurl2.png [View same] [iqdb] [saucenao] [google]
1622778

Tried my hand at some mangaesque stuff again.
Tried to make the pants look baggy but I just goof'd it up.

>> No.1622796

>>1622771
It's completely flat. Learn and practice body construction and figure drawing.

>> No.1622798

>>1622489
oh well that's fine then

>> No.1622797

>>1622778
I don't know how you can call this manga-esque, but that's beside the point.

It is probably a good idea to use a flat shape instead of cross hatching to do your shading, at least until you understand lighting better. You also have some work to do on anatomy (hands and feet being the worst offenders).

>> No.1622799

>>1622608
i would love to know about your process and brush settings. how do you get it so nice and smooth?

>> No.1622800

>>1622714
I think the chin should be pointing more downwards and maybe pull the head back just a little bit

>> No.1622807

>>1622608
I'd really like to know your brush settings! I'm having a bit of difficulty tweaking brushes in SAI that has a "comfortable" level of blending and sharpness. Pretty please with sugar on top...?

>> No.1622808

>>1622796

Thank you for the advice.

>> No.1622827
File: 2.10 MB, 1200x3847, 1377732695881.jpg [View same] [iqdb] [saucenao] [google]
1622827

>>1622745
I have the same opinion.

Also, I'm uploading Kyle's tutorial for everyone who's asking for it. >>1622608

>> No.1622828

>>1621978
but his line work kinda similar to 0033
and most of the time he just post his picture and never say a word

>> No.1622832

>>1622828
The actual drawing still doesn't look anything like 0033s though.

>> No.1622846
File: 130 KB, 800x600, boxing sketch.jpg [View same] [iqdb] [saucenao] [google]
1622846

Trying as hard as I can to make the boxers not look so stiff.

Failed hard.

>> No.1622851

>>1622846
it's kinda cute

>> No.1622855

>>1622827
Stfu already with this bullshit kyle

>> No.1622860

>>1622846

Sort of like it actually, it's not perfect loomis loomis but it gives you the idea what's going on, theres a sort of energy to them and they don't feel so stiff and wooden.

>> No.1622863

>>1622855

>STOP HELPING

Go be an idiot somewhere else

>> No.1622870

>>1622846
The poses are good.

Work on construction of shapes, and such. If you look at the light fixture, for example, you can see how it doesn't have a consistent shape. There's value in drawing things geometrically rather than mushing them around if you don't know what to do.

Keep working on dat anatomy too, but I think you did a pretty good job on this.

>> No.1622872

>>1622855
>All that Jelly.

>> No.1622940

Linear perspective vs. Intuitive perspective. Why can't anybody here distinguish between the two? And why are some infatuated with linear? It's embrassing to figure it's so much a fundamental. No wonder you draw like grown children.

>> No.1622985

>>1622940
What is intuitive perspective? Are you talking about drawing by hand rather than using mechanical tools to draw straight lines? Being able to create a convincing image freehand is a useful skill, but when you're drawing a background there's no substitute for proper draftsmanship. Besides, perspective is the least of the problems of most people posting here. Regardless of whether they draw like "grown children (which isn't even a sensible statement)" it's odd of you to state that perspective is the primary thing they need to work on.

Don't just rant about something you claim they don't know and then not even try to explain it.

>> No.1623253
File: 136 KB, 707x996, 1388718900899.png [View same] [iqdb] [saucenao] [google]
1623253

first drawing of the year

and its lewd
ohwell

>> No.1623258
File: 455 KB, 750x1000, ripvanwinkle.png [View same] [iqdb] [saucenao] [google]
1623258

>>1623253
First as well

>> No.1623281
File: 194 KB, 723x1020, 1st.png [View same] [iqdb] [saucenao] [google]
1623281

>>1623258
better late than never : )

also, for some reason i linearted this even though i wasnt planning on coloring it so i might color it later.

>> No.1623283

>>1623281
This is too advanced for you Lefty-san, go loomis

>> No.1623289

>>1623283
yeah i know i saw some random cosplayer doing a similar pose and i thought it was cute and kinda stuck in my head but i didnt save it so i just winged it and i know it looks off-ish but i think it turned out kinda decent but I just know like two months from now i'll be like " damn what was i thinking" ?

>> No.1623291

>>1623281
feet and hands.

Learn the bone structure and then the muscle/tendon attachments.

Breasts are a little iffy, but alright. Personally not a fan of innie nipples

Navel should just be a fold, unless she's an outie.

Collarbone makes it seem like either her shoulders are raised or her upper torso is tilted forward a lot. Either way, that would call for some tweaks once you study that.

Lines are nice and clean. Just keep studying and the rest will follow.

>> No.1623293

>>1623258
Box and lower foot seem to be on different planes. Study the pose in thumbnails a bunch of times. Redrawing it on a small scale a bunch of times can iron out things you're not seeing while tweaking around in the full version.

>> No.1623299

>>1623291
yeah, her nipples are inverted and her bellybutton is an outie :3c
i'll try to adjust it a bit if color it

>> No.1623300
File: 251 KB, 1162x946, fasdas.jpg [View same] [iqdb] [saucenao] [google]
1623300

thanks for the critique, everyone. the head was definitely too large and i fixed a lot of other smaller things.

>>1622741
is this at least better?

>> No.1623314
File: 61 KB, 630x567, ss (2014-01-02 at 08.53.02).jpg [View same] [iqdb] [saucenao] [google]
1623314

>>1623300
Your body construction doesn't account for the existence of the spine. In a pose like this the torso will bend in like so. It's common to want to arch the back to make the pose sexy, and I assume this is what happened to you. However, drawing this pose with an arched back would result in a completely different posture. If you have a mirror you should take the pose for easy reference.

When constructing a pose, the details that define the character's identity will only distract you from making the pose look right.

>> No.1623322
File: 11 KB, 481x435, monster.png [View same] [iqdb] [saucenao] [google]
1623322

I also decided to try to draw the fat monster.

>> No.1623454

>>1623322
I'd give her more

>> No.1623542

>>1622761
>Too long
no offense but have you seen yours?

>> No.1623548

>>1623542>>1623542
He's right, though. Fatties don't have long legs and overall his is better proportioned. All kyle has got going for himis his rendering, which is cheap anyway.

>> No.1623552

>>1623548
Sounds like you're jealous, buddy.

>> No.1623554
File: 202 KB, 1536x2048, IMG_20140104_013958.jpg [View same] [iqdb] [saucenao] [google]
1623554

Just drew this. I'm getting bored of drawing figures so I've started doing a few more doodles and venturing into a more graphic type of drawing.

>> No.1623557

>>1623552
Too early in the morning for jokes, man.

>> No.1623566

>>1623548
looks like he has a good understanding of light and form too.

yeahyoujelly.jpg

>> No.1623576

Kyle here I knew I legs were tad long on that chubster. I got caught up in rendering the belly.

>> No.1623583

>>1621006
Where did you learn how to shade and color like this? Sorry for the late question.

>> No.1623613
File: 758 KB, 1269x888, imagination & doodles 4.png [View same] [iqdb] [saucenao] [google]
1623613

Doodling around for a bit...
Uh, hows my anatomy?
What could I do to improve?

>> No.1623631

>>1623613
draw some live/nude models. Your proportions are super-cartoony. Not that it's a bad thing, but you need to be able to draw outside of one body type.

>> No.1623633

>>1623289
>but I just know like two months from now i'll be like " damn what was i thinking" ?
Like that's ever going to happen.

>> No.1623748
File: 136 KB, 609x878, image.jpg [View same] [iqdb] [saucenao] [google]
1623748

A page from my manga, what do you think?

>> No.1623752

>>1623748
I don't get the sense that anything is actually happening, just a bunch of images that don't obviously have a relationship. The shape and arrangement of the panels seems rather arbitrary which makes sense because there's no story for the panels to compliment.

I recommend reading a book like "Framed Ink" if you're serious about making comics. And don't write it in Japanese unless you're fluent and have good penmanship.

>> No.1623754

>>1623748
What the fuck are those characters supposed to be?

>> No.1623788

>>1623748
What's even written there?
ラシばり with a stroke missing from the ば? or is it a よ with random dakuten added?

>> No.1623813
File: 469 KB, 1042x619, 3D1.png [View same] [iqdb] [saucenao] [google]
1623813

>> No.1623818

>>1623813
Fucking saved.

>> No.1623868

>>1622985
If you can't understand how a foreshortened circle in not always an ellipse, then stop, just stop already.

>> No.1623878

>>1623868
That shit can be proven by linear perspective. Nothing in the previous posts mentioned anything about ellipses. Are you gonna pull your head out of your ass and make a sensible comment or not?

>> No.1623895

>>1623631
I think that's a little bit hasty judgement based on one page.

>> No.1623898

>>1623788
>>1623754
I think this is the dude who copies the characters from manga so it "looks cool", and doesn't actually know any Japanese.

>> No.1623907

>>1623898
But the point is that even if he copied them, he fucked up. See >>1623788

>> No.1623921

>>1623752
Well first is the view of the window hes looking out of, you can see the window sill in the second panel. He's wondering if he can really, really catch them all. He has a sad face in panel two, and I didn't want to show just yet. Thats why in the bottom panel, its just another angled view of his face to just show his world is put together. Then even more emptiness.

The words arn't important.

>> No.1623937
File: 34 KB, 275x451, 140101.jpg [View same] [iqdb] [saucenao] [google]
1623937

okay so I am having this problem where I am trying to get away from anime stylization (but still very much inspired by it)

and I feel pretty confident about how my character designs look

but when I try to draw profiles for the design, it still looks a little animu/same-facey

any advice? basically I want to draw a profile that is clearly the character, just from a different angle

>> No.1623949
File: 47 KB, 400x600, 1381087771924.jpg [View same] [iqdb] [saucenao] [google]
1623949

>>1623937
you need to learn to construct and visualize in 3D.

loomis, hampton.

>> No.1623962

>>1623895
>>1623613

In the context of the image, the proportions are cartoony. The comment still stands. Aside from that, the facial construction is a bit iffy, which can also be remedied by drawing more from life, although the most direct solution is learning better methods of constructing the body.

>> No.1623966

>>1623949

I do that actually

studied loomis and his long-nosed fellow

applying detail is harder and more complicated when trying to think about specific characteristics

I'm past 101 parrot level, give me some 300, plskthnx

>> No.1623967

>>1623937
I generally think trying to escape from a style is a misnomer. Escaping from copying cartoons is the real problem.

The best thing I can say is to study more anatomy. You will always have a certain style, that's inescapable, but doing some serious representational art from life is a good way to create works that are stylistically neutral.

>> No.1623969

>>1619842
>>1623968

>> No.1623970

>>1623921
The panel arrangement is still sloppy, and his facials expression is very neutral and doesn't tell the viewer anything. There's also a ton of wasted space at the bottom of the page. If all you wanted to include in this page is the information "there is a guy looking out the window" then you could have done that in one frame.

If you want to show his world is put together, you could even make it an over-the-shoulder view so the frame functions as an establishing shot. Also, I hope this isn't the final version of the page because there are pencil lines all over the thing.

>> No.1623972

>>1623966
Don't be a shit. Though I don't agree with things like Loomis and hampton for the most part you're not above them. You're relying on symbols and you're not thinking of how things function in a 3D world. Try sculpting, if you can't do that try drawing with just flat tones. Only using values to transition forms and no lines. The reason we use lines is either because of their speed or because of our inability to describe the form with values. (You can say that kind of a thing is a stylistic choice but mostly people use it to cover up their lack of knowledge.)
Once you can make something look 3D, you can make it look 2D.

>> No.1623978
File: 90 KB, 468x629, 131115_9.jpg [View same] [iqdb] [saucenao] [google]
1623978

>>1623972
>you're not above them

no but I am above bullshit parrot answers that aren't useful in the slightest way

yes this is a symbol drawing that relies on lines, that's the point. it's an illustration in linework, that's exactly what I want it to be.

I still have so much to learn, and I'm getting there. But my end goal is the same, and if I don't do symbol illustrations and learn to apply what I've studied then what even is the point?

Pic related, value study I did not too long ago. Again, not saying I'm above anybody, but I'm not some beginner. I might be beyond your help though, if all you can say is "loomis"

>>1623967
Hmm, well, I don't want to be stylistically neutral, though. I guess my hang-up is that I'm trying to apply things that I have learned and there seems to be some animu left in there. I guess what I want is to apply style but in a way that is not animu. I don't know if I'm communicating clearly, gah.

>> No.1623986

>>1623937
I'm not any of the anons you've been talking to, but the reason they're squawking Loomis at you is because there's some melting going on in your faces. One eye's a little off, the neck and shoulders are lumps... Looking just at that image, it appears that you don't understand structure and form.

>> No.1623987

>>1623978
The moment you feel the need to defend how skilled you are, you need to dial it back and chill.

It sounds to me like you were brow-beaten into purging animu from your list of "things I like to draw" which I find a bit sad. It's also missing the point, because you simply cannot stylize (without copying someone else) until you have mastered the representational angle (and it's even arguable that there's any completely original style in the first place). You may as well just come out and say "I'm trying to imitate [person]'s style."

Also, regarding the Loomis issue...you need to come to the realization that no matter how good you think you are, you will NEVER outgrow the usefulness of more anatomy/figure studies. NEVER. In fact, doing so is likely to result in more drawings you are satisfied with.

There is a saying that "there are art students all over the place practicing their signature." I feel it helps illustrate the point that worrying about style is generally counter-productive and you have better ways to spend your time studying art techniques.

>> No.1623998

>>1623987
>you will NEVER outgrow the usefulness of more anatomy/figure studies. NEVER. In fact, doing so is likely to result in more drawings you are satisfied with.

I know this. I don't plan on abandoning studies. But I would like to find some practical application for what I've learned, because I'm doing all this to make my illustrative work better. I'm never going to stop studying, but at some point I need to start illustrating or imma gonna go bonkers

I feel like the first replies that I've gotten were pretty lazy and aren't really that helpful for my situation or the question I was posing, and further, I felt the need to "defend my skill" because it was implied that I didn't have any; I felt the need to prove that I didn't start drawing yesterday and want more helpful advice than "loomis." That is such a lazy answer and so often thrown at beginners to get them to go away and come back when they've learned something more

>>1623986
I used construction lines :S and yet this happens to me a lot with stylized drawings, I usually fix it in the inking process; OP was just a sketch tho

>> No.1624002
File: 409 KB, 1045x1334, Thony.jpg [View same] [iqdb] [saucenao] [google]
1624002

>>1623978
Symbols aren't bad but you're not symbolizing reality. You're taking predestined symbols you saw in other people's work and recycling them because you aren't informed enough to make your own.
>that's exactly what I want it to be.
An illustration in linework doesn't have to be poorly drawn cartoons..
Your linework looks poor because it's uninformed and it doesn't describe or show anything but cartoony rehashes that you've seen from other artists.

>> No.1624041

>>1623998
>I used construction lines
>and yet it happened anyway
Then you need more Loomis.

>> No.1624046
File: 7 KB, 259x194, parrot.jpg [View same] [iqdb] [saucenao] [google]
1624046

>>1624041

>> No.1624048

>>1624046
There's nothing else to say.

Now give me my cracker.

>> No.1624057

>>1624041
Stop trying to bombard him with the loomis until he can draw straight parallel lines.

>> No.1624063
File: 755 KB, 2492x3432, IMG_0005.png [View same] [iqdb] [saucenao] [google]
1624063

>> No.1624072

>>1624063
Heads too large.
Perspective is off like you drew things piece by piece and drew it in different perspective. eg. The railing looks like its in different perspective from the supports which are in different perspective from the torso which looks like it's in different perspective from the legs and her right hand is so small it can make my dick look big.

Try to be consistent with your perspective and have use simple methods to keep it in check like drawing a box in perspective for your figure to stand in.

Line quality and weights will come with more experience. Don't be too hung up on details and making it look good.

>> No.1624073

>>1623978
honestly, >>1623937 looks way worse than you think it does.
loomis and hampton would definitely help.

also i find it hard to believe that you can somewhat study a face like that but your style from imagination is that much worse in terms of understanding.

>> No.1624075
File: 277 KB, 1898x997, capture.png [View same] [iqdb] [saucenao] [google]
1624075

Yes I'm ashamed I'm still working on this. I'm going to start moving faster and will probably end with a crop similar to >>1620661 for composition. Maybe I'll revisit this next year with Google Sketch-up since I've got complete floor plans. I've done way more work than I've had to.

Get composition, Go over figure once more, Fix object proportions, Refine object details, Start linework, and then values/color.

>>1621146
Working on this piece taught me a lot going through a lot from drafting to figure drawing. When I'm "done" I'll know exactly what I struggle with, which probably includes being a determined idiot. Worth the experience at least once.

>> No.1624103

>>1624075
>something something idiom about learning to swim is easier if you jump off at the deep end of the pool
Ye sure, trying out the hardest task will help you see the whole scale of things; gesture, proportion, linework, perspective, values, colour and composition all in one piece. However, youve clearly already understood your initial problems and attempting to correct those should occupy you for more than a couple of weeks. Bombarding yourself with all these problems is going two steps ahead- in the wrong direction. It could only lead to stress and regression which is absolutely blablblablab you probably dont give a shit about this advice
goodnight anon

>> No.1624107
File: 69 KB, 500x500, 1388420036624.jpg [View same] [iqdb] [saucenao] [google]
1624107

>>1624103
>blablblablab you probably dont give a shit about this advice
>goodnight anon

No, you fucking finish what you started and don't you fucking half-ass this shit g-ddamn it.

>> No.1624111
File: 74 KB, 903x544, ss (2014-01-03 at 07.46.37).jpg [View same] [iqdb] [saucenao] [google]
1624111

>>1624075
If it helps, it looks much better than when you first started. It looks like you've learned a lot about perspective.

Incidentally, you can more easily draw a circle in perspective (the table) by drawing a box that contains it and then making a cross. This is a bit sloppy of an example, but if you measure/draft it properly you'll get a good convincing circle in perspective.

>> No.1624115
File: 121 KB, 1240x687, drafting.png [View same] [iqdb] [saucenao] [google]
1624115

>>1624103
No, all the warnings and being told off twice is the charm hahaha. I came to this thread for advice after all. Had my taste of being a stubborn idiot and I know I could've gone the whole way. Also since I've saved the floor-plans and room decor, I can redraw it after I've improved if I really wanted to. I guess the last thing this drawing will be teaching me is letting go.

>>1624111
Yeah, I spent some time reviewing perspective from some books. Was completely oblivious of Measurement Points before reviewing. Had a lot of drafting practice working on the room and furniture. I did end up using that method to do the tea table and circular bedside table.

>> No.1624118

>>1624115
I was gonna say that the table looks weird, but because of where everything is in relation to the horizon line it looks like you're drawing for a POV that's just below the ceiling.

>> No.1624127

>>1624118
Whoa, your post might explain why my objects seemed strange to me though drafted correctly. Like if the horizon line were lowered, would the objects further in the background look more proportional relating to Eno? When I started drafting, I just arbitrarily chose the horizon line to be about twice Eno's canvas height. I'm going to go read about the horizon line again...

>> No.1624129

>>1624127
>more proportional relating to Eno?

There is your key right there. Find the horizon line from your subject and have everything in relation to it.

>> No.1624134

>>1624127
The horizon line is pretty much THE MOST important line you ever draw in a perspective drawing. The horizon indicates the height of the POV.

>> No.1624140
File: 541 KB, 1918x1075, lewd.jpg [View same] [iqdb] [saucenao] [google]
1624140

I did this today for a friend, It turned out pretty good imo

>> No.1624157

>>1624073
studies are easier than stylization imho

>> No.1624165

>>1624140
wtf am I looking at

>> No.1624190

>>1624129
>>1624134
No wonder the drawing looked strange. Technically the perspective is correct but it doesn't fit the scene's composition which is just viewing the room from a normal human height. Hypothetically if I wanted to make the current perspective work, I'd need more objects that can hint perspective like a ceiling light or part of a ladder. I'll put more thought into making the horizon line from now on.

Thanks /ic/, I've learned a lot with critique/advice I've received working on the drawing.

>> No.1624192
File: 160 KB, 602x810, legs study kylestyle.jpg [View same] [iqdb] [saucenao] [google]
1624192

>>1622827
I was gonna do a regular study but then I saw this. First time using the water tool.

Not sure how much I like the outcome, but it's very fun. Ugh, if only it didn't take 40 minutes.

>> No.1624198
File: 151 KB, 606x796, legs study kylestyle.jpg [View same] [iqdb] [saucenao] [google]
1624198

>>1624192

>> No.1624203
File: 428 KB, 1024x788, 1388822208219.jpg [View same] [iqdb] [saucenao] [google]
1624203

>>1624198
I find the black lines more attractive, but maybe if you make those more clean they will also look good.
I am not a big fan of colored lineart, instad you could use high contrast like this drawing to show the figure
and maybe use some light lines when you see fit, if you wanted to look more painty, that's also personal
preference i guess, as there are a lot of good drawings with colored lineart.

>> No.1624205

>>1624203
Uuuuhhh, dude? You should take down that pic. Global rule says no Loli, and unlike furry and shitposting you don't want to get into trouble with the law.

>> No.1624209

>>1624205
Right, since a lot of loli drawings are constantly being posted here, and since loli is not illegal in my country
i don't pay that much mind to it. But i understand why you wouldn't want to deal with it and i apologise, i was
just trying to get my point across better. It also seems that i cant delete the post, my ip changed? anyway sorry i am
sorry for my thoughtlessness.

>> No.1624212

>>1624205
Yeah, I concur. I didn't want to see that.

>> No.1624213

>>1624205
technically loli is allowed here since this is an sfw board and it's currently used for study

3DCP is not allowed no matter the circumstances however

>> No.1624218

>>1624213
We should have something like a spoiner then? since i would like to get critique for my loli/shota drawings
but i can clearly understand why someone wouldn't want to deal with having to see them.

>> No.1624219

>>1624218
*Spoiler

>> No.1624222

>>1624205
Is this guy serious?

>> No.1624224

>>1624203
I'm still scared to push the values since I've never dealt with colour before. Any more tips?

>> No.1624225

>>1624218
>Muh feelings

this is not tumblr, you don't bitch about things you don't like, deal with it.

>> No.1624228

>>1624222

no

>> No.1624230

>>1624224
Well, first you should decide when to push your values that much. Like how close and how bright is your
lightsource? Also as i said, i dont like colored lines because unlike black lineart that passes in my mind
as the contour lines, colored lines distracts me from seeing them as just lines and it kind of defeats the
purpose of reflected light for me. Like in this drawing>>1624203, you will se that where the light surce is brighter and
the skin more exposed to it the edge of the contours are almost pure white, very bright. And at the darkest
point of the image, the contour lines are almost pure black, like a normal lineart.

>> No.1624233
File: 40 KB, 427x640, Chris-Hanson.jpg [View same] [iqdb] [saucenao] [google]
1624233

>>1624209
Doesn't bother me in the least. Only 4chan images that bother me are animal abuse gifs and other things. I just don't want you getting a special visitor...

I do appreciate the apology, though :3

>> No.1624234

>>1624233
No one cares about what we do in 4chan as long as /b/ keeps to their hole and not go lelanonymoose on normalfags outside of this place

>> No.1624235
File: 415 KB, 698x694, do not steal.png [View same] [iqdb] [saucenao] [google]
1624235

>>1624233
tripfag and retarded, go figure

1st colored and finished drawing. holy hell it is terrible, I'm just going to draw a bunch of figures

>> No.1624239

>>1624233
Well thanks m8. I almost deleted my post and derailed the thread for nothing.
You are such a helpful guy. Now go and take your paranoia with you.

>> No.1624255

>>1622375
I know you for what you really are, crinnamonal scum.

>> No.1624262

>>1624072
>head too large

that's pretty on-model in terms of head to shoulder ratio

>> No.1624263
File: 118 KB, 1220x664, Untitled.jpg [View same] [iqdb] [saucenao] [google]
1624263

Can anyone help me with the face? I can't get the features right. I don't think I'm guide-lining right.

>> No.1624264

>>1623878
>That shit can be proven by linear perspective
A simple line across the major will suffice. No reason to over do it, dumbass. Thanks for proving my point.

>> No.1624281

Are there any flash animators in this thread? I'm new to it and would appreciate some advice from oldfags.

I mean, if your cool with that.

>> No.1624283

>>1624281
If any, they will most likely be here >>1623506

>> No.1624282

>>1624263
The horizontal guidelines going across the face isn't perpendicular with vertical direction of the head.

>> No.1624365
File: 584 KB, 868x537, freezypop.png [View same] [iqdb] [saucenao] [google]
1624365

>>1624192
>>1624198

Copying another artist without analyzing what you're doing again I see

>> No.1624423

New Thread:

>>1624421
>>1624421
>>1624421

>> No.1624456

>>1624190
Normal human height is about 6'. Since your subject is seated her height is probably around 3'.

>> No.1624458

>>1624365
> implying you know that anon

>> No.1624459

>>1624263
The center-line of her face is too vertical, resulting in her chin too far to our left and her facial features in general being skewed.

>> No.1624502

>>1622298
Did you keep moving the paper while you were drawing? The facial features look wonky, and the eyes and eyebrows are not consistent.
Try not to chickenscratch so much. Be more confident in what you're drawing.

As a beginner, you're not going to be able to show what you're capable of in a "quick sketch". I would recommend that you practise the face in three or more different angles, i.e front, side, and that exact pose you've done right there. Be /consistent/ in where the features are positioned. Use references and guidelines, and learn the anatomy of a real human head before drawing animu.

>> No.1624504

>>1624235
>tripfag and retarded, go figure

Is that necessary now? I could return a couple of insults to you, but I'm not stooping down to that level, buddy.

>>1624239
Whatever, pal, take it as personally as you want. Just don't be so casual uploading that stuff, you never know how others will react.

>> No.1624704

>>1624504
Eat shit.