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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 146 KB, 600x609, draw.jpg [View same] [iqdb] [saucenao] [google]
1606876 No.1606876 [Reply] [Original]

Draw Thread!

Previous Thread: >>1604795

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushe s-1/
pandemoniumart.net/brushes/

>> No.1606928
File: 210 KB, 1076x720, buk i snestorm lille.jpg [View same] [iqdb] [saucenao] [google]
1606928

>> No.1606961

>>1606876

holy shit already? srsly guys /ic/ has experienced a sudden surge in popularity and the current draw thread system is not sustainable. we need to dismantle it

>> No.1606962

>>1606961
I strongly agree with this. it's getting a bit ridiculous. either need to make the bump limit of draw threads to like 1,000 or just scrap them altogether.

>> No.1606974

>>1606962
I agree with this notion.

However, increasing the bump limit may clog the thread, scrolling through extensive numbers of peoples work to give critique is a tedious affair.

>> No.1607016

Maybe a system of saging should be enforced for anything that isn't artwork, even though sage is invisible.

But does it still even work? Sometimes I'll sage and the thread will bump anyway.

>> No.1607044
File: 298 KB, 1247x851, asddsad11d-1.jpg [View same] [iqdb] [saucenao] [google]
1607044

>>1606876

just dropped this in mike azavedos lifestream to help some dude out, maybe it clears things up for some people in here too.

yay.

>> No.1607046

>>1607016
that was probably their shitty plan
sage will be forgotten eventually. i bet all the newfags don't even know what sage is, and it will only get worse.
thanks moot.

>> No.1607049

we should continue to have the draw thread for original artwork and have a separate thread for studies. This might cut down the number of posts in each thread so the bump limit isn't reached as soon. Or just get rid of these types of threads althogether and every one will get more crits posting on the front page.

>> No.1607053

>>1607049
This is the best idea.

>> No.1607058

>>1607049

Lets make it happen then, should we have the same links per thread? We can have a study thread with references etc and an OC thread with other relevant links.

>> No.1607061

>>1607058
Sounds good.

>> No.1607063

>>1607058
yeah theres no point having the same links on each thread. I don't know if we even need many links I've never used them i don't think.

>> No.1607069

>>1607049

this is a great idea, plz let us try this mister /ic/ sir

>> No.1607070

>open thread
>2 images posted
>only one is actually drawn
yeah no. this is the reason why shit comes down so quickly. too much discussion not enough draws

>> No.1607077

Halp bitte!

>> No.1607078
File: 476 KB, 3360x2100, project.jpg [View same] [iqdb] [saucenao] [google]
1607078

halp

>> No.1607089

>>1607078
Perspective needs serious work.

Lighting feels made up, lacks cast/core shadows. A big part of this is fixing your value structure - right now everything is very samey, about 50-70% gray.

I'm guessing this is some sort of mid-east style bazaar or market? The scene feels too empty, get some reference and make good use of it, clutter that space up. Don't just try to make everything up.

Currently you don't have a very clear focal point - try picking a spot in your painting that you want the viewer to read first and make it stand out the most, then pick a secondary and tertiary read.

On composition - it's good that you are considering overlap to build depth. Your big problem compositionally is that the pieces is basically divided into quadrants, try spacing things out differently to get a more interesting read, and consider how the eye moves through the piece (this comes back to focal points).

Are you trying to tell a story here? What is the goal of the piece? Good information to provide to get more out of crits.

Happy painting!

>> No.1607090

>>1606928
Get ref for that snowstorm, and give the viewer something to do besides just staring at the deer.

>> No.1607092

>>1607089
thx. Already pulling at it.

>> No.1607095
File: 452 KB, 3360x2100, project2l.jpg [View same] [iqdb] [saucenao] [google]
1607095

>>1607089
While waiting for advice I fucked around with the composition and started adding clutter.
thoughts?

>> No.1607099
File: 123 KB, 1024x663, Slither.jpg [View same] [iqdb] [saucenao] [google]
1607099

I didn't want to finish this, so I made a bs background...

>> No.1607101

>>1607095
Oh the added alleyway is a huge improvement, really adds some interest to the piece. Is the lighter gray back there supposed to be sky or fog or?

The curtains in the upper corners of the composition are really distracting, are they floating in space? is this a theatrical stage? are we looking out from a shop ourselves? Either remove them or give some kind of indication to how they relate to the space we are in - it's a good chance to give the viewer some point of view if done right. The red canopy roof thing on the right looks very flat, having the lower edge recede towards your vanishing point should help that.

I didn't really touch on color earlier but right now everything feels like it just has local color. Where is the light coming from? the sun? is it morning, afternoon, sunset? is this supposed to be on earth or maybe a fantasy realm with differently colored sun? Some stuff to consider.

If you are going for default daylight "realistic" lighting you should have warm light areas and cooler shadow areas. So your red and yellow objects here won't have the same chroma on both lit and shadow sides.

>> No.1607110
File: 456 KB, 3360x2100, project3.jpg [View same] [iqdb] [saucenao] [google]
1607110

More clutter, pushing values, making foreground more relevant

>> No.1607113
File: 386 KB, 1109x693, asdd1d1d-1.jpg [View same] [iqdb] [saucenao] [google]
1607113

>>1607095

>> No.1607119

>>1607113
The lighting/color is coming along nicely now and the piece doesn't feel so flat anymore as a result.

Watch out for that second box from the viewer, it's the same size as the third box which is distracting.

>> No.1607126
File: 427 KB, 3360x2100, proj4.jpg [View same] [iqdb] [saucenao] [google]
1607126

I'm getting more comfortable with the lighting.

>> No.1607148 [DELETED] 
File: 206 KB, 3036x1554, Had some fun.jpg [View same] [iqdb] [saucenao] [google]
1607148

>>1607126
it wasnt quite workin for me and I couldnt get the right side to work. too crowded.
Have a doodleish paintover, Think it needs 2-3 ships to convey distance but good luck anyways

>> No.1607154
File: 417 KB, 3360x2100, proj5.jpg [View same] [iqdb] [saucenao] [google]
1607154

adding people

>> No.1607155

>>1607154
MAKE SURE U KEEP US POSTED

>> No.1607158
File: 1.85 MB, 700x2300, 1372938690901.png [View same] [iqdb] [saucenao] [google]
1607158

>>1607154
You should seriously stop now. That is never going to look good.
No matter how much additional detail you are going to add to that, it is still going to look bad because the values are completely wrong.

Please look at pic related to understand why value is much more important than hue, and to understand what is wrong with your piece.

>> No.1607159
File: 83 KB, 1200x614, 4op.jpg [View same] [iqdb] [saucenao] [google]
1607159

>>1607126
Some ships, some people walking around on the docks. thats what I would do.

>> No.1607163

>>1607110
>>1607113
>>1607126
>>1607154
>>1607159
Stop updating so goddamn often.

>> No.1607166

>>1607159
you need finish

>> No.1607168

>>1607163
>>1607159
im not >>1607154

>> No.1607171

>>1607163
The reason why it's being "updated" is because there's only one guy posting work in the entire thread and there are fifteen others posting their ideas for it.

-relax

>> No.1607172

>>1607168
You're right. Sorry. The other guy seriously needs to stop though. Right now he is just fucking obnoxious.

>> No.1607174

>>1607159
On such an early stage in your painting you should be focusing more on value and composition rather than detail. You only add detail once you have a base with acceptable composition and value.

Instead of focusing so much on fancy brushstrokes as you do, you should try to focus more on plain colors for a base. If it sells in an early stage it will sell in the later stages.

>> No.1607175

>>1607172
np dude, Understandable confusion since I did a paintover of his picture.

>>1607174
I did a recompositin of >>1607126 Because I felt it would be more helpfull than writing: The rigt side of your image is sucking up all the potetial space and distance.

However thank your for the critique and I do entierly agree and I was working with a black color layer on hide / show and decided I did not wish to put more time into a random paintover picture that he did not even request

>> No.1607176
File: 866 KB, 1076x708, cats.png [View same] [iqdb] [saucenao] [google]
1607176

any tips on the lighting would be great....

>> No.1607177

>>1607176
Shine a light at your own face from behind while you look into a mirror, do make sure the light doesnt hit the mirror and apply what you see in less extreme ammounts.

>> No.1607178

>>1607177
Sorry poor explenation, shine it at the back of your head.

>> No.1607180

>>1607176
What's with the distortion?
Was this a photo in the beginning?
If the distortion of the cat's head is anything to go by, then it is really close to the camera's lense, right?
Shouldn't then there be more of the room behind the cat visibile to the viewer?

>> No.1607182

>>1607180
Referencing the following article:
http://bakerdh.wordpress.com/2012/05/05/face-distortion-is-not-due-to-lens-distortion/

>> No.1607196
File: 39 KB, 600x524, thatfuckingcat.jpg [View same] [iqdb] [saucenao] [google]
1607196

>>1607182
I don't get what you mean. The close cat's head spans half the room while the far cat's head only covers a fraction of that, just like the images in the article. You do realize that those heads were resized, right?

>> No.1607199

>>1607196
:D Yes, they were resized.
As in the picture you just posted, I expected to see more of the room behind the cat close to the lense/eye of the viewer, so I asked whether or not the room and its walls (and the lack of distortion of these walls) is accurate.

That is all. I am asking because I don't know, I am not asking because I am implying something.

>> No.1607201
File: 545 KB, 1344x1056, catcopy.png [View same] [iqdb] [saucenao] [google]
1607201

>>1607178
I get what you're saying. I was just trying to go for the light shinning through the window thing,

>>1607180
Thanks foe the link. I did reference the front cat from a photo in a plain background. the rest I just added. but i think i see what you mean. I sort of wanted this kind of angle but with that front cat photobombing. the shot. But I have a such a low angle on the face that it seems like the cat would have to be standing on boxes out view.

>> No.1607203
File: 602 KB, 320x240, 1379228368230.gif [View same] [iqdb] [saucenao] [google]
1607203

>>1607099
If you don't plan to finish then why post it?

>> No.1607205
File: 42 KB, 960x689, 1386727092549.jpg [View same] [iqdb] [saucenao] [google]
1607205

>> No.1607214

>>1607201
Thanks for letting me help.
I know next to nothing about art so everything helps me, especially if someone tells me that I wasn't wrong with something. :)

>> No.1607215

>>1607205
Nah man, You want to use your own face as reference, So grab a light and mirror.
Aim the light at the back of your head but not so that it hits the mirror, which would reflect light on your face.
While doing this look at how the shadows fall on your face and maybe look up a cats skull & human skull reference and then apply what you observe in the mirror to your painting.

Also you gotta drop in some yellow for color harmony with all that purple and then some more light blue for all the pink.
Your shadows could use a dab of really dark blue to cool them while the light could have a tint of yellow.

>> No.1607216

>>1607205 sorry
this:
>>1607215
was for >>1607201

>> No.1607217

>>1607215
oooh shit. now I see what youre getting at. Ill try and add those colors too. They sound very fitting actually, thanks!

>> No.1607226
File: 1.44 MB, 4168x3192, duty_poster3.jpg [View same] [iqdb] [saucenao] [google]
1607226

So I just sort of lazily edited an old drawing and came up with a propaganda poster. How does it look? (apologies for bad Russian, I just Google translated)

>> No.1607234

>>1607226
Bad.
Your composition is terrible and I'm not really sure what it's supposed to be communicating, which is a big part of propaganda.

In Soviet Russia, bike rides you?

>> No.1607237

>>1607226
is that supposed to say... boris til the end?

also what the other guy said. there's no clear focal point, so it's boring as fuck. am i supposed to care about the dude? the gun? the emblem?

>> No.1607239

>>1607237
Wait, that's a dude? That's not a bicycle?

>> No.1607240

>>1607237
lol god damn it i'm stupid there's a ь. FIGHT til the end. makes a little more sense, in which case you should probably put the emphasis on the rifle. get rid of the emblem, or zoom out and show dude's hand's on it or something, i don't know.

>> No.1607242

>>1607239
kekeke yeah took me a bit to get it too. helmet + gas mask, apparently.

>> No.1607246
File: 61 KB, 354x779, lakeside.jpg [View same] [iqdb] [saucenao] [google]
1607246

just finished this up. was pretty fun. but made me realize how bad at backgrounds i am.

should i study backgrounds next or just keep painting humans like I like?

>> No.1607249
File: 233 KB, 1000x1000, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1607249

Make fun of it.

>> No.1607253
File: 635 KB, 1936x1038, horsebird6.jpg [View same] [iqdb] [saucenao] [google]
1607253

>> No.1607256
File: 122 KB, 1000x744, image.jpg [View same] [iqdb] [saucenao] [google]
1607256

>>1607246
Please stop painting humans like that.

>> No.1607268

>>1607256
how so?

I do hyperrealism too but its just not fun

>> No.1607279
File: 158 KB, 1000x1089, po1.jpg [View same] [iqdb] [saucenao] [google]
1607279

>>1607249
you can push it further anon.

here is a paintover

>> No.1607281

>>1607279
aFASOIDJSAJDASODsaDs
Holy shiznits that's amazing.

How long did it take you do that paint over?

Also, thanks anon. I am going to push it now. You have made me want to get to your level, good sir.

>> No.1607282

why would he want to though.

>> No.1607283

>>1607281
please be sarcasm. the other one is wayyyyyyy better

>> No.1607286
File: 621 KB, 800x1000, korrascowl.png [View same] [iqdb] [saucenao] [google]
1607286

sketch

>> No.1607287

>>1607286
Korra?
More like....
COW-ra... amirite?
Amritie?

Okay, I'll let myself out.

>> No.1607289

>>1607287
fat shaming cis-scum

>> No.1607288
File: 467 KB, 1600x900, frusciante.png [View same] [iqdb] [saucenao] [google]
1607288

Pretty proud of this one. My third portrait, I learned a lot doing it, some cool techniques like the cigarette and glasses, and in general highlighting with white. I also think this is the best freehand copy I've done in terms of just 'drawing what I see' - I did not barely have to go back and change much.

I just wish I didn't go full blown paint mode. This was supposed to be a sketch to study shadow, and cross hatching and all that, and I ended up trying to paint even though I've not read or learned anything about it at all, and I still can't decide if I like it more or not

Still, 3 portraits in, it really is nice to feel yourself getting better

>> No.1607291

>>1607289

If America has an obesity problem which is generally considered unhealthy and makes health care cost more, why is Fat-Shaming considered bad?

>> No.1607293

>>1607281
np took me about 10 min,

your not that far from my level its just that values add alot.

>> No.1607295

>>1607291
>it's a joke

>> No.1607306

>>1607253
This is really nice, lovely rendering so far, but I feel your lighting choices are holding it back. Right now it looks as though it's simply lit from the front/above, which flattens it and makes it more boring than it should be. Clearly it's a little late to change it all now, just something I'd keep in mind next time.

>> No.1607309
File: 79 KB, 600x453, octowip.jpg [View same] [iqdb] [saucenao] [google]
1607309

Back to digital doodling before bed at last, my last laptop struggled so much I've been traditional for past few weeks.

It's going to be an african-american octopus underworld ferryman with a joint. Yeah.

>> No.1607311
File: 962 KB, 1280x1266, 1356810331118.png [View same] [iqdb] [saucenao] [google]
1607311

>>1606928

Have a look at this, and composition in general. There's a lot of info out there, but basically you want to establish 3 planes of reference to give the illusion of depth, have some value-metric fog as things fade into the distance, and place your selling point at one of the intersecting points when dividing your image into thirds.

It's in the sticky, but here's the link to something that may help you:
http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/phil_straub_composition_tutorial

>> No.1607316
File: 334 KB, 800x1372, lizz22.jpg [View same] [iqdb] [saucenao] [google]
1607316

I was gonna fix his pose up more but I'm just ready to move on to something else.

>> No.1607319

>>1607306

Yeah I know, I wasn't planning it to be in an actual scene

Not until I was halfway done with it anyway

>> No.1607326
File: 29 KB, 340x447, shirtDesign.jpg [View same] [iqdb] [saucenao] [google]
1607326

posted this in last thread but got no feedback, trying again, anything will help really.

>> No.1607330
File: 43 KB, 524x351, poster-1931h.jpg [View same] [iqdb] [saucenao] [google]
1607330

>>1607226
Look at other Constructivist works and propaganda. What makes them interesting are basic shapes and how they command your eye. Not cool guns, gas masks and blocky font types. Composition construction is also very important, even if its very basic. Yours is very flat.

>> No.1607337

>>1607288
Airbrushed values look DeviantART bad.
The Solid hairline is really offputting. Try using different brushes for hair. Hair (especially eyebrows) are better represented with fewer brushstrokes rather than individual pen marks.
Did you use a real photo reference? I feel like a light source that harsh wouldn't cast such soft shadows. Don't shy away from the ears just because they seem hard. Eye area is all gubbed up and messy. Glasses look like they were colored in with an airbrush as well, clean up your strokes a bit. I can see how this may have gone from good to ugly as a sketch to a paintover. Not trying to be harsh here just hoping my opinion seems genuinely constructive and not dickish. No airbrush next time. Start from values instead of a sketch next time. Block in the lights and darks of the head and build your portrait from there. Keep going though, I can always see improvement when I do portrait studies myself.

>> No.1607360

>>1607326
Text is uneven, asymmetrical, and crowding the cat. Font is hard to read from afar, and there are some serious kerning issues. I hope that thin line around the cat is just the pen path, and isn't intended to print. The cat head is also fairly low contrast compared to the body of the shirt, which works in some situations but I don't know if that's ideal here. A lot of the finer hair tufts are ugly, and I feel a more graphic approach would look better if the cat is just a silhouette.

Consider posting this to /gd/, because I'm not sure how many quality graphic designers we have on this board.

>> No.1607363

>>1607316
Light source is inconsistent on the forearm. Consider some degree of foreshortening for the staff, because right now it's a flat rectangle. Near foot looks too small. Wrist looks broken.

I'm not a fan of the line weight - it could use some work in places. The light isn't quite reading as a light source. Illuminated areas on the lizard should increase in value, not just change color. You should also consider a neutral background, as you can't really show a light source on a white background, and have it actually read as a light source.

>> No.1607370
File: 2.10 MB, 1800x900, confr.png [View same] [iqdb] [saucenao] [google]
1607370

>>1606876
calling this finished, crits welcome.

i couldn't find a way to balance the weight on the left. :(

overall was a fun first attempt on environments.

>> No.1607380

>>1607370
You should probably make the primary light source more pronounced. We can see the shadow being casted on the staircase, but its only prominent there. Could be better in terms of perpsective - the stairs look correct, but because they all converge to one point, it looks really bland. Adding distant objects or ones up close would also make it look better. Colours look alright though; but dont limit yourself to red and blue, you could maybe add a tinge of saturated yellows/green where it needs to be warmer or desaturated purples in shadows.

>> No.1607388
File: 66 KB, 740x1003, Capture.jpg [View same] [iqdb] [saucenao] [google]
1607388

been a little obsessed with centaurs lately

>> No.1607397

>>1607370
Is this in Fall of Hyperion? I don't recall this in Hyperion unless that's from Silenus' story. Shit could even be in Endymion or Rise of Endymion... I need to start Fall of Hyperion still haha.

>> No.1607432
File: 95 KB, 790x960, Vermeerstudy1.jpg [View same] [iqdb] [saucenao] [google]
1607432

Vermeer study. Still learning to use CS6/photoshop in general, but that's just technicality. Main focus of the study is understanding use of colour. Only about 30 minutes in, so it's initial blocks of colour etc. What mistakes am I making that I should correct? How can I gain more understanding of Vermeers technique through this study?

>> No.1607433

>>1607432
Fantastic, I got the wrong thread and it wont let me delete this post. Just, uh, ignore this.

>> No.1607446

>>1607388
>no armpit hair
Step it up

>> No.1607461

>>1607226
That reads (visually) like fucking shit.

>> No.1607462

>>1607432
It feels alright, interesting as a thumbnail.

Spend some time in it and don't worry about what other anons think.

>> No.1607463

>>1607286
Cross-eyed
Is that a 6-pack? No way her body fat is low enough for that. You'd see definition in her legs for a start.

>> No.1607464

>>1607288
Values: good
Shading: Bad
Rendering: dog shit

Don't shade in little patches, it looks like he's bruised or has rubbed soot over his face. Learn the planes of the face and color them as whole areas, then go back and blend.

>> No.1607468

>>1607253
Lovely rendering, but this is the very definition of pillow-shading.

>> No.1607508

>>1607268
don't stop
the guy is a homophobic faggot..

>> No.1607515

>>1607268
no him, but i agree. from the way you paint, i get the impression that you're a typical tumblr skank drawing homolust which is apparent from your style.

>> No.1607517

daily

>> No.1607518
File: 392 KB, 800x1000, nightpalm.png [View same] [iqdb] [saucenao] [google]
1607518

>>1607517
forgot picture

>> No.1607546

>>1607154
>>1607126
>>1607113
>>1607110
firez pls

>> No.1607549

>>1607388
i think she would technically be called a hind.

pretty cool, but values need work. Lighting makes no sense.

>> No.1607552
File: 1.57 MB, 2691x1888, 3.jpg [View same] [iqdb] [saucenao] [google]
1607552

does it look like yarn in the back?

>> No.1607565

>>1607552
Pointy bends suggest that it's a wire of some sort. I mean, yeah, it looks like a nice ball of fiber, but it obviously isn't wool.

>> No.1607570

>>1607552
The back ground does not with with the two characters, and as previous anon said, the ball does not give the impression of yarn.

>> No.1607587

>>1607570
>The back ground does not with with the two characters
what does that even mean?

>> No.1607586

>>1607552
A ball of yarn is more like a giant knot than an actual ball of threads. That ball is way too crazy to look like yarn. Try looking a couple up, or stopping by the yarn section in your local craft store and checking them out there.

>> No.1607589

>>1607552
How much is he paying you for doing this commission?

>> No.1607598
File: 109 KB, 1500x734, aam.jpg [View same] [iqdb] [saucenao] [google]
1607598

>> No.1607625 [DELETED] 

Study from life, ~3 hours

>> No.1607627
File: 195 KB, 1500x847, lifedesk.jpg [View same] [iqdb] [saucenao] [google]
1607627

Study from life, ~3 hours

>> No.1607634

>>1607627
ellipses, draw a shitload in perspective and dont pinch the edges

there used to be a suggested learning path with a number of exercises in the sticky, not sure where it is now

>> No.1607638

>>1607549
Thanks, I knew something looked off about it, colors have never been my strong point but might as well try to learn late than never.

>> No.1607644

>>1607627

you dumb cunt, post studies in the study thread.

>> No.1607664
File: 960 KB, 1328x928, 2013-12-12_0033.png [View same] [iqdb] [saucenao] [google]
1607664

>>1607565
>>1607586
Is this better? My goal was not creating realistic wool, just an impression of one, so people could tell it's yarn.
>>1607589
How much do you think it's worth?

>> No.1607665

>>1607627
I'm liking your colors and your ability to draw reflective surfaces, but god damn you need to work on form construction.

>> No.1607669

>>1607644
The study thread was invented yesterday after a couple of people decided it was necessary. It'll be a while until everyone gets the memo.

>> No.1607673

>>1607669

yeah but that's why it's crucial we aware people in a direct and energetic way so that the transition is swift and smooth. our homeworld is at stake anon. there won't be any compromises.

>> No.1607677
File: 353 KB, 950x1700, CyberGirl.png [View same] [iqdb] [saucenao] [google]
1607677

I did this yesterday. I´m not unhappy with it but I need some critiques,

>> No.1607684

does nobody draw on paper?

>> No.1607690

>>1607684
Sketchbook thread

>> No.1607691

>>1607690
where?

>> No.1607692

>>1607226
In my opinion all these filters are kinda cheap and it's only a sketch. There are some very impressive propaganda posters out there, so this doesn't really look legit, not to mention the motivational poster look.
On a side note, it translates "Fight 'till the end."

>> No.1607700

>>1607691
4chan

>> No.1607703

>>1607700
ha

>> No.1607712

>>1607360
thanks a lot for the response anon, ill go to /gd/ and ask as well, but what you said helps

>> No.1607715

>>1607627
Damn, those head massage thingies feel great.

>> No.1607746

>>1607468

What is pillow shading?

>> No.1607748

>>1607598
Lookin' good, but the cast shadows on the ground are a bit inconsistent.

>> No.1607751

>>1607627
>Imsdal
>Snus

norway-san?

>> No.1607780

>>1607664
Make the stray lines less jagged. Yarn should flow, it's light and soft.
Also, that ball doesn't really look like it fits in with the two women,

>> No.1607788

>>1607746
there's no lightsource... everything has shadows on the edges as they round "away from the viewer". No cast-shadows or occlusion shadows, its sort of a basic type of shading...

>> No.1607798

>>1607788

Oh that? I thought blending in darks from the outline sketch would look nice instead of having a light colour on the edge (hate light colours on the edge..) again though I didn't have a scene/light source in mind until half way through. Is there a way to make the light look nice while having dark rounded edges with nice texture?

>> No.1607891
File: 119 KB, 964x441, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1607891

Are the treads on the far side too fat? Too skinny?

>> No.1607922

>>1607677
Her eye that's away from is us way too small. Shoulder anatomy needs more work and overall can use some more contrast.

>> No.1607924
File: 132 KB, 423x414, perspective.png [View same] [iqdb] [saucenao] [google]
1607924

First thing I've tried to do really focusing on perspective, drawing through the thing as well. How does it look? Are there any glaring obviously wrong things in terms of perspective?

>> No.1607934
File: 16 KB, 325x325, 1386175272848.jpg [View same] [iqdb] [saucenao] [google]
1607934

>>1607924

You have to chicken scratch straight lines?

>> No.1607935

>>1607924
i like how the silo payload is pubic hair

>> No.1607938

>>1607891
For the proportions of the hull, they're fine. You may want to exaggerate the 88 length to give it more weight.

>> No.1607942

>>1607924
The perspective on the barn's pretty good!! I'm not sure if the door is intentionally off of the ground though. Was it freehanded? I ask only because there aren't any construction lines. If so, you've got a decent good eye for perspective. Try reading Norling's Perspective Made Easy if you're not sure how to properly plan it out, though.

The whole thing looks alright as a thumbnail, but once you open up the full image you can see some of the more artistic faults, like the hairy lines as >>1607934 pointed out. That'll fix itself with practice, though, and it doesn't play much of a role in a study of perspective.

>> No.1607958
File: 23 KB, 685x578, Buggers.jpg [View same] [iqdb] [saucenao] [google]
1607958

>spend uncounted hours studying anatomy and light.
<finals put it to work
>paint this

>> No.1607962
File: 247 KB, 1120x744, 1386822586960.jpg [View same] [iqdb] [saucenao] [google]
1607962

i know im not doing great but i think theres no point in erasing everything so i might just continue

>> No.1607964

>>1607962
lay in the base before detailing

>> No.1607971

>>1607962
loomis

>> No.1608030

>>1607962
There is a Study Thread for this kind of stuff.

>> No.1608039

>>1607971
Fuck you and your loomis.

>> No.1608042

>>1608030

its a WIP, i thought draw threads allowed these

>>1607971

What about him

>>1607964

Yeah i know, i tend to focus on eyes, i kinda got a fixation with them

>> No.1608050

>>1607958
>studying anatomy
no one believes you

>> No.1608084

>>1607288
Good taste in musicians, John Frusciante is god tier.

>> No.1608089

>>1607962

You should probably start by plotting out where everything is and get the general forms down before you start hyper-detailing something. More often than not, you'll find something is out of perspective or disproportionate with the rest of the figure, making your details go to waste on an overall incorrect image. I tell myself "FRR" whenever I start to focus on one little thing while the general image isn't blocked in. FRR stands for "Fundamentals, Reference points, Refinement".


Still, the eyes look nice so if nothing else at least they were a decent study.

>> No.1608091

this week all week
http://livestream.com/kietland

>> No.1608106
File: 8 KB, 272x637, Man.jpg [View same] [iqdb] [saucenao] [google]
1608106

>>1608050
BRIGHT NEAR LIGHT DARK AWAY, WHY DOESN'T IT LOOK REAL

>> No.1608134

>>1608106
>BRIGHT NEAR LIGHT DARK AWAY
wut

>> No.1608157

>>1608106
Go lighter. Go darker. Push the values.

>> No.1608176

>>1608106
It should be: planes facing the light are bright, planes facing away from the light are dark, but it's not that simple. The brightness of a plane in relation to it's angle with the light source isn't a linear change.

>> No.1608179

>>1608106
>>1608176
Forgot to add:
You also want to depict solid forms through sound construction/observation. Your drawing looks skewed, so it's immediately not believable.

Just clock in a lot of practice drawing and painting from life - you can't learn how to make things look real without studying how light works in real life.

>> No.1608308
File: 71 KB, 1066x1325, po2.jpg [View same] [iqdb] [saucenao] [google]
1608308

>>1608106
you can push the values further and stuff

>> No.1608319 [DELETED] 
File: 591 KB, 1920x1080, scpb.jpg [View same] [iqdb] [saucenao] [google]
1608319

I bought a cheap tablet the other day and I just slapped this together in 3hours or so.

That feel of the transition from retard to novice with a drawing tablet.

I wanted to try my light skillz and I am very proud of myself.

Now to draw some dicks.

>> No.1608322
File: 161 KB, 1000x563, scpbc.jpg [View same] [iqdb] [saucenao] [google]
1608322

Woops, forgot to resize.

Anyway. Got myself a new tablet the other day.

I just finished this, first time trying a drawing tablet properly.

Loved the feeling when I started to get a hang of it.

I will use dodge/burn tool to shade until drawing feels more natural.

>> No.1608336
File: 318 KB, 1200x700, bart.jpg [View same] [iqdb] [saucenao] [google]
1608336

please help :c

>> No.1608338
File: 266 KB, 1000x500, envi 2.jpg [View same] [iqdb] [saucenao] [google]
1608338

>>1606876

started working on this. crits on the composition / everything before i start flushing it out more.

>> No.1608346
File: 86 KB, 640x400, image.jpg [View same] [iqdb] [saucenao] [google]
1608346

>> No.1608354

>>1607627
å ä ö

>> No.1608359
File: 447 KB, 3750x2500, RomanVampire.jpg [View same] [iqdb] [saucenao] [google]
1608359

I plan on colouring this, it's supposed to be a Roman Legionnaire Vampire. What do I have to fix?

For the first time I feel like I drew something from imagination that isn't absolute garbage. But that can't be right.

>> No.1608403

>>1608338
Looks great I think. Color's a bit boring. Here's an edit.

>> No.1608404
File: 285 KB, 1000x500, 1386886854029.jpg [View same] [iqdb] [saucenao] [google]
1608404

>>1608403
whoops

>> No.1608417
File: 147 KB, 572x538, Waterhouse_redchalk_copy.jpg [View same] [iqdb] [saucenao] [google]
1608417

PRB made me want to start drawing, I figured id learn to draw faces first, and i figured id have to copy/study/learn before i can do anything original

>> No.1608430

>>1608404

whenever you have a piece like this, you need to choose a value key and stick to it religiously, otherwise your whole value structure looks amateurish as fuck

>> No.1608434

>>1607627
I'm digging this water bottle.

>> No.1608451

>>1608404
>>1608430

Thanks for the feedback!

>> No.1608453

>>1608404
Len flare - check
Instagram filter - check
What other quick ways can I make an image interesting?

>> No.1608466

>>1607962
You should sketch out the proportions first. The angle you drew for the cheek is wrong, for example, and if you carried on the whole portrait would be distorted as a result.

>> No.1608470

>>1608336
You changed the proportions of the head. Just looking at it without measuring you can see the head plus beard should be almost twice the width of the face, which isn't the case. The beard should be equivalent in length to the distance from brow to lip.

>> No.1608581
File: 491 KB, 1465x1321, anatomy1.jpg [View same] [iqdb] [saucenao] [google]
1608581

>>1606876
I was hoping if someone could point out flaws in the anatomy or how shitty it is. I've been studying for a couple months and I went from kinda beginner figures to actually knowing basic muscles.
This was from my head so it's where my level of knowledge is at currently.

>> No.1608586

>>1608359
Need to work on the anatomy, proportions especially. That arm is way too long. Do some figure studies, learn muscles and bone structure.

>> No.1608593
File: 361 KB, 700x1062, heads2.jpg [View same] [iqdb] [saucenao] [google]
1608593

>> No.1608595

>>1608581
Just at a glance, your deltoids and bicep don't insert and attatch properly to the underlying bones. The rectus abdominis is over sized, lopsided, has too many tendentious intersections and is on top of the sternum. You might know the muscles, but you really need to know the bones and ligaments too so you can put 2 and 2 together and nail the form.

>> No.1608600

>>1608581
The chest looks skewed and all flat because you didnt create a form for the pectoralis major- this is most prominent on the side view. You should also study how muscles attach to the bone and how they insert between other muscle.

>> No.1608603

>>1608593
these are nice man. i don't actually like all of them but the bottom left is is strongest.

the top two seem a tad off in perspective like the eyes on the far side seem a bit to high.

>> No.1608606

>>1608603

*don't = do

>> No.1608608

>>1608603
Thanks man, I see what you mean about the eyes. I even flipped it a lot and somehow missed that.

Gotta do a lot more of these...I realize that I am pretty weak with faces :/

>> No.1608612

>>1608091
streaming again now all day
http://www.livestream.com/kietland

>> No.1608613

>>1607598
The values on the mech in the foreground and the tower in the background seem far too close together.

Also shadows like the other guy said.

>> No.1608701
File: 780 KB, 1280x1024, Unbenannt-1.jpg [View same] [iqdb] [saucenao] [google]
1608701

something i did for school
what d'you think, what would you change ?

>> No.1608742

>>1608701
the contrast of warm and cool color feels awkward. i don't know why

also, guy needs to iron his shirts better

>> No.1608769

>>1608701
Your color pallet is just primary colors and there's no structure to how you've painted. It would look so much better if you just picked some normal colors, did some cell shading and maybe throw lighting effects on top. It has a lot of other issues, but at least fix that color.

>> No.1608797

>>1608769
i know its not painted like other images but its just its own style... but yea ill try out a normal coloring too
u see any issues with the outline? if yes tell me i want to improve :B

>> No.1608804
File: 47 KB, 805x842, menpo.jpg [View same] [iqdb] [saucenao] [google]
1608804

first time doing value on a digital painting, Am I doing this right?

>> No.1608818
File: 288 KB, 640x480, dragon.png [View same] [iqdb] [saucenao] [google]
1608818

Old, not sure if I should bother finishing it.

>> No.1608824

>>1608818
the part were the wings meet the back looks really awkward and so does the tail connecting to back as well. the wings also look like fish fins as apposed to dragon wings unless that's what you're going for

>> No.1608825

>>1608804

http://www.youtube.com/watch?v=FshkO8HqQ10

>> No.1608829
File: 184 KB, 800x800, 1386965040910.png [View same] [iqdb] [saucenao] [google]
1608829

>> No.1608832
File: 233 KB, 1200x1600, Creampie1.jpg [View same] [iqdb] [saucenao] [google]
1608832

trying hentai creampie. but I'm not sure.

>> No.1608835

>>1608829
>>1608832
Both of you need to read the sticky

>> No.1608851

>>1608818
No point. There's little sense of form due to poor/inadequate construction, and a poor understanding of light and how it illuminates planes in 3D space.

Since this is old anyway, call it done. Paint some still lifes of simple forms with a strong primary light source. Learn perspective too. Once you have a feel for both, try something like this again, but build the entire dragon with cubes, spheres, cylinders and cones. Paint up the values convincingly, then refine with anatomical nuances.

>> No.1608880
File: 864 KB, 1200x1800, Crow Warrior 1.jpg [View same] [iqdb] [saucenao] [google]
1608880

Recent scan

>> No.1608884

>>1608417

Your're doing fine. Maybe you should try first the human body composition, but it's all to you.

>> No.1608913

>>1608595
>>1608600
Thanks guys. Is there any resources specifically for learning how muscles insert and tendons?

>> No.1608975
File: 554 KB, 1000x800, bigdby.png [View same] [iqdb] [saucenao] [google]
1608975

Just trying to eek out some work to get through this block I'm having.

I need something to study /ic/, any suggestions?

>> No.1608982
File: 119 KB, 611x974, draw.jpg [View same] [iqdb] [saucenao] [google]
1608982

>>1607546
That's not me, I just finished this one

>> No.1608985
File: 379 KB, 2160x1261, ranstudie1325135613.jpg [View same] [iqdb] [saucenao] [google]
1608985

>>1607158
Gave this a try.

>> No.1608994
File: 754 KB, 2000x1200, asdaseads.jpg [View same] [iqdb] [saucenao] [google]
1608994

>>1607397
It's from a collab thread. Here's my contribution earlier in the thread. That other anon took it waay farther and made it awesome.

>> No.1608997

>>1608982
I don't think the inside of his mouth would be that light. I see what you're trying to do but right now it looks like its glowing.

>> No.1608998
File: 83 KB, 656x1000, asd.jpg [View same] [iqdb] [saucenao] [google]
1608998

i cant remember when i had this much fun in my life

>> No.1609010

>>1608998
lol that came out awesome! the design is sweet.

>> No.1609013

>>1609010
thanks man!

>> No.1609034
File: 639 KB, 1500x844, 12-13-13; 94.jpg [View same] [iqdb] [saucenao] [google]
1609034

I know it is rather cheesy... kind of like where it ended up though.

>> No.1609054

>>1609034
too much rim light

>> No.1609078
File: 359 KB, 1500x801, Unasdd111ed-1.jpg [View same] [iqdb] [saucenao] [google]
1609078

>>1609034

image looks promising as a whole though. hope you aren't a dirty subhuman hobbyist and you stick around to blossom into a beautiful master race professional in the near future anon.

>> No.1609100
File: 39 KB, 816x679, l.jpg [View same] [iqdb] [saucenao] [google]
1609100

>> No.1609119
File: 800 KB, 1012x1573, speedpaint3.jpg [View same] [iqdb] [saucenao] [google]
1609119

I only spent a few minutes on this because I'm trying to get faster and use a looser style, I usually do really smooth detailed stuff; so this was really hard for me. It doesn't look good at all, I just don't know how to loosen my technique up. Speedpaint tips would be helpful.

>> No.1609120
File: 200 KB, 972x712, JUJUBES.jpg [View same] [iqdb] [saucenao] [google]
1609120

I can't delete my post from the sketch thread for some strange reason, but imma post anyway. Asking for critique, I might work a bit more on it later.

>> No.1609121

>>1609119
Don't worry about speed and don't rush the painting process. The goal is to create good artwork, not 'good considering about of time spent'.

>> No.1609131

>>1609121
I just want to be confident in my marks and get things blocked out and the composition set, if I can do that then speed is more of a plus I guess.

>> No.1609176
File: 135 KB, 1280x750, Sketch1461945.jpg [View same] [iqdb] [saucenao] [google]
1609176

WIP study, my first digital drawing lookin for some critiques.

>> No.1609204

>>1609120
I like your style.

>> No.1609207

>style

>> No.1609206
File: 486 KB, 1000x760, 1213132244.jpg [View same] [iqdb] [saucenao] [google]
1609206

some wip frames for my comic.
sorry for shity picture quality.

>> No.1609209
File: 423 KB, 781x1000, 1213132247.jpg [View same] [iqdb] [saucenao] [google]
1609209

>> No.1609208
File: 399 KB, 1000x764, 1213132245.jpg [View same] [iqdb] [saucenao] [google]
1609208

>> No.1609218
File: 431 KB, 1500x1446, Ork womansmall.jpg [View same] [iqdb] [saucenao] [google]
1609218

Did this yesterday when I was browsing /v/ and saw an "ork girl" thread and suddenly became motivated.

>> No.1609359
File: 195 KB, 833x645, shit valley.jpg [View same] [iqdb] [saucenao] [google]
1609359

Ill get better someday

>> No.1609376

>>1609218

Why's she wall eyed?

>> No.1609387

>>1608593
pretty good, top right is a little too soft though

>> No.1609388

>>1608797
muh style

>> No.1609410

It's just incomplete at this point. You have your values in the painting, now just finish it

>> No.1609418

>>1609218
That bicep is looking a bit saggy. Careful with the eyes, as the other anon said.

Also, just as a personal thing, whenever I see half-orcs or whatever the tusks seem to be placed as an afterthought. Since the mouth is defined by the underlying teeth surely she should have a more pronounced mouth and lips?

>> No.1609538
File: 378 KB, 723x1100, strongest3.jpg [View same] [iqdb] [saucenao] [google]
1609538

Hey! This is a series that I think is one of the strongest pictures I've done so far (esp. the middle one).
Please give me critique so I can improve! :)

>> No.1609554

>>1609538
The first 2 I really like. The first one lacks a bit of contrast/high values, even for a dim scene (good in the middle one). The third one lacks detail towards the right side, especially the face. First 2 are strong because resolution of detail is consistent across the image (as far as in focus areas). Third one looks unfinished cos left side is detailed, but key subject is blurry and comparatively undefined, also the right side lacks contrast, consider how in first 2 pics the background also goes into the dark values, 3rd pic is all mid greys.

>> No.1609560
File: 99 KB, 833x645, shitstuff.jpg [View same] [iqdb] [saucenao] [google]
1609560

>>1609359
Adjusted levels and added some soft round brush bloom. Just get your values better.

>> No.1609569
File: 925 KB, 1056x1021, Tro.png [View same] [iqdb] [saucenao] [google]
1609569

How is this hand?

>> No.1609588
File: 2.27 MB, 2448x3264, PIC_0235.jpg [View same] [iqdb] [saucenao] [google]
1609588

I promised myself I'd learn watercolors over winter break. One thing I did learn was not to ink first, especially with more expensive watercolors. I'll have to re-ink it afterwards.

>> No.1609589
File: 305 KB, 1320x891, asd11d-1.jpg [View same] [iqdb] [saucenao] [google]
1609589

i don't know wtf i'm doing

>> No.1609633

>>1608997
You mean the bright point in the lower area?
If that's the case, that's just the lower "lip", perhaps it doesn't read as well as I hoped.

>> No.1609646
File: 227 KB, 611x974, adadasd.jpg [View same] [iqdb] [saucenao] [google]
1609646

>>1609633
Hmm, yeah I thought his mouth was open like the pic attached. The thin dark shading above his upper lip looks like an upper lip to me.

>> No.1609652

>>1609646
i also thought his mouth was open

>> No.1609655
File: 103 KB, 656x1000, asdasd.jpg [View same] [iqdb] [saucenao] [google]
1609655

Update, finshing it tomorrow

>> No.1609672

>>1609655
>dat anatomy

>> No.1609676

>>1609672

you can tell his mother left him at random peoples doorstep after his birth. poor sharkheadtrooper.

>> No.1609680
File: 971 KB, 900x1084, wip1.png [View same] [iqdb] [saucenao] [google]
1609680

I think I'm fully ready to give up animu now. Why didn't you guys tell me that painting real people is so much more fun?

>> No.1609681
File: 269 KB, 720x720, still-unfinished.jpg [View same] [iqdb] [saucenao] [google]
1609681

Been painting on this on and off for about 5 weeks, still far from done.

I have no friends and I don't post on any forums so I thought I'd post it here, I would really like to hear your thoughts on it. And if someone could give advice that would be great. It's going to be called "Destroyer of Worlds" and I'm trying to make it as explosive and epic as possible. Any advice on how to achieve this? Like making things look shaky, the earth beneath the head must look like it's shattered to pieces and stuff :] I was thinking using lots of blur to to emphasize depth of field and give a sense of earthquakiness. but I've never done that, ...I'm scared...

>> No.1609685

>>1609655

k..kj Kallio?

>> No.1609694

>>1609681
>5 weeks
just stop

>> No.1609695

>>1609694
Uh no, why would I?

>> No.1609696

>>1609694
>>1609681
seriously, move on and work on your basics

>> No.1609697

>>1609696
there's not enough loomis?

>> No.1609708
File: 2.01 MB, 2154x4152, lionhead-progress2.jpg [View same] [iqdb] [saucenao] [google]
1609708

>>1609694
>>1609696

I'm serious.. Here, I arranged the final saving of every painting session I've done it in those weeks for you to give you an idea. It's kind of discouraging to hear from people here after I say how long I've worked on a piece, with people telling me to give up on art and such.

I understand what you mean though, but after the years I've come to realize this is my preferred way of working and whenever I make something I never know exactly how it'll look, just a matter of experimenting and finding out what you want out of it. I don't like studying and sketching for the sake of praciticng, never have. Maybe I'm a retard for that but I prefer learning by making shitty paintings and with each time making them less shitty until I'm happy with it.

Idk. Thoughts?

>> No.1609713
File: 230 KB, 1405x1024, HORSE_12.jpg [View same] [iqdb] [saucenao] [google]
1609713

want critique

>> No.1609714

>>1609713
It's cute but everything looks flat.

>> No.1609716

>>1609713
I-Is that Xena?

>> No.1609715

>>1609708
I kinda do that with my drawings but I last up to a week tops. My only excuse is that I don't have much time to draw but you...should move onto the next piece in my opinion.

It's time to explore new frontiers, challenge yourself with something new and break barriers that are comfort zones in order to advance.

Funny how I am saying this to you as the same thing applies to me hehe.

>> No.1609718

>>1609697
you've been working on it way longer then that. I remember when it was a lion months ago. go do something else. this isn't some masterpiece

>> No.1609721
File: 200 KB, 576x864, _MG_3326a.jpg [View same] [iqdb] [saucenao] [google]
1609721

>> No.1609722
File: 1.12 MB, 1050x1400, Peaceful noon_small.jpg [View same] [iqdb] [saucenao] [google]
1609722

I need to spend less time detailing stuff -.-

>> No.1609726
File: 268 KB, 720x720, lh2.jpg [View same] [iqdb] [saucenao] [google]
1609726

>>1609715
Hey man, I don't know. Why can't we just work in this manner, whilst working on other pieces simultaneously? There's no harm in that. And "giving up" on a piece because you've been working on it "for so long" is just pretty fucking gay. If you love working on a piece then just work on it until it's finished. Who gives a shit? You and I can break our comfort zones in order to advance without giving up on a piece too, I'm sure of that.

>>1609718
I'm not the guy who responded to that. I don't even know what loomis means or is(?).
>this isn't some masterpiece
Who are you to say that? I fucking love it. In fact with every save on that progress pic I was impressed on how much I've progressed and every time I was proud of fuck, in fact this is the best piece I've ever made in my 6years of doodling on my wacom (it's just a side hobby). This lionhead painting will be the cover art for the music I make and it's exactly what I want to make.

>go do something else.
How about no? Kindly go ahead and fuck yourself :-) (meaning this in the friendliest way possible)

Pff wow I forgot how depressing /ic/ can be, still no critique or advice (just like every time before) I don't even know why I visit this place anymore, lol

>> No.1609730
File: 58 KB, 1280x720, 9.jpg [View same] [iqdb] [saucenao] [google]
1609730

>>1609726
>Pff wow I forgot how depressing /ic/ can be, still no critique or advice (just like every time before) I don't even know why I visit this place anymore, lol

You love us and love being here you know you do :3

Remember, you're here forever. I really need to work more proficient with the little spare time I have, though.

>> No.1609732

>>1609726
>You and I can break our comfort zones in order to advance without giving up on a piece too, I'm sure of that.

lol k
You're insane. The second iteration was probably the best because it actually had a bit of style. Had you stopped there and done a bunch of drawings afterwards, you'd be much better off. But you even say in a post above that you don't like to study or practice. So polishing a turd for half of a year means what to you? You're like a quietly insane firez. kill yourself.

>> No.1609735

>>1609714
except characters...or EVERYTHING?

>>1609716
a land in turmoil cried out for a hero...

>> No.1609739

>>1609708
Nobody told you to give up on art you just need to work on more than one project for a long period and slightly improving it try to find the things you struggle with and do drawings/exercises to practice them but if you spend to much time in your comfort zone you won't improve.

>> No.1609737

>>1609713
You drew the horse+lion first, but you didn't think of the background or the piece as a whole, so the background is horribly merged. The piece as a whole doesn't make sense from a perspective point of view, and the depth is badly done.

>> No.1609744

>>1609737
you are right
this landscape sucks

>> No.1609742

>>1609726
It's good technically, it's just boring.
It's a random floating head thing.

But if that's fun for you, go ahead.

>> No.1609746

>>1609732
Lol. I honestly KNEW someone was going to make a post exactly like yours.

Maybe I'm a little insane. Why not? Insane is good, much better than being boring (not one to use ad hominems but it seems like you really are).

I guess there is a very defining difference between an "Artist" and a "Painter". I make art that has an emotional effect on me and hopefully on others, to set a mood and theme. Trying to create something weird, interesting or new. Whereas a "painter" (probably what /ic/ largely has) is the highly skilled painter who really lacks creativity, fantasy and artistry but makes up for it with their expertise and making stunning pieces which look just like photo's.

But hey, maybe I'm terribly wrong and you're right. I'm just doing what feels right for me. Maybe I'm fucking insane and delusional, maybe I'm not. Just being honest here. Note I am not trying to belittle you in any way with this post btw, I value your view - I just don't agree.

>>1609739
Yeah, that makes alot of sense. You're right. I am painting 2 or 3 other pieces at the moment aswell but this lionhead is the one I always come back to and I do feel a bit stuck in my comfort zone. Gonna see if I can break that. Thanks for your post.

>> No.1609754

>>1609746
>that black and white definition of what an artist is
What a narrow-minded and arrogant belief.

Save yourself the trouble and stop asking for critique or advice if you aren't going to consider any of it.

>> No.1609755

>>1609754
Trust me, I consider every bit of critique and advice I get. And that black and white definition was hugely exaggerated on purpose to get my point across.

>> No.1609759

>>1609755
Except you've proved just a few posts up that you don't. Instead, your reaction is to hand wave it away with exaggerated points and passive aggressive jabs.

Stop.

>> No.1609761

>>1609708
One word: THUMBNAILS

You should have already solved all the design problems BEFORE you start painting/rendering/detailing. You clearly don't know what you want, and thus you keep changing in drastically. You could have explored all your options regarding composition, design, content, color, etc in a fraction of the time you spent re-rendering this.

Set this aside and move on. If your bent on portraying this subject, start over from thumbnails. Remember that investing time on a piece (or an element of a piece) does not equate it being good. Don't be afraid to scratch what you've done if it isn't working, though the chances of you having to do that are greatly reduced if you invested in thumbnailing.

Here's a list of resources covering thumbnailing - read them all:
http://pastebin.com/fZM8NdBr

>> No.1609763
File: 265 KB, 720x720, lh3.jpg [View same] [iqdb] [saucenao] [google]
1609763

>>1609761
>You should have already solved all the design problems BEFORE you start painting/rendering/detailing.
You're right, and that's probably the best and smartest way to do it
>You clearly don't know what you want, and thus you keep changing in drastically
Yep, and that's my problem I think. I never know exactly what I want and I get bored if I go for the same exact thing from beginning to end. Maybe that'll stick with me forever, I don't know.

Thanks for the link though! Very educative, never knew about "thumbnailing" reading that shit now.

>>1609759
No mate, there's a difference between considering critique, and accepting them. I don't agree on a few points people have made (whatever they are objectively wrong or right) but the following posts have been very helpful, reasonable and good and i will apply them to my work approach:
>>1609739
>>1609742
>>1609761

.
>>1609726
I would also like to add
#FuckThePolice #FollowYourDreams
no spirit crushing pls /ic/ :3

Decided to go for a real lionhead±.. here goes.

>> No.1609768

>>1609763
>No mate, there's a difference between considering critique, and accepting them.
That's precisely why I chose that word.

>>1609739 said the exact same thing as the other anon you were being an asshole toward, except they sugarcoated it to appeal to your fragile ego. If you had ignored the crass tone in that other anon's post, you would have seen what they were telling you and taken the time to consider it just the same as you would have the nicer anon's post.

Instead, you let their words insult you, and you reacted like a child.

I just wanted you to realize that and take the time to understand where that puts you. And with that message hopefully properly conveyed to you, I'm done talking to you now.

Have a nice day.

>> No.1609772

>>1609761
>You clearly don't know what you want

this. you were rendering back and forth without any clear direction or goal.

>> No.1609778

>>1609768
I'm sorry for my childish behaviour. Will you please forgive me?

>>1609772
I know

Does this make me shit? an idiot? a bad artist? a bad person?

C'mon.. learning is in the process isn't it?

>> No.1609780

>>1609772
>>1609778
Or maybe I just don't have the (genetic) talent for visual artwork?

Not a single positive feedback. Can't mean anything but that I suck balls

>> No.1609782

>>1609763
At least don't draw it from the same angle...

>> No.1609784
File: 634 KB, 1059x1098, wip3.png [View same] [iqdb] [saucenao] [google]
1609784

>>1609680
How am I doing so far?

>> No.1609785

>>1609778

no doesn't make you anything anon. we just trying to help you figure out what went wrong

you are going to need a thicker skin if you want to study at d/ic/kbutt-academy

>> No.1609790

>>1609785
srsly this. what is up with this guy anyway? kind of eccentric isnt he

>> No.1609793

>>1609784
Eyes seem too big.
Straight front view isn't very interesting.

>> No.1609796

>>1609780
>Not a single positive feedback

ain't no such thing to be found here. lol. if people can't give critical input, it's more likely your post gets completely ignored than for you to get praise.

but you will come to love us anyway, you'll see.

>> No.1609802
File: 322 KB, 720x720, lh4.jpg [View same] [iqdb] [saucenao] [google]
1609802

>>1609785
>>1609790
Yeah I know, but I'm naturally an emotional person. I've tried thickening my skin time after time but that hasn't seem to have succeeded with me.

Especially when someone insults something I've worked on for many hours or days without putting much thought into their insults, I don't know, I'm just sensitive to that because art means alot to me.

>>1609796
Lol fuck that shit nigga I'm outta here
Last thread I'll be in for good. Gonna get back to working on my music before I lose the last bit of sanity in me.

>> No.1609805

>>1609780
If you want compliments and positive feedback you're on the wrong website.
The reason why people come here is for straight, harsh criticism.

>> No.1609809

>>1609802
>>1609805

And by insults I usually mean them saying give up, commit suicide, stop polishing your turd
etc.

not trying to be an oversensitive butthurted wimp but it's hard

>> No.1609810

>>1609802
>Especially when someone insults something I've worked on for many hours or days without putting much thought into their insults

Hehe oh trust me you're not the only one who's gone through that I go through multiple scenarios like that here but just keep your head up and keep going you'll thank this place one day.

>> No.1609811

>>1609809
You clearly don't belong on 4chan.

>> No.1609813

>>1609811
You're right I probably don't
>>1609810
I can see the usefulness and value of the harsh and honest feedback given on 4chan though, so more power to all of you for visiting and posting on this board.

>> No.1609838

>>1609813
go away

>> No.1609844

>>1609838
Why?

>> No.1609848
File: 184 KB, 552x628, 1387068028206.png [View same] [iqdb] [saucenao] [google]
1609848

trying to get used to painting/photoshop, am I going about this completely wrong?

>> No.1609854

how the fuck do I paint soft surfaces such as feathers and fur?

I have no troubles with metals, bone, skin and wood, its just fucking feathers and fur

>> No.1609855
File: 532 KB, 1200x927, elsa.png [View same] [iqdb] [saucenao] [google]
1609855

>> No.1609856

>>1609848
nah, you'll get there, paint looser, you're probably stressing out about getting use to the program and so you're arting all tight and constipated, just enjoy yourself.

>> No.1609857

>>1609848
Learn how planes of the face interact with light, and form stronger values when you're shading.
Proko is a good you-tuber for this, and someone called "sinixdesign' has a good tutorial on drawing faces, done in 8 parts, I think, which covers whites, to chinks, to niggers.

>> No.1609859

>>1609855
spat my milk out
make the background darker
head altogether

>> No.1609862

>>1609855
Learn to draw.

>> No.1609863
File: 301 KB, 720x720, lh5.jpg [View same] [iqdb] [saucenao] [google]
1609863

>>1609838
>>1609844
(not that I won't, just wondering why you'd post such a rude & demeaning comment)

Changed the lion a little bit, finally feel I've reached what I wanted, time to render.

Do you guys prefer it to my previous version so far?:
>>1609681

>> No.1609865
File: 245 KB, 1441x845, ranstudie1325135614.jpg [View same] [iqdb] [saucenao] [google]
1609865

>>1608985
Did another one of these.
The lasso tool is proving to be a massive time saver.

>> No.1609868

>>1609865
You're not fooling anyone, that's a photo not a painting.

>> No.1609869
File: 390 KB, 2160x1440, ranstudie1325135615.jpg [View same] [iqdb] [saucenao] [google]
1609869

>>1609865
shit nigger. that's the reference

>> No.1609870

>>1609869
Original looks way better.

>> No.1609873

>>1609872
this one
>>1609865

>> No.1609871

>>1609862
Way to be constructive and useful.

>> No.1609872

>>1609870
the photo or the one i did before?

>> No.1609874

>>1609713
I like the vibe. Colors give a warm feeling.

>> No.1609888
File: 314 KB, 1432x936, baka.jpg [View same] [iqdb] [saucenao] [google]
1609888

posting stupid drawings just before this thread dies

>> No.1609892

>>1609888
learn to draw

>> No.1609890

>>1609856
>>1609857
will do, thanks

>> No.1609894 [DELETED] 

>>1609890
why would I
got better things to do

>> No.1609896

>>1609894
I'm... sorry?

>> No.1609895

>>1609892
will do, thanks

>> No.1609897

>>1609892
why would I
got better things to do

>> No.1609898

>>1609854

study them. how could we possibly explain it to you in words?

>> No.1609899

>>1609896
quoted wrong post, updated now

>> No.1609900

>>1609895
you're not me though

>> No.1609901

>>1609897
>better things to do
Like what?

>> No.1609902

>>1609901
watching hentai

>> No.1609903

>>1609902
Nigga plz

get on that no-fap

many health benefits no lie

>> No.1609904

>>1609865
>>1609869

it's getting there. you lack quite a bit of experience when it comes to translating forms from reference into visually appealing simplified shapes. but you'll get there.

sometimes you will see an area of the image having a certain visual impact, that you cannot quite replicate by blindly copying the foto (you should never blindly copy anything, goes without saying). so you will have to resort to your understanding of fundamentals in order to achieve the same impact on the rest of the image, without copying. it's hard but these studies pay off.

incase you haven't already look at shaddies videos, he explains the concept alot better than me.

>> No.1609905

>>1609897

>better things to do than learning to draw

subhuman hobbyist scum detected

>> No.1609906

>>1609904
Ever thought of capitalizing your letters? Fucking Idiot.

>> No.1609907

>>1609903
>implying I fap to hentai

I just watch it.

>>1609905
>sitting in all day drawing, having no friends

degenerate autist detected

>> No.1609910

>>1609907
not even original insults.
get fucked by a horse please

>> No.1609908

>>1609907
>not sitting in all day drawing, having no friends

Get anon or out.

>> No.1609911

>>1609907
>I just watch it.
You make me sick.

Why torture yourself like that?

>degenerate autist detected
Atleast he's a productive degenerate autist with no friends

Better than a lazy normalfag

>> No.1609912

>>1609910
>original insults
>get fucked by a horse

u-u too

>> No.1609914

>>1609912
Hahahahaha! XD

>> No.1609916

>>1609914
>XD
Kill yourself faggot

>> No.1609917 [DELETED] 
File: 35 KB, 532x634, dick .jpg [View same] [iqdb] [saucenao] [google]
1609917

>> No.1609920

>>1609914
what >>1609916 said

>> No.1609921
File: 35 KB, 532x634, dick 2.jpg [View same] [iqdb] [saucenao] [google]
1609921

What's wrong with you, 4chan.

>> No.1609923
File: 774 KB, 276x220, 1384505990820.gif [View same] [iqdb] [saucenao] [google]
1609923

>>1609921

>> No.1609926

>>1609906

ain't nobody got time for dat.

how does that make me an idiot though lol?

you have my curiosity

>> No.1609927

>>1609926
I read somewhere that people who cease to type with care (proper grammar, punctuation and actually capitalising the right words) are of below average intellect. It is strongly correlated with one's intelligence, it's been proven.

>> No.1609928 [DELETED] 

>>1609927
you sound like a massive thick black cock

>> No.1609936
File: 675 KB, 984x1500, alien_shark.jpg [View same] [iqdb] [saucenao] [google]
1609936

Calling it done, not one for my best work but I had fun with it

>> No.1609939

>>1609936
Learn to draw
Remove trip or filter

>> No.1609942
File: 82 KB, 371x744, 11_11_13.jpg [View same] [iqdb] [saucenao] [google]
1609942

>> No.1609946

>>1609936
should probably make your key light stronger so he stands out more. good job otherwise

>> No.1609948

>>1609946
thanks, youre totally right

>> No.1609951

how does this look so far?

>> No.1609952

>>1609927

ah that's okay lol. then i'm dumb i guess. couldn't care less :)))

>> No.1609954

>>1609939

>learn to draw

post your work if you are better

>> No.1609955
File: 470 KB, 1100x717, fjellportal jpg WIP.jpg [View same] [iqdb] [saucenao] [google]
1609955

>>1609951

ahr, forgot the pic.

>> No.1609958
File: 241 KB, 841x1300, shades.jpg [View same] [iqdb] [saucenao] [google]
1609958

>>1609954
Ok

>> No.1609961

>>1609958
Jesus Christ, how horrifying.

>> No.1609962

>>1609958

2/10 made me reply

>> No.1609963
File: 95 KB, 424x744, 11_11_13.jpg [View same] [iqdb] [saucenao] [google]
1609963

>>1609942

change of direction

>> No.1609968
File: 126 KB, 176x498, why.gif [View same] [iqdb] [saucenao] [google]
1609968

isn't this thread dead now?

>> No.1609969

>>1609963
learn to draw

>> No.1609971

>>1609968
learn to animate

>> No.1609974

>>1609971
learn to have sex with females

>> No.1609977
File: 71 KB, 500x409, fuck-you-got-me.jpg [View same] [iqdb] [saucenao] [google]
1609977

>>1609974
did you really have to do this anon ;-;

>> No.1609980

>>1609376
Ah, just seeing it now.

>>1609418
So, have her bottom lip jutting out a bit more?

>> No.1609983

>>1609968

critique my work dammit

>> No.1609984

>>1609983
>critique my work dammit
After confronting me about being a virgin at age 21?

How about no and fuck you?

>> No.1609986

>>1609984

All these false accusations

>> No.1609987
File: 55 KB, 1191x302, 1387076873005.png [View same] [iqdb] [saucenao] [google]
1609987

>>1609986
>no evidence

>> No.1609988
File: 94 KB, 549x1139, 5MZtO.png [View same] [iqdb] [saucenao] [google]
1609988

>>1609984
>>1609984
my sides just fell off

>> No.1609989

>>1609988
Wtf?

I will never trust 4chan ever again.

>> No.1609993

>>1609989
I'm sorry, I was having too much fun

>> No.1609994

>>1609993
I'm going to commit suicide now.

I'm serious.

>> No.1609995

>>1609994
why would you?

>> No.1609997

>>1609995
Because no one loves or likes me and I'm 21, desperate for sex.

And you just had to rub it in with your cyberbullying.

>> No.1610000

>>1609997

Before you do that critique my work or something

>> No.1610001

>>1610000
Holy shit do you even have a heart? A shred of emotion in you? A sole?

Fuck you. And fuck your drawing fucking asshole.

Nice quads tho

>> No.1610003

What's up with /ic/ and this shitposting lately?

>> No.1610005

>>1610003
>What's up with /ic/ and this shitposting lately?
>lately
lol

>> No.1610006

>>1609997
I-I love you, anon.

>>1610000
topkek

>> No.1610028
File: 287 KB, 720x720, lh6.jpg [View same] [iqdb] [saucenao] [google]
1610028

>>1609863
Progress

Fuck it's this late already D:

please crit?

>> No.1610030
File: 47 KB, 687x848, 10.jpg [View same] [iqdb] [saucenao] [google]
1610030

sometimes i just feel like quitting

>> No.1610034

>>1610028
You're changing this around a lot. Decide what you are painting. What are you trying to communicate? What's the best way to communicate it?

Have a strong reason for everything you include and everything you omit. Not to sound like a broken record here, but that's also something you can do with thumbnails.

>> No.1610102 [DELETED] 
File: 144 KB, 796x1293, fun.jpg [View same] [iqdb] [saucenao] [google]
1610102

Sketching as per usual

This one is fun

I feel like brushes affect how I get ideas out certain brushes just make things feel so much different. Like ideas just come with that brush and other ideas come from another. Weird mang.

Maybe thats why Noah bradly swaps out his brushes every few months

>> No.1610103

>>1610006

can topkek turn into topcake already? i've been waiting for that to happen for months.

>> No.1610109
File: 500 KB, 985x1254, screamingwip1.jpg [View same] [iqdb] [saucenao] [google]
1610109

I dunno what this is, but I fucked up the body and arms and I don't know how to fix it.
pls help

>> No.1610126

>>1609955
No depth, Apply perspective to it.
Apply composition altho I see you sorta might have put it in the golden ratio? Maybe? Accidental?
Feels weak anyhow. Yeah thats all really. You arent letting the environment work for you its working against you.
Values dont convey depth either. Nor is there a focal point that stands out. High contrast and shape variations, Color temp contrast between foreground and bg, alot to do!

>> No.1610133
File: 997 KB, 3000x2000, Studies2.jpg [View same] [iqdb] [saucenao] [google]
1610133

I think I am getting better. :D

Go ahead destroy me so I can feel bad about myself.

>> No.1610151

New Thread
>>1610150
>>1610150
>>1610150

>> No.1610387

>>1610030
this really isnt that bad anon kun, try adding different colours to the skin at the same value to make it more believable, sharpen your shadows (will make your work more confident and alround more 3d) be decisive about your light source and try to create different textures, the portrait is overall very soft. Good luck.

>> No.1611371

>>1610001
It's spelled "soul" m8, lrn 2 art and write.