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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 229 KB, 1014x657, Uasdd11-1.jpg [View same] [iqdb] [saucenao] [google]
1606979 No.1606979 [Reply] [Original]

no i'm not using the drawthread... that shit will reach bump limit within the next 12 hours lol.

crit my scifi shit /ic/

>> No.1606981

its pretty bad, do u intend to get better or is this your best work? the concept itself is shit, the composition is shit and the values are shit.

is this even finished? the thing doesnt even have shadows

>> No.1606985

>>1606979
You realize that if everyone just stops using the draw threads your thread will get 404ed in less than 12 hours?

>> No.1606997

>>1606981

is it that bad? it's just a wip obviously

>>1606985

i'm willing to give it a try regardless. maybe individual d/ic/ks can hog their own threads... i mean there's not that many of us here.

>> No.1607000

>>1606997
i could post a blank canvas and call it a wip.
finish the fucking thing first, then post for critique.

>> No.1607002
File: 207 KB, 648x972, 1360025671269.jpg [View same] [iqdb] [saucenao] [google]
1607002

>>1607000

o-okay anon

p-please don't hit me

>> No.1607006

is that it?

>> No.1607300

I'd like to see it more fleshed out but what really sticks out the most to me is the perspective.

The buildings are done pretty well and in line but the mech's right most leg is wacked out and wrong. If you drawing standing still in perspective you wouldn't see as much of that leg as you do instead it would be pushed back beyond the wall. I feel at this point you may have just fudged it instead of doing a proper perspective lineup because you wouldn't normally see that much of the leg.

Unless I guess it's walking forward? But that's unclear from the picture currently. If it is your intention for that leg to be walking you need to fix up how all the legs are in motion. Look at how a spider moves for example.

Flesh it out some more then post it up.

>> No.1607327

I think before you continue, you should re-work the composition, looks awfully boring atm,
do at least 4 more thumb bail sketches working on the same idea.

>> No.1607341

>>1607000
This board really does become straight asshole.

>> No.1607347

>>1606979
the biggest technical problem is honestly the perspective. the bot isnt in perspective with the rest of the picture.

besides that there's nothing really going on. oh here's a bot. here's a standing man. amazing.

the values are ok

the bot is not grounded with shadows or anything and doesnt have any purpose

etc etc
think of a reason for the bot to be there. is the guy bout to jump in to make an escape? did he just happen upon this bot in an alleyway and is curious about it? is he getting out to go get a donut and its a space cop spider bot?

think of something to have GOING ON in the picture. tell a story that is more interesting than "a guy and a bot stand on a street. photons from the sun hit them and reflect into our eyes."

>> No.1607369

>>1607341
>op says crit me
>i say its fucking shit
>'j-just kidding, i-its only a wip... :('
Quite annoying