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/ic/ - Artwork/Critique


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File: 133 KB, 360x540, comptestq.jpg [View same] [iqdb] [saucenao] [google]
1581639 No.1581639[DELETED]  [Reply] [Original]

previous thread: >>1579048
Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
http://browse.deviantart.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushes-1/
pandemoniumart.net/brushes/
http://theroundtablet.com/2011/06/27/photoshop-brushes-of-the-pros-for-free-skills-still-required/

>> No.1581645

good job deleting that furry shit

>> No.1581650
File: 58 KB, 865x635, 933c.jpg [View same] [iqdb] [saucenao] [google]
1581650

>> No.1581651

How 2 construct in a way that keeps the proportions and angles right? I tried grids but that was more confusing than helpful

>> No.1581655
File: 36 KB, 581x845, barbarianfaggot.jpg [View same] [iqdb] [saucenao] [google]
1581655

Doing a very classical looking barbarian. I'm aware that his legs are too short for his torso, will fix that later. Also thinking of adding long dark hair (like Conan but no fringe). Still not sure what weapon to add.

>> No.1581657

>>1581655
oh, and maybe some armguards?

>> No.1581663
File: 77 KB, 700x600, ball light.jpg [View same] [iqdb] [saucenao] [google]
1581663

>> No.1581666

>>1581655
YYYYYYYYYYYYYIKES

not worth a critique. hit the reset button, nigger

>> No.1581667

>>1581650
Watch out for the planar change on the eye socket, try thinking about the eyebrows as one piece rather than building up with individual strands & try making use of desaturation rather than rapid hue shits when blocking in (rapid hue shifts can be added as an aesthetic thing, but in your case it doesn't look like that's the goal if so it's a bit wonky).

>>1581655
Familiarize yourself with the skeleton and muscle insertion points and do primitive rendering exercises.

>> No.1581671
File: 119 KB, 428x1048, imagihead copy.jpg [View same] [iqdb] [saucenao] [google]
1581671

wip

>> No.1581673
File: 176 KB, 850x1169, FDFAIW28.png [View same] [iqdb] [saucenao] [google]
1581673

>>1581655

lower abs/ adonis belt is too long, stretches out the torso more than it needs to be.

Refer to the this

>> No.1581672

>>1581666
>666

Lucifer pls go.

>> No.1581680
File: 333 KB, 2016x768, jamesdeanstudy.jpg [View same] [iqdb] [saucenao] [google]
1581680

how am I doing?

>> No.1581683

>>1581680
Forehead need sharper on corner
Your entire face look like tilted down because:
eye is slightly tilted
nose shadow is slightly tilted

giving illusion of face tilt down
ok?

I think brush control is reason why it look tilted

>> No.1581687

>>1581683
Oh shit, I see what you mean. Well, I'm not going to polish this turd. I think I'm going to do some still life and then move onto faces.

>> No.1581688
File: 27 KB, 624x819, asdasd.jpg [View same] [iqdb] [saucenao] [google]
1581688

>>1581673
Better?

>> No.1581691

>>1581688
Ground those feet, my friend.

>> No.1581695
File: 30 KB, 431x414, robo1.jpg [View same] [iqdb] [saucenao] [google]
1581695

>> No.1581701
File: 110 KB, 500x717, chair.jpg [View same] [iqdb] [saucenao] [google]
1581701

>> No.1581702

>>1581673
>refer to the this
Why am I reading this with an italian accent?

>> No.1581703

>>1581688
Marginally, why don't you just try drawing before you go wasting so much time rendering?

I was like you too. I wanted to just go in and paint shit. I mean, who likes lineart? But it really will help you understand the forms you're rendering much better. Plus, since you'll spend less time per drawing, you'll be able to do more of them in the same time and get better faster.

>> No.1581705
File: 352 KB, 724x1024, faceer.jpg [View same] [iqdb] [saucenao] [google]
1581705

Had a nightmare and wanted to try drawing it.

>> No.1581707
File: 48 KB, 833x664, barbarian.jpg [View same] [iqdb] [saucenao] [google]
1581707

>>1581703
I did the lines (see my prev post), but removed them for easier fixing.
I based the whole thing on this old sketch I found buried on my PC, just really wanted to finish this concept.
As for exercises and studies, I recently started doing lots of them.
>pic is the old sketch

>> No.1581706

>>1581705
i like this man, keep workin on it

>> No.1581718
File: 81 KB, 621x480, still spoons.jpg [View same] [iqdb] [saucenao] [google]
1581718

bored at 3am

>> No.1581720

>>1581705
woah very cool. agreed, u need to finish it.
10/10 would shit in my bed

>> No.1581723

>>1581705
You see spooky things in your nightmares?
How plebian.

>> No.1581743
File: 175 KB, 1280x1024, erosilhou copy.jpg [View same] [iqdb] [saucenao] [google]
1581743

should i just scrap this and start over?
also, why is drawing with a tablet so damn hard?
i can't do ANYTHING even remotely resembling this with a tablet.
am i doing it wrong or something

>> No.1581744

>>1581723

Dude, I shit you not. I did not wake up to that part.

It was a dream about a group of people colonizing another planet and Tom Cruise was one of them. He managed to get infected by some alien virus and started to turn into this Human/scorping hybrid. He kidnapps a woman from the group of people and infect her in hope of turning her into breeding stock. At this part the "view" shifted to first person and he was laying ontop of her, both fully corrupted and her more than willing to become his mate. He realizes what he has become and eats her up. Then he starts to chew of his on arms and thats when I woke up.

>> No.1581747

>>1581688
>>1581707

I was there. We all were there.

Here is your main problem: You have no idea how muscles are attached to the skeleton.
Your second problem: You don't get the forms right. You are using forms that don't exist on human body. Pectoral muscles, forearms, quads, abs - all misshapen and a bit misplaced.

Good thing is you make progress. You learn your software, great. Line quality is better.

But please.

ANATOMY

ps: Read Michael Hampton's book. It's the greatest.

>> No.1581751

>>1581695
this is nice, sketchy, yet with a decent feeling of form to it, at least IMHO.

>> No.1581754
File: 324 KB, 1035x818, c.png [View same] [iqdb] [saucenao] [google]
1581754

>>1581743
It takes some getting used to with a tablet, be patient with yourself and keep using it until you learn how to use it to however you desire.

When you're drawing hands, keep everything simple and I mean really simple, just imagine rectangles and box forms then look for landmarks of the hand such as the knuckles and tell tale signs of the Metacarpus (you can see it slightly under the skin) and emphasize it on your drawing.

My drawing may not be the best example out there but I hope it shows what I am trying to explain.

>> No.1581759

>>1581754
man hands :(

>> No.1581762

>>1581743
That's not the tablet's fault. You just have no idea how to paint. Also the light is wrong, you are probably like: Oh, light is coming from above, i'll just make a white stroke on the top of that form (pro tip: it doesn't work that way)

Ctrl+Paint all the way across the sky.

And learn to draw hands. Just saing.

>> No.1581777

>>1581747
downloading now

>> No.1581789

>>1581762
ya i know the hands are fucked up, but the lighting is what's confusing me.
the larger areas like the top of the thigh, shoulder and forehead should technically be the ones collecting most light right?
but is it that the thigh has too much of a "white" concentration at the top and not enough of a gradient, or is it just all wrong and stupid?

>>1581754
i guess you're right, but have yo got any tips that could help?
I've got a Bamboo Pen, one of the older ones, and it just feels...too different from regular sketching, like i need to be really light with the strokes and stuff its super odd.

>> No.1581790

>>1581702

Murrican, actually. Seems like I've been eating shit with my grammar lately.

>> No.1581796

>>1581759
This. Try studying hands (particularly female hands) a bit, and gestures.

>> No.1581814

>>1581796
Thanks, will do.

>>1581789
It doesn't seem to me that you have issues with chicken scratch, when I first started I was terrible and was very close to regretting buying that three hundred dollar tablet but I stayed with it just be patient and keep using it until it feels natural.

>> No.1581818
File: 307 KB, 800x1000, bikinicowboyfanartwip.png [View same] [iqdb] [saucenao] [google]
1581818

Started reading this the other day, inspired me to draw something.

>> No.1581905
File: 501 KB, 1164x1487, tabsketchshit.jpg [View same] [iqdb] [saucenao] [google]
1581905

>>1581814
well, i sort of gave up for a bit and did
>>1581743
using a mouse.
but my line work with tablets just feels abysmally off.
with pencils i feel at home and i wish i could translate that into tablet use.
sigh* guess i just have to bite the bullet and do more practice work

pic related the extent of my tablet efforts

>> No.1581915
File: 1.32 MB, 1536x2048, IMG_0979.jpg [View same] [iqdb] [saucenao] [google]
1581915

So waddya think?

>> No.1581916
File: 406 KB, 2400x3547, bad-ass-mage-guy.jpg [View same] [iqdb] [saucenao] [google]
1581916

poopy

>> No.1581919
File: 33 KB, 549x750, profile.jpg [View same] [iqdb] [saucenao] [google]
1581919

h-hey guys i did something

>> No.1581920

How do i improve composition of this sketch?

>> No.1581922
File: 100 KB, 1084x768, esk.jpg [View same] [iqdb] [saucenao] [google]
1581922

P.S. this sketch

>> No.1581923
File: 585 KB, 1024x1448, faceer2.jpg [View same] [iqdb] [saucenao] [google]
1581923

>>1581705
Small update.

>> No.1581926

>>1581922

Add unicorn horse on top of all the horse heads.

>> No.1581928
File: 87 KB, 464x605, compotest.jpg [View same] [iqdb] [saucenao] [google]
1581928

>> No.1581929

>>1581928

i love this kind of stuff. put only if it's skillfully 3-dimensional :((((((((((((((((

make it 3-dimensional!!!!

gogogo

>> No.1581935

>>1581929
wat

>> No.1581937

>>1581687
maybe you finish it? you not polish, you only groundwork...

>> No.1581939
File: 136 KB, 428x1048, imagihead copy2.jpg [View same] [iqdb] [saucenao] [google]
1581939

>>1581671
am i spending too much time on this?

>> No.1581942
File: 254 KB, 1353x903, f1f1f1f11-1.jpg [View same] [iqdb] [saucenao] [google]
1581942

>>1581639

wipwip

>> No.1581943

>>1581939
Grab some ref and fix up the anatomy and stuff as right now there are a ton of problems with it. And maybe clarify your light source more.

>> No.1581946
File: 56 KB, 960x540, composition_horses.jpg [View same] [iqdb] [saucenao] [google]
1581946

>>1581915
borderline tracing/7

>>1581920
First of all you aren't using the perspective you established by putting the horizon 2/3 up. Everything is happening very close to the viewpoint as well. Seperate the entities to create space between them and depth into the painting as well as simply a better composition.

At this point it's a little crowded so i definitely want to remove the cub hiding because it is just a distraction. I didn't put all the horses in because it doesn't fit in the very rough example i made. Three horses are fine, probably better. You might notice i dont draw a lot of animals.

An easy way to make a good composition is to plan out where the eye goes. See how the front horse turns around and makes a loop, but its action line transfers through the other horse which has a more agressive fleeing posture. The omvement guides the eye towards the edge of the canvas so use the tree to catch it and send it back down. You used some foreground elements, and you can use stones and grass to frame the shot and guide the eye back into the middle if you wish.

Finally, you have to establish a light source. Maybe a sun on the horizon, or above the spectator, or from behind the horses to cast shadows forward and put facing shadows on the cats.

well thats about what i can give you in 10 minutes. Maybe it isnt the best advice but hey, it's practice for both of us.

best tip is always think in terms of video, not photo to get movement in to the shot.

>> No.1581948
File: 2.36 MB, 1489x1500, tv1.png [View same] [iqdb] [saucenao] [google]
1581948

I posted in this around 2 Draw Threads ago, but since Halloween I haven't been able to work on it. (I intend to finish this one all the way through..)

I have been having a few issues with the mouth. Does it look okay so far? Any other areas that I could work on to improve the overall image before I start completing the hair and neck area, and so on?

As always, any feedback is greatly appreciated!

>> No.1581950

>>1581942
Check proportions. The face is too short.

>> No.1581953

>>1581919
I really like this. It has a wide value range even though it looks unsaturated.
I want to try and do the same. tehmeh does it super well.

>> No.1581954

>>1581942
jesus, the face has serious proportion issues. work a lot more on your construction and always check your angles.

>> No.1581955

>>1581948

You are leaning on outlines, but maybe you're uncomfortable not using them. Aside from shading more bravely with more shades of gay, that's the thing that would improve it the most.

>> No.1581958

>>1581950
>>1581954

yeah it does. i'll get there :0

warptool for president

>> No.1581966

>>1581958
Don't rely on the warp tool everytime you mess up. Besides, you hardly made any lines. Just re-draw it. don't be lazy, it will pay off.

>> No.1581980
File: 493 KB, 763x847, 737d4abf2c350162d5c1564cf2d972a0.png [View same] [iqdb] [saucenao] [google]
1581980

>>1581747
Thanks. Downloading this now, gonna try starting at it one day.

I drew this months ago, and almost haven't drawn anything after that. My biggest issue is motivation to work tbh. Doing a computer science major doesn't give me a shitload of freetime either.
I know the legs look messed up, but anything else you guys can see?

>> No.1581983

>>1581980
You copy+pasted the biceps. I... Actually like the coloring. I'd hate it otherwise, but the way you've colored it, it looks like an in-game Warcraft NPC model, or something. As a PIECE, the anatomy is that of a hunchbacked alien, perspective is raeped, and you cheated on the biceps and forearms. I dunno what else to say, really.

>>1581955
>shades of gay

>> No.1581987

>>1581983
Yeah, the copyandpaste arms, idk, I was lazy and tired at that point. Thanks, about the colors, but I looked at the red Yurnero model from Warcraft 3 and tried painting him so there you go.
And that last part made me laugh, so thanks for that and not breaking my heart and spirit.

>> No.1581989

>>1581953
t-thanks

I worry about it looking too low contrast, but any more darker/lighter and it looks kinda off.

>> No.1581991

>>1581987
Of course! I try my damnedest not to fall into the typical trend of lambasting everything that just needs a few snafus pointed out for improvement. It helps that you're still drawing, and posting here. Besides, you said that was an old work anyway.

Just keep at it, dude, ignore the vitriol, and be sure to take critique that you believe might not be sound with a grain of salt.

>> No.1582065
File: 356 KB, 2240x1680, itchez ein deutcheland.png [View same] [iqdb] [saucenao] [google]
1582065

general criticisms are welcome

>> No.1582076
File: 321 KB, 1144x943, imagihead copy3.jpg [View same] [iqdb] [saucenao] [google]
1582076

>>1581943
ok, i used some reference this time, it helped with the ribs especially, but i mostly did it by eye.
i wish i could see those mistakes you see. can i borrow your eyes?

>> No.1582089

>>1582065
Intrepidasting. But why are you rendering before blocking in the entire piece?

>> No.1582107
File: 1.20 MB, 1024x1003, lucky cat.png [View same] [iqdb] [saucenao] [google]
1582107

I have sloppy lines

>> No.1582110

>>1582107
>sloppy
try shitty

>> No.1582117
File: 175 KB, 676x780, Screen Shot 2013-11-06 at 4.39.18 PM.png [View same] [iqdb] [saucenao] [google]
1582117

>> No.1582116
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1582116

>> No.1582132
File: 875 KB, 700x1136, yetiWIP4.jpg [View same] [iqdb] [saucenao] [google]
1582132

Does this look finished to you guys? Any suggestions?

>> No.1582136

>>1582132

are *you* finished with it? or is there something more you want to add?

>> No.1582138

>>1582136
It's more a matter of details and edgework and whatnot. I am a bit tired of working on it and want to call it done, but I am wondering if some of the digital markmaking leaves that "unfinished" look. I am also wondering in general what people's opinions are on it.

>> No.1582143

>>1581966

too lazy 5 that

>> No.1582147

>>1582138
>I am a bit tired of working on it and want to call it done

then you're done.

>I am wondering if some of the digital markmaking leaves that "unfinished" look.

unless this is the last painting you'll ever make, why do you care?

get started on another. this painting is done, but you're not done learning.

>> No.1582148

>>1582147
>unless this is the last painting you'll ever make, why do you care?
Because I want to push my art to the top level, so quitting early may stop me from that. Furthermore this is for my portfolio, so I want it to look as good as possible to help get me work.

>> No.1582165
File: 663 KB, 783x1407, doodle girl.png [View same] [iqdb] [saucenao] [google]
1582165

just a doodle without any references i need to learn how fabric and clothing folds the most i think

i know the snowboard is all wonkyshaped but its fine

>> No.1582167
File: 255 KB, 1371x695, Ud1-1.jpg [View same] [iqdb] [saucenao] [google]
1582167

>>1581639

faces still give me alot of trouble, but i see improvement!

and i think the proportions are fine now, except for dat oversized ear

>> No.1582168

>>1581942

Jesus, the distance from the left side of picture to her face... how can people not keep simple proportions like that lol?

>> No.1582169

>>1582165
>i know the snowboard is all wonkyshaped but its fine
no. no its not fine.
i need to learn how fabric and clothing folds the most i think
no. you need to learn anatomy and stop short cutting into just putting random patches of clothes over hard to draw body parts.
>durrrr, i dun wun to draww knees herrp i know ill draw knee pads hurrr.
>derrrrrr i dun wun draw hands...herrrppppp ill draw mittens durrrr
>herrr, i no wun draw actual face or practice faces, i know ill draw animuuuuuueeeeeeeeee, shitly
study
like, actualy study.
like.
loomis.
like. buy a book that has no anime in it for once.
fuck

>> No.1582171

>>1582148
Put the most detail on that focal point which is the monster and the eaten guy, and a little bit less detail on the ground in that vicinity, other than that it looks pretty finished

>> No.1582172

>>1582167
are you fucking blind?
so many people have told you to re-attempt the face structure before blocking in.
she has fucking tumors for cheeks.
her head is tilting THE OPPOSITE WAY.
and uing the colour picker dose not fucking count.

take the crits you pleb!

>> No.1582174
File: 376 KB, 528x632, sketch.png [View same] [iqdb] [saucenao] [google]
1582174

>>1581905
ok.practice with tablet.

>> No.1582175

>>1582169
any personal reccomendations?

sorry for upsetting you so much also

>> No.1582176

>>1582175
Ignore the retarded segments of his post and heed the part about "Loomis". Read the sticky.

>> No.1582177
File: 259 KB, 800x1200, dips first meeting color2.jpg [View same] [iqdb] [saucenao] [google]
1582177

>>1579192

I think you're right. I scooched everything up and painted more planet and I think it looks better.

>> No.1582179
File: 207 KB, 648x972, 1360025671269.jpg [View same] [iqdb] [saucenao] [google]
1582179

>>1582168

that's just the cropping you sweetiepie

>>1582172

wot. i think you don't have a fucking clue anon

>mfw

>> No.1582180

>>1582176
thanks, i realized i've never seen the 'w/ic/i' link in the sticky but wow that is amazing! so many resources

>> No.1582198
File: 278 KB, 1056x769, robe an jacket.png [View same] [iqdb] [saucenao] [google]
1582198

>>1581655
fix all proportional, silhouettical, and (major) posing errors before ever moving on from the sketch/blocking colors stage

>>1581695
I like it, can't tell if that's artifacting or texture. same thing

>>1581743
oh man, which one is the thumb and which one is the pinky, you're Liefeldin on me, man, don't do it, you got so much potential. Read up on dat Ctrl+Paint like the others have been sayin and then just got hard in the proverbial and the literal (if digital) paint

>>1581754
hands be way too detailed, b, not necessarily manly if not just lookin very old. with the anime stylins, the more lines you throw on shit, the older they seem to look, and that is true for every part of the body. IMPLY, IMPLY, IMPLY YOUR LINES

>>1581818
everything on the body is in perspective, make sure shit like hips and tits an eyes and junk all fall onto the proper angles for their perspective/angle from the viewer

>>1581905
just work on cleanin your lines, friend, keep at it, it'll click eventually

>>1581916
work on leg proportions/draw his feet all the way to the ground even if you're gonna crop for his pic. drop a line straight down from the center of his clavicles to the floor (keep perspective/angle of shot for future draws that might not just be a straight facin camera) to see where his line of balance falls. currently, your duder's legs are about 3/5ths what they need to be if his shins fall in proportions with his thigh length

>>1582076
kinda generic posin and anatomy, but that's just personal tastes really

>>1581948
curve dimple down thing whatever it's called (cleft maybe?) on her upper left should be skewed forward (to the left) a bit more to fall in perspective with her face. also push your values more, mang, it's da circus of valllueeseeeeess

>>1582165
proportions (most important), also enough anatomy to know what you're doin (important), line confidence (these are all very important)

>>1582174
not how breasts work, less she wearin a tube top or some shit

>> No.1582199
File: 605 KB, 1371x695, 1383804419370.jpg [View same] [iqdb] [saucenao] [google]
1582199

>>1582179
i red lined what mean anon had to sy, and apart from him being an asshole, i agree with ome things.

i boxed the negative space between certian points of reference between your study and original.
they are very off.

that and the contours are off.

the main centering of the face is also off slightly which shifts weight around.

but the color selection is in the ball park.
good job on that.

>> No.1582201
File: 227 KB, 1371x695, assss.jpg [View same] [iqdb] [saucenao] [google]
1582201

>>1582199
>>1582179

and if this is not enough.

the almighty reverse

your version deffinatly throws more weight to the wrong side

>> No.1582202

>>1582201
>>1582199

Hey anon, what kind of brush are you using? I like the strokes you're getting from it.

>> No.1582203

>>1582148

agonizing over whether you can stop working on this painting or not isn't going to "push your art to the top level" or get you work.

it's clearly time to stop and move on to something fresh. it's not a matter of what's on your canvas, it's a matter of what's in your head.

>> No.1582206

>>1582203
jesus fucking christ the guy just wanted to know whether it looked finished or not ,he didn't ask for the most oblique life lesson in the history of the world. stfu.

>> No.1582208
File: 91 KB, 1045x1301, dim high saturation reds err my gurd.jpg [View same] [iqdb] [saucenao] [google]
1582208

err started doing another Knight with my improved rendering I guess?

Its faster for sure bit more consistent. For Texturing I think im just going to desaturate some rocks and overlay erase. Refine from there I suppose.

>> No.1582210
File: 463 KB, 1461x692, station2A.jpg [View same] [iqdb] [saucenao] [google]
1582210

>> No.1582243

>>1582199
>>1582201

damn. nice points. thanks guise.

>>1582202

ton of different brushes and i'm constantly swapping between mixer brush, smudge tool, brush and eraser.

>> No.1582258
File: 2.01 MB, 2448x3264, lady v.jpg [View same] [iqdb] [saucenao] [google]
1582258

Well, my phone activate facial recognition when I took a picture of this so that's pretty neat.

I'm just nervous about ruining what I have so far by using pens. I have a red pen and a teal pen I want to somehow incorporate into the drawing.

By the way, do you guys know the reference just from the drawing?

>> No.1582266
File: 2.14 MB, 2448x3264, herp derp.jpg [View same] [iqdb] [saucenao] [google]
1582266

>>1582258

Herp, I blew it.

>> No.1582271
File: 363 KB, 800x1359, 06-07.11.2013.jpg [View same] [iqdb] [saucenao] [google]
1582271

Hello, /ic/. I started to learn the head seriously yesterday. This is all I have done so far. Any mistakes I should fix right from the start?

>> No.1582286

>>1582271
why do you like underbites so much

you definitely have an issue with shaping the jaw.

>> No.1582290
File: 202 KB, 2000x3148, suit up11.jpg [View same] [iqdb] [saucenao] [google]
1582290

bin working on this all night, any and all criticism welcome !! (:

>> No.1582289

>>1582198
I like how you exaggerate anatomy, and your line confidence. The composition could be improved though. The tails in particular are throwing me off and ruining the overall silhouette.
>>1582208
You might want to reevaluate your supposed texturing rendering skills considering everything looks like clay. At least you're attempting to rendering with a consistent light source though, even though it's off.
>>1582210
Try doing some value comp studies.
>>1582266
You aren't looking at your reference enough. Nice job on tackling the hair as one mass instead of individual strands.
>>1582271
You don't understand how to render primitives properly. Instead of going for quantity go for quality. Try doing some of the heads upside down (both the source and your drawing), so you focus on the contours more rather than reverting to symbol drawing.

>> No.1582295

>>1582290
loomis

>> No.1582297

>>1582290
the head is tiny and isn't even attached to the spine. Your wrist is broken. the breast plates are different shapes. her right arm is shorter than her left. you haven't rendered the legs so i guess you can tell you should do it over. Her nose bridge is massive. The plate over the rectus abdominis went from an edge to a flat piece unnaturally. fix the perspective on that.

>> No.1582316
File: 93 KB, 1000x1400, girl1.jpg [View same] [iqdb] [saucenao] [google]
1582316

Doing random pose after gesture study session, I haven't study anatomy much yet so I think there are anatomical problems I don't know...

>> No.1582318

>>1582316
Fuck the arm didn't correctly attached to the body ;_;
How can I miss this one

>> No.1582319
File: 93 KB, 750x492, quicksketchyface.jpg [View same] [iqdb] [saucenao] [google]
1582319

>> No.1582328
File: 100 KB, 1000x1574, suit up12.jpg [View same] [iqdb] [saucenao] [google]
1582328

2nd draft. i hope i atleast got the proportions right.
plz try to criticize the hell out of this :P only way to improve.

>> No.1582332

>>1582328
>plz try to criticize the hell out of this

upper/lower body don't match proportionally, face doesn't have correct value planes, primary light not consistent, sword light not interacting with the character to the same degree as the floor, lower leg anatomy completely is completely fucked, her left arm is wonky and not proportional to the right one, clavicle over exaggerated, right face/left face isn't proportioned correctly (flip image and you'll probably see it more clearly), hair light isn't even close to consistent with primary light, lack of proper core shadows & non existent in some areas, etc

>> No.1582333

>>1582332
I Appreciate the honesty. gotta admit though, that stung a bit XD

>> No.1582336

>>1582333
>I Appreciate the honesty. gotta admit though, that stung a bit XD

Why did you ask for it to be critiqued to hell then? If you wouldn't of said anything I would of just said it looks good and make sure to loomis.

>> No.1582339

>>1582336
no no, the crit is great, I'm just saying..
whats loomis btw?

>> No.1582340
File: 163 KB, 1000x1400, girl2.jpg [View same] [iqdb] [saucenao] [google]
1582340

...

>> No.1582342

>>1582328
you did nothing but use the transform tool. All my previous criticism still stands.

>> No.1582367

>>1581919
Something off about the ear size and eye placement.

>> No.1582371

>>1581922
I see you've tried to add action but it's still really stiff. Possibly showing the action from perfectly side-on doesn't help but even so, it's all so static - the horses barely look as if they're moving, let alone bothered by the leopard attack. Look at some nature documentaries. When big cats take down prey they usually catch them mid-stride and take them messily down to the floor, not a surprise ass-slap lick in your pic.

The grinning Garfield and the dick clouds are a nice touch though.

>> No.1582373
File: 78 KB, 1045x603, HAHHAHAHA.jpg [View same] [iqdb] [saucenao] [google]
1582373

>> No.1582375

>>1582339
oh god
this guy isn't serious right
right?


http://www.alexhays.com/loomis/Loomis%20Figure%20Draw.pdf

>> No.1582387

>>1581919
not bad, but ear is hueg, and lips look like they're pointing in a different direction than the face.

>> No.1582392

>>1581922
idk about composition, but the situation is pretty unrealistic, the horse looks like it's just standing there saying, "Oh, a lion. Whatever, I'll just give her a mean look and she'll go away." And the other two are just on a leisurely trot down the trail.

The horses should be running for their life. If he was ambushed you should at least show him reacting in a way that shows he's afraid of the lion about to kill him.

Also, the lions' gestures look really stiff. Push the line of action. Like the front lion looks like she's just gonna pat the horse on the rump. Show her front paw really reaching to grab the horse. The motion of the back lion looks more upward than forward, totally ruining the feeling of a chase. She looks like she's about to jump up on a rock rather than lunge forward to catch a meal.

tl;dr: push the gestures. The gestures you have are telling a completely unrealistic story of a lion who isn't really trying to catch a horse who isn't really trying to get away. My advice is to start over. Look at a yootoob vid of a lion chasing an antelope. Watch what kind of movements each of them make and draw a scene based on that.

>> No.1582394

>>1581987
>I was lazy and tired at that point
Then stop drawing and come back to it later. Don't push forward when you know you're just drawing shit.

>> No.1582395

>>1582132
I would say it looks done. To me, leaving the brush strokes is an aesthetic choice, and I actually kinda like it.

The only thing I don't like is the guy's right arm. Looks like he's doing the Nazi salute sideways. I suppose he could've landed that way, but it looks really stiff.

>> No.1582397
File: 52 KB, 520x823, cropping.jpg [View same] [iqdb] [saucenao] [google]
1582397

>>1582179
>that's just the cropping you sweetiepie
cropping: sorta important

>> No.1582401

>>1582132
i think you should keep working on the dude on the ground.
his face isn't very clear and blends together with the helmet, i had to look closer to see what was going on in that section. could need some more clarity.

also his arms look like sticks. you should put in more effort to make them look like HUMAN arms. it's gonna make that much more impact if the viewer recognizes the dead person as a human instead of some barely recognizable wooden doll.

>> No.1582412
File: 254 KB, 517x628, whatevenisthis.png [View same] [iqdb] [saucenao] [google]
1582412

A quick and silly drawing.

>> No.1582414
File: 58 KB, 436x600, love of my life.jpg [View same] [iqdb] [saucenao] [google]
1582414

are her arms long enough? something feels wrong

>> No.1582417

>>1582414
>dat signature

>> No.1582419

How is this guys? I'm a high schooler, and I know this silly art does suck!

>> No.1582421

>>1582419
0/10 go back to preschool.

>> No.1582422
File: 53 KB, 676x468, quickapplestudy.jpg [View same] [iqdb] [saucenao] [google]
1582422

>>1582412
This is really solid. I'd prefer the background triangle to be a bit desaturated/blurred/lower opacity or all together thrown out because it just distracts me and doesn't really do anything for the piece. Do you have a place with other images?

>> No.1582423

>>1581818
is that a kid or a midget

>> No.1582425
File: 149 KB, 512x384, CYMERA_20131107_202919.jpg [View same] [iqdb] [saucenao] [google]
1582425

>> No.1582433
File: 188 KB, 486x992, vampshit.jpg [View same] [iqdb] [saucenao] [google]
1582433

How would the skirt look when in this position?

>> No.1582434
File: 677 KB, 1216x1344, lee2.png [View same] [iqdb] [saucenao] [google]
1582434

WIP, crits welcome, I'm enjoying working on this one, I just feel like I spend so much time getting bogged down in details that it just takes away from any energy or style of my paintings even if it is just a study

>> No.1582435
File: 247 KB, 505x628, whatevenisthis1.png [View same] [iqdb] [saucenao] [google]
1582435

>>1582422
Well that whole drawing was just a thrown together pile of nonsense, so in my mind the triangle was thrown in for the sake of contrast and composition. I still kind of like it, but I toned it down a bit. Any better?
(And yeah I do thdark.tumblr.com)

>> No.1582438
File: 141 KB, 784x724, yonderwhat.jpg [View same] [iqdb] [saucenao] [google]
1582438

>>1582198
>>1582076
>kinda generic posin and anatomy, but that's just personal tastes really
yeah it is, but honestly my goals were simply to practice drawing anatomy and shading from my head. even if the subject matter and pose are generic, it was still a big step up from my usual work.
i'll be trying to different angles now.

>> No.1582440

>>1582319
I really like your style. Even though its just a sketch, I think the colors and sharp angles really convey a solid mood

>> No.1582443

>>1582165
The strap of the snowboard is tied up in an awkward direction and the weight of the board is taking it in another. I'm not sure if you were just drawing this for fun but, as a "Character" this piece tells me nothing. I get no sense of personality or expression, non-existent posture and a blank stare looking back at me.

On top of other posts, I think if you want to draw anime, you have to learn how it's properly done, yes anatomy seems priority 1 for you. Start by drawing real humans.

I really hope you learn more from the criticisms of others and don't just hide from them because they seem harsh or mean.

>> No.1582444
File: 1.90 MB, 1543x871, 4zrtzrtzr.png [View same] [iqdb] [saucenao] [google]
1582444

>> No.1582445

>>1582198
Hey, bro, Anon from the other thread here. I got your email, but sadly couldn't extract much by way of a username (you'd think what was there would've been enough, lol).

Also, don't be so hard on yourself (I tend to be that way, too). I haven't seen your colored stuff, but your line work and style seem about on par with other guys' work in that market.

>> No.1582447

>>1582316
she has a very masculine torso, and her foot looks twisted

>> No.1582448

>>1582444
It seems like you're trying to emulate the Giger kind of style, which is recognizable but the picture itself doesn't really read as anything (Close up or from a distance). You have some nice organic, boney shapes and structures but there is a lack of definition and too many muddy tones and blending for it to be anything to look at. I can't speak for how you want the piece to look but maybe some sharper edges or a little more emphasis on the shapes you want the viewer to focus on.

>> No.1582451

>>1582414
arm too short, same goes for the front shin. the other leg just looks weird.

>> No.1582452
File: 102 KB, 1104x828, Untitled.jpg [View same] [iqdb] [saucenao] [google]
1582452

>> No.1582455

>>1582435
I'd still reduce the opacity, but it's just my personal preference.

I love the stuff on your tumblr. You're line confidence makes me get all hot and bothered.

>>1582440
thanks

>> No.1582466

>>1582266
Part of the problem is that your line quality is crap. Petting lines are easier to hide in the pencil stage, but once it comes to ink they stand out like a sore thumb. Watch this and do the exercises (in their entirety) if you want to work on your line quality right now: http://www.youtube.com/watch?v=wgDNDOKnArk

I'd also opt to use a less coarse paper, as that's introducing wobble and bleed to even your single lines.

>> No.1582470

>>1582316
You have some major problems with weight, flow, basic proportions and major masses. Call this done and continue pumping out studies from life and photos. Also check out one of the many figure drawing resources recommended here (Loomis, Vilppu, Hampton, Bridgman, Proko, etc). I'd look at Proko on youtube first, as he goes through the basics quickly and painlessly.

>> No.1582475
File: 400 KB, 1000x701, redriding3.jpg [View same] [iqdb] [saucenao] [google]
1582475

Any thoughts on the general composition?

>> No.1582476
File: 927 KB, 1296x968, face.jpg [View same] [iqdb] [saucenao] [google]
1582476

drawings

>> No.1582477
File: 910 KB, 968x1296, alsoface.jpg [View same] [iqdb] [saucenao] [google]
1582477

more drawings

>> No.1582513

>>1582289
>Try doing some value comp studies.

I'd appreciate it if you could simply tell me what you think is wrong.

>> No.1582522

>>1582513
Not the same anon but the values make it hard to read what's going on in the painting. The black and gray space blurs the spaceship in the bottom right and it doesn't really meld together as one coherent piece. Use the bold contrast of the darkness of space and the bright whites from the space station reflection to your advantage, the gray slashed brushstrokes just get in the way.
The space station looks pretty awesome though

>> No.1582532
File: 180 KB, 1024x1024, kai lan & rintoo.jpg [View same] [iqdb] [saucenao] [google]
1582532

finally finished my kai lan & rintoo painting

>> No.1582540

>>1582522

so what would you do with it?

>> No.1582549
File: 272 KB, 1500x844, enviro sketch.jpg [View same] [iqdb] [saucenao] [google]
1582549

>> No.1582558

>>1582532
please please stop what you are doing.

Learn -
>Perspective
>composition.
>color theory.
> Animatoy

>> No.1582568

>>1582540
Like I said before do some value comp studies. Then go back to it or preferably try again.

>> No.1582565

>>1582558
>Animatoy

>> No.1582569
File: 140 KB, 720x720, station1.jpg [View same] [iqdb] [saucenao] [google]
1582569

>>1582568
>Your shit is fucked, anon.
>how though?
>I ain't gotta explain shit, now get back to work!

...anyway, here's an earlier comp. maybe someone else can give me some advice or something, because I'm lost.

>> No.1582571

>>1582558
I am working on all those things, though not very far along obviously. Would appreciate any guidance on specific aspects you see that are wrong with my painting. Redline, etc, if you have time. Thanks.

>> No.1582584

>>1582289
danke~ and totally, I just always have to do full inks and eventually color before cropping down to the final, it's easier in my head that way (also, still decidin on how to crop it)

>>1582438
I just personally find it a lotta fun to push and stretch what my characters are doin as well as my own skills

>>1582445
colors are where I take a massive dump. no matter how hard I try I keep poopin, just gonna hafta Rock Lee this shit

>> No.1582587

>>1582198
i'm>>1582174

well, she's supposed to be a low cut exercise t-shirt or something, i just haven't drawn it yet...because i'm a lazy shit.
anything else you can think of i ought to fix?

>> No.1582588

>>1582584
Rock Lee is the answer to everything in life, my friend.

>> No.1582605

>>1582475
ther's no composition to be done. you have a flat shot on a single object, straight ahead. The only thing you can change is posture.

>> No.1582608

>>1582587
-her right (our left) boob should be the one that curves over the other judging by the angle of her torso.
-the bottom of her ears should be a bit higher so as to keep her head/face in perspective(she's lookin up, but not parallel to the camera up, so her ears should help convey the angle of her head).
-her bossoms feel kinda off even if they were in a shirt, look up a reference for this angle (it's what I'd do)
-put like a cup/glass of somethin or a phone next to her, give me somethin other than a nice smile and some cleavage to gather character from

>>1582588
I WILL SHOW NEJI I CAN COLOR JUST AS GOOD, IF NOT BETTER THAN HIM

>> No.1582621
File: 1.08 MB, 1500x1500, Marios.jpg [View same] [iqdb] [saucenao] [google]
1582621

I'm not used to shading with strokes/hatching, how can I make it not look like fuzzy hair instead of tone?

>> No.1582624

>>1582621
be more precise and make sure the hatch lines are parallel instead of all over the place.

>> No.1582625

>>1582624
and also stay make sure the edges of them all line up with the edge of your shadow shapes. If they go over and are uneven, they'll look like hairs. Just like when you were in first grade, stay inside the lines. :)

>> No.1582632
File: 215 KB, 640x634, image.jpg [View same] [iqdb] [saucenao] [google]
1582632

Been getting into drawing lately, thoughts and anything that'll help me to improve

>> No.1582633

>>1582475
move her to the left side and down some, make the gun giant, that's like the only thing I got that could make this interestin without a complete overhaul/reimaginin of the image

>>1582435
this piece has more character than almost everything in this thread (and I love it)

>>1582373
you keep cuttin the lower cheek puff (I have no idea what these things are called, I just draw em)

>>1582340
breasts are off, study how feet plant on the ground and also how shoes look like when doin the same, hand pose is stuff an unnatural, also define her legs more, I don't know where her kneecap is, I mean, I know where it should be, I just don't know if you do

>>1582290
her left hand either doesn't have a thumb or it's passin through her thigh, also neck/head is bit off

>>1582621
don't kick mother nature in the face with your energy legs (sloooooowwww dooooowwwnnn)
precisely place the lines instead of quickly sketchin em

>>1582266
work on line confidence, basically practice inkin, I'd suggest either lightboxin or photocopyin the sketch so you can experiment/practice without worry of muckin the entire image

>>1582210
you got two objects in space, water they doin, what is the relationship between the two, you should design your composition carefully so that these things are innate. remember the openin shot of the first Star Wars film, yeah, that, you should be lookin to convey information as seamlessly as that

>> No.1582639
File: 635 KB, 1000x1878, 9updatedm.jpg [View same] [iqdb] [saucenao] [google]
1582639

i'm gonna do some streaming in about 5 minutes, starting new enviro stuff, sketchup maybe some painting in a bit
http://www.livestream.com/kietland

>> No.1582640

>>1582587
I assume she's sitting, resting her weight upon her arms, and looking up, non? If so, given the torso's placement, perspective, and our angle, her head is too large, and should be back more, perhaps exposing her throat slightly. You cant really look straight up and ahead like that comfortably. Her hips seem out of place, too.

>> No.1582641

>>1582639
if reallly tehmeh why not use "tehmeh" livestream?

the plot thickens.

>> No.1582657
File: 73 KB, 785x1000, blinds portrait.jpg [View same] [iqdb] [saucenao] [google]
1582657

self portrait

>> No.1582659

>>1582657
that looks really good, i like the style and simple ness

>> No.1582662
File: 70 KB, 600x600, p2-1.jpg [View same] [iqdb] [saucenao] [google]
1582662

doing this

>> No.1582667
File: 119 KB, 1308x789, chinese_Dragond.jpg [View same] [iqdb] [saucenao] [google]
1582667

Any flaws you detect here composition and construction wise? before blocking in values

>> No.1582668
File: 1.01 MB, 1000x1579, up1.png [View same] [iqdb] [saucenao] [google]
1582668

>>1582657
Could use some more contrast.

>> No.1582672
File: 167 KB, 640x1136, image.jpg [View same] [iqdb] [saucenao] [google]
1582672

Thoughts?

>> No.1582673

>>1582657
The eye on our right looks much closer to the bridge of the nose and higher than the eye on our left - one or both of them are misplaced.

>> No.1582678

>>1582569
He already explained what was wrong with it, dingus. see >>1582522

>> No.1582679

>>1582569

Don't make space look like a smeared chalk board you douche.Use refferences before feeling like anyone here owes you something you entitled fuck.

>> No.1582685

>>1582673
Hmm, looks like I put the bridge a bit too far to the left side of my face.

>>1582662
Looks nice. Makes me think civil war general or something.

>> No.1582696
File: 450 KB, 500x711, thinker.png [View same] [iqdb] [saucenao] [google]
1582696

continued the 15min study from the other thread

>> No.1582701
File: 721 KB, 1000x738, drawingthing.jpg [View same] [iqdb] [saucenao] [google]
1582701

quick drawing

>> No.1582704
File: 317 KB, 1000x680, redriding4.jpg [View same] [iqdb] [saucenao] [google]
1582704

>>1582633
Thank you for your feed back!
I moved her a little as you said. While I like the idea of a bigger gun, I'm not quite sure if it would fit the atmosphere I'm going for... The finished piece will be with stippled textures, so I think that might add some depth to it.

>> No.1582706

>>1582672
looks like a skull

>> No.1582719

>>1582532
I'd suggest more color/luminance variation. The dress bleeds into the building behind it. Also, the composition is a bit cramped with the womans head and feet too close to the borders of the image. It seems odd that the building is quite detailed, but the grass is not - pick one detail level or the other. I like the tiger.

And ignore unhelpful garbage like. >>1582558 :)

>> No.1582720
File: 218 KB, 716x900, blinds portrait.png [View same] [iqdb] [saucenao] [google]
1582720

>>1582704
nice trigger discipline

>>1582668
How's this?

>> No.1582722

>>1582720
/k/ommando detected

>> No.1582723
File: 1.31 MB, 1000x1579, up1.png [View same] [iqdb] [saucenao] [google]
1582723

>>1582704
Very nice.
>>1582720
yeah that's better I think.

Can I get some tips/crits pls?

>> No.1582725
File: 84 KB, 700x600, oljuhkvg.png [View same] [iqdb] [saucenao] [google]
1582725

>>1581663

>> No.1582731

>>1582706
Pretty much what I was going for

>> No.1582733
File: 333 KB, 1000x680, redriding6.jpg [View same] [iqdb] [saucenao] [google]
1582733

>>1582633
tried up sizing the gun a little.

>>1582720
Thank you... ?

>> No.1582737

>>1582723
Thanks! :)

>> No.1582745
File: 67 KB, 600x600, p2-2.jpg [View same] [iqdb] [saucenao] [google]
1582745

>>1582662
contd.

>>1582685
Thanks. It's actually the bust of Francesco Barberini by Bernini.

>> No.1582750

>>1582733
the smaller gun looked better, if mostly because the hands posing actually fit it, and when I mean larger, I meant cartoonishly large, that's just realistically larger in results in it lookin a bit too unintentionally silly, I'd say keep it that size unless you bouta make the gun like, insanely big.

also, don't listen to anything I say, I like everything to be absurdly over the top

>> No.1582760

>>1582745

i would leave a more clear gap between your darkest illuminated values and your lightest shadowed values.

if your reference is subtle in that regard, i would do it anyway. all about relativity and you make a bolder more accurate statement.

>> No.1582772
File: 383 KB, 484x702, Screen Shot 2013-11-07 at 22.04.20.png [View same] [iqdb] [saucenao] [google]
1582772

WIP

>> No.1582774

>>1582549
I don't think that how reflections work. Also the shadow (?) From the guy looks weird.

>> No.1582775

>>1582772
seems to be an uncanny corelation between the perspective on that triumphal arch and the people in the for ground.

>> No.1582781

>>1582772
>>1582775
the only way for that perspective to work is if that arch is insanely fucking tall

>> No.1582786

>>1582772
Amazing, I love the colors.

>> No.1582789
File: 87 KB, 593x560, 3.jpg [View same] [iqdb] [saucenao] [google]
1582789

>> No.1582791
File: 269 KB, 716x900, blinds portrait.png [View same] [iqdb] [saucenao] [google]
1582791

Not perfect, but it feels pretty good.

>> No.1582794
File: 870 KB, 1920x2560, CAM00131.jpg [View same] [iqdb] [saucenao] [google]
1582794

Just messin around. Be gentle.

>> No.1582795
File: 83 KB, 528x632, 1383804730442.png [View same] [iqdb] [saucenao] [google]
1582795

>>1582587
Here's a redline I did just to sort of share what I mentioned. No Photoshop or tablet, so I winged it by mouse in Paint, so in advance I apologize for its shittiness.

>> No.1582796

>>1582791
Nice, looks way better than the previous one.

>> No.1582797

>>1582795
other than over thinkin the closeness of the boop an thight, this is p good redlinin

>> No.1582799

>>1582797
Oh... I thought he was going for a compressed breast initially. mite be rite

>> No.1582800

>>1582799
you have the boop pressin up against the very bottom of the thigh, where it connects to the leg. it'd need to be pressin gainst a higher region, I'd say at least mid thight

>> No.1582802

>>1582794
I never got how Kain some how evolved past the need for a forehead, or two less digits on his hands, but I digress.

I like it. Careful with the uneven traps, though.

>> No.1582820

>>1582532
>dat face
>dem eyes
Flip the painting and re-examine it, maybe that will help you see the glaringly obvious errors

>> No.1582838
File: 532 KB, 800x1200, Iris-Portrait.jpg [View same] [iqdb] [saucenao] [google]
1582838

>> No.1582850
File: 295 KB, 1067x800, balad-of-the-sad-frogs.jpg [View same] [iqdb] [saucenao] [google]
1582850

work in progress, critics and comments please

>> No.1582856

>>1582850
The light bouncing off the boots doesn't make sense.

Also, how does it feel painting this?

>> No.1582857

>>1581744
holy shit scientology

>> No.1582863
File: 492 KB, 1350x900, sketcharoo.jpg [View same] [iqdb] [saucenao] [google]
1582863

>>1581639

so, assuming this took me around 10-15 minutes.

does that mean im supergood? or is it more like generic-underdeveloped-tool-abusing ?

>> No.1582864
File: 608 KB, 1091x1500, mutantwarriorposechopped.jpg [View same] [iqdb] [saucenao] [google]
1582864

pencil an ink on paper. Contrast/brightness in photoshop. stopped drawing for years, pickin it up with with this kind of stuff. Really wanna learn to tweak drawings with photoshop etc..
critiques appreciated

>> No.1582865

>>1582863
If you have to ask, then the answer is probably "No"

>> No.1582872

>>1582863
what does speed have to do with your skill level?

>> No.1582874

>>1582132
lolwut

>> No.1582875

>>1582865
>>1582872

faggits

>> No.1582879

>>1582395
>>1582401
Okay I will probably rework the dude then. Thanks for the feedback :)

>>1582874
I thought it was a funny image to paint. The idea of walking through a sunny forest with the birds chirping and then turning the corner and seeing this brutal scene...the whole thing just makes me laugh. Mostly though I just wanted to paint a green painting since my past few paintings have been rather dark and share similar palettes.

>> No.1582881
File: 76 KB, 1024x1024, New Canvas.jpg [View same] [iqdb] [saucenao] [google]
1582881

a-am I going to make it /ic/?

>> No.1582885

>>1582875
quit cryin', bitch nigga

>> No.1582917
File: 1.48 MB, 2531x3094, Giygas.png [View same] [iqdb] [saucenao] [google]
1582917

Just touching up on this now.

>> No.1582996
File: 236 KB, 747x523, Color Study.png [View same] [iqdb] [saucenao] [google]
1582996

It's a color study , later i will post the scene i painted

>> No.1583007

>>1582864
You should make your work cleaner, this is a little incomprehensible and hard to read. Your anatomy looks off in some places, particularly the hands, where the the perspective is also off. Perspective isn't bad throughout the entirety of the piece itself, but you could work on you foreshortening. I'm not crazy about the skulls in the front, but I like the trick you used with them, blending them as a mass and cleanly strewing them about in piles. But if the piece were cleaner, it wouldn't look as good, and ultimately other Anon's would/will more harshly critique it on that alone, at the least.

>> No.1583034
File: 953 KB, 1046x804, Screen Shot 2013-11-07 at 6.59.29 PM.png [View same] [iqdb] [saucenao] [google]
1583034

30 minute speed paint.
I've never really done one of these before...

>> No.1583045

>>1583034
i think it looks good, but it's obvious you didn't block this out properly before you started.

>> No.1583063
File: 1.15 MB, 1689x1220, walkingmonsterwip.jpg [View same] [iqdb] [saucenao] [google]
1583063

He's going to be pointing at a little girl in a dress, cliche concept I know. If I can't render the girl properly I'll probably crop it to just him.
Using SAI. Critique or suggestions are welcome and wanted.

>> No.1583066

>>1582795
ahhh, thanks guy.
thats pretty helpful

>> No.1583068

>>1582881
I would practice gesture, pose is stiff.

>> No.1583079
File: 1.13 MB, 1829x2340, angel down 10.jpg [View same] [iqdb] [saucenao] [google]
1583079

Anything i should fix/add b4 i color?

>> No.1583080

>>1582996
this is absolutely wonderful.

>> No.1583088
File: 130 KB, 733x765, Screen Shot 2013-11-08 at 12.08.25 PM.png [View same] [iqdb] [saucenao] [google]
1583088

How can I improbe line art, before coloring

this as reference >> Wip on photoshop

How can I improve the line art before I start colouring

using this as a reference >>> http://cdn2.swaggernewyork.com/media/2013/11/NotoriousBIG.jpg

>> No.1583097 [DELETED] 

>>1583088
I'm not one to go about critique this way usually, but... no, start by learning the fundamentals, if'n you apply yourself, you'll achieve your goal either during or beyond a rudimentary grasp of the art.
>tl;dr, You need moar Loomis.

http://alexhays.com/loomis/

>> No.1583099

>>1583097
I think he was drawing a parody of the reference...?
But if he was serious then he really need to learn fundamentals...

>> No.1583106

>>1583066
You're welcome, bud'.

>>1583088
I'm not one to go about critique this way usually, but... no, start by learning the fundamentals, if'n you apply yourself, you'll achieve your goal either during or beyond a rudimentary grasp of the craft.
>tl;dr, You need moar Loomis.

http://alexhays.com/loomis/

Now, if'n you're actually an experienced colorist, uh... I guess clean up the extraneous mess, remove the digital projections from your drawing's core infrastructure (trim the hairs off your lines), leave only what you intend to paint with. Only you can straighten your lines, if that's your feign.

I apologize in advance for not being up to snuff on drawing lingo.

>> No.1583110

>>1583079
Work on those hands, they're deformed/too small, and one is completely backwards (the one getting wrapped around).

>> No.1583112

>>1581663
you're forgetting bounce lighting

>> No.1583114

>>1581650
I like it, and referring to what the other anon said, I think how you did the eyebrow looks good.

>> No.1583115

>>1581939
Arms seem a tad short, that might just be me though.

>> No.1583116

>>1581744
That is the greatest dream.

>> No.1583119

>>1582116
I like this.

>> No.1583124

>>1583079
It's very apparent where your anatomical knowledge is lacking (torso, shoulders, legs); don't be afraid to use references to fill in those gaps.

A bigger issue is the gesture being very stiff, and the composition is a bit on the boring side. A symmetrical composition can work, but this doesn't feel like the strongest possible execution.

As a side note: are those vines, tentacles, or snakes? Some clarity would be great.

>> No.1583126

>>1581939
>>1583115
They are: the wrist typically aligns with the pubic bone.

The source of the problem is her torso being a bit too long. Her legs are also on the long side as well. Eyeballing she seems to be 8.5 heads tall (the average girl being closer to 7 heads tall). Draw out her skeleton on a separate layer, and the height issue might become more apparent *or compare with a model sporting a similar pose*.

>> No.1583131

>>1583110
omg thanks didn't notice, thanks.
>>1583124
thanks, ill try to fix it, tentacles btw.

>> No.1583132
File: 181 KB, 433x593, redline1.jpg [View same] [iqdb] [saucenao] [google]
1583132

>>1582414
Here's a shitty redline. Proportions and anatomy need a lot of work. I think it's mostly her torso is longer than the rest of her body, that or the arms and legs are too short, generally everything is off proportionally. Seriously, study that shit. Pose is stiff (mine's no better) so practice gesture drawing. That's what I've been working on and it'll help a lot. It'll also help create more dynamic poses, this one is really boring.
Read the sticky! You hear that hundreds of times on /ic/ but seriously read the fucking thing and do some lessons. It's full of resources.

>> No.1583134

>>1581754
Erase the extra lines and details on the hand, they make it more masculine. Female hands are more delicate looking.

>> No.1583141

>>1581923
god this looks fucking great and spooky

>> No.1583144
File: 112 KB, 726x1304, backgroundshade.jpg [View same] [iqdb] [saucenao] [google]
1583144

Dark, huh?

>> No.1583170
File: 2.06 MB, 2550x3300, chapter 3e.jpg [View same] [iqdb] [saucenao] [google]
1583170

Hey guys, I'm almost finished with this, aside from that poor girl down there that needs to be rendered. Does anyone know where I could find a decent reference picture for her? I just need a ref of someone hanging on someone's shoulder like that (she has an injured leg). Thanks for any help!

>> No.1583199
File: 102 KB, 960x540, selfportrait.png [View same] [iqdb] [saucenao] [google]
1583199

I had some trouble with shadings and really need to improve on my shapes.

Any tips?

>> No.1583200
File: 375 KB, 1920x662, 4sm.jpg [View same] [iqdb] [saucenao] [google]
1583200

livestreaming again in the next 10 minutes, more environment work
www.livestream.com/kietland

>> No.1583222

>>1583199
Watch sycras foundation of light and shadow, I dont know of any other guides

heres his channel http://www.youtube.com/user/Sycra

>> No.1583230
File: 1.73 MB, 2408x1688, Screen Shot 2013-11-08 at 3.16.13 AM.png [View same] [iqdb] [saucenao] [google]
1583230

>> No.1583231
File: 1.16 MB, 1426x1682, Screen Shot 2013-11-08 at 3.16.31 AM.png [View same] [iqdb] [saucenao] [google]
1583231

>> No.1583247

>>1583231
cool, how do you approach paintings like this? rough lineart or value spots?

>> No.1583265

>>1583231
dude her face is flatter than an iron...
fix that shit

>> No.1583277
File: 49 KB, 641x934, ss (2013-11-08 at 01.49.58).jpg [View same] [iqdb] [saucenao] [google]
1583277

Guess who I'm inspired from..

Just a sketch.

>>1582772
This is insanely awesome! Can't wait to see the final.

>> No.1583307
File: 50 KB, 324x520, banging-head-against-wall.jpg [View same] [iqdb] [saucenao] [google]
1583307

>>1583126
i appreciate the critique, but i posted a newer version >>1582076 it's quite different....

>> No.1583371
File: 64 KB, 600x600, p2-3.jpg [View same] [iqdb] [saucenao] [google]
1583371

>>1582745
contd.

>>1582760
Thanks for the crit. I hope it's slightly better now, I'll try to push it a little more maybe.

>> No.1583401

>>1583371
looks nice

>> No.1583411
File: 1.43 MB, 4680x2388, jenna tree small.jpg [View same] [iqdb] [saucenao] [google]
1583411

>>1582452
finished it

>> No.1583418

>>1583411

One furfag to another:

Strive for better dude.

Her whole figure is skewed and lacks any sort of sense of balance or gesture. Hairy, monotonous lines, blurred photo background.

Give the furry fun a break for awhile and actually get a foundation for your art going.

>> No.1583426

>>1583371
value wise it's almost there, if it were me I'd push down the highlight though, to get rid of that photo realism look and aim toward that short range value painting study thingy look. But either way, it's fine that you learn about value and form in the end, no matter the approach.
however however however, watch the direction of your brush strokes, draw along the contour, your strokes makes it look very dirty.

>> No.1583441

>>1583411
prepare the self for a wave of hate

>> No.1583443

>>1582117
Any updates about this one?

>>1582772
Love the compsition and colors but the perspective seems a bit skewed.

>>1582373
There is a likeness but It could use some warmer tones

>> No.1583450

>>1583411
While not 100% furfag, fur enthusiast here-- listen to
>>1583418.
Drawing furry characters can be tons of fun, but you should strive for at least a comfortable grasp of the fundamentals, to stand apart from the other obvious novitiates with zero understanding of volume, third-dimensional forms, perspective therein, etc. Your character is paper flat, and even as a 2d form, the style just isn't there to make it visually appealing. It's good that you're audacious though, coloring it and all (even if not very well).

It kind of looks like you might be deriving from Amber Williams a bit (if'n you're not, disregard the following rant), and she's really just not a great example of anything other than being at the right place at the right time, and just how inuring hugboxes can be when large enough. For someone that went to art school, she doesn't have much to show for it.

Practice gestures, there are resources in the sticky, and learn anatomy, perspective, and how to draw 3d forms. That be muh recommendation.

>> No.1583454

>>1583411
You need to really work on anatomy. The torso is really jacked up.

>> No.1583483
File: 227 KB, 720x960, 123n.jpg [View same] [iqdb] [saucenao] [google]
1583483

First time posting here.

>> No.1583499
File: 2.04 MB, 2448x3264, IMG_20131025_141717.jpg [View same] [iqdb] [saucenao] [google]
1583499

>>1583450
thank you for your critique, and not just being all "hurr furfag shit" i really appreciate it. I'm not that used to drawing on a tablet and i'm still practicing and stuff. Is this better?

>> No.1583503
File: 62 KB, 720x960, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
1583503

>>1583483
s nice,

tones are little random, and also a little messy

i would suggest that you do a little 3 value block out before you do the main picture, just so you keep it in mind. i quickly did this one sort of averaging out your values and you can see that the hair is close to the face. and the background is almost identical to the hair. to 'pop' your portrait of the paper you want a bigger difference between these things, which you could get by toning the paper or whatever.

but the main thing is just to consider it at the outset.

hope this isn't too confusing

>> No.1583506

>>1583503
off* the paper.

and i forgot to mention the area of highest contrast, which in your figure is the shirt and the skin or background is where people look.

so as it stands your portrait sort of hides the face behind that loud contrast.

>> No.1583515

>>1583499
There's a difference, but you should still check out what resources the sticky has to offer, namely Vilppu's videos on gesture drawing. Try to get a feel for human anatomy, and physical expression and motion.

>> No.1583520

>>1583307
>>1582076

Whoops, looks like I missed that. Next time be sure to link to the previous step so that it's easier to find without sifting through the whole thread.

Arms are still a bit short. The upper arm should be longer than the forearm as well. The elbow typically reaches the bottom of the ribcage and the wrist reaches the pubic bone.

The external obliques look misshapen in respect to the abdominals. You also have some light source inconsistencies on the abdonimals - they seem too dark (at least on our left edge) considering the implied light source.

For the face, her eyes are lopsided and she looks a little cross-eyed. The mouth is also cartoonishly wide - if this is from smiling, we would need creases in the cheeks to show that stretching.

>> No.1583521
File: 1.27 MB, 1200x1200, test.jpg [View same] [iqdb] [saucenao] [google]
1583521

>> No.1583525

>>1583521
cool shit. but REALLY noisy right now - my eye doesn't know where to look. think about calming down the background so the focus goes to the figure

>> No.1583527

>>1583521
His right eye (our left) looks out of place and slightly enlarged. Apart from it looking rather stiff and portrait-like, I like it.

>> No.1583582
File: 629 KB, 1349x1081, studypasini4.jpg [View same] [iqdb] [saucenao] [google]
1583582

>> No.1583601

>>1583582
do gerome's interior of a mosque next, it has perspective and figures and stuff.

>> No.1583603

>>1583112
Thread is probably dead but thanks for pointing that out, I knew there was something off.
>>1582725
I don't get it.

>> No.1583618

>>1583601
alright, will do. but i will keep on drawing on the pasini one, not done

>> No.1583647

>>1582696
Good values! Even tho it's sketchy, the thumb reads like a photo!

>> No.1583653

>>1582996
Link to Tumblr/DA?

>> No.1583654
File: 219 KB, 1272x1396, Untitled-4.jpg [View same] [iqdb] [saucenao] [google]
1583654

fucking piece OF SHIT

>> No.1583662

>>1583654
Not bad, maybe give the line weight a bit more variety and accentuate some lines (mainly around the nose and mouth). Unless you intend to colour it, of course.

>> No.1583663

>>1583443
>Any updates about this one?

not yet. it's on my list, though.

>> No.1583669
File: 50 KB, 816x786, ss (2013-11-08 at 01.03.59).jpg [View same] [iqdb] [saucenao] [google]
1583669

Are there any good places for studying liquids or glasses?

Both drawings are from study from what I could find and imagination.

>> No.1583677

>>1583669
google is the easiest. if you dont find anything good add other keywords to glass like refraction, reflection. Maybe water, honey, oil, blood, cum+liquid, fluid, or other keywords.

failing that you need to go take some photos. There are few other options.

>> No.1583678

>>1582772
the right side of the circle mural needs to be extended out more to make it symmetrical. right now its a big egg shape instead of a circle or oval. flip the picture and you should see what I mean

>> No.1583681
File: 150 KB, 854x1286, younggirlredcardigan.jpg [View same] [iqdb] [saucenao] [google]
1583681

study, first one in a while, crit please!

>> No.1583683

>>1583677
hmm, thanks I forgot about searching for refraction or reflection, that'll help a lot.

>>1583678
I see what you mean, but I don't really plan on fixing it. :P

>> No.1583689
File: 2.05 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1583689

>> No.1583718
File: 34 KB, 790x747, barbarian.jpg [View same] [iqdb] [saucenao] [google]
1583718

>>1581707
>>1581688
>>1581655

Almost finished this fucker, I believe I fixed the midriff and proportion issues.

Now all that's left is some highlights, textures and minor details. And hair.

>> No.1583732
File: 454 KB, 2512x3296, athingorwhatever.jpg [View same] [iqdb] [saucenao] [google]
1583732

Look at this stupid faggot thing I made!

>> No.1583744

>>1583718
He's still way too top-heavy. When you're done with this, go do some studies of anatomy.

>> No.1583774

>>1583718
You're just polishing a turd.

>> No.1583786

>>1583774
Elaborate. What's so fundamentally wrong and unfixable?

>> No.1583790

>>1583786
Not the same guy but whatever.

The body shape is unfixable. Start over.

>> No.1583796

>>1583790
Why is it unfixable? If you're going to say that something is shit you need to explain why.

>> No.1583804

>>1583796
I never said it was shit. I just said start over.
If you can't see your mistakes you'll never learn from them.

>> No.1583807

>>1583796
His arms are still rather short, and thin. Add to that, what anatomy IS there, ain't right. Did... a drawing from a previous drawthread inspire this in any way? Legitimate question, some elements look familiar.

>> No.1583841
File: 157 KB, 600x739, Untitled-4.jpg [View same] [iqdb] [saucenao] [google]
1583841

should I go deeper with the values or should I start focusing on shape more?

>> No.1583851

>>1583841
This thread is autosaging.
>>1583785

>> No.1583905

>>1583371

Isn't that a bust from the art museum in dc?