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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 334 KB, 927x3081, 1367611101933.jpg [View same] [iqdb] [saucenao] [google]
1563793 No.1563793[DELETED]  [Reply] [Original]

"Time to practice texture mother fuckers!
GO GO GO"

>> No.1563797
File: 86 KB, 821x697, hhhhhhhhh.jpg [View same] [iqdb] [saucenao] [google]
1563797

>>1563793
here are some i did..about a year ago maybe? i'd be much obliged if you were to point out any problems that i seem to have in both this one and the one i am about to do now?

i'm doing it in two posts for the bumpage. and as a motivator.

>> No.1563835 [DELETED] 

>>1563793
was gonna start this thread, well, here we go.

>> No.1563841

>>1563797
Not bad! The grass definitely needs the most work though. It just looks like a furry blob. It seems more rushed, too. Try adding more detail to the individual blades like contouring, highlights and shadows, etc.

>> No.1563844

>>1563793
When am I going to use a frozen milk texture?

>> No.1563845

>>1563844
semi-transparent milk under transparent glass, under semi-transparent condensation..seems fun

>> No.1563854
File: 86 KB, 794x727, texmex.jpg [View same] [iqdb] [saucenao] [google]
1563854

>>1563797
here we go, i did the grass impressionist stylez as a warm up...and because my tablets pressure sensitivity wasn't working for that one :p

the wood is like a sort of slimy swamp willow, stone is like polished concrete, metal is platinum i hope

>> No.1563896

>>1563793
>>1563854

i never understood ... why cylinders? spheres are much more fun.

>> No.1563899

>>1563896
Easier to attach some textures to cylinders. Sphere's don't lend themselves well to everything. Wood for example.

>> No.1563900

I'm a beginner at digital stuff, and I haven't done cylinders before.
Am I supposed to do it out of my imagination?

>> No.1563908

>>1563900
Have a go man ill spend about an hour doing some. Never tried one of these either

>> No.1563927

>>1563854
your wood looks more like poop, mate

>> No.1563938

>>1563900
You use reference and you get it as close to the texture as you are able.

If you want to try from imagination first and then check your work against references later for corrections then that is even better.

>> No.1563959

>>1563927
does it? how strange. ;)

>> No.1563961

>>1563959
Needs more barky bark texture.

>> No.1563964

>>1563961
agreed, it looks shiny the way you added those speculars. like poop.

>> No.1563974
File: 220 KB, 1209x1446, textures54361.jpg [View same] [iqdb] [saucenao] [google]
1563974

this is going to take fucking forever

>> No.1563979

every time i see that chart the ellipse on top of the cylinder pisses me off

>> No.1563980

>>1563974
beautiful grass

>> No.1563990

>>1563979
so much this

>> No.1564014

>>1563974
i really like your wood, i could take or leave the other stuff.

>> No.1564068
File: 764 KB, 927x3081, tex.png [View same] [iqdb] [saucenao] [google]
1564068

still pretty shit at this

>> No.1564069

Jesus christ you people need to get some reference when you work on this. It isn't a test of how crappily you can attempt to paint some textures you have never painted before...

>> No.1564074

>>1564069
Can we just accept that not everything is going to be hyperrealistic, and that everyone has their own style?

>> No.1564075

>>1564069
Post your textures, then

>> No.1564090

Has anybody tried doing this with traditional paints, I might have a go tomorrow

>> No.1564093

>>1564090
if you do a few and post them i]ll do a few in oil and post them too

>> No.1564101

>>1564068
water isnt actually blue, remember that

>> No.1564104

>>1564074
No, because "muh style" is a shitty excuse, and most of the textures posted show a lack of understanding rather than intentional stylization.

>>1564075
My textures are irrelevant to my point. I am not going to spend time on this exercise just to show off or try to give myself more credit.

>> No.1564105

>>1564101
water is actually slightly blue, you can see it most easily in like, ice wells.

>> No.1564107

>>1564105
No. Water is clear. Do you even science bro?

>> No.1564108

>>1563896

Cylinders are a nice combination of hard and soft edges into simple primitives. This in comparison to a cube which is all hard edges and a sphere which is all soft edges.

>> No.1564109

>>1564107
No. Water is blue. Do you even science bro?
http://www.whyzz.com/why-is-water-clear

>> No.1564112

>>1564107
Do you?
However, the work described below demonstrates that water has an intrinsic color, and that this color has a unique origin. This intrinsic color is easy to see, and has been seen by the authors in the Caribbean and Mediterranean Seas and in Colorado mountain lakes. Because the absorption which gives water its color is in the red end of the visible spectrum, one sees blue, the complementary color of red, when observing light that has passed through several meters of water. This color of water can also be seen in snow and ice as an intense blue color scattered back from deep holes in fresh snow. Blue to bluegreen hues are also scattered back when light deeply penetrates frozen waterfalls and glaciers.
http://www.dartmouth.edu/~etrnsfer/water.htm

>> No.1564115

>>1564107
yes i do, just a little bit more than you, because i watch QI :p

http://www.youtube.com/watch?v=mPvbrOEpDdI

>> No.1564117

>>1564107

Not the one you're replying to, but water is actually slightly blue. But because of its transparency as a liquid especially, the colour only becomes apparent with large masses of water. If that cylinder were glass sized, it would appear colourless. But if it were, for instance, 1 kilometre in diameter. The colour he used wouldn't be that far off from reality.

>> No.1564120

i dont even... have you >>1564109
read this? "The electrons in water aren’t too fond of the energy of visible light. They prefer other types of energy like ultraviolet and infrared, which get absorbed. We can’t see those types of energy with out eyes. Since waters’ electrons aren’t that interested in the light or energy we can see, the light travels by them without much of it being absorbed."
Ergo, no color.

Water 'seems' to be blue due to the light particles coming from the sun giving the SKY the blue color which is then reflected onto the oceans and other bodies of water, if you go to the bluest of oceans and scoop up a glass of the water, it will be clear, not including that is, dirt or plankton or any algae thats floating about in it.

If it was true that water was blue in any shape or form then every time you get a glass of water or a bottle of it it would be blue wouldn't it?

The only reason some bodies of water seem more blue than others has got to do with the purity of the water and the stuff thats in it, a clam as fuck sea will seem blue, that same sea in a horrific storm might be green, brown, red, any color that is of the loose earth and sand, vegitation or sea animals that happen to be in it at the time....

>> No.1564124

>>1564120
>Water 'seems' to be blue due to the light particles coming from the sun giving the SKY the blue color which is then reflected onto the oceans and other bodies of water, if you go to the bluest of oceans and scoop up a glass of the water, it will be clear, not including that is, dirt or plankton or any algae thats floating about in it.
Nope. See
>>1564112
>Because the absorption which gives water its color is in the red end of the visible spectrum, one sees blue, the complementary color of red, when observing light that has passed through several meters of water.
>This observation is in accord with the spectrum of H2O recorded in Fig. 1. For example, from the measured absorbance at 660 nm, the calculated transmission of a 3 m water-filled tube is 44% -- a loss of red intensity that should be perceptible
>http://www.dartmouth.edu/~etrnsfer/water.htm

>> No.1564127

>>1564120
haven't you ever seen an indoor swimming pool?

>> No.1564128

>>1564101
>>1564105
>>1564107
>>1564109
>>1564112
>>1564115
>>1564117
>>1564120
>>1564124
>>1564127

Colors don't exist you fucking retards
There's no absolute answer.

>> No.1564129
File: 40 KB, 450x300, jean-nouvel-le-havre-intieu[1].jpg [View same] [iqdb] [saucenao] [google]
1564129

>>1564127

>> No.1564130

>>1564127
1 word... Chemicals.

>> No.1564131

>>1564129
1 word.... Chemicals

>> No.1564132
File: 50 KB, 615x409, 1380298065808.jpg [View same] [iqdb] [saucenao] [google]
1564132

>artwork board
>you fucks are quarrelling over water particles
>mon visage quand

>> No.1564137
File: 30 KB, 300x400, image.jpg [View same] [iqdb] [saucenao] [google]
1564137

>>1564128
>colours don't exist

>> No.1564170

>>1563854
that wood doesn't have enough texture. It literally looks like a pile of shit. Literally.

>> No.1564205

>>1563854
your metal looks like plastic. put actual texture in it. same with the wood, theres no texture. so it looks like poo... litterally.

>> No.1564207

>>1563974
nice wood, on the fence bout the grass. it would look nice in a stylized scene, but definitely not a realistic scene.

>> No.1564210
File: 11 KB, 410x284, 1326789327011.png [View same] [iqdb] [saucenao] [google]
1564210

>>1564137
>being this brainwashed

>> No.1564211

>>1564137
They don't you faggot.

>> No.1564217

>>1564211
are you saying different wavelengths of light don't exist?

they exist as much as anything else we see

>> No.1564218
File: 34 KB, 334x393, 1323055719654.jpg [View same] [iqdb] [saucenao] [google]
1564218

>>1564217

>> No.1564232
File: 245 KB, 400x200, 1375283012121.gif [View same] [iqdb] [saucenao] [google]
1564232

>>1564128
>mfw
This is the single most hilarious answer to scientific fact I've ever seen.

>> No.1564279
File: 1.58 MB, 500x334, BlueFerris.gif [View same] [iqdb] [saucenao] [google]
1564279

>>1564137
>yfw

>> No.1564364

in a way one could say an object with the colour red is every colour except red because the wavelength of all the other colours got absorbed by said object.

>> No.1564371

here's a bunch of old ones I saved for inspiration
http://imgur.com/a/vHufB

>> No.1564382
File: 66 KB, 476x540, color wavelength.png [View same] [iqdb] [saucenao] [google]
1564382

Just draw the refracted distortions you would expect to see in an area where they would be visible.
No reason to make a huge fuss over it.

>> No.1564441
File: 135 KB, 784x399, material study.jpg [View same] [iqdb] [saucenao] [google]
1564441

What should I consider before moving forward?

>> No.1564446

I think i got progressively lazier for each cylinder...
what do i need to improve on?

>> No.1564448
File: 109 KB, 927x1548, 1381458695562.jpg [View same] [iqdb] [saucenao] [google]
1564448

>>1564446
oops forgot to attach the image

>> No.1564449

>>1564448
Switch to a hard brush and think about adding more detail.
Don't get caught up in completing the whole thing. Take each cylinder as its own piece.

>> No.1564453

>>1564441
All three of those are incredibly desaturated. Try to add some saturated colors in to create more contrast.

>> No.1564454
File: 179 KB, 774x384, filter adjustments are no excuse for actual color selection.jpg [View same] [iqdb] [saucenao] [google]
1564454

>>1564453
Something more like this then?

>> No.1564463

>>1564449
thanks for the input, I have a bad habit of not finishing up on pieces or adding details.

>> No.1564475
File: 769 KB, 927x2202, textures1.png [View same] [iqdb] [saucenao] [google]
1564475

this is what I have so far

>> No.1564492

>>1564454
Now you have the opposite problem. I think it looks better but I am also someone who leans to the bright and colorful.

If you are going for realism try to balance the two by combining aspects of both.

>> No.1564493

>>1564475

You are avoiding the prompt of rendering textures by depending on the forms that we associate with the textures. (jello, dirt, and fabric)

The point of this project is to force yourself to identify what distinguishing characteristics a texture has and to reproduce that on a common form. You can pick whatever form you want as long as it's consistent but as soon as you start varying that form you are doing work and learning very little.

>> No.1564496
File: 147 KB, 774x384, inbetween.jpg [View same] [iqdb] [saucenao] [google]
1564496

>>1564492
Right. Thanks.
Does the stone look alright?
I always have trouble with detailed hard edges.

>> No.1564500

>>1564124
Everything is is affected by light reflected off everything else.
It's good to learn to observe the subtle effects of light and colour, contrasting and accentuating what people normally don't notice in real objects to create a more eye-catching painting.

>> No.1564537
File: 1.10 MB, 2070x1710, incomplete texture practice.png [View same] [iqdb] [saucenao] [google]
1564537

Hwoadasd

>> No.1564676
File: 36 KB, 294x382, arm.png [View same] [iqdb] [saucenao] [google]
1564676

Here comes a new challenger

>> No.1564703
File: 146 KB, 540x876, 1.jpg [View same] [iqdb] [saucenao] [google]
1564703

First time doing one of these.
Tried this without googling for references, will prob finish tomorrow.

>> No.1564744

anyone have old reposts of other anons doing this exercise?

I remember doing this here on 2011-2012 new years and there was lots of good ones.

>> No.1564752

>>1564744
I posted some in this thread.

>> No.1564756
File: 516 KB, 1557x1206, textured spheres.jpg [View same] [iqdb] [saucenao] [google]
1564756

>>1564744

saved this one not too long ago

>> No.1564772

What if I did this with just pencil and paper?

>> No.1564784

>>1564772
Then you would have done it with just pencil and paper.

The medium you use isn't really that important.

>> No.1564841

>>1564756
This is shit. The only sphere with any semblance of texture is the rhino skin, and even that isn't great. The rest are just patterns on spheres.

>> No.1564874
File: 266 KB, 1100x3138, textures.jpg [View same] [iqdb] [saucenao] [google]
1564874

Saved this one for the dirt.

>> No.1564932

>>1564874
Well fuck-a-doodley-doo.

>> No.1564971

>>1564841
The fur is alright.

>> No.1564981

>>1564874
Holy shit, can you gift your skills to me please?

>> No.1565052
File: 67 KB, 1316x440, sofar.jpg [View same] [iqdb] [saucenao] [google]
1565052

what i have so far.... having real difficulty with the stone/rock one at the mo'

>> No.1565064

>>1564756
>>1564841

mfw :O :0 :o

>>1564971

such a sweetheart

>> No.1565087
File: 289 KB, 927x718, practice.png [View same] [iqdb] [saucenao] [google]
1565087

First time doing this.

>> No.1565096

Lots of you are missing some of the point to this, you should be also trying to get a curve and lighting going on to the texture as well.

>> No.1565128
File: 257 KB, 927x3081, 1.jpg [View same] [iqdb] [saucenao] [google]
1565128

Its been a while since I did one of these.

>> No.1565188

>>1563844
It will help you understand shading a milky white color. If you're not interested in milk, then color semen.

>> No.1565193

>>1564101
Yes it is. Go study chemistry before you comment on the color of something.

>> No.1565210

>>1564128
Love this guy.

>> No.1565214

>>1564128
Oh, OK. Young's experiments didn't mean shit then.

>> No.1565218

Did this last year but deleted the folder oh well

bump nonetheless

>> No.1565220

>>1564137

WAKE UP AMERICA!

>> No.1565336
File: 1023 KB, 1100x4677, texture drawing practice moi .jpg [View same] [iqdb] [saucenao] [google]
1565336

can someone help me out, i'm stuck with drawing 'Dirt'

>> No.1565340

>>1565336
cgtextures.com.
do you even eyes?

>> No.1565584

>>1563793
First time I've done this. Kinda fun

>> No.1565585
File: 239 KB, 927x740, 1381458695562.png [View same] [iqdb] [saucenao] [google]
1565585

>>1565584
Forgot pic.

>> No.1565611
File: 56 KB, 1140x491, Untitled.jpg [View same] [iqdb] [saucenao] [google]
1565611

First time doing this, I think is an interesting exercise.

>> No.1565613
File: 441 KB, 2800x2100, 1376488262477.jpg [View same] [iqdb] [saucenao] [google]
1565613

>>1565585
Nice wood

>> No.1565625

>>1565611
your wood looks like rock and your rock looks like wood

>> No.1565674

>>1565625
You could say his wood is... rock hard.

>> No.1565677
File: 121 KB, 193x500, 51097335.png [View same] [iqdb] [saucenao] [google]
1565677

>>1565674
>rock

>> No.1565680

>>1565613
your mom thinks so too....


>well someone had to

>> No.1565692
File: 644 KB, 927x1821, 1381458695562.png [View same] [iqdb] [saucenao] [google]
1565692

>>1565585

>> No.1565751

>>1565692
Those wood cylinders are sexy as all get out.

>> No.1565753

>>1563974
This guy did the best one even though it's incomplete and the grass is nonrealistic.

>> No.1566334
File: 623 KB, 1366x816, texturederp.png [View same] [iqdb] [saucenao] [google]
1566334

B-be gentle... It's my first time...

>> No.1566343

>>1564104
So where's your perfect texture?

>> No.1566349

>>1565692

>applying textures from photos

You're missing the point.

>> No.1566351
File: 32 KB, 500x333, fox and the hound.jpg [View same] [iqdb] [saucenao] [google]
1566351

>>1564104
Frankly considering grass a texture was the first pitfall of the thread.

Hint: to effectively portray grass form must be considered, as in, use foreshortening, apply dropshadows, etc.

>> No.1566352

>>1564104
>My textures are irrelevant to my point. I am not going to spend time on this exercise just to show off or try to give myself more credit.

Then you have no room to talk shit. Post your own stuff or gtfo, you're not contributing in any way

>> No.1566354

>>1566352
This is a childish argument. A person must be better than you or they have no right to critique?

This is the exact same kind of stuff the weeaboos at deviant art say and think.

>> No.1566356

>>1566351
But that's the whole point of this exercise, to ignore the shape of an object and focus solely on the flat surface texture stretched around a cylinder. Which is why I honestly don't see any worth in this exercise at all. Surface texture is so incredibly unimportant compared to everything else that this exercise just seems like a giant waste of time. Texture doesn't make something look believable, it's always a combination of form, the right local values and a believable light source hitting it.

>> No.1566358
File: 48 KB, 500x281, notto.jpg [View same] [iqdb] [saucenao] [google]
1566358

>>1566352
>>1566343
Are you idiots really so fucking butthurt because someone gave you A GOOD FUCKING ADVICE to USE REFERENCE WHEN DRAWING SHIT YOU'VE NEVER DRAWN BEFORE? And you demand him to post his own work because what? Because maybe when it turns out not to be a masterpiece, you won't have to use the fucking reference to get better at painting fucking textures? Maybe if his works aren't that good, yours will suddenly stop being garbage? I mean, what are you people even thinking? Are you fucking twelve? Is this fucking deviantart? You are supposed to learn something from this shit and somebody's fucking trying to help you, and you act like it's a kindergarten sonic the hedgehog fanart contest where everyone gets a prize, even the kid who broke his fucking crayon before he even started drawing and who spent the remaining time crying in the corner. What the fuck do you think you're doing? Fucking butthurt crybabies. Get out.

>> No.1566362
File: 709 KB, 927x3222, Textures.png [View same] [iqdb] [saucenao] [google]
1566362

Any critiques?

>> No.1566363

>>1566334
Anybody? I need some pointers.

>> No.1566365

>>1566334
>>1566363
Look at references.
Change the shape less and focus on the textures.
Let it take time. Do one good rather than 3 in an hour.

>> No.1566366
File: 884 KB, 2160x1440, Cut_Rock_Stock.jpg [View same] [iqdb] [saucenao] [google]
1566366

>>1566363
Wood is super blurry and does not have enough texture. It looks more like it was painted as a wooden table than an uncut tree ( with bark still on it. ) The grass is good with it's coloring but, again, it is very blurry, rushed and messy. I know the focus was the grass but, the quality of the dirt really takes away my focus. The rock seems very random and although you're trying to do something different with it, seems to just be random, off and unnatural to be completely honest with you. It might also help to know that rocks don't normally just look 'grey'.. They have some other bits of color in it such as a lightish blue or light brown dirt. Oh, and going back to the rock.. it looks like you just took the eraser, put it on the high opacity and beat your stylus into it trying to make it's shape.. again, go more natural.. Look up some references for all three of those.

>> No.1566367

>>1566366
rock shape*

>> No.1566368

>>1566362
Blurry.

>> No.1566369

>>1566366
Thanks for the help, gonna pick this up again tomorrow.

>> No.1566382

>>1564874
>that dried paint
holy fuck nigger, are you a wizard?

>> No.1566384

>>1566362
too much white, a bit too blurred, not bending to the shape of the cylinder (which is the point of the exercise)

>> No.1566385

>>1565692
Why the f are you just clipping photos on your cylinders?

>> No.1566405
File: 59 KB, 530x385, wat.jpg [View same] [iqdb] [saucenao] [google]
1566405

how do I into grass

>> No.1566428

can anyone link a tutorial or something that teaches this kind of stuff?
also, which programs are used for this? (i'm really curious and hope that some day I'll be able to become as skilled as some of you are)

>> No.1566448

>>1566405
more vibrant, not so long and wavy unless it's some really tall shit, looks more like some kind of jungle weed or some such. Great wood by the way.

>> No.1566452
File: 65 KB, 752x334, texturetraining.jpg [View same] [iqdb] [saucenao] [google]
1566452

>> No.1566472

>>1566452
metal feels pretty iffy, absolute sex on the fabric texturing though.

>> No.1566492

this whole thread is dissapointing, I tought I was going to envy some of you but you all suck cocks

>> No.1566495

>>1566492
You're probably envious of a whole bunch of them, hence that spiteful comment.

>> No.1566498

>>1563974
loved da wood, like the grass and rock as well
keep it up

>> No.1566505

>>1564874
aw jebus, how often do you practice?

>> No.1566514

looks liek youre having trouble with everything.

>> No.1566520

>>1565087
wood looks like poo. grass is an ugly color. the rock looks liek an eraser, the metal looks like plastic. use references.

>> No.1568094
File: 131 KB, 927x376, first 3.jpg [View same] [iqdb] [saucenao] [google]
1568094

Hey guys here is my attempt at some, will keep working at it.

Used some refs loosely, also the rock... why is it so difficult, I think I am very poor at working out form :(

>> No.1568165

>>1565128
That wood has met with a terrible fate, hasn't it?

>> No.1568170

How necessary is life drawing in understanding texture and the depth of it?

>> No.1568178

If you can't tell what the texture is without seeing the name, you probably need to work on better representing that texture.

>> No.1568233

>>1568170
Not so much.

>> No.1568238

>>1568094
Stone looks like mush.

>> No.1568257

>>1564068
Your grass looks a bit more like shrubbery to me but the other ones arnt bad

>> No.1568258

>>1566520
I don't know bout you but I've seen rocks that look like erasers

>> No.1568264

>>1566452
if your fabric had a dick i would totally suck it

>> No.1568265

>>1566349
Not really. Overlays are used to make textures too you know. Albeit I am lazy in integrating them.
>>1566385
Not all of the cylinders have an overlay, and they're not just clipped. They save time. It's integrating them into shapes and lighting that I have problems with, hence the practice.

>> No.1568273

>>1568265
Not any previous poster. But you really it just looks like photos overlaying the contours (not the shapes).

However I'm all fine with this. Every artist uses tools for textures, painting complex textures is a waste of time. (using brushes would be a tool)

>It's integrating them into shapes and lighting that I have problems with, hence the practice.
This is definitely your problem and the laziness is quite obvious. Cutting the contour and selecting overlay as a blending mode is not a job well done.

I'd rather see you finish the wood texture, which looks very nice, and only post that than 12 pieces of lazy work.

>> No.1568275
File: 73 KB, 927x378, my try.jpg [View same] [iqdb] [saucenao] [google]
1568275

I am really bad at this. Help me please

>> No.1568280

>>1568275
>look at wood
>try to make cylinder look like wood
>dont start grass or rock until cylinder looks like wood
lets go!

>> No.1568296
File: 244 KB, 927x474, asdtex.png [View same] [iqdb] [saucenao] [google]
1568296

I suck balls

>> No.1568312

>>1568275
>>1568280
My second attempt.
Ignore the metal.

>> No.1568315
File: 126 KB, 927x728, my try 3.jpg [View same] [iqdb] [saucenao] [google]
1568315

>>1568312
Forgot pic

>> No.1568337

>>1568315
Looks better but I definitely think making two good ones are better than five half decent...

>> No.1568362

>>1564132
We have to. Drawing isn't about drawing cutesy faces on qt animu girls, it's about knowing what you draw, and that includes wavelenghts of light sources, chemicals and how they affect water, wether metal is covered by an layer of oxydizer by default or not etc.

>> No.1568378
File: 154 KB, 1077x741, stone material study.jpg [View same] [iqdb] [saucenao] [google]
1568378

?

>> No.1568379

>>1568378

you need to stop running around yelling "garbage" at shitty art chromafaggot. us decent guys need to set an example and not fuel the fire of hatred and hostility that demoralizes this board.

you can be constructive and harsh without being a stupid condescending douchebag faggotron.

>> No.1568382

>>1568378
oh dude, I love your stuff

>> No.1568396
File: 8 KB, 196x200, 1328269906807.jpg [View same] [iqdb] [saucenao] [google]
1568396

>>1568379

>> No.1569108
File: 106 KB, 927x756, fff.jpg [View same] [iqdb] [saucenao] [google]
1569108

Fucking grass.

>> No.1569113

>>1563927
>>1564170
>>1564205

wow. you better add shit to the next batch of textures because you fucks don't know the first thing about shit texture...

>> No.1569116

>>1563900
look at examples of the texture and try to recreate it
either from your surroundings or from pictures

theres no point to do it from imagination unless you are already good at rendering textures

>> No.1569315
File: 26 KB, 316x316, 689679_1.jpg [View same] [iqdb] [saucenao] [google]
1569315

y'all motherfuckers need this book

>> No.1569324

>>1569315
Oh holy God of texture painting, owner of the book. Please show us some of thine mad skills.

>> No.1569429
File: 528 KB, 1366x816, texturederp.png [View same] [iqdb] [saucenao] [google]
1569429

Touched up the first two, redid the third.

How's it look?

>> No.1569442

>>1569429
The stone looks so good.

>> No.1569444

>>1568296
Needs more value, light to dark. Sometimes, when I think there isn't enough.. I turn off the saturation and check to see how much 'dark' there is. Don't be afraid of the darkness.

>> No.1569500

>>1569444
I'll never join the dark side Darth anonymous, you killed my childhood!

(I'll try that, thanks for the tip)

>> No.1569868

http://the-stock-directory.deviantart.com/gallery/28489634

Some refs for y'all niggas

>> No.1569995

As a geologist I am mildly annoyed that all of you decided to make rock/stone gray. Even when it's labeled "granite" (which is pink, duh) >>1564756

Anyways, I'll give this a try tomorrow.

>> No.1570002

>>1569995
JESUS CHRIST MARIE

>> No.1570128
File: 1.06 MB, 2897x814, Various_granites.jpg [View same] [iqdb] [saucenao] [google]
1570128

>>1569995

You must be a shitty geologist then. Because granite is a specific type of igneous rock that has varied compositions causing the colour to vary from pink to grey. All it took was a google search to find this out.

Ergo, you're an idiot.

>> No.1570129

>>1570128
Granite always contains alkali feldspar (by definition). Which very rarely isn't pink/salmon. All the examples in the pic you posted are at least slighlty pinkinsh, aren't they?
Anways, the point was, there are rocks of all colors and you all (except for the first poster) made them grey. I understand the symbology (rock = gray, just like water = blue), but if you open your eyes and look at reallity, things are different.

>> No.1570132

>>1570129

No, not all the granites in that picture are pinkish, are you blind?
Humor me, do a google image search of "granite". Count how many are gray and how many are pink/red.

What matters here as well is the general perception/experience of what would believably constitute 'rock'. And more often they're gray-ish than pink/red. Yes, if you look closely, there's a lot more colours to be had for 'rock' (blue, green, white, orange, yellow, etc) and that makes for interesting variation. But have you noticed how much people in this thread have struggled to even believably paint a grey rock? Think how believable they'd be if it were pinkish speckled in colour.

The 'rarity' of the granite NOT being gray is in part dependant on geographic location. In some areas you'd be hard struck to find any pink granite.

And what about sandstone? Or any other type of non-igneous rocks? It's odd you're going straight for the most unfamiliar colour of rock. Pink granite is more often than not actually called red granite anyway.

>> No.1570134

>>1570132
Why are you arguing with someone who obviously knows more about the subject than you?

>> No.1570136

>>1570134
they guy can't even detect pink apparently , he's arguing because he's a spastic.

>> No.1570137

>>1570132
>And what about sandstone? Or any other type of non-igneous rocks? It's odd you're going straight for the most unfamiliar colour of rock. Pink granite is more often than not actually called red granite anyway.
It's usually just called granite, or alkali granite, if it is very red, like maybe the second example in the above picture. At any rate, I only picked that rock because one of the examples was actually labeled "granite" (which btw, also includes a black thing labeled marble and that truly is an impossible color for marble to have, as far as I know).
My intention is not to offend anyone, just to ask you to review your conception of what a rock is, just like somebody else reminded everyone that water is not blue. Have you ever held a rock in your hand an truly looked at it, at every grain? At the different textures the minerals exhibit? How they reflect light (some are glassy, silky, greasy, metallic)? The shapes?

>> No.1570142

>>1566452
On a different note, this fabric is amazing.

>> No.1570144

>>1570137
water is blue though, at least in the same why the sky is blue

>> No.1570145

>>1570144
It is blue in the same sense as everything else.

>> No.1570146

>>1570145
intrinsically anyway

>> No.1570149

>>1570146
No, it's blue because it reflects the blue parts of light, just like everything else. Or am I mistaken?

>> No.1570222

>>1570149
yes a little bit and no a little bit, it also has a rayleigh scattering thing going on

>> No.1570226

>>1565193

Water is colorless in small quantities.

Don't nitpick, Mr. Chemistry Major

>> No.1570245
File: 15 KB, 392x300, tanne.jpg [View same] [iqdb] [saucenao] [google]
1570245

>>1563974
that grass looks really 3 dimensional.
it does not look like grass though.
it looks like this but softer and more light green.

>> No.1570315

>>1564217
Some people don't have two different names for what we think of as green and blue. Because for them there's no difference between the land and the sky.

I think that's what he meant.

>>1564217
Like, you could describe to me the very sensation of BLUE, right?

>what is perceiving
>what is language
>what is colour but being able to place a word on a spectrum

Get educated you mongoloïds

>> No.1570348
File: 855 KB, 1024x768, mind blown - colors.jpg [View same] [iqdb] [saucenao] [google]
1570348

>>1564217

>> No.1570349

Less talky, more arty faggots

>> No.1570358
File: 307 KB, 927x3081, 1381458695562.jpg [View same] [iqdb] [saucenao] [google]
1570358

>> No.1570378

>>1570358
I don't get it...

>> No.1570495

>>1569995
Whatever, rock expert.

>> No.1570558

>>1564364

No, because that's not how language works. We had colors figured out way before we figured out how they worked.

>> No.1571277

This thread be slowpoke as fuck.

>> No.1571289

>>1570558
yes it is, context is a thing, doofus. it's even qualified with 'in a way' so it's doubly fine.

>> No.1573286
File: 2.01 MB, 235x240, LlUtyAQ.gif [View same] [iqdb] [saucenao] [google]
1573286

>>1566452
>that fabric

>> No.1573688
File: 105 KB, 490x371, Texture Study Grass and Wood.jpg [View same] [iqdb] [saucenao] [google]
1573688

Be gentle, its my first time...

>> No.1573709
File: 702 KB, 927x3081, shitmyass.png [View same] [iqdb] [saucenao] [google]
1573709

No fucking way I'm doing this again. I'm a speedpainter by habit and I could not afford to spend hours and hours to no end, trying to refine these to look presentable. Who needs textures anyways? NOBODY uses textures these days. At least not hand-painted.

And that's why digital is so great. If you really have a texture boner, use photo textures. But IMO textures kill a good painting.

>> No.1573715

>>1573709
Even thought there are shortcuts in existence now, just because you fail entirely at doing something by hand, does not mean that it is illegitimate to the industry.

You will fail as an artist if you keep this attitude. Do not disregard aspects of your learning simply because WAA WAAA IT'S TOO HARD AND I CAN'T DO IT.

>> No.1573721

are you guys even trying? did you even use reference? there's only one decent one in here and i think you know which i'm talking about. open you eyes.

>> No.1573722

>>1573721
thanks for calling mine decent.

>> No.1573731

>>1573715
>You will fail as an artist if you keep this attitude.
Judging by your know-it-all attitude, you will fail as an artist. If you think a great art piece depends on textures, then yeah, you definitely will fail. Good luck spending 18 months refining your shitty paintings, but let me tell you this kiddo, details don't make a painting great.

By the way, I've shed blood, sweat and tears towards this. This is my fucking passion so no, it's not a matter of "waa waa, it's too hard". Sounds like you're the one that got a massive hard on for textures, lol.

Go back to playing Crysis or whatever texture games you know. Come back when you know a bit more about art. Thanks.

>> No.1573748

>>1573709

What a load of nonsense.

>> No.1573757
File: 54 KB, 529x547, 1336042032066.jpg [View same] [iqdb] [saucenao] [google]
1573757

>>1573709

>> No.1573767

>>1573688
I like

>> No.1573790

>>1573709
These are great. I agree with everything you said!

>> No.1573846
File: 47 KB, 298x359, Texture Study Stone.jpg [View same] [iqdb] [saucenao] [google]
1573846

>>1573767
thanks! here's a pile of rock :)

>> No.1573848
File: 27 KB, 100x100, jake.jpg [View same] [iqdb] [saucenao] [google]
1573848

Photo textures are great for things that you want to look photo-realistic (ie. Matte painting), but if you want to be able to stylize or illustrate you really need to work on these sorts of things. There's also physical painting (oil, acrylic and tempera still exist ya know) and these are immensely helpful for those things. It saddens me that so many people forget that digital is not the only form of art in existence, a common misconception propagated by this board. Don't be afraid to broaden your horizons, and definitely don't be afraid to fail! Sucking at something is the first step to being kinda good at something.

>> No.1573873

>>1573790
>these are great

Hahaha. Can you samefag any more obviously?

>> No.1573906

>>1573846

damn fine rocks

>> No.1573917

>>1573846
Kinda looks like the turds I push out.

>> No.1573924
File: 79 KB, 600x589, snake.jpg [View same] [iqdb] [saucenao] [google]
1573924

>>1573917
damn son you need some water

>> No.1573928 [DELETED] 

>>1573731
Sounds like you're still in school. Shed some more before you reach my level.

>> No.1573934

>>1573917
Exactly what I thought it was

>> No.1573949

>>1573731
you really can't post work like that and then go ape nigger on people calling you out. get great. I'm guessing you have deep underlying issues and of course, dunningkruger to the maximum.

>> No.1573974

>>1573709
>Who needs textures anyways? NOBODY uses textures these days. At least not hand-painted.
>But IMO textures kill a good painting.
ಠ_ಠ

I have no words.

>> No.1574156

>>1573846
I'd rub my dick on those sexy rocks...

Hnnnnnnnnnnnnnnnnnnnngh!

>> No.1574157

>>1573731
Someone got mad...

Somebody get this guy some hemorrhoid cream, his booty be mad hurtin.

>> No.1574167

>>1574157
Nice argument: nice
Your argument =nice
Niyce
Nice
N O I C E
Such nice

>> No.1574257

>>1573709
>NOBODY uses textures these days. At least not hand-painted.
Kind of true. Photos, brushes, clone tool or anything that makes your progress easier is used.

>I'm a speedpainter by habit and I could not afford to spend hours and hours to no end,
After I saw what you painted I think painting overall is you spending hours and hours to no end. Either you give up now or you start learning.

>> No.1574266

>>1566405
i want an indie game in that art style

>> No.1574290

>>1574257
>Kind of true. Photos, brushes, clone tool or anything that makes your progress easier is used.

The tools don't really matter, if you don't understand the particular texture and surface material you are trying to paint, you can't cheat it either. Just slapping a photo texture onto a tree or rock for example will look like ass if you don't know exactly what you are doing and if you don't paint over it afterwards. Same thing with clone tool or any sort of texture brush.

This isn't actually an exercise in purely painting flat texture, but an exercise in surface material and the properties of different materials in general, which is very valuable to know.

>> No.1574352

>>1574290
>The tools don't really matter, if you don't understand the particular texture and surface material you are trying to paint, you can't cheat it either. Just slapping a photo texture onto a tree or rock for example will look like ass if you don't know exactly what you are doing and if you don't paint over it afterwards. Same thing with clone tool or any sort of texture brush.
I definitely agree. I would have made the same argument except I was disgusted by that previous guy's excuse of a post.

For me it seems people around here are obsessed with wasting time when they paint things by hand, while at the same time spend less time than necessary to make a decent job.

I'd rather see more /ic/ artists experiment with brushes, photo textures or other tools to figure out how to create nice textures.

Even the ones that looks handpainted could be done with the help of photos.

>> No.1574378
File: 450 KB, 1344x624, 7981d77af9b0ace53c8649f29b0ec5ce.png [View same] [iqdb] [saucenao] [google]
1574378

WHY AM I SO BAD

>> No.1574721

>>1574378
You're not analyzing the colors enough.... there are lots of yellows and browns and oranges in grass... and all sorts of reds blue browns and grays in rock... and a variety of brush-sizes would help too. try practicing some color theory exercises.

One of my favorite drills from color theory class was to go out into nature (scary i know but I believe in you), find a 1 foot square space on the ground, walls, dirt, flowers, anything. And do a color sheet of 16 colors from that space. You can use watercolors, acrylic, oils, pastels, pencils hell even crayons but you will have to mix colors to accomplish this. It will really push your brain and your eyes to see beyond the initial "color impression" of an object and see what is truly there. good luck!

>> No.1574724

>>1574378
here's a great bark reference for the tree one, see if you can pull 16 different colors out of this. Everyone is welcome to try, hell I might make a color theory thread for this sort of thing it always helps

>> No.1574726
File: 1.50 MB, 2304x1728, Pine_bark_tecpan_guatemala.jpg [View same] [iqdb] [saucenao] [google]
1574726

>>1574724
it will be really hard without the actual picture though....

>> No.1574727
File: 382 KB, 881x724, Texture_attempt1a1.png [View same] [iqdb] [saucenao] [google]
1574727

First attempt. Give it your worst.

>> No.1574774

>>1574727
I really like the stones

>> No.1574786

>>1574727
These are all really good except the water. It's too blue and looks opaque.

>> No.1574811
File: 47 KB, 255x351, Texture_attempt1a-gwa.png [View same] [iqdb] [saucenao] [google]
1574811

>>1574774
Thanks. I doubt the angles all check out though.
>>1574786
Appreciate it, hows this?

>> No.1574830

>>1574727
not bad at all. bet if you did an overlay or soft-light layer for extra lighting you'd like what you saw though (to emphasize the cylindrical shape). dat wood B|

>> No.1576193

Don't you 404 on me!

>> No.1576733

>>1569108
i fucking love this art style

>> No.1576735

>>1563793
I don't want to sound like a dick but are these studies even having a purpose? i mean when i do a painting i just pull up the images i like and paint them into the surfaces i need. - knocking out two things at once a study and a creative painting.

these just seem like a huge waste of time...

pointless

>> No.1576736
File: 84 KB, 297x322, 1367303178202.png [View same] [iqdb] [saucenao] [google]
1576736

>>1576735
Some just want to do everything themselves you know...

>> No.1576740

>>1576736
? how does that even make sense?

>> No.1576771

>>1576735
References are good, they're helpful, and you need them to learn how to draw.

But do you really want to have to pull up images of grass every time you draw grass? What if you aren't doing digital art? What if your internet is down?

You should be able to do things from memory after a time.

>> No.1576778

>>1576771
Well if it's going to be any peace of value or serriousnes yeah im going to make sure i have reference.

if that means taking my own photos which i do. or pulling them out of magazines i will.

now if i just want to paint something for fun and not use ref than i will compile the image completely from memory.

and get this i will have done the studys same as you but they would have been less pointless. why study a texture of a texture.
its a waste of time

>> No.1576796
File: 21 KB, 138x186, 1375823607697.png [View same] [iqdb] [saucenao] [google]
1576796

>>1576778
>why study a texture of a texture.

>> No.1576823
File: 355 KB, 927x3081, 1381458695562 - Copy.jpg [View same] [iqdb] [saucenao] [google]
1576823

first time noob drawer here

>> No.1576825
File: 12 KB, 239x251, 1.jpg [View same] [iqdb] [saucenao] [google]
1576825

>>1576823
Looks legit.

>> No.1576828

>>1576825
which one did i do the best on?

>> No.1576829

>>1576828
Plank in particular was masterfully rendered.

>> No.1576830
File: 80 KB, 328x414, aCapture.png [View same] [iqdb] [saucenao] [google]
1576830

>>1576828
10/10

>> No.1576831

>>1576829
Op of >>1576823 here. can you contribute to this?
>>1576741

>> No.1576835
File: 225 KB, 960x640, Plank_joke_2.png [View same] [iqdb] [saucenao] [google]
1576835

>>1576830
Oh shit lol I just realized it.

>> No.1576845

>>1576835
man so i planned to make a replica of plank and cement him on a location where people can look and just remember the good old days

>> No.1576879
File: 38 KB, 600x400, breakbad-deahank.jpg [View same] [iqdb] [saucenao] [google]
1576879

>>1570002

>> No.1577058

>>1576778
>its a waste of time
Yeah you sure comes off as a dick.

Do one or two cylinders however you feel appropriate and let us judge if you need any more practice or not.

>> No.1577085

>>1576778
let's say the earth is gone and you have no internet but a computer with ms paint. You draw this out of memory to share with people.

>>1576823
this kid gets it.

>> No.1577214

>>1565336
did you really just give the hair cylinder a wig.

>> No.1577218

>>1570002
IT'S A MINERAL

>> No.1578902

Don't die on me

>> No.1578917

>>1565585
The grass is bad, the metal looks more like chalk, but holy fuck that wood is good.

>> No.1578932

>>1578917
That wood looks like a photo.

>> No.1578934

>>1564874
really good job on the dirt

>> No.1578976

>>1563797
Don't forget to shade.
>>1563854
Not bad. The wood seems desaturated. Metal should have a shiny finish, not matte.
>>1563974
Digging those rocks and wood. The grass looks more like a sprig of conifer needles.
>>1564068
Don't forget to include some areas of dark to suggest depth in the piles of grass and leaves. Nice job on the copper. Not convinced by that water - pour yourself a tall tumbler of water and use that to get the lighting right.

>> No.1578978

>>1564117
When I worked as a lifeguard at a 50m long, 1.7m deep pool, the blue color of water was readily apparent. (And before anyone asks, no, the pool bottom wasn't painted blue).

>> No.1578980

>>1564441
The grass looks like straw or hay. Good job on the others. Like the other anon said, they're desaturated.

>> No.1578994
File: 1.21 MB, 1000x4008, 100_texture_studies_by_tanathe-d5yo9un.jpg [View same] [iqdb] [saucenao] [google]
1578994

Just found this by Tanathe.

>> No.1579080

>>1578994

Jesus fucking holy cock dicksucking fuckmothering christ

77: Chocolate (Next to the goldfish)

LOOKS FUCKING DELICIOUS

>> No.1579117

bump.

>> No.1579965

>>1566358
no u

>> No.1579979

holy shit /ic/ it's hilarious how many excuses you digital fags make when you can't even do the basics. texture is drawing 101. saying "it doesn't matter" isn't gonna make you suck less.

i bet all of your attempts would be much better if you tried on paper and studied from life yet you cling to your fucking tablets. half of you can't even paint with real paint. it's sad really. do you even know what a tablet is emulating? and you call yourselves artists. but go ahead make more excuses and stay shit.

>> No.1580034
File: 60 KB, 923x764, whenyouseeit.jpg [View same] [iqdb] [saucenao] [google]
1580034

lel

>> No.1580042

>>1580034
>whenyouseeit
>lel
>that metal

stupid faggot x 1000

>> No.1580046

>>1580042
>being this buttmad
it's like I'm on /v/

>> No.1580057

>>1579080
And that salmon below it

>> No.1580065

>>1580046
>being retarded in the first place
>inb4 plot twist: "i-i was only prent-tending hah!"

>> No.1580165
File: 634 KB, 967x1504, textureswip.png [View same] [iqdb] [saucenao] [google]
1580165

Working through 'em. This is fun! Realizing there's so much stuff I've just never painted.

>> No.1580188

>>1580165
2gud4me
i quit
butthurt sage

>> No.1580264

>>1580165
Gorgeous job on the grass and the rock.

Kind of iffy on the skin and snow though. The snow lacks texture and the skin is too desaturated.

>> No.1580282

>>1564841
Not the guy who posted the spheres but you're faggit, sure his spheres aren't amazing as fuck but some of them are good,I especially like fur rhino and granite. For the rest it looks like a little bit of a "stamped texture"

>> No.1580284

>>1565052
Man, I don't like to be harsh but that's not very good. I sense that you could do better but it looks like you've rushed it.

>> No.1580285

>>1566520
grass and rock are fine

>> No.1580287

>>1569429
not bad, give it a little more details and it could look really great to my opinion

>> No.1580333

>>1580165
Really like the first two. That wood is very nice!

The metal doesn't seem to react like metal would though. The red "glow" from behind almost feels like sub surface scattering -the same red glow that appears when you hold your fingers in front of a lamp or the borders of a wax candle-

Keep working and post more from it!

>> No.1580339
File: 129 KB, 535x642, rock.png [View same] [iqdb] [saucenao] [google]
1580339

Only really gave rock a shot but thought it was okay for my first real attempt at painting the material.
any advice is always welcome!

>> No.1580350

>>1580339
It could be rock, but it seems more like a flat piece than a cylinder shaped rock. Maybe think more about how light affect shapes?

>> No.1580386
File: 132 KB, 898x392, texturas 1-3jpg.jpg [View same] [iqdb] [saucenao] [google]
1580386

it's 2 am but i still wanted to give it a shot. Gotta improve my textures

>> No.1580387

>>1580165
I dig your style. Any tips for rock rendering?

>> No.1581888
File: 827 KB, 967x1816, textures.png [View same] [iqdb] [saucenao] [google]
1581888

Still making 'em. They're coming a little slow since I'm getting ready to go out of town and working on some other stuff simultaneously.

>>1580333
Hah! Totally does in retrospect. I was using some reference that had some bounced red from the display the armor was in. Thought it was pretty sexy, so wanted to do some of that.

>>1580387
Thanks. Rocks are all about edges. Hard edges in light, softer in shadow.

>> No.1581911

This seriously looks fun... too bad my tablet's being repaired.

>> No.1581924

>>1581888
these are really good, one thing thats getting to me is the frozen milk looks a lot more like a candle that frozen milk.

>> No.1581927

>>1581924
or frozen cum

>> No.1581985

>>1581924
Thanks! Yeah, the frozen milk is one that was bizarre and difficult to get good ref for.

>>1581927
And now I can't unsee that. Great.

>> No.1582028
File: 231 KB, 805x555, capture_2013-11-07 03.18.57.png [View same] [iqdb] [saucenao] [google]
1582028

I've never tried doing texture. I haven't even tried to colour skin seriously. the result way too cartoony for what i want to be able to do. The grass looks surprisingly good at the upper part.

>> No.1582062

>>1582028
Grasa looks kinda hair-thinnish, but, it's probably one of the better examples posted. You've never colored like this before?

>> No.1582152
File: 143 KB, 514x370, Screen Shot 2013-11-06 at 9.32.07 PM.png [View same] [iqdb] [saucenao] [google]
1582152

well, i did these two?

>> No.1582281

>>1582062
i dont colour, period. i usually work in black and white.

>> No.1582453

>>1582281
Pretty dogone neato.

>> No.1583214

>>1574266
>>1576733
Thanks guys! I'm currently working on a game project that will include all hand-drawn maps in this style, So I'm very glad you like it!

>> No.1583275

>>1581924
milk gets that colour when frozen, so it looks rather realistic

>> No.1583417
File: 116 KB, 927x347, textures.jpg [View same] [iqdb] [saucenao] [google]
1583417

I have no idea how to texture stone. I'd highly appreciate any tips.

>> No.1583432

>>1583417
like you did your wood except without the curviness.

>> No.1583455

>>1583275
So does cum, so it's pretty realistic.

>> No.1583514

>>1583275
I'm aware it goes that color when frozen, I freeze mine to help financially. But t's more the texture, looks more waxy than frozen liquid