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/ic/ - Artwork/Critique


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File: 354 KB, 1467x892, test8.jpg [View same] [iqdb] [saucenao] [google]
1579048 No.1579048[DELETED]  [Reply] [Original]

previous thread: >>1575884
Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
http://browse.deviantart.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushes-1/
pandemoniumart.net/brushes/
http://theroundtablet.com/2011/06/27/photoshop-brushes-of-the-pros-for-free-skills-still-required/

>> No.1579049
File: 222 KB, 964x484, face-3.jpg [View same] [iqdb] [saucenao] [google]
1579049

Advice please?

I feel Im improving construction and value wise, but I still have problems with brushwork and edges.

Any suggestions much appreciated.

>> No.1579052

>>1579048
>Everyone look at muh epic picturez so cool
Go back to reddit you obnoxious attentionwhore.

>> No.1579055

>>1579052
It's like I'm really on /v/

>> No.1579057

>>1579055
No, it's because he's from actual reddit, but migrated here for some reason.

>> No.1579064

>>1579048

Take your trip off when you start a new thread

At least even H was courteous enough to do so

>> No.1579067
File: 682 KB, 1224x792, Thumb_01_04.jpg [View same] [iqdb] [saucenao] [google]
1579067

I got a quick little 30min Thumb, I could use a good critique before I start working on a finished version. (I will not be painting over this one, it's going to be started over. Though I could really use some help with what works and what doesn't work with the composition.

>> No.1579069

>>1579064
not always

>> No.1579071

>>1579057
I meant /v/ like people willingly giving attention to trips they don't like

>> No.1579072 [DELETED] 
File: 126 KB, 964x484, 1383522936781.jpg [View same] [iqdb] [saucenao] [google]
1579072

>>1579049
The nose is way too straight, left eye is misaligned and there was some issues that can be fixed using negative spaces and landmarks,

I did this quick paintover to illustrate it better.

Don't overrely on construction specially while using references I know people here love loomis but sometimes you have to really observe what is in front of you like it was a brand new problem.

>> No.1579073

>>1579071
But they do that no matter what board.

>> No.1579075

>>1579073
They kind of have a penchant for it

>> No.1579077

>>1579075
If anything, it's because /v/ is much bigger than the other boards.

>> No.1579079 [DELETED] 
File: 114 KB, 1644x772, capture.jpg [View same] [iqdb] [saucenao] [google]
1579079

>>1579049

The left eye is misaligned, the nose is way too straight and there are some other form issues.

I did this quick paint over to illustrate it better

Instead of over-relying on construction try to use negative spaces, landmarks and copying shadows, when using references try to approach it like it was a brand new problem.

>> No.1579090

>>1579064
h wasn't a hack

>> No.1579095
File: 149 KB, 1909x948, capture.jpg [View same] [iqdb] [saucenao] [google]
1579095

>>1579049

The left eye is misaligned, the nose is way too straight and there are some other issues.

I did this quick paint over to illustrate it better

Instead of over-relying on construction try to really observe: use negative spaces, landmarks and copying shadows,

>>1579052
>>1579064
No.

>> No.1579099

>>1579095
both versions are terrible.

>> No.1579103

>>1579095
You failed to capture her slight head tilt. Her eyes are also too small and the shape of the nose is incorrect. She's also looking in the wrong direction.

>> No.1579109
File: 733 KB, 800x1200, meteor attack2.jpg [View same] [iqdb] [saucenao] [google]
1579109

>>1578449
looks like I missed a few spots with the color

-desaturate / whiten meteors?
-reduce background blur?

I have a week to think about this painting so I'm putting it away for a couple days.

>> No.1579113
File: 1.47 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1579113

Proportion study! Redline or stylebashing welcome. Inb4 top dude is way bigger, it was intentional

>> No.1579118 [DELETED] 

>>1579090
That's kind of a flattering term for someone like me who has been drawing for less than a year, even more so when I consider my conditions and all the things I also do besides drawing.

But overall it's inaccurate. Sorry anon.

>>1579099
No.

>>1579103
Good observations, I think anon should take them into consideration too.

I'm not trying to excuse myself but fwiw a paintover isn't a total solution, I think I addressed some of the most jarring issues. I also think the advise I gave is valid and the paintover is closer to the reference.

>> No.1579121

>>1579090
That's kind of a flattering term for someone like me who has been drawing for less than a year, even more so when I consider my conditions, all the things I do besides drawing and the fact that you're comparing me to someone who is much more experienced.

But overall it's inaccurate. Sorry anon.

>>1579099
No.

>>1579103
Good observations, I think anon should take them into consideration too.

I'm not trying to excuse myself but fwiw a quick paintover isn't a total solution, I think I addressed some of the most jarring issues. I also think the advise I gave is valid and the paintover is closer to the reference.

>> No.1579138

>>1579113
thenlegs.jpg

>> No.1579151
File: 1.33 MB, 1293x1075, paintingb.jpg [View same] [iqdb] [saucenao] [google]
1579151

inb4 people who've never met me call me an ass hole for a painting i made :/

>> No.1579154

>>1579151
Asshole

>> No.1579156
File: 115 KB, 305x800, thieif.png [View same] [iqdb] [saucenao] [google]
1579156

having some pretty obvious issues with drawing from imagination...

>> No.1579158 [DELETED] 

>>1579156
I think the had is too short...

>> No.1579164

>>1579109
i think you should extend the bottom of the canvas down a bit, the focal point is cramped right up against the edge of the canvas and its very uncomfortable

>> No.1579170
File: 408 KB, 1000x561, Study time copy.png [View same] [iqdb] [saucenao] [google]
1579170

lighting/color study. animated films are surprisingly good for these...

>> No.1579186
File: 490 KB, 1296x968, drawingb.jpg [View same] [iqdb] [saucenao] [google]
1579186

>>1579151
i draw penises too

>> No.1579187

>>1579164
It's a poster design and much of those dust trails are going to have text. I planned on the bit at the bottom being the final part that the eye meets after reading the poster. otherwise I agree, but having the planet up higher would make big problems.

>> No.1579191

>>1579138
What?

>> No.1579192

>>1579187
it really wouldnt take much, if you made the height 110% of what it is now it would be so much better. if you are constrained to specific measurements then just scootch the whole thing up about a tenth of the length of the canvas and paint in more planet

>> No.1579196

>>1579077
/v/'s about on par with /k/-- although, we know how to get rid of trips we don't like.

W-without weapons, I mean...

>> No.1579194

>>1579186
"Why is your right arm so much stronger than your left arm?"
"I paint... Really hard."

>> No.1579200

>>1579186
work on your feet -- the figure doesn't look grounded. also, check the lengths of both arms.
nice job otherwise, i kinda like the simplified cartoonish style

>> No.1579220
File: 51 KB, 305x800, 1.jpg [View same] [iqdb] [saucenao] [google]
1579220

>>1579156
Arms seem a little short, and might need to be drawn in toward the principle a bit, assuming he's resting them upon the belt by gripping it.

I tried to capture that idea in the redline as best I could, but I've only got this crappy app on my phone with which to work.

>> No.1579276
File: 94 KB, 1033x1193, FOOKING KEK.jpg [View same] [iqdb] [saucenao] [google]
1579276

This is actually alot more of a paint in the ass than I thought it would be.

Seriously the relation of light sources and all that bounce light holy piss this is annoying as all hell.

In other ntoes soft brush + hard brush + textured brush = magic
image not yet related.

>> No.1579289

>>1579276
looks pretty good in the thumb, once the transitions are fixed should look good.

>> No.1579304
File: 1.80 MB, 1444x774, Untitled.png [View same] [iqdb] [saucenao] [google]
1579304

how do i into values

>> No.1579307

>>1579304
The subject's almost fucking black and you've not even reached the midtones, for a start.

>> No.1579309

>>1579304
use a less sharp pencil

>> No.1579349

Anyone has any face resources or do I need to just google search?

>> No.1579352

>>1579351
Where can I find those? I don't have a broad enough broadband to download whole movies

>> No.1579351

>>1579349
Movie screenshots has a lot of different kind of faces in different kind of situations.

>> No.1579355
File: 1.02 MB, 1535x2140, image.jpg [View same] [iqdb] [saucenao] [google]
1579355

Evening sketching. How's the eye flow/center of interest?

>> No.1579356

>>1579352
http://www.cinemasquid.com/blu-ray/movies/screenshots

>> No.1579358

>>1579356
Thanks a bunch!

>> No.1579365

>>1579151
rao?

>> No.1579376
File: 79 KB, 758x935, Im santa clause dont beliece me check my big red sack hohoohohohoho.jpg [View same] [iqdb] [saucenao] [google]
1579376

>>1579289

Once you get past the starting of the image this is actually surprisingly fun.

Gotta sharpen up some areas but this explains why that one guy always paints these faces and statues n such.

>> No.1579377
File: 302 KB, 962x542, crap.png [View same] [iqdb] [saucenao] [google]
1579377

experimenting looking for the art style for the game I wanna make

>> No.1579398

>>1579355
Eyes stay too high up, along the horizontal patch of light value. I feel like you intended the door to be a point of interest, but there isn't much contrast/lines that lead the eye there.

>> No.1579420

>>1579220
though your redline's a bit... uh... nevermind, anyway, I see what you're saying about the tiny babby arms, thanks.

>>1579304
you should use multiple pencils if you really want to get the values right. 2B's a good all around one, get something dark like 8B for the shadows and if you want you can use a h pencil for lighter shading if you don't have good arm control. It helps to look at finished photorealistic pencil drawings to see what your finished work should look like value-wise.

>>1579376
this is coming out nicely

>>1579377
i dig the style a lot!

>> No.1579422

>>1579377
Jaws look a bit strange and the-commonly-seen-intumblr-nose looks pretty bad if every character has it. I like the 2nd from right face

Show us more characters made with your style, make them easily distinguishable

>> No.1579435

>>1579422
I wouldnt call it my style,im trying a lot of diferent styles to see what would work better with my idea, ill post more later i this thread

>> No.1579443

>>1579377
Looks like a shitty canadian cartoon.

>> No.1579477
File: 35 KB, 474x488, ss (2013-11-04 at 01.16.52).jpg [View same] [iqdb] [saucenao] [google]
1579477

I'm making a shitty attempt to teach myself how to paint.
I need help with the lips

>> No.1579498
File: 1.12 MB, 1366x768, Image (2).png [View same] [iqdb] [saucenao] [google]
1579498

opinion?

>> No.1579501
File: 204 KB, 449x621, burrsketch.jpg [View same] [iqdb] [saucenao] [google]
1579501

>> No.1579502
File: 78 KB, 1039x1265, swwwwwwwwwweeeeeeeeeeet.jpg [View same] [iqdb] [saucenao] [google]
1579502

Had to find out if this way of rendering isnt a fluke

I'm suprised this new way of rendering is way faster. Getting closer to that painterly digital I've been working towards.

Yatta!

>> No.1579507

>>1579502
what do you mean?

>> No.1579509

>>1579507

I'll assume you're talking about painterly digital. I want to render with substance like ruan jia,matias murad, and craig mullins. How they make something digital feel so painted yet all so digital. I could just do studies of their images however I want to build my own way .Craft something out of nothing. In other words develop my own signature look.

May fundies guide me.

>> No.1579513
File: 47 KB, 474x486, dsf.jpg [View same] [iqdb] [saucenao] [google]
1579513

>>1579501

>> No.1579528

>>1579170

that's gorgeous. will try this today

>> No.1579538
File: 631 KB, 1000x1376, Slime InvasionWIP01.jpg [View same] [iqdb] [saucenao] [google]
1579538

WIP from after work, yes I did have the starcraft 2 soundtrack blasting the whole way through, will try and finish it tomorrow.

>> No.1579592
File: 290 KB, 492x364, Untitled.png [View same] [iqdb] [saucenao] [google]
1579592

>>1579048

>> No.1579612

>>1579420
>Your redline's a bit... Um
Yeah, this app really sucks. I essentially had to guess where to trace my fingers to make lines, and, ugh... Anyway, yeah, I just wanted you to get an idea.

>> No.1579619

Having draw threads wasn't bad enough.
Now we tripfag-drawthread.
How deep will /ic/ be able to step it down before the end of the year?

>> No.1579622

People who bitch about tripfags are more annoying than the tripfags themselves. At least Firez is posting art.

>> No.1579625 [DELETED] 

>>1579622
Please pay some attention to the cases of the letters in my name, it's FIRez. I'll let it as an exercice for the reader to try to figure out the meaning of that very meaningful choice ;)

>> No.1579631

>>1579625
Excerise

>> No.1579634

>>1579631
http://en.wiktionary.org/wiki/exercice
As a proud tripfag I pay much attention to the spelling of words.

>> No.1579638
File: 801 KB, 2516x3542, 4chan.gif [View same] [iqdb] [saucenao] [google]
1579638

this is what I draw, tell me if you like it.

>> No.1579639

>>1579501
More blending, more glow. Also, with the way you drew the far cheek/eye it looks like the face is pointed towards the right and the nose is pointing to the left, fix that.

>> No.1579642

>>1579513
Looks like he's chewing the inside of his cheek, fix his jaw. And stretch yourself man, don't try to disguise a study as a moody painting

>> No.1579643

>>1579634
>French
>Wikipedia as a source, a playground where intellectual vandals such as me roll
>rare use of exercise
>use of trip
>not /fa/
Top kel. I give you a 10/10 your royal highness.

Banksy considers himself a vandal. He also finds the state of public space to be littered with greed. And yet people find his work to be art. Wat.

Save five pointz

>> No.1579658

>>1579643
he's a child. children crave attention, so they feel like they need to stand out by using names and emoticons.

>> No.1579661

>>1579658
That's what someone wrote in my thread I started as a critique.

"You are not special. Only your drive, your passion will make you special. Ego and differences are no qualities that make you unique."

>> No.1579662

>>1579634
>As a proud tripfag
>FiRez tndrCZJHE+I
>attention to the spelling of words
>FiRez tndrCZJHE+I
>spelling of words
>FiRez tndrCZJHE+I
>spelling
>FiRez tndrCZJHE+I

>> No.1579665
File: 38 KB, 461x481, olga.jpg [View same] [iqdb] [saucenao] [google]
1579665

>>1579643
would you two get out of the fucking draw thread for christ's sake. you keep bumping the actual content out of the preview and all there is to see is two retards blathering at each other.

crappy study for contribute

>> No.1579668

>>1579662
10/10. Oh king I'm drawing a lovely portrait of you which I will upload later tonight

>> No.1579675

>>1579665
her left shin is looking awkward

>> No.1579674

What is it that makes people want to push art contributors like firez and tehmeh and mr. foals out with so such persistent trolling?

>> No.1579681

>>1579674
>>1579674
Targets. People love targets. It makes them feel better as anon voices has no substance so they can say anything, with or without meaning.

>> No.1579683
File: 402 KB, 972x1296, DSC_0031.jpg [View same] [iqdb] [saucenao] [google]
1579683

>> No.1579684

>>1579674
Tehmeh is a real human bean... the others i never heard of so must be shit.

>> No.1579687

>>1579681
half true.
anon bashes anon just as equally.
when it comes down to it, anon always bashes those that have a case of the assholes.
tripfag or not.

>> No.1579689

>>1579683
>loomis

>> No.1579693

>>1579687
Bit when anon says abstract art is the best art. They themselves become a defining target.

And yes abstract art is the best type of art. fuck off haters. Go fucking suck Justin's dick

>> No.1579698

>>1579693

>>1579687


I honestly think it has to do with who is "Tehmeh" anyone can put that in the "name section"


Not to mention he has been absent from these forums for a few years until very recently.

>> No.1579705

>>1579639
i see the far side of his face is fucked now, not sure about the glow part though

>>1579642
yea his jaw is fucked, not sure why you say its a study though it was a sketch w/o ref

>> No.1579732
File: 154 KB, 763x282, testing.jpg [View same] [iqdb] [saucenao] [google]
1579732

>> No.1579743
File: 48 KB, 550x360, skullstudyinprogress.jpg [View same] [iqdb] [saucenao] [google]
1579743

>> No.1579746

>>1579743
That skull has lips.

>> No.1579811
File: 50 KB, 550x359, skullstudyinprogress.jpg [View same] [iqdb] [saucenao] [google]
1579811

>>1579746
Yeah I'm trying to fix that

>> No.1579833
File: 1.26 MB, 4000x3000, reaping5.jpg [View same] [iqdb] [saucenao] [google]
1579833

Any help/critique?

>> No.1579845

>>1579833
The value and detail on the trees are nice, but somewhat bland. For the figure, you need a little Loomis in your life. I can't personally provide any resources for perspective and foreshortening.

>> No.1579846

>>1579833
Omg, what the hell did you draw? The eyes are weird and the foreshadowing on dat arm/hand.. It's bad dude. Your shading and lines are really nice you just need to work on some perspective and anatomy.

>> No.1579857

>>1579845
Other critique guy here, I'll also note that the figure in the drawing is depicted as being a distance away from our perspective, there probably shouldn't be any very dynamic foreshortening.

>> No.1579893
File: 51 KB, 550x358, skullstudyinprogress.jpg [View same] [iqdb] [saucenao] [google]
1579893

>>1579811
Gonna call it done

>> No.1579894

>>1579893
>dat tumblrnose

>> No.1579900

>>1579893
the bottom of the cheek bone is never lower than bottom of the nasal cavity unless its an extreme angle

also the back of the cranium is kindo of sloppy and nonexistent, could just be the ref youre using though

definitely bring the cheek bones up higher next time and focus on proportions

>> No.1579902

>>1579900
Thank you anon.

>> No.1579907
File: 679 KB, 680x961, 055_2.jpg [View same] [iqdb] [saucenao] [google]
1579907

>> No.1579909
File: 582 KB, 680x943, 056.jpg [View same] [iqdb] [saucenao] [google]
1579909

>> No.1579927

>>1579894
lol'd

>> No.1579948

>>1579095
thank you bro!

>> No.1579960

>>1579377
The style reminds me of Total Drama Island.
yea

>> No.1579964

>>1579674
people don't like firez because he's a faggot who posts the same picture multiple times and feels the need to always delete his posts just to post them again. plus people don't like his attitude.

tehmeh still posts here, with his name, and i have no clue what happened to foals, but i don't think it has anything to do with us.

>> No.1579966

>>1579377
the perspective on that kid's head is screwed up. and he could use some facial planes.

>> No.1579967

Guys how do I step up my art?
I just use pencils and paper like a pleb and I can draw really nice cubes and all kinds of geometric shapes with perspective and shadows and shit, but how do I start to actually make anything good?
I just feel like I got as good as I can at the simple stuff but I lack the skills and the inspiration to step it up

>> No.1579968
File: 559 KB, 1920x1200, Screenshot from 2013-11-04 22:17:33.png [View same] [iqdb] [saucenao] [google]
1579968

im2slow

>> No.1579969

>>1579964
I delete my pics because you faggots would whine like babies when I post the various steps of my progress, and so that the pics bump and have a better chance to be in the content preview of threads. It's only to elevate /ic/'s general quality, which is much needed. Just thank me.
Also, only the mad jelly don't like my attitude, I'm a real bro to all others ;)

>> No.1579974
File: 55 KB, 576x517, New Canvas.png [View same] [iqdb] [saucenao] [google]
1579974

Advice please?
I have never drawn a man before and i used a female model for the pose

>> No.1579976

>>1579967
Draw characters, or places? Use your imagination.

>> No.1579982

>>1579974
You got a female model, and you make it a man?
Guess what, faggot : doing something else than what anyone else would have done doesn't make you smarter or more interesting!

>> No.1579983

>>1579982
i just didn't feel like drawing a female and i liked that pose. i never said i was smart or interesting, you asshole. Do you have any advice that would actually be useful?

>> No.1579984

>>1579976
h-how do I use my imagination anon?
I forgot how to do that when I got older

>> No.1579986

>>1579984
Mine never shut off. I have the reverse problem, tons of characters I don't draw 'cause I don't wanna screw 'em up. On the other hand, the stories in my head allow for multiple interpretations of timelines, events, and relevant characters that I'm not so worried about drawing.

Uh... Draw characters, but think them through a bit. When there are elements of a character's design I want down pat, I just tersely sketch them in a small sketchbook. You can also draw characters you like, if there are games or stories you appreciate and value.

>> No.1580012

>>1579984
If you feel uninspired, draw or paint whatever is right in front of you. A lamp, a stapler, a pot of flowers, anything as long as you keep drawing/painting. Inspiration will come sooner or later, no need to force it.

>> No.1580023
File: 127 KB, 1091x768, verbljud.jpg [View same] [iqdb] [saucenao] [google]
1580023

>> No.1580026
File: 122 KB, 1085x768, titigr.jpg [View same] [iqdb] [saucenao] [google]
1580026

from book of ken hultgren

>> No.1580047
File: 1.89 MB, 2448x3264, IMG_20131101_162528.jpg [View same] [iqdb] [saucenao] [google]
1580047

Close-up.

>> No.1580048
File: 1.30 MB, 2448x3264, IMG_20131101_162636.jpg [View same] [iqdb] [saucenao] [google]
1580048

>>1580047
More like an apple.

>> No.1580051
File: 1.48 MB, 2448x3264, IMG_20131026_225351.jpg [View same] [iqdb] [saucenao] [google]
1580051

>>1580048

A glorious lemon with no texture.

>> No.1580054
File: 1.37 MB, 2448x3264, IMG_20131027_193821.jpg [View same] [iqdb] [saucenao] [google]
1580054

>>1580051
A hexagonal 3d shape render. Or a failed cup, you decide.

>> No.1580056
File: 1.33 MB, 2448x3264, IMG_20131025_235837.jpg [View same] [iqdb] [saucenao] [google]
1580056

>>1580054
Another apple.

That's it, for now.

>> No.1580091

>>1580056
>>1580054
>>1580051
>>1580048
>>1580047
thanks

>> No.1580107
File: 1.54 MB, 2448x3264, IMG_20131024_223146.jpg [View same] [iqdb] [saucenao] [google]
1580107

>>1580091
You're very, very welcome.

Wat.

>> No.1580141

>>1580107
Different guy
Thank you so much though

>> No.1580144

>>1579969
haha, you got him down, almost fooled me before i noticed you were namefagging.

>>1579983
yeah, study a fucking man if you want to draw a man.

>> No.1580150
File: 230 KB, 659x892, test8.jpg [View same] [iqdb] [saucenao] [google]
1580150

>>1579948
No problem bro, keep going!

>>1579048
I'd say I'm around 80% with this piece, I will resume an old one now.

>> No.1580161

>>1579304
- Use a really soft pencil. 6B or softer.

or

- Use charcoal pencils for the blacks and nearly-blacks.

or

- Relative values. Resign yourself to the fact that a graphite picture will never have 100% blacks, but you can create the impression by adjusting the rest of the values accordingly.

>> No.1580163

>>1579377
What is this style called? Kind of a Penny Arcade, hipster, faux-naive kind of dealio?

I don't like it personally.

>> No.1580164

>>1579477
Observe real lips. Don't give them outlines. Approach lips, especially the bottom one, as an opportunity to add highlights.

>> No.1580173

>>1580150
can we see the ref? I'm actually really curious to see dat chin

>> No.1580185
File: 134 KB, 665x783, f13.jpg [View same] [iqdb] [saucenao] [google]
1580185

do i have your blessing to replace mrs.mario with this gracious elf princess

>> No.1580187
File: 226 KB, 885x621, sargent_Studyf.jpg [View same] [iqdb] [saucenao] [google]
1580187

Another study. I think Im improving a lot. This time trying to focus a lot on edges and values.

Im having a hard time working on brushwork just with the hard/soft round. Is it even possible?

crits appreciated

>> No.1580197
File: 307 KB, 1311x861, f1fffd-3.jpg [View same] [iqdb] [saucenao] [google]
1580197

>>1580187

engarde

>> No.1580200

>>1580187
face needs to be longer

>> No.1580207

>>1580197
please spend more time on your "construction" stage, as there are still many little deviations from the original

>> No.1580214

>>1580200
I think I made a mistake towards the end on the jaw edge. I overdid it and made the face look broader/more masculine.

I see I should have done it longer and more narrow

>> No.1580215

>>1580197
Her brow bone on the left sticks out, making the head turn a different angle
the neck is over extended
the hair's peak

>> No.1580220

>>1580197
Check your angles. All of them.

>> No.1580221

>>1579674
the difference is that tehmeh is good and not a gigantic cunt

>> No.1580222
File: 71 KB, 755x1058, qwedas.jpg [View same] [iqdb] [saucenao] [google]
1580222

what do you think of this ? im thinking of putting it my portfolio.. thanks !

>> No.1580230

>>1580222

too much black faggit

>> No.1580231
File: 488 KB, 600x794, Study time 2 copy.png [View same] [iqdb] [saucenao] [google]
1580231

sargent study

>> No.1580250

>>1580231

Are you even looking at it and making observations?

>b-but studies aren't copies!

>> No.1580255

>>1580231
do the fucking hands godammit

>> No.1580261

>>1580250
....yes? i mostly concerned myself with studying the values, and then color after that. i know i really screwed up the shadows on the right leg, as well as the shadow near the jawline. but i didn't try to copy it exactly at all.

>>1580255
i knew i was goign to get flak for not finishing them, lol. i stopped as soon as i got what i wanted out of it (namely some practice on lighting and color)

>> No.1580262

>>1580250
>>1580255
he's not polishing a turd
he's smart, unlike you hahahaha

>> No.1580268
File: 40 KB, 1304x726, peopleatabeachorwhocares.jpg [View same] [iqdb] [saucenao] [google]
1580268

>> No.1580271

>>1580262
>hahahaha
18 year olds these days

>> No.1580272

>>1580268
look into the sticky found at the top of /ic/
research drawing fundamentals.
loomis.

>> No.1580286
File: 526 KB, 3300x2550, injeong.jpg [View same] [iqdb] [saucenao] [google]
1580286

drawing again in a long while

>> No.1580310
File: 122 KB, 900x681, critmebabyonemoretime.jpg [View same] [iqdb] [saucenao] [google]
1580310

halp.
does this look controled enough to be as loose as iv made it?

or does it just look loose and scratchy?

>> No.1580311
File: 640 KB, 2000x1276, studywomanwip.jpg [View same] [iqdb] [saucenao] [google]
1580311

am I doing this right? because I really hope I am.

>> No.1580314

>>1580311
yes more or less, you should keep your opacity at like 90% so you can model the edges a touch, which makes it a bit easier later.

you should also start with the biggest lightest area and work towards the darker smaller ones..although you don't have to it just makes it easier to get the values right.

also you might want to fill things like the hair with a local for now, which again makes it easy to pick your tones.

just in general you should be considering the planes and what direction they are facing relative to the light, not just a faithful recreation of the value shapes on the picture plane/

>> No.1580315
File: 180 KB, 732x549, sui_he.jpg [View same] [iqdb] [saucenao] [google]
1580315

Second Eye, why don't you want to be my friend?!

>> No.1580316

>>1580315
The pupil in the 2nd eye is off.
There isn't that much space around it as you put in it. The pupil in the first eye is off as well.

>> No.1580317

>>1579675
tanks, i think i have her leaning to the side so one leg is long to compensate and one is short, oops. and i think that sort of indent between the anterior muscle thingo and the bone is in the wrong place.

>> No.1580318

>>1580317
same anon.
yea i see the forshortening and i remember the original ref image from a some weeks ago.
its just a bit off

>> No.1580323

>>1580314
Thanks. I was always confused where to start at first.
So bigger light masses to darker ones?
yeah, I think I'm going to do some plane/value studies tomorrow to really understand it.
And I didn't know how much of a difference it makes when a value is placed next to another. Like a grey would look so much darker next to a white canvas than a darker one.

Any more suggestions on plane and value studies that I should keep in mind?

>> No.1580343

>>1580316
Is that only a pupils' fault?

>> No.1580390
File: 248 KB, 1000x1400, Male6.jpg [View same] [iqdb] [saucenao] [google]
1580390

Well, haven't drawn for a long time, start again with learning the head right now...

>> No.1580394
File: 132 KB, 640x910, 1373221333652.jpg [View same] [iqdb] [saucenao] [google]
1580394

>>1580390
Here's the loose reference anyway

>> No.1580397

>>1580390
Looks flat like if you tried to wrap up a cylinder with a face. Better learn some facial anatomy and shapes.

>> No.1580402

>>1580397
yeah I mostly forgot how some parts work so I render them like they were a part of the cylinder.
Gotta do a few lighting study

>> No.1580407

>>1580390

looks like that tehmeh pic before he went full autism

>> No.1580414
File: 29 KB, 596x531, anime attempt.jpg [View same] [iqdb] [saucenao] [google]
1580414

Currently working on making anime style people.
Not a certain person just what i come up with i suppose but it all looks the same kind of. I need to figure out the hair correctly, other than that what should i work on with getting it to look better?

>> No.1580416

>>1579968
Omg, super good

>> No.1580417
File: 1.07 MB, 1758x2701, 1262308791707.jpg [View same] [iqdb] [saucenao] [google]
1580417

>>1580407
hah, my exact thoughts as well

>> No.1580418
File: 237 KB, 1000x1400, male6 (2).jpg [View same] [iqdb] [saucenao] [google]
1580418

Redo the cheek a bit
>>1580407
>>1580417
I realized that as well when I started adding the glasses
Oh man I hope I can go full autism mode and become a better artist...

>> No.1580428
File: 226 KB, 1194x1590, 1382593718463.jpg [View same] [iqdb] [saucenao] [google]
1580428

>>1579974
if you use only the pose also look at a reference of a man

>> No.1580464

>>1580417
holy.shit.

>> No.1580483
File: 371 KB, 800x302, sktchs.jpg [View same] [iqdb] [saucenao] [google]
1580483

sketches for a comic done at work

>> No.1580487

>>1580026
>dat faggot smirk on the top right tiger
furryfag detected

>> No.1580490

>>1580414
You disgust me, read the sticky and come back in (at least) a year

>> No.1580499

>>1580490
there's really no need to be such an asshole

>> No.1580522
File: 568 KB, 1920x1080, Australia_Ritual.jpg [View same] [iqdb] [saucenao] [google]
1580522

From an Idea Generator: Australia Ritual.

No reference used. I usually always start with middle values and with this drawing I wanted to be more daring with very dark and very bright values. I also tried to pack all of this in a nice composition.

Thoughts?

>> No.1580523
File: 29 KB, 669x613, swole.jpg [View same] [iqdb] [saucenao] [google]
1580523

damn hands man

>> No.1580537

What do you do if, even after paying attention to value and contrast, your stuff still turns out pale?
Basically what do you do if you lack the sensibilities to use strong darks or lights in a natural way?

>> No.1580539

>>1580537
Image>adjustments>brightness/contrast

>> No.1580540
File: 1.46 MB, 692x1500, Mario.png [View same] [iqdb] [saucenao] [google]
1580540

Did a long study in class today. What is most important to work with in order to further improve?

>> No.1580544

>>1580539
that's no solution.

>> No.1580570

>>1580540
Don't jump into shading right away! Do line drawings instead, they are harder to get right but so much more educational.
Other than that, he's got a nice weight and balance, but the left foot kind of ruins it. You should try to simplify feet, and think about which direction they are pointing towards.

>> No.1580569

>>1580537
trick your habits until you get rid of it.
pick your value/contrast like you usually do that looks normal to you (which ends up pale according your post). now instead of using the picked color rightaway, pick again with a lighter/darker value based on the first pick. sooner or later you get acustomed to what works and what not. obviously, it helps aswell to study/analyze pictures with good value/contrast and i don't mean by "study" to repaint like in those "study threads". just colorpick and see where it is in the color spectrum and try to memorize them bit by bit.
you'll get a better understanding, but how to utilize them is its own thing all over again.

>> No.1580573
File: 468 KB, 1000x747, 123.jpg [View same] [iqdb] [saucenao] [google]
1580573

We have a two week model period now, and I think I'll start painting tomorrow. Any critique so far?

>> No.1580572

>>1580540

depends on your goals.

>> No.1580605
File: 39 KB, 616x769, swole.jpg [View same] [iqdb] [saucenao] [google]
1580605

>>1580523
Still not sure about the hands and I'm not convinced that the proportions are correct.

>> No.1580614

>>1580605
What are you doing, get back to study more gesture and figure before drawing from imagination.
His torso is too long, right shoulder (his left) is crippled, thigh/legs are too short and you got some muscles wrong.

>> No.1580627

>>1580573
I would try and vary the line weight a little more.
Her feet seem a little off somehow but maybe they just need more work. Her left foot and ankle are looking a little big.

Other than that I really like it. Nice work.

>> No.1580633
File: 706 KB, 700x1112, 058.jpg [View same] [iqdb] [saucenao] [google]
1580633

>> No.1580648

>>1580573
looks like you may of compressed the lower half of her body a little

>> No.1580662

>>1580570
Thanks, I'll practice some feet and line drawings then.

>>1580572
Currently it is really about eliminating whatever is the biggest eyesore.

>> No.1580674
File: 106 KB, 1500x1125, vwsm.jpg [View same] [iqdb] [saucenao] [google]
1580674

aah why doesn't this read ?

>> No.1580678

>>1580674
Her face looks reversed. The ref is facing her right, but your rendition of her is facing her left.

>> No.1580683

>>1580674
Did you do an undersketch first?

>> No.1580685

>>1580678
true!
>>1580683
yes, does it look horribly off?

>> No.1580686

>>1580685
ya u made her fatter

>> No.1580692

>>1580674
a few things:
value in the chest area is off
the shoulders are slightly too broad
the chin should point more to the left.

>> No.1580693

>>1580605
He has baby legs. Make his head bigger and his legs longer for a start.

>> No.1580696

>>1580674
You spooged the perspective of the head. It needs to be tilted upward a bit. She looks like she is standing upright as it is. She has an arch in her back in the ref

>> No.1580703
File: 459 KB, 1200x800, town.jpg [View same] [iqdb] [saucenao] [google]
1580703

heres a rough thing, i would like to finish it, but there is so much i dont know, i recently started reading about local value and value massing, it generally makes A LOT of sense, but i cant seem to grasp it "fully" think i need to do studies of dark objects lit, and then compare them to light object lit.

>> No.1580713
File: 291 KB, 1000x800, crap.png [View same] [iqdb] [saucenao] [google]
1580713

Do I have any talent for art or am I doomed to try and fail. I made this in the last 5 minutes.

>> No.1580716
File: 1.46 MB, 1709x1709, portretocope.png [View same] [iqdb] [saucenao] [google]
1580716

WIP from imagination

crits plz

>> No.1580717

>>1580713
Sure looks like talent to me.
Yeah, i think you have that special *something* that makes up a great artist.
I wish i had that *something* to make me a great artist...

>> No.1580724

>>1580717
>herewego.png

>> No.1580727

>>1580717
Wow really? I'm going to read that loomis stuff now. Thanks man.

>> No.1580730

>>1580633
nice

>> No.1580732
File: 12 KB, 322x312, 1349368903022.jpg [View same] [iqdb] [saucenao] [google]
1580732

>>1580713
>>1580717
>>1580727

>> No.1580735

>>1579355
>what is perspective

>> No.1580736

>>1580633
nice
>>1580522
good, but use a ref for the guy

>> No.1580737

>>1579477
looks like you're going a little too quickly for your own good. Slow it down son

>> No.1580743
File: 599 KB, 1794x1276, studywoman.jpg [View same] [iqdb] [saucenao] [google]
1580743

I think I'm calling this a study. I'm going to do some other plane/value studies.

>> No.1580745

>>1579833
trees look like they're made out of hair

>> No.1580750

>>1580310
looks awesome

>> No.1580755
File: 2.65 MB, 3418x3418, portretocope.png [View same] [iqdb] [saucenao] [google]
1580755

Fuck i'm calling it done

I don't even now what to do past that point

I think i'm dumb

>> No.1580758
File: 24 KB, 300x388, ic parrot 2.jpg [View same] [iqdb] [saucenao] [google]
1580758

>>1580716

>> No.1580761

>>1580743
i like it!

>> No.1580765

>>1580755
Try painting references, or copying other paintings. I'm not experienced in painting by any measure, but I see those suggestion tossed around often. Someone more knowledgeable'll come around and critique it proper, I'm sure.

>> No.1580767

>>1580755
What's your reference?

>> No.1580770 [DELETED] 

>>1579021
Refer to
>>1580716

>> No.1580772 [DELETED] 

>>1580767
Refer to
>>1579021

>> No.1580773

>>1580767
Refer to
>>1580716

>> No.1580786
File: 966 KB, 995x996, wip.png [View same] [iqdb] [saucenao] [google]
1580786

why does this look so retarded?

>> No.1580793

>>1580786
mouth is too small for that headshape.
lizards have much wider mouths.

>> No.1580798
File: 49 KB, 600x600, poopyedges1.jpg [View same] [iqdb] [saucenao] [google]
1580798

>>1575358
wip

>> No.1580824
File: 321 KB, 2016x768, jamesdeanstudy.jpg [View same] [iqdb] [saucenao] [google]
1580824

y0

>> No.1580830
File: 185 KB, 515x753, sargent study.jpg [View same] [iqdb] [saucenao] [google]
1580830

sargent study
fucking pooch

>> No.1580834
File: 178 KB, 516x753, sargent study fix.jpg [View same] [iqdb] [saucenao] [google]
1580834

>>1580830

>> No.1580839
File: 97 KB, 995x995, 1.jpg [View same] [iqdb] [saucenao] [google]
1580839

>>1580786
Like the other Anon said, his mouth isn't shaped correctly. There should be a greater distinction between the lower jaw and skull, but it just looks more like a "hatch", if you will.

This is a rough redline, done from my phone via a shitty app, I hope I conveyed the idea properly. I'm sitting in a jacuzzi on the beach, at the moment.

>> No.1580840
File: 116 KB, 660x720, 1.jpg [View same] [iqdb] [saucenao] [google]
1580840

>>1580839
Here's some Argonian heads.

>> No.1580842
File: 188 KB, 1000x563, deergirl2.jpg [View same] [iqdb] [saucenao] [google]
1580842

wip after request - Deer woman running away from something*.

*guy in Bambi.

>> No.1580846

>>1580842
Oh wow, that's really good, dude. I saw that thread you started.

>> No.1580848

>>1580842
>>1580846
I'll add, it's pretty clear you had to wong it on the facial anatomy, but I just feel like that nose is trying to materialize from two separate perspectives, it's playing games with my mind. Kudos, though, really well-captured.

>> No.1580849

>>1580848
>wong it
**wing it

>> No.1580854

>>1580846
Thanks! :)

>>1580848
Yeah, I'll look into that. Thank you for pointing it out!

>> No.1580861

>>1580842
Kinda reminds me of Veramundis' perspectives and anthro style, now that I think of it.

>> No.1580862

>>1580846
no its not, why would you baby him like that, it seems at some point in every day multiple furries come to the thread and comment on eachothers work and leave

>> No.1580864

>>1580862
What?

>> No.1580868

>>1580864
Every thread either one person samefags or multiple furries come in and post borderland porn or some unfinished garbage then comment on eachother's amazing talent and skill

>> No.1580870
File: 92 KB, 477x591, unfinished.jpg [View same] [iqdb] [saucenao] [google]
1580870

Hello friends.WIP ect. Will upload finished image when i get to take a photo of it. Tell me what to improve on.

>> No.1580871

>>1580868
>Multiple furries Samefag
>Borderlands porn
I've had a few conversations with the ones that pop up every now and then (might've been me last time, too, but I've only talked to two). I've honestly never experienced this event you're claiming happens in "every thread". Is there a problem with popular furry artists being Anons and wanting to talk art with people that aren't all hugbots or retards that masturbate to themselves in stupid suits?

Not even one of then, by the by, just started drawing.

>> No.1580875
File: 200 KB, 1000x563, deergirlcolor2.jpg [View same] [iqdb] [saucenao] [google]
1580875

>>1580862
I agree that it has some flaws, and the deer was copied from a ref, but I didn't do it as a furry, I just tried to complete the task within my own style.

Here's with some color!

>> No.1580877

>>1580842
update with color in above post!

>> No.1580886

>>1579377
have i mentioned how i love basically everything you post here

>> No.1580888
File: 85 KB, 473x621, chapter 3.jpg [View same] [iqdb] [saucenao] [google]
1580888

Hey guys, here's a thing I could use some help on. The scene is supposed to be a giant albino alligator rising up out of the water in a sewer. The smaller character is shining a flashlight on it, illuminating it with a yellow light. Is this a good start? Anything I should change immediately?

>> No.1580892

>>1580271
YOU DAMN KIDS WITH YOUR LAUGHING.
WHEN I WAS A BOY IT WAS FROWN OR GET A WELT ON YOUR ASS 8 FEET LONG.

>> No.1580894

>>1580892
Millennial detected.

>> No.1580909

>>1580892
If you're thirty-two or younger, you're a millennial.

>> No.1580919

>>1580163
It doesn't have a name but I see it all of the time from Goblins alumni.

>> No.1580964
File: 40 KB, 535x342, issue.jpg [View same] [iqdb] [saucenao] [google]
1580964

How to construct stuff? I really have no idea how to approach this kinda stuff at all and it's not even remotely my first time at it. Absolutely 0 likeness even though I try my best to copy the reference. I see from the get go that it doesn't look like the ref and I can't make it look like the ref no matter how hard I try. I spent 3 hours on this, re-drawing it over and over again and nothing. Now my hand is sore, my head hurts and my motivation hurts more than anything

I really hoped I wouldn't be this bad actually but apparently I am

>> No.1580965

>>1579498
I dont know why but I like it

>> No.1580969

>>1580964
Eye on the right is close, eye on the left is from another world. Her mouth is more expressive, she's speaking, but your rendition doesn't detect that. Her jaw should be more angular (compare your lower left face with the photo's). Eyes should be a little further apart, forehead a tad larger. Your rendition looks like some Caribbean maid with distinctly Latin American features.

>> No.1580968

>>1580964
if you want likeness and accuracy, measure like fucking hell. every line's length, angle and relation to other lines.

>> No.1580970

>>1580969
Eye on the LEFT is close, eye on the RIGHT is aliumz-- fuck me...

>> No.1580971

>>1580968
I look and look at the reference and draw a line that my head says is exactly the right way but it looks wrong and I know it's wrong but I can't make it look any more right
>>1580969
I know exactly how wrong it looks, that's kinda the issue here. I know I'm not doing it right but I have no idea how to do it right
>Your rendition looks like some Caribbean maid with distinctly Latin American features
Personally I think it looks like a latino male zombie but okay

>> No.1580974

>>1580971
Paint, dude. I mean, you're freaking out, and you haven't even applied all the character details (like an eyebrow over her left eye), let alone values. You know what needs to be adjusted, adjust.

>> No.1580976

>>1580964
it's not always a question of construction.
rather than that, you need to be more pricise in your measurements.
>use horizontals or verticals to see wether the features are placed correctly.
for example: the reference ear is much higher up. it's height is above the middle of the nose. yours is too low.
the right shoulder is around the height of the mouth, yours is much lower.
look at where the mouth aligns vertically with other features like eyes etc.
etc etc

>proportions, form
example:
the eyes take up much more space in the ref compared to your image
you also don't give the hair as much space as on the reference

>angles
example: like i said before, the shoulders. you should have instantly realized the shoulders were wrong because they have completely different angles compared to the reference.

all that detail stuff.
it's boring, that's why i don't like photo studies.
but you need to train your perception for those things.

>> No.1580979

>>1580974
It feels bad to do it when I know I'm doing it wrong. It's so fucking frustrating and infuriating to spent hours and hours with a piece like this, only to see that the end product is shit and only way to fix it is to start from scratch. It'd be sorta okay if re-doing it would fix any of the issues but it really isn't

>> No.1580980
File: 254 KB, 1000x1000, Jinx.jpg [View same] [iqdb] [saucenao] [google]
1580980

How bad am I fucking up?
Not sure if I should keep on working or move on to a new one...

>> No.1580982

>>1580976
So I need to draw a grid and copy the ref grid by grid? I guess that would help with the angles at least but wouldn't that just make me reliant of the grid in the long run?

>> No.1580985
File: 310 KB, 979x1184, Sargent_John_Singer_Mary_Turner_Austins.jpg [View same] [iqdb] [saucenao] [google]
1580985

Another Sargent study, its amazing how I can see improvement by the day just by focusing and thinking a bit (so much time mindlessly painting ;_;)

Recommending this 100% if you feel lost when studying

http://www.youtube.com/watch?v=VP-LMFNNgIA&feature=youtu.be

Tried to apply what I learnt yesterday about edges and focusing a lot on brushwork. Any help regarding the last greatly appreciated.

>> No.1580986

>>1580982
you know how people hold up their pencils vertically and horizonally in life drawing classes sometimes? ever wonder why they do that?
you're doing a photo study, so that won't even be necessary, just think about lines paralell to the sides of your photo. those are your horizontals and verticals.

if you really need to, you can do a grid i guess..

>> No.1580989

>>1580985
those are some fucking derpy eyes man.

>> No.1580994

>>1580980
The figure is broken and anatomy is pretty bad. Pick Michael Hampton´s book, study it and try to do it again.

keep it up!

>> No.1580995

>>1580986
I know what you mean even though I've never been to a drawing class of any description. It's not that I wouldn't be paying attention to how things line up, it's just some weird disconnect between my head and the canvas where things go horribly wrong and my head thinks it's doing it correctly regardless of the flaws

>> No.1580997

>>1580994
Thanks. Will start there then.

>> No.1581001

>>1580483
Good shit, reminds me of DOTA2 Art

>> No.1581003

>>1580995
alright, let me explain it like this:
a professional does't even think about these things, it's automatic.
but as a amateur, you have to realize that you can't trust just your eyes.

because what you drew is exactly what happens when a amateur just trusts his eyes. you've been completely tricked by all those little traps in the image.
that's why, as a beginner, you need to LOOK REALLY, REALLY carefully.
take your time and observe.
observe all the elements and their relations. you have to do this until you get used to it, until you won't be tricked by your brain and until you start to see what's actually there.

>mfw people say the betty edwards book was useless.

>> No.1581004
File: 142 KB, 600x474, vfasgfa.jpg [View same] [iqdb] [saucenao] [google]
1581004

i duno lol

>> No.1581008

>>1581003
Practice makes perfect I guess. How many months should I expect this amateur-eyes phase to last? I draw 1-5 hours a day. I know it varies greatly from person to person but any approximation would be nice, something to push for you know

>> No.1581009

>>1580989
Yeah I always end up fucking the eyes. I think I have to work bigger

>> No.1581011

>>1581008
Stop thinking like that it will hinder your improvement and eventually frustrate you. Sometimes you can be months doing same errors until somehow it "clicks", sometimes you just had to think a bit more and is instantly...

Watch this, its great for a self teaching beginner, ignore the broken english >>1580985

>> No.1581013
File: 472 KB, 500x1200, banner2.jpg [View same] [iqdb] [saucenao] [google]
1581013

Okay, so, I think this is done. I need to send this off to print within the next couple of hours, but before I do I thought I'd get you guys's opinions on it!

>> No.1581015

>>1581008
it's not such a black and white thing of wether you can do it or not. i just explained it that way for simplicity.
once you start paying attention to it regularly, i imagine you'll get the hang of it pretty quickly.
but it may or may not take a while until you get the gist of it. there is no telling wether you'll get there or not.

just look carefully, compare your image with the reference and find out where they differ.
i gave you a few pointers before already, you can start there.

basically, don't work on autopilot.
All your "guesses" that your eyes throws at you are probably erroneous, be it angles, proportions, or shapes. every day life doesn't need that kind of accuracy.
that's why you have to pay close attention to get it right.

TLDR second guess your eyes.

>> No.1581016
File: 155 KB, 627x826, djfhsjkfhsd.jpg [View same] [iqdb] [saucenao] [google]
1581016

wip, purple part isnt supposed to be the shoulder, instead its supposed to be a blanket, I will b fixing it so it doesnt look like that...
but yeah, any ideas on colors and composition? right now its not very unified I feel like, and im really mad with myself about that because I was planning to make it really brush stroke oriented but i just kind of..didnt think about it, i was kinda loosely subconsciously basing it off of la raie verte
the lazer disc looks like shit tho and obviously i havent really worked much at all on the background/hand/inside of cd

>> No.1581017

>>1580540
left foot looks twisted, those arms look far too thin for his frame

>> No.1581019 [DELETED] 

Still working on it

>> No.1581022

>>1581013
Looks pretty decent.
That grass on the bottom seems unnatural though.
Also maybe you should adjust the owl a little bit. He is at the center of the composition but my eyes keep going back to the monster.
Nothing too important though.

>> No.1581023
File: 143 KB, 1023x1168, BYBsdHLCMAAOSw-.jpg-l.jpg [View same] [iqdb] [saucenao] [google]
1581023

Still working on it

>> No.1581024 [DELETED] 
File: 16 KB, 480x360, 0.jpg [View same] [iqdb] [saucenao] [google]
1581024

>>1581023

>> No.1581025

>>1581013
the whole thing feels really icky and demented, like silent hill vibes from the bright bright reds and the really harsh dark colors. is that your intention?

>> No.1581029

>>1581022
Yeah, I was having trouble with the grass. If I left it as just a stroke it looked unfinished, but shading it makes it look unnatural. I'll mess with it a bit more. As for going back to the golem, that's good! My intention with the composition was: The owl should be the center of focus, because he's the Golem's center of focus, but the composition as a whole is really about him. You know what I mean?

>>1581025
Uh... No... It was meant to be charming...

>> No.1581037

>>1581029
Looks charming to me so good job. I think you could benefit of using softer edges, everything looks so clayish looking. But I really like the concept and colors

>> No.1581039
File: 971 KB, 1536x2048, 2013-11-05 19.39.43.jpg [View same] [iqdb] [saucenao] [google]
1581039

>>1580173
Artist's Complete Guide to Drawing the Head by Maughan

I took some liberties with it though

>> No.1581042

>>1581037
It was tough to get any sort of soft edges on this. It's going to print at 6'x2.5', so I painted it so that it doesn't look too mushy at that size, but unfortunately a lot of things sharpened up too much when reduced.

But clayish definitely isn't what I was going for with the textures. I definitely need more studies under my belt.

>> No.1581047
File: 262 KB, 659x892, test8.jpg [View same] [iqdb] [saucenao] [google]
1581047

>>1580222
I like it but his left cheek needs some skin scattering imho

>>1580798
Nice

>>1580834
Probably my Sargent's favorite, her left side seems a bit skewed but there is a likeness.

>>1581039
90% done, I can't believe I spent so much time without noticing how blurry it looked, I hope this is an improvement

>> No.1581056
File: 437 KB, 700x933, contrast.jpg [View same] [iqdb] [saucenao] [google]
1581056

>>1581039
>>1581047
There's a world of difference between the ref and yours. There are structural differences where the original feels like a solid, rigid mass, while yours is mushy. There are a few reasons for that.

First, you're missing out on key landmarks and proportions. Nose is a completely different size, and your ear is drifting off the head. Do a thorough construction first, focusing on major forms before minor forms, so that everything lines up where it should in 3D space.

Second, you have very poor separation of shadow and light. In the original, there's a very clear binary of shadow masses and light masses. In yours, that division is lost: many of the lights in your darks are too light, and vice versa. Notice how clear this is when I blow out the contrast as in pic related.

Figure out which regions belong to the light and which belong to the shadow, and keep that division consistent. If 1-4 on your value scale belongs to the darks, and 7-10 belongs to your lights, don't allow any cross-over. The lightest light in your shadows should still be darker than the darkest dark in your lights.

>> No.1581057

>>1580735
Can you be more specific?

>> No.1581060

>>1581047
>>1581056
And to add:
Try to work with only straight lines. This makes construction easier, and makes plane changes easier to recognize. You can turn some of these straights into curves as needed later on. You've added too much curvature to what are effectively straight lines throughout the head and face, which is also adding to this problem of 'mushiness'.

>> No.1581062
File: 164 KB, 1440x2560, lance.jpg [View same] [iqdb] [saucenao] [google]
1581062

This is the first time I've posted my work here. This is about the 6th actual attempt at Ps and is my second ever portrait, 1st one was in graphite. I don't really want to finish it because there are some really bad underlying problems and i feel like i will just be polishing. I really need help with colors..

>> No.1581063
File: 31 KB, 532x319, dude_wat.jpg [View same] [iqdb] [saucenao] [google]
1581063

>rendering teeth
Never again. This is a few weeks older than the one I posted earlier. Polished turd is polished

>>1581011
>Watch this, its great for a self teaching beginner
Oh it was a pretty story allright, pulling out of a rut and all. Don't really think schedules would work for me too well. I've tried all sorts of self-help schedules in the past about various subjects but they haven't been too helpful. I got 6 months or so to be able to make a living off of something, might as well be this as arts is the only thing I've ever been even remotely good at

>>1581015
>there is no telling wether you'll get there or not
Scary. My eyesight isn't that good either, even at monitor distance but even blurry lines have an angle I guess

>> No.1581066

>>1581016
That would indeed be a strange shoulder... it didn't even cross my mind.

>> No.1581068

>>1581063
that looks better than the other one but this also has less angles.
but here again you misjudged the position for the corner of the mouth, as well as the size and shape of the mouth.
anyway, keep analyzing your own stuff.

>> No.1581082
File: 66 KB, 864x720, viking concept.jpg [View same] [iqdb] [saucenao] [google]
1581082

Building this in increments of 10 minutes
On the third increment now, will do the fourth come tomorrow

>> No.1581088

>>1581047
10% should be enough to atleast post it 13 more times.

>> No.1581091

>>1581047
>shading on the hat is still not correct

>> No.1581101

>>1580870
i hope thatnot true black being used that much in he background......

>> No.1581104

>>1581013
lessen the detail in the water.
with water less is more.
only paint the reflections in a way to sugest movement.
right now it takes away from the whole thing

>> No.1581106

>>1581016
illustratist/10

>> No.1581122

>>1581042
I think this will look better printed on glossy paper. The colors look awkward on my screen, and the fact that i cant view the whole image makes it hard to judge. But, I still think this is great work and i hope youre pleased with the print. My only suggestion is to make the greens darker to avoid the heavy contrast. if that is a moss - grassy-nature monster it should have more than light, saturated greens imo. Those saturated greens may not print well, i would also suggest converting to cmyk in photoshop to preview the print result

>> No.1581125

>>1581062
i like your colors

>> No.1581163
File: 1.14 MB, 2500x3000, Blacksmith.jpg [View same] [iqdb] [saucenao] [google]
1581163

Can somebody give me a quick paintover on what I have so far, I know the right pectoral is way off and the arm feels weird too. Tried to do this from imagination but it ain't going to great so far

>> No.1581164
File: 62 KB, 864x720, dracula.jpg [View same] [iqdb] [saucenao] [google]
1581164

>>1581082

he's becoming dracula, ah ah ah

>> No.1581169

>>1581039
You need to be more liberal in your proportions. I've noticed everything you seem to do is contrary to excess; to wit, you tend to make the features too small.

Your eyelids are smaller and more tapered than is natural, as is the light value defining her left brow (on our right; it tapers along the eyebrow when it should be above a bit, better indicating the scope above that bone landmark). Her mouth is smaller, it should be horizontally longer, stretching further toward the left side of her face (our right). Her nose is Michael Jackson-esque (though not as "pointy"), when the tip should be rounder and only slightly bulbous, as well as affected by your light values.

Eyebrows carry a lot of emotion, a visceral message if you will, you always need to capture that properly, try to FEEL it yourself (inb4 lol, nigga u gay). She looks very incredulous or even intrigued (interested in what's being discussed) in your ref, but you toned down that message, like she's only mildly humored by something in your rendition. The contours of the eyebrows are slightly off, her left should be rounder toward the end, and there should be a rounded "flare" following a stark, convex bent in her right eyebrow, at the end toward the bridge of the nose.

>> No.1581171

The image has shitty light sourcing. Note the hat highlight and nose shadow. User your fucking head people. Art is a mental exercise.

>> No.1581174

>>1581163
Not being mean, you REALLY need to study general anatomy and musculature, and maybe some figure studies. His pectorals are a cliff and he has alien arm muscle anatomy. The deltoids are each a group of three muscles, not one.

>> No.1581179
File: 210 KB, 1280x1024, erosilhou copy.jpg [View same] [iqdb] [saucenao] [google]
1581179

i have no idea what the fuck im doing. i suppose im just trying to get back in the swing of digital painting.
but man, i'm lost

>> No.1581193

>>1581174
I usually use references and my stuff comes out alot better. I don't think I will ever get to the point where I have complete knowledge of muscles and anatomy but I'll start focusing on musculature more in my studies.

>> No.1581194
File: 275 KB, 659x892, test8.jpg [View same] [iqdb] [saucenao] [google]
1581194

>>1581056
>>1581169
>>1581171
Thanks for the feedback, I think I took more liberties than I thought, it's a bad habit I guess. I feel particularly clumsy with the ear

I'm not saying this one fixes all those issues you guys noticed, but I tried.

Thanks again, I really appreciate it.

>> No.1581210

>>1581193
It's not as difficult as you're convincing yourself, bro'. At least, the standard to which artists are held in regards to anatomical understanding mostly concerns just a comprehension of proper, superficial aesthetic and muscle relationships. Dedicate some study time to it, and I'm certain you'll get it in, at most, a couple of months.

>> No.1581214

Gonna need a new thread...

>> No.1581271
File: 140 KB, 950x1300, hbchan.jpg [View same] [iqdb] [saucenao] [google]
1581271

quick study of my husbando~

>> No.1581339
File: 37 KB, 512x812, asdasd.jpg [View same] [iqdb] [saucenao] [google]
1581339

>>1580605
Here's what I got so far.

>> No.1581341
File: 122 KB, 951x553, angles_suck.jpg [View same] [iqdb] [saucenao] [google]
1581341

His head angle is off, proportions in general are wonky and I don't even know what happened to the left side of this picture. What else needs to be pointed out?

>> No.1581356

>>1581341
ear is small, left eye is a bit too big, and left the hand's angle

>> No.1581414
File: 150 KB, 900x835, iunno.jpg [View same] [iqdb] [saucenao] [google]
1581414

im stuck.
any sugestions?

>> No.1581433
File: 621 KB, 1216x1344, lee2.png [View same] [iqdb] [saucenao] [google]
1581433

Not that I don't like it, just feel like I lack style or flare sometimes. Its only a portrait study but I feel like I get too bogged down in the details and it takes a bit away from the energy of my paintings
Study of Robert E. Lee

>> No.1581437
File: 259 KB, 951x553, d.jpg [View same] [iqdb] [saucenao] [google]
1581437

>>1581341
I find it helpful to go over the reference, work a construction and overlay it over my painting to see where I fucked it up.

You can see your head is a bit off, take more time measuring your distances, you can see the mouth is the worst part. Work on a good and accurate construction and THEN start painting.

If the underlaying construction is bad, the painting will be bad.

Keep it up!

>> No.1581487
File: 701 KB, 1887x1108, MoustacheRobot.jpg [View same] [iqdb] [saucenao] [google]
1581487

>> No.1581548

New Draw Bread:
>>1581522