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/ic/ - Artwork/Critique


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1545937 No.1545937[DELETED]  [Reply] [Original]

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>>1543842
>>1541470

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
http://browse.deviantart.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushes-1/
pandemoniumart.net/brushes/
http://theroundtablet.com/2011/06/27/photoshop-brushes-of-the-pros-for-free-skills-still-required/

>> No.1545943
File: 242 KB, 500x679, hurtgirl.png [View same] [iqdb] [saucenao] [google]
1545943

reposting from old thread

>>1545866
i'm just not very good at rendering and blending do i tend not to do it too much (which i realize is fairly backwards as far as progress goes)

>>1545907
i realized that right after i posted it and switched between the tabs, yikes. i tried fixing the angle a bit. i'm not sure how to render eyebrows since they have a lot of texture and usually appear semi-transparent because of it, but i tried my best

>>1545916
whoa, i first painted with traditional acrylic too! though i painted using broad opaque strokes, so i guess we're like opposites in that sense.

blending seems to eliminate most of the 'inharmonious' colours, but it tends to turn into a blurry mess whenever i do it. just can't figure it out :/

>> No.1545948
File: 209 KB, 500x809, 11 1.jpg [View same] [iqdb] [saucenao] [google]
1545948

life drawing tonight

>> No.1545951

>>1545948
The side plane of the head is too big

>> No.1545955

>>1545951

Or, in other words. The ear is too far back.

>> No.1545958

>>1545955
Nope, the ear looks fine. It's the face that is too far out in relation to the neck.

>> No.1545966
File: 274 KB, 770x782, amidointhisrite.png [View same] [iqdb] [saucenao] [google]
1545966

Updated from the other thread.

What should I make him hold, and does everything look okay?

>> No.1545970

>>1545958

Ah yeah, I see. Still think the ear should be moved a little further to the front though.

>> No.1545972

>>1545951
>>1545955
>>1545958
any of these critiques are only minimally accurate, i think porportionally the sketch is very nice. you didnt shade too much, so the face doesn't turn as it wouldve if it had shadow, maybe because the lighting in your figure drawing session was poor or ambient. but the structures you formed be describing mostly contour are nice :)

>> No.1545983
File: 190 KB, 819x1158, 2212.jpg [View same] [iqdb] [saucenao] [google]
1545983

Need some opinions before i continue detailing tomorrow. It's a spider/scorpion hybrid. every help is welcome.

>> No.1545984

>>1545972
that sandwich

>> No.1545985

>>1545983
composition is pretty weird. What is it doing? Is it on a finger or a weird landscape that is flesh coloured? Lighting also makes no sense.

I'd rework the image from the start.

>> No.1545989
File: 535 KB, 1200x841, gladiator2comparison.jpg [View same] [iqdb] [saucenao] [google]
1545989

Just curious which version people prefer. I think I prefer the pure greyscale one...I feel like the red one might be too heavyhanded/cheesy. Or maybe it has a nice more graphic quality. I dunno.

>> No.1545991
File: 345 KB, 600x600, skb912132.jpg [View same] [iqdb] [saucenao] [google]
1545991

Landscape study. General advice welcome.

>> No.1545992

>>1545989

I like the one with red. It makes it more obvious that it's blood and not puke.

>> No.1545993

>>1545989

I'd go with the greyscale one as well. The red blood thing is overdone and gets you instant association with all the trite out there.

The splatter does look better with the read one though, but be careful not to make it too neat. Blood has the habit of going everywhere and this just looks like it started right when he got into that position. So there should be more splatter, also on his arm.

>> No.1545995

>>1545989

You could use the red, but darken it a lot more.

>> No.1545994

>>1545991
really cartoony, but pretty.
When you say study, are you working from a reference? becayse it doesn't really have much realism to it.

>> No.1545996
File: 159 KB, 1071x855, 4230753204875.jpg [View same] [iqdb] [saucenao] [google]
1545996

>>1545994

I may have exaggerated some aspects. Loosely from this.

>> No.1545997

>>1545995
thats what i thought
maybe with some red highlights, maybe

>> No.1545998

>>1545983
>>1545983
make that background alot darker and push the tail more into the distance. The egg container belly thing is pretty neat from what i can tell but you should search for a ref. other than that just details like pores on the skin and stuff.

>> No.1545999

>>1545995

Or turn the saturation down a bit, so the red isn't as pronounced.

>>1545996
>>1545991

Yeah, I just realized I can't into perspective. Comments on anything other than that. I'll go kill myself now.

>> No.1546001

>>1545996

Oh boy. I think you're understating.

It's more that you took some aspects from the reference image and created an entirely new one. Which can be a good practice, I guess. But it isn't that helpful as a study in most regards. Colour study maybe, stylization study, possibly. Landscape study? Not so much. Since you didn't actually observed any of the structures and shapes that were in the ref and substituted them with your own.

>> No.1546002

>>1546001
not this anon, but to add, the ref is really horrible, I think it may actually be a collage. find something better if you want to understand rocks and vegetation.

>> No.1546003
File: 1.82 MB, 1371x2048, 6971948818_205ead2da3_k.jpg [View same] [iqdb] [saucenao] [google]
1546003

>>1546002

It is actually a photo, just a kind of confusing one. Especially since it isn't the complete photo.
Yeah, might be a bit too confusing, little ties the different elements together in the scene. But that's because of the large distance between them.

>> No.1546009

>>1546003
>But that's because of the large distance between them.

Isn't that also responsible for the strong atmospheric effect, like the colors of the mountains in the distance, though? That's what makes the photo appealing. It may be bad for technical study, but the colors are interesting and worth investigating.

>> No.1546016
File: 339 KB, 1467x678, 227 koibotredrawn.jpg [View same] [iqdb] [saucenao] [google]
1546016

rough sketch I'm working on

>> No.1546018

>>1546009

Yeah, but the sense of scale is pretty hard to get right. And quite challenging for a beginner.

It is indeed a very appealing photo, but not an easy study.

>> No.1546025
File: 1.36 MB, 1995x1390, first attempt image small.png [View same] [iqdb] [saucenao] [google]
1546025

Just got my first tablet around a week ago, spent around an hour on this. Is there any hope, and what should I be doing next.

What I definitely know I need to learn

>perspective
>digital colouring (understanding of colour theory etc.)
>environments
>composition
>anatomy

>> No.1546033
File: 2.09 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1546033

Haven't drawn anything for 5 years, extremely rusty.

>> No.1546040

>>1546025
damn son, you're making progress

>> No.1546043
File: 315 KB, 600x841, gladiator2.jpg [View same] [iqdb] [saucenao] [google]
1546043

>>1545992
>>1545993
>>1545995
>>1545997
>>1545999
Thanks for the comments guys. I decided to keep the red, but make it a bit darker. I also added more splatter as was suggested.

>> No.1546047

>>1546043

The more splatter looks a lot better! The fine splatter I'd do without, but that would be nitpicking because I maybe watch too much Dexter.
The darker blood looks a lot less staggering now. I guess it could be even darker.

One thing now though, where's the guy's shadow? He seems to be floating a little bit. Especially since the shield does have a drop shadow.

>> No.1546049
File: 1.03 MB, 1492x1292, Let Me Take You On a Picnic, Girl board.png [View same] [iqdb] [saucenao] [google]
1546049

I'd like a bit of C+C on this. I did this in marker so I'm not going to be able to apply any changes, but it will be good to know for next time. I know the eyes are different sizes, I need to focus more on proportion

>> No.1546053

>>1546049

The eyes being different sizes has nothing to do with proportion. That's about consistency. And the whole thing is inconsistent and sloppy all over.

Try to do more studies and planning before attempting something like this. Also sketching it out first might help.
Don't trust your memory to know how things look, because almost everything you drew in there has a child like naivety of symbol drawing and random doodling that is rather unconvincing and only hurts your work more than it helps.
Since all I can think about is how hideous it looks.

>> No.1546054

>>1546047
Yeah I ran into a lot of issues with the cast shadow problem, because it really kills the painting when you start breaking up the shapes with a bunch of shadows. And I wanted a direct light source to show the shadow beneath the shield and also to get that specular highlight running along his arm and shoulder to show how sweaty he is.

My solution was to put the light source basically from the viewer's angle. The cast shadow then is almost completely hidden behind his body. You can see on the left side of each of his arms the edge of the cast shadow peaking out.

It's not the best solution because as you say it still looks like he isn't fully grounded, but it was the best I can come up with (other placements of cast shadows were horrible when I tried).

Also what's the connection with fin splatter and Dexter? I haven't been keeping up with the show...do they talk about a lack of fine splatter?

>> No.1546061

>>1546054

No, but that fine splatter is caused by misting, which is caused by high velocity/force impacts like bullets or baseball bats directly to the body, mostly head.

It is an okay solution I guess. But you could possibly still include some ambient occlusion to ground him a little bit more. Though you could move the light a little bit more to the right so it merges with the arm less.
And the guy should be casting a shadow on the shield as well probably.

I know consistent lighting and casting shadows can be a pain. But I often try to imagine looking at it from different views, like from the light source, from top view or perpendicular to the light direction, and trace the rays across the subject. Still a lot of guess work but yeah.

I'll be back in 15 hours or so, maybe I'll do a paintover for some shadow suggestions if you want.

>> No.1546066

>>1546061
A paintover would be much appreciated! Interesting on the fine splatter. What if he was like coughing the blood or something though, like his throat was sliced? Might that produce a fine splatter?

>> No.1546071

>>1546053
The consistency I agree needs work, but the use of symbol drawing was intentional (when the work is rotated some of the symbols are given form, in more recent doodles I've been working on incorporating all of the symbols into this). I'll try planning more specific symbols for my next drawing.

As for being ugly, I also agree, it's very ugly. Inspiration came from Cal Schenkel and Frank Zappa...

>> No.1546078

>>1546061
The fine splatter could also be caused by coughing up blood. I think it looks appropriate.

>> No.1546084
File: 204 KB, 2267x1000, studies_0912x.jpg [View same] [iqdb] [saucenao] [google]
1546084

These are from my head (no reference)
What do you think? Does anything bother you?

(I'm studying proportions vs basic postures for the man)

>> No.1546085
File: 232 KB, 2267x1000, studies_0912xlight.jpg [View same] [iqdb] [saucenao] [google]
1546085

>>1546084
My bad for the quality, here's a better version

>> No.1546093

>>1546085
I like it; you can really tell that there's close to no guess work, all the muscles have been studied and go where they should. The wrists seem a tad thick and the hands a tad large, though. I suppose you could say that he's just a guy who has thick wrists and large hands, but if you're going to the archetype I would shrink them. On the opposite end of that, the feet seem to be pretty small, length-wise, width-wise... just in general, smaller than what seems normal.

Just small things like that. Maybe reexamine the serratus, or try toning the muscles down a bit as well.

>> No.1546096

>>1546085
Looking better than before! I'll pretend to take credit since I did that paintover for you in the other thread.

The other anon has pointed out the main issues I see. Try some different angles and poses, and some more average body types where the muscles are not so pronounced and there are fat deposits influencing the forms.

>> No.1546107
File: 2.04 MB, 2720x1476, 912.png [View same] [iqdb] [saucenao] [google]
1546107

>>1545937
After some advice from kind Anons here, I decided to clean up my lines, which where too chicken-scratchy. Now they feel a little cartoony, though.

>> No.1546115

>>1546107
God what an awkward pose. Try to get into that position yourself with a mirror and you will see how contorted and strange it is. That arm going across his body too is like growing out of the middle of his clavicle.

>> No.1546119

>>1546115
I understand, thanks for the crit.

>> No.1546132
File: 124 KB, 2000x1468, tiger 9-13.jpg [View same] [iqdb] [saucenao] [google]
1546132

gonna try to paint this tiger. can someone tell me how to render rocks?

>> No.1546129

>>1545989
Don't be afraid to go more dark with your values, especially on the underside of the guy.

>> No.1546160

>>1546132
just do them nice and sharp, keep the planes in mind, then sprinkle some texture spam on there and you're golden. a quick watch of bob ross painting a mountain is a good start to understanding texture spam (seriously).

>> No.1546172
File: 225 KB, 2267x1066, correction1_0912.jpg [View same] [iqdb] [saucenao] [google]
1546172

>>1546093
>>1546096
Is this close to what you guys had in mind? I worked on the feets, waist and the hands.

I'm looking to know the general basic aspect of anatomy for the male (now) and later I will do the same for the female. Then I will explore gestures. So thanks your comments are really helpfull.

>> No.1546181

>>1546172
its so weird when people wont draw dicks on naked dudes

>> No.1546182

>>1546181
NEEDS LESS LOOMIS

>> No.1546187
File: 340 KB, 1715x1660, fuck this gay room.jpg [View same] [iqdb] [saucenao] [google]
1546187

Fuck my painting skills, fuck my anatomy, fuck my procrastination, fuck fuck fuck fuck.

>> No.1546197

>>1546181
You're looking at too much porn.

>> No.1546204 [DELETED] 
File: 225 KB, 752x1063, i_want_to_be_with_you_by_latyll-d5kkxhy.jpg [View same] [iqdb] [saucenao] [google]
1546204

>>1545937
That pic looks very similar to this one I favourited some days ago

http://latyll.deviantart.com/art/I-want-to-be-with-you-336899734

>> No.1546206
File: 225 KB, 752x1063, i_want_to_be_with_you_by_latyll-d5kkxhy.jpg [View same] [iqdb] [saucenao] [google]
1546206

>>1545937

That pic looks very similar to this one I favourited some days ago

http://latyll.deviantart.com/art/I-want-to-be-with-you-336899734

>> No.1546210

>>1546206
:O OP stoled it!

>> No.1546225
File: 624 KB, 1500x1013, dome and biker and stuff with textures 2 flatter.jpg [View same] [iqdb] [saucenao] [google]
1546225

>>1544806
nother update. bit of a way to go still

>> No.1546231

>>1546225
website?

>> No.1546243
File: 460 KB, 1285x920, cheesecake resize.png [View same] [iqdb] [saucenao] [google]
1546243

>> No.1546245

>>1546243

That looks delicious.

>> No.1546256

>>1546243
Dude, you make me hungry, and I don't even like cheesecake.

>> No.1546267

>>1546206
its obviously from the same ref. case closes

>> No.1546271

>>1546267
sure it is, or one is referenced off the tother.
i we all know which is which!

>> No.1546272

>>1546206
The only difference is that OPs actually looks good.

>> No.1546273

>>1546272
if you like pictures of burn victoms

>> No.1546325

>>1546273
ur mom is a burn victim

>> No.1546328

>>1546325
at least she has a bigger dick than you

>> No.1546401

>>1546273
don't make fun of clown girls...

>> No.1546418

>>1546271
>or one is referenced off the other

Nah, OP's is brand new and it very clearly is based of a photography, it just has that look. So unless the other artist is capable of time travel, I'd say they just used the same ref.

>> No.1546424

>>1546418
The guy posted the ref in the previous draw thread, it's a photo that they both worked from.

>> No.1546461
File: 52 KB, 1039x593, ScreenShot043.jpg [View same] [iqdb] [saucenao] [google]
1546461

trying to get the hang of perspective.

>> No.1546466

>>1546181
There's no need to draw a dick in an anatomy study.

>> No.1546468

>>1546466

But 'anatomy' is even a damn euphemism for 'penis'.

>> No.1546469

>>1546466
I guess you're not going for accurate anatomy then.

>> No.1546470

>>1546468
lel, I see your point but as an artist there isn't much need to draw the intricacies of the penis. as long as you account for the mass that it takes up you're fine.

>> No.1546471

>>1546469
see: >>1546470

>> No.1546472

>>1546466
There is no need to draw a dick ever unless you're a faggot.

>> No.1546474

>>1546472
what about drawing dicks on people's property for lols?

>> No.1546481

>>1546477
Phew, for a moment I thought I might be a faggot.

>> No.1546477

>>1546474
That's okay I guess.

>> No.1546491

>>1546470

EXCUSES, NOW GIVE ME A BIG VEINY COCK! FOR... FOR YOUR ART!

>> No.1546493

>>1546468
and penis is euphemism for "i troll you"

>> No.1546500 [DELETED] 
File: 647 KB, 2024x2024, life study 2.jpg [View same] [iqdb] [saucenao] [google]
1546500

I know it's riddled with errors and generally bad but it's a start.

>> No.1546503
File: 239 KB, 1000x1000, truckazula.png [View same] [iqdb] [saucenao] [google]
1546503

>> No.1546513

>>1546503
why did you delete this?

>> No.1546514

>>1545966
Make your medic be holding a really fat dog in between his fist and hip. That would be pretty boss. Otherwise that hand would be awkward.

>> No.1546518
File: 304 KB, 1003x1188, truckazula.png [View same] [iqdb] [saucenao] [google]
1546518

>>1546513
Sorry, it was an awkward crop.
I realized the hand got cut off.
Also, I didn't want to seem like I was pandering.
I've just recently gotten into serious study for my art, like gesture drawing and whathaveyou.
So anatomy, yes?

>> No.1546727

>>1546514
Haha, will do Admiral! Thanks for the suggestion.

>> No.1546745

>>1546231
cheesefreeak.deviantart.com

>> No.1546791
File: 454 KB, 2480x3508, sketch.jpg [View same] [iqdb] [saucenao] [google]
1546791

anybody have Leyendecker notes ?
How does one Leyendecker ?

WIP btw...

>> No.1546795 [DELETED] 
File: 312 KB, 1260x866, Sin título-1.png [View same] [iqdb] [saucenao] [google]
1546795

I don't know wtf I'm doing.
Please I'd thank any tip.

>> No.1546798

>>1546791
Leyendecker is a beast to try to imitate, especially digitally because his brushwork is so deft. Even in Leyendecker COPIES I've only ever seen ONE that did a good job, and that was by Jaime Jones.

Anyways, if you want it to look like Leyendecker realize that he was the king of design in every sense of the word. Every fold should be designed carefully.

A few notes on your paintings:
-value range seems small
-woman seems very short if she is standing on the same plane the man is sitting on
-Leyendecker would never use a rimlight like that
-the circle behind is something he used often, but the double black line is wrong. It should be two horizontal lines intersecting partway through the circle (near the top of the image) to fit some of the info from the Saturday Evening Post. Have a look at some existing covers.

>> No.1546803
File: 194 KB, 1134x728, experiment.png [View same] [iqdb] [saucenao] [google]
1546803

Here's a recent study. I'm not the best when it comes to lighting, so any pointers would be greatly appreciated.

>> No.1546808
File: 582 KB, 2733x1809, Utah_teapot_simple_2.png [View same] [iqdb] [saucenao] [google]
1546808

>>1546803
And here's the reference.

>> No.1546809

>>1546803

...did you just do a study of a 3d rendered teapot to study realistic lighting? Seriously?

>> No.1546812

>>1546107
The left forearm is broken.

>> No.1546813

>>1546187
The obvious:
>thumbnail reads as a man. I thought it was going to be Jesus. The lower face shouldn't be in such stark shadow.
>vaginas don't work like that, they're attached to the torso, they don't follow the line of the legs unless the torso is also aligned
>visible - and huge - abs on an average woman? Average bodyfat wouldn't allow for that.

>> No.1546814

>>1546206
OP, you rotten thief! I'm reporting you to m00t, you scoundrel!

>> No.1546816

>>1546243
Dayyam.

>> No.1546818

>>1546328
#rekt #told #burn #oh_no_u_di'int

>> No.1546823
File: 323 KB, 1000x563, upload.jpg [View same] [iqdb] [saucenao] [google]
1546823

crits would be much appreciated...

>> No.1546828

>>1546823
Lighting isn't very consistent or understandable. There appears to be a hard cast shadow on the ground on the left, and yet this doesn't match the rather ambient lighting elsewhere.

Are those crystalline structures crystals? Or metal? something else? Their material doesn;t read well. I'd also reapproach how they emerge from the creature. Currently it doesn't look that good and doesn;t explain the crystals. Are they growign from him? And tehy some sort of magic/virus attacking him? Are they a part of him instead of horns? Also, why is his eye and ear glowing? If it supposed to be SSS you overdid it.

>> No.1546866
File: 655 KB, 2320x2434, bathing in moonlight.jpg [View same] [iqdb] [saucenao] [google]
1546866

this is what I'm working on right now

I only just begun with this piece

any thoughts on the composition or anything else?

>> No.1546886

>>1546866
shit
just quit art and never touch any sort of tool that can produce art
actually just cut off your hands

>> No.1546895

>>1546809
IT's not that bad really, as long as the model is good and has good lighting, this one doesn't really but it's still not that bad.

>> No.1546900

>>1546866

Don't let >>1546886 get you down. Just practice more.

>> No.1546902

>>1546895

Well I guess it does still teach one observational skills and rendering technique. But it is really more useful to instead draw from a photo, since you'll get a lot more of all the light bounces that happen in real life.

>> No.1546910

>>1546866

Stretch the composition a bit more horizontally to create a little distance between the main subject and the moon. The size of the moon is a little overwhelming as well.
And have the viewer look at more than just two things with one of them being the moon. Perhaps some clothes, or bystanders, animals.

The hair doesn't seem to be shaded like it is in the same environment as everything else. Hair is very reflective, so dependent on the colours in the environment, so it should be a lot darker since the environment is pretty dark.

Is the water in the pool giving light? Because otherwise she wouldn't be lit as much from the water, and not from those directions. The light still has to travel from the moon, to the skin, in straight angles, it doesn't curve around and hit the back.

There shouldn't be such a sharp transition between the breast and torso also don't forget to paint in her scapulas. And there should be a 'dent' in her left shoulder (get some reference) because her arm is raised.

That branch shape doesn't make any sense, get some reference.

You do show some good effort though, trying to get things neat, that's commendable. But try to get some reference as well please, you're not trying to reinvent nature here.

>> No.1546922
File: 1.37 MB, 1360x738, 9132.png [View same] [iqdb] [saucenao] [google]
1546922

Turned out quite different from the references, but still was fun to do and I guess reference study is supposed to be done with the intention of understanding how the light works interacting with the shapes, and not be photorealistic.

Could be tricking meself, but whatever. Don't think so.

>> No.1546977
File: 100 KB, 2000x1468, tiger 9-13.jpg [View same] [iqdb] [saucenao] [google]
1546977

this tiger is kicking my ass. help anyone?

>> No.1546986

>>1546977
Use a solid brush and think about the basic shapes of the tiger and it's anatomy. You've spent time working details before you even have the basics down. The low opacity soft brush is also muddling your drawing.

Think big shapes, and solid tones.

>> No.1546988

>>1546866
has potential, when you're rendering it out more fully make sure your edges are right, if you can do that it should be pretty cool.

>> No.1546994
File: 138 KB, 800x1067, oew5lquxp8.jpg [View same] [iqdb] [saucenao] [google]
1546994

>> No.1546995
File: 1.92 MB, 3766x3054, gmfqovwhh2.jpg [View same] [iqdb] [saucenao] [google]
1546995

>> No.1547029
File: 875 KB, 1234x1500, trso.jpg [View same] [iqdb] [saucenao] [google]
1547029

Muscle practice.
I need more practice.
Also watercolours because my family gave me a set and I might as well use them.

>> No.1547032
File: 217 KB, 600x794, faceA.jpg [View same] [iqdb] [saucenao] [google]
1547032

face

>> No.1547034
File: 220 KB, 600x794, face.jpg [View same] [iqdb] [saucenao] [google]
1547034

>>1547032
+specular hightlights = slime girl

>> No.1547036

>>1547032
>>1547034

Nice.

Where did you learn your construction/anatomy of the head? I want to learn how to draw a good face.

>> No.1547041

>>1547032
>>1547034
More contrast, you have something like 2 and a half values on her.

>> No.1547048

>>1547036
Hm, a bunch of sources. Kevin Chen, the Reilly method, Michael Hampton, Asaro Head, and then just my own study of faces and skulls.

>>1547041
That was the intention of this. I tried to see how small a value change I could have and yet still have the form read. right now I think there is about a 5% change...try getting it smaller than that! It started out with more contrast and I gradually lowered it as an experiment.

>> No.1547049
File: 420 KB, 1580x2164, Light and Airy.jpg [View same] [iqdb] [saucenao] [google]
1547049

I don't know what I'm doing now. I like the left sleeve because of the smaller brush strokes and the style of it. But the right side is trying to be more realistic. Which side should I stick with?

Also, for the rest of the right sleeve, my photo reference got messed up. There's a tissue box covering it up, but when I sketched it I ommited it. How do I go about painting a sleeve that's not there?

>> No.1547074

>>1546518

needs contour.

>> No.1547077
File: 203 KB, 500x667, IMG_0076.jpg [View same] [iqdb] [saucenao] [google]
1547077

line drawing, soon to be painting. If the thread is still alive I'll post progress tomorrow

>> No.1547078

>>1547077
Check the angle of the thigh muscle on her(?) left leg compared to where the knee / leg is pointing. Don't know if it's just me, but it seems off. Also, that foot.

>> No.1547083

>>1547078
left leg is angled toward the viewer, the foot is the left foot. right foot is hidden

>> No.1547084

>>1547083
nahh, proportions are all horribly off.
take a qrit

>> No.1547085

>>1547084
Chunbum, you are not allowed to crit anyone ever.

>> No.1547092
File: 423 KB, 1580x2164, test1.jpg [View same] [iqdb] [saucenao] [google]
1547092

>>1547049

I don't know what kind of style I'm going for or how to execute it.

I think I'm trying to go for soft, light and airy. Any tips, critiques so far?

>> No.1547100

>>1547092
bigger brush and a low opaque.
block in the background, use more layers.
create a multiplied layer so you can see your line-work through it.
post results for further help.
also, it feels as if you are using a mouse instead of a tablet, please tell me im wrong.

>> No.1547101

>>1547100

My opacity is usually around 20 percent, 16 as low as I'll go.

I'm using multiple layers for the clothing, background, and linework.

Will do, that's why I'm here. I need someone else's eye to help me see what's wrong. I've been staring at this for almost 4 hours tonight, maybe 10 hours so far.

I'm using a tablet, not a mouse. I think I"m past the point where I wanted to go for realism.

>> No.1547102 [DELETED] 
File: 470 KB, 3200x3800, headsh2.jpg [View same] [iqdb] [saucenao] [google]
1547102

>> No.1547104
File: 92 KB, 1200x1425, headsh2b.jpg [View same] [iqdb] [saucenao] [google]
1547104

>> No.1547106

>>1547101
>bigger brush
>"multiply" layer (google its function)
>2 layers should be enough for any fabric work
>block in the background as this will help you focus on the foreground more.

>> No.1547107

>>1547106

Okay I'll give it a try.

I dont' know why I like the left side more. It just feels more natural.

>> No.1547129

>>1547107
For the record, I much prefer the left side. It's crisper but not too sharp, while the right side looks like mud or clay. 2 cents.

>> No.1547131

>>1547129

Can you help me understand why the left side is more clearer while the right side is mucky? I see it too, but I can't figure out how to replicate that execution.

>> No.1547135

>>1547131
well, keep in mind that the left side can still stand to be cleaned up, but from what I can tell the shadows and highlights on the right arm are too round, as in the brush strokes are too big. On the left arm the shadows and highlights are still round but they take on very small, definite shapes, with more than a few having sharper corners and straighter edges. Just refine that outer edge and the shadow between the right arm and the torso and you should be off to a good start.

>> No.1547137

>>1547135

I do like the left side more like you and I want to copy that style throughout the piece.

If I refine the outer edge and shadow between he right arm and body, will it point me in that direction? Originally I wanted to make a rendering, but I like this illustration style more.

>> No.1547142

>>1547137
The left arm stil looks like an illustration, just so you know. Making the right arm more like the left won't get in the way of that.

>> No.1547149

>>1547142

Alright, thanks.

Just to be clear, when we were discussing the sides of the arms, we were talking from OUR point of view, right? Not the man's view? I wouldn't want to mix up arms.

>> No.1547165
File: 332 KB, 1580x2164, test2.jpg [View same] [iqdb] [saucenao] [google]
1547165

>>1547142
>>1547106

Alright, I did what you guys said. I think I've put 5 and a half hours into it tonight, so I'm gonna go to bed soon. The background helped a lot and gave me a stronger sense what I wanted. I know the head is too small so I'll fix that later.

>> No.1547171
File: 133 KB, 629x1550, why_is_this_shitty.jpg [View same] [iqdb] [saucenao] [google]
1547171

I feel somewhat misplaced here with my shit.
Anyway I would appreciate advice.

Obviously I'm a beginner and obviously this mockup isn't great.
But even by looking at examples at themeforest.com I feel kinda helpless to do better without copying layout elements.

Is something to rescue here or do you want me to kill myself for wasting your time?

>> No.1547179

>>1547165
>putting 5 hours into this shit
Dude. I don't want to bring you down but it's not looking so hot right now. Maybe you should redo/look for other methods of coloring? don't use opacity too much.

>> No.1547186

>>1547179

Ouch. Well thank you for the honesty. I'm still learning color value. What would you suggest I do to it?

I do use low opacity for the gradation, but maybe I was pushing the shadows too much? Which part bothers you the most?

>> No.1547188

>>1547186
The method you're using is good for trad. But not so helpful in digital. Blocking in is very efficient and helpful. You could try doing that.

>> No.1547205

>>1547171
hey there. we have a graphic design board now. you will have your best bet at finding looked for feedback, there. luck to you.
>>>/gd/

>> No.1547213

>>1546025
You're doing great. Now you have to work out the edge control - when edges are sharp and when they are soft, and when they are lost.

>> No.1547220

>>1547205
Thank you!

>> No.1547266

>>1546424
Aha, case closed!

>> No.1547271

>>1547266
sure sure, this one guy claims he remembers the ref being posted. but mysteriously no-one else does, clearly he's the OP trying to throw us off the scent.

>> No.1547284
File: 197 KB, 1047x1500, Arachne_icup.jpg [View same] [iqdb] [saucenao] [google]
1547284

Crits plox.

>> No.1547290

>>1547284
interesting, you really want to go hardcore with the rendering with something like that.

you know of course of the basic idea of contrast in composition. well it works with stuff like this. the more realistic the rendering the more freaky the creature becomes, plus to a certain extent naturalism = intensity and you want your creature to get right up close to people.

>> No.1547294

>>1547029
Also, you should learn all the shapes and sizes that muscles come in. Not all pecs are huge and beefy, some are small and some are medium. Not everyone has abs, and infact many people have much fat covering that area. Learn the sizes and shapes that bodies come in. Good luck.

>> No.1547295

>>1547284
The glowing things appear to be behind her entirely instead of emanating from her hands.

>> No.1547322

>>1547295

They are, but that's just because they're painted onto the background layer. Once I have the body and background a bit more fleshed out, I'll add an over-painting layer and fix it.

>>1547290

Yeah, I was intending on that - been putting off getting into the rendering until I had my background sorted, been trying to figure out my lights and darks so they serve the composition.

>> No.1547327
File: 115 KB, 1600x1000, Dragon-color.jpg [View same] [iqdb] [saucenao] [google]
1547327

I-I'm new at this

>> No.1547379
File: 187 KB, 479x553, selfie (sept 2013).png [View same] [iqdb] [saucenao] [google]
1547379

self portrait

>> No.1547408

>>1547327
What a little cutie

>> No.1547410

>>1547379

Cut your hair, you're not 13

Also, it looks good, are you done? It doesn't look like it.

>> No.1547432
File: 13 KB, 410x250, wutwat.png [View same] [iqdb] [saucenao] [google]
1547432

How do I make a flat brush that follows your direction and doesn't do Pic related?

>> No.1547434
File: 448 KB, 677x859, skele3.jpg [View same] [iqdb] [saucenao] [google]
1547434

wip

>> No.1547435

>>1547410
Fuck off, his hair looks nice.

>> No.1547436

>>1547432
someone need to create this

>> No.1547442
File: 91 KB, 908x701, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
1547442

>>1547432

Easy, just reduce the spacing to zero and make it a dual brush with a flat round set to multiply.

It's not perfect, but it gets the job done.

>> No.1547441 [DELETED] 
File: 174 KB, 1600x800, study 3.jpg [View same] [iqdb] [saucenao] [google]
1547441

>>1547434

looks like you're having fun :)

elongated life study

>> No.1547447

>>1547442
Thanks!

>> No.1547453

>>1547435

He could look better and more importantly, he could look his age. What are you, his mom?

Sage for being irrelevant to the thread

>> No.1547452

>>1547434
i kinda came

>> No.1547455

>>1547442
is there a way to modify the angle of the brush by simply turning your pencil?

>> No.1547459

>>1547455

Nope.
Wacom tablets only have tilt sensors, which are kinda neat, but not for rotation.
They have yet to come with a pen that can measure rotation.

If you want to have control like that. Go do traditional work instead.

>> No.1547475

>>1547434
badass

>> No.1547479

>>1547459
you can buy the 'art pen' stylus which measures barrel rotation, it's been out since like the intuos 3.

>> No.1547486

>>1547479

What the hell, why haven't I heard of this? The thing isn't cheap though. But man, do want.

>> No.1547519
File: 802 KB, 1000x1000, New Canvas.png [View same] [iqdb] [saucenao] [google]
1547519

>> No.1547520
File: 1.37 MB, 5000x5000, gesture1.png [View same] [iqdb] [saucenao] [google]
1547520

>>1547519

>> No.1547533 [DELETED] 
File: 207 KB, 720x720, idk.jpg [View same] [iqdb] [saucenao] [google]
1547533

Crit hard please.

I'm pretty much a noob

>> No.1547636

>>1547519
>>1547520
i don't understand...you want us to qrit 2 shitty sketches with no direction at all?

>> No.1547650
File: 17 KB, 693x251, swoomis.jpg [View same] [iqdb] [saucenao] [google]
1547650

My first real attempt at drawing, I really love Loomis' style and teaching. I know it's nothing impressive, but just wanted to post it.

>> No.1547653

>>1547650
you must draw 200 of these each day. now go

>> No.1547686
File: 132 KB, 1000x562, FAT DUDE.jpg [View same] [iqdb] [saucenao] [google]
1547686

"finished" this study it doesnt really look too much like the original image but i'm not getting anywhere with it, thinking of moving on to more grayscales
Is there a way of measuring the image to make sure it's accurate? i'm just bored of all my studies end up looking to far from the original

>> No.1547687
File: 153 KB, 1920x1080, movies-psycho-grayscale-human-centipede.jpg [View same] [iqdb] [saucenao] [google]
1547687

>>1547686
the ref

>> No.1547691

>>1547687
Daaaarker

Sooooofter edgeeesss

>> No.1547701
File: 2.07 MB, 1241x1082, wip_lucanus_cervus_study_by_xenomorph96-d6guugp.png [View same] [iqdb] [saucenao] [google]
1547701

>>1547686
The lowe jaw needs to be thiner, also, pop out dem eyes.

Here's mine, lucanus cervus jaw, I'm trying to make it look realistic, but I don't know, I feel like something is missing.

>> No.1547702
File: 99 KB, 458x800, tg4.jpg [View same] [iqdb] [saucenao] [google]
1547702

>> No.1547703

>>1547702
I like the way you use the light, are you going to add more details?

>> No.1547708

>>1547519

Your proportions are off. You lost sight of your proportions because you didn't think your gesture through and ended up making a figure that's only 6 or so heads high.

>> No.1547709

>>1547703

nah, I'm done with it

>> No.1547711
File: 59 KB, 1400x1000, first cube.jpg [View same] [iqdb] [saucenao] [google]
1547711

>>1545937
any one care to help a complete digital painting noob?
The main problem I seem to have is that my tablet just doesn't seem to give me a sharp lines as I'd like it to. I feel like i have to press too hard to get a nice saturated color.

>> No.1547716
File: 117 KB, 1582x1526, 1369662069589.png [View same] [iqdb] [saucenao] [google]
1547716

>>1547711
>signature

>> No.1547718

>>1547716
yea i know haha i felt proud of my first painting.

>> No.1547721

>>1547711
I think you have to change the settings of the brush.

>> No.1547728

>>1547701
>nobody gave a shit about my drawing

>> No.1547754
File: 114 KB, 1400x1000, 0ly9c993.jpg [View same] [iqdb] [saucenao] [google]
1547754

>>1547711

Apologies for my bad handwriting. If you need help reading anything, let me know. Also, don't get discouraged if this is your first drawing. Everyone starts somewhere.

>> No.1547758

>>1547754
solid crit

>> No.1547761

>>1547754
>The front plane of a box will never be a perfect square unless seen directly from the front, in which case no other plane will be visible

Do you even 1-point perspective bro?

>> No.1547763
File: 77 KB, 404x378, Screen Shot 2013-09-15 at 12.45.15 AM.png [View same] [iqdb] [saucenao] [google]
1547763

>>1547754

what?

>> No.1547775
File: 79 KB, 1600x1200, tiger portrait.jpg [View same] [iqdb] [saucenao] [google]
1547775

giving up on that other tiger for now. trying something simpler.

instead of describing the forms first this time, I'm blocking in the color patterns. I think it's turning out better.

still gonna have to learn the planes of cats' faces one of these days though.

>> No.1547777

>>1547754
yeah, also watch the proko vid on structure. he goes over this exact thing.

>> No.1547778
File: 120 KB, 1200x532, alleysketch.jpg [View same] [iqdb] [saucenao] [google]
1547778

>> No.1547797
File: 97 KB, 1600x1200, tiger portrait.jpg [View same] [iqdb] [saucenao] [google]
1547797

>>1547775
finished for tonight. maybe i'll try to render the fur tomorrow.

>> No.1547801

>>1547797
I like your slow pace , gives you a lot of time to get it together keep it up

>> No.1547842

>>1546078
>>1546066
>>1546061
>>1546054
>it's 'spatter' not 'splatter'
>>1546047
>>1546043
>>1545993

>> No.1547847

>>1547842
What's the difference?

>> No.1547852

>>1547847
spatter and splatter are similar in meaning
but spatter is use specifically when referring to blood
i honestly don't know the exact reasoning for this
however i do know that it's called 'blood spatter' and not 'blood splatter'

>> No.1547853

>>1547847

Not much actually. And it is pointless to argue about semantics because they're used almost interchangeably as nouns, not the verbs though.

>> No.1547870 [DELETED] 
File: 427 KB, 1200x1600, SAM_3487.jpg [View same] [iqdb] [saucenao] [google]
1547870

acrylic wip

>> No.1547872
File: 283 KB, 1133x1130, SAM_3487.jpg [View same] [iqdb] [saucenao] [google]
1547872

acrylic wip

>> No.1547874
File: 57 KB, 507x713, Unasffsaasffsad-1.jpg [View same] [iqdb] [saucenao] [google]
1547874

it's taking me decades, but my pursuit of ruanjialike accuracy in values is being very educational

educational and humbling.

>> No.1547878

>>1547379

ur cute. don't even care if dude or gal, would buy you dinner/beer and cuddle/bromance with.

>> No.1547881
File: 409 KB, 2000x1683, talumies.jpg [View same] [iqdb] [saucenao] [google]
1547881

I do have some problems with tones on the face. Gotta study dat shit. For some raisin it's very pronounced when drawing smaller faces. Maybe I make them too detailed?

>> No.1547903

>>1547874
how did you train your value sense? I'm interested in specific exercise.

>> No.1547906

>>1547903

probably just gonna go "draw alot in grayscale" lol

>> No.1547918

>>1547878
th-thanks

>> No.1547923
File: 352 KB, 647x928, cloudg.jpg [View same] [iqdb] [saucenao] [google]
1547923

study

from life

How do you deal with the lightning outdoors being much brighter than your screen? Wearing a cap indoors helped but there's gotta be a more viable solution

>> No.1547924
File: 772 KB, 420x603, clouds3.gif [View same] [iqdb] [saucenao] [google]
1547924

>>1547923
and a process gif if anyone is interested

>> No.1547927

>>1547923
There isn't really a good solution. People who do this seriously put their laptop in a box to keep it dark around it and to avoid glare.

http://digitalpleinairsociety.com/setup/

>> No.1547929
File: 155 KB, 479x800, knigt2.jpg [View same] [iqdb] [saucenao] [google]
1547929

>>1547923
nice colour value

generic knights templar sketch for a comic - I have such a hard time, painting metallic surface.

>> No.1547934

>>1547929
Yeah that doesn't read as metal at all. You need far more specular reflections. Imagine it is like a mirror, maybe a little washed out or colour tinted. But in essence it is a mirror.

>> No.1547941 [DELETED] 
File: 351 KB, 479x800, 1379252577505.gif [View same] [iqdb] [saucenao] [google]
1547941

>>1547927
That's pretty cool. Now to get my hands on some cardboard....
>>1547929
He's got some incredibly broad shoulders

Painting metal is 100% values, make them correspond to the the enviroment according to how reflective they are. If you go out and look at cars you can often see yourself (and everything around you) in them, look at how the reflections get bended around the seams

uhh that knowledge might not help you at all --

I tried to do a painterover to show you different lightning scenarios but I forgot that it was metal you were after umm, try to get your hands on the real thing?

>> No.1547943

How do I have a better understanding of value? Anything I really need to know in this subject other than painting in gray scale?

>> No.1547945
File: 351 KB, 479x800, 1379252577505.gif [View same] [iqdb] [saucenao] [google]
1547945

>>1547927
Guess I gotta get some cardboard then

that or learn to really paint
>>1547929
Your values aren't consistent, this may or may not help you

Having near black in what appears to be a clear blue sky is odd, even black doesn't look that black under those conditions

>> No.1547964

>>1547943
There's not a lot to it other than careful observation.

A couple important things:
-in a direct light scenario separate your lights and shadows. The lightest dark will still be darker than the darkest light.
-think in terms of planes and what angles they are to the light source
-don't rely on photos too much because they compress value ranges more than the human eye (think of blown out lights, or photos where large areas are just flat black)
-try to avoid painting a white object as 100% white since this flattens it and means you can't go any brighter elsewhere if you need to, such as putting a highlight on that white object or putting a light source in the image, plus most white objects are nowhere near that bright
-remember that value is relative--it will appear to be lighter or darker depending on what is next to it
-most beginners will either overextend the value range in an area (overmodelled), or not use enough range (washed out).

>> No.1547968
File: 571 KB, 603x800, sktches2.jpg [View same] [iqdb] [saucenao] [google]
1547968

>>1547945
whoa thank you man.

>> No.1547969

>>1547702
I like this... wish you would go further with it, it has potential. But your pic and all...

>> No.1547973

>>1547434
Wow...

>> No.1547983

>>1547434

go on...

>>1547874

nice paintover

>> No.1547985

>>1547379
whoaaaaaa youre really cute, and also an impeccable artist

>> No.1547988

>>1546994
What is it? I can't quite make it out.

>> No.1547990

>>1547985
Because self-portraits are generally not flattering at all

>> No.1547991
File: 556 KB, 750x1280, d2.png [View same] [iqdb] [saucenao] [google]
1547991

Drew this the other day.
Hitting a wall here, I just can't seem to figure where to go with the rest of this...

>> No.1547993

>>1547990
My self portraits tend to make me look angry because I concentrate so much...

>> No.1547995

>>1547379
Dora the Explorer's got some mad art skills.

>> No.1547996

>>1547435
Xir hair is empowering. Check your privilege.

>> No.1547999

>>1547991
what happened to doubledee :(

>> No.1548003

>>1547993
Post more pls

>> No.1548007

>>1547999
nice trips

and he got tired of being a submissive little bitch and put those brains to good use.

also, presumably, he fucked Marie

>> No.1548034

>>1546025
Suction cups

I-I need... moar... suction cups...

>> No.1548070
File: 686 KB, 1161x1394, Firewarrior2.jpg [View same] [iqdb] [saucenao] [google]
1548070

A firewarrior from the game Populous.

Kinda want to add an actual background

>> No.1548075
File: 451 KB, 2480x3508, sketch.jpg [View same] [iqdb] [saucenao] [google]
1548075

>>1546791

fixed a couple of things.Thanks to anon.
Added some more frill but Im not sure Im feeling it atm.

>>1548070
Needs alot more values and edge control define the forms and add more change to the values.I'd also suggest you to work on anatomy and proportions.Feet don't stay that way naturaly.

>> No.1548080

>>1547991
h-hey guise... um... i'm still here, and stuff... so like... advice on wat do?
...
guise...?

>> No.1548101
File: 84 KB, 997x1023, ForeverAlone.jpg [View same] [iqdb] [saucenao] [google]
1548101

>>1548080

>> No.1548105

>>1546016
i think this is going to be awesome.

>> No.1548109

>>1546025
holy shit that's good.

what tablet are you using out of curiosity? i'm considering getting a tablet but i'm not sure about it, i love drawing and i then digitalize but i think a tablet would make it easier

>> No.1548113

>>1547991
That would be D-squared, you stupid bitch

>> No.1548118

>>1548113
um... yeah... that's why I have the 2? can't superscript a filename, bro

>> No.1548124

>>1547969
>wish you would go further with it, it has potential.

I'm actually going to redo it entirely today.

>> No.1548127

>>1548118
Why does it say D2 "Double-D" then?
Also stop using "..." excessively it makes you look like a retard.

>> No.1548133
File: 542 KB, 750x1280, dmotherfuckingSQUAREDcausefegitanondoesntevenruler.png [View same] [iqdb] [saucenao] [google]
1548133

>>1548127
seems legit

>> No.1548162

>>1548133
>doesntevenruler
xDDDD epig

>> No.1548178
File: 143 KB, 600x579, shutthefuckupwithyourgoddamnemoticonsyou12-year-oldassspelunkingfaggot.jpg [View same] [iqdb] [saucenao] [google]
1548178

>>1548162

>> No.1548197
File: 143 KB, 750x422, zapatastudy2.jpg [View same] [iqdb] [saucenao] [google]
1548197

Study of James Zapata's "Rescue." I love his forms. Resize is probably too small, but whatever.

>> No.1548206
File: 346 KB, 850x1200, prog1.png [View same] [iqdb] [saucenao] [google]
1548206

Sort of looks like shit so far, but too early to worry. Also, been trying to get rid of the chicken scratch, I could say that it's getting better.

Also, what's a good way to know what the base tone is?

>> No.1548241
File: 286 KB, 2500x3300, exercise4.jpg [View same] [iqdb] [saucenao] [google]
1548241

I am a beginner at drawing, could someone please help me decide what to work on with this drawing?
Something looks awfully wrong.

>> No.1548247
File: 317 KB, 1500x1355, FFFUUUUUUUU.....png [View same] [iqdb] [saucenao] [google]
1548247

>>1547991
>>1548080

>> No.1548255
File: 526 KB, 568x1500, wondy rough sized.png [View same] [iqdb] [saucenao] [google]
1548255

>> No.1548257

>>1548206
if youre trying to get rid of the chicken scratch stop using so many fucking lines. you should use long flowy lines for contour

>> No.1548258
File: 550 KB, 1280x853, colledimezzo-village-in-abruzzo.jpg [View same] [iqdb] [saucenao] [google]
1548258

How do you break down complicated scenes like this using lines?

>> No.1548260

>>1548258
I'd start by dividing it into foreground, middleground and background. I don't do landscape though so I might be entirely wrong here

>> No.1548264
File: 509 KB, 672x462, Screen Shot 2013-09-15 at 4.49.30 PM.png [View same] [iqdb] [saucenao] [google]
1548264

>>1548258

start with the big ones, refine them into small ones

>> No.1548265
File: 1.04 MB, 1095x1200, fag_enabler.png [View same] [iqdb] [saucenao] [google]
1548265

Some of you might have seen a rough of this a couple of weeks ago. Decided to take it up again for some polish.

current wip

>> No.1548267

>>1548260
then don't give advice, dumbass.

>> No.1548274
File: 2.07 MB, 1280x853, Untitled.png [View same] [iqdb] [saucenao] [google]
1548274

>>1548258
>>1548264
i'd break it up this way

its decision making, it all depends on what you want to focus on. design the shapes the way you want the picture to be, and start gaining a sense for the different feelings that designs can give, and the different ways you can control the eye

>> No.1548279

>>1548257

Look at her right shoulder. The rest of the lines didn't come out as well

>> No.1548286

>>1548267
It's a generally good approach to breaking down spaces and settings, dumbass

>> No.1548291
File: 744 KB, 850x1200, prog2.png [View same] [iqdb] [saucenao] [google]
1548291

>>1548206

God fucking damnit I'm making a mess

help

>> No.1548296
File: 85 KB, 466x648, getting-a-6-pack-abs.png [View same] [iqdb] [saucenao] [google]
1548296

>>1545937
rumple foreski

>> No.1548300
File: 64 KB, 819x1024, sgushenka7.jpg [View same] [iqdb] [saucenao] [google]
1548300

why this anatomy (knees) sucks?

>> No.1548302
File: 544 KB, 850x1200, howmanytimesamigoingtoruinthis.png [View same] [iqdb] [saucenao] [google]
1548302

>>1548291

Okay I think I got it under control

W-what do I do now?

>> No.1548303

>>1548300
Cause you`re a furfag

>> No.1548307

>>1548302
I don't want to be rude or anything but the only advice I can give is learn to draw.

>> No.1548308

>>1548302

show me the photo you're working from.

>> No.1548313

>>1548307

It's a rough sketch, as far as I understand it doesn't need to be perfect, which is why I didn't spend time "drawing" it. It's different from real paint, I know shit about brushes, and I can't even hold the damn stylus right.

>>1548308

>> No.1548314
File: 43 KB, 599x924, stvincent1.jpg [View same] [iqdb] [saucenao] [google]
1548314

>>1548313

FUCK

>> No.1548316

>>1548303
thank you, co

>> No.1548315
File: 325 KB, 865x615, Screen Shot 2013-09-15 at 6.27.53 PM.png [View same] [iqdb] [saucenao] [google]
1548315

>>1548313
>It's a rough sketch, as far as I understand it doesn't need to be perfect, which is why I didn't spend time "drawing" it. It's different from real paint, I know shit about brushes, and I can't even hold the damn stylus right.

don't ever make excuses for your work ever again. let this be the last time.

look at the two images here and think very carefully about the differences between them. painting and drawing is all about observation.

>> No.1548317

>>1548315

well shit

So what now?

>> No.1548319

>>1548317
>So what now?

>>1548315
>look at the two images here and think very carefully about the differences between them.

>> No.1548320

>>1548315

I would go so far as to say that painting shouldn't even be attempted until you have and solid drawing foundation. I recommend the Bargue course to work on this.

>> No.1548321

>>1548313
The purpose of the rough sketch is to lay out where the features are going to be. So while you're right that it doesn't need to be perfect, it at least needs to be good enough to serve that purpose. Then your painting needs to take over. In the update you said was under control, all you've really done is lay in the base colors and still relying on the rough sketch to define the girl which it's not meant to do. Now you need to over the sketch layer opacity and start defining the forms with your paint. .

My advice would be to just focus on the grayscale value rather than the color now because it's less to focus on and easier to handle.

>> No.1548325

>>1548321
And like the other anon said, your drawing needs to have everything in the right place, which yours doesn't.

>> No.1548329
File: 347 KB, 850x1200, aadad.jpg [View same] [iqdb] [saucenao] [google]
1548329

>>1548302
made this sketch based on your stuff. Might not be of any help but here it is anyway.

>> No.1548331

>>1548329
jesus christ how horrifying

>> No.1548336
File: 916 KB, 1873x1946, image.jpg [View same] [iqdb] [saucenao] [google]
1548336

not really sure what to do for the background on this, anyone have any ideas? :^)

>> No.1548342

>>1548336
A sea of watermelons.

>> No.1548346
File: 391 KB, 1272x616, Screen Shot 2013-09-15 at 7.23.20 PM.png [View same] [iqdb] [saucenao] [google]
1548346

anon, to add to what I was talking about earlier (and to echo the other anons a bit), the sketch is pretty important.

this is kind of where I would take mine before getting the paint in there (as compared to yours/the ref)

>> No.1548352

>>1548255
Might want to check those proportions, man.

>> No.1548356 [DELETED] 
File: 106 KB, 2000x1468, tigger.jpg [View same] [iqdb] [saucenao] [google]
1548356

Dont freeze up, thats a kickasss start, play around with high and low lights before you feel comfortable with the direction you wanna go in

>> No.1548358

>>1547983

the fuck would i cheat myself like that for

faggot

>> No.1548359
File: 106 KB, 2000x1468, tigger.jpg [View same] [iqdb] [saucenao] [google]
1548359

Dont freeze up, thats a kickassss start.. play around with high a low light untill you get comfortable with the direction you wanna go in

>> No.1548366
File: 270 KB, 1120x840, saltshakr.jpg [View same] [iqdb] [saucenao] [google]
1548366

My first study and it's of a salt shaker.
Criticisms welcome.

>> No.1548367
File: 1.34 MB, 2240x1680, refr.jpg [View same] [iqdb] [saucenao] [google]
1548367

>>1548366
This is the reference I used.

>> No.1548369

>>1548366
>my first study

either thats bullshit or you painted over the image

>> No.1548371

>>1548369
Looks as if he did paint over it. Only in way to "shit" it up a hair. Make it look barely less life-like. Distort it a bit here and there. Lame.

>> No.1548373

>>1548366
Reads great in thumbnail and you've done really nice work on the glass. The right-hand edge of the sal shaker is a little wonky in yours, and the knob isn't as smooth as in the reference. The salt itself is a little different as well, although it still reads well.

Overall nice work, onto the next one!

>> No.1548375
File: 212 KB, 699x801, eye_thing.jpg [View same] [iqdb] [saucenao] [google]
1548375

novice artist here.

i stopped drawing 2 years, i gave up.

this was the last thing i drew.

>> No.1548379
File: 362 KB, 792x1224, ScaryTree.jpg [View same] [iqdb] [saucenao] [google]
1548379

I illustrated this, pretty much done. Would anyone be interested in doing a paint over, rendering it out in more of a realistic way? I don't have much interest in full digital painting

>> No.1548382

>>1548375
*2 years ago.

fuck i can't even type.

>> No.1548380

>>1548300
- It looks like Chester the Cheetah in drag
- Even for an intentionally silly "sexy" pose, that's fucking ridiculous
- Yiff in hell.

>> No.1548383
File: 2.34 MB, 2448x3264, 081.jpg [View same] [iqdb] [saucenao] [google]
1548383

watchu tink?

>> No.1548387

>>1548336
A burning KFC

>> No.1548388

>>1548379
and ignore the unattached right arm

>> No.1548390

>>1548383
Shit.

>> No.1548393

>>1548375
pointless classroom doodle.

leave art to artists.

>> No.1548400
File: 51 KB, 1500x1159, critique help.jpg [View same] [iqdb] [saucenao] [google]
1548400

>>1548300
you have a couple of problems here. i'll start with pointing out that the head is oversized incase you hadn't noticed but then i would like to add that your largest issue is in the gesture you used. you are focusing to much on details and that is making the whole image look wrong because things aren't working together properly. on the image i included the red line indicates where the image is furthest off balance. she is stretched far to be actually leaning that direction.

>> No.1548403

>>1548400
far to much on that side to be leaning that direction*

>> No.1548405
File: 350 KB, 819x1024, Fix1.jpg [View same] [iqdb] [saucenao] [google]
1548405

>>1548300
Here is one way I would change it.

>> No.1548406 [DELETED] 

>>1548405
another with liquify tool.

>> No.1548407
File: 232 KB, 819x1024, Fix2.jpg [View same] [iqdb] [saucenao] [google]
1548407

>>1548405
another with liquify tool.

>> No.1548409

>>1548371
>>1548369
No, I didn't paint over it. I did zoom in pretty close and used a one pixel brush to get small details at some points. I also used a scatter brush which was a godsend for the scratches in the metal and the grains of salt.
>>1548373
Thanks for the constructive criticism. I noticed the knob was off, but only too late. Every time I tried to fix it, it only got worse. So I decided to leave it be.

>> No.1548412

>>1548075
Can you teach me?

>> No.1548428

>>1548300
Because there's no perspective. Study perspective and how to construct a body

>> No.1548431
File: 473 KB, 1275x619, Screen Shot 2013-09-15 at 10.01.39 PM.png [View same] [iqdb] [saucenao] [google]
1548431

>>1548346

I dunno if that anon is still here, but I went a little further with my own study.

>> No.1548433

>>1548255
i literally let out a "GUUUAAHH!" sound when i looked down her legs.

come on bro.

>> No.1548434

>>1548431
jaw a bit too big and eyelid on the right not big enough but nice work man

>> No.1548447
File: 139 KB, 654x268, Screen Shot 2013-09-15 at 10.36.26 PM.png [View same] [iqdb] [saucenao] [google]
1548447

>>1548434
>jaw a bit too big

>> No.1548473

>>1548447

>using an outline to deny the claim that something described in 3 dimensions with value is too big
>not being a fucking idiot

pick one. it is too big, even if it's silhouette overlaps with the ref. the value describes it a little bit different (too biiiig)

>> No.1548476

>>1548473
Agreed. Look how much lower her chin is below her lower lip on your drawing. Also her right eye is too far right on yours. Still not bad, but the bad proportions are keeping you from getting the likeness down

>> No.1548533

>>1548352
What do you mean?

>> No.1548534

>>1548433
What is wrong with them?

>> No.1548541
File: 1.29 MB, 869x1220, underlying sketch.png [View same] [iqdb] [saucenao] [google]
1548541

I feel like I have a good underlying sketch

comp issues easily fixed with some cropping Ill do that later

Terrible with eyes so im just going to avoid those Im going to need to block the head in 3d space same with the arms theyre giving me shit ...fucking arms.

Lighting makes no sense currently though I dont want to push the contrast too much as it will dimish the overall design of the armor yes im aware the armor has 3d space issues ect ect.

>> No.1548548
File: 356 KB, 774x1248, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1548548

>>1548447
>Implying it's not
The red line indicates your jaw line.

>> No.1548551

>>1548255
>Using Angelina Jolies face as Wonderwomen.
I despise you.

>> No.1548558
File: 204 KB, 898x1350, evangeline_lilly173b.jpg [View same] [iqdb] [saucenao] [google]
1548558

>>1548551
I would never!

>> No.1548568

>>1548346
>>1548431
Great stuff, thanks

>> No.1548590

>>1547923
Is that the building in London that burns everything? also it looks not bad and cheers for the gif, love when people make those :D

>> No.1548598
File: 145 KB, 750x668, color_mixing_practiced.jpg [View same] [iqdb] [saucenao] [google]
1548598

I did this colour practice in Ctrl + Paint.

is it convincing? I can't even say, if my screen is calibrated properly

>> No.1548608

>>1548598
why sage?

>> No.1548620

>>1548247
lol'd

>> No.1548631
File: 87 KB, 600x453, skull.jpg [View same] [iqdb] [saucenao] [google]
1548631

lerning skul anatomy.

>> No.1548642 [DELETED] 
File: 463 KB, 1147x1500, Day 31 - 006.jpg [View same] [iqdb] [saucenao] [google]
1548642

Anyone got some good tutorials on jaws and hair? And anything else that sticks out here.

>> No.1548654 [DELETED] 
File: 939 KB, 1000x1373, molly drawing wip (small).jpg [View same] [iqdb] [saucenao] [google]
1548654

Pretty much the first drawing I've done trying to be realistic in a long time. Certainly the first with out outlines.
From life/memory/my head because the damn thing wouldn't sit still.

Anything wrong or any advice?

>> No.1548657
File: 76 KB, 600x453, skull 2.jpg [View same] [iqdb] [saucenao] [google]
1548657

>>1548631
tried skul agin

>> No.1548723

>>1548409
>used a one pixel brush to get small details at some points.

I'm not a digital painter or anything, but that sounds like a gigantic waste of time

>> No.1548743

>>1548473
>the value describes it a little bit different (too biiiig)

you're an idiot.

>>1548548

thanks.

I noticed that nobody was complaining about how every other feature on the face is screwed up. why is that?

>> No.1548823

>>1548743
>I noticed that nobody was complaining about how every other feature on the face is screwed up. why is that?
Cause it needs to look feminine. The jaw was noticeable.

>> No.1548914
File: 847 KB, 3000x3850, studi.jpg [View same] [iqdb] [saucenao] [google]
1548914

30 min study. Any good tutorials on edge control ?
thanks bros