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/ic/ - Artwork/Critique


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File: 103 KB, 688x850, drawthred.jpg [View same] [iqdb] [saucenao] [google]
1543842 No.1543842[DELETED]  [Reply] [Original]

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>>1541470
>>1538867

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
http://browse.deviantart.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushes-1/
pandemoniumart.net/brushes/
http://theroundtablet.com/2011/06/27/photoshop-brushes-of-the-pros-for-free-skills-still-required/

>> No.1543860
File: 1.53 MB, 1238x745, rsz_666 (1).png [View same] [iqdb] [saucenao] [google]
1543860

This is my current WIP, drawn with mouse only, what does /ic/ think?

>> No.1543861
File: 572 KB, 750x1000, soldierdudeFinalEdited.jpg [View same] [iqdb] [saucenao] [google]
1543861

Alright finally got around to implementing the things you guys told me I needed to fix (overall detail levels, redo some stuff on legs, gold reading as gold, colour of sword etc).

How does this look now? I tried to keep it a bit painterly--does it look finished? Is it getting closer to WotC or Applibot level? I have never really painted much metal stuff before so it feels a bit fragmented to me in terms of design of shapes now...is this just me, or is this apparent?

>> No.1543865

>>1543861

very nice.

>> No.1543870

>>1543861
I love the style, great work.

>> No.1543875

>>1543861
Compared to your last version this is much improved. His armor looks much more metallic and the sword not being gold makes a lot more sense. Really like it.

That said I'm no great talent so don't take my opinion as gospel.

>> No.1543878
File: 593 KB, 750x1000, comethefuckon.jpg [View same] [iqdb] [saucenao] [google]
1543878

>>1543861
>>1543861
>>1543861

>> No.1543880

>>1543861
The knight looks really great, particularly the oranges in the armour. Really dig the left leg in particular, with the reflection of the orange cloth.

The water looks awfully stiff, though. I'm not really sensing any kind of movement from it. I want to say brightening it up and adding subtle water sparkles(?) that appear when water hits a surface+sun shining, but I don't know if that'll distract the viewer from the main subject. I'm obviously not knowledgeable enough to provide better advice.
You are definitely improving though.

>> No.1543881

>>1543861
Clear improvement from the last version, definitively! I really like the sky, of all things... but I'm having a little bit of an issue with the composition in the very lower half of the frame, the whole area kind of looks curved/distorted since everything dips down in the middle there.

>> No.1543883

>>1543878
Good observation.

>> No.1543901
File: 290 KB, 900x900, forest.jpg [View same] [iqdb] [saucenao] [google]
1543901

Still working on this. About 30 hours put in so far (I know, it doesn't look like a 30 hour painting), it's literally my first ever landscape/enviroment painting so all the rules for composition/colouring difference from close to far away etc have been pretty new for me until working on this.

I would love to hear opinions on it. And perhaps how I can improve it, before going into working on the finer detailing work.

>>1543861
Very impressive, good job.

>> No.1543905

>>1543861
I think you should make the drapery more dynamic, watch Vippu's video on it if you haven't. At the moment it just hangs straight down and feels very stiff. If there is a stormy sea below the cloth should definitely be blowing back and would add more movement and rhythm to the scene. Overall it's excellent work though and if you feel you're too far in to make any major changes just bear it in mind for next time!

>> No.1543906
File: 289 KB, 1500x751, Space1.jpg [View same] [iqdb] [saucenao] [google]
1543906

Made this today, please critique hard. Don't be rude but help me improve.

>> No.1543910

>>1543901
>it's literally my first ever landscape/enviroment painting
>About 30 hours put in so far
>going into working on the finer detailing work.

Holy shit please just stop wasting your time like this. It is almost painful to watch. In 30 hours you could have done 30 quick studies or bettet yet 15 studies and 15 sketches applying those studies.

It's not even a terribly bad image, I mean I have seen way worse, especially for your first ever landscape, but do yourself a favor and start using your time more intelligently.

>> No.1543912

>>1543910
I appreciate your thoughts, but I'm not really an aspiring painter. I intend this to be the coverart for some of my music that I'll upload to Youtube. Not going for super-realism because I know I'm not good enough to achieve that. I just want to captivate/illustrate the theme and feeling that goes with my music.

So I come here to learn better on what makes a painting interesting and good, and how I can improve this one.

I just want to complete this one piece, not acquire the skills to be able to push out 20 high quality paintings every week.

It's kind of depressing to hear from people that I'm wasting my time..

>> No.1543914
File: 1.37 MB, 1000x701, moink.png [View same] [iqdb] [saucenao] [google]
1543914

>>1543912
Don't get all butthurt bro, he's not saying you have no talent. You do.
He's just saying you would learn faster and be a better artist if you managed your time better.
Try those free online utilities that give you a set amount of time to do figures and capture the energy of things. Those have really helped me out.

>> No.1543918

>>1543912
If you understood why you're wasting your time it's not quite as depressing. keep in mind people have been saying that under the context that you care about improvement over the long run. With that being said, you might as well have paid someone or had a friend with skill draw this for you, because until you've had the proper training, attempting a scene like this will never quite look good. But the fact that you're using a tablet tells me you do care about drawing digitally and improving, so let's be honest here. If this is really 'just some cover art' then has the 30 hours been worth it?

sink or swim. there's no shortcuts. the quality of this work hasn't changed from hour 5 to hour 30, there have only been superficial changes.

if you care about drawing, go do more studies. if you don't care about drawing, you wouldn't have spent thirty fucking hours polishing this.

>> No.1543923
File: 70 KB, 700x700, whoahthingshavecomealongway.jpg [View same] [iqdb] [saucenao] [google]
1543923

>>1543918
Well said. I used to spend five hours at a time chicken-scratching out a symbol drawing in freehand. Here is a piece of work (shit) from three years ago.
This was before I got similar comments after wading through a sea of "You gargle massive donkey schlong, go die."
After that, I kept drawing, and just this year I started working on my fundamentals.
Granted, I still suck. But I suck less now.

>> No.1543925
File: 120 KB, 1438x917, 976700_10200518108136673_622130027_o.jpg [View same] [iqdb] [saucenao] [google]
1543925

>> No.1543926
File: 636 KB, 1800x900, 5-30-m.jpg [View same] [iqdb] [saucenao] [google]
1543926

>>1543914
>>1543918
Yeah I understand what you're saying, sorry for coming off as being butthurt, not my intention.

And thanks for saying you think I do atleast have talent, I'm not that confident about it myself.

>you might as well have paid someone or had a friend with skill draw this for you,
I don't have any friends. Nor do I have the financial resources. Otherwise I probably would, even though I'm terrible at explaining exactly what I'd want.

>sink or swim. there's no shortcuts. the quality of this work hasn't changed from hour 5 to hour 30, there have only been superficial changes.
>if you care about drawing, go do more studies. if you don't care about drawing, you wouldn't have spent thirty fucking hours polishing this.
Well ok it wasn't a full 30 hours, just an estimate, but I did start 3 days ago and I do alternate from painting and other activaties alot.

Does from left to right look nothing but polishing to you? Hmm ok maybe, I'm just happy I learned some things. And I'm getting closer to the result I want. It's odd how I was happy and proud about about left at the time but now am so repulsed by it, actually this happens with almost every steo.

Like I said, I don't want to commit to becoming a proficient visual artist, I don't have the patience to study and I know I just won't ever be great at it so I'm like why bother? I bought this tablet in 2007 and played alot around with it throughout high school to fill boredom. And recently I found out how much I enjoy bringing something visual to the music I make, I just want to put down the same atmosphere and feelings in visual form - not make a fantastic masterpiece like:
>>1543861
I want to make people emotional, as emotional as I am painting it.

Sorry for dumb long story, hope you get where I'm coming from.

>> No.1543939

>>1543906

learn to draw/paint ;(

>> No.1543940

>>1543910

>Holy shit please just stop wasting your time like this

^

use your time more efficiently if getting good is your goal.

>> No.1543942

>>1543940
Could you be more accurate? I'm listening.

>> No.1543944

>>1543939
I do, I was just stepping outside of my comfort zone.

>> No.1543946

>>1543939
>>1543944
Also that's not really constructive advice.
I gather you didn't like it, but is there any reason?

>> No.1543952

>>1543925

this reeks of Destiny.Oh and don't make the backdrop too contrasty.You don't want it to clash with the characters since that's the selling point.

>> No.1543958

>>1543925

You need darker blacks in the foreground.

>> No.1543971

>>1543926
your image is fine, the way you paint is icky. people are phrasing it suck a spazzy negative way that i'm not even sure you're understanding the advice.

the advice is, 'paint quicker'

it's not about wasting time, or polishing turds or anything like that. it's that your marks look gross, and your values are bad.

you need to have the right values off the bat, and you need to loosen it up a bit.

you're ending up with a noodly mess because you aren't doing the early parts well, and instead of trying to fix the crappy start it's much easier to start again and ultimately you'll end up with a better painting.

>> No.1543972
File: 530 KB, 1506x960, SNAKE EATER 65WAT.jpg [View same] [iqdb] [saucenao] [google]
1543972

>>1543958
>>1543952
I think is better now

>> No.1543978

>>1543971
But I hate the idea of starting over. I spent so much time on this. Not like I will get the values etc perfect in the early stages like you mention, when I start over on a new one.

It's still possible to make something interesting out of a noodly mess, right? Just takes some more time to carve it out I guess.

>> No.1543981

>>1543978
of course it is, but it's quicker easier funner and more helpful learning-wise to start over. you can do a 30 hour noodle-fest once you've done at least 3 studies, if you still need to do a long one go ahead, but methinks you'll think one of those 3 expresses what you need it to express without over-working.

this is your new rule, i command you, 3 1 or 2 hour studies before anything longer!

>> No.1544029

draw me a potato dress up as a wizard casting magic with his staff!

>> No.1544039

>>1543952
I don't get destiny from this at all.

>> No.1544041

>>1543972
Terrible designs, i don't even know what is going on here.

>> No.1544051
File: 506 KB, 1354x863, SNAKE EATER WATer.jpg [View same] [iqdb] [saucenao] [google]
1544051

>>1543972

>> No.1544053

>>1543972
wat

>> No.1544058
File: 87 KB, 602x1154, warrior wip.png [View same] [iqdb] [saucenao] [google]
1544058

I need to learn how to paint digitally so I can add in the muscles and shit but how is it looking so far?.

>> No.1544098
File: 72 KB, 451x360, poolparty syndra.png [View same] [iqdb] [saucenao] [google]
1544098

Hands...I hate them. And hats.

>> No.1544100

>>1544098
need i say....

Loomis?
And i better not EVER fucking catch you looking at league of legends splash art for reference. The artists openly state that they break the bones of most of the characters in the splashes in order to make the piece look more intense and interesting.

>> No.1544131

>>1544100
Loomis isn't an adequate critique. It's a parroting of what newfags think they should say.

Come up with something specific that I can try to fix and then come back.

I'm drawing Syndra, a character, from reference of a real person laying down. Not from the damn splash art. Besides, this is the splash art for a custom skin I'm modeling and rigging in Maya.

3. I'll draw what I want, because I fucking want to. It's better than not drawing anything, dick.

>> No.1544133

>>1544131
Different person here. Just study anatomy man sometimes I spend the entire day just practicing drawing heads. I usually dedicate at least a week or more to one area before I move on to something else. Really just drill it into my head.

>> No.1544136
File: 159 KB, 1280x1024, wip.png [View same] [iqdb] [saucenao] [google]
1544136

doodly-doos

>> No.1544140
File: 148 KB, 1000x1000, Animal in us all.png [View same] [iqdb] [saucenao] [google]
1544140

Hello first time posting on this board and wanted some opinions on this wip. Any suggestions, advice, critiques. Sort of new to tablet drawing

>> No.1544141

>>1544133
Still, sometimes you have to take a break from studies to draw what you want. I've been powering through learning lighting and forms. And just felt like drawing my favorite character to play.

>> No.1544144

Holy shit, why don't Sam Nielsen's schoolism class recommended constantly on /ic/? I just downloaded it and he goes through
>Light
>Reflection/Speculars
>Surface Color
>Transparency
>Hair
>Flesh
>Water
and something else I probably missed. Gonna go through all of these this week, the first one alone was helpful. Up on CGpeers, not sure about gfx.

>> No.1544148

>>1544058

there's nothing there man. what do you want people to tell you?

>> No.1544149

>>1544144

because slow down son. i'm still doing the homework for nathan fawkes class.

feel kinda bad about all the shit i have pirated in my "self teaching" lol.

>> No.1544150
File: 119 KB, 436x1131, testing.png [View same] [iqdb] [saucenao] [google]
1544150

What do you think about this? I'm trying to anatomy without reference.. Anything that bothers you?

>> No.1544151

>>1544149
How's that class? Honestly Nathan's voice puts me to sleep but it seems pretty neat. I've put it off because it looks extremely long and time consuming. I'd kill to have Scott's videos though.

>> No.1544152
File: 289 KB, 1001x828, Untitle123f1d-2.jpg [View same] [iqdb] [saucenao] [google]
1544152

combating my fear of faces

>> No.1544153

>>1544151

it IS extremely long and time consuming. but holy shit is it worth it. i'm serious i used to struggle alot with color but his class is being really really fucking helpful.

also yeah his voice is very calm and soft but he fills his lectures with anecdotes and little stories... no idea how anyone could fall asleep to that man i find myself listening joyfully like a little kid who was being told awesome tales by his grandpa.

you should totally check it out atleast!

i have some of scotts videos. they are cool but perspective is overrated imo :c

unless you have a fetish for designing vehicles in 2d, then his class is probably the best thing in the world for you

>> No.1544156

>>1544153
I have the Gnomon ones, I'd describe them about the same way you did. His reflective series on Schoolism is what I meant, he goes really in-depth with it. I'll start Nathan's tomorrow morning though, maybe I was just tired last time. Thanks.

>> No.1544157
File: 659 KB, 1500x1013, dome and biker and stuff with textures 2.jpg [View same] [iqdb] [saucenao] [google]
1544157

update wip

captcha said each peanisse. yes.

i dont know about the colors on the vehicle thing yet.

>> No.1544159

>>1544157

looks very promising!

>> No.1544169
File: 323 KB, 1481x1168, testing2.png [View same] [iqdb] [saucenao] [google]
1544169

>>1544150

>> No.1544170
File: 230 KB, 1024x768, 68yupok.jpg [View same] [iqdb] [saucenao] [google]
1544170

>> No.1544186
File: 1.38 MB, 3486x3280, saucise2.jpg [View same] [iqdb] [saucenao] [google]
1544186

need thought about anatomy

>> No.1544187

>>1544169
something is bothering me about the proportions with the pelvic areas, it feely too long, especially in the front view. but maybe it's just me.

also if you draw a vertical line into the sideview you'll see that the legs are kinda lopsided, gravity doesn't work like that.

>> No.1544193
File: 222 KB, 800x600, jeez.jpg [View same] [iqdb] [saucenao] [google]
1544193

dont drink and draw...

>> No.1544199

>>1544136
zoom out buddy

>> No.1544205
File: 509 KB, 768x832, scrap031_a.png [View same] [iqdb] [saucenao] [google]
1544205

don't know how the hell to pick colours more better. halp.

>> No.1544215

>>1544157
As the other anon said, looks very promising. But ease up a bit on the texture brushes in the background... or perhaps I should say ease up a bit on the use of texture brushes on anything that isn't rock.

>> No.1544227

>>1544186
If I'm looking at this right, the rib cage looks like it's turned toward us, while the boobs look like they're pointing to the right. Also, the centerline of the torso is too far left.

>> No.1544234

>>1544098
Looks like faces are a problem too.

Just go get some hand refs from deviantart or whatev and draw the fuck out of them. You'll learn to love hands, I slowly am.

>> No.1544240

>>1543861
haven't followed up on this thing, but the way the composition is gives the impression the guy is a giant, is this what you were aiming for?

>> No.1544244
File: 33 KB, 600x423, BTv1UFmCIAE6SKd.jpg [View same] [iqdb] [saucenao] [google]
1544244

Hey /ic/,

I'm trying to learn how to paint. I always liked to draw but it is just a job. Now I want to learn to use the bamboo and on the way learn some fucking color theory.

I know this is shit, but it took me a couple of hours to paint. Step by step. Please, some critique? Constructive and hard. The biggest frustration is the crappy lighting.

Some tips to make it better with my retarded skills? Thanks a lot.

>> No.1544261
File: 441 KB, 653x1000, PhotoStudy1.jpg [View same] [iqdb] [saucenao] [google]
1544261

Too tired to paint in face.

>> No.1544263

>>1544261
How do you do your painting process? I'm trying to find tutorials but nothing comes up.

>> No.1544269

Help!

How do you draw a head being blow off? (gun)

>> No.1544273 [DELETED] 

>>1544269
>go to /b/ or /r/
>ask for gore, head blown off specifically
>use as reference
>????
>profit

>> No.1544274

>>1544273
I'll do that.

>> No.1544281
File: 450 KB, 768x640, fix'd.png [View same] [iqdb] [saucenao] [google]
1544281

>>1544244
hey there, the problem with that painting isn't the colors; it's just about everything else.

there is no perspective at all so everything appears completely flat and squishy.

the second major problem is that the composition is completely boring: the subject of the painting: the couple is tiny, there's no action, nothing is foreshortened and the backdrop looks like flat layers.

I've done a quick redesign for you, it's kinda rough but I hope it shows you what I'm talking about and one of the ways of fixing it.

>> No.1544280
File: 153 KB, 700x700, whoa1.jpg [View same] [iqdb] [saucenao] [google]
1544280

>> No.1544284

>>1544187
what do you mean? can you make a quick 5sec redline over it please? I really want to know

>> No.1544294

>>1544281

That is really helpfull and very appreciated. I had the impression that the composition was boring, but didn't know why and focused in my lack of color theory and lighting understanding.

Thanks a lot, really, I'll try this new redesign asap and post the results. If you think that there is something else that I could improve, please say!

>> No.1544303
File: 493 KB, 1394x1312, saucise2.1.jpg [View same] [iqdb] [saucenao] [google]
1544303

>>1544227
option 1(i think what is the most correct )
= purple i change rib and shoulders

option 2 =blue breast change
pink= center line

>> No.1544337
File: 710 KB, 1000x1576, 127.jpg [View same] [iqdb] [saucenao] [google]
1544337

>>1544169
>>1544284
I'm not the other anon, but here are some of my thoughts on it. Overall, very good job with the front and back, only a few proportion errors, and some things can be stated better on the back especially. In the back, the scapula and the spine of it are SUPER important, and should be noted more carefully. Plus you have some things like the erectors of the back going up too high (in a muscled individual like this the trapezius would cover it), and the latissumus dorsi is overstated near the origin by the pelvis.

The side view is pretty bad unfortunately, like it is missing the main forms of the torso and the gesture is not present at all.

Anyways, I tried to fit in as much writing as possible, but didn't have enough room, so I suggest you also take a close look at the redline and see where it differs from your painting, even if only slightly (every difference is intentional).

Overall thoguh, once again, hats off to you it looks pretty great. The knees especially are super nice, I like that you also included the Band of Richter, not a lot of people do that and it bothers me haha! Very solid anatomy demonstrated throughout the drawings.

PS: The acronym ASIS stands for Anterior Superior Iliac Spine in case you didn't know. Also, I recommend trying some dynamic poses instead of the classic textbooks views like this--your knowledge is good enough to try something more interesting. And the little diagram between the back and side views is supposed to be the trapezius, it is pretty small and hard to see though, sorry!

>> No.1544339

>>1544263
I don't have one set workflow. It depends what I'm working on.
In this case I started with a sketch to establish proportions, layed some silhouettes on different layers and then worked on them keeping alphas locked when needed.
For example: BG, figure, 3 or 4 layers for rocks&foreground vegetation. Eyeball colors, paint, fix mistakes. Rinse and repeat.

>> No.1544381
File: 749 KB, 1275x813, SNAKE EATER farba.jpg [View same] [iqdb] [saucenao] [google]
1544381

>> No.1544382 [DELETED] 
File: 194 KB, 662x1000, diver.jpg [View same] [iqdb] [saucenao] [google]
1544382

What I'm currently working on. Need some fresh eyes.

>> No.1544388
File: 470 KB, 1000x1511, diver.jpg [View same] [iqdb] [saucenao] [google]
1544388

What I'm currently working on. Need some fresh eyes.

>> No.1544392

>>1544388
wow, you have tumblr or DA?

>> No.1544398

>>1544051
i like this, its looking good man. couple of things:

keep the perspective consistent. we're looking up at these two characters, so we should be looking even farther up at the stuff in the background, you know?
its good to have the background not very detailed or contrasted, but this leaves all the heavy lifting to shape design. make sure your shapes and implications back there make sense.
watch out for accidentally flattening your figures with rendering. the gun on the right, especially the barrel, is extremely flat and it flattens the whole character. i'd also like to see more interaction between the two shapes of the figure and the gun, so maybe get some overlap by having him resting his hand on the stock. The rendering on the left guy's ear thingeys is also flat. i'm also not a fan of the little sticks coming out of his ears.

place the moon somewhere else more towards the center, its really distracting and just makes me look at the corner of the picture. also i'd recommend moving that big hotspot in the top left corner to the center. typically you want a slight vignette almost, to just draw the viewer towards the center again. make it a lot more faint of a transition tho

nice work, keep improving man --b

>> No.1544399

>>1544392
Yes!
http://seniorpresidente.tumblr.com/

http://dragonicdarkness.deviantart.com/

>> No.1544400

>>1544215
i was using them everywhere for unity of effect, and i dont mind the dome thing being made out of concrete or whatever but i definitely need to pick out some areas to tone it down and clean the whole thing up. thanks

>> No.1544403

>>1544244
>>1544281
the colors are just as boring as the composition imo. the worst problem is that green is way way too intense. its like "hdr photo of a golf fairway" green. please look at some real trees and get some warms in there

>>1544381
oh woops i missed this. most of my critique still holds true. the color looks p good

>> No.1544404

>>1544388
right now it reads as if he's laying against a protruding rock, but i get the feeling you wanted him in the back of a cave? if you did want him in a cave, light up the ceiling and walls a tad and throw some texture on them too.
the diver's helmet is pretty skewed, its not a perfect sphere and the right side piece thing with the caging is super awkward and the top thing isnt centered.
i'd also like to see some different textures on the diver, he's all smooth.

in the bottom right, is that the fish guy's hand? make that more clear if it is, if it isn't make it not look like a hand

>> No.1544412

>>1544404
Actually, portruding rock is totally what I was going for!

I'll work on texturing him! You're definitely right about him being too smooth. And I'll definitely make fish dude's hand more clear. Thanks a bunch!

>> No.1544416
File: 45 KB, 600x587, ohno.jpg [View same] [iqdb] [saucenao] [google]
1544416

fishy

>> No.1544419
File: 873 KB, 4092x2893, balancin.jpg [View same] [iqdb] [saucenao] [google]
1544419

>>1544403
>>1544244
>>1544281

So I think i'm mostly done with it. This is how it looks now. Still the colors and the composition is not perfect, but I feel like i've learned a lot during the process and thanks to your help.

Any critics are still wellcome :)

>> No.1544420

>>1544419
Please read a book on perspective.

>> No.1544421
File: 397 KB, 916x1295, newspresize.jpg [View same] [iqdb] [saucenao] [google]
1544421

Just got a mirror in today so I can finally get back to doing self portraits.
About an hour into this. Crits etc please

>> No.1544423
File: 149 KB, 1200x849, balancinss.jpg [View same] [iqdb] [saucenao] [google]
1544423

>>1544419
Oh shit, I uploaded the huge version.

>> No.1544425

>>1544420
This is something I still have in mind. Any recomendation?

>> No.1544428

>>1544425

not that other guy, but "Perspective Made Easy" by Ernest Norling is pretty legit. very dry, very technical.

>> No.1544429

>>1544421
Not bad man, just a couple thoughts:
-watch out overusing the smudge tool
-pay a bit more attention to edgework
-maybe tighten up an area or two a bit more like the eye and nose
-Get more colour variation in there!! This is a big one for this painting...it feels overly monochromatic and dead, there are probably many subtle shifts in saturation and hue that you missed out on
-put in your shirt/shoulders to give it some context and not have a floating head


All that being said, I wouldn't bother really going back into this image to fix what I mentioned. Just keep it in mind for next time and do another few self portraits.

>> No.1544432

>>1544280
pretty nice maybe define the scarf around her neck a bit more

>> No.1544436

>>1544428
Will check that. Thanks!

>> No.1544438
File: 1.10 MB, 983x1002, Titan.png [View same] [iqdb] [saucenao] [google]
1544438

Guise, how do i smooth these paper textures away?

Also, critiques are very welcome.

>> No.1544441

>>1544416
that is painfully adorable

>> No.1544457

>>1544280

is that my ex? i know it's kind of a generic blonde look but DAMN does that chick look like her.

holy shytballs

you live in the netherlands by any chance?

>> No.1544464

>>1544438

You can't really, there's no easy way about it. Bunch of photoshop filters will make it look like shit and smoothing it over manually, kind of makes you having to redraw the whole thing digitally.
Try drawing larger or on smoother paper.

>> No.1544484

>>1544441
that's going in my reaction folder.

>> No.1544524

>>1544464

Thanks. Manual it is for this one. Ill try going larger for the next.

>> No.1544532

>>1544457
Lelijk wijf man.

>> No.1544566
File: 173 KB, 657x776, shark.png [View same] [iqdb] [saucenao] [google]
1544566

looking for some advice before i move onto colours

>> No.1544569

>>1544438

Use something like bristol paper.

>> No.1544573
File: 218 KB, 792x784, progressssssssssss.png [View same] [iqdb] [saucenao] [google]
1544573

>>1544566
looks p sweet so far anon

On an unrelated note, does this look okay so far?

>> No.1544577
File: 89 KB, 657x776, I hate sharks.jpg [View same] [iqdb] [saucenao] [google]
1544577

>>1544566

Weight is shifted from one side to the other when walking to counterbalance. So the hips and shoulders shouldn't be equilateral to each other.
Next to that, his feet are almost in line with each other, so he's completely out of balance.

This also means his legs are probably not the same length.

There's also a lot of errors in the anatomy (even if it is a sharkman), but I didn't feel like redlining those at the moment sorry. And not sure how helpful that really would be in so far giving you understanding that would prevent you from making the same mistakes later again.This is just the most glaring one.

>> No.1544580

>>1544566
The back leg looks like it's in front of the front leg sort of and the tail looks a bit out. The legs might look okay once coloured in though.
Otherwise good :) nice view/angle

>> No.1544584
File: 1.19 MB, 1724x1099, SNAKE EATER farba h.jpg [View same] [iqdb] [saucenao] [google]
1544584

>>1544381

>> No.1544586
File: 175 KB, 657x776, red_line.png [View same] [iqdb] [saucenao] [google]
1544586

>>1544566
The face is so tiiiiny...Also, his right leg is a bit out of perspective.

>> No.1544590

>>1544438
Smoother paper (which doesn't seem to be an option now), maybe a stump though I can't imagine that working completely well if your paper has a good amount of texture. Photoshop might be able to fix it, but I can't say any methods without knowing how smooth you want it to be.

I'd avoid putting those creases and such on his face, particularly around the eyes. It ages him, and makes his skin look loose ala a grandpa Titan Eren, or a burn victim.

The eyes also feel flat, and doesn't look like he has eyelids (which may contribute to the formless problem) as you've went a little too dark around the eyes to be able to see the eyelids. The shadow placement also is a problem; it should be from above, and shouldn't be flat since eyes are spherical in form.

>> No.1544591

>>1544586
Looking at that again... I didn't do a very good job at correcting the leg. Someone that is better then me needs to try...

>> No.1544608

>>1544029
>draw me, a potato, dress up as a wizard casting magic with his staff!

Fucking hell, a sentient potato is posting on /ic/.

>> No.1544612

>>1544269
You buy a gun, set up a camera, blow your own head off, then review the footage one frame at a time as reference.

>> No.1544648

>>1544423
noice improvement, still i think you can still work on perspective.

>> No.1544665
File: 234 KB, 1500x881, Work_in_Progs.png [View same] [iqdb] [saucenao] [google]
1544665

alright, this is obviously a work in progress. its also the first one im doing digitally.

critique is welcome, as always. i know the fingers are still a bit messed up. im working on that

first time posting here so please be gentle

>> No.1544671

>>1544665
That shoulder looks like it's melting off.

>> No.1544691
File: 455 KB, 1905x1000, spacesheeep4.jpg [View same] [iqdb] [saucenao] [google]
1544691

I have been watching the ctr+alt+paint videos on perspective and practicing it.

>> No.1544704
File: 1.36 MB, 2592x1936, image (5).jpg [View same] [iqdb] [saucenao] [google]
1544704

Finished this tonight

>> No.1544711
File: 234 KB, 1224x792, Athenacoverwip.jpg [View same] [iqdb] [saucenao] [google]
1544711

Help?

>> No.1544713

>>1544573
Looks okay for a work in progress, though you need to size up your head it's too small, as well as the line for your mouth might be too low and should follow the shape of your head not just a straight line that goes to his lowe jaw. Your arms are too long the elbow should be around where the ribcage ends.

>> No.1544729
File: 398 KB, 3225x1317, studies.jpg [View same] [iqdb] [saucenao] [google]
1544729

>>1544337
Thanks a lot for the very usefull critique, it really helped me.

I tried to remake new front and back after your comments and a little practice with references too, feel free to tell me if you see another problem.

>> No.1544754

>>1544729
Glad I could help :) They look much better now! And the studies look very solid too--you captured the forms very well. Try out some dynamic poses and some girls now!

>> No.1544766

could anyone please draw something for me as a comic strip? i don't think it would be too difficult, not sure how many comic windows it would take, but
what i want is a simple thing where someone is laughing a bit, not super hard but just like haha... and then someone else (C2) walks by him and after a few reacting to that laughing guy he sees another guy who's laughing hard like crying, and then C2 walks on and his face does something to that, and then there's a 3rd guy who C2 meets who he walks up on and says ''what are those two guys doing?'' and then it shows the first 2 guys just kicking balls down different sets of stairs at all at like at a park or something, where, one guy is having way too much fun with it while one guy is just like lawl about it, and the third guy C2 meets he just says ''kicking balls down stairs, obviously,'' aaand then it shows C2 with some sort of facepalm/expression

>inb4gayidea

>> No.1544767
File: 113 KB, 500x631, 1378266804149.png [View same] [iqdb] [saucenao] [google]
1544767

>>1544766

><;

>> No.1544790

>>1544729

those are great. for completeness sake, do old people, skinny people, fat people, fat and old people. skinny and old people, etc

>> No.1544797

>>1544729
do you know how to color it

>> No.1544806
File: 631 KB, 1500x1013, dome and biker and stuff with textures 2.jpg [View same] [iqdb] [saucenao] [google]
1544806

>>1544157
updizzle wizzle

>> No.1544809

>>1544806
i need to soften those shadows way more i think. or make the shadow shape more interesting. next up for rendering is the dome so that the biker can be done on top of it, he's wearing like camera camo stuff that displays what it sees on the other side for sneakiness

>> No.1544817

>>1544806
sort of looks like a 50s sci-fi shot in a studio rather than a real location. the bg kind of looks like a matte painting with different lighting from the scene in the foreground and the rocks and stuff look like paintings of fake rocks which is weird lol. pretty meta, i'm going to assume it's on purpose.

>> No.1544824

>>1544806
Maybe if you render and texture you can hide alll those flaws.

>> No.1544832

>>1544806

That ship looks fucking tiny

>> No.1544833

>>1544806

don't overrender ;0 and make sure your vehicle dude, spaceship thing, and floating ufo dont compete for visual attention.

but its looking sweet the values on the spaceship have ruanjia-like accuracy.

can't stress not to overrender the rest of the image though

>> No.1544838

>>1544419

redesign anon here. I'm so stupidly proud of you!

>> No.1544840

>>1544577
thanks for the critique anon, I have been out of touch with studies for a loooooong ass time so this was a good wake up call. I will try and fix the image before moving to colour...

>> No.1544845

>>1544838
Glad to hear that from the guy who helped! Really motivating!

>> No.1544850
File: 43 KB, 356x636, 12313412nt.jpg [View same] [iqdb] [saucenao] [google]
1544850

How do I shade/colour?

My lighting looks like spaghetti lines.

>> No.1544851

>>1544850
lighter colors
thicker brush
more than 3 shades

>> No.1544855

>>1544850
study from life you fuckstick

>> No.1544856
File: 1.27 MB, 1000x975, kng_sktch2.jpg [View same] [iqdb] [saucenao] [google]
1544856

>>1544850
>>1544851
I think, it's ok to go with hard edged 1 shading style, but yeah thicker brush would do better.
also, try to follow more the body's 3d structure.
and if that dark spot on his belly is supposed to be his bellybutton, I think it's put to high.

I have difficulties with drawing eyes and mouth. any critiques?

>> No.1544865
File: 1.22 MB, 450x450, 1373857692921.gif [View same] [iqdb] [saucenao] [google]
1544865

>>1544855
Stop being a shit bag you fuck bucket. EVERY FUCKING TIME I ALWAYS SEE YOU SHIT STAINS SAYING SHIT LIKE THIS, you are not only degrading to /ic/ but you are A USELESS FUCKING SHITNUGGET WHO PROBABLY DOESN'T KNOW HOW TO HELP OR EVEN CRITIQUE ANYTHING. You need to STOP BEING LESS THAN THE PETROLEUM IN MY CAR.

>> No.1544867

>>1544865
lol that's literally the first time i've said something like that you angry baby. the advice is solid too. and it wasn't a critique it was the answer to a question.

this is 4chan you know, you've got to tune down that 'oh no he didn't meter.' because 4chan is gonna.

have a nice day :D

>> No.1544870

>>1544856
i like the way you did the shading, really poppin'

an interesting and possibly helpful trick for the eyes might be to construct them out of vertical lines rather than horizontal ones. it can take out out of doing it by rote.

>> No.1544871

>>1544870
take you out* of doing it by rote.

>> No.1544873

>>1544867
>lol
>:D
Go back to Reddit

>> No.1544876

>>1544873
no :p also i hate reddit, it's too hard and it's always suggesting things, kinda like my dick badabing!

>> No.1544894
File: 795 KB, 1600x1200, 1374489194221.jpg [View same] [iqdb] [saucenao] [google]
1544894

>>1544867
Go back to 9fag, faggot

>> No.1544898 [DELETED] 

>>1544058
More detailed so I can actually get some critique. I looked over my reference and saw tons of stuff wrong so I fixed it. I want to know if the proportions or general shape is looking good so far.

>> No.1544899
File: 76 KB, 425x535, WarriorWIP.png [View same] [iqdb] [saucenao] [google]
1544899

>>1544058
More detailed so I can actually get some critique. I looked over my reference and saw tons of stuff wrong so I fixed it. I want to know if the proportions or general shape is looking good so far.

>> No.1544902

>>1544870
thank you, I will try this one out
I think that's a great idea

>> No.1544973
File: 207 KB, 1000x720, crithard.jpg [View same] [iqdb] [saucenao] [google]
1544973

Crit hard please.

>> No.1544979

>>1544973
There are a lot of saturated colours in there and it looks a bit garish since they are all very different hues. Try getting more neutral colours and greys in there to help unify everything. Also I'd get a more defined light source if I were you.

The image is also a bit boring. What is it? Just a subway entrance or something? I don't get the point of the painting really. What's all that orange crap on the ground?

>> No.1544986

>>1544973

Is this on a hill or mountain?

There's a lot unclearly defined, but the building on the right is clearly converging to a horizon. But that horizon is above the sky part to the left of it, which has completely nothing in it, destroying the illusion of depth.

Test your screen settings, because everything looks dark and muted, even though it's not a night scene. It might be your screen is wrongly set up.

Everything still seems a bit random, abstract and unplanned. Like you are unsure how to go about things, perhaps you need to think about that more and maybe even get some reference.

>> No.1544999

>>1544806
Curious to see how it looks when it's finished, keep going man.

>> No.1545010

>>1544979
>>1544986
Thanks.

I think I will quit painting because I clearly suck.

>> No.1545013

>>1545010
aww i like it, was looking forward to seeing how it turned out.

>> No.1545014

>>1545010
>wants hard crit
>gets hard crit
>"I GIVE UP I SUCK"

>> No.1545016
File: 203 KB, 1000x720, critharder.jpg [View same] [iqdb] [saucenao] [google]
1545016

>>1545013
Yeah? Ok maybe I won't quit. This is how far I got, but yeah like you probably already figured - I have no idea what it's going to be. It's just for fun!

>> No.1545019

>>1545016
If you are this much at the whims of your audience, then there is no way you'll last as an artist, m8

>> No.1545021

>>1545010

Naw, you just need to work it more. Take a step a back and think about what you're doing. Don't think you'll achieve it straight away, don't think you won't make mistakes, or bad art.

A lot of the times, 1 good piece of work is preceded by tons of shitty ones. That's part of the learning experience. You might suck now, but are you just going to accept that?
Try a different approach. Read up on perspective and do some exercises, look up stuff on composition and value, educate yourself.
And try to not do works completely out of imagination, use some reference to the side, multiple images, find a sky you like, some buildings, perhaps a scene, a colour mood. Try to blend them together and create something new out of it, using all the information from the reference. Start with simple landscapes, no buildings, 1 building, hills, cliffs.
You just went too fast too quickly, putting the challenge bar high is good, but it can be demoralizing and it makes it hard to see your progress. Adjust the bar and go again.

>> No.1545022

>>1545014
Yes I know, I just hate critique most of the time (if you don't like my paintings just don't fucking look at them). Then again I figured it was about time to share some of my work here so I can learn from the advice and improve.

>>1545019
Why is that? Your feedback from others is very important (I learnt that in business school), like they say - customer is king. If I were to paint for a customer you have to please him.

>> No.1545025

>>1545016

Get some reference for eastern (indian/japanese/indonesian) temples and indonesian forests, so you'll have some ideas on how to paint some parts.

>> No.1545023

>>1545021
Thanks man!

Seriously best advice I ever got so far. Cheers.

>> No.1545024

>>1545022
Someone is always going to have a problem with your art, dude. If you try to please everyone all the time your just going to get frustrated. You should make art for yourself because you enjoy doing it, not to please someone else.

>> No.1545026

>>1545024
But then who will ever buy my art? I want to make a living and support myself, not make art that only I like myself, and be homeless.

>> No.1545030
File: 229 KB, 1000x720, crithardest.jpg [View same] [iqdb] [saucenao] [google]
1545030

Btw what are the chances of becoming a great rich artist?

I want to make alot of money in my life, but I fear there isn't enough demand for digital art?

>> No.1545031

>>1545026
Art make that you like, and if your aesthetic sensibilities are in-line with a portion on the consumer base then your art will sell. Visit museums and keep up with the popular artist of the day and your taste will naturally coincide with that of others. That's my philosophy, anyway.

Is your plan to be a freelance illustrator or something?

>> No.1545032

>>1545026
If you have good taste then doing art that you like will get other people interested too.

I think the best course of action is to be aware of other people's opinion, but not follow them blindly. Use your judgment. Remember that everyone will always have their opinions, no matter what you do you can't please everyone, so at the end of the day try to make sure you at least please yourself. You don't wanna look back on a career and see that you never painted the way you wanted or what you wanted just because you wanted to have an easier time paying bills.

>> No.1545033

>>1545031
>Is your plan to be a freelance illustrator or something?
Yes, but I'm relatively young (19) and I need to know what direction to build in my life. I always loved visual art when I was younger.

I just really fear not being able to support myself through art alone, if I would dedicate my life to it.

Actually my parents would hate me if I quit college and just did art. It's like they won't let me pursue my passions.

>> No.1545036

>>1545030
>a great rich artist

what the hell are you talking about?!

>> No.1545038

>>1545036
I want to be the greatest artist I can be and simultaneously make alot of money (be rich). What's there not to get?

Is it frowned upon in the community to want to become rich with ur art?

smh

>> No.1545039

>>1545038
Gotta do fine arts then, not the digital shenanigans.

>> No.1545040

>>1545038
it's more or less impossible to become rich from art. including fine art. about 10 people get to be rich and those slots are full.

>> No.1545041

>>1545039
So it's impossible to become rich and well known doing digital art? I hate fine arts myself, it doesn't show my true painting skills as digital art does.

>>1545040
> including fine art. about 10 people get to be rich and those slots are full.
Are you serious? Where did you get this statistic from?

Fuck man.. I hope this isn't true. Otherwise dreams=crushed
;-;

>> No.1545042

>>1545041
You really don't sound like know what you're doing.

Rev up those McDonalds applications.

>> No.1545043

>>1545042
You don't know me, dude.

Now answer my question(s).

>> No.1545044

>>1545041

Fine art is a gamble between being a starving artist and a millionaire. 99% of fine artists are in the starving category. Digital art is a craft based on skill and hard work, so just like any other profession, the best make a lot of money, while the average still make a decent living, but there are no millions to be made no matter how skilled you are.

>> No.1545045

>>1545044
I see, thanks alot for the information sir.

Brb quitting visual art.

>> No.1545051

>>1545038
If you want to make money doing digital art just do commissions from the furry crowd.

>> No.1545053
File: 110 KB, 474x605, mypainttest1.jpg [View same] [iqdb] [saucenao] [google]
1545053

Doing a study with mypaint

>> No.1545055

>>1544899
So no critique for this?

I feel like I made the waist too thin.

>> No.1545056

>>1545053
nice values

>> No.1545072
File: 37 KB, 425x535, nfwm6w81.jpg [View same] [iqdb] [saucenao] [google]
1545072

>>1545055

Pff fine, your problem is that you're copying shapes without understanding the underlying form and relationships. So a lot of errors creep in without you being aware.

Here's a quick and dirty correction (which is likely to still a lot of errors, so it is pretty useless actually, red crosses are big no nos).
But I don't expect you'll learn that much from it, since can't just copy the shapes again without understanding the full why. So do skeletal studies, look at how the muscles are attached and how they are shaped. That will fix all the problems you're having here.

>> No.1545076

>>1545072
lol, you just traced over his and didn't use any shapes either

>> No.1545089
File: 1.35 MB, 1001x747, Untitled.png [View same] [iqdb] [saucenao] [google]
1545089

Is there anything else for me to do at this point other than to keep drawing from life until it looks right? I mean, look at this horror. I've read through Norling and am going through Dodson; I draw from life very often but I have no concept of light and shadow and getting the proportions right on anything I draw is a task that makes my head hurt.

>> No.1545096

>>1545089
I drew like that when I was 8 y.o

>> No.1545095

>>1545089
Maybe you should practice to obtain some talent first.

>> No.1545102

>>1545072
I did better than I imagined.

The places where you put the red x's where only there for reference until I started to colour in the muscles. I never intended to keep those lines.

>> No.1545103

>>1545076

As I said, it was just quick and dirty. I did correct some things, but not everything. Already said it was bound to still have a lot of errors. Didn't feel like redrawing the whole thing so fuck you.

>> No.1545104

>>1543926
I wish this got even a tidbit of praise..
I think the progression looks good, especially if one is not used to painting landscapes. And I understand you're doing this for fun (not as practice).

You could always start over, or work on this piece later after all. Don't feel pressured to finish it all in one burst.

>> No.1545107

>>1545056
Thanks, but I'm afraid I did a shitty job. Mypaint 1.0 acted a little clunky on my EP121, when I was trying to use the touch with the paintdock thing it kept throwing hissy fits.
Too bad it seemed to draw smoothly even though I was struggling to get the strokes to draw properly...

>> No.1545109

>>1545102

If you think you're still good, then you're not properly looking, given my corrections are still shitty, so don't take it as a guideline on how well you did. Because every single thing in your drawing is wrongly shaped.
Yeah even if they were there 'for reference', they still were wrong, because there's nothing shapes like that happening there. Only stylized drawing have shapes like that, but it doesn't reflect reality, just vaguely hints at it.

>> No.1545110

>>1545103
what's the point of 'giving advice' if you're not even practicing the advice yourself. lol typical.

>> No.1545111

>>1545110
Even more typical is someone like you, shaming on "bad advice", then not providing correct or alternative critique. Stop posting.

>> No.1545113 [DELETED] 

<<1545102

Be grateful to have received some good and accurate criticism, and follow through with what's been recommended. Do some studies on form and the relationship between each muscle before just you just copy a picture.

>> No.1545114

>>1545102

Be grateful to have received some good and accurate criticism, and follow through with what's been recommended. Do some studies on form and the relationship between each muscle before just you just copy a picture.

>> No.1545115

>>1545111
Even more typical is someone like you, shaming on shaming on "bad advice", then not providing correct or alternative critique. Stop posting.

>> No.1545117

>>1545115
>shaming on shaming on

Oh, /ic/ please don't ever change.

>> No.1545119

>>1543883
>>1543878

The purple line is not even aligned to the sword. It's crooked. If you extend it all the way up the blade its obvious.

>> No.1545124
File: 156 KB, 635x900, dsjfbsidf.jpg [View same] [iqdb] [saucenao] [google]
1545124

>>1545110

Who is to say I'm not? I clearly know more than the person I am critiquing. Enough at least to give him some helpful critique.
I know I'm not impeccable however, as I am still learning as well and the drawing I did was very sloppy. And I admit that. But I am practicing my own advice, just still in the process of it. And it helps me, so it should help him as well. Understanding how the muscles work and connect helps me spotting errors in my work and building a moderately believable human body. At least more believable than I did before.

I mean, look at this shit. You think I'm proud of this?

>> No.1545126

>>1544584

This is exceptional. Good job. However I would like to see some black in the folds on the character on the right. He has low contrast and looks very flat because of it.

>> No.1545128

>>1545089

Looks like you put 5 minutes into that. You just scribbled over the cup. Do you see scribbles on the cup in real life? Put some effort into your work or no one will care.

>> No.1545132 [DELETED] 
File: 458 KB, 964x1038, drawingsic.jpg [View same] [iqdb] [saucenao] [google]
1545132

/r/ /ic/ on these drawings I did. Sorry for the lines, I did them on my /tg/ notebook.
Im mainly concerned about the anatomy, like the elf's and the dwarf's arms, I put a lot of effort on them but couldnt pull it nicely. Also the clothing and armor are kinda dead.

>> No.1545136
File: 143 KB, 900x900, forestprogress.jpg [View same] [iqdb] [saucenao] [google]
1545136

>>1543926
Progress..

>>1545104
Thank you very much for this post.

<-This is the "progress" I made since, if you can call it that. I realized I wanted to aim for setting a mood/atmosphere, rather than make a technical & stunning masterpiece(which is too unrealistic for me anyway).

>> No.1545146

>>1545136
> I realized I wanted to aim for setting a mood/atmosphere, rather than make a technical & stunning masterpiece(which is too unrealistic for me anyway).

Please don't ever say a thing like this again. It is obvious you lack skills to make a technically good painting. You will acquire the skills in time, but jesus man, saying you went for muh style when it is obvious that is the only thing you can do right now, is just low.

>> No.1545151
File: 54 KB, 416x840, 1350200160601.png [View same] [iqdb] [saucenao] [google]
1545151

>>1545117

>not shaming on shaming shamers and doing the "oh ic" move

we can do this forever bro

>> No.1545156

>>1545146
I knew someone would say this and misinterpret what I mean.

I'm not saying "oh because I lack the skills to make a great painting I'm going to just settle with what I got and proclaim I have a unique, distinct and aesthetic style". Not at all, I just realized for what I want to achieve specifically I should focus more on the mood I envision, rather than what I initially set out to do and try - going for as realistic as possible. And that simplicity works for what I want to achieve, though great simplicity is what I aim for now(which'll take alot of work on my part till), so it's not settling and going for 'muh style'.

>> No.1545161
File: 440 KB, 818x818, SNAKE ELECTROMA.jpg [View same] [iqdb] [saucenao] [google]
1545161

>>1545126
thnks, how about this guy? isnt the right ear too small?

>> No.1545162

>>1545111
I'm not going to take the time to get my tablet out just to convert that male torso into a flattened cylinder just for your enjoyment. It's important that people who give out these phony 'redlines' be put into their place though. just tracing over someone elses lines with slightly better lines and giving super generic advice is just that person big upping their own ego.

>> No.1545166

>>1545162

How is that important? Oftentimes people actually need to hear that generic advice, because there's a lot of people here so it needs to be repeated often, sadly.
No one else was helping him and he was clearly asking for it, you can't put a price on free advice. Quality control on critique is silly and impossible in a place like this. Also because that would mean there would be hardly anyone being able to give critiques because almost everyone sucks here, including me. And the actually good and knowledgeable people often have better things to do to help each and every single person who needs help here.
It might not help that person a great deal, but hopefully at least enough to put him into a better direction.

>> No.1545178

>>1544665
scratchy scratchy chicken scratchy

also, it looks like the left side of his trapezius just suddenly drops down like 2 inches between where you can see it and where it's covered by the shirt.

>> No.1545181

>>1544704

Thats sick dude. I love guyver.

>> No.1545186

How do I make smoother lines in Sai?

>> No.1545195

>>1545186
what exactly is the issue? SAI's brush engine overall is lacking a bit with photoshops, and photoshop's to Painter's. Check your actual tablet settings, try and find a comfortable pressure setting (i always keep it at 50% which I think it what it is normally) but maybe that will help you get some more control.

If you're looking into stuff like line weight, just do some basic internet searches. A few artists I know just work in obscenely high resolution files and decreasing them tightens things nicely.

>> No.1545202
File: 517 KB, 746x1049, serpent.jpg [View same] [iqdb] [saucenao] [google]
1545202

forgive me fat dragon guy

>> No.1545208

>>1545202
Why did you bother drawing in all the scales? Just worry about that when you paint it.

>> No.1545230 [DELETED] 
File: 125 KB, 658x990, 3222.jpg [View same] [iqdb] [saucenao] [google]
1545230

Any help? Imagine you are around 14 and you are collecting that one awesome trading card game everyone is playing. Apart from what this card would do, would you be interested in having it just for the artwork? I'm polishing this thing at the moment and any help would be appreciated

>> No.1545231

>>1545109
I never think I'm good. I'm pretty fucking shit myself but this is better compared to stuff I have done.

>> No.1545232

>>1545230

Took me a minute to figure out what was happening. It is really confusing because the colours and values are very much next to each other in the spectrum, the only interesting thing happening is the blue line and even that is fairly underwhelming. If you want to attract and hold attention you have to play it up a notch. You need good composition (right now it is kind of central), something actually happening, interest, clear contrast.

And the helm is annoyingly wonky.

>> No.1545237
File: 59 KB, 200x200, tumblrandfacebook.png [View same] [iqdb] [saucenao] [google]
1545237

>>1545195
My lines always end up kinda blurry. Like there's a problem with the anti-aliasing. I always save my finished files as PNGs, but something just looks off, y'know?
Other than that I suck.
But that's only slightly beside the point.
Is it me or the prograsm?
Do I need to install a custom brush pack?
I never could work out how to get those set up.

>> No.1545241

>>1545232
thanks for that quick reply. you really helped me out. delete because i wasn't even allowed to post it.

>> No.1545245
File: 159 KB, 410x566, Untitled-1.png [View same] [iqdb] [saucenao] [google]
1545245

Obvious problems with this drawing aside, how do I stop thinking in outlines when I draw from imagination? I always end up darkening all of my edges in this manner and I can't seem to find a way to break the habit.

When I draw from observation it happens a little too, but I have visual notes to work with and can try and stop myself before I do it. I'm not having much hope with imaginative lines though.

Any studies or tips to break myself of this?


>Anatomical, perspective, symmetry and skew issues already noticed.

>> No.1545250

>>1545237
work on a bigger canvas. yours is like 150x150. Normally you would always use something above 2000px or more depending on how far you want to zoom in for detail work and depending on what your rig can handle but you can always resize it. The bigger the better. If you zoom in and see pixels it's definetely too small

>> No.1545270

>>1545245

Do a very loose and quick outline to get a feel for the shape. Use a very light pencil like a 2H. And then just stop touching it. Start relying on the values to define the form. Crosshatching, circle shading, whatever.
Stop seeing outlines as a part of the drawing, but more as part of the process.

Draw a few spheres, cones, cylinders and cubes and try and make them look 3dimensional and have them 'pop', make them look solid with good contrast. Without drawing a single outline, ever. Not even to set things up. This will really force you to think in values.

Form, not shape. Think about the 3dimensional nature of the object and the light hitting it.
Edges, not lines. Think about how forms overlap, collide and merge. Think about their solidity, their texture.

You can also entertain yourself perhaps at first by drawing something with outlines, like you're comfortable with. The drawing you posted for instance.
And then drawing it again, without using a single outline. To punish you for your sins.

(just kidding)

>> No.1545284

>>1545270
This is really good advice, thank you, I'll give all of this a try.

>> No.1545296

I have a small favor to ask, who would like to be immortal? Well, you wont be immortal, but your artwork might. I assume there are some people who are familiar with visual poetry, and for those of you who aren't, think about it. That being said I'm looking for a simple, minimalist, drawing to turn into visual poetry. I can't draw to save my life, but I may or may not be a published poet.

>> No.1545297
File: 1.10 MB, 1066x1600, 09-11-13.png [View same] [iqdb] [saucenao] [google]
1545297

Thoughts please?

>> No.1545299
File: 499 KB, 1067x1600, 1312155728937.jpg [View same] [iqdb] [saucenao] [google]
1545299

>>1545297
Reference

>> No.1545301

>>1544713
Thanks Anon!

>> No.1545319

>>1544711

The arm movement should be exaggerated more because it will match the speed of the legs. you tilted the head a bit too high, i suggest having the woman look down a bit more, like to her hand.

>> No.1545321
File: 360 KB, 1404x516, 911.png [View same] [iqdb] [saucenao] [google]
1545321

Tried taking a sketch into two different directions. Pretty fun exercise, if anyone's willing to do it.

>> No.1545323

>>1545297

/ic/ is gonna lynch me BUT

don't try to copy the ref. do the cerebral acrobatics. have a specific goal, a specific aspect of the image that you want to study. disregard what's unimportant for that purpose.

also pay more attention to the value-masses. don't go "okay now i draw the hair. everyone knows hair has to be drawn using a fuckton of tiny lines. thankfully i have this bristle brush. voila". instead go " okay the hair is this glowing mass of ultrahigh value that contrasts with the dark heavily and has a glowing feel, that i have to convey. etc etc.

does that make sense? also one thing that i would always pay attention to is how you handle your edges. which are soft (and how soft), which are hard, and how hard etc.

your scribbly lazy markmaking is not very useful in that regard.

>> No.1545327

>>1545297

You have several flaws here and there, face perspective is wrong and shit, but you should really focus on learning how to render hair properly, you made a mess and, be honest with yourself, it "seemed" right when you were paiting it but the result is hideous. Next time, try painting the hair as if it was solid, like plastic for example, seach for something called "the ribbon effect".

>> No.1545329

>>1545250

WHOAH. I always see pixels.
Good to know. =3
Thanks a bunch. You are a life saver.

>> No.1545330

>>1545297
To add to what the otehrs have said (which is all very valid and good advice), I think that this image is a little overly complex for your skill level. It has a face (a pretty one too), a lot of texture detail in the background, and a very difficult to paint material (the latex thingy she is wearing).

I suggest trying to push this study more, but on your next couple studies try picking a simpler and easier subject--you will probably be able to learn more from it instead of getting overwhelmed.

>> No.1545333

>>1545296
>may or may not be
who gives a shit, if you are post a job request and if you aren't stop begging for free work and fuck off

>> No.1545334

>>1545333
trips tell the truth

>> No.1545338

>>1545333
Fair enough, I'll just ask about. I figured someone here would be interested. My friend wants a minimalist visual poem for a tattoo and I figured I'd give her a few suggestions before she pays someone to draw something I might not be able to work with.

>> No.1545340
File: 54 KB, 748x546, example.jpg [View same] [iqdb] [saucenao] [google]
1545340

>>1545299

The thing a lot of beginners don't understand about studies is that your painting needs to be as close as possible to the image to be of any real worth. If your image can be mistaken for the photo for a short time, you've succeeded. What you're doing is drawing what you know instead of what you see - you are approximating instead of replicating.

Photorealistic studies train hand eye coordination and observation skills, there is absolutely no other purpose and contrary to what a lot of novices believe, they are not impressive or creative - these are abilities you NEED to have as an artist, otherwise how can you approximate detail in personal works? how can you create things from mind adequately if a solid visible thing can't be replicated?

To accomplish this, use a grid, make sure your angles are as close as possible, that you are drawing what you see, thinking of what's there as abstract - as just color and value, edge hardness/softness, texture etc - but still thinking it in context, understand that what you're painting must look a certain way because of what the subject is.

Pic related is what your studies should look like.

>> No.1545341
File: 54 KB, 604x900, konyasha_tri_chetv.jpg [View same] [iqdb] [saucenao] [google]
1545341

>> No.1545342
File: 2.98 MB, 2040x1107, 9113.png [View same] [iqdb] [saucenao] [google]
1545342

>>1545321
Also, fun with Batman.

>> No.1545343
File: 103 KB, 634x682, example2.jpg [View same] [iqdb] [saucenao] [google]
1545343

>>1545297
The other issue is that beginners are often telling other beginners to go to life drawing and ignore images - this is the wrong way to go about this - if someone can't replicate an image with any accuracy, they will not accomplish anything drawing a model that will move and in very limited time until they learn how to accurately observe angles and details.

Your still lifes should look as attached image.

>> No.1545345

>>1545340
>>1545343
Please namefag so we can filter you

>> No.1545354

>>1545343
Though of course proportion practice comes with figure drawing which can be done with images, the point there is not to render the subject fully. Doing fully rendered studies will also teach you how to replicate various surface types

>> No.1545355

>>1545340
>our painting needs to be as close as possible to the image to be of any real worth.

Hey, you don't seem to understand how learning works. It is challenging yourself, making mistakes, becoming aware of your mistakes and correcting them. That's it. And isn't the main point of a study to -learn-? Also, take in mind, there's multiple ways to study.

I do agree, that that specific person might have deviated from the original image too much, so much that he stopped really observing and being critical about his work. But that's all there is to it, being critical about your work. But it doesn't have to become photorealistic as you claim, that is ridiculous. It can be helpful for some types of exercise, where you want to be able to achieve a certain level of polish and detail and pushing yourself to get that extra level of realism.
But polishing a study too much, spending too much time on it, it doesn't become a study anymore after a while, since you're just cleaning up brush strokes.
Also, certainly beginners, don't need to push that level of realism with every study, as just trying to grasp the gesture, the pose, the anatomy, can be already enough of a learning experience, that is better to be done repetitively first, before going into more difficult things that would be required to achieve photorealism.

Photorealism isn't the epitome of art anyway. It is good to aim for realism, but after a certain point it has the risk of becoming a waste of time. Where that extra bit of realism, doesn't really make a piece that much stronger or better.

>> No.1545360

>>1545355
Maybe i phrased that too harshly. The reason why people are told to do these studies is for the reasons I listed. It's about observation skills and control. Using a grid is the tool that allows you to replicate parts in smaller, more manageable pieces until you no longer require a grid.

This is of course only if one really DOES want to apply as much realism to illustrations as possible. Practicing proportions/anatomy etc. can be done from those images of course, but if they choose to render the image, replicating the detail is the goal, its all just visual training.

>> No.1545362

>>1545360
and I do agree realism isn't everything. Studies like that are about helping to become a balanced artist by knowing technical accuracy as well as aesthetic stylization. It's rare that artists that focus on style can adhere to the technical skill of realism while the opposite is usually quite common, the technical ability allows people to translate that into many styles.

>> No.1545367

>>1545360

Heh, drawing with a grid though. Is kind of approaching the subject 2dimensionally. And makes someone a very effective photocopier after a while. And probably a pretty good observant artist yes, with good brush work, value control and all that. But tell someone that has studied like that to do something from their imagination and they're likely to fail or produce sub-par results.

I find it to be a much better learning experience if you abstain from measuring too much and approaching it 2dimensionally, recreating the image piece by piece. This is especially a curse that is resultant from photo studies and one of the reasons some people are against it (I'm partial though, since photos can be more efficient oftentimes, even though it can teach bad habits, you just got to be aware of them).

Actually deconstructing the image, trying to understand what is happening and then reconstruct it again, is much more of a mental excercise. It takes more time than if you'd be a good photocopier and probably mostly gives you less realistic results that look dissimilar to the original image. But you'll learn a lot more useful things from it.
Because you have to think more. Instead of going "Oh this looks like this so I'll just do the same in my drawing." over and over and eventually being really good at doing exactly the same thing, without really understanding what it is you're actually observing and putting in and WHY it looks that way. Much more important.

>> No.1545368
File: 235 KB, 727x803, men.jpg [View same] [iqdb] [saucenao] [google]
1545368

>> No.1545369
File: 53 KB, 404x188, Cliffrock.jpg [View same] [iqdb] [saucenao] [google]
1545369

>>1545355
and the point isn't to go down pixel to pixel level, but approximating detail is easier when you know how to put down that detail with what you see, as slow as it seems, it helps you understand brush technique and textures - it makes you creative with brush settings a lot of the time as well.

>> No.1545370
File: 359 KB, 1300x599, digi 0745.jpg [View same] [iqdb] [saucenao] [google]
1545370

>>1545340
>The thing a lot of beginners don't understand about studies is that your painting needs to be as close as possible to the image to be of any real worth.
Yeah, except shit like value and colour studies for example (pic related)
And to unnecessary hours making each and every study photorealistic is just counterproductive, when you could put those hours into making more studies. Quality>quantity isn't necessarily true.
>there is absolutely no other purpose and contrary to what a lot of novices believe, they are not impressive or creative
Yeah, except rendering practice, learning how colour and light affect one another, painting different surfaces, anatomy, etc.

Not all studies are done to improve only observational skills. It's hard to believe you have the balls to pull the beginner shit with this simple-minded bullshit.

>> No.1545371

>>1545367
Agreed, if the artist ONLY sticks with doing that then of course they won't be able to do anything from mind.

The observation skills carry over and makes you a lot more wary of details down to the angle of things.

The problem is a lot of people struggle with deconstructing the image - even with a grid. All you're doing is what you're explaining but at a much smaller scale, when you do get to the point when you build by eye without a grid, you'll have the much better eye to do so.

>> No.1545376

>>1545370
Of course you can study all of those things, but if an artist has trouble finding the proportions, distance of objects, lighting and radiosity etc. across just a few grid spaces of a separated image, then they won't be able to create things from mind to the quality that they could.

>> No.1545385

>>1545376
>>1545371

Okay fine, we agree then. It all comes down to balancing your studies and attacking your problems with the appropiate challenges. Some people need more training with their observational skills, then it might be good, for a while. But only up to a certain point, naturally.

You just stated your point a bit crudely perhaps, you came off as being one of those photorealism purists to me. Where the more realistic a piece is, the better. My apologies for assumptions and making an ass out of myself. Ah well, I hope some people at least learn something from us ranting though since we're cluttering up this thread.

>> No.1545398
File: 105 KB, 600x750, Fake-Paintings-jamie2.jpg [View same] [iqdb] [saucenao] [google]
1545398

>>1545385
heh, no worries, I was just communicating what my harsh instructors pass on. I only say these things because I've seen serious improvement in people because of it. Obviously they all reach a point where they can do studies and just eyeball it.

I have a series of images that shows how one of my instructors breaks down an image by major shapes, then by angles, then by creating a proportion system specifically for that image but I don't know if I'd be allowed to post it - it's basically just that anyway.

I also really only say this because of how meticulous to technical accuracy critiques are here. Realism is definitely not everything, I love what impressionist painters can do, that shit is hard, but those guys could paint stuff with crazy realism if they wanted to.

Actually, this should be a punch in the face for realism purists, check out the next couple images I post, those aren't paintings, those are photographs of people that have been painted on. It's an example of stylization can very literally translate into reality.

>> No.1545400
File: 64 KB, 590x400, AlexaMeade3.jpg [View same] [iqdb] [saucenao] [google]
1545400

>>1545398
This one always blows my fucking mind. The artist that does this is named Alex Meade

>> No.1545403
File: 66 KB, 590x392, AlexaMeade5.jpg [View same] [iqdb] [saucenao] [google]
1545403

>>1545400
last one, sorry if this dump bothered anyone. I come here only once a month maybe for a few hours soo.

>> No.1545453
File: 937 KB, 1972x992, 9116.jpg [View same] [iqdb] [saucenao] [google]
1545453

ArtRage is the tits.

>> No.1545467
File: 182 KB, 498x506, SAIL.png [View same] [iqdb] [saucenao] [google]
1545467

An hour and a half into my very first digital painting study.
How am I do?
Suggestions?

>> No.1545471
File: 162 KB, 500x686, gladiator.jpg [View same] [iqdb] [saucenao] [google]
1545471

about an hour, maybe a bit more...

>> No.1545470

>>1545467
Yeah, why don't you find a better person to draw so you can show mommy when you finish and she'll pin it up on the fridge.

>> No.1545472

>>1545470
butthurt jew detected, was holocaust too mean for our little baby waby?

>> No.1545473
File: 24 KB, 581x372, lolwhutomg2.png [View same] [iqdb] [saucenao] [google]
1545473

>>1545470
You're an asshole. :D
I appreciate people like you.
Email me sometime.

>> No.1545475

>>1545472
faggot teen detected, was gandhi not edgy enough for our little spooky goth boy?

>> No.1545476

>>1545471
That's pretty awesome. Do you have a comic?

>> No.1545478

>>1545475
>he mad

>> No.1545479

>>1545478
Oh yeah, you know it, bro. =O
You bro it.
You IMBROSTER.

>> No.1545480 [DELETED] 

>>1545478
enjoy your my-shitty-drawing-of-hitler (2).jpg

>> No.1545481

>>1545478
>>1545479
WHO ARE YOU PEOPLE?

>> No.1545483 [DELETED] 

What's goin' on in this thread?

>> No.1545485

>>1545476
A comic? Nope. I tend to do finished illustrations, and am just now trying to get the hang of speedpaintings. You think this sort of thing would translate to a comic well?

>> No.1545486
File: 605 KB, 563x613, shurky.png [View same] [iqdb] [saucenao] [google]
1545486

>>1545481
WE ARE LEGION >=D

Also, one of us is a gay shark. That guy. ^
That guys the fagshark.

>> No.1545487

>>1545485
Most def. There's a lot of energy in the pose, the lighting is solid.
Some people make comics that get on all the top tens and have successful kickstarters with less than half of that.
COUGHleasticouldjewHUUURK

>> No.1545503

>>1545453
If you say so bro. I prefer sai

And omg those are the hairiest lines I've ever seen on ic, and that's saying something.

>> No.1545508

I think the Children have gotten bored on /b/ and it makes sense to come to /ic/.

>> No.1545516

>>1545508
/ic/ is shit anyway atleast /b/ would make it marginally better

>loomis loomis loomis loomis loomis loomis

>> No.1545519

>>1545516
do you even draw?

>> No.1545524

>>1545453
>being proud of chickenscratch shit.
Yeah. Good for you anon.

>> No.1545527

>>1545524
Man, you guys are cunts.
But that's why I love yas.

>> No.1545531

>>1545527
Thanks for namefagging. Now I can happily filter your shit ass.

>> No.1545539

>>1545531
I can just take if off, you faggot.

>> No.1545610
File: 481 KB, 550x800, 000.jpg [View same] [iqdb] [saucenao] [google]
1545610

>>1545343
amazing

I have such hard times on getting into details, without fucking up the whole picture.
but I know, that keeping everything loose, is cheating on myself + obviously not working
(this one was done in 10 min though)

>> No.1545624

>>1545610
detail is an interesting sort of problem. when to imply and when to render, i guess it's one of those choices that makes the art. best for us journeyman to learn to do both i guess.

>> No.1545626

>>1545343
the thing about drawing from 2d rather than 3d is that you don't need to do the conversion yourself, it's already flat,already keyed, already focused and you're stuck with the information the photo gives you, you can't move to the left a bit to see something better or cheat by turning the subject. you're missing out on a lot of important stuff. one might argue the most important stuff.

being an artist, especially a figurative artist is about the choices you make. if most of them are already made at the time the photo is taken you're interpreting the photo not real life,in that case you may as well be a photoshop filter.

>> No.1545628

>>1545626
i mean 3d as in stuff that exists in 3d irl, not 3d graphics, sorry if confusing.

>> No.1545631

>>1545626
if someone can't draw a static image, why would turning or moving benefit someone who can't even draw what's in front of them in a controlled setting?

>> No.1545633

>>1545631
because if you understand something better it's easier to draw, irl gives more information therefore you understand it better therefore you draw it better.

there's no reason why something irl can't be static, it's called a still-life.

copying 2d things isn't a useful skill.

when you started out drawing was your goal, ' i want to be able to trace but with the two images side by side instead of one atop the other?' i don't think so.

i'm not saying studying photos is useless though, there's still plenty to learn, but it's not nearly as useful as studying from real life, as you get everything you would from a photo irl but with the more important bits you need to be a competent artist, like converting irl space into a 2d image.

imagine if you were asked to do a sketch of someone and you had to take a picture of them and work from that because you can't draw from rl. embarrassing.

sorry for the long and windy post.

>> No.1545634

>>1545633
That's exactly why students work from images first - if they can't replicate an image they're not going to be able to replicate a live physical thing that might move a bit and under possibly changing light etc. It's outside of their abilities. You don't only do studies from images, but its only going to frustrate someone who can't even copy an image to try and draw an actual model in a limited amount of time or try and mentally frame a still life.

>> No.1545664

>>1545634
it's not replication, it's conversion, how many times do you need to be told.

if you're going to an art school which has you principally drawing from photos change schools you're being ripped off.

>> No.1545687

>>1545664
Just like how stylization can't be performed adequately without grips over realism, how can approximation and conversion be performed when the artist can't create what they see in it's normal form?

>> No.1545736
File: 228 KB, 880x700, retiarius.jpg [View same] [iqdb] [saucenao] [google]
1545736

>>1545471
More gladiator sketches from today. I don't think these are all that great though. I'm not used to doing compositional sketches like this, or trying to come up with poses. Not used to using line either.

>> No.1545743
File: 769 KB, 4445x2500, Turtle Practice.jpg [View same] [iqdb] [saucenao] [google]
1545743

Who knew turtles had claws?

>> No.1545745

>>1545736
They read pretty well. I don't see any real flaws.

Would read comic with this kind of compositional sketch as a base/10

>> No.1545754
File: 38 KB, 610x338, Hawksbill Sea Turtle.jpg [View same] [iqdb] [saucenao] [google]
1545754

>>1545743

Tortoises. Tortoises all have clawed feet.
People who keep an interest in animal morphology I guess.

Galapagos tortoises have less clawed feet to make them a bit more stabilized.

But turtles, actual turtles. Don't so much, they have webbed feet sometimes even fins (with often still a bit of claws, especially the rear 'feet'), because they live more in the water, compared to tortoises.

Turtles, tortoises, not the same thing. You mostly drew tortoises. Turtles who don't swim and have more conical shells.
It is good to do studies, but sometimes it is good to read up a bit on things as well.

>> No.1545766

>>1545754
I didn't know that.

In German we use the same word for both: Schildkröte. Which would translate more or less as Shield Toad.

>> No.1545767

So, it looks like I'm unable to shadow this character. When I try to put some shadows in the back area, looks like a chest.

Any help? Any criticism about the anatomics?
Thanks a lot, fellow anons!

>> No.1545768
File: 80 KB, 800x1238, wall.jpg [View same] [iqdb] [saucenao] [google]
1545768

>>1545767
I'm a fucking idiot and forgot the picture :/

>> No.1545769

>>1545767
>>1545768
You have to decide on a light source and then treat everything as a 3 dimensional object in regard to that light source.

It's already very strange. The left arm has shadow on the right and the right arm has shadow on the left. That seems impossible.

>> No.1545772

>>1545769
Aw shit you are so right. I'm trying to fix it. If I don't completely fuck it up, will post results.

>> No.1545774
File: 22 KB, 286x625, jc.jpg [View same] [iqdb] [saucenao] [google]
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>>1545768
>dat whole neck area

Quit being lazy and construct the whole thing. The guy is missing back/neck muscles.

>> No.1545776

>>1545774
Haha, probably I should. The idea is to not to show almost the whole half upper back, so that is why I made that.

>> No.1545778
File: 80 KB, 1000x873, wall.jpg [View same] [iqdb] [saucenao] [google]
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>>1545774
>>1545769

It looks a bit better to me now. Fixed some stuff. What do you think? Also cutted it to the area I want to show.

Thanks for your help!

>> No.1545784
File: 61 KB, 1060x1500, 1web.jpg [View same] [iqdb] [saucenao] [google]
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not sure if this lighting works or if it looks like a guy with fake tan, also not sure what to do in the background to solve the composition.

>> No.1545786

>>1544806
saved
you got a blog?

>> No.1545801

>>1544131
wow you got really mad really fast.

>> No.1545812
File: 27 KB, 800x337, walls.jpg [View same] [iqdb] [saucenao] [google]
1545812

>>1545778
>>1545768

I think this is the final version, but i still can see some obvious mistakes in lighting.

>> No.1545814

>>1545786
cheesefreeak.deviantart.com

>> No.1545824
File: 1.09 MB, 1536x2048, IMG_20130912_203744.jpg [View same] [iqdb] [saucenao] [google]
1545824

I'm trying to draw motion, my drawings usually look pretty stiff. Any tips?

>> No.1545828

>>1545812
It's a lot better.

Keep practicing.

>> No.1545846
File: 276 KB, 600x841, gladiator2.jpg [View same] [iqdb] [saucenao] [google]
1545846

>>1545736
Continued one of the thumbs...

>>1545745
Thanks. Weird to get these comic comments, maybe I should try one out. I don't really read comics though.

>> No.1545848
File: 210 KB, 491x661, hurtgirl.png [View same] [iqdb] [saucenao] [google]
1545848

i'm not sure

>> No.1545850
File: 196 KB, 500x679, tumblr_m1jaf1newT1qamo2bo1_r1_500.jpg [View same] [iqdb] [saucenao] [google]
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>>1545848

>> No.1545857
File: 279 KB, 748x500, 130.jpg [View same] [iqdb] [saucenao] [google]
1545857

>>1545824
Try drawing just the body without all the armour. Then think of the pose and how it would be positioned--what is the character doing? He is running/jumping towards us. That means there will be a twist in his body, and his center of gravity will be tipped forwards towards us, so things like his straight leg will be foreshortened away from us and we will see the top of his shoulders and stuff.

Drawing a basic mannequin as I have done will help, especially things like the centerline.

>> No.1545866
File: 367 KB, 1096x500, 131.jpg [View same] [iqdb] [saucenao] [google]
1545866

>>1545848
Looks fine man, just blend a bit, I'm not sure why you are only painting in opaque strokes without soft edges. Also, watch that your values aren't too extreme, in a few places I feel you overdid the highlights. Keep going!

>> No.1545899
File: 361 KB, 1536x2048, IMG_20130912_221508.jpg [View same] [iqdb] [saucenao] [google]
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>>1545857
I re-did the sketch. I think his legs are too close together but I'm too tired to fix it right now. Thanks, kind anon.

>> No.1545907

>>1545848
The reference is seen from above, but you've place the camera closer to the model's height. Visualize the box that contains the head. Note it's orientation in 3D space, and use that to inform your drawing.

Some of your values are too extreme, namely the eyebrows are too dark. Observe more carefully, and judge each value based off the lightest lights and the darkest darks.

A lot of your colors are inharmonious, and aren't working to describe the form. Don't give too much attention to what are ultimately minor value, hue and chroma shifts. Always aim to simplify and clarify.

>> No.1545916

>>1545866
It's the new thing people are saying to do to avoid "muddy colors" personally i tried it for a while and it helps somewhat. But as someone who learned first from doing traditional acrylic it just doesn't feel right so i wen't back to using 80% round brush or oil brush in PS

>> No.1545925

We need a new thread, this one is over the bump limit.

>> No.1545930 [DELETED] 
File: 242 KB, 500x679, hurtgirl.png [View same] [iqdb] [saucenao] [google]
1545930

>>1545866
i'm just not very good at rendering and blending do i tend not to do it too much (which i realize is fairly backwards as far as progress goes)

>>1545907
i realized that right after i posted it and switched between the tabs, yikes. i tried fixing the angle a bit. i'm not sure how to render eyebrows since they have a lot of texture and usually appear semi-transparent because of it, but i tried my best

>>1545916
whoa, i first painted with traditional acrylic too! though i painted using broad opaque strokes, so i guess we're like opposites in that sense.

blending seems to eliminate most of the 'inharmonious' colours, but it tends to turn into a blurry mess whenever i do it. just can't figure it out :/

>> No.1546174
File: 2.58 MB, 2912x2700, monkeydude.jpg [View same] [iqdb] [saucenao] [google]
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