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/ic/ - Artwork/Critique


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File: 925 KB, 1280x1373, draw.jpg [View same] [iqdb] [saucenao] [google]
1541470 No.1541470[DELETED]  [Reply] [Original]

Previous Thread
>>1538867

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
http://browse.deviantart.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushes-1/
pandemoniumart.net/brushes/
http://theroundtablet.com/2011/06/27/photoshop-brushes-of-the-pros-for-free-skills-still-required/
>>

>> No.1541479
File: 494 KB, 1280x800, Image.png [View same] [iqdb] [saucenao] [google]
1541479

>>1541470
i drew this not so long ago. i think it has a lot of good ideas so i saved it. crits and comments are welcome.

>> No.1541483

>>1541479
Perhaps i can get a redline and a paint over? make it a colab coloring book sort of? i would like to see how this turns out with more anons who no more about art working on it.

>> No.1541489
File: 412 KB, 524x850, emperor.jpg [View same] [iqdb] [saucenao] [google]
1541489

oil + photoshop wip

Going to remove the orange next to his head (or turn it into something) I've never tried this approach before but it sure is fun

Is it too distracting to leave the highlights from the physical paint as is?

>>1541479
What are you going to turn it into? Hard to tell from so little. or is it a bunch of sketches not neccessarily connected with one another.

Without any idea of what it is it's even harder to crit a sketch

>> No.1541491

>>1541483
>no more about art

>> No.1541493

>>1541491
yes, my english is not so good, though i don't have any excuse other than i went to public school education.

>> No.1541494

>>1541489
It is a city being destroyed by a nuclear mushroom octopus/creature there is a boy in a wheel chair being pulled by a dog, the boy is firing rpgs at the monster. there is a magic scientist that has some magic potion or something, the dog is looking at him. There is a demon god on the far left, he is the reason of the happening.

>> No.1541497

>>1541489
looks like a BBC going into a moist vagina. the top you can see the butthole.

or

maybe it's a guy with a mask who is walking and has large cape dragging behind him.

>> No.1541509
File: 1.63 MB, 1598x900, Untitled.png [View same] [iqdb] [saucenao] [google]
1541509

How do you do this

>> No.1541521

>>1541509
Start over make simple clean line around the subjects, think about simple shapes like drawing a cube not a box or square.

Then post image.

from there we will continue to step two.

also make sure you are drawing enough space between each object right now they all look clumped together in a sufficating fashion.

>> No.1541525

>>1541521
The reason to draw the lines in softly is to help your work later on.

>> No.1541528
File: 91 KB, 1267x600, 13.09.05 - 2.jpg [View same] [iqdb] [saucenao] [google]
1541528

Quick little pics. I'm okay with naked body, but the minute clothing is introduced all my proportions get fucked.

>> No.1541530

>>1541528
why bother posting these anon? i mean what do you want?

>> No.1541535

>>1541530
It feels better to show your shit to somebody than to put it in a folder and ignore it forever. It just gives a bit of additional motivation the next time you draw something.

>> No.1541540

>>1541535
oh ok, i was just wondering if you wanted a crit on something specific.

>> No.1541546

>>1541528
If you have trouble with the proportions with clothes, try to doing a basic mannequin type figure first then drape the clothes on top. Also, you are painting values on these, but the values aren't saying anything--they don't give a sense of light or structure, and they don't show local value either.

>> No.1541555
File: 255 KB, 1224x792, Study_01_Week_02.jpg [View same] [iqdb] [saucenao] [google]
1541555

No sketch layer, just going straight from a basic color silhouette.

>> No.1541556

>>1541528

The first and third aren't actually terribad. They have problems yes, but they aren't completely out of whack.

Perhaps try drawing people with less baggy clothing first? Also, tried imagining them naked?
It helps if you can construct a proportionate human quickly, straight from memory without having to measure. Doing a lot of gesture and really simple skeletal studies can help with that. Spending less time paying attention to contour and form and more on proportion. Just simple stick-ish figure drawings with simplified forms for the head, torso, hips, hands and feet.

>> No.1541590 [DELETED] 
File: 291 KB, 533x900, holy illustration.jpg [View same] [iqdb] [saucenao] [google]
1541590

I enlarged the format...

The next step will be to figure the background out more...

>> No.1541596
File: 245 KB, 1600x900, pudge.jpg [View same] [iqdb] [saucenao] [google]
1541596

having some issues with accurately lighting this fatso.Not sure if I should use second light source like I've started since it seems a bit overplayed nowadays.Is it a lazy approach ?

>> No.1541603
File: 285 KB, 533x900, Halp.jpg [View same] [iqdb] [saucenao] [google]
1541603

>>1541590
Why'd you delete it? It's looking pretty good, I made some contrast adjustments that I feel bring out the character more and puts more focus on the foreground. I'd watch your anatomy in the face and maybe the legs, he chin looks really big and her legs may be a little too long, and watch how her feet rest on the stairs as it can be a little confusing.

>>1541596
A second light source would let you add more atmosphere and darkness to the piece without sacrificing character shape. One thing that you need to do is make sure it's clear what he's doing, is he throwing or catching? The relatively neutral hand position and the chain make it feel like he is catching it to me, a more over hand or dynamic hand position would help a lot.

>> No.1541605
File: 339 KB, 1034x388, Mountstudyprogress1.png [View same] [iqdb] [saucenao] [google]
1541605

Just blocking in/basic stuff so far, what am I doing wrong? What should I be bearing in mind?

>> No.1541621

>>1541605
For now it's ok
Try to had a focus point like a big monster, a castle or something.

Did you try to visualize what you really wanted to draw first ?

You also should watch : http://www.youtube.com/watch?v=xQH-5MJBPjE

>> No.1541640
File: 247 KB, 620x794, 09 6.jpg [View same] [iqdb] [saucenao] [google]
1541640

life drawing tonight, pencil + photoshop

>> No.1541649

>>1541603
This is the way that pudge throws hooks in the game. I can see where you'd be confused, but I think he's got it down pat.

>> No.1541655

>>1541640
To get the texture on the skin are you just using a textured brush and dabbing away at it, or are you using the smudge tool?

>> No.1541661

>>1541655
part of it is the natural texture of the paper, part of it is textured brushes

>> No.1541664
File: 1.68 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1541664

i'm not claiming to be good, I just want to know what people think of this crap I made

>> No.1541666

>>1541664
If you think it's crap, it's crap. btw, it's crap. So what are you going to do to get better?

>> No.1541675

>>1541621
Ah, it's from a reference! I really liked the sweeping forms of the mountains.

>> No.1541685

dey r bad

>> No.1541704
File: 134 KB, 1500x481, sc.jpg [View same] [iqdb] [saucenao] [google]
1541704

>> No.1541762

my hard round brush still has visible overlaps even with 100% opacity and flow, what do I do?

>> No.1541766
File: 62 KB, 450x800, st.jpg [View same] [iqdb] [saucenao] [google]
1541766

>>1541704
I like the concept but hate the blurriness.

>> No.1541768

>>1541762
In the brush window unclick Transfer. Alternatively try pressing harder on your tablet (you can also change the pressure curves of it so you need to press lightly to do so). Or just do a couple strokes instead of one.

>> No.1541772

>>1541768
alright thanks. Also, any idea why my photoshop takes one second to process a brush stroke? My computer isn't like this at all with SAI

>> No.1541775
File: 1.08 MB, 1392x2068, Rei.jpg [View same] [iqdb] [saucenao] [google]
1541775

it's a wip. i'm just posting this so i don't procrastinate...you shall see it finish!

>> No.1541778
File: 1.89 MB, 3000x3000, extstudy.jpg [View same] [iqdb] [saucenao] [google]
1541778

>>1541664
It's crap, but there's good news: you made a thing. The more time you dedicate to making things, the more likely you are to eventually produce not-crap.

>pic related, as I am still producing crap

>> No.1541782
File: 165 KB, 650x650, bestgirlag4.jpg [View same] [iqdb] [saucenao] [google]
1541782

I dunno. I was doing studies all morning and needed to draw something else for a while.

>> No.1541888
File: 93 KB, 960x1280, Iron Maiden (Attack, Jog pose).jpg [View same] [iqdb] [saucenao] [google]
1541888

Just posting a concept design I came up with while half dreaming of it at 3am, I've been told that this design has some potential. I want to know what you think.

>> No.1541897

>>1541888
It only has potential because this same thing has been used like 800 times. Not 100% a bad thing, but I wouldn't really say that this is your concept. Anyway, you should make the legs thinner they look almost normal while the top half is bony as shit.

>> No.1541907

>>1541603
Oh I deleted it, because I found some things myself I wanted to change before posting it.

The drawings are far away from being final so the faces are just place holders for the final drawing. But thank you for the pointers!

>> No.1541930
File: 1.06 MB, 2048x1536, 2013-09-06 22.40.11.jpg [View same] [iqdb] [saucenao] [google]
1541930

Is there any hope for me?

>> No.1541939
File: 154 KB, 910x685, 1373587342240.jpg [View same] [iqdb] [saucenao] [google]
1541939

>>1541930
its unlikely

>> No.1541953

>>1541939
did he died?

>> No.1541955

>>1541930
Read the sticky

>> No.1541956

>>1541888
kinda generic imo. crazy nude witch with long fingernails running around... i've seen that before.

and she has a collection of belts on her leg, which is strange to say the least

>> No.1541974

>>1541956
She's the belt reaper. She comes into your closet at night and steals belts. She uses her long claws to pick them up without letting the buckle jingle.

>> No.1542021
File: 186 KB, 1198x770, 123dadsd.jpg [View same] [iqdb] [saucenao] [google]
1542021

>>1541470

shadow inside of shadow doesn't really happen right? so the doorknocker should not cast a shadow right? but then what if a tiny portruding part of it is illuminated, does that part cast a shadow?

i'm confused. fuck shadows they make me so insecure.

>> No.1542023

>>1541782
Hey you I know you

>> No.1542033
File: 172 KB, 1800x1500, Fight.jpg [View same] [iqdb] [saucenao] [google]
1542033

You know when you get to that point of rendering where you get kinda stuck in how to push it further? I'm getting that feeling the guys clothes

>> No.1542038

>>1542021
It in the very least would have occlusion shadows.

The doorknocker shouldn't cast a shadow, not even the slightly illuminated part.

>> No.1542046

Well, I know nothing about drawing. Here goes~

I just drew this chibi and it took me like 2 hours just for this(autistic)
I think I overdid the "shading" on the hair.

Please tell me where I went wrong/ where it needs to be

>> No.1542048
File: 16 KB, 385x380, Untitled.jpg [View same] [iqdb] [saucenao] [google]
1542048

>>1542046
Of course I forgot image

>> No.1542051

>>1542033

i know dat feel. here's my tip.

safe a backup, and go crazy. be bold. make confident strokes. work on it for 5-10 minutes, keeping in mind that you have a backup and can't do any damage. dive in and don't stress too much.

yes sargent and the very best of the best paint very very methodically, and slowly. but at this stage (and you not being that supergood) you want to overcome your self doubt. so just go balls to the wall.

>> No.1542055

>>1542051
sounds like a plan

>> No.1542074

>>1542048
Keep in mind the light has to come from somewhere and unless it's an overall light, it doesn't hit symmetrically.

>> No.1542110

>>1541704
what the other anon said. the designs are cool but your rendering is really messy

>> No.1542111

>>1542033
get reference --b

>> No.1542118

>>1542033
Mind if I give it a shot?

>> No.1542119

>>1542033
Silhouette is pretty weak, I'd consider redrawing the figure on the left in a less awkward pose

>> No.1542127

>>1542118
sure, go ahead

>>1542119
yeah i feel you, ill give that a go too

>> No.1542139
File: 81 KB, 512x512, avi.jpg [View same] [iqdb] [saucenao] [google]
1542139

>>1542074
Thanks.

Does this one make more sense with the lighting??

>> No.1542145
File: 171 KB, 1800x1500, 1378484220738.jpg [View same] [iqdb] [saucenao] [google]
1542145

>>1542127
hope this gives you some ideas or something. I dunno

>> No.1542150

>>1542145
holy shit i love the atmosphere you gave it, and the details you gave the clothing definitely gave me a sense of direction in terms of rendering. Thanks man

>> No.1542151

>>1542150
Thanks, it was a lot of fun doing some detail work on someone elses work, I often get into a rut like what you described too. I did the snowflake effect pretty lazily, if you can manage to make it look convincing I think it would really aid the composition

>> No.1542154

>>1542151
for sure, I'm just giving you're image a good long look to find out how you went about it before moving ahead with mine

>> No.1542156

>>1542154
Well, the most important thing is reasoning about the specular reflection from the snow, and which edges and planes will pick up most of the cool blue light reflecting off the environment.

>> No.1542157
File: 1.13 MB, 1392x2068, Rei.jpg [View same] [iqdb] [saucenao] [google]
1542157

Anybody want a distraction.

http://www.youtube.com/watch?v=jofNR_WkoCE

>> No.1542158
File: 1.05 MB, 1061x1500, baa.jpg [View same] [iqdb] [saucenao] [google]
1542158

crits plz

>> No.1542163

>>1542158
Learn your anatomy, sheep don't have that many legs, torso is way too long. Think about the proportions in relation to the head if you have to.

>> No.1542164

>>1542163
...

>> No.1542165

>>1542163
>>1542158
More seriously though, I ntice that theres reflection of the environment in the fur on the left side, I;d say it's a good idea then to make the background a complementary colour to the lightsource in this case a cool desaturated blue.

>> No.1542166

>>1542158
looks cool, but the hooves looks too cartoony.

>> No.1542177

I don't have any images because I was deleting as I finished them but damn why did no one ever tell me this. if you can draw the ribcage and the pelvis at the right angle EVERYTHING follows, I was doing some gesture studies and they were all turning out complete shit and I had no idea what I was doing, as soon as I decided to just draw the hips and ribcage and then fill in the rest afterward the quality improved 100x instantly.

definitely worth taking into consideration for those like me who struggle with dynamic form.

>> No.1542180

>>1542158
remove all of the white outlining

>> No.1542189

>>1542163
lol, you're dumb as fuck. it's a stylized piece, so none of those retarded things you pointed out have any relevancy.

The forms come off really badly on the sheep though:

- sheeps head is a straight on side view, yet we are looking up at him. We should be seeing mostly lower jaw. you neglected the vp here.

-the entire torso is a flat blob that looks like melted marshmallow. it looks like total guesswork. I don't believe you drew any sort of a torso or plotted out anything underneath there.

-the background is a bit much texture abuse. it's distracting and plotchy

-dem fking hooves. once again are too much guesswork. by guesswork i mean the structure underneath

>> No.1542193

>>1542189
That guy was clearly joking, but I'll let you off since you gave some good advice.

>> No.1542197

>>1542038

thanks man

>> No.1542199

>>1541664
nobody becomes an expert before stepping onto the battlefield

>> No.1542203

>>1542189
It's obviously a joke, I even replied to my own post making that more apparent.

>> No.1542238

>>1542139
Better.

Also keep in mind that when there lights, there are darks.

>> No.1542242

>>1542203
I didn't see the follow up, my bad

>art is fking srs bizness no joking ALLOWED

I'm just too damn serious all the time. I agree with the complementary color thing, maybe that's more of the flaw in the background rather then the blotchyness that I cited earlier.

>> No.1542244
File: 606 KB, 1500x854, 130901 Landskabs-sketch preview.jpg [View same] [iqdb] [saucenao] [google]
1542244

lots o dots

>> No.1542245
File: 81 KB, 640x441, robot head.png [View same] [iqdb] [saucenao] [google]
1542245

revisiting an old drawing (>>1542236) that I have redone before in the past, just having fun with it really.

>> No.1542246

your fucking gay

>> No.1542248

>>1541596
>>1541603
oh my god. these are wonderful.

>> No.1542268
File: 32 KB, 678x589, ScreenShot039.jpg [View same] [iqdb] [saucenao] [google]
1542268

>>1542245
I think I may have killed it with the clean line-art.

>> No.1542287

>>1541897
>>1541956
Thank you for the pointers. Do you have any suggestions as to the actual creatures design? I would like to keep her relativly similar to what I currently have here. Maybe a disproportionate blade of sorts in place of the nails?

>> No.1542289
File: 110 KB, 1000x689, robothead.png [View same] [iqdb] [saucenao] [google]
1542289

>>1542268
I think it looks okay actually, going to colour it tomorrow.

>> No.1542294

>>1542268
>>1542289

Is that a bike chain wrapping around his ear piece?

>> No.1542295

>>1542294
It's not supposed to be an earpiece it's like a hole revealing the insides, it will be more obvious when it's coloured obviously, and I'm going to add some more mechanics in there I just forgot to, thanks for reminding me.

>> No.1542311

>>1542033

Shields don't work this way.

>> No.1542321
File: 1.12 MB, 1024x1748, venuseyetrap.png [View same] [iqdb] [saucenao] [google]
1542321

Posted in prev thread, got no says about it.
here's the rundown
>3rd digital piece evar
>drawn on an HTC Flyer 7" Android tablet
>used Autodesk Sketchbook Pro for Android
>short lived background in tattooing (quit/ no money in it)
>self taught in every medium (aside from tats)
>can't afford school/ Pro materials. art is a hobby for me
>looking for legit feedback/ tips/ ratings. I know trolls when I see 'em

It looks a little, erm.. "digital" to me, especially the pot and soil, but other than adding texture, i'm unsure how to rectify that.
Personally, I think it's excellent considering the materials used and my own experience with the medium, but obviously, I'm looking for tips/ ratings.

>> No.1542325 [DELETED] 
File: 31 KB, 499x510, blehhhh.jpg [View same] [iqdb] [saucenao] [google]
1542325

I need some tips. What should i add to make this bettter?

>> No.1542326

>>1542325
make him less of a Jack Skellington ripoff

>> No.1542327

>>1542326

I was doing an art excersise and one of my frineds told me to draw something inspired by Tim Burton. ; n ;

>> No.1542330

>>1542327
then make it inspired, not copied. I believe they meant of the darker nature. Think more along the lines of what you would draw after reading Edgar Allen Poe, then apply the cartoony concepts of Burton.

Sorry I was dickish, btw... in a pissy little bitch mood today...

>> No.1542331

>>1542321
1. Figure out your light source. Highlights only occur in the highest point of light. Darkest darks occur in planes directly opposite of the light source when not filled in by ambient light.

2. Don't shade with black. Shadows are usually lower values of the local color. That means darker greens, darker browns, but they're still greens and browns.

3. Learn perspective. Flower pots don't work that way.

4. Signing your work has no value. You should enjoy creating, but that's all. Lose the emotional connection to a piece after it is completed. It's fun after all. On top of it all, your giant tacky signature is terrible, distracting, and detracts from the focal point, the eye.

>> No.1542334

>>1542331
yeah, the pot was a bit of a "tack on" and I had my layers set up so weird that every time I tried to fix it, it got worse...


Really? don't like the black? It was kind of my way of keeping it out of the realm of true realism I guess. more of an experiment. I sort of like it, but I can sort of see what you're saying.

My big, tacky signature is sort of, well... signature... although I agree, I did put it waay too "on top" of everything. I think it's on its own layer for just that reason, so I'll redo that later.

>> No.1542336
File: 47 KB, 343x474, bestiamadonna.jpg [View same] [iqdb] [saucenao] [google]
1542336

inking this, still not at the hatching point so the hatching is missing on the whole page. tell me how much it sucks

>> No.1542341

>>1542244
love the textures honestly, but you should keep the highlights points without them imho.
but i do like this a lot

>> No.1542344
File: 300 KB, 1500x1800, Girl in dress.png [View same] [iqdb] [saucenao] [google]
1542344

First time posting. Drew this today, practicing with style and color.

>> No.1542347

>>1542344
you should draw a dinamic line before the figure man, expecially if you use this really simple style.

>> No.1542348

>>1542344
Cute, I like it.

>> No.1542360

>>1541640
These painted life drawings you've been doing lately are absolutely stunning Leroy! I love the way you play with edge control. I'd be very interested to see the drawing before next to the PS'd version. Also, do you use clone stamp at all to utilize some of the natural texture, or is it all brushes?

>> No.1542374

>>1542360
no one uses clone stamp, you dimwit kiss-ass faggot.

>> No.1542377
File: 369 KB, 994x1406, untitled.png [View same] [iqdb] [saucenao] [google]
1542377

I'm aware that I have to study dynamics because the poses look stiff (I'm still on basic fundamentals now)
other than that is there anything I could work on?
I feel like the face is off but I don't know how to fix it.

>> No.1542378

>>1542377
You're drawing symbols. Study eye anatomy.

>> No.1542383

>>1542374
>no one uses clone stamp

Tom Scholes

>> No.1542385
File: 308 KB, 799x551, Picture 67.png [View same] [iqdb] [saucenao] [google]
1542385

I know this look, like, really fucking terrible. Sorry for that. I'm new to painting, and have always been shit with values.

I know I'm doing lots of things wrong, but I'm really lost. If anyone could point in the right direction, not even necessarily for this piece, just for getting better at values and painting, I'd be eternally grateful.

>> No.1542386

>>1542378
alright, can you elaborate on the drawing symbols part?
What the difference between stylizing and symbolizing(which I assume is a bad thing)?

>> No.1542387

>>1542377
Your breaking up your lines way too much. Should be a single stroke that's restated over and over again, not a bunch of tiny hairy lines building up to that single stroke.

>> No.1542388

>>1542385

Good paintings always start with good drawings.
Pay attention to cleaning up your lines. Also pay attention to the proportions of the face. Your drawing has your reference looking significantly younger than he actually is.
As far as values go, take your reference picture, turn it to black and white. Turn the contrast up and squint. Squint blurs some of the distracting details, black and white clears away color, and voila, you can start paying attention to values.

Start with value, then move to color.

>> No.1542389

>>1542385
if you know you're bad at values, then fucking work on values. if you suck at the most basic painting thing what makes you think something as complex as color is going to turn out alright?

greyscale the photo and do a couple paint-overs, then graduate to painting with the photo as a ref. once you've done that a couple times to get the feel of the shadows down, get rid of the photo and try n reproduce it from memory.

>> No.1542390

>>1542386
To me, they're very similar.
Drawing symbols is more of an overaggeration of the simplification of stylization. It sacrifices the majority of the accuracy from anatomy. The best cartoon artists still maintain a degree of stylization while at the same time balancing construction and the flow of the form.

We know it's an eye, it looks kind of like an eye, but it could be more convincing without jumping through the uncanny value into hyper-realism.

>> No.1542470
File: 177 KB, 659x960, Athena_illus_02.jpg [View same] [iqdb] [saucenao] [google]
1542470

I've been having some serious anatomy issues this is the first time i'm not using a reference. I could use help.

>> No.1542472
File: 156 KB, 1200x597, aaa.jpg [View same] [iqdb] [saucenao] [google]
1542472

Can someone give me some gesture pointers? I can't capture the motion at all...

>> No.1542507
File: 84 KB, 1024x500, Landing.jpg [View same] [iqdb] [saucenao] [google]
1542507

something simple, comments?

>> No.1542508
File: 116 KB, 918x880, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
1542508

this is the last thing I did. But I wish to draw anime but the anime doesnt come to me, how do I make the moe moe flow through my blood, /ic/ brothers?

>> No.1542516
File: 162 KB, 1200x836, pantherstudy1.jpg [View same] [iqdb] [saucenao] [google]
1542516

>> No.1542523

>>1542516
looks good, could use a background

>> No.1542537

>>1542508
Easy, look at /cm/, /c/ or /yuri/, paint similiar shit until you've got the hang of it.

>> No.1542539

>>1542523
>could use a background

nah, I'm done with it.

>> No.1542554

>>1542472
Watch these
http://www.youtube.com/watch?v=74HR59yFZ7Y
http://www.youtube.com/watch?v=8j39NqwL7s4

>> No.1542556

>>1542470
Looks like straight off Eschergirls tumblr.
People don't bend that way.

>> No.1542557

>>1542507
Could work better zoomed a little in.
Also give some definition and shading to the sand.

>> No.1542568

>>1542360
in the past i have used the clone stamp tool to shade by cloning the areas of graphite already on the paper and to make the transition into photoshop less obvious, but i didnt bother with that here. thanks for the kind words

>> No.1542569
File: 81 KB, 1200x1043, wiminzc.jpg [View same] [iqdb] [saucenao] [google]
1542569

I used a photo ref for this. Took me too long so I quit. How fast should rendering be? I feel like a snail sometimes.

>> No.1542579

>>1542569
Me too brother. I think my problem comes from not being able to see the values properly and I keep ending up having to rerender stuff I rendered already. That and I have to keep refining edges. It took me like 2.5 to 3 hours to render that girl leaning on the Hasson in the other thread and it didn't even look exactly right when I was done

I guess speed will come with experience and more knowledge

>> No.1542580

>>1542569
looks kinda like you're doing it using only the values of the photo, and no actual knowledge how how muscles are really attached to the bones.

>> No.1542581

>>1542580
Note taken. I'll try to get through the vilppu vids. I'm only at the head vid so far.

>>1542579
The pic I posted took me about the same time. It's infuriating. Yeah, I guess. I really need to study more. I'm in a terrible rut that I'm afraid to do anything from imagination. I can't put the things I read into what I'm doing, unless I have references or a stack of photos to draw ideas from.

>> No.1542583
File: 37 KB, 500x451, ref 1.jpg [View same] [iqdb] [saucenao] [google]
1542583

>>1542581
Btw this is the pic I used as ref. Ugh. It looks so off.

>> No.1542589
File: 29 KB, 239x445, u r a huge faget.jpg [View same] [iqdb] [saucenao] [google]
1542589

>>1542581
my suggestion is to drop videos and use actual manuals. loomis, imagine fx for anatomy, they are pretty good, i'm sure there are a lot of other interesting stuff out there. also a decent anatomy manual for artist, one tht has both the single muscles and the planes of light/dark the group of muscles do.
if you do this, you'll get better really soon i think, since your eye looks already pretty decent.
also try to drawn figures with no grays, only black and whites, then eventually add hatching. this is an example of how i do my anatomy exercise (i'm not really good but still this is a good way to learn how to treat masses like the solid things they should be).
also, last but not least, do your anatomy exercise on full figures if you wanna know how a body move. every group of muscles gives movement to another part of the body (for example, muscles of the forearms move the hand) so even if you draw only a little part of a figure, you have to know how the whole body is moving to make it look convincing
captcha: suggests ssuppow

>> No.1542590
File: 548 KB, 1120x1500, Manga(4).jpg [View same] [iqdb] [saucenao] [google]
1542590

This is mine, took about 1 hour to fully complete!

>> No.1542596
File: 501 KB, 937x938, Screen Shot 2013-09-07 at 10.20.13 AM.png [View same] [iqdb] [saucenao] [google]
1542596

>> No.1542604

>>1542557
Got it, thanks!

>> No.1542608

>>1542589
Thanks brah. Time to get cracking on them books.

>> No.1542611

>>1542596
It looks like her lower lip is double or something, it's very odd and ruins an otherwise pretty good portrait ...

>> No.1542617
File: 1.51 MB, 1936x2592, 22.22pm.jpg [View same] [iqdb] [saucenao] [google]
1542617

>>1541470
dumping what I've done so far that I deem somewhat acceptable
1/3

>> No.1542618
File: 1.02 MB, 2480x3508, doubleedged.jpg [View same] [iqdb] [saucenao] [google]
1542618

>>1541470
2/3

>> No.1542619
File: 865 KB, 2480x3508, pm961.jpg [View same] [iqdb] [saucenao] [google]
1542619

>>1541470
3/3

>> No.1542631

>>1541766
Flat as flatass. Careful not to let the shading get muddy.
>>1541782
Sexy anatomy. Wouldn't a lightsource that close cast more harsh, less diffused light?
>>1542048
I know you can get away with more in animu but round highlights look unnatural. As the other anon said, at least don't make them symmetrical.

>> No.1542634

>>1541888
lol that looks hella stupid.

>> No.1542633

>>1542157
Symbol drawing up the yinyan on that face. Why would you outline the lips and nostrils?

>> No.1542637
File: 500 KB, 929x935, Screen Shot 2013-09-07 at 11.52.50 AM.png [View same] [iqdb] [saucenao] [google]
1542637

>>1542611

what do we think about it now?

>> No.1542638

>>1542295
My advice would be to ref actual machinery and mechanisms. Too many people just draw some random cogs and chains and shit and go "look, I did a steampunk!1". Your stuff will look 100x times better if it looks feasible.

>> No.1542640
File: 498 KB, 1600x1215, 1376703722080.jpg [View same] [iqdb] [saucenao] [google]
1542640

>>1542336
The layout isn't bad.
The drawing seems decent enough.
Dredd has a particularly ugly face though.

Consider varying up your panels more, maybe having fewer panels to allow you some more setting/landscape shots (I don't know the exact term).

>> No.1542645

>>1541888
dude send that to wizards of the coast i think you got what it takes

>> No.1542646
File: 198 KB, 1500x1047, robothead.png [View same] [iqdb] [saucenao] [google]
1542646

>>1542638
Ha, yeah I mean I'm not exactly trying to appeal to any particular style or genre, this was kind of for fun, I will certainly use reference in the future though.

Anyway it's done now.

>> No.1542647
File: 521 KB, 622x558, ITW.png [View same] [iqdb] [saucenao] [google]
1542647

Slowly...

>> No.1542648
File: 58 KB, 331x465, bestiamadonna.jpg [View same] [iqdb] [saucenao] [google]
1542648

>>1542640
thanks man, really appreciate your tips. i did this to work on facial expressions, since with dredd you have to make him expressive using only the mouth and the nose, i normally don't stay this close to the figure.
i'd be glad to have some tips about hatching, since i feel like i did too much here. where do you think it's redundant and i could not do it?
also are the facial expressions clear?
here is the finished version btw, is a bit warped because of the photo

>> No.1542653

>>1542646
you could have done so much more with this. The neck is just boring and flat, you could have added a bunch of neat details and mechanical parts there. And you should have made him more metallic imo, because right now it looks like his head is made of styrofoam or similar.

>> No.1542654

>>1542653
Yeah I know but I never wanted to spend too long on it, it was just a fun drawing between studies.

>> No.1542659
File: 511 KB, 1159x1500, ch_02.jpg [View same] [iqdb] [saucenao] [google]
1542659

my 2nd work with a tablet, wip

>> No.1542667

>>1542648
That's actually turning out really nicely.

The main panel has some problems with shading - like you said, too much hatching. Having the foreground figures, the tank, and the distant creature all more or less the same tone flattens the image. (Also the action should flow from left to right! We should see the tank, read the word "boom" then see the effects on the monster - not the other way around).

Lighting-wise I would have been tempted to keep the muzzle flash and explosions white and shade the surroundings for contrast. Maybe I would have blacked in the sky too to provide the exploding monster with more of an impact.

Anyway dude, you're actually producing art so you're doing better than 50% of this board, and doing is definitely the best way to learn. You seem to have a lot of the basics nailed down anyway. Keep it up!

>> No.1542676
File: 316 KB, 818x1100, holy illustration2.jpg [View same] [iqdb] [saucenao] [google]
1542676

Still on this.

>> No.1542679
File: 547 KB, 800x1132, tango.jpg [View same] [iqdb] [saucenao] [google]
1542679

>>1542667
>(Also the action should flow from left to right! We should see the tank, read the word "boom" then see the effects on the monster - not the other way around).
fuck i knew there was something awfully wrong with that panel. thanks, it's nice to get advice from someone that knows how a comic page works

i was thinking about making the sky black too, but this would have meant even more hatching and the confusion of the sky with the palace, i fear, i would have tried it but i work on paper so after you put black on there you're doomed
i would beg to differ about me producing art.... maybe because i'm learning from people that are actual masters (pic related) and this gives me the small penis syndrome, i don't know. but i've been drawing since only 2 years so i know that i could get to them someday

>> No.1542683

>>1542374
Sparth uses it.

>> No.1542692
File: 161 KB, 900x900, forest.jpg [View same] [iqdb] [saucenao] [google]
1542692

Attempting to do a landscape after many years of just doing characters mainly.

Holy shit I am this bad, anyone have some pointers and/or some good references, tutorials on how light behaves in certain kind of landscapes, contrast in values and hues etc.? Would appreciate it.

>> No.1542696
File: 1.21 MB, 2550x3300, wip.jpg [View same] [iqdb] [saucenao] [google]
1542696

i dont know how to feel
i want to improve my brush strokes
i also need more value i think...not sure ...

>> No.1542697

>>1542679
>>1542676
This is a crit thread not a hugbox area. But just allow me to say, stuff like this really shows who lurks around in /ic/

I always get upset when a frustrated 'newcomer' sees the low quality work from beginner artists. And thinks there is no talent here. The reality is I know very few talented artist post here, because you're just inviting fuckheads to make psychopathic baseless comments because they are frustrated or in a trolling mood one day. So I figure there are a few talents lurking about. Even if they were the best, there really wouldn't be a reason for them to just post their art, outside of the networking and critique threads.

I really dig what both of you have done. I just wanted to leapfrog an idea here.

>> No.1542698

>>1542692
try the art of comic book inking and wizard: how to draw, there a lot of tips on landscapes. no one of this 2 manuals is about drawing in colours, but if you know how to draw is not a problem to translate those tips in color drawings.

>> No.1542699
File: 235 KB, 900x900, forest.jpg [View same] [iqdb] [saucenao] [google]
1542699

>>1542692
Actually I'm an idiot.

I'll just go study and practice alot before bothering/wasting you guy's time.

>>1542698
Cheers

>> No.1542701

>>1542696
Don't feel the need to constantly 'blend' and use more confident strokes.

>> No.1542704

>>1542701
ah thanks for the advice man

>> No.1542711

>>1542556
Can I get a red line please? I had my sister pose in this position a few times and she is able to accomplish it so I'm not sure where the gesture is breaking, Help please

>> No.1542714

>>1542697
I post my art because I get some useful pointers here and there. The good thing about /ic/ is you can get feedback pretty quick.
I come here since I started drawing. I kinda can't let it go. And even if I don't post for months I still go here and look around.

>> No.1542717

>>1542244
I like the design on that airship looking thing, does it serve some sort of purpose?

>> No.1542718

>>1542507
looks a bit odd having such a centered horizon, maybe just drop it all down a bit.

>> No.1542737
File: 96 KB, 1024x768, image.jpg [View same] [iqdb] [saucenao] [google]
1542737

One I'm working on

>> No.1542740
File: 98 KB, 600x383, giant-walking.jpg [View same] [iqdb] [saucenao] [google]
1542740

mindless sketch.
on to some studying of what things actually look like :))

>> No.1542742
File: 1.35 MB, 2317x2496, Bye summer.jpg [View same] [iqdb] [saucenao] [google]
1542742

I guess I'll just post it here then, unfinished, but spilled water on it.

>> No.1542752

>>1542737
the hands are way too big for a woman.

>> No.1542757
File: 256 KB, 900x900, forest.jpg [View same] [iqdb] [saucenao] [google]
1542757

Small update on the landscape. I know it's not interesting or good to you guys but I'm happy with how my first ever landscape is turning out.

Anyone got some general advice on how to make the piece more interesting? Should I have one point of focus? (for example where the hard light falls atm), or is it always good to have several more interesting parts?

>>1542740
I like this alot, would love to see you finish it.

>> No.1542780

>>1542757
Look at images of real trees and landscapes and try to figure out why they some of them are better than other and how you should try to draw them from beginning to finish to get a nice and interesting painting.

>> No.1542781
File: 246 KB, 900x900, forest.jpg [View same] [iqdb] [saucenao] [google]
1542781

>>1542780
Ok ty I will. I feel like I'm painting trees all wrong. Though I fear having to paint the leaves one by one (I don't ever use custom brushes), since I want the painting to look as realistic as possible once it's finished.

>> No.1542787
File: 84 KB, 375x949, PerennialResize.jpg [View same] [iqdb] [saucenao] [google]
1542787

Not exactly a drawing but I could use a critique.
I'm just starting teaching myself vector/illustrator based artwork

>> No.1542790

>>1542781
just try doing a lot of studies to get a feel for the way landscapes like this actually tend to be organized along with their lighting situations. really try hard to be honest with yourself on why you make the marks that you do, and make sure you're really trying to do your best, never just trying to get away with meaningless scribbles or looseness because you thing you can get away with it when really you don't know how to do it. once you approach every aspect of a painting as a potential learning ground, rather than an obstacle course, you will really start to improve.

>> No.1542792
File: 246 KB, 900x900, forest.jpg [View same] [iqdb] [saucenao] [google]
1542792

>>1542790
Yeah
>once you approach every aspect of a painting as a potential learning ground, rather than an obstacle course, you will really start to improve.

I already am, and I love that after every painting I do I learn a dozen of new things. I've only done like 5 paintings this year so far and I love redoing them over and over till I get what I want and constantly learn/improve them/myself.

If I'd see it as an obstacle course I would get depressed and quit within minutes lol.

Sorry for reposting my shitty painting, just making a point, just learned how the sky is usually darker at the top, and gets lighter as it gets closer to the horizon, really like using this red-ish light to make it a sunset-ish landscape. :3

>> No.1542793
File: 165 KB, 918x918, HD1.jpg [View same] [iqdb] [saucenao] [google]
1542793

well, it seems that I have finished this.

here's a timelapse, for people who like those sorts of things: http://youtu.be/LwejuuAFSIo

>> No.1542794

>>1542793
looks good broski

>> No.1542805
File: 71 KB, 600x234, landscape.jpg [View same] [iqdb] [saucenao] [google]
1542805

>>1542740
heres some more :)

>> No.1542821

Is the loomis feel it thread still on?
I cannot get over how weird it is that my arm moves when I want it to.

I glide over the paper.
Guys.

Floating on command.

>> No.1542823

>>1542821
*Vilppu
shit

>> No.1542855

>>1542793
way too smooth and plastic looking.

Don't be ashamed of brush marks.

>> No.1542858

>>1542793
Would be good to see the photo you based this on.

>> No.1542922
File: 321 KB, 900x900, forest.jpg [View same] [iqdb] [saucenao] [google]
1542922

Worked on it for like 8 hours. Have I improved any? :O

I know I still have a long way to go, but I feel like I should be pretty proud so far.

>> No.1542925 [DELETED] 
File: 69 KB, 640x480, Hypnos.jpg [View same] [iqdb] [saucenao] [google]
1542925

Critique pls. Do your worst, /ic/.

>> No.1542926
File: 530 KB, 1554x777, WizardTwrSM.jpg [View same] [iqdb] [saucenao] [google]
1542926

I tried to be cool like Thom. It made me wanna quit life

>> No.1542927

>>1542926
Thom who? My name is Thom.

>> No.1542929

>>1542927
Are you this Thom?! http://thom.cghub.com/

>> No.1542930

>>1542929

Nope, though I am proud to be sharing my name with him. Because wow.

>> No.1542932
File: 39 KB, 414x472, icame.jpg [View same] [iqdb] [saucenao] [google]
1542932

>>1542930
Yep

>> No.1542934
File: 67 KB, 600x209, templeshit.jpg [View same] [iqdb] [saucenao] [google]
1542934

>>1542805
and one more
off to bed :)

>> No.1542957
File: 126 KB, 500x634, image.jpg [View same] [iqdb] [saucenao] [google]
1542957

>>1542927
Are you this thom?

>> No.1542958
File: 149 KB, 500x567, 1375386028876.jpg [View same] [iqdb] [saucenao] [google]
1542958

>>1542934

you are the guy that painted this arent you

>> No.1542978
File: 228 KB, 466x674, Screen shot 2013-09-07 at 11.15.00 PM.png [View same] [iqdb] [saucenao] [google]
1542978

I just got off work and this is the first thing I've drawn all crappy day, ugh. My reference was literally the first image that came up when I googled bird photo. I want to progress to fine linework and then coloring but every time I think I'm satisfied, I find something new to 'fix'. Except the 'fixes' generally turn out to be even more awkward-looking than before.


I really like how painterly/evident brush work looks but I worry that it seems like I'm just being lazy to others. who should I look at to crib from? thanking /ic/ in advance.

>> No.1542985

>>1542021
think about it this way:

there are two main light sources in this picture:
1. the sun. this is sharp, radiant, warm light. strong, directional light casts distinct shadows.
2. atmospheric light from the sky. this is technically bounce light but you can call it a main source of light because its still very bright. this is light that's been bouncing around in the sky and turned blue. this is very very soft, cool, "seeping" light. its coming from basically every direction, so the only real shadows it 'casts' are occlusion shadows.

on a cloudy day when the direct sunlight is blocked out, the main 'source' is just atmospheric light. things still cast shadows, they are just very very faint and extremely soft.

so think about where the highlight on the doorknocker is coming from. is it coming from direct, warm sunlight? no, its coming from the indirect light that bounced in from an angle the sun's direct rays couldn't. does it cast a shadow? not really, theres other angles that more indirect light is going along that reaches behind and around the object, with less and less magnitude the closer the object gets to meeting the door. this is where the light is "occluded" and finally can't reach.

you've got to think up a tier. you can't write rules for every shadow, but you can write the rules for creating every shadow. think less about the shadow and more about the light that is filling up the rest of the object.

>> No.1542988

>>1542583
>>1542569
haha, you made the boobs so much bigger.

overall the values are good, theres some spots where you've overstated a value or two like under her arm on the right and on her left hand and lower arm. you also made her legs very big i think. its apparent in the thumbnail.

>> No.1542990

>>1542740
>>1542805
>>1542934
do you have a gallery? i want to see some finished stuff

>> No.1543009 [DELETED] 
File: 861 KB, 1981x2000, weirddemonthing.jpg [View same] [iqdb] [saucenao] [google]
1543009

I..don't even know where I'm going with this. I got excited with the skull and spent some time rendering that and now I don't want to go back to anything else. The fact that the hand covers the motuh is making it an issue to see what I want to do with it, originally wanted it to be ripping a piece off or something. Anyone wanna have a go with something I'm missing?

I know the anatomy is a little off (what's there, that is). Need to look up the collarbone connections again. That and lower arm.

>> No.1543012

>>1543009
>keep it under than 1500 x 1500

>> No.1543014
File: 482 KB, 1400x1413, demonthingfixed.jpg [View same] [iqdb] [saucenao] [google]
1543014

>>1543012
Apologies good sir, uploaded the wrong one. I should've kept the information from deleted post though...

Anyway, any glaring issues on this one (even though it's dark as balls)? I know the anatomy needs some work. Having an issue trying to draw the mouth with the hand covering it.

>> No.1543015

>>1543014
Quicktip, always check if it reads good as a thumbnail. First I thought was it's an anaconda attempting to eat some panda.

>> No.1543016
File: 106 KB, 800x1200, bd.jpg [View same] [iqdb] [saucenao] [google]
1543016

Tried gestures/quick sketching but it still feels stiff.

>> No.1543017

>>1543015
Hahaha I'll keep that in mind, thanks.

>> No.1543023 [DELETED] 
File: 199 KB, 900x900, cat.jpg [View same] [iqdb] [saucenao] [google]
1543023

I have been working for 12h-16h for two weeks so I have not had the time to work on this in a proper way

>> No.1543024
File: 199 KB, 900x900, cat.jpg [View same] [iqdb] [saucenao] [google]
1543024

Work has got on my way to finish this.

>> No.1543030
File: 363 KB, 2048x1536, IMG_20130908_012358_0.jpg [View same] [iqdb] [saucenao] [google]
1543030

I'm gonna get insulted cause I'm the worst artist here. I'm not even an artist. I'm a scribbler.

>> No.1543032

>>1543030
No, you won't get insulted you'd just be directed to the Sticky. I am the one who'll get torn a new one by /ic/ here because I "Should of improved if only I dropped Animu"

>> No.1543034
File: 201 KB, 900x900, cat.jpg [View same] [iqdb] [saucenao] [google]
1543034

>>1543024
I will continue tomorrow

>> No.1543048
File: 332 KB, 713x879, ss (2013-09-08 at 03.53.33).png [View same] [iqdb] [saucenao] [google]
1543048

>>1543016
Try to use only CS and I curves/lines, and try your best to capture the rhythm/gesture in as few lines as possible. Also stop chicken scratching and draw with your shoulder not your wrist.

Can I get some serious critiques on this colour study I did? I feel like its a bit muddy, and kinda looks weird but I can't quite put my finger on it, can i get a fresh pair of eye on this thing?

>> No.1543051
File: 470 KB, 1199x1499, ebcc.jpg [View same] [iqdb] [saucenao] [google]
1543051

Hey /ic/! 3 hour painting for fun. I have a hard time grasping not blending. I think I need to do some actual master studies :/

>> No.1543058

>>1543048
Muddy as fuck values. Study more grayscale before jumping on to color.

>> No.1543059

>>1543051
Where is her neck?

>> No.1543065

>>1543016
>>1543048
http://4chandata.org/ic/Is-the-chicken-scratch-really-a-bad-habit-to-have-When-you039re-a-beginner-at-least-I-find-my-lines-to-flow-much-nicer-that-way-Of-a541707

>> No.1543069
File: 176 KB, 827x1010, asdadsdasad.jpg [View same] [iqdb] [saucenao] [google]
1543069

Just messing around and free sketching

>> No.1543071

>>1542958
Yes :D how could you tell? same mistakes over and over? haha :D
>>1542990
I do have a blog, but i dont have anything finished, its one of the things im working on :)
carlbenny.blogspot.dk you can peak around there if you want to :))

>> No.1543073

>>1541596
love it but some rim highlights on pudge's nipples would send my boner through the roof

in all seriousness nice job. When I discovered chain brushes I was thinking about doing a pudge too, makes shit so much simpler when you can just slap chains on instead of worry about actually fucking painting them.

>> No.1543078
File: 138 KB, 809x815, guyfin.jpg [View same] [iqdb] [saucenao] [google]
1543078

>>1543069
and done for now.

>> No.1543079

>>1542922
You need to work on your definition. Make shapes pop out from others. Those trees look like blobs, you need to think about what the branches and leaves look like in terms of shapes.

Your clouds look pretty good.

Just those trees man. Focus on the clusters of leaves, trees aren't sticks with little smatterings of leaves on top of the branches. Trees are huge clouds of leaves with sticks coming out of them.

Also watch your noodly lines on your tree trunks. Some of them lean weird like you had the screen at a weird angle while you were drawing. Lastly branches always taper as they go out.

>> No.1543081
File: 137 KB, 569x479, A-wip.png [View same] [iqdb] [saucenao] [google]
1543081

i dont do much anime-esque
decided to try at a friend and i
hows my doing?

>> No.1543083
File: 42 KB, 425x550, iwishicoulpaint.jpg [View same] [iqdb] [saucenao] [google]
1543083

>> No.1543085

>>1543079
Just woke up. Thanks for the advice mate, I will work on it. :)

>> No.1543087

>>1543083
nice! the strokes look odd though, I kind of dislike it because of that

I think you'll benefit from indirect 'painting'

>> No.1543088

>>1543083
neck is too wide. otherwise you're good

>> No.1543089
File: 2.04 MB, 3396x3236, life-drawing-07-09-13.jpg [View same] [iqdb] [saucenao] [google]
1543089

life drawing from yesterday
3-15 min poses
crits appreciated

>> No.1543098
File: 347 KB, 900x900, forest.jpg [View same] [iqdb] [saucenao] [google]
1543098

>>1542922
>>1543079

Improvement? I don't even know anymore.

>> No.1543101

>>1543089
It is hard to critique poses that short. I like the way you shade them.

>> No.1543103

>>1543098
too much "smudge"

>> No.1543106

>>1543098
better composition but you need more definition. Sharp lines. The thing is that your thumbnail looks really pretty good. It looks pretty well defined, the values aren't bad, the colors are nice. It's when you blow it up that there's no more detail than if it were a 80x80 thumbnail. You need to do a 100% hardness brush and start doing hard separation between one tree and another, between the trees and the ground, between the trees and the sky. It's all just one blurry mess.

Honestly? I'd say stop painting over that and just completely start over. Give it a fresh go. You're just messing around with the same thing now, completely fucking forget that and go again.

>> No.1543113

>>1543103
Yeah, I now realize that I 100% of the time use a smudge brush. Time to change it up.

>>1543106
Great advice, thanks alot! Will try my best.

Though I want to keep improving and learning within this one piece. I don't know if it's a bad habit of mine but I hate stop working on a piece and start on a new one to try and get the same result.

>> No.1543116

>>1543113
The problem with not starting over is you get locked into whatever bad habits you started on the first one.

You know what you want the painting to look like in your mind. You're not going to "lose" anything, especially since (no offense) your original isn't really that good. Just start fresh with the same idea, but don't get locked into the same composition. Maybe just do a greyscale or a line art and go from there.

>> No.1543117

>>1543089
yeah I wish there was like a 4 hour pose or something

>> No.1543131

>>1542590
You can't be serious.

>> No.1543134
File: 362 KB, 900x900, forest.jpg [View same] [iqdb] [saucenao] [google]
1543134

>>1543116
Thanks again for the advice,
>You know what you want the painting to look like in your mind.
Well for me it's mostly I know what feeling/atmosphere I want to create in a piece, I usually don't know what I want the painting to look like exactly once finished, so I feel more comfortable staying in one painting and just overwrite everything so much until I get where I am happy with it.

> especially since (no offense) your original isn't really that good.
No offense taken :), I know it's terrible. That's why I'm here, to be open to advice from you guys and understanding the mistakes I make that keep me from achieving what I want out of a painting.

So far I'm really happy you guys opened my eyes on my smudgy brushes and how it wouldn't let me get the definition I needed, I feel like such a retard for always going for the transfer>opacity jitter (smudgy) with every painting I do pretty much.

I hope this progress is a better step in the right direction?

>> No.1543158

>>1543089
Chicken scratch everywhere. Even if it's for a limited time you should avoid all those messy, unneeded lines.

>> No.1543166

>>1543158
scratchy lines are perfectly OK for a sketch, even if you like to keep it clean from the beginning

>> No.1543168 [DELETED] 

>>1543158
>sketch
>ignoring the point of quick studies which are supposed to be gestures.
Nigger stop giving excuses.

>> No.1543169 [DELETED] 

>>1543166
>>sketch
>>ignoring the point of quick studies which are supposed to be gestures.
>Nigger stop giving excuses.

>> No.1543171

>>1543166
>>sketch
>>ignoring the point of quick studies which are supposed to be gestures.
Nigger stop giving excuses.

>> No.1543173

>>1543158
not him, but there is a fine line between quick study lines and chicken scratches that detract from the form. in most cases with those sketches, the lines detract from the form and make for an uglier, timid looking sketch. I would hate to see 'chicken scratch' to become the new blanket diagnosis as much as anyone else.

>> No.1543179
File: 212 KB, 665x940, Goddness__5.jpg [View same] [iqdb] [saucenao] [google]
1543179

I just can't go more detail.
The idea is too difficult for me now.
so give it up...........

>> No.1543185

>>1543173
>implying those lines are not detracting from the form.
Do your elf eyes see nothing?

>> No.1543188

These are chicken scratching
>>1541479
>>1541888
>>1542377

These are not chicken scratching.
>>1542472
>>1543016
>>1543089

Get it right.

>> No.1543193

>>1543071
you should work on bringing pieces to more of a finish, you are really damn good man.

>> No.1543210
File: 135 KB, 620x877, doodle.jpg [View same] [iqdb] [saucenao] [google]
1543210

just practicing

>> No.1543229

>>1542855
>Don't be ashamed of brush marks.

christ, I love the terrible crits I get here sometimes. how do you know I'm "ashamed" of brush marks? is that even something that happens?

the reality is that I just didn't feel like using a lot of texture this time. it was just a value study.

>> No.1543231

>>1543229
>he actually addressed a fag
Good to see a bitch reveal themselves.

>> No.1543234
File: 350 KB, 1000x1610, 怪怪怪怪怪物.jpg [View same] [iqdb] [saucenao] [google]
1543234

just wanna draw monster

>> No.1543245 [DELETED] 
File: 199 KB, 900x900, cat.jpg [View same] [iqdb] [saucenao] [google]
1543245

>>1543034

>>1543234
Mara?

>> No.1543249
File: 199 KB, 900x900, cat.jpg [View same] [iqdb] [saucenao] [google]
1543249

>>1543034
Pretty much done... I guess

>>1543234
Mara?

>> No.1543266
File: 344 KB, 900x900, forest.jpg [View same] [iqdb] [saucenao] [google]
1543266

>>1543134
5 hours of painting later..
Wouldn't mind some c&c on it.

>>1543249
That is cute as fuck. Well done.

>> No.1543271
File: 992 KB, 2732x1536, Shipwrecked.jpg [View same] [iqdb] [saucenao] [google]
1543271

I have this picture in my mind of a mercenary walking away from a crashed spaceship on a desert planet with a child in his arm.

Critique apreciated on composition and values.

>> No.1543275

>>1543266
get your act together. that is not five hours of painting.

>> No.1543277
File: 165 KB, 899x667, BeeWIP001Resize.jpg [View same] [iqdb] [saucenao] [google]
1543277

>>1542787
Also - moving on to the next piece.
Still working on the arm, I had something sketched out but I was really not happy with it so I scrapped it and started that section over.

Could use a critique on this one and the previous one
>>1542787

>> No.1543278
File: 70 KB, 420x597, 018.jpg [View same] [iqdb] [saucenao] [google]
1543278

subway sketch

>> No.1543287
File: 1.00 MB, 1080x1642, 123ad1d1.jpg [View same] [iqdb] [saucenao] [google]
1543287

little tower thing.

>> No.1543292
File: 1.05 MB, 1061x1500, baa2.jpg [View same] [iqdb] [saucenao] [google]
1543292

>>1542158
>>1542189
Is this a little better?

>> No.1543296

>>1543277
All the textures and splatters is a little too much for me. Maybe tone them down a bit? Especially the coffestained background
>>1542787
I think skulls are one of the most generic and over-used objects in art nowadays. And the teeth grills doesn't seem to be attached to the teeth.

It's not really my type of art, but you're good at using vectors and the colors fit well together!

>> No.1543306
File: 244 KB, 524x850, emp.jpg [View same] [iqdb] [saucenao] [google]
1543306

>>1541489
little update

>> No.1543310
File: 177 KB, 1700x2338, lesson 4.jpg [View same] [iqdb] [saucenao] [google]
1543310

So I did Lesson 4 from Drawing On the Right Side of Your Brain

Did I do it right? Should I try it again? Or can I move on to the next lesson?

>> No.1543333

>>1543249

I like it, man. Feel like proportions in face are off, but it has some emotion. nice strokes. Top half of comp a little weak, maybe make it brick as it looks like blank air now.

>> No.1543353
File: 355 KB, 1280x1024, novel pic.png [View same] [iqdb] [saucenao] [google]
1543353

>>1543333
>quads
impressive

Crit pls, i suck ass at colors

>> No.1543355

>>1543249
Shit, FiRez, you've improved!

>> No.1543358

>>1542711
>I had my sister pose in this position a few times

You dirty boy.

(Photos?)

>> No.1543361
File: 202 KB, 717x998, wwd.jpg [View same] [iqdb] [saucenao] [google]
1543361

what is she reaching?
ideas?

>> No.1543362

>>1543292
Good wool texture. The hoofs still look like wilted tulips.

>> No.1543363

>>1543361
maybe a person?

>> No.1543373

>>1543361
My dick.

>> No.1543382
File: 113 KB, 500x707, a3x2as.jpg [View same] [iqdb] [saucenao] [google]
1543382

>>1543373
...no

>> No.1543414

>>1543353
Can I have critique on this please?

>> No.1543457

>>1543353

I have the same problem, but I'm learning it all now.

Basically, just like the sunset, for the water, add same technique, from top to bottom, lightest to darkest, then use the water tool or blur tool pref water (on sai, not sure about gimp) to blend the colors in. Works for water too, then you just add the details of the water later, where the light hits, the waves using single stroke darker blends and then more strokes on the same place with less opacity or lighter/darker colors dependent on light and value, and blend them together. Less chicken scratch, try to do straight lines, or if your concept involved no lines at the end just paint, try to not include any sketch, use paint to do the outlines or have a sketch and go over with paint then delete it with until your picture has a painted outline, always start with darker tones and go towards lighter.

>> No.1543473

>>1543382
You drew it too big.

>> No.1543480

>>1543457
Thanks a bunch Anon

>> No.1543492
File: 176 KB, 900x800, cat.jpg [View same] [iqdb] [saucenao] [google]
1543492

I took your advice >>1543333 and cut a bit of the canvas, his face probably seems off because I started it as a study of a very blurry and low res photo.

Thanks!

I also added more details, minor corrections and changed some light effects

>>1543266
Thanks anon.
Btw I really like the sense of air in the background of your sketch, the composition also seems to be going well.

>>1543358
Thank you Anon!
I still think my best was that portrait of Rin but the more I think about it the more I convince myself that it was a fluke :/

>> No.1543510

>>1543361
>what is she reaching?
>ideas?
That's something you should have figured out BEFORE you committed to a pose and composition.

Plan shit out first. Create thumbnails, preliminary sketches/studies, value comps, color comps, etc.

>> No.1543511
File: 608 KB, 1500x883, moutnains.jpg [View same] [iqdb] [saucenao] [google]
1543511

It's the weirdest thing when you have those moments where things "click" together and suddenly you don't know how you didn't see it the way you do now. Could never manage to "see" a landscape shot because I'm iffy with perspective, but this one came together somewhat decently. Only issue so far has been giving the illusion of height but I'm hoping the birds will cover that with some snow faded details below.

Any glaring issues or suggestions? That path on the right looks iffy to me but I'm hesitant to move it because it catches the golden ratio.

>> No.1543514
File: 1.21 MB, 1072x1260, newthing.jpg [View same] [iqdb] [saucenao] [google]
1543514

did a painting

>> No.1543518

>>1543511

suggestion: stop using lines. make the step to thinking in and sketching with value!

>> No.1543517

>>1543514
neato, look like early pollock/kandinski

>> No.1543522

>>1543518
shut up you

>> No.1543536

>>1543518
I've tried to but one of my main issues as of right now is form. Without drawing the lines around the object, I really forget to think in terms of 3D and my mind tends to revert back to flattening it. I do intend to draw with value as soon as I cement this mindset a little more though.

>> No.1543551 [DELETED] 
File: 1.48 MB, 1501x3548, 119.png [View same] [iqdb] [saucenao] [google]
1543551

h-how bad is it so far

>> No.1543552
File: 171 KB, 381x900, 119.png [View same] [iqdb] [saucenao] [google]
1543552

h-how bad is it so far?

>> No.1543563

>>1543552
That's a pretty nice home made wax candle, dude.

>> No.1543568
File: 1.08 MB, 1167x763, facederpblarghoutofpractice.png [View same] [iqdb] [saucenao] [google]
1543568

Portrait study, oh God I need to practice more...

>> No.1543569
File: 649 KB, 1500x1013, dome and biker and stuff with textures 2.jpg [View same] [iqdb] [saucenao] [google]
1543569

wip

>> No.1543574

>>1543552
layout your drawing before you draw it. Choose where each limb will be and is facing, make sure it is anatomically correct, then draw. Quick sketch line drawing won't hurt between layout and draw either.

>> No.1543573

>>1543569
looks interesting but the angles seem a bit odd/ maybe check the perspective again. looking forward to seeing this develop.

>> No.1543575

>>1543568
looks good, sharpen it up, get more of the correct colors in there.

>> No.1543579

>>1543575
How so?

I'm basically just self teaching so any pointers would be glorious.

>> No.1543596

>>1543579
Try some darker values and complimentary hues in the skin tones

>> No.1543600
File: 438 KB, 2522x3481, hull breach.jpg [View same] [iqdb] [saucenao] [google]
1543600

>> No.1543604

>>1543600
Fucked up perspective, lack of contrast

>> No.1543605

>>1543552
0/10 would not band

>> No.1543663

>>1542157
what the fuck fool. gave me a pretty sweet chuckle though

>> No.1543705
File: 155 KB, 600x673, 126.jpg [View same] [iqdb] [saucenao] [google]
1543705

>>1543271
I just realized what I thought was the ship is a planet in the bg. Anyways, in the paintover I did it as though that whole shape were the ship. I thought that since they are walking away from the wreck they can be further from the ship in the image, and can be exiting the composition (partially cropped out, and facing the very border of the painting). In your image they are visually overlapping the ship/walking towards it almost. I'd separate the two visually more...I used the shadow of the ship to show that there is still some connection though so it doesn't feel like two images in one or something.

I also tried to make the ship have a couple recognizable elements to it--a fin and an engine exhaust thingy.

>> No.1543710

>>1543193
thanks a lot! and yeah, the devil is in the details ;))) i guess im more of a process than product type of guy, but i need to do both really well :D

>> No.1543736
File: 372 KB, 900x900, forest.jpg [View same] [iqdb] [saucenao] [google]
1543736

>>1543275
>get your act together. that is not five hours of painting.
Actually it was even more. But yeah, I guess it's because I suck. Hope I'm improving though.

>>1543492
Thanks :)

>> No.1543738 [DELETED] 
File: 1.89 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1543738

Just doodles right now. Haven't drawn in five years, but decided to start again last night. I was shit even before I stopped, and now I found that I've forgotten even basic construction so I'm starting simple.

It's a lot harder than I remember...

>> No.1543748
File: 1.53 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1543748

>>1543738
Further doodles.

>> No.1543753

>>1543736
If you are spending that long on this then you clearly are very lost in terms of what you want this to look like. Grab some reference and start tightening and cleaning this up.

>> No.1543758

>>1543748
Annnnd now the picture got deleted. It was the pony wasn't it.

>> No.1543759

>>1543753
Yes partially I am. Good advice, thanks.

>> No.1543762
File: 2.20 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1543762

Reposting shitty doodles, minus the pony, an hoping it doesn't get deleted. First day back after 5 five years no drawing, trying to relearn shape composition.

>> No.1543763

>>1541489
i see a woman shitting

>> No.1543764

Don't see a questions thread so I'll ask here. When doing gestures, how do you see the right proportions that you're suppose to make? Whenever I try to gesture I fear that I made one body part too long or too short, do you get over this by continually doing the gestures? I'm studying gestures and anatomy from "Michael Hampton- Figure Drawing - Design and Invention", is this a good book?

>> No.1543765

>>1543762
Don't really mean to offend you, but how old are you? I drew like that when I was about 9 years.

>> No.1543768

>>1543764
Yeah that's a good book. And don't worry too much about proportions with gesture as long as they aren't SUPER distorted to the point where it interferes with other things. The point of gesture, is, believe it or not, gesture. So get the feel of the pose, the pose, the action of the pose, the rhythms of it. Don't worry about proportion. If the legs are too long then so be it, but if you captured the pose then it doesn't matter.

>> No.1543773
File: 338 KB, 900x900, forest.jpg [View same] [iqdb] [saucenao] [google]
1543773

Sry for posting my updates for the millionth time, but
>>1543753
Followed your advice, and what d'you know.. grabbing a reference really does help. ty

>> No.1543774

>>1543310
I think you're going too fast, take your time, let your eyes and you pencil work together, in other words, move your eyes a bit, then, move your pencil drawing the line.

Though, there's no wrong result, it's just practice.

>> No.1543775

>>1543773
Anyone know why my colours get lighter and different once I save it as a JPG? (quality setting is at 100). Pretty frustrating :[

>> No.1543779

>>1543765
Haha yeah. 23. I was shitty even before I stopped for 5 years. So going back to basics. It's frustrating, but it looks like I'll be spending the next few months with loomis.

>> No.1543782
File: 311 KB, 900x900, forest.jpg [View same] [iqdb] [saucenao] [google]
1543782

>>1543775
Testing.

>>1543779
Ah, hope you didn't take it as a discouragement - never too late to learn if you ask me. If I were to give out advice (not that I'm really qualified), just draw ALOT and enjoy doing it, I don't know what loomis is but give yourself some time before doing studies and whatnot. I never did any studies myself or read any books, just looking at other people's work and enjoying myself drawing is what I've been doing. I'm kind of in the same boat though, just turned 21 and I haven't painted/drawn for a few good years.

>> No.1543787
File: 224 KB, 659x960, Character_study_03_week_02.jpg [View same] [iqdb] [saucenao] [google]
1543787

I need help figuring out her anatomy issues, I went too far into the render and something looked off, I flipped and fixed a few things though I'm not sure about the neck. Any help would be appreciated.

>> No.1543811

>>1543787
Her arms are completely different lengths

>> No.1543813
File: 89 KB, 886x1200, weirdo sketcg 1.jpg [View same] [iqdb] [saucenao] [google]
1543813

tryin' to get a feel for photoshop again
been doin' flat cartoons for a while, painting feels fun

>> No.1543821
File: 299 KB, 841x1300, macromastia.jpg [View same] [iqdb] [saucenao] [google]
1543821

hi, i would like to ask if im doing good with the shadows in here, since im not good at all at shading and im starting to practice that

>> No.1543830
File: 234 KB, 472x585, Untitled-3.jpg [View same] [iqdb] [saucenao] [google]
1543830

>> No.1543833
File: 309 KB, 900x900, forest.jpg [View same] [iqdb] [saucenao] [google]
1543833

Progress.. still looking for opinions.

>>1543821
It's a good start. Depending on what style you want to go for though (I'm guessing cartoony?). The shading on her left arm makes it look like it's flat, and the shading on the belly shouldn't be like that.

>>1543813
>>1543830
Candy to the eyes. ;]

>> No.1543836

>>1543833
thanks, so i made the shade a bit curvy? what about the breast? do they look good? i mean the shade of the breast

>> No.1543839
File: 241 KB, 841x1300, shades.jpg [View same] [iqdb] [saucenao] [google]
1543839

>>1543836
Something like this

>> No.1543844
File: 102 KB, 540x562, shades2.jpg [View same] [iqdb] [saucenao] [google]
1543844

>>1543839
Actually I'm dumb, I mean do this

>> No.1543848

>>1543844
oh thanks a lot

>> No.1543970

>>1543188
I'm pretty sure /ic/ doesn't even know what chicken scratch is, judging by the sticky.
>A typical beginner's mistake is the so called chicken scratch, also known as a hairy line. This is going over your lines multiple times.

That's wrong. Restating your lines is fine, especially if you're clean about it. The problem is petting your line into place as opposed to making one single stroke.

>> No.1544895

>>1541509
Lines are too rough, control your lines more. Make nice clean ones. Only put more pressure, darkness on the line where there is shadows, and lighter lines where there aint no shadows so you have this 3D feeling, or that its stacking up etc

>> No.1546173
File: 208 KB, 500x476, 1373925358734.gif [View same] [iqdb] [saucenao] [google]
1546173

>>1541888
>signature