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/ic/ - Artwork/Critique


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File: 202 KB, 468x750, Draw Thread Archergirl.png [View same] [iqdb] [saucenao] [google]
1518104 No.1518104 [Reply] [Original]

Draw Thread!

>Previous Thread
>>1515283

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
http://browse.deviantart.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushes-1/
pandemoniumart.net/brushes/
http://theroundtablet.com/2011/06/27/photoshop-brushes-of-the-pros-for-free-skills-still-required/

>> No.1518116
File: 119 KB, 720x1283, I have a shadow on the wall.jpg [View same] [iqdb] [saucenao] [google]
1518116

>>1518104

Another shot at line drawing!

Maybe I can do some of these for some quick cash from DA buttskies. Maybuh


Rindo im not sure you're here but you me collab something
????
profit

I have this urking feeling you're the other side of the coin.

>> No.1518119
File: 74 KB, 940x651, Mike.jpg [View same] [iqdb] [saucenao] [google]
1518119

just "finished" this

>> No.1518123

>>1518116
Fix the hand and its good c;

(Like make it fit the size of her body because it looks like a lil baby hand)

>> No.1518128

>>1518116
yep great drawing. Would love to see in colour.

captcha: Cicero artGal
lol

>> No.1518140
File: 139 KB, 920x1277, yea I am.jpg [View same] [iqdb] [saucenao] [google]
1518140

>>1518128

Yea Im coloring it we'll see how long it keeps my attention

>> No.1518150
File: 483 KB, 1999x667, study.jpg [View same] [iqdb] [saucenao] [google]
1518150

I got to this point and basically gave up...

Fuck, this shit is like 10x more difficult than line art.

Any tips for painting? That's like, my biggest weakness.

>> No.1518155

>>1518150
do it traditionally, learn to use and block in values and colors with real paint and then carry that into your digital work.

>> No.1518157

>>1518155
Ok, well I'll be starting arto school in Oct, so I'll have a chance to do it there.

Anything else?

>> No.1518160

>>1518150
yeah i'm a bit like you, the thing is you've probably been doing lines since you were a kid, so when you think about it, it's kind of natural that it'd be harder doing it this way.

so anyway, the advice i have is persist and you'll get better at it, and in a little while, a few years unfortunately i think, it'll be just as natural as lines.

>> No.1518165

>>1518160
Yeah, I have actually.

I mean, even with line art, I'm comfortable with the idea of thinking in form. But starting JUST from lighting, is friggin hard.

I can move up to lighting once I've got everything else done, but starting there gives me a lot of trouble.

>>1518163
So, just keep pushing I guess?

>> No.1518163

>>1518157
study hard and continuously create

>> No.1518172

>>1518116
I think I see you cheating on the hands and feet there.
Otherwise it looks great.

>> No.1518173

>>1518119
looks nice, would have been better if you had pushed the value a little more but it looks good.

>> No.1518174

>>1518140
The abs are really oddly placed. look into that.

>> No.1518175

>>1518150
Looks good to me anon, consider this a finished study and move on.

The most important thing to do is to keep going or you'll get nowhere.

>> No.1518184
File: 198 KB, 1948x1316, NEW.jpg [View same] [iqdb] [saucenao] [google]
1518184

>>1518174

Yea I'm gonna use a ref to fix it. I'm trying to stylize the body to a point where im squeezing the mid section but not changing the abs. Gonna need to do some major tweakin'.

>> No.1518183
File: 803 KB, 1329x792, truffle pigs.png [View same] [iqdb] [saucenao] [google]
1518183

Quick drawing in a new style. It feels pretty nice so far, but I'd appreciate advice. I'm sure plenty is wrong with it and I'm just blind.

>> No.1518185

>>1518184

O right new method of coloring /y/n/m?

More experimentation than anything but im sure its better than my usual dark and gritty

>> No.1518186

>>1518183
why are the pigs lit like that? it almost looks like they're lit by a spotlight, you need to make them fit in with the atmosphere of the environment more.

>> No.1518187

>>1518185
looks good.

>> No.1518202

What should I be looking for when I do landscape studies?

>> No.1518208

>>1518116
I suggest slowing down while drawing. Your drawings always looks really rushed and is without proper planning. They always come out really sloppy and half assed. Zoom out and in and check your proportions carefully. For example, the face is really long and the navel is on the right side of her body. There's more. Just compare with a ref when you're sketching.

You need to also study more anatomy. The connection of the neck with the body is really awkward, and her abs are showing your lack of knowledge in muscles.

Study these :
-Anatomy
-Proportion

>>1518184
Can't say much since it's still rough, but remember that hair has form too, and the clumps the form has planes that is exposed to light and such. I also don't really like the reds that is on her since it's feels a bit garish, but probably you can tweak those out later.

>>1518202
How elements in a landscape looks visually, like rock formations, trees, contours of the earth, etc.
Perspective.
Colors.
Composition and shapes in a composition. Values.

>> No.1518211

>>1518208
I though his sketching skills are where he is shining at. I love this quick but confindent sketch he posted.
I agree he should slow down while painting though. The colour looks rushed as fuck.

>> No.1518215
File: 999 KB, 907x1290, ü_005 Copy.png [View same] [iqdb] [saucenao] [google]
1518215

Can i get some thoughts /ic/?

>> No.1518216

>>1518211
Not really. Charging confidently without knowing what you are doing or trying to achieve is foolish. The sketch is also not really that good to be honest, and can be improved more, even for a rough digital sketch. He needs to draw more slowly and carefully.

>> No.1518218

>>1518216
Alright. I was interested becaue I am currently at a similar level sketching wise. And I always had the impression fast and quick sketches feel very alive and useful for further usage.

I'll see what I can do.

>> No.1518221

>>1518208
Let me rephrase. What makes a good landscape to study compared to a bad one?

>> No.1518225
File: 58 KB, 650x526, sketch.jpg [View same] [iqdb] [saucenao] [google]
1518225

>> No.1518226
File: 146 KB, 1000x625, lion5.jpg [View same] [iqdb] [saucenao] [google]
1518226

Slow progress.

I finally noticed one of the reasons my colors and values are/were so shit. I had my monitor calibrated so poorly that I could barely differentiate between values and colors even.

I feel like I should push them a lot more, am I correct in assuming that? Especially the mane on the right should be a lot darker, I feel.

>> No.1518227
File: 524 KB, 1476x1280, Photo-Study-Anatomy-1.jpg [View same] [iqdb] [saucenao] [google]
1518227

Man my brain keeps wanting to stop and procrastinate. God damn it. Here's What im working on will take this to completion by the end of today...

>> No.1518229

>>1518221
What do you want to learn about landscapes?

>> No.1518231

>>1518226
correct, keep going it looks good so far.

>> No.1518234
File: 852 KB, 1800x1200, Uluru_Ayers_Rock_Alice_Springs_Australia1.jpg [View same] [iqdb] [saucenao] [google]
1518234

>>1518218
Think about every line that you make. Does it add something positive to your drawing, or does it take away from it? Does the proportion and form makes sense, etc. If you're still starting out, drawing more slowly will pay off more in the future. Make conscious decision for each mark, and you will learn faster. In the future, you'll work faster as a result of knowing what you are actually drawing, and even draw with less lines to convey more than you had before. Keyword here is 'think'.

>>1518221
Anything with an interesting lighting and good composition. You should also study ones that you feel that you might want to draw later, for example, if you want to draw a barren, alien landscape, studying the Grand Canyon as an analogue might make sense, to convey the same feeling. Draw what you feel will benefit you the most. And make sure the ref is not heavily shooped as it might throw your studies off.

>> No.1518240

>>1518227
Don't you dare procrastinate.

I like it anon.

>> No.1518243
File: 737 KB, 1328x792, truffle pigs.png [View same] [iqdb] [saucenao] [google]
1518243

>>1518186 better?

>> No.1518245

>>1518227
Nose is too long.

>> No.1518252

>>1518225

Are you the gent that was posting the pig with the wrench?

>> No.1518254
File: 105 KB, 328x304, alienwip.png [View same] [iqdb] [saucenao] [google]
1518254

Not really sure where I wanna take this, just having fun.

>>1518227
Overall it looks good, there is a couple parts in the legs that are gonna have to be smoothed out when you add in the color. The top right shoulder section has some weird parts too it but can't really say anything bad yet about it as its not finished.

>>1518183
>>1518243

I like the environment a lot.
Please please take out the little white birds though, it kills it for me.

>> No.1518257

>>1518252
I'm not, sorry anon.

>> No.1518260

>>1518257

Regardless it's good work. Style reminded me of that, the light work on it is really nice.

>> No.1518267 [DELETED] 
File: 272 KB, 1600x1200, 10.jpg [View same] [iqdb] [saucenao] [google]
1518267

Tell me how I can improve.

>> No.1518269

>>1518267
use ref

>> No.1518289
File: 311 KB, 1332x798, boat.png [View same] [iqdb] [saucenao] [google]
1518289

>> No.1518318
File: 150 KB, 1000x625, lion6.jpg [View same] [iqdb] [saucenao] [google]
1518318

>>1518226

>> No.1518324

>>1518289
Lol'd. you shud probably learn basic form before trying to fit in all dat anatomy buddeh

>> No.1518326

>>1518150
Hard edged, high opacity brushes only for the block in. Pay attention to major planes, and keeping values consistent for each plane. Use a brush that is a few sizes larger than the largest brush you think you can get away with.

>>1518155
Seconded

>> No.1518329

>>1518267
Is she supposed to look like a child? Because she looks like a child.

The foreground head is incredibly sloppy in terms of composition and execution. Study some professional works that have a character's head in the extreme foreground and see how they do it.

>> No.1518330

>>1518289
The back muscles are missing. All of them. The head is incredibly distorted, among a myriad of other problems communicating basic forms properly.

Concept is weird too, as if you didn't really plan things out. That boat doesn't look like it float with that giant metallic statue. What kind of boat is that? Who would man such a boat? Why have an outlandish statue on it? What functional purpose does it have?

>> No.1518336

>>1518329
Yes she is supposed to look like a ~9 year old girl I saw at the beach one day. She stood in front of me naked in that pose and was very beautiful. It's a shame I couldn't do better in painting her.
Also ref on the head might have acutally been a good idea.

>> No.1518338

>>1518336
:((((((

>> No.1518340

>>1518336
ask teal, he likes to draw dead boys covered in cum and blood

>> No.1518342

>>1518340
Don't fall for it, keep calm, report and move on.

>> No.1518352
File: 123 KB, 542x786, study.jpg [View same] [iqdb] [saucenao] [google]
1518352

The product of today's practice. I'm trying to do a 2 hour drawing per day. If nothing else, I'm able to produce something in two hours now that took me 6+ hours to arrive at a few months ago.

>> No.1518354

>>1518352
the ref
http://gestiefeltekatze.deviantart.com/art/powder-girl-391207279

>> No.1518410
File: 277 KB, 750x1000, mora.jpg [View same] [iqdb] [saucenao] [google]
1518410

Oh wow. what a long day.
In the morning I started reading the sargent notes which seem to have helped me alot. After some warm-up sketches/doodles I sat on this piece trying to focus heavily on what I had read.
>every stroke matters.
>every stroke of the brush should emphazise the flow of the object in 3D space.
>use thick and heavy brushes. keep it simple.

to name a few things.
It was a pretty exhaustig experience to think about what I did rather than just paint wildly. But I believe this is the correct approach.
Thoughts?

>> No.1518413

>>1518410
>>1518410
Oh yeah, it is of course a study of a masterpainting. And I have left away some of the details on her clothings, since this was not really subject of my study.

>> No.1518421

>>1518410
Really solid study man! I don't know why you didn't finish off the clothes, there is very little more for you to do, just some spots on the red and the floral pattern on her head thingy. I think it would be good to finish it off.

A few of your values are a bit off, they tend to be shifted lighter in a few places (like the negative shape between her belly and the chair).

You can also try getting some more soft edges in your work. It is subtle but there are many places where Zorn has has hid edges a little softer than yours and it makes a big difference.

Lastly, be careful of using the same sized brush too much. This is apparent in a couple places, but very much so on those multicoloured tassle thingies going around her neck. Look at how much more variety of shape there is in the original.

Anyways, overall a good study, it looks like you are really thinking it through which is the most important part.

>> No.1518424

>>1518410
Did you trace, or did you construct the whole thing by hand?

>> No.1518440

>>1518421
I humbly thank you for your advice.
The brushsize tip was great.

>>1518424
No. Neither actually. I admit I should go into face construction next, since Its really one of my absolute weak point atm.
I did everything by eyeballing with an inital sketch underneath. It took me forever to get things look somewhat okay and had to use a ton of liquify at the end to correct a lot of things. The head for example was way to wide throughout the whole process. and there are still a lot of things off, if you put the original over it to compare.

But yeah, I have gotten pretty good at eyeballing things, even though I know its of no use for me if I have to construct something on my own, so I will definitely study that as my next subject. And I fear it alredy.. heh

>> No.1518450

>>1518410
I've got nothing to say except you did really well and everyone replying to you is making awesome points, and please keep doing awesome process posts like this because this is what /ic/ should be like

>> No.1518475
File: 749 KB, 1754x2480, safasdasdfg.jpg [View same] [iqdb] [saucenao] [google]
1518475

working on a space moth

>> No.1518477

>>1518267
proportions look good ;) but needs work on variations of edges, I see very little hard to soft edges like at the top of the leg it should be much softer then going to hard at the knee. Also decide on a light source beforehand then pick a number of points on the body to give you a basis. Also try playing around with tones, where is it warm? where is it cool?

>> No.1518531
File: 199 KB, 1000x1667, shoresketch.jpg [View same] [iqdb] [saucenao] [google]
1518531

>>1518410
This is awesome. Lower neck could use some attention and you appear to have slimmed her down, but I'm digging the stroke similarity that you tried to maintain.

>> No.1518554
File: 376 KB, 1440x1800, 2deep4you.png [View same] [iqdb] [saucenao] [google]
1518554

>>1518104
A bird falling to its death.

>> No.1518569
File: 51 KB, 1440x1800, withdodd.jpg [View same] [iqdb] [saucenao] [google]
1518569

>>1518554
you have to kill the purple a bit so the image isn't eye-exploding, and so the orange and black with pop out a bit more. here i did it without making it dull by bringing to closer to orange 'round the outside' which means you get to keep your full chroma without hurting people.

>> No.1518570

>>1518569
it closer not to closer*

>> No.1518575

>>1518330
>Implying it has to be structurally sound
>Implying the dysfunctional and distorted body was unintentional
>Do you even surrealism?
>Do you even art??

>> No.1518578
File: 701 KB, 3508x2480, 2.jpg [View same] [iqdb] [saucenao] [google]
1518578

some master studies.

Am I doing it right ?

>> No.1518586
File: 36 KB, 1024x768, gun_girl_FireAlpaca.jpg [View same] [iqdb] [saucenao] [google]
1518586

Trying something with FireAlpaca
I don't feel much this software

>> No.1518590

>>1518575
i think the guy was just joking

>> No.1518592

>1518215
You may receive some better results here.
>>>1517156

>> No.1518602

quick question:
what exactly should i have a good grasp of in pencil before i can start on digital?

>> No.1518605
File: 121 KB, 434x578, Siya.jpg [View same] [iqdb] [saucenao] [google]
1518605

So I posted this on the last thread and worked on it some more. Few things need to be fixed I see but I think I can work with this. Any thoughts?

>> No.1518607

>>1518569
HAHA 10/10

>> No.1518609

>>1518602
drawing

>> No.1518613
File: 593 KB, 1803x1315, femalefigure.jpg [View same] [iqdb] [saucenao] [google]
1518613

Probably not going to finish this. Just wanted to work on proportions and the human figure

>> No.1518619

>>1518605
Just work on those fundamentals op, her anatomy seems a bit out of wack especially the waist and ass so just touch those up abit and i think we will be fine for starts.

Also.
>dat ass

>> No.1518620

>>1518569
The Box.

>> No.1518622

>>1518613
Shoulders look manly.

>> No.1518626

>>1518622
Yeah, I see that now, thanks.

>> No.1518629
File: 125 KB, 980x691, okgestures.png [View same] [iqdb] [saucenao] [google]
1518629

Some gestures I did last night. Not sure if I'm approaching them the right way.

>> No.1518642
File: 59 KB, 504x720, Wippits.jpg [View same] [iqdb] [saucenao] [google]
1518642

Self portrait with pastels.

I'm going to add intricate, colorful patterns around me. It's kind of Klimt inspired.

Thoughts?

>> No.1518645

>>1518642
please get a haircut...

>> No.1518646

>>1518642
the biceps are waaaay too long. The colors are alright I guess, it looks sort of alex pardee wannabe-ish though...
but srsly, those arms

>> No.1518653
File: 97 KB, 918x1224, IMG_20130806_151410.jpg [View same] [iqdb] [saucenao] [google]
1518653

>>1518629
start with longer strokes and move quickly into trying to express major forms with rhythmic lines. That's a tall order for anyone though- looks like you're on a good track. the only other thing I'd advise is that once you've got a 1-3 long lines defining the pose, start with the form of the head and then move into the body.

Life drawings, numbers indicate length of pose. I know the head is a bit small for the body here.

>> No.1518657

>>1518653
Thanks for the advice, I'll make an attempt to work on that when I do my gestures tonight. I think I try to get into detail too quickly with them, it's a hard habit to break. I really love the subtle bumps and curves of the human form.

>> No.1518659
File: 91 KB, 918x1224, IMG_20130806_151503.jpg [View same] [iqdb] [saucenao] [google]
1518659

>>1518642
As others have said, biceps are too long. The line work in the clothing is good, if a little less confident than I'd like. Seems like you're kinda doing your own thing on this one. Considering you're going for Klimt, the only thing I'd recommend is ensuring you're careful to maintain a dominant color temperature so it doesn't end up clashing too hard. Klimt used color from all around the wheel even when they clashed, but maintained a dominant color temperature.

Really wish I'd had more time on this pose.

>> No.1518665
File: 100 KB, 918x1224, IMG_20130806_151330.jpg [View same] [iqdb] [saucenao] [google]
1518665

>>1518657
It is a hard habit to break. I have plenty of trouble remembering not to get caught up in detail too early myself.

>>1518605
look into how to represent the sternocleidomastoid and trapezius muscles, as well as how the clavicle and scapula articulate with the humerus in the shoulder girdle. That head looks like it needs to be shifted, but you can probably avoid that by adjusting the shoulders/neck some.
Also- spend time studying your fundamentals. Seriously, based on what it seems you'd like to do, you'd be best served by forgetting about finished pieces for some time and gaining some confidence in massing out the head/torso/pelvis.

Didn't plan on drawing anything below the elbow when I started this pose, I know pretty much everything below it is really proportionally fucked up. Otherwise I'm fairly fond of it.

>> No.1518668
File: 222 KB, 1044x875, IMG_20130806_224006.jpg [View same] [iqdb] [saucenao] [google]
1518668

>>1518586
Work in black and white and better figure out how to represent masses interfacing (sliding, interlocking, etc.) on each other. The breasts have absolutely no volume. If you put the same amount of effort into studying that as you did into detailing, you will DEFINITELY see dramatic improvement.

I think the face sits a little too low on the head in this one.

>> No.1518672
File: 104 KB, 918x1224, IMG_20130806_151256.jpg [View same] [iqdb] [saucenao] [google]
1518672

>>1518531
stuff in the mid-far is kinda meh, though not bad, but the rocks sitting in the water in the foreground are sexy as fuck.

>>1518410
hands and neck seem a bit weak. Brush work is really nice. Sargent-study bro-fist, he's one of my favorites. Where did you find said notes?

>>1518267
So many brush strokes, so little form. Use bigger brushes, spend time doing volume studies instead of jerkin' it to little girls.

>>1518318
Definitely looks more voluminous than the last you posted- but try painting your shadows in with cool colors (because your lights are warm).

Head might be a bit small in this one too, and I haven't gotten below the knee in my study of musculature so I didn't bother drawing it. Otherwise, this is probably my favorite of the last couple weeks.

>> No.1518715
File: 228 KB, 751x700, 111.jpg [View same] [iqdb] [saucenao] [google]
1518715

>>1518672
Did a quick paintover for ya since you seem to be nice and giving out critiques. Plus you know, it's a figure, and that's like mostly what I do paintovers for haha!

>Sargent-study bro-fist, he's one of my favorites. Where did you find said notes?

Not the guy who did the study, but that is a painting by Anders Zorn, a contemporary of Sargent. And the Sargent notes are here: http://www.goodbrush.com/misc/painting_lessons/sargent_notes.pdf

>> No.1518718

>>1518715
Thanks! the shadows are fucked up because the session I attend has multiple flourescent light sources and I'm shit at eliminating all but one source.

Thanks for pointing out how undefined the pelvis/torso relationship was. That was really insightful.

>> No.1518721

>>1518715
Also, thanks for the Sargent notes. I was pretty sure the painting wasn't his, I was just referring to studying his painting methods.

>> No.1518723

>>1518672
>So many brush strokes, so little form. Use bigger brushes, spend time doing volume studies instead of jerkin' it to little girls.
I think that's the best crit I ever got (not being sarcastic).

>> No.1518726

>>1518718
Yeah the sessions I attend has kinda shit lighting like that too...you gotta observe even more carefully and deal with it.

And yeah, about the pelvis/ribcage thing...remember that the joints and junctions between masses are really important. So knees, elbows, ankles, the pelvis/ribcage--all those things are super important and you should have them relatively defined. You can leave lines out, blow out edges, have things more ambiguous in the other areas so long as the joints are there it will still be solid (that's a little lesson I got from Henry Yan's book, which is definitely a favourite of mine).

>> No.1518738
File: 44 KB, 720x540, ART !!!.jpg [View same] [iqdb] [saucenao] [google]
1518738

made this a while back, might remake it with more detail. what do you guys think? any suggestions on how to improve it?

>> No.1518748

>>1518227
It's been a while since I painted with PS, so take this with a grain of salt. You're getting too detailed too quickly. your base sketch is good, but you need to block in bigger areas with a bigger, completely opaque brush. You shouldn't have worked up to the facial features until you've blocked in the light/shadow representing the basic form of the entire body.
There's 13+ tones there. You should have about 3 to begin with.
It's a pain because when working with a photo, it's really easy to copy down the details immediately, when really you should be looking for the building blocks before defining too much musculature.

If that doesn't make sense, forgive me. I ought to be asleep by now.

>>1518723
same guy here; I've always thought of draw/critique threads as a crucible for technical improvement above all else. My opinion on your subject is irrelevant to the purpose of this thread, and expressing it would bring up a censorship debate that would derail us.

Your work's subject material is incendiary. Most people will ignore or berate you for it. I suggest making a decision about what you want: submit tamer studies here in order to receive more frequent critiques, or if you just want attention, /b/ is calling. That said, submit whatever you want. This is 4chan after all.

>>1518726
Henry Yan's book is fantastic. I'm glad I picked up a copy. I feel I need to get a more solid memorization of anatomy and into the habit of thinking in terms of junctions before I tackle it too much though.

>> No.1518754
File: 87 KB, 968x455, castle.jpg [View same] [iqdb] [saucenao] [google]
1518754

>used to love digital landscape painting
>go on ~6 month break, don't touch the tablet
>come back, feel like I just started painting for the first time
This is horrible, pic related, I was trying to do a "speed painting" of a castle photo I found online but I just got some rough colored blobs and it still took me 30 minutes.

I love stuff like
>>1518531
the rough style with some crispness to it, hard paint strokes and edges, but it looks so damn good.

>> No.1518756
File: 835 KB, 3872x1821, castle_ref.jpg [View same] [iqdb] [saucenao] [google]
1518756

>>1518754
Reference for anyone who is interested or would like to take a stab at this. I'd love to see someone else try this, just so I can see what techniques others would use and how they go about doing things.

>> No.1518758
File: 404 KB, 1633x1199, 2013-08-07 00.41.48.jpg [View same] [iqdb] [saucenao] [google]
1518758

3rd time drawing with my new pencils.

First non doodle I have done.

Hit me with your best shot I am trying to understand color and shading better but I think I fucking suck really bad.

>> No.1518763

>>1518758

...What's that yellow stuff?

>> No.1518764

>>1518738
could be less homosexual

>> No.1518768

>>1518763
Notice the brownish color near forehead. I meant to use that lightly but I went full retard and used yellow.

I meant to add some light skin colored shading into it

>> No.1518775

>>1518215
work on your hands, grill

>> No.1518774
File: 1.53 MB, 1458x1458, skull5.jpg [View same] [iqdb] [saucenao] [google]
1518774

>>1518768
>>1518758

You can't go lighter because you can't get whiter than the paper. You really have to start being less timid with shadows, go all out, big confident shadows to bring out the light.

Squint and look at the drawing again, your face is completely flat, value-wise. In addition to that, you really need to start drawing what you see and not the idea of what you think you see. Does the nose really look like that? Does the mouth really look like that? Observe carefully and also measure your proportions.

>> No.1518780

>>1518754
have you heard 'less speed, more haste?'

take a relatively simple picture, paint it in 30 minutes.

but this time you are only allowed to do 1 stroke every minute, 30 total.

so think about the stroke, it's length, it's placement, it's color, it's size,it's texture, its value; all it's attributes. then place it on the 'canvas' neatly and quickly, without correcting it.

and remember all that big to small, simple to complex stuff.

if you've done a good job you should have the beginnings of a nice painting.

>> No.1518781

>>1518774
Lemme redraw a basic sketch with some charcoal with only some basic shading.

>> No.1518783

>>1518781

I find pencil a lot easier to control than charcoal, but sure.

>> No.1518785

>>1518575
>Implying the dysfunctional and distorted body was unintentional
even if it was intentional it was done badly.

>> No.1518786
File: 765 KB, 2048x1536, 7minutecharcoal.jpg [View same] [iqdb] [saucenao] [google]
1518786

>>1518783
I love charcoal for some reason.
I find it easiest to "manipulate" into what I imagine.

>> No.1518788

>>1518786
Also I tried to fix the nose a little bit does that nose seem more realistic the lips are total shit I know but I am going to practice drawing lips all night most likely.

>> No.1518790
File: 155 KB, 1000x625, lion7.jpg [View same] [iqdb] [saucenao] [google]
1518790

>>1518672

I'll just use complementary colors then.
Should I paint all shadow areas with cold colors indiscriminately?

>> No.1518793

>>1518786

Do you have a reference? Can you link/post it?

>> No.1518798
File: 65 KB, 480x640, dad.jpg [View same] [iqdb] [saucenao] [google]
1518798

>>1518793
I don't have a reference.
This is from a memory of my dad I had when I was a child.
I only have older pics/pics from different angles.

the pic I am attaching is the closest I could think of that I based the the drawing on.

>> No.1518800

>>1518790
What the fuck, man. Don't use straight blue like that unless you literally have a blue light shining in the shadows. You have to realize that colors are relative to the other colors that surround it. A color that's cool compared to a certain color can be warm compared to another.

>> No.1518816
File: 79 KB, 824x464, 1.jpg [View same] [iqdb] [saucenao] [google]
1518816

kurosawa and his clever lighting is making this very difficult usdjsdfghsfd

>> No.1518827
File: 611 KB, 1803x1315, femalefigure2.jpg [View same] [iqdb] [saucenao] [google]
1518827

calling it a night.

>> No.1518837

>>1518800

Ahh... Okay.
I think I did notice that when I started, some of the browns I had drifted into green sometimes.

I'm sorry, I'll work on it.

>> No.1518891
File: 244 KB, 925x701, thumb1.png [View same] [iqdb] [saucenao] [google]
1518891

Thoughts/advice on this composition?

>> No.1518910
File: 87 KB, 1170x702, shit.jpg [View same] [iqdb] [saucenao] [google]
1518910

Hello /ic/, /fa/g here
As you can see my fashion illustrations suck ass, I've downloaded and looked at the andrew loomis pdfs on figure drawing and they seem too unstructured for me to follow, I look at the book and have no fucking idea what's going on.

Anyway, the better drawing in the pic is the level I want to achieve but I am drawing everyday and seeing no improvement, I thought if I just practiced and drew alot i'd get better but nope

Any tips on improving / exercises? I don't know shit about art or anything, I just learned by muscle memory (?) how to draw a basic front male figure and I just draw clothes over it

>> No.1518988
File: 38 KB, 840x1400, fun.jpg [View same] [iqdb] [saucenao] [google]
1518988

>>1518910
Someone here a few weeks ago suggested I go to /fa/ for refs. The inspo threads etc. Try get a few pictures and draw them.

I'm not good but getting refs there made me improve a little.

>> No.1519021

>>1518215
damn yo, those forms are clean as hell. Whenever I try to channel my inner anime I seem to make things super flat but you got this shit nailed. Post more.

I'm doing a little stylistic exploration atm, picking up from a few old sketches

>> No.1519030
File: 232 KB, 1169x827, sketchbook_p143.png [View same] [iqdb] [saucenao] [google]
1519030

>>1519021
forgot my attachment

>> No.1519032

>>1519030
Your handwriting is terrible.

>> No.1519034

>>1519032
I'll have you know I was complemented on my handwriting by all the old women i worked for last time I worked in japan, thank you :/

(No really I know it's terrible I'm sure they were taking the piss)

>> No.1519035

>>1519034
>wapan

living teh life...... ; -;

>> No.1519036

>>1518798
NO!
You are not that guy.
Nope. Nuh uh..

>> No.1519039

>>1519035
contrary to your anime cartoon shows japan in reality is an extremely homogeneous and oppressive society where if you're not an adult Japanese male with post secondary ed then you are a third class citizen. Ignorance is bliss i guess.

>> No.1519047
File: 461 KB, 1985x1393, iccrit2.png [View same] [iqdb] [saucenao] [google]
1519047

I think the anatomy is wrong. Plus hands.

Apart form that how do I improve the picture?

>> No.1519050

What's the difference between the drawthread and the sketchbook thread? Are draw threads just for WIPs to finished projects, or are studies and stuff allowed here too?

>> No.1519053

>>1519050
sketchbook thread is almost solely physical sketchbook stuff right? I think this is more a work in progress/piece critique/general purpose thread

>> No.1519054

>>1519021
>Post more.
Thanks! All i did after was trying out some colors on these sketches. See >>1518591

>> No.1519057
File: 424 KB, 1169x827, sketchbook_p143.png [View same] [iqdb] [saucenao] [google]
1519057

>>1519054
looks great man.

did some very lazy playing with colour, I'm starting to realise I hate colour and might as well stick to what I'm comfortable with, especially since the whole b+w thing lends itself better to comics which is my main goal right now anyway.
Any other budding comic authors here? I'd really like to see what sort of stylistic and technical approach other people take to something like a comic

>> No.1519090

>>1519030
>>1519057
these drawings are stiff, dead, and show no knowledge of how people move at all.

i guess that somes up 90% of /ic/'s "stylists."

>> No.1519100

>>1519090
>stylists
will this bcome a new /ic/ buzzword?

>> No.1519103

>>1519100
Stop it. You'll just encourage this faggot to spam it over and over.

>> No.1519105
File: 1.27 MB, 1500x1000, witch thingee.jpg [View same] [iqdb] [saucenao] [google]
1519105

Critique plz T_T

>> No.1519110

>>1518269
Fucking lol'd

>> No.1519112
File: 510 KB, 1440x925, day18.jpg [View same] [iqdb] [saucenao] [google]
1519112

>> No.1519114
File: 1.07 MB, 1684x3166, Value study.jpg [View same] [iqdb] [saucenao] [google]
1519114

Took exactly one hour, never drew something that fast that's somewhat presentable, so proud of myself :,)

Is the face bad? I kinda scribbled it down with no ref

>> No.1519115

>>1519112
study faces more deeply.
also study posture more.

also for practice i suggest you should never hide the ears.

>> No.1519119

>>1519115
i like, you should make face what she is intending to kick and not have her just look down at her leg though. the second figure's arm is insanely out of proportion

>> No.1519122

>>1519114
Her hair looks like a hat.

>> No.1519130

>>1519119
>>1519115
good points. though i don't know what i don't know, so i guess i'll draw from reference some more.
about the "arm on second figure" i wanted to show it in perspective coming toward us, maybe i overdid it.

>> No.1519136

>>1519122
hahahahaa, shit

>> No.1519151
File: 31 KB, 900x450, studyт.jpg [View same] [iqdb] [saucenao] [google]
1519151

Started studying

>> No.1519168

>>1519151
pls save work as .png

>> No.1519181

>>1519112
top right face reminds me of Uma Thurman

>> No.1519184
File: 92 KB, 630x1200, ggg.jpg [View same] [iqdb] [saucenao] [google]
1519184

I dont know if i can ask this here well i just did this drawing and i want to colour it, i know there is a technique where you first paint the draw in grayscale and the you add some colour could somebody tell me the name of that so i can search for instructions? also any critique is welcome

>> No.1519197
File: 79 KB, 662x1000, 2013-8-7-value-study.png [View same] [iqdb] [saucenao] [google]
1519197

Anybody else get that feeling, when you start something, that you're just fucking up all the way and fear that you're actually getting worse despite the practice you put in?

Two hours into this and I feel like shit... I mean, wasn't that good to begin with, but this just makes me feel bad.

>> No.1519198

>>1519168
Not that guy but please don't give such idiotic advice you stupid fuck.

>> No.1519205
File: 1.36 MB, 1260x1088, BennBri.jpg [View same] [iqdb] [saucenao] [google]
1519205

drew this with a buddy of mine

>> No.1519207

>>1519168
It's fine as long as he's only posting here. The final should be a png, however.

>> No.1519225

>>1519207
Why?

>> No.1519229

>>1519225
It's a smaller file if it's a jpg, and better quality if it's a png.

>> No.1519240

>>1519229
JPG if it's a picture/painting/graphic
PNG if it's text/simple vector graphic
Simple as that.

>> No.1519246

>>1519184
No sense of lighting really, bad proportions and foreshortening, and overemphasized musculature. And that armor looks like it wouldn't protect her much at all.

As for colouring, you can make a new layer above it and set the layer mode to Color. It will keep the values the same, but will change the hue and saturation to whatever you paint with.

>> No.1519274 [DELETED] 

>>1519246
thanks !

>> No.1519281

>>1519246
thanks i will correct that and about the armor well i based it on a gladiator armor and those armors were supposed to reduce your vision and ruining your movement rather than protectin yourself

>> No.1519292
File: 887 KB, 1400x779, demoWIP2.jpg [View same] [iqdb] [saucenao] [google]
1519292

still in progress...
thoughts/comments/crits welcome :)

>> No.1519295

>>1519292
finish it and move on.

>> No.1519310

>>1519184
Her right arm is super awkward, and longer than the left one. Shoulder doesn't look like it would fit correctly under that armour either.

Having both feet point inwards looks awkward and unstable, unless she is supposed to look like she's being levitated. The patella of the left knee is also in the wrong orintation (pointing too medially), and just looks wrong in general. And yeah, you need to work on your foreshortening.

It's not terrible though. If you fixed the right arm and the legs below the knees it wouldn't look too bad, but increased contrast and some sense of direction with the lighting would still help

>> No.1519361

>>1519292
The composition is good but slightly confusing.The fence,wall and clouds are drawing attention to the face, yet its hard to discern the details of the eyes (which the viewer should/will be drawn to) Try de-saturating the background and increasing the contrast of the mask/face area. The hood's glare is too strong and covers up a lot of the details here. It makes it rather frustrating to look at. I also think the left shoulder should stick&droop out more, to emphasize how baggy the suit fits.
Why is the hood pointy? It gives a sorta arrow shape to the head, which unintentionally points viewer up and off the image, instead of down towards the face.

>> No.1519377
File: 69 KB, 1077x606, land.jpg [View same] [iqdb] [saucenao] [google]
1519377

I'm new here, so sup, everyone.

>> No.1519384
File: 95 KB, 800x714, zombie me.jpg [View same] [iqdb] [saucenao] [google]
1519384

I don;t really know what to do with this thing. I felt like I was finished since I had not much else to do with it.

>> No.1519393

>>1519361
thanks for the tips anon

>> No.1519396

Im still working on this. Just starting using a bamboo tablet, and photoshop

>> No.1519437
File: 24 KB, 768x768, kangaroo_sai.jpg [View same] [iqdb] [saucenao] [google]
1519437

painting a woodpecker now

>> No.1519439
File: 119 KB, 1500x763, desertvehicle.jpg [View same] [iqdb] [saucenao] [google]
1519439

>> No.1519443
File: 83 KB, 848x750, sketch9.jpg [View same] [iqdb] [saucenao] [google]
1519443

I have no idea how to make her smirk. A smirk like she's super confident getting ready to run a race at a track meet.

>> No.1519447
File: 91 KB, 672x1200, study_fem_wip.jpg [View same] [iqdb] [saucenao] [google]
1519447

just finished this study. Used a reference but even though the torso came out a bit short, I liked it and kept it this way.

I can post the reference if anyone's interested. Seems like a good beginner's study, due to the high contrast.

>> No.1519449

>>1519437
You silly, that's not a woodpecker.

>> No.1519451

>>1519396
It looks like shit, you need to practice more.

>> No.1519452

>>1519447
Yes please.

>> No.1519454
File: 40 KB, 467x700, 1355501803981.jpg [View same] [iqdb] [saucenao] [google]
1519454

>>1519447
>>1519451
here

>> No.1519459
File: 60 KB, 466x800, 20130720-1374318224374.jpg [View same] [iqdb] [saucenao] [google]
1519459

>>1519447
>Seems like a good beginner's study
No it's not. Srsly. Just a waste of time. If you want to understand how it works, you should draw cubes and spheres.

>> No.1519463

>>1519447
>>1519447
neat looking. if you step away from the soft round now and focus on good brushwork I see you getting good fast.

- Consider adding some sharp lines here and there. For example at the end (top) of her kneesocks.
- The backside of the hair looks strange, but I will need the ref to see why that is.
- Face isnt perfect either, but thatll come with time. I am sure you are on the right track.

And I love how you detailed the nipples the most. Lol!

>> No.1519465

>>1519454
damn you! we are trying to concentrate here!

>> No.1519466

>>1519454
ah, okay. now where I see the ref.
Torso I a bit to small and the hips could be a little smaller. Other than that. great. upper torso is almost perfect in proportion.
Did you construcht the whole thing properly or just eyeballed it?

>> No.1519468

>>1519447
Two point lighting is definitely not for beginners

>> No.1519473

>>1519463
>>1519466
Thanks a lot for taking the time man!
I used the soft brush because with a hard brush the transitions would be impossible to pull off at my stage.

I was doing this study purely for proportions and tones, I'm afraid my anatomy isn't adequate to try and construct it.

>> No.1519475

>>1519473
You are welcome.
As long as you somewhat reach the intended goals of a study you could call it a success.

Just make sure to go into proper anatomical construction early on. It is very important.
I am >>1518410 and I might be having medicore painting skill after a year but I have not learned to construct faces at all so far.
(overall anatomy isnt much better)
If I draw a face from imagination it looks like a radiated micky mouse.

Dont fall into the same habit and dont procrastinate on that subject. Good luck.

>> No.1519477

>>1519475
sound advice, thanks man

>> No.1519501
File: 405 KB, 848x969, MushyFacedGovernator.png [View same] [iqdb] [saucenao] [google]
1519501

Baby's first study. I'm very ready to stop drawing cartoon faces.

It felt like 90% of my time was spent repeatedly making mistakes and trying to fix them. How do you draw the line between giving up and moving on? He's still ugly but I felt like I'd have gone mad if I tried to fix him any more.

Side note, is there a good place to find face references? I tried to just use the Blue-ray screenshot place but I'm having a miserable time finding simple enough lighting.

>> No.1519505
File: 491 KB, 848x969, Arnold.png [View same] [iqdb] [saucenao] [google]
1519505

>>1519501

Reference.

>> No.1519510

>>1519439
I have no idea what the fuck that is, but I like your background.

>> No.1519542
File: 486 KB, 953x1080, Siya.jpg [View same] [iqdb] [saucenao] [google]
1519542

>>1518665
Thanks for that, I guess I will start studying some Hogarth books for awhile. I appreciate the help.

Friend is happy with this so I am calling it done.

>> No.1519547
File: 515 KB, 845x1000, Unfurling5.jpg [View same] [iqdb] [saucenao] [google]
1519547

Omg so nervous
So far only used sleeping bat as ref, and some rock refs for the BG.

>> No.1519551

>>1519473

Transitions (i.e., blending) are not all that hard to pull off. Learn how to use the tools given to you.

That said, I liked your study..

>> No.1519571
File: 645 KB, 1476x1280, Photo-Study-Anatomy-1v2.jpg [View same] [iqdb] [saucenao] [google]
1519571

>>1518227
Here's the rest still need to fix the forehead and the face and hand and that foot but idk how much further I should push this though or just do another 4 of these. Crits appreciated d/ic/ks.

>> No.1519580

>>1519571
Dude, what are you doin? You just took color samples and made lineart from reference? On the top layer?

>> No.1519588

>>1519580
what? Could you rephrase that?

>> No.1519589

>>1519588
aka using color picker to pick the colors of the photo rather than eyeballing them on the color wheel yourself.

>> No.1519596

>>1519589
Well I just used the color picker for the color swatches on the top right of >>1518227 But you're right I should just eyeball all the colors from the start.

>> No.1519604

okay

>> No.1519606

>>1519090
Care to elaborate? I thought I was finally getting somewhere with my sketches

>> No.1519607
File: 54 KB, 824x464, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1519607

woops

>> No.1519612

>>1519606
yeah I'm curious too, I'm pretty new and always really liked your sketches so I'd like to see why people hate em

>> No.1519613

>>1518215
Those faces are really expressive. Don't give up on the bodies!

>> No.1519614
File: 385 KB, 1894x1146, 1566546553215654.jpg [View same] [iqdb] [saucenao] [google]
1519614

Working on environments since I've focused on faces for over two years now.
Fabric and hands -_-

>> No.1519617

>>1519614
You need to learn perspective.

>> No.1519619

>>1519617
Guilty as charged.

>> No.1519621
File: 76 KB, 492x827, 1375891426860.png [View same] [iqdb] [saucenao] [google]
1519621

>>1519606
He's pointing out that you haven't given your characters a spine, they're incredible stationary, like statues

There's plenty of different ways you could tell that he wants whoever he's talking to to get out, you could make him more aggressive or timid through mooving his line of action around but right now he's striking a pose holding an angry carrot

Try drawing people on the street you'll see that they moove quite fluidly and each with their personal style of walking depending on their mood and other things

>> No.1519630

>>1519621
Oh, okay, i totally get you. Since I live in the city I've been getting out and doing a solid hour or more of gestures of commuters every morning lately, i feel like it's paid off a lot but never seems to translate into my creative work, maybe I'm being too restrictive. Chef guy probably isn't the best example since I just wanted to try something super cartoony for a change but now that I'm thinking about it I can see how a lot of my other guys are probably pretty lifeless too. Harsh realisation for me but I guess it's good to know my weaknesses.

>> No.1519662
File: 332 KB, 930x881, howthefuck.png [View same] [iqdb] [saucenao] [google]
1519662

Perhaps my 2-point perspective is a bit rusty, but I'm finding myself confused and a bit frustrated with how to go about this. Advice?

>> No.1519675
File: 33 KB, 424x600, Cock.jpg [View same] [iqdb] [saucenao] [google]
1519675

Can't quite grasp any of these shapes. Supposed to be a more realistic version of the guy from Miami hotline

>> No.1519688
File: 107 KB, 900x1200, Untitled-1 copy.jpg [View same] [iqdb] [saucenao] [google]
1519688

Just started about an hour ago. It's HOPEFULLY going to turn into a raspberry syrup goo girl on a bowl of ice cream.

Trying to avoid linework for once in my life, haha.

Something about the area between her head and breasts throws me off really bad.

>> No.1519690
File: 912 KB, 1400x803, demoWIP3.jpg [View same] [iqdb] [saucenao] [google]
1519690

>>1519292
update

>> No.1519694

>>1519607
seems you've got an interesting light going on the face. I'm looking forward to seeing it further along <3
>>1519571
bridge of the nose needs fixed. Also, some of the ab shading needs softened and the pec his hand is over seems a bit off. Other than that, its looking good. The legs are nice so far.
>>1518827
seems good so far. I'll keep an eye out for progress :)

>> No.1519699

>>1518780
Im not the castle guy, but what agood advice, thanks!

>> No.1519704

>>1518780
Hmm, that seems to be the exact opposite of what I was doing.. thanks, I'll give it a shot!

>> No.1519707

>>1519688
To me, it appears to be the right breast itself that's off, not the cleavage. It seems as through the breast is not flowing properly with the slime girl

>> No.1519713

>>1519662
bump for interest

>> No.1519718 [DELETED] 
File: 76 KB, 837x900, Rin2.jpg [View same] [iqdb] [saucenao] [google]
1519718

Can I get some redline for the lower part?

>> No.1519722
File: 106 KB, 900x1200, Untitled-1 copy.jpg [View same] [iqdb] [saucenao] [google]
1519722

>>1519707
I think I made it a bit better. They were kinda different sizes too.

I want them to keep their shape like regular boobs and I'll add a few drips later. mostly the parts of her spilling out of the bowl will be ultra gooey. I've never drawn boobs at this perspective in a laying down pose before.

>> No.1519776

>>1519105
I think her top is a little stiff.

>> No.1519788

>>1518410
What program are you using?

>> No.1519802

>>1519690
the huge halftone looks ridiculous, it should be half that size at the LARGEST

>> No.1519860
File: 27 KB, 1330x543, example.png [View same] [iqdb] [saucenao] [google]
1519860

>>1519662
to adjust the perspective of a figure just draw it inside a box, any figure can be drawed using this metod

>> No.1519865
File: 304 KB, 662x978, controller.png [View same] [iqdb] [saucenao] [google]
1519865

Working out a comp to figure out if I want to keep going with this or not. There's supposed to be a crowd of figures behind the controller brain dude.

>> No.1519878

>>1518352
Her spine needs to be much closer to the left side of her body. I would do this by moving the right side of her body out much farther. The reason for this besides just copying the ref correctly is that the spine being almost in the middle of her back means she is almost facing directly away from the viewer. This is causing her tit to look like its coming out from under her armpit.

>> No.1519901
File: 775 KB, 1500x1500, fawefwafwa.png [View same] [iqdb] [saucenao] [google]
1519901

tried to draw a gril from imagination
howd i do?

>> No.1519907

>>1519510
thanks man, its just a technical exercise really

>> No.1519912

>>1519901
Uhh...soften up the features a bit. Meaning just make them more curved, less angled. Make them stick out less too

>> No.1519916

>>1519901
looks generic and formulaic

>> No.1519941

>>1519547
is...is that Skyrim fanart?

>> No.1519948

>>1519860
Not the anon who asked but I thank you for that.
Been having trouble myself.
I knew how to make circles in perspective, not suprised other shapes are being done like this aswell. I just couldnt figure it out myself. heh

>> No.1519949

>>1519547
Nice drawing, but the position looks like it's implying "u wot m8"

>> No.1519950

>>1519788
I use Photoshop for everything.
Since I started into going art a year ago I constantly alter and change my brushset with brushes I find on the web or do on my own.
Until one day I think I have a well sorted, not to overfilled set of brushes with everything that I need.

>> No.1519951

>>1519901
It's supposed to look anime-ish right?
Also the nostrils are too small

>> No.1520108

>>1519694
Right will do. But Im curious to what exactly you think I should be learning from exercises like these. Should I be trying to get the study to look as close to the picture as possible or what exactly should I be taking away from these.

>> No.1520206
File: 877 KB, 741x1046, Mikasa3 copy.png [View same] [iqdb] [saucenao] [google]
1520206

wip fanart. left all of the mechanical stuff for last..

>> No.1520239
File: 1.71 MB, 1200x4870, 1295341707.jpg [View same] [iqdb] [saucenao] [google]
1520239

>>1519443
Get a mirror and make the most shit-eating grin possible. Try a lopsided smile too and Google the expression others make. You could also tilt her head back a little to "put on airs". Here's a nice guide on expressions that gets thrown around a lot.

>> No.1520243
File: 113 KB, 1500x875, aleon.19.jpg [View same] [iqdb] [saucenao] [google]
1520243

>>1519439

>> No.1520244

>>1519571
shading looks flat throughout the piece. dont just copy the values, take note of where the highlights are and pay more attention to form

>> No.1520249
File: 609 KB, 753x751, Screen Shot 2013-08-09 at 1.44.36 AM.png [View same] [iqdb] [saucenao] [google]
1520249

>> No.1520252
File: 374 KB, 715x747, erwrtretre.png [View same] [iqdb] [saucenao] [google]
1520252

pls help me
did I mess up with proportions? am I polishing a turd?

>> No.1520262

>>1519941
Nay, tis original. The great unfurling commencing.

>> No.1520265

>>1520252
headphones are too low

>> No.1520266

>>1520243
really fucking cool. This just gets my imagination going

>> No.1520286
File: 110 KB, 300x169, Thumbs up.gif [View same] [iqdb] [saucenao] [google]
1520286

>>1519090
>"somes up"
muh sydes.

>> No.1520297

>>1520252
measure a photograph of your face. trace it. analyze it.

compare those results with your painting side-by-side. realize the mistakes you made and then learn from them.

>> No.1520303
File: 37 KB, 700x659, Untitled-6.jpg [View same] [iqdb] [saucenao] [google]
1520303

>> No.1520307

>>1520206
this is cool, yo.

>> No.1520311
File: 684 KB, 1300x661, 1.jpg [View same] [iqdb] [saucenao] [google]
1520311

tried doing those tiny color studies then stop because frankly I have no idea what I'm doing.

refs I used
>>1519363
>>1519367
>>1519358

>> No.1520313
File: 850 KB, 1060x1500, small.jpg [View same] [iqdb] [saucenao] [google]
1520313

muh teal and orange
poster for energy drink, the pose is not final, but i will deal with that later
>>1520206
awesome

>> No.1520314

>>1520313
I love you, that sky is awesome.

>> No.1520319

>>1520252
>>1520297
Seconded, but make sure the photo of your face has minimal lens distortion. If you don't know much about lenses, at least set the camera far away from your face.

You may find it helpful to learn the ideal proportions of the head, and compare those to your own face to have a stronger framework.

You can even grab a dry-erase marker, then while looking at yourself in the mirror, mark off the key proportional landmarks. Measure those marks using a ruler.

>> No.1520335

>>1520252
her face is way too long. how did you not see that?

>> No.1520336

>>1519542
give her A cups lol

>> No.1520338
File: 2.23 MB, 2550x3300, voltron shirt design.png [View same] [iqdb] [saucenao] [google]
1520338

Could you guys give me some pointers on what I should do with this design? It's for a contest...making a shirt. I don't know if I should include voltron's legs or just leave it with a smoke effect.

>> No.1520339

>>1520338
Mabie have him tilted forward so he looks like hes running, and have the sword lifted up a bit

>> No.1520340

>>1520313
ugh, matte painting. make sure you get enough photo references to collage it into a surfer and blend with a brush.

>> No.1520355

>>1520340
um wat, it's all just brush dude.
I never do matte paintings, because it feels like fucking cheating

>> No.1520360

>>1520355
so you painted those waves?

>> No.1520367
File: 405 KB, 1433x490, fullres.jpg [View same] [iqdb] [saucenao] [google]
1520367

>>1520360
I did.
They don't even look that good imo.

>> No.1520370

>>1520367
he's tsundere for you work bro

>> No.1520369
File: 181 KB, 1777x2788, ballena 4chan.jpg [View same] [iqdb] [saucenao] [google]
1520369

for more ilustrations follow mw
facebook: /ragergeish

>> No.1520375

>>1520206
I love this!

>> No.1520382
File: 296 KB, 1276x951, Drunk Katia Alcoholic Enema.jpg [View same] [iqdb] [saucenao] [google]
1520382

WARNING: NSFW

>Put this up as proof I'm working and as a request for two other anons.

Just a rough sketch for a request on /co/. I have to work on human faces because I am awful at those. Also, the text at the top right is supposed to look like drunk speak. I would add "*hics*" in the dialogue, but I'm trying to stay true to the reference. Maybe I could take liberties.

Based on this Prequel story here. http://www.prequeladventure.com/qwtake-control/#comicend

>> No.1520385
File: 791 KB, 1363x1310, se;fattempt 8813.png [View same] [iqdb] [saucenao] [google]
1520385

I spent the last few hours working on this, and I gave up. I was looking in a mirror across the room, which is probably why I had issues, though the colors are just fucked up. Any tips or advice?

>> No.1520390

>>1520382
Just put it on imgur or a similar image site next time and give those anons a link.

>> No.1520393

>>1520385
First, make sure you have a strong, single light source on your face. No need to complicate things with multiple, ambiguous light sources - at least not yet.

After you have a base sketch/construction in place, map out what places of the face are in light, and what parts are in shadow. Keep that consistent throughout. The darkest dark in the lit area should be lighter than the lightest light in the the shadow (and vice versa). This means that bounce light in the shadow should not be brighter than any part of the lit side.

Next make sure your values agree with the major planes of the face. Reserve value changes for plane changes, the degree of plane change should be reflected in the degree of value change.

Pay close attention to proportional relationships all throughout the head and face, and constantly recheck them throughout the painting process.

Lastly, don't use white as a background. Use a neutral color, preferably one that matches the local environment you're painting in.

>> No.1520400
File: 81 KB, 600x880, cyborg.jpg [View same] [iqdb] [saucenao] [google]
1520400

I give up.

Fuck me, back to studies. ;_;

>> No.1520408

>>1520400
finish it.
and THEN go back to studies.
don't be such a perfectionist, usually you won't achieve the result you want, so you should finish your pieces anyway.

clean it up, add more shadows/lights and crop it or something.
make it look presentable, do it.

>> No.1520437
File: 1.16 MB, 1698x2586, dasdasd.jpg [View same] [iqdb] [saucenao] [google]
1520437

ref: http://images.4chan.org/ic/src/1375903777914.jpg

>> No.1520439

>>1520437
Make the sword "grip" larger and/or change the position. I cannot get the feel that she has her fingers wrapped around it.

>> No.1520440

>>1520385
>>1520400

both of you need to just finish these quick, and get back to studies. lay off on weird portraits maybe

>> No.1520447
File: 868 KB, 1529x2048, IMG_0249.jpg [View same] [iqdb] [saucenao] [google]
1520447

I'm making a knight of the Crusades
Any critique?

>> No.1520453
File: 842 KB, 600x897, MikasaFinal.png [View same] [iqdb] [saucenao] [google]
1520453

>>1520307
>>1520313
>>1520375
thanks!

done!

>> No.1520454

>>1520437

it's looking a little more mass-effect too, with the carbonfibre-like textures

it looks cool. you were lazy on some of the details, which is fine/great for concept work.. but the air tube in the back looks gross either way

>> No.1520460

>>1520453
pretty neat anon

>> No.1520462

>>1520453

she seems a bit too wide below the breast, whether or not that is actually the case-- also, some of the clothing (where it bunches), and shading (the left arm/legs) are a bit weird

if you can do these quickly and consistently, you're set

>> No.1520463

>>1520453
It still looks a bit unfinished. The hands and face are also noticeably weaker than the rest of the painting. I'd rework them a bit.

>> No.1520464

>>1520453
dat thumb
dat short arm
dat head
dat cut off at the shins

>> No.1520465

>>1520463

i agree (not the artist), some areas seem unfinished/or have mistakes, rather than style decisions

nice though

>> No.1520477
File: 779 KB, 1698x2586, study1.jpg [View same] [iqdb] [saucenao] [google]
1520477

>>1520439

>> No.1520487

>>1520477
Thank you for your swift actions.

>> No.1520491
File: 598 KB, 3360x4384, ice queen.png [View same] [iqdb] [saucenao] [google]
1520491

>> No.1520493

>>1520491
wow, that is massive, sorry

>> No.1520494

>>1520493
hahahahahaahahhahahahahahahahahahahahahahahhahahahahahahahahahahhahahahahahahahahahhahahahahahahahahahahhahahahah

no it's not

>> No.1520496
File: 6 KB, 263x191, image.jpg [View same] [iqdb] [saucenao] [google]
1520496

I have reached the beginning of the stage of total happiness. For the first time in my life I have drawn something which I can masturbate to. I am now self-suppliant.
>mfw this is the main reason I started drawing

>> No.1520500

>>1520390
Are you saying that to be helpful or because "omfg it's furry shit, don't post that here!!"?

Because if it's the latter, I cannot care less.

>> No.1520515
File: 272 KB, 1600x1200, Face3 (mouse).jpg [View same] [iqdb] [saucenao] [google]
1520515

Haven't drawn in many years, just started again 2 weeks ago, can I get a critique on this study?

>> No.1520519
File: 106 KB, 1500x811, study male.jpg [View same] [iqdb] [saucenao] [google]
1520519

>> No.1520522

>>1520477

briddy gud man

*unmotivated losers doing work*

>> No.1520527

>>1520515
Damn I fucked up that nose bad.

>> No.1520529

>>1520515
Needs more sharp edges, easy on the soft round brush

You clearly fucked up something about the facial proportions because I couldn't recognise him before you posted the ref. You made him look like a fucking Arab lmao. The ear is certainly too far in the front. Overlay with the ref to see where you went wrong.

Lacks highlights in the upper right area.

>> No.1520533
File: 7 KB, 258x195, 1375632459411.jpg [View same] [iqdb] [saucenao] [google]
1520533

>>1520382
Ok Dr.Dude. You is good artist with good work work ethic. Its looking good. I'm sorry for doubting you and call you a faggot. Now when am I gonna see the finished piece ;)

>> No.1520537

>>1520529
Okay, thanks.

>> No.1520544

>>1520500
I don't care that it's anthro, but it's difficult to critique such a rough sketch, and you said yourself that you're only posting it to show someone.
This is not an image hosting site, just upload it somewhere else to show that specific person and post it again when it's more finished for critique.

>> No.1520571
File: 2.03 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1520571

Good?

>> No.1520590
File: 618 KB, 1000x1015, piratmupp.png [View same] [iqdb] [saucenao] [google]
1520590

Portrait of some pirate dude I guess.

>> No.1520644
File: 67 KB, 449x505, Baby dragon thing.jpg [View same] [iqdb] [saucenao] [google]
1520644

Baby dragon I drew up. I was trying to practice coloring on a character with simple shapes. Tell me what you think.

>> No.1520647

>>1518786
Anyone able to critique this for me I didn't get a response from the guy who asked me to post my reference. I just started drawing recently and was trying to better understand shading.

If you follow the replies you will see the original one I dred.


>>1518786 2nd attempt after being told my shading was weak and all fucked up.
>>1518758 Original
>>1518798 Reference

>> No.1520648

>>1520644
I want one.

No seriously dem pastels and that dragon + shadows look fine.

Seems okay to me.

>> No.1520649

>>1520644

It's like I'm on the front page of furaffinity

>> No.1520655

>>1520319
>>1520297
thank you! now looking at my face a little more i see that the mouth is actually quite a bit small

ill try measuring stuff with a ruler or whatever else as well.

>>1520335
I have a pretty long face

>> No.1520656

>>1520655
small in the picture I mean~

>> No.1520661

>>1518910
just gotta say you have a LOVELY style to begin with.

>> No.1520663
File: 76 KB, 334x524, Volume Lines.jpg [View same] [iqdb] [saucenao] [google]
1520663

>>1520649
lol, maybe. I don't usually draw little creatures like this, like I said i just wanted a character with simple shapes to do shading (pic related). Hopefully I'm not breaking the global rule or anything.
>>1520648
Thanks, I was going for the vinyl figure look so maybe one day you can have it. Part of the reason I post is because when I know people will look at it so i start looking more critically too. I can see some problems with the shading (the shadow coming off the horn should be curved, not sure about the highlight on the left arm angle isn't right on the feet placement) but over all I like it. Glad you think its okay. maybe I'll do the second one.

>> No.1520677
File: 56 KB, 701x417, pencil_sharpener.jpg [View same] [iqdb] [saucenao] [google]
1520677

Drawing from life. Trying to get more comfortable with basic shit.

>> No.1520678

>>1518578
the thumbs look pretty good, i'd recommend spending some more time on them fleshing them out and getting into the juice of those paintings

>> No.1520681

>>1519571
work on your color temperature

>> No.1520683
File: 350 KB, 1000x1415, i did this for you b.jpg [View same] [iqdb] [saucenao] [google]
1520683

something i did on my new art tablet today.

it's my first digital painting. critique is welcome

>> No.1520685

>>1520683
those teeth, that forehead, that chin.
Looks like someone was trying to strangle her too. terrible model too, fucking crazy bitch.

>> No.1520698
File: 545 KB, 615x409, 1376003290352.png [View same] [iqdb] [saucenao] [google]
1520698

>>1520685
ref image.

also my first digital so go light and have actual helpful crits.

>> No.1520719
File: 170 KB, 615x409, you suck dicks.jpg [View same] [iqdb] [saucenao] [google]
1520719

>>1520698
just shut the fuck up

>> No.1520725
File: 951 KB, 328x243, tumblr_inline_mqt3rdBXpu1qz4rgp.gif [View same] [iqdb] [saucenao] [google]
1520725

>>1520698
>Horrible reference, there is no strong light source
>Proportions are terrible, I thought you were attempting a Caricature, turns out you just have no sense of proportion or know what constructing is
>Mouth is horrible
>Eyes are horrible and extremely flat. When painting/drawing eyes do not attempt to use lines to determine their form. Go for implied lines with shadows/changes in value/ etc.
>Whole thing is flat

I suggest you:
>Pick a reference with a strong light source. This will make it easier to define forms and give a greater amount of depth to your work.

>Do not paint with colour, but rather black and white. This makes it easier to determine value. That being said, try to choose a reference with a fair amount of contrast and includes lights, mid-tones, and darks. The one you chose has next to none. There are various tutorials online that can show you how to add colour afterwards.

See: http://len-yan.deviantart.com/art/black-general-walkthrough-334551425

>If you insist on painting in colour first, do not use a white background. Instead, use the one your reference provides, or a toned background. This will give you a better sense when choosing your colours. Always try to choose them from your own palette, because if you simply colour pick, it does not always give the best colour to represent that said area (they typically pick from pixel to pixel, although I think there is a setting you can change so that it will "average" out the selection or something) your colours will end up extremely muddled, as we can see in your painting.

It might seem hard at first to pick your own colours, but you will eventually get better at it the more you use this method.

>Actually plan out your drawing. Construct, measure, flip, measure, flip. Take a step back, stop working for awhile and come back to it. This will allow you to see more mistakes and correct them. Maybe even do a few rough sketches just to get a feel the subject you are painting/drawing.

>> No.1520742
File: 192 KB, 610x1094, miley_BYErus_lolamirite.jpg [View same] [iqdb] [saucenao] [google]
1520742

>>1520683
Here's my critique

>> No.1520758

>>1520742
so original and edgy.. you must make money from your art.

>> No.1520759

>>1520719
i think its pretty close... but haters going to hate i guess.

>> No.1520764

>>1520725
thanks even though i think your a bit harsh. haha
there is some good advice in here but i like that reference so maybe ill try it again. and think more about it.

>> No.1520768

>>1520764
also what do you mean pick your own colors should i pick my colors from the color wheel every time? or from the canvas or

should i upload my actual pallete and use that every time?

>> No.1520831

>>1520768
Try to pick from the colour wheel as much as possible.

>> No.1520859

>>1520719
moar greys pl0x

>> No.1520980
File: 1.01 MB, 2480x3508, oktai terorista.jpg [View same] [iqdb] [saucenao] [google]
1520980

it's one of those again

>> No.1521074
File: 65 KB, 851x729, save as jpeg okay I will.jpg [View same] [iqdb] [saucenao] [google]
1521074

I need to do something that isnt knights and girls soo hmm.... perhaps a sea guardian dude thing with his trusty shark? I unno

>> No.1521211
File: 1.29 MB, 1626x1798, Screen Shot 2013-08-09 at 9.30.10 PM.png [View same] [iqdb] [saucenao] [google]
1521211

finished painted this a short will back on photoshop Cs5 with a 6x8 wacom tablet, looking for some criticism :D

>> No.1521314 [DELETED] 
File: 1.22 MB, 760x906, 57075.jpg [View same] [iqdb] [saucenao] [google]
1521314

want to finally finish this, crits would be greatly appreciated

>> No.1521402

>>1521314
Her posture looks a bit unbalanced somehow. I feel like the foot in front should be placed further to the right on the step. It's almost like that leg is leaning towards us

>> No.1521440 [DELETED] 
File: 100 KB, 1280x1002, narcissist4.jpg [View same] [iqdb] [saucenao] [google]
1521440

A wip, how am I doing? Still kinda new to digital painting, hair is puzzling me.

>> No.1521447 [DELETED] 

Should I start a new Draw Thread?

>> No.1521471

New thread:

>>1521456

>> No.1521779

>>1521402
dang, I'd hoped I'd fixed that. I've had issues with that leg from the start. It's hard to set right because if I just move it it makes the leg look too short. Tomorrow I'm going to try reworking the posture, I'll see if there's a way to fix the leg too.

>> No.1523448

>>1519047
her visible hand is way way way too small