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/ic/ - Artwork/Critique


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File: 203 KB, 628x731, Draw thread.png [View same] [iqdb] [saucenao] [google]
1515283 No.1515283 [Reply] [Original]

Draw Thread!

>Previous Thread
>>1513543

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
http://browse.deviantart.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushes-1/
pandemoniumart.net/brushes/
http://theroundtablet.com/2011/06/27/photoshop-brushes-of-the-pros-for-free-skills-still-required/

>> No.1515284
File: 167 KB, 607x608, Icka.png [View same] [iqdb] [saucenao] [google]
1515284

First time creating a draw thread, hope I didn't fuck anything up. The last one was at it's limit (I think, at least) and I wanted advise on my current drawing. Think you can give me some pointers? I'm still new to this

>> No.1515289

>>1515284
No light source. Shading where is it?

>> No.1515303
File: 350 KB, 635x810, gfsgfdz.png [View same] [iqdb] [saucenao] [google]
1515303

>>1515289
light source is supposed to be from the top right. How's this?

>> No.1515306

The fabric of the dress does not fall right. And the legs are also a bit wierd. can't see what you are going for with the legs.

>> No.1515315
File: 419 KB, 834x855, grillasd.png [View same] [iqdb] [saucenao] [google]
1515315

Yeah, the dress is pretty wonky, but I think I fixed the leg issue. One foot is elevated/standing on something

>> No.1515334
File: 256 KB, 641x785, Screen Shot 2013-08-03 at 3.30.35 PM.png [View same] [iqdb] [saucenao] [google]
1515334

Master copy-ing of George Bellow's "Portrait of My Father". I'm shit at digital painting and I don't know how to replicate the way oil paint blends and is textured, so does anyone have any tips? >>1511645's did a master copy of the same painting and I'd like to figure out how he did his texturing

>> No.1515345
File: 407 KB, 750x1000, tropicanacomssision.png [View same] [iqdb] [saucenao] [google]
1515345

comission of some old timey stripper wip

>> No.1515350
File: 706 KB, 1250x1250, whatever.jpg [View same] [iqdb] [saucenao] [google]
1515350

black 2 blown out right

>> No.1515358

>>1515345
..... someone payed money for this?

>> No.1515363
File: 1.39 MB, 1035x1081, 2013-02-25_black angel_2.png [View same] [iqdb] [saucenao] [google]
1515363

critique please

>> No.1515366

>>1515358
>it's not done

You'd be surprised what people will buy when you don't only do studies.

>> No.1515371
File: 31 KB, 464x675, Goose.jpg [View same] [iqdb] [saucenao] [google]
1515371

>> No.1515373

>>1515366
lel.
Or you do studies for a year longer and sell your stuff for triple the price.
Anyway.
I would be ashamed selling anything that is not on a professional level.

>> No.1515377

>>1515373
It's a personal commission, no one who matters will see it, and I get paid.

AND, I can still do studies at the same time! So why wouldn't I do this again?

>I would be ashamed selling anything that is not on a professional level.

Try selling something first. I may not be where I want skill wise, but you still need business acumen to be professional. Which is why I sell work while improving my craft.

>> No.1515383

>>1515377
I would not mind some basic tips on how to sell your work seeing as you clearly have better business acumen than I.

>> No.1515392

>>1515383
I'm guessing you're being incredulous, but really all I've done is put my work out there. I've done draw requests, hung out in live streams, just building a presence. After that, just be courteous and prompt with the work.

>> No.1515400
File: 443 KB, 1185x807, lionessfu123gyeah.jpg [View same] [iqdb] [saucenao] [google]
1515400

weeeee

>> No.1515407

>>1515400
Nice! But what cat is it supposed to be...? Is it a lion? In that case you overdid the darkness of the shade in it's snout-wrinkles, they look more like stripes. (perhaps we can just call it a liger)

>> No.1515413

>>1515407

rly? come on :((( but yeah i struggled with making them look like wrinkles rather than stripes. no idea how you are supposed to achieve that dimensional effect with fur.

>> No.1515420

>>1515413
by painting the form instead of just the color

>> No.1515422
File: 1.60 MB, 350x197, z1ehBXG.gif [View same] [iqdb] [saucenao] [google]
1515422

>>1515420

>> No.1515423

>>1515363
Not trying to bust your balls, but that drawing cannot be any more cliche:
-Naked Chick
-Nipple Piercings
-*Black* Angel Wings
-Roses
-Fancy Halo
-Magic Portal
-Japanese writing

Really? I mean, it'd be a little more forgivable if it were executed well. Some of the elements are haphazardly thrown in like clipart. I mean, look at those floating roses.

You need to learn proportions, how to draw basic forms in perspective, and how to model those forms using value.

According to the filename, this piece is from February... Show us something new for critique. I'm sure you've improved since then assuming you draw regularly.

>> No.1515425

>>1515422
every stroke should describe the form, think in 3 dimensions all of the time

>> No.1515437
File: 138 KB, 1400x1400, portrait resize.jpg [View same] [iqdb] [saucenao] [google]
1515437

I'm still pretty new to drawing (especially portraits). Advice appreciated!

>> No.1515442
File: 862 KB, 1042x1065, warblegarble.png [View same] [iqdb] [saucenao] [google]
1515442

Posting in a drawthread

>> No.1515457

>>1515363
It feels very copy paste of different objects. Techniques which is very frowned upon here (or seldom discussed at least).

I think they could definitely work in your favor. But I think you should work it into your picture more.

tl:dr Paint a little bit more

>> No.1515458
File: 24 KB, 424x600, pigfaceman.jpg [View same] [iqdb] [saucenao] [google]
1515458

>>1515457
wip, inspired by ops bearshield.

>> No.1515461

>>1515458
(quoted by mistake)

>> No.1515472
File: 1.07 MB, 4445x2500, face2face.jpg [View same] [iqdb] [saucenao] [google]
1515472

yet another update...I need /ic/'s approval to take a piss...

>> No.1515474

>>1515472
Looks pretty cool. I like the windows/interior bit.

>> No.1515482

>>1515472
dig the colors

>> No.1515519 [DELETED] 

>>1515371
made some progress
critique please

>> No.1515522
File: 37 KB, 510x738, Gooseprogress.jpg [View same] [iqdb] [saucenao] [google]
1515522

>>1515371
made some progress
critique please

>> No.1515529
File: 370 KB, 800x1064, attackjävel.png [View same] [iqdb] [saucenao] [google]
1515529

No ref face doodle!

>> No.1515531

>>1515529
cosseyed as fuck

>> No.1515533

>>1515529

Shoulders/epaulets are way too damn small

Way too much forehead

>> No.1515535
File: 113 KB, 600x630, 1432565643.png [View same] [iqdb] [saucenao] [google]
1515535

I have a strange problem with digital draw, I just dont know how to make a nice stroke
I mean, my lines always look bad, even when the draw is good, maybe I dont know how to use and configure the pencil/brush
I just wanted a simple stroke like the pic related (it's not mine)

>> No.1515541
File: 67 KB, 610x658, last reward.jpg [View same] [iqdb] [saucenao] [google]
1515541

>>1515535
>tool
>use your whole arm
>just get the basic idea of where the light is coming from in your line
>don't be afraid to go back and fix them up
make sure you also have confidence in your line strokes as well.

>> No.1515544

>>1515541
that's a new one, got a picture posting when I wasn't even posting with a picture at all. I've gotten images switched before, but never this.

>> No.1515571
File: 34 KB, 424x600, pigfaceman2.jpg [View same] [iqdb] [saucenao] [google]
1515571

>>1515458
cont

any feedback? give it up?

>> No.1515601

>>1515571

i think it's awesome. one tiny thing that bothers me a little is i feel like the value of the characters skin is too close to that of the shirt. a little more contrast and value variation there would do him good.

but i might be wrong i'm not that good, try it out

>> No.1515607

>>1515571
self portrait?

>> No.1515624

>>1515442
that's pretty cool stuff mate

>> No.1515632

>>1515571
that's fucking awesome. i'm nowhere near your skill level so i can't say shit, but the wrench is going into his head.

>> No.1515635

Would anyone be interested in drawing one of my Pathfinder characters?

>> No.1515637

>>1515522
Colors are boring and lifeless. There's little consideration for the temperature of the light source and the temperature of the ambient light sources. Everything just feels 'neutral'.

Brush strokes are very ugly. Don't use low opacity strokes for your block-in. Don't use texture brushes for hair in that manner. It's incohesive, visually distracting, and ignores the major forms of the hair. The stubble is equally unappealing as it just looks patchy and blurred.

Proportions aren't too bad. Without seeing a ref, the actor is recognizable, which is always a plus. His left eye might be too small and too close to his nose.

Pay more attention to major planes and major forms of the head, and watch your edges. It feels like you're describing forms using lines and soft gradients instead of planes.

>> No.1515638

>>1515635
Wrong kind of drawthread. /ic/ is for posting your own work for critique

>assuming request for free work

>> No.1515639

>>1515544
That's okay, VLR is always worth posting.

>>1515571
I think the wrench arm's pose is a bit awkward. Everything else is looking nice so far.

>> No.1515643

>>1515638
Aha, got you. Meant no offense. Yes it was a request for free work, but I didn't know if anyone was bored and liked drawing fantasy characters. My bad.

>> No.1515645
File: 242 KB, 1733x1319, study.jpg [View same] [iqdb] [saucenao] [google]
1515645

so my uncle gifted me a fucking Cintiq 22HD this morning and hooolly shit what a difference. Doing this Norman Rockwell Study right now

>> No.1515647
File: 201 KB, 2048x1343, WIP.png [View same] [iqdb] [saucenao] [google]
1515647

Tried to focus on making clean line art.
Working on the robe design and figuring out how
i'm going to color this.

>> No.1515649

>>1515442
You might want to switch to a harder pencil on those tentacles so they come out less blured.

>> No.1515655
File: 138 KB, 1750x903, prefer.jpg [View same] [iqdb] [saucenao] [google]
1515655

Sorry for bothering again with the same work, but I've learned quite a lot with it and I think I'm finally on the right track. However I have 2 questions.
Which version looks more pleasant/feminine? (inb4 neither)

The one on the right is my latest rev. but I feel the one on the left has more "character" or looks more interesting.

2. Any guides/tips to foreshorten the face. I reviewed some references/mirrored the drawing but I swear I can't grasp it, I only know that her right eye still looks odd.

Thanks in advance

>> No.1515663

>>1515655

call me retarded but i don't see any relevant difference.

>> No.1515664

>>1515655
I like the expression in the left a little more - her face/look seems a bit softer and more feminine. I'm an amateur though so whatever

>> No.1515673

>>1515655
they are almost exactly the same, the differences are so minor that it doesnt even matter whether they're there or not

>> No.1515676

>>1515655
if you do the 3d eye-crossing thing with those two pictures it kinda works,

>> No.1515678

>>1515676
I'm not the only one who tried?

>> No.1515686

>>1515647
stiff and lifeless.

>> No.1515691
File: 1.53 MB, 1836x3264, 2013-07-08_19-35-28_126.jpg [View same] [iqdb] [saucenao] [google]
1515691

hello please judge my art with all and complete honesty

>> No.1515702

>>1515691
study anatomy of either some animals or people. your lines are stiff and force nothing in terms of depth, so try to interpret a vanishing point for a moment. breaking them down with primitives might help too.

>> No.1515704

Sorry in advanced for having to use DA links instead of posting the actual images, but mobile has its limits.
>pentagonofpeople.deviantart.com/art/Fireball-343960280
>pentagonofpeople.deviantart.com/art/Soo-Yin-Vs-Leska-Nommus-343328451

While these are relatively older works of mine, a lot of my stuff is just for fun or proof of concept, so I don't put my all into them like I did with these. I'm fully prepared to get ripped apart becuase I know they could be a lot better (the second one in particular), but I need to know what I'm doing wrong in order to do what's right.

>> No.1515718

>>1515691
more line weight might help you out

>> No.1515720
File: 158 KB, 687x620, Untitled-1.png [View same] [iqdb] [saucenao] [google]
1515720

why does this look like shit when it's theoretically well proportioned? was playing with in-box construction, and it looks terrible.

>> No.1515723
File: 310 KB, 1373x699, Untitled-1.png [View same] [iqdb] [saucenao] [google]
1515723

>>1515720
decided to break my construction a bit and try and make it look better

i think i was successful, and the skull looks okay, but something about it is still off. Any ideas?

>> No.1515725
File: 255 KB, 1257x796, marcy.jpg [View same] [iqdb] [saucenao] [google]
1515725

I want to do a cute/sexy drawing of Marceline, here are some ideas.

>> No.1515727

>>1515686
Any tips on how I might fix that?

>> No.1515728 [DELETED] 
File: 72 KB, 874x1013, version3.jpg [View same] [iqdb] [saucenao] [google]
1515728

>>1515663
>>1515664
>>1515673

Thanks for the feedback, I changed her right-side contour and eyes. The right one still looks odd but it's better now ...or so I tell myself.

>>1515676
>>1515678
heh

>> No.1515729

>>1515727
The robe looks really odd to me, the way it bunches up behind him. Doesnt look very clothy. I'd look at some cloth reference.

>> No.1515731 [DELETED] 
File: 81 KB, 962x1026, version3.jpg [View same] [iqdb] [saucenao] [google]
1515731

>>1515663
>>1515664
>>1515673

Thanks for the feedback, I changed her right-side contour and eyes. The right one still looks odd but it's better now ...or so I tell myself.

>>1515676
>>1515678
heh

>> No.1515733
File: 79 KB, 966x1006, version3.jpg [View same] [iqdb] [saucenao] [google]
1515733

>>1515663
>>1515664
>>1515673

Thanks for the feedback, I changed her right-side contour and eyes. The right one still looks odd but it's better now ...or so I tell myself.

>>1515676
>>1515678
heh

>> No.1515735

>>1515723
za eyeballs are the ones causing the offness

>> No.1515736

>>1515729
Thanks, I'll give that a try.

>> No.1515737

>>1515733
I know this is cropped but it looks like her head is massive

>> No.1515739
File: 440 KB, 800x800, trees.png [View same] [iqdb] [saucenao] [google]
1515739

>>1515735
what's wrong with them?

also a (mostly) imagination doodle. not very good but it was tough to do and i had to free transform the head position and proportion a shitload of times so i know i need to work on my heads a shit ton. ugh. feels like it never gets easier

>> No.1515743

>>1515733
this is going better

>> No.1515748

>>1515704
Not to be a dick, but you're doing everything wrong to some degree. But there's hope: if you work on your fundamentals, you can also improve at everything. Read through the sticky, and get a hold of all the resources it brings up.

>> No.1515752

>>1515720
>why does this look like shit when it's theoretically well proportioned?

Because there's more to a good drawing than good proportions. Line quality, rhythm, contrast, anatomical correctness, etc also play a large role in a line drawing. More importantly, you haven't drawn the head correctly for that box's vantage point.

Your problems are:
-The head isn't drawn correctly in perspective if we're using that box as our starting point
-Your knowledge of the major planes of the head is somewhat lacking
-Your knowledge of the major planes of the features of the face is also lacking
-The sloppiness in drawing alluded to earlier

Do the same exercise, but with references this time. Look at the model's head, visualize the box around it in perspective, then draw the model using the box as your initial guide. Do several in one sitting. Do them every day for a while until things start to click. Do the exercise with the whole head, as well as isolated feature studies. Practice what you've learned by trying to draw a model you've drawn before, but from memory and a different vantage point. Have some care and consideration to your lines - I find that drawing with a high value brush (70-80% brightness) helps a lot. Do the exercises on paper if you have to.

>> No.1515753

>>1515725
None of these are cute, and they're certainly not sexy. Pick which direction you want to go in and go all the way. I find that 'maximal' cuteness precludes sexiness, but your mileage may vary.

If it means anything, the floating, fetal position pose is the most visually interesting, even if it is overdone.

>> No.1515754

>>1515645
I see lasso marks. Aim to get your proportions correct from the construction stage.

Congrats on the 22HD.

>> No.1515756

>>1515754
>I see lasso marks.

Sowhat.jpg

>> No.1515758

>>1515733
It's getting better, but still lifeless to some degree.

First, you want to get some anatomically correct plane changes in place. I'm looking at primarily the forehead and the orbicular oris region.

You aren't really showing the rounded form of the eyeball, nor the eyelids wrapping around this rounded form. Keep these in mind as you consider the direction of your light source.

I know you've been working on this for a while, and you just want it to be as perfect as can be, but I can't help but feel you're using your time inefficiently. You could have learned a lot more from studies from models - focusing on drawing and correct construction. Not only would you have powered through several in the same amount of time, but what you learn there would aid your pieces from imagination.

Right now it feels like you're fudging and guessing around until things look right. Tinkering and adjusting is such a luck-based approach that lacks direction and confidence, and this shows in your process and your work. You have to truly learn how something looks before you can draw it well from imagination - invest the time in your studies.

>> No.1515759

>>1515756
>Sowhat.jpg
It means the drawing was wrong, and instead of fixing it the hard way, they let the computer do it for them. This does not teach one to nail the construction from the get go, and to follow that construction correctly. It is akin to painting with bad values, and excusing it because you can always do an auto levels adjustment later. It can get prettier results, but it won't teach anything.

>> No.1515762

>>1515759
There's nothing wrong with using tools. He fixed the construction, but because he did it the easy way he somehow didn't learn anything?

Watch any good digital painter and you'll see them adjusting proportions with the lasso tool frequently. Work smart not hard.

>> No.1515763

>>1515759
you have the idealism of a complete beginner. hold of on the crits for a while champ.

>> No.1515770

>>1515762
My problem isn't that he used tools to quickly and efficiently fix a problem, it's what the use of the tool implies:

When I see an eye that is cropped and shifted, there's a fair chance that the artist in question is drawing the features of the head, and not the head as a whole. With properly executed construction and a strong knowledge of the major forms involved, problems like this don't tend to occur. I admit I am making large assumptions about the artist's body of work from one measly image, but it's a common enough issue that merits addressing.

Professional artists do use all the tools at their disposal to correct a painting. They however are not reliant on digital quick fixes, and are more than capable of correcting their mistakes the long way. When learning is the goal, quick fixes rob you of the opportunity to learn how to do everything right from the get go, and how to recognize when something is off in the earliest stages of the painting. I would argue for the use of any tool that saves time and energy, as long as the artist is fully competent without these shortcuts as well.

>>1515763
You're free to think what you want. If you have an actual argument I'm all ears.

>> No.1515773

>>1515763
you're an idiot

>> No.1515780

>>1515759
>It means the drawing was wrong,

No it doesn't. It could have been an adjustment. Drawing is a problem solving process, not an instant polaroid.

>and instead of fixing it the hard way,

Unnecessary tedious labor isn't the hard way--it's the stupid way.

>This does not teach one to nail the construction from the get go,

1. No construction is every correct on the first go. Nor should it be. There is a reason why the earlier steps are consider something of a "rough".

2. And being able to edit afterwords does offer a lot of valuable feedback. It can highlight things more by contrasting where you're doing things wrong with where you're doing things right

3. And editing does not always entail something was wrong. It could mean you decided to take a new direction somewhere.

>and to follow that construction correctly.

Being stubbornly staunch to the early parts of the process dulls the thinking you need to draw successfully.

>It is akin to painting with bad values,

WTF?

>and excusing it because you can always do an auto levels adjustment later.

If there is a tool to get done what is needed, why deny its utility? Would you build a house with your bare hands or with a set of carpenter's tools?

>It can get prettier results, but it won't teach anything.

The learning is with the Artist not the drawing. New tools can offer new opportunities of learning, it just depends on the Artist to utilize them to that effect. Also in the real world of art making, the ends is what justifies the means.

>> No.1515781
File: 352 KB, 2062x3285, Darkleer.jpg [View same] [iqdb] [saucenao] [google]
1515781

Current WIP. Thoughts/Critique? I mostly just spent time on his face.

>> No.1515783

>>1515770
Your forensics is wholly projecting and completely bias. For one you're assuming a de facto process of some kind and looking for differences and using those to justify your claims. You're basically saying the person is wrong because they didn't do it as you would have done it. You're ignoring the end result and chastising the process, something you have absolutely no access to actually witnessing.

>> No.1515784
File: 210 KB, 588x1015, 9_17_11_figuredrawing[1].jpg [View same] [iqdb] [saucenao] [google]
1515784

>>1515770
this again sounds like one of those guys over on /k/ talking about the proper tactics to use in a small scale armed conflict or something. it relates to a pie in the sky fantasy about war (drawing in your case) rather than the real thing.

makes you sound like an armchair artist. someone who draws like pic related but spends all his time handing out advice on /ic/

i'm sure you are fo. reals the best artist ever and you just sound like a doink, but that's what you sound like.

>> No.1515785

>>1515753
Aw cmon the 2nd from the left is cute and so is the right one. Personal pref I guess.

What do you mean by 'overdone'?

>> No.1515791

>>1515785
it's too fetal, you want about 17% less fetal, otherwise people will be reminded of a fetus. but you don't want to lose too much of the fetal otherwise it starts to look fecal, and you do not want that.

>> No.1515794
File: 626 KB, 1424x2500, диктатор2.jpg [View same] [iqdb] [saucenao] [google]
1515794

I need redline please guys.

>> No.1515796
File: 524 KB, 700x896, pin up 1.png [View same] [iqdb] [saucenao] [google]
1515796

First time posting.

Doing a series of Pin ups with a twist.

>>1515794
I don't have my tablet with me, but I did circle three issues I noticed. (pic forth coming)

>>1515781
The face looks weird. If you fall where the widows peak would be down to the chin, none of your facial elements line up and it's throwing the whole face off. The eyes also have an odd shape to them.

>> No.1515799
File: 271 KB, 1424x2500, redcircle.jpg [View same] [iqdb] [saucenao] [google]
1515799

>>1515794

The right boob falls weird and irregularly, it should have more of a gradual curve to it.

The mid section appears to be to thin as if its almost closing in on itself if that makes any sense.

The inside of the arm pit where the arm goes up, the crease should come from the bottom of the shirt. It will make that arm look perfect.

>> No.1515805

>>1515796
Right, I see. The tip of the nose, right? And the irregular shape of the chin?

>> No.1515807

>>1515805

Shadows on the tip and the angle of the mouth.

>> No.1515811

>>1515807
Ahh, right. Will fix that, thanks.

>> No.1515842
File: 76 KB, 602x700, Snapshot_20130803_1.jpg [View same] [iqdb] [saucenao] [google]
1515842

Back to the old studies.

>> No.1515851
File: 264 KB, 1042x724, nothing good on tv.png [View same] [iqdb] [saucenao] [google]
1515851

Perspective is hard
interesting poses is hard
drawing things that aren't people is hard

which is exactly why I'm working on them.

>> No.1515867

>>1515842
So, what is the fluffy thing on the right doing? It looks more like a weird extra growth on the back than it looks like an arm or a tail.

>> No.1515870

>>1515867
It was supposed to be a tail bandaged in the middle. Kind of like what Samurai warriors do to their hair.. Clearly I fucked up.

>> No.1515874

>>1515870
I'm not sure about the angle of the teeth+surrounding region in comparison with the nose/the head in general. Otherwise I really like it except that the staff is clearly broken and I'm not sure about the lighting on the left cheek.

>> No.1515875

>first time trying a proper vibrant painting with surreal lighting
>looks like something between mud and a PS1 game
Please help, how do I color theory and acryllics. Books or anything to help?

>> No.1515881

>>1515870
Also the orientation of the lower body seems weird, if it were a fighting stance I would expect the feet's position to be mirrored, or the staff to be mirrored. As it stands now, the right foot would probably stick out more to the right, and the left foot would have more of itself visible and point more to the right.
Or perhaps I'm babbling, I tend to do that.

>> No.1515911

>>1515874
>>1515881
Thanks anon, I'll try fix it with what you pointed out. Appreciated.

>> No.1516077
File: 313 KB, 960x1280, IMG_20130804_065522.jpg [View same] [iqdb] [saucenao] [google]
1516077

Perspective study (soon to be value study) of a vase

>> No.1516083
File: 1.14 MB, 1260x1004, Pond.jpg [View same] [iqdb] [saucenao] [google]
1516083

painted a pond

>> No.1516131
File: 139 KB, 1780x926, Capture.jpg [View same] [iqdb] [saucenao] [google]
1516131

>>1515737
Maybe it's because I added way too much hair, I cut a portion. Thanks for the notice

>>1515743
Thanks, I hope this one it's an improvement too.

>>1515758
Thanks I added more planes and redraw the shape of the eyes, I was afraid of ruining the face with too much values/planes (I'm aiming for an age of 15-18 y/o)

>I know you've been working on this for a while, and you just want it to be as perfect as can be, but I can't help but feel you're using your time inefficiently. You could have learned a lot more from studies from models - focusing on drawing and correct construction. Not only would you have powered through several in the same amount of time, but what you learn there would aid your pieces from imagination.

>Right now it feels like you're fudging and guessing around until things look right. Tinkering and adjusting is such a luck-based approach that lacks direction and confidence, and this shows in your process and your work. You have to truly learn how something looks before you can draw it well from imagination - invest the time in your studies.

I just can't help it, maybe it's general stubbornness or even OCD but I just can't let go this piece, at least not yet, I know it sounds cheesy but it's like this piece beckons me.

You're about the fudging and guessing around until something clicks but I have looked through several references and read a considerable amount of theory in order to fix and improve several parts that's why I feel I have not totally wasted my time.

But I'm aware of the trap I have fallen, so be assured that I will go back to my studies as soon as I finish her.

Thanks for the advice!

PD: At some point I decided to draw a broken helmet around her face but right now I feel that it detracts more than helps, y/n?

>> No.1516135
File: 203 KB, 800x800, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
1516135

Apply something from a study and observation to memory while it's still fresh

>> No.1516141
File: 251 KB, 568x731, Immagine 2.jpg [View same] [iqdb] [saucenao] [google]
1516141

Why the fuck there are 2 Draw threads?

>> No.1516150

>>1516141
I was wondering the same thing, people are bumping the old one instead. Maybe we should wait a week before making another thread.

>> No.1516152

>>1515783
Not him but
>You're basically saying the person is wrong because they didn't do it as you would have done it.

No, he's saying it's wrong to rely so much on digital editing because it keeps you from learning. Moving a piece of face in photoshop when you've made a mistake vs. finishing a study, analyzing the mistakes and starting over and practicing to get it right the first time (and I mean creating a new picture, not erasing the old one).

You aren't "problem solving" by moving some elements around as opposed to learning how to draw it correctly. That shit is like photo collaging.

>> No.1516155
File: 219 KB, 460x600, swamplessfail.jpg [View same] [iqdb] [saucenao] [google]
1516155

Swamp thing.
Third painting from life ever, its so hard, but also so rewarding. struggling when it comes to juggling value colour, edges etc, all at once. anyway practise practise practice

>> No.1516184
File: 53 KB, 1024x768, Green apple.png [View same] [iqdb] [saucenao] [google]
1516184

>>1516077
Looks good


Quick painting I did with ref. Any critique?

>> No.1516185

>>1515780

>If there is a tool to get done what is needed, why deny its utility? Would you build a house with your bare hands or with a set of carpenter's tools?

This is a flawed analogy. Drawing without using digital tricks isn't equivalent to using no tools period. Building houses takes a lot of planning, you can't afford to fuck up the floor and framing and then start adding the roofing and say "oh shit, one side is lopsided" and magically lengthen or move it in closer.

>> No.1516204

>>1516155

were you like sitting on a boat with your notebook on your lap? awesome man

>> No.1516213
File: 192 KB, 964x773, figures.jpg [View same] [iqdb] [saucenao] [google]
1516213

Would like some feedback on these, please. Usually when I do portraits I can easily see what I could have done better, but with figures I just don't know. I mean how do you even tell exaggeration from just faulty proportions? What makes a figure look alive and dynamic (besides line weight/quality)? What should I focus on at this point?

>> No.1516219

>>1516204
nope, i was sitting super close to the "shore" on a stool i brought, and i had my laptop standing a semi big rock infront of me :D i had like 4 ticks on me when i got home, and there was like a deer at one point, and it was look at me, and then it started shouting really loud, like monstrous sounds.. not cute at all, i nearly shit my pants, so i yelled back at it, and it ran away. was fucking dramatic.

>> No.1516225

>>1516219
so many spelling mistakes, goddamn, you get the point.

>> No.1516227

>>1516155
Looks nice and reads really well from further back. The only thing that throws me off is the green you're using in the right foreground under the branch and a few other spots. It's too yellowish and saturated making it look more like uranium than bog juice. A layer of vapour towards the back would also be beneficial to add more depth.

>> No.1516228

Anybody got recommendations for a beginner's guide to basic muscles?

Loomis' Figure Drawing for All Its Worth has some crazy details I don't think I need yet. Still just figuring out how each muscle stretches and compresses.

>> No.1516241
File: 264 KB, 750x1000, general.jpg [View same] [iqdb] [saucenao] [google]
1516241

AH, well that was fun.
But I seriously need to get back to my studies now.
Colorus were way better in the inital block-in stage.
When I overrender to much I tend to ruin my colours.

I dont like the face either.

>> No.1516245

>>1516241
He looks kinda young to be a general.

>> No.1516247

>>1516227
I totally agree with you, i didnt correct that it seems, its too saturated like you said, its the first colour/value i put down, and the places that look more right are modified. and yeah, maybe a bit of atmosphere to seperate things :)

>> No.1516249

>>1516077
aaand it's done

>> No.1516250

>>1516184
that is a quick one indeed. Now go and work another hour on that and observe harder.

>> No.1516252

>>1516249
Forgot pic

>> No.1516254
File: 275 KB, 960x1280, IMG_20130804_100546.jpg [View same] [iqdb] [saucenao] [google]
1516254

>>1516252
Shit forgot it again. This is embarrassing. I'll go now.

>> No.1516256

>>1516249
>>1516252
>>1516254
lel

Looks okay. lacks a bit of value and maybe a better shading (more like nicer looking strokes)

>> No.1516275
File: 352 KB, 650x920, the artist.jpg [View same] [iqdb] [saucenao] [google]
1516275

Hi guys my name is joseph and i'm an artist. This is a picture that I did of me and my dog, who is very cool. I'm very new to IC but I look forward to posting amongst fellow creatives (i find normal people so DULL)

>> No.1516282

>>1516275

hey joseph. you might wanna consider dropping the namefagging. unless it's for a good reason it will only get you alot of hate in here.

and overtime you will come to appreciate the dynamic anonymous posting brings to giving/getting critique.

>> No.1516286

>>1516131
>why I feel I have not totally wasted my time.
As long as you're learning and having fun. Just make sure you don't spend all your time on projects like this in lieu of studies. If you get stuck, it's fine to set it aside, and do a few focused studies on the aspects that are troubling you, then return. For example, if you're having trouble drawing the major planes of the eyes, do a few line drawing studies from reference focusing on that.

As for the helmet, it really depends on the narrative of the character. Her attire and hair accessories don't make much sense to me, but I don't know of the source material if it exists. Though the helmet is extraneous bells and whistles in my opinion, that version does look better because:
1) The planes are clearly and cleanly defined - at least for the jawbone piece
2) The transition of head to neck is somewhat lacking, and the helmet helps to hide that

As an aside, considering the vantage point of the face, we might be seeing too much of the top of her head. Draw out her whole cranium as if she were bald, then consider how much volume her hair should have.

>> No.1516288

>>1516141
>>1516150
There are two because the new one was made before the old one started autosaging at 300+ posts. It's also customary to link to the new drawthread at the end of the old one, but that didn't happen either.

>> No.1516289

>>1516184
Do the study again, but from life instead of what might have been a studio lit reference photo. Paint the background in as well - the local environment affects the ambient light that hits the object of interest.

>> No.1516297
File: 107 KB, 756x843, Sketch6.jpg [View same] [iqdb] [saucenao] [google]
1516297

I tried to go for the dirty hair look and sad expression, but it just looks off. Help?

>> No.1516299

>>1516213
Some of these aren't bad at all. The proportions could use a bit of work on some, but you'll naturally get a feel for it with practice.

A lot of these feel stiffer than they need to. I'd say you should consider focusing on movement and weight. Try to feel every stretch, pinch, twist and reach in every figure. Try to feel where there weight is distributed - which parts of the body are load bearing, and whether the total weight is counterbalanced for static, dynamic poses.

You can practice both of these with focused gesture drawing. Check out Proko's youtube channel - he has a lot of videos covering how to approach gesture drawing, live examples with his thought process, and even a critique video of student work.

>> No.1516301

>>1516297
Also the hair has no detail because I'm fucking clueless as to how to go about it.

>> No.1516308

>>1516297
You are treating the face as a collection of objects. If you look at real living people you ill probably feel that is not a very useful way to look at real life. But anyway, how did you decide where to place these objects?

Did you use a reference? You should. The reference doesn't have to be a perfect match - it just needs to help you get an idea of how things are formed.

You are working with flat lines that don't suggest depth, except that the hair around the shoulder suggests that the face is not attached to the neck.

>> No.1516309

>>1516275
Hi joseph, welcome to /ic/
I like that picture a lot, and you don't look much less cool than your dog! Sweet brush strokes bro

>> No.1516316

>>1516308
Thanks!

I drew lines and tried to measure appropriate distances for each part of the face.

I didn't use a reference. I'll use one next time.

What kind of lines give depth to a drawing? Do you have an example?

>> No.1516318

>>1516241
The rake brush looks to be working against you in some places. It's a bit heavy handed in some places, and though most strokes go with the direction of the form, they aren't emphasizing the major planes of those forms. This makes many of the masses feel 'mushy' instead of solid.

In a similar light, you're also missing out an a lot of interesting plane changes for the head and face. Study some of the work by Leyendecker and Lovell, as they have many great examples of planar, masculine faces.

Some of your cloth folds are questionable, especially for that sleeve there.

>> No.1516323

>>1516254
I'd say you could benefit from practice creating value scales. Your marks are very start and uneven.

Create a 1x11 cm rectangle, then subdivide it into 11 equal squares (9 and 7 unit rectangles also work). Fill the first with as light a value as you can get from your pencil, but make sure it's perfectly smooth and uniform. Fill the next square in the same fashion, but an increment darker. The last square should be the darkest you can produce, and each square should be an equal jump in value.

Repeat this exercise going the reverse direction. Do it once using only the tip of the pencil, then again only using the side. Do the same exercise and all its variants, but this time with a smooth gradient instead of discreet value jumps (don't divide the rectangle into squares in this scenario).

The exercise should help give you an appreciation for the full value range your pencil can produce. It will also improve your pressure control, and will help teach you to lay down solid, uniform blocks of value.

>> No.1516328

>>1516316
What I was trying to say is that a) it is important that you use a reference, and really spend some time looking at it - I think at this point this is much more important than actually using your pencil. And b) because you are drawing objects with lines, things will not look a 100% realistic. People don't look like a collection of neatly delineated objects. Obviously, if you want to draw line art, that is your choice, neither good nor bad, but I'm saying this because you were wondering what felt 'off'.

>> No.1516353

>>1516318
Thank you for your input. You are absolutly right about everything you said.
It was indeed a brush-work study, but It diddnt turn out so well.
Also of all those faces I have done 95% were female, so yes - I need to go over male ones next. Thanks for the tip with leyendecker. I actually have some stoff of him somwhere on my harddrive. Should take a close look

>> No.1516366
File: 104 KB, 486x460, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1516366

45 minute colour study

>> No.1516367

>>1516282
shut up

>> No.1516381
File: 35 KB, 424x600, pigfaceman3.jpg [View same] [iqdb] [saucenao] [google]
1516381

>>1515601
Alright, trying that. Pushing some white on the top.

>>1515632
>>1515639
I agree. The arm feels weird. I lifted it up some more but it feels as if he's scratching his head rather than resting it behind his neck. Any suggestions is welcome

>> No.1516383

>>1516366
nice. the colors really feel sweet!

>> No.1516450
File: 44 KB, 424x600, pigfaceman4.jpg [View same] [iqdb] [saucenao] [google]
1516450

>>1516381
Colors, think I'll put this aside now.

I think the pose is too weak and it looks bad.

(polishing a turd)

>> No.1516453
File: 166 KB, 786x1017, crocs.jpg [View same] [iqdb] [saucenao] [google]
1516453

>>1516450
>crocs

>> No.1516455
File: 1.09 MB, 1110x640, Untitled.png [View same] [iqdb] [saucenao] [google]
1516455

update, the bottom right needs a whole lot of rendering.

>> No.1516457

>>1516455
wow, nice!

>> No.1516460

>>1516455
I have never seen anyone painting like you.
The colours are definetly good - but damn I have no idea where to look at. its so crowded.

I would really see more though, just to see what your style is capable off - do you have a blog ?

>> No.1516463

>>1516455
digital thomas kinkade (sp?)
define your focal point with values and lessen detail on everything else, right now everything is given equal attention of importance

>> No.1516465
File: 857 KB, 1024x1448, monk.jpg [View same] [iqdb] [saucenao] [google]
1516465

A Monk more or less

>> No.1516466

>>1516463
i digress if that painting is meant to serve as a background to a 2D adventure game (you know the kind i'm talking about, the titles escape me)

>> No.1516472

>>1516460
just got a tablet recently, so I haven't cranked out that many pieces that I'd consider really being pieces. I did another landscape recently that's sort of like this.(http://images.4chan.org/ic/src/1375392585870.jpg))
I definitely wanna improve my sills, but I'm not sure what to do or read. Right now I'm just looking at photos of animals and plants on DA and trying to get things to look good together, but its sort of hit and miss.

>> No.1516489

>>1516328
Alright thanks.

>> No.1516532
File: 118 KB, 900x1200, ryan-gosling-2121339944.jpg [View same] [iqdb] [saucenao] [google]
1516532

>>1515637
his eyes are really a-symmetrical to begin with, and the colors in the photo are pretty "neutral" as well, but thank you for the advice. I will keep that in mind. I have very little experience.

>> No.1516542

>>1516323
Thanks for the feedback. I've only started trying to into values pretty recently so naturally I don't fully understand what I'm doing yet. Part of the reason it looks so uneven is because the vase was semi-reflective but I know I didn't capture that aspect too well, and I have noticed that I do tend to struggle to get consistent areas of light and dark when they aren't obvious on my subject and the fact that my light source (the sun) disappeared made things harder. I'll try that exercise you mentioned but one thing I'm unsure about its how many values to use because I've read from some sources that you should limit your values to around 5 while others such as yourself say to use the fullest range possible.

>> No.1516545
File: 575 KB, 1500x843, hair redline.png [View same] [iqdb] [saucenao] [google]
1516545

>>1516301
>>1516297

1. The hair on the shoulders looks really unnatural. The way it falls looks really clumpy like fire, try and put it behind the body.

2. The hair strand coming over the cheek hides the line of the face giving it a weird shape.

3. This hairline is going away from the flow, so instead reverse it and let it flow naturally with the cheek.

4. With hair lines coming over the forehead, try and keep it with the flow of the hairline. That line of hair just comes out of no where and looks forced.

5. The short strands falling off the right side are way to short to make sense for a hair cut. With the part of the hair in mind, keep it short strokes but following the facial shape.

6. You may be having a problem because you have no crown/hair split shape to follow. I shortened the top of the crown so it didn't look like she had an alien head.

>> No.1516598

>>1516545
your picture is worse and all your advice is wrong. just stop.

>> No.1516637
File: 100 KB, 600x600, 1375165170916.png [View same] [iqdb] [saucenao] [google]
1516637

Anyone wanna add more detail to this for me?

>> No.1516641
File: 1.11 MB, 1425x900, Object M124.jpg [View same] [iqdb] [saucenao] [google]
1516641

Latest study.

Snickered to myself the whole time.

>> No.1516657
File: 188 KB, 1280x648, room.jpg [View same] [iqdb] [saucenao] [google]
1516657

fun wit perspective

>> No.1516672

>>1516185
>This is a flawed analogy. Drawing without using digital tricks isn't equivalent to using no tools period.

What's flawed is thinking digital automatical equates to trickery. You're not protecting any tradition or purity with that outlook, you're perversing it into something unattainable.

>> No.1516680
File: 84 KB, 1024x1024, M_pose_study_01.jpg [View same] [iqdb] [saucenao] [google]
1516680

WIP,
taking a break,
not sure if will finish

>> No.1516681

>>1516152
>No, he's saying it's wrong to rely so much on digital editing because it keeps you from learning.

And what makes you the judge of when someone is relying too much or when they should use it?

>Moving a piece of face in photoshop when you've made a mistake vs. finishing a study

Having the immediacy of seeing your mistakes and knowing how to fix them is quicker then starting over at the slightest setback.

>You aren't "problem solving" by moving some elements around

Moving things around and analyzing them and their relations IS problem solving. You're just advocating ritual.

>> No.1516703

>>1516680
None of the feet look like they're properly planted on a ground plane. If it helps, draw the rectangle containing the footprint on the ground plane. Use that as a guide for drawing the footprint, and from that build up the 3D base forms of the foot.

>> No.1516888

>>1516703
Not the guy who posted but thanks for the tip, i'm wondering why i had never thought of that before...

>> No.1516917 [DELETED] 

bumpin'

>> No.1516940
File: 377 KB, 1536x992, space-city.jpg [View same] [iqdb] [saucenao] [google]
1516940

Thoughts on teh concept?

>> No.1516944
File: 650 KB, 1747x1600, Celeb-study.jpg [View same] [iqdb] [saucenao] [google]
1516944

Also thoughts on this?

>> No.1516956
File: 247 KB, 1000x1000, lion1.jpg [View same] [iqdb] [saucenao] [google]
1516956

Bleh, started this yesterday.
Face proportions seem a bit fucked, especially around the chin/nose

but my biggest problem is color, I struggle so much finding the colors that I want. I've mostly done pencil and B&W stuff until now. Any advice?

>> No.1516957
File: 911 KB, 1920x1200, Lion-India-Dengerious-Pics.jpg [View same] [iqdb] [saucenao] [google]
1516957

>>1516956

Here is my reference.

>> No.1516970

>>1516956
>>1516957

nvm, I just overlayed the ref, I'll start anew.

Christ.

>> No.1516972

>>1516956
>Face proportions seem a bit fucked, especially around the chin/nose
>but my biggest problem is color
No, the biggest problem is the drawing. Focus on getting that correct (both for specific pieces, and in general) before worrying yourself with color.

With that in mind, it's helpful to focus on value before color, as correct value is sufficient for depicting form. You're under emphasizing the big shadow masses, and over emphasizing the bounce light in those shadow masses. Look for the simple value statement, and cut away what is extraneous.

As for color, it's helpful to start thinking of things in terms of temperature, and the relationships between colors rather than their absolutes. If your absolute colors are off, they can still look correct if the temperature and value relationships between those colors are handled properly.

You may also find it helpful to consider the properties of light, and the types of reflections present on the object of interest. Consider the environment, and the effects of light bouncing off the local environment and interacting with the object of interest.

Read this if you haven't already, though the whole page is also worth checking out:
http://androidarts.com/art_tut.htm#light_stuff

>> No.1516976
File: 148 KB, 1000x1000, feyn.jpg [View same] [iqdb] [saucenao] [google]
1516976

>>1516972

Thank you very much.
Here is something I did in B&W if that helps.

Should I start in B&W and then add color? I'm going to pay more attentions to the proportions this time, that's for sure. But I see what you mean, the shadows are a lot bigger and stronger, huh.

I'll check out the link, thanks.

>> No.1516978

>>1516970
good choice. you can do it!

>> No.1516992
File: 132 KB, 1000x624, lion_restart.jpg [View same] [iqdb] [saucenao] [google]
1516992

>>1516978

Already feels a lot better. I've also chosen a better format.

I'll post again once I get somewhere. Thanks.

>> No.1517005

>>1516976
>Should I start in B&W and then add color?
You're free to do whatever you're most comfortable with, but I'm personally not a fan of the approach. Though it's the seemingly 'easier' method, the results tend to look very artificial unless you know what you're doing. Often you'll have to paint opaquely with color on top of the color adjustment layers to bring some life back into the piece, and may end up costing more time depending on the polish of the grayscale step.

Should you decide to go that route, my best advice would be to introduce color as early as possible in the process - preferably while it's still a loose sketch, and not a polished B&W painting.

>> No.1517008
File: 112 KB, 1000x625, lion2.jpg [View same] [iqdb] [saucenao] [google]
1517008

>>1517005

I don't personally like it either, but I'm afraid to pick the wrong colors and I quickly lose control over the painting when that happens, just muddling it with colors to find the right one.

>> No.1517014

>>1515437
Decent, you should try adding colour.

>> No.1517015

>>1515472
I really like those lights.

>> No.1517020

>>1517008
Simplify colors into color masses. Ignore subtle changes, and establish the large relationships. Those are easier to judge.

If you're in doubt on what the big color blocks are, squint at your reference, or observe it at a thumbnail size. Ignore extraneous details, those can always be added back in later steps if need be.

To help with your confidence in picking the right colors and sticking with them, paint some still lifes from real life. Here you have to make conscious decisions to reduce color and value space into the limited range of your medium. The problem with working solely from photos is that those tricky decisions have already been made for you, and they are seldom the correct way to begin with.

When you are forced to make those decisions yourself, you must become more aware of color relationships in the process. Say you're painting a red apple. You've established a reasonable color starting point, whether it's on the apple or the background environment. The trick is to judge how color changes relative to your 'starting point'. Ask yourself, as the form turns on the apple, what happens to the red you established? How does it change in brightness, in chroma, in temperature, etc? Now compare the starting point (say a specific part of the apple) to the table it's resting on. Chances are these are now vastly different colors, but you can still arrive at one from the other by asking the same questions. In the end, your starting point might not have been the most accurate, but if all the other colors are correctly assessed through their relationship with that starting point, then you'll have a strong painting (in terms of color).

Learn to look for the subtlety of color changes and how to describe them in very discrete terms (it helps to know the science as well).

>> No.1517023

>>1517020

That helps very much.

Thank you.

>> No.1517047
File: 241 KB, 582x850, studd.jpg [View same] [iqdb] [saucenao] [google]
1517047

study, wip
I thought I was finally ready to tackle this refference but then jewelry comes in and bites me up the ass

Feels overexposed when i export from photoshop.

>>1517008
Your values are more problematic than the colors you choose, try to convert the image into black and white (i.e set it to grayscale) and look at the value shifts there. If your values are correct you can have the most wrong colors in the world and it'll still read as an image. If Instead you only use one gray and map the colors at 100% of what they should be you wont be able to see what the image is with any ease, our eyes pick up on values and color seperately

>> No.1517048
File: 314 KB, 900x675, aaee3.png [View same] [iqdb] [saucenao] [google]
1517048

some heads

>> No.1517063
File: 123 KB, 1000x625, lion3.jpg [View same] [iqdb] [saucenao] [google]
1517063

>>1517047

Yeah, I see what you mean. The values are indeed terrible. Thank you, I didn't think to do that.

I find that color makes it a lot more difficult to discern value, is that just something you pick up with experience?

>> No.1517070

>>1517047
do you have tumblr? i'd love to see more of your art.

>> No.1517072
File: 224 KB, 1350x731, figures02.jpg [View same] [iqdb] [saucenao] [google]
1517072

>>1516299
Thank you. Tried to focus on weights and balance more in today's batch, but it's not as easy as it sounds, sometimes I still slip into just copying the shapes.

>> No.1517077

>>1517072

Hah, I do like your linework, pretty clean.
Keep it up.

>> No.1517081

>>1516275
Hi joseph, your artwork is okay but you act like a hipster douche.
Take your "normal people are so dull" -attitude to tumblr, they'll appreciate you there.

>> No.1517125
File: 555 KB, 1009x768, setert.jpg [View same] [iqdb] [saucenao] [google]
1517125

charcoal over water color...

>> No.1517128

>>1517125
Tacky as fuck

>> No.1517146

>>1517128
If you don't have any actual content to your post, you might as well not post it.

>> No.1517145

>>1517125
>Hmm... what would make this painting of a horse even better
>AN EXPLOSION

>> No.1517153

>>1517146
It has content. Critique can be not only about technique, but theme. The theme and colors used are tacky as fuck indeed. Go back to dA if you must.

>> No.1517155

a very quick work with out conscious effort.......i love doin such works! its like ecstacy

>> No.1517159

>>1517153
D/ic/ks only approve of critiques given as a set of instructions. If you're not going to tell the shit-tier autist what they are suppose to do, SHUT THE FUCK UP.

>> No.1517160
File: 590 KB, 768x999, jh.jpg [View same] [iqdb] [saucenao] [google]
1517160

a very quick work with out conscious effort.......i love doin such works! its like ecstacy.

>> No.1517162
File: 1.78 MB, 2376x1262, I LIKE TURTLES.png [View same] [iqdb] [saucenao] [google]
1517162

Two very incomplete studies

I'm looking at taking a perspective class at gnomon just to get a feel of the school. Seeing it's where most people run into the most problems Id rather smash it into oblivion and never have to deal with its faggort ass again.

>> No.1517164

>>1517159
Where is the d/ic/k ettiquete manual? Are you fucking retarded? The joy of being an anon is to tell what you really think. Every opinion can be positive for an artist development. I can't give pointers on what themes this person should use, there is not a fucking book about it. All I can do is give my personal, sincere opinion so the person can think about his own work and WHY it's tacky. Theme developing is a personal thing. Don't be a retard, every sincere opinion about someone's work can help, objectively or not.

>> No.1517166
File: 43 KB, 700x567, sketch.jpg [View same] [iqdb] [saucenao] [google]
1517166

sketching.

>> No.1517178

>>1517162
Watch those lower eyelids on the first - his right (our left) eye has a drooping lower lid. Pretty nice start, though.

Unfortunately perspective is to art what grammar is to language. You never really stop learning it.

>> No.1517190
File: 1.31 MB, 1000x2000, w13,1.png [View same] [iqdb] [saucenao] [google]
1517190

>> No.1517215
File: 122 KB, 1000x625, lion4alt.jpg [View same] [iqdb] [saucenao] [google]
1517215

>>1517063

>> No.1517226

>>1517190
this looks good in the thumbnail anon but not when you zoom in

try using hard brushes to contrast the soft stuff.

>> No.1517242

Is there a certain resolution I should be drawing things at?
I just have it set at 1600x1200 default for mine

>> No.1517250

>>1517242

Resolution is what you make of it. So...no. just draw at whatever you feel is necessary. High resolution doesnt make images any better.

I do like drawing in High res for zoom in capabilities.

>> No.1517254

>>1517242

Depends on how much detail you want.
I'd draw at at least 3000 x 3000 for printing and stuff

>> No.1517262
File: 327 KB, 792x1051, IMAG1747 - Copy.jpg [View same] [iqdb] [saucenao] [google]
1517262

Not a drawing but since there's no Sculpt Threads I guess this'll do.

I'm dreading sculpting all the little suckers onto the arms. Thinking about placing them after I've baked this piece of shit.

>> No.1517263

>>1517262
oh fuck, is it you again?

>> No.1517266

>>1517263

Who?

>> No.1517273

>>1517266
I think he means Alioto from /3/

>> No.1517275

>>1517273

No idea who he/she is.
Do they sculpt?

>> No.1517278
File: 261 KB, 582x850, studd1.jpg [View same] [iqdb] [saucenao] [google]
1517278

>>1517047
I don't have the patience for intricate jewelry right now. I might redo it tommorow with another method see if i can get it done in a more efficient way.

>>1517063
Get a colorwheel installed in photoshop something like magicpicker or coolorus (find it on cgpeers). Makes it easier to discern values since you have the saturation next to the grayscale value. Colors are easy once you get better at values since you'll quickly realize you can play around with a lot of different things and still have it read. Easiest way to learn value is to get some simple objects and put them under a light - observe what happens. The simpler the better really.

If you don't want to go out of your way to get basic geometric forms you can watch scott robertsons DVDs about matte surfaces. He shows some objects under cast light, even explaining whats going on.

http://www.youtube.com/watch?v=P9kQpDDmzFc

>>1517070
acidenema.tumblr.com

>> No.1517290

>>1517273

Nevermind, I just found a thread on that guy and now I'm terrified. Terrified and insulted for being mistaken for him.

>> No.1517292

>>1517190
The depth is confusing. The darkest buildings look like they're in the foreground, but that would make the figure look like a giant. His foot also looks like it's planted on the side of the building - again making him look like a giant. Problems like these should be sorted out in the thumbnail stage.

>> No.1517344
File: 267 KB, 1600x880, heels 2.jpg [View same] [iqdb] [saucenao] [google]
1517344

Please critique

>> No.1517359

>>1517344
The hair is too thin and the skin is a little blotchy. But you kept the lines consistent and sharp.

>> No.1517360

>>1517344
The skin is blotchy and the hair is a bit thin. Though you kept the lines sharp and consistent.

>> No.1517363

>>1517360
Whoops, I didn't think the first one posted. Sorry.

>> No.1517365

>1517344
You kept the lines sharp and consistent. Though the skin is blotchy and the hair is a bit thin.

H

>> No.1517408
File: 279 KB, 800x1493, solar powered robot.png [View same] [iqdb] [saucenao] [google]
1517408

solar powered robot design.

>> No.1517415
File: 871 KB, 1984x1200, äpple1.png [View same] [iqdb] [saucenao] [google]
1517415

Did some fruit and vegetables

>> No.1517417

>>1517415
you need to push the values a little bit, the last tomato is probably the best in that regard.

looking good though still, nice grasp of the colours.

>> No.1517419

>>1517417
Actually, I've done each fruit and veggie each day. Did the last tomato before posting.

I have noticed that I have a problem with values in a lot of my artwork. And will go train it now.

>> No.1517420
File: 86 KB, 800x600, 1 hour apple study.png [View same] [iqdb] [saucenao] [google]
1517420

>>1516289
>>1516250
Ok thanks for the critique, guys. Painting isn't really one of my strong suits.

Apple is on a wooden desk. Was kind of hard to draw the wood pattern. Apple looks meh, but I did learn more than doing a quick sketch.

Couldn't do the hole in the apple and the dent, though

>> No.1517422
File: 502 KB, 1200x1600, DSCN6075.jpg [View same] [iqdb] [saucenao] [google]
1517422

Just finished this

also: >>1517014
good job man, most people I know at your level still cling to their idea of what a face looks like and yours actually looks like a face

>> No.1517430

>>1517420
That is the most beautiful thing I've seen all day, not even kidding.

>> No.1517434

>>1517420
Try to take into consideration the temperature changes from both the direct light source, and the ambient light sources.

Don't worry about drawing wood grain or surface texture. Focus on drawing the correct forms, and getting the value relationships spot on.

>> No.1517436
File: 54 KB, 535x768, skull.jpg [View same] [iqdb] [saucenao] [google]
1517436

Critique construction/shading

>> No.1517439

>>1517420
Why are there two tiny apples behind it.

>> No.1517440

>>1517419
In that case I can definitley see the progress, nice work.

>> No.1517444

>>1517439
Those apples are kawaii :3

>> No.1517450

Anybody interested in critiquing >>1517262 so far?

>> No.1517455

>>1517262
I'd like to see it with suckers and painted, cool concept

>> No.1517456
File: 74 KB, 519x720, herp.jpg [View same] [iqdb] [saucenao] [google]
1517456

>>1517455

Oh wow, thanks. I was expecting brutal harshness but this is really nice. I'm basing it off of an old drawing I did years ago that I suddenly remembered, so I might go with a similar colour scheme.

>dat hand

>> No.1517458

>>1517456

>so I might go with a similar colour scheme
>accidentally posts the b&w version

>> No.1517459
File: 114 KB, 792x1051, redline.jpg [View same] [iqdb] [saucenao] [google]
1517459

>>1517450
tentacles are way too small. there's no way they could support her bodyweight, there are some other things I 'corrected' but cant be botherd to explain so just look at the redline and get from it what you can.

>> No.1517462

>>1517459

I actually appreciate the redline more than any explanation. I'm a visual learner, so this is fantastic. Thank you very, very much, I'll begin implementing the changes now.

>> No.1517464

>>1517462
glad I could help, good luck.

>> No.1517490
File: 1.61 MB, 777x1068, Untitled-1 copy.png [View same] [iqdb] [saucenao] [google]
1517490

I want to color this for practice - havent in very long - need to get rid of that damn green colored pencil that is all over the place

>> No.1517512
File: 599 KB, 900x1947, tut.jpg [View same] [iqdb] [saucenao] [google]
1517512

>>1517490
here, I created a quick tutorial,ask if you have any questions.

>> No.1517526
File: 63 KB, 596x428, GastonIsKawaii.jpg [View same] [iqdb] [saucenao] [google]
1517526

>>1517444
>Yea

>>1517434
Thanks, my man. Will take that in mind when I paint again

>>1517439
Tried to get the feeling of the apple with tiny drawings. Always do this before doing the real drawing.

>>1517430
Umm, thanks

>> No.1517529
File: 254 KB, 432x640, Siya.jpg [View same] [iqdb] [saucenao] [google]
1517529

First time posting on /ic/. Recently got back into drawing and I am working on this drawing for a friend of this overly endowed Eredar. I feel like the torso is too long but not sure how to fix it, also the face bugs me. Help?

>> No.1517530
File: 632 KB, 1421x1589, Half Orc 4.jpg [View same] [iqdb] [saucenao] [google]
1517530

I finally finished! Critiques are welcome. Btw Can you guys guess his age.

>> No.1517531

>>1517530
oops! wrong date

>> No.1517544

>>1517529
the head is definetly to small.
hips and boobs are obviously blown up like baloon, which is in your case wanted so I wont bother saying "the hips are to wide."
But in realtion to those the head needs to be at least 1/3 bigger of its current size.

You should also make a diagonal cut from the top left to bottom right on the height of her belly and move the whole upper half down-left for a good few pixels. that way you get rid of the long torso.

Also get a ref for the face. it'll help greatly.

>> No.1517553
File: 78 KB, 781x728, Lighting Study Black 001.png [View same] [iqdb] [saucenao] [google]
1517553

Doing some lighting studies, gonna try for some other light sources/intensities with this same model. This one is single light source without ambient light, the light source being high up, to the right, and in front of the figure.

>> No.1517554

Rough sketch I did. What do you guys think?

>> No.1517556
File: 1.34 MB, 2448x3264, goku.jpg [View same] [iqdb] [saucenao] [google]
1517556

>>1517554
Fuck

>> No.1517558

>>1515350
That looks dope

>> No.1517559

>>1516450
I honestly like it. I hope you finish it.

>>1516286
Thanks. I will do just that.

>> No.1517562

>>1515437
Damn you're new to drawing?

>> No.1517565

>>1515472
That's cool man. You ever do any Star Wars shit?

>> No.1517566

>>1517553
NO! If your reference is really that black, scrap it, get another one.
I can udnerstand your reasons to do lightning studies. But like this it wont help you at all.

For every light there is a shadow, a shadow that has values and colours of its own. Painting the rest pure black is just lazy.

Have a look at this.
Its 3D but that doesnt matter.
bensimonds.com/2010/06/03/lighting-tips-from-the-masters/

>> No.1517563

>>1515442
Kinda reminds of the cover of Majora's Mask for some reason

>> No.1517564
File: 59 KB, 940x651, Mike.jpg [View same] [iqdb] [saucenao] [google]
1517564

WIP

>> No.1517567

>>1516083
I like that. I kinda feel like the reflection of that tree on the right may be too long unless I'm seeing it wrong.

>> No.1517568
File: 142 KB, 653x873, it was that black.png [View same] [iqdb] [saucenao] [google]
1517568

>>1517566

This was my reference, and I'm not having all of them set up like this. This was just a random test of lighting without any ambient light or secondary light sources to step in slowly to actually considering how it plays off.

I'm not sure how what I was doing "Won't help me at all"

Not trying to be contrary just wondering your actual reasoning

>> No.1517570

>>1516465
I dig that

>> No.1517574

>>1517568
meh. I see now.
I still believe the only thing you would really gather from this is how light curls around shapes and makes the pop.

But in my opinion I believe lightning studies are there to practice colour and values under extrem lightning conditions. And to gain the most out of that it would be best to see the dark areas aswell.
And painting pure black in general is no good.

take it as a recommendation of mine. Nothing more.

>> No.1517575

>>1516944
I like that. It's pretty good but something about the hair feels off. Like the method you used to draw it. It's shape is fine but I feel like it doesn't match quite right. Sorry I can't give better advice I'm kinda new to drawing.

>> No.1517581

>>1517575
You both need to go to james gurney's blog and read up on the ribbon method.

>> No.1517590
File: 478 KB, 800x1032, boxarn.png [View same] [iqdb] [saucenao] [google]
1517590

Another no ref face doodle. I think this one turned out better. Probably due to the fact that it is frontal view.

>> No.1517596
File: 449 KB, 1000x989, Moby dick.png [View same] [iqdb] [saucenao] [google]
1517596

>>1517590
Also, another thing I did a couple of days back.

>> No.1517597
File: 352 KB, 600x600, nesbit.jpg [View same] [iqdb] [saucenao] [google]
1517597

>> No.1517610

>>1517590
I'm not sure what in particular, but something is giving me the impression the nose is set into the background of the face, perhaps the size.

>>1517556
Your arm is fucked up.

>>1517530
Neat clothings. I think his shoulders are too low and small though, if you imagine them without armor.

>> No.1517635
File: 38 KB, 424x600, boarman.jpg [View same] [iqdb] [saucenao] [google]
1517635

>>1516450
Another one. Any feedback?

I feel my poses are my weakest point.

>> No.1517640

>>1517635
Foot closest to us should be facing the viewer a bit more, makes for a more solid stance. Also seems to lack room for a jaw. The way he's holding the gun is a little weak, looks bored instead of ready to kill.

>> No.1517641
File: 1.68 MB, 2328x3488, IMG.jpg [View same] [iqdb] [saucenao] [google]
1517641

>>1517544
Okay so I boosted the size of the head and played around with the hips. I think it looks a little bit better. I think I can go further with this now. Definitely need to make the arms and hands bigger. Thanks for the advice.

>> No.1517643

>>1517635
only thing I noticed is the area behind his gun. the lower edge of his shirt seems to just stop there and then makes a sharp turn. I feel you should make this and thus his belly more rounder.
Jesus, I suck at explaining thins in eng.

Otherwise its great. So was the other one.
I really admire your skills on how you come up with those things. Not the idea itself but how you put them down on paper seeing them in front of your inner eye.

I would still have to ref the shit out of those to make them look somewhat 3D and in perspective. hah.

>> No.1517647

>>1517641
Oh wow, dont hate me now...
look at her ass it goes way to high up this time.
try brining it back to the same angle as before. that was MUCH better. also maybe make it a little bit smaller now where I see everything rezised.

Are you going to scan it and paint digitally ?

>> No.1517648

>>1517610
Yea and I feel like I fucked up the perspective and made right eye too small

>> No.1517653
File: 2.20 MB, 2592x1936, fuckmewitharaccoon.jpg [View same] [iqdb] [saucenao] [google]
1517653

wip.
I do not like it. You probably don't either.
There's so much wrong. Enlighten me, /ic.

>> No.1517654
File: 169 KB, 427x640, Sexy bend.jpg [View same] [iqdb] [saucenao] [google]
1517654

>>1517647
Before I do such I think I should throw up my reference. I noticed that her hips here was actually up higher so that's why I made the change. And no, I will be doing this all in pencil since I don't think I am ready for Digital painting yet. Should I still revert the hips back to what they were?

>> No.1517674
File: 1.36 MB, 1840x3264, IMAG0159_1.jpg [View same] [iqdb] [saucenao] [google]
1517674

Time: Around an hour
So, this is my second drawing of a realistic-ish face ever... (first time was a profile life drawing of a friend) and I kinda dislike it now because I half-assed the hair, still kinda clueless at that...
Anyways, I'm gonna try to draw a face looking directly at me now

>> No.1517677
File: 136 KB, 612x792, study 016.jpg [View same] [iqdb] [saucenao] [google]
1517677

I hate the shit out of this study.

How do I make drawing on a small tablet(Wacom), more...comfortable.

>> No.1517680

>>1517677
Draw from the elbow and shoulder as much as possible.

>> No.1517685

>>1517680
That's probably it.

Thanks.

>> No.1517687
File: 93 KB, 366x603, Capture.gif [View same] [iqdb] [saucenao] [google]
1517687

this is what I was working on today.
I feel like the colors are really weird and off but I'm not sure how to fix it quite yet. any tips/comments/critique would be appreciated, please & thank you.

>> No.1517693

>>1517014
I have no idea what to do with color, really. I'm kinda surprised this came out decent since it was my first attempt at a self portrait. Any tips for coloring?

>> No.1517694

>>1517687
i like it but its hard to make out whats on the top left and
the roots look weak

>> No.1517695

>>1517694
it's supposed to be a white rabbit but yeah
I need some reference. ._.
do you mean the roots look weak as in the network should be more pronounced or the roots look weak as in the stylization isn't working?

>> No.1517698
File: 45 KB, 669x1193, blahblah2.jpg [View same] [iqdb] [saucenao] [google]
1517698

meh.. maybe I'll keep working on this.

>> No.1517713

>>1517695
the root looking things in the back of the picture

>> No.1517735
File: 61 KB, 752x884, Capture.jpg [View same] [iqdb] [saucenao] [google]
1517735

So glad I didn't abandon this. First time in a while I can take a true rest.

>> No.1517736

>>1517735
I think you should get studying and move on already. don't ever be satisfied.

>> No.1517754

>>1517735
fucking stop painting this, please.

>> No.1517755

>>1517735
Go for it. Looks neat so far. Though you might want to work on smoother blending, everything seems "scratchy" from the ill-blended edges everywhere.

>> No.1517761

>>1517736
>>1517754
mmmm, tasty tasty jelly.

>> No.1517782
File: 136 KB, 700x1000, noggin.jpg [View same] [iqdb] [saucenao] [google]
1517782

Haven't drawn in quite a while. Need to start doodling again soon.

>> No.1517792
File: 59 KB, 512x521, neutralmilk.jpg [View same] [iqdb] [saucenao] [google]
1517792

A little study

>> No.1517808
File: 1.72 MB, 1413x1500, ;lknlkn.jpg [View same] [iqdb] [saucenao] [google]
1517808

Please crit my anatomy

>> No.1517810
File: 62 KB, 775x888, Capture.jpg [View same] [iqdb] [saucenao] [google]
1517810

>>1517736
I meant to take a temporary rest, beforehand I always left it frustrated but now I'm starting to like it. I still plan to finish it and perhaps colorize it, but yeah, I will move on as soon as I upload it to dA and Pixiv

>>1517754
Nope, so glad I turned a deaf ear to this advice.

>>1517755
Thanks Anon!

I forgot to run the palette knife before my previous upload, maybe I should add some more values and discard the whole stylization effort too.

>> No.1517813

>>1517810
Don't worry about adding more values. MOVE ON TO NEXT STUDY

>> No.1517814
File: 405 KB, 2000x1124, Bane.jpg [View same] [iqdb] [saucenao] [google]
1517814

Critique please.
I think there's something with the hands, Left hand was really hard because the ref had it blurred.

>> No.1517822
File: 449 KB, 946x1263, The International Style In Painting (2) - small.jpg [View same] [iqdb] [saucenao] [google]
1517822

The International Style In Painting

My painting thread got deleted, so I am reposting my most recent work, which got minimal feedback.

Someone said this painting is repulsive, horrible, etc. which I can 't believe. I would like further feedback on whether this is true or false.

>> No.1517828

>>1517810
Yeah, you definitely need some darker values in there, especially on that shirt collar. Everything looks a little washed out right now. Next time, you might want to try going from a middle-gray or light gray background, instead of white.

>> No.1517830

>>1517813
If nobody ever took time for finished creative works, they'd be stuck in the endless cycle that /ic/ gets into. Don't perpetuate it.

It's fine to do fun work along with your studies. Calm down.

>> No.1517834

>>1517822
Eugh. It leaves me with an anxious and bad feeling overall.

A lot of it has to do with those colors, bummy. Have you looked into learning about color harmony, and how to make them work together?

>> No.1517835
File: 48 KB, 720x540, ART !.jpg [View same] [iqdb] [saucenao] [google]
1517835

what about this?

>> No.1517849

>>1517822
I actually enjoy this chunbum.
The guy being white
The color contrast
That blue
just dont go and slay it

>> No.1517847
File: 856 KB, 1064x800, Untitled.png [View same] [iqdb] [saucenao] [google]
1517847

>>1517810
I have to be honest with you, man.
You've been working on the same piece for over a month now and so little changes between each update that it's hard to notice.

Either stop and move on to something else, or redo the whole thing. It's not helping to get stuck in a rut.

>> No.1517853

>>1517849
Chunbum, stop talking to yourself. It's embarrassing.

>> No.1517856

>>1517822
>Someone said this painting is repulsive, horrible, etc.
They were right.

>> No.1517858

>>1517822
>Someone said this painting is repulsive, horrible
This is true.
Added Chuncunt to the filter.

>> No.1517880
File: 70 KB, 837x900, Rin2.jpg [View same] [iqdb] [saucenao] [google]
1517880

>>1517813
This wasn't a study bro

>>1517828
Poor man's chiaroscuro on the way

>>1517830
I totally agree. Even if this one makes me cringe in 6 or less months

>>1517847
Saved.

To be exact it was 2.5 weeks, I have a very busy schedule and unfortunately I don't get to draw every day like most of /ic/

So I take you don't agree I turned it around.

>> No.1517881

>>1517880
>makes me cringe in 6 or less months
That's good. That means you can see what's wrong with it at that point, and that you're still learning.

You should be worried if a work doesn't ever make you cringe (or you notice nothing wrong). Either that, or you've reached art god status, but then again it's unlikely for anyone to.

>> No.1517883

>>1517881
>(or you never* notice nothing wrong)

>> No.1517985

>>1517847
I disagree I can see some noticeable improvement, it sounds to me like you're just not very observant.

>> No.1518107

Draw Thread continued

>>1518104

Draw Thread continued

>>1518104

Draw Thread continued

>>1518104

>> No.1519153
File: 1.23 MB, 1674x2195, scan0001.jpg [View same] [iqdb] [saucenao] [google]
1519153

im so pretty