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/ic/ - Artwork/Critique


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1507742 No.1507742 [Reply] [Original]

Draw Thread!

>Previous Thread
>1505134

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
http://browse.deviantart.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushes-1/
pandemoniumart.net/brushes/
http://theroundtablet.com/2011/06/27/photoshop-brushes-of-the-pros-for-free-skills-still-required/

>> No.1507745

>tfw can't into digital
>tfw getting real tired of scanning every single thing I do

>> No.1507746

>>1507745
gotta push through it mang.

>> No.1507748

>>1507746
I know anon. You think you could massage my shoulders? All this scanning made me tired ;/

>> No.1507802
File: 497 KB, 2000x2829, vampismallres.jpg [View same] [iqdb] [saucenao] [google]
1507802

wip, and I'm aware of face mistakes

>> No.1507806
File: 395 KB, 1080x998, WIP_05_201307_D.jpg [View same] [iqdb] [saucenao] [google]
1507806

This is what I'm working on, and am trying to finish it. Though help in areas like where my anatomy went wrong would be much appreciated.

>> No.1507809

>>1507802
It seems like her left foot is not planted very well, you should consider bringing it back a little so the toe isn't running off the pedestal.

Also your left breast seems to be a little too big for the angle she is at.

>> No.1507819

>>1507806
don't use monochrome for metal and color for else.
metal and other materials exist in the same universe, believe it or not.
Go observe some real life.

>> No.1507825
File: 532 KB, 2000x2829, vampi12.jpg [View same] [iqdb] [saucenao] [google]
1507825

>>1507809
thanks

>> No.1507835

>>1507806
Check the eye placement and direction now, not later.

>> No.1507879
File: 2.23 MB, 976x1342, kuboraum.png [View same] [iqdb] [saucenao] [google]
1507879

I think i have to work more on values

>> No.1507883

>>1507737
Hopefully you're still around.

First thing I noticed is that...you didn't construct that head. You drew the contour of the side of her face, her chin and some of her jaw, but you didn't create a three-dimensional shape. You also didn't construct her hair, either, or even just outline it; you drew fast, hairy, unconfident lines that don't obey the perspective of the head at all. The lips you drew are flat and aren't being pulled slightly by her cheek muscles as in the reference. You also seem to have some random line between her lip going up to her eye.

Her nose is flat and doesn't have the same shape as the reference. Her eyes are on a different plane than her head position, and look lifeless. You went over you lines for the eyes, nose and lips too much, making them look dark and flat. Eyebrow doesn't wrap around brow ridge. You didn't even finish the drawing before adding value to the nose. This is never a good idea.

If you've truly been working on head construction for an entire year, you must either be doing it completely wrong (as you didn't even construct that drawing) or actually haven't been doing it everyday. Next time, draw the entire form of the head before drawing the subforms (eyes, nose, mouth, etc). Draw the form of the hair, too, not sketch out individual lines that contradict each other. Take it SLOWLY, you drew that study way too fast. And don't give up so easily, plan your drawing through and through and don't skip steps that you hate. Also be wary of photo distortion in photo references, her head is way bigger than it should be.

>> No.1508039
File: 341 KB, 1000x584, sea monster final.jpg [View same] [iqdb] [saucenao] [google]
1508039

Here's a new piece I've done for fun.
Initially this was supposed to remain in the sketch faze but I've decided to make it into a somewhat finished painting.There is still some rough brushwork left(as I said this was supposed to stay pretty rough) but I think I managed to get rid of most of it.
Anyways constructive criticism is welcome

>> No.1508049
File: 37 KB, 523x794, ss (2013-07-27 at 08.54.59).jpg [View same] [iqdb] [saucenao] [google]
1508049

Please critique the shit out of me

>> No.1508050
File: 1.50 MB, 1500x2000, 2spooky.png [View same] [iqdb] [saucenao] [google]
1508050

blocking shit in, please tell me how messed up it is and what i need to fix
I cant find a decent enough ref for the male
also I want to make this feel a little more intense even though its just essentially a portrait. is there something i can do maybe with the colors or even her expression to achieve that??

>> No.1508052
File: 575 KB, 2000x2000, burgerwip.jpg [View same] [iqdb] [saucenao] [google]
1508052

i need some feedback, more values? detail? thanks to anyone willing to help me with my observational study

>> No.1508057

>>1508050
forgot to mention that im slightly basing this off of really old german renaissance type proportions

>> No.1508081
File: 325 KB, 750x1000, ursurlabitch.png [View same] [iqdb] [saucenao] [google]
1508081

hulking she beast

>> No.1508085

>>1508049
>>1508050
go back to the basics before you try to draw more "complicated" pieces.
even though you are using reference (and in the second pic even eyeballing the original) your proportions are fucked up. you have no idea how bodies actually work so study the human skeleton, muscles, poses, etc.

>> No.1508090
File: 972 KB, 1920x1240, Aftermath-concept.jpg [View same] [iqdb] [saucenao] [google]
1508090

Concept sketch.

>> No.1508091

>>1508085
I'm >>1508050
I actually do do studies and I am practicing with harder poses and ideas
your post wasn't really any help at all because you're not telling me what about my pose is fucked up and how I can fix it. I dont mind reworking the piece, give me advice so I know what to do and what to focus on. I like the idea of my art and I dont want to drop it

>(and in the second pic even eyeballing the original)
yeah you didnt even really read what I wrote, I said I couldnt find a reference well enough to help me with that particular pose. if you're going to give criticism act like you actually want to help

>> No.1508094
File: 470 KB, 924x1240, Price-of-immortality.jpg [View same] [iqdb] [saucenao] [google]
1508094

>>1508090
>Dat ring

>> No.1508101

>>1508091
you are being entirely too defensive. first: stop that.

second, i am not going to point out every single thing you did wrong because there are just too many. i gave you advice, you just refuse to take it.

i suggested you stop wasting your time on this elaborate piece and instead do more studies. the time it took you to color this thing you could've spent studying human anatomy and making a decent looking sketch rather than a badly drawn picture.

>> No.1508107

>>1508101
but the thing is, the reason I posted it here was to understand at least the gist of what i need to pay attention to. I want criticism and I dont mind if you call it shit, at least go a little beyond "do more studies". I'm not asking you to point out every little thing but at least some main points so I know what to focus on.

I dont mind throwing away the coloring and just working on the sketch, I was experimenting more with that anyway

>> No.1508108

>>1508107
i'm sure someone else will feel like breaking it down into detail for you. i, and many others, do not.

good luck though.

>> No.1508111

>>1508108
fair enough. I just dont really understand since this is a board for critique yet people are too lazy to actually criticize

>> No.1508117

>>1508111
look at it this way, when someone makes a good piece of art with only a few mistakes, it's not too time-consuming to point out what needs to be fixed.

when MANY THINGS are wrong with a drawing people don't bother because they don't want to spend 30 minutes writing out pointers for someone who is most likely not even going to take them seriously and use them. (not saying you personally would not, but most people here don't listen to critique anyway).

so in that regard, it is easier and more constructive to tell you to start working on your basics than actually point out every thing you did wrong on that picture.

>> No.1508119
File: 262 KB, 1000x900, frog.png [View same] [iqdb] [saucenao] [google]
1508119

>>1508052
It looks fine to me in an overall sense, if you want it to be more textured or realistic, try giving a sense of 'noiseness' on the surface of the bun with a really thin brush. Also,cracks. the way the light will catch the edge will look sorta like tiny thunderbolts or something. try finding some high def photos.

Anyone have a good reference site for animals?
I've been looking at sketchdaily, but the decent pictures are few and far between I've found.

>> No.1508123

>>1508117
but ive already started working on my basics and i have been for a while, I just dont know how to approach or work on poses like that

>> No.1508124

>>1508111
>Not the anon you were talking to

You don't seem to understand form, everything from the neck down is completely flat. You painted gradients instead of decibing form. The best thing to do for this piece is to call it a wash and start again with simple geometric objects. Find some shit on your desk, paint that, observe the forms and then come back and apply what you've learned to the next piece.

>> No.1508129

>>1508119
>Anyone have a good reference site for animals?
deviantart. in fact, i use deviantart for almost all references. theres a good mix of professional and amateur photos that you're bound to find something thats good.

>> No.1508131

>>1508124
thank you, ill definitely practice with that more. I knew the neck looked like shit and I was having trouble trying to get the clothes to look better

>> No.1508132
File: 369 KB, 1300x1000, bird.png [View same] [iqdb] [saucenao] [google]
1508132

>>1508129
Thanks.
I'll take a look.
Also, I'm finding feathers and fur sort of difficult.
I know I could just look at photos really hard, but are there any things I should consider when trying to render them?

>> No.1508144
File: 238 KB, 750x1000, portrait.jpg [View same] [iqdb] [saucenao] [google]
1508144

>>1507742
Portrait. Focused more on values & proportions after this comment >>1507232

>> No.1508155

>>1507825
Those knees are really bad. Many of the lines there don't make any sense from an anatomical standpoint, nor do they need the extra emphasis that lines create.

I'm not sure what kind of finished look you're aiming for, but tight, uniform opacity linework over painted masses seldom look particularly good. I'm sure there are a few comics that pull of the look well, but I'd recommend picking one approach and sticking with it. If you want to go for a line-based drawing, study artists like Mucha. If you'd prefer the painterly approach, do something about those lines.

A lot of your values are very samey, and could use more contrast and value massing. Design the shapes of your main value groups, and try to keep these groups distinct in which values ranges are used. Think about designing a value thumbnail with 2-5 value flat value shapes, and let the most successful thumbnail dictate your value groups.

>> No.1508167

>>1508039
I like it a lot, but more polish would've been nice. It just looks unfinished right now.

Your usage of texture brushes is too stark. They're great for introducing base texture, but you should consider doing some manual painting on top to get rid of that automated-stamp look.

There are some asymmetries in the head. The nostrils are slightly misplaced, and the upper row of teeth seem to be at an incorrect angle compared to the eyes and the rest of the skull.

I don't like the vector look of the tail and the water current around it. Edges are too sharp, which is killing the sense of depth. The design of the tail fin also feels a little goofy compared to the rest of the creature.

>> No.1508179
File: 239 KB, 992x1313, P1030556.jpg [View same] [iqdb] [saucenao] [google]
1508179

working on a portrait in acrylic right now, took this picture earlier today, it has undergone more changes since then, will post again when finished

>> No.1508185

>>1508179
are you black

also post reference pic

>> No.1508189

>>1508185
the reference pic is of a friend of mine, don't wanna post his face on 4chan, hope you understand

>are you black
are you refering to the tones i'm using for the skin? i thought it looks plenty caucasian, mixed my paints so they would resemble the ref pic as closely as possible

>> No.1508190

>>1508144
(1/2)
Not to sound like a dick, but you aren't really paying attention to the advice I gave (or maybe I should have spelled it out clearer).

This painting's colors are weak but that's partly because the values are weak. The painting itself is weak, but that's largely because the drawing is weak. What this means is I don't want to see you doing anything in color until you've got values sorted out. And I don't want to see you painting in values until you've got drawing sorted out. One way to interpret that is to spend more time on the beginning stages of the painting, and proceeding in a stepwise fashion - which is fine. HOWEVER, I don't think you should be doing painted portraits at all with your current skill level.

Think of it this way: If drawing is a problem, do you think you'll be able to improve it by practicing your colors? Probably not. Similarly, if drawing is a problem, wouldn't painting a flawed drawing be a waste of time? The issue is that you're introducing new painting obstacles on top of the drawing problems that are already there. It's an inefficient use of your time, and it will frustrate you.

Don't get me wrong, this is an improvement over your last piece, but you're taking one of the slowest routes to progress. I want you to focus EXCLUSIVELY on drawing for a while. You can paint for fun, but the bulk of your studies should be drawing only. I'd stick with pencil as well, as it's much easier to control than drawing on a tablet, but that's up to you. Don't even worry about value yet, just stick with line drawings.

>> No.1508192

>>1508144
>>1508190
(2/2)
Learn perspective, learn how to break down complex forms into simple forms, and use construction for EVERYTHING you draw from here on out. Draw things from photos. Draw things from imagination. Most importantly, draw things from life. Drawing portraits from imagination won't do you much good until you actually know the proportions, basic forms, and major planes like the back of your hand. Anything else is just guesswork. If I asked you to draw a giraffe or a space shuttle right now, chances are you wouldn't be able to do a good job without references unless you've already studied the subject inside-out. Portraits are the same.

Once you can draw reasonably well (i.e. you're confident with your proportions, you can observe an object from one angle and draw it from a different vantage point, your line quality and control is good, etc), move on to value. It's much easier to judge and lay down values correctly if the drawing is correct. After that, learn about edge control. It's hear when you can start working digitally, or with traditional paints. Once you've got that down, learn about color theory, and start painting with limited palettes. Stick with monochromatic paintings at first (ex: white, black, warm red, cool red - mix as you please). This will help train your eye to see temperature differences, chroma differences, and how to interpret color space and narrow it down. Again, these should mostly be done from life (still lifes are amazing here). Finally, once you can paint monochromatically, move on to fuller color palettes.

One word of advice - portraits are one of the most difficult things to draw and paint well. Be sure that you're studying a variety of objects, and introducing some anatomy learning in the regimen outlined above where relevant.

>> No.1508195

>>1508179
invest in some matte medium and do a middle tone wash to seal the lineart surface and eliminate white from your canvas

the colors are not as saturated as that, bring it down with some whites and compliments

>> No.1508196

>>1508189
Not him, I'd say your tones do your skin tone justice, but with your bone structure I could see someone confusing you for black.
I really love he colors by the way, I'm awful with them.

>> No.1508198

>>1507802

Looks good but if you're gonna make this be comic-style...you should clean up some of the linework

>> No.1508199

>>1508167 thanks for the criticism.I have to say though that besides the bubble brush I didn't really use any custom brushes(as far as I remember).It's pretty much just hard round brush and soft round combined with some lasso tool.Anyway thanks for the comment

>> No.1508205

>>1508050
>also I want to make this feel a little more intense even though its just essentially a portrait. is there something i can do maybe with the colors or even her expression to achieve that??

You should study the works of master painters doing similar work. You say you want it intense, yet you use pretty sunshine colors in a well lit environment, and a vacant, expressionless face that isn't interacting with the viewer or the environment.

Did she bite that head off or did she discover that body? There's no way to tell. Why is she crouching by a window sill? Why is a dead body not limp? Why is she holding the body? What happened that led up to this moment in time? What will happen after? These are things that you should have planned out, and left enough visual information for the audience to extrapolate these details.

You need to study color theory and mood. You need to study gestures, expressions, action, etc. You need to study composition from a narrative standpoint. An illustrator tells a story using all the visual tools at his disposal. You haven't done that here, and it would take a lot more than changing an expression or colors to get the story to communicate in the way you want it to. On top of all that, you should also study your fundamentals, as they are all generally lacking atm.

>> No.1508206

>>1508049
There really isn't much there to critique. Your forms don't read correctly because your linework is skewed. You also have basic anatomical errors, even with proportions.

Read the sticky, and do more studies from observation (preferably from life). You can learn and improve most of the fundamentals with still lifes as long as you're consciously aware of what you're trying to improve.

>> No.1508207

>>1508195
>invest in some matte medium
whoa, i didnt even know such a thing exists, thanks for the tip
>middle tone wash to seal the lineart surface
could you elaborate?
what i'm doing right now is painting layer upon layer, the first seals the lineart, is there a way to seal pencil/charcoal lineart so it's acrylic-proof? would fixateur-spray work for that?

>> No.1508211

>>1508052
Never paint on a white or black background - it's difficult to judge values and color correctly. You should instead use a neutral background that matches the environment you're painting in (diffuse reflections from objects in the local environment create ambient light affecting the color properties of the object you're painting).

Your brush strokes are sloppy and unappealing. Try to stay clear of low opacity brushes for the initial block-in stage.

These two links are worth a read:
http://www.conceptart.org/forums/showthread.php?t=107217

http://androidarts.com/art_tut.htm

>> No.1508212

>>1508199
Ah, I assumed the coral was done with a texture brush at a glance. Still, they read too much like vector shapes at the moment, and could use some polish to make them read as forms in space.

>> No.1508213
File: 614 KB, 1091x1500, annibal.jpg [View same] [iqdb] [saucenao] [google]
1508213

Mads Mikkelson I started a while ago and never finished because I wasn't happy with it.
I haven't looked over the scan yet but if I recall the eyes were too small, the mouth was in near full view while the face was 3/4 and the suit is just plain empty.
I want to fix it but god damn I like any sort of motivation since getting a job, it's horrible

>> No.1508218

>>1508213
Also, any tips on getting that close to the skin stubble effect?
Tones just don't want to cut it

>> No.1508224
File: 547 KB, 1068x789, DDStone.jpg [View same] [iqdb] [saucenao] [google]
1508224

>>1508207
Yeah you can use spray(workable) fixative to seal pencils and the matte medium. It is transparent, and translucent for glazing/toning. So you can basically paint and layer with it. I believe there are other mediums for acrylics as well, glazing mediums and what not. But check out these guys, they do book covers. Not just any old artist can be hired to do book covers....

http://www.dandossantos.com/extras/moon_called_how_to.pdf
http://www.youtube.com/watch?v=ysEUgVuZwjA

>> No.1508225

>>1508218
right now i'd say focus on getting the basic sketch right before filling in tones/shading, look where things are positioned in relation to eachother, don't be afraid to erase big areas and correct them, always correct your mistakes.
if you're not fond of erasers, keep the ductus open for as long as possible(only draw very very light lines with low pressure)

>> No.1508230

>>1508224
>http://www.youtube.com/watch?v=ysEUgVuZwjA
that video pretty much answered all of my questions, thanks a bunch!

>> No.1508231

>>1508225
I'm fine with erasing, perhaps it's bad practice but I'm quite fond of doing my tones backwards sometimes, basically overdoing it with the pencil and bringing it down to the correct levels with a putty eraser.
Obviously Hannibal up there has a long way to go tone wise, I was no where near finished when I stopped

>> No.1508232
File: 67 KB, 800x800, face (2).png [View same] [iqdb] [saucenao] [google]
1508232

I just got a tablet and got a bit carried away with coloring and shading the face. Something still seems off about the face shape, but I'm not sure how to fix it.
I also have to figure out what I want to do with the rest of the picture.
Any tips?
>>1508213
You might want to start blending a little bit, especially around the roots of his hair. Could you post the reference?

>> No.1508236
File: 315 KB, 1036x1500, alinafinal sml.jpg [View same] [iqdb] [saucenao] [google]
1508236

Left it for a few days, now its done. yah, the face is still too old.

>> No.1508239

>>1508236
is it supposed to be a child or a woman? The jawline and features say 20 some odd year old woman, the body says 9 year old girl

>> No.1508242

>>1508239
i think it's one of those skinny pixel lovely models with almost no breasts

>> No.1508243

>>1508239
I don't think you've seen many 9 year old girls.

>> No.1508244

>>1508232
shapes first then details, you did symbols first face shape second

so the result is fat cheeks, it is some nice rendering, but be careful of the planes, you are falling into "pillow shading" which right now looks like your character is growing a horn.

>> No.1508245

>>1508243
this comment is very creepy

>> No.1508246
File: 489 KB, 2000x1532, Mads-Mikkelsen-as-Dr-Hannibal-Lecter-hannibal-tv-series-34286171-2742-2100.jpg [View same] [iqdb] [saucenao] [google]
1508246

>>1508232
Looking at it now, the proportions seem very wrong indeed.
Would anyone mind red lining?

>> No.1508248

>>1508239
A little girl. The cheekbones make her look much older. I like cheekbones, so I'm stuck at my skill level where it doesn't quite come together naturally.

>> No.1508257

>>1508246
Well you're quite close, you mainly just need to fix the mouth shape, and adjust the height of the nose
>>1508244
Yes, I have a very bad habit of that.

Will do, I don't plan on leaving the hair like that. Any tips on shading hair though? It's always been one of my weaker points.
Any way I can fix the fat face?

>> No.1508259
File: 1.05 MB, 636x960, heer.png [View same] [iqdb] [saucenao] [google]
1508259

>>1508246
>>1508257
gah, forgot the redline, you also need to add some more details with the wrinkles, but I would wait till you've smoothed and developed the shading more. It's not look as bad as you think. it's mainly the mouth shape.

>> No.1508296

>>1508259
tracing over what he's drawn, isn't.
a fucking.
redline.

get fucking good before you redline.

>> No.1508300
File: 369 KB, 890x1300, dog.png [View same] [iqdb] [saucenao] [google]
1508300

I drew the picture from a photo, but suppose I wanted to draw a sphere with this kind of fur, or something, is there some sort of guide for doing fur without a physical reference?

>> No.1508305

>>1508300
Draw the fur a lot from photos until you "get it" I guess.

That's a pretty good picture of a dog but you haven't actually drawn the fur.

>> No.1508307

>>1508300
Face too long, ears to big, hands down to his fucking leg, not even fucking corporeal in places.
Worst shit I've seen, 10/10 needs more Loomis

>> No.1508311
File: 203 KB, 1024x768, Bez nazwy 1.png [View same] [iqdb] [saucenao] [google]
1508311

How is it so far? I know I can't into fucking horizontal lines but ignore it, I'm going to work on them tomorrow morning. Look at other things please ^.^

>>1508300
the thumbnail looked good but you have to practice how to realistic fur

>> No.1508312

>>1508311
the refs are
http://fc09.deviantart.net/fs71/f/2013/147/7/7/aze_v_2_by_zieu-d66tp8b.png
and
http://fc04.deviantart.net/fs70/f/2013/187/3/c/pollux_ref_by_zieu-d6cbrl9.png

>> No.1508316

>>1508311
The front one's right leg looks way too short.
Compare the length of the foreleg to the left one, it just looks like a thalidomide baby.

>> No.1508317
File: 329 KB, 1800x1013, city2.jpg [View same] [iqdb] [saucenao] [google]
1508317

ugh. I am slowly getting all the fundamentals in my head and am able to make pictures without forgetting some of the major rules. But I just cant into brushwork.

If someone would just teach me proper brushwork and how to make pictures look alive and interesting. that'd be great. Same with design.

Overall critique wanted of course.

>> No.1508320

>>1508316
yep, noticed it right after I posted, already redrawing
also what do you think about the bird legs? first time I drew something like these and I'm not sure if they look good

>> No.1508321

>>1508317
thumbnail looks great. Reminds me of Elysium.

>> No.1508322

>>1508321
elysium is just fields i think

>> No.1508323
File: 2.65 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1508323

I know this is rather terrible. Been drawing for 2 years. Only started studying last 6 months or so. Basically new to know what to be working on now. I'm thinking anatomy.

>> No.1508324

>>1508320
They look like they're on the same level which is odd.

In fact all the feet seem to be, it gives a very flat feeling.

>> No.1508325
File: 584 KB, 1680x924, elysium-the-privileged-elysium.jpg [View same] [iqdb] [saucenao] [google]
1508325

>>1508322

>> No.1508327

>>1508317
Also,is that blue part meant t be water? Cause if so, it's way off. If not,its so blue as to mislead.

>> No.1508330

>>1508325
oh right, i thought he meant the mythological elysium, i don't keep up with the pictures

>> No.1508332
File: 355 KB, 683x1024, elsa3.png [View same] [iqdb] [saucenao] [google]
1508332

>> No.1508333
File: 212 KB, 1024x768, Bez nazwy h.png [View same] [iqdb] [saucenao] [google]
1508333

>>1508324
is that better?

>> No.1508335

>>1508317
I think the perspective as the bushes get closer to the viewer is a bit whack.

If the bushes are about the same size as the people on the bridge then they get big too quickly as they come closer to the viewer.

I'm not super great as perspective so if someone could back me up or prove I'm wrong that'd be cool.

>> No.1508342

>>1508333
Yeah that's better, now they aren't two cardboard cut-outs next to each other.

>> No.1508344

>>1508342
thanks c:
any critique on the bird-like legs? I drew something like that for the first time

>> No.1508349

>>1508344
They don't read too well since the other dog is in the way but unless you want to totally change the composition it doesn't matter too much.

If you look you've drawn them pretty much the same and on the same level, I guess they're in profile but we should be able to see more of them since the viewer is looking down at them.

Bird feet also spread out more than that and it's hard to tell but it looks like you might have only drawn two toes (talons?) when most birds have three. All three should be visible.

>> No.1508356
File: 116 KB, 1039x1356, flady023.jpg [View same] [iqdb] [saucenao] [google]
1508356

I posted this on the last one but it was the last post in it:

this Illustration bothers me a lot, I was going for both figures rotating around the fetus and tried to depict a sense of longing from the brunette, the color relationsship isn't working the way I want it to either. I already plan on redrawing it so suggestions on how to fix it would be appretiated

>> No.1508360

>>1508332
the pose looks uncomfortable here, and the hairs looks like it doesn't belong on her head that much. The shading is also kind of odd, mostly on her right arm.
I'd advice trying to shoot refences for it or to try to find pictures with similar poses somewhere online.

>> No.1508361
File: 181 KB, 738x1200, asdasdasdas.jpg [View same] [iqdb] [saucenao] [google]
1508361

sp in mirror.

>> No.1508371
File: 111 KB, 675x1000, Study 015.jpg [View same] [iqdb] [saucenao] [google]
1508371

I don't know

>> No.1508372
File: 23 KB, 500x740, 46719_379988725433616_1539998985_n.jpg [View same] [iqdb] [saucenao] [google]
1508372

posting ref

>> No.1508378

>>1508361
you look so much like me that I got freaked out for a minute there

>> No.1508387

I've didn't want to make a thread but im curious, Im nearly finished with Fun with a pencil. How good is Vilppu's stuff, particularly his video lectures? If they aren't whats is a good next step for improving my construction or anatomy?

>> No.1508397

>>1508356
I'm not sure I understand what concept you're going for here. What's the relationship between the brunette and the blonde? What's the floating and fetal positions supposed to represent?

As an aside, an umbilical cord from the fetus's belly button to the mother's belly button doesn't make much sense from a biological standpoint.

>> No.1508402

>>1508371
man I hate when plasticine gets dirty like that

>> No.1508403
File: 917 KB, 1024x768, Untitled.png [View same] [iqdb] [saucenao] [google]
1508403

I'm having trouble with these glowing lanterns. What color should I make the outline? How stand-outish should it be? Almost invisible?

If anyone could do a quick doodle to show me you'd be my god.

General critiques wanted as well

>> No.1508407
File: 37 KB, 640x480, 992367_10152951499545131_1012773141_n.jpg [View same] [iqdb] [saucenao] [google]
1508407

It's a fox on the cover of a new doodle notebook that looks more like a pissed off wolf, I liked it better without pupils so I left it that way. Got the model out of a photo, btw.

>> No.1508418
File: 96 KB, 1024x768, adsd.jpg [View same] [iqdb] [saucenao] [google]
1508418

>>1508403
I will never understand why people love posting screenshots of their entire photoshop setup rather than just a saved version of the painting they're working on, mind enlightening me?

To answer your question I wouldn't add an outline at all. and generally with glowing lights make the inside lighter than the glow.

>> No.1508425

>>1508397
It's about a book called The Light Between Oceans
The story is about how the brunette found a baby and raised her for a few years, with the original mother eventually finding out she was raising her child and laying claim over her. The brunette then feels lost as she is tormented a lot from being separated from the baby, as she felt was hers in a way. The mother is conflicted about it too as the baby seems to want to be with the brunette. I focused on this relationship and how it revolves around the baby, with the unbrilical chord connecting the baby with her mother but the brunette still wanting to be with her despite not having a clear connection with her.

I'll look into the umbrilical chord aspect, I need more references for that

>> No.1508427

>>1508397
>umbilical cord from the fetus's belly button to the mother's belly button

Ahahahahha. Now it's all I can see

>> No.1508432

>>1508418
I really have no idea why I do that. Habit, I guess. Just slam on print screen and put it in paint.

Thank you for your critique.

>> No.1508434
File: 765 KB, 600x450, 1374978725506.gif [View same] [iqdb] [saucenao] [google]
1508434

>>1508403
quick paintover, I don't know what you're going for so I tried to make it summery and breezy

anyway the gif should talk for itself - your issue is values not choice of outline. Right now there are no darks, that's really bad when you want to show off lantern light, luminisence(spelling?) is made by contrast, not just an outline

hope this helps

>> No.1508435

>>1508434
I love you, huge help.

>> No.1508437
File: 19 KB, 469x1075, glowing.png [View same] [iqdb] [saucenao] [google]
1508437

>>1508434
A good thing to note is that you should always split your darkest lights from your lightest darks. Just have them be one value step below the other would hlep, you've got a lot to work with but I'd recommend having a bigger gap between the lights and the darks

I believe that Andrew Loomis has a book called Creative Illustration where he talks about values systems and how different thtey look from one another.

A thing to check out: go to muddycolors and find these two posts
/2012/10/composition-basics-sketching-thumbnails.html
And
/2012/08/composition-basics-value-structure.html

Composition is another thing I changed, there was no balance in the current one, theres a segment in the loomis book about it but the gist of is that if you have something in one end you need something else to balance it out, but when it comes to composition there really aren't rules since the best compositions look mostly accidental and natural

>>1508435
glad I could help

>> No.1508441

>>1508425
Is this an assignment or is it for fun?

If you have plenty of time, I'd do some 20 thumbnail sketches first to lock down on a solid idea and composition.

That's not to say that the original illustration is bad, but I have problems with it. The umbilical cord should connect from fetus's belly button to the placenta housed in the uterus first of all. I don't like that the fetus has such a full head of hair. I do mostly like the adult figures - and the fetal positions could work. Since Brunette raises the baby for a few years before conflict occurs, is it necessary for the baby to be depicted as a fetus?

Devote some of your thumbnails towards experimenting with your initial idea, because I feel like it might be able to work. Try experimenting with color gradients (warm vs cool / high chroma vs low chroma / etc). Try different compositions, poses, vantage points, etc. Have other thumbnails exploring wildly different concepts though. Go with the strongest selection, which may end up being very close to your first idea.

>> No.1508445
File: 101 KB, 1200x851, F_Ladies.jpg [View same] [iqdb] [saucenao] [google]
1508445

>>1508441
it was an assignment from last semester, but now I just want to work on it, we were supposed to do a vignette based on a work of literature so I made this.
The baby is really only 2-3 when the climax happens, and I do agree on the hair part, the baby looks too developed now that I look at it (fetus references were hard to come by)
As for thumbnailing, I will definitely thumbnail for alternitives from the floating concept. I have had issues with it for quite a while, and I drew 3 different "finals" which I've just ended up redrawing to have problems with it still.
I should also pay more attention to color too, as it was kind of thrown in last second because I had the deadline pressuring me a lot back when I was working on it.

>> No.1508447

>>1508050
>i can do maybe with the colors or even her expression to achieve that??
Go do some astronomy practice anon.

>> No.1508450
File: 2.21 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1508450

>> No.1508459
File: 291 KB, 994x605, tree.png [View same] [iqdb] [saucenao] [google]
1508459

>>1508437
Best critique I've seen anyone get so far and I've been on /ic/ for a good while.

It looks worlds better than before. I guess it's time to study value and composition for the first time.

>> No.1508465
File: 388 KB, 824x858, what do.png [View same] [iqdb] [saucenao] [google]
1508465

alright, I am kinda stuck with this right now. I have no idea how to render the hair, can i get some help?
ref: http://imgur.com/z4KJnVd

>> No.1508474

>>1508465
you just render it, what do you think you do? it's not magic

>> No.1508475

>>1508474
yeah but i tried and its a total mess. Shoudl i just keep going with it?

>> No.1508477

>>1508475
yes, it's coming along fine, hair is really made by the highlights so if you just get them the right value and shape it'll look fine.

>> No.1508523

>>1508330
>the pictures
obviously not

>> No.1508528
File: 434 KB, 800x929, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
1508528

Been reading Color and light, trying to put what I've learnt into practice.

>> No.1508548
File: 260 KB, 1202x751, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
1508548

Many thanks to the kind anon who gave his input on my firestation piece, can I get some pointers in this one before I render it all up?

>> No.1508554
File: 434 KB, 824x858, meh.png [View same] [iqdb] [saucenao] [google]
1508554

>>1508477
i think this is the best i can do with this right now

its way off from the reference, so I kinda failed, but i hope it was good practice

>> No.1508559

>>1508528
Why are you reading a book on color when you don't understand form

>> No.1508567

>>1508554
Nice colours. The hair looks like hair.

>> No.1508568

>>1508190
>>1508192

Nonono, I did listen D: Filled 16 sketchbook pages with drawing practice.

Screencapped & saved your advice. I haven't done perspective or still lifes yet... I'll get to it - today!
So learning edge control comes before colour?

>> No.1508575

>>1508568
>Nonono, I did listen D: Filled 16 sketchbook pages with drawing practice.
That's good to hear. I can only assume off of what I see presented.

>So learning edge control comes before colour?
I'd say so. It's possible to demonstrate strong edge control and brush economy in a value-only painting. Color is just vastly more complex than value, so you might as well practice fundamental painting skills while you're still working with value-only.

>> No.1508612
File: 306 KB, 824x858, overpaint.jpg [View same] [iqdb] [saucenao] [google]
1508612

>>1508554
Big Nono, this is not how you render hair.
I did some overpaint here to what I thinkthe hair looks like, since I dont have the red.
You can probably do much better.

Always start blocking in major chunks of hair first.
Then add the detail later on. Also: dont detail all hair. leave the unimportant areas loose and detail it around the face.
And work on your brushwork early on. These few strokes I did arent really more work than the messy strokes you did, but it looks nicer so you COULD actually leave them as loose as that, if you wanted.
Hope it helps.

Rest is nice, especially the colours.

>> No.1508695
File: 102 KB, 792x1219, I DONT KNOW WHAT THE FUCK IM DOING.jpg [View same] [iqdb] [saucenao] [google]
1508695

Not sure if im my skill range ATM but I think I have a shot at finishing this. Dunno why

The wep is gonna need some work..Alot of work and the arm urrg

>> No.1508708 [DELETED] 
File: 116 KB, 884x509, Angel.jpg [View same] [iqdb] [saucenao] [google]
1508708

I'm done, thoughts?

>> No.1508711

>>1508708
I'm not into amputee fetish.

>> No.1508712

>>1508708
It looks underworked, her left shoulder/lat area is awkward, and the hair on the right looks like its not even attached to her body

also, people are finished, meat is done

>> No.1508716

>>1508708
Why would you post something taken from dA facebook page?

>> No.1508717

>>1508716
Because I want people to see how shit it is

>> No.1508719

>>1508459
Can't believe you didn't know that lel

>> No.1508722

>>1508717
Are you...jelly?
Why would people give a damn about dAtards? If she is featured or something, it's her luck. dA popularity doesn't mean much.

>> No.1508726

>>1508717

Bruh we all start somewhere, best stop stroking your ego.

>> No.1508744
File: 364 KB, 947x1847, yesterdays study and todays study both 15 min.png [View same] [iqdb] [saucenao] [google]
1508744

Ok so, I was noticing that my stuff looked REALLY FLAT and lifeless with the same poses, lack of perspective, and lack of...form? There was no suggestion that it was a 3-dimensional object and everything looked so stiff and lifeless, so I did the one on the top of two dudes fighting to

>Do some perspective
>Give em some bulk
>Draw figures interacting for the first time pretty much ever

Thoughts? I feel like something's off about their poses/anatomy (Especially the left guys back/shoulders) but I can't place it.

>> No.1508748
File: 110 KB, 633x1220, fook.jpg [View same] [iqdb] [saucenao] [google]
1508748

>>1508695

Moved some bits around noticed this giant fat chunk that really shouldnt have been there on the left leg

>> No.1508778
File: 300 KB, 530x505, MAX.png [View same] [iqdb] [saucenao] [google]
1508778

Trying to do some GTAV-esque illustration style.
I was trying to do full body illustration, but I'm having a short attention span lately, easily bored I guess.
Anyhow, pleasure to meet your acquaintance.

>> No.1508780
File: 434 KB, 768x1024, IMG_20130728_132809.gif [View same] [iqdb] [saucenao] [google]
1508780

What do you guys think? I made the shapes myself out of paper. It's still a work in progress

>> No.1508781

>>1507825
Furthest foot looks a bit small compared to the nearest, even given the perspective.

>> No.1508787

>>1508748
Bubble gum looks like it's coming out of the side of her mouth.

>> No.1508789

>>1508780
cube is a bit to far from the others.

keep working on it. Post again.

>> No.1508792

>>1508787
Yea its on a seperate plane ATM , I seperate objects because im a no balls dickwash. I'll fix it though.

Confidence problems yeaaaaa

>> No.1508794

>>1508780
Sphere should be moved more to the right, cone should be bigger and the right side of the cube should be facing more towards you

>> No.1508804
File: 369 KB, 666x1000, clouds.jpg [View same] [iqdb] [saucenao] [google]
1508804

clouds

>> No.1508813
File: 1.09 MB, 600x764, Screenshot_2013-07-28-12-58-42-2.png [View same] [iqdb] [saucenao] [google]
1508813

>> No.1508814
File: 307 KB, 1920x1200, Untitled.png [View same] [iqdb] [saucenao] [google]
1508814

"Finished" the line-art for a Majora's Mask fan-art thingy I am making. I fucking suck with lines, but it looks quite okay I think.

This is the first time I start with proper "clean" lines instead of blobs of color or shitty scratchy lines, So we'll see how it goes...

>> No.1508821
File: 319 KB, 1059x1500, 100cm1_TN.jpg [View same] [iqdb] [saucenao] [google]
1508821

getting along slowly

>> No.1508830
File: 106 KB, 700x540, persp.jpg [View same] [iqdb] [saucenao] [google]
1508830

Just a bit of perspective practice.

>> No.1508835

>>1508821

Shoulders and upper torso look kinda big but that might just be taste thing

liking the legs and lower torse/hips though

>> No.1508836
File: 203 KB, 666x1000, Key.jpg [View same] [iqdb] [saucenao] [google]
1508836

pfffdsa

>> No.1508859
File: 436 KB, 683x1024, elsa4.png [View same] [iqdb] [saucenao] [google]
1508859

>>1508360

>> No.1508861
File: 145 KB, 876x768, samson.jpg [View same] [iqdb] [saucenao] [google]
1508861

>> No.1508863
File: 181 KB, 1078x768, furica.jpg [View same] [iqdb] [saucenao] [google]
1508863

>> No.1508865
File: 208 KB, 1305x768, blotchy.jpg [View same] [iqdb] [saucenao] [google]
1508865

>> No.1508873
File: 208 KB, 1200x1200, DT130728.jpg [View same] [iqdb] [saucenao] [google]
1508873

Some jobs are less exciting than others. But work is work.

>> No.1508893

>>1508873


Gordon?

>> No.1508902
File: 523 KB, 1600x900, Untitled-1.gif [View same] [iqdb] [saucenao] [google]
1508902

>>1508789
>>1508794
thank you for your responses! I remade the shapes (except for the sphere) and made the lighting more discernible.

>> No.1508927
File: 685 KB, 960x640, ls.png [View same] [iqdb] [saucenao] [google]
1508927

What are the best paintings and artists to do studies of to improve landscape rendering abilities. I feel comfortable with general forms, but I really don't know what to do when it comes to rendering different materials and objects in a realistic way.

>> No.1508932
File: 387 KB, 1560x779, Arm guy 1.png [View same] [iqdb] [saucenao] [google]
1508932

What did I do wrong?

>> No.1508936

>>1508893
>Gordon?

no.

>> No.1508937

>>1508778
More like max payne.

>> No.1508938

>>1508932
You gotta keep doing studies.

>> No.1508940

>>1508932
you have no process. proportion and gesture come before anatomy. you don't understand how and where the muscles are attaching. not thinking hard enough in forms

>> No.1508942

>>1508940
Oh thanks, I just started doing studies for an hour every day yesterday.
I'll stop working on anatomy for the moment and than I'll start working on proportion/gesture.

>> No.1508948
File: 776 KB, 1760x1845, IMG_20130728_091128.jpg [View same] [iqdb] [saucenao] [google]
1508948

>>1508902
>>1508902
It's still too light. I know the lighting in the room is light but you should be trying to emphasise the forms so they look more like pic related, and try not to outline the light areas too much either. You seem to have gotten the positioning and scale right this time though.

>> No.1508949

>>1508940
What are some good proportion exercises?
I really need to learn that, all I know is that the body is 7-8 heads tall and some of the proportions of the head.

>> No.1508950

>>1508948
the lighting in the room is bright*

>> No.1508955
File: 96 KB, 1000x750, ihaveitongoodauthoritybremerdangorstruns10mileseverymorning.jpg [View same] [iqdb] [saucenao] [google]
1508955

first painting in a long time

>> No.1508957

>>1508955
I like the mood and color, makes me think of fantasy books I've read.

The running dude looks a bit awkward though, and I'm not too sure about the motion blur.

>> No.1508958
File: 1.41 MB, 1935x2499, IMG_20130728_032339.jpg [View same] [iqdb] [saucenao] [google]
1508958

Study I did earlier. It's actually my first attempt at using planes to properly render a head in value since reading Loomis so I'm sure there's plenty of room for improvement.

>> No.1508963

>>1508957
>I like the mood and color, makes me think of fantasy books I've read.
Thanks, was actually inspired by The Heros, it's supposed to be Bremer dan Gorst.

>The running dude looks a bit awkward though, and I'm not too sure about the motion blur.
Yeah I agree, couldn't find a good running reference so I did it from imagination. I need to work on action poses.

>> No.1508970

>>1508948
>>1508950
ok, thanks. looking at other people's studies is actually a good idea i didn't think of. and yeah, the light I specifically used for that last one was several feet above, close to the ceiling. i'll put it closer to the objects when i make my next drawing after i'm done making the cone and pyramid.

>> No.1508992
File: 409 KB, 1000x1009, oh hey whats going on guys.jpg [View same] [iqdb] [saucenao] [google]
1508992

How do I make my digital coloring not suck? I am completely fucking new to Photoshop. Would love any thoughts on glaring errors.

I'm aware that the "little dudes looking at big thing" is sorta hackneyed, I just wanted a simple scene to practice on.

>> No.1508993

>>1508992
Also, if anyone has any good resources on painting skin, I'd be very grateful. I know there are a lot of them out there, so emphasis on "good".

>> No.1508994
File: 426 KB, 990x1474, image.jpg [View same] [iqdb] [saucenao] [google]
1508994

A little experiment with posca pens

>> No.1509004
File: 73 KB, 707x500, Capture.png [View same] [iqdb] [saucenao] [google]
1509004

>> No.1509015
File: 172 KB, 693x714, Lineart - copia.jpg [View same] [iqdb] [saucenao] [google]
1509015

I wanted to make a beautiful teen girl, but I am not satisfied with this. I don't know what could be.

>> No.1509022 [DELETED] 
File: 557 KB, 4000x1536, Loli fiction.jpg [View same] [iqdb] [saucenao] [google]
1509022

First time tablet user here, where do I go from here? fyi I've never really worked with colour that much. so muich to learn

also critique deeply appreciated!

>> No.1509027
File: 1.02 MB, 728x980, garey busy.png [View same] [iqdb] [saucenao] [google]
1509027

vacation doodle

>> No.1509035
File: 330 KB, 1500x576, Loli fiction.jpg [View same] [iqdb] [saucenao] [google]
1509035

First time tablet user here, where do I go from here? fyi I've never really worked with colour that much. so muich to learn

also critique deeply appreciated!

>> No.1509051

>>1508778
Saved, that kicks ass.

>> No.1509054

>>1508863
wtf are you studying......

>> No.1509056

>>1508612
Yours looks even more feathery and un-hair like than his did. Your point would be better made by a competent paint-over

>> No.1509058

>>1508804
I like how the centre tree bit's shadows look like a happy bearded and moustachioed man

>> No.1509060

>>1509058
Hah! they do!

>> No.1509104
File: 1.39 MB, 1000x1069, gesturue.png [View same] [iqdb] [saucenao] [google]
1509104

i had a 30 mins so i did a few gestures and doodled a bit, waiting on my sketchbook to come in
doing gestures digitally are a bit of a pain, i can move around more w/ paper

>> No.1509107
File: 659 KB, 2861x3935, helpic.jpg [View same] [iqdb] [saucenao] [google]
1509107

Help /ic/

I'm trying to learn digital painting. I can do real painting. Plus real drawing. But, this feels so unnatural. Not like paint.

I pick color from my study and use that. But, it doesn't end up looking like skin. What do you do?

Like I'm assuming it not the brush I'm using. As I try multiple.

>> No.1509112
File: 306 KB, 750x1000, ursurlabitch.png [View same] [iqdb] [saucenao] [google]
1509112

>>1508081
Value block in, anything glaringly wrong?

>> No.1509130
File: 417 KB, 1500x674, reimisteriob.jpg [View same] [iqdb] [saucenao] [google]
1509130

was a stupid doodle for friends but ended up adding more to it from time to time, knowing that since I half assed half of it, it'd end up looking bad

still it was fun and I don't really draw often

flip it to see how skewed is gendo

>> No.1509132

>>1509107
uh I doubt you can paint traditionally, because painting digitally is easier.


anyways, use a pentablet. srsly. use one, and use it with penpressure. Thats the trick. Also paint from dark to light. and use layers. its exactly like traditional painting. try to begin with reference photos that are in black and white, so you can get used to this digital medium. Good luck!

>> No.1509133

>>1509130

That is actually funny. Nice painting.

>> No.1509135

Are there any good videos where I can watch somebody construct a head, possibly the Loomis method

>> No.1509169
File: 447 KB, 1500x609, Loli fiction wip.jpg [View same] [iqdb] [saucenao] [google]
1509169

>>1509035
Er some WIP, jesus I have no idea what I'm doing and is doing everything by guts.
really need to work on my painting.

what do?

>> No.1509170

>>1509135
Proko

>> No.1509176
File: 255 KB, 1000x632, First Scifi WIP 06.jpg [View same] [iqdb] [saucenao] [google]
1509176

>>1509169
so basically when I remove the underlying lines everything looks like shit.
What is the process of painting from a sketch?

>> No.1509183

>>1509176
If you use darker values in the defining unlit areas then your image will seem cleaner. another tip? define edges in modern buildings or sci fi vehicles by using the lasso tool to give you perfect edged areas to paint in- try it :) its how I got round your problem

>> No.1509187

>>1509176
Keep the lines on and just start painting over them.

>> No.1509189

>>1509183
Oh shit thank you :)
we're all gonna make it someday, right?

>> No.1509192 [DELETED] 
File: 759 KB, 1260x810, boring.jpg [View same] [iqdb] [saucenao] [google]
1509192

heres a painting im working on, this is just the start of it

>> No.1509193

>>1509189
Yeah we will, /ic/ probably wants you to die of a mysterious accident because less competition though. Not as friendly as /fit/

>> No.1509228
File: 885 KB, 870x1260, Fallingdown.jpg [View same] [iqdb] [saucenao] [google]
1509228

ok painting done

>> No.1509240
File: 608 KB, 824x858, eag.png [View same] [iqdb] [saucenao] [google]
1509240

>>1508612
Thanks for the critique! I definitely get what you mean, keep it smooth and in ribbons early and just block in, and then add in the details later. Although I didn't do too much more work on this, as I think I should just move on at this point (been working on it for like 3 days now), I will keep it in mind for next time and I think i might do a few hair studies too.

>> No.1509274
File: 360 KB, 750x1000, ursurlabitch.png [View same] [iqdb] [saucenao] [google]
1509274

Gonna take awhile

>> No.1509281
File: 139 KB, 655x960, 16212_10151416958484069_2047387600_n.jpg [View same] [iqdb] [saucenao] [google]
1509281

oh i post here woops sorry. sup

>> No.1509342

>>1509240

this is fucking great

bi gprops

>> No.1509367
File: 892 KB, 1125x1500, DSC00043.jpg [View same] [iqdb] [saucenao] [google]
1509367

>> No.1509380
File: 694 KB, 1001x1500, DSC00044.jpg [View same] [iqdb] [saucenao] [google]
1509380

>>1509367

>> No.1509396
File: 1.64 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1509396

Hey guys, i tried to draw a shirt that was just kind of thrown onto my bed. Exactly how bad is it and what should I improve on?

>> No.1509400

>>1509396
also sorry I posted this from my phone so the orientation is all kinds of fucked up

>> No.1509408

>>1509396
you really just gotta keep doing more. On that shirt in particular the values are pretty weak, might want to get a better range or more detail.

>> No.1509424
File: 779 KB, 1218x879, IMG_20130728_215509.jpg [View same] [iqdb] [saucenao] [google]
1509424

WIP

>> No.1509426

>>1509380
Ok, seriously. What. the. fuck.

>> No.1509429
File: 100 KB, 962x966, McDoodle001.jpg [View same] [iqdb] [saucenao] [google]
1509429

critiques?

>> No.1509435

>>1509408
yeah I know what you mean I just find it hard to sketch the value htat I'm seeing, thanks for the advice. I'm still pretty content with it considering its my first attempt at fabric

>> No.1509438
File: 514 KB, 674x1013, IMG_20130726_231555.jpg [View same] [iqdb] [saucenao] [google]
1509438

>>1509424

>> No.1509452
File: 98 KB, 756x566, pic so far.png [View same] [iqdb] [saucenao] [google]
1509452

I can draw the nose fine,simplification and all, but painting it...confusing...how does one solve this issue? :s

>> No.1509454
File: 509 KB, 1200x1200, lllll.png [View same] [iqdb] [saucenao] [google]
1509454

>>1509342
thanks

here's some attempted loomis. needs a lot of work

>> No.1509489
File: 863 KB, 1920x1595, 28.jpg [View same] [iqdb] [saucenao] [google]
1509489

here's a wip of a scene from the movie Instinct about 2 hrs in. Should I be much further along? How far should I even be taking this? Critiques very much appreciated.

>> No.1509563
File: 177 KB, 996x947, st 1.jpg [View same] [iqdb] [saucenao] [google]
1509563

Concrit please? I use pose references often but this time I didn't, and I know it shows. The other obvious-to-me issue is that I need to clean up my lines so my sketches read better. That's something I've struggled with over the years; I developed bad habits that I'm working to break.

>> No.1509573

>>1509489
you should probably try and keep it similar to the ref

>> No.1509583

>>1509563
What's with the girl's eyebrows?? Or is it even a girl? Anyway, try flipping it vertically to avoid mindfucks.

>> No.1509589

>>1509583
I did (flip it as I was sketching, that is). And it's two dudes, one being an elf. lol.

>> No.1509598
File: 1.51 MB, 1596x882, Untitled.png [View same] [iqdb] [saucenao] [google]
1509598

>>1508948
ok, i made the darks darker but it looks lighter in the picture. i also completely messed up on planning the positioning on the paper. adding another shape made it suddenly way harder. this is tougher than I thought!
also, i've been using pencil this whole time, but what medium is that in your pic? I feel i should be using something like that instead because i have to kinda stab the paper in order to get darks.

>> No.1509609
File: 142 KB, 893x650, lizard face.jpg [View same] [iqdb] [saucenao] [google]
1509609

Been working on this for a while, no fucking idea how to do the scales on the eyelids.

Other than that, general critiques?

>> No.1509625
File: 212 KB, 900x610, clear-eyelid.jpg [View same] [iqdb] [saucenao] [google]
1509625

>>1509609
Useable?

>> No.1509634
File: 271 KB, 3017x1009, monsterbro.jpg [View same] [iqdb] [saucenao] [google]
1509634

>>1508992
Learn values before color, i desaturated it and messed with values on the middle one, left is yours. It'll let you think a lot more about where the light and dark is rather than colors, which is a lot more complicated. Try and focus a lot on varying your value range, only use extremely high values for the very brightest parts of the picture

The right is a 10 second example of how you could apply a bit of perspective to make your guy look a lot bigger, which, along with forms and giving your guy some muscle/skeletal structure (arms look a lot like flailing rubber tubes, even if the body is supposed to be a blob) you should probably start with before value painting anyway.

hope this was helpful

>> No.1509635

>>1509625
yes, thank you very much, I think my problem is thinking too much about the scale indents being dark lines, rather than the forms of the scales themselves.

>> No.1509652
File: 869 KB, 1441x1940, image.jpg [View same] [iqdb] [saucenao] [google]
1509652

A sticker made with some posca pens. What do you guys think?

>> No.1509673
File: 372 KB, 1080x868, Majora's-Mask-Recovered.jpg [View same] [iqdb] [saucenao] [google]
1509673

>>1508814
Updato, any major anatomical mistakes I made?

>> No.1509678
File: 144 KB, 526x763, love mankind.jpg [View same] [iqdb] [saucenao] [google]
1509678

>>1509677

>> No.1509677
File: 121 KB, 716x560, s.jpg [View same] [iqdb] [saucenao] [google]
1509677

I noticed that references from old movies and tv shows are much better to do studies; the values are much flatter, and people sometimes have an almost monochromatic value on their faces.

>> No.1509702
File: 214 KB, 1080x868, zelda fairy proportions.jpg [View same] [iqdb] [saucenao] [google]
1509702

>>1509673
From where i can tell the ground plane is, her legs seem a little short

>> No.1509705
File: 126 KB, 764x576, WP_000042.jpg [View same] [iqdb] [saucenao] [google]
1509705

>>1509678

>> No.1509707
File: 141 KB, 560x768, WP_000043.jpg [View same] [iqdb] [saucenao] [google]
1509707

>>1509677
>>1509678
>>1509705
These were obviously done from reference, so after them I tried drawing the same people from memory. I find it a worthy exercise.

>> No.1509708

>>1509702
Holy shit, how did I miss that... Thanks!

>> No.1509732
File: 1.13 MB, 1572x880, Untitled.png [View same] [iqdb] [saucenao] [google]
1509732

>>1509598
more

>> No.1509736
File: 368 KB, 1928x1096, New Canvas.jpg [View same] [iqdb] [saucenao] [google]
1509736

Current work in progress

>> No.1509748

>>1509732
That ball doesn't ball hard enough.

>> No.1509774

>>1509732
You're not observing hard enough

>> No.1509786

>>1509732
Don't try to fix the flaws of your paper models. Observe harder

>> No.1509905
File: 2.43 MB, 3504x2488, IMG.jpg [View same] [iqdb] [saucenao] [google]
1509905

Hello /ic/,
this is my first post here.
Please critique on this and tell me where I should invest my time to improve.
Thanks in advance

>> No.1509944

>>1509905
forms

>> No.1509961
File: 294 KB, 750x1000, portrait.jpg [View same] [iqdb] [saucenao] [google]
1509961

There's a lot wrong with it, but I'd like a paintover for the ear... I'm 100% clueless about the ear colours.

>> No.1509973
File: 518 KB, 1500x1008, dudes-fighting.jpg [View same] [iqdb] [saucenao] [google]
1509973

Critique this concept guts,

>> No.1509975
File: 119 KB, 443x600, sdfsd1.jpg [View same] [iqdb] [saucenao] [google]
1509975

>> No.1509996 [DELETED] 
File: 2.43 MB, 1597x886, Untitled.png [View same] [iqdb] [saucenao] [google]
1509996

ugh, what's the trick to breaking down objects into simple forms? I thought for sure I could draw a simple camera, but look how terrible that looks.
fuck.

>> No.1510013
File: 2.03 MB, 2000x1100, cokeovenvision.png [View same] [iqdb] [saucenao] [google]
1510013

A friend told me I needed to be more "abstract" and stop drawing "naked people looking sad". I'm not impressed with my talents as a hipster. Think I'll go back to figure drawing.

>> No.1510021

>>1508052
i hope you finished that mcdouble

>> No.1510029
File: 57 KB, 570x743, muscle guy.jpg [View same] [iqdb] [saucenao] [google]
1510029

critiques?

>> No.1510033

>>1510029

well what exactly did YOU do?

>> No.1510034

>>1510033
obviously not the drawing. just working on values

>> No.1510097
File: 221 KB, 1055x1450, Monkey jesus2.jpg [View same] [iqdb] [saucenao] [google]
1510097

Got through the first part of Vilppu's head anatomy, and while it did make understanding the head easier, my heads still looks far from the original reference.

>> No.1510105

>>1509973
I can tell they're supposed to be samurai-inspired figures, but I can't tell much else about the subjects. I can tell you that the composition is lacking; the poses are bland and the perspective is off. Try getting a good thumbnail before moving on, and work on getting the gesture and perspective of those figures. When addressing the composition of them, think about what you want to convey with the scene and attempt to have your figures' movements reflect that.
I am sorry if this is pretty vague advice but I do hope it helps.

>> No.1510106

>>1509973
I should edit and say that I think the composition is also very cramped. Give your figures space to "breathe."

>> No.1510111

>>1510105
>>1510106
Thanks for the feedback.

>> No.1510119
File: 460 KB, 1366x768, flipturnedupsidedown.jpg [View same] [iqdb] [saucenao] [google]
1510119

Drawing for the first time in a long time

So I'm reading the sticky before anyone directs me there, but I just have to ask.

Does this exercise need to be preformed every day? What is it suppose to instill in me exactly, the ability to copy lineart upsidedown?

It's shit, I already know, just wanted to ask these questions and didn't want to make my own thread.

>> No.1510131

>>1510013
The colors and texture are sort of nice but it just looks like a blank canvas. What are you trying to achieve with it? I'll be honest, I am no expert on abstract art, but in my opinion there has to be more behind an abstract piece than just "i needed to be more abstract"
>>1509707
The ones from reference are okay, but you need to work on your spatial awareness because all of your sketches lack form. Don't shy away from or think that you're "better" when you don't use reference. Reference is a powerful tool. My cliche advice really is to draw from life.
>>1509609
It's more difficult when dealing with scales, but try to establish a more consistent light source. The iguana looks flat the way it is now. Push your values. It reads decently in the thumb but it could use more range of value. Use a hard round brush to establish that.
>>1509452
Also lacks form. Draw from life/Loomis etc. etc. You need to understand and practice drawing the structures of the face in 3 dimensions before you can adequately render a face. In the process of drawing figures and faces, you will relatively naturally establish an understanding of the way light acts on these surfaces.
>>1509424
Decent form on the upper right two skulls, but it needs more range of value and the colors are nonsensical. Try working in grayscale before moving on to bright colors.
>>1509281
More nonsensical saturated colors, especially the reds in the background. Going to parrot the same advice to push values. You also need to work on facial anatomy and form; the eyes especially are very flat looking. Remember that the head is round, as are eyes.
>>1509274
The values are okay, as is the composition, but I would suggest using differing brush sizes and textures.

>> No.1510144

>>1509634
Thank you very much, very appreciated.

>> No.1510145

>>1510131
>>1510105
So now that I've critiqued most of the neglected pieces in the thread, could I get some suggestions on my own sketch ? It's
>>1509563
Sorry about the porny subject. I would like to know mainly how I could tweak/fix the perspective.

>> No.1510153

>>1509454
Yup just keep practicing. You're doing pretty well.
>>1509107
Learn how to draw faces before painting them.
>>1509104
Your gestures need more gesture.
>>1509004
Cute doodle. Wario!
>>1508958
You're still thinking too much in symbols. Think about the structures of the face as simple objects in three dimensions. If you're doing Loomis you're on the right track already.
>>1508927
I'm assuming this is yours, and if so, you're on the right track. You have a good sense of color, form, and light, but try not to use the same brush size to render all of your grass. It makes it look like cardboard. Look at your reference; notice how light and shadow contribute to the appearance of grass. Look at the landscape paintings of masters. Play around with varying your textures. Make sure you're rendering things more smoothly/in less detail the further away they are.
>>1508804
Use reference to learn what clouds and trees actually look like! You're symbol drawing at the moment.

>> No.1510156

>>1508744
Their torsos are too short. The guy on the right looks odd because he's contorted in a position not consistent with the line of his arms, back, and shoulders. Keep practicing gestures and use references!

>> No.1510159

>>1508548
I really like it. Be sure to stay consistent with your light source!

>> No.1510163

>>1508132
Realize that the shapes are usually not dictated by hard lines; they're dictated by light. As always, block in the values first, then render the edges of the feathers according to light source.

>> No.1510281 [DELETED] 

Question: I've got a small cast at home, but it's somwhat assymetrical (jawline). Still good for practicing head drawing?

>> No.1510332

>>1509563
Since one of them appears to be in a more dominant position, I'd maybe raise him up higher (or just arch his back up to keep mouth-on-throat contact) to show more of his chest and emphasize the passion and motion of the moment.

>> No.1510339

>>1510332
Thanks! That's good advice. Right now his chest looks like it's kind of melting into the bottom guy's; wasn't sure how to fix that but I think if I do as you suggested it will help.

>> No.1510340

>>1509107
If what you say is correct, and that you can paint and draw traditionally, learning it digitally is not going to be that hard, since all you will have to learn is to get used to it.
If you need help and are still around. you can contact me via email.

That face looks awfully wrong though, so I have me doubts...

>>1509132
> because painting digitally is easier.
To some it might seem easier. It took me a year to get somewhat used to everything PS offers. And I am still no digital rembrandt even though I drew before and painted a bit traditionally. So for me i'd say no to that. Whatever.

>> No.1510348

>>1509056
this comment made me chuckle.
You obviously have no idea how you paint hair.
What the other anon did was pretty decent and the correct approach. Its obviously not finished as he stated. Its just the first step in blocking in.

>> No.1510368 [DELETED] 
File: 943 KB, 2000x2300, whip.jpg [View same] [iqdb] [saucenao] [google]
1510368

>>1508052
I AM BACK using the previous advice and i think it's going well? i still have a lot of rendering to do.

by the way thank you so much to those 2 earlier who helped me realize my problem areas

>> No.1510382

>>1510368
I am not going to bother reading the advice of those other two anons.
But what I can see now is the lack of transfer options on your brush + an awful brushwork.
Values are not quite as good as they could be either.
and the blue background is cringe worthy.
I may do a quick paintover in a second.

>> No.1510389
File: 265 KB, 749x623, cs4.jpg [View same] [iqdb] [saucenao] [google]
1510389

Just some more sketching.

>> No.1510391

>>1510389
AH, its you again.
hnnng. that skechting skill.
Gonna save that aswell for future refernce if you dont mind. those strokes are just INCREDIBLE.
Love it!

>> No.1510409

>>1510389

Need to stop studying Loomis so much.

>> No.1510432

>>1510391
If it helps, go for it. I'm flattered.

>>1510409
Spent one afternoon looking at his "Drawing Heads and Hands" or whatever it's called. The structure to his work is nice but didn't really learn all that much. He uses basic shapes, and that just throws me off when I try to do that. I work using angles more than anything, if that isn't obvious. Similar end result though.

My biggest influences are probably Sean Murphy, Cameron Stewart, and Leyendecker.

>> No.1510462
File: 67 KB, 500x583, iguanodon.jpg [View same] [iqdb] [saucenao] [google]
1510462

>> No.1510475

>>1509598
I really think that using different pencils will improve your shading. Why don't you try using 5 or 6B? They're softer, darker and let you draw smoother lines. They're more handy for sketching and will let you relax a bit while drawing. Try to blend things up. Think about the shading of matte objects and shiny ones. Which one will have more contrasting values and which one will be more smooth?
I strongly believe this >>1508948 was drawn with at least a 4B. Good luck!

>> No.1510501
File: 266 KB, 2000x2000, pikachu.jpg [View same] [iqdb] [saucenao] [google]
1510501

A quick doodle I did in like 30 minutes
Crits please?

>> No.1510502

>>1510501
*beats your ass with a large vibrator*

>> No.1510508
File: 170 KB, 736x1042, sitting copy.jpg [View same] [iqdb] [saucenao] [google]
1510508

How do I make the stomach look as though it's bending without getting that horrible sharp paper folding feeling?

>> No.1510515
File: 228 KB, 665x534, stel.png [View same] [iqdb] [saucenao] [google]
1510515

little still life
turned out decent i suppose

>> No.1510567
File: 225 KB, 1280x800, planetwip1.jpg [View same] [iqdb] [saucenao] [google]
1510567

Just a rough version of what I'm working on. It's supposed to be a distant planet in the backround but it's hard to find a good reference

>> No.1510588

>>1508559
rekt

>> No.1510632
File: 786 KB, 1000x1300, sailor_skater.jpg [View same] [iqdb] [saucenao] [google]
1510632

warrrm-ups

>> No.1510637

>>1510508
Do you even squash and stretch?

>> No.1510635
File: 1.10 MB, 2448x2000, maleface.jpg [View same] [iqdb] [saucenao] [google]
1510635

trying to do a study a day, I can definitely see myself improving

>> No.1510645

>>1510632
I don't know if you're asking for a crit but her legs are too long. Aside from that, It's a fairly decent, dynamic drawing with decent flat graphic shapes. Not that bad.

>> No.1510664
File: 811 KB, 672x848, it was supposed to be gabe.png [View same] [iqdb] [saucenao] [google]
1510664

Not actually drawing but it was something I was working on earlier today.

Found out glitch art existed so I took it upon myself to dick around and after a few edits I realized

"Huh. I'm really liking the composition of how this thing is coming out and the new colour scheme."

So I specifically tailored the glitching of this picture to try and be a colour study for myself, since I rarely (Read: Never) work with colour, being a very much greyscale man.

>> No.1510669 [DELETED] 
File: 216 KB, 1700x2338, igor 001.jpg [View same] [iqdb] [saucenao] [google]
1510669

Well, here's my second attempt at the exercises

>> No.1510679
File: 190 KB, 893x650, lizardbro.jpg [View same] [iqdb] [saucenao] [google]
1510679

lizardbro update

i think i'm about done with him, shit is so tedious

>> No.1510690
File: 359 KB, 900x796, morelaoms.png [View same] [iqdb] [saucenao] [google]
1510690

some referenced loomis construction

time to fail at imagination application.

>> No.1510698

>>1510690
Don't break off your lines. It comes off making your drawings look weak. Now study how the brows, eyes, nose, cheek, mouth, and chin protrudes off the basic head shape. To draw from imagination, just remember what you have studied, and just turn and rotate the head as you like, and change the hair style, eyes, nose, etc. It's not really that hard fundamentally.

>> No.1510702

>>1510664
Not an attack on you, but how does that constitute 'art'?

>> No.1510705

>>1510702
not an attack on you, but how does it not? :p

>> No.1510707

>>1510664
>>1510705
/v/ really is /b/ 2.0, isn't it? How sad.

>> No.1510712

>>1510690
Man, I wish my Loomis work came out like that. Mine generally looks broken and disorganized

>> No.1510713
File: 20 KB, 803x677, JAJAJAJA.png [View same] [iqdb] [saucenao] [google]
1510713

>>1510702
Glitch Art is actually a growing art movement. guy who "edited" it here.

Glitching up the picture like this wasn't as simple as just putting it through a program. I used notepad++ to open the hexadecimal code of the original file and carefully, patiently edited certain bits to produce the exact distortion I wanted. As new as I am to it, it's very much trial and error. Sometimes you change too much and the image gets corrupted, or you change the wrong area with the wrong words and you end up with just a staticky green mess or an effect you don't want. Finally you need to capture a copy of the image because every photo uploader looks at these glitch pieces and say "Hey yo your pic is corrupted as fuck, you can't upload this here". Even saving it to your computer can be difficult.

I'm not going to claim that the guy who originally photoshopped gabens head onto that picture wasn't the guy who put in the most work. It's a digital version of found art, I guess?

I'm mostly doing it, like I said, to teach myself to think more in placement of colour than in the actual object. Gaben didn't exist to me while I was glitching it. I was only considering the colours and shapes.

This is another example, I discovered that inserting JAJAJA into certain areas of the code would produce a reliable distortion with these sort of...I'd call them pastel colours?

I wouldn't say it was difficult or required skill, but I will say that it is art.

There's actually a few tumblr blogs entirely devoted to glitch art, but they go a lot farther than I do into truly abstract stuff.

Also this picture is an edit of a pic by Spoon, also known as BecDeCorbin in tumblr, go look at her stuff it's good.

>> No.1510717 [DELETED] 
File: 386 KB, 1700x2338, igor 002.jpg [View same] [iqdb] [saucenao] [google]
1510717

I tried the Igor exercise again
http://s15.postimg.org/bbdtvxc8r/igor_001.jpg
This is my first attempt, and I've uploaded my second attempt

>> No.1510718
File: 220 KB, 900x796, imagin.jpg [View same] [iqdb] [saucenao] [google]
1510718

>>1510698
you're right, that is a bad habit of mine. How do you recommend studying those specific parts? just focus more on them while drawing the whole face? do a study just of said feature? And this imagination work did end up going more smoothly than I thought it would. A little encouraging, haha.
>>1510712
mind posting it so people can help out?

>> No.1510719

>>1510690
By referenced loomis construction, you mean you just redrew loomis pictures?

>> No.1510720

>>1510719
No i mean I looked up pictures of girls and attempted to draw them using loomis' method

>> No.1510741
File: 91 KB, 400x533, IMG_1357.jpg [View same] [iqdb] [saucenao] [google]
1510741

>>1510718
I had to draw something because I tend to throw my other ones out in frustration.
I spent a long time on the eye and couldnt get it right so I stopped here

>> No.1510743

>>1510741
i think your main problem is you're not constructing enough. I would recommend working on drawing the head and skull itself, rather than the features first. Learn to construct the head off a sphere properly and then learn to construct the features in perspective. Not sure if what i said makes any sense, but I think you're going for the final result before doing the real construction.

>> No.1510775
File: 121 KB, 600x1200, Page 1 roughs 2.jpg [View same] [iqdb] [saucenao] [google]
1510775

Crit on composition so far? I know the horses are all kinds of fucked up at the moment. I haven't gone off references yet and I suck balls at animal anatomy.

>> No.1510776
File: 666 KB, 1041x1702, 1078948_393676080733092_245718043_o.jpg [View same] [iqdb] [saucenao] [google]
1510776

I want to re-do this as a painting eventually, can I get a critique before doing that? I'm mostly concerned about the colors.

>> No.1510803
File: 106 KB, 1022x647, linework - Copy.jpg [View same] [iqdb] [saucenao] [google]
1510803

hope thread doesn't sage too soon

>> No.1510805

>>1510717
Could I get a critique on this?

>> No.1510808 [DELETED] 
File: 276 KB, 750x1000, portrait WIP1.jpg [View same] [iqdb] [saucenao] [google]
1510808

>> No.1510810
File: 205 KB, 640x960, image.jpg [View same] [iqdb] [saucenao] [google]
1510810

This painting is pretty terrible but it's supposed to be an exercise in color. Still pretty new to paint

>> No.1510813

>>1510810
i like it, though the colors are kinda gross. especially the darks, take us through your thinking process and we'll see what you're main problem is. it looks like it's probably something easily remedied.

>> No.1510835

>>1510813
I've always had trouble with flesh tones (and colors in general, but that's something I'm trying to fix), but I read somewhere that shadows should be the complimentary color of the object. I think the problem here is that 1) I haven't quite figured out how to get skin tones and 2) too much complimentary color.

>> No.1510837

>>1510813
Also the paper I was painting on kinda sucks

>> No.1510841
File: 183 KB, 420x620, 002.jpg [View same] [iqdb] [saucenao] [google]
1510841

african woman, c+c? :^)

>> No.1510850
File: 202 KB, 2000x2000, FEAR WIP.jpg [View same] [iqdb] [saucenao] [google]
1510850

Amateur here looking to improve
Please help
(I've already noticed that I need to fix the little finger nail)

>> No.1510853
File: 289 KB, 750x1000, port.jpg [View same] [iqdb] [saucenao] [google]
1510853

>> No.1510867

>>1510865
>>1510865
>>1510865
new thread

>> No.1511165

>>1510835
>but I read somewhere that shadows should be the complimentary color of the object

It's never that straight forward. The color of illuminated spots would depend on the local color of the object, the properties of the primary light source, and the ambient light sources in the environment. For the shadows, it would be the same minus the primary light source (though the color of that light source can still hit the shadows through bouncing off the environment).

On top of that, for skin you'd get subsurface scattering effects where applicable that can introduce extra red hues. If the skin is wet, you'd get more specular reflections, which have their own unique properties as well.

Painting figures from life is the fastest way to learn how to use color with figures (that and master copies).

>not the guy you were talking to