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/ic/ - Artwork/Critique


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File: 62 KB, 231x333, Draw Thread 2 girls1thread.png [View same] [iqdb] [saucenao] [google]
1505134 No.1505134 [Reply] [Original]

Draw Thread!

>Previous Thread
>>1502275
>>1499832

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
http://browse.deviantart.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushes-1/
pandemoniumart.net/brushes/
http://theroundtablet.com/2011/06/27/photoshop-brushes-of-the-pros-for-free-skills-still-required/

>> No.1505138
File: 336 KB, 736x900, Fash1b.png [View same] [iqdb] [saucenao] [google]
1505138

>>1505134
-Added resource
http://browse.deviantart.com/resources/
-Fixed links
Feel free to suggest stuff to be added in the OP!

Also, cloth study.

>> No.1505155
File: 225 KB, 988x690, h1.jpg [View same] [iqdb] [saucenao] [google]
1505155

sum goonz

>> No.1505156
File: 179 KB, 800x600, Photo0155.jpg [View same] [iqdb] [saucenao] [google]
1505156

I drew this last night. It's not exactly original, but I'm happy with it. The body kind of annoys me though. What could be done to it?

>> No.1505194
File: 292 KB, 700x800, martha the anime.png [View same] [iqdb] [saucenao] [google]
1505194

Ok so I didn't put a WHOLE LOT of effort into the linework because I wanted to get to the colouring part already, so here's my first attempt at colour pretty much...ever.

I never liked colour, always worked in shades of grey for all my learning, so this is a bit of a step forward for me.

Of course, I'm pretty sure it's also an awful mess. But hey, gotta fail before you can succeed right?

>> No.1505197

>>1505194
Oh right let me get my own obvious self-criticisms out of the way first before you guys tear into it.

I know I didn't have enough variation of tone before I started blending, and the positioning of the base, flat tones was off which is why she's got those just glaring SPOTS of actual brightness as opposed to any manner of smooth flow over her body. I'm not sure what the hell I was doing with lighting because I've never really considered lighting prior. There's no real texture to her body, so she looks flat, especially with how badly I did the darks/shadows. Finally, the "highlights" of light bouncing off her aren't contrasting enough to suggest that slick, slimy skin I was aiming for, like a a snakes visual appearance.

>> No.1505210
File: 1.35 MB, 944x1044, Monstersm.png [View same] [iqdb] [saucenao] [google]
1505210

>>1505155
Mr.T and Hitler.


This is one I just did today. Simple pencil and pen.

>> No.1505236
File: 997 KB, 2772x1080, Unbenannt.jpg [View same] [iqdb] [saucenao] [google]
1505236

copypaste from last thread
first time trying something serious
watched some tutorials, read the sticky, etc.
any advice how to continue?

>> No.1505256

>>1505236
offhand some things I notice, first off is her mouth. You have it closed, but in reality it's open a little as if to say "ooh, what a big penis you have"

Also, Her face looked thinner in your picture than in the original, and it took me a bit to place it. But it's her makeup. Also, thicken out the eye lashes a bit? I can't help with the painting, unfortunately. I suck at digital painting.

>> No.1505258

>>1505236
There is no way you can make that look any better than you already have. If you want the picture to become better you'll have go go back to fundamentals. watching some totorials and reading the sticky is no enough. Sorry but you'll have to put in atleast 500 hours more of practice before it will even start looking good.

>> No.1505260

Something I am working on.

>> No.1505262

>>1505236
make the reference b&w too and c wut comes about m8.

>> No.1505263
File: 226 KB, 464x800, wip.jpg [View same] [iqdb] [saucenao] [google]
1505263

>>1505260

>> No.1505266

>>1505256
yea, the face is much fucked up atm. tanks for the advice!
>>1505258
Thank you! What fundamentals? i'm kind of self thought. Can you point me to any sources?

>> No.1505267
File: 189 KB, 1923x1080, ss (2013-07-25 at 12.29.19).jpg [View same] [iqdb] [saucenao] [google]
1505267

I'm very new to painting and have historically been very very bad with colour, so I'm really pushing myself to explore it more. I've been doing studies of whatever is on my desk at the time, here's what I'm working on just now

There are so many questions I need to ask about painting/digital painting/colour/lighting that I really just don't even know where to start. For those of you confident in their painting/colour, where did YOU start?

>> No.1505293
File: 322 KB, 935x992, 30PERC_knife_refract.png [View same] [iqdb] [saucenao] [google]
1505293

>>1505267
I think I'm done with this for now

>> No.1505294

>>1505267
Pencil, paper and eraser.
I don't think many will really feel confident.

>> No.1505297
File: 414 KB, 801x800, Fil .jpg [View same] [iqdb] [saucenao] [google]
1505297

putting a sort of sealer on atm

>> No.1505299

>>1505293
The knife looks great as far as opinion goes. As for your question on colour. You are best off looking at James Gurneys advice on it. His book Colour and light seems to have helped alot of people. As for figuring out what colour is on the object you are looking at, that is where mileage comes in, you gotta figure out the colour you are looking at yourself, it is all trial and error. Good luck!

>> No.1505308
File: 1.46 MB, 3264x2448, 20130724_161656.jpg [View same] [iqdb] [saucenao] [google]
1505308

So I've been trying to start varying my line weight, how did I do?

>> No.1505310

>>1505297
looks flat your depiction of forms are poor and your value range is narrow.

>> No.1505314
File: 1.06 MB, 3000x3609, obama.jpg [View same] [iqdb] [saucenao] [google]
1505314

>>1505308
Ref pic. Don't know why it uploaded sideways :/

>> No.1505323

>>1505297
>>1505310
What he says may be true, but I still like it. Keep on working

>> No.1505331
File: 521 KB, 495x700, Volc.png [View same] [iqdb] [saucenao] [google]
1505331

Really rough sketch. Working out composition. Still need to tweak more though.

>> No.1505341

>>1505308
You got the angle of the face all wrong imo. It's also too wide. Could you scan it? The camera angle is shit.

>> No.1505398
File: 73 KB, 451x616, Scan 5.jpg [View same] [iqdb] [saucenao] [google]
1505398

>>1505341
Sorry about the shitty photo, here's a scan

>> No.1505401

>>1505398
Also, I know a few things are different from the photo but I wasn't really trying to get every detail 100% percent accurate so I'm not too worried if the angle isn't exactly the same, I was just trying to make sure it "made sense" in terms of construction, proportion ect. and had a decent likeness, not that I'm using that as an excuse to justify genuine errors (I can see now that I made the mouth too wide and the ears too low).

>> No.1505402 [DELETED] 
File: 284 KB, 600x900, AP2.jpg [View same] [iqdb] [saucenao] [google]
1505402

from old thread for further critique. got trolled on other site i posted. oh well.

>> No.1505408
File: 482 KB, 750x914, 3553543.png [View same] [iqdb] [saucenao] [google]
1505408

>>1505402
boxes will help you. You are trying things that are too complicated for you at the moment. To me it looks like you have copied a reference without analyzing it.
The vilppu drawing manual will show you the basic procedure from gesture to a finished figure drawing.

>> No.1505411
File: 356 KB, 1100x746, 0341817.jpg [View same] [iqdb] [saucenao] [google]
1505411

>> No.1505410

>>1505408
used some reference, did all the breakdown stuff, have followed vilppu for a long time. mostly just looking on help on rendering the face to the same quality as the body.

>> No.1505413

>>1505402
Eyes, nose, mouth and chin don't line up. Nose and chin look like the face is angled so we look up to her from below, but eyes and mouth are just straight toward us, and lack the tilt of the head.

Is that an ear showing through the hair? If so, it's not even in the right position considering the head's angle.

If you used more curved, graceful lines at the edges of the body, it would look better. The pose looks very stiff as of now and this is partly to blame. I would also reconsider the posing of the arm, which looks unnatural (what is she doing?)

Lighting seems a bit inconsistent, pay more attention to what direction exactly the light is coming from.

One of the boobs is huge compared to the other.

>> No.1505415

>>1505402
>>1505410
Not the guy you were talking to, but I'm sorry to say you didn't do 'all the breakdown stuff' well enough. Plus the rendering on the body isn't particularly better than the face.

What you need to do is learn how to draw basic forms in perspective, then go through Vilppu again. I'm sure you learned a bunch when you went through his material, but you haven't sufficiently absorbed the material. As it stands, there's a huge disparity in quality of drawing between your figure, and the Vilppu linked by anon.

I'd be more specific with critique, but frankly there's a little bit wrong with everything. Proportions are off, basic forms are off, hierarchy of forms are off, as is edge control and many other fundamental areas.

>> No.1505416

>>1505413

Line up in which way? the head is slightly angled back so i tried to limit vertical space. Tried to show the mouth being looked up at from the bottom by adding heavy shadow beneath bottom lip. Ear should be low I guess? the head isn't angled so far back that the bottom of the ear would take prominent form.

I dont know about the breasts, if i use the line tool the bottom and nipples are lined up to match the angle of the shifted shoulders, did so on the reference as well so, I'm not sure how I should approach that next time. Reference had her holding something in a dominating stance. Sorta was told the idea i should go for was "superhero" kind of stance, so, just decided to continue.

>> No.1505421

>>1505415
The feedback I am getting is very inconsistent, I really don't know where I should ask now really. Thank you anyway though.

>> No.1505422
File: 325 KB, 600x900, redline.png [View same] [iqdb] [saucenao] [google]
1505422

>>1505416
Oh well, tried to avoid having to do this, but there you are.

Hopefully it helps some.

>> No.1505423

>>1505421
What seems to be the problem? And why did you delete the image?

>> No.1505428
File: 73 KB, 792x864, Mutant girl.jpg [View same] [iqdb] [saucenao] [google]
1505428

>>1505155
pretty sexy

>>1505398
some lines are harder than others but for the wrong reasons. It looks random. you wanna put emphasis on lines where there is a strong contrast between one plane and another. the line you made for the jaw line/chin is well placed but things like pupils don't need lines so strong.


here's something im working on

>> No.1505434

>>1505422
tracing over his lines isn't a redline, you dumb fucker.

>> No.1505437
File: 1.05 MB, 943x450, Sarja3.png [View same] [iqdb] [saucenao] [google]
1505437

Tips with left cheek? Too much white now. Also what should I do with the hair? How to improve lips?

>> No.1505441

>>1505434
Look closer, the lines aren't the same

Granted, what I realised while doing this was that the fucked-upness of his anatomy is caused more by the shading than the lines, but that would require some more effort to fix, and not sure I want to go through that, esp. now that the guy seems to have run away

>> No.1505445

>>1505437
>Tips with left cheek?
Her left or our left?

>Also what should I do with the hair?
Have a specific hair style in mind. Paint the locks of hair so that their simple forms are emphasized. Some of the brush strokes in the hair are splotchy and aren't helping the form. Google 'Gurney Ribbon Technique'.

>How to improve lips?
The lips were a lot better in the drawing. Right now the corners of the mouth are cartoonishly low. The division between the lips is also way too dark and uniform. The entire 'line' needs to be brightened, but it should also have value variety to better clarify the form.

The eyebrows have also gotten consistently worse compared to the drawing. Right now they end too close to the midpoint of the face (especially her right eyebrow). Don't forget to incorporate value and edge variety here depending on how thick the eyebrow is at various points (for many, the medial point of the eyebrow is less dense, but that would depend on the model).

>> No.1505446

>>1505437
looks like you are copying values and not understanding the underlying structure of what you are rendering

>> No.1505449

>>1505445
Our left.

Ah yes the ribbon! Thanks for very good advice regarding the other parts as well.

>>1505446
I know, I try not to, when I continue. Thanks for pointing that out.

>> No.1505451
File: 411 KB, 1043x1415, Rembrant-full-study.jpg [View same] [iqdb] [saucenao] [google]
1505451

Full on , all sides taking off, Rembrant master study.

>> No.1505452
File: 663 KB, 1560x1240, Bison-study.jpg [View same] [iqdb] [saucenao] [google]
1505452

>>1505451
Bison study

>> No.1505455
File: 163 KB, 1053x758, week_19_challenge_by_vxjunkie-d6exqit.jpg [View same] [iqdb] [saucenao] [google]
1505455

>> No.1505456
File: 197 KB, 1144x823, Albert+Bierstadt+-+In+the+Mountains[1].jpg [View same] [iqdb] [saucenao] [google]
1505456

>>1505455

>> No.1505459

>>1505455
Add a few more highlights.

I got to say, I enjoy yours more than the original.

>> No.1505460

>>1505455
great job

>> No.1505464
File: 74 KB, 792x864, Mutant girl.jpg [View same] [iqdb] [saucenao] [google]
1505464

alright i think im "done" with this for now

>> No.1505466

>>1505455
Looks amazing. The trees especially.
Makes me realize I need to practice them again.

>> No.1505470

>>1505455
Great Job
I would love to have those brushes.
I am not satisfied the the texture brushes I have.
You got them at hand?

>> No.1505471

>>1505423
I'm getting contrasting critiques from where I've asked for it. Everything that was said was wrong here, I've been told was right elsewhere, then the critiquers argue amongst themselves and now I'm just frustrated, not sure what my studying has accomplished now.

>> No.1505472
File: 508 KB, 1079x1372, 179 irobotbot.jpg [View same] [iqdb] [saucenao] [google]
1505472

I-robot, rough sketch phase

>> No.1505474

>>1505466
>>1505460
>>1505459

thanks

>>1505470
http://www.shaddyconceptart.com/wp-content/uploads/2010/03/shaddy_brushes.zip

>> No.1505477

>>1505471
Perfection is certainly not what you have achieved, but don't worry, you're not THAT bad.

Just study moar and learn to take criticism better (even the shit criticism. we mean well, at least I do.)

>> No.1505478

>>1505474
Ah, haha.
used them a long time ago - but I diddnt know how to do shit back then. Gonna give them another try. Thanks!

>> No.1505479

>>1505455
fug. i wish i could participate this weeks challenge. great job

>> No.1505480

>>1505477
I don't mean to imply it was perfect. People were arguing over who was right and who was wrong and eventually it got into discussion of who knew more about fundamentals and what i posted was just forgotten. I felt proud of this, i fixed it a bit, the breast and the elbow, but I'm trying to see all the proportion issues and I keep coming back to the same view, I don't know what's going wrong because this whole time I've been adjusting it in different ways from what different people are saying. I don't want to go with my own views because I don't know if I'm skilled enough to have the last word on it.

>> No.1505487 [DELETED] 

Lol so epic :)


You have a tacky sense of colour, meh

>> No.1505523

>>1505471
>>1505480
In general, if people say something looks off, chances are something is off. If the viewer knows his stuff, then he'd also be able to tell you why something is off and how to fix it.

I still stand by my original statement earlier in that there was a little bit of everything wrong with it. Yes there were some anatomical problems here and there, but there were bigger problems with proportions. However, there were even bigger problems with breaking the figure down into basic forms in perspective - both in the drawing and in the handling of values and edges.

For that particular piece, chances were you were at your current skill limit, which is perfectly fine. All you have to do is call it done, and move on to more studies and original pieces.

For the basic forms in perspective, I'd recommend reading Perspective Made Easy. You can find it online as either a pdf or on sites like scribd. Read it and follow along with all the exercises - doing them to the best of your ability.

For your proportion problems, gesture drawings are great. Go find some life drawing classes in your area, but you can always settle for people in coffee shops/subways, or high quality photos with minimal distortion.

For anatomy, go through Vilppu again - drawing along with him. Check out Hampton and Bridgman as well if you haven't already. Remember that all of these are intended as a supplement to life drawing.

For painting basic forms, still lifes with geometrically simple objects is best (apples, vases, eggs, remotes, etc).

Keep practicing your fundamentals with deliberate study. In a year's time you will produce figures far stronger than the one you posted here.

>> No.1505531

>>1505455

You uhh shifted the whole mountain too far to the right.

>> No.1505538

>>1505523

Thanks..I do own/have access to all the resources you listed, so, I guess it is just a matter of time. I think my value was weakest on the close arm, it doesn't look as cylindrical as it should. I'll start something else now.

>> No.1505570

>>1505310
>Implying that's not at all what the artist intentions were
>Implying it's bad thing
It's like if someone showed you a painting by Picasso and you say it's flat and has terrible sense of form.

>> No.1505573

>>1505570
Picasso is terrible.

He nearly killed art.

>> No.1505577
File: 134 KB, 1396x664, 1373841990945.jpg [View same] [iqdb] [saucenao] [google]
1505577

>>1505308
lol did you use different pens for different weight or soemthing.
The reason lineweight works is because they vary in weight on one line, and this helps establish forms, movement, and overlaps. Here youre just using one weight on each line.

>> No.1505578

>>1505573
>Implying your opinion is fact
>Implying that music, writing, and dancing are not other forms of art
Do go on about how you're the god of arts and how your opinion dictates what is the expression of creativity and skill.

>> No.1505583
File: 24 KB, 512x768, tlka.png [View same] [iqdb] [saucenao] [google]
1505583

critique anatomy

>> No.1505584
File: 131 KB, 630x817, 086-BionicFlag.jpg [View same] [iqdb] [saucenao] [google]
1505584

>>1505578
>muh subjectivity
Yes! Let's settle for CWC level skills because there's no point in studying or trying to improve! All art is created equal!

>> No.1505595

>>1505584
>Implying that's what implied
>Giving a fuck
Nigga, do I sound like I'm at all serious?

>> No.1505612

>>1505577
Thanks, I understand what I'm supposed to be doing a bit better now. I was using the same pen but I was just giving each line it's own weight instead of varying it along longer ones.

>> No.1505628

>>1505455
This is very good, my only real critique is that the texture used on the water seems like too much. It would be nice to have a smooth area to balance out the textures of the forest and mountains.

>> No.1505630

>>1505583
Note on the breasts. Breasts are attached to the pectoral muscles. The pectoral muscles terminate at around the fourth or fifth rib, basically level to where the arch of the ribcage is. Breasts hang lower than this point, depending on their size, they will cover a certain further extent of the rib cage.

Breasts have a space in between them unless they are supported because they are attached to the pectoral muscles. The space in between should fit the sternum and the arch. Try just draw the regular pecs, like on a male, and adding the breasts afterward.

It takes some practice to understand how supported breasts will differ from a nude figure, but I would think it's best to draw the figure as if they were nude, then adjust once you have a final design for the outfit.

I think I know the type of your pose you're going for, but, overall I'll just say it looks very uncomfortable to be in that pose. The abdomen is very narrow.

A simple rule to follow is the width of the abdominal sheath (not the entire width of the torso but just the "six pack") should be equal to the width of the neck - the neck is too wide here, especially for a female. Since this angle will ahve some perspective, this will be skewed slightly, but, it's something to keep in mind.

You're doing things in the lower leg nicely, the line that implies the ridge of the triangular tibia is convincing here.

It's clear you've tried to make the arch of the ribcage appear in perspective, but the crotch doesn't seem to follow this, it appears as if the crotch is facing us in a front view while that arch implies that the body is going away from us.

Keep at it.

>> No.1505631

>>1505583
Needs anatomy. I'd recommend doing some figure drawing before even trying anatomy

>> No.1505635

>>1505583

Next time, keep your breakdowns visible in a low opacity layer. It wouldn't be best for you to practice anatomy right now, focusing on "selling" poses (meaning they feel planted and convincing/comfortable) is what I would recommend. Always flip your canvas, in photoshop, set up a shortcut to do it. It will really force you to change aspects of the pose.

>> No.1505683
File: 557 KB, 1300x960, apple.png [View same] [iqdb] [saucenao] [google]
1505683

>>1505464
Groove on the lip seems a little dark, and unless the eyes are meant to be glowing, it'd make sense to give them some volume with shading.

>> No.1505686

>>1505408
>Boxes
feh.

The one thing that gives me the most trouble.

oh well.

back to boxes.

>> No.1505711
File: 206 KB, 750x750, heashot.png [View same] [iqdb] [saucenao] [google]
1505711

tried doing no ref female head practice

i need to copy more pictures

>> No.1505741
File: 1.50 MB, 1621x2197, scan0001.jpg [View same] [iqdb] [saucenao] [google]
1505741

>> No.1505756

>>1505711
I feel like the left cheekbone needs to be out a bt unless you were trying to achieve a slimmer face.

>> No.1505806

>>1505422
her right leg looks a lot skinnier than her left

>> No.1505827
File: 187 KB, 573x517, AndrewLoomis6.png [View same] [iqdb] [saucenao] [google]
1505827

>>1505711
mmm no more importantly you should learn to draw the anatomy of the human head in three dimensions.

>> No.1505883
File: 415 KB, 944x1088, bust-of-young-man.jpg [View same] [iqdb] [saucenao] [google]
1505883

>>1505570
>i-it's intentionally that way! all the flaws that are there are done on purpose!
top lel

>It's like if someone showed you a painting by Picasso and you say it's flat and has terrible sense of form.

You're going to have to be more specific, Picasso has worked in many different styles, starting out with realism, and still did realistic paintings late into his artistic pursuit. But I don't expect /ic/ babbies like yourself to know that.

And even then, his abstract paintings have design and consistency, as well as a strong use of composition, color theory and creativity. Key word here being "consistency."

>>1505297 however is not a conscience decision making at work, but rather the artist having flawed skills and I can tell. He tried to describe the forms around the eyes, brow ridge and nose, yet completely fails at showing form with the lips, the shadow under the lips & the winkles around the mouth, and the relation between the mouth and winkles is bad as well. Not to mention the left side of face being 2x as large as the right side and the dude having an absurdly short forehead.

>> No.1505884
File: 248 KB, 848x1199, character sketches 1.png [View same] [iqdb] [saucenao] [google]
1505884

Trying to get a feel for some characters I'm developing. Using some reference photos of actors/friends/people that match the image I want.

>> No.1505888
File: 156 KB, 686x960, flowergirl.jpg [View same] [iqdb] [saucenao] [google]
1505888

This look right?

>> No.1505891

>>1505883
One would assume he's referring to Picasso's most characteristic and influential style, Cubism, as flattening the picture plane was a key characteristic of the movement.

>> No.1505893

>>1505756
yeah looking back at this its got a lot of problems with the jaw and the cheeks, bleh.
>>1505827
>every time i post loomis practice people tell me to draw from life/pictures
>every time i post anything else people tell me to do loomis

>> No.1505898

>>1505293
Why does everyone do that cyan/magenta colour effect thing?

>> No.1505899
File: 195 KB, 1666x1906, 5 head.jpg [View same] [iqdb] [saucenao] [google]
1505899

Currently doing a head construction, page of 45 second gesture drawings and a random value painting per day.

How is my head construction coming?

>> No.1505900

>>1505898
muh 3d glasses style

>> No.1505902

>>1505893
Do both

>> No.1505904
File: 794 KB, 1920x1080, planes of the head.jpg [View same] [iqdb] [saucenao] [google]
1505904

>>1505899
make sure to construct all of the facial features in 3d too. Don't just draw them on top of the face.

>> No.1505906
File: 493 KB, 1840x3264, IMAG0028.jpg [View same] [iqdb] [saucenao] [google]
1505906

Trying to learn watercolours. Just dicking about really, i have a long way to go with everything.
waiting for it to dry so i can fuck about more.

If anyone has recommended books on watercolour, that would be great.

>> No.1505907

>>1505904
Thanks for the feedback, I've been trying to figure out how i can work on the features looking 3d. Should I be drawing with planes to practice that?

>> No.1505908

>>1505907
Drawing the planes is a good way to figure out the basic forms. The face is a pretty complex object, so if you have trouble with it you can always do constructions of simpler objects for practice and then come back to it.

>> No.1505926

>>1505411
No one ever comments on these and I think it's because everyone assumes it's just a photograph.

>> No.1505944
File: 702 KB, 1920x2560, S4Da5VeE8r0TEAU3L02fFbDS.jpg [View same] [iqdb] [saucenao] [google]
1505944

Don't understand shading or coloring too well. I need to invest in a Wacom Tablet for photoshop. How is this for lineart though?

>> No.1505969
File: 243 KB, 960x720, image.jpg [View same] [iqdb] [saucenao] [google]
1505969

Etch.

>> No.1505981
File: 472 KB, 890x1500, evil caster design downsized.jpg [View same] [iqdb] [saucenao] [google]
1505981

I'm messing around with character design, With this I'm trying to create a recognizable antagonist. I'll work on it more later in the day.

I would love some feedback on design, if possible.

>> No.1505983

>>1505981
Did you just watched some Jason Chan?

>> No.1505985

>>1505983
No, but I did watched a Jason swam.

>> No.1505987

>>1505983

Nope, I have no idea who he is. I have been watching my buddy play wow though, and some dragons dogma.

Does that count?

>> No.1505991
File: 544 KB, 1140x900, 646.jpg [View same] [iqdb] [saucenao] [google]
1505991

This is my first time studying hands. And as you see I suck. I'm trying to draw them with cylinders and cubes. Maybe am I missing something and someone could give me some advice? Or I just need practice more?

>> No.1505994
File: 280 KB, 620x612, Leona.png [View same] [iqdb] [saucenao] [google]
1505994

please rate

>> No.1505995

>>1505456
>>1505455

all hail the unmotivated losers

>> No.1505996
File: 7 KB, 421x356, 43434.png [View same] [iqdb] [saucenao] [google]
1505996

>>1505991
don't tell yourself you suck.
just keep the lines of each finger parrallel and it become super easy

>> No.1505998

>>1505994
duhhhh wuzzat bawss??

>> No.1506006

>>1505455

What brushes are you using?

>> No.1506008

>>1505991
Also, I don't use cylinders as much as "Peanuts" I learned it watching Todd Mcfarlane's youtube channel. He uses them for fingers and toes.

http://www.youtube.com/watch?v=VREDlED0IOY

>> No.1506020
File: 200 KB, 614x864, shadowrunner.png [View same] [iqdb] [saucenao] [google]
1506020

I usually go straight with color painting from the start but I'm making an exception.

Any advice before I start painting over it?

>> No.1506024

>>1506020

>I usually go straight with color painting from the start

I'd advise against this.

If you do the entire illustration in black white and grey, then you add color, it will be much faster and easier

>> No.1506029

>>1506024
There is no one right way to do this, it all depends on your method

>> No.1506034

>>1506024
actually based on your technique
watercolor, acryl, spraycan, etc.: work from shape to the lineart
coal and everything where you can't paint large areas quick, start with the lineart
if you work digital its totally up to you

>> No.1506052
File: 242 KB, 1544x1310, nigga whats poppin.jpg [View same] [iqdb] [saucenao] [google]
1506052

me + faces = no dice

I just cant into 3d space + imagination it's like these mothas require refs , alas I know thats me sucking shit and drawing off of vague details in my head. "mm hmm *symbols*

>> No.1506072
File: 129 KB, 1000x750, eismanjeno.jpg [View same] [iqdb] [saucenao] [google]
1506072

my recent... thing

>> No.1506077

>>1506072
read fun with a pencil.

>> No.1506079

>>1506052
well you are slowly but surely getting better. your renedering has always been ahead of your forms

>> No.1506080

>>1506072
i am, i just started reading it a few days ago, but thanx

>> No.1506084

>>1506079

Yea I've been investing heavily into forms recently. That said do you have a good ref for forms? All bout dat core shadow.

>> No.1506093
File: 188 KB, 1382x938, Untitled123-1.jpg [View same] [iqdb] [saucenao] [google]
1506093

how do i into capes?

time to study drapery i guess.

>> No.1506094 [DELETED] 
File: 17 KB, 640x254, Pilviä.jpg [View same] [iqdb] [saucenao] [google]
1506094

Hey, this is my first digital painting ever. It's also my first painting with colors. What do you think? They're supposed to be clouds.

>> No.1506117
File: 255 KB, 1073x1372, P1030542.jpg [View same] [iqdb] [saucenao] [google]
1506117

yet unfinished sketch for acrylic painting, nevermind the smudges pls

>> No.1506126

>>1506093
What exactly is going on here?

>> No.1506128
File: 2.87 MB, 2480x3508, fallenpeque.jpg [View same] [iqdb] [saucenao] [google]
1506128

I almost never post on /ic/ because of the asspain and everyone telling me to learn2draw, but today I'll make an exception.

3 hours total, testing new brushes, opinions?

>> No.1506132
File: 119 KB, 1145x770, Untitled123RLd-1.jpg [View same] [iqdb] [saucenao] [google]
1506132

>>1506126

this wanderer kid comes across some giant beetle thing during moonlight. trying to put a zbrush sculpt to use, i will basically paint over it but making it look juicy as fuck. or fail miserable in the process.

also does the anatomy look about right?

>> No.1506134

>>1506128
needs more edge

>> No.1506135

>>1506132
I'd say maybe the cape is up too high to be resting on the shoulders. If it were really thick enough to be that high, it would also be thicker in relation to the distance between the head and outside of the shoulder.

Yeah my confusion came from the beetle. I couldn't figure out what was going on there. I'd say keep going with it and really work on defining it.

>> No.1506136
File: 63 KB, 507x700, 11-cubism_Picasso_Woman-Playing-Mandolin.jpg [View same] [iqdb] [saucenao] [google]
1506136

>>1505891
Perhaps, I'd argue that his more surrealist paintings like guernica and weeping woman are more of what people think of when you say "Picasso" despite his cubist paintings being more influential to art.

It also depends on which cubism he's talking about, analytic cubism shows some resemblance of form though the value (pic related) while synthetic cubism does a lot less so.

>> No.1506137

>>1506128
You're letting texturefuck and filters do all the work for you, don't do that.

>> No.1506142
File: 651 KB, 1200x800, final save.jpg [View same] [iqdb] [saucenao] [google]
1506142

okay, so.. Im pretty new to digital drawing, so be gentle on me! Just finished this. I know theres alot of errors in there, but feel free to point them out!
As it comes to critisism, I dont feel its my place to negatively critsism other's work, as Im such a noob myself. I kinda liked everyone in here, so talented, all of you!

>> No.1506158

>>1506142
Her calves are bigger than her head

>> No.1506162

>>1506158
Yep, that's exactly what she's thinking. Good analysis.

>> No.1506170

>>1505686
If you don't like the box method, you can do the bean method followed by the coil method.

Bean:
http://www.youtube.com/watch?v=0660Fuih7qo

Coil:
http://www.youtube.com/watch?v=eJWLaDSNBAI

>> No.1506178

>>1506162
I tohught she was wondering why she doesn"t have arms...

>> No.1506193

>>1506142

Pretty good, but keep working to fix the anatomy and making the illustration cleaner and more defined.

Small steps bro.

>> No.1506194

>>1506142
...why does your character have no arms? The filename says "final save" but it doesn't look like you finished it or just just decided "eh, arms are too hard, i'm not gonna draw them," even though arms effect the balance and position of the figure completely. You didn't paint her as if she was laying against the rocks in the background, either.

You also have leaves slap-dap in the middle of composition, lazily pasted where her left arm should be. So I guess that furthers my theory that you just said "fuck arms."

You're trying too hard to give your character a "sexy pose", why the hell would she be flashing her vagoo at the viewer when trying to test the temperature of the water. There should be folds around the left part of the torso. Leg proportions are completely fucked and the girl doesn't have a pelvis, her legs just attach to her torso. The rendering on the plants looks out of place compared to the other elements in the piece.

My advice is practice more. Even if your arms look like shit, draw the arms the best you can so that you can learn how to draw them better. Use a references as well when studying.

>> No.1506199

>>1505266
Figure drawing, anathomy study etc. Do not expect every picture you draw to be good, just put effort into trying to understand what you are doing, not that what you are doing is going to be something other people might enjoy.

>> No.1506217
File: 370 KB, 1059x1500, 100cm1_TNrrf.jpg [View same] [iqdb] [saucenao] [google]
1506217

>>1506199
very much appreciated

>> No.1506230

I didn't wanted to start a new thread for this.

How do I do a commission?
Do I send them a thumb proving that I did it and expect their payment?
Do I just post it and then arrange the payment later?

>> No.1506234

>>1506230
NO-NO-NO

Do not ever accept later payment ever unless you want to take the risk of being fucked over.

There are two options I use for payments.
Either full payment up front.

Or a downpayment that is half of the commission price, then the remainder when you give them the thumbnail of the final image to show you're done. That way the only way they can receive the final full res piece is by completing the total payment.

And stress that you will not begin working on anything unless full or downpayment has been made.

>> No.1506244

>>1506234
Well shit. I already started working on it.

thank. I'll keep it mind for the next time.

>> No.1506250
File: 269 KB, 750x447, tre.png [View same] [iqdb] [saucenao] [google]
1506250

pretty quick landscape study

i usually have trouble taking landscapes and things with lots of really tiny details much farther than this, is that bad? Should I try and take these further?

ref: http://imgur.com/18e88f2

>> No.1506255

>>1506250
yes you should. for every dozen or so quick studies you do, do one where you push it as far as you can. This should be your ultimate goal and the quicker studies are supposed to help you with this.

>> No.1506257

>>1506255
alright. is it okay if i used textured brushes and shit for some of the details? It seems like it would take days to get all of the detail in there by hand

>> No.1506259

>>1506250
well i mean, unless you plan to sell thumbnails you'd have to go a bit further.

you could watch some bob ross, to get the tricks to doing some of it much more quickly. then you can maybe look at some real artists to see how they handled the detail in different parts of their paintings.

>> No.1506262

>>1506259
could i get a link to some of his videos? never seen his stuff before.

so when I'm doing landscapes and studies like this, should I be trying to understand exactly what is happening in each? like should I try and analyze which colors im picking to try and apply later? or should i just be sorta trying to copy the photo and make it look nice

>> No.1506266
File: 237 KB, 632x450, 108.jpg [View same] [iqdb] [saucenao] [google]
1506266

>>1505437
hey man, nice start to this! I think that you shouldn't be too focused on the individual features like you are now--the issue isn't with just fixing the lips or something.

The main issue with your painting is a lack of cohesiveness within your values. You have a lovely breakdown or shapes in your initial drawing, but then when it comes to paint you lose all of this. In each of those areas you have delineated in the drawing, there are distinct shapes for the lights, halftones, and shadows. Keep each of those shapes one flat tone, and don't lose track of each shape. If you look at your lights, there are a whole mishmash of values in there that just interfere with the forms. A simpler flatter approach will work better. I did a quick paintover to demonstrate some of this. Note how simple and clean the values are in this. I separate the lights and darks, and then flatten the tones for each. Halftones are present in the light, but are handled with care and I am sure not to overdo them or place them haphazardly. Try to think in terms of large planes and masses, and remember that each plane will have one clean flat value, and common planes will share this value.

Hope this helps a bit!

>> No.1506324

>>1506257
have you seen some of shaddy safadi's videos?
this should give you a good idea of what you should be aiming for: http://www.youtube.com/watch?v=NygkJEc3yu4

>> No.1506325
File: 77 KB, 720x404, bwe.jpg [View same] [iqdb] [saucenao] [google]
1506325

quick colour study, I love how the shady guys look in this lighting, even though I can't remember who they are or what they are doing (it's a screenshot I took from Boardwalk empire months ago) I want to do a painting motivated by this now.

>> No.1506336
File: 1020 KB, 1849x2367, IMG_20130725_111619.jpg [View same] [iqdb] [saucenao] [google]
1506336

Some Loomis neck studies. If anyone has any other useful references to do with neck movement/anatomy I'd appreciate if you could share them because I haven't been able to find anything to supplement the book.

>> No.1506341

>>1506324
thank you 1000x for this video
never saw it
awesome

>> No.1506343
File: 168 KB, 776x976, asasasas.png [View same] [iqdb] [saucenao] [google]
1506343

Trying to get away from my chicken scratch and actually draw some sharp lines...

All from imaginations, does anyone see some huge mistakes I made?

>> No.1506344

>>1506343
Btw, the whole left arm is pretty much a placeholder.

>> No.1506345

>>1505884
Why did no one comment on that yet?
They look great. I like the linework a lot.

>> No.1506349
File: 45 KB, 243x541, figure study.jpg [View same] [iqdb] [saucenao] [google]
1506349

Today's sketch

>> No.1506350

>>1506324
no i haven't, thank you!!!

>> No.1506351

>>1505884
you used some gary oldman ref right?

>> No.1506383

>>1505683
Fuck me, that REALLY makes me want an apple.

A juicy, crunchy, bitter-sour-sweet, green, delicious fucking apple...

All I have is fig rolls and walnuts

Why

>> No.1506384

>>1505944
My fairly uneducated opinion says that it looks pretty damn good

>> No.1506388

>>1506135

thank you, i can see what you mean ... good feedback!

>> No.1506389
File: 227 KB, 800x526, Greg (close up).jpg [View same] [iqdb] [saucenao] [google]
1506389

>>1505883
>>1505310
>>1505323
>>1505570

Thanks for the crit guys!

Also the dimensions are important, 210x180cm

So a little response. Yes, i have flawed
representational skills and my ability of looking and measuring are awful, especially with people. This work was a challenge for me, but very important as i was representing a friend.

Portraiture for me has always been a combination of science (measurement, anatomical representation) and Expression.
In this work i wanted to really capture Fil and how he looks to me. It was around half way through i decided to stop using my reference and continued to treat the work from memory and feeling, i did not want a photographic representation, otherwise i would of just taken a photo...
Conceptually the work is about friendship. In our minds friends are almost larger then life, they have profound impacts on our lives. It is in our memory their personalities are captured in their face. In this work there is just the face, ungrounded, floating within darkness, almost floating in my memory. Fil is a very amazing dude, the epitome of tough love, i wanted him to appear coldish but friendly too. He also has extremely striking eyes, hence the exaggeration.

When reading this work i implore you to try to empathise with me, see if you see Fil in the same light, maybe you don't, that's fine. Read the person. However if you cant get past the obscurity of my dimensions don't worry about it.

Here is Greg

>> No.1506432
File: 546 KB, 1100x746, Firehouse Darker.jpg [View same] [iqdb] [saucenao] [google]
1506432

>>1505926
It's because 90% of this board doesn't have the skill level to actually give critique on pieces this well done/progressed. Most crits here are usually directed at anatomy/perspective/value and don't often go into the nit picking that more finished pieces need.
As far as something to say about >>1505411
It's a fantastic piece, the lighting and style is really awesome. Only things of note to me is that the bright part of the wall/ceiling where the alarm sits is a bit too bright and I find myself focusing on it a lot. And while this may just be the construction of the room with the angled ceiling but the perspective on the right side of the painting is a bit confusing, I'm not entirely sure about where the firemans pole and the cabinets sit in relation to each other. The pole looks like its in the same room compared to the ceiling, but compared to the floor and what looks like a wall.

I tweaked the values a little bit and I feel like it adds more indication of space although the fire pole still needs to working out.

>> No.1506435

>>1506325

wtf

post ref? looks like you are

a) spending too little time on it
b) studying weird useless shit
c) both of the above

>> No.1506440

>>1506345
Thanks.

>>1506351
Yup. The character I have in mind is visually similar to Oldman's character in Tinker, Tailor, Soldier, Spy. Wanted to understand Oldman's features better so I could branch from that.

>> No.1506459

>>1506170
Holy Moley I think I'm in love with the Bean.

>> No.1506484
File: 55 KB, 800x566, face-face.jpg [View same] [iqdb] [saucenao] [google]
1506484

study faces

>> No.1506488

Wow I think I had an level up in art just a moment ago. Got some more understanding with construction. It feels good that I want to show off even though my drawings are still bad because I'm a beginner.

It feels like being a pet owner who has completed potty training their dog. You're extremely proud that the dog learned something new so you find the nearest people around and bring them to the dog. When they come over to check what the big fuss is, they are treated to a sight of a dog shitting itself. Unable to control the grin on your face you say, "That's my boy". The others respond with disgust, "Fuck this. Wasting my time. It's just a dog shitting" and leave the room. You understand that you're just showing others a dog pooping (and it really is just a pooping dog), but it still feels so good to see the results of training that you want to somehow share the feeling with others. Then you realize the dog is actually a cat.

>> No.1506491

>>1506432
agreed. Seeing the critique given around the piece you quoted there and whatever that missing post was, people barely go into detail, they simply say something is wrong and its clear they can't explain why.

There needs to be more critics on here that know how to communicate, and know their fundamental. So keep doing what you're doing anon.

>> No.1506496

>>1506491
Considering that anyone giving critique should be at least a better artist than the one being critiqued and that critique in itself is a skill, there are not that many people around that can do it, and the ones that could don't have unlimited time.

You should consider yourself very lucky indeed if you get good non-trivial critique around here.

>> No.1506499

>>1506496
Indeed. I think a lot of artists capable of critique at that level are also always part of multiple communities, and, let's face it, art devoted forums are going to have a more comfortable atmosphere than here I think. Lots of good laughs with stuff like chunbum though.

>> No.1506501

>>1506488
I know that feel, excellent metaphor

Congrats on the level up

>> No.1506502
File: 771 KB, 1000x750, Mountain City final.jpg [View same] [iqdb] [saucenao] [google]
1506502

Posted this in the last thread, made a few changes

>> No.1506513
File: 182 KB, 800x1151, sp.jpg [View same] [iqdb] [saucenao] [google]
1506513

self portrait attempt from a mirror couldn't finish before night. maybe tomorrow i really cant look at it anymore.

>> No.1506517
File: 5 KB, 300x300, =).png [View same] [iqdb] [saucenao] [google]
1506517

>>1506501
Thanks

>> No.1506543

>>1506136
It's like i'm really at Panera Bread!

>> No.1506546

>>1506502
I love this. It has a real delicate, lofty feel to it that is really beautiful. The only thing I'd recommend is maybe add another color too it, a bit of cool yellow maybe. Not too much, but something to give some more impact to that blue.

That's totally my opinion though. I am no expert on color, I just felt like that was the only thing lacking.

>> No.1506553 [DELETED] 

hit me /ic/.
just hit me.
>inb4 illustratist.
i normally stick to pen and paper, but thought it would be fun to do something bright, colorful and digital.

>>1506513
more detail is needed for any worthy critique to happen.

>>1506502
its nice, but i get the feeling you are relying too heavily on your brush textures.

>>1506325
it would be awesome to see another layer of detail over this.

>> No.1506554
File: 375 KB, 787x787, rateitic.png [View same] [iqdb] [saucenao] [google]
1506554

hit me /ic/.
just hit me.
>inb4 illustratist.
i normally stick to pen and paper, but thought it would be fun to do something bright, colorful and digital.

>>1506513
more detail is needed for any worthy critique to happen.

>>1506502
its nice, but i get the feeling you are relying too heavily on your brush textures.

>>1506325
it would be awesome to see another layer of detail over this.

>> No.1506561

>>1506513
Looking nice man! I LOVE the fact that you are painting a HEAD and not a face/features. Thinking in big forms and masses like this will pay off for sure. Hard to really give much input with just this...so I'll keep it short.

1) Watch out on edgework. A lot of your edges are very soft, but you need to get those harder edges in there too. Remember that the edge of each shape determine what nature that form it (softer= more rounded). So poor edgework with your shapes and transitions between light, halftone and shadow will impact your forms.

2) Composition. I realize that this isn't the goal of your painting, but still composition is the core of any painting, and it would do you good to spend a few minutes improving it. Every single painting and study should have some thought placed into its composition.

>> No.1506564

>>1506546
Thanks for the suggestion man, I was trying to add some yellows and oranges early on in its design but I just couldn't get it right. I will try to add them again.
>>1506554
I'll try to keep the texture amount down on the revision

>> No.1506566
File: 60 KB, 192x257, portrait-2.png [View same] [iqdb] [saucenao] [google]
1506566

I'm doing the 365 thing... portraits. this is portrait #2.

>> No.1506567
File: 300 KB, 1500x1500, progression.jpg [View same] [iqdb] [saucenao] [google]
1506567

Studies etc. Erased stuff in the torso while failing to fix some things. I think I'm improving? Ah well, I had a lot of fun with drawing today.

>> No.1506568

>>1506567
You need to make the drawings taller. Your drawing is roughly 4 heads tall, they should be 7 1/2 I think.

>> No.1506570
File: 776 KB, 1371x1416, 1 inch = 1 head.jpg [View same] [iqdb] [saucenao] [google]
1506570

>>1506568
I think it is (7 - 7.5) heads unless the way I'm measuring is wrong.

>> No.1506596
File: 174 KB, 880x1246, @ wollsmoth.jpg [View same] [iqdb] [saucenao] [google]
1506596

I wonder if anyone can even tell who this is.

God I need more practice

>> No.1506600
File: 272 KB, 854x600, 109.jpg [View same] [iqdb] [saucenao] [google]
1506600

>>1506570
There is more to proportions than just "heads tall". I don't use that system really, instead I prefer to use a more intuitive approach in which you simply look at it and sort of guesstimate if things look right or wrong. There is too much variation in the figure to go by head, plus as soon as you have foreshortening and bent limbs it all goes to shit when using a little measuring device like the head.

In my opinion it is good to know a few general relationships and then go off of those to double check if you are in the ballpark range of proportions.

The other person is right in saying your drawings looks off, although the 4 heads thing is an exaggeration. The reason your figure is short is that the arms are massive, the head and torso in proportion with each other, and the legs tiny. All of these should relate to each other. And the figure is pretty wide which is making it seem shorter too. Granted, it may be a fat person, but still.

Here is a quick paintover to show how I might have done it. Yeah, it's definitely more idealized, a skinny tall person. But you should be able to draw the ideal first, then worry about variation. I noted two measurements I use pretty often. 1) In blue...the pubic bone is nearly exactly the halfway point between the bottom of the heel and top of the head when standing upright, if the figure is bent or twisted you can imagine straightening them out and check. 2) In red, the top of the kneecap is roughly halfway between the heel and the anterior superior iliac spine. It's not as exact a measurement as the previous one, but is good for a quick check. Remember that if the leg is a bit foreshortened you need to take that into account when guessing the halfway point.

>> No.1506604

>>1506561

Yes figuring out edges between transitions of light and dark is definitely a difficulty for me which is why I softened the hard edges out mostly. You gave me something to think about thanks for the crits I may repost with something of more substance.

>> No.1506608
File: 256 KB, 1159x500, AsianDragonSketchContinued3.jpg [View same] [iqdb] [saucenao] [google]
1506608

Just posting this WIP before I go to bed...ugh, it's 4am and I have work in the morning. At least this is finally going in more of a direction I am happy with. Crits more than welcome.

>>1506604
Yeah edges are a biggy in art (and often neglected a lot). I'm glad my crit helped :)

>> No.1506614

>>1506596
I'm guessing from the filename it's supposed to be will smith? Doesn't really look like him though.

What reference(s) did you use?

>> No.1506615

>>1506608
That's looking really cool. Is the tail supposed to flatten out like that though? It looks a little weird with the leg there.

>> No.1506616

>>1506608
Looking nice so far. I like the implied depth in the background.

I think I'd push the part of the body at the top of the canvas further into the background. Right now the contrast difference between the serpent in the foreground and those in the background is very stark. I might even go as far as pushing the entire body further into the background - leaving the fish alone to the foreground and placing the main serpent in the midground.

>> No.1506638
File: 244 KB, 750x1000, 3eyedspacevixenwip.png [View same] [iqdb] [saucenao] [google]
1506638

>> No.1506680
File: 697 KB, 893x749, Teddy.png [View same] [iqdb] [saucenao] [google]
1506680

Thought I'd get into the habit of drawing again.

Here's a simple teddy bear.
I was was practicing values, how bad did I do? where's are the shadows natural? where are they unnatural?

>> No.1506683
File: 161 KB, 720x404, vlcsnap-2013-03-15-00h39m47s77.png [View same] [iqdb] [saucenao] [google]
1506683

>>1506435
>a) spending too little time on it
>b) studying weird useless shit
>c) both of the above
you sound retarded, it's a colour study mate, I got what I wanted out of it, it wasn't supposed to look beautiful.

One of the purposes of the study was to get me used to the idea of not feeling the need to paint every detail in dark scenes.

>>1506554
Thanks but it was kind of the point specifically to have little detail.

>> No.1506701

>>1506683

ah i see it now :) and it makes sense yeah

>> No.1506703

>>1506567
No no no no. Don't do the 3d stuff yet, start with gesture drawing and make sure you get the proportions right there before you try to do any 3d or anatomy studies. Skipping ahead is counter-productive

>> No.1506709

>>1506128
The figure looks interesting but everything else around it looks meh and not organic.
The light appears to come from the back but his face isnt in shadow.
Colors are too saturated. you can leave some of the blood around the face saturated but not everything.

Add in more hues of color. There are only 2 colors right now and they are slightly too similar.

Where are the lower legs?

Maybe try to give him a more hunched over back to increase creepyness and then you can hide the legs in shadow.

>> No.1506730

>>1506502
kinda like the look of the castle.

Make the waterline straight.
The water is too bright and green.
The water should be about the same color as the sky as that is what the surface of the water is reflecting, preferably darker and a bit more saturated blue than the sky. The mountains reflection in the water is too weak.
You could add more fog infront of the castle to create even more distance and size to it.
The mountain in the foreground is too low. It feels more like a hill than a mountain. It also appears to be entirely made out of boulders. which isnt what mountain peaks look like.

I would make the composition wider and shorter so you could put the closer mountain to the left and the castle to the right side, so they arent as stacked on top of eachother.

The closer mountain should have darker values in the shadows then the one far away.

The clouds in the horizon looks too big. as if they were closer than they actually are. look at a photograph or out the window what clouds and the horizon looks like.

I would place the horizon further down. It would help make the closer mountain look big.

>> No.1506733

>>1506683
Make the silhouettes cleaner as that is what you mostly are relying on when looking at that picture.

>> No.1506810
File: 127 KB, 528x700, volcsk.png [View same] [iqdb] [saucenao] [google]
1506810

>>1505331
Trying to figure out the design for the character. I'm thinking about using an obsidian armor that grows off her skin as a design motif, and maybe some glowing magma as lines to highlight parts of the design. Might try to look up some refs and some quick studies for inspiration.

>> No.1506814
File: 350 KB, 1000x567, wat.png [View same] [iqdb] [saucenao] [google]
1506814

Hey!

Is there any hope for anything in this style or will it just always look bad?
It's really fun to do while taking a break from a bunch of anatomy studies but is it worth expanding on it or not?
Argh I'm so confused!
Any help would be lovely!

>> No.1506816
File: 273 KB, 1200x400, jin3(2).png [View same] [iqdb] [saucenao] [google]
1506816

>>1506814

Also any tips on how to make this better?

>> No.1506830 [DELETED] 

>>1506600
Thank you very much for the advice and paintover, I believe I would not have been able to figure that out on my own.
>>1506703
I'll definitely be working on more gestures.

>> No.1506834

>>1506600
Thank you very much for the advice and paintover, I believe I would not have been able to figure that out on my own.
>>1506703
I'll definitely be working on more gestures. I generally do these studies to gauge and apply. I do a whole bunch of different things to learn and then I try my best to draw a figure before I'm done drawing for the day.

>> No.1506840
File: 209 KB, 1303x867, Untit123123led-1.jpg [View same] [iqdb] [saucenao] [google]
1506840

rate my failed attempt to create that shimmering-beetle-carapace look

>> No.1506847
File: 629 KB, 1024x683, shimmery.jpg [View same] [iqdb] [saucenao] [google]
1506847

>>1506840
the color areas should follow the shape of the object, also look at reference of actual beetles, i presume you mean this type of shading?

i'm sure you can pull it off if you try

>> No.1506875

>>1506847

ty! yeah you are right the more i look at reference though the more i realize it's gonna be pretty hard to convincingly convey the bugs gigantic size while trying to have those shimmering colors

oh boy :c what have i gotten myself into here

>> No.1506886
File: 787 KB, 1899x799, large_i_robot_blu-ray_6.jpg [View same] [iqdb] [saucenao] [google]
1506886

>>1506614
This was the best reference I could find for the pose and lighting I wanted. I know I know, I should have picked reference first and done the pose from that. I just don't understand how to abstract the likeness of someone when I don't have exact photo reference

>> No.1506891

>>1506840
Those colors rely mostly on light, and your beetleship is mostly deep in shadow. Cool I age either way.

>> No.1506917

>>1506567
Are you drawing dwarves? Why are the legs so fucking short? You should learn basic anatomy before doing all that 3D and twisty shit

>> No.1506933

>>1506891

we all age brah ;(

time goes by so fast

>> No.1506939
File: 730 KB, 900x1200, something 4ic.jpg [View same] [iqdb] [saucenao] [google]
1506939

wot can I do to make this better?

>> No.1506954

>>1506939
Other's looks okay, but the background looks immature though, visually. You should look at more references or do some studies on similar environments. Expand your visual library.

>> No.1506956

>>1506954
What do you mean by "other's"?

>> No.1506961

>>1506432
Wow, I thought the original was great, but those small changes you made made a HUGE difference! Love it even more now

>> No.1506965

>>1506816
Take a picture of your hand doing what his hand is doing, and then draw that instead of whatever bendable monstrosity you have produced

>> No.1506973

>>1506939
Is she hiding or attacking? That is not clear. Think of Frazetta/Wyeth cover work.

Main focal point is not clear. Most of the image is the background and her lower body. I think the action is what's happening in her face at the moment. There is a lot of expression right there. Which leads to the issue that you seem to be heavily relying on the reference. Not a sin! However it looks stale. Maybe the eyes can align with the other figures in the image, meaning you may have to change the head alignment and possibly the entire figures pose? It's up to you.

The green in the grass is highly chromatic, but that could just be a visual licence you are going for. It's my understanding a lot of games are going for that look. Keep at it though dude, it looks like you have a good image in the works. May I ask what it's for?

>> No.1506975
File: 32 KB, 400x268, 100904+Reflection+-+sunlight+under+bridge+-brt-con-s900[1].jpg [View same] [iqdb] [saucenao] [google]
1506975

>>1506956
General lighting, perspective, anatomy, composition and rendering. They're fine if it is still in progress, but in my opinion, it could be pushed more in terms of details in some focal parts. Compositionally, play around with erasing parts of the land on the left side of the river, or give it more distance since it is 'choking' the river flow in the distance. Oh, and the river should be worked more, and keep in mind that water is reflective in it's properties, to push this piece so that it is more believable.

>> No.1506981

>>1506973
>>1506975
Thank you both very much.

To the first duder, this is just personal work. The grass is a choice, I'm trying to find a stylized fantasy look I like.

For the woman I actually didn't use a single ref but used multiple. I'll see if I can fix her up though.

Also, is she too far out from under the log to still be hidden? I had someone say this earlier and I fixed it, but I'm still curious.

>> No.1506990

>>1506981
Yea I was thinking that. That's a perspective placement issue. She might also be too 'big' You may want to find a VP and align your figures just to check. Maybe the log can be used as a reference point.

>> No.1506999
File: 722 KB, 900x1200, something 4.jpg [View same] [iqdb] [saucenao] [google]
1506999

>>1506990
This any better? I'll work on the pose later.

>> No.1507003
File: 75 KB, 600x900, figure-7-1303876896.jpg [View same] [iqdb] [saucenao] [google]
1507003

>>1506917
I tried, here's the ref. Any advice on studying anatomy?

>> No.1507006

>>1506886
>I know I know, I should have picked reference first and done the pose from that. I just don't understand how to abstract the likeness of someone when I don't have exact photo reference

That's actually fine. Many times you'll have to recreate a likeness without following one specific reference to a T.

For starters, if you're not following one reference exactly, it's best to collect multiple references with different angles and lighting - enough information so that you can mentally recreate a 3D image of the model.

You might find it helpful to do a few quick studies copying a specific reference of the model to get a feel for their likeness. If you can't do that reliably, I'd stick to doing more direct studies until you can complete the task easily.

Right now you have the shape of the eyes and ears are off, and your proportions are all over the place (forehead too tall, hair too long, nose mouth and jaw too low, etc).

>> No.1507009

>>1507003
A lot of the photos on characterdesigns.com have very significant lens distortion. If you were to trace the image and show off the resulting line drawing, the level of distortion will become even more apparent, and even appear to be an error on your part.

Stick to photos with minimal distortion (life drawing is preferable if you have classes in your area). mjranum_stock on deviantart with minimal distortion (save for extreme perspective shots).

>> No.1507020 [DELETED] 

>>1506638
Cleaning it up, ready to paint

>> No.1507022
File: 354 KB, 600x814, similarishkinda.png [View same] [iqdb] [saucenao] [google]
1507022

>>1506965 it's not that far off.. is it?
originally drew it from this pic anyway...
maybe I just have bendy hands...
will tweak it a bit though cause I see what you mean

>> No.1507025
File: 194 KB, 750x1000, 3eyedspacevixen.png [View same] [iqdb] [saucenao] [google]
1507025

>>1506638
cleaned up, ready to paint

>> No.1507026

>>1507009
Wow I never knew about lens distortion in reference photos. Thanks for informing me about them or I would have wrongly continued studying them without a clue. I'll pick my references more carefully next time and check out mrjranum_stock photos especially. Life drawing will have to wait a month until I move into an area closer to them though.

>> No.1507027

>>1507022
Try overlapping the drawing with the photo

You'll see it's considerably off, particularly the middle finger, which is too close to the index..

>> No.1507029
File: 193 KB, 550x704, fick.png [View same] [iqdb] [saucenao] [google]
1507029

study

i used some free transform to adjust the face sketch, should I try and avoid this? or does it not really matter.

ref: http://imgur.com/o6GsxCU

>> No.1507032

>>1507029
No, it doesn't. As long as you see you made a mistake it's good, you can fix it.

>> No.1507046

>>1507029
Nawt really. I wish it was like that IRL

>> No.1507054

>>1507029
depends, if you want to get better at drawing you should really take the time to redraw it. if you just want to get to the painting, it's fine. or if you want you can fix it during the painting stage, which is another important skill.

anyway, i notice you have very little edge variation, it's all pretty sharp. this can sometimes be because you don't want to 'lose' the drawing and you paint it between the lines, like a coloring book, there are also quite a few lines poking through. although i get that it's still a wip, you must be bold.

your values are also not particularly well chosen, it looks like you may of picked them off the ref. but maybe not. anyway it'd do you some good to think more about them and not mindlessly copy them from the ref.

anyway long post, hope it's readable.

>> No.1507056
File: 59 KB, 416x542, sad cas.png [View same] [iqdb] [saucenao] [google]
1507056

doodling shit because no drive.

>> No.1507066

>>1507054
yeah, i guess i should then. I do fix a lot of things in the painting stage, actually.
Alright, yeah, I guess i'm afraid of losing the form if I have edges that are too soft, but i'll keep it in mind.
No, I didn't pick any of them off the ref. i'm not really sure what you mean. Think about why the light is falling like it is?

>> No.1507073
File: 88 KB, 580x816, Cartoon guy.jpg [View same] [iqdb] [saucenao] [google]
1507073

thoughts?

>> No.1507078

>>1507073
Very inconsistent lighting. It's strong in some areas where it has very dark cast shadows and almost overcast, diffuse in other areas. Make the light source stronger and more consistent and push the values. Right now the figure barely stands out from the background value wise.

>> No.1507081
File: 50 KB, 504x161, landscape-value-scale-richard-mckinley-tip[1].jpg [View same] [iqdb] [saucenao] [google]
1507081

>>1507066
it's a bit of a technical subject so you should probably read about it somewhere, i'll try give a run down. this is all general stuff, rules are made to be broken etc.

there is a value scale you use in art which generally has 10 points, between each point is a 'step' to paint nice paintings there has to be an even 'step' between your values. usually you break a painting up into different 'color shapes' or i guess in b&w 'value shapes', each of these shapes has a 'key' or a set of values you use for that area, typically a lit area will have about 5 values in it, but it varies a lot, 3 is pretty common too. in the dark areas you generally have less, 2 or 3, or even 1 sometimes, like your painting has 2. then highlights and dark accents are separate, and you do them later.

so to do a value study in a thinking man's way, is to determine the color shapes, determine the key, and paint the areas with careful adherence to the step.

you do this fairly well in an intuitive way, but the amateurishness is still evident. if you want to progress you can learn this stuff and then it becomes automatic again. it's not really a requirement though, if you keep working the natural way you'll probably develop similar habits eventually as long as you keep thinking about value and possibly doing the occasion value scale.

>> No.1507093

>>1507081
wouldn't any blending sorta kill the steps unless you keep the rendering sharp? what exactly are you defining as a step in my painting? It seems like the only way to really practice this is to set up a 10 value scale and then try blocking in with solid colors, which doesnt actually sound like a bad idea

>> No.1507102
File: 128 KB, 731x960, mrsnail.jpg [View same] [iqdb] [saucenao] [google]
1507102

something i pictured in my head at work

>> No.1507105
File: 480 KB, 2048x1313, datfilename.jpg [View same] [iqdb] [saucenao] [google]
1507105

which one looks better?

>> No.1507107
File: 2.32 MB, 2048x1313, datfilenames.jpg [View same] [iqdb] [saucenao] [google]
1507107

>>1507105
or

>> No.1507108
File: 238 KB, 750x1000, 3eyedspacevixen.png [View same] [iqdb] [saucenao] [google]
1507108

>>1507025
Too cartoony?

>> No.1507109

>>1507105
why is that poor bird on fire?

>>1507102
post moar.

>> No.1507111

>>1507105
this one is much better.

>> No.1507114

>>1507105
One is dull and muddy the other is jarring as fuck,

>> No.1507115

>>1507107
I'd say a good balance of the two.
The first is too dark all around, the second is too bright. Try having more contrast in just one image.

>> No.1507117

>>1507108
the character looks stupid but your style of drawing is nice.

>> No.1507118

>>1507107
I like this one but all those splotches of light look really jarring you should change them and make them more consistent.

>> No.1507119

>>1507114
>>1507115
did you two zoom in the first one?
it's not that dark at all.

i agree the second one looks bad, though.

>> No.1507122

>>1507117
>Looks stupid

Like bad design, or is it a taste thing.

>> No.1507126

>>1507122
i hope i didn't sound too rude.
the design just makes no sense to me. it kinda seems like you threw a bunch of ideas together.

again, don't mean to insult it just looks kind of.. random is the word, i think.

>> No.1507134

>>1507093
yes, the blending does make extra values obviously, but if you use steps you can control the transitions like you control edges, and the key stays the same. you can think of it as controlling how 'painterly' you want your painting to be. also you might not want to use the full 0-10 in a painting you might go high-key like the impressionists and use something like 4-10.

it gives you a more concrete way to think about value, do you want lots of contrast between the figure and the ground? use 0-2 in the ground and 6-10 on the figure. do you want a soft relaxing picture use a tight value range like 3-7. etc. etc. remember the absolute value isn't so important as how the values relate to each other in the picture. most experienced artists have the value scale internalized.

yes and you would block in with solid values generally.

god, i feel like i'm writing a novel with all these long posts, and i'm sure i'm barely making sense ;P

>> No.1507135

>>1507126
Fair enough, 1/2 is good. Any way to improve the design?

>> No.1507136
File: 34 KB, 300x500, x1bnt5.jpg [View same] [iqdb] [saucenao] [google]
1507136

>>1507109
he has seen too much shet

>> No.1507138

>>1507134
no this actually makes a lot of sense. I'll try doing some block-in studies later and see what I end up with

thanks

>> No.1507139

>>1507135
maybe try to design characters in a way they will translate a message to someone who isn't in on your personal idea.

i'm sure the character has some meaning to you and there's a reason why it looks like it does, but to someone who isn't in on the secret it looks too random.

i think it would be a good idea to try to just simplify it a little.

>> No.1507151
File: 557 KB, 645x362, Lens Focal Length.png [View same] [iqdb] [saucenao] [google]
1507151

>>1507026
Yeah, it's something that's not readily apparent, but needs careful attention.

With the human eye, objects appear differently depending on how far away they are from the observer. With cameras, there's no one lens focal length that correctly mimics the human eye from all viewing distances. A competent photographer is needed to suitable photos for reference purposes.

Pic related. These photos were taken with the same distance to the model, but a different focal length lens.

>> No.1507152

>>1507138
k, remember that as long as you consider value you don't need to adhere to this stuff specifically, you'll naturally develop a similar kinda thing. it's just info. they important bit is the doing. not everyone learns best in a theory -> practical sort of way, some people need to do the opposite, or skip the theory altogether :D

>> No.1507153

>>1507152
they important=the important*

>> No.1507154

>>1507119
You don't need to zoom to tell if something is too dark. All the major shapes should be easily readable from the thumbnail.

(Not any of the guys you were talking to)

>> No.1507160

>>1507154
and they are.

>> No.1507172

>>1507160
Readable? A bit. Easily readable? I'd have to disagree.

Though there is atmospheric perspective, the shape design and value massing are quite poor. There's also way too much visual noise - feels like a detail cluster fest. Not to mention an assortment of other design problems if the OP is interested in hearing them.

>> No.1507194
File: 322 KB, 1000x667, portrait.jpg [View same] [iqdb] [saucenao] [google]
1507194

>>1505134
I don't know what is lacking most: colour, brushwork, proportions, features, ... ?

>> No.1507198
File: 297 KB, 1000x732, looms.png [View same] [iqdb] [saucenao] [google]
1507198

trying to loomis. Help?

>> No.1507201

>>1506484
These are great! But somehow the Asian girls nose looks a bit odd to me, like it's not at the correct angle...

>> No.1507202

>>1506566
Liking the colors!

>> No.1507204
File: 129 KB, 368x700, forgot it.jpg [View same] [iqdb] [saucenao] [google]
1507204

1 hour
next time i'll draw some construction lines before I start painting.

>> No.1507223
File: 571 KB, 683x847, Untitled-3121.jpg [View same] [iqdb] [saucenao] [google]
1507223

>>1505134

we are getting there :|

slowly, but we are getting there

(it's a study not creative work)

>> No.1507231

>>1506834
I'd recommend doing stuff in order to make sure you do it proper
>1. Gesture
>2. Perspective
>3. Forms
>4. Anatomy
>5. Value
The last two are interchangeable as well as the fist two but you need to have gesture and perspective down before you start to do forms. Gesture is the most important of them all IMO as it's not as intuitive as perspective for me. Anyone can draw things in perspective with just mechanical practice, gesture is far less of a mechanical thing

>> No.1507232

>>1507194
It doesn't matter what is lacking most, but which skill is more basal.

Focus on getting a correct drawing first. If you can't draw properly, then you won't be able to paint properly. Likewise, if you can't paint with value properly, then you won't be able to paint with color properly.

>> No.1507234
File: 36 KB, 592x521, selfie.jpg [View same] [iqdb] [saucenao] [google]
1507234

quick self portrait I did the other day, not that used to digital art so I kind of treated it like a sketch

>> No.1507236

>>1507198
You're not drawing the shape of the skull correctly, especially from lower vantage points.

You should be trying to apply the concepts Loomis teaches to drawings from life and drawings from photo references. Loomis gives you tools to analyze the figure, you still need to learn how to draw it by studying the real thing. Until then, you won't gain too much by constructing heads from imagination.

I also find it more helpful to draw the box containing the head for certain vantage points.

>> No.1507249
File: 542 KB, 1329x900, 568121215141.jpg [View same] [iqdb] [saucenao] [google]
1507249

>>1505134
What am I even doing

>> No.1507312

>>1507105
the values on this one are much better and you can tell whats in the foreground/background much better
however! I like the vibe of this one >>1507107 a lot better, the color pallet is obv more interesting. if you could somehow combine the two then that would be perfect

>> No.1507323

>>1507236
so should I construct the way he does even when doing studies from pictures/life?

>> No.1507335
File: 53 KB, 605x605, IMG_20130726_193531.jpg [View same] [iqdb] [saucenao] [google]
1507335

>> No.1507336 [DELETED] 

>>1507108
My edges suck, pose could be better. Nice way to spend a day off though.

>> No.1507340
File: 245 KB, 750x1000, 3eyedspacevixen_s.png [View same] [iqdb] [saucenao] [google]
1507340

>>1507108
My edges suck, gesture is getting better.

>> No.1507360

>>1507340
this is pretty cool just keep working on the hand thats pointing
I really dig that face and the rending on the chest area aand the colors. personally I think you should mix purples throughout the character in the shading just to make it a little more interesting

also it looks a little like there are perspective problems on the heels/feet. like the leg on the left/the one turned away seems a little too close and the sole is a little too high compared to the other shoe. i suggest just doing that pose with your feet and taking note of where your foot placement is

>> No.1507370
File: 1.28 MB, 1642x1500, spaceshiprenderforupload.jpg [View same] [iqdb] [saucenao] [google]
1507370

how do i get rid of my lines with my renders and have them not look bad?

>> No.1507380

>>1507370
same guy, im not sure why this got tinted blue when i uploaded it

>> No.1507450
File: 1.51 MB, 1600x900, Untitled.png [View same] [iqdb] [saucenao] [google]
1507450

Is this even worth the time at my skill level? I feel like I'm learning nothing from making drawings like this.

Also it's drawn from life, earlier today. I took the picture afterwards from where I was sitting when I drew it. I'm trying to learn the fundamentals and I'm focusing on perspective sketching right now by breaking down objects into simpler shapes. What's the most effective way to learn at my stage?

>> No.1507453
File: 240 KB, 750x1000, 3eyedspacevixen_s.png [View same] [iqdb] [saucenao] [google]
1507453

>>1507360

>> No.1507457

I hate to ask this, but is there an alternative to fun with a pencil, particularly a video one I could take from, I feel like theres something I'm not doing right, the book is difficult for me to reason for some reason.

>> No.1507461

>>1507457
Holy shit i butchered that, the book is difficult for me to read for some reason rather.

>> No.1507467

>>1507461
Same here, but I think it's more the antiquated language rather it being esoteric. I guess Drawing the Marvel Way has a similar constructive approach to the figure, and it has a video version on youtube, but I would suggest sticking it out with loomis, only because it's helped me with my grasp on building figures. Simple shapes combines into complex shapes in perspective.

>> No.1507470

>>1507323
Ideally yes, but you don't have to construct using Loomis's way. You can take element you like from a variety of sources (Hampton, Vilppu, Reilly etc) and adapt them to something that's functional for you.

To better learn to draw consistently regardless of source (life, photo, imagination), it helps tremendously to use the same construction approach across all three. Of course, be sure to cater the construction to the model's likeness. Once you can construct the ideal head, you should be able to modify its shapes, proportions and major planes to match the model.

>> No.1507532
File: 409 KB, 1000x1009, oh hey whats going on guys.jpg [View same] [iqdb] [saucenao] [google]
1507532

I've fucked around in Photoshop to get used to the tools 'cause I wanna get into digital coloring, and I'd love some thoughts.

Please and thank you.

>> No.1507540

>>1507105
>>1507107
You're the guy who did that album cover aren't you? People keep telling you that those bright splotched look bad and you just keep doing new work the exact same way. It's cool if you want to have a distinctive style but you need to learn how to use those colours properly instead of just raping your art with a bunch of florescent greens and pinks at the end.

>> No.1507541
File: 429 KB, 1655x2375, bangcillo.jpg [View same] [iqdb] [saucenao] [google]
1507541

current

>> No.1507546

>>1507541
Use better materials. Sharpie and crayon just look amateur. The sunburst behind the head looks like doodling to fill space. The entire right half of the image looks the same, and is pretty simple and uninteresting

>> No.1507560
File: 58 KB, 436x731, GorillaDude.jpg [View same] [iqdb] [saucenao] [google]
1507560

Can I get some help on this?

>> No.1507564

>>1507560
In addition to what I wrote earlier about the pose and the center of balance, some areas are too difficult to read, messy like a Rorschach test (arms, face) think in planes, and how the direction of your light source affects which planes receive more/less light.

>> No.1507568
File: 334 KB, 1631x2383, digaalgo.jpg [View same] [iqdb] [saucenao] [google]
1507568

>>1507546
and this?

>> No.1507572

>>1507568
Face, especially mouth, is ok. Rest kinda sucks. The arms are growing out of the head and the body is just lumps tongue doesn't attach anywhere, just recedes into nothingness. Pose doesn't say anything. Missing out on an opportunity to try some real fur texture. The sharpie/marker, again, looks amateur. Study anatomy and consider adding backgrounds or color.

>> No.1507591
File: 57 KB, 444x731, GorillaDude.jpg [View same] [iqdb] [saucenao] [google]
1507591

>>1507564
Can you give me more of an example on pose and what exactly I'm supposed to do with the planes.
The only planes I've actually looked at are the planes of the face.
It'd be extremely helpful if you could redline it for me/give me an example.

>> No.1507592

>>1507591
I originally intended to give it a BG to explain it more on the pose though.

>> No.1507630
File: 201 KB, 1000x1000, aaaa.png [View same] [iqdb] [saucenao] [google]
1507630

>>1507470
alright, I'll try now since this sketch has so many problems i might as well try again
ref: http://i.imgur.com/LfmWf2H.jpg

>> No.1507686
File: 1.18 MB, 1020x1400, del2.png [View same] [iqdb] [saucenao] [google]
1507686

I have this head bust thing I found in my house and decided to draw it. As you can see I'm a beginner and haven't really mastered drawing basic shapes yet. Is there anything for me to learn from this or am I biting off more than I can chew here?

1/2

>> No.1507689
File: 1.09 MB, 1020x1400, del1.png [View same] [iqdb] [saucenao] [google]
1507689

>>1507686
2/2

>> No.1507690
File: 991 KB, 1600x900, Untitled.png [View same] [iqdb] [saucenao] [google]
1507690

>>1507689
and this is the thing I drew.

>> No.1507703

>>1507370

Hey saw no one replied to you, I assume you have two layers, one for your lines and one for colour?

What I usually do is start a third layer above my lines and colour (or just merge all if you are adventurous :p then I paint over the lines using a hard brush to give hard edges as that us what most lines represent, if not and it's something like faces, it is area that is shaded so I block in then blend with a low flow brush in photoshop!

Hope that helps

>> No.1507705

Is drawing completely from imagination beneficial as opposed to studying? I don't feel like i'm getting anywhere with 'cold' drawing because i have no idea whether it is accurate or not.

>> No.1507707

>>1507686
>Is there anything for me to learn from this or am I biting off more than I can chew here?
How to draw 3D forms, how to render 3D forms. Still lifes are rarely a waste as long as you know what you're trying to improve.

The only thing to be wary about this particular object is you won't learn anatomically correct proportions and major planes of the head. As long as you keep that in mind, and focus on drawing 'the object' and not 'a head', you'll be fine. In that light, don't try to force a Loomis-based construction if it doesn't work. Focus on breaking down the complex forms of the object into simple forms in perspective, and focus on getting its proportions correct.

>> No.1507708

>>1507705
drawing from life is far more important, because you can always cheat when you're drawing from your brain and use reference, you can't do that the other way round.

the best thing is to mainly study from life and then have specific works or projects you want do from your imagination, then when you're trying to do imaginative stuff you'll have a particular vision in mind and not be fishing for something to draw and end up doodling. also the irl study will fuel your visual creativity.

>> No.1507712

>>1507707
>The only thing to be wary about this particular object is you won't learn anatomically correct proportions and major planes of the head. As long as you keep that in mind, and focus on drawing 'the object' and not 'a head', you'll be fine
yes, I actually thought this exact thing while i was drawing. i chose it simply because it was a complex (and interesting subject) and had no intention of applying it directly to my actual "head drawing".

my sense of proportions are hugely lacking and i'm pretty sure it's mainly because i lack the skill of breaking things down into manageable shapes. i think i'm going to draw more basic things for a while. thanks for your comments.

>> No.1507713

>>1507712
proportion is mainly to do with measuring obviously. how are you measuring?

>> No.1507714

>>1507713
i use sighting when possible, but other than that i'm just feeling out the larger forms and comparing it visually. i guess that's my problem.

>> No.1507721 [DELETED] 
File: 589 KB, 1140x900, 546865.jpg [View same] [iqdb] [saucenao] [google]
1507721

Almost full year spent on learning how to draw construct heads and still I can't draw shit. Somebody please tell me what I'm doing wrong

>> No.1507737
File: 593 KB, 1140x900, 546456546.jpg [View same] [iqdb] [saucenao] [google]
1507737

Almost full year spent on learning how to construct head and still I can't do shit properly. Please tell me, how do I fix it?

>> No.1507749

>>1507540
yes its me..forget the rainbow version. is coloring look really that unrealistic at the first one?.. I tried my best. Do you think I should do my works in black white?

>> No.1507753
File: 563 KB, 1280x821, tumblr_mqjm7dVXOQ1s970slo1_1280.jpg [View same] [iqdb] [saucenao] [google]
1507753

>>1507312
here is the very first version

>> No.1507764

>>1507753
did someone punch her hard between her thighs?

anyhow your style is shit and it has been shit since you thought it was a good idea to do such a style.

stop it they look fucking terrible. Learn some color theory don't just sharpen and burn and edit random shit in there you should be painting yourself to learn

>> No.1507779

>>1507737

You've spent a year and that's the best you can do? What the fuck have you been spending your time on?

>> No.1507781

>>1507779
Fucking your mother. You dipshit, I asked for advice not for one of the shitpost's of yours

>> No.1507798

>>1507753

Idd uhh...Just actually paint things without photos and all that extra shit slapped on top...some serious fundy problems.

I see what you're trying to do , but god damn man its one seriously clusterfuck ATM

>> No.1507811

>>1507737
Almost a full year.... yea you should just give up

>> No.1507812
File: 720 KB, 3500x2182, 84957.jpg [View same] [iqdb] [saucenao] [google]
1507812

>>1507798
yeah you are right, I wonder if you like this one

>> No.1507842

>>1507812
Best thing about this is the stock photo you used for the clouds.
Go outside and paint / observe.

>> No.1507889

>>1507842
Its not mine, i just have a client and he want to my artwork look like this

>> No.1507893

>>1507105
>>1507889
I think tis is the best version

>> No.1508043

>>1505981
Most of your colours are in the same value range, I think it could use a little more contrast. That includes the background, it's obscuring the silhouette.

>> No.1508227

>>1507811
>Giving up after a year of anything
>Not willing to work 20 years to get good at something

Wow pathetic.

>> No.1508298

>>1508227
> year spent on learning how to construct head

If he can't get ONE fucking thing right in drawing after a fucking YEAR then he should consider giving up, retard

>> No.1508309 [DELETED] 
File: 116 KB, 1039x1356, flady023.jpg [View same] [iqdb] [saucenao] [google]
1508309

this Illustration bothers me a lot, I was going for both figures rotating around the fetus and tried to depict a sense of longing from the brunette, the color relationsship isn't working the way I want it to either. I already plan on redrawing it so suggestions on how to fix it would be appretiated

>> No.1508424
File: 2.02 MB, 1024x768, 1374759357089.png [View same] [iqdb] [saucenao] [google]
1508424

>>1508298
>Being this much of a quitter

Dude when I first started lifting weights it took me a year of no success than as I learned more about lifting I succeeded and can now bench press 425 lbs after 3 years of training.

On my first year of lifting I went from 60 lbs to 125 lbs. If you don't know this is a bad thing.

The amount of time you spend on a skill/goal is irrelevant so long as you don't give up and listen to retards like you.
People told me I would never get strong and I didn't listen to them.
We're all gonna make it some day just so long as we don't give up.
It could take years to achieve where you want to be but you'll get there if you work hard at it.

>> No.1508905

>>1505683

the sliced one looks very lewd.