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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 126 KB, 500x500, drawthred1.jpg [View same] [iqdb] [saucenao] [google]
1498130 No.1498130 [Reply] [Original]

Draw Thread Go!

>Previous Thread
>>1495058

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushe s-1/
pandemoniumart.net/brushes/
theroundtablet.com/2011/06/27/pho toshop

>> No.1498154
File: 819 KB, 1034x1463, quijote portada comic+.jpg [View same] [iqdb] [saucenao] [google]
1498154

How is this?

>> No.1498157
File: 480 KB, 831x963, Untitled-3.jpg [View same] [iqdb] [saucenao] [google]
1498157

study WIP, practicing with mixer brush/smudge tool as palette knife

crits well appreciated and needed

>> No.1498162

>>1498154
remove the outline

>> No.1498176

>>1498157
I really like a lot of what's going on dude.
It feels like paint and that's something. My biggest complaint is brush stroke economy and the strokes accurately describing the planes of the face. Also watch out for your darks getting a bit desaturated like in the roots of the hair and around her left nostril. (The browns seem to get desaturated and fade out.)
One person that does a great job of explaining how shadows and dark colors should work is Zhao Ming Wu. He talks about how the shadows are the richest tones in the piece.
Oh and one last compliment I like a lot of the softer edges, I'm sure the smudge tool's what's making them and I'm fond of them.

>> No.1498181

>>1498157
Looks a bit like a study algenpfleger posted here a few months ago. I really like how you did the hair, I do think that the lips are a bit sharp in comparison to the rest of the image though.

>> No.1498186

>>1498157
Can you post the reference you used? Love the lighting in it.

>> No.1498188
File: 447 KB, 831x963, Untitled-3.jpg [View same] [iqdb] [saucenao] [google]
1498188

>>1498181
>>1498176
Thanks so much. Taken note of those darks desaturation and the lips going too hard. Also never heard of Zhaoming Wu, he's really good, thanks a lot.
Here's update

>> No.1498189
File: 334 KB, 514x806, pacificrim.png [View same] [iqdb] [saucenao] [google]
1498189

Quick drawing after watching Pacific Rim.

>> No.1498191
File: 622 KB, 873x929, Untitled-4.jpg [View same] [iqdb] [saucenao] [google]
1498191

>>1498186
sure here you go

>> No.1498195

>>1498189
Charlie Day was honestly the best part of that movie.

>> No.1498203
File: 426 KB, 735x800, nova_frame.png [View same] [iqdb] [saucenao] [google]
1498203

Some day... some day I will do the forms before I start painting. Again I went and painted on top of a hasty scrap and there's only so much I could do to try and fix it

At least I had fun and learned some stuff about the color picker tool of GIMP

>> No.1498219
File: 196 KB, 745x1054, Untitled-4.jpg [View same] [iqdb] [saucenao] [google]
1498219

>>1498188 here

started rembrant study, again with mixer brush. Really getting a feel of how this thing works with the colors. It's kind of hard to add lower end values though.

>> No.1498241

>>1498189
you're thdark, aren't you?

>> No.1498245
File: 169 KB, 494x858, chiansiustudy.jpg [View same] [iqdb] [saucenao] [google]
1498245

I don't dare to start on the face ;_;

maybe tomorrow...

>> No.1498247

>>1498245
oo pretty, some minor temperature weirdness in some areas especially on her belly

>> No.1498248

>>1498219
tell me of this mixer brush

>> No.1498252

>>1498248
In PS CS6, right click the paintbrush tool, it's the one with the little tear drop next do it

>> No.1498256

>>1498247
now that you mention it, yeah. Looks a bit weird.

Didn't notice it too well on my other monitor :/

>> No.1498269
File: 2.43 MB, 2480x3508, Untitled-4.jpg [View same] [iqdb] [saucenao] [google]
1498269

>>1498219
update

>> No.1498271
File: 328 KB, 1499x1048, smile copy.jpg [View same] [iqdb] [saucenao] [google]
1498271

/ic/ help mee

>> No.1498272

>>1498269
looks okay, what's the ref, you'd think he'd have a white collar or something

>> No.1498273
File: 129 KB, 1244x1500, 404120_255504_ORI_0.jpg [View same] [iqdb] [saucenao] [google]
1498273

>>1498272
one of his many self portraits

>> No.1498274

>>1498273
what a pasty looking fuccboi

>> No.1498275

>>1498273
i read that some scientists examined his self portraits and found that he didn't have proper binocular vision, and that this helped him 'flatten' what he saw into images. the same way you or i might see with one eye closed is how he saw all the time.

>> No.1498276

>>1498275
You have a link? for some reason the first thing I'd think is that your paintings would turn out worse that way, not in any way better

>> No.1498277

>>1498271
Did you reference a troll doll?

>> No.1498281

>>1498276
idk i think i heard it on the radio actually, but it makes sense, most people close one eye when they're taking measurements and such. i'll do a little search just for you, i can't find a primary source but it's on a few sites. ill look a few more minutes.

>> No.1498283

>>1498281
i think this is it>
http://www.nejm.org/doi/full/10.1056/NEJM200409163511224#t=article

>> No.1498291
File: 557 KB, 800x427, leonstud1.png [View same] [iqdb] [saucenao] [google]
1498291

I need hellllllllllllllp

>> No.1498326

>>1498302
thanks :)

>> No.1498331

>>1498299
Am I the only one that thinks this looks hilarious?

>> No.1498335

>>1498331
nop

>> No.1498342
File: 1.35 MB, 1500x1223, IMG_0108.jpg [View same] [iqdb] [saucenao] [google]
1498342

Still trying

>> No.1498371

>>1498353
that's not funny at all

>> No.1498378

>>1498331
No you aren't

>> No.1498385

>>1498353
That ruins the humor. It was funny because of how serious it was taking itself all the while being ridiculous/silly.

>> No.1498400
File: 291 KB, 1600x1200, Picture 2.jpg [View same] [iqdb] [saucenao] [google]
1498400

>> No.1498411

>>1498400
this is my first serious sit down and sketch after almost a year of not solidly drawing, mere scribbles usually.

I knew that block couldn't last forever.

>> No.1498416
File: 2 KB, 178x167, 1372018421778.png [View same] [iqdb] [saucenao] [google]
1498416

>>1498353
>>1498302
>>1498302
>>1498256
>>1498245

>:)
>:/
>;_;

Fuck, it's these kind of special snowflakes again. All that's missing them having names.

>> No.1498420

>>1498118
haha Ive never thought of doing that. I have looked in the mirror for pose reference before but never done a full on nude life drawing of myself. Should try it...

>> No.1498422
File: 41 KB, 400x560, yo_by_illastrat-d1lsy1a.jpg [View same] [iqdb] [saucenao] [google]
1498422

a veeeeery old drawing. Tell me what you think

>> No.1498427

>>1498422
What exactly would you like to know? If it's very old I would hope you have improved by now, therefore any critique would be largely irrelevant. I'm unsure of your intentions for posting this.

>> No.1498436

>>1498427
i just want a critique. The arm is not finished. I am just curious about what people think. I don't think it is that complicated. Its an old drawing but one of my best.

>> No.1498438
File: 206 KB, 1600x1200, Picture 3.jpg [View same] [iqdb] [saucenao] [google]
1498438

>>1498400
>>1498411

anybody got some criticism, ideas, or whatnot on these?
I'm new to the board.

>> No.1498445
File: 10 KB, 320x220, 1373838982286.jpg [View same] [iqdb] [saucenao] [google]
1498445

>>1498436
I feel like you wanted to draw a tattoo there, or perhaps something mental made you stop there, perhaps a scar on your arm you where self conscious about?

I think you should finish the arm and use yours as a 1 to 1 model.

>> No.1498447

>>1498445
actually i didn't finish because of personal unrelating problems

>> No.1498448

>>1498436
Well alright. There are quite a few anatomy errors, one of the more bothersome being the left leg getting wider and blockier as it gets farther from the body. The boobs are also very off, the right one looks half the size of the left and is pointing up, while the left one is quite large and pointing out and down. Where you placed the elbow on the right arm would suggest that had you finished shading, the right arm would be waaaaay too long. Also, where you've drawn the two collarbones meeting is too far to the left and doesn't line up with the neck.

The facial features also don't line up quite right. I wish I had a tablet or something to show the lines they're on, but since this is old I hope you've improved and know what I mean.

Also just the technique is not great. Like you said though, this is old, so I imagine you've improved that since then.

>> No.1498454
File: 100 KB, 705x960, 1002242_203197686504000_31993885_n.jpg [View same] [iqdb] [saucenao] [google]
1498454

>>1498448
lol...thanks. yeah, presently my style is totally different. I am doing gestural, "quick," expressionistic stuff. I am not saying ive improved much but i am way more efficient. Every piece of art has flaws. I just want to do what i enjoy like the one attached. Sorry for the hands its a fetish of mine

>> No.1498459

>>1498454
Hey do what you like I guess. Though it isn't exactly my cup of tea, you're not drawing for me are you haha.

The only thing that actually bothers me about this is the eyes though. The way you've shaded the area around them just looks really off, especially the eyelashes.

>> No.1498464

>>1498459
its not for everyone. i pretty much stopped doing "safe" art a while ago. I go by the philosophy that if you like my art you'll like me. I stand by that.

>> No.1498468

>>1498464
Not speaking for everyone, but it's not really a matter of taste, if it's like or not, but what could be better.

>> No.1498475
File: 248 KB, 1169x797, Rothko.jpg [View same] [iqdb] [saucenao] [google]
1498475

>>1498468
There are a lot of things that could be better about this painting but all that doesn't matter because people like it enough to pay millions. Not starting shit, just saying.

>> No.1498488

>using that word out of /fa/
>>>/fa/

>> No.1498491
File: 314 KB, 1000x750, 2min_study.jpg [View same] [iqdb] [saucenao] [google]
1498491

2 minute studies of animals. I'm pretty amateur in my drawings right now, but I think I'm improving. How are they /ic? What should I focus on next and keep in mind of?

>> No.1498492

>>1498475
What about that could be better?

>> No.1498494

>>1498491
Do a more finished, involved study

>> No.1498495

>>1498475
I don't get most "modern-art" but Rothko's paintings are really something else, there is some sort of emotional response when you watch them up close I hope someday I can see one in person.

>> No.1498499
File: 1.19 MB, 1260x951, messy.jpg [View same] [iqdb] [saucenao] [google]
1498499

nonsense

>> No.1498502

Quick question sketchbookers:

I want to take the time to sketch a lot of animals, but I do not live near any good animal subjects such as horses and whatnot.

Would studying from good photo reference be a good or bad idea?

>> No.1498506

>>1498492
A lot. The fact that it has no subject matter makes it shitty alone. Rothko is the reason art is now a joke.

>> No.1498507

>>1498494
I mean, They are only 2 minutes, but I definitely will do some longer ones now

>> No.1498509

>>1498502
I would say it's good for practice before going out to the woods sketchbook in hand.

>> No.1498511
File: 303 KB, 1024x960, trainer.png [View same] [iqdb] [saucenao] [google]
1498511

please rate.

>> No.1498512

So... do you guys think a strip club would let me in with a sketch pad?

>> No.1498521

>>1498511
>rate
0/10 it's okay

>> No.1498533

>>1498521
>it's okay
is that good or bad because /ic/ is fucking picky.

>> No.1498539
File: 922 KB, 877x637, fordrawtread.png [View same] [iqdb] [saucenao] [google]
1498539

>>1498533
do doodles count?

Random poses drawn during dinner.
Food stains here and there.

Two weeks into figure drawing, how do?

>>1498511
I like what you're going for, but something about the face isn't quite right.
The arms connect nicely, and the lines are smooth enough. Very cute. Keep practicing, especially with facial symmetry. I have a good bit of trouble with it too.

>> No.1498541
File: 374 KB, 602x834, facia planes.png [View same] [iqdb] [saucenao] [google]
1498541

facial planes study

i'm really terrible at proportion and placement, the sketch of this took far longer than the rendering (although the rendering is also quite messy.)

>> No.1498543

>>1498539
Try to be simple and focus more on the gesture and not crazy cartoon faces

>> No.1498545

>>1498539
Sorry, I'm a manga draftmen at my core.
I can't escape my love for drawing cute girls.

>> No.1498547
File: 227 KB, 295x467, doopdoop.png [View same] [iqdb] [saucenao] [google]
1498547

>>1498543
I do focus too much on faces. Here's another.

>> No.1498549
File: 391 KB, 580x800, charportraitwip.png [View same] [iqdb] [saucenao] [google]
1498549

WIP. Hoping a fresh set of eyes might tell me if anything is terribly wrong so far before I move into details.

I think I need to tone down the highlights in the hair and not have them so even over the mass, but there are two light sources (main one is front left, minor "rimlight" on the right), which means things are somewhat evenly lit...so I just need to keep fucking with it 'til I get it right.

Anyway. Fire away. It'd be appreciated.

>> No.1498551
File: 413 KB, 572x468, rayrayyousocraycray.png [View same] [iqdb] [saucenao] [google]
1498551

>>1498545
It's not the cuteness that's the issue, I see what you're going for and I love it.

The nose is the problem.
It looks a bit snout-ish.
Thick lines all down the bridge and the side and everything make it look too dark.

Usually, in any cartoon manga or otherwise, the nostrils and the area where the bridge and the brow meet are the darkest parts of the nose, or even the only ones with an outline.
Practice noses more than anything and your work will look superawesomebettergood.

>> No.1498553
File: 909 KB, 877x637, eliridingpeter.png [View same] [iqdb] [saucenao] [google]
1498553

>>1498549
The jaw could be tapered a bit to match the other side.
The other side is all
_
_/

but that side is more

(_

If that makes any sense.

>> No.1498555

>>1498551
>>1498553
A tip.
don't draw without reliance on photo reference.

>> No.1498556

>>1498553
it needs perspective

>> No.1498558
File: 142 KB, 800x800, iosfguihdfsg.jpg [View same] [iqdb] [saucenao] [google]
1498558

Looking for crit on body anatomy and pose pls.

>> No.1498561

I'm really tired of putting effort into this board...every single time I try to be helpful or share my work, I get shot down by incessant shitposting, if not outright ignored.

I give up.

>> No.1498562

>>1498561
don't take it so personally. it should be encouraging.

>> No.1498565

>>1498551
lol you don't even have a right to CC because you just outright copied that drawing.

>> No.1498570
File: 541 KB, 925x1729, Based Eldar.jpg [View same] [iqdb] [saucenao] [google]
1498570

>>1496981

>> No.1498572

>>1498562
>it should be encouraging.

what is encouraging about this place? seriously. I don't see it.

people dumping their shitty two-minute sketches into the thread and never checking back for crits, people spending five or six posts bitching you out for something you said in the post instead of just commenting on your work, the constant toxic contrarian bullshit over the slightest fucking thing...

I've been posting here for months and I've never received a single crit, I just get shit on by anonymous cowards for things totally unrelated to art.

>> No.1498579

>>1498572
I'm confused. I don't know what you've done, but to get shit on here for stuff totally unrelated to art, you have to put that stuff out there voluntarily. If you just post your art and ask for critique, that leaves very little room for ANYONE to be able to attack you for anything else.

However if you include along with your post that oh, you rape children for instance, or if you come off as a raging, egotistical dick, don't be surprised when critiquing your art takes back seat. People here don't just attack people for the hell of it (99% of the time anyway), if people are jumping all over you, you done fucked up somewhere.

>> No.1498596
File: 123 KB, 251x279, hhhh.png [View same] [iqdb] [saucenao] [google]
1498596

>>1498572
Which one up there was yours?

It takes a while to get reviews that aren't non-specific "practice more"
or "you suck ass"

but it's worthwhile to stay here.

Learning to thrive in harsh environments makes you stroooong.

>> No.1498600
File: 224 KB, 600x773, 1372166861868.png [View same] [iqdb] [saucenao] [google]
1498600

>>1498579
This. Also I would like to add that most people are too fucking busy trying to improve to just fucking troll for the lulz. I know I need a pretty god reason to shit on someone when browsing /ic/.

Time = Potential Progress. You'd have to be a special kind of retarded to make anyone take the time out just to shit on you. And chances are you'd deserve it.

Sage for off-topic ofc.

>> No.1498601

>>1498506
Nothing can improve a Rothko, adding "subject matter" would completely ruin what he was trying accomplish

>> No.1498604
File: 181 KB, 820x1933, SANDYCOMIC.png [View same] [iqdb] [saucenao] [google]
1498604

>>1498600
The body is great, but the face looks a little blank.
Eyes wider to indicate distress?
It seems more like your character is wondering if they left the stove on rather than them being totally RIPPED AND TIED UP BWAAAH.

It might just be me, but I'd love to see a more expressive face in that.

The body is great btw.

>> No.1498606

>>1498604
LMAO good to here, not my work though. I'll probably post something actually mines in a bit.

>> No.1498607

>>1498596
perspective.
also use photo reference next time.

>> No.1498609

>>1498600
perspective also use a photo reference next time.
perspective.

>> No.1498615

>>1498607
I used a reference.
But I shall do it next time too.

>> No.1498621

>>1498615
then loomis you should do more.
Read about the one about faces.

>> No.1498625
File: 159 KB, 1482x818, Lion In progress.png [View same] [iqdb] [saucenao] [google]
1498625

Started about 2 hours ago using MS Paint.

>> No.1498628

>>1498625
perspective.

>> No.1498629

>>1498558
perspective.

>> No.1498633
File: 100 KB, 500x375, Thinking of Nattie.jpg [View same] [iqdb] [saucenao] [google]
1498633

>>1498628
Friend sent me this picture and his version of it with Pudge so I couldn't resist doing one of my man Lion

>> No.1498636

>>1498625

go away dev

>> No.1498642

>>1498633
ok, but always remember to do perspective, is the number one mistake everyone does.

>> No.1498647
File: 481 KB, 1153x694, yeezus.png [View same] [iqdb] [saucenao] [google]
1498647

>> No.1498653

>>1498647
bigger mistake is to not draw planes, look at the nose, planes doesn't exist.

>> No.1498654

>>1498241
Yes, last I checked. Why do you ask?

>> No.1498672

>>1498653
What do you mean by plaaanes?

>> No.1498674

>>1498633
/fit/ pls
It doesn't look like you constructed your form, just sort of went for it just to see what could come out of it. I wouldn't exactly recommend doing that for most people.

>> No.1498676

>>1498672
hey here's something new, a clueless fuckin namefag

>> No.1498677
File: 17 KB, 392x441, loomis-planes.jpg [View same] [iqdb] [saucenao] [google]
1498677

>>1498672

>> No.1498678

>>1498676
don't be mean to newbies.
fuck you.

>> No.1498681
File: 24 KB, 581x372, lolwhutomg2.png [View same] [iqdb] [saucenao] [google]
1498681

>>1498676
eat a bag of dicks, my good sir. C=

>>1498677
I had a feeling that's what you were referring to. Thanks a bunch.

>> No.1498700
File: 2.07 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1498700

If you can ignore whatever mistakes I've made in this drawing I just quickly did, I have a question that I should know the answer to but don't.

If the dog is light brown and white, what should the background color be?

>> No.1498706

>>1498700
i can't stop fucking laughing

>> No.1498710

>>1498700
depends on your color pallete, I think It should be brown's complementary, sort of green blueish but really dark.

>> No.1498713

>>1498706
Edgy.
>>1498710
That's the thing, I couldn't figure out brown's complementary. Green blueish? I'll mess with some stuff, thanks.

>> No.1498718

>>1498713
http://cs.nyu.edu/courses/fall02/V22.0380-001/color_theory.htm

>> No.1498720
File: 504 KB, 1360x768, am_i_progress.png [View same] [iqdb] [saucenao] [google]
1498720

>>1498700
>Ignore mistakes
>in a critique thread
/ic/ sees all anon...

On another note, how am I progressing guys?

Been about 2 - 2 1/2 weeks since I want into rendering. Current progress happened after anon pointed out shitty blurriness due to lack of geometrical something or other I forget the exact wordings. haven't messes with hair and right half of face yet.

Also any advice/ soulcrushing critiques welcome, do your worst.

>> No.1498722

>>1498720
have you tried pixel art?
try to make a pallethe for the entire picture.
Pictures should have big contrast, but the painting should be blurry (soft) indoor lights or hard edges if there's direct light.

>> No.1498723

>>1498720
I figured. I just wanted to draw more attention to my question rather than have people telling me what I already know about it.

>> No.1498727
File: 250 KB, 1110x982, 1371065926038.png [View same] [iqdb] [saucenao] [google]
1498727

>>1498722
No but I think I see why you mention it. Plus one of the biggest problems I had at the beginning was value contrasting. I'm starting to adjust but I'm still pussyfooting around the water

>>1498723
That's cool bro. Pic unrelated, just a kind gesture.
since it's always went straight to shit for me.

>> No.1498728

>>1498727
>since it's always went straight to shit for me.
meant for >>1498722

>> No.1498732

>>1498727
>that camel toe
It doesn't appear if the cloth material is stretched like that....... not to mention it is totally lewd.

>> No.1498762
File: 1.91 MB, 1520x855, 4846787659.png [View same] [iqdb] [saucenao] [google]
1498762

oh god i messed this up

>> No.1498766

>>1498732
>totally lewd

I'm pretty sure that's the point.

>> No.1498795
File: 248 KB, 640x823, headsa.png [View same] [iqdb] [saucenao] [google]
1498795

>>1498541
i did more work on this facial planes study, then i tried to apply what i learned on this. the eyes are big and that was intentional

>> No.1498798

>>1498541
Badass. do you have a ref for this?

>> No.1498801
File: 375 KB, 1244x700, e54e54e.jpg [View same] [iqdb] [saucenao] [google]
1498801

>> No.1498807
File: 376 KB, 602x834, pl.png [View same] [iqdb] [saucenao] [google]
1498807

>>1498798
here you go: http://imgur.com/8aXV5rU,GUYJm7O,cZjSeP8,fJvWQtc,gCFkLyp,KkEBYKj,8aRNW9u,UBfkBDD,0eWfwXC,rA6vckO,EQgFKYM,Q29Us3K,zKTuRbT,xblErqz,uokAcKY,VASSZFM,PCnoiom,LDWSzkB,igGy5Aw,gkxmEEj,i5BnYjn,3jG6Pnd 22 images. have fun

also updated version

>> No.1498811
File: 351 KB, 1366x769, practice.png [View same] [iqdb] [saucenao] [google]
1498811

hey guys, just started getting into drawing digitally on a bamboo pad. its a bit awkward and different than traditional pencil and paper but i want to get better at it because of having a wider option of materials digitally.

here is a quick sketch i drew up in a couple minutes, id like some critique on anything im open to it.

>> No.1498812
File: 664 KB, 2470x1518, rem.jpg [View same] [iqdb] [saucenao] [google]
1498812

wip of a Rembrandt study didn't construct with a sketch just layed down colors from samples on the left. The original is very blurry and lacks detail so im not sure how far i should take this. Any help would be appreciated.

>> No.1498813
File: 75 KB, 1280x1580, draper1.jpg [View same] [iqdb] [saucenao] [google]
1498813

well, i tried.

>> No.1498814

>>1498807
Nice, thanks.

>> No.1498821
File: 53 KB, 1064x818, 擷取.jpg [View same] [iqdb] [saucenao] [google]
1498821

forever suck with coloring.......

>> No.1498825
File: 147 KB, 1350x900, Untiasdastled-1.jpg [View same] [iqdb] [saucenao] [google]
1498825

>>1498812

don't stress over replicating every minute brushstroke and trad-media-texture. it's not worth the time.

try to get the masses of color and dark/light as close to the original as you can, including values and hues etc. focus on edges, have them read accurately.

compare your progress in a very small scale, with the original, and squint. see pic welated

you are definitely on your way imio

>> No.1498827
File: 419 KB, 616x850, charportraitwip-update.png [View same] [iqdb] [saucenao] [google]
1498827

>>1498549
Update.

>> No.1498828
File: 1.16 MB, 1093x878, 23453457635467.png [View same] [iqdb] [saucenao] [google]
1498828

well i took a look at feng's latest tutorial/challenge. using no undo and no color stealing make a picture with just one layer. seriously you guys should try it. it's fun and helps you use your noggin. here is my attempt.

>> No.1498832
File: 203 KB, 1007x671, icspam.jpg [View same] [iqdb] [saucenao] [google]
1498832

>>1498130

it's getting there, and im confident it will get there eventually. general feedback?

>> No.1498833
File: 295 KB, 813x1151, r2.jpg [View same] [iqdb] [saucenao] [google]
1498833

Another Rembrandt study. Learning a lot from these.
I've found he has quite an interesting in application of lighting, he really takes notice of sub surface scattering, and uses high saturation and subtle changes in color in his shadows.
Crits appreciated and needed

>> No.1498836

>>1498821

what the fuck is whit that face, did you stick a psx texture on that? fuck coloring, study loomis

>> No.1498837
File: 392 KB, 1000x1039, Portrait imag.jpg [View same] [iqdb] [saucenao] [google]
1498837

I actually read Loomis, but didn't practice...

>> No.1498838

>>1498837

"studying" isn't reading, you need to practice if you want to know how much you have apprehended, just do things properly

>> No.1498842

>>1498838
why did you put studying in quotes?

>> No.1498844

>>1498811

stop drawing mango and use the sticky, so you'll get better

>> No.1498855

>>1498842
Not the guy but I'm guessing because you need to study to get better, and reading Loomis is not the same as studying Loomis.

>> No.1498859

What book of Loomis should I read?

Like he has so many. Also, what the point in studying Loomis? Most of his picture seem really sexist 1940s style.

>> No.1498861

>>1498859
really? what part of it is "sexist"?

>> No.1498867

>>1498861
well he did pinups and men's magazine illustrations mainly. not exactly 'lesbians for the empowerment of women' type stuff. and he was an antisemite

>> No.1498868

>>1498502
Go to the zoo. Photos are okay for studying animals' anatomy I guess, but you don't really get a sense of how the animal moves.
That's kind of important since you're going to want to imply movement in your drawings, but how can you imply something you've never seen?
If anything, watch some animal documentaries.

>> No.1498871
File: 495 KB, 772x1033, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1498871

>>1498867
I fail to see how that has anything to do with sexism.
He drew both men and women equally beautiful and equally fit, there's no sexism involved in his art. And he also drew both old and young people of both genders obviously since he wrote a whole book about it, so i really don't understand where this came from, unless "sexy model" automatically equals sexism in your book. In which case that's not what sexism means.

And him being an antisemite (if that's even true) has nothing to do with sexism, why even bring it up?

>> No.1498872

>>1498867
fuck off jew

>> No.1498874

frankly, i dont give a toot if hitler writes my books, as long as material is worth it. if a book written by some gay pedo nacist has the best drawing construction and reference images, then so fucking be it. if you care about the author more than the work then you are a vane superficial asshole.

>> No.1498876
File: 1.05 MB, 1699x1390, beetle.jpg [View same] [iqdb] [saucenao] [google]
1498876

guys I know this sketch is bullshit, but i request help, i can easily find cross sections for the forms, but how do I find planes?

>> No.1498880

>>1498762
try to have a clean line next time.

>> No.1498881

>>1498801
we're you going for abstract expressionism?

>> No.1498882

>>1498801
I like the colors, keep going.

>> No.1498883

>>1498762
Atleast it looks nice from a distance

>> No.1498884

>>1498811
loomis.

>> No.1498885

>>1498812
keep the good work.
those scratches you can mimic them using some special brush.

>> No.1498886

>>1498813
keep going.

>> No.1498887

>>1498821
main mistake: No perspective.
Second mistake: Proportions.
Third mistake: No knowledge of anatomy.
Four mistake: Using black to darken values.

Solution: Loomis.

>> No.1498889

>>1498827
you should start a new work, this is already done.

I suggest you as private practice, to draw without reference, but doing all the steps, anatomy, perspective, etc.
That will develop your "eye".
But always use reference for serious works, not practice.

>> No.1498891

>>1498832
is quite good.

>> No.1498892

>>1498837
not enough, I know loomis.
God, I need to read it again.
Loomis is our bible, you never hear christians saying you finish reading the bible.

>> No.1498893

>>1498859
read all.
I mean all his six books.
What's the point?
He's god.

>> No.1498894

>>1498876
learn how to make basic models in blender.

>> No.1498896

>>1498887
Could you please red line me ?? I am confuse with the perspective.
For value , I know there should be variation in hue and saturation and I did tried it, but the result is shitty........

I read Loomis but there is still a long distance between sketch a head from book and really imagine one,

>> No.1498898
File: 183 KB, 707x1000, 1370829213640.jpg [View same] [iqdb] [saucenao] [google]
1498898

I want to study the hue and saturation of color independently , with out the value
How can I turn all the value of a picture to 50% in PS ??

>> No.1498899

>>1498896
don't practice all at once.

>> No.1498900
File: 478 KB, 3000x1500, how to train a dragon small.jpg [View same] [iqdb] [saucenao] [google]
1498900

Something I started this afternoon, it's pretty much my first digital painting but I've been drawing traditionally for years.

Any input? I already know I screwed up on blocking some things in that could have saved me time later, but was wondering what you guys thought.

>> No.1498902
File: 632 KB, 1295x1012, rhinoceros beetle.jpg [View same] [iqdb] [saucenao] [google]
1498902

>>1498876
>>1498894


I kinda did it

>> No.1498903

>>1498898
I don't quite get your meaning.
but I think you'll need to make it grayscale first.
If you mean what I think, you should do then change levels, or brigth values.

>> No.1498904

>>1498902
think of planes as modeling low polys characters in blender.

>> No.1498905

>>1498900
human legs too short.
Also perspective.

>> No.1498906

>>1498903
I mean remove all the value of a picture and just read the hue and saturation.

>> No.1498907

>>1498898
if you turn every value to the same knob you'll have a blank image

>> No.1498908

>>1498900
/summon anatomy troll
/summon Loomis

>> No.1498909

>>1498906
I don't think you can do that.
you can check the RGB values of a color and study that.

>> No.1498912
File: 183 KB, 1064x818, 1373963736739.jpg [View same] [iqdb] [saucenao] [google]
1498912

>>1498896
BTW I'm new to this board, maybe you can notice better answer than Loomis + insult.

I'm the one who did this:
>>1498511

>> No.1498917

>>1498905
Thanks for the help :D

yeah the legs are short because I haven't painted them in entirely yet, they'll probably be off the bottom of the page. Also looking at it now the left arm does seem too long.

what's wrong with the perspective?

>> No.1498918

>>1498917
doesn't seem existant, seems you drawed it without perspective.

>> No.1498919

>>1498203
That's... actually really neat! You should finish it!

>> No.1498920
File: 197 KB, 550x401, VAMPIRE U.png [View same] [iqdb] [saucenao] [google]
1498920

>> No.1498922
File: 440 KB, 2835x1701, Female Statue Sketch.jpg [View same] [iqdb] [saucenao] [google]
1498922

What the fuck am I doing.
First time trying to render an actual thing in photoshop. Took me more than an hour just to get this.

>> No.1498923
File: 107 KB, 500x334, 1360516012274.jpg [View same] [iqdb] [saucenao] [google]
1498923

>>1498920
reference

I think the right side of the face is a bit too dark but I'm pretty satisfied since it didn't took too much time.

>> No.1498924

>>1498923
you should focus on making a good painting more than making a carbon copy.
always remember that.

>> No.1498925

>>1498922
is fine, keep it doing.
you will increase your speed and acuracity with practice.

>> No.1498928
File: 395 KB, 803x1040, penguin.jpg [View same] [iqdb] [saucenao] [google]
1498928

>>1498902

another one of these, the penguin is all white, hatched parts describe forms, I feel like I did really wrong on the chest, under the wing

>> No.1498930

>>1498928
needs more loomis.

>> No.1498931

>>1498930

what's a good way to practice forms?

>> No.1498933
File: 197 KB, 546x402, VAMPIRE.png [View same] [iqdb] [saucenao] [google]
1498933

>>1498920

Went back to it after posting and changed just a bit on the right side of her face. nothing sigificant though.

>>1498924

Do you thing that also apply to simple studies? But yeah I sometimes start becoming a slave to reference (as a much more experienced friend of mine once called it).

>> No.1498934

>>1498931
Read fun with a pencil.

>> No.1498935

>>1498933
read sucessfull ilustration from andrew loomis.

>> No.1498936
File: 178 KB, 1298x938, ic lo res.jpg [View same] [iqdb] [saucenao] [google]
1498936

I'm relatively new to digital artwork. I know the figures look weird but, I was hoping for advice on how to create an overall atmosphere or possible colour combinations to improve this. any crit is welcome thanks in advance

>> No.1498943

>>1498934

>read
>practice

>> No.1498950
File: 562 KB, 1377x1069, a new form.png [View same] [iqdb] [saucenao] [google]
1498950

Trying to get out of my comfort zone, felt like drawing people becoming trees. Anything wrong with the jaws or anatomy so far?

>> No.1498952

>>1498950
Take mine with a grain of salt since I'm a beginner, but your people look too "hard". Remember how soft and curvy the human body is.

>> No.1498954

>>1498943
Someone post the loomis parrot

>> No.1498957
File: 640 KB, 1480x1500, fuck fun loomis faces.jpg [View same] [iqdb] [saucenao] [google]
1498957

>>1498934

fuck me I'm really having fun

>> No.1498960
File: 200 KB, 1164x1244, 002.jpg [View same] [iqdb] [saucenao] [google]
1498960

Apart from the glaringly obvious anatomy problems, what are the main problems with this drawing? I'd say I don't really know where I need to place shadows, and just end up placing them around the border of lines.
Opinions and redlines readily welcome.

>> No.1498962

>>1498812
>doing a master study this small
allofmywhy.
googleartproject or just search for high res paintings; took two minutes.
http://farm3.staticflickr.com/2523/4170002770_dbeabbc477_o.jpg
stop glomming color on the canvas.
read up on rembrandt's technique first and use that information to aim for upmost accuracy. a master study without focus on technique, brushwork and composition is just a shitty photostudy.

>> No.1498963
File: 543 KB, 1377x1069, 1373986169384.jpg [View same] [iqdb] [saucenao] [google]
1498963

>>1498950
hope this help you

>> No.1498969

>>1498936
make an square of a color, ok?
then ask what emotions do you feel.

>> No.1498970

>>1498950
perspective.

>> No.1498971

>>1498960
read loomis, he explains how to put shadows.

>> No.1498972

>>1498960
perspective.

>> No.1498983

>>1498832
You're creating a lot of folds in the red fabric that just aren't there. In the original painting, the fabric is stiff and thick, while you are drawing it almost like light satin.

I understand if you made this change intentionally, but if you're trying to stay true to the original and mimic the aesthetic, your fabric is way off. Everything else looks pretty nice imo though.

>> No.1498984
File: 205 KB, 1600x1200, well then.jpg [View same] [iqdb] [saucenao] [google]
1498984

>> No.1498985

>>1498984
needs more perspective, also loomis.

>> No.1498986

>>1498985
thanks for the reply.

>> No.1498988

>>1498898
make a new layer at the top, paint completely black, use drop down window and make it a saturation layer. turn to 50% opacity... i think that will work for what you are looking for.

>> No.1498990
File: 303 KB, 600x800, armor.jpg [View same] [iqdb] [saucenao] [google]
1498990

Trying to study armor.

>> No.1498991
File: 118 KB, 1600x1200, perspective.jpg [View same] [iqdb] [saucenao] [google]
1498991

>>1498985
i wasn't sure how to apply the grid to my figure.

>> No.1498992

>>1498970
>>1498972
>>1498985
How does one apply perspective?

>> No.1498993

>>1498991
make the figure completely of boxes.

>> No.1498994

>>1498992
read loomis.

>> No.1498996

>>1498994
Which ones?

>> No.1498997

>>1498993
oh god im trying to do this while following the vanishing point and it's hard as hell.

>> No.1499000

>>1498271
mouth nose and eyes are all drawn pointing in different directions. Fix that shit.

>> No.1499001

>>1498859
Start with either "Fun with a Pencil" or "Figure Drawing for All It's Worth"

>> No.1499005
File: 78 KB, 1600x1200, with boxes.jpg [View same] [iqdb] [saucenao] [google]
1499005

>>1498993

>> No.1499010

The divided ball and plain method is all well and good, but it's a plain to clean up the mess of lines and curves left behind.

>> No.1499011

>>1499010
Also, how big do you draw your faces? Mine are pretty small so it's hard to fit features on.

>> No.1499020
File: 1.01 MB, 1496x1335, fuck fun loomis faces.jpg [View same] [iqdb] [saucenao] [google]
1499020

>>1498957

did some other but I'm mostly reading

>> No.1499021
File: 1.26 MB, 1200x1697, quijote portada comic+++.jpg [View same] [iqdb] [saucenao] [google]
1499021

>>1498162

I have to let the lines live in this one, sadly.

I´m calling it finished.

>> No.1499029
File: 118 KB, 1045x613, body persp main boxes.jpg [View same] [iqdb] [saucenao] [google]
1499029

>>1499005
(not the same anon)
no one really uses perspective construction meticulously for every shape when drawing. you just have to keep it in mind when drawing the main forms. but it helps to understand what's happening.

okay, so boxes in this case. take the 3 main boxes - head, ribcage, pelvis. an important point is that if you draw them with the same horizon line (i.e. same tilt) and same vp (i.e. same jaw), you will end up with a stiff and unnatural pose (i.e. straight spine). hardly ever do 2 boxes in the body end up aligned. in real life you'd have different vps for each one.

I simplified it to 1 vp and slight tilt only, no jaw. honestly though, no one does this, im just a little autistic.

>> No.1499046

>>1499020
>board culture in your art

are you retarded?

>> No.1499050

>>1499029
wow this is amazing. I never thought to add vp's to each major section of the body on different parallel ground planes.

>> No.1499062

>>1498996
all six.

>> No.1499064

>>1499005
keep the good work
BTW all the lines of the boxes should recede towards vanishing points.
Don't listen this faggot, the best masters can draw from memory these boxes.
>>1499029

>> No.1499065

>>1499029
>no one does this.
Stop using excuses and practice.
The great masters would punch you in the face for that.

>> No.1499066

>>1499046

what board culture?

>> No.1499068

>>1499029
nope, that only should be used for slopes and diferent heights, not for a human.

>> No.1499071

>>1499068
are you dense?

the hip, the rib cage, and the head could be on different planes. Just because you can tilt each section to balance the weight on your body. And you're not drawing VPs for each section; this only 'helps you visualize' those things.

>> No.1499074
File: 481 KB, 1497x725, grayscale.png [View same] [iqdb] [saucenao] [google]
1499074

Practicing grayscale.

Ref : http://browse.deviantart.com/art/CHRD13-03-1-384737632

>> No.1499075
File: 91 KB, 500x667, 1373838637646.jpg [View same] [iqdb] [saucenao] [google]
1499075

>>1499071

>> No.1499091
File: 839 KB, 3508x2480, char.jpg [View same] [iqdb] [saucenao] [google]
1499091

>>1499074
don't start renderring out a face before you have even blocked in the values .With that said there's alot of unnecessairy contrast going on in the form of excessive whites.so look into that as well.

>> No.1499098

>>1499065
but no one does this to this painfully anal extent. you plonk the main vps and guides, then keep that in mind and adjust the lines as you sketch for tilted or rotated planes

i'm not sure what excuse I made

>> No.1499099
File: 45 KB, 871x654, sktch.jpg [View same] [iqdb] [saucenao] [google]
1499099

>> No.1499102
File: 145 KB, 1100x1100, etude6.png [View same] [iqdb] [saucenao] [google]
1499102

>>1499091
Is it better ?

>> No.1499105

>>1499064
thanks dude. i really appreciate your input. it's really hard to try and get all the edges to converge, but i'm just gonna keep trying. sorry for the late reply though.
>>1499029
thanks alot that actually is helping me understand my problem. I kept trying to just get them all in the one vanishing point but at the same time wanted to shift the angles.

>> No.1499108
File: 90 KB, 1600x1200, adjusting angles.jpg [View same] [iqdb] [saucenao] [google]
1499108

>>1499105
>forgot pic

welp i'm dumb

>> No.1499125
File: 163 KB, 746x1000, queen_aranae.jpg [View same] [iqdb] [saucenao] [google]
1499125

Playing around with character designs that fit a certain theme/animal etc. (pic related: spider)
How is this?
Turned out quiet skimpy.

>> No.1499129
File: 87 KB, 960x400, boxes 2p paintover.png [View same] [iqdb] [saucenao] [google]
1499129

>>1499108
i think my original linework got flak because i ignore the second vp and rotation, making it look shit. so here's an example with 2 tilted vps over yours.

>> No.1499133
File: 153 KB, 662x600, 1374005650465.png [View same] [iqdb] [saucenao] [google]
1499133

>>1499108
I gotta be honest with you, anon. Those boxes are running like a fag.

>> No.1499153

>>1499102
Not same anon but yes, much better.

>> No.1499154
File: 257 KB, 1200x1200, eeeee.png [View same] [iqdb] [saucenao] [google]
1499154

>> No.1499157

>>1499129
>>1499133
sweet thanks guys.

>> No.1499170
File: 210 KB, 850x1170, IMG.jpg [View same] [iqdb] [saucenao] [google]
1499170

45' from >>1493071

>> No.1499185
File: 100 KB, 1152x768, skull.jpg [View same] [iqdb] [saucenao] [google]
1499185

>> No.1499189

>>1498972
>>1498971
>>1498970
gtfo fagget

>> No.1499194

>>1499189
why so insecure about fags scared of penis touch u scare ya bruh

>> No.1499195

>>1499189
yes

>> No.1499198
File: 329 KB, 1499x1048, smile copy.jpg [View same] [iqdb] [saucenao] [google]
1499198

>>1498271
>>1498277
>>1499000
I think I'm slowly making progress

>> No.1499212
File: 133 KB, 720x504, cantstop.jpg [View same] [iqdb] [saucenao] [google]
1499212

the curse....

>> No.1499220
File: 262 KB, 2550x3300, colourblending.jpg [View same] [iqdb] [saucenao] [google]
1499220

trying to work straight from colour instead of switching over from greyscale halfway through

>> No.1499227
File: 276 KB, 1280x1580, draper.jpg [View same] [iqdb] [saucenao] [google]
1499227

>>1498813
been trying to switch from corel to potatoshop for a while now. tips?

>> No.1499230

>>1499220
would you recommend starting with greyscale if you're a beginner?

>> No.1499234

>>1499227
needs more potatoes

>> No.1499245
File: 457 KB, 1024x724, hotline4.png [View same] [iqdb] [saucenao] [google]
1499245

Some hotline miami. Currently fixing the strippers body.

>> No.1499249

>>1499230
getting the right values is much more important than getting the right colours. If the values read than it doesn't really matter what colours you use. So yeah, i think its a good idea to start with greyscale just to get a solid understanding of values.

>> No.1499258

>>1499220
great. greyscale first is tiresome and often leads to muddy paintings. You are doing the correct thing, and it looks great aswell! Keep going.

>>1499230
Yes. atleast until you understood proper values. then move to colour

>> No.1499278
File: 219 KB, 1280x1580, potato.jpg [View same] [iqdb] [saucenao] [google]
1499278

>>1499234

>> No.1499283
File: 202 KB, 975x690, 4chan-1.jpg [View same] [iqdb] [saucenao] [google]
1499283

anything terrible i overlooked before i paint? worried about the eyes. ref used.

>> No.1499284

>>1499278
good, get some hard edges in next.
The way it looks now is - well, blurry and bad. heh.
keep going!

>> No.1499286

>>1499283
to me it looks like the eyes are a tiny bit to small.
Maybe its just me though.

>> No.1499288

>>1499283
The right eye is too high in comparison to the left. You've even marked it as too high with the guidelines you drew.

Also I think the back part of the jaw may extend to far out, but without seeing the ref it's hard to tell.

>> No.1499293

>>1499283
>>1499286
I have to disagree about the eyes being to small, they look alright size wise to me, but I could be wrong.

>> No.1499294

>>1499283
The shape of her left pupil looks odd, everything else seems ok imho.

>> No.1499327
File: 227 KB, 1280x1580, draper.jpg [View same] [iqdb] [saucenao] [google]
1499327

>>1499284
better?

>> No.1499331
File: 564 KB, 1448x1024, hotline5s.png [View same] [iqdb] [saucenao] [google]
1499331

>>1499245

Fixed the environment and her body a bit.

>> No.1499332
File: 725 KB, 250x188, 1373813594060.gif [View same] [iqdb] [saucenao] [google]
1499332

>>1499327

>> No.1499337
File: 227 KB, 1280x1580, draper.jpg [View same] [iqdb] [saucenao] [google]
1499337

>>1499327
the collar was too low

>> No.1499339
File: 982 KB, 285x171, IMG_0385.gif [View same] [iqdb] [saucenao] [google]
1499339

>>1499337

>> No.1499349

>>1499331
>dakinginnanorf.jpg

>> No.1499351

>>1499327
>>1499332
>>1499337
>>1499339
I lol'ed. Perhaps harder than I should have.

>> No.1499364
File: 203 KB, 850x1170, IMG.jpg [View same] [iqdb] [saucenao] [google]
1499364

Abraham Lincoln
30' study

>> No.1499369
File: 228 KB, 1272x1058, IMG_1981.jpg [View same] [iqdb] [saucenao] [google]
1499369

drawn in 20 min. tell me what you think.

>> No.1499371

>>1499369
you have a decent understanding of light, but proportion and shape need a bit of work.

>> No.1499377

>>1499364
that looks like sherlock

>> No.1499378
File: 20 KB, 362x352, image.jpg [View same] [iqdb] [saucenao] [google]
1499378

>>1499351
God bless you my friend.

>> No.1499379

>>1499377
it's obviously lincoln

>> No.1499380

>>1499364
looks like you accidentally drew sherlock instead

>> No.1499383
File: 56 KB, 510x316, Jonny-Lee-Miller-Sherlock-Holmes-Elementary-jonny-lee-miller-32386012-510-316.jpg [View same] [iqdb] [saucenao] [google]
1499383

>>1499380
and not even the better one

>> No.1499391
File: 651 KB, 1000x1000, demon113.jpg [View same] [iqdb] [saucenao] [google]
1499391

help me anon! i dont know shit about colors!
it's a clusterfuck!

>> No.1499393

anyone know if there is a draw chat going on?

>> No.1499395
File: 319 KB, 1600x995, Benedict-Cumberbatch-Sherlock-TV-Series-HD-Wallpaper_Vvallpaper.Net_.jpg [View same] [iqdb] [saucenao] [google]
1499395

>>1499364
thats not Abraham lincoln at all, your a PHONY!

>> No.1499412
File: 746 KB, 1135x995, actual reference.jpg [View same] [iqdb] [saucenao] [google]
1499412

>>1499395
this was my actual reference

>> No.1499419

>>1499391
oi pay attention to your values
right now you're more or less slapping colour onto a canvas with little variation between light and dark

also check your proportions, his head looks rather teeny and you might want to check the legs against a ref

>> No.1499435

>>1499419
cool, thanks imma get to that. i just dont know how to blend between shades of color i just click swatches slap em on, and try to use the blend tool. since i dont know wtf im doing

>> No.1499443
File: 55 KB, 1082x818, 0000000.jpg [View same] [iqdb] [saucenao] [google]
1499443

Not knowing what I should say...........

>> No.1499449
File: 207 KB, 850x1170, lincoln_cheat.jpg [View same] [iqdb] [saucenao] [google]
1499449

>>1499412
I know I know
is such a powerful tool

>> No.1499459
File: 1.48 MB, 1260x837, scrapes.jpg [View same] [iqdb] [saucenao] [google]
1499459

i did a painting

>> No.1499460
File: 1.33 MB, 1260x1040, edits.jpg [View same] [iqdb] [saucenao] [google]
1499460

i did another painting

>> No.1499461
File: 1.52 MB, 1260x996, scribbles.jpg [View same] [iqdb] [saucenao] [google]
1499461

this ones in sharpie

>> No.1499464
File: 357 KB, 1840x2252, IMAG5489-1.jpg [View same] [iqdb] [saucenao] [google]
1499464

>>1498130
Currently working on it, but i messed up the proportions a lot.
I'm really new to this and sorry the pictures really sihtty.
Also any suggestions on drawing hair?

>> No.1499466
File: 79 KB, 800x1200, 110.jpg [View same] [iqdb] [saucenao] [google]
1499466

>>1499464
Here's the original picture.

>> No.1499474

>>1499461
i like your stuffs bro

>> No.1499475

>>1499466
that's daphne groeneveld

and you ruiend her

>> No.1499476

>>1499464
The eyes should be smaller. The lips should be a little less wide, although part of me feels like it looks better the way you depicted them.

>> No.1499486
File: 454 KB, 713x497, ds.png [View same] [iqdb] [saucenao] [google]
1499486

30 min study of my ds

when doing still lives like this, what should I be aiming to do? just copying what I see? should i be trying to analyze how the shadows work to apply to later works? do I need to now do something else to cement what i've learned from this? pls respond

>> No.1499493

>>1499486
Pay attention to how light behaves when bouncing off of different materials and shapes. Right now that carpet (?) looks really shitty so you should try learning how to render fabrics better. Maybe do a still life involving some cloth? throw in something something metallic, something dark, something round and something cylindrical and you have your next still life

>> No.1499495

>>1499493
its actually just a textured table mat.
but alright, so doing still lives like this is mostly for lighting. I feel like my proportion and placement is really terrible, what are some exercises to work on that?

>> No.1499501

>>1499495
learning how to eyeball proportions is just something that you'll get better with given enough time. If something isn't looking quite right right there are a lot of things you can do to see where the errors are. If you're drawing something from life you can kind of use your pencil (or tablet pen) as a measuring tool. You can check whether different points are lined up vertically or horizontally by closing one eye and holding your pencil vertically or horizontally in front of the objects you're drawing. You can check the angles doing the same thing and if you hold your pencil at exactly an arms length each time you can compare the distances between different points by using it as a kind of measuring stick. line up the end of the pencil to one of the points you want to measure and your thumb to the other end, holding this positions you can then move your pencil around to compare this lengths to different places on your still life

>> No.1499502
File: 87 KB, 563x726, a rose for some help.jpg [View same] [iqdb] [saucenao] [google]
1499502

Could someone help me out?

I can't seem to figure out how to rest a head on an arm like that.... And my anatomy still sucks.

Subject matter was just cheesy.

>> No.1499509

>>1499502
Bring the hand closer to the body; the arm bending at a more vertical angle. Make the head tilt into the hand. Just perform the gesture in front of a mirror and you'll get it.
If the head's resting on the hand, you naturally don't project your arm out like that and push up to the chin as the face is oriented upwards. The face would be down more, the arm relaxed beneath it, with the eyes cast upward. Sorry, can't red line so that's the closest I can do for you.

>> No.1499513
File: 1.19 MB, 1093x811, 5674623467.png [View same] [iqdb] [saucenao] [google]
1499513

>>1498828
update

>> No.1499516
File: 153 KB, 1000x1000, Glorious-faggot.jpg [View same] [iqdb] [saucenao] [google]
1499516

Some shit I did.
1/2

>> No.1499518
File: 514 KB, 2960x943, natur-sunset.jpg [View same] [iqdb] [saucenao] [google]
1499518

>>1499516
2/2

>> No.1499523

>>1498801

>2013
>using preset filters

>> No.1499534

>>1499513
Add some atmospheric perspective, currently it's all the same value and barely reads at all.

>> No.1499550
File: 440 KB, 1093x811, valuecomp.jpg [View same] [iqdb] [saucenao] [google]
1499550

>>1499513
A quick paint-over. Some attention to value composition would help this painting out a lot.

>> No.1499553
File: 155 KB, 563x726, redrose.jpg [View same] [iqdb] [saucenao] [google]
1499553

>>1499502
Tried out the gesture in a mirror and I think this might be a more natural configuration. Moving the table closer to the figure will show that the arm is on the surface of it.

Try the same thing with the other hand. Hold up a pencil or similar and take note of how your fingers naturally sit.

>> No.1499578

>>1499509
>>1499553
Thanks anons.
I like your redline, too.

>> No.1499660
File: 622 KB, 1483x934, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1499660

>>1498130

>> No.1499669
File: 395 KB, 1000x1000, stuff.jpg [View same] [iqdb] [saucenao] [google]
1499669

>> No.1499701
File: 492 KB, 1366x768, Draper.jpg [View same] [iqdb] [saucenao] [google]
1499701

Goddamn nose of his!

>> No.1499729

We've reached bump limit. someone make another one?

>> No.1499732
File: 103 KB, 1366x768, ihalps.jpg [View same] [iqdb] [saucenao] [google]
1499732

>>1499701

>> No.1499824

>>1498130

pump