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/ic/ - Artwork/Critique


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File: 121 KB, 800x570, Drawthread.jpg [View same] [iqdb] [saucenao] [google]
1492649 No.1492649[DELETED]  [Reply] [Original]

Draw Thread!

>Previous Thread
>>1489115

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushe s-1/
pandemoniumart.net/brushes/
theroundtablet.com/2011/06/27/pho toshop

>> No.1492665
File: 1.50 MB, 1500x750, awesoimr.jpg [View same] [iqdb] [saucenao] [google]
1492665

>> No.1492674
File: 53 KB, 756x962, Capture.jpg [View same] [iqdb] [saucenao] [google]
1492674

>>1492308

Done, I suppose...

>> No.1492684
File: 100 KB, 705x960, 1002242_203197686504000_31993885_n.jpg [View same] [iqdb] [saucenao] [google]
1492684

I worked on this one some more

>> No.1492687
File: 73 KB, 1129x651, t787768240.jpg [View same] [iqdb] [saucenao] [google]
1492687

This is supposed to be a monster, but I suck at making monsters. How do I make it look more menacing?

>> No.1492689

>>1492687
Also, it lives in a cave

>> No.1492690

>>1492674
Excellent use of form. The smudging could be more controlled. Line economy is not pronounced. Decent but generic all around.

>> No.1492695

>>1492665
Loving the grainy texture

>> No.1492703
File: 1.22 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1492703

Comments and critiques are very appreciated!

>> No.1492710
File: 238 KB, 1120x1500, 1373339991231.jpg [View same] [iqdb] [saucenao] [google]
1492710

>>1492703
Flipped and resized for you, anon.

>> No.1492712

>>1492649
Reminds me of a slightly looser version of dot. Good forms, I like the subtle hint of reflected blue you used without turning the skin muddy. Hair highlights can be pushed slightly more.
Facial features are slightly off compared to the proportions of the head in terms of size though, so be careful, and ear is off position.

>> No.1492714

>>1492690

Thanks anon, I'm ok with it being considered generic because I usually suck at both 3/4 views and male portraits; but this one came off decent for a chance.

As for the muddiness, I spent most of the time working at 200% and only noticed when it was too late.

Noted about line economy, that's something that doesn't come easy for me yet.

>>1492665
Nice.
Did you use ArtRage?

>> No.1492719

Thank you both!

>> No.1492774
File: 437 KB, 527x700, RMdfAJM.png [View same] [iqdb] [saucenao] [google]
1492774

this is some attempted spirited away thing i guess. i suppose no face is so lonely he just wants to stare at her.. opinions?

>> No.1492775

>>1492774
Nice style, but I feel the mask is less Spirited Away and more Avatar.

>> No.1492778

>>1492775
i wanted to do a more sculpted take on the mask instead of the flat face, i don't really know what you mean. avatar the animated show?

>> No.1492779

>>1492778
He probably means like Amon or the spirit guardians. Anyway, the clouds look cool.

>> No.1492780

>>1492774
not had many times where I hated a thumbnail, then opened and liked its contents. I like this a lot.

>> No.1492781
File: 4 KB, 240x200, stone mask.jpg [View same] [iqdb] [saucenao] [google]
1492781

>>1492778
I get the basic idea, but the flat face is what gave no face a lot of his character. In any case, I think you should experiment with it.

>> No.1492787

>>1492774
giraffe

>> No.1492792

>>1492712
Thanks! I took another look at my ref and you were spot on about everything. I'll try to get those mistakes fixed up

>> No.1492859

>>1492710
wow goddamn that is terrifying

>> No.1492876
File: 143 KB, 430x621, draft_lens20270062module167212486photo_1365605429a_a.png [View same] [iqdb] [saucenao] [google]
1492876

Quick question here, I'm going to (try to) learn how to draw. The guide in the sticky said I should draw this without turning my page around.
But am I supposed to draw it how it's given (face down) or try to mentally flip the image so it's face up?

It's probably really obvious, and I'm just a retard, but I can't tell.

>> No.1492881

>>1492876
It's because upside-down your mind is less likely to register traits of the human body and stylize as it seems fit. It's about drawing on-model, so when you finish and flip the image over, you can see what really needs improvement.

>> No.1492889

>>1492876
The whole point of the exercise is to avoid flipping the image, mentally or otherwise, so as to avoid symbol drawing. Don't name the parts (hands, feet, eyes, etc), just focus on the lines and shapes and their relationships (proportion, angle, placement).

>> No.1492891

>>1492889
>>1492881
aite thanks
polite sage (if that works here)

>> No.1492901
File: 89 KB, 720x281, color.jpg [View same] [iqdb] [saucenao] [google]
1492901

tried some color harmony

>> No.1492969
File: 94 KB, 1280x720, And it was written.jpg [View same] [iqdb] [saucenao] [google]
1492969

I did this a while back. Just want to have some opinions of what you think of when you see it.

Plus if you know hebrew.

>> No.1492971
File: 119 KB, 1500x1125, horseswip.jpg [View same] [iqdb] [saucenao] [google]
1492971

How do I do grass?

>> No.1492975
File: 215 KB, 1536x2048, CAM00191.jpg [View same] [iqdb] [saucenao] [google]
1492975

Can I start rendering?
Got the planes muscles bones all set.
Krit.

>> No.1492987
File: 1.65 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1492987

Drew this in math class.

>> No.1492998

>>1492987
Pay more attention to your teacher and less to your imagination.

>> No.1493000

>>1492987
Your lines are messy and you're stuck in symbol drawing. Think about the eyeball behind the eyelid. You're lacking understanding of the fundamentals. Work more nigga

>> No.1493010
File: 267 KB, 868x1194, IMG_1776.jpg [View same] [iqdb] [saucenao] [google]
1493010

tell me what you think

>> No.1493011

>>1493010
You didn't even make any changes to this. Why do you keep posting it?

>> No.1493018

>>1493010
how old are you?
stop posting this shit

>> No.1493024

>>1493010
This is what happens when you idolize hacks like basquiat

>> No.1493025

>>1493011
>>1493018
Why the hate on illastrat? I personally like the drawing, but I'd like it more without all the little "frills" everywhere, such as the tiny circles and bold charcoal lines

>> No.1493027

>>1493025
Most people in these threads give him a hard time because he reposts a lot of his work and refuses to accept any genuine critique.

>> No.1493029

>>1493025
Because he keeps posting it over and over.

>> No.1493033

>>1493011
He posted the same thing twice. He's gotten critique on this drawing before, mainly about the huge hand, and then he ignored the problem and said he liked it. He doesn't accept critique. That's why.

>> No.1493045

>>1493027
>>1493029
>>1493033
Fair enough.

>> No.1493091 [DELETED] 

>>1492649
Current drawing. relatively new to art. Just for fun.
Original pencil sketch took like, 10 minutes. I know they both suck, but i'm trying.
Anyone got advice for the skirt. I'm thinking of raising the waist in the digital, and deffinitely could use a skirt tur.

It's Vanellope from Destroy-It Dan

>> No.1493093 [DELETED] 
File: 640 KB, 4092x3581, van.jpg [View same] [iqdb] [saucenao] [google]
1493093

>>1492649
Current drawing. relatively new to art. Just for fun.
Original pencil sketch took like, 10 minutes. I know they both suck, but i'm trying.
Anyone got advice for the skirt. I'm thinking of raising the waist in the digital, and deffinitely could use a skirt tur.

It's Vanellope from Destroy-It Dan

>> No.1493094
File: 215 KB, 1000x751, wip.jpg [View same] [iqdb] [saucenao] [google]
1493094

progress.

>> No.1493095
File: 485 KB, 1000x1415, quijote heroico +.jpg [View same] [iqdb] [saucenao] [google]
1493095

I´m in extasis.

It´s shit. But damn if it isn´t the sweetest shit i´ve ever made.

>> No.1493096
File: 931 KB, 2000x1502, wip.png [View same] [iqdb] [saucenao] [google]
1493096

>>1493094
that's not even the right one.

>> No.1493097

>>1493095
rendering and colours could use a lot of work but the anatomy and perspective are great.

>> No.1493099

>>1493096
she still looks retarded

>> No.1493100

>>1493095
>It´s shit. But damn if it isn´t the sweetest shit i´ve ever made.
I love it. It's already been said about the rendering, still miles better than the shit i do.

>> No.1493105

>>1493099
Any advice? I haven't really been working on her for a while that's why she's remained unchanged

>> No.1493107

>>1493105
BLOCK IN THE FUCKING BACKGROUND AND TRY TO INTRODUCE SOME TONAL HARMONY INTO THE PICTURE

MY FUCKING GOD HOW ARE YOU STILL WROKING ON THIS TURD

>> No.1493109

>>1493107
I don't see how that has anything to do with the woman looking retarded. and I have a background but it's on a hidden multiply layer for now.

>> No.1493110

>>1492969
Israeli here, that sentence is all kinds of fucked up.

>> No.1493111
File: 300 KB, 750x1500, harpysketch.jpg [View same] [iqdb] [saucenao] [google]
1493111

>genericharpy.jpeg
ehhhh

>> No.1493113

>>1493111
ChickenScratch.jpg

Although, your anatomy is miles better than mine. Still, i just need to study.

About to draw out the feet, then colour. Anyone got advice? I could really use it.

>> No.1493114 [DELETED] 
File: 663 KB, 4092x3581, van.jpg [View same] [iqdb] [saucenao] [google]
1493114

>>1493113
forgot pic -

>> No.1493115

>>1493100
Thanks man.
>>1493097
I will work on it more.

>> No.1493116

>>1493113
>coloring when you can't draw feet

yeah, I've got a lot of advice...

>> No.1493118

>>1493116
>mfw i just critiqued anime unknowingly

*kills self*

>> No.1493121 [DELETED] 
File: 250 KB, 886x1209, IMG_1793.jpg [View same] [iqdb] [saucenao] [google]
1493121

tell me what you think. i think it is mediocre. How can i improve

>> No.1493122

>>1493121
Is that you chickenscratch?

>> No.1493124 [DELETED] 
File: 429 KB, 1320x1692, anti anime guy.jpg [View same] [iqdb] [saucenao] [google]
1493124

>>1493116
>About to
Then colour

Fucking read it, jackass.

I don't just do fucking anime, you cunt. So what if i like anime, it's another form of art. Pic related, last drawing i did.

>> No.1493128
File: 49 KB, 720x960, DubsYo.jpg [View same] [iqdb] [saucenao] [google]
1493128

Can you guess who it is?

It's so small because my little pocket sketchbook is the only thing that I had with paper around me.

Used the loomis method, and shot into the dark. I feel I did OK. The eyes might be a little bit close and a bit large, too. But maybe that's just me, I dunno.

What do you guys think?

>> No.1493131

>>1493128
Christian Bale?

>> No.1493132

>>1493128
I saw his nostrils and then the filename to see it was mr. Bale.

>> No.1493133 [DELETED] 

>>1493122
What do u mean?

>> No.1493135

>>1492975
>>1492971
>>1492901
>>1492687
Yo holmes, crit dem niggas too.

>> No.1493136

>>1493131
>>1493132
Ding ding ding!
We have our winners!

Besides that, does it look pretty solid?
Anything that you would change?

>> No.1493138

>>1493136
Keep working on the Loomis construction, but for a sketch that tiny, it looks decent

>> No.1493139

>>1493138
Yeah, wish I had a bigger page.

Oh well, thanks!

>> No.1493141
File: 43 KB, 720x960, 566136_4330342690750_929837089_n.jpg [View same] [iqdb] [saucenao] [google]
1493141

Well, it's a bit old, but..

>> No.1493142
File: 88 KB, 806x1287, nothing like some good ol fashin studyan.jpg [View same] [iqdb] [saucenao] [google]
1493142

I really need to bind Q to flip canvas...Makes dis shit so much easier. This is gonna be a long study.

>> No.1493147
File: 131 KB, 505x844, unnnnamed.jpg [View same] [iqdb] [saucenao] [google]
1493147

Practising some watercolors. Probably going to add a beach in the background.

Any critiques? (except for the poor proportions)

>> No.1493148
File: 56 KB, 527x720, 1069187_4347145495767_530611_n.jpg [View same] [iqdb] [saucenao] [google]
1493148

Be honest

>> No.1493150
File: 220 KB, 672x447, layers.gif [View same] [iqdb] [saucenao] [google]
1493150

>>1493142
Heres some general advice because I just feel like you might find it useful.
Use saturated blocks of colour on a separate layer and lower opacity to add areas of tone, it works for adding contrast and value as well.

experiment with using layer effects to get the right tint of colour that you require for the painting.

>> No.1493151

>>1493148
Stop reposting the same thing. If someone wants to critique they will.

>> No.1493152

>>1493147
I think hes arms could have been a little longer. But that's it.

>> No.1493154

>>1493148
>right eye way larger than left
>nose appears out of alignment with rest of face
>same with chin, center of face appears to move right as one goes down the face
>disturbing teeth
>hair is just scribbles instead of a defined form
>neck looks thin, off center

>> No.1493159

>>1493154
Thanks. The face is slightly turned to the side so I foreshortened. But what ever. U know that

>> No.1493162

>>1493159
I don't think you know how foreshortening works..

>> No.1493165

>>1493162
orly mister flawless perfect art god?

>> No.1493169
File: 230 KB, 1536x2048, CAM00192.jpg [View same] [iqdb] [saucenao] [google]
1493169

Hey fellas. Could you critiqque this wip?
I will darken if im sure that everything is ok.
posting ref from pc...

>> No.1493170

>>1493148
So this is what illastrat looks like IRL...

>> No.1493171
File: 112 KB, 500x750, pt23.jpg [View same] [iqdb] [saucenao] [google]
1493171

>>1493169
HERE IS THE REFENERENCE!

>> No.1493172

>>1493165
I didn't say i was perfect. You just can't take a critique.

>> No.1493173 [DELETED] 

>>1492649
How is this looking? Never drawn a centaur before.

Going to be a gazelle-taur, not a horse

>> No.1493174
File: 212 KB, 1080x1408, centaur.png [View same] [iqdb] [saucenao] [google]
1493174

>>1492649
How is this looking? I've never drawn a centaur before. This is a gazelle-taur. Or, will be.

>> No.1493175

>>1493172
no, its just condescending when i say its foreshortening, i am sitting here with a foreshortened reference, and you question it. I am not perfect either but you aint got to be condescending.

>> No.1493177

>>1493171
>>1493169
you aren't looking at your reference properly. Don't just draw the lines, look at it from a whole. Your face is completely different from the picture. Look at them side by side and tell me they look the same.

>> No.1493178

>>1493159
Look at that chin and tell me you think that's normal. It's not aligned with the rest of the facial features.

>> No.1493180

>>1493177
Yeah, I quess I rushed at the set-up again and ended up with...well that.
But many times, even if I take my time with the set-up I mess it up. Are there any specific exercises for setting up the plane properly?
What about the other things?
I had some problems rendering the bear aswell.

>> No.1493182

>>1493180
I'm not the great at it either, but I just draw simple shapes first. Outline of the head, where the eyes belong, mouth, etc. when you get everything placed slowly add detail. don't forget to step back and look at it to see if you're fucking up too badly in time to fix it.

>> No.1493185
File: 65 KB, 527x720, titled.jpg [View same] [iqdb] [saucenao] [google]
1493185

>>1493178
The chin is not the problem. Its actually the nose. the head is titled slightly at a 3/4

>> No.1493190

>>1493174
try construct your creature with basic forms such as cylinders and boxes. You are drawing nothing but outlines and the moment = flat. Always ask yourself what would a line look like if it goes across the surface of the form, and/or where is the centerline.

>> No.1493192

>>1493182
Thanks, I also set it up with the ball and plane method, as for taking a short break, I dont really do it, so theres the flaw I quess.

>> No.1493210
File: 27 KB, 300x300, whew.jpg [View same] [iqdb] [saucenao] [google]
1493210

>>1493190
>Always ask yourself what would a line look like if it goes across the surface of the form, and/or where is the centerline.
I..uh. Not sure I understand. Is it something you can redline for me to demonstrate? Sorry.

>> No.1493223

>>1493148
someone ought to do a good old "this is how OP perceives reality" image with this guys stuff, since he has problems comprehending the faults.

>> No.1493226
File: 1.39 MB, 1125x1500, IMG_0103.jpg [View same] [iqdb] [saucenao] [google]
1493226

Despite the enormous head, I don't completely hate it.

>> No.1493228

>>1493096
Her irises are too large and irregular shaped. I think the separation of her teeth are too defined and make her smile a little creepy.

I really don't like that the dude isn't looking in the same direction as the woman and baby. It's very off putting to have them looking at something off camera, while he stares into the viewer. He seems a little cross-eyed as well.

Show us what the background will look like. For the man, I'm not sure that black on black is great for readibility (he's just a sea of black). Maybe if his turtle neck were charcoal it would look better (or maybe his skin is too dark, it's hard to tell when the background is missing).

>> No.1493240

>>1493210
Take an object, and place a rubber band around it. The rubber band acts as "a line going across the surface". The same edge and resulting contour can be seen if you take an object and slice across it with a knife (showing a cross section).

>> No.1493246

>>1493226
Hands, feets, arms and mentioned head are completely fucked up. But you've got some potential.
I recommend massive amounts of gesture drawing + start on learning how to construct your drawing properly.
Look at Figure Drawing - Design and Invetion by Hampton, to get the idea

>> No.1493262

>>1493246
Will do, thanks.

>> No.1493266

>>1493240
well, yeah. But how do I show that with just lineart? I thought that was shown with clothing/shading

>> No.1493272
File: 943 KB, 1200x1600, 2013-07-06 16.37.30.jpg [View same] [iqdb] [saucenao] [google]
1493272

Self portrait from mirror via colored pencil

>> No.1493276
File: 203 KB, 529x700, se.jpg [View same] [iqdb] [saucenao] [google]
1493276

wip, thoughts?

>>1493272
nice angle

>> No.1493277
File: 54 KB, 540x720, Old bearded man.jpg [View same] [iqdb] [saucenao] [google]
1493277

>>1493169
Aaaand rendered ( somewhat atleast)
Onto the next one.

>> No.1493284
File: 276 KB, 893x1500, centar sketch.jpg [View same] [iqdb] [saucenao] [google]
1493284

Drawing monster girls is an interesting excuse to learn some animal anatomy.

>> No.1493286
File: 177 KB, 457x628, vilppu.png [View same] [iqdb] [saucenao] [google]
1493286

>>1493266
The original anon was talking about construction, and to think of things in terms of basic forms. In the construction stage, you're free to draw as many lines that don't actually exist if they will help you to describe the form in 3D space.

>> No.1493287

>>1493276
I love it.

>> No.1493288
File: 72 KB, 718x1013, dragon.jpg [View same] [iqdb] [saucenao] [google]
1493288

>>1493141
I actually like the design on this one, so... borrowing for my own practice

fixed perspective and feature alignment a bit; then did some value painting...

>> No.1493321

>>1492774
le tumblr nose

>> No.1493327
File: 602 KB, 1080x1411, 1373399493100.png [View same] [iqdb] [saucenao] [google]
1493327

>>1493266
Like someone already said, villpu will be your best friend. On crtlpaint there are some good vids about it also moatdtutorials on youtube.

http://www.youtube.com/watch?v=mk84EpHmZKQ

Don't see this right here as a redline or a correctional drawing or anything (I'm not very good myself). Just some thoughts. I hope they are helpful in a way.

>> No.1493333

>>1493272
You really love yourself. I think 90% of your works are self-portraits. I like your style though.

>> No.1493335

>>1493272
you look like Gutz from Berserk

>> No.1493336

>>1493333
Not him but I think ourselves come through in ways regardless. Like for myself, the people I draw from imagination end up looking like myself one way or another. But using yourself as a reference is not so bad, I think.

>> No.1493339

>>1493327
LOL That front leg

she looks like a potato with 4 chopsticks and the top half of a barbie shoved into it

>> No.1493348
File: 98 KB, 1122x490, teemo2.jpg [View same] [iqdb] [saucenao] [google]
1493348

Same ol'.. One layer, cartoonyness.

>> No.1493362
File: 1.52 MB, 2000x1502, wswsgaw.png [View same] [iqdb] [saucenao] [google]
1493362

>>1493105
she doesnt look retarded, anon is just being unhelpful as usual
her eye is off

>> No.1493369

>>1493159
Foreshortening doesn't cause the face to be slanted that way, nor does it cause such a large difference in the size of eyes. >>1493162 is right.

>> No.1493370

>>1493362
b-but her face isn't straight
faces don't work that way

>> No.1493373

>>1493362
>still not colouring the background

>> No.1493375
File: 138 KB, 356x549, Snapshot_20130709_1.jpg [View same] [iqdb] [saucenao] [google]
1493375

I'll start with some reviews after this post.

New moleskine, new drawings. Did a bit of caricature work, >5 minutes each. How'd I do?

>> No.1493382

>>1492665
The top feels a bit dark. Try lowering the mountain maybe, so the light is balanced through the piece?

>>1492674
A decent study, but it's very soft. Attempt to sharpen some areas, like the eyes, nostrils, and ear.

>>1492684
The right third needs more work to balance the piece.

>>1492687
Consider the needs of a carnivore in a cave environment, and reference animals that live is the same area. Why such a small nose, and big eyes? Why is it quadrupedal?

>>1492710
Not enough focus on the facial structures, specifically the nose and eyes.

>>1492774
Lovely textures. No Face isn't my favorite rendition, though.

>> No.1493383

>>1492901
The colors are nice and warm. However, work on your brushstrokes. They're all very regular is size. The grass especially needs help.

>>1492969
This may be a stylistic approach, but I really dislike the wall. Is it stone? Poured concrete? Is that rebar? Look at real walls (Berlin wall, for example) to figure out texture/wear/destruction.

>>1492971
Can't help with the grass, but the colors on the white horse are fantasitc!

>> No.1493384

>>1493369
I just drew what was there. But yeah. I don't like this drawing anyway.

>> No.1493385

>>1492975
The face is good, if a bit asymmetrical. Lengthen the neck and shoulders, though.

>>1492987
If you're not intent on learning your math, use it to learn the anatomy of the eyeball instead.

>>1493095
I love this character, his pose, and your perspective! The colors need a lot of work, though.

>>1493096
Do you have a reason for exaggerating the baby, and not his parents? Very offputting.

>> No.1493387
File: 43 KB, 527x480, Snapshot_20130709.jpg [View same] [iqdb] [saucenao] [google]
1493387

in progress. Of a girl I had crush on during highschool ;-;

and I know her left iris is wonky, butthat's how they are irl

>> No.1493388

you should cum on it and mail it to her

>> No.1493389

>>1493382
>>1493383
>>1493385
You are awesome anon.

>> No.1493391

>>1493111
Refine those lines, then we'll talk.

>>1493128
Christian Bale. Dat browridge. Try to introduce darker tones into the shadows.

>>1493147
Why is his chest so light compared to his face/limbs? The lighting doesn't make much sense.

>>1493174
Centaurs are based on horses, which are huge. Gazelles are tiny motherfuckers. You need to proportion the human body to the animal body for it to be realistic.

>>1493226
It's nice to see beginners using materials other than pencils and pens. Your anatomy isn't there yet, but you have a good grasp of shadow.

>> No.1493395

>>1493276
Nice color. The fact the the nose isn't shadowed in like the rest of the face is weird, though. Or are you just getting to the upper face?

>>1493277
Scratching with a HB pencil and smudging it with your fingers isn't rendering.

>>1493284
I agree that it's a good opportunity. Your sketch is very flat - try adding some values, and you'll learn even more.

>>1493348
Is this a panda? I don't like your colors.

>> No.1493398
File: 557 KB, 1024x754, P1030667 (1024x754).jpg [View same] [iqdb] [saucenao] [google]
1493398

>>1493389
Thank you. c: i hope people will review my art in the same way!

>>1493387
This is a highschooler? Well, the bangs are strangely done. That harsh bottom edge isn't pretty next to all the soft shading you've done. Interested in seeing the full composition!

Here's another piece that I did for this school year. Can anyone help me figure out this face? It's my grandmother, by the way.

>> No.1493402

>>1493395
>Scratching with a HB pencil and smudging it with your fingers isn't rendering.
B-but I didnt do that.
I used a 6B to deepen the values.

>> No.1493403

>>1493136
Pupils would be nice.

>> No.1493407

>>1493402

Maybe it's the lighting, but I see pencil grain under the collar bone, in the hairline, and on the nose. The hair is half-assed, and I won't even begin on the border.

Put more time into your work, put down shades instead of lines, actually reference your reference, and you'll learn so much more.

>> No.1493408

>>1493398
Ref?

>> No.1493410 [DELETED] 

>>1493398
thanks.
pic is of her in university. What do you mean by "strangely done"? as in her hair cut, or how I drew it? and you mean the harsh bottom edge at the face right?


and for your drawing. You should focus on making an accurate drawing of a face first before the color. Which i know is hard using your medium since you can't really erase, but right now your face looks unnatural. Your tones are kind of messy as well, and in some part does't make sense. For example, why is it darker on

Also, you should add more layers to cover up the canvas' textures.

>> No.1493411

>>1493408
>>1493398

Lost my reference. The face was at a slight 3/4, dead on. I took the photo myself.

>> No.1493412
File: 585 KB, 1751x1328, wip.jpg [View same] [iqdb] [saucenao] [google]
1493412

>>1493370
Her face is actually slanted in the reference. here I mirrored it for you, I tried fixing it but I don't want to be too unfaithful to the ref.
>>1493373
This wasn't even an update from me did you read the post? an anon was just showing me a mirrored version.

Not much change but I might as well post the latest version since I'm posting anyway, and I may as well show the background as it is but it's subject to change I'm not too happy with it for now, it looks like a shitty school photograph backdrop but I added is just to have some colour in there.

>> No.1493414

>>1493398
thanks.
pic is of her in university. What do you mean by "strangely done"? as in her hair cut, or how I drew it? and you mean the harsh bottom edge at the face right?


and for your drawing. You should focus on making an accurate drawing of a face first before the color. Which i know is hard using your medium since you can't really erase, but right now your face looks unnatural. Your tones are kind of messy as well, and in some part does't make sense. For example, why is it darker on
her right hand fingers than her neck?
Also, you should add more layers to cover up the canvas' textures.

>> No.1493416

>>1493412

If your ref sucks, change it. Your client will be happier with a good picture that deviates from the ref slightly, versus a bad picture that sticks to it. There's a reason we're artists - we change shit to make it beautiful.

>> No.1493417
File: 240 KB, 960x720, ref2.jpg [View same] [iqdb] [saucenao] [google]
1493417

>>1493412
and here is the mirrored ref.
>>1493385
I don't think I exaggerated the baby too much.

>> No.1493419

>>1493407
Thanks. Perhaps it is the remnants from my earser (sometimes they do that kind of thing). Def rushed with the hair and some other stuff.

>> No.1493420
File: 184 KB, 1600x706, Shape Challenge July Adam.jpg [View same] [iqdb] [saucenao] [google]
1493420

Just finished a shape-challenge exercise, quite enjoyed this one

>> No.1493422

>>1493416
I have but there is a certain limit to what you should change and it should be subtle so as not to be insulting, I won't change the composition of her skull that's just offensive.

>> No.1493423

>>1493417
...Dayum.

>>1493414
I meant the bangs were strangely done because, unlike the rest of her hair, they hair doesn't fade away. It's very harsh.

I think my reference would be helpful if I had it. The tones and shadows may look off because of my lack of colors, and the lighting I shot her in. The canvas texture was an artistic decision.

I will work cleaner in the future, though! Pastels are very nice, though you need a lot to be completely color accurate.

>> No.1493424

>>1493417
did you start over after the photoshop incident? soften the wrinkles on the womans face and blend it in better, it'll make her face look less weird. You don't have to stay super true to your reference, and people wanna look better in a drawing anyways.
Also, the tone of her right cheek (in your painting) is lacking the lighter tone, and her eyes might be a bit too big

>> No.1493426

>>1493420

What a fantastic style! It's so loose, yet sharp. Very well done.

>> No.1493427

>>1493398
The thing that sticks out to me is the eyes. They look really off-balance. It'd look better if the left eye was lower and more aligned with the other.

>> No.1493429

>>1493427
Or maybe the right eye a little higher.

>> No.1493430

>>1493424
No I followed another anons advice and just enlarged the image, and I will go over some finer details before I finish up.

Yeah the eyes are an issue, I've actually made them smaller before but I guess they might have to go a bit smaller again, I think I've just noticed the right eye may be too close to her nose and may need budging over a bit.

>> No.1493431

>>1493422

I think the biggest issue is the woman's left eye. In your piece, it's too close to the nose. Move it just a little bit, and it'll be accurate to the face.

>>1493427
>>1493414

Thanks for the feedback! I did this in January, so I have grown since then. Maybe you could also take a look at >>1493375 ?

>> No.1493434

>>1493431
I like them. They each have some personality to them. Pretty good for a 5 minute sketch.

>> No.1493435

>>1493327
I got back from work and I saw this. Thanks, Anon. I have read villpu, and I did do that in my stages of drawing but in the past month or so I slacked and went straight to lineart, thinking I could do it without it now. I guess not. I appreciate it.

>> No.1493439

>>1493417
so their baby just looks weird. okay.

man most babies are ugly and you can't even tell the parents that without them getting offended.

>> No.1493442

>>1493420
That's pretty fucking cool. I think you beat the shit out of that challenge.

>> No.1493444

But can I get some comment on the baby? I feel like the resemblance just isn't there at all, I feel like it looks kind of like that weird uncanny valley baby from Twilight.
>>1493439
The baby is actually cute as hell in person by the way.

>> No.1493450
File: 45 KB, 402x604, 16036_1071496287030_5080565_n.jpg [View same] [iqdb] [saucenao] [google]
1493450

my watercolor. thoughts please

>> No.1493451
File: 61 KB, 1000x600, zvolwouv.jpg [View same] [iqdb] [saucenao] [google]
1493451

I don't know where to take this. Any ideas?

>> No.1493452

>>1493451
the trashcan.
If you cant do finished paintings yet - back to your studies.
Secondly, starting a painting without any clue is not the way to go.
For a professional, maybe - they'll do something out of any mess. For non-professional -> get a concept first - then paint.

>> No.1493453

>>1493444
>The baby is actually cute as hell in person by the way.
It's your job to portray that. Get more references from the client to improve likeness in the structure of the head and face.

>> No.1493455

>>1493450
its fucking cool is my though
I think you should incorporate more of the paper's tone and the watercolor's runny/bleedy/spashy quality that the medium is known for though. Why do something like that with water color when other mediums can do something similar as well, you know what i mean?

>> No.1493456

>>1493451
Dude.. start over. I don't even know what you're trying to do and neither do you

>> No.1493460

>>1493450
What a cutie! Great colors. Maybe explore some other watercolor techniques to infuse some life/personality into the piece?

>>1493451
Please stahp.

>>1493453
I agree. People love smiling babies. Your clients will love the picture even more if you get some of that cuteness into the piece!

>>1493434
Thanks. Are they recognizable?

>> No.1493464

>>1493455
Indeed I do know what you mean. I did this assignment during my first semester of watercolor. thanks for your critique. very helpful.

>> No.1493470
File: 66 KB, 500x500, tumblr_mpp1okz67V1s3nzu8o1_500.jpg [View same] [iqdb] [saucenao] [google]
1493470

>>1492649
hi

>> No.1493499
File: 254 KB, 1200x1200, New canvas copy.jpg [View same] [iqdb] [saucenao] [google]
1493499

>>1493452
>>1493456
>>1493460

I just wanted ideas to where to take it. I ended up making a floating penis city, Thanks anyway :)

>> No.1493506

>>1493499
Now draw penis city being sucked into a black hole.

>> No.1493519
File: 341 KB, 1215x717, teemo-classic[1].jpg [View same] [iqdb] [saucenao] [google]
1493519

>>1493395
>Is this a panda? I don't like your colors.

It's teemo

>> No.1493564
File: 115 KB, 800x500, stoner mountain.jpg [View same] [iqdb] [saucenao] [google]
1493564

Experimenting with different brushes in photoshop.

Feedback?

>> No.1493567

>>1493564
You should try using a bigger brush with pen pressure controls.

>> No.1493570

>>1493564
The painting is alright, but the strokes are not, in my view. This looks more like spmething made in a flash drawing tool than something made in Photoshop. Definitely try and pay more attention to the scenery first. After you do that, work on the sculpture. That way the picture will not look unfinished.

>> No.1493571

>>1493570
something*
My keyboard is jammed, sorry.

>> No.1493576
File: 98 KB, 276x476, RPcolor-G.jpg [View same] [iqdb] [saucenao] [google]
1493576

Headshot of a character for a friend's RP and my first attempt at coloring/proper shading.

I must say, I'm not enjoying the transition from solid lines and cartoons to semi-realistic. Should'a found /ic/ earlier, eh?

Anything require my immediate attention before I do the other 5 requested of me?

>> No.1493579

>>1493576
Looks ok. Your friend will probably not be disappointed.

>> No.1493582
File: 1.05 MB, 1006x636, victorine meurent.png [View same] [iqdb] [saucenao] [google]
1493582

As a beginner, I need all the critique/criticism I can get. please help

>> No.1493586

>>1493582
I am too a beginner but the heads look nothing alike. Just wanting to point that out.

>> No.1493587
File: 440 KB, 750x967, lg2.png [View same] [iqdb] [saucenao] [google]
1493587

I'm looking to improve my art so I'd really appreciate any critique/comments.

>> No.1493597
File: 37 KB, 480x640, dino sketch.jpg [View same] [iqdb] [saucenao] [google]
1493597

i just finished, should i add anything? and how can i make my dog look more realistic? im having problems with shading

>> No.1493600
File: 62 KB, 362x496, srgsdg.jpg [View same] [iqdb] [saucenao] [google]
1493600

>>1493375
can you do a caricature of me please?
i always wanted one done of me, but every time i would go places i couldnt stay for them to do it

>> No.1493609

>>1493582
nigga you need to work on your construction, making sure to measure and check your angles before going for the full rendering.

>> No.1493614

bump

>> No.1493622
File: 148 KB, 750x967, HopeItHelps.jpg [View same] [iqdb] [saucenao] [google]
1493622

>>1493587

The girl is virtually even with his feet, which does some screwy stuff with the perspective. That, and his left arm could use a little touch up, pose and anatomy wise.

I'm no teal, but hopefully this helps. Keep up the good work.

>> No.1493624
File: 662 KB, 1521x967, 1373429723992.jpg [View same] [iqdb] [saucenao] [google]
1493624

>>1493587
Eh aside from general anatomy issues, such as proportion, I'd say you should study realistic lighting for figures and animals as the

>> No.1493643

>>1493622
That's a really good point on the placement of the girl. I think putting her more in the distance also helps the composition of the picture.
I feel like a lot of the weakness with his left arm is from my inability to display the perspective I was going for on the hand. Do you feel the muscles are a little off in his left arm or would you say it mostly has to do with the hand? Thank you very much for the help, I do appreciate it.
>>1493624
I do agree that the lighting did get confusing in this picture. I think I should really pick an established light source in the future to improve this.
He is supposed to be a crow so I'm not really sure what I could do about his beak and feathers being the same color. Maybe I could have made his feathers have a red tint to them or the beak have a blue tint to create some diversity?
The hands do need a lot of work.
Could you elaborate on 'chest would be only as low as shoulders'? I'm not really getting what you mean by that.
Thank you for you help as well.

>> No.1493648
File: 996 KB, 3264x2448, 20130709_231050.jpg [View same] [iqdb] [saucenao] [google]
1493648

Work in progress (I'm going to fill in all the white eventually). How does it look so far? Also, what should I add in it? It can be pretty much anything. Sorry for the quality my scanner broke.

>> No.1493669
File: 1.48 MB, 2282x1582, image.jpg [View same] [iqdb] [saucenao] [google]
1493669

Just sketched this out. Not sure what else to add. Some kind of old forest spirit/dragon. Greens golds and browns are kinda what I'm going to go with for colours I think. Needs more wrinkles?

>> No.1493671

>>1493669
That dragon does not look very atheist.

>> No.1493693

>>1493669
A 420blazeit would appreciate that. But I think you need to do more dragonal anatomy studies.

>> No.1493715

>>1493128
I thought it was supposed to be Stansfield (Gary Oldman.) I'm sad to discover I was wrong.

>> No.1493724

>>1493439
I agree that most babies are extremely ugly but I have to say baby in question seems like it tends toward the cute side, even with that sort of strange expression it's making.

>> No.1493773
File: 359 KB, 749x424, tornado2.png [View same] [iqdb] [saucenao] [google]
1493773

quick tornado study

>> No.1493776
File: 328 KB, 714x1000, WIP face small.jpg [View same] [iqdb] [saucenao] [google]
1493776

Working on a poster kind of thing for my cousin, Just looking for some crits on the anatomy and (very poor) composition so far.

Also incase peeps were wondering I like to render out the face to keep my motivation to finish the rest of the piece to the same standard :P (I get lazy at times :( )

>> No.1493777

>>1493412
Your biggest problem right now with her face now I think is the placement of features, her face feels skewed to the left. As well as her left cheek being a bit too wide and lumpy. Make sure to throw some reflective light into the guys eyes so he doesn't look so dead. But I think its all coming together nicely.

>>1493587
Before you look at the anatomy and that >>1493622 and >>1493624 are talking about you need to think more about your composition. What do you want this to say? Is he friendly, scary, who am I supposed to be seeing this as? Is he huge or is she small? For instance having a low angle looking up past her into his face really creates scale, or looking down from his vantage point can make her seem weak or small. Ring now it's an uninteresting composition mostly because it doesn't connect us to anything or anyone.

>>1493776
Lighting is a little bright maybe, I guess it all depends on what sort of atmosphere you are going for. Yeah the composition is boring but for posters it works fine, your text will help balance out the image (you are putting text in the top right?) Everything else is pretty passable, maaaybe the head should be scooted a little to the right as it's a bit off center.

>> No.1493782

>>1493777
Cheers for the crits, yeah was putting is some cliche movie poster stuff, and I'll move the head a little over :)

>> No.1493784

>>1493773
no critique for this?

>> No.1493785

>>1493773
>>1493784
It's a study, did you get what you wanted out of it? Did you learn anything? It looks a nuke although nature is crazy enough I'll buy tornado. Could use more debris or middle ground elements to give scale. But its not really crucial for anything. Move on to bigger and better things.

>> No.1493786

>>1493776
Did you do thumbnails first? Was this the best composition? The best assortment and massing of values? The best color scheme?

Are there any particular movie posters that you're drawing inspiration from? If you find many that you like, they can guide you to a strong composition.

>> No.1493787

>>1493786
No didn't do any thumbnails or look at other movie posters really, now you mention it not doing that stuff was a little stupid :( Might go have a look now and change things around a little.

Cheers for the idea

>> No.1493820
File: 202 KB, 471x700, se3.jpg [View same] [iqdb] [saucenao] [google]
1493820

>>1493276
update dunno what to do with the very top left it annoys me somewhat.

>>1493287
appreciate it

>>1493395
I still gotta figure out a transition, I want to meld things togethor more than this even.

>> No.1493833

>>1493820
hahahah i thought you were gonna render the eyes later but wow oyu totally fucking ruined this piece

it had a zorn palette vibe going in the first post, now it's just hipster edge fest

>> No.1493840
File: 179 KB, 450x800, 777.jpg [View same] [iqdb] [saucenao] [google]
1493840

>> No.1493847
File: 368 KB, 1000x743, wasuremono.png [View same] [iqdb] [saucenao] [google]
1493847

trying to loosen up and work from an amalgamation of color rather than try and force it

>> No.1493884
File: 1.60 MB, 1751x1328, wip.png [View same] [iqdb] [saucenao] [google]
1493884

Had a consultancy session with my mum since she knows the woman in the portrait to get some of the more detail, I think it looks better but I have a feeling she added some stuff just because she wanted her to look pretty but maybe that's not such a bad thing really, does it look better? passable? I also fixed the eye.

>> No.1493893

>>1493820
Love your brush work. What medium would this most accurately represent in traditional painting oils?

>> No.1493894

>>1493833
How the heck is that a "hipster edge fest", there's nothing remotely edgy to be found in that pic! I don't think you know what that word means...

>> No.1493896
File: 383 KB, 469x695, New Canvas.png [View same] [iqdb] [saucenao] [google]
1493896

>>1493820
I think you should keep butterflies crawling up his face, like this. Not clouds, butterflies. I was just lazy

>> No.1493899

>>1493896
even tho that paint over is extreeeemely lazy... I agree, I think that asymmetry and contrast could give the pic an extra boost.

>> No.1493903
File: 926 KB, 245x170, 12666342.gif [View same] [iqdb] [saucenao] [google]
1493903

>>1493899
>even tho that paint over is extreeeemely lazy

>> No.1493906
File: 93 KB, 640x480, Picture 8.jpg [View same] [iqdb] [saucenao] [google]
1493906

what the fuck am i doing.

>> No.1493907

>>1493906
draw in simple shapes first. Cubes and cylinders. Also look at the sticky.

>> No.1493908

>>1493906
look at the outline shape of the object and place it so that it fits on the goddman page

>> No.1493911
File: 107 KB, 477x444, gui.jpg [View same] [iqdb] [saucenao] [google]
1493911

i dunno what im doing anymore, it needs a background and i need to fix the tendrils coming off the cape/cloak.
bleahh

>> No.1493912

>>1493896
I agree.

>> No.1493948

>>1493833
>Zorn Palette
Thats a pretty cool compliment actually, thanks

>>1493893
I don't know but I think that the paintings I'm emulating most often are in oil, mostly.

I have a dropbox for things I want to study: https://www.dropbox.com/sh/7y5wc8obr65dra0/dJW26Cv2-4

>>1493896
I'll experiment around with more butterflies it's a nice exercise in edges

dw about being lazy at paintovers if it gets the idea across I can think more clearly about a solution myself, thanks for the input

>> No.1493955
File: 967 KB, 2456x1141, robotday20131.jpg [View same] [iqdb] [saucenao] [google]
1493955

I call it done

>> No.1493959

>>1493955
omg, it perfectly fits my browser window.

>> No.1493969
File: 519 KB, 1000x1350, quijote heroico ++.jpg [View same] [iqdb] [saucenao] [google]
1493969

Updating.
Feels like i´m losing momentum

>> No.1493990
File: 2.59 MB, 1200x2284, Horror.jpg [View same] [iqdb] [saucenao] [google]
1493990

I decided to try some right brain activities to help with my symbol drawing so I started with drawing a picture upside down.

I figured that it didn't look so bad until I turned it the right way up.

>> No.1493995
File: 553 KB, 2512x3140, santana_0007.jpg [View same] [iqdb] [saucenao] [google]
1493995

>> No.1493999
File: 314 KB, 891x700, Master Study.jpg [View same] [iqdb] [saucenao] [google]
1493999

This was too difficult for me. So either I do more of these, or I stick to simpler stuff.

>> No.1494001

please tell what can i do to improve

>> No.1494004

>>1494001
I'm new here but I'm pretty sure it goes like this.

"Read the sticky and practice"

>> No.1494013

>>1493999
>doing a study of a study
Erm

>> No.1494016

>>1493999
Don't focus too much on trying to copy the image exactly, rather copy what the artist did to create an effect, if the proportions slightly different it doesn't matter as long as you reached the end goal in a way that actually made sense.

Copying stroke for stroke will make you really good at copying things but you will never be able to create anything original with the skills you learn doing that.

>> No.1494026

>>1494016
Mmh, yeah, I'm thinking to little about what I want to achieve.
I liked the mood and lighting, didn't manage to capture that. Gotta see the bigger picture instead of copying strokes, like you said. Thanks.

>> No.1494039

>>1493884
Get.More.References.

There's only so much you can do with the primary reference you're using. Considering that the photo was not taken by a professional photographer, what do you think are the odds that the correct lighting and lens were used to capture their likeness? One of her eyes is even drifting out of focus in the reference - do you really want to use that as your ONLY source?

And in case you were wondering, the divisions between the teeth are still over-defined, and her irises are STILL too large and irregular shaped.

You also should have figured out the background much earlier. The diffuse reflections in their environment WILL have an effect on the figures. Temperature shifts from the environment are visible in your reference, but you knocked them out here (the man used to have blue light hitting the side of his face. you got rid of that temperature shift AND placed him in an all-blue environment?)

>> No.1494040
File: 202 KB, 1000x1200, venom1.jpg [View same] [iqdb] [saucenao] [google]
1494040

please help me

>> No.1494050
File: 1.57 MB, 1751x1328, wip.png [View same] [iqdb] [saucenao] [google]
1494050

>>1494039
I have been using other photographs as reference, I'm just sticking with the main reference for the pose and general proportions.

I used a blue background because the main lighting was blue in the reference and it created the most satisfying contrast between the skin tones of the people, what would you have suggested?

>> No.1494051

>>1494040
Those squiggly lines in the background? Don't do that.

Your forms are near non-existent because of inconsistencies with the direction of your light source. The mouth apparently isn't affected by light at all.

Read the sticky, study your fundamentals. You have to be able to paint basic forms correctly before you can paint complex forms. Paint those basic forms from life - you'll learn a lot more in the process.

>> No.1494054

>>1494050
Oh and I'll fix the iris' and teeth when I get back to it.

>> No.1494057

>>1494013
The original isn't a study you retard.

>> No.1494066

>>1494050
>I have been using other photographs as reference, I'm just sticking with the main reference for the pose and general proportions.

Good. Just make sure you know which photos have a good likeness and which don't. Let the ones with likeness guide the construction/proportions.


>I used a blue background because the main lighting was blue in the reference and it created the most satisfying contrast between the skin tones of the people, what would you have suggested?

Given the setup, having blue as the primary/average hue of the background is a good choice (though you do need to introduce some bluer bouncelight onto the figures). I'm not too sure how well a solid blue (or subtle gradient) works. It needs something more visually active. Study some portraiture by old masters. Hell, check out some of Nathan Fowkes' portraits as well (even the charcoal ones). The shapes of the background can be designed to promote eye flow.

If it were me, I would've began the painting process with value and color thumbnails. I am bothered by the man leaning in, trying to squeeze onto the canvas (much as he's doing in the original photo). Composition feels like an afterthought, instead of the principal design, of this portrait. Again, study some portraits by masters and see how they handle compositions with multiple figures. How often do the figures look like they're hastily cramming into the canvas?

>> No.1494085

>>1494066
To be honest with you I am not putting a whole lot of effort into the background because I am not getting paid enough money to warrant it in my opinion, and I think that the blue works for now although I may tweak it, as far as making it more interesting, the figures are kind of smooth and airbrush because of the lack of high enough resolution photos (I usually make a note of telling people to get hig re photos with good lighting but this one was kind of out of nowhere so I just went with it regrettably) So anything too textural would be distracting and jarring imo.

I don't see the pose as him trying to squeeze into the canvas but rather just hugging close to his wife and child so I don't think that is an issue so much (although I agree the composition could have been better, I was asked specifically to paint 'this picture' I tried to make it work as much as I could)

Thanks for the feedback.

>> No.1494101
File: 1.54 MB, 1751x1328, wip.png [View same] [iqdb] [saucenao] [google]
1494101

to add some contrast and a bit of depth to the values I decided to try a superhuman direction.

>> No.1494107
File: 20 KB, 416x500, nathan fowkes.jpg [View same] [iqdb] [saucenao] [google]
1494107

>>1494085
Alright, that's fair.

The points about composition are more something to watch out for in future pieces.

As for this one, what absolutely needs to get fixed is the eyes and teeth (which you already mentioned you're working on). Hints of blue bouncelight on side planes would be nice, but it's easy to incorporate with overlay layers and a tiny bit of painting.

As for the background, you could try recreating the same blue gradient, but with large, textured brushes (pic related). It MIGHT create something a little less 'artificial' feeling, but I fear it would clash too much with the way the figures were handled. See if you can whip up some interesting brush strokes for the background in five minutes, but if that doesn't work forget about it.

You might want to try a levels adjustment on the man's face or shirt (making it brighter), just so that they don't meld together as much.

>> No.1494113
File: 290 KB, 332x2220, wasps.png [View same] [iqdb] [saucenao] [google]
1494113

>> No.1494122

>>1494113
I like it.

>> No.1494123

>>1494122
Oh, but:
>Comic sans
try handwriting it if you have neat enough handwriting or find a nice casual handwriting font to use.

>> No.1494129

>>1494123
i don't have neat handwriting, comic sans was all i had

>> No.1494130
File: 521 KB, 900x552, envirostudy.png [View same] [iqdb] [saucenao] [google]
1494130

so kids, this is what happens when you decide you're too lazy to bother with drawing a horizon and proper vanishing points, and freehand everything instead
I guess I always need to learn things the hard way, huh?

>> No.1494137

>>1493777
Thank you for the advice.
Composition has been something on my mind a lot lately. A great deal of my art lacks that draw that a good composition can give a piece. I'll keep what you said in mind for the next picture.
As a general rule do you think you could say that a strong composition just needs to connect someone to an aspect of the picture?
Do you have any tips for creating better compositions?

>> No.1494172

>>1494130

Yes, because it looks like shit.

>> No.1494173
File: 594 KB, 1000x368, blocking-in.png [View same] [iqdb] [saucenao] [google]
1494173

>BABBYS FIRST DIGITAL SHENANIGAN!
So I'm enjoying the fuck out of digital drawing compared to regular, gonna upgrade that 8hrs a day to 13hrs a day.
Doing some studies. I think Ive adapded quite fast to this medium.
Here is the first wip.
Blocking in and sketching loose( atleast trying to)
Here is the deal though.
I wanna know if its ok to colorpick from the ref?
Also where is the best source to check for shortcuts. I got the brush size/opacity/colorpick down also rotate, but what about colors.
Im using Intuos 5 L. What combo(?) is the best for it?
>Also feel free to crit it.

>> No.1494215

>>1494173

No colour picking. If you really have trouble, choose a colour and then colour pick to compare your choice to the original (i.e. instant critique, seeing where you went wrong)

>> No.1494216
File: 2.42 MB, 900x1200, digital_0158fs.jpg [View same] [iqdb] [saucenao] [google]
1494216

>> No.1494224

>>1494173
>gonna upgrade that 8hrs a day to 13hrs a day.
Easy there champ. Make sure you take a LOT of breaks. That's asking for RSI or worse. Also don't color pick. If you have no fucking clue where to start with the colors, color picking around to see the general "range" of the colors isn't the worst thing in the world.

>> No.1494228
File: 822 KB, 1180x434, Detailing.png [View same] [iqdb] [saucenao] [google]
1494228

>>1494173
Starting to detail. Forgot to put the plant to a seperate layer.

>> No.1494230

>>1494224
>>1494215
Ok, thanks guys. I take a break every hour and go walk a bit(2-5 min) because i have shit eyes. But the muscles get relaxed aswell.
Gonna have to make a shortcut to the color range.
Gonna google dat shit.
>>1494228 was before I saw the comments, readjusting from this point.

>> No.1494233
File: 515 KB, 1059x902, frame.jpg [View same] [iqdb] [saucenao] [google]
1494233

Do you prefer frame/background one or two?

(Aaand I totally get if you feel you've seen this picture too many times to reply!)

>> No.1494249

>>1494233
I like the second one a lot more.

>> No.1494256
File: 862 KB, 600x1052, Imallwet.png [View same] [iqdb] [saucenao] [google]
1494256

Starting something new, never really tried water before. Had a hard time finding good examples of shallow water done digitally.

>> No.1494257

>>1494233
I prefer the second one in terms of shape, but I think the darker colour is better

>> No.1494264

>>1494257
Seconding this.

>> No.1494288

What if you had the top rounded to go mimic the circular shape and then the bottom be square to connect nicely with the bottom.

>> No.1494308
File: 2.19 MB, 2000x736, Detailing-2.png [View same] [iqdb] [saucenao] [google]
1494308

>>1494228
Last one for today. Stayed up much longer than I should have, tired as hell. Cant wait for tomorrow.
As for the pic I find my that my imagination pulls me away and I deviate somewhat from the original pic, that might have an increased effect with tiredness.
Oh yeah... Its pretty tirening on the wrist and eyes. Does not even compare to normal pencil'n'paper drawing fatigue. Should look up some maxin' relaxin guides and lenghten the breaks a bit.

>> No.1494350
File: 320 KB, 807x647, baraforce1.jpg [View same] [iqdb] [saucenao] [google]
1494350

I normally post in the animu thread but this drawing really isn't anime

its pretty homo though

>> No.1494401
File: 404 KB, 2000x736, iccorrection.jpg [View same] [iqdb] [saucenao] [google]
1494401

>>1494308
Find the flow of the objects you're drawing and emphasize them with your brush strokes to define the forms. Pic related

>> No.1494408

>people posting 10 million progress shots
fucking christ, at least delete your previous entry

>> No.1494429

>>1494408
Nah, that's okay here. /ic/ is slow.

>> No.1494436

>>1493391

>Dat browridge

In a good or bad way?
And yeah, wish I had a wooden pencil with me to get much better shading. Oh well, next time.

>> No.1494442
File: 527 KB, 720x1280, 2013-07-10-21-48-11.png [View same] [iqdb] [saucenao] [google]
1494442

>>1493382

Thanks for the feedback.

Yeah the softness is something I regret. FWIW like 90% was drawn from imagination.

I'm now drawing this one in a note 2 also from imagination.

Simmetry is giving me a hard time.

>> No.1494452
File: 458 KB, 1400x1026, Attack on Red Pandas!.jpg [View same] [iqdb] [saucenao] [google]
1494452

Just finished. Guess what i'm watching. ^-^

>> No.1494500
File: 339 KB, 467x700, blaghsket.png [View same] [iqdb] [saucenao] [google]
1494500

how do i get my digital paintings to look like they were made by someone over the age of 6? seriously whenever i try something it just ends up looking like a shitty finger painting

>> No.1494501

>>1494500

try not painting like a six year old

>> No.1494505

>>1494503
than*

>> No.1494503

>>1494501
how do i do that? the only way i know is to block in colours like i'm already doing. i don't know how to blend in a way that complements the colours already there, usually it looks better with two strokes side by side then a blur.. i need a technique to get a better effect i guess

>> No.1494507

>>1494452
No Idea but I totally want to watch it if it involves red pandas fighting

>> No.1494508

>>1494500
Maybe try doing a picture with a much bigger brush and try to use less strokes. Your picture has all it's colors in chunks and it makes it look kind of weird. Perhaps you should also mess around with the flow setting (assuming Photoshop is the program you're using). A lower flow can help create a more blended picture which could help you in certain areas. This could unify your blending and then you could come back in with a higher flow brush and add some of those hard oil painter-like brush strokes it seems like you want.

>> No.1494509

>>1494508
thanks, i'll start another study with a larger brush and mess with some flow settings.
do you have a suggestion for approaching a painting? should i block in big shapes first? that's my practice now but i never know what colour to block them in with. do i block in with the darkest colour present on the object, the lightest or the medium tone?

>> No.1494511

>>1494509
Well for starters I'm not the greatest at painting so I'd take my advice with a grain of salt.
It helps me a ton to just do the whole picture in black and white and then color over it. It aids me in establishing values and a light source. If that isn't really an issue for you and you find you can just dive right in with the colors then I think what color you choose to block in first is ultimately up to what dominates the picture and what you're comfortable with.

>> No.1494517

>>1494442
the shading makes the planes of your head look off. The bridge of the nose isn't really correct. It should spread out as you reach the bottom of the nose, not go in a straight line. Your nose is too small as well. The sides of the nostril should line up to the tear duct at least. Instead of outlining and shading the bottom lips, I would suggest shading the cast shadow that the petruding lip gives off on the chin (which should be shaded darker than the side of the lips most of the time)

>> No.1494518
File: 1.05 MB, 1600x1200, marcy.jpg [View same] [iqdb] [saucenao] [google]
1494518

did this awhile ago but am pretty happy with how it turned out, its Marceline from adventure time.

>> No.1494519
File: 498 KB, 800x1400, Bottle from life.png [View same] [iqdb] [saucenao] [google]
1494519

>> No.1494524

>>1494507
Sadly no, but still amazing, at least to me.
btw it's called Shingeki no Kyojin (Attack on Titans)

>> No.1494532 [DELETED] 

9168127753 spam this guy as much as you can (call him)

>> No.1494540

>>1494532
no. grow up

>> No.1494545
File: 262 KB, 464x700, gilprof.png [View same] [iqdb] [saucenao] [google]
1494545

>>1494500
this is me. tried another photo w/ some of the techniques discussed

>> No.1494549
File: 209 KB, 1000x1380, br.jpg [View same] [iqdb] [saucenao] [google]
1494549

You will never have a daddy bear that hugs you and tells you how special you are ;-;

>> No.1494552
File: 376 KB, 1932x629, nigbike.jpg [View same] [iqdb] [saucenao] [google]
1494552

So how the fuck does one go about constructing things like vehicles? Is there like a loomis for this shit? I pretty much gave up after I realized I had no idea what I was doing anymore.

>> No.1494564

Changed it up a lot, doing water is a bitch.

>>1494549

Love the colours and the washed out effect with the blue. His left eye kinda looks like its missing an eyeball though.

>> No.1494565

>>1494564
You forgot your picture

>> No.1494566
File: 470 KB, 1000x547, gettingwet3.png [View same] [iqdb] [saucenao] [google]
1494566

>>1494564

Forgot picture

>> No.1494568
File: 76 KB, 598x900, rocks-in-shallow-water-by-the-shore-ben-welsh.jpg [View same] [iqdb] [saucenao] [google]
1494568

>>1494566
the water needs more variation, and some blues!

>> No.1494571

>>1493773

Looks like heavy rain from a supercell. No tornadoes to be found.

>> No.1494577

>>1494545
I think it's looking pretty awesome. The face seems more together. I also like some of those hard outlines around her nose and lips. I think the hair could have benefited from a more simple look. I had an art teacher that used to say something along the lines of: "hair should either be simple or realistic. If you go half way it will immediately stand out from the rest of your picture." I've found this to almost always be true.
If you're really feeling like experimenting, I'd try an even bigger brush and have some fun with that. I think it's a good learning experience.

>> No.1494605
File: 775 KB, 500x540, jia.png [View same] [iqdb] [saucenao] [google]
1494605

night night

>> No.1494608

>>1494566
i think the perspective might be off

>> No.1494620

>>1494605
What's going on here with the filter? Are you trying to make it look like an old printed comic or something? If so, it doesn't really work. Whatever it is you're doing is detracting from the image, imo. Could you explain your goal and perhaps post the image without the filter? It looks like it could be a decent cartoon drawing.

>> No.1494621

>>1494566
The figure isn't really integrated into the scene. It doesn't seem to be impacted by the color environment, and the value seems too light, even if it's a case of you wanting the figure to light up. Instead it just looks pasted on.

>> No.1494655
File: 218 KB, 450x397, 017_2.png [View same] [iqdb] [saucenao] [google]
1494655

>> No.1494668

>>1494655
genius. Absolutely magnificent. I'm willing to pay top dollar for this piece.

>> No.1494669

>>1494668
do i sense a slight sarcasm in your tone?

>> No.1494680

>>1494216
Shit, that's nice! The water splashing in the foreground is a tiny tad overdone and a bit distracting, perhaps... Other then that, awesome!

>> No.1494681

>>1494233
I prefer the rounded shapes better...

>> No.1494828
File: 575 KB, 1060x902, beautylatest.jpg [View same] [iqdb] [saucenao] [google]
1494828

>>1494249
>>1494257
>>1494264
>>1494681

Thank you so much for replying!

I've experimented with depth of color and shape, and in the end I think I like the more rounded edges myself.

I've included two versions, the one on the left is the one closest to what I'm going for right now, while the one on the right includes the same colors but slightly sharper corners. (The motif is also slightly shifted within the frame.)

I do feel that the sharper edges in the previous post are more elegant, but some how I like the really round shapes, they have a bit more character, I believe:)

Also, rib update! the way they bend is really unnatural, but after doing a more realistic first take, I decided to go with my gut. I guess it kind of goes well with the melted skull. (which left cheek bone I have enlarged!)

>> No.1494842
File: 119 KB, 1500x1125, horsesWIP.jpg [View same] [iqdb] [saucenao] [google]
1494842

Still unsure how to do grass. Maybe I'll get a brush pack online or something.

>> No.1494844

>>1494842
Brushes won't help you if you don't know how to use them. They'll just look tacky and terrible.

>> No.1494847

>>1494844
Okay, so any good tutorials/tips then?

>> No.1494850
File: 652 KB, 1000x368, detailing-is-harder-than-i-thought.png [View same] [iqdb] [saucenao] [google]
1494850

>>1494308
Posting progress on study.
>>1494401
Thanks, will check out if my flow corresponds.

>> No.1494852

>>1494847
No, since any tip I give will go right over your head, because it requires an understanding of other fundamental aspects of art that you don't have.

The best "tip" I can give you is to go read Alla Prima by Richard Schmid, and pay attention to what he has to say about edges and squinting.

>> No.1494853

>>1494517
Thank you anon!

>> No.1494857
File: 476 KB, 500x540, yia.png [View same] [iqdb] [saucenao] [google]
1494857

>>1494620
it was originally based off a photo of an asian baby stretching their face out, but i just went mad cartoon on it i guess. was drawn super late at night hence the weird stuff going on i guess

>> No.1494865

>>1494852
I don't have time to read it, because I'm making this for someone, and I'm also really busy. Plus it costs money. I would read it if I could.
I think I'm just going to experiment with different brushes/techniques. I can already paint grass with traditional paint.

>> No.1494866

>>1494850

If it's a study, don't make shit up like the mountains. Also your values are really off in some areas like the weeds to the left.

>> No.1494868

>>1494865
All of dem excuses. Good lucky, buddy.

>I can already paint grass with traditional paint.
Sorry, but I really doubt it. If you really knew how to paint foliage well traditionally, you wouldn't have a problem painting them digitally.

Also, on the point of it costing money: Are you new to the internet?

>> No.1494869

>>1494857
I love it! Both without and with filter:)

>> No.1494872
File: 260 KB, 720x1280, Sketch114154313.jpg [View same] [iqdb] [saucenao] [google]
1494872

could someone please help me into lineweight? I understand the concept, like, thicker where it's in shadow, and where the lines intersect, and things that are closer, but I don't think I got it on this one. What did I do wrong?

>> No.1494873

>>1494868
Look, I'm not trying to get into a fight or anything. Obviously there is some adjusting when going from traditional to digital. It's not the same as holding a brush in your hand, seeing the paint right in front of you.
I don't even care anymore. I'm just going to experiment with it.

>> No.1494874
File: 171 KB, 800x1200, azn 2.jpg [View same] [iqdb] [saucenao] [google]
1494874

>>1494872
ref if you're interested.

>> No.1494875

>>1494873
+1 for maturity. The only brush I ever use is the standard round brush with pressure sensitivity, and pick up colors/blend with Alt. I don't think I'll be able to help you much with the grass, but good luck with your experimenting!

>> No.1494881
File: 1.32 MB, 1100x4677, texturestudy.jpg [View same] [iqdb] [saucenao] [google]
1494881

Starting out my rendering studies. I limited myself only to the round hard brush. If anyone could help out that would be nice.

>> No.1494883

>>1494875
Thank you!

>> No.1494884

>>1494873
>Obviously there is some adjusting when going from traditional to digital.
Yes, but it's JUST A TOOL. Changing your tools doesn't change your understanding of the fundamentals. You would know this if you actually understood WHY your grass looks better done traditionally rather than digitally. You have an understanding of a technique rather than an understanding of what exactly you're painting. Do you know what I'm trying to say here? You're using your tools as a crutch, while it should really just be used AS A TOOL to express your UNDERSTANDING of the subject and FUNDAMENTALS.

>> No.1494888

>>1494872
You focused way too much on her nipple and ass and not enough on her face or arms.

>> No.1494890

Thread is at bump limit.

>> No.1494892

>>1494884
My god, calm down. You're getting way too worked up. I know my fundamentals for the most part. I'm not going to say I don't. Like I said, it doesn't matter to me anymore. I don't know what I was thinking asking advice on /ic/.
Seriously, I'm not trying to say you're wrong, I'm not trying to start a fight, so just drop it. You're not helping me by acting the way you're acting.

>> No.1494893
File: 57 KB, 574x771, meow.png [View same] [iqdb] [saucenao] [google]
1494893

Rate my furry

>> No.1494895

>>1494892
> I know my fundamentals for the most part. I'm not going to say I don't.

That's the thing, though. I'm trying to get you to understand that you DO NOT know your fundamentals.

Am I wrong? Anyone else want to chime in here? I feel like you're just rejecting my advice because of the way it's packaged.

>> No.1494896

>>1494893
2/10
Apply yourself.

>> No.1494897
File: 170 KB, 460x367, 1373386802284.png [View same] [iqdb] [saucenao] [google]
1494897

>>1494893
>Furry
>Absolutely no visible signs of Furr

0.01/10

>> No.1494900
File: 2.22 MB, 2000x736, Finished...For-now..png [View same] [iqdb] [saucenao] [google]
1494900

>>1494850
Had some issues with this one, off to study painting basics. Will study stuff from crtlpaint. And future studies will be conducted from old master's paintings.
>>1494866
Couldnt help it.

>> No.1494905

>>1494892
I don't know if it's just a very early phase of your process but it seems you have 2 cardboard horses in a surreal world. From what I can see now I have to agree with >>1494895, you have a lot of basics to learn and there's no shame in admitting that
>I don't know what I was thinking asking advice on /ic/
Honest feedback? Brushes should only be used as a finishing touch or when doing something extremely work-intensive like leaves. I wouldn't recommend using brushes when doing grass

>> No.1494926

>>1494905
I've only ever seen brushes really work in hair, other than that, you get that tacky feel mentioned earlier.. The artist of the past didn't need brush packs, so neither do we.

>> No.1494955

>>1494926

Didn't really follow your discussion with that guy who posted the horse image, but just fucking stop parroting this bullshit. Traditional artists didn't paint an entire image with just one brush either you fucking idiot. They used tons of tricks to give different things different texture. Plus they have the natural texture of the canvas and their brushes. A hard round has zero texture, a brush like that doesn't exist in real life.

Yes you can paint a good image with just a hard round if you understand what you are doing. Is it a smart thing to do? Hell no, it will always look worse than something done by someone who understands to use appropriate brushes for different purposes.

>> No.1494963

>>1494955
Yeah, he's not the one who was having the discussion with the horse guy.

What I said (the original person who was talking to the horse guy), is that what brush he uses doesn't matter, because he won't know how to use it, and because he won't know how to use it, it will look tacky.

>> No.1494968

>>1494963
Why wouldn't I know how to use it? I'm not talking about those stupid brushes with actual grass. I'm talking about just a simple texture brush that I can use to create grass. I know how to use brushes. And to the other anon, yes, this is just the early stage of it. I'm starting to go more detailed now.

>> No.1495000
File: 78 KB, 600x872, giant 4 lr.jpg [View same] [iqdb] [saucenao] [google]
1495000

>>1494968
> I'm not talking about those stupid brushes with actual grass.

You see? If you had your fundamentals down, understood how to utilize brushes to work WITH you, instead of FOR you, you would be able to use these "Stupid brushes with actual grass" properly, without it looking tacky.

Again, learn your fundamentals instead of trying to find brushes to use as a crutch.

>> No.1495003

>>1495000
That's what I'm assuming is a finished piece. Are you not hearing what I'm saying? I know how to use brushes, I know my fundamentals. Seeing as this thread is descending further and further, I'm going to stop replying to you.

>> No.1495010

http://ctrlpaint.com/videos/form-not-shape

>> No.1495093

>>1495003

never, ever ever say something like "i know my fundamentals" on /ic/. unless you want a mob with pitchforks and torches running down your door.

basically, always pretend like you think you are the absolute worst artist in the world.

>> No.1495331

>>1495003
zedig.deviantart.com/art/Brushpack-numbah-two-373428542