[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 139 KB, 434x614, drawthreadgo!.jpg [View same] [iqdb] [saucenao] [google]
1489115 No.1489115[DELETED]  [Reply] [Original]

Draw Thread!

>Previous Thread
>>1486851

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushe s-1/
pandemoniumart.net/brushes/
theroundtablet.com/2011/06/27/pho toshop

>> No.1489127

Don't want to make a seperate thread in case it's false alarm:
Squidoo wants to lock the Beginner's Guide (due to "Questionable content on linked pages" and "Suspicious inbound links")

In case they do delete it, would you prefer me to just move the content elsewhere or write a new guide (together with anon, that is)?

Going to bed, will check again tomorrow. Have fun drawing/critiquing!

>> No.1489148
File: 583 KB, 1654x1000, varus, the arrow of retribution++++.jpg [View same] [iqdb] [saucenao] [google]
1489148

I drew this. Tear it apart.

>> No.1489149

>>1489148
Sorry, I'm not critic, but I would support him on bot. If you know what I mean.

>> No.1489151
File: 118 KB, 1500x902, William-Adolphe_Bouguereau_-study.jpg [View same] [iqdb] [saucenao] [google]
1489151

trying to bougereau study for hair and edgecontrol.

>> No.1489154
File: 549 KB, 1024x512, 1370412724351.png [View same] [iqdb] [saucenao] [google]
1489154

>>1489149

/lolg/ pls.

>> No.1489157
File: 38 KB, 480x360, 1363395763407.jpg [View same] [iqdb] [saucenao] [google]
1489157

>>1489148
Lemme tell you what, I've done some archery and what the fuck is up with that stance? Archers typically stand straight up, legs just a bit apart. The way you've got him standing looks uncomfortable as fuck, and balancing like that would only be a distraction while shooting.

>> No.1489158

>>1489148
very static perspective
eye catcher is the beam
hair and cape could flow with some harmony

>> No.1489163

>>1489157
That girl is holding the bow backwards...?

>> No.1489170

>>1489157

I tried to give him a fuck i´m charging this one arrow with all my strenght. But yeah, maybe it´s not a methodical stance.

>>1489158
Thanks, i will try to mess with perspective more.

>> No.1489204

>>1489163
No, the bow flips around like that after the shot is fired. (Does not apply to all forms of archery, obviously)

>> No.1489212
File: 235 KB, 1536x2048, CAM00183.jpg [View same] [iqdb] [saucenao] [google]
1489212

>Second time drawing self portrait from life.
>First time on hard A3 paper.
Complete disaster.
Shouldnt have picked an awkward position. Kept fumbling around.
Critiques welcome.
IMO fucked up eyes, mouth extra hard. Failed to render hair.

>> No.1489220
File: 240 KB, 1536x2048, CAM00184.jpg [View same] [iqdb] [saucenao] [google]
1489220

Changed the mouth a bit.
I think i should just start over tomorrow. This is a trainwreck.

>> No.1489227

>>1489220
jesus christ how horrifying...
don't bother starting over
stop symbol-drawing and start doing some 2 minute gesture studies
studying some loomis might help you to understand facial anatomy too

>> No.1489230 [DELETED] 
File: 1.67 MB, 2635x3407, beauty15.jpg [View same] [iqdb] [saucenao] [google]
1489230

Small update.

I've had some problems with my inspiration lately, but enjoyed working on this to night. Mostly tweaking around the face. I think I consider her face done for now, time to start working on the rest:)

Any thoughts or crits are warmly welcome!

>> No.1489234
File: 507 KB, 1160x1500, beauty15.jpg [View same] [iqdb] [saucenao] [google]
1489234

Small update.

I've had some problems with my inspiration lately, but enjoyed working on this to night. Mostly tweaking around the face. I think I consider her face done for now, time to start working on the rest:)

Any thoughts or crits are warmly welcome!

EDIT: forgot to down size, sorry!

>> No.1489242

>>1489220
I don't think it's horrible, I actually think the eyes are quite good! But paying a bit more attention to construction and shadows might work.

>> No.1489244

>>1489234
I have seen your work (this picture) many times before.
Seems like you put quite the effort into it, even though I see rarely any changes, heh. (sorry)

Anyway, this one is all good and fine so far, but you need to get some colours into it.
It is way to de-saturated. (very important - to breathe some life into this concept)

The skull is obviously not realistic - but I don't even think thats necessary. Try working on the eye-holes a bit more though. They seem like buttons and not 3D-space curved inward.

Add some background aswell, this is the time where you should do that, Especially before you go heavy into colours. Just to make sure everything fits together.

Positive things:
- Obviously the amount of detail. Keep that going! (Dont forget the loose studies though =) )
- Overall face structure is nice.
- And of course the concept is, well atleast something new for me. Wierd but cool.

Final tipp: Find some areas that are going to blend into the background in the end.
One end of the bow for example.
Or the are of the neck.
Just smooth it into the background with a soft round.

All down to personal taste though.
Eagerly awaiting the final - keep going!

>> No.1489265
File: 181 KB, 580x750, yywagj3m.jpg [View same] [iqdb] [saucenao] [google]
1489265

>>1489244
me again.
Now, before anyone throws hate at me like crazy.
Just been using some very cheap layer tricks to give your piece some colour. (and it looks shitty, hah)
You can obviously do a million times better if you paint it yourself.
But this might give you an impression on how colour could bring your painting to life.

Good luck.

>> No.1489329

>>1489265
reminds me of that one cheap faggots work.. cant think of his name but he does cheap faggotry just like this.. woulnd't be suprised if you traced it from hiim

>> No.1489330

>>1489329
The guy you're replying to just edited it a bit, and the guy who's been working on it has posted progress over the past couple of thread.

>> No.1489333

>>1489330
oh well in that case im targetting the fagot who stole that piece of shit art in the first place..

carryon

>> No.1489338
File: 363 KB, 2100x2100, Wildstar request 3 .jpg [View same] [iqdb] [saucenao] [google]
1489338

Critique me!

>> No.1489339

>>1489338
massive faggot and your works sucks.. >DA GO.

>> No.1489342

>>1489212
>>1489220

Nah, don't beat yourself up over it. You need to get a basic idea of how to set up drawing yourself in a mirror. Segment the entire paper with 5 lines going across it. From top to bottom, each line should represent your hairline, your browline, the bottom of your nose, your mouth, and the bottom of your chin. Study your face for a bit before you do this to see where the lines need to be placed. For starters just draw your face from the front, get comfortable memorizing your facial features before you attempt trying a 3/4 drawing.

>> No.1489343

>>1489339
THANKS

>> No.1489344
File: 279 KB, 1360x768, ineedmorestudies.png [View same] [iqdb] [saucenao] [google]
1489344

Just postan so I can post progress later, also critique and shit. Also any advice on better/ smoother rendering appreciated.

>> No.1489346

>>1489344
Is that supposed to be a girl? If it is the adam's apple needs to go pronto; hair needs some work as well but I'm not gonna rag on you over it because the piece isn't finished and you're still working on it. The values on the flesh look good so far but they need to be smoothed out some more.

You're using the smudge tool to blend correct? If so, stop and work on blending with your brushes and brush settings; that's what they're there for.

>> No.1489351

>>1489346
It's an androgynous dude (at least in the face department), so far that's the only part I feel I'm getting right. Also nope, not even fucking with the blend tool since I heard it's aids. Just eye drop/ soft paint brush. The hair I kinda just went batshit insane since I plan on going over it again. The thing that gets me about it is the value placement.

>> No.1489353

>>1489234
CAN SOMEONE PLEASE FIND THE ARTIST HE IS STEALING THIS WORK FROM??

HE DOES THESE EXACT THINGS BUT WITH SKULLS AND COGS AND TRADITIONAL.

HE IS FROM SOUTHERN CALIFORNIA I THINK LONG BEACH OR LAGUANA.

STOP STILLING OTHERS WORK ITS SHIT ANY WAYS.

thanks.

>> No.1489356

>>1489353
no one cares, stop being autistic.

by that logic, no one should draw little girls, cupid and angels because bouguereau did it.

>> No.1489357

>>1489353
Glenn Arthur

>> No.1489359

>>1489356
no faggot it's an exact copy... stop being a faggot

a theif is a theif. some one who copys stary knight and does it with a slightly different pallete is still copying stary night.

>> No.1489360

>>1489265
Jay Z's upper lip

>> No.1489365

>>1489359
> it's an exact copy

I'll believe you once you laid down the proof, until then you're still autistic in my eyes.

and if you're so obsessed, find the proof yourself because most of us doesn't give a damn shit.

>> No.1489367
File: 289 KB, 482x750, tumblr_mpelexuVhE1r0uzi7o1_500.png [View same] [iqdb] [saucenao] [google]
1489367

comic page im almost finished, ended up tilting it to the left just to make it a little less boring. turned out aiight but theres still so many things i need to work on. i need to get more LOOMIS in me

>> No.1489374

>>1489365
well i hope someone steals your work.. actually no one ever wood because you are shit theif. stop defending yourself you and i both know who you are stealing from.

>> No.1489380
File: 29 KB, 657x400, omarsts.jpg [View same] [iqdb] [saucenao] [google]
1489380

What does /ic/ have to say?

>> No.1489385

>>1489353
Hey there autist. I don't suppose you mean Chiara Bautista? Not that this anon is stealing their work anyway. Drawing pretty, yet grotesque girls is hardly a new concept.

>> No.1489395

>>1489385
nah bro.. i mean it's an exact copy of someone elses work.

i used to have him on google+ and he was even featured on juxtapoz and shit.

>> No.1489397

>>1489357
bingo!

>> No.1489406

>>1489395
Checked Glenns stuff. Saying its an exact copy is just lying..

>> No.1489407

>>1489406
not same dude but you have to admit it pretty much a knock of his shit.

>> No.1489410

>>1489407
The thing is that what makes the pieces similar, which is only surface themes because the styles are different, is so simple- a pretty girl and unnerving/unappealing scenes/object is so simple that its like saying drawing fruit on a clothed table is an attempt to copy someone

>> No.1489414
File: 2.03 MB, 3500x2188, jug fix.jpg [View same] [iqdb] [saucenao] [google]
1489414

renderred some inbetween studies.Wondering if I should make the background a more complimentary color

>> No.1489461
File: 18 KB, 517x378, huehuehue.png [View same] [iqdb] [saucenao] [google]
1489461

wip pixel art, just got some basic colors down.

>> No.1489464
File: 351 KB, 1920x1080, desktop2.jpg [View same] [iqdb] [saucenao] [google]
1489464

>> No.1489468

>>1489464
Sweet-ass colors, but things are too smooth and that makes me bored. If you're trying to achieve hyperrealism, put some noise on your surfaces.

>> No.1489470

>>1489414
It looks good but the only thing I see is that the pose looks a bit too stiff for the action... Like if you're going for a fanciful, fast sword movement I feel like his body should be doing more leverage for him to move the sword that way.
But that's just my opinion, I think it looks really good and I'll be looking forward to the finished drawing.

>> No.1489471

>>1489468
actually, I was going to make an action scene on the fore ground, Everything was eyeballed, Its my desktop. I just haven't decided what I want to make the scene of...

>> No.1489474
File: 362 KB, 427x1315, sexy sexy.png [View same] [iqdb] [saucenao] [google]
1489474

shitty recent work. go ahead and tear it up

>> No.1489476
File: 22 KB, 517x378, huehuehue3.png [View same] [iqdb] [saucenao] [google]
1489476

>>1489461
fixed and layed down some more colors before i hit the hay
gonna put a person under the tree, this gon b hard.

>> No.1489478

>>1489476
Your palette is very easy on the eyes, I like that, I don't wanna say much because it's still in very early progress but I definitely wanna see the finished product.
I never really got how one does pixel art but this looks great!

>> No.1489480
File: 2.79 MB, 1920x1080, bnwgirlstudy.png [View same] [iqdb] [saucenao] [google]
1489480

Drew this for a study thread that 404'd before I finished. Totally new to digital painting, tell me what I'm doing wrong.

>> No.1489483

>>1489480
my guess is not enough definition and small linework detail. look up speed painting in youtube if you're looking for this kind of technical work.

>> No.1489484

>>1489244

Hello, thank you so much for sharing your thoughts with me! :)

Yes, I have put quite some effort into, and the lack of progress has been bothering me to. I have been thinking of creating a new layer over it and experiment more boldly, but as I think the initial style and idea is very close to what I was going for, I dropped it.

I’m having a hard time getting some colors into it, even though I too definitely see the need. I feel it easily loses the eerie feel I’m going for, but I’ll keep on trying until I get it right!

I’ll do some work to make the eye holes look more concave, and start working of the background:)


Again, thank you so much for your input, it means a lot to me!
>>1489353

All I can say is that I don’t consider this piece art theft. The piece fuels of my own drawing from 2007, and brings together influence from other artist that I have admired. I checked out Glenn Arthur, and while I see many similar traits, I have not used him for any inspiration. (I am however impressed with his abilities with traditional mediums!)

My original piece from 2007 was however inspired by one gray elephant’s piece: http://www.onegreyelephant.net/mod/custom4.htm

>> No.1489492
File: 534 KB, 1169x1654, elffinal123456.jpg [View same] [iqdb] [saucenao] [google]
1489492

#1

>> No.1489493
File: 478 KB, 1169x1654, elf222.jpg [View same] [iqdb] [saucenao] [google]
1489493

>>1489492
#2, which one is better?

>> No.1489497

>>1489493
latter

>> No.1489504
File: 119 KB, 1010x699, Uasdsd11111.jpg [View same] [iqdb] [saucenao] [google]
1489504

i'm so excited /ic/. this is easily gonna become the best thing i have ever drawn in my life. can already see that it's going to be portfolio material (by my standards) although i didn't even intend to start working on a portfolio yet.

improving feels so fucking good man.

sry if i'm annoying the fuck out of everyone with my spamming this shit.

>> No.1489509

>>1489461
>>1489476
I dont know man, should'nt look pixel art like it was made pixel by pixel ?
Meaning you would have to make it on a canvas 100 times smaller and scale it up when its done..

>> No.1489513

>>1489509
It's been a while since I've read anything about it. So, foggy memory.

You can block out the colours of the scene and refine and touch everything up pixel by pixel without anti-aliasing. It doesn't have to be resized, or so I believe.

>> No.1489522
File: 593 KB, 895x1500, beauty17.jpg [View same] [iqdb] [saucenao] [google]
1489522

Some experimental sketching and a.. background. Very boring, not sure if I'll keep today's work. The idea for the background now would be to work further to create an Art Nouveau inspired look, but not sure if that would break to much with the more Rococo style of the rest of the piece.

>> No.1489527

>>1489353
>>1489359
>>1489374
>>1489395
Shut the fuck up and post the one it's stolen from then, you dumb fucking faggot.

Not "will someone else find it for me," stop being lazy you cunt.

>> No.1489528

>>1489522
Ah. Good work. so you hold your promice with the background.
the Idea is great, I love the arch. considering the background colour try to make a fading one.
Keep the bottom at a value that is similar to the girls cloths or whatever she will wear, the further up the more contrast in value the background could/should have to make the face of the girl pop and drag the viewers attention.
Also, get rid of the rest of the white background.
No whites, no blacks - atleast not in those quantities - you know the deal.

>> No.1489530

>>1489504
I really like this piece, only thing is that I still feel that the energy/focus of the tentacle is not directed towards the doll, rather out of the picture, towards the right. The picture is good, but lack connection between the tentacle and doll composition wise.

>> No.1489531

>>1489522
Aw man. somehow this piece really drew my attention now.
Besides the backgroud.
I love you have the skull on her rotten side, symbolic for death and (evil?) How about you make her ear-ring a cross with a little highlight spark on it, symbolic for pureness and god or something.

Now dont get me wrong, I am not religous at all - but the contrast would be great.

Just an idea though, heh.

>> No.1489532

>>1489504
Feels like there's something missing. You see this tentacle coming out of nowhere, it's pretty hard to make anything out of it.
I suggest you add another small one wrapped around the wall on the left

>> No.1489539
File: 843 KB, 1200x2000, gninja.png [View same] [iqdb] [saucenao] [google]
1489539

Trying to draw fabric

>> No.1489542

>>1489539
If you try drawing fabric for your first time, just drop the whole human concept. get yourself a towel or look up references for simple pieces of fabric lying around and the focus on the actual fabric.

How do the folds work, what about the texture etc.

Focus on the subject you are studying one at a time. the other day you are going to practice humans and then you can combine them. Otherwise its always going to kind look wrong.

Good luck.

>> No.1489547

>>1489127
nooo im still in step two lol. id appreciate if u move the content however a new better(if its possible) guide would be great ;)

>> No.1489576
File: 388 KB, 2675x1298, two.jpg [View same] [iqdb] [saucenao] [google]
1489576

motherfucking hell. i cant seem to be able to understand how her horns work and holy fuck I don't know how to eyes.

each time i'd do the eyes, i'd erase it and go back to horns. fuck up the horns then eyes... endless lope.

>> No.1489578
File: 51 KB, 800x600, goat-s-horns-long-beautiful-17974704[1].jpg [View same] [iqdb] [saucenao] [google]
1489578

>>1489576
Google "goat horns" and find different angles.

>> No.1489595 [DELETED] 
File: 98 KB, 1216x1670, pose_study_mask.jpg [View same] [iqdb] [saucenao] [google]
1489595

next step is probably going to be a background

>> No.1489610

>>1489504
I feel that some of the objets don't blend in. Also, what the fuck is up with the perspective on that rocking horse?

>> No.1489612
File: 17 KB, 480x640, lacoon.jpg [View same] [iqdb] [saucenao] [google]
1489612

some anon told me to push the value the other day

>> No.1489617 [DELETED] 
File: 315 KB, 1216x1670, pose_study_mask.jpg [View same] [iqdb] [saucenao] [google]
1489617

>> No.1489628
File: 104 KB, 1216x1670, 19003468457772.jpg [View same] [iqdb] [saucenao] [google]
1489628

>>1489595
I don't know why, but I feel like there's something slightly off about this.
Some small things are:
His right foot(boot) looks sort of crooked.
His right hand sort of blends in with the left.
The shirt looks weird on his right arm, I can't really see what's going on.
And I think the thing that's mostly bothering me, is the head. I couldn't really see why at first, but I think it's because it looks completely flat because it's completely dark on the right side, so it sort of looks like it's just cut off there.

>> No.1489626
File: 302 KB, 1216x1670, pose_study_mask1.jpg [View same] [iqdb] [saucenao] [google]
1489626

>> No.1489636

>>1489628
thanks man, I'll try to fix those and repost (although I reposted with the simple background already)

>> No.1489640
File: 240 KB, 1600x1311, values and contrast.jpg [View same] [iqdb] [saucenao] [google]
1489640

>>1489626
With stuff like this it's really easy to push the contrast, and the lighter is the only real light source as I can tell (or it should be because it makes for a more interesting painting)

I'll let the paintover do the talking since I'm hot and can't be bothered to explain.

>> No.1489641

>>1489640
obviously you don't have to make everything black I just painted completely over everything just to make a point.

>> No.1489643

>>1489640
>>1489641
I already had a really strong base light coming from the right, when I took the reference picture, the mask and little saturation I did for fun, so the study had something else than my face in it. This is a cool light-trick though. Might use it in the next study. Thanks for taking the time!

>> No.1489652
File: 296 KB, 1216x1670, pose2.jpg [View same] [iqdb] [saucenao] [google]
1489652

>>1489628
tried to fix the things you pointed out.That pitch-black head side wasn't the best idea

>> No.1489656

>>1489652
can you post the ref? you can obscure your face if you want.

>> No.1489659
File: 306 KB, 1944x1284, rewatchin ergo proxy on blu ray urrr mah gurd mah dick.jpg [View same] [iqdb] [saucenao] [google]
1489659

redoing the left chick

So far my collection of knights is looking rather sexy. Gonna slap on some random colors later on. I just want the overall feeling down first.

>> No.1489663
File: 954 KB, 1651x2592, ref.jpg [View same] [iqdb] [saucenao] [google]
1489663

>>1489656
sure

>> No.1489669

>>1489530

thank you! yeah i notice that too, i'm definitely still gonna try to tackle that somehow

>>1489532

that could work yeah but i'm not sure how it will affect the composition (which is not super good to begin with) i'll try your suggestion, thank you!

>>1489610

is it messed up? wouldn't surprise me if it is but it's not like super obvious right?

thanks for the feedback guys

>> No.1489672
File: 45 KB, 480x640, push it more.jpg [View same] [iqdb] [saucenao] [google]
1489672

>>1489612

Push them values more.

>> No.1489676

>>1489672
im at my darkest (the photo is making it look lighter than it is) but ill shade more furiously, thanks.

>> No.1489679
File: 121 KB, 1000x1108, ingenioso hidalgo donquijote++++.jpg [View same] [iqdb] [saucenao] [google]
1489679

Updating. About to call it finished.

I think this is my best work, technically speaking. I mean, it´s shit, but it is the best looking shit i can produce.

>> No.1489687

>>1489663
using the things in hte background of this ref in your painting wouldve been far more interesting than your super edgy color scheme and composition

>> No.1489697

>>1489687
it's a study, I only had intention of referencing - and drawing - the figure. I never said there was any sort of powerful composition, or that I had any knowledge of color. I just wanted to learn proportions and tone. Not everything posted here is supposed to be a polished work of art.

>> No.1489698

>>1489679
first thing i notice is the unnerving contrast between the plasticy digital flesh and cheap texture brush you used on that hat

>> No.1489701

>>1489697
you'd learn more from studying the background of the reference as well instead of cherry picking the figure and transplanting it into some edgy background

>muh study

>> No.1489703

>>1489701
yeah but he said hes just practicing figures right now. Why would I draw the curtain behind a model when Im practicing gesture?

>> No.1489706

>>1489703
Right, because taking references out of the lighting situation they are in and transplanting them into background created by a babby artist with limited understanding is totally the way to learn, right?

Don't be ridiculous, I didn't say copy the background exactly, but the background of that reference has far more kinship to that figure than the shitty imaginary background that anon used in his study

making pictures is about all of the elements agreeing, you shouldn't try to remove yourself from that mindset when studying just because its convienent

>> No.1489709

>>1489706
so when you want a reference for a body position and use some reference from the net, you draw and paint all of its surroundings, even the ones you DON'T want in your image. Great

>> No.1489717

>>1489709
>implying babby artists should be making composite images sourced from multiple references

>> No.1489738
File: 27 KB, 517x378, huehuehue4.png [View same] [iqdb] [saucenao] [google]
1489738

>>1489476
started work on a tree, rocks are about done.

>> No.1489750
File: 510 KB, 1000x1080, Hands.jpg [View same] [iqdb] [saucenao] [google]
1489750

Ref:
http://teyoliia.deviantart.com/art/2611-071208-105882140

>> No.1489756

>>1489750
Looks really nice though bottom left looks really odd. Is the light meant to only just hit each finger (except the thumb of course)? Because it looks unnatural. If that was the idea with it then never mind.

>> No.1489759

>>1489750
>>1489756
I'm retarded, completely forgot you posted ref.

>> No.1489765
File: 392 KB, 1000x1415, quijote heroico.jpg [View same] [iqdb] [saucenao] [google]
1489765

What if Don Quijote was a comic hero.

>> No.1489770

>>1489765
He would emulate golden age comics instead of knightly tales

>> No.1489771
File: 71 KB, 512x700, kobolt.jpg [View same] [iqdb] [saucenao] [google]
1489771

adventure kobold

>> No.1489781 [DELETED] 
File: 107 KB, 477x444, gui.jpg [View same] [iqdb] [saucenao] [google]
1489781

just doing this as a little thing for fun while im getting pissed off at work.

i feel like it needs more, something, but i'm not sure what.

>> No.1489784
File: 445 KB, 1000x1415, quixoticredline.jpg [View same] [iqdb] [saucenao] [google]
1489784

>>1489765
his pelvic tilt in that image looks kind of terrible, rein it in a little, looks like he has back problems.
if you can actually, try making the curve from the top of his pecs down to the upper thigh to make it a little more natural also, try to show off his gluteus maximus on the left side of his body. mirin your lines though. very clean for a sketch.
sorry for the shitty redline

>> No.1489788
File: 243 KB, 670x710, guisemireal.jpg [View same] [iqdb] [saucenao] [google]
1489788

>>1489781
and another version of the same design.
posted this some weeks back, made minor fixes, still need to add some back lighting on the cloak though

>> No.1489789
File: 29 KB, 517x378, huehuehue7.png [View same] [iqdb] [saucenao] [google]
1489789

>>1489738

>> No.1489798 [DELETED] 
File: 300 KB, 558x701, jadwip.png [View same] [iqdb] [saucenao] [google]
1489798

not sure if this qualifies for the animu thread
either place i put it im going to get crucified though

and critique is more than welcome

>> No.1489806

>>1489151
You've made the eyes too big, the forehead too small, and the shape of the nose tip is off.

You're missing some rich, warmer hues in the hair and the midtones of the face. Bouguereau's looks lively while yours looks pasty (granted, the difference is subtle).

Many of the thin lines you have in the hair and beard are too high contrast, and aren't working with the overall forms of the locks of hair.

>> No.1489811

>>1489474
The lines are sloppy and unappealing. If you're going for a simplistic representation, you at least need smoother, better controlled lines.

I don't understand why the bridge of her nose is represented by a line going down the center of the nose. I also don't know why she has an adam's apple. Is she supposed to be transgender?

>> No.1489812

>>1489781
Don't ever use the smudge tool ever again.

>> No.1489821
File: 263 KB, 963x1563, nakee.jpg [View same] [iqdb] [saucenao] [google]
1489821

does life drawing qualify for a drawthread post? this is from the last life drawing session i went to, last week.

she was really curvy and when i tried to focus on extremely accurate anatomical representation the drawings felt to rigid and in conflict with how kind of fluid her form was because of how hidden the structure within was, so in this one i was a bit more interpretive. The proportions/accuracy were compromised a bit but i liked it more than the others

i apologize for the horrid quality, i don't have a digital camera and the camera on my phone is pretty bad.

>> No.1489822

>>1489812
Don't ever listen to terrible advice like this.

>> No.1489828
File: 926 KB, 1500x635, IMG_0098.jpg [View same] [iqdb] [saucenao] [google]
1489828

Here's a couple figures I drew from photo reference. I know they're awful, but it can only get better.

>> No.1489830

>>1489821
I really like it

>> No.1489842
File: 31 KB, 517x378, huehuehue12.png [View same] [iqdb] [saucenao] [google]
1489842

>>1489789
couldnt get the path texture the way i wanted so i made it into a little stream.

>> No.1489849
File: 603 KB, 855x1500, beauty18(2grader cw).jpg [View same] [iqdb] [saucenao] [google]
1489849

Another take on nouveau back ground. Not sure about the placement of the dripping paint, but I think I’ll keep it to extend the thought of decay in order.


>>1489528

Thank you so much!

I’m not quite sure if I get what you mean by "fading" color, are you thinking two colors melting together, or one color fading, in that case towards what? I’m having a bit of a hard time finding a color to make her face pop without eating the ribbon, but I'll play around. As for now I’m thinking a lavender sky growing lighter towards the bottom, including some light clouds. I might experiment with some other colors to give the picture some more “pop”. :)

At the moment I kind of like the idea of keeping some pure white as a kind of negative space, but is this an artistic no-no?


>>1489531

I’m very flattered to hear your thoughts on my work! I don’t think I’ll include any crosses in this piece though, as it is quite filled with symbols as it is, and the cross symbolizes a lot more than just purity to me.. :)

For purity I originally wanted to go with white lilies, but went with white roses instead, which turned out pink.. Also, the shape of her earring is inspired by the “fleur de lis”, which is connected to the Virgin Mary. Also, Pearls = Pure(, to me at least).

I’m not religious either, but I too love some religious symbolism! :D

>> No.1489853

>>1489812
i'll use it whenever the fuck i want, you ain't mah daddy!
>>1489822
haha, they got a point though, i probably do rely on smudge too much when im mouse painting, but blending is a real bitch without it.

>> No.1489855

>>1489842
Hey, this is looking pretty good so far! I was wondering how you'd be working from the blocks of color (when I pixel, I start from lines and pixel that in) but this is looking really nice.

>> No.1489865
File: 816 KB, 1500x1500, practice8.png [View same] [iqdb] [saucenao] [google]
1489865

Trying out a new brush.

>> No.1489868
File: 697 KB, 1125x1500, hearthilly.png [View same] [iqdb] [saucenao] [google]
1489868

>>1489115
friend's oc, how's the painting?

>> No.1489921
File: 638 KB, 1162x625, Habunake.png [View same] [iqdb] [saucenao] [google]
1489921

Working on this for fun, any thoughts? I've only worked on the face so far but what do you guys thing?

>> No.1489934

>>1489921
Learn color.

>> No.1489936

>>1489115
>easily spot mistakes (as if seeing the drawing in a mirror)
>but only when drunk
please send help

>> No.1489937

>>1489934
What do you mean?

>> No.1489941

>>1489855
thanks anon
i used to do outlines and color them in too but i find this helps me get a better sense of color if i block them in first, to be honest it's my second time using this technique ever lol.

>> No.1489943

>>1489849
it wouldn't hurt to extend the cheek bones on the skull a bit.
unless its a mythical creatures skull.
given its size.
then it looks cool.
but beefier cheekbones would look more skully imo

>> No.1489976
File: 51 KB, 626x845, phelpssurreal.jpg [View same] [iqdb] [saucenao] [google]
1489976

critique. this is a surreal rendition of a picture of michael phelps i found in a magazine. i'm in high school, and this is the third attempt i've ever made at a realistic, shaded picture. but still, brutal honesty is encouraged.

>> No.1489978

>>1489921
/vp/ would enjoy it
>>>/vp/12901423

>> No.1490057

>>1489474
are those dicks on her shirt

>> No.1490058

>>1489492
fuck that is sexy

>> No.1490059

>>1489771
sick

>> No.1490063
File: 37 KB, 517x378, hueuheuhe4564.png [View same] [iqdb] [saucenao] [google]
1490063

>>1489842
another update, going slow because the trees are annoying to do.

>> No.1490117
File: 164 KB, 1040x866, lemur.jpg [View same] [iqdb] [saucenao] [google]
1490117

I decided to stop drawing kitties and draw a lemur instead

I'm practicing human anatomy in between drawing these things

>> No.1490125
File: 38 KB, 840x1400, gninjafun.jpg [View same] [iqdb] [saucenao] [google]
1490125

>>1489539
How are the folds looking on this?

>> No.1490129
File: 190 KB, 1040x866, lemur2.jpg [View same] [iqdb] [saucenao] [google]
1490129

>>1490125

I like it! Although the folds down the front of the jacket from the hood look a little unnatural. That could be just me

>> No.1490136

>>1489504
It's a dark room with a pretty strong light-source right? Add shadows.

>> No.1490144
File: 721 KB, 1500x1500, poison bog2.jpg [View same] [iqdb] [saucenao] [google]
1490144

Posted this in another thread, but got no bites. What ado you guys think? I'm trying to get away from starting with a grey layer.

>> No.1490145
File: 1.33 MB, 1552x2476, study6.jpg [View same] [iqdb] [saucenao] [google]
1490145

>>1490144
Is it supposed to lack shadows? we need to go darker

>> No.1490150

>>1490144
Reminds me of Disney's Snow White. With the gator logs.

>> No.1490157 [DELETED] 

I've been painting these rocks for like 4 hours. I love painting rocks.

>> No.1490158
File: 590 KB, 1750x1000, facility.jpg [View same] [iqdb] [saucenao] [google]
1490158

I've been painting these rocks for like 3 hours. I love rocks.

>> No.1490160

I swear, this thing was several shades darker on my mac. (but probably still too light)

>> No.1490163
File: 202 KB, 1040x866, lemur3.jpg [View same] [iqdb] [saucenao] [google]
1490163

>>1490129

>> No.1490166 [DELETED] 
File: 133 KB, 1000x1296, chariot.jpg [View same] [iqdb] [saucenao] [google]
1490166

hey hey hey

>> No.1490169
File: 170 KB, 1000x1656, chariot.jpg [View same] [iqdb] [saucenao] [google]
1490169

hey hey hey

>> No.1490188
File: 357 KB, 706x518, volt (2).png [View same] [iqdb] [saucenao] [google]
1490188

Things to do next time:
>proportions
>palette
>reference
>proper sketch
So much to learn, gotta love dis

>> No.1490190

You guys accept NSFW too?

I have one work that I need to be checked for any catastrophical errors.

>> No.1490191

>>1490190
Blue boards are SFW, is this a blue board?

>> No.1490194
File: 163 KB, 659x456, yusss fixed it.png [View same] [iqdb] [saucenao] [google]
1490194

>>1490191
Just had to be sure, that's all. I rarely post outside /v/ and /vg/.

So anyway, made this for shit's 'n' giggles one very late night about one specific game. I haven't drawn for a long time, this was sort of a test to see what I still can do.

>> No.1490203

>>1490194
The most glaring issue is that her shoulders and torso are fucking huge and manly.

But instead of tweaking the same pic ten times over, I recommend going through the sticky, pirating art books, learning effective sketch and construction methods from said books and drawing from real life for a while, doing 30 sec sketch exercises and such. If you can't get through art books because the internet has raped your ability to concentrate, then just pirate videos of professionals teaching figure drawing classes.

>> No.1490206

>>1490136
This.

>> No.1490210

>>1489504
There should be some light coming from the crack underneath the door, and (though I'm sure you intended to put them in later) the toys have no shadows.
I like the rendering on the tentacle, but you should pay the same amount of attention to the toys. Make the toy octopus have some stuffing coming out, or the rocking horse worn down with some child's name carved in it, or something. Right now, I'm not convinced that this is a child's room..

>> No.1490216

>>1490203
Haha, yeah I feared so.

Aight, gonna go through those tutorials who knows how many times. Gotta git gud

>> No.1490224
File: 135 KB, 510x400, 487135.jpg [View same] [iqdb] [saucenao] [google]
1490224

>>1489849
Yeah. fading colour as in two colours or more like values transitioning. (Is that the right word? - not native sorry :D )

Anyway, you were mentioning rokoko? The influence is clearly visible - how about adding some rokoko typical "twirls" in the background?
I think I see something like that shaping in the bottom line, is that right?

Anyway, the background already makes her look even better.

>> No.1490234

>>1489163
Give her a break, it was probably her first lesson.

>> No.1490236

>>1489380
You've managed to turn that baby into a middle-aged man with down's syndrome.

>> No.1490242

>>1489921
Looks manly. The hair looks like a wig. She looks oddly flat overall.

>> No.1490245

>>1490125
Fairly believable - but it looks like he's carrying a small pillow in his hood and he has something REALLY heavy in the lining of his top.

>> No.1490295

>>1490245
It's a reaper hoodie,

Nvm, I'm going to paint towels and come back.

>> No.1490302
File: 222 KB, 1536x2048, CAM00185.jpg [View same] [iqdb] [saucenao] [google]
1490302

Is it possible to have a grin this big?
I mean if you really pull with all your might you can achieve this. Right?

>> No.1490303

>>1490188
Really liking it so far.

>> No.1490307
File: 1023 KB, 1020x776, 2345213236356.png [View same] [iqdb] [saucenao] [google]
1490307

was going to be a crashed spaceship in here but it wasn't working so i covered it in trees.

>> No.1490317

>>1490188
The design and idea behind it is really cool though.
Nice job.

>> No.1490340
File: 214 KB, 693x344, fridaeyes.png [View same] [iqdb] [saucenao] [google]
1490340

Drawing a pretty girl.

>> No.1490404
File: 213 KB, 1536x2048, CAM00186.jpg [View same] [iqdb] [saucenao] [google]
1490404

Allright I think I nailed that smile thing. Or he is in excruciating pain.

>> No.1490418

>>1490404
>Go to a bar with your girlfriend.
>This guy starts hitting on her
>What are you going to do about it?

>> No.1490423

>>1490418
Call this guy >>1490350

>> No.1490542

>>1490418
Chastise him and tell his mother to learn some Loomis.

>> No.1490755
File: 1.16 MB, 2500x1563, jug fix.jpg [View same] [iqdb] [saucenao] [google]
1490755

>>1489414

renderred more of it.My question is what does /ic/ suggests for special effects ? since Im not sure if simple soft round swipe is enough to convey the slash that's going on ...

>> No.1490768

>>1490307
>>1490307
Damn, I can so see the potential of the crashed spaceship in there. Would've loved to see that

>> No.1490769

>>1490755
Motion blur.

>> No.1490799
File: 980 KB, 1260x788, Open.jpg [View same] [iqdb] [saucenao] [google]
1490799

HOWD I DO

>> No.1490803

>>1490799
d-did you paint that with some feces?

>> No.1490811
File: 1.19 MB, 2500x1563, jug fix.jpg [View same] [iqdb] [saucenao] [google]
1490811

>>1490769
It's not really working for me.

I decided to go with the cheap blood effect...Any advice is welcome really.

>> No.1490814

>>1490811
doesnt look like blood, and it doesnt really look like an action scene. Background is too stagnant and boring. Add some splatter and sword cuts on the trees maybe? maybe even 1st person splatter (Kinda cliche though)

Falling leaves would be nice too

Also, motion blur is better than no

>> No.1490815

>>1490811
yeah but where's the blood coming from?

>> No.1490819

>>1490755
I wish I could watch you draw.

>> No.1490826
File: 40 KB, 517x378, huehuehue5797.png [View same] [iqdb] [saucenao] [google]
1490826

>>1490063
almost done with the top half

>> No.1490845

>>1490826
The palette seems a bit 'cloudy' for my liking but the art itself is turning out great

>> No.1490846
File: 448 KB, 720x1280, Screenshots_2013-07-06-20-39-09.png [View same] [iqdb] [saucenao] [google]
1490846

Trying to draw from imagination is hard.

I know the features are off but I can't pin point the mistakes.

>> No.1490848

>>1490846
well her left eyebrow is closer to her left eye than her right set. and it doesnt look like youre trying to create a raised eyebrow expression.

>> No.1490856
File: 60 KB, 688x960, Capture.jpg [View same] [iqdb] [saucenao] [google]
1490856

>>1490848
Thanks, I will try to fix it. It's supposed to be a man though :P

>>1490846
This one is eye-balled but feel free to criticize it too.

>> No.1490858

>>1490856
>>1490846
eyes might be too big i think. That's why drawings from imagination looks weird half the time. Your lines are also too rough

>> No.1490860

>>1490826
When you started I thought that was a cheating method for pixels, but damn if that isn't awesome.

>> No.1490861

>>1490811
The blood is too bright. I thought of red paint when I first saw it.
Maybe you could add some unfocused vegetation in the foreground. Or is that considered cliche?

>> No.1490863

>>1490845
i usually fix the colors at the end, if i fuck with it now i get my value wrong and it looks like a mess.
but thank you anon.

>>1490860
thanks anon, blocking in is my new preferred method. saw someone else do it and gave it a go myself.

>> No.1490866
File: 482 KB, 720x1280, Screenshots_2013-07-06-21-17-17.png [View same] [iqdb] [saucenao] [google]
1490866

>>1490858
My bad, I forgot to change the brush and canvas texture defaults values that's why the lines look rough.

I will see what I can do about the eyes.

>> No.1490867
File: 47 KB, 447x315, candy.jpg [View same] [iqdb] [saucenao] [google]
1490867

How'd I do, /ic/? Not proud of that left ear, but fuck it.

>> No.1490946
File: 1.18 MB, 2500x1563, jug fix 4chan.jpg [View same] [iqdb] [saucenao] [google]
1490946

changes based on anon's further top

>> No.1490952

>>1490946
The execution is nice and you managed to fix the nitty gritty of it but the composition feels somehow off. It's as if he's too close to the viewer and the action is happening off-center. It's most obvious for me when I look at the thumbnail

>> No.1490956

>>1490952

Obviously compositioning isn't a strong point.I used rule of thirds and put his head on the top left X since from what I red those are the points you should put importaint stuff on.But I don't know if there's much i can do about the composition from this point on

>> No.1490959

>>1490956
Yeah I noticed the rule of thirds is in use here but somehow I feel like the composition would be much more fitting with his head slightly closer to the middle. Don't stress yourself about it though, it looks great already

>> No.1491019

>>1489522
Love this, whats your deviantart?

>> No.1491027
File: 44 KB, 517x378, hueuheuhe345345.png [View same] [iqdb] [saucenao] [google]
1491027

this is where it's gone, wasn't expecting to take it this way but oh well.

>> No.1491047
File: 157 KB, 1280x720, j_o_b.jpg [View same] [iqdb] [saucenao] [google]
1491047

a rough colored in sketch of the jack of blades

>> No.1491064

>>1490188
warframe <3

>> No.1491070

>>1490117
I love it, great movement and you really captured the lemur essence! However, it's a but difficult to tell quite what's going on at times, like the liquid around the lemur's tail and foot.

>> No.1491077

>>1490811
you should make the blood resemble the dota2 logo

>> No.1491253
File: 808 KB, 800x1113, Leaf Forest5.jpg [View same] [iqdb] [saucenao] [google]
1491253

I don't know how to do trees in Photoshop, help.
Also need to do colour recovery after having used a screen with HDMI cable.

It's a birch tree/blueberry forest btw, i use mostly a squared brush with fade.

>> No.1491265

>>1491047
it looks like you scribbled over everything with a thin pen

>> No.1491285
File: 110 KB, 697x579, mountain play.jpg [View same] [iqdb] [saucenao] [google]
1491285

doing some fairly small landscape studies

>> No.1491326
File: 373 KB, 727x799, 7-07-2013.jpg [View same] [iqdb] [saucenao] [google]
1491326

today's studies

>> No.1491333
File: 56 KB, 1920x1158, fairy.jpg [View same] [iqdb] [saucenao] [google]
1491333

halp, trying to make her more...light and fun

>> No.1491340

>>1490867

I can tell that's Jesse Jackson just from the thumb, nice work

>> No.1491354

>>1489339
Are you mentally handicapped or something, you don't treat people like this, it isn't /b/.

>> No.1491357
File: 106 KB, 506x638, IMG copy.jpg [View same] [iqdb] [saucenao] [google]
1491357

>>1489849
that ear man...looks like what ever happened to her eye spread

>> No.1491386

>>1489849
This is really starting to come together, that background looks promising! As for the idiot accusing you of tracing art stealing, ignore the insufferable faggot! Just a clear case of mad jelly!

>> No.1491405

>>1491019
Thank you, I’m very happy to hear you like it! :) My DA is enfantcache, I’m not a very active member though..

>>1489943
Thanks for the feedback:) I’ll extend the skull’s left cheekbone for symmetry, thanks for pointing that out(!), but I’d like to keep it a bit soft. Might play around with more anatomically correct skull feature though, see what works for me:)

>>1490224
I’m not a native English speaker either, but it sound good to me! I really appreciate you taking the time to share your thoughts:)
I’m happy you approve of the new back ground! The twirls in the back are actually more roses fading into the back ground, but it’d be cool to include some references to rococo in the frame work:)

>>1491357
It might have;) I’ve done some ear studies since I started on this, and I too see that it’s quite messed up. I’ve experimented a bit with some more correct shapes, but still like this the best. I might change it after letting this piece rest a couple of weeks after I’m “done” with it, helps me see my errors more clearly.

>> No.1491408

>>1491285
increase your brush size for more distant objects, detail gets more blurred together the further away things are, colours & atmospheric perspective are good though
>>1491326
dunno if this is still you but these look better, colours arent as confident though; green tends to rarely be that vivid and neon, try add some subtle shades of blue, yellow or red more often to balance it out

>> No.1491411

>>1491386
Thank you, I really appreciate your words! It doesn't bother me that much as my conscious is clear, I mostly see his case as entertaining, but thank you for your support! :)

>> No.1491465

>>1489830
thanks :)

>> No.1491478
File: 42 KB, 540x720, 1013752_550214055035495_1931772004_n.jpg [View same] [iqdb] [saucenao] [google]
1491478

Crit

>> No.1491516
File: 167 KB, 717x597, more mountains.jpg [View same] [iqdb] [saucenao] [google]
1491516

>>1491285
another landscape study fresh off the tablet

feedback?

>> No.1491527

>>1491516
The green lump on the foreground is the only part I really dislike

>> No.1491536
File: 1.38 MB, 949x746, draw2 no sig.png [View same] [iqdb] [saucenao] [google]
1491536

>>1491333
That's pretty cool

>>1490867
Yeah, the ear. Rest look neat.


Pic is my last one. Trying to get back in drawing.

>> No.1491539
File: 101 KB, 1112x1665, 1231230.jpg [View same] [iqdb] [saucenao] [google]
1491539

>> No.1491541
File: 74 KB, 594x623, beetle.jpg [View same] [iqdb] [saucenao] [google]
1491541

Last night I was redoing an old painting. I wanted to give it a better sense of volume and weight. I decided to to give it darker values while also giving it a better sense of space...and did some fucking with the adjustment layers, as a means of coloring.

Is there anything I can do better.
Should I upload the original?

>> No.1491543

>>1491527
I think it breaks the composition.
That might be why it bothers you.

>> No.1491547
File: 117 KB, 1000x1667, chariot1.jpg [View same] [iqdb] [saucenao] [google]
1491547

>>1490169
updheyte

>> No.1491549

>>1491541
That face is fucking precious but I feel the horns are off.

>> No.1491550

>>1491539
original? or study?

>> No.1491553

>>1491541
whatever this thing is, I want one

>> No.1491555

>>1491478
i can really see texture and your lighting is nice, but your head is misshapen. not sure if ugly or...

>> No.1491556 [DELETED] 
File: 60 KB, 811x985, Capture.jpg [View same] [iqdb] [saucenao] [google]
1491556

>>1490856
I think it looks better now.

>> No.1491559
File: 214 KB, 1536x2048, CAM00190.jpg [View same] [iqdb] [saucenao] [google]
1491559

Ref from pixelovely 30 min in.
Am i on the right track?

>> No.1491563

>>1491555
The ref had an awkward angle(for me)
I did it as a study from "Keys to drawing" and avoided the loomis construction method.
The purpose of the exercise was to get the lighting and tones right.

>> No.1491565
File: 307 KB, 500x581, reff.png [View same] [iqdb] [saucenao] [google]
1491565

>>1491563
Posting the ref
Basically i made an upside view into sideview.

>> No.1491570
File: 523 KB, 2000x1602, 6435.jpg [View same] [iqdb] [saucenao] [google]
1491570

>>1491559
kinda, do a quick rough outline of basic bone structure to begin with, then work on the contours and largest shapes before focusing on detail, which you look like you've done anyway, just keep at it!
Also, if you're shading with the tip of the pencil and not the side, use cross hatching or lightly mark out where the most prominent shadows and highlights are (pic related, some of my life drawing from when i was having a better than usual day)

>> No.1491571

>>1491570
Thanks

>> No.1491573 [DELETED] 
File: 59 KB, 806x990, Capture.jpg [View same] [iqdb] [saucenao] [google]
1491573

>>1491556

.

>> No.1491581

>>1491539
Haha, great rendering and colourpalette!
She still looks a little derpy though, but I am almost 100% sure that you have the skill to fix that in a blink.

>> No.1491583

Excuse the sagename - that fucker of a website is tricking me again...

>> No.1491601 [DELETED] 
File: 56 KB, 736x1007, Capture.jpg [View same] [iqdb] [saucenao] [google]
1491601

>>1491573
Maybe I should look for some references. I've been making stuff up since >>1490856

>> No.1491628
File: 55 KB, 825x1000, Capture.jpg [View same] [iqdb] [saucenao] [google]
1491628

>>1491601
.

>> No.1491633

>>1491628
You should do more between pictures man. No point in spamming every inch of progress here

>> No.1491637

>>1491633
Sorry, I got carried away.

>> No.1491658
File: 70 KB, 594x623, 14791_494381140605618_1051477919_n.jpg [View same] [iqdb] [saucenao] [google]
1491658

>>1491541
posting original

>> No.1491659
File: 649 KB, 3000x2100, Buddhist Shrine.jpg [View same] [iqdb] [saucenao] [google]
1491659

2nd digital painting

>> No.1491661

>>1491659
I get a weird choppy feeling looking at the forground and background.

Also the underside of top trigangular form(I don't know what to call it) is kinda painful to look at due to the brightness and...well shit they look like fucking lines....

I think you should post the reference.

>> No.1491668
File: 57 KB, 517x378, hueuheuheuheuheuheo4398690.png [View same] [iqdb] [saucenao] [google]
1491668

>>1491027
gettin close.

>> No.1491689

>>1491628
LEX LUTHOR! awesome

>> No.1491695

>>1491668
AHHH THATS SO CUTE

>> No.1491810 [DELETED] 
File: 59 KB, 859x997, Capture.jpg [View same] [iqdb] [saucenao] [google]
1491810

>>1491689
Thanks. I'm a bit disappointed due to the muddiness though :/

>> No.1491818
File: 60 KB, 874x1000, Capture.jpg [View same] [iqdb] [saucenao] [google]
1491818

>>1491689
Thanks. I'm a bit disappointed due to the muddiness though :/

>> No.1491880

>>1491818
Well you did use a gigantic soft brush. Recipe for muddiness I tell ya

>> No.1491882

>>1491880
How do you get smooth blending without it?

>> No.1491883
File: 168 KB, 316x508, Norah.jpg [View same] [iqdb] [saucenao] [google]
1491883

>> No.1491885

>>1491882
You sculpt or whatever it's called with the colors between highlights and shades

>> No.1491890
File: 284 KB, 1360x768, bleh.png [View same] [iqdb] [saucenao] [google]
1491890

Hair is shit I'll get to it soon, but how's the face smoothness? I really need to do rendering studies so i can be a lot quicker/ efficient at this.

And any feedback welcome.

>> No.1491909
File: 52 KB, 714x962, Capture.jpg [View same] [iqdb] [saucenao] [google]
1491909

>>1491880
Funny thing is that someone here told me that using big brushes is the way to go since you can block values and make them more even much faster.

I think my issue is ArtRage

I tried dealing with muddiness and adding more detail with this revision

>>1491890
The underside of the nose is oddly placed, the lips shape could use some work..

>> No.1491912

>>1491909
Big brushes yes, smooth or textured brushes no. Big round brush is great for figuring out the values

>> No.1491913

>>1491890

i feel like you are overrendering it, and managing your edges quite badly. ontop of that her left iris is messed up, the nose has a very odd shape (kinda like a pig) which i doubt was your intention, and the mouth is too sharp. there is also a pretty massive overload of contrast that becomes most evident between the lips, nostrils and eyelashes. overcontrasting is not a problem if the contrast is homogenous throughout the entire painting, but the skin and hair have much narrower greyscale.

plz don't take this personal i'm just trying to help but i realized i sound like a dick because i'm just pointing out negatives.

>> No.1492037
File: 218 KB, 767x967, IMG_1713.jpg [View same] [iqdb] [saucenao] [google]
1492037

want to get more critiques

>> No.1492038
File: 78 KB, 1200x907, 擷取.jpg [View same] [iqdb] [saucenao] [google]
1492038

ar................
Is this perspective wrong ?? or the anatomy wrong??
I am sure something goes wrong

>> No.1492040

>>1491883
BOOBS need some gravity!

>> No.1492042 [DELETED] 

>>1492037
This is a wreck. The head doesn't line up with the body, the lines are scratchy, and the values muddy and smudged in places. Work on your line control, as this could have made up for some of the other unaesthetic elements in this drawing a little at least.

But really, this anatomy makes no sense at all, even for a more abstract interpretation. It's just very unpleasing to look at. I'd suggest planning your drawings more, because this kind of looks like you just threw stuff together like 'omg so random XD'.

>> No.1492052

>>1492042
>>1492037
Just saw the "Illastrat" over the drawing. Deleting my comment to avoid shitting up another draw thread.

>> No.1492066

>>1491539

nicely rendered but that won't change the fact that the basic geometry is wrong. Unfortunately her eyes do not follow the same curvature around the head as nose and lips do, making it look like they shoot out of the face instead of being parallel. Ear is uncorrectly defined, making it look flat, but I suppose you haven't done that yet.

>> No.1492077

>>1491890

It's not advisable to use rendering and shading as a tool to create form. Instead you should do that all in the sketch, as if the person was made out of wireframe. You do not need shading to create smoothness, at all, given that you are good enough. You should think of everything as if it was made out of glass, and only then add lighting / shadows on top of it.


Your problem is that you try to define incorrect geometry with rendering and because of it it comes out very muddy (philtrum, and sometimes deformed (eg. the lips look like they are pasted on the face).

Start drawing in a way that makes sense to you, not to make good looking images. In fact, that's how you get good at drawing. Even if there's a slight thought of it not making sense to you, then you should immediately note it.

>> No.1492079

>>1491883

too big forehead for your facial design choice, face looks very squished / small

>> No.1492084
File: 1.04 MB, 2592x1944, IMG_20130623_230039.jpg [View same] [iqdb] [saucenao] [google]
1492084

Pleas crit. Dont thrash ma style

>> No.1492167
File: 1010 KB, 1380x2112, 15.1561.jpg [View same] [iqdb] [saucenao] [google]
1492167

i did this in 5 minutes, what should i improve? am i good at this?

>> No.1492172

>>1492077
that's dumb and you are dumb, not use 'shading' for modelling, okay! what an idiot. i'd hate for you to watch a real painter otherwise your mind would explode with how much modelling they don't do at the sketching stage (hint: it's none)

>> No.1492175

>>1492084
the tail is on the motorcycle or the guy?

>> No.1492183 [DELETED] 
File: 228 KB, 829x1122, IMG_1733.jpg [View same] [iqdb] [saucenao] [google]
1492183

critique

>> No.1492185

>>1492183
no one wants to critique your insane scribbly crap illutard, away wit chu

>> No.1492187

>>1492183
her hands look like they could yank my teeth out, but i enjoy how you rendered her.

whats up with all the dancing going on in the back n front? dem dansin lines

>> No.1492188

>>1491909
yeah I need to take a nice long look at some reference, the nose has been surprisingly tricky and ends up looking like some fucking pig snout.
>>1491913
>her
lol
>plz don't take this personal
...o-okay (You're fine, critique is critique m8)
>massive overload of contrast
>overcontrasting is not a problem if the contrast is homogenous throughout the entire painting
Would you say adding more range of value more consistantly would make things look more natural? I think I know what you mean and I honestly blame my shitty rendering skills. I was to afraid to play around with the range since it tends to not look as I hope.

>>1492077
>It's not advisable to use rendering and shading as a tool to create form

Fuck that's exactly what I've been doing too. So damn focused on it I just said to hell with everything else and just kept blending.

>incorrect geometry
Funny, I usually read online that most problems can be traced back to lack of understanding of fundamentals. Welp guess what I'm gunna do now?
>You should think of everything as if it was made out of glass
I'm taking this to heart, thx.

Thx for the feedback anon. You're helping mold a god here.

>> No.1492190
File: 193 KB, 884x694, OH MY SHIT.jpg [View same] [iqdb] [saucenao] [google]
1492190

NIGGERS
NIGGERS
SOMETHING SUDDENLY CLICKED IN MY MIND.

I´M CUMING BUCKETS HOLY SHIT.

>> No.1492193

>>1492187
Thanks. I had a hard time with the hands honestly. Also, the "dancing" is just stylization.

>> No.1492195

>>1492190
not really that good. The colors are hhhhorrible. The face is decent but the rendering is shit

>> No.1492197

>>1492195
B-but why?

>> No.1492198

>>1492195

WELL FUCK YOU.
THIS KIND OF SHIT WAS IMPOSSIBLE TO ME TWO HOURS AGO

Let me cooldown for a bit. What can i improve on it?

>> No.1492199
File: 449 KB, 1000x1000, c_prc_yuri_pio432oijndjkfabgn.jpg [View same] [iqdb] [saucenao] [google]
1492199

>>1489115
What kind of strokes should I be using to render faces? I used to smudge a lot but now I'm beginning to show some strokes, the problem is I don't know a pattern

>> No.1492206

>>1492198
The line quality is sloppy and inconsistent as fuck. Have an haphazard line around the body but not the face. The colors are muddy too. Its just a sloppy piece. Lines don't work like that irl.

>> No.1492209

>>1492183
Sloppy, devoid of thought, and basic anatomy errors all over the place.

You on some beginner level shit. Try the sticky.

>>1492167
Your linework is also sloppy, and your anatomy equally bad. I would also recommend the sticky.

>>1492199
I like the linework in this, very energetic. Watch the distance between the nose and the mouth, as he's almost got that 'who from whoville' look going on.

>> No.1492212

>>1492209
well, i'm not professional and i also said i did this in 5 minutes.. anyway thanks for your tips.. i'll post another thing later.. i want some recomendations of 'creative' things to draw quick

>> No.1492216

>>1492212
You tried to do way too much in 5 minutes. Bringing a sketch to completion in 5 minutes isn't really realistic. Why do you need creative things to draw quick? You're hurting yourself

>> No.1492221
File: 11 KB, 204x247, index.jpg [View same] [iqdb] [saucenao] [google]
1492221

>>1492209
lol

>> No.1492223

>>1492175

The motorcycle.

>> No.1492224

>>1492209
>>1492212
You shouldn't aim for something like that in five minutes, as it doesn't look like you can pull it off. Try like an hour, and work on your lines and pay attention to anatomy.

>> No.1492225

>>1492221
If you think he's mad, then you need to get the fuck back to dA. That's far from mad

>> No.1492226
File: 110 KB, 405x343, 1363824357831.png [View same] [iqdb] [saucenao] [google]
1492226

>>1492221

>> No.1492227
File: 950 KB, 2125x1736, 165152.jpg [View same] [iqdb] [saucenao] [google]
1492227

>>1492216
hurting myself? hah, well i don't know in what sense but you made a good point.
>>1492224
i'm at work right now, i'll try something when i get home.. i have to buy an scan
>>1492223
your style is awesome

what you guys think about this one (no shades)

>> No.1492228
File: 1.20 MB, 2592x1944, IMG_20130513_230156.jpg [View same] [iqdb] [saucenao] [google]
1492228

>>1492084
I also got this one...pleas ...ma style

>> No.1492229

>>1492227
This ones a bit better. It's more balanced and believable, and your linework doesn't come off so scratchy.

Still though, you should just stop and focus. Doing quick sketches like this and repeating your same errors will yield no progress bro.

>> No.1492234

>>1492228
in thumbnail this looks amazing but close up you mark making is shit. Very generic and sterile.

>> No.1492235
File: 604 KB, 3300x2550, 15645815.jpg [View same] [iqdb] [saucenao] [google]
1492235

>>1492228
wow, i love to draw old people... wish one day i would draw like you... fucking awesome

>> No.1492237

>>1492229
>repeating your same errors will yield no progress bro.
FIVE STARS ADV!
thanks, you're damm right..
right now i have nothing better to do, i'll take a look at the sticky

>> No.1492241

>>1492237
Nice! Just keep working at it anon, you'll get there.

>> No.1492243
File: 350 KB, 1146x584, Nikolai Fechin, Portret Very Fokino.jpg [View same] [iqdb] [saucenao] [google]
1492243

>>1491539

obviously proficiently rendered, dynamic, tight but complimented by your broader, bolder strokes. your application of style is fantastic!

however, there seems to be a fundamental lack of structure underneath all the flowery marks. that is not to say that your illusion is not convincing (it's entirely convincing), but it would do you well to actually *construct* a more rigid figure before loosening up.

I understand that your taste is excellent, and that you probably have a soft spot for sargent, but that is no replacement for a strong foundation in as>>1492066 mentioned *much* tighter anatomy. that is not to say that the figure has to be 'medically correct', but the structure has to actually look like it can hold the weight of meat and skin, not just your sub-par (sorry) bravura brush work.

here in an example of nicolai fechin's paintings, you'll notice that his strokes function as a filter of his perception, but do not alter the 'nature' of the figures he is depicting. they still seem to be able to 'hold their own weight' despite seeming in the midst of a white noise of brush work.

>> No.1492262

>>1492172

you are taking it way out of context, what I tried to suggest is to not to use shading as a tool to create form, especially when you are a beginner artist that is overwhelmed by value / lighting / coloring. You can do it if you are in control of what you are doing, but it is much easier to do it with just lines (which are actually individual strokes of plane changes).

I'd hate you to watch a fuckton of digital artists and portrait artists that also tell you to start the construction stage because most obvious errors come to light in the first five minutes. Making few lines is much easier than modeling the same object with far wider gradient, if your aim is to get the correct mesh. I would even be confident enough to say that painters who start with values are in the minority to those that start with lines.

please contribute something else than derailing the topic with offensive attacks

>> No.1492269
File: 267 KB, 878x1194, IMG_1774.jpg [View same] [iqdb] [saucenao] [google]
1492269

critiques please

>> No.1492268
File: 348 KB, 1800x1200, Frank.jpg [View same] [iqdb] [saucenao] [google]
1492268

Any advice ?

>> No.1492270

>>1492262
illustrators are all a bunch of hacks i wouldn't count on them for advice, they draw mannequins with different wigs on most on he time.

'oh artgerm your new totally different girl with headphones on is so cool can i guzzle some of your cum for some tips??'

-you

>> No.1492272

>>1492188

no problem, I remember that as a beginner I would often make a very bad sketch drawing and then focus too much on rendering, instead of being very careful the second I started doing a study. Correcting mistakes that shouldn't have been done in the first place makes it nearly impossible for you to learn anything out of study. Once I really started understanding what it means to wrap around an object and find the symmetry, my lineart got much more confident in very short span of time.

Simply put, think about trying to wrap strings around an object the entire time, and when you are drawing, you should always compare the string of reference to the one you put down. If it doesn't look correct, I'm sure your guts will tell you.

>> No.1492273

>>1492270

insecure faggot that tries to flame others to make himself look better

>you

>> No.1492274

>>1492273
how would it make me look better? anyway i am better, you lot worship at the wrong alter, even if my paintings looked worse than what this toilet produced, which they don't. i would still be better, because i'm on the right path and you're all on the path to nowheresville, population, /ic/.

>> No.1492275

>>1492269
Man hands.

>> No.1492279

>>1492274
You're right, it doesn't make you look better. It makes you look like a lazy idiot who can't draw, making excuses for why learning to draw is stupid.

>> No.1492277
File: 315 KB, 500x694, shironuristudysmall.png [View same] [iqdb] [saucenao] [google]
1492277

Really quick study before going to bed.

>> No.1492278
File: 1.03 MB, 1200x1375, IMG.jpg [View same] [iqdb] [saucenao] [google]
1492278

I've just started Vippu and reading through the sticky but I decided to do a really quick sketch (gesture drawing?) beforehand so that I can identify what my main problems are.

I don't mind you being harsh, I just want to improve.

>> No.1492282 [DELETED] 

>>1492279
learning to draw is stupid, learning to draw from a bunch of industry hacks is stupid.

would you learn acting from a guy in a soap opera?

>> No.1492283

>>1492282
>learning to draw is stupid
Thanks for letting everyone know you don't belong here!
>>>b

>> No.1492284

>>1492278
Just general beginner problems. Unbalanced figures, scratchy lines, and flawed anatomy. Just keep working and keep observing.

Also, don't forget to do more than just quick sketches. Take your time and focus so you can actually address your mistakes rather than gloss over and repeat them.

>> No.1492285

>>1492283
>>1492279
learning to draw isn't stupid, learning to draw from a bunch of industry hacks is stupid.

hopefully quick enough to avoid 'haha! i got you in a typo i win argumenttt`

>> No.1492287

>>1492277

Really, really good:)

>> No.1492289
File: 264 KB, 860x1194, IMG_1772.jpg [View same] [iqdb] [saucenao] [google]
1492289

>>1492275

lol...i kinda like the man hands. its good juxtoposition

>> No.1492291
File: 232 KB, 603x780, MIKE WASAUSKI2.jpg [View same] [iqdb] [saucenao] [google]
1492291

Did this a couple of weeks ago.

>> No.1492293

>>1492285
You still don't belong here.

>> No.1492294

>>1492291
nice. love the texture, rendering and colors. Nice form

>> No.1492295

>>1492268

Please , can you give me advice ?

>> No.1492296

>>1492269
Aside from general sloppiness and anatomy flaws, it really is just too busy. It doesn't seem to have a lot of thought in it, as it just looks like you threw in random elements that don't help (and in some cases hurt) the composition. Plan out your drawings, at least a little, because this just looks like a jumbled mess.

Also I'd recommend taking a look at the sticky. It'll help you with some of your more major errors.

>> No.1492297
File: 24 KB, 460x322, scribbled_lines.jpg [View same] [iqdb] [saucenao] [google]
1492297

>>1492284
Thanks, I'll practice until my hands drop off.

One more thing, could you give me some advice on my scratchy lines? I keep trying to avoid doing it but I keep drawing multiple lines instead of smooth ones.

>> No.1492298

>>1492268
>>1492295
put your brush to 100% and use penpressure (default hard round).
Paint over it with proper values meaning from almost black to almost white and then you'll get some feedback on the figure/creature.

And get rid of that white background....,please!

>> No.1492299

>>1492297
Just keep drawing basically. You'll develop muscle memory and better motor skills, and as your observation gets better you will be more able to confidently place lines.

It's a problem nearly all beginners have. Most break out of it just by drawing and careful observation. If this isn't working for you, you may have to address it specifically by doing line exercises to build up that fine hand coordination.

>> No.1492300

>>1492297
is no big deal, that's the thing which will get better by itself, just make sure to do some long languid lines and some straight ones in the morning when you're warming up. and remember to pivot at the shoulder and not the wrist

>> No.1492304

>>1492296
lol....funny. Yeah, this picture suppose to look like some BUSY teenage angst shit. Pretty obvious.

>> No.1492308
File: 45 KB, 674x794, Capture.jpg [View same] [iqdb] [saucenao] [google]
1492308

>>1491912
Noted.

Turns out I was working with 200% zoom and I didn't notice until some minutes ago.

Here's at 150% not as sharp as 100% but it's nice middle-point imho.

>> No.1492309

>>1492304
Why would you willingly emulate edgy teenage angst shit, something that can be made by literally any idiot angsty teenager?

Also, the other one you posted in this thread looks the same and has similar flaws. Are you telling me your goal is to create something boring and unappealing (aka angsty teen shit)? I don't get it. It just plain old looks bad man. Address your problems instead of hiding behind your bullshit explanation.

>> No.1492316
File: 1.11 MB, 2592x1944, IMG_20130502_214741.jpg [View same] [iqdb] [saucenao] [google]
1492316

>>1492235
>>1492234
Thanks gents.
how bout thisq

>> No.1492319 [DELETED] 

>>1492309
i can post a link of people saying how amazing it is. I don't care if other artists like it especially if they judge my art based on the integrity (or lack) of my name. Even people on this forum have said i am in the advanced/intermidate range. I don't give a fuck if you can't get my style. Sure its good to recieve criticism but what makes you opinion of valid. You think i am gonna change by the virtue of one person's criticism? Are you that egotistical?

>> No.1492323

>>1492319
The number of people pointing out flaws and telling you you're bad here far outweigh those saying you're good(who are trolling you, BTW). Even the number of people eloquently explaining your flaws at length and in detail outweigh those people.

Leave or stop making excuses.

>> No.1492326

>>1492323
nobody is doing shit. When i post anonymously you people are all on my nuts complimenting me. This is a social experiment. When i post under illastrat you people are rude, calling me a nigger, etc. You kno i am better than you at drawing

>> No.1492333

>>1492326
I believe nobody on here even takes a close look at name, especially memorizing them to come back and continue flame/compliments.

You just want attention, and you seem to have success in that.
How about you link us a blog or a site where we can see your stuff, all of it. Then we decide if we like you and your art or not..

>> No.1492334

>>1492326
You need to stop arguing. This isn't about getting compliments because maybe a few people think your art is good. That piece obviously needs work (especially with the ogreish hands) and until you accept the harsher comments, you will never get better. So suck it the fuck up, realize that your art isn't the best shit on the block and listen to what people say and work on improving it.

>> No.1492340

>>1492333
you have no idea honestly. DA heads HATE me because i put whole boards on check. These people out me to destroy my credibility, call me a n****er, etc. When i post anonymous i recieve stellar critiques.

>> No.1492343
File: 438 KB, 390x270, Oprah_umad.gif [View same] [iqdb] [saucenao] [google]
1492343

>>1492334
its not the best on the block. But i am skeptical when people make blanket criticism. We all have eyes. We all see its decent. I recieve criticism from all over the net. I know its decent. Be real. Yeah the woman has man hands but the piece is fucking beautiful

>> No.1492344

>>1492326
Imma need to see pics. Seriously, if this is all been a long con, then I'm curious as to what your work looks like when you're "serious".

>> No.1492347

>>1492326
I've seen the stuff you posted anonymously and you got the same comments as when you posted with your name. You're fucking mental.

>> No.1492348

>>1492343
You can't assume it's decent because obviously so many people here are telling you things you need to prove on it. Maybe if you got off your high horse you would see that. Your work is far from 'fucking beautiful' and it never will be with the attitude you're copping.

>> No.1492350

>>1492343
People would respond more favorably to you if you weren't so pigheaded.
You only accept compliments and nothing else, it's not possible to learn that way. If you are content with yourself 100% there's no need at all to ask for crit.

>> No.1492351

>>1492343
>We all see its decent.
STOP FUCKING SAYING THIS SHIT. YOU AREN'T A FUCKING PSYCHIC, YOU DON'T KNOW THE MINDS OF OTHERS. DO YOU REALLY, HONESTLY THINK PEOPLE ARE TELLING YOU IT'S SHIT WHEN THEY THINK IT'S GOOD? BECAUSE IF SO, YOU NEED PROFESSIONAL PSYCHIATRIC HELP.

>> No.1492364

>>1492326
I'm on this site frequently and I've seen the stuff you posted anonymously. It receives the amount of hate, just less insults to your character.

Every site you've been on you say "oh lol its all an experiment jokes on yoou hahaha" but nothing ever happens. You just get banned and do the same shit elsewhere.

>> No.1492382

>>1492326
I said
>>1492209
And I have/had no idea who you are. Your work is just unappealing to me and filled with beginner shit. Didn't realize you were also a troll, I regret trying to help.

>> No.1492384

>>1492206

Aye. I can see it now that i calmed down.

But fuck yes. Do you know that feeling when you suddenly realize something, that you are suddenly a step higher in the stair?

>> No.1492388

>>1492340
Id suggest changing your username then. heh.
Anyway, Id actually like to see more no. Dont worry, not gonna complain on your DA - I dont even have an account anyway.

>> No.1492392

>>1492364
in all honesty. People do troll illustrate a lot. His stuff is decent at least but he seems to not be able to shake his DA past

>> No.1492393
File: 1.91 MB, 3732x4200, koops doodle.png [View same] [iqdb] [saucenao] [google]
1492393

Felt like painting Koops from Paper Mario TTYD in a limited time (approx. 2 hours).

>> No.1492396
File: 45 KB, 400x557, 296165_186511911505911_1923591490_n.jpg [View same] [iqdb] [saucenao] [google]
1492396

>>1492388
more.

>> No.1492397

>>1492388
All he did was say shit like "Realism isn't art!" or "I can make perfect realism, it's a special trick.. ORLY" and post thumbs of his work in completely unrelated forum sections. He made all of his threads in the complaints forum until some mod started moving them. Then he ultimately got banned. Was pretty stupid.

Or he'd say stuff like "Da Vinci is shit!11! I'm 10x better!" and just inflammatory stuff where people were like "is he this retarded? there is no way he is this retarded"

But he was.

>> No.1492398

>>1492393
rendering is okay.
values are not - use more.

I have no idea how "good" or "accurate" the figure is, havent heard of it before. Maybe gonna check it out later.

AND get rid of the white background.
Why do sooooo many ppl on /ic/ paint on white background. It bothers me so much and hurts my eyes...

anyway,keep going!

>> No.1492399

>>1492392
Oh definitely. They troll his character for sure. But when he's posted anonymously people treat him like he's at the beginner/low intermediate level and give pretty decent critiques that he ignores.

It's really the same as if he posted with his name, there's just less insults to him as a person.

>> No.1492401

>>1492397
No. I didnt say i could make perfect realism. I didn't say i was better than Da Vinci either. I would be obliged if you check. Never did i say i was the best, a genius, great, etc. I would make an extreme controversial remark and it would flame. Then i called shit artists shit if they WERE shit and claimed i was too.

>> No.1492404

>>1492399
NO! How can you even tell whose posting if i was anonymous? I never reveal my identity. Really though. When i post anonymous you people ride me.

>> No.1492405

>>1492401
>>1492397
DUDES - stop the talking. It is not gonna lead to anything anway, is it?
I just wanna see the work, I wanna see the supposingly shitty work and the realism stuff that lllastrat claims he can do. THEN its worth continuing this "discussion".

>> No.1492406

>>1492401
http://forum.deviantart.com/community/complaints/1864471/

Here's the closest I could find. I'd imagine your other threads aren't really around anymore, as it was months ago.

>> No.1492410

>>1492396
face is quite "okay" - medicore that is.
Not sure what I think about the bottom half of the picture. more please...

Where is the realism stuff, if you claim you can do it, you must have done it before.

>> No.1492411
File: 22 KB, 300x382, Koops.jpg [View same] [iqdb] [saucenao] [google]
1492411

>>1492398
I actually painted on a blue background, but later got rid of it because I realized it was the same colour as his sweatshirt. Here's a ref of what he looks like. Should I, say, bump down the contrast or do you have a different idea on fixing the values.?

>> No.1492414
File: 201 KB, 640x960, image.jpg [View same] [iqdb] [saucenao] [google]
1492414

I'm finally a NEET like you guys, so maybe I'll make some progress over the summer.

>> No.1492415

>>1492410
He claimed this proved he could do realism in one of the old threads.

http://illastrat.deviantart.com/art/Sketch-at-15-yo-97088590

This was the only evidence he ever provided.

>> No.1492418

Okay sorry for getting a bit harsh.

I looked for his gallery on my own now. (Why did I not think about that earlier?!)

I am not sure what I am supposed to think about it for now though. I see no realism either.

>> No.1492419
File: 34 KB, 400x560, 548524_2494206733456_1415356551_n.jpg [View same] [iqdb] [saucenao] [google]
1492419

>>1492405
never said i could make "perfect" realism because i don't use projectors, grids, or tracing paper.

>> No.1492420

>>1492404
We can all tell its your work by the way you talk and how its drawn. Don't be so dense.

Provide proof ANYONE on here ever rode your dick besides chunbum.

>> No.1492421

>>1492404
art is similiar, can't hide your hands, especially when every thread you post in explodes.

>> No.1492424

>>1492419
Neither does the majority here....

>> No.1492426

>>1492415
>http://illastrat.deviantart.com/art/Sketch-at-15-yo-97088590

well It is a pencil sketch.
it looks okay.
Achieving realism with a pencil is veeery difficult I know that.
I think he did a good job if he really painted this by the age of 15 though.

Anyway. Illastrat, why dont you try realism with paint or digitally ?
Thats where the real deal starts. With all the colours, the atmospheric aspect of a painting etc.

>> No.1492428

>>1492426
It has pretty basic flaws and in no way proves he ever become proficient in any type of realism. "Pretty good for 15" does not equal proof that you can do realism.

>> No.1492429

>>1492419
>The God: Illustrat

They'll only troll you harder

>> No.1492431

>>1492420
what difference if its chunbum. i didn't tell him to like my work. He just like it. Whenever people come and say its stellar you people outcast them. I have someone say tht my art was advanced-intermidiate. This is something you cant deny. You are begging the question when its been answered. You people sabotaged your credibility by dragging that DA shit to IC. Ya'll always have been doing that. Gimme a break.

>> No.1492433

>>1492426
look....i have been painting for a very should limit of time. i never said i was the best. But if you must now, i don't draw with a pencil on the canvas. I jump straight into the underpainting and i use 2 brushes. I was taught to paint loose and i lay my underpainting very loose and quick. I like my style but i am still learning.

>> No.1492434

>>1492428
Yes of course, I know what you mean. I can see the errors myself - I guess we all struggled with these at some point in the past

What I am not buying is the
>professional
tag on his DA ID...

I highly doubt he works professional.

on another note that picture is 5 years old
5!!!! You'd guess he is a professional by now, but I really dont see that reflecting from his work.

>> No.1492435

>>1492431
Give me one reason you deserve a break. You have openly admitted to trolling us, said we're all shitty and hacks, and just been an all around nuisance.

Give me one, just ONE reason you deserve anything, much less a break.

>> No.1492436

>>1492433
should = shot

>> No.1492441

>>1492435
i never said people on IC were shitty. It you all pulling that DA shit and projecting it on this forum. All i am saying is you are not credible.

>> No.1492445

>>1492433
>>1492436
well, I dunno man.
Seems like a lot of ppl love you on DA and compliment you, so I guess what you do Is okay.

It is really nothing for me though.
To me it looks so "amateurish"...
well, whatever floats your boat I guess.

>> No.1492449

>>1492445
now take a look at your art. I bet your has problem. Even exceeding the problems i encounter in my art

>> No.1492453

>>1492449
Would you stop acting like you're better than everyone else? Seriously.

>> No.1492457

>>1492449
He's not asking for critique at this moment, you are, or were at least.

Among all the unfair shit that you DO get, there's completely legit critique that you dismiss out of hand.

>> No.1492459

>>1492453
i am not the best i know.

>> No.1492461

>>1492457
i NEVER dismiss it if its not counter-productive.

>> No.1492462
File: 843 KB, 750x1000, torso.jpg [View same] [iqdb] [saucenao] [google]
1492462

>>1492449
Hah, thanks for telling.
I am my biggest critique, and I am well aware I have to learn a fuck ton.

I was just giving you my opinions.
You will need to learn to deal with others opinions.
Some may like you for you work, some wont.

>> No.1492466

>>1492441
You did. You said everyone here was shit and not credible or worthy to give critique because we were anonymous.

You create a hostile, unproductive environment everywhere you go. You derail potentially helpful threads and put everyone down while expecting them to put you on a pedestal. You are the worst kind of person Chauncey. Grow up, get a life, and open your eyes to what is REALLY going on here. You're acting like an asshole and everyone else is either laughing at you/raging at you. No one is jealous here, no one thinks your work is "fucking beautiful" or "stellar".

I'm sick of you mucking up this board with your toxic ego stroking posts. Go masturbate over your work somewhere else.

>> No.1492467
File: 94 KB, 730x960, 971117_186502228173546_1955614248_n.jpg [View same] [iqdb] [saucenao] [google]
1492467

>>1492462
yeah...my compositions, colors, form, values, anatomy, line perspective, texture, etc is horrible so says the forum. Its hard to take criticism seriously when the board hates your guts.

>> No.1492469

>>1492466
How many people have claimed that you are SERIOUSLY one of the best on the forums?

One for me.

>> No.1492473

>>1492467
THEN FUCKING LEAVE. IF YOU AREN"T HERE FOR CRITIQUE, REGARDLESS OF SOURCE, REGARDLESS OF VITRIOL, FUCKING LEAVE.

>> No.1492476

>>1492467

This.
>>1492473


I mean really. Are you retarded? Why are you doing this if you don't want critic from here? Just get out if you can't handle it.

>> No.1492477

>>1492469
Chunbum isn't a source retard. You talk so much about credible sources, yet you choose the ONE other guy on here who can't paint and refuses to learn to paint to back you up.

>> No.1492478

>>1492476
i never said i don't want critique. Do you even know what this is about. Its about these DA heads bringing that old shit to this forum. I am trying to start over from anew. I am sorry to your guys that are serious. Forgive me

>> No.1492480

>>1492477
what does that have to do with anything? most of the people that buy my art doesn't know how to paint or draw. Honestly, at least chunbum's acrylic is decent. He sucks at oil but whatever.

>> No.1492482

>>1492478
You said you don't want critic from people you don't think are credible. You said no one on here is credible.

I don't have a DA. I'm rather private about my work and this is really the only place I feel comfortable posting. You have made me dislike you based on what you've done here. You just don't know how to talk to people, you're extremely arrogant, and you treat people like they're beneath you.

If you were trying to start anew, why not post anonymously instead of with "The God Illastrat". I mean what is wrong with you? Why would anyone want to talk to you or take you seriously with a fucking name like that?

>> No.1492485

>>1492480
I won't hold your hand and walk you through this. You talk about sources, yet name the least credible namefag on here as your source. You suck as a person dude.

>> No.1492492

this is what happens when you let children on board

report this underage faggot, and if he comes back I'll call my /b/ros to have fun with his computer

>> No.1492494

>>1492492

OH THE IRONING

>> No.1492513
File: 162 KB, 800x684, 3spooky_gift.png [View same] [iqdb] [saucenao] [google]
1492513

Uh, this was something I did for a friends' birthday. They wanted a 2spooky pic, and I wanted to practic rendering on a simple pic.

c-can we talk about art now.

>> No.1492526

>>1492513
>c-can we talk about art now.
Yes... yes, please.
Hm. the cartoonly look is okay.
The tail is probably a bit off perspective though.

About the rendering, it looks very "furry" is what I use to call it. While it might be a cat in this case, this is not the way you render properly.

Try using the hard round with pen pressure on. (Cant really tell if it is sorry) then work with confident line strokes, no chicken scratch like someone pointed out here:>>1492297

This also applies for painting obviously.

Ah, and watch your values. While the value range is large, try not to use to many of those blacks though and give the piece more grey like in the background to let the cat kind of fade into it. Applies for the tail for example to push it a bit into the distance (value/colour perspective)

Good luck!

>> No.1492554
File: 313 KB, 971x1020, giant lobster 1.jpg [View same] [iqdb] [saucenao] [google]
1492554

Here's a thing, some adventurer's encounter a giant lobster deep in a cave. The dude on the left will probably have metal armor or something, haven't decided yet.

>> No.1492557
File: 150 KB, 800x684, Overpaint.jpg [View same] [iqdb] [saucenao] [google]
1492557

>>1492513
>>1492526
quick 10 min overpaint.
Hopefully you'll get the concept of "confident strokes" with this.

adjusted values slightly and made it more cartoony. I hope thats what you were intending to do.

>> No.1492559

>>1489663
Fucking A King Diamond

>> No.1492562

>>1492557
haha, just noticed I diddnt change the proportions of the tail and completly misshaped it.
Whatever.
Ill leave that to you to fix though, its your painting after all. heh.

>> No.1492578
File: 73 KB, 517x339, animalcrossinglunchbreak.png [View same] [iqdb] [saucenao] [google]
1492578

>>1491668

>> No.1492580

>>1492554
Looks decent - and the huge lobster pretty horrifying.
Now would be the time to think of a background. Its gonna help you get the values correct.

I am not sure the lighting is correct either - you might wanna check that aswell.

>> No.1492585

>>1492580
The background is more than likely going to be black, with some hints of cave stuff (stalactites), since ya know... dark cave and all.

>> No.1492608
File: 232 KB, 624x1006, robo-head.jpg [View same] [iqdb] [saucenao] [google]
1492608

SPEED PAINTING HELP PLS RESPOND

>> No.1492616

>>1492608
GREAT start.
maybe get some more colour in it and detail up the most imprant things. done.

>> No.1492621

>>1492393
ya' might wanna fix the mouth. also the band-aid sticks out like a sore thumb seeing as how the shape is disproportionate and it's too dark compared to the rest of the image. also, learn to draw folds when it comes to sweatshirts.

>> No.1492650

New Thread

>>1492649
>>1492649
>>1492649

>> No.1492740

>>1490846
Sketchbook, eh? Have you come up with an easy way to get around not having a lasso tool? I haven't.

>> No.1492789
File: 1.83 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1492789

I done good

>> No.1493201
File: 508 KB, 1174x548, Screen shot 2013-07-09 at 10.10.02 PM.png [View same] [iqdb] [saucenao] [google]
1493201

wip

>> No.1494351

>>1492789
no, practice moar