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/ic/ - Artwork/Critique


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File: 706 KB, 600x721, Draw Thread muka.png [View same] [iqdb] [saucenao] [google]
1438670 No.1438670 [Reply] [Original]

Draw Thread!

>Previous Thread
>>1435331


Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushe s-1/
pandemoniumart.net/brushes/
theroundtablet.com/2011/06/27/pho toshop-brushes-of-the-pros-for-free-skills-still-required/
shaddyconceptart.com/download

>> No.1438672
File: 453 KB, 1024x768, Untitled-1.png [View same] [iqdb] [saucenao] [google]
1438672

>>1438670
Oh, and don't hesitate to make a new Draw Thread every time the current one reach the post or image limit.

Happy drawing everyone.

>> No.1438682

>tfw you saved a lot of ref but only studied 1% of them.

>> No.1438711
File: 363 KB, 600x800, anatomy9.jpg [View same] [iqdb] [saucenao] [google]
1438711

hand studies from anatomy class

>> No.1438738

>>1438670
OP, how do you do that so well? Can you give a step by step or something?

>> No.1438739

>>1438738
copy tehmeh..... profit.

shit copy at that.

>> No.1438745
File: 7 KB, 974x183, durr.png [View same] [iqdb] [saucenao] [google]
1438745

>>1438739

>> No.1438753
File: 394 KB, 701x782, 2345.png [View same] [iqdb] [saucenao] [google]
1438753

I feel like I'm on the verge of tears or something. I've been trying for months to teach myself how to 'paint', mostly digital painting but I'm just really desperate to pull myself out of this lifetime of lineart animes and comics and no matter how hard i try I can't make it happen. Every day for months now I've done studies, worked on colour theory, explored values, literally spent like 8+ hours a day just sketching and studying and I've got nothing to show for it.
I've considered myself an artist my whole life and illustration is the most important thing I have, but the one thing I want to be able to do above all things - understand painting - just seems to be out of reach for me. It's killing me.
Advice? Please? What the fuck do I need to do?
attached is WIP of current study, probably the worst I've done. I honestly feel like I'm getting worse the more I apply myself to this pursuit.

>> No.1438755

>>1438753
it's not bad actually... could use a bit more lighting and form

In any pursuit that is worthy, you're gonna feel like shit before you get better. Keep applying yourself, let time marinate you, and love the process. Even the shitty, painful, gritty, no sleep part.

>> No.1438758

>>1438753
Dude, that's not bad for a few months. Give it time, man. Relax. You're doing fine.

>> No.1438764
File: 276 KB, 701x782, 10c7ghc5 m.jpg [View same] [iqdb] [saucenao] [google]
1438764

>>1438753
I don't know why you're complaining. I took your image and only used smudge tool to smudge all the hard lines. I didn't add any color or line. That means for the most part colors and values are right. You just had to spend 10 more min to finish it.

>> No.1438766

>>1438764
I literally had no idea that was even a part of the process. This is the kind of shit I'm desperate to know :(

>> No.1438769

>>1438766
Instead of using blacks and greys use complementary colors to create shadows, also when working with color, keep in mind that there is always a better outcome to use two colors that mix to create the color your desire inestead of using a single shade that matches the skin tone.

>> No.1438770

>>1438753
You need to calm down, mate. You're doing fine. Seriously.

But I think I know where you're coming from. Though I'd love to spend eight hours a day drawing and painting, though. Blah. I have weird anxiety whenever I feel like I'm wasting time outside or at work when I could be in painting.

>> No.1438775
File: 177 KB, 506x499, smudge.jpg [View same] [iqdb] [saucenao] [google]
1438775

>>1438764
The smudging part is the easiest part. Is hard getting proportions, values and colors right and for the most part you did it. I spent only 5 min with smudging.

You have to keep in mind something though. You have to know what should be smudged and what should stay sharp. And use a brush that has some sort of texture to it when smudging.

Try the "mix color" one in this brush set, on the bottom of the article.
http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil

>> No.1438776

>>1438775
meant for >>1438766

>> No.1438778

>>1438753
>been practicing for years
>still not as good as this guy
> a few months
>he's complaining
Fuck you.

>> No.1438780

>>1438778
I didn't mean to be inadvertently boastful like that. Please bare in mind that I've been a very studious aspiring illustrator for many, many years now. Painting and understanding light and values is just something new for me.

>> No.1438782

>>1438775
Thanks for that brush link. Ooh man I can't wait to use some of these.

>> No.1438785

>>1438753
Man, I've seen tons of people using a squarish hard brush similar to this, yet I haven't found one.

Is there a preset brush like this on photoshop? For blockin in I think I would prefer a square hard brush similar to this than the hard round brush

>> No.1438789

>>1438785
Why don't you make one yourself and add whatever attributes you want?

>> No.1438799

>>1438670
does op have a online folio? all of the op's post pictures are always well done.

>> No.1438801

>>1438785
This, I've seen something similar, what kind of brush is it?

>> No.1438814

>>1438753
Am I the only one think this is just trolling??
normal people can find how great it is to draw like that with in a few months

>> No.1438816

>>1438682
draw then, you shitter

>> No.1438817

>>1438778
don't feel bad, some people have a knack for working from reference, but not worth shit without it.

>> No.1438818

>>1438711
not bad, keep going

>> No.1438820

>>1438753
are you >>1434483 by any chance?
i think i recognize your whiny cunt. you're still condescending yourself as a way to not potentially get hurt by criticism. stop it, it's not healthy.

>> No.1438822

>>1438711
>CLASS
check your privilege

>> No.1438828
File: 86 KB, 1236x655, Colontherapy.jpg [View same] [iqdb] [saucenao] [google]
1438828

how do i ascend?

>> No.1438830

>>1438822
top lel

>> No.1438832

>>1438828
You're pushing the values too far. Try painting from a grey background so you have a base-value for what "neutral" (i.e., neither particularly shaded nor illuminated) should look like.

>> No.1438834
File: 10 KB, 381x351, 136690739716.png [View same] [iqdb] [saucenao] [google]
1438834

>>1438753

>> No.1438862
File: 54 KB, 1095x895, 0000000000.jpg [View same] [iqdb] [saucenao] [google]
1438862

lip study, totally fail.

>> No.1438865

>>1438817
>dat passive aggressive jealous attitude
shouldn't you be in high school?

>> No.1438876

>>1438820
Also it's an annoying attempt for asspats. Please stop fishing for them, god.

>> No.1438879

>>1438865
im really not jealous, im projecting. good with studies but shit with creative work. i reflected on my post after i made it, realizing that i could be wrong about that person.
done with hightschool 10 years ago, i don't see how that's relevant.

>> No.1438893

>>1438851
You mean all that advice and redlining people did for you that you just completely fucking ignored? That's why it turned out shit, stupid cunt

>> No.1438894
File: 250 KB, 864x864, fug3.png [View same] [iqdb] [saucenao] [google]
1438894

bit o' rendering

>> No.1438898

>>1438894
good work on the armpit

>> No.1438910

>>1438898
makes me wanna lick it

>> No.1438912
File: 62 KB, 719x894, 擷取.jpg [View same] [iqdb] [saucenao] [google]
1438912

I just need to go back and study more loomis.
there is a difference between reading the book and really apply it.

>> No.1438915
File: 238 KB, 2078x486, st.jpg [View same] [iqdb] [saucenao] [google]
1438915

just doing some studies!

How are they looking?

>> No.1438916
File: 79 KB, 1024x768, 12CDA93A-CD07-4E10-8E57-DBEA77844A23_mw1024_n_s.jpg [View same] [iqdb] [saucenao] [google]
1438916

>>1438912
original picture

>> No.1438918
File: 1.37 MB, 1975x1463, New Canvas.png [View same] [iqdb] [saucenao] [google]
1438918

How the jesus tapdancing fuck do I draw people from face-on? I'm not awful at profile (I don't think- certainly plenty room for improvement) from reference, but as soon as I try and draw any face-on, even with a reference, it's fucking HORRIBLE. Has anyone got any tips they can share?

pic sort of related. Please ignore chickenscratch

>> No.1438920

>>1438918
hey man try these, I have had a huge problem with that too so I had a wee look through DevArt and came across it. http://browse.deviantart.com/art/Facial-Expression-Reff-197928174 got a few face forward shots.

>> No.1438922
File: 79 KB, 1122x870, 擷取.jpg [View same] [iqdb] [saucenao] [google]
1438922

>>1438912
some editing....

>> No.1438923
File: 37 KB, 652x646, ss (2013-05-02 at 06.22.20).jpg [View same] [iqdb] [saucenao] [google]
1438923

Thoughts?

>> No.1438924

>>1438922
...I don't want to sound like a dick, but man, the writing is so much nicer than that drawing.... I'm so sorry.

>> No.1438925
File: 25 KB, 263x380, 623-01627784fw.jpg [View same] [iqdb] [saucenao] [google]
1438925

>>1438923
She's got a Michael Jackson nose. You you need to pay attention to the form of how a nose looks when faced forward. Grab a quick reference. It'll take you like, two seconds.

>> No.1438926

>>1438924
If you know Chinese writing. You will find the Chinese with similar level as the drawing.

For >>1438922
The original is not really good reference for sketch as the contrast is not sharp enough. Keep going

>> No.1438938
File: 994 KB, 2492x711, thunda.jpg [View same] [iqdb] [saucenao] [google]
1438938

Sup braphlaphskis

Just some sketches /rendering

Qwesh though... I turned 18 bout a month and a half ago. Now that I am 18 my family deems "drawing all goddamn day" unfit as a job and more as a hobby. Now I see it under a completely different light - which doesnt matter dot dot dot.

Now more to the point the job I obtained being walmart - SPARE ME FROM THE HELL. Is sucking just about every last drop of motivation I had in me and pretty much all my time for drawing.

At the current time I believe I can get into gnomon or artcenter if I so choose. Problem is artcenter is too god damn expensive for a poorfag suchasmyself. Though I believe I could manage at gnomon.

I really dont want to get stuck at a dead end job. And well anything that doesnt have to do with art. So do you gents think I should go straight into school before I end up a mindless labor zombie?

mmmm lest I rise up to dave rapoza tier

>> No.1438940
File: 108 KB, 1176x1491, putin_is_back.jpg [View same] [iqdb] [saucenao] [google]
1438940

>>1438922
Hello brother, i love Putin too! Dat noble face, dem clear eyez, he's the man!
Here's my first drawing in a while. I haven't drawn for some years, but it looks like my talent is still sharp, i'm pretty happy about how it turned out!
What do you think /ic/, u jelly? xD

>> No.1438943

>>1438938
>>1438938
Another Qwesh I've been gone around two weeks and havent seen any of mikus madness.
he/she leave?

>> No.1438945

>>1438943
Mikufag is still around of course, but we love him, whereas you can kill yourself conmama. Also, go for walmart, if you can't draw because you're running such a job at the same time, i doubt you'd do much better in any school.

>> No.1438946

>>1438938
You don't need to go to artcenter to be a great artist. You don't even need to go to school to be a great artist. But if you need to go just to shut your family up, try finding a school nearby that has an industrial design or illustration program.

Also, try showing them entertainment artists that are making 6 figures and convince them that "drawing all goddamn day" is exactly what can lead you to a good job, and something that will actually make you happy.

If that doesnt work, move the fuck out, get in a situation where you can work only enough to pay your bills, and continue to draw. At 18 your parents have no say over your life anymore.

>> No.1438953

>>1438925
Yeah, I guess you're right, thanks. I was kind of aiming for .. what do you call it .. button nose? Where it points upwards in a way. But now that I've looked at some references I can see I made it point upwards a little too much.

>> No.1438954

>>1438946


If only my spine wasnt made of jelly.

Thanks you've given me some ideas

>>1438945


Tsk Tsk, if you're pissed at me because what the other ones said then go ahead. Otherwise remove the steelrod from your ass.

>> No.1438958

>>1438862
Hey where did you get that reference?

>> No.1438963

How do I learn to draw? The link in the sticky only briefly touches getting past symbolic drawing, but I feel I am still stuck there.

>> No.1438968

>>1438963
If you feel you're still stuck in symbolic drawing, then you probably are, because when you snap out of it, it's a wonderful intellectual experience that you won't ever forget. Don't get discouraged, the epiphany i'm talking about doesn't come as fast for all, and doesn't even take the same path for all either.
For many, it came from drawing from life : after years of drawing from life, it finally came to them, this feeling of understanding depth and thinking in 3D while drawing... For some others, it came from a long study of perspective : they snapped from symbolic drawing after studying perspective enough, when you start to see dem persp lines and points everywhere in life with your own eyes, when you make the understanding of perspective part of your personality, then you're naturally cured, or so they say.

For me it's been the Vilppu videos, don't ask why... That man said things many others said before, but with him speaking, and drawing as he spoke, it finally found its way through my skull.

In conclusion, it doesn't take the same ways and the same time for all, so remember to be patient, and try as many approaches and different resources as you can.

>> No.1438975
File: 135 KB, 413x587, help.jpg [View same] [iqdb] [saucenao] [google]
1438975

a little help with perspective and foreshortening please?

>> No.1438991
File: 263 KB, 864x864, fug4.png [View same] [iqdb] [saucenao] [google]
1438991

Mock-up before it goes into Illustrator is done.

>> No.1438998

>>1438968
Where do I get these Vilppu videos?

Also, what should I be doing at this point to improve my drawing? I'm not sure what to study... I've only been drawing for a week or so.

>> No.1439004

>>1438998
Draw a lot for a long time.

>> No.1439012

>>1439004
But what should I draw? Should I try copying other drawing freehand? Should I draw from life?

And how do I draw these things? Aren't there techniques I should learn?

>> No.1439021

>>1439012
Post your drawing. What is your current level?

>> No.1439023

>>1439012
>But what should I draw? Should I try copying other drawing freehand? Should I draw from life?
Everything, you can literally begin everywhere, in the beginning just drawing a lot is enough.

>> No.1439026
File: 134 KB, 1024x1365, IMG_0037.jpg [View same] [iqdb] [saucenao] [google]
1439026

>>1439021
This is a copy of a drawing I found on DeviantArt, drawn freehand. I don't know anything about anatomy, or any techniques for drawing anything. I attempted to draw the face but it was so bad I erased it.

>>1439023
But aren't there techniques to drawing that I should learn or spend any amount of time studying?

>> No.1439029
File: 61 KB, 1388x416, advice2.png [View same] [iqdb] [saucenao] [google]
1439029

>>1439026
>But aren't there techniques to drawing that I should learn or spend any amount of time studying?
Sure there are, but I don't believe they would make a big difference in your learning curve anyways.

Take a look at pic related at what to study if you really need direction that much

>> No.1439038

>>1439029
Thanks for the direction. What can I do to improve my line control?

>> No.1439039

>>1438954
I have a feeling that there's only 'one' of you.

>> No.1439045

>>1439038
http://www.youtube.com/watch?v=wgDNDOKnArk

This, or if you want something less tedious, you can just doodle a lot.

That certainly worked for me.

>> No.1439048

>>1439045
I wouldn't even know what to doodle. I will follow the video.

Where do I head from there? Perspective Made Easy?

>> No.1439052

>>1439048
Cubes, cones, cylinders, then more complex shapes. Force yourself to think in 3d.

>> No.1439057

>>1439052
When you grasp the form, try Loomis, Hampton, Bridgeman or Hogarth. I like Hampton, but it's a personal choice.

>> No.1439070
File: 1.01 MB, 1020x1400, IMG.png [View same] [iqdb] [saucenao] [google]
1439070

did 30 sec thing until i ran out of room on paper.
any ideas on how to make my lines less shit?

>> No.1439076

>>1439070
>bottom left
dat ass

>> No.1439083
File: 192 KB, 614x1024, Sketch24125234.jpg [View same] [iqdb] [saucenao] [google]
1439083

Im beginner, never learned anything and drawing 2 days lol

>> No.1439084

>>1438954
One thing is getting into artcenter, another thing is getting a scholarship, if you have seen entry portfolios from there, they may not be amazing technically, but most of them are already pretty good designers. Artcenter isnt about pretty doodles and illustrations, its about the design. "artcenter college of DESIGN" :)

>> No.1439089

>>1438922
Nose, brows, eyes and mouth are fucked.

>> No.1439091
File: 911 KB, 1600x2400, epicface.png [View same] [iqdb] [saucenao] [google]
1439091

Trying to make skin look lifelike

>> No.1439092

>>1439070
1) You're drawing figures, not gesutres
2) Head is too large, just draw a a circle roughly the size of a head, indicate the direction it's facing, and work the gesture from the neck down the spine and so on. Don't think about what you're drawing at all, do not see it as arms or legs, just try to put down lines that capture the motion of that leg and arm. It's not about anatomy, it's not really about form and it's not really about proportions. It's the gesture.

>> No.1439095

>>1439070
you are not feeling it
Vilppu, Hampton

>> No.1439107

What is form?

>> No.1439124

>>1439107
there was a thread not too long ago asking how to practice forms, this was a good reply >>1438652

>> No.1439126
File: 48 KB, 384x512, chalk contest.jpg [View same] [iqdb] [saucenao] [google]
1439126

this is a shitty picture but
>"chalk on the walk" contest at school
>got 2nd place
>won $50
th-thanks /ic/

>> No.1439131
File: 905 KB, 1680x1050, Oh no, not the shame.png [View same] [iqdb] [saucenao] [google]
1439131

Not only it's a WIP, but it's also the first digital drawing I've ever made, so I kind of have no idea whats wrong with it, and if I should continue.

>> No.1439132

>>1438670
whats your blog/DA
you just made me realise that i can over portrait with this technique 15x faster

>> No.1439161
File: 299 KB, 687x1000, cherries.jpg [View same] [iqdb] [saucenao] [google]
1439161

I'm so sick of this that I will never finish those wooden boards.

>> No.1439176

>>1439161
I thought it was a photo.
Finish the boards.

>> No.1439177
File: 281 KB, 1276x622, 5-2-2013.jpg [View same] [iqdb] [saucenao] [google]
1439177

Looking for tips and critique on digital painting. This is my 2nd try but I still feel a bit confused about the blending process. What % hardness and flow do you guys use for blending? I initially used 0% hardness then realized that wasn't working as my apple blurred to shit. From there I kept changing the hardness randomly as I worked and ended up with this. I'm satisfied with the result since I'm finally using color but I need to figure out a better workflow. Any advice?

>> No.1439181
File: 256 KB, 724x1024, 5826415343_31d7ace9e8_b.jpg [View same] [iqdb] [saucenao] [google]
1439181

>>1439176
well, actually it is a photo, so I could be a shameless bastard and just copy the wood into my painting. but nah.

>> No.1439183

>>1439177
http://ctrlpaint.com/library/
Also check out the basic photoshop rendering paid tutorial.

>> No.1439200

>>1439181
real nice job on the ceramic.

>> No.1439201

>>1439177
I like 45-50% opacity for blending, then color picking the midtone between two blended colors to blend more.

>> No.1439213
File: 45 KB, 220x272, 000e456b_medium..gif [View same] [iqdb] [saucenao] [google]
1439213

Which is better: the book alone or the video lectures?

>> No.1439217

>>1438925
It's really shot and you should stop, sorry but it's true

>> No.1439218

>>1439217
Shit*
Fucking auto correct

>> No.1439226
File: 136 KB, 982x1301, Image (11).jpg [View same] [iqdb] [saucenao] [google]
1439226

What should I work on?

>> No.1439230

>>1439226
Your marks are too tentative. I can tell you're clearly learning from a piece like this, but a little confidence in your marks and lines shows a lot. Next time you're doing a hand study, be super confident and sure of your lines, pushing yourself to be more bold in what you do like this is going to make a big difference, I promise.

>> No.1439232

>>1439213
That's personal preference.
I would use both if I were you.

>> No.1439234
File: 131 KB, 310x630, gtastylestudy.jpg [View same] [iqdb] [saucenao] [google]
1439234

Wip of attempting to do GTA's portrait style. No clue why but I love those portraits.

>> No.1439242

>>1439234
aren't they all just vector phototraces?

>> No.1439244

>>1439201

What about hardness? Based on my last try I guess more hardness is better. Thanks for the tip, I'll have to try it next time.

>> No.1439248

>>1439242

Lol no way, paint overs possibly but definitely not vector. There would be too much tedious monkeywork to do that shit properly in vector format they're better off just painting it.

>> No.1439250

>>1439242
No. They're all painted. It's pretty obvious they are if you look at the hi res artwork in LA Noire's 'mood portraits' and RDR. They have a few artists work on each picture though.

>> No.1439251
File: 71 KB, 305x236, sunset rock.jpg [View same] [iqdb] [saucenao] [google]
1439251

Does the perspective lack depth? It's an area I'm struggling with

>> No.1439252

>>1439242
Have you ever looked at one up close like on a poster or something? There's like, bitmap brush strokes and shit on it.

>> No.1439254

>>1439251
Try lightening the objects in the background. Instant perspective.

>> No.1439258

>>1439254
>>1439251

Not quite.
Atmospheric perspective is what you're talking about. And it means that the objects will have a smaller value range as they move further away. Almost like thin layers of fog.
You don't simply lighten the objects, either. They will take on the color of the atmosphere.

>> No.1439282

Oh thank you very much!!

>> No.1439309

>>1438785
>>1438801
Learn how to make your own brushes. It'll take you 30 seconds, tops.

>> No.1439329

>>1439083
That crotch bumb

>> No.1439436
File: 446 KB, 1397x631, reworking 13.jpg [View same] [iqdb] [saucenao] [google]
1439436

Working on this for a Gnomon class. It's amazing what a little well placed advice from a professional can do.

http://theshutteredcity.tumblr.com/<wbr>

>> No.1439438

good job

>> No.1439446
File: 279 KB, 775x700, 95.jpg [View same] [iqdb] [saucenao] [google]
1439446

>>1439436
Damn dude, control your values! You have so many patches of high contrast everywhere, it kills all depth...you also want to have some areas that are flatter so the eye has somewhere to rest, right now everything is jumping out at you. I added a bit more atmospheric perspective and emphasized the effect of the sun going through the ruins a bit more since that part was interesting, hopefully this show a bit of what I mean by value organization (still could be much better).

>> No.1439455
File: 607 KB, 1500x842, byvy_newtake.jpg [View same] [iqdb] [saucenao] [google]
1439455

WIP of a village overview. Not too happy about it atm but hopefully it will get better with details and some color correction. Thoughts?

>> No.1439459

>>1439446
Oh my god, actually decent advice on /ic/

I'll definitely add some atmospheric effects to the pic; I've also got to work about integrating color into it, which in experiments hasn't been working so great, but maybe less harsh contrasts will help that.

>> No.1439460

>>1439455
I see now that my perspective is weird. I started out with with one-point, but then it hit me that cities usually have a mixed perspective so i scratched that. But now when i look at it, i have subconsciously drawn it pretty much in one point after all, and not a good one.

>> No.1439462
File: 260 KB, 862x978, 5-03-2013.jpg [View same] [iqdb] [saucenao] [google]
1439462

>> No.1439463

a quick value study I did.
Anyone know if there's another way to make your lines look smooth while drawing on photoshop other than erasing/cleaning them? its such a hassle to do that every time

>> No.1439464
File: 208 KB, 1180x782, Untitled-5.jpg [View same] [iqdb] [saucenao] [google]
1439464

>>1439463
ah shit forgot file

>> No.1439472

>>1439462
I really dig the gentle way you painted the face. The forehead seems a little high, though.

>> No.1439473
File: 109 KB, 800x1200, Male4.jpg [View same] [iqdb] [saucenao] [google]
1439473

Some randome sketch.

>> No.1439475
File: 213 KB, 800x517, Clipboard01.jpg [View same] [iqdb] [saucenao] [google]
1439475

ok, dumping... working on perspective, cause i really suck at this

>> No.1439478
File: 108 KB, 556x384, Clipboard07.jpg [View same] [iqdb] [saucenao] [google]
1439478

still working on perspective

>> No.1439499 [DELETED] 
File: 150 KB, 960x400, bamboo-fun-2011.png [View same] [iqdb] [saucenao] [google]
1439499

I'm thinking about buying this tablet. Does anyone have it?

>> No.1439501

>>1439499
BITCHSLAP

>> No.1439507
File: 23 KB, 200x308, 1354721772441.jpg [View same] [iqdb] [saucenao] [google]
1439507

>>1439501
just went ahead and read the rules...

>> No.1439523
File: 784 KB, 1060x1500, 13.05.03.jpg [View same] [iqdb] [saucenao] [google]
1439523

How do I get better with my figures, anon? Here's a pic I did from photo.

>> No.1439524
File: 664 KB, 892x1500, 13.04.30.jpg [View same] [iqdb] [saucenao] [google]
1439524

>>1439523
And here's my attempt to copy another drawing. What do I do next, anon?

>> No.1439525
File: 5 KB, 200x232, vilppu-senpai.jpg [View same] [iqdb] [saucenao] [google]
1439525

>>1439523

>> No.1439529
File: 71 KB, 333x775, 3456347354684568.jpg [View same] [iqdb] [saucenao] [google]
1439529

First time trying to draw with a tablet. Currently trying to cunstruct something. Any tips?

>> No.1439530

>>1439529
for a start the torso is way too long

>> No.1439531

>>1439530
>>1439529
It'd look okay, maybe mannerist or some shit, if the hips were thickened WAY the fuck out. Looks like Edward fucking Norton with perky manboobs like it is.

>> No.1439532

>>1439530
>>1439531
Ye I have a long torso problem since forever..

>>1439531
wow that's crazy, I watched fight club yesterday.

Gonna try to "widen" the hips. Gonna report back.

>> No.1439535

>>1439530
>>1439531
>>1439532

like this? Maybe some of you want to redline it

>> No.1439536
File: 68 KB, 311x770, 34563473546845682.jpg [View same] [iqdb] [saucenao] [google]
1439536

>>1439535
forgot the picture

>> No.1439547
File: 36 KB, 489x775, kkkk.jpg [View same] [iqdb] [saucenao] [google]
1439547

>>1439536
This is how i see that ass on your picture.
Also your arms look kinda short, and the stance looks forced and unbalanced. the arch in the back, the legs and hips are weird.

But keep it up, looks good. The anatomy isnt all that bad.

>> No.1439552

>>1439547
gonan try to give her some ass
Also I plan on her kinda leaning on something therefore the stance.

Gonna keep updating

>> No.1439561
File: 76 KB, 356x769, 34563473546845684.jpg [View same] [iqdb] [saucenao] [google]
1439561

>>1439552
update

>> No.1439563
File: 363 KB, 1426x1196, dksjfla.jpg [View same] [iqdb] [saucenao] [google]
1439563

>>1439536
>>1439552

Here. Look, you shouldn't be worrying about things like stance yet. First you've got to fix the problems with proportion. Draw up the head size and repeat it down until you have the right amount (7-1/2 is a normal person - smaller number of heads for someone younger). Remember the landmarks and what lines up to them. Elbows line up with belly buttons, ears with eyes, the middle finger will be at mid-thigh. This all depends on your ability to use visual measuring, though. If you can't, then you should go work on that before anything else. It's incredibly important.
http://ctrlpaint.com/videos/visual-measuring

When you've got that down, try to measure with a person's features. Go to one of the figure drawing websites and try to draw someone as accurately as possible, by measuring their body width/length in heads, face width/length in eyes, etc.

After you have proportion down, you can worry about weight and balance more.

>> No.1439568

>>1439561
i dont usually laugh at others work, but maaan, those TITS:D

>> No.1439570

>>1439563
thanks man some nice tips there, that belly button thing seems strange, mine for example is way under my elbow.

>>1439568
yee.. they didn't get much attention until now

>> No.1439571

>>1439570
Belly button is going to fall somewhere in that elbow range, regardless.

>> No.1439580
File: 70 KB, 291x798, 34563473546845685.jpg [View same] [iqdb] [saucenao] [google]
1439580

>>1439578
fuck

>> No.1439578

>>1439571
>>1439563
last update (feeling like the only guy posting)
Made the arms longer, hope it looks better

>> No.1439581

>>1439578
Make your torso shorter. Look at how it changed in that response you got. Measure your shit.

>> No.1439589

>>1439563
a simpler way of measuring is just to make sure that the crotch is roughly the half of the entire length and legs be devided in teo halfs where the knee devides them
Then devide the upper portion into 4 equal parts, where each part roghly is 1 head length.

Loomis talked about this.

>> No.1439653 [DELETED] 
File: 29 KB, 500x316, Untitled.gif [View same] [iqdb] [saucenao] [google]
1439653

TVPaint first time animating.

>> No.1439654
File: 29 KB, 500x316, Untitled.gif [View same] [iqdb] [saucenao] [google]
1439654

TVPaint first time animating.

>> No.1439657

>>1439654
I like it for your first try

>> No.1439662

>>1439580
disproportionate as heck yo

>> No.1439673
File: 1.06 MB, 2887x1080, aliensketches.jpg [View same] [iqdb] [saucenao] [google]
1439673

Did some drawing. Three or so of those aliens are decent the rest are scrap worthy it seems. None the less theyre fun to draw and I encourage others to try fiddlin with aliens as well.

>> No.1439681
File: 155 KB, 1000x1207, wewewe.png [View same] [iqdb] [saucenao] [google]
1439681

Sketch thingy for CHoW.

Also conceptart is down once again.

>> No.1439695

>>1439673
you don't really know what you're drawing do you?
Looks like you're slapping in lines hoping for something good to come out. If I we're you I'd gone way back and practise some lines and basic volumes, then proceed to human anatomy and so on.

>> No.1439701
File: 125 KB, 1564x1000, studydydydy.jpg [View same] [iqdb] [saucenao] [google]
1439701

This study thing is really hard.

>> No.1439702

>>1439695


That's actually how I've always approached art. Being extremely loose allows me to have an open approach. Being precise (and this only applies to me) should only reflect in design based paintings - Cars , Buildings , Mechs. I understand what you're saying though.

Anyhoo off to bed nightynight

>> No.1439704

>>1439701
You're using soft-edged (faded) brushes. Switch to a hard one for most of it. Also bind something to flip the image at will. I have mine bound to Ctrl+F You've a long road ahead of you, young anon.

>> No.1439706

>>1439702
Try to ONLY use the hard simple round default Photoshop brush when you are just starting out.

shade with color picking, not soft brushes.

>> No.1439708

>>1439706
Was meant to >>1439701

>> No.1439710

>>1439702
>but it's my style

>> No.1439721
File: 104 KB, 1000x1527, asddsdsd.jpg [View same] [iqdb] [saucenao] [google]
1439721

>>1439706
>>1439704
When I use the hard round, everything turns into a bigger mess than if I start with the soft round.

>> No.1439724

>>1439721
You'll use the soft round to blend in after, but you need to be able to get the basic shapes down without everything being blurry. I'll do a quick sketch if you want me to explain.

>> No.1439727

>>1439724
I'd rather start using the blurry soft brush, then refine with the hard round to remove the blurry bits, it seems to work better for me than starting out with the hard round.

Though I've seen people use a flat/square-ish hard brush that looked pretty fucking cool.

>> No.1439726

>>1439721
Dealt with it and keep practicing.
you will never get better if you keep using that horrible soft brush.

Watch the ctrl paint 101 and brush videos:
http://ctrlpaint.com/library/

>> No.1439728

>>1439726
But I did, and he starts out with the soft as well!

>> No.1439729

>>1439727
>>1439728
>but it's my style.

I think deviantart is a better place for you.

>> No.1439731

>>1439730
was meant for >>1439729

>> No.1439730

>>1439728
God fuck, why are you so fucking autistic right now, do you not read what I'm saying?

>> No.1439735

https://matt-kohr.squarespace.com/dp101-2

>Hard round – This has a circular head and a sharp edge. It’s the most useful brush in all of photoshop.

>Soft round – Also circular, this brush lacks the definition of the hard round. It’s more similar to an airbrush or spray paint. It is great for painting smooth transitions and moody atmosphere.

Read and watch his stuff again, you weren't listening. Here's a quick little picture to show what we mean. Use hard round at first because the edges get blurry and everything looks like shit. Then use the soft (right side)to bring the values together to a nice soft gradation. Otherwise you get the left, which just looks unfinished and bad - because it is.

>> No.1439737
File: 74 KB, 475x469, paythefuckattention.jpg [View same] [iqdb] [saucenao] [google]
1439737

>>1439735
>>1439727
Weps.

>> No.1439742
File: 257 KB, 1000x1207, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1439742

Small update, now with color.

This is done 100% with hard/chalk brushes.

blend to colors but using the color-picker, ctrlpaint has a good tutorial video of it, but I am to lazy to search for it right now.

>> No.1439747

>>1439737
Hmm yeah I see what you mean, I just have a really hard time getting my values correct when using the hard round, especially if it's a opacity brush since it keeps layering.

So I took a look at this http://ctrlpaint.com/videos/sketching-value
and I noticed how he used the soft round, am I not allowed to do that?

>> No.1439751

>>1439747
In my opinion it's better to just stick to the simple round if you are a beginner.

>> No.1439753

>>1439751
The soft round is a beginner brush.

>> No.1439754

>>1439747
>http://ctrlpaint.com/videos/sketching-value
Ohhh I see where you stand now. The issue here is that this is an exercise in itself, not so much a means to a finished picture. He's got his own workflow and everything figured out, so he knows where he stands in the process of painting that frog. He knows how to use the soft-edge enough to blend as he goes, instead of having to set himself up with a hard at first. Basically, he's good enough that he can afford to do this.

Note that he does switch back and forth between hard and soft
because there are times when you do need a hard edge. But the major purpose of the soft is just that, easing into something else.

>> No.1439756

>>1439753
are you an idiot

>> No.1439761

>>1439756
Matt Kohr says it's a beginner brush, are you calling matt kohr an idiot

>> No.1439758

>>1439753
Lots of professional artists use the simple round as "main" brush.

>> No.1439763

>>1439761
do you have to eat everything he says like milk and cookies?

You're like an empty shell, then.

>> No.1439765

>>1439754
Would it be better to paint with no opacity then?

>> No.1439768

>>1439765
I prefer flow over opacity.

>> No.1439769

>>1439765
you should experiment with it all. To see what works and gain some experience with brushes.

In the block in stages it is useful to start with no opacity jitter then you could soften the edges with a softer brush and maybe set it to pressure sensitive opacity.

>> No.1439809
File: 117 KB, 2001x741, stillsuperhard.jpg [View same] [iqdb] [saucenao] [google]
1439809

Okay better this time?
I used a slightly different process and with a hard round brush instead!

>> No.1439815

>>1439809
her back is a bit more arched man, you've drawn her as though her full chest is a bit lower to the ground.
I dont know if this is cheating but to really see differences in tone and value, I like to Ctrl J to duplicate my reference in photoshop then on the duplicated layer I mess about with the contrast and brightness, I dont draw from this layer, but it gives you a good idea of where meets what especially when you can't really tell much on refs like this one.

>> No.1439818

>>1439815
Yeah I noticed my drawing were wrong in several areas, I'll keep in mind next time, thanks.

>> No.1439898
File: 1.20 MB, 1575x2700, wanna get hiiiigh.jpg [View same] [iqdb] [saucenao] [google]
1439898

Quick and dirty start to my final project. Any suggestions before I go crazy with this?

>> No.1439901

>>1439898
Its a beauty. Just keep up the good work.

>> No.1439909

>>1439898
Did you paint over an image?

>> No.1439912

>>1439909
Painting over model pic + photocollage. The chair is made up. The figure is more of a stand in right now but I'll work most of her back in once I have more textures to mess with.

>> No.1439922

>>1439898
Rethink that composition.
You put your focal point in the middle of the picture. All your diagonal lines are reaching towards the moon.

>> No.1439944 [DELETED] 

Looks too plastic to me, how can I avoid that? Any other stuff I should work on?

>> No.1439945
File: 140 KB, 500x653, alex 2.jpg [View same] [iqdb] [saucenao] [google]
1439945

IMG.. Looks too plastic to me, how can I avoid that? Any other stuff I should work on?

>> No.1439954
File: 136 KB, 1200x675, up.jpg [View same] [iqdb] [saucenao] [google]
1439954

I have no idea what I'm doing

>> No.1439956
File: 282 KB, 960x720, photo.jpg [View same] [iqdb] [saucenao] [google]
1439956

What do I need to work on the most (besides faces)? I'm on week 2 of Michael Hampton. And also, how can I find out where the ends of the thoracic arch are located on a muscled male? For some reason I can't seem to identify/see them like I can on a woman.

>> No.1439976

>>1439956
for starters, you should get a better camera because it's impossible to see what you're drawing.
and what do you mean by "the ends of the thoracic arch"? if you want to locate the plane change from front to side then it is roughly along the edge of the abs.

>> No.1439978
File: 1.20 MB, 1575x2700, tarot_2.jpg [View same] [iqdb] [saucenao] [google]
1439978

>>1439898
>>1439922

How is it looking now?

>> No.1439979

>>1439945
add different hues, especially in the shadows.

>> No.1439981

>>1439978
you forgot to hide your reference layer faggot

>> No.1439983

>>1439978
Tracing / 10

>> No.1439985
File: 192 KB, 362x688, where.png [View same] [iqdb] [saucenao] [google]
1439985

>>1439976
Don't have a better camera though. But here's a pic of what i mean.

>> No.1439986

>>1439981
>>1439983
>Not understanding photocollage stand-in

>> No.1439987
File: 369 KB, 600x850, headstudy.jpg [View same] [iqdb] [saucenao] [google]
1439987

head study in charcoal

>> No.1439991

>>1439945
Looks flat because there's no variation to the values of her skin.

Also, on switching up the hues, read this:
http://gurneyjourney.blogspot.no/2008/05/color-zones-of-face.html
maybe it can help a bit. Just for the record, the science bit about blue blood is bullshit.

>> No.1439993

>>1439986
>photocollage stand-in
No you're right, I have no idea whatever the fuck that is.

>> No.1439995

>>1439985
yeah, those are just virtual landmarks so they can be fully covered by muscles. just look for the edge of abs.

>> No.1440000

>>1439995
Don't mean to be retarded but, could you show me on the pic what you mean?

>> No.1440001

>>1439993
It's a final for one of my classes, it's supposed to be 50-75% photo collage with a model in costume. It's just painted right now for giggles and shits but my main problem is the composition.

>> No.1440007
File: 72 KB, 362x341, Untitled-1.png [View same] [iqdb] [saucenao] [google]
1440007

>>1440000
Not that Anon, but do you mean this?

>> No.1440016
File: 250 KB, 645x823, fffffffffff.jpg [View same] [iqdb] [saucenao] [google]
1440016

>>1440000
it lines up roughly with the first groove of rectus abdominis above the belly button. also take note how close ribcage and pelvis are.

>> No.1440018

>>1440007
Yes.
>>1440016
Thanks.

>> No.1440039
File: 2.14 MB, 1500x2000, vild.png [View same] [iqdb] [saucenao] [google]
1440039

Help me /ic/. I need your opinions on which character you like the most.

>> No.1440042

>>1439987
Really nice charcoal work! But her eyes seem a bit too wide apart...

>> No.1440044

>>1440042
This. Only major problem I was with this piece. But maybe his model's got poo brains and is this stupid looking irl.

>> No.1440066
File: 1.30 MB, 1500x1346, actress1.png [View same] [iqdb] [saucenao] [google]
1440066

new to digital painting, 1st attempt at a portrait painting from ref, hair is hard...

>> No.1440071

>>1440066
Google the Ribbon Method, it's going to be a post on Gurney Journey. That's how you should be approaching it. It's much easier.

>> No.1440072

>>1440039
I like the orange one, personally!

>> No.1440073

>>1440066
Hair is of your least concern.

>> No.1440075

>>1440066
Also, a note about eyes. The form is more like a sphere, with a half sphere over the iris. The iris itself actually can be thought of as a cone that is pointing in towards the eye.
The highlights will be on that transparent half circle, not inside on the iris.

>> No.1440078

>>1440071
>>1440075
Thanks for the info.

>>1440073
Can you elaborate please?

>> No.1440080

>>1440078
>Can you elaborate please?
They're likely not going to have much good to say. If all they could think to use as a critique was a thinly veiled insult, what they follow with, if anything, is going to do more harm than good.

It's likely going to be something along the lines of anatomy or brush technique, since that's all that most of /ic/ knows.

Focus on improving in one place at a time. You may want to focus on the planes of the head at some point. Look at an Asaro head and think of breaking things down into those sets of planes. If you're having trouble, it's likely a problem with perspective.

>> No.1440083

>>1440078
>Can you elaborate please?
Go back to learning values. If it helps, start with a black and white rendering and then apply color. I don't think you're quite there be using color like that. And besides you're most likely eye dropping the colors, which is a really bad habit to pick up.

>> No.1440085

>>1440080
>They're likely not going to have much good to say.
>provides shit tier vague advice

Oh the ironing.

>> No.1440087

>>1440080
>>1440083
Thank you very much, I appreciate the help.

>> No.1440089
File: 148 KB, 548x592, studyhard.jpg [View same] [iqdb] [saucenao] [google]
1440089

>> No.1440094

>>1440085
It made you come back and give a real critique for once, though, didn't it?

>> No.1440101

>>1440094
Stop being such a self important cunt.

>> No.1440102

>>1440101
You know, if someone's antagonizing you, it would be better not to respond. Trying to get the last word in just makes you look silly.

>> No.1440106

>>1440102
>implying I'm the same guy

Stop projecting.

>> No.1440112
File: 261 KB, 500x653, alex low res.jpg [View same] [iqdb] [saucenao] [google]
1440112

Is this a step in the right direction? I'm not sure if my blocking is ok. This is much more fun to paint though

>> No.1440114

Also I had trouble around the mouth I feel like it's too dark there but I'm not sure how to handle it should I be adding reds there or blues?

>> No.1440115

>>1440102
That wasn't me idiot, but now I feel compelled to reply. 1) I didn't originally see your post because I was typing my own at the time, my threads must not auto-update as fast as yours. Why do you think I bothered to reply to your post and post again? 2) You shouldn't really be posting when you don't know shit about what you are saying. Educate yourself before you wreck yourself, son.

No seriously, stop fucking posting and spreading misinformation on /ic/. /ic/ is serious fucking business.

>> No.1440117

>>1440112
If that's a woman then be careful with that yellow-red-blue technique, you may end up creating a real stubble effect. Also, you shouldn't really be on a highlighting with white stage like you have with the nose, it seems like you're trying to finish it before it's ready.

>> No.1440118
File: 175 KB, 1280x736, up.jpg [View same] [iqdb] [saucenao] [google]
1440118

>>1439954
Update I guess.
What should I be working on to improve on painting landscapes and generally painting?

>> No.1440121
File: 1.82 MB, 1652x2156, alex line.jpg [View same] [iqdb] [saucenao] [google]
1440121

>>1440117
Thank you,

Would you mind doing a quick block-in for me? Like a 5 minute thing just so I know what I should be aiming for?

>> No.1440122

>>1440115
>No seriously, stop fucking posting and spreading misinformation on /ic/.
Says the one spreading misinformation.
>/ic/ is serious fucking business.
Right, that's why we have so many professionals here and anons employed in the art field.

>> No.1440124

>>1440121
That wont really do you any good without working from your reference. You're on the right track, just move on from yellow-red-blue thing and mix up some different values for a skin tone. You've got a good base, just don't skip any layers or you wont get the finished quality that you could. And yeah, you need some reds and pinks in the lips. Any way you could post the reference? I suspect your bottom lip there is a bit misshaped.

>> No.1440125
File: 176 KB, 434x501, alex reference.jpg [View same] [iqdb] [saucenao] [google]
1440125

>>1440124

Ok here she is, I had trouble with the lip so your suspicions are likely to be confirmed

>> No.1440130

>>1440124

Ehhh I see so many mistakes now

>> No.1440134

>>1440118
Learn to paint rocks before you start using photos/textures in your work as it will only hinder your progress.

>> No.1440138
File: 456 KB, 1280x736, sweetasfuckpainting.jpg [View same] [iqdb] [saucenao] [google]
1440138

>>1440118
I'm no expert of course but there's a couple things that bother me when I look at it.

>Everything is backlit
The only really clear part of this is that edge of the foreground mountain where the light is shining. It kind of gives me nothing to look at unless I go into the second focal point - the trains. These however read blurry and unclear because of distance or the way you painted them. They're just too far away to get any solid detail in there to please the eye. I dodged and sharpened them up to have them read a little better.
>The Teepee's + the cross (totem?) + the mountain in foreground
These are up front and take up a big amount of the canvas, but there's little to no detail to them. I'm not sure if I should be looking at them. I really like the color you have on the mountain below, but being a bigger point of contrast it actually pulls away from the picture. The fact that it's pretty dark and hard to see kind of hurts the picture as well, because it's one massive focal point. There's more fine detail here than most of the picture, but it's spread out across 1/3 of the canvas.
>Edges left open
I get that there's a focus on the sky in this picture, but there's very little besides the bottom-left that keeps your eye from trailing out. I darkened the corners to push the shadows a little (since the sun seems to be setting/rising) and so your eye stays in.
>Very plain sky
There's not a lot for the eye to see there. I imagine your viewer's eye only stays there for a second or two before noting it's a sky and moving along. I added a purple overlay to draw the eye toward the center and away from the edges again.
>No defined focal points
I've said this already but I'll reiterate. I'm just not sure what to focus on here, my eye is pulled away by a lot of things and there isn't much of an inherent rhythm.

Again, I'm not very good myself so I would take this all with your own consideration.

>> No.1440141

>>1440125
If you're feeling up for going back into the drawing stage the chin and jaw are a little too angular and low, it's making her look a lot less feminine. There are also a few little problems like the shape of the nose and width of the neck, but you can fix everything while in the painting stage which is what I often have to do when I notice problems. It's no big deal, the process doesn't matter a lot as long as you got there in the end. Right now you pretty much just need to mix up some peaches and pinks and start going for matching the colour of the photo.
Your reference is a little uninteresting value wise, I would suggest playing with the contrast and things like that in PS a bit.

>> No.1440143

>>1440134
>>1440138
Thanks. I appreciate it.

>> No.1440156
File: 557 KB, 645x362, Lens Focal Length.png [View same] [iqdb] [saucenao] [google]
1440156

>>1440125
Not the guy you've been speaking with, but I feel this photo isn't quite suitable reference material for a painting. The lighting is mostly frontal, so there are no interesting cast and form shadows to work with - everything is mostly in the light half.

More importantly, the camera looks like it was much too close to her for that lens focal length - giving a subtle distortion to the head and features. Note that it isn't an overwhelming amount of distortion, but it's still enough that will make the end painting look 'like a photo' instead of 'like life'. Pic related.

>> No.1440163
File: 520 KB, 1578x749, Reworking final B &amp; W large.jpg [View same] [iqdb] [saucenao] [google]
1440163

>>1439436
Well I finished the black and white version. Color version is kind of a mess, so I don't think I'll post it here.

>> No.1440396
File: 88 KB, 751x814, 6464.jpg [View same] [iqdb] [saucenao] [google]
1440396

3 point perspective kinda

>> No.1440459
File: 712 KB, 938x1250, scorpion2.jpg [View same] [iqdb] [saucenao] [google]
1440459

What do i do wrong?
I really don't succeed in taking this any further.
Tips?

>> No.1440462

>>1440459

You are better than 95% of the users on /ic/. Truly you should take your work elsewhere. For instance CGHub they will be able to offer you specific suggestions, without the veil of anonymity so you can check the level of those critiquing you.

Here many novices will try and "critique" your work and there is little value added.

>> No.1440465

>>1440462
you're joking, right?

>> No.1440469
File: 811 KB, 1500x945, WIP.png [View same] [iqdb] [saucenao] [google]
1440469

Work in progress. Thoughts?

>> No.1440470

>>1440469
Accidental trip, I don't mean to come off as a shithead.

>> No.1440472

>>1440462
I dont think I am that good, and I have seen a lot of other great artists in here.
But thanks anyways.

>> No.1440478

>>1440039
whoaaaaai want those brushes yo
also bottom right for sure

>> No.1440487

>>1440469
Are you going for a minimal cel-shaded-ish look or will it be realistic? If you're keeping the stylisation make sure you keep your shading even; the tree with only 3 tones looks under-detailed compared to the clouds right now, for example

>> No.1440504

>>1440469
Those clouds and the color palette look straight up copied from some Makoto Shinkai anime.

>> No.1440508
File: 1.73 MB, 2448x3264, WP_000510.jpg [View same] [iqdb] [saucenao] [google]
1440508

hi guys im high and made a small piece for you all to admire.

>> No.1440509

>>1440459
A few things are problematic. First and foremost, the terrain is confusing. Aside from the ripples, it's hard to discern a ground plane in there, or to tell how and where that ground plane transitions into a mountain range. I can't tell if the ground plane is intended to be sand or water - what is shown doesn't really make much sense on earth, nor is there enough contextual detail to be a believable alien landscape.

The mountains are very 'samey', and there are significant scale issues with the piece. I assume the scorpion is large, but there's nothing in the foreground nor background of familiar height to give the viewer proper context.

The rendering looks great in places (the claw on our left), but lackluster in others (tail and stinger, background). I suspect your problems with the background are the result of jumping into a painting without planning it out first with thumbnails and sketches.

>> No.1440534
File: 1019 KB, 1520x947, Untitled.png [View same] [iqdb] [saucenao] [google]
1440534

I had more sketches but unfortunetly ctrl-c doesnt work with photoshop and I purged them... Poodoo. That said anyone know any recovery methods?

Cant tell which sketch I like more ATM I gravitated more to the left one at first. After stepping away for a bit lefty has lost its charm.

>> No.1440541
File: 308 KB, 803x1162, 13-05-04 Vine sample.png [View same] [iqdb] [saucenao] [google]
1440541

I design the worst OCs

>> No.1440549

>>1440508
hi anon im high and your drawing is horrendous.

>> No.1440557

>>1440541
what are you expecting from us?

>> No.1440562
File: 31 KB, 453x500, image.jpg [View same] [iqdb] [saucenao] [google]
1440562

Extreme draw challenge request. Plz

>> No.1440563

>>1440462
>>1440557
> i suck dicks and it's all because of /ic/
No, it's your own fault. Also, samefag.

>> No.1440566

>>1440563
Um nope. I just wanna see someone draw Steve-O

>> No.1440569

>>1440563
Well shit lol ids fooled me. Blast

>> No.1440584
File: 274 KB, 1072x1195, 354345.jpg [View same] [iqdb] [saucenao] [google]
1440584

Any tricks on how to make better elliptical lines? I can't get them right and they always look weird.

>> No.1440585
File: 296 KB, 1008x636, alex 3 low res.jpg [View same] [iqdb] [saucenao] [google]
1440585

Thank you for your help so far. You guys were right about the other picture being bad for a painting. However I have very limited pictures to use and this is probably the best one. Unfortunately, it's grayscale. I know a few things are off, I'll be fixing them as I paint.

My question is what to do with her side of the face (the darker one). I tried adding darker purples into it, but she looks a bit dead. How should I go about that side of her face?

>> No.1440586

>>1440584
use ellipse tool. put it on top of your drawing and you'll see where your shape is off.

>> No.1440590

>>1440541
How do such pointy characters not slash themselves to death?

>> No.1440596
File: 364 KB, 1291x1031, cicadawideviewsmall.jpg [View same] [iqdb] [saucenao] [google]
1440596

Ugh I can't stand looking at this anymore. Good thing my deadline passed and I can't get into the gallery to work on it anymore.

Charcoal, directly on wall. Cicada, as a commentary on preciousness

>> No.1440597
File: 518 KB, 1072x1195, 354345.jpg [View same] [iqdb] [saucenao] [google]
1440597

>>1440586
that almost feels like cheating. Thanks for the advice.

>> No.1440603

>>1440597
Nice improvement on the lip. Got a little oopsie in the foot, where the body meets the foot, one side is higher than the other.

>> No.1440604

>>1440597
I bet you didn't choose digital painting so you could do everything by hand.
But I meant to use ellipse tool as a guide to better understand the curvature.

>> No.1440606

>>1440585
I think you should invest on some new lightbulbs.

>> No.1440608

>>1440585
maybe greens and blues. My painting professor always says to switch from cold to warm as you paint skin. Like, the darkest dark should be cold, then the next value should be warm, then cold, then warm, until you get to your high lights. idk man, works for me.

>> No.1440614

>>1440608
that method doesn't make a lot of sense or have anything to do with actual skin tones. totally arbitrary. the skin will appear warm or cool depending on the amount of fat beneath it, how translucent it appears, the lighting, etc. etc.

The cheeks, nose, and ears tend to be rosy, there are often cooler tones around the eye sockets, five o'clock shadows tend to be cool, cool veins run beneath mottled areas of yellow and red, it's much more complicated than your painting teacher lets on. and of course I'm only talking about caucasian skintones here.

however I think you are right in noting that the image could use some cool colors to even out that heavy golden palette.

>> No.1440629

>>1440504
They may be. For some time I have been drawing desserts only, and wanted to break out of it. My wallpaper had some nice looking clouds so I figured I'd try to do something similar.
>>1440487 Yep. The tree looks bad, I'm going to remove it

>> No.1440632
File: 345 KB, 584x1000, OHYEAHBABY4.jpg [View same] [iqdb] [saucenao] [google]
1440632

working on this

the wall is placeholder

>> No.1440633
File: 97 KB, 1204x900, studydydydydydydy.jpg [View same] [iqdb] [saucenao] [google]
1440633

>> No.1440642
File: 87 KB, 910x462, loomisloomisloomisloomis.jpg [View same] [iqdb] [saucenao] [google]
1440642

help with loomis pls. ignore the nose.

>> No.1440647

>>1440509
Thats funny, because everything you mention actually was intentional. Maybe thats just the problem. I wanted to have 4 different objects in the image: A scoprion, mountains, water and a sign saying "travel path" or something and pointing towards the mountains. all being totally seperate things but still being connected, which obviously leads to unrealistic proportions and stuff. I wanted it to look like some sort of collage, like we often see on movie-posters or whatnot.

>> No.1440656

>>1440632
Aside from the wonky perspective on the scroll, I like it. Looks like it has potential.

>> No.1440659

>>1440647
Hmm, now that you mention collage, I can see what you were going for. I guess the real problem is that it isn't inherently obvious that it's a poster-style collage right now. You see a ground plane where you'd expect one, a focal object on the ground plane, and terrain in the distance. Most of the posters I've seen tend to include objects floating and fading into the sky, and other similar elements that tell the viewer that it's a collage.

Is there a specific style of poster you're aiming for? Any artist or collection of posters you're emulating? These can provide helpful insight if you haven't looked into them already.

The bottom left corner with the white poking through is good for the collage-feel. You need more of that throughout the poster (perhaps the top two corners). I'd also lean away from having the mountain range stretch across the entire canvas, and break up possibly the right edge with the white 'ground' of the canvas poking through. Little things like that to help the viewer interpret this as a collage, and not a scene.

>> No.1440663
File: 769 KB, 938x1250, icpaintoverxdsfsdf.jpg [View same] [iqdb] [saucenao] [google]
1440663

>>1440647
>>1440659
An example of what I mean in the last paragraph. Not saying this is the best way to approach it, but that's what I would do.

>> No.1440678
File: 266 KB, 1500x1500, Angel.jpg [View same] [iqdb] [saucenao] [google]
1440678

been working on this today

>> No.1440681

>>1440663
>>1440659
Ah, I see.
Thank you.
Acutally, It was dumb of me, starting this without even looking at any posters etc.
I am just too used to draw complete landscapes and such.

Ill do that right away.
I was also trying to add some sort of cloud-range between water and mountains and behind the scorpion, but that did fuck up everything big time. lol

>> No.1440713
File: 493 KB, 1100x844, girlstudy.png [View same] [iqdb] [saucenao] [google]
1440713

studying....

>> No.1440719

didn't want to make a new thread... but how do I into hair? are there any good tutorials for rendering hair?

>> No.1440737

>>1440713
Can you post the original photo? I need it to do some... studying...

>> No.1440747

>>1440737
Whut? It's right there!

>> No.1440753
File: 46 KB, 600x600, Current Project v3.jpg [View same] [iqdb] [saucenao] [google]
1440753

B-be gentle.

I based this one off of a figure from Posemaniacs (figure http://www.posemaniacs.com/archives/1573))

Tell me, is the right hand fucked?

>> No.1440755

>>1440753
Learn to draw the human body, understand it, then fucking draw good animu.

Basing it on something without understanding what you're drawing isn't that great -- don't get me wrong, it's good that you're using a reference, but at your stage it would be of use to understand the human body a lot more instead of copying thing which you do not understand.

>> No.1440756

>>1440755

Thanks for being unhelpful. No, really. I actually do understand the human body. But understanding it and being able to translate it into a unique image is harder.

I know the right hand is fucked. The reason I know it is because I know the phalanges can't possibly sit that way with their respective lengths, and that if his actual wrist and arm were like that, it would be a sign that he had perhaps suffered some kind of degenerative muscular disease as a child-- and, also, that his wrist is probably broken at that angle. I was actually hoping to get some suggestions on how to FIX it. But since you can't seem to come up with anything other than the usual "It's shit, go study more", I should probably just go.

>> No.1440761

>>1440756
Stop getting so caught up in your shitty drawing. You're only limiting yourself. If you start studying more you'll be much better off. A redline is only helpful for people who don't realize what they're doing is shit, but you seem to be aware of it. Just move on and do more studies.

>> No.1440763

>>1440756
He's naked under his robe and had no weiner. It's pretty obvious you need to study anatomy more.

>> No.1440764

>>1440756

A way you can improve (without being a little shit to people because they bruised your precious ego) is to take your hand and put it in that position, then draw it a few times to understand where you're going wrong.

Your drawing shows your lack of understanding of figure weight and anatomy. It shows that you're just trying to eyeball the posemaniacs figure without understanding (and I mean this in the "I can draw it because I can visualize it because I've done a hundred studies of it" way, not in the cerebral way) how the body works and how to draw a 3-D figure convincingly in a 2-D space.

I think doing a gesture study of the same posemaniacs figure would be good for you. If you feel up to it, do that and post it. (And in general, while posemaniacs is all right for quick gesture work and training your eye, don't use it as gospel for correct proportions/anatomy.)

>> No.1440765

>>1440761

A redline to tell me whether my modified proportions are accurate would be immensely helpful, since I made him less muscular than the pose I sketched from.

And a redline to show me how to fix the wrist would be helpful. I know how it should look, but I'm having extreme difficulty translating it into shapes to make an outline from.

>> No.1440767

>>1440764

Alright. Thank you.

>I think doing a gesture study of the same posemaniacs figure would be good for you.

I'll do that, then. Again, thanks.

>> No.1440772
File: 302 KB, 1280x800, Sketch46203422.jpg [View same] [iqdb] [saucenao] [google]
1440772

Working on some illustrations for my D&D campaign to introduce the players to some NPC's.
I'd like some tips or advise on how to do some stonework on the walls and floors.

I'm using Autodesk Sketchbook Pro on my Samsung galaxy tab 10.1

Thanks for any help

>> No.1440776

>>1440772

Stones tend to come in tiles.

See: http://static3.depositphotos.com/1000401/193/i/950/depositphotos_1938596-Grunge-cobblestone-wall.jpg

Or http://homeguides.sfgate.com/DM-Resize/photos.demandstudios.com/getty/article/97/189/87699166.jpg?w=600&h=600&keep_ratio=1

>> No.1440778

>>1440776

I apologize, my post went through before I finished typing.

Basically, ekk out geometric shapes, but leave space in-between for the cement (usually a lighter color) and put scratch marks on the tiles to give them depth and texture.

>> No.1440781
File: 378 KB, 900x924, robrosmall.jpg [View same] [iqdb] [saucenao] [google]
1440781

Did this sketch, trying to get colours to look interesting and correct. Most surfaces are meant to be brushed metal.

How did I do?

>> No.1440791

>>1440781

I like it. Keep up the good work. I presume you're still working on the antennaes, but the texture for the rest of it looks good. I think there should be a tiny bit of light below that blue glow.

>> No.1440809

>>1440781
texture of the helmet looks great

I'm assuming you're not finished with the shoulder plates or chest right? Because the helmet looks a lot cleaner and the rest of the painting looks a bit off because of that

>> No.1440828

>>1440781
Throw in more sharp highlights

>> No.1440843

>>1440822
new thread at >>1440829

delete and repost if you'd like

>> No.1440845

>>1440843
Thanks!

>> No.1440854

>>1439478
Nice! These are both pretty neat

>> No.1440909

>>1440089
Wondaful! reminds me of phil hale

>> No.1440976

>>1439730
Wow, "autistic", you sure told him... Why are there so many shitheads in the draw thread lately?

>> No.1441185

>>1440976
Summerfags.

>> No.1443566
File: 1.77 MB, 1936x2592, wipziggy.jpg [View same] [iqdb] [saucenao] [google]
1443566

Still need to add more highlight/depth to the face to make it less flat, and add finer detail into his magnificent mullet. The background/his body also very obviously need some work.
Having said that, suggestions/help?