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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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>> No.2957578 [View]
File: 2.16 MB, 1944x2592, IMG_20170427_134249.jpg [View same] [iqdb] [saucenao] [google]
2957578

I know something's wrong with the lip/nose area (the skull is also too small, right?) but I can't tell what ;_;

>> No.2957584 [DELETED]  [View]
File: 525 KB, 2472x2368, Scan_20170427_224800.jpg [View same] [iqdb] [saucenao] [google]
2957584

>>2957318
Inked.
>>2957421
Glad to be your first, senpai.
Thanks for the tip about the breasts. I made a vary slight adjustment, but it seems to show the form a bit better now.
And the hips, while I understand your complaint I won't be making them any rounder. She is supposed to be STICC.

>> No.2957589 [View]
File: 95 KB, 917x877, InkedKot.jpg [View same] [iqdb] [saucenao] [google]
2957589

>>2957318 (You)
Inked.
>>2957421
Glad to be your first, senpai.
Thanks for the tip about the breasts. I made a vary slight adjustment, but it seems to show the form a bit better now.
And the hips, while I understand your complaint I won't be making them any rounder. She is supposed to be STICC.

>> No.2957599 [View]
File: 1.47 MB, 4193x2591, 1493322613119.png [View same] [iqdb] [saucenao] [google]
2957599

How do I know how crowded the windows in the red oval should be? Since I'm looking down, I know the windows should look more crowded as you go down, but is there some method to determine how crowded they should be? Currently I just went by rough conjectures.

>> No.2957603 [View]

>>2957575
>I've just always been jealous of artists' ability to take anything in their imagination and make it so that others can see it
That's why I draw too (more specifically so I can make comics and animation). Keep trying and you'll get better, even if you feel you're starting off slow. If it makes you feel better, there's 14 year olds that can already draw better than me, and I have at least a few hundred hours of drawing experience, but I don't have to be the best to do what I want to do. Even if I was the best, there'd still be room for more improvement. regular practice is important whether you're an expert or absolute beginner.

>> No.2957621 [View]
File: 459 KB, 1300x1900, image.jpg [View same] [iqdb] [saucenao] [google]
2957621

I've been drawing for a long time now, but I guess I still consider myself a beginner (I've never studied art or taken a class in my life). That being said, what can I work on?
(This is a tarot card I made for one of my characters)

>> No.2957638 [View]

>>2957599
Do you mean the vertical distance between the horizontal window divisions?
I don't think you'd have to worry about it too much for that picture, because the downward perspective is so slight that you wouldn't notice any significant perspective distortion at that distance from the building. If you needed to find out though, I would personally just use the x-doubling technique vertically. It's the easiest way I can think of doing it, though it may take a few minutes with that amount of windows.

>> No.2957647 [View]

>>2957638
Thanks for answering.
By x doubling, do you mean this?
>>2957612

Could you also tell me how to make the buildings look a bit farther? They are too close to the seer. It isn't exactly what I had in mind.

Do I set the two vanishing points farther apart? Or do I just draw the buildings smaller?

>> No.2957655 [View]

>>2957603
Thanks for the encouraging words anon. I'm still scared that all my practice will be for nothing and I'll always just have shaky lines, but I'll keep staying the course for now.

>> No.2957673 [View]

>>2957621

Honestly? Pretty much everything. I don't know what your end goal is but you seem settled completely into a comfort zone of noodling animu/tumblr-tier art. What do -you- want to learn? Are there certain artists that really make you go "I want to be able to do that!"? Work from that.

>> No.2957679 [View]

>>2957673
I don't really have an end goal, but I guess going out of my comfort zone would help. I'd like to have a more refined style, because it tends to fluctuate a lot depending on what I'm drawing.

>> No.2957685 [View]
File: 129 KB, 897x845, pose2.png [View same] [iqdb] [saucenao] [google]
2957685

>>2957528
>>2957534
The results, Still not sure how to tackle the hand's though

>> No.2957697 [View]
File: 195 KB, 2000x1190, redline2.jpg [View same] [iqdb] [saucenao] [google]
2957697

>>2957647
Yea, that's exactly what I mean. Next time, just post these kind of questions here. Making a thread about it just pisses people off.
I would make the buildings smaller because right now the impression is that the viewer is very close to them, and like the buildings are all very close to each other. In this case it's not enough to just set two vanishing points for the angle of the buildings. You should first set up your scene using separate vanishing points for the placement of the buildings along the ground. At the very least, have a horizon to base the relative scale and distance of the buildings on. I drew a rough picture to show what I mean. At this distance, the two largest buildings don't give any sense of perspective because you can't see any part of where they begin or end, and there's virtually no perspective going down (I assume you didn't intend for any since this looks like a straight-forward 2-point perspective). If I were to use this picture for anything, it would be as a framing shot in a story, because that's all the buildings to the side do. Also, it feels weird in the way the two buildings in the middle are oriented in relation to the buildings to the side. If the buildings on the side are supposed to be parallel to the buildings in the middle, they're way too big in comparison. The amount of detail on the different buildings seems like off as well, and its uniformity in size and line thickness makes all the buildings feel more packed together. A lot of it feels weird, but I'm not sure what the purpose of the drawing was (perspective, framing device, abstract painting) so I would suggest studying perspective a lot more.
If nothing else, at least zoom out to show more of the buildings and their surroundings.

>> No.2957698 [View]

>>2957578
Just think about it. How high is that nose. If you were to see the front side how would it look? Look at the bottom lip and the chin. Would you ever see a chin like that in real life? Have you ever seen a forehead that curves that much? Apply that same line of inquiry to everything else in the drawing.

Also, don't overly stress on one simple head drawing. Draw a bunch of heads, some from reference, until you get comfortable with it. Then look at the patterns of mistakes you're repeating in each of them.

Correcting one quick sketch doesn't have a lot of mileage. You want to look broadly at a bunch of sketches to see pinpoint the exact issues you're having whether its proportion, anatomy, or just drawing.

While you're at it, do some skull/anatomy studies or watch videos of skull studies. Ask yourself questions like where is the placement of the eye and what are the parts of the eye. How does the browridge connect to the eyes, then the nose, etc. Get a full understanding of how parts of the head come together so that you can understand what you're drawing instead of trying to guess with lines.

>> No.2957701 [View]

>>2957697
Also, to add another point about the spacing, notice the two buildings in the middle. The one furthest back needs to be signficantly further away from the other buildings based on the horizontal area of the one in front of it. If the building in the back is really as far back as you're making it look, it's absolute size would be huge in comparison to the shorter one in front of it. That may be your intention, but it adds to the weirdness that the building in the back is larger than the one in front and also has way bigger windows.

>> No.2957710 [View]

>>2957698
To be fair, those proportions look acceptable for a stylized face. What's clearly lacking is finer details like how the nose connects to the upper lip and the placement of the eyebrow to the eye.

>>2957599
As for you, resize those damn pictures. I don't want to stand 2 meters away from my screen to see the full thing.

>> No.2957721 [View]
File: 251 KB, 922x1100, turning girll.jpg [View same] [iqdb] [saucenao] [google]
2957721

>>2956233
dont know if im doing this right, but im pausing videos and sketching people changing positions to 'learn' 'animation'
does anyone know if this has helped?

>> No.2957727 [View]

>>2957698
>>2957710
Thank you, I'll definitely have to look up some skull studies then.

>> No.2957732 [View]

>>2957727
Check out Hampton and Bridgman for the introductory version, and if those are too easy, check out Anatomy for Sculptors by Zarins for some serious anatomy studies.

>> No.2957740 [View]

>can study references easy
>try to draw without them
>fucking nothing
Am i retarded? Why can't i draw from imagination

>> No.2957743 [View]

>>2957740
Because you only practice from reference. Spend more time doodling random shit. Anytime I'm on the bus or somewhere away from my references, I carry a little book that I can draw whatever in. Learn to turn your scribbles into something using what you learned from your references.

>> No.2957746 [View]
File: 40 KB, 1000x555, waterway.png [View same] [iqdb] [saucenao] [google]
2957746

working on my perspective, took 128 hours in gimp.

>> No.2957758 [View]

>>2957746
nice rendering on the bell pepper but the rest of the scene could use some work

>> No.2957760 [View]

>>2957746
>gimp.
I'm sorry to hear that, but I like your creative use of Gimp's trademark peppers. Made me chortle

>> No.2957768 [View]
File: 604 KB, 600x800, throw.png [View same] [iqdb] [saucenao] [google]
2957768

please say something

>> No.2957770 [View]

>>2957768
Edgy and it looks like shit.

>> No.2957780 [View]

>>2957768
bad day?

>> No.2957781 [View]

>>2957768
little depressing but nice

>> No.2957783 [View]

>>2957768
viral

>> No.2957785 [View]

>>2957768
Literally me

>> No.2957797 [View]

>>2957701
Replying before reading your replies.
Thanks for advice. I'll look into it.
The building in the back was drawn with 431 park avenue in NYC in mind. It does have big windows.

>> No.2957804 [View]

>>2957768
I think, for a better effect, you may want to have the text continue as if it goes beyond the iris, but hide the text that does, to give an illusion of more being said than there is.

>> No.2957830 [View]

>>2957685
still wonky with the proportion of the neck, chest, and shoulders, but you did improve it.

>> No.2957857 [View]
File: 205 KB, 750x694, IMG_20170427_0001.jpg [View same] [iqdb] [saucenao] [google]
2957857

Advice, please.

>> No.2957864 [View]
File: 857 KB, 1414x1208, image.png [View same] [iqdb] [saucenao] [google]
2957864

woah mama

>> No.2957867 [View]

>>2957857
how long've you been drawing

>> No.2957870 [View]

>>2957867
Not very long.

>> No.2957875 [View]

>>2957857
Read the sticky.

Looking at this reminds me too much of my teenage drawings.

You need to break this symbol drawing habit asap or face a 10 year time sink with no progress like I did.

>> No.2957882 [View]

>>2957875
Any places, books, etc. that I should make a priority to study?

>> No.2957926 [View]

>>2957882
it depends on what you want to learn

>> No.2957932 [View]

>>2957926
I really want to learn how to draw elves and other nerd shit. I'm not gonna quit my day job for art, but it would be really cool if I could make it into a hobby I'm good at.

>> No.2957960 [View]

What are the practical differences between Loomis and Michael Hampton? They both teach construction and figure drawing, right?

Only reason I ask is because I'm already doing Hampton's book, want to know if I'm missing anything by going with him instead of Loomis.

>> No.2958032 [View]
File: 1.60 MB, 3264x1836, 20170427_204144.jpg [View same] [iqdb] [saucenao] [google]
2958032

Does drawing good looking circles that actually look like fucking circles ever become easy?

>> No.2958034 [View]
File: 316 KB, 1000x1000, d1.png [View same] [iqdb] [saucenao] [google]
2958034

>>2955083
First attempt at getting serious with digital

>> No.2958036 [View]

>>2958032
not on a tablet
the pain is real
;___;

>> No.2958038 [View]

>>2958036
Well it helps the pain if i know other people are in pain as well.

Its just i pride myself so much having confident lines but then i ruin everything with my chickenscratch ass circles.

>> No.2958043 [View]

>>2958038
Worst part is that when I do it on paper I can put down some pretty smooth ellipses.

But fucking tablet? go fuck yourself, that's just not happening apparently

>> No.2958045 [View]
File: 653 KB, 2166x1637, IMG_20161229_0001.png [View same] [iqdb] [saucenao] [google]
2958045

First attempt at coloring/shading/blending.

>> No.2958052 [View]

>>2958043
I guess the right way for you is to sketch it out on paper, scan it and paint digitally.

>> No.2958062 [View]

>>2958053
>>2958053
>>2958053

>>2958053
>>2958053
>>2958053

>>2958053
>>2958053
>>2958053

>>2958053
>>2958053
>>2958053