[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique

Search:


View post   

>> No.3057651 [View]
File: 156 KB, 650x421, 7d7be2b2-d1be-4ea1-b108-c72962998230.jpg [View same] [iqdb] [saucenao] [google]
3057651

>>3057619
That's because you don't know how to see the image as a whole.
What makes up an image? You don't need to think about an image in bits and pieces, it's much harder to do it that way. There are certain artistic components that form a whole, cohesive image.
An example of such a component is Composition. That's the fundamental about how to design an image's arrangement of visual elements.
Another is Perspective. That, of course, is about defining the perspective of the "viewer" in the image: Where is this scene being viewed from?
So, you take a concept (e.g. two people standing in a park at night), then decide on a few things, usually through thumbnail sketching, such as the perspective of the image and the composition. Like "low angle view, with one character close to the view on the left side of the image, and one character further back, more isolated, to the right of the image."
Anyway, that's how you have to look at everything. If you find yourself stuck on trying to define incohesive details, you need to look at what you're doing at some higher level of design.
So, what makes up a character? What is character design? Start from the bottom up. When drawing a picture, ask the biggest questions first and get more detailed as you go. Like this pic, look how the characters in Aladdin are defined by these very basic shapes on the bottom. It's very simple but helps define the character as a whole.

Navigation
View posts[+24][+48][+96]