[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique

Search:


View post   

>> No.3906775 [View]
File: 423 KB, 1000x800, NewCanvas1.png [View same] [iqdb] [saucenao] [google]
3906775

>>3906413
Gave it a shot. You shouldn't use pure red, bruh.

>>3906308
The biggest problems with this image are your lack of construction and lack of
knowledge with anatomy. With that being said, you don't realize the literal gravity of
things. Her hair is seamlessly floating being the biggest example and her breasts
sagging while her arms are up being the second largest.


Right away my first thought was to give her a more dynamic face angle. Straight on is
NEVER a good idea. It's clear that you used a reference, and kudos to you for not
tracing it. Unfortunately you didn't construct anything, me being able to tell this since
you have folds of skin overlapping where they shouldn't and pieces of her body seem
detached and flat. You should go study figure drawing, construction, and proportions
as your priority.


Here are the anatomically wrong things I can be bothered to list off:


Arms are too short, lack curves that wrap around the form, and aren't correctly
attached to the torso.

Face lacks any depth. I know anime is symbols, but symbols still need to wrap
around the face and need to somewhat mimic reality.

Breasts are sagging. They should be perkier and lifted slightly since her arms are up
and they are of smallish size. Our skin stretches and squishes depending on what we
do with other parts of our body.

The torso is a mess. I don't even want to go into detail since it's all very wrong.
Same with the legs. You were symbol drawing what you thought these parts of the
body were, but failed to recognize how the muscles and bones worked.


Like I previously stated, you should go study figure drawing, construction, and proportions.

Navigation
View posts[+24][+48][+96]