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/ic/ - Artwork/Critique

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>> No.2966385 [View]
File: 1.26 MB, 1000x1400, Alphonse_Mucha_-_Job_Cigarettes_1.jpg [View same] [iqdb] [saucenao] [google]
2966385

>>2965831
Usually I give the opposite of this advice, because people need more fundamentals and less concept. But I think you should spend time examining your personal ethics, your lifestyle, etc, and how that affects the work you make. It is affecting the work you make, whether you like it or not. Think about how short life is and if you're spending a fraction of your precious time making something, what do you really want to make?

>lol man I just wanna draw hot girls with psychedelic influence in an appealing, colorful, graphic manner

I'm not saying that's wrong at all. I'm just saying that you could go *so* much further and do something *really* cool. It's fine if your work is ultimately vapid, but it could be vapid in a better way than any of the other shit out there.

Right now you're on track to be a designer that works for a slick NYC ad firm that makes cool but ultimately forgettable commercial art. However, if you dig deep, you could be like mucha: still making vapid commercial art, but it's unbearably cool and completely unforgettable.

tl;dr, basically
>>2965831

You're making eye candy that's fun but ultimately soulless. You know what you want to do, but not well enough.

also, use bigger brushes and focus on stroke economy. There's way to many little strokes in that hair. look to Leyendecker.

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