[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique

Search:


View post   

>> No.6904043 [View]
File: 616 KB, 1538x1024, Capture.png [View same] [iqdb] [saucenao] [google]
6904043

>>6903678
1. when drawing scenery with very tall objects with tilted camera you want to utilize 3 points perspective. the way you drew this kinda implies the trees are lying sideways instead of growing towards the sky. Link very related, check it out
https://images7.alphacoders.com/100/thumb-1920-1009681.jpg
Notice how all trees are pointing towards the 3rd vanishing point which isnt located on horizon, but instead it is bellow the ground directly bellow the camera. It is called nadir (zenith is when you are looking up). Essentially drawing tree underneath camera is like drawing finger pointing at camera: you only draw the tip of the finger (foreshortened).

2. to cope with vanishing points outside your canvas as tradchad you will need a ruler: for normal vanishing points draw 2 vertical lines, then draw ANY 2 lines which both aim in the direction of desired vanishing point: this way you get two line segments. Split these into halves, quarters, quads. Then connect them like in pic related: what are you doing is essentially drawing perspective grid which you can then use for very high precision. For nadir / zenith you do the same thing, but with horizontal lines.

3. instead of trying to fill whole area with the pencil, be like a pro and instead draw contour lines / textures. Aka when drawing grass do some sharp hair like spikes implying leaves, when drawing tree bark do scribbles to imply the trees bark is rough and so on

TLDR read framed perspective book.

Navigation
View posts[+24][+48][+96]