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/ic/ - Artwork/Critique

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>> No.2734742 [View]
File: 65 KB, 474x700, 1451454763966.jpg [View same] [iqdb] [saucenao] [google]
2734742

>>2734292
Are you this guy?

>> No.2571924 [View]
File: 65 KB, 474x700, redacted form - subdued blacks.jpg [View same] [iqdb] [saucenao] [google]
2571924

For the longest time, I wanted to run my art off of Pixiv. I wanted to draw in a certain style and maybe make h-works and doujins, and be part of that community.

The more I see what's relevant to all of the art I'm involved with academically, offline, the more worthwhile it seems to start making #gamedev art, and leave pixiv. Start making assets, pixel art, and 3D models. I could still draw characters, but I wouldn't be drawing fanart anymore. But I would maybe be a lot better off.

I feel so attached to the Pixiv perspective. Like I'm attached to those sorts of artists and that style, the cream of the crop of that community, I always felt like that's where I needed to be. I don't even speak Japanese though and I don't know if it would lead anywhere. It all clashes with the kind of art production I'm involved with as a student offline and I'm worried, long story short, I just don't have my shit together and might end up unemployable because of it.

What do you think?

>> No.2571914 [DELETED]  [View]
File: 65 KB, 474x700, redacted form - subdued blacks.jpg [View same] [iqdb] [saucenao] [google]
2571914

For the longest time, I wanted to run my art off of Pixiv. I wanted to draw in a certain style and maybe make h-works and doujins, and be part of that community.

The more I see what's relevant to all of the art I'm involved with academically, offline, the more worthwhile it seems to start making #gamedev art, and leave pixiv. Start making assets, pixel art, and 3D models. I could still draw characters, but I wouldn't be drawing fanart anymore. But I would maybe be a lot better off.

I feel so attached to the Pixiv perspective. Like I'm attached to those sorts of artists and that style, the cream of the crop of that community, I always felt like that's where I needed to be. I don't even speak Japanese though and I don't know if it would lead anywhere. It all clashes with the kind of art production I'm involved with as a student offline and I'm worried, long story short, I just don't have my shit together and might end up unemployable because of it.

What do you think?

>> No.2518448 [View]
File: 65 KB, 474x700, saysorry.jpg [View same] [iqdb] [saucenao] [google]
2518448

Hands are kinda tricky to draw.

>> No.2459278 [View]
File: 65 KB, 474x700, 1451454763966.jpg [View same] [iqdb] [saucenao] [google]
2459278

>> No.2332281 [View]
File: 92 KB, 474x700, saysorry.jpg [View same] [iqdb] [saucenao] [google]
2332281

>>2332238
I feel like this would have more impact if you painted the whole figure and contact with the ground The figure itself is pretty nice with a lot of form from the "veins" and good line variation. The eye is by far the weakest point. It feels painted on rather than an actual 3d form.

The ground is lazy, so is the black background. The splotchy values and painting style really contrasts with the figure. Ya should make them flat and and hard edges like the figure.

Also doodle

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