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>> No.4726381 [View]
File: 112 KB, 1000x574, 1440123616585.jpg [View same] [iqdb] [saucenao] [google]
4726381

Where can I get painterly brushes for CSP? Most of the assets online are focused on comics, inking, sketching etc.

>> No.2193554 [View]
File: 130 KB, 1000x574, moonshadowruin.jpg [View same] [iqdb] [saucenao] [google]
2193554

>>2193364
>>2193424
>>2193439
>>2193168

I think it's just keeping in mind that in the end, details like that are enthusiast-level considerations that don't have very much ground in any plausible professional situation aside from academia, like an anatomy/figure drawing professor.

Always something to be said about knowing yer shit, though. Especially where your passions lie.

>>2193080

I don't think you've done your research all too well. Making a living from freelance isn't terribly difficult, considering that your work fulfills a need, you have a thimble's worth of social grace, and you get your work in on time.

I mean judging from personal experience, most freelancers I know make more than people who have studio jobs - given, you have to cover your own health insurance, manage your own time, and learn to market yourself somehow.

I'm in the same boat as >>2193116, though. I've secured three larger clients, so it's a bit easier on me than it was when I was starting out.

>>2193522
>>2193527

There's pros and cons to each. I'm starting to build up some work to weasel into a studio when I can - freelancing has been fun as all hell, but working towards a greater project, with other artists to learn from, and having an AD with even a smidge of interest in your improving sounds like it could be lovely. Also, an obvious delineation between "this is your professional work time" and "this is your free time" sounds nice, but that's more about my fault in not being able to separate working time from personal time.

I'm also pretty sure that if, up until now, I had been in a studio, then I'd be looking at freelance with the same amount of romanticism. c'est la vie.

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