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/ic/ - Artwork/Critique

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>> No.3699548 [View]
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3699548

>>3699506
>That's code for "I dont like it when nosebro tries to convince me to become a christian father of 7 beautiful children with my loving wife"
You actually do this shit?

>> No.3314928 [View]
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3314928

>>3314922
>this is a lazy polished turd, but you guys can't shit on it!
>you aren't as good as this!
>by the way I just shit on said turd, so that means that by my own logic i'm good enough to to it!
fuck off, by that logic next to none would be able to criticize art. This is worse than being a crab. You're trying to shut off conversations for no valid reason because you feel bad about spending money on sakimis repulsive artwork.

>> No.3273380 [View]
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3273380

I know this is more subjective as I can't really critique the technical side of things (the anon above perfectly explained that maybe building volume in frames could be a better idea).
These are the only a few pieces from this bunch that I think are creative or convey something more than just a fantastical creature or a form.
>>3273006 has some kind of flow to it with the clearly defined metal plates
>>3273020 feels very organic, and has some kind of scrappy feel with the front paw and welding marks. Working with "framed" volumes really sounds like a good idea.
>>3273021 is somewhat strange, I can (!) interpret it as a moving, winged beast flying backward, but at the same time it's like a form nested in a siege, or even a vehicle on display.
What are you trying to convey through your art anon? How can you do it in the most efficient way? I think you should ask yourself this as you create these sculptures.

>> No.3272112 [View]
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3272112

>>3272108
I don't enjoy drawing porn, it disgusts me.

Are you ashamed or drawing porn or something? Don't feel bad about it. Draw what you like to draw anon, and if you're good at making porn I'm pretty sure you can make decent money out of it.

>> No.3271353 [View]
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3271353

>>3271182
on a scale from 1 to 10 how would you rate your own art

>> No.3266408 [View]
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3266408

>>3259899
I love the process of drawing and that feeling of completion and improvement when I finish something, but very often I have trouble picking up the pen and getting started. It's like getting in the shower or getting out of bed, it takes some mental gymnastics to convince myself to move and do things.
Some days I don't draw because of that and I feel pretty bad about it.

>> No.3259262 [View]
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3259262

>>3259173
Don't mind the crabs who've lost their joy and souls after grinding too much fundies.
Sorry in advance for blogging, but I had kind of the same problem with LoL, last year I wanted to hit Master elo as a diamond player and I couldn't do anything else with my free time. It's way easier to just get on your computer and hop into a game than getting yourself to concentrate in front of your tablet to focus and improve.
I don't know how long the games of Overwatch are on average but a typical LoL game is 30-40 mins, loading/etc included. I set a rule for myself: No more than 3 games a day. That's around 2 hours of videogames a day max, which is reasonable considering I have around 9 hours of free time per day not spent working/sleeping.
I stuck to this rule and hit Masters just before the preseason. That's the thing, if you limit yourself to a few games a day and make it an habit you will be enjoying yourself more and be more focused. 1~2 hours a day is still a lot of time.
That's what worked for me. Set a rule, stick to it. Good luck with your art and your videogame climbing.

>> No.3256763 [View]
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3256763

>>3256603
>thinking /ic/ is relevant at all

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