[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique

Search:


View post   

>> No.6731053 [View]
File: 707 KB, 640x525, 1663474388557204.png [View same] [iqdb] [saucenao] [google]
6731053

>>6728500
>>6728416
>>6728447

I don't know what made you think those two replies were written by women but if you can ONLY spare 20 minutes a day to drawing, You're better off drawing random shit that you've got at hand (coffee cup, your chair, notebooks, books, etc. Simple man made stuff.) instead of looking for inspiration or gathering the resources to study. Like the others anon said, you've gotta be honest with yourself and come to terms with the fact that some of your hobbies have to give if you're serious about art, because this is a lifelong pursuit.

Why don't you try working out 3 - 5/wk and allocating those 4 - 2 days you've got left to draw? If you're this much of a time control freak, you should KNOW which activity/hobby can be replaced with drawing. Be real with yourself. Look at it from the perspective of exercise, I have never met somebody who goes through his entire weight lifting routine within 20 minutes, it's just impossible.

Being that said, if you think 20 minutes a day is enough to do all of this, watch Brent Eviston's "drawing guide" video course, he's ultra-beg friendly and teaches you the fundamentals to draw simple stuff.

>> No.6633783 [View]
File: 707 KB, 640x525, 1663474388557204.png [View same] [iqdb] [saucenao] [google]
6633783

>>6632477
>>6632552
>>6632638
I agree with what >>6632911 said, nobody in this thread (or the rest of the site for that matter) has the correct answer for your problem other than helping you "pinpoint" the root of the issue by yourself but I think you'd be better off bouncing these ideas with a professional.

As for your issue with "enjoying the process", yeah its kinda demoralizing to tackle on a super hard subject without a proper "game plan" to solve it. I used to get angry and somewhat envious at all the tutorials from skilled teachers who constantly remind you that "you're meant to have fun with the process :)", yeah its easy for anyone with a couple of years of practice to say that because the steps have become "second nature" for them. They don't want to tell you how painful it was at the beginning but they went through the same ordeal just like the rest of us, except for one or two savants who happened to grasp the concepts within a day.

The first couple of months doing 1:1 copies of different drawings were like pulling teeth because I was approaching drawing with the idea that "It'll click eventually, no big deal." when the reality of things is that you have to be "in the moment" juggling 10 different balls in the air, it's tedious as shit but I've noticed that the mental workload has slowly lessened as time went by because I don't have to think as much when I'm measuring/drawing angles, which allows me to focus some of that mental power towards other things. I still get a little flustered when I take a 3 - 5 minute break and notice my fuck ups, but I've found enjoyment in the fact that I have the tools to solve them.

It's like that famous quote from the bodybuilder Ronnie Coleman "Everybody wants to be a bodybuilder but nobody wants to lift heavy weights."

Navigation
View posts[+24][+48][+96]