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>> No.4606913 [View]
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4606913

>>4606823
Based. I am far from his consistency, cleanness and craftsmanship.
I do feel like he is a bit of a 1-trick pony though. I wish he was more diverse in subject matter and after you've seen 1-3 pieces of him, you kinda know him as this particular thing. He was good at what he did and he did it in his own way without the cost of "muh style" quality, I just think that he stagnated in comfort at the end, either to make dues or because he had other things in life, whatever the case may be.
This doesn't take away from the quality of his work ofcourse, but if you've seen 1 mucha, you've kinda seen them all.

This is something that Yoshida remedied and set the tone for a whole style of the FF art that is still improving by the day and being adopted by artists as an alternative to manga, it set a whole new standard for video-game "manga" style at least.

I really like the opposite as well. Kamitani took the standard typical european-fantasy style and slammed it together into some weird chimera of art styles. It breaks the loomis but it's full of life with the dynamic brushwork of european/russian artists. This guy obviously knows his fundies but he decides to break them in order to have a stronger silhouette or look to characters. The proportions are sometimes comically out of proportion (mostly the arms) and way too dynamic for something that is pretty much lacking perspective (since it's a sidescrolling game), yet because the paint style is wild and dynamic, it lets it blend in to the world without being an eyesore, creating an almost charming effect intentionally leaving in the mistakes instead of overworking and breaking the silhouette.

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