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>> No.6946658 [View]
File: 448 KB, 1240x2669, rudimentary shading tutorial.png [View same] [iqdb] [saucenao] [google]
6946658

>>6946595
1. Establish light direction
2. Based on the form that you drew in the line art, create simple shapes that accentuate this form
3. Put in flat shadow colors within these areas
4. Use the hard round brush to try to sculpt out some discernible three-dimensional form using the flat shadow colors from the previous step
5. use the airbrush to blend everything together

Please note that this is only an extremely rudimentary and basic example, it's only to get your feet wet and used to the meta of painting digitally, at some point you would want to start studying the anatomy of lighting using a sphere which will allow you to describe much more complex forms using midtones and whatnot

Incidentally, if you only want to focus on pure cel-shading you can actually just stop at step number three, since there’s no rendering involved (but the shadow / light shapes in the case of cel-shading are different from what I’ve used here)

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