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/ic/ - Artwork/Critique

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>> No.6173961 [DELETED]  [View]
File: 29 KB, 80x95, Sf-sakura.gif [View same] [iqdb] [saucenao] [google]
6173961

>>6173805
> How do you approach these animations?
I usually just go frame by frame and just break it down to having good flow and adjust the pixel placement until it looks clean enough in motion. One advice I recommend is just reusing as many parts from each frame as much as you can, as in, the face or the feet, whatever isn't moving as much, reuse those pixels and when you need to adjust, then adjust. It allows me to get the general flow down while the more intricate parts like the legs and arms get more focus as I redraw them in the right positions.

>what do you use for reference and stuff
The general size of the sprite were heavily based around Jump Ultimate Star sprites as those were my preferred size for humanoid sprites when I first began doing these.
The actual pose is inspired from Sakura from Street Fighter. As I felt it was a fitting stance for my character in question.

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