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>> No.5108346 [View]
File: 39 KB, 960x540, ball stuff2.gif [View same] [iqdb] [saucenao] [google]
5108346

>>5106188
>This bouncing ball literally took me 40 minutes to animate. Is that considered slow or fast?
Tremendously slow. Ball bounces like the one that you animated should take you 10-15 minutes at most. Especially since it's only a single bounce. Remember that animation isn't about drawing correctly, it's about drawing quickly. It isn't like any general illustration where you're gonna spend hours perfecting a single image. You're working with FRAMES, not ILLUSTRATIONS. In order to improve your understanding of animation, you need to find that proper balance between illustrating, and confidently throwing down your lines with little preparation. Understand that you prioritize the fundamentals of animation before you even think about your pretty drawings. Nobody's gonna care if a single drawing that's be exposed for 1/24th-1/12th of a second is perfect. Only once you properly understand the fundamentals of animation and motion, then you can apply your knowledge of anatomy and illustrating. The "artist mentality" of "everything needs to be perfect" can be left behind for animation, and be brought back later when you know how to apply it.

What is with this thread and it's obsession with looping a SINGLE bounce? A single bounce doesn't have enough information to properly understand the mechanics of motion, let alone the actual fundamentals that are needed to eventually have the ball come to a stop. Skip ahead to a full bouncing ball sequence, and try it out with balls that have different mass and material.

>> No.3790183 [View]
File: 39 KB, 960x540, ball stuff2.gif [View same] [iqdb] [saucenao] [google]
3790183

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