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/ic/ - Artwork/Critique

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>> No.4387619 [View]
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4387619

>>4387164
>>4387167
me

>> No.4349030 [View]
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4349030

Loomis is good all around and has a lot of good books, he was one of the first to systematize this sort of stuff so he's the most well known
Personally I consider Dobson the best beginner book, to get past the initial hump of being completely incapable of placing lines or seeing correctly, but you have to be careful not to become too dependent on reading the contour rather than form.
I havent read Perspective made Simple, but Robertson How to Draw is extremely good for perspective, minus how confusing the chapter about COV and setting up grids is, as well as how inherently dry the material is. It's also sort of bloated with chapters on stuff like drawing cars, vehicles, mediums to use.
Hampton is probably the best to get started with anatomy/gesture, he simplifies all the major muscular/skeletal groups and puts them into perspective really well. Bridgman/Anatomy for Sculptors is a good next step to get deeper into the anatomy, Bridgman in particular is important for how he depicts the "box" forms wedging and interconnecting together.
James Gurney Imaginative Realism is great for figuring out a workflow for creating things from imagination, finding ways to realistically set up lighting etc. just keep in mind Gurney is sort of a dinosaur and that methods like 3D modelling are probably better modern workflows.
Also from Gurney, Color and Light is extremely good, however its more about different lighting conditions and palette creation than really how to actually paint. I also hear Alla Prima is good but havent read it yet.
There are some books like Mattesi's Force, Framed Ink, etc. that I unfortunately havent read, but have heard enough about to recommend checking out.

In the artbook thread, all the books in the beginner MEGA are all extremely good.

>> No.4327485 [View]
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4327485

when the fuck will you autists shut up about this cherrypicked bullshit 24/7 and start just drawing

>> No.4196076 [View]
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4196076

>>4194104
>>4194121
>>4194136
japanese animation has always hinged upon limited animation techniques to allow them to compete with higher quality, lower framerate works against full framerate, full motion works by disney. watch bambi if you want an example of what the west was capable of doing and what the japanese were trying to beat.

(i wont get into the full history or gamut of differences between western and eastern animation because this would get far too long)

i recommend you at least familiarize yourself in the basics of animation and the history of anime so you at least understand exactly what it is that you're patterning your artstyle after

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